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Última edición, 13-09-2020 por JARVIII

Las Actualizaciones son parches ocasionales, complementos o eliminación de información y/o características de un juego.
A continuación se detallan las actualizaciones de la versión 24 de WARFRAME.

Fortuna
Actualización 24
Fortuna A24.0R24.0.1R24.0.2R24.0.3R24.0.4R24.0.5R24.0.6R24.0.7R24.0.8R24.0.9R24.0.10
A24.1R24.1.1R24.1.1.1R24.1.2R24.1.2.1R24.1.3R24.1.3.1R24.1.3.2R24.1.4R24.1.5
La Robaganancias A24.2R24.2.1R24.2.2R24.2.3R24.2.4R24.2.5R24.2.6R24.2.7R24.2.7.1R24.2.8R24.2.9R24.2.10R24.2.11R24.2.12R24.2.13R24.2.14R24.2.15
Onda Nocturna A24.3R24.3.1R24.3.2R24.3.3
Deudas reprimidas A24.4R24.4.1R24.4.2R24.4.3R24.4.4R24.4.4.1
A24.5R24.5.1R24.5.2R24.5.3R24.5.4R24.5.4.1R24.5.5R24.5.6R24.5.7R24.5.8R24.5.8.1
Remasterización de las llanuras de Eidolon A24.6R24.6.1R24.6.2R24.6.2.1
A24.7R24.7.0.1R24.7.1R24.7.2R24.7.3
A24.8R24.8.1R24.8.2R24.8.3

Revisión 24.8.3

May 10th, 2019 - Publicación del foro

Plains of Eidolon Remaster Hotfix 24.8.3

The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking.

Fight the Wolf in two Tactical Alerts starting today at 2:15PM ET for a limited time:  https://forums.warframe.com/topic/1092040-the-wolf-of-saturn-six-showdown/%0A

Cambios:
  • Reduced The Wolf of Saturn Six’s tankiness.
  • Self Damage reduced by Cautious Shot increased from 90% to 99%.
  • Adjusted the Arbitration Shield Drone hitbox to encapsulate the whole visible body.
Correcciones:
  • Fixed the Kuva Siphon Cloud hitbox being much taller than the Cloud suggests.
  • Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields.
  • Fixed the Tatsu unique mechanic no longer functioning correctly once a player dies and revives.
  • Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime).
  • Fixed an issue where Damage conversion Mods could sometimes convert to the wrong type of Damage.
  • Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time as reported here: https://forums.warframe.com/topic/1089381-khora-fps-drop-in-long-missions/
  • Fixed various cases of missing Transmission lip sync animations.
  • Fixed a sound bug when Dual Wielding the Glaive and performing an aerial attack.
  • Fixed an issue with Heavy Weapons not getting their Ammo back after cooldown time as a Client.

Revisión 24.8.2

April 30th, 2019 - Publicación del foro

The Prime Vault has opened once again!

Volt Prime, Loki Prime, Bo Prime, Wyrm Prime, and Odonata Prime Relics have been added back to the droptables until July 2nd!

Check out the Prime Vault Accessories and more here: http://www.warframe.com/prime-vault

Arbitration Changes & Fixes
  • Fixed not receiving rewards at End of Mission if you’re awaiting revival while extraction is triggered by the remaining squadmates.
  • Fixed losing Arbitration Warframe/weapon buff each time a player respawns.
  • Fixed the Resurgence Burden UI lingering on the screen saying 0/5 if a player is near a Revive tower and doesn't have any Resurgence Burdens and another player performs the Revive.

Known Arbitaton UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.

Correcciones:

Revisión 24.8.1

April 26th, 2019 - Publicación del foro

Arbitration Changes & Fixes
  • In an effort to increase visibility, both the Arbitration Shield Drone beam and Resurgence Burden colors have been changed to a more orange hue! We’ve also cranked up the contrast and added a more recognizable pulsing FX.
  • Resurgence Burdens are no longer affected by Vacuum.
  • All Resurgence Burdens will now be removed if the player needing revival leaves/dies, and if you die while carrying Resurgence Burdens.
  • Changed the VITUS ILLUMINA EMOTE to its proper name of ILLUMINA JUDICIUM.
  • Fixed losing all Resurgence Burdens after a Host migration if a player was still in need of revival.

Known Arbitration UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.

Correcciones:
  • Fixed a crash when selecting different Loadout options in the Arsenal.
  • Fixed a crash when accessing the Gear wheel.
  • Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
  • Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed Alad V not having any eyeball textures.
  • Fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed a Corpus Archwing level hole as reported here: https://old.reddit.com/r/Warframe/comments/bh0exy/you_can_fly_outside_the_map_and_get_stuck_on_this/
  • Fixed an endless teleporting loop in the Grineer Forest tileset.
  • Fixed other players hearing Alt Firing sounds from numerous weapons.
  • More fixes towards wonky lantern textures in Teshin’s Relay room as reported here: https://old.reddit.com/r/Warframe/comments/bene8w/as_one_of_the_4_conclave_players_i_require_these/
  • Fixed missing words in the Hystrix description.

Actualización 24.8

April 24th, 2019 - Publicación del foro

Arbitrations ‘Iteration 1’ Changes

Our goal with this update is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.


BE KIND, REVIVE

The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!


NEW REWARDS

You can now spend Vitus Essence in the Arbitrations Market to purchase Archgun Rivens (if you are below your Riven cap), as well as new cosmetics! The new cosmetic offerings include:

AMPREX TELOS SKIN
ATOMOS TELOS SKIN
ATTERAX TELOS SKIN


ILLUMINA JUDICIUM (name showing incorrectly in game. Will be hotfixed)

Let Arbitration begin.

A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.


JUDICIAL OCULUS

Eyewear created by the Arbiters for those they deem worthy.

Also, enemies now have a chance to drop the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds.
Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.

General Arbitrations Changes
  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
  • Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.
Correcciones:
  • Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.
  • Fixed cases of Plains Rescue Bounties prematurely ending.
  • Fixed (for real this time) the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed a script error if Stalker's target disconnects after his initial Transmission fires up.
  • Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas.
  • Fixed potential (harmless) script crash that can occur when Wolf dies in the middle of spinning.
  • Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
  • Fixed windows in Grineer Settlement tileset being impassible when they look open.
  • Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
  • Fixed Void Dash colliding with Snowglobe.
  • Fixed a crash caused by Khora’s Strangledome.
  • Fixed wonky lantern textures in Teshin’s Relay room as reported here: https://old.reddit.com/r/Warframe/comments/bene8w/as_one_of_the_4_conclave_players_i_require_these/
  • Fixed an issue where selecting default keybindings would remove the ability to scroll or click, as well as causing other issues.

Revisión 24.7.3

April 22nd, 2019 - Publicación del foro

Agregados:
  • The Ventkids Clubhouse Scene that slipped through the Mainline cracks has been added to the Ventkids Offerings!
Cambios:
  • A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!
  • Removed unreleased Ephemera from being Chat linkable...shhhhh.
  • Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
Correcciones:
  • Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here: https://forums.warframe.com/topic/1081881-mouse-buttons-isnt-working-after-resetting-to-default-keybinding/
  • Fixed a script error that could result in a Defense mission progression stopper.
  • Fixed a script error in timed Nightmare missions.
  • Fixed Submersible enemies not spawning in the Grineer Sealab tileset due to a script error.
  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
  • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
  • Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting.
  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
  • Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
  • Fixed perpetually spinning when Dual Wielding with a Glaive.
  • Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed Clients being able to hear switching sounds for the Stradavar.
  • Fixed a script error that occurred when an objective was triggered.
  • Fixed the player Notes positioning not matching if Menu Scale is not 100%.

Revisión 24.7.2

April 17th, 2019 - Publicación del foro

Toroid Changes

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.
Cambios:
  • Reverted the Warframe Emissive Energy inheriting Secondary Energy. Further information can be found here: https://forums.warframe.com/topic/1082887-de-response-inside-please-revert-emissive-texture-changes-introduced-in-u2470/page/2/?tab=comments#comment-10679681
  • Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
  • The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
  • The Synth Reflex Mod now has a HUD buff icon.
  • Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
  • Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
  • The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
  • Reduced the "Join Squad" message size to avoid overlapping in UI.
Secondary Energy Colors Fixes
  • Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
  • Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).
Correcciones:
  • Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
  • Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
  • Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
  • Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
  • Fixed Nyx’s Psychic Bolts ability sometimes going silent.
  • Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
  • Fixed pressing 'x' in Captura at the first camera settings screen causing settings to reset to default.
  • Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
  • Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
  • Fixed the Tecton Sparring Skin not applying properly to the Prisma Obex.
  • Fixed inability to interrupt your Bullet Jump in Lunaro.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
  • Fixed an Inbox message showing Eudico instead of Onkko.
  • Fixes towards visibility issues when in Limbo’s Rift.

Revisión 24.7.1

April 11th, 2019 - Publicación del foro

Secondary Energy Clarification

Yesterday’s Update 24.7.0 included the change of Secondary Energy color applying to Warframe emissives - but it seems we got it backwards and shipped with Secondary being the dominant color. This has been rectified to have Primary as the dominant color with Secondary Energy being the “halo” color around it. To clarify even further, Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.

We know we have more work to do to really polish this new Fashionframe option, as you may still notice some emissive areas are not equal to others. This will take time to properly implement - we thank you for your patience!

Changes & Fixes
  • A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
  • Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
Cambios:
  • Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the *Blueprint or one of its components to drop.
  • Slightly reduced the fog in the Grineer Forest tileset.
  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
Correcciones:
  • Fixed crashes caused by alt-tab when playing fullscreen and using a Steam Controller.
  • Fixed cases where you could move around with the Steam Controller when you should be locked in position (eg: during a Heist briefing).
  • Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
  • Fixed sound discrepancies when using the ‘Wolf Howl’ Emote.
  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed a memory leak related to the Rahn Prism FX.
  • Fixed a HUD memory leak when dying and respawning.
  • Fixed Atlas’ Karst shoulder piece not hiding when aiming with a weapon.
  • Fixed Atlas’ Karst Golems not appearing in his Abilities Arsenal screen.
  • Fixed level holes in the Lua Halls of Judgement area.
  • Fixed level holes in the Infested Corpus tileset.
  • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
  • Fixed Lisets having uncolorable areas.
  • Fixed unbaked textures in the Corpus Gas City tileset.
  • Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.

Revisión 24.7.0.1

April 10th, 2019 - Publicación del foro

Cambios:
  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Atlas’ Karst Market dioramas now display his accompanying deluxe Golems.
Correcciones:
  • Fixed a crash caused by the Pilfering Strangledome Augment. 

Actualización 24.7

April 10th, 2019 - Publicación del foro

Over the weekend we rerolled the Sortie due to impassable doors in the chosen Grineer Galleon tileset. We have since fixed the issue of impassable doors in numerous Grineer tilesets as reported here: https://forums.warframe.com/topic/1080962-game-breaking-bug-brokenstuck-doors-main-thread/
  • Reports of Corpus tileset doors having the same issue are being investigated.


ATLAS KARST SKIN

To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.

TECTON SPARRING SKIN

With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.

STRATUM SYANDANA

Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.

ATLAS KARST COLLECTION

Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.

NEW WARFRAME AUGMENTS (max rank)
Garuda (Dread Mirror) Dread Ward

Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.

Revenant (Reave) Blinding Reave

Enemies hit are blinded by fog for 10s.

Nidus (Virulence) Teeming Virulence

Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.

Khora (Strangledome) Pilfering Strangledome

Enemies held in Strangledome have a 65% chance of dropping additional loot.

Secondary Energy Color Changes & Fixes
  • Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:
  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Clients only seeing primary Energy color on Syandanas.
Cambios:
  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here: https://forums.warframe.com/topic/1079391-wolf-of-saturn-six-spawn-after-mission-end/
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog!
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here: https://old.reddit.com/r/Warframe/comments/bbii3u/i_am_incredibly_frustrated_that_this_part_of_the/


Tusk Thumper Changes & Fixes
  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.
Correcciones:
  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place...
  • Fixed an issue where abomination Landing Crafts were possible with customization bugs.
  • Fixes towards cases of Arbitration rewards being out of sync on the server.
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
  • Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
  • Fixing Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed incorrect Alt Fire reload animation for the Corrinth.
  • Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed incorrect material meshes on the Corpus Lynx.
  • Fixed Archguns are being sorted both by name and the presence of a Gravimag.
  • Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
  • Fixed Plains Cave water disappearing upon getting close to it.
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.
  • Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
  • Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
  • Fixed Sawgaw Codex images appearing as Condrocs.
  • Fixed a script error that would occur after a Host migration during a Bounty.

Revisión 24.6.2.1

April 5th, 2019 - Publicación del foro

Cambios:
  • Added some cooldowns to Nora Night's transmissions on menu closing / Fugitive captures.
Correcciones:
  • Fixed multiple crashes.
  • Fixed a major UI bug that would break screen functionality of most screens (inventory, Mod, etc).
  • Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts.
  • Fixed some old terrain materials in the Plains of Eidolon.
  • Fixed a couple of level holes in PoE.
  • Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30.
  • Fixed a crash when quitting game/leaving a hub while arsenal was open and you had a sentinel equipped.
  • Fixed an issue where catching fish would result in a crash / game freeze.
  • Fixed some bleeding edges when using Dynamic Resolution.

Revisión 24.6.2

April 5th, 2019 - Publicación del foro

Plains of Eidolon Remaster Changes & Fixes
  • Cuthol Bait is now sellable for 100,000 Credits.
  • Increased the visual size of the Plains sun to match remastered sundisc.
  • Fixed Loc-Pins being placed at unreachable heights in the Plains.
  • Lost Loc-Pins have been returned to your Inventory.
  • Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
  • Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
  • Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
  • Fixed a level hole in the Plains terrain.
  • Fixed some darkly lit rocks in the Plains.
  • Fixed rain clouds persisting in the Plains but no rain falling.
  • Fixed Konzu Transmissions appearing to flicker when Temporal AA is enabled.
  • Fixed Cetus vendors appearing to have ‘poppy’ looking lip animations.
  • Fixed squished Mining result icons.
  • Fixed Plains enemies getting stuck on cables.
  • Fixed holes in geometry at the main gate of Cetus.
Tusk Thumper Changes & Fixes
  • Tusk Thumpers will now only call in reinforcements when at half Health or lower.
  • Tusk Thumper charge behavior now has a timeout to prevent it from getting stuck charging indefinitely.
  • Tweaks to improve Tusk Thumper jump animations.
  • Fixed Tusk Thumper weak points getting covered / disabled when it wasn't the one taking damage.
Cambios:
  • Reverted the Ogris Changes made in 24.6.0:
    • Converted from Charged to Semi Auto.
    • Ammo pool increased from 20 to 30.
    • Area-of-Effect increased from 6 to 7m.
    • Area-of-Effect damage reduced from 600 to 400.
  • The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
  • Reduced some casting sounds for Hildryn.
Correcciones:
  • Fixed inability to extract from the Archwing Mobile Defense mission on Earth, Erpo.
  • Fixed Arcane ranks displaying with wrong formatting as reported here: https://forums.warframe.com/topic/1080065-that-moment-when-you-finally-earn-nightwave-arcane-energize/
  • Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).
  • Fixed ability to utilize dual Energy colour without Forma by using ‘Copy Warframe Colors’ to your weapon.
  • Fixed a nonfunctional ‘Railjack’ related prompt.
  • Fixed seeing a flash of color when switching between Upgrade tabs in the Arsenal.
  • Fixed small font Chat appearing blurry.
  • Fixed all Mergoo variants appearing the same in the Codex.
  • Fixed a script error when attempting to start an animal hunt after a Host migration.
  • Fixed a script error when you capture an animal but die just as the screen comes up.
  • Fixed a script error when viewing Nightwave Episode dioramas.
  • Fixed a script error when casting Oberon’s Reckoning.

Revisión 24.6.1

April 5th, 2019 - Publicación del foro

Cambios:
  • Changed Rahn Prism Blueprint to require 3 Seram Beetle Shells instead of Glappid Bait.
Correcciones:
  • Fixed the Film Grain setting always being enabled.
  • Fixed several crashes when resetting your key bindings to defaults.
  • Fixed a crash that could occur when transitioning from the Plains back to Cetus.
  • Fixed a crash when dying.
  • Fixed a random crash that randomly happened at random. Did we mention it's random?
  • Fixes towards Multishot Mods potentially not working with the Simulor.
Known Issues
  • Loc-Pins skyrocket out of reach making them inaccessible to remove.
    • Script will be run tomorrow to refund Loc-Pins back.

Actualización 24.6

April 4th, 2019 - Publicación del foro - Plains of Eidolon Remaster

Plains of Eidolon Remaster: Update 24.6.0

Back at it again with them Mainlines! This Update is around 2GB of eye melting foliage, burp inducing Thermia changes, Floofs so cute your body will produce sounds you didn’t know it could, and much more! Please let us know if you encounter any WIP slips - like that Tyl Regor Noggle...

Plains of Eidolon Remaster!

We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. Plus, with all the technical improvements, the Plains runs smoother than ever!

Plains Conservation

You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.

MERGOO

An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.

New Kuaka and Condroc variants can also be found throughout the vast Plains of Eidolon!

New Enemies: Tusk Thumpers Inbound

Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty: the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma.

Without a vulnerability to use to your advantage, you’ll need to identify and expose their weak spots to take them down as quickly as possible. Take too long, and they’ll release reinforcement drones.

Make sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all!

POE / CETUS ECONOMY REMASTER LITE

With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!

  • Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
  • Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
  • Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
  • Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
  • Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing.
  • Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
  • Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
  • Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
  • Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems.
  • Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
  • Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
  • Reduced Standing cost of Cetus Wisps from Quills Offerings.
  • Fish Oil can now be sold for 100 Credits.
NEW REINFORCEMENT
KORRUDO

When they go high, go low. Powerful pneumatic grips and toecaps amplify every blow. Four ways to deal twice the pain.

Find the Korrudo in the Market, or as a Tusk Thumper drop!

Creator Mode Setting Addition

We have added a new Option called "Creator Mode"! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers. When this is toggled on:

  • Fortuna Citizens won't reveal their secret.
  • The Lotus will no longer be as purple.
  • Operator transmissions will be voice only.
  • Email on login screen will be all ********** like the password
  • On-orbiter transmissions and in-mission bumpers for Invasions / Alerts will not appear.

Two-Energy Colours!

Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear. All Gear can unlock this once Forma is applied! All non-Forma compatible goods (Syandanas, Etc) have this automatically.

General Additions
  • Ticker has added a Venus Bounty Trap to their Secondhand Wares! A true hunter keeps their tools close at hand.
  • Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen.
  • Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset.
  • Added Damage Multiplier stat when previewing Saryn's Miasma ability.
  • Added a custom icon for Nagantaka's reload speed buff.
  • Added Horrasque and Stover to the Codex.
  • Tusk and Kuva Fortress Shield Lancers have a new look for their shield!
  • Added a tint to the background of certain UI screens to match the current chosen Theme.
  • Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove.
Buried Debts: Thermia Fracture Changes

Players who can handle an increased challenge are now able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures.


  • Players can now expend additional Coolant Canisters after a harvest has begun within the first 30 seconds of starting the harvest.
  • Each additional Coolant Canisters spent will increase the score of the Fracture by +1 (max of 4)
  • Each additional Coolant Canister will increase the frequency of the 'Burps'.
  • Each additional Coolant Canister will increase (pinned) the alert level of the fight.
  • Each additional Coolant Canister will add 50 seconds to your Fracture, reducing the overall time it takes to find/complete 4 Fractures.

Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below:

  • Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment.
  • Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect.
  • Rage Burp - Increases the damage output of nearby enemies.
  • Thermic Raknoids - Spawns Thermic Raknoids. A new Raknoid variant with unique stats and aesthetic!
  • Eximus Burp - Spawns Eximus units.
  • Enemy Level Burp - Increases the current enemy level.
Warframe “In Air” Ability Changes

As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use.

Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop:

https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/

Removed "cast on ground" requirements for the following Warframe abilities:

  • Trinity Well of Life
  • Trinity Energy Vampire
  • Trinity Link
  • Frost Avalanche
  • Atlas Tectonics
  • Mag Crush
  • Chroma Effigy
  • Loki Radial Disarm

Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:

  • Rhino Stomp
  • Banshee Sound Quake
  • Oberon Hallowed Ground
  • Khora Strangledome
  • Nidus Virulence
  • Harrow Condemn
General Weapon Changes
  • Whip and Sword slide attacks now do the same damage with a Stance equipped as without.

Tatsu

  • Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies.

Knell

  • The Knell is now automatic.

Tysis

  • Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds.

Ogris

  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.

Sonicor

  • Reduced aimed FoV due to low Range.
  • Adjusted ragdoll impulse so ragdolls don't always fly to the right.

Wolf Sledge

  • Added a 5m 200 Explosion damage radial attack on recall.
  • Increased Range from 1 to 1.5m.
  • Increased Melee damage from 115 to 130.
  • Increased throwing projectile damage from 575 to 650.
  • Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
  • Increased the speed of the throwing animations.
Signature Weapon Changes

Having a ‘signature’ weapon now actually benefits you! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc).

  • Knell: Knell now has a 2 round mag when wielded by Harrow.
  • Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
  • Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
  • Nagantaka: 1m innate Punch-Through when wielded by Garuda.
  • Fusilai: Increased projectile speed when wielded by Gara.
  • Volnus: Additional slam radial damage when wielded by Gara.
  • Astilla: Additional 80 ammo pool when wielded by Gara.
  • Phantasma: Has 15 magazine when wielded by Revenant.
  • Tekko: Additional 6% status when wielded by Atlas.
  • Tatsu: Charge cap is 9 when wielded by Revenant.
The Wolf of Saturn Six Changes
  • The Wolf (and other “stalker” type enemies) now have a level cap of 45 for Solo players and 60 for public squads.
  • The Wolf (and other “stalker” type enemies) now have a level cap of 60 for Solo players and 75 for public squads.
  • Significantly reduced the Wolfs tankiness.
Nightwave Changes
  • All of The Wolf of Saturn Six Nightwave episodes can now be viewed by selecting ‘Tune In’ on the Nightwave screen!
Cambios:
  • Matchmaking for the Exploiter Orb fight can now be done by visiting Eudico in Little Duck’s room!
  • Hildryn is no longer restricted to move at walking speed when charging Balefire.
  • Chesa's new Retrieve functionality can no longer stack with Desecrate and other looting Augments (Pilferdroid/Ore Gaze). This was creating some unintended double dips from a single corpse - the dead can only give so much!
  • Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines).
  • Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key.
  • Increased the speed of Rhino’s Stomp start animation slightly.
  • Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
  • Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
  • Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
  • Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.
  • You can now also name/rename weapons that Polarized, as opposed to the strict Rank 30 requirement.
  • Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.
  • Catchmoon's projectile will now only collide with world geometry when the center of it hits.
  • Amalgam Mods can no longer be equipped on Exalted weapons.
  • Changed High graphics setting to set Anisotropic Filtering to 16x instead of 8x. Added a faster 2x Anisotropic Filtering setting and removed the 16x option to save people from themselves.
  • Shock-Camo Skins have received a visual PBR upgrade!
  • Phased Vasto/Akvasto and Rixty Aklato Skins have received a visual PBR upgrade!
  • Changed Tower White pigment to drop from Kuva Jesters instead of Condrocs and Mortus Pink pigment to drop from Tusk Flameblade instead of Kuakas.
  • Changed Tower White Pigment drop rate to a 100% chance to drop 1 instead of a 20% chance to drop to drop 5, for more consistent farming.
  • Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes.
  • Numerous tweaks and Ability balance passes towards Junction Specters.
  • Reduced the frequency of Nora's UI open transmission with a 5 minute cooldown.
  • Reduced the visual thickness of the Arctic Eximus’ Snow Globe barrier.
  • Adjusted left hand position when holding the Corinth.
  • Improved the left hand position for Opticor and Arca Plasmor.
  • Adjusted teleporter to prevent players being caught in an endless teleporter loop in the Grineer Settlement tileset.
  • Toned down the Mining laser radial blur when zooming in.
  • Toned down the blue FX in Excalibur’s diorama.
  • Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
  • Improved some cases of visual clipping between the Mesa Kudegra Skin and other Accessories.
  • Enlarged the Voip HUD indicator to increase visibility.
  • Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing.
  • Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground.
Correcciones:
  • Fixed the Baza, Zhuge, and Zlok Riven Dispositions not reflecting the changes stated in Hotfix 24.5.8.1. For clarity, they have changed to:
    • Baza: 1.1->1.0
    • Zhuge: 1.18->1.25
    • Zylok: 1->1.15
  • Potential fix for broken Arbitration reward UI in-game which resulted in discrepancies between what was shown and what you received.
  • Fixed Dispatch Overdrive not applying to Garuda’s Talons when equipped (this time without breaking all Arcanes).
  • Fixed Clients sometimes getting booted to Fortuna if they joined a session while it was transitioning to Deck 12.
  • Fixed a loss of functionality that occurred if you were playing a looping Emote while transitioning from Fortuna to Vallis or Cetus to the Plains.
  • Possible fix for a game hitch/hang when opening a cave Cache during a hidden Caches Bounty.
  • Fixed a crash when throwing Thermia Canisters at the Exploiter Orbs vents.
  • Fixed being stuck on a black screen when attempting to load into a Kuva Fortress mission.
  • Fixed a game hang when ‘Defending the Console’ in the Vox Solaris quest.
  • Fixed having to abort if your impeccably unfortunate timing killed you while simultaneously deploying the K-Bomb during the Vox Solaris quest.
  • Fixed the rewards for the Hepit & Teshub nodes in the Void: replaced one of the duplicate Lith M4 Relic entries with a chance to drop a Lith P2 Relic instead.
  • Fixed an issue where Clients that died, aborted the mission, and rejoined would Revive with 2 Health.
  • Fixed cases where performing actions such as picking up a Datamass or entering bleed-out state while having an Arch-gun equipped could result in a loss of functionality.
  • Fixed Orb Vallis Drones respawning with full Health/Shields after a Host Migration.
  • Fixed the default K-Drive showing Affinity gains and leveling up from "Unranked" state. Only purchased boards can accumulate Affinity (Vent Kids standing can still be acquired as usual).
  • Fixed Vazarin Mending Soul charges not refreshing when transitioning from Fortuna to Vallis.
  • Fixed Limbo being incorrectly affected by certain Exploiter Orb attacks while in the Rift.
  • Fixed the Hall of Ascension Agility test contributing to Nightwave progress multiple times.
  • Fixed Clients that join-in-progress not properly bleeding out if they were killed while riding their K-Drive. Reaching 7 Health will now boot you off to prevent death while K-Driving.
  • Fixed an issue where falling at the very end of the Mastery Rank 13 test would make it impossible to complete.
  • Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies.
  • Fixed Larkspur’s Alt Fire not functioning for Clients.
  • Fixed not being able to start Ghoul Bounties from the tents in the Plains of Eidolon.
  • Fixed the UI for Capture Bounty missions getting stuck on the screen after being completed.
  • Fixed the Exploiter Orb's heat gauge size not being affected by the UI Scale setting.
  • Fixed certain map markers not appearing after returning to the Orb Vallis from Deck 12.
  • Fixed Clients not seeing the Zenistar's disc if they join-in-progress while it's active. They would then see it appear when it's destroyed by the Host.
  • Fixed Clients not seeing custom colours on the Zenistar's disc.
  • Fixed Clients sometimes getting a different Conservation Capture rating than the Host.
  • Fixed Clients always switching to Primary after dropping/using Data Mass or Power Cores, even if they had their Secondary equipped when picking it up on controller.
  • Fixed the Pax Soar Arcane buffs taking effect even when your Kitgun is unequipped.
  • Fixed not being able to choose a Warframe during the tutorial unless you manually hover the cursor over the UI button when using a controller.
  • Fixed Oberon’s Hallowed Ground timer not being removed when you deactivate the ability with the Hallowed Eruption Augment.
  • Fixed Limbo’s Cataclysmic Continuum Augment Mod not updating the ability timer.
  • Fixed turning invisible if you shake hands with someone while the Skiajati is equipped.
  • Fixed the Handshake emote not initiating a handshake unless you had matching allied Syndicates (or had no standing within Cetus and Fortuna).
  • Fixed security cameras not properly fixing on their targets when they have been spotted and not taking their head rotation into consideration when setting their look target.
  • Fixed not flying in a straight line after rotating the camera 360 degrees while in Archwing.
  • Fixed a little hitch in the reload animation of the Exergis.
  • Fixed the Terra Plasmor Crewman magazine not animating properly during reload.
  • Fixed Opticor and Opticor Vandal weapon charge up animations not playing.
  • Fixed Atlas’ Tectonics remaining around if you spam activate while deactivating (during the wall push animation).
  • Fixed being able to use Emotes while controlling the Golden Maw in The War Within quest.
  • Fixed broken pathing for the Golden Maw in The War Within quest.
  • Fixed getting teleported and stuck outside of the final area in the last mission of The Sacrifice quest.
  • Fixed an issue where mounting your K-Drive while performing another action (such as capturing a Fugitive) could result in taking control of a Warframe-less K-Drive. All Operator souls that have become trapped in K-Drives this way are regrettably unrecoverable and Digital Extremes wishes you well in your new life.
  • Fixed Arch-guns still being visible if you mount your K-Drive while it's active.
  • Fixed getting stuck in a crouch state if you start grinding while your K-Drive is spinning.
  • Fixed the Sonicor using classic Pistol idle animations, instead of ‘wrist mounted’ animations.
  • Fixed wonky throwing animation when wall hanging and firing any ‘thrown’ weapon (Spira, Kunai, etc).
  • Fixed the Profit Taker Articula having incorrect poses/pose selection. You may find that your Articula has moved due to this fix!
  • Fixed black textures randomly appearing as reported here: https://www.reddit.com/r/Warframe/comments/b5h4pg/strange_pure_black_textures_appearing_everywhere/
  • Fixed a Glaive Prime being visible when viewing Profiles of players who have not unlocked their Operator yet.
  • Fixed weapons with an embedding projectile (e.g. Tysis) not showing the proper damage amounts in the Arsenal.
  • Fixed the UI always showing the Ungilded values when comparing modular weapons such as Zaws, Amps, etc.
  • Fixed Lens icons appearing completely white in the Lens selection screen.
  • Fixed the Foundry displaying ‘1 Forma owned’ for Forma required Blueprints when an Umbral Forma is owned.
  • Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden.
  • Fixed Elemental effects showing up in cases where the melee weapon they're on should be hidden.
  • Fixed the Blade of the Lotus Trinity Skin skirt cloth clipping through her hip.
  • Fixed the Dojo Architect UI showing the room number limit instead of the Decoration limit for the room.
  • Fixed the Ludoplex "play now" not being localized.
  • Fixed Nightwatch Lancer appearing twice in the Codex. Duplicate entry is actually the Nightwatch Carrier.
  • Fixed the falling sound persisting if you perform a Melee slam and then interrupt it by Transferring to Operator.
  • Fixed 'constant' grapple sounds for the Sanguine Eximus Specter (New Loka).
  • Fixed some navigation and waypoint marker issues in the Lua tileset.
  • Fixed certain loot crates spawning inside terrain in the Earth tileset.
  • Fixed the water splash screen FX in the Grineer Sealab tileset lingering until the end of mission if the panel that shuts the water off was hacked while it was visible on someone's screen as reported here: https://forums.warframe.com/topic/960752-infinite-water-fx-glitch-compilation-thread/
  • Fixed several lines missing from the "Protect The Moon" mission in the Second Dream quest.
  • Fixed misaligned tabs in the Decoration screen for wide aspect ratio screens.
  • Fixed some beam weapon VFX appearing misaligned when firing while wall latching.
  • Fixed broken lighting in the Dojo Energy Lab.
  • Fixed Eudico constantly interrupting her own Transmissions during the ‘Capture Air Dropped Containers’ Bounty.
  • Fixed light shaft protruding through the Nef Anyo statue at the Temple of Profit.
  • Fixed Sentinels and MOAs with beam weapons attempting to shoot at targets outside of their weapons range.
  • Fixed UI indicating that Excalibur’s Exalted Blade is still Channeling if you Transfer to Operator while it's active.
  • Fixed Channeling sometimes still recalling your Glaive, this should only be done via Melee input now.
  • Fixed ability to see through the Lotus Noggle helmet.
  • Fixed some effects in Baruuk's Restraint UI not correctly lining up as the meter fills up.
  • Fixed Ivara's leg cloth appearing less translucent than they should be.
  • Fixed ability to equip Amalgam Organ Shatter on Arch-Melee weapons.
  • Fixed not being able to bullet jump while stationary on a zip-line.
  • Fixed an issue where hovering over a Gift of the Lotus mission node in the Star Chart would cause other nodes to not display correctly when hovering over them.
  • Fixed Critical Focus not applying to charged shots (e.g. Velocitus).
  • Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line.
  • Fixed Resolute Focus applying stagger/knockdown resistance even when the Archgun is not equipped.
  • Fixed Gear items not correctly updating their cooldown timers or whether the timer has expired in certain cases.
  • Fixed inability to return to Melee only mode after using Gear items that you can Melee attack while using.

Revisión 24.5.8.1

April 2nd, 2019 - Publicación del foro

Riven Changes (for real)

As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks! A full breakdown of the Riven disposition changes can be found in the Developer Workshop:

https://forums.warframe.com/topic/1078776-april-2019-riven-disposition-updates/


Nightwave Fixes
  • Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act.
Correcciones:
  • Fixed inability to switch firing modes with the Stradavar Prime.
  • Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana.
  • Fixed a UI-lock when typing random letters in the Syndicate Relic Offerings quantity box.

Revisión 24.5.8

April 2nd, 2019 - Publicación del foro - Equinox Prime

EQUINOX PRIME!

Embrace the balance of duality with Equinox Prime. This harmonious warrior comes with the Stradavar Prime rifle, the Tipedo Prime staff and more!

Equinox Prime, Stradavar Prime and Tipedo Prime Blueprints can also be earned in-game through Relics!

Check out the official public drop tables here.

Get the newest Prime gear with Equinox Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

Oberon Prime, Silva & Aegis Prime, and Sybaris Prime have entered the Vault!

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Arbiters of Hexis’ Sacrifice of Sybaris Prime Barrel to Kronen Prime Blade
  • Replaced Cephalon Suda’s Sacrifice of Oberon Prime Chassis to Chroma Prime Chassis
  • Replaced Steel Meridian’s Sacrifice of Sybaris Prime Stock to Destreza Prime Handle

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.


Riven Changes - GOING LIVE IN NEXT HOTFIX:

As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks! A full breakdown of the Riven disposition changes can be found in the Developer Workshop:

https://forums.warframe.com/topic/1078776-april-2019-riven-disposition-updates/%0A

Cambios:
  • Increased the Liset Decoration limit by 33%.
    • The Decoration UI now also displays a performance warning (looking at you Noggle nerds).
  • Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen.
  • Updated numerous tiles to improve character lighting.
  • Made a micro-optimization to the HUD.
Correcciones:
  • Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed.
    • A Forma (per affected Zaw) has been delivered to player Inventories who experienced this issue.
  • Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once.
  • Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability.
  • Fixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine.
  • Fixed the Coolant Raknoid coolant FX appearing orange for Hosts.
  • Fixed inability to Chat link Ephemeras.
  • Fixed custom colors not applying to areas of Equinox.
  • Fixed a micro-optimization when transitioning from Fortuna/Cetus to Vallis/Plains breaking.

Revisión 24.5.7

March 28th, 2019 - Publicación del foro

Hotdropped Fix
  • Fixed Relics Packs awarding a Point Strike Mod.
    • We ran a script Tuesday night that Inboxed respective Syndicate Medallions to those who didn’t receive their Relics.
Pet Incubator Changes

Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.

Cambios:
  • Optimized significant performance deterioration when talking to Vent Kids on the Orb Vallis; this was most noticeable during the initial dialogue when starting a K-Drive Race.
  • The Wild Frenzy Mod now scales the Ammo refund amount with its rank, as mentioned here:
    • 25, 40, 55, 70, 85, 100%
  • Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors :
    • Decreased base Melee damage from 75 to 30
    • Decreased Slash Status Effect Chance from 15% to 5%
    • Decreased Critical Chance from 30% Chance (for 3x Crit) to 0
Nightwave Fixes
  • Fixed ability to repeatable collect Convict Standing by Host migrating and re-joining the previous squad, of which we have found a handful of obvious exploiters and will be acting accordingly.
  • Fixed incorrect number of Convicts being displayed in the HUD after a Host migration (would show 1/4 killed when it should've been 0/3).
  • Fixed the Nightwave ‘Vault Looter’ description not specifying Orokin Derelict Vaults.
Magus Lockdown Fixes
  • Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
  • Fixed Magus Lockdown putting enemies into a permanent sleep.
  • Fixed Magus Lockdown beam visual FX not always being applied properly.
Correcciones:
  • Fixed memory corruption on dual-core PCs caused by script optimizations and re-enabled the optimizations.
  • Fixed a rare crash when joining a mission in progress.
  • Fixed a rare crash that could occur if a teammate flew out of view in their Archwing but returned in their Warframe.
  • Fixed Coolant Raknoids damaging Limbo through the Rift.
  • Fixed the Scyto Raknoids invisibility detection pulse FX not showing if the target goes into invisibility after the combat begins.
  • Fixed extreme excessive blur FX when using a Scanner or Sniper scope in Archwing mode.
  • Fixed the TennoCon 2019 Emote animation not looping.
  • Fixed the Kuva Throne Captura Scene having no Standing Title requirement.
  • Fixed certain Transmissions encountering a script failure (eg Frohd Bek).
  • Fixed a script error when accessing the Arcane Manager screen.
  • Fixed a script error when casting Titania’s Lantern ability.
  • Fixed a script error when casting Limbo’s Banish ability in Frame Fighter.
  • Possible fix for memory corruption caused by script heap optimizations.

Revisión 24.5.6

March 26th, 2019 - Publicación del foro

PRIME VAULT CLOSED
The following items have returned to the Vault and their Relics have been removed from drops
  • Ember Prime
  • Frost Prime
  • Latron Prime
  • Reaper Prime
  • Sicarus Prime
  • Glaive Prime

As always, if you own the now Vaulted Relics they will remain in your Inventory until you use/trade them.

Exploiter Orb Changes
  • You can now waypoint the Exploiter vents!
Cambios:
  • K-Drive Race Affinity has been increased!
    • Affinity gained per Gate is now 500 (previously 200)
    • Affinity gained per Race completion is now 2500 (previously 1000)
  • Increased the height of the Napalm Grenades Mod damage area.
Nightwave Fix
  • Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered.
Correcciones:
  • Fixed a crash related to having Charm equipped on your Smeeta Kavat.
  • Fixed AI appearing to stall and not proceed to the next door in the Glast Gambit quest.
  • Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn.
  • Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.
  • Fixed Swarm Mutalist spore clouds blocking bullets.
  • Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will now animate correctly while K-Driving.
  • Fixed Garuda’s Passive reading as 101% when bleeding out.
  • Fixed Profit-Taker appearing to have its Shield FX active when killed as a Client.
  • Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod.
  • Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles.
  • Fixed Targis Prime Armor not sitting correctly on Hildryn. 
  • Fixed Emblems not sitting correctly on the Harrow Graxx Skin.
  • Fixed unintentional slow movement for the Golden Maw. 

Revisión 24.5.5

March 25th, 2019 - Publicación del foro

Hotdropped Changed

Swapped the ‘Defense with Friends’ Nightwave Act with ‘Eximus Executioner’ due to complications with the Orokin Derelict Defense node. This Act has been fixed for future Acts of its kind: https://forums.warframe.com/topic/1075909-psa-nightwave-elite-weekly-%E2%80%98defense%E2%80%99-swapped-to-%E2%80%98eximus%E2%80%99/

Exploiter Orb Changes & Fixes
  • Fixes towards infinite loading/disconnect upon Entering Deck 12 while other players are still loading in.
  • Fixes towards Clients seeing a massive Exploiter Orb in the last vent cinematic scene.
  • Fixed a crash when killing Coolant Raknoids.
  • Fixed Coolant Raknoids not attempting to destroy Gara’s Mass Vitrify walls.
Hildryn Changes & Fixes
  • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
  • Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
  • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
  • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
  • Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
  • Fixed a script error when Hildryn’s Balefire deactivates.
Hysterical Assault Changes & Fixes
  • Increased Valkyr’s Hysterical Assault Augment Mod max Range from 30m to 40m.
  • Fixed Valkyr’s Hysterical Assault Augment Mod having broken functionality with Melee 2.99997 due to the removal of Secondary Fire in *Melee mode. Now Aiming + Melee will trigger the leap function while in Hysteria. The Mod description has been updated to reflect this new mechanic.
Assassin Changes

Assassins (Stalker, Wolf of Saturn Six, The Grustrag Three, Zanuka Hunter, etc) now scale levels based on player counts, not based on the weapon levels of the target player.

  • Slightly decreased the Wolf of Saturn Six’s Health.
  • Slightly increased the Wolf of Saturn Six’s damage output.
Cambios:
  • Aviator and Agility Drift now apply to Titania while she is in Razorwing.
  • Removed all wildlife killing Riven Mod Challenges. All existing Rivens with wildlife killing Challenges will be retroactively updated with a new Challenge. This change is in preparation for the upcoming Plains Conservation!
  • Updated Secura Penta's napalm projectiles when using the Napalm Grenades Mod, so that they better reflect the Penta's stats (higher *Status Effect and Critical Chances).
  • Disabled two optimizations that are suspected to be causing problems for dual-core potatoes.
Correcciones:
  • Fixed edge case script errors that could result in an inability to return to Fortuna from Vallis.
  • Fixed a Client script error that could occur when joining-in-progress during the initial Sanctuary Onslaught Conduit transition that would prevent the player from casting Abilities until the next Zone was activated.
  • Fixed toggling Mesa’s Regulators on and off and instantly switching to your Melee resulting in ability to use them freely without any Energy cost or restrictions.
  • Fixed Frost’s Ice Wave ability preventing casting of other abilities until it finished.
  • Fixed Valkyr’s Hysteria accumulated damage not being reset upon recast.
  • Fixed the Larkspur having infinite Ammo as an Atmosphere Archgun after pressing the deploy button twice without letting go of the continuous fire.
  • Fixed being able to get out of bounds of The Index map by throwing your Warframe off the map and Transferring to your Operator, and then falling off the edge with your Operator so that you get forced back to your Warframe who is now off the map somewhere.
  • Fixed Atlas’ Rumblers Explosion Damage stat claiming to be Impact when it's actually Blast.
  • Fixed the Arbitration Defense Reward UI displaying ‘Wave 5’ when it should be ‘Wave 10’.
  • Fixed Nightwave Mods not being linkable in Chat.
  • Fixed the Garuda Successor Skin not applying to her Talons.
  • Fixed Valkyr Spectre at the Ceres >Jupiter Junction causing a hitch when she uses Hysteria.
  • Fixed using a Gear item instead of Aiming if Melee is triggered right after throwing a Fishing Spear.
  • Fixed wonky arm animations when Dual Wielding.
  • Fixed the Tarock Thrown Blade Skin not sitting properly in some cases when equipped on Spira, Spira Prime, or Despair.
  • Fixed the Synoid Heliocor displaying as the regular Heliocor in the Appearance section of the Arsenal.
  • Fixed the Battacor charge UI persisting on the screen in times where it should be hidden (hacking, etc).
  • Fixed "Title" text appearing briefly in the UI before Survival reward finishes loading.
Known Issues

We have tracked down the cause of the ‘Day Trader’ Nightwave Act appearing incomplete after meeting the requirements, and are working on a fix. Our goal is to have this fix in the PC and Console Prime Vault Hotfixes tomorrow.

It's worth noting that you are receiving the 5000 Standing for Act success even though the UI states 'incomplete'.

Revisión 24.5.4.1

March 20th, 2019 - Publicación del foro

Correcciones:
  • Fixed a crash on startup for low-spec PCs caused by texture optimizations in Hotfix 24.5.4.

Revisión 24.5.4

March 20th, 2019 - Publicación del foro

Exploiter Orb Changes & Fixes
  • Polished some animations in the Exploiter Orb vent cinematics.
  • Fixed crashing when transitioning to or from Deck 12 as an Operator.
  • Fixed the Exploiter Orb not appearing in Phase 2 if there was a Host migration before Phase 1. Thanks to 'Immortal' for the solid repro on this!
  • Fixed players sometimes disappearing on each others' screens after beginning to load to Deck 12 or back to Venus. This would often result in further issues such as unloading Venus while the player is standing in it.
  • Fixed Clients seeing a massive Exploiter Orb when initiating the vent cinematic.
  • Fixed the Exploiter Orb heat gauge potentially not updating when transitioning to and from Deck 12.
  • Fixed the Exploiter Orb boss title text not appearing for Clients.
  • Fixed a (sometimes) massive game hitch when entering Orb Vallis due to Thermia Fractures spot loading.
Cambios:
  • Updated the text string of the Nightwave Act ‘Use Forma x/3 times’ to indicate that this cannot be done in the Simulacrum, as it will not count towards the Act.
  • Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu.
Correcciones:
  • Potential fix for losing the ability to Melee or use Primary weapons after quick Meleeing.
  • Fixed the Mantis Med Tower Air Support never appearing.
  • Fixed the Lazulite Toroid not appearing in the App.
  • Fixed Hildryn not being able to cast Balefire in Aegis Storm.
  • Fixed a script error when using the Arsenal in Captura.
Known Issues
  • When a player joins the game while other players are in the Deck 12 ‘loading tunnel’, the team will meet an impassable door after Phase 1 of the Exploiter-Orb fight. To fix, the joining player needs to leave the squad, and loading will resume for the initial team. This issue is being looked at and will be hotfixed.

Revisión 24.5.3

March 19th, 2019 - Publicación del foro

Exploiter Orb Fixes

The team continues to work on further crash fixes and Matchmaking issues related to join-in-progress and Operator specific cases. The particular case of missing Exploiter Orb during Phase 2 is also still under investigation. If anyone encounters this particular issue, we would greatly appreciate Host EE.Logs to http://support.warframe.com/. Visiting http://warframe.com/logs shows you how to collect your EE.Logs!

  • More fixes towards crashing when transitioning to or from Deck 12.
  • Fixed the Exploiter Orb being in a broken state if you transitioned back to Deck 12 while the Exploiter Orb was still alive above ground.
  • Fixed all players seeing the ‘Throw the Coolant Canister’ UI message when only one person is holding one.
  • Fixed persisting ‘0 players waiting’ UI message during Phase 2 of the Exploiter Orb fight.
Melee ‘Phase 1’ Changes and Fixes
  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed cases of performing a Melee ground slam at an extreme horizontal angle if you move your mouse downwards while pressing Melee.
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.
  • Fixed a movement hitch that happened if you tried to sprint right after a Melee ground slam.
Cambios:
  • The World Cycles displayed in the Navigation Window now display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset are now all described as Day for clarity. We’ve also removed Freezing state in Orb Vallis, now it's just one long period of Cold.
  • Reduced frequency of Nora Night Radio Transmissions when in the Orbiter.
  • Increased volume of Chat notification sounds.
Correcciones:
  • Fixed inability for Titania to use her Diwata Melee if a Atmosphere Archgun is equipped.
  • Fixed the Wild Frenzy Mod not refunding Ammo after 2 kills in some cases (thanks, H3dsh0t!).
  • Fixed Founder Level showing "True Master" instead of "Grand Master" Accolades when viewing respective Profiles.
  • Fixed the Ki’Teer Arrow Skin particle FX always being red, despite your chosen Energy color as reported here: https://forums.warframe.com/topic/1071750-kiteer-arrow-energy-color-always-red/
  • Fixed inability to run multiple Dedicated Servers on a single machine.
  • Fixed some Zaws playing incorrect Melee hit sounds.

Revisión 24.5.2

March 18th, 2019 - Publicación del foro

Exploiter Orb Fixes
  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time!
Hildryn Fixes
  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
Cambios:
  • Clicking on ‘X Friend Requests’ in the Active Events drop down will now take you to the Pending Friends screen.
Correcciones:
  • Fixes toward cases of a forced Host Migration in the Orb Vallis. This was largely experienced if Player 1 in the squad was transitioning to Deck 12, while Player 2 was attempting to join-in-progress from Fortuna. Players who then attempted to join Player 2’s session would then be migrated as well, and so on so forth like an aggressive Helminth Cyst. This fixes the “Host Migration Cyst” from spreading, but there will still be a Host Migration if you join during that very rare small window where existing players are transitioning to Deck 12.
  • Further fixes towards a progression stopper in the Sand of Inaros quest where the enemy Inaros would be invulnerable.
  • Fixed cases of numerous other bosses being invulnerable (Kela De Thaym, Tyl Regor, etc) for Clients.
  • Fixed trying to claim the Mote Amp Blueprint when you have no Amp Slots left, showing an incorrect error that your account is invalid.
  • Fixed Meleeing after throwing your Fishing Spear causing an inability to use weapons.
  • Fixed clones from Ash’s Blade Storm (Rising Storm) and Equinox’s Metamorphosis Augment (Duality) not using the proper loadout in Dojo Duels as reported here: https://www.reddit.com/r/Warframe/comments/b2hapq/this_is_what_happens_when_you_take_duality/
  • Fixed the Stalker spawning inside the floor during the Second Dream quest.
  • Further fixes towards Host players appearing ‘UNARMED’ when transitioning from Cetus/Fortuna to Plains/Vallis.
  • Fixed Hildryn’s components not being Chat linkable.
  • Fixed Diluted Thermia not being Chat linkable.
  • Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting.
  • Fixed the World State Window overlapping the Profile UI.
  • Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.
  • Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
  • Fixed missing Scourge hit sounds.
  • Fixed noise spam from Itzal Escort Drone laser beams.
  • Fixed numerous script errors when using certain abilities in Frame Fighter.
  • Fixed a script error when viewing Larkspur in the Arsenal.

Revisión 24.5.1

March 15th, 2019 - Publicación del foro

Hotdropped Live
  • Fixed certain TennoGen Skins not granting the accompanying Helmet. A relog will rectify!
Exploiter Orb Changes & Fixes
  • Exploiter Orb’s Fire Wall ability now cools down gradually instead of in a single big chunk.
  • Exploiter Orb heat gauge no longer shows in the HUD if you’re not in that Phase of the fight.
  • Thermia can no longer be destroyed when lying on the ground before you pick it up.
  • Increased the visual indication of where the Thermia Dispensers are during Phase 1 of the Exploiter Orb fight.
  • Minor tweaks to the Exploiter Orb vent explosion sounds.
  • Fixed crashing when Mining after transitioning to Deck 12. You will still notice Mining veins in these areas, but you’ll be unable to interact with them due to the crash risk.
  • Fixed a crash occurring during the Exploiter Orb vent cinematic scene.
  • Fixed a crash that could occur in Phase 1 of the Exploiter Orb fight.
  • Fixed a script error after destroying the Exploiter Orb’s vents in Phase 1 that resulted in an inability to continue.
  • Fixed Warframe becoming invulnerable and being unable to use Operator if you attempted to use Transference while loading into Deck 12.
  • Fixed Nekros’ Desecrate removing the Exploiter Orbs body, resulting in missing death explosion.
  • Fixed Exploiter Orb heat gauge persisting on the UI after death.
Correcciones:
  • Fixed a progression stopper in the Sands of Inaros quest from an inability to defeat the Tomb Guardians.
  • Fixed a progression stopper in the Kela De Thaym boss fight where she would become invulnerable.
  • Fixed a crash when entering the Arsenal as Operator.
  • Fixed the Aures Diadem to be in the Facial Accessory category for the Operator.
  • Fixed Operators not appearing invisible in Plains/Vallis when in Void Mode if Operator was used in Cetus/Fortuna.
  • Fixed advanced map markers being delayed when adjusting the map at low frame rates.
  • Fixed Conclave Challenges not showing their progress correctly in the pop up UI after completion.
  • Fixed a script error when viewing Archwing Abilities in the Arsenal as a Client.
  • Fixed inability Transfer back to your Warframe after having fallen off the map while in Operator mode in The Index.

Actualización 24.5

March 14th, 2019 - Publicación del foro - Buried Debts - Deck 12

NIGHTWAVE EPISODE 2

Nora Night is back on the airwaves with Series 1, Episode 2: The Wolf of Saturn Six. Tune in now to expand the story!

Operation: Buried Debts - Deck 12

Your global Data Hash scanning has not gone unnoticed, Tenno. As a Community, you’re close to cracking the code, but not close enough, and that’s our fault. Our predicted end goal was determined to be unreachable in a reasonable amount of time, so we’ve made some manual data tweaks to allow Scans to progress the Operation at a quicker rate to get everyone closer to the next climactic stage. We’ll be mindful moving forward of these end goals for similar Operations. See here for updated Data Hash information: https://forums.warframe.com/topic/1070712-corpus-data-hash-sabotage/

Once the code has been cracked in-game, more information will become available.

TENNOGEN ROUND 15!
Tennogen Round 15 is now available! Get the latest in Tenno-designed cosmetics, including new Warframe Skins, Weapon Skins, Operator accessories, and more.
WARFRAME SKINS

Garuda Successor Skin by prosetisen

Nidus Night Hunter Skin by Mz-3

Ivara Astrea Skin by Rekkou

Saryn Blade of the Lotus Skin by BeastBuster

Excalibur Ion Skin by Yatus

Rhino Ion Skin by Yatus

Mesa Kudegra Skin by malayu and Xtygian


WARFRAME HELMETS

Revenant Immortuos Helmet by Lubox


WEAPON SKINS

Nikana Shinigami Skin by Hitsu San and Reil

Nikana Mithra Skin lukinu_u


OPERATOR COSMETICS

Aures Diadem by lukinu_u and HariPear

Lumis Oculus by lukini_u

Kiritsune Oculus by Actionman

Optima Oculus by Swanky Swaggernaut and DeadNexus_


SYANDANAS

Dominus Syandana by led2012 and jaeon009

Melee ‘Phase 1’ Changes & Fixes
  • Upon picking up a Datamass, a Melee to gun swap will automatically equip your Secondary weapon instead of your Primary weapon, which would make you drop the Datamass.
  • Pressing F when in Melee mode now switches you back to your "other" weapon. For example, if your Primary weapon is equipped when you trigger a Melee attack, you will return to your Primary weapon when you aim or fire. If you instead press F while in Melee mode, you will now equip your Secondary weapon.
  • Fixed a case where you could be left in an UNARMED state after using a non-Melee Exalted weapon (like Hildryn's Balefire) and went back to Melee when you had no other weapons in your loadout, having gone Melee only to that mission.
  • Fixed the Operator's Vazarin Guardian Shell not manifesting the charged Void Blast shield.
  • Fixed an issue where auto-blocking could cancel the charged/heavy Melee attacks.
  • Implemented fixes toward briefly being unable to Melee after an Aerial Attack, which breaks the flow of battle.
  • Fixed being able to Quick Melee when you equip an Archgun with either a Primary or Secondary equipped before that.
  • Fixed the Melee-only Parry becoming a toggle that you can't release until you attack for Clients.
  • Fixes towards the Wise Razor Stance giving unintended extreme velocity. Comical yes, but clearly an oversight of gravity!
  • Fixed the Melee combo menu not updating with the proper button inputs to use Melee when using a controller.
  • Fixed missing Melee Channeling binding callout in the Advanced Melee screen of the Codex when using a controller.
  • Fixed a number of Melee attacks that could leave weapon trails active after the attack is finished.
  • Fixed losing your crouch position when initiating a Melee to gun swap while crouching.
Hildryn Changes and Fixes
  • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
  • Removed additional sound for Hildryn's Haven ability based on feedback.
  • Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
  • Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.
Arcane Change/Fix:

As often happens with Mainline - unexpected bugs popup. In the case of last week's 24.4.0 Mainline Update, we quickly received reports that Arcane Velocity was not working on Mesa's Regulators. Considering Mesa's popularity, it's no coincidence that this was noticed right away. We want to go into detail about what happened between Thursday and now, what's being fixed, and what next steps are:

From Thursday to today:

1) Between Thursday and now - we've had issues internally on intention, which are typically the hardest to communicate when we're also trying to diagnose a bug. As of now, players know we may intend to keep Arcane Velocity from working while Mesa is in Peacemaker
2) Between Thursday and now, many other prior-functioning Arcane + Abilities broke as well, leading to further confusion on intention.

What's being fixed:

Today we found the bug that caused this issue - a single fix intended to let Dispatch Overdrive work on Garuda's Talons indirectly broke many Arcane + Warfame Ability functionalities.

1) We have Restored Arcanes not triggering from Exalted weapons across the board by reverting the change made in Update 24.4.0:

    • Dispatch Overdrive now applies to Garuda’s Talons when equipped.
Next steps:

While players have restored functionality now (i.e Mesa + Arcane Velocity), it won't be a true solution if you don't know the dev teams intention. We unintentionally broke some arcane interactions and let it ride when we shouldn't have. We're fixing that today! We do think there are some balance issues remaining but it is not our intention to use side-effects to solve.

Balance is a conversation that we constantly have, and we see you having as well. For some people the answer is don't nerf things, buff everything else. This is the path of least resistance for us, as most of the player base is happy when we buff, and angry when we nerf. However this has a few side effects that impact the game as a whole. First, with more damage, the time to kill on enemies is lowered and the value of Crowd Control declines even more (Vauban?!). Higher max damage also means that players with the latest bells and whistles can easily kill bosses in an instant, and overcome any challenge with ease. The more your play, the easier the game gets!

So far we have been kicking the can down the road, accepting power creep and its consequences on the game - and often this game is a 'kill all the things' based game. We've mostly done nerfs on things that could be automated, required no player interaction or removed options from the game by making all other choices bad. We will continue to wrestle with this, but the most important part is when and if we decide major balance changes are needed, we will let you know and it will be the result of a lot of consideration. Design changes like this need to be more tempered and considered.


Thanks for hanging in there through all this confusion. Six years in and we are still learning how to do this.

Cambios:
  • K-Drive Race Standing has been doubled!
    • Standing gained per Gate is now 200
    • Max Standing gained per Race is now 6000
  • Coolant Raknoids now pop their backs on death - delicious!
  • The Trading screen now contains a Riven category and specific search functionality!
  • Removed an unintended projectile launch on the 2nd charge attack of the Tatsu. This feature (as many have already determined) is unfinished, and will be revisited in the near future. Possibly tied to a certain Warframe...
  • Corpus have improved their vent construction by removing momentum killing edges as reported here: https://old.reddit.com/r/Warframe/comments/azz6m4/de_can_we_for_the_love_of_lotus_remove_those_tiny/
  • Reduced the frequency at which Nora Night’s daily transmissions play.
  • Widened a damaged bunker opening in the Kuva Survival tileset. You know the one.
  • Slight improvements towards hitches occurring when approaching Bases in Orb Vallis.
  • Cleaned up Gammacor and Staticor FX.
Correcciones:
  • Fixed crashes when running in DirectX 10 mode.
  • Fixed Drahk Master permanently stealing weapons from Clients.
  • Fixed Elemental Beast Companion Mods not allowing all Status combinations.
  • Fixed Revenant Reave being able to give a Mesmer Skin charge to Operators.
  • Fixed Client players not having their weapons in their hand properly when leaving Cetus/Fortuna via Gate/Elevator.
  • Fixed Crates not spawning in Orb Vallis after returning to Fortuna.
  • Fixed Nightwave Dailies appearing as progress for Weekly challenge completions as reported here: https://forums.warframe.com/topic/1070598-does-the-nightwave-progression-x10-mean-i-have-to-avoid-nightwave-dailies/
  • Fixed the Razorback appearing to have a fresh coat of blue paint.
  • Fixed Clients not seeing updated Elemental FX when changing Mods in the Simulacrum.
  • Fixed part of the Capture FX not appearing correctly if you were invisible (with Loki, for instance, the sparks wouldn't be directed into his hands).
  • Fixed Khora's Venari not displaying color changes in the Abilities diorama.
  • Fixed the Venka elemental FX lingering when holstered in the Orbiter.
  • Fixed the FX of the Operator's Void Blast spawning in the ground below their feet.
  • Fixed Weapon elemental VF always appearing blue for Clients if the Host is using the default Energy color.
  • Fixed headless Warframes in the Archwing Ability screen.
  • Fixed Darvo running in slow motion in an attempt to keep up with you.
  • Fixed the Terra Raptor appearing tilted when hovering.
  • Fixed the Star Chart UI not maintaining your previous ‘Episode Status’ or ‘Resource Drone’ selection.
  • Fixed missing Trigger stat for Gaze Chamber Kitguns in Rude Zuud’s crafting screen.
  • Fixed the Fugitives UI persisting when in Orb Vallis/Plains if not all Fugitives are Captured while in an active encounter.
  • Fixed the Arcane slot in the Upgrade screen remaining highlighted after install.
  • Fixed missing Staticor Ammo UI upon swapping.
  • Fixed overlapping UI in the Nightwave Tier Rank up screen.
  • Fixed broken Glyph image when Trading.
  • Fixed the Perla Pistol Skin losing its clip on certain weapons.
  • Fixed hearing Headshot sounds when firing the Flux Rifle.
  • Fixed Nora Night ‘Fugitive success’ transmission playing regardless of success or fail.
  • Fixed incorrect mesh pieces when equipping the Hammers Palatine Skin on the Volnus.
  • Fixed a script error when accessing Konzu’s Bounty board after completing an Eidolon Hunt.
  • Fixed a script error when accessing the Arcane Manager screen.
Missed Change
  • Cleaned up some space (some as much as 550mb) as a result of the Dx9 removal.

Revisión 24.4.4.1

March 11th, 2019 - Publicación del foro

Correcciones:

Revisión 24.4.4

March 11th, 2019 - Publicación del foro

Changed the following when Thunderdrum Loader is used with Catchmoon Chamber
  • Critical Chance increased from 13% to 17%
  • Status Chance decreased from 35% to 28%
Cambios:
  • Reduced the Affinity gained from killing Coolant Raknoids from 1500 to 300.
  • Refined the end of mission screen for Thermia Fracture progress to show you what you received in that single mission vs. a cumulative total, which could be misleading.
  • Hildryn can now use Shields for Melee Channeling!
  • Selecting the Foundry notification in the UI will now take you to the appropriate Foundry screen to claim.
  • Updated the Neutron Star Augment description to match updated behaviour.
Orb Vallis Assassinate Bounty Fixes
Correcciones:
  • Fixed a crash when viewing Warframe Ability videos in the Arsenal.
  • Fixed an issue where some Arbitration Shield Drones would not work.
  • Fixed a crash when playing The Index.
  • Fixed "melee with fire weapon input" causing Revenant’s Danse Macabre to be unboostable when a Melee weapon is equipped.
  • Fixed Plains of Eidolon sometimes looking desaturated at times.
  • Fixed unequipping Balefire in Aegis Storm would cause issues for Hildryn.
  • Fixed incorrect Energy colors on the Pox when the Tarock Thrown Blade Skin is equipped.
  • Fixed an issue where Mining would cause a loss of functionality.
  • Fixed incorrect scaling on the Larkspur FX when used in Submersible missions.
  • Fixed the Gram using Galatines elemental FX.
  • Fixed the Redeemer Prime firing FX.
  • Fixed missing Critical Melee hit FX.
  • Fixed Cave minimaps appearing incorrectly.
  • Fixed incorrect positioning of the ‘Active Events’ UI element when in the Star Chart screen.
  • Fixed a UI overlap when attempting to Trade in the Dojo while browsing your Inventory.
  • Fixed the Hydrolyst lightning strike all striking at the same angle/rotation.
  • Fixing sometimes seeing black squares when casting Nyx's Chaos ability.
  • Fixed incorrect Impact sounds of Kronsh Zaws.
  • Fixed script error when casting Hildryn’s Shield Pillage and Balefire ability.
  • Fixed a script error when casting Titania’s Lantern ability.
  • Fixed a script error when casting Garuda’s Blood Altar ability.
  • Fixed a script error when casting Ash’s Blade Storm ability.
  • Fixed a script error when casting Ember’s Fire Blast ability.
  • Fixed a script error when casting Revenant’s Mesmer Skin ability.
  • Fixed an issue with Melee Phase 1 breaking aspects of Frame Fighter.

Revisión 24.4.3

March 9th, 2019 - Publicación del foro

Cambios:
  • Increased the Coolant Raknoids chance to even drop a Mod for 10% to 30%, thus increasing the drop rate of Wise Razor (and all Mods on the enemy). The Drop table site will be updated when office hours resume.
  • Made a small optimization to multi-core core processing.
Correcciones:
  • Fixed a major issue with the Vor's Prize entering a soft lock if you hover on the ability videos and hit Continue.
  • Potential fixes for crashes on very old integrated graphics processors.
  • Fixed looping sounds when firing the Ignis/Ignis Wraith as reported here: https://forums.warframe.com/topic/1067802-ignisignis-wraith-sound-glitch-loop/
  • Fixed slow-loading black screen on Warframe Ability videos.

Revisión 24.4.2

March 8th, 2019 - Publicación del foro

Melee Phase 1: 'Flow' Changes

Tenno, thank you kindly for your feedback, videos, and reactions so far on last night's Melee changes! We've been live for less than 24 hour with Phase 1 and we're going to start experimenting a little bit with some feedback. Our first experiment has to do with players who are truly committed to 'The Sword Alone'.

  • Manual blocking/parry has been added when players wield only a Melee weapon in a mission (i.e NO Secondary or Primary equipped). This is possible because in this specific state, the keybindings are free to allow this manual blocking. We do not plan on adding it to any other state yet. The default keybind for this is RMB/Right Mouse Button, as it was in the past.
Controller Changes & Fixes
  • Melee Channeling can no longer be rebound on Controller due to it completely breaking Melee 2.99997 changes. We apologize for the discomfort this may cause for those who have built their controllers comfortably around a different binding. You can't make an omelette without cracking some eggs!
  • Fixed a widespread issue where players using Controllers could no longer Aim after the Melee 2.99997 changes. This affected numerous mechanics like Aim Gliding, Melee Channeling, etc.
    • We’ll be continuing to monitor controller issues as they arise! If you’re still having issues, restoring your Controller bindings to ‘Default’ will help in the meantime. Please let us know of further issues!
  • Fixed an issue where attempting to reload your Primary/Secondary while in Melee mode would not transition you back to your gun.
Plains of Eidolon Changes & Fixes
  • Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
  • Fixes towards Teralyst (and possibly Gantulyst/Hydrolyst) getting stuck in the Plains which caused constant teleporting all over the landscape.
  • Fixes towards Teralyst (and possibly Gantulyst/Hydrolyst) not using abilities.
Hildryn Changes & Fixes
  • Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
  • Greatly reduced the camera angle when casting Hildryn’s Haven.
  • Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
  • Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
  • Fixed script errors when casting Hildryn’s Balefire.
Cambios:
  • Improvements towards the Operator curly hair hairlines to show less scalp.
  • Balanced the Jat Kittag spark FX for less visual noise.
  • The Rakta Dark Dagger’s innate upgrade on equip is now called Mind Haze.
Operation: Buried Debt Fixes
  • Clarified and corrected the Buried Debts data-hashes section of the World State Window to read as ‘UNDISCOVERED’ when you haven't scanned any data-hashes yet, instead of ‘SCANNED’.
  • Updated the Diluted Thermia description to read:
    • A magma like liquid that is diluted with coolant during the extraction process. Thermia can be found fracturing the surface of the Orb Vallis during thermal flare-ups. Could this be the key to weakening the Exploiter Orb's defenses?
  • Diluted Thermia now displays as a special pickup in the UI (similar to Argon Crystal, etc).
  • Amalgam Mods can now be Chat linked and found in the Codex.
  • Fixed a crash when engaging with a Thermia Fracture.
  • Fixed Coolant Canisters disappearing if you picked them up too quickly.
HOTDROPPED FIXES
  • Hotdropped a fixed early this morning that was preventing players from downloading Warframe from the website. If you experienced this issue please try again!
  • Fixed real money purchased weapons (Prime Access, etc) not coming potatoed (Orokin Catalyst). Missing potatoes have been rectified to affected accounts in either your Inventory or the respective potatoless weapon depending on if you potatoed after the purchase was made.
Correcciones:
  • Fixed inability to login when playing in Steam Big Picture mode.
  • Fixed cases of some enemies not attacking in Plains or Orb Vallis.
  • Fixed a crash that occurred when unzooming or switch weapons during Mining.
  • Fixed inability to Trade if it includes an Ayatan Star.
  • Fixed Exard Scaffold not resetting damage resistances on Sentients.
  • Fixed Harrow’s Penance recast not refreshing Duration.
  • Fixed Gara’s Splinter Storm self timer not being refreshed when affected by Mass Vitrify.
  • Fixed the Tarock Thrown Blade Skin not applying to the Spira Prime or Hikou Prime once thrown.
  • Fixed missing FX/texture for Rhino’s Iron Skin.
  • Fixed missing Elemental FX for the Glaive Prime.
  • Fixed Kitgun FX lingering perpetually if the Glaive is also equipped.
  • Fixed Warframe Ability videos turning white after unfocusing on the Ability.
    • We’re still seeing some playback issues with these that we’re investigating!
  • Fixed missing functionality when clicking an active Resource Booster in the UI.
  • Fixed Foundry UI notifications displaying a filepath.
  • Fixed [PH] context actions in the Mastery Rank 27 test.
  • Fixed a script error when accessing the Dojo Room Option Panel.

Revisión 24.4.1

March 8th, 2019 - Publicación del foro

We’re actively investigating issues arising with Controller functionality relating to Melee 2.99997 changes (Aim Gliding, Meleeing, etc).

Correcciones:
  • Fixed seeing the global community Thermia Fractures progress towards Fracture stability instead of your personal progress if you don't have any progress yet. You should now only see your personal progress in the Navigation Panel.
  • Fixes towards the Coolant Canister not remaining at the last Thermia Fracture that was sealed if it was very far away.
  • Fixed random crashes when transitioning to different levels (Orb Vallis to Fortuna, Fortuna to Orbiter, etc).
  • Fixed a crash when fighting Raknoids in Orb Vallis.
  • Fixed a crash in the Warframe Abilities screen when viewing one that includes the Ability video.
  • Fixed a script error that resulted in an inability to continue Mining.
  • Fixed a UI lockup when following a Chat link to any item with a Sugatra while you have a Zaw equipped.
  • Fixed UI lockup that would occur if you checked Abilities for an Archwing.
  • Fixed Baruuk's Desert Wind slam attack not working. Slam attack now always pushes enemies away (would previously pull if you were parrying).
  • Fixed Sepfahn Zaws dealing only Heat damage.
  • Fixed missing finisher sounds for the Tatsu.
3/8/19 Edit: Missing Notes
  • Fixed a long-standing issue with Ivara being able to remain cloaked while performing a Bullet Jump when using Prowl, while Solo or Host. Parkour is intended to break Prowl's cloak.

Actualización 24.4

8 de Marzo, 2019 - Publicación del foro - Deudas reprimidas

Deudas reprimidas
OPERACIÓN
DEUDAS REPRIMIDAS

Te hemos traído nuestra primera Operación del 2019. Es grande, profunda y empieza ahora. Ajústate el cinturón, tenno. Aunque no tengamos una tabla de marcadores en esta operación para los clanes, podrás ganar muchas recompensas por haber participado y desbloqueado los misterios de Fortuna.

Está operación inicia con una meta para la comunidad - la cacería inicia, tenno. ¿Puedes desbloquear los secretos de la muerte? Si has estado poniendo atención a los Devstreams, puede que ya sepas dónde empezar a buscar...

Puedes recibir recompensas específicas para la Operación al participar en partes de este evento.

La primera recompensa es más abstracta - puedes expandir los Valles del Orbe al resolver el rompecabezas... juntos.

Las grietas de thermia están abriendo la superficie de Venus, a consecuencia de la constante avaricia de Nef Anyo. Él está dispuesto de hacer todo lo que sea posible para obtener un beneficio rápido, incluso poniendo en riesgo a todos los Valles del Orbe. Descubriendo cómo detener las fracturas de thermia, serás capaz de ganar estas recompensas.

Emblema de operación 4 mods amalgama Sello de operación Ópticor Vándalo

Obtienes un punto por cada fractura de thermia que cierres. Si cierras 4 fracturas con un CONTENEDOR DE REFRIGERANTE, obtendrás 3 puntos extras (7 en total). Y eventualmente, una nueva e increíble batalla de jefe será desbloqueada para que puedas conseguir a Hildryn. Estamos esperando que esto dure una semana. Apreciamos su paciencia, estén tranquilos en que Hildryn será completamente gratuita.

Buena suerte, tenno. Se pueden ayudar entre sí si saben en dónde buscar.

Nota sobre la dificultad de esta operación: algunos jugadores encontrarán que esta batalla puede que sea difícil. Se planeó para que así lo fuera.

Nota acerca de este evento: hemos puesto esto como un evento mundial recurrente. Este no hará que Hildryn se haga inaccesible pues las fracturas de thermia será algo que ocurrirá en los Valles del Orbe regularmente, activando la batalla del jefe. Estaremos monitoreando esto para que tenga un buen balance, como siempre lo hacemos.

PASIVA

Dañar los escudos no afecta la salud. El daño no pasa la sobrecarga de escudos.

BALEFIRE

Carga y lanza clavos del Balefire.

SAQUEO DE ESCUDOS

Saquea un porcentaje de los escudos y armadura de enemigos cercanos para recargar los escudos y sobrescudos de Hildryn.

REFUGIO

Crea un aura de escudo alrededor de los aliados. Los enemigos que se aproximen a los aliados blindados sufrirán daño.

TORMENTA AEGIS

Toma los cielos y haz llover misiles de Balefire al enemigo. Los enemigos cercanos son disparados al aire donde generarán un orbe de energía cada cierta cantidad de segundos. Cuando se acaba la energía los enemigos son aplastados contra el suelo.

Hildryn puede ser obtenida por medio del mercado, como ofrenda con LIttle Duck (plano principal) y como un hallazgo al derrotar al nuevo jefe.

NUEVOS REFUERZOS
HildrynU24 4
CASCO ASURON DE HILDRYN

El semblante de batalla de un formidable guerrero. Inescrutable como un monolito, implacable como un martillazo. El casco Asuron de Hildryn puede ser adquirido en el mercado y en la siguiente ronda de ofrendas de la Onda Nocturna.

SYANDANA SURATOR

Una syandana poderosa, tan resistente como la misma Hildryn. La syandana Surator de Hildryn puede ser adquirida en el mercado.

LARKSPUR

Desde la muerte florece la Larkspur. Un archcañón único y amenazante con un ataque inicial salvaje que se aferra a un objetivo que después encadena a otros objetivos que estén cerca del primero. También incluye un modo de proyectil explosivo. En manos de Hildryn la Larkspur transporta más munición de reserva. Larkspur puede ser adquirido en el mercado y en la investigación del clan.

COLECCIÓN HILDRYN

Equípate con Hildryn y con varias adiciones icónicas para este impasible warframe: la robusta syandana Surator, el intimidante casco Asuron y el distintivo archcañón Larkspur. Incluye un potenciador de afinidad de 3 días y un potenciador de créditos de 3 días, así como también un dispositivo de archcañón Gravimag. La Coleccción Hildryn se peude conseguir en el Mercado.

QuaroSyandanaU24 4
QUARO SYANDANA

Elogia las virtudes del beneficio con esta syandana estilo Corpus. La synadana Quaro puede ser adquirida en el mercado

DISEÑO DE LIMBO LIMINA

Una prenda distintiva para la guerra transitoria; una nueva forma para los que están entre dos dimensiones.

DISEÑO TAROCK DE ARMA ARROJADIZA

Nueva regla: con este diseño único la casa siempre perderá.

SYANDANA SIDEREAL

Una syandana que baila tanto en los torbellinos de la batalla como en las corrientes del Vacío.

SUGATRA INTERGA

A esta sugatra se le ha visto adornando tanto a armas como a monstruos legendarios, su origen sigue siendo desconocido.

COLECCIÓN DE LIMBO LIMINA

Parado en la brecha de un mundo y otro, asegúrate de portar una figura memorable. Este conjunto incluye el diseño de Limbo Limina, diseño Tarock de dagas arrojadizas, sugatra Interga y syandana Sidereal. La Colección de Limbo Limina puede ser conseguida en el mercado

Tatsu
TATSU

Temible y noble, la elegante nikana de dos manos es el orgullo de cualquier arsenal. Tatsu puede ser conseguida en el mercado

HOJA SABIA

Ataques cortantes y fluidos ejecutados con destreza. Hoja Sabia puede ser adquirida como hallazgo eliminando al nuevo raknoide


REVISIÓN DEL SISTEMA DE ATAQUE CUERPO A CUERPO
FASE 1 "FLUIDO"

Tenno - tu arma favorita de cuerpo a cuerpo tal vez se sienta un poco diferente el día de hoy. Hoy te hemos traído la Fase 1 de la actualización del sistema de batalla de cuerpo a cuerpo del 2019 - esperamos que te guste todos estos increíbles efectos visuales, combate aerodinámico, y una alta fidelidad a las reacciones de golpe. Esto es lo que puedes esperar de estos cambios:

Deja que el arma y la hoja fluyan

Cambia entre tus armas de disparo y tu arma de cuerpo a cuerpo al presionar un botón, ¡no necesitas mantener presionado este! Los combos pueden ser ejecutados y seguir entre los movimientos y más. Ahora bloquear es automático en el modo de batalla de cuerpo a cuerpo cuando apuntas hacia un enemigo atacando. Tus combos de aura ahora puede que hayan cambiado, revisa la interfaz de auras.

Muerte desde arriba

Un tenno es un maestro de las tácticas aéreas - ahora puedes enfocar mejor a tus enemigos en el piso; mortales golpes contra el piso guiados con una mejor reacción.

Mejoras en los efectos

Hemos hecho una revisión completa a todos los efectos en el modo de batalla de cuerpo a cuerpo. Las animaciones de golpe, efectos elementales y ataques contra el piso: haciendo que este modo de batalla se vea tan bien como se siente.

Más por venir

Fundamentalmente, hemos apuntado a mejorar el modo de batalla de cuerpo a cuerpo. Esta es la fase 1.

Nadie conoce el poder de su arsenal mejor que el tenno - tu adaptabilidad y habilidad con la espada serán puestas a prueba, así como vayamos haciendo estos cambios, dependemos de tu retroalimentación.

Si te perdiste la publicación del Taller de desarrollo de la Fase 1, puedes checarla aquí: https://forums.warframe.com/topic/1063455-taller-de-desarrollo-cambios-de-cuerpo-a-cuerpo-fase-1/

Nuestras notas de actualización resumirá la información desde los Talleres de desarrollo, y denotará información adicional
1) Combate ininterrumpido - el cambio de estado entre estar usando armas de fuego a arma de cuerpo a cuerpo (y viceversa) son instantáneas
Bonificación 1.a) El combo se reanuda
2) Los golpes contra el piso son guiados y más controlables, limpios y simples

Todas las armas cuerpo a cuerpo han tenido un incremento en sus rangos en los golpes contra el suelo y se les agregaron nuevos efectos especiales:

  • El golpe contra el suelo de Glaive se incrementó a 5 m.
  • El golpe contra el suelo de Warfan se incrementó a 5 m.
  • El golpe contra el suelo de Dagas se incrementó a 5 m.
  • El golpe contra el suelo de las dagas dobles se incrementó a 6 m.
  • El golpe contra el suelo de las armas de garra se incrementó a 6 m.
  • El golpe contra el suelo de Sable-pistola se incrementó a 5 m.
  • El golpe contra el suelo de Nunchaku se incrementó a 6 m.
  • El golpe contra el suelo de Espada y Escudo se incrementó a 7 m.
  • El golpe contra el suelo de las armas de una sola espada se incrementó a 7 m.
  • El golpe contra el suelo de las armas con hoja de látigo se incrementó a 7 m.
  • El golpe contra el suelo de las armas estoque se incrementó a 6 m.
  • El golpe contra el suelo de Espadas dobles se incrementó a 8 m.
  • El golpe contra el suelo de la Tonfa se incrementó a 8 m.
  • El golpe contra el suelo de Machete se incrementó a 7 m.
  • El golpe contra el suelo de Nikana se incrementó a 6 m.
  • El golpe contra el suelo de los martillos se incrementó a 9 m.
  • El golpe contra el suelo de los bastones se incrementó a 6 m.
  • El golpe contra el suelo de las armas de asta se incrementó a 7 m.
  • El golpe contra el suelo de las gudañas se incrementó a 8 m.
  • El golpe contra el suelo de las espadas pesadas se incrementó a 8 m.
  • El golpe contra el suelo de las armas de puños se incrementó a 8 m.
  • El golpe contra el suelo de las armas de puños y pies se incrementó a 7 m.
3) Efectos especiales
al estilo del 2019

¡Un nuevo conjunto de efectos especiales ha sido hecho para la Fase 1! Al ser la Fase 1 significa que todas las armas únicas tendrán un nuevo efecto especial genérico hasta que lleguemos a ellas y hagamos variantes para estas.

Más limpios y nuevos efectos especiales han sido creados con la idea de hacerlos cortos y agradables a la vista, con mucho detalle en la duración. No infinito - esto quiere decir que el camino del arma es constante, está opción podrá ser removida como resultado de este cambio (al menos para Fase 1).


4) Asignación de teclas

Cambios importantes en la asignación de teclas:

BLOQUEO Bloquear con un arma de cuerpo a cuerpo ya no tiene asignación de tecla, ahora será automático cuando enfrentes a los enemigos quienes están te están haciendo daño en el modo de batalla de cuerpo a cuerpo. Tu retícula determina todo.

CANALIZACIÓN La canalización ahora se activa con el botón de disparo alternativo cuando entras a modo de batalla de cuerpo a cuerpo.
Tu tecla F ahora se usa exclusivamente para cambiar entre tu arma primaria y secundaria.
Tu botón izquierdo del mouse es para el disparo, siempre e instantáneamente.
Tu botón derecho del mouse es ahora para apuntar, siempre e instantáneamente.

OPCIONES: Estamos añadiendo un botón para alternar y preservar un aspecto del viejo sistema. Serás capaz de alternar una opción para continuar con los ataques de este sistema de batalla con el botón izquierdo del raton.

Información adicional y cambios
  • Retículas actualizadas: el modo de batalla de cuerpo a cuerpo recibió su propia retícula.
  • Archwing: las Archmelé y el archcañón también tienen implementado el nuevo comportamiento de "cambio instantáneo".
  • Se mantiene la doble empuñadura (glaive y secundarias de una mano).
  • Las armas exaltadas también se verán beneficiadas desde el cambio ininterrumpido entre armas, pero se cuidadoso que la energía aún será usada, aún cuando estés cambiando entre armas.
  • Las reacciones de los golpes en la inteligencia artificial están recibiendo una actualización, los enemigos ahora tendrán una respuesta más realística /visceral a todos los golpes que les des.
  • El ángulo de bloqueo ahora será automático, el ángulo de bloqueo ha sido reducido a 45°.
  • Las animaciones de los escudos de Sigma & Octantis y Cobra & Crane han sido acortadas y se les ha aumentado la velocidad.
  • Si no estás usando un color personalizado en la energía, el arma tendrá los colores elementales en los efectos especiales (o la case de los rastros si no hay elementos en uso). Esto unifica todos los colores (efectos especiales de: balanceo, caminos, golpes, etc).
  • El bonus del arma Daga oscura rakta se obtiene al equiparse y dura 30 segundos (reinicia esto al equiparte el arma de nuevo).
  • El destello radial de Sydon vaykor ahora se activa al encender/apagar la canalización si tienes las cargas necesarias.
NUEVOS EFECTOS ESPECIALES
EFÍMERO

 Presentando una nueva forma de personalizar a tu warframe: ¡Efímero! Solo los valientes pueden obtener y crear estos efectos a través de varias formas, incluyendo los Arbitramentos, Stalker y las Masacres en el Santuario de élite. Una vez creados, ¡aparecerán en ‘Accesorios’ en el arsenal!

  • EFÍMERO DE PASOS SEMBRADORES (se obtiene en los Arbitramentos).
  • EFÍMERO DE PASOS CONGELANTES (se obtiene con el Orbe explotador).
  • EFÍMERO DE PASOS ELECTRIZANTES (se obtiene con el Orbe explotador).
  • EFÍMERO DE PASOS EN LLAMAS (se obtiene en la masacre en el santuario élite).
  • EFÍMERO DE CUERPO SANGRANTE (se obtiene en los honores de arbitramentos ).
  • EFÍMERO DE CUERPO HUMEANTE (se obtiene con Stalker).
NUEVO CABELLO PARA EL OPERADOR
OperatorHairU24 4

¡3 estilos de cabello para el Operador ya están disponibles! elige desde chongo, trenza o cola de caballo. En adición, la línea de cabello de los operadores ha sido mejorada para ver menos cuero cabelludo.

K-DriveU24 4
NUEVOS K-DRIVE CORPUS

Los planos de las tablas inspiradas en los Corpus; Intelectual, Doble velero y Rufianes, ya están disponibles con Roky. El maestro de las tablas.

Agregados:
  • La prueba de rango de maestría 27 ha sido agregada.
  • Se agregó una onda de choque que hace que los enemigos cercanos entren en modo muñeco de trapo cuando usas el extensor de archcañón.
  • Se agregaron nuevas líneas de voz acerca de la rareza de los peces a los personajes The Business y Hai-Luk.
  • Se agregó una pose de animación diferente al apuntar para enemigos MOA.
  • Se agregó un sonido a las arpones de pesca durante la fase uno del contrato del Robaganancias.
  • Se agregaron estadísticas a las habilidades pasivas de tus warframes en las descripciones del menú de habilidades.
  • Se agregó un sonido de impacto de espada al Corte fugaz de Excalibur para agregarle más sentimiento de impacto al cortar a tus *enemigos.
  • Se agregaron sonidos de wooooosh a la habilidad Histeria de Valkyr.
  • Se agregó efectos especiales más fuertes al equipamiento de armas pesadas de Grattler y Fluctus.
Cambios en las llanuras de Eidolon
  • ¡Ya puedes activar los contratos en las llanuras de Eidolon! Habrá algunas tiendas puestas a través de las llanuras que contendrán una consola con la cual te podrás poner en contacto con Konzu.
    • Con este cambio, las incursiones serán retiradas. Esto fue pensado para darle a los jugadores algo opcional para que gasten su tiempo en las llanuras sin interrupciones, pero desde que los contratos puedan ser activados de esta manera, las incursiones ya no tienen una razón de estar.
Atracos del ORBE
Cambios en el robaganancias
  • Todos los enemigos que no sean orbes no pueden activar el golpe de retroceso en los jugadores durante la batalla. Si eres arrojado por ahí, es culpa de los Moas/etc, pero si esto te pasa en la batalla del Robaganancias, háznoslo saber.
Cambios en la experiencia del nuevo jugador

*Se mejoraron numerosas batallas de jefes en las convergencias para tener un mejor uso de poder y ritmo.

  • Reescribimos la sección de cuerpo a cuerpo en la entrada del códice de "Entrenamiento: Básico".
  • Reescribimos la sección de cuerpo a cuerpo 2.0 y la renombramos "cuerpo a cuerpo avanzado" y se hizo a un lado "movimiento avanzado".
  • Se retiraron los "Sectores oscuros" de la sección de entrenamiento del códice.
Arreglos y cambios en la interfaz de usuario
  • La pantalla de las habilidades de los warframes ha recibido un ajuste visual y funcional.
    • La información de las habilidades ahora será mostrada de una forma más amigable, con una funcionalidad donde se mostraran las estadísticas específicas y la información de estas cuando pases el mouse sobre el nombre de las habilidades.
    • Una sección nueva de "consejos" aparecerá de la misma manera para mostrar las habilidades de los warframes así como trucos para usar de mejor forma otros warframes, daño más efectivo con métodos más efectivos, interacciones entre las habilidades del warframe y más.
    • Y también vídeos de cada habilidad también aparecerán al pasar el raton sobre las habilidades para que estas sean más entendibles.
    • Este aspecto inicial de vídeos para las habilidades está funcionando en Excalibur, Mag, Volt, Garuda, Baruuk, Revenant y Hildryn. Habrá más gradualmente.
    • El tema de tu selección ya se refleja temáticamente.
  • El administrador de Arcanos recibió una mejora visual para que combine con el tema de Interfaz de Usuario. Así como también tendrá un nuevo encanto:
  • La pantalla de intercambios del dojo ha recibido mejoras.
    •  ¡6 espacios para intercambiar en lugar de 5!
    •  Una selección de componentes más rápida y mejoras en la Interfaz de Usuario para encontrar de una manera más sencilla los componentes que quieres intercambiar.
  •  Las estadísticas respectivas de las habilidades de los warframes pueden ser vistas en la pantalla de mejoras del arsenal.
  • La pantalla de decoraciones del dojo y la pantalla del cuarto de construcción del dojo ahora también se ven con el tema que habías elegido para tu interfaz de usuario.

*Los colores de los números de daño y de afinidad ahora pueden ser ajustados en la configuración de interfaz.

  • Al hacer click derecho en el arcano en la pantalla de mejoras de mods lo quita de tu equipamiento, similar a los mods.
  • Si los cupones, potenciadores y eventos están activados, al pasar el mouse sobre el icono en la parte derecha superior hará aparecer una lista con los respectivos eventos activados.
  • Cambios en el texto en general de la Interfaz de Usuario en mayúsculas y minúsculas.
  • Se ajusto el tamaño y posición de la notificación genérica .
  • Se retiró el punto de los nombres de armas y mascotas.
  • Se actualizo todas las menciones de mapa solar a mapa estelar.
  • Se agregó una marca a la pantalla de "Listo para intercambiar".
  • Se mejoraron las discrepancias de minado exitoso donde parecía que lo habías hecho perfectamente pero te decía que no.
  • Se corrigieron las estadísticas de cuando las partes del amp estaban siendo previsualizadas al momento de previsualizar las opciones de cómo serían si estuviera templado, esto hacía que pareciera como si no estuviera templado. Ahora se hará una comparación entre Templado y no Templado con las nuevas partes del amp.
  • Se corrigió que la Interfaz de Usuario se bloqueará después de seleccionar "Replicar" y cerrando la pantalla de investigación del dojo.
  • Se corrigió algunas descripciones de pasivas de ciertos warframes en la pantalla de compras y que la ventana de información no mostrará los valores correctos.
  • Se corrigió que la interfaz se rompiera cuando enviabas un regalo a alguien y te ibas Fortuna.
  • Se corrigió que algunos temas de Interfaz de Usuario no conservaran el color del texto.
  • Se corrigió que los componentes de la espiral de herramientas se vieran más obscuros de lo que son cuando se veían en el arsenal.
  • Se corrigió que la Interfaz de Usuario desapareciera si te mataban mientras estabas minando.
  • Se corrigió que Grito de guerra no reflejara los temporizadores de los mods de Guerra eterna en la Interfaz de Usuario.
Cambios en la respuesta de controles

En la actualización 24.2 incluimos un número de cambios para incrementar la respuesta de los controles. Los cambios iniciales causaban pequeños cambios en la presión del disparo para interrumpir el disparo y apuntar. Lo cual se experimenta predominantemente con disparos continuos como lo son las armas completamente automáticas y armas de rayos (incluyendo las herramientas de minado). Esto se debe al umbral de cuando dejas de apretar el gatillo un poco entre disparo y no disparo.

Sin embargo, esto es muy efectivo con las pistolas, donde un umbral limitado permite la rápida activación de estas cuando presionas con un golpecito.

Dicho esto, la actualización traerá los siguientes cambios para que hagan lo que explicamos aquí arriba: Hemos incrementado la sensibilidad de cuando se activa, para que haya más espacio para el error entre el disparo y la cuando presionas. Esto ayudará que tus músculos no se cansen por andar presionando constantemente los gatillos y también aliviará los descansos accidentales en el disparo y mira continuos. Esto requiere un poco más de precisión al liberar los gatillos para detener el apuntar y disparar.

Hemos incrementado la sensibilidad pero hemos mantenido la sensibilidad de presionado para que tuviera un balance entre los pequeños golpecitos y el fuego continuo en las armas. En otras palabras, hemos mantenido la facilidad de disparo de las pistolas con los golpecitos rápidos en los gatillos pero hemos incrementado la libertad de aplicar varios niveles de precisión para las armas de disparo continuo.

Mientras que esto se siente mejor en las pruebas, sabemos que algunos podrían encontrar que esto hace limitado su modo de juego. Lo que es importante es que los tenno con algún tipo de discapacidad puede que encuentren que esto limita la jugabilidad para ellos. Por lo que hemos creado dos barras desplazadoras en la parte de opciones -> controles, para que puedan ajustar la sensibilidad a su gusto:

OptionsU24 4
  • Sensibilidad al presionar los gatillos: ajusta la presión requerida para apuntar/disparar.
  • Sensibilidad al dejar de presionar los gatillos: ajusta la presión requerida para dejar de apuntar/disparar.

Nota: Cuanto más pequeño sea el número en la barra desplazadora, más presión es requerida en el gatillo. Entre más grande sea el número en la barra desplazadora, menos presión sería requerida para el gatillo.

Las barras desplazadoras te dejaran ajustar exactamente cuánta presión es la que sientes más cómoda/cercana a tu preferencia al jugar.

Cambios y arreglos en Revenant
  • La energía teledirigida de los proyectiles que los pilares de Cautivar emite ahora tienen la posibilidad de que mientras que los enemigos que están bajo Cautivar infligen daño si hay capacidad en el límite de Cautivar. Esto deja que Cautivar se esparza más orgánicamente, y si alcanzas dicho límite, el daño continuará en otros objetivos.
  • Se corrigió que Revenant se quedara atascado en sus animaciones si este era derribado durante Danza Macabra.
  • Se corrigió que Piel Hipnotizante consumiera varias cargas cuando recibía varias veces múltiples golpes en el mismo fotograma del mismo enemigo (como cuando un proyectil te pegaba y explotaba).
Cambios y adiciones al minar

Smokefinger ha estado trabajando duro en mejorar el cortador de plasma solar. Similar a los escáneres de síntesis, ahora puedes comprar las mejoras para el cortador de plasma solar a Smokefinger. Las mejoras se instalan solas después de comprarlas y estás tienen los siguientes beneficios:

  • El rango del cortador de plasma solar: se incrementó el rango del rayo de plasma.
  • El silenciador del cortador de plasma solar: puedes minar en paz y evitar que enemigos cercanos te escuchen con este silenciador del cortador.
  • Se redujo el coste de reputación del cortador Nosam enfocado a 750 y el cortador Nosam avanzado a 1000.
Cambios en la conservación
  • El coste de la reputación bajó a 500 en los arpones de pesca Tulok y Param y los hemos hecho disponibles para los rangos 0.
Cambios en el dojo


Se mejoró la visibilidad de pigmentos de color en la investigación en el registro del Clan al agregar información más detallada y correspondiente al código de color de cada pigmento.

Cambios en los contratos de asesinato de los valles del orbe
  •  Los encuentros de asesinato ya no son globales, ahora estos se localizan en específico dentro del radio de un área.
    • 'El encuentro puede ser abandonado al dejar este radio.'
    • 'Hicimos este cambio porque recibimos comentarios de que los jugadores se sienten frustrados por estar tan separados cuando intentan alcanzar el mismo objetivo en los contratos.'
  •  Se cambio el objetivo de las bonificaciones de los contratos de los asesinatos de los Corpus en los valles: los contratos ahora se fallaran si no se reúnen suficientes créditos antes de que se agote el tiempo, y los tenno obtendrán la bonificación por recolectar suficientes créditos en un período de tiempo más corto. Este contrato no tenía el estado de "fallido" como los otros, así que lo que hicimos fue ajustar el objetivo y la bonificación del objetivo para que tenga consistencia.
  •  El temporizador ahora avanza basado según en cuántos jugadores están en el escuadrón.
    •  Entre menos jugadores haya más tiempo se da para completarlo.
  •  El objetivo de asesinato ahora se basa en cuántos jugadores hay en el escuadrón.
  •  Se cambió el evaluador para los objetivos de asesinato en los Contratos de los Valles del Orbe para que estos no corrieran tan lejos para encontrar donde cubrirse.
Extracciones individuales
ya no más oleadas sin fin

Ahora eres capaz de usar extracción en supervivencia, excavación y en misiones de deserción independientemente del escuadrón.

  • Una vez que la misión sea completada, los jugadores podrán ir a extracción en cualquier momento de su elección.
  • Cualquier jugador que inicie la extracción tendrá su propio contador.
  • Si todos los jugadores se van a la zona de extracción, el temporizador de conteo se cancelará.
  • Cuando este el temporizador, llegará la nave para hacer la extracción y cualquier jugador que esté en la zona se irá.
  • Cualquier jugador que se quede jugando podrá hacer extracción después en cualquier momento.
Cambios en el cliente autoritario

Hemos hecho tantos cambios que nos han pedido para la capacidad de respuesta de dos cosas en Warframe: el cambio entre armas y las puertas automáticas. Ahora mismo en Warframe, si estás conectado como cliente, puede que experimentes retrasos en la respuesta de estas cosas. El cambio debería dar como resultado a una experiencia más fluida:

  • Cambiar entre armas al ser el cliente ahora se sentirá con mejor respuesta porque hemos hecho al cliente autoritario.
  • Las puertas automáticas se han hecho también cliente autoritario. Previamente había casos donde la puerta no se abría el Anfitrión tenía conexión lenta.
Arreglos y cambios en el modo de Estudio

*Las cámaras ahora tienen un número para ayudar a diferenciarlas cuando se tiene un gran número de cámaras juntas en una escena.

  • Las cámaras visualizadas ahora pueden ser seleccionadas para mirar fijamente a ellas en el modo de cámara libre.
  • Se habilitó que al presionar X se reprodujera la cámara en el Modo de Estudio.
  • Arreglos menores para la animación de cámara y publicar procesos persistentes después de haber salido del modo de cámara libre.
  • Se corrigió que la syandana Flox no se desdoblaran sus alas en el arsenal y en el modo de estudio.
Cambios:
  • The Navigation Window (where Alerts used to propagate) now displays more information about current activities such as the Plains Time of Day, Orb Vallis Temperature, Nightwave Acts, and more!
  • Operator Void Dash no longer 'collides' with enemies if you didn't actually move with your Void Dash.
  • Corinth Mastery Rank requirement reduced to 8 from 10.
  • The Chesa Kubrow Retrieve Precept has been changed to reflect the following mechanic:
    • Chesa Kubrow now attempts to retrieve the single closest loot, the same way Nekros’ Desecrate does.
  • K-Drive races now award Affinity towards the actually K-Drive, not just Ventkid Standing!
  • Removed Synthula from Rotation A (Survival, Defense, Interception) rewards and made into a Clan Research Blueprint.
  • Increased Stim buff duration to NPC’s from 30 seconds to 120.
  • Changed Burston building requirements to 600 Ferrite instead of 600 Nano Spores.
  • Exodia Contagion now requires you to be Aim Gliding to launch the Infested energy projectile.
  • Cleaned up grenade sounds across all enemies - Corpus and Grineer now have unique grenade warning beeps and explosions!
  • Magus Revert now has a 3 second cooldown. This cooldown is a result of macro abuse in conjunction with Magus Lockdown and Madurai Meteoric Dash in order to deal an absurd amount of damage all at once. This change also fixes the issue:
  • Fixed ability to Void Dash contentiously for no Energy cost when Magus Lockdown, Magus Revert, and Madurai Meteoric Dash are triggered.
  • Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.
  • Renamed Limbo’s Haven Augment Mod to Rift Haven.
  • Improved hand placement in the kneeling animation when logging into Warframe where chonkier Warframes appeared to have their hands clipping through their legs.
  • Small tweak towards the Corpus Sapping Osprey mine area-of-effect to better convey the hazardous radius.
  • Tweaked Corpus Ospreys movement to have more bodily rotation.
  • Nova’s Neutron Star Augment has been updated to reflect the following mechanic change:
    • Null Stars (on recast) are shot to enemies within 30 meters (closer enemies prioritized), on contact they explode for the same area-of-effect they do today. If it can't find any enemies they explode like they do now.
  • Tweaked Vallis Terra enemy lasers to be thinner/fade near the end, and to be more freezing/snow looking versus electric.
  • Updated the firing FX of the Opticor.
  • Optimizations for multi-core processing that were not possible with Windows XP.
  • Optimized Orb Vallis level visibility and zoning.
  • Optimized certain effects when hidden (such as the Edo Prime shoulder plate channelling electricity).
  • Made some micro-optimizations to UI performance in Orbiter and on Pause screens.
  • Made a micro-optimization to texture prioritization.
  • Made some micro-optimizations to rendering.
  • Made some micro-optimizations to GPU particles.
  • Made numerous micro-optimizations to memory management.
  • Changed Limbo’s Stasis to no longer affect temporarily friendly enemies (Nyx’s Mind Control, Revenant’s Enthrall).
  • Polished the Exergis reload animation for smoothness.
  • Increased the radius of the Profit-Takers final explosion - you betta run!
  • All Orbs in the Orb Vallis are now immune to the effects of Corrosive Projection.
  • If Alad V is killed before his taunt transmissions finish, the transmissions will now be cut off by his death cry.
  • Re-enabled ability to equip multiple Echo-Lures to the Gear Wheel. This allows for quicker access to desired Echo-Lure when in that heated Conservation moment!
  • Shockwaves caused by Heavy Impact or Rhino’s Passive now use your Energy colour.
  • Changed Garuda’s FX to green ooze and other particles for Tenno with Gore disabled.
  • Improved the Corpus Dropship explosions on Vallis for an added razzle dazzle.
  • Increased the distance at which you can see Dropships warping in/out on the Plains of Eidolon.
  • Reduced volume of Archgun load and reload sounds.
  • Melee combo damage multiplier now affects Baruuk Desert Wind waves.
  • Improved mesh details on the Operator chair.
  • Updated Jackal's materials to PBR.
  • Improved the camera shake on Baruuk’s Serene Storm ability.
  • Optimized Landscape level visibility and zoning of Orb Vallis minimap.
  • Made some micro-optimizations to the launcher's cache verification tools.
  • Made a micro-optimization to memory garbage collection performance.
  • Made some improvements to what Mods are prioritized when using auto install.
  • Improved performance for Oberon’s Hallowed Eruption Augment.
  • Improved performance for the enemy MOA leap ability in Orb Vallis.
  • Removed [PH] from Codex descriptions of Raknoid and Orb enemies.
  • Improved sky fog in the Grineer Sealab tileset.
  • Improved lighting & certain ramp sizes in the Grineer Sealab tileset.
  • Improved environmental AI on the Grineer Sealab tileset.
  • Improvements towards AI pathing in the Grineer Asteroid Defection tileset.
  • When Titania is in Razorwing, melee strikes on the butterflies no longer cause screen shake.
  • Improved Shield Lancer strafing movement.
  • Improved AI jump actions in the Grineer Forest Defense tileset to alleviate getting stuck on their path to the Defense Target reported here: https://old.reddit.com/r/Warframe/comments/auy1a2/the_enemies_ai_path_at_lith_defence_on_earth_is/
  • Tweaks to the Leech Osprey projectile mesh to fix it floating when stuck to the player.
  • Lowered Health of Grineer Arc Traps so they can be easily destroyed by a Melee radial slam.
  • Dispatch Overdrive now applies to Garuda’s Talons when equipped.
Correcciones:
  • Fixed Orb Vallis being improperly lit due to landscape surface shading. You should notice a eye-pleasing visual upgrade to your snowy surroundings!
  • Fixed ability to re-enter Lua puzzle rooms by rejoining a Host migrated mission.
  • Fixed a crash when picking up any objective in Venus while playing at a lower frame rate.
  • Fixed crash when equipping the Cutter/Drill too soon after loading into Plains/Vallis.
  • Fixed opening two hidden Resource Caches at the same time preventing progression during a Bounty.
  • Fixed Resource Caches sometimes spawning inside caves and outside caves at a much farther distance in Plains Bounties.
  • Fixed improperly ranked Solaris United players joining Orb Heists by rejoining a previous squad.
  • Fixed Mag’s Crush granting Overshields to Operators.
  • Fixed cases of Rift Surge not always banishing enemies as they exit Limbo’s Rift.
  • Fixed some Heavy Zaws applying their innate damage multiplier to the base damage of Warframe’s with abilities that scale off their equipped melee (Atlas, Khora, etc).
  • Fixed inability to destroy Nullifier bubbles when inside Khora’s Strangledome.
  • Fixed an issue with Mesa's Ballistic Battery not working with the Ignis.
  • Fixed Operator Amps sometimes causes the Kuva cloud to disappear without properly giving Capture credit in a Kuva Siphon mission.
  • Fixed issue where Redeemer and Redeemer Prime charged attacks had no Critical Chance.
  • Fixed being able to receive rewards for a Syndicate Rank up even if the Rank didn't change.
  • Fixed the 'Synth Charge' Mod being erroneously equippable on some Exalted Weapons.
  • Fixed issue where using Titania’s Razorwing with a heavy weapon equipped would cause her to carry the heavy weapon while flying and then render it unusable.
  • Fixed issue with Orb Vallis Investigation and Rescue Bounties where the mission would not start if the player was on a K-Drive.
  • Fixed Magus Repair not affecting Excalibur Umbra.
  • Fixed Mag’s Magnetize not affecting ragdolled enemies, but still draining Energy upon attempted cast.
  • Fixed deploying your Heavy Weapon prior to the Jordas Golem Assassinate cutscene resulting in inability to use Archwing weapons during the fight.
  • Fixed being able to cast Warframe abilities while pulling yourself up over a ledge, resulting in broken animations. Now you have to wait to pull yourself up before you can cast!
  • Fixed Baruuk’s Restraint amount changing following a Host migration for Clients.
  • Fixed Mutalist Quanta Alt Fire orbs not stacking.
  • Fixed Saturn Six Fugitives displaying target UI and Capture context in the Simulacrum
  • Fixed Frost’s Snow Globe no longer causing enemies to go flying if they are caught within cast.
  • Fixed Smeeta Kavats being unreachable when becoming downed in mid-air.
  • Fixed Mesa’s Regulators name not appearing in the HUD when ranking up.
  • Fixed enemies appearing ‘stretched’ when dying from the Glaxion.
  • Fixed releasing sprint while banking in Archwing would not clear bank velocity for the next time you sprinted.
  • Fixed flashlight persisting from the Operator after Transferring back to your Warframe.
  • Fixed a level hole in Relays and Maroo’s Bazaar that allowed players to escape.
  • Fixed floor gaps in the Grineer Fortress tileset that resulted in Ayatans falling through to an unreachable place.
  • Fixed hole in Ocean surface on Grineer Sealab tileset.
  • Fixed misaligned Elevator call context action in the Grineer Asteroid tileset.
  • Fixed collision issue with machinery in the Grineer Forest tileset.
  • Fixed enemy AI getting stuck in the Grineer Forest Defense tileset.
  • Fixed Orokin Derelict meshes poking through non-Derelict tilesets.
  • Fixed an escapable level hole in the Lua tileset.
  • Fixed lighting issues on the Lua tileset.
  • Fixed gaps in terrain, improved performance and added raycast fog on a Grineer Forest tile.
  • Fixed the Cyngas becoming an auto-burst weapon in Atmosphere Archgun mode.
  • Fixed Operator Vent Pobber Ventkid Mask head placement.
  • Fixed an issue with the Mastery Sigil not properly working on Operators.
  • Fixed some issues with the Atavist Prime Armor channeling FX being permanently present.
  • Fixed a level hole in the Stealth Orokin Challenge.
  • Fixed a localization issue with Arcane Fury and Arcane Awakening.
  • Fixed the Fluctus looking fuzzy when equipped.
  • Fixed an issue with the Infested Ancient 'stretchy arm' attack never hitting, ever.
  • Fixed wonky Boss intro camera angles.
  • Fixed incorrect placement of the Lex Conclave Skin on the Lex Prime.
  • Fixed Butcher-type enemies having problems missing their third attack.
  • Fixed the Tribute Statue Dojo Decoration not having any collision or text function.
  • Fixed the Mirage Immortal Skin not appearing on her Hall of Mirror clones.
  • Fixed repeatedly restarting walk animations when aim firing the Operator Amp and then walking.
  • Fixed the Opticor (and likely others) not drawing a new beam with high Fire Rate Mods.
  • Fixed cases of your Sentinel roaming freely around your Orbiter.
  • Fixed MOA Companions with the Security Override Mod no longer hacking terminals in Spy missions.
  • Fixed your Companion jumping when exiting the Arsenal in Fortuna.
  • Fixed a delay in Tonkor’s grenade explosion that occurred when the grenade passed through Volt’s Shield.
  • Fixed excessively bright light emitting from the Lua Pavlov Spy vault glass panels.
  • Fixed pathing issue on the Orb Vallis that caused Sawgaws to get stuck on mushrooms during Conservation.
  • Fixed center piece of the Host’s K-Drive not having customized colors in the Orb Vallis.
  • Fixed issue where players could not leave a message at any panel in the Dojo when using a controller
  • Fixed issue where Eximus enemies would fall out of formation with other enemies when using their abilities.
  • Fixed issue where Pheromone count did not update during Conservation.
  • Fixed missing energy FX on the Flox Syandana.
  • Fixed footprints bug in the final cutscene of The War Within.
  • Fixed Fissure Corruption FX not applying to Kitguns or Zaws.
  • Fixed Market diorama of the Tenno Kindred Rug to let Tenno properly see the rug they’re buying.
  • Fixed glitchy textures in Baruuk’s diorama.
  • Fixed ice FX on Teshin’s Orvius appearing too dim in The War Within cutscenes.
  • Fixed issue where Tenno slide sound continued to play if the player performed a roll action during a slide.
  • Fixed zoom bounce that would occur when selecting “repeat mission” at the end of a mission.
  • Fixed missing metal piece on the knee of the Saita Prime Operator Suit.
  • Fixed issue in Sabotage Invasion missions where the blast door terminal is located on the opposite side of the boarding pod when moving it to the to Corpus base.
  • Fixed broken materials on engine block and tech pieces in the Arboretum room in the Void.
  • Fixed Syandanas not being covered by the Snow VFX when out in the Orb Vallis after a period of time.
  • Fixed Mastery Sigil not appearing as intended the first time you enter the Operator Appearance tab.
  • Fixed position of “pickup” FX on Profit-Taker Orb Articula.
  • Fixed VFX and particle effects from other player models appearing when talking to vendors in Cetus and Fortuna.
  • Fixed minor issue with the context action indicator FX where the particles would "lag behind" as you walked around it.
  • Fixed kneeling sound FX playing before the login screen.
  • Fixed inability to jump after exiting the Trading screen in the Dojo if the Trade an initiated while on a Kneeling Pad.
  • Fixed an issue with Vallis Cache Recovery Bounties immediately failing when transitioning to the next phase.
  • Fixed halo FX from Nezha’s Safeguard Augment appearing too low on Sentinels.
  • Fixed crash when opening a Chat-linked Velocitus while in the Vehicles Arsenal.
  • Fixed Lancer and Temporal Dreg becoming visible again after being destroyed.
  • Fixed Magus Firewall Arcane’s FX not appearing for Clients.
  • Fixed issue with Clients not being able to accept the vote for Orb Heist Bounty in Fortuna.
  • Fixed crash related to the K-Drive End of Mission screen.
  • Fixed issue with Titania’s Dex Pixia muzzle flash scale.
  • Fixed out of sync VO for Boon during K-Drive races.
  • Fixed flickering occurring when the camera enters/leaves a fog volume.
  • Fixed missing Nikana swipes not playing during a Parry Finisher.
  • Fixed the War not reflecting your chosen Energy color.
  • Fixed Little Duck floating outside during the Profit-Taker Bounty 1.
  • Fixed Articula’s not displaying their respective equipped weapons.
  • Fixed Quick Thinking allowing multiple damage hits while knocked down.
  • Fixed Titania’s Razorwing disabling your primary weapon after equipping a heavy weapon of the same type.
  • Fixed incorrect Scimitar Fuselage component description.
  • Fixed Cobra & Crane VFX distortions when holstered.
  • Fixed jittery legs on players when covering large distances or moving extremely quickly.
  • Fixed Kitgun reload sounds playing when firing with Pax Charge equipped.
  • Fixes towards Rescue Targets moving while downed.
  • Fixed the Kuva Specter appearing broken when in Operator Void Mode in The War Within.
  • Fixed enemies getting pulled through the floor of Orb Vallis’ bases.
  • Fixed K-Drive hovering on trees (properly this time).
  • Fixed ability to Dojo Duel your own Operator.
  • Fixed K-Drives appearing black when viewing them in the Arsenal.
  • Fixed incorrect FX color on impact when casting Ember’s Fireball ability.
  • Fixed a long game hitch when switching loadouts in the Simulacrum Arsenal.
  • Fixed Clients not seeing Orbiter changes made by the Host whilst visiting.
  • Fixed inability to Gift the Akrabu and Flox Syandana.
  • Fixed the Plinx being misaligned with the Warframe’s hand.
  • Fixed incorrect Codex image for the Nightwatch Lancer.
  • Fixed a script error when attempting to equip a Magus Arcane on the Operator.
  • Fixed script errors that occurred with screens with Mods (Codex, Arsenal, Mod Bench).
  • Fixed a script error when accessing a Zaw/Kitgun loadout.
  • Fixed script error with Valkyr’s Hysterical Assault Augment.
  • Fixed a script error when Reviving with the Mutalist Quanta equipped.
  • Fixed a script error when leveling up a Melee weapon if you have a large Inventory.

Revisión 24.3.3

1 de Marzo, 2019 - Publicación del foro

Cambios:
  • Se eliminó el precio de venta en Ducados de una parte de cierto grineer cabeza hueca.
Correcciones:
  • Se corrigió que Warframe pusiera por defecto DirectX10 cuando era iniciado en DirectX11, dando como resultado que el modo de juego fuera lento.
  • Se corrigió un error en el script cuando intentabas ingresar, haciendo que no pudieras escribir e ingresar tus datos.
  • Se corrigió que en la interfaz de usuario se viera <REPUTATION_SMALL> cuando capturabas 2 "fugitivos" a la vez.
  • Se corrigió que el icono de Calor no apareciera en la pantalla de administración de Arcanos.

Revisión 24.3.2

28 de Febrero, 2019 - Publicación del foro

Arreglos lanzados rápidamente en vivo
  • Se corrigió que el astuto Sindicato no te otorgara el nuevo rango cuando tratabas de subir de nivel si eras ‘enemigo’ de ese respectivo Sindicato.
  • Si sacrificaste componentes en algún Sindicato, al tratar de subir de nivel nuevamente con ese Sindicato se tendrá éxito sin ningún requerimiento (en otras palabras, subir gratis de nivel pues ya ha se ha pagado la cuota).
Cambios:
  • Se cambió que algunos grineer cabezas huecas soltaran unas partes que eran intercambiables.
  • La charla de la radio ahora está deshabilitada cuando se está en la pantalla del Lobo de Saturno Seis.
  • Se actualizaron varios textos traducidos del Lobo de Saturno Seis.
Correcciones:
  • Se corrigió que las gemas refinadas de las Llanuras tuvieran un impuesto de intercambio de 1 millón de créditos.
  • Se corrigió una posición de lanzamiento torcida del proyectil en la Penta.
  • Se corrigió que la armadura Riv de guardia de élite en las ofrendas de Teshin en Cónclave mostraran un precio en Platinum. Comprarla tomará la reputación correspondiente más no el Platinum.
  • Se corrigió que apareciera el texto de una dirección de archivo cuando se desvelaba un mod agrietado.

Revisión 24.3.1

27 de Febrero, 2019 - Publicación del foro

Cambios:
  • Se redujo la frecuencia de las transmisiones de radio de Nora Night.
Correcciones:
  • Se corrigió que la pestaña de alertas de la ventana del estado del mundo desapareciera tras completar las alertas semanales, haciendo que los Arbitramentos ya no se pudieran jugar.

Se corrigió la imposibilidad de capturar a un tercer “fugitivo”.

  • Se corrigió que poner una escultura Ayatán en tu dojo no contribuyera a su desafío respectivo del Lobo de Saturno Seis.
  • Se corrigió que algunos subtítulos de las transmisiones de radio de Nora Night fueran visibles aún cuando el audio fuera inaudible.
  • Se corrigió que las transmisiones de radio de Nora Night se sobrepusieran a su IU.
  • Se corrigió un efecto especial torcido en el diorama inicial del Lobo de Saturno Seis.
  • Se corrigieron las texturas faciales faltantes en el diorama inicial del Lobo de Saturno Seis.
  • Se corrigió que la música del somacordio se encimara en el diorama inicial del Lobo de Saturno Seis.
  • Se corrigió que se escuchara un sonido incorrecto al completar el desafío del Lobo de Saturno Seis.
  • Se corrigió que la Zenistar no lanzara el proyectil en un ataque cargado.
  • Se corrigió que se mostrara el texto de una dirección de archivo en la ventana de fin de misión del Sindicato de Onda Nocturna.
  • Se corrigió un error de script al completar la misión diaria de Simaris.

Actualización 24.3

27 de Febrero, 2019 - Publicación del foro

Los aspectos mínimos de Warframe ya han cambiado a Windows 7, sistemas operativos de 64 bits, tarjetas gráficas que soporten DirectX 10 y 4GB de RAM

Este cambio fue anunciado a inicios de junio del 2018, con un anuncio urgente de servicio público publicado en diciembre del 2018. Actualizando nuestros aspectos mínimos mantendremos la experiencia de los jugadores segura y estable en los sistemas operativos que estén al día, seguros y con soporte de las compañías que los hacen.

Anuncio de Onda nocturna - Serie 1

Onda Nocturna ha llegado - ¿Están escuchando, soñadores?

Presentando a Nora Night - una pícara anfitriona de radio interplanetaria quien tiene historias del Sistema de Origen solamente para tus oídos.

Participa en cada serie de Onda Nocturna por historias únicas, recompensas exclusivas y acceso a la mercancía de Nora.

Ingresa ahora para descubrir qué es lo que Nora Night tiene que decir - ah si, ella tiene incentivos.

Nora está en el negocio de la narración - y El Lobo de Saturno Seis es solo su primera historia que decir. Después de muchas semanas ella liberara ondas de radio con una nueva historia ... pronto, tenno.

Más detalles sobre Onda Nocturna en el siguiente enlace: https://forums.warframe.com/topic/1064607-onda-nocturna-serie-1/%0A

Cambios:
  • Se cambio el tipo de daño del disparo alternativo de la Quanta Mutalítica de eléctrico a tóxico y se incrementó un poco el rango de explosión de 6 m a 8 m.
  • Se eliminó el control de conmutación de las conversaciones del radio en el orbitador y se movió a las opciones de audio.
Adiciones a la interfaz de usuario, cambio y arreglos

  • Se agregó una marca de verificación para el previo de los prerrequisitos de la investigación del dojo y requerimientos para completar materiales.
  • Se cambió el orden de los colores para las puntas y reflejos en el cabello de los operadores en el menú de personalización para que tenga más sentido al elegir los tintes para tu cabello.
  • Las barras de desplazamiento ahora están condensadas por defecto cuando es necesario. Pasar el mouse sobre estas para expandirlas a un tamaño normal.
  • La interfaz de usuario tiene efectos especiales de partículas en el sistema de intercambio.
  • Se corrigió que el mensaje de "conexión perdida" no tuviera el aspecto del tema que habías elegido para tu interfaz de usuario.
  • Se corrigió que en las ventanas de aviso tuviera un pronombre innecesariamente en plural.
  • Se hizo un posible arreglo en la ventana de tributo diario en la cual a veces no parecía estar enlazada a el borde de la pantalla.
  • Se corrigió un problema con los colores los cuales no combinaban con los temas elegidos en la interfaz de usuario y los avisos de las estadísticas de las armas.
  • Se corrigió que el tema de Interfaz de usuario elegido no se aplicara en las ofertas de intercambio después que el jugador ofreciera Platinum y lo cambiara por otra cosa.
Correcciones:
  • Se corrigió un caso donde al usar Transferencia mientras eras derribado siendo un cliente resultara en que no pudieras lanzar las habilidades de tu warframe, usar la rueda de herramientas, o usar transferencia de nuevo.
  • Se corrigió que Reparación del mago repusiera la salud de tu warframe el doble de rápido a como se tenía planeado
  • Se corrigió que los clientes curaran continuamente de manera permanente la salud de tu warframe al hacer Transferencia y teniendo Reparación del mago equipado.
  • Se corrigió que el Bloqueo del mago estuviera usando erróneamente el mesh físico de mina de granada
  • Se corrigió que las balizas de los refuerzos de los Valles encendiera las alarmas de los contratos de espionaje si estos eran puestos antes que la fase del contrato iniciara.
  • Se corrigió un caso donde el contrato de asalto de mensajero fallara automáticamente en los Valles del Orbe
  • Se corrigió que los enemigos no aparecieran correctamente en el nivel de los laboratorios marinos de los grineer en misión de exterminio
  • Se corrigió que no apareciera un marcador de objetivo en el nivel Zeipel (Lua) hasta que llegabas a un panel de hackeo en el cuarto de rescate
  • Se corrigió que los clientes parecían disparar desde solamente la pistola derecha Akjagara Prime
  • Se corrigió que las decoraciones no se alinearan a las superficies cuando usabas adhesión a superficies
  • Se corrigió la nota de texto de las balizas que aparecía en los dioramas de navegación si estos se ponían atrás de la consola de navegación
  • Se corrigió que al seleccionar la punta Sepfahn el previo de la Zaw no apareciera
  • Se corrigió que al hacer la habilidad Velocidad de Volt por segunda ocasión no reprodujera su propio sonido
  • Se corrigió que algunos compañeros no aparecieran en el códice hasta que habían sido incubados.

Se corrigió un error en el script relacionado a los sellos de Maestría

  • Se corrigió que el lago del nivel de los astilleros grineer en la misión de defensa móvil tuviera una luz parpadeante
  • Se corrigió que las transmisión de Lotus y Ordis se sobrepusieran en las transmisiones de la radio
  • Se corrigió un error en el script cuando intentabas ofrecer un plano de arma/warframe en un intercambio

Revisión 24.2.15

15 de Febrero, 2019 - Publicación del foro

Como se mencionó en Junio del 2018. Los aspectos mínimos de Warframe van a cambiar a Windows 7, sistemas operativos de 64 bits, tarjetas gráficas que soporten DirectX 10 a mediados de febrero del 2019.
Más información aquí

https://forums.warframe.com/topic/1060356-cambios-de-los-requisitos-m%C3%ADnimos-de-pc-para-warframe/

Una gran parte de esta revisión es para activar las reliquias que vienen para las alertas de Las Guerras de Fin de Semana: https://www.warframe.com/es/news/6th-anniversary-weekend-wars

Cambios:
  • Se incrementó la probabilidad de escaneos de Kavats para conseguir códigos genéticos a un 25% y se hizo que los potenciadores de probabilidad de hallazgo/recursos afectaran todos los escaneos que afecten a los recursos.
  • Se hicieron varias mejoras en la navegación de la Inteligencia artificial en los niveles de bosque de los Grineer
Correcciones:
  • Se corrigió que al usar Transferencia al mismo tiempo que fuiste derribado al ser cliente en la partida hiciera que no pudieras usar las habilidades de tu warframe, esquivar, o usar transferencia. Este viejo error forzaba a los jugadores a morir/revivir para que pudiera continuar haciendo dichas acciones.
  • Se corrigió que los Ratels aparecieran desde las sombras de los Corpus Snipers (las sombras de Nekros) estas sombras no tenían el color morado o la salud de estos no decaía, haciendo que no pudieras avanzar en ciertas misiones (como en las oleadas de defensa, etc).
  • Se corrigió que el mod Pionero Llameante para K-Drive no funcionara.
  • Se corrigió que el mod Escape rápido para K-Drive hiciera que los jugadores recibieran demasiado daño al chocar.
  • Se corrigió que la relación de aspecto de las configuraciones de 21:9 y 32:9 no estuvieran.
  • Se corrigió que no pudieras etiquetar a las personas con @ y su nombre si el nombre de estos jugadores incluía un punto.

Revisión 24.2.14

8 de Febrero, 2019 - Publicación del foro

Como se mencionó en Junio del 2018. Los aspectos mínimos de Warframe van a cambiar a Windows 7, sistemas operativos de 64 bits, tarjetas gráficas que soporten DirectX 10 a mediados de febrero del 2019.
Más información aquí:

https://forums.warframe.com/topic/1060356-cambios-de-los-requisitos-m%C3%ADnimos-de-pc-para-warframe/

Arreglos lanzados rápidamente el día de hoy:
  • Se corrigió que en algunos casos no recibieras las recompensas de la Purga de los Gules
Correcciones:
  • Se corrigió que algunos enemigos aparecían en los techos y en las paredes de las misiones de fisura las cuales a veces llegaba a causar que no pudieras progresar
  • Se corrigió que el chirrido de las K-Drive no funcionara cuando usabas un control.
  • Se hicieron correcciones en las apariciones de la Inteligencia Artificial y en como se mueven por los niveles: bosque grineer y puestos Corpus

Revisión 24.2.13

February 6th, 2019 - Publicación del foro

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.
More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/
Agregados:
  • Added a new Clan Role of ‘Fabricator’:
    • Enabled (default) - Ability to replicate Clan research
    • Disabled - Inability to replicate Clan research
Foundry Changes

The following weapons have had their Foundry Rushing cost changed to balance disproportions between Rushing and Purchasing costs:

Ver lista de Weapons
  • VIPER
  • KRAKEN
  • ANKYROS
  • ATTICA
  • KESTREL
  • KUNAI
  • TEKKO
  • MIRE
  • TYSIS
  • SPIRA
  • LESION
  • AMPHIS
  • DUAL SKANA
  • FURAX
  • KARAK
  • PENTA
  • KOGAKE
  • HALIKAR
  • GLAIVE
  • GRAKATA
  • HIRUDO
  • MAGNUS
  • BO
  • OBEX
  • MARELOK
  • TIPEDO
  • KARYST
  • ZHUGE
  • MACHETE
  • FERROX
  • DUAL KERES
Cambios:
  • Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!
  • Restored the ability of controller players to speak the universal language of Warframe: crouching like a madperson while you're waiting for the slow person to reach the elevator. Also fixed not being able to bullet-jump immediately from a stationary position on controller.
  • Toned down the controller trigger sensitivity slightly based on player feedback that you would stop aiming/firing with a very small amount of trigger release.
  • Improvements towards minimap marker pathing.
  • Adjusted overly loud ice crack sounds in the Corpus Ice Planet tileset.
Correcciones:
  • Fixed enemies sometimes triggering detection beams that should only trigger for Tenno in the Lua tileset.
  • Fixed Banshee Sonar reading "CRITICAL MULTIPLIER" when it’s actually "DAMAGE MULTIPLIER".
  • Fixed ability to apply Operator Hair which you did not purchase when using a controller.
  • Fixed broken objective marker in the Tyl Regor Assassinate mission.
  • Fixed an issue where interrupting the Atomos reload could leave it with parts detached.
  • Fixed The Index Sigil reading ‘Emblem’ instead of ‘Sigil’.
  • Fixed a script error that occurs on Host migration in Interception missions.
  • Fixed a script error upon dying in the middle of a Grineer Commander Switch Teleport.
  • Fixed a script error with Nova Prime.

Revisión 24.2.12

January 30th, 2019 - Publicación del foro

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.
More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/
Cambios:
  • Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.
  • Improvements towards AI becoming stuck in staircases in the Void Defense tileset.
Correcciones:
  • Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus.
  • Fixed cases of inability to customize your K-Drive.
  • Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon.
  • Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty.
  • Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset.
  • Fixed various issues when attempting to Chat link ‘MOA’.
  • Fixed a loss of functionality when K-driving with Quick Thinking equipped.
  • Fixed a script error when casting Garuda’s Blood Altar ability.

Revisión 24.2.11

January 29th, 2019 - Publicación del foro

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.
More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/
PRIME VAULT
  • Nova Prime, Mag Prime, Soma Prime, Boar Prime, Dakra Prime and Vasto Prime have returned to the Vault!
    • Their respective Relics have been removed from the drop table.
  • Ember Prime, Frost Prime, Latron Prime, Reaper Prime, Sicarus Prime, and Glaive Prime have emerged from the Prime Vault!
    • Their respective Relics can now be found from the drop table!

Check out the accompanying Fire & Ice Vault Accessories and more here: https://www.warframe.com/prime-vault

Archwing Changes
  • Returned the Imperator Vandal Critical Chance to 15% and Status Chance to 10% in Archwing mode.
  • Changed the cost of Rushing the Gravimag Blueprint from 50 Platinum to 10 Platinum.
  • Reduced the Gravimag Blueprint Rush time from 3 days to 1 day.
Cambios:
  • Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer!
Correcciones:
  • Fixed Octavia’s Mallet or Resonator ability breaking the ‘Base Capture’ phase of the Profit-Taker Bounty 1.
  • Fixed Magus Lockdown not spawning an actual mine upon Void Dashing.
  • Fixed AI that are meant to follow you becoming distracted. This was predominantly seen during the The War Within and The Sacrifice quests during certain moments.
  • Fixed missing ‘Operator’ HUD text when using Transference.
  • Fixed blurry FX for Clients when casting Mesa’s Shooting Gallery ability.
  • Fixed Mesa’s Shooting Gallery ability Energy color always appearing red.
  • Fixed a Smokefinger and Rude Zuud Memory Fragment having the same Codex image.
  • Fixed missing text in one of Smokefinger’s Memory Fragments.
  • Fixed the Tekelu Skins appearing incorrectly when equipped.
  • Fixed a sound glitch when being hit by Corrupted Vor's beam attack while in Limbo's Rift.
  • Fixed missing Korean LOC translations for Arcanes.
  • Fixed some spotloading caused by Arcanes on Operators.

Revisión 24.2.10

January 23rd, 2019 - Publicación del foro

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.
More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/
Magnum Force Changes
  • Increased Damage from +66% to +165% (at max rank).
  • Increased Accuracy reduction from -33% to -55% (at max rank).
Cambios:
  • Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank).
  • Increased the accuracy of the Brakk.
  • Increased the accuracy of the Kohmak/Twin Kohmak.
  • Sentient Mimics have updated their cognitive thinking and will now take on the proper form of the newly re-meshed Corpus Lockers.
  • Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery.
  • Improvements towards AI navigation pathing in the Corpus Ice Planet tileset.
  • Improvements towards where the Rescue Target can be told to stop and take cover in the Lua tileset.
  • Improvements towards pathing issues when fighting the Ambulas in the Corpus Outpost.
Correcciones:
  • Fixed some rare cases of getting stuck in the Fortuna/Cetus elevator when returning to the town after a Host migration.
  • Fixed DirectX 10 not rendering FX in various places including the Plains of Eidolon/Orb Vallis and Relays.
  • Fixed inability to equip Ruinous Extension on the Ocucor.
  • Fixed being able to equip Stance Mods in any slot and any Mod in the Stance slot for Garuda Talons and unequip Mods that break these rules.
  • Fixing (again) spin attacks not working on controller unless you wait 0.15 seconds after pressing slide (not breaking toggle-sprint this time).
  • Fixed inability to use the Scanner as the Operator.
  • Fixed your Warframe floating in the Arsenal when exiting the Mod Upgrade screen (through the Exalted Weapon) quickly.
  • Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one.
  • Fixed Liset customization not loading in on time when flying into a mission.
  • Fixed inability to Chat link Crisma Toroids.
  • Fixed the Stug's projectiles interacting physically with ragdolls.
  • Fixed some AI potentially getting stuck in their landing jump state which prevents them from being able to move from that point on.
  • Fixed Inaros’ Devour not working for enemy / allied Inaros AI (Specters).
  • Fixed certain Wyrmius rewards appearing as filepaths.
  • Fixed certain Warframe ability FX not appearing when in the Orokin Derelict extraction area.
  • Fixed Nidus’ Passive description claiming it uses 10 Mutation Stacks when it uses 15 Mutation Stacks when playing Warframe in Portuguese.
  • Fixed incorrect punctuation in certain subtitles during the Second Dream Quest.
  • Fixed broken tags in the Venari Bodyguard Mod that were broken in a few languages (German, Polish, Chinese).

Revisión 24.2.9.1

January 18th, 2019 - Publicación del foro

Cambios:
  • Improvements towards Clients getting easily knocked off their K-Drives when casually riding, as opposed to the Host.
  • Reverted the following fix due to breaking ‘Sprint Toggle’ controller functionality (will be revisited):
    • Fixed not being able to do a Melee spin attack with controller unless you wait 0.15 seconds after pressing the slide button.
Correcciones:
  • Fixed animation issues with non-default Lisets at the end of some missions during The War Within Quest.
  • Fixed texture holes in the Flox Syandana.
  • Fixed incorrect punctuation in certain subtitles during the Second Dream Quest.

Revisión 24.2.9

January 18th, 2019 - Publicación del foro

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.
More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/
Nyx Changes

A typical day in the life of Nyx involves Mind Control - grabbing, pumping up, and dominating an enemy. Psychic Bolts - Enfeebling up to 6 enemies - removing up to all of their defenses. Spreading unlimited Chaos within range. And Absorb - defending herself / redirecting all incoming fire in a psychic explosion. We've made the applications of Absorb a little more powerful this Hotfix.


PSYCHIC BOLTS
  • Adding sounds to Psychic Bolts deactivate hold and end - you can despell this ability by holding '2' by default!
  • Improved Psychic Bolts disabled FX.
ABSORB

What Nyx can do with her 'Absorb' now allows for more tactical team play / solo play.

  • Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max).
  • A thematic element of 'manipulating others damage' has now been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - *Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies.
    • Added +400% Damage cap to Nyx Absorb Damage buff.
Vox Solaris Changes
  • The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:
    • Gyromag Systems (1000 Standing)
    • Atmo Systems (2500 Standing)
    • Repeller Systems (5000 Standing)
K-Drive Race Change
  • Increased the Standing gains from K-Drive races from 50 to 100 per gate:
    • The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.
Cambios:
  • Added code for laptops with AMD GPUs to request optimized performance (instead of low-power).
  • Made multiple optimizations to Orb Vallis memory footprint
  • Improvements towards Quest progress becoming unsynced when experiencing bad internet connections for the following Quests:
    • The War Within
    • The Second Dream
    • Chains of Harrow
    • The New Strange
    • The Jordas Precept
  • Performance improvements caused by leaking particle system effects.
  • Further improvements towards Mesa Prime’s rear weight to fix collapsing when crouching.
  • Optimized performance of plant pollen effects on the Earth tileset
  • Improved the error prompt when attempting to replicate a Blueprint in another Clan’s Dojo to more accurately state the reasoning behind the error.
Correcciones:
  • Fixed the Spare Parts Mod triggering from self-inflicted death (Lenz, etc), which allowed it’s chance function of dropping a Rare Item to trigger repeatedly at your leisure.
  • Fixed Oberon's Hallowed Ground one shotting enemies whose Shields have been removed via the Shield Disruption Aura in the Index.
  • Fixed Baruuk’s Restraint meter not maintaining after a Host migration. We’re continuing to investigate the issue still occurring for Clients.
  • Fixed Baruuk’s Restraint UI particles not appearing when the HUD Scale is increased.
  • Fixed MOA Companions attacking enemies that are considered ‘suspicious’ but not yet ‘alarmed’.
  • Fixed using a Warframe with the Equilibrium Mod equipped resulting in disproportionate Health/Energy gains displayed on the UI when picking up multiple orbs in succession.
  • Fixed Nova Prime's Null Star antimatter particles not being gold.
  • Fixed experiencing a 20 second hitch when loading into the Dojo.
  • Fixed seeing Kuva in the Mission Progress/End of Mission screen when you’re ineligible to earn it. This is a follow-up fix from:
    • Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet.
  • Fixed not being able to do a Melee spin attack with controller unless you wait 0.15 seconds after pressing the slide button.
  • Fixed Client Simulors continuously animating and playing shooting FX for Host and other Clients.
  • Fixed Reactant appearing as ‘Corruption’ when waypointing it.
  • Fixed Clients not seeing Dropship doors open.
  • Fixed some Mods not indicating in the Codex that they drop from the Fomorian.
  • Fixed various Grineer Codex icons displaying the wrong respective weapon.
  • Fixed animal Tags used in Conservation having a file path instead of their proper description.
  • Fixed Quick Reload and Sabot Rounds Mods having all caps description text.

Revisión 24.2.8

January 15th, 2019 - Publicación del foro

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.
More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/
Titania Changes
  • Titania’s Razorflies will now gain Health when Titania kills enemies while in Razorwing.
  • Increased Titania’s Thorns/Entangle Tribute Range from 10m to 30m.
Mesa Changes & Fixes
  • Added missing offsets for Mesa Presidio on some Armor sets so that when the Skin is equipped on Mesa Prime, the proper offsets are used.
  • Adjusted the texture weight of Mesa’s rear area to avoid collapsing.
  • Further improvements towards Mesa Prime’s Attachments when enabled on TennoGen Skins, equipping Emblems, and overall texture issues.
  • Fixed Mesa’s Peacemaker weapon damage not showing correctly in the Simulacrum.
Baruuk Changes & Fixes
  • Baruuk’s Elude conal indicator FX will now only be seen by the local player (person casting the ability).
  • Slight tweak to Baruuk’s Elude ability FX that unnecessarily pulsed.
  • Fixed using Transference while Baruuk’s Savagery is active resulting in breaking his custom UI.
Mining Changes
  • Reduced the flashlight FX further when Mining to avoid excessive bloom and inability to see deposits.
  • Improvements towards Vallis Mining deposit spawn locations that resulted in an inability to successfully Mine them.
Stalker Changes & Fixes
  • Stalker’s Smoke Screen ability now has a 20 second cooldown.
  • Fixed players panicking and fleeing the mission causing Stalker to get stuck and preventing mission progress.
  • Fixed Stalker not being fully invulnerable during his spawn/getup sequence.
Cambios:
  • Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’.
  • Updated Nyx and Nyx Prime's Passive descriptions to more accurately entail her recently tweaked Passive.
  • Syndicate Offerings screen now displays Mastered/Forma icons.
  • Reduced Nova Null Star ability firing sound.
  • Read Twitch Drop Inbox messages will now be auto-removed after 30 days.
  • Increased the brightness of the Argonaks enemy highlight FX.
  • Performance improvements related to firing the Imperator.
  • Improvements towards enlarged fonts appearing unpleasant.
Strain Mod Fixes
  • Fixed the Helminth Charger standing in place and swiping at the air instead of damaging enemies, also fixes lunge attacks missing even though they should be hitting when the Strain Mod Set is equipped.
  • Fixed Strain Mod set causing a script error and failing to grow Cysts if the player does not have Strain Fever equipped.
  • Fixed Strain Mod set Cysts continuing to grow after combat has ended and the last Cyst has popped.
Magus Revert Fixes
  • Fixed Magus Revert consuming Energy on the second Void Dash (revert).
  • Fixed Magus Revert not placing the Operator back at the original position when initially casted for Clients.
  • Fixed Magus Revert causing Void Dashes to not use any Energy for Clients.
Correcciones:
  • Fixed Null Star deactivating for one Nova causing it to deactivate for all Novas.
  • Fixed certain Operator Amp Prisms refilling Energy instantly when all Ammo/Energy is depleted.
  • Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet.
  • Fixed the Enemy Radar Mod not showing Pobbers, Bolarolas, and Sawgaws on the minimap.
  • Fixed cases of the Scan Aquatic Lifeforms Mod not working, such as after dismounting from a K-Drive.
  • Fixed the Klamora Prism fire FX not tracking while firing as the Client.
  • Fixed the Upgrade screen breaking for Garuda's Talons and Mesa's Regulators if you click the Mods button and back out.
  • Fixed the Host being able to start the Profit-Taker Bounty before other squadmates are ready.
  • Fixed inability to skip the Profit-Taker cutscene dialog with a controller.
  • Fixes towards ability to use your primary/secondary before your Arch-Gun has been unequipped.
  • Fixed inability to Dissolve Rivens due to them not remaining selected when logging in with over max capacity Rivens.
  • Fixed the Loc-pin being non-interactable when newly placed until re-entering the mission.
  • Fixed stretched looking geometry textures when unequipped a Heavy Blade weapon after quick meleeing.
  • Fixed Octavia’s Anthem quest note FX during the boss fight being too dim.
  • Fixed the Donda appearing to clip through the table during the Chains of Harrow quest.
  • Fixed unnecessary smoke FX in Palladino’s room during the Chains of Harrow quest.
  • Fixed certain Warframe Helmets made up of multiple pieces (Ivara, Nidus, among a couple of others) not appearing fully wet when on the Plains while raining.
  • Fixed an infinite loop script error for certain players when trying to place Decorations or obtaining Endo from Maroo.
  • Fixed ability to skip the Trading confirmation wait time by hitting the spacebar.
  • Fixed hard edged puddles in the Grineer Sealab tileset.
  • Fixed missing ‘Corrupted’ indications when viewing enemies under the Profile Stats.
  • Fixed Deth Machine Rifle sound not playing at high rates of fire.
  • Fixed Mag’s Magnetize ability sounds and swirl FX stopping early when used with Duration Mods as reported here: https://forums.warframe.com/topic/1051748-mag-magnetize-sound-timing-issue/
  • Fixed Ammo Chain Mod description displaying "AMMO MAXIMUM" all in capital letters.
  • Fixed a typo in one of Ticker’s Lore Fragments.
  • Fixed missing text in one of the Business’ Lore Fragments.
  • Fixed Loadout search not working initially if the current Loadout causes the Loadout list to be scrolled.
  • Fixed UI notifications not updating colors when changing UI Themes.
  • Fixed cases of the DPS counter displaying even when disabled.
  • Fixed performance issues caused by leaking Fluctus impact FX.
  • Fixed a memory leak when leaving the Orb Vallis and returning to Solaris or traversing certain Conduits in Sanctuary Onslaught.
  • Fixed discrepancies of Solar Map/Star Chart mentions.

Revisión 24.2.7.1

January 9th, 2019 - Publicación del foro

Cambios:
  • Tweaked the radius/release sounds of Pheromone Synthesizers.
Correcciones:
  • Fixed infinite loading in the Vallis elevator.
  • Fixed Magus Repair Operator Arcane not functioning for Clients.
  • Fixed multiple missing Warframe Deluxe Helmet Icons.
  • Fixed Flox Syandana offsets when equipped on Valkyr/Valkyr Prime.
  • Fixed a controller script error when going into the Trading Post when there's no trade partners available.

Revisión 24.2.7

January 9th, 2019 - Publicación del foro

As mentioned back in June 2018, Warframe’s Minimum Supported Specs will change to Windows 7, 64-bit operating systems, and DirectX 10 capable graphics cards in mid-February 2019.

More info here: https://forums.warframe.com/topic/1052232-psa-minimum-supported-specs-changes-in-february/

NEW WARFRAME AUGMENTS!
Khora (Venari) - Venari Bodyguard

Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s.

Nova (Molecular Prime) - Molecular Fission

When killed, primed enemies will restore a Null Star charge and have a 100% chance of restoring an additional one.

Inaros (Desiccation) Desiccation’s Curse

Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow.

Gara (Spectrorage) - Spectrosiphon

Enemies that die within Spectrorage have a 50% chance to drop an energy orb.

Find these new Warframe Augments from their respective Syndicate Offerings.

Agregados:
  • A search box has been added to the Arsenal Loadout selection screen.
  • Added a new sound for the Pax Charge Arcane.
Profit-Taker Fixes
  • Profit-Taker Bounty 1 now requires you to have a Fishing Spear equipped in your Gear.
  • Players no longer need to wait for Eudico to finish her greeting dialog when initially prompting the ‘Briefing’.
  • Adjusted Eudico transmission timing during the Profit-Taker Bounty 3, which also fixes overlapping Eudico transmissions.
  • Fixes towards Profit-Taker not entering last Pylon phase in the Profit-Taker Bounty 4.
  • Fixed players who didn’t initiate the Profit-Taker Bounty being unable to skip the intro cutscene.
  • Fixed Profit-Taker dipping its toe in coolant and attempting to teleport, resulting in breaking its AI.
  • Fixed incorrect Little Duck transmissions during Profit-Taker Bounties.
Baruuk Changes & Fixes
  • Baruuk’s end of Elude animation no longer prevents movement.
  • Improvements towards performance/visual issues with Baruuk's Elude ability by removing the blur FX if using the ‘Low Particle Quality’ setting based on feedback: https://forums.warframe.com/topic/1048903-warning-baruuk-causes-epileptic-attacks/
  • Reduced the FX density of Baruuk’s Lull fog to fix reported performance issues.
  • Fixed Baruuk’s Desert Wind weapon displaying as having Impact, Puncture, and Slash in the Arsenal when it's just Impact.
  • Fixed Baruuk’s Serene Storm Desert Wind waves not hitting ragdolled enemies.
  • Fixed Baruuk’s Serene Storm Desert Wind waves not matching FX direction.
  • Fixed a script error when casting Baruuk’s Serene Storm ability.
  • Fixed a script error when casting Baruuk’s Desolate Hands ability.
Harrow Changes
  • As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Corrupted Mod has moved to Rotation A.
  • Increased Harrow’s Energy gain from his Thurible ability (max ranked now gains 2x as much).
  • Increased Duration of Harrow’s Penance by around 20%.
Conservation Changes & Fixes
  • The Tranq Rifle is now ‘Silent’! This should ensure you are not startling animals if you miss - it's only on hit they'll react.
  • More work required for this revert! Reverted the following change based off of player feedback asking to be able to hotkey specific Echo-Lures:
    • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Fixed missing unique animal capture notes for the Vallis Sawgaw, Stover and Horrasque.
  • Fixed equipping a Bait item to an occupied Gear Spiral Slot resulting in the Slot being cleared.
Nyx / Titania Changes & Fixes
NYX
  • Lowered Nyx’s Abilities volume for less fatigue while using Abilities repeatedly.
  • Fixed Corpus Ospreys not following you closely anymore when under Nyx’s Mind Control ability.
Ongoing fixes for a future Hotfix, but not this Hotfix, include:
  • Sound/presentation fixes for the Psychic Bolts re-cast (Hold 2).
  • Absorb damage scaling/CC Range reviews. While with the Assimilate Augment frankly Absorb is a different ability, but the base Absorb offerings are still being reviewed to escalate benefit for those who know how to tactically use it in a squad and solo setting.
  • Fixes for Mind Control targets + Rift.
TITANIA
  • Fixed Titania’s Lanterns not mesmerizing enemies properly. This was a major bug impacting any benefits from the changes.
Ongoing fixes for a future Hotfix, but not this Hotfix, include:
  • Re-reviewing Tribute's buffs.
Loc-Pin Additions, Changes and Fixes
  • Added a "Show In HUD" option to context menu for the Loc-Pin (off by default). When enabled, it will show an in-world marker for the owner of the marker.
  • Added a custom color option to the Loc-Pin.
  • Increased the Loc-Pin limit from 10 to 15.
  • Remove [PH] text from the Loc-Pin item description.
  • Fixed the Loc-Pin item mechanic not saving properly.
Cambios:
  • Removed the requirement of needing the Adherent Rank with the Quills to Gild your Amp with Little Duck.
  • Replaced the Braton Prime Blueprint with the Braton Prime Receiver in the Lith K2 Relic due to an unintentional vaulting of the Receiver!
  • Changed the Scyto Raknoid Affinity to 1k and Ryta Raknoid to 1.5k.
  • Reduced the Standing cost of Transmutation Cores from 10k to 5k.
  • Reduced the Standing cost of Cetus Wisps from 10k to 5k.
  • Javlok Capacitors can now be sold to 2,500 Credits (as to not pile up in your Inventory).
  • The ‘Toggle Prime Details’ has been added back to Mesa Prime! The team has made improvements towards the blending of both Mesa TennoGen Skins and her Prime Details.
  • Fast Travel in Fortuna is now enabled for Little Duck when appropriate.
  • Changed the ‘not scanned’ FX color of the Simaris Scanner to be more red than orange to improve visibility.
  • Corpus Lockers will show their new hologram if unlocked with the Master Thief Mod.
  • Helios no longer scans Solaris Lore Fragments.
  • You can purchase multiple Arcanes from the respective Vendors (Rude Zuud, etc).
  • The UI now displays a max of 999,999,999 Credits (our servers will still track up to 9 quadrillion Credit balances but will not be displayed in-game).
  • Tweaks to Staticor and Simulor FX to try and reduce blowout with brightest Energy colours and Mirage equipped.
  • Further improvements towards Operator hairstyles that include a hair band.
  • Updated the Operator Amp Icon.
  • Made some micro-optimizations to the Hunter Command Beast Precept Mod.
  • Optimized some frame-time spikes.
  • The Gift recipient name will now be auto-filled with attempting to send said Gift from that respective players Wish List.
  • Toned down the firing FX on the Sarpa.
Correcciones:
  • Fixed Sentients not spawning during a specific stage of the Second Dream quest.
  • Fixed the Hunter Command Beast Precept Mod generating 100 Kavat Affinity every 6 seconds (this could also trigger a UI-issue where it would appear to generate increasing amounts of Affinity).
  • Fixes towards issues with lost Focus XP if a Host migration occurred.
  • Fixed a functionality loss when using Transference right being interacting with a conversation (Cetus/Fortuna Vendor).
  • Fixed Exalted weapons remaining equipped for no Energy cost after a Host migration occurs.
  • Fixed Magus Anomaly Arcane pulling Kuva Siphons, Eidolons, Lephantis, and other “boss” type enemies as reported here: https://forums.warframe.com/topic/1050843-arcane-magus-anomaly-pulling-eidolon/
  • Fixed Mesa’s Shooting Gallery ability applying to Operators damage output.
  • Fixed Consumables in the higher Gear Spiral Slots than the one you used up becoming unequipped.
  • Fixed the Fluctus ignoring Nullifier bubbles when using it in Atmosphere mode.
  • Fixed Exalted weapons not showing correct Damage stats in the Simulacrum Arsenal.
  • Fixed Mirage’s Hall of Mirror clones not firing Tonkor grenades.
  • Fixed MOA Companions equipped with the Security Override Mod ability to hack quest-critical objects which result in skipping gameplay stages.
  • Fixed the Ammo max increase from the Arch-Gun Ammo Chain Mod applying to your primary weapon.
  • Fixes towards Kavats getting stuck navigating on bridges.
  • Fixed Extracting as Operator not rewarding you Simaris Standing gained from scanning enemies.
  • Fixed redundant text from Ticker’s Lore Fragments.
  • Fixed Rain FX in the Plains of Eidolon appearing to stack when entering/exiting Cetus, resulting in poor visibility as reported here: https://old.reddit.com/r/Warframe/comments/a85m3a/fix_plains_pls_rain_stacking_during_eidolon_hunts/?st=jpy27329&sh=bb51bb9b
  • Fixed some Warframes not appearing wet when in the Plains while raining.
  • Fixed the Battacor looping its fire animation/sound for Clients as reported here: https://forums.warframe.com/topic/1046964-battacor-animationsound-loop-bug-from-other-players/
  • Fixes towards lingering beam FX when becoming Knocked Down with the Synoid Gammacor.
  • Fixed the Tek Mod zone FX colours not using chosen Energy colour.
  • Fixed inability to see Mesa/Mesa Prime’s Regulators on other players in the Dojo/Relay.
  • Fixed inability to see Mesa/Mesa Prime’s Regulators in the Simulacrum Arsenal as a Client.
  • Fixed inability to disable Nidus’ Metamorphosis in the Captura Arsenal.
  • Fixed some looping weapons being too loud when pausing Captura.
  • Fixed scaling discrepancies with the Motherwrench Hammer Skin scale on certain weapons.
  • Fixed Clients in the Simulacrum seeing Talons on other Warframes when Garuda is equipped and previewing others.
  • Fixed seeing personal ‘Owned’ Icons/info when viewing another players Wish List.
  • Fixed certain Vendors not displaying Mastered or Forma tag icons for respective Blueprints (Konzu, etc).
  • Fixed inability to Chat link newer Operator Amp parts.
  • Fixed duplicate ‘UNRANKED’ text on the Arcane Trade screen.
  • Fixed Cephalon Simaris’ Simulor Blueprint Offering displaying a misleading ‘RANK 30’ description.
  • Fixed Little Duck’s Operator Arcanes Tab being mislabeled as Mods.
  • Fixed Umbra following the Operator into the Quill Cave.
  • Fixed Excalibur missing his ground slam sound when using his Exalted Blade.
  • Fixed Rare Storage Container sounds not playing when running Helene / Hydron Defense missions.
  • Fixed K-Drives becoming constantly stuck to the roof of Vallis bunkers.
  • Fixed navigating to Orb Vallis while having ‘Overlay Map’ enabled resulting in incorrect UI to appear and the map cannot be moved.
  • Fixed Orokin Drones missing their death FX.
  • Fixed Lynx turret grenades and lens flare FX lingering for Clients, which could result in performance issues overtime.
  • Fixed misaligned Cannon firing FX in the Grineer Settlement tileset.
  • Fixed the Lega Prism Amp FX lingering for Clients.
  • Fixed lingering FX on the Corinth Alt-Fire.
  • Fixed the ‘Friend Request’ UI icon never disappearing.
  • Fixed Mesa Prime’s lower cloth clipping through her legs.
  • More fixes towards the Bloodshed Sigil not appearing correctly on the Operator.
  • Fix an offset issue with the Yamako and Vanquished Syandana variants (Solstice, Rubedo, etc.) to improve placements on certain Warframes.
  • Fixed an offset issue with the Phased Asa Syandana to make it match the same offsets as the regular Asa Syandana.
  • Fixed Garuda's arm cloth clipping through the Abrasys Syandana.
  • Fixed the Nagantaka not appearing properly in the Market diorama.
  • Fixed the Flox Syandana not applying the chosen Energy color as reported here: https://forums.warframe.com/topic/1052205-flox-energy-color-not-tied-to-energy-color-picker/
  • Fixed seeing context actions for the ‘Back Room’ in Fortuna when not appropriate.
  • Fixed some remaining Arcanes still having ALL CAPS descriptions.
  • Fixed Kitgun sounds not playing when using Archwing in Vallis/Plains.
  • Fixed sound playing when mousing over 'Types' in the Inventory.
  • Fixed case where the Inbox could reshow itself and double up its button bar buttons when opened in a Relay.
  • Fixes towards scenarios where Gifting would fail.
  • Fixed the Featured item UI marker not displaying correctly when browsing the Market.
  • Fixed a script error when Khora’s Venari passive activates.
  • Fixed a script error related to the Mining reticle.
  • Fixed Bloodshed Sigil discrepancies in Operator transmissions.
  • Fixed possible script error if the Bloodshed Sigil is equipped on your Operator when first loading into the Liset.
  • Fixes potentially crash under conditions of high latency when someone Revives and uses a Gear item.
  • Fixed Vehicle category items not being capitalized.
  • Fixed an issue with a crash that could occur when Host Migrating and returning to towns.
  • Fixed some UI elements not being tintable with themes.
Cambios y soluciones del cónclave:
  • Fixed inability to equip the Static Alacrity Mod on the Staticor in Conclave.

Revisión 24.2.6

December 20th, 2018 - Publicación del foro

Profit-Taker Fixes
  • Fixed ability to double-up on Profit-Taker drops if a Host Migration occurred (coal for you!).
  • Fixed a Profit-Taker Bounty 1 progression stopper if players join-in-progress during the fishing stage.
  • Fixed a Profit-Taker Bounty 2 progression stopper where a Director wouldn’t spawn.
  • Fixed the Shattering Impact Mod breaking the Profit-Taker. Profit-Taker is now immune to Armor Reduction.
Arch-Gun Changes & Fixes
  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  • Fixed the Imperator and Imperator Vandal reload sounds playing non-positional.
Cambios:
  • Corpus Lockers/Caches that can be opened now display a holographic symbol to indicate such. Corpus Lockers/Caches without the holographic symbol cannot be opened.
    • This change comes from vocal feedback regarding the unlock/locked visual changes to Corpus Lockers, and the conflict between the lack of contrast.
  • Updated all Arcane Descriptions to not be all CAPS.
  • Updated Riven Mods to have proper names for Zaw and Kitguns, instead of using Melee and Pistol in names.
Correcciones:
  • Fixed K-Drive offsets appearing detached when out in Orb Vallis (appeared correct in Arsenal).
  • Fixed being able to 'interact/pet' your MOA Companion even though it’s not visible/equipped.
  • Fixed the Bloodshed Sigil not resetting after switching Warframes in the Arsenal.

Revisión 24.2.5

December 20th, 2018 - Publicación del foro

This Hotfix contains a chunk of the recently broadcasted changes coming mentioned here. More to come!
Note: you can skip cutscenes with default Left Mouse Button / Fire.
Agregados:
  • By request, the Gravimag can now be purchased in the Market!
  • Added ‘NOTE: Deployment requires gear obtained from the Profit Taker mission in Fortuna’ to the Gravimag description.
Profit-Taker Additions, Changes and Fixes
  • The following items have been added to the Profit-Taker drop table (not Bounty reward):
    • A chance for Profit-Taker Articula (New!)
    • Guaranteed Debt-Bonds
      • 3x Medical Debt-Bonds
      • 2x Advances Debt-Bonds
      • 1x Familiar Debt-Bond
    • Guaranteed 'Profit' 5x 25,000 Credit Drops
  • Profit-Taker is no longer affected by the Shield Disruption Aura.
Arch-Gun Changes & Fixes
  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Increased Grattler Ammo capacity from 180 to 210 in Atmosphere Arch-Gun.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Conservation Changes
  • Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.
  • Animals will be less stressed the closer you are to them when casting Baruuk’s Lull ability.
  • Reduced the Pheromone Synthesizer Standing Cost from 1000 Standing to 100 - 500 Standing depending on the animal.
Cambios:
  • The Bloodshed Sigil now remains visible (if you’ve taken damage) when entering or exiting Cetus/Fortuna and Arsenals (applies to Operator as well).
  • Deadly Efficiency's Duration can now be refreshed if it is already active.
  • Restored the option to purchase 1 Forma or a pack of 3 Formas when you don't have any and you want to Polarize something.
Correcciones:
  • Fixed a crash when cancelling a mission vote after a Client leaves.
  • Fixed the Bloodshed Sigil resetting when entering Archwing in the Plains/Orb Vallis.
  • Fixed rare errors in UI rendering.
  • Fixed various issues with the Discord Store launch UI.
  • Fixed various DirectX 9 rendering issues.

Revisión 24.2.4

December 19th, 2018 - Publicación del foro

This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come!
Agregados:
  • The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis!
Profit-Taker Additions, Changes and Fixes
  • Added waypoints to the spawned Pylons.
  • Added a waypoint to the Crisma Toroid when dropped.
  • You can now skip the Profit-Taker Bounty cutscenes.
  • There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!
  • Removed Knockdown from the Profit-Taker’s lightning attack.
  • The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.
  • Sound tweaks towards the Profit-Taker.
  • Fixed Limbo getting pushed back from the Profit-Taker when in the Rift.
Arch-Gun Changes & Fixes
  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  • Fixed missing Fluctus Atmosphere Arch-Gun summon sound.
Cambios:
  • Sola, Calda, and Vega Toroid drops are now affected by Resource Drop Chance Boosters.
  • Worth noting that the Resource Booster always applied - this is specifically the Resource Drop Chance Booster.
  • Removed the self-damage from the Staticor Charged Shot.
  • Updated the Martial Fury Mod description to use Attack Speed instead of Fire Rate.
Correcciones:
  • Fixed discrepancies between the Fortuna Lore Fragments you find vs what is shown in the Codex as reported here https://forums.warframe.com/topic/1045252-eudico-fragments/?page=0#comment-10409783. For clarity, Lore Fragments will always be picked up in order as to properly guide the narrative.
  • More fixes towards inability to capture Corpus Bases in Orb Vallis due to the missing ‘Eliminate the Remaining enemies’ phase.
  • Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies.
  • Fixed the Cobra & Crane Elemental FX showing up in the Arsenal when it's dissolved out.
  • Fixed Fortuna NPC dialog volume levels.
  • Fixed non-positional Simulor firing sounds.
  • Fixed UI button sizes shrinking to the width of their contained text when switching from mouse to controller.
  • Fixed a script error when casting Titania’s Lantern ability.

Revisión 24.2.3

December 19th, 2018 - Publicación del foro

Profit-Taker Bounty Changes & Fixes
  • Replaced the Profit-Taker Phase 4 Vaulted Relic reward with a Mesa Prime Relic.
  • Increased the reward chance of Gyromag, Atmo and Repeller Systems from Profit-Taker Bounties.
  • Operators can now switch the Profit-Taker’s Shield type regardless of the damage type of the equipped Amp.
  • Lowered spawn chances and max simultaneous counts of Nullifier Shield Ospreys and the Fluctus carrying Terra Manker during the Profit-Taker end fight.
  • Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
  • Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
  • Fixed certain Profit-Taker abilities and leg Electricity damaging Limbo when in the Rift.
  • Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.
  • Fixed an issue with 'Back Room' holograms not being replicated properly based on Heist phase.
Cambios:
  • The Bloodshed Sigil will show up in Relays/Liset provided you're returning from a mission where you took damage (more damage = more blood). We have also decreased the time it takes to appear by 20%!
  • Changed the hit effect sound to the Corpus Exard Scaffold.
  • Removed the ‘Prime Toggle’ for Mesa Prime and her TennoGen Skins due to an overly aggressive and not-so-glamorous overlap of her Prime accessories.
  • Tweaks towards the ‘Fluid Mechanics’ Orb Vallis ambient music track.
Correcciones:
  • Fixed a crash that occurred when switching to your Arch-Gun with a Smeeta Kavat active.
  • Fixed an issue with Mesa Prime's Shatter Shield being too bright in some levels.
  • Fixed certain Operator Hoods not hiding Hair/Accessories when ‘open’.
  • Fixed a script error that could occur if you died and revived shortly after casting Baruuk's Lull, resulting in affected enemies being permanently asleep.
  • Fixed Titania's Tribute not actually costing 25 Energy as was intended in Update 24.2.0.
  • Fixed inability to bring more than 1 Pheromone Synthesizers. You can now bring up to 100!
  • Fixed Nightmare Alerts not being called out as such in World State Window.
  • Fixes towards a bad frozen Raknoid animation.
  • Fixed the Exergis not actually shattering the crystal.
  • Fixed missing textures for Operator Hair that include a hair band.
  • Fixed the camera zooming out when hovering over ‘Hair Tips’ in the Operator Appearance Arsenal.
  • Fixed the Adaptation Mod showing a Corrosive Damage Icon instead of the correct Tau Resistance in the HUD.
  • Fixed missing sounds when typing into search fields.
  • Fixed missing equip and unequip sounds on the Falcor.
  • Fixed missing Charged Explosion sounds for the Glaive/Glaive Prime.
  • Fixed occasional missing reload sounds for the Corinth.
  • Fixed a script error in the Invite panel screen.
  • Fixed MOA Companions Security Override Precept not turning off radio towers on the Plains of Eidolon.
  • Fixed Dropship Turrets not firing from alternating barrels.
  • Fixes towards Host migrations during a mission load causing issues.
  • Fixed an issue with new hair having collision fixes which could impact performance, but also allow stacking ... which was fun, but sadly had to go.
Cambios y soluciones del cónclave:
  • Fixed every Warframe ability costing 25 Energy in Conclave.

Revisión 24.2.2

December 18th, 2018 - Publicación del foro - Mesa Prime

Become the fastest gun in the system with Mesa Prime. This legendary gunslinger comes with the Akjagara Prime dual pistols, the long-awaited Redeemer Prime gunblade and more!

Mesa Prime, Akjagara Prime, and Redeemer Prime Relics have replaced all exclusive locations of Chroma Prime, Gram Prime, and Rubico Prime Relics:

  • Sanctuary Onslaught
  • Elite Sanctuary Onslaught (Radiant)
  • Numerous Endless mission modes
  • And the list goes on! Check out the official public PC drop tables here.
  • *Chroma Prime, Gram Prime, and Rubico Prime Relics are also still out in the wild.

Check out Mesa Prime Access for the newest golden Prime Accessories and more: [1]

Banshee Prime, Helios Prime, and Euphona Prime have entered the Vault!

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced New Loka’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.
  • Replaced Red Veil’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Missed Changes
  • When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.
  • Tonkor Reload Speed increased from 2 seconds to 1.7 seconds
Chat Moderation Changes

As a continued improvement to our Chat Moderation, we have removed the ‘purple text’ indicator from Chat. Our previously mentioned third party professional moderation team will also be starting to emerge as early as tomorrow.

A full outline of the Chat Moderation Responsibilities and Code of Conduct can be viewed here: [2]

Cambios:
  • Increased the drop chance of a certain Cosmetic item dropped by the Profit-Taker.
  • The Profit-Taker now only requires 3 Codex Scans to complete the Codex entry.
  • Excluded the Profit-Taker from being spawnable in the Simulacrum.
  • You can now equip the Fulmination Mod on the Staticor.
  • Updated Nyx's Mind Control + Psychic Bolts and Titania's Lantern ability descriptions to better reflect their recent ability changes.
  • Improved numerous ability FX for Profit-Taker.
  • Improved the Staticor and Simulor FX.
  • MOA Companion vocals are now muted while in the Arsenal.
Correcciones:
  • Fixed a script error when completing the ‘Prove Yourself’ Plains Bounty which would prevent new players from earning the Bounty reward.
  • Fixes towards a script error when voting on a mission.
  • Fixed inability to edit the Baruuk Mandala Decoration after placing it.
  • Fixed Corpus Amp Energy FX.
  • Fixed Baruuk’s [PH] NOT EDGY ENOUGH UI text.
  • Fixed LB on controllers not cycling Loadout Appearances.
  • Fixed a script error when waypointing Mine deposits.

Revisión 24.2.1

December 18th, 2018 - Publicación del foro

Agregados:
  • Added a new Dojo Decoration; the TRIBUTA - Honor, support or commemorate a fellow Tenno with this venerated sculpture. 
Cambios:
  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun. 
Correcciones:
  • Fixed some AI spawning issues in the Orb Heist Bounties resulting in certain phases to be unplayable.
  • Fixed inability to complete Mastery Rank tests (the increased Mastery for K-Drive and Moa-Pets was not being included).
  • Fixed crashes caused by optimizations that were not compatible in 32-bit Warframe.
  • Fixed certain language text appearing wonky/distorted.
  • Fixed incorrect Sugatra offset on the Cobra & Crane.
  • Fixed a script error when attempting to invite another player.
  • Fixed a script error when casting Wukong’s Iron Jab ability.

Actualización 24.2

December 18th, 2018 - Publicación del foro - The Profit-Taker

We’re back with the last Mainline of 2018 - what a year! Mesa Prime and her shiny goodies are still to come, but we’re excited to present Fortuna: The Profit-Taker. It goes without saying that Mainline updates bring some unintentional bugs that slip through the pipes. Time to get revenge on all the spiders that have crawled up your leg!

ORB HEISTS

Here’s the score, Tenno: Nef has the entire Vallis on lockdown. Supply lines are cut off, and we can't get anyone in or out of Fortuna. So we’re planning something big. Something dangerous.

We’re going to fight a massive, mechanical spider. An Orb Mother, to be precise.

THE PLAN
TAKE DOWN THE ORB MOTHER

Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. Work with Solaris United to get the intel and the tools you need to get the job done.

REQUIRED: ‘Old Mate’ Rank with Solaris United Standing

HOW TO START: Talk to Eudico in the Backroom and accept the Profit-Taker Bounties.

  • Profit-Taker Bounties must be completed in chronological order first, at which afterwards they can be completed in any order.
PROFIT-TAKER BOUNTY REWARDS
  • New Corpus Components
    • Gyromag Systems: A modular component that regulates attitude and altitude in various Corpus systems.
    • Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System.
    • Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user.
  • New Archwing Mods
    • Ammo Chain: +100% Ammo Maximum
    • Arch-Gun Ace: On Headshot Kill: 50% Fire/Charge Rate and 100% Reload Speed for 9 seconds
    • Deadly Efficiency: On Reload from Empty: 120% Damage for 9 seconds
    • Resolute Focus: 100% Chance to Resist Staggers/Knockdowns when Aiming. -50% Spread when Aiming.
    • Marked Target: 120% Status Chance when Aiming
    • Sabot Rounds: +60% Damage +3m Punch Through
    • Critical Focus: 60% Critical Chance and Critical Damage when Aiming
    • Quick Reload: +100% Reload Speed
  • New Helminth Strain Mods
    • Strain Fever (Helminth): Helminth Charger gains +30% Damage per Cyst.
    • Strain Eruption (Helminth): Maggots explode on death, dealing 4% of an enemy’s current Health as Corrosive Damage to any enemy within 8m.
    • Strain Consume (Warframe): Dead maggots within 5m are consumed, restoring 4% Missing Health.
    • Strain Infection (Melee): Melee Attacks gain +20% Critical Damage per Cyst.
  • Radiant Relics
    • As the danger outside grows, so does Little Duck’s Titles and Offerings:
  1. Operative
  2. Agent
  3. Hand
  4. Instrument
  5. Shadow
OPERATOR AMP PARTS
  • Cantic Prism: A fine-cut pavilion married to a shutter-governor allows for a rapid-yet-economical fire.
  • Lega Prism: Loose an incendiary attack that damages over time.
  • Klamora Prism: Short-range, wide-angle energy release.
  • Exard Scaffold: Burst-fire grenade launcher.
  • Dissic Scaffold: Lob a powerful fragmentary explosive charge.
  • Propa Scaffold: Throws out explosives to be triggered by passing foes.
  • Suo Brace: Oversized capacitor. Increased ammunition, longer recharge time.
  • Plaga Brace: Smaller, more numerous, micro capacitors. Less ammunition, quicker recharge time.
  • Certus Brace: The arm piece incorporates several internal lenses, increasing the likelihood of Critical Hits.
OPERATOR AMP ARCANES
  • Virtuos Trojan: ON HIT: Converts 25/50/75/100% Void Damage to Viral Damage.
  • Virtuos Surge: ON HIT: Converts 25/50/75/100% Void Damage to Electricity Damage.
  • Virtuos Spike: ON HIT: Converts 25/50/75/100% Void Damage to Puncture Damage.
  • Virtuos Forge: ON HIT: Converts 25/50/75/100% Void Damage to Heat Damage.
OPERATOR ARCANES
  • Magus Overload: ON VOID BLAST: Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15/30/45/60% of their Max Health to anyone within 5/10/15/20m.
  • Magus Glitch: ON TRANSFERENCE STATIC: 25/50/75/100% chance to negate Transference Static.
  • Magus Revert: ON VOID DASH: Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10/20/30/40 Health.
  • Magus Firewall: ON VOID MODE: Generate Void Particles every 6/5/4/3s up to 6 particles, each granting 12.5% Damage Reduction for 10/20/30/40s. Taking damage consumes a particle.
  • Magus Drive: ON TRANSFERENCE IN: Increase K-Drive speed by 25/50/75/100% for 5/10/15/20s.
  • Magus Lockdown: ON VOID DASH: Drop a Tether Mine at destination that tethers up to 2/4/6/8 enemies within 3/6/9/12m. The Tether mine explodes dealing 15/30/45/60% of their Health as Puncture Damage after 4 secs.
  • Magus Destruct: ON VOID BLAST: Reduce enemy resistance to Puncture Damage by 12/25/37/50%.
  • Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe.
  • Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x.
  • Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%.
  • Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s.

All Fortuna Part 2 Operator Arcanes, Operator Amp Parts/Amp Arcanes can be found via Little Duck’s Vox Solaris Offerings.

NEW WARFRAME

Baruuk - The Reluctant Warrior Beware the fury of the truly patient. Pushed beyond restraint, a reluctant master unleashes the storm within.

PASSIVE
RESTRAINT

Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk’s restraint and fuels the storm within. As Baruuk’s restraint is diminished he becomes more resistant to damage.

ELUDE

Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability.

LULL

A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.

DESOLATE HANDS

Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range.

SERENE STORM

With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.

Exalted Fist Weapon for Arsenal:

DESERT WIND

Baruuk channels the desert wind to turn his fists and feet into an exalted weapon.

Baruuk can be earned via Little Duck's Vox Solaris Syndicate.
NEW CONSERVATION ANIMALS!

Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first.

Sawgaw

This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey.

Horrasque

This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker.

Stover

The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents.

New accompanying Floofs and Badges are also available from The Business!
NEW TENNO REINFORCEMENTS!
EXERGIS

Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

PLINX

Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise.

GALVACORD

Shock and maim with this heavyweight retractable whip.

Find these new Corpus weapon Blueprints in the Market or as part of the Vallis Domination Collection!

FLOX SYANDANA

A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds.

Find the Flox Syandana in the Market or as part of the Vallis Domination Collection.

MOTHERWRENCH HAMMER SKIN

Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down.

Find the Motherwrench Hammer Skin in the Market!

OPERATOR HAIRSTYLES

18 new Operator hairstyles can be purchased from the Operator Appearance Arsenal! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect.

NIDUS MYXINI HELMET

Evolutions’ nightmare. Open wide with this alternate helm for Nidus.

TITANIA MAB HELMET

Muse. Mother. Queen. Rally your court with this alternate helm for Titania.

BARUUK MEROE HELMET

An alternative helmet for Baruuk.

Find all the Alternate Helmets in the Market or in the Alert rotation.

AKRABU SYANDANA

This Syandana of corded-knots wrapped in linen is used by Baruuk for meditation and contemplation.

Find the Akrabu Syandana in the Market or as part of the Baruuk Collection.

COBRA & CRANE

A shield for restraint. A sword for retribution. The crane and the cobra, Baruuk’s signature melee weapons.

Find the Cobra & Crane Blueprint in the Market or Baruuk Collection!

SLOUGHI KUBROW ARMOR

Kubrow armor for Baruuk’s loyal beast.

Find the Sloughi Kubrow Armor in the Market or the Kubrow Attachment Arsenal!

BARUUK MANDALA

Bestow the serenity of Baruuk’s meditative energy mandala upon your orbiter.

Find the Baruuk Mandala as part of the Baruuk Collection in the Market!

VENTKID OPERATOR OUTFITS (Can be obtained from the Market, Operator Appearance Arsenal, or from Roky’s Offerings)

Get true glinty with new Ventkid inspired Operator outfits! Choose from Kubrodon and Vent Pobber styles.

NEW K-DRIVE MODS (Can be obtained from the Ventkids)

Cold Arrival: Dismounting deals X Cold Damage to enemies within Xm.
Mad Stack: +X% velocity when falling.
Quick Escape: Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting.

Perfect Balance: +X% Chance to resist falls.
Pop Top: -X% Jump Charge Time.
Poppin’ Vert: +X% K-Drive Double Jump Height

‘ATMOSPHERE’ ARCH-GUN WEAPONS

It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes
  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global
Imperator Changes
  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 24%.
  • Status Chance increased from 5% to 12%.
  • Magazine size decreased from 250 to 200.
  • Ammo Capacity set at 400.
  • Reload speed set at 2 seconds.
Corvas Changes
  • Mastery Rank increased from 0 to 1.
  • Damage increased from 35 to 40
  • Critical Chance increased from 15% to 40%.
  • Critical Damage increased from 2x to 2.6x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 50.
  • Damage fall off reduced from 100-350 to 60-120.
  • Reload speed set at 2 seconds.
Dual Decurion Changes
  • Mastery Rank increased from 0 to 1.
  • Damage increased from 60 to 110.
  • Critical Chance increased from 25% to 28%.
  • Critical damage increased from 2x to 2.2x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 256.
  • Reload speed set at 1.4 seconds.
Fluctus Changes
  • Mastery Rank increased from 0 to 2.
  • Damage increased from 200 to 250.
  • Critical Chance increased from 15% to 22%.
  • Status Chance increased from 10% to 16%.
  • Ammo Capacity set at 80.
  • Reload speed set at 2 seconds.
  • Projectile width decreased from 30m to 10m.
Phaedra Changes
  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.
Cyngas Changes
  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.
Grattler Changes
  • Mastery Rank from 0 to 4.
  • Damage increased from 275 to 310.
  • Magazine size decreased from 60 to 30.
  • Ammo Capacity set at 90.
  • Reload speed set at 2 seconds.
Velocitus Changes
  • Mastery Rank from 0 to 4.
  • Damage reduced from 1800 to 1200.
  • Critical Chance increased from 25% to 30%.
  • Magazine size decreased from 100 to 10.
  • Ammo Capacity set at 30.
  • Reload speed set at 2 seconds.
Imperator Vandal Changes
  • Mastery Rank from 0 to 5.
  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 28%.
  • Critical damage increased from 2x to 2.4x.
  • Status Chance increased from 5% to 12%.
  • Ammo Capacity set at 600.
  • Reload speed set at 2 seconds.
  • Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.
NEW ORB VALLIS MUSIC!

A new combat track titled ‘Coldwave’ and an ambient track titled ‘Fluid Mechanics’ can be heard out in Orb Vallis.

  • New Fortuna Somachord Fragments can also be discovered out in Orb Vallis to bring that chilly vibe into your Orbiter:
    • Klokkit
    • Null Unit
    • We All Lift Together
    • Cold Tundra
    • Vapor Trails
    • Coldwave
Agregados:
  • The residents of Fortuna may have opened up to you, but there is more story to be told. Venture though the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker.
  • A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization.
  • In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed.
  • The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic.
  • New Captura Scenes:
    • FORTUNA SCENE (available from Smokefinger’s Offerings in Fortuna)
    • CETUS SCENE (available from Old Man Suumbaat’s Offerings in Cetus)
  • Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate!
  • Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers to the map in Plains of Eidolon and the Orb Vallis.
  • Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound.
Nyx & Titania Changes

For a complete deep dive into intent - check out our original workshop:

[3]
Nyx Changes

Nyx is the master of psychic manipulation - her abilities are now capable of Debuffing, CC'ing or dealing damage directly through means of psychic energy and manipulation!

Nyx's abilities have received an audio refresh - new sounds have been added to her powers!

Passive
  • Nyx's Passive now causes enemies to miss her more often.
  • Nyx's last Passive was to randomly disarm enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to make Nyx simply harder to hit.
Mind Control
  • Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim!
    • Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out.

Better 'follow Nyx and attack enemies' AI pass.

  • Mind Control can now be cast while moving, and no longer halts Nyx in her tracks!
  • The cast time for Mind Control has been decreased, so you can better use the 4-second window to ‘power up’ your new minion!
  • Nyx’s passive ability to make enemies miss will be deactivated when she is using Absorb, meaning no shot will be wasted!
Psychic Bolts
  • No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras.

Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold '2' to reset targets and cast again!

Absorb
  • Absorb damage type is now based on the damage types it absorbs.


Titania Changes
  • Baseline Energy Capacity increased to hit 225 at Max Rank.
Tribute
  • The Energy cost for Tribute has been decreased from 50 to 25.
  • Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up.
  • As for the 4 Tribute types:
    • Dust - keep as-is:it reduces enemy accuracy by 50%!
    • Thorns - increase to 50% of damage reflected back to the attacker!
    • Entangle - keep as-is: one Entangle Tribute slows an enemy by 25%!
    • Fullmoon - the 75% damage buff now applies to ALL (Sentinels, Moas, Companions) + Razorwing Butterflies
Lantern
  • Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast.
Razorwing
  • Razorwing has a 'Vacuum' built in!


Venus Osprey Changes
  • Venus Shield Ospreys the spawn Nullifier bubbles only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+.
  • Level 2+ Alert level will spawn Shield Ospreys that don’t spawn Nullifier bubbles.
  • A max of 2 Nullifier bubbles can be created per Drone.
  • Total active Nullifier bubbles (from all Drones) in the area will not exceed 4 - 10 bubbles (scaling with player count).


WEAPON CHANGES
Tonkor Changes
  • Changed from 'fire on release' to 'fire on press' and removed grenade arc visual.
  • Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding.
  • Updated explosion effect and matched radius to damage (6m).
  • Fire Rate increased from 2 to 3.17.
  • Radial damage increased from 325 to 650.
  • Clip size reduced from 2 to 1.
  • Ammo capacity reduced from 40 to 30.
  • 50% damage fall off added.
  • **MISSED: Tonkor Reload Speed increased from 2 seconds to 1.7 seconds
Staticor Changes
  • Quick fire area-of-effect returned to 2m as intended.
  • Charged fire projectile speed increased.
  • Mag size increased from 45 to 48.
  • Ammo capacity increased from 270 to 288.
  • Clip size no longer affects charge time and is now set at 1 sec.
  • Charged fire now deals self damage.
  • Reduced the shockwave distortion FX.
Simulor series Changes
  • Changed from semi auto to automatic.
  • Added a small amount of recoil for feedback when firing.

now has proper accuracy stats so mods will effect it

  • Firestorm and Terminal Velocity Mods can now be equipped.
  • Reduced Aim Zoom from 2.23 to 1.6x.
  • Damage-over-Time damage is now affected by +damage mods
  • Updated the overall FX.
Simulor
  • Fire Rate increased from 2 to 3.
  • Ammo capacity increased from 60 to 72.
  • Clip size decreased from 10 to 8.
Synoid Simulor
  • Fire Rate increased from 2.67 to 3.33.
  • Ammo capacity increased from 75 to 96.
  • Clip size increased from 15 to 16.
  • Critical Chance increased from 5% to 14%.
Ocucor Changes
  • Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it’s lock).
  • Increased Mag size from 40 to 60.
  • Increased Ammo capacity from 200 to 300.
Battacor Changes
  • Reduced the delay until you can use primary fire after using it's secondary fire.
AkVasto Prime Changes
  • Reduced aimed recoil.
Kitgun Changes
  • Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
  • Pax Soar now also reduces the effect of gravity when firing a Kitgun.
  • Pax Bolt chance to activate increased from 50% to 100% at max rank.
  • Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber.
  • Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber.
  • Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it.
Controller Changes & Fixes

We increased controller responsiveness in a number of ways:

One major issue address is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.

Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously.

We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.

  • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.
Conservation Additions, Changes & Fixes
  • Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.
  • Increased range of Tranq Rifle pulsing sound from 100m to 180m.
  • Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive.
  • Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped.
  • Fixed Tranqing an animal during its despawn animation would cause instant disappearance.
  • Fixed Echo-Lure’s not changing pitch for Clients.
  • Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call.
  • Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive.
  • Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.
  • Fixed inability to use Warframe abilities after mounting a K-Drive with a Fishing Spear equipped.
  • Fixed rare case of Orb Vallis Servofish repeatable getting stuck in a specific spot.
  • Fixed Servofish frequently being worth 0.0 points.
Dojo UI Changes
  • The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme!
  • Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded.
  • Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned.
Cambios:
  • K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle - glinty!!
    • The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless win or lose the race.
    • The amount of Standing rewarded is based on the number of gates * 50 (10 gates * 50 = 500 Standing) if you successful complete the race.
    • High value tricks will reward you more Standing.
  • The Oxylus ‘Scan Lifeform’ Mod has been changed to ‘Scan Aquatic Lifeforms’. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm.
  • Blueprints for Warframes obtained from quests can no longer be sold for Credits.
  • Operators can now use Ciphers when hacking panels!
  • Reduced the overall brightness of the Simulacrum.
  • All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote.
  • The Emote Gear wheel now shows Emotes as available to use when you're playing an Emote (they were previously faded out as though unusable, even though you could still click them to play another/cancel current emote).
  • Arch-Gun Mod changes:
    • Automatic Trigger: 45% to 60% Fire Rate
    • Dual Rounds: 30% to 60% Multishot
    • Rubedo Lined Barrel: 60% to 100% Damage
    • Parallax Scope: 80% to 100% Critical Chance
    • Hollowed Bullets: 60% to 80% Critical Damage
  • Arcane Arachne changed to: On Wall Latch for 2 seconds: 100% Weapon Damage for 20 seconds.
  • Calculated Redirection, Enhanced Vitality and Metal Fiber are now Companion Mods, but are incompatible with Kubrow-Link Mods.
  • Mining success FX now reflects the colour of your chosen UI Theme!
  • Slightly increased the size of the visual FX of Nightwatch Napalm at the lowest rank.
  • Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets.
  • Improvements towards MOA Companion jogging animations.
  • Improved the Kohm spark FX.
  • Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face!
  • Venus Dropships are now affected by Corrosive Projection, Magnetic, Heat, and Electricity Status Effects.
  • Dropships now loop through and check for the landing zone closest to the chosen encounter location. This should reduce situations where Dropships could pick a very far away point from the encounter area.
  • Optimized out some hitches during gameplay.
  • Optimized the occasional dropped frame during loading screens or when navigating the UI.
  • The Flashlight brightness will now be ducked when using a Scanner.
  • Updated description of Puncture Mods that converts damage to read consistently as the Slash and Impact ones. (ie. X% of Damage converted into Puncture)
  • Updated MOA Companion disarm animations to appear less humanoid.
  • Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.
  • Reverted ‘classic control’ support for Garuda’s Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues.
  • Improved the animation of Harrow’s Thurible while running.
  • Reduced the required amount of enemy deaths for the Submersible Archwing Exterminate Sortie mission.
  • Renamed the Archwing Mod category to ‘Vehicles’. Both Archwing and K-Drive Mods can be found here now.
  • A successful K-Drive grind grab is now called a ‘Knuckle Duster’.
Correcciones:
  • Fixed inability to lift lockdown state and progress in the Grineer Sealab Spy tileset.
  • Fixed cases of Host Migrations causing the Lua puzzle room rewards to duplicate.
  • Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages.
  • Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing Mastery will be retroactively added on login.
  • Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis.
  • Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected.
  • Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty.
  • Fixed loading into Orb Valis directly from Navigation as a Client resulting in bad performance for the first 20 seconds.
  • Fixed being able to K-Drive grind on flat-ground (and generally improved grind detection).
  • Fixed Toroids and Cetus Wisps disappearing over-time if enough other pickups drop.
  • Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking).
  • Fixed Cautious Shot applying to secondaries even though it's equipped on primaries.
  • Fixed Corpus Snipers not deploying Ratel spawners.
  • Fixed The Sergeant and Tia Mayn's cloaking abilities not turning them invisible after first use. In the case of The Sergeant, this would result in him humorously running away after throwing down a smoke bomb while completely visible.
  • Fixed Arctic Eximus’ globe becoming unbreakable if affected by both Limbo’s Stasis and Cataclysm until Stasis is removed/expires.
  • Fixed poor camera rotation when spectating in Wyrmius.
  • Fixed ability to install Warframe Mods on a Companion.
  • Fixed Hydroid/Hydroid Prime’s Undertow appearing invisible.
  • Fixed Nezha’s Firewalker missing its fiery FX.
  • Fixed awkward animations playing when certain Arcanes triggered while reloading your weapon.
  • Fixed the Terra Embattor MOA mines not working on Clients and now get destroyed when triggered.
  • Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages.
  • Fixed Orb Vallis ‘Drone Defense’ stage enemies sometimes not attacking and also spawning too far away to count towards the objective.
  • Fixed Infinite use items still displaying as usable in the Gear Spiral after they have been removed from your Inventory. They still occupy a slot, but the icon is darkened and the count now displays 0 instead of infinite.
  • Fixed Itzal's Blink ability sometimes teleporting you backwards in Archwing Submersible missions.
  • Fixed the Miter Augment Neutralizing Justice not working on Nullifier Bubbles in Orb Vallis.
  • Fixed Mecha Mods sometimes killing players by a radial Electricity Status Effect.
  • Fixed the Tek Assault VF lingering for Clients if the Host is using the Operator at the moment it is cast.
  • Fixed Zephyr’s Tornadoes not applying Critical damage from Clients.
  • Fixed an issue with the projectiles travel distance that was affecting weapons like the Tonkor that require its bullet to travel a certain distance before they become "armed".
  • Fixed cases of Companions becoming trapped in the first mission of the Glast Gambit quest.
  • Fixed Legs’ portrait not displaying in his Transmissions.
  • Fixed being prompted to purchase more Sentinel Slots if you only have 1 empty when crafting a new MOA Companion at Legs.
  • Fixes towards enemies getting stuck in crates on the Grineer Earth Defense tileset.
  • Fixed Coildrives being stopped by Gara’s Mass Vitrify. They will now punch a hole through the glass and drive through.
  • Fixed enemy Coildrives doing ramming damage to the ambushed Coildrive.
  • Fixed triggering the ‘Stealth Kill Affinity Bonus’ when destroying parked Coildrives in Orb Vallis.
  • Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase.
  • Fixed Clients unable to see laser captivity wall in the ‘Rescue the Hostages’ phase of the ‘Courier Ambush’ Orb Vallis Bounty.
  • Fixed inability to scan the hanging Gorgaricus Sac.
  • Fixed the Bloodshed Sigil not appearing correctly when viewing it’s diorama via Chat link.
  • Fixed Extraction Marker not showing up for players outside of the Orb Vallis Elevator.
  • Fixed Kuakas appearing distorted when casting Itzal’s Cosmic Crush on it.
  • Fixed cases where Itzal’s Blink can easily break through Plains/Vallis boundaries.
  • Fixed cases of enemies becoming stuck while traversing the Grineer Earth tileset.
  • Fixes cases of enemies becoming stuck while traversing the Corpus Outpost tileset.
  • Fixed an incorrectly labeled locked door in the Grineer Shipyard tileset.
  • Fixed unreachable Crates due to water volumes in the Grineer Sealab tileset.
  • Fixed some doors in Orb Vallis shoving you underground if they happened to close on you.
  • Fixed Quill Onkko’s helmet clipping through his head.
  • Fixed Valkyr’s Kara Helmet appearing stretched/deformed when flying in Archwing.
  • More fixes towards incorrect Kubrow textures.
  • Fixed missing Ivara Artemis Bow impact FX.
  • Fixed incorrect default Energy color on Zephyr Prime’s tail feathers as reported here:
[4]
  • Fixed incorrect Arsenal stats when comparing 2 MOA Companions.
  • Fixed hearing MOA Companion footsteps in the Orbiter regardless of it being in view as reported here:
[5]
  • Fixed the Mining result display appearing desaturated.
  • Fixed missing name/quantity in Mining result display if the player has item labels turned off.
  • Fixed inability to rotate a Companion on the Stasis screen.
  • Fixed Decorations not rotating properly when using snapping options.
  • Fixed Ticker’s feet having a popping animation.
  • Fixed the camera not following the MOA Companion’s idle animation in the Arsenal.
  • Fixed permanent looping sound when choosing Daily Tribute reward.
  • Fixed the Sanctuary Onslaught intro music looping.
  • Fixed appearing to pick up Credits while K-Driving but no Credits actually being obtained.
  • Fixed the Orb Vallis terrain sounds sometimes abruptly panning from front to back (in Surround) while K-Driving.
  • Fixed sometimes not hearing the K-Drive mounting sound.
  • Fixed Gorgaricus Spore, Mytocardia Spore, Tepa Nodule, Thermal Sludge Containers missing Codex entries.
  • Fixed wrong Faction listed in the Codex for the Arbitration Shield Drone.
  • Fixed Clients accepting Orbiter invite in high-lag countdown can miss mission load.
  • Fixed a potential script error related to Corpus Terraformer attacks.
  • Fixed a Chat softlock when creating a Chat link with a selection tag (e.g. [Riven Mod], [song]).
  • Fixed Trinity missing her head in the Melee 2.0 Training Codex diorama.
  • Fixed Grain slider not working in Captura.
  • Fixed incorrect Lotus transmission after downing the Capture target.
  • Fixed a script error when casting Mesa’s Shooting Gallery ability.
  • Fixed a script error when sending a Gift.
Cambios y soluciones del cónclave:
  • Removed ‘-50% Magazine Capacity’ from the Precision Munitions Mod in Conclave.

Revisión 24.1.5

December 13th, 2018 - Publicación del foro

Cambios:
  • Updated Life Strike, Focused Defense, and Corrupt Charge Mod descriptions to read better.
Correcciones:
  • Fixed Staff and Polearm Zaws not hitting properly with attacks that use the bottom end of the weapon.
  • Fixed an issue where Power Cell Carriers sometimes took longer than expected to spawn in Venus Excavation missions.
  • Fixed Host migration in Orb Vallis resulting in the remaining players finding they are missing alert level UI and Reinforcement Beacons *self destructing on deployment.
  • Fixed glitchy/floating K-Drive animations when dismounting/mounting over water/coolant.
  • Fixed ‘Decline All’ pending friend requests not working.
  • Fixes towards Corpus Trenchers/Provisors appearing stuck in midair.

Revisión 24.1.4

December 10th, 2018 - Publicación del foro

Cambios:
  • Updated Arcane Rage description to read "Primary Weapons" instead of "Rifles".
Exploit Fixes
  • We have fixed an exploit that could only be performed knowingly. Now that the issue is fixed, we will be reviewing our database for extreme offenders and issuing suspensions accordingly.
Correcciones:
  • Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.
  • Fixed a ‘/glitch’ in one of Ordis’ transmissions during The Jordas Precept.
  • Fixed some localization consistency.

Revisión 24.1.3.2

December 6th, 2018 - Publicación del foro

Correcciones:
  • Added a potential fix for crashes on Windows 7 systems without Service Pack 1 or updated BIOS (CPU features are being mis-advertised as available that need SP1 to actually use).
  • Fixed a soft-lock if you tried to rush a pet's stasis recovery without enough Credits.
  • Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.
  • Fixed a crash that could occur on shutdown.
  • Fixed missing ground-punch sounds on Atlas' Rumblers
  • Fixed several random crashes.
  • Fixed Pet Moa's equipped weapons not gaining shared affinity.
  • Integrated localization fixes.

Revisión 24.1.3.1

December 5th, 2018 - Publicación del foro

Correcciones:
  • Fixed a crash that could occur with gore disabled.
  • Fixed (potentially) crashes on Windows 7 without Service Pack 1. Everyone on the team wants to point out if you are in this scenario, you've resisted updating for almost 7 years. C'mon.
  • Fixed a crash in the Ambulas fight.
  • Fixed an issue with the mining laser UI getting stuck on screen if town gates were opening.
  • Fixed additional crashes.

Revisión 24.1.3

December 5th, 2018 - Publicación del foro

Chat Moderation Changes
  • In-game Kick, Ban, and Spam Flush messages will now be handled as a system notification instead of a private message. We are in the process of reviewing the human element of our in-game chat moderation. You can read the details here: Reddit
Cambios:
  • Improved the accuracy of the in-game FPS counter and made made numerous improvements to the Max Framerate setting as described here: [6]
  • Made numerous optimizations to enemy/NPC navigation and included additional optimizations for modern CPUs with F16C instructions
  • Tweaked audio delay to Eudico’s Bounty transmission.
  • Tweaked audio of Nef’s billboard lines.
  • Enthrall can now be used while on Ziplines.
  • Mining results now use the themed resource icon if available.
Garuda Changes & Fixes
  • Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. No more going going 42km/s anymore.
  • Fixed Dread Mirror’s dash causing players to get stuck.
  • Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
  • Fixed a crash while Garuda siphons blood.
  • Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.
  • Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
  • Fixed Seeking Talons not being cancelled by Stalker.
Correcciones:
  • Fixed a memory leak in the gear wheel that would degrade performance the more often you used it
  • Fixed non-energy draining abilities getting canceled when riding vehicles.
  • Fixed Wraith spin beam removing invulnerability.
  • Fixed terrain clipping in Connector 13 of Grineer Settlement tileset.
  • Fixed some types of camera shake ignoring the view shake option.
  • Fixed Companions orbiting around you sometimes when you stop moving.
  • Fixed rushing forward with zero input when equipping Archwing.
  • Fixed enemies having trouble entering cover.
  • Fixed certain melee sounds that were playing when using abilities in Operator mode.
  • Fixed choppy automatic weapon fire sound playback
  • Fixed Champion of the People challenge not working as advertised.
  • Fixed Thurible loop sound to stop playing if you get killed while using the ability.
  • Fixed issue where lures/tranq rifle gear items were getting into bad anim states.
  • Fixed the Hades Tonfa skin not applying the correct material to the flame.
  • Fixed Kitguns not creating tracers and other effects after exiting Submersible Archwing.
  • Fixed the behavior of the Max Framerate setting: when Vertical Sync is enabled the Max Framerate has always been locked to the Refresh Rate and the UI now shows this properly.
  • Fixed K-Drive GrindSwap trick not triggering when jumping from rail while grinding.
  • Fixed a crash that could occur when loading into Orb Vallis.
  • Fixed non-EMP fishing spears ignoring the reset condition on the "Catch X fish without missing a throw" riven challenge
  • Fixed dropship passengers getting frozen mid air.
  • Fixed Oxylus Lifeform precept not showing Kubrodon points.
  • Fixed ‘Stay Frosty’ Challenge being impossible due to K-Drive height calculations.
  • Fixed launcher crashes related to high-resolution displays.
  • Fixed missing chain dangle on the Hades Tonfa skin.
  • Fixed missing lightmap info on some cave water planes.
  • Fixed Cryotra only firing at targets within its firing range.
  • Fixed a script error that could occur in the Ayatan Treasure screen.
  • Fix to Howl and Nekros’ Terrify sometimes not making the target run away in the Plains or Vallis.
  • Fixed invisible hazard bubbles in Hive missions.
  • Fixed a loot crate that was under the floor in Grineer Shipyards tileset.
  • Fixed gory nano particle effects not being hidden when gore is disabled.

Revisión 24.1.2.1

November 29th, 2018 - Publicación del foro

Cambios:
  • Changed Moa Money, Moa Problems challenge to read “Configure” to stay consistent with Legs’ prompt.
Correcciones:
  • Fixed Bounty UI refreshing/flickering if bounties update while in town.
  • Fixed a crash caused by Vacuum pickups.
  • Fixed a crash caused by new cloth optimizations.
  • Fixed a script error that could occur at EoM or when hitting TAB as Operator.
  • Fixed Pax Bolt triggering from Primary weapons.
  • Fixed a subtle texture error on Floofs.
  • Fixed the “MIGRATED” accolade showing on PC (It is planned to show in future console updates on console accounts)

Revisión 24.1.2

November 29th, 2018 - Publicación del foro

Agregados:

A "CLOSED BETA" Accolade has been added to Closed Beta Players profiles - if you made your account before March 18, 2013, you have a new Accolade!

Garuda Changes
Dread Mirror
  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.
Blood Altar
  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters.
  • Blood Altar animations play faster with Natural Talent equipped.
Seeking Talons 
  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.
Cambios:
  • Numerous performance optimizations across the entire game! The previous K-Drive performance improvements have also been re-integrated in a more stable state. We’ve touched upon shaders, particle system, weather, and more!
  • Servofish parts now display which Servofish they can be Dismantled from!
  • Increased the Vega Toroid drop rate to bring inline with other Toroids.

Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn.

  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
  • Chat will now autocomplete when attempting to link a Zaw, MOA Companion, K-Drive, and Kitgun.
  • Updated the Chroma Morkai Skin to appear more leather-like at the creators request.
  • Updated the Ferita Rapier Skin to allow separate tinting of the blade at the creators request.
  • Made a micro optimization for modern operating systems by deleting code that would generally only help on Windows XP in rare cases.
  • Made some micro optimizations to checking for offscreen-objects.
  • Optimized Titania’s Razorwing ability sound.
  • Optimized out small frame-time spikes that would occur periodically during gameplay.
  • Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.
  • Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis.
Conservation Changes & Fixes
  • The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item.
  • Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility.
  • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
  • Fixed animals sometimes spawning in range and instantly running away.
  • Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis.
  • Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
  • Fixed the controller binding to switch between options in the Conservation gear not functioning.
  • We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use.
  • Fixed various poop decals not being correctly hooked up.
Correcciones:
  • Fixed a bug where you'd impact so hard with your Archwing in the Plains/Vallis that the game would crash as well. The world is not ready for this hyper-realistic 4D flight simulator.
  • Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts.
  • Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding.
  • Fixed an issue with Scanners not animating when scanning a target.
  • Fixed an ancient issue where high-level bridges could become uncrossable for pets.
  • Fixed Resources obtained while K-Driving not actually saving to Inventories.
  • Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode.
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.
  • Fixed Pax Seeker activating on Warframe Exalted Ability Weapons (i.e. Titania Razorwing, Mesa Regulators).
  • Fixed Pax Seeker projectiles and Phantasma’s Alt Fire ignoring Nullifier bubbles.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed the Ambush Coildrive being invincible if the player previously abandoned a Coildrive Defense without hacking it.
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed areas where Loki could Switch Teleport out of Orb Vallis.
  • Fixed Mining in Orb Vallis counting towards the ‘Plains Prospector’ Challenge.
  • Fixed the Chroma Morkai Skin not using the correct colour channel on his tail.
  • Fixed K-Drive custom names not displaying in the End of Mission screen.
  • Fixed custom MOA Companion names not appearing in mission for Clients.
  • Fixed a script error when attempting to Chat link a Kitgun with a custom name.
  • Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases.
  • Fixed the Akvasto Prime playing the wrong sound.
  • Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest.
  • Fixed an invisible container mesh near Thursby’s spot during Vox Solaris quest.
  • Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player.
  • Fixes towards Dropship enemies floating in mid-air.
  • Potential fix for script error causing the MOA Companion Anti-Grav Mine Precept to send enemies too high into the sky.
  • Fixed a script error when switching from Mouse/Keyboard to controller when attempting to purchase an item.
  • Fixed a script error when viewing a Bounty board with no active Bounties available.
  • Fixed a script error when casting Garuda’s Dread Mirror.
  • Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode.
  • Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.
  • Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active.
  • Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.
  • Fixed various crashes.
  • Fixed Orb Vallis map overlapping with Enrichment Labs map.
Cambios y soluciones del cónclave:
  • Fixed script error when selecting Khora in the Conclave Arsenal.

Revisión 24.1.1.1

November 23rd, 2018 - Publicación del foro

Cambios:
  • Reverted some K-Drive performance improvements in order to fix rampant K-Drive crash as a result. More stable performance improvements will come from further testing.
Correcciones:
  • Fixed Arcane Victory not triggering when using a Primary weapon.
  • Fixed Pax Seeker projectiles not showing up for Clients.

Revisión 24.1.1

November 23rd, 2018 - Publicación del foro

This Hotfix includes continued performance optimizations across the whole game -- with some specifics to K-Drive and Texture Streaming (it now reacts more quickly with a lower performance cost).

Cambios:
  • Improvements towards the Zamarui Gara Skin glass material to fix brightness/lighting discrepancies.
  • Increased frequency of Rare Gems in Smokefinger’s Offerings.
  • Vallis Pigments will now also drop from Elite and Eximus Terra Variants.
Conservation Changes & Fixes
  • Removed The Business’ unnecessary VO of "You need to practice the Echo-Lure more" when the animal escapes.
  • Fixes towards potential cases where animal tracks don't appear.
  • More fixes towards an animal appearing to be left behind when two players attempt to collect it at the same time.
  • Fixed animals potentially spawning way too far away from the call point.
  • Fixed Kubrow and Kavat Companions sometimes attacking/using abilities on animals.
  • Fixed some Orb Vallis fungus covering up animal tracks.
Correcciones:
  • Fixed a loss of functionality that resulted in a progression stop in The War Within quest.
  • Fixed inability to Capture a Corpus Camp in Orb Vallis due to no Datamass dropping if the last Bounty stage occurred in that Camp.
  • Fixed further inability to Capture a Corpus Camp in Orb Vallis due to Datamasses not spawning if an Eximus enemy didn't spawn at the Camp.
  • Fixed Nekros’ Desecrate duplicating Orb Vallis Base Capture Datamasses.
  • Fixed Client's inability to see the hackable console inside Orb Vallis Caches; which you can initiate to reveal more precise locations of other Caches! This console has an increased chance of appearing the more time passes in the Cache Bounty stage.
  • Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one.
  • Fixed all Glaives not bouncing between robotic enemies as reported here: [7]
  • Fixed MOA Companions spawning dead in Submersible missions.
  • Fixed struggles to pick up Ayatan Stars from inside Orb Vallis Caches.
  • Fixed cases where destroying a Dropship immediately after spawning in Orb Vallis would result in loot being suspended in the air.
  • Fixed all Equinox Skins not displaying correctly when in Archwing.
  • Fixed floppy cloth on the Equinox Divisa Helmet dangles.
  • Fixed Ventkid VO appearing outside their clubhouse before Vox Solaris quest completion.
  • Fixed missing Golden Maw FX in The War Within quest.
  • Fixed lingering Bounty objective HUD in Orb Vallis.
  • Fixes towards Eudico’s apron cloth clipping.
  • Fixed incorrect Sugatra offsets on the Guandao polearm.
  • Fixed a script error when casting Mag’s Magnetize ability.

Actualización 24.1

November 22nd, 2018 - Publicación del foro

Round 14 introduces a brand-new category: Operator cosmetics! Deck out your Void walker with these custom-made masks and accessories. We’ve also added eight new Warframe Skins, eight new Weapon Skins and more — all made by our talented Tenno! To find these items, open Warframe through Steam and visit the in-game Market.

OPERATOR COSMETICS

Garasu Oculus by ixe and lukinu_u
Incognito Oculus by prosetisen
Lumis Earpiece by lukinu_u
Zenoriu Mask by led2012 and daemonstar
Zenoriu Oculus by led2012 and daemonstar
Zenoriu Earpiece by led2012 and daemonstar

WARFRAME SKINS

Chroma Morkai Skin by lukinu_u
Equinox Divisa Skin by HitsuSan
Equinox Megaera Skin by Vulbjorn, the graphical walrus
Gara Zamariu Skin by led2012 and daemonstar
Limbo Graxx Skin by Faven
Nyx Ascophillia Skin by Erneix
Titania Lympharis Skin by lukinu_u
Zephyr Graxx Skin by Faven

SYANDANAS

Styx Syandana by malayu, Scharkie, and Jadie
Tenui Syandana by led2012 and Justified114

HELMETS

Loki Lupu Helmet by Lubox
Nekros Charon Helmet by malayu and Scharkie

WEAPON SKINS

Dagger Crubbak Skin by Lubox and Scharkie
Rapier Ferita Skin by HitsuSan and Reil
Tonfa Hades Skin by malayu, Scharkie, and Jadie
Greatsword Ion Skin by Yatus and IgnusDei
Greatsword Karv’r Skin by Faven and Scharkie
Rapier Ni'Duhl Skin by Faven
Opticor Mithra Skin by lukinu_u
Sword Tengushen Skin by BeastBuster

Cambios:
  • Changed the Pax Seeker Arcane projectile from 100% Impact Damage to 50% Puncture/ 50% Slash. This also fixes the Pax Seeker's projectile taking Damage Mods into account twice.
  • Increased the frequency at which your MOA Companion will use the Whiplash Mine and Anti-Grav Grenade Precepts.
  • Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages.
  • Improved the Orb Vallis cold/shiver Pet animations.
  • Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped.
  • Improvements towards AI spawn flow in the Corpus Ice Planet tileset.
Correcciones:
  • Fixed Pherliac Pods Components not dropping after killing the Juggernaut.
  • Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure.
  • Fixed the Mecha Overdrive Mod not affecting Status Chance in the Arsenal UI stats for Kubrows.
  • Fixed the Kreska not giving any Clan Affinity after being Researched in the Dojo. This Affinity will magically appear after successfully Researching another item.
  • Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
  • Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards.
  • Fixed a game hitch when loading into a Relay/Town as Garuda.
  • Fixed the Kubrow Dual Stat Mods (Flame Gland, Shock Collar, Frost Jaw and Venom Teeth) not appearing in the Codex nor Chat linkable.
  • Fixed Clients not receiving credit towards the Vallis Spelunker Challenge.
  • Fixed Excavation Power Cell icons displaying outside of the minimap bounds in Orb Vallis.
  • Fixed invisible ‘steam puzzle’ in The War Within quest.
  • Fixed missing FX when redeeming items (Gems, Toroids, etc) for Standing.
  • Fixed the Vox Solaris quest prompt briefly appearing after talking to Eudico.
  • Fixed Eudico’s VO resetting in the Vox Solaris quest after choosing ‘I need a moment’.
  • Fixed doubling sounds when selecting a mission.
  • Fixed a script error when casting Nidus’ Larva ability.
  • Fixed a script error when casting Excalibur’s Radial blind ability.
  • Fixed a script error when using an Operator ability.

Revisión 24.0.10

November 21st, 2018 - Publicación del foro

This Hotfix includes another round of performance optimizations for everything from the Orb Vallis to Outer Terminus -- we're pulling out all the stops to improve your framerate so please bear with us while we smash!

Cambios:
  • Reduced the Corpus Ospreys dodging frequency.
  • Updated the Elite Terra Corpus enemy Codex icons.
  • Revised the Tek Gravity Mod description to read ‘Slam Attacks in the Marked Zone pull all enemies within X
Correcciones:
  • Fixed crashes in localized versions of Warframe.
  • Fixed a crash when attempting to create a new room in the Dojo.
  • Fixed a potential crash related to MOA Companions.
  • Fixed a crash that could occur when mounting a K-Drive.
  • Fixed a potential crash after a Host migration during an Archwing Interception mission.
  • Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it.
  • Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
  • Fixed Mecha Pulse Mod having lower (incorrect) buff values in-game than what is shown in the Mod/Arsenal UI.
  • Fixed the Tek Collateral Mod FX not appearing for Clients.
  • Fixed AI spawn issues in the Corpus Ice Planet tileset.
  • Fixed Gems/Ores obtained from smashing Orb Vallis crates not actually being collected.
  • Fixed MOA Companions not being recognized as a Pet for Riven challenges requiring an active Pet.
  • Fixed the incorrect Foundry rush costs for Cryotra, Tazicor, and Vulcax weapons.
  • Fixed overly large K-Drive/Dargyn minimap markers.
  • Fixed Fortuna Gems and Fish icons appearing stretched in the Trading UI.
  • Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.

Revisión 24.0.9

21 de Noviembre, 2018 - Publicación del foro

Siempre que no se requieran revisiones inmediatas de esta, estaremos trabajando en la Ronda 14 de TennoGen con la meta de lanzarla hoy en PC. Nuestra urgencia para sacar esta revisión fue que el equipo de consolas pudiera tomar las mejoras de desempeño para la actualización de Fortuna y así continuar con las pruebas en las mismas. Estamos trabajando juntos.

Nuevos enemigos Corpus terra élite

En la revisión 24.0.4 reducimos la dificultad de ciertos enemigos Corpus terra para mejorar el balance entre los enemigos que puedes encontrar en los Valles del Orbe. Este cambio llegó para los jugadores nuevos que encontraban el avance en los Valles del Orbe algo difícil. Nosotros queremos tener reto en el nivel para aquellos que quieren enemigos terra con niveles más altos, por lo tanto estos enemigos Corpus terra de élite han sido agregados. Estas variantes élite de nivel 30+ tienen salud / escudos más altos y sus golpes causan más daño.

Cambios:
  • Numerosos cambios en el rendimiento en general fueron hechos con mejoras específicas en los Valles del Orbe
  • Se mejoraron los escalofríos de los kavat y kubrows, y ahora también se sacuden toda la nieve acumulada mientras están los Valles del Orbe
  • Reflejo de sintetizador y Persecución del vigilante son ahora mods para Exilus. Estos mods tienen ahora funciones similares a los mods Exilus (Forma aerodinámica y sensores de enemigos), por lo tanto al utilizar una ranura de Mod no era intuitivo.
  • Ahora puedes viajar a otros repetidores / ciudades cuando ingreses al mapa estelar desde un repetidor / ciudad
  • Se incrementaron las apariciones de Inteligencia Artificial que corresponden a los contratos de exterminio (como por ejemplo más drones Corpus aparecerán cuando tengas un contrato de matar 100 drones de Corpus ).
  • Ya no puedes usar un cifrador para hackear si el compañero MOA está trabajando ya en el hackeo.
  • Las siguientes pantallas de Interfaz de Usuario han recibido cambios visuales para mejorar el tema seleccionado:
    • Al cortar carnadas para pez (Cetus) o al desmantelar un servopez (Fortuna)
    • Al cancelar una fabricación en la Fundición.
    • Al ver las contribuciones de los miembros del clan
    • Al tener un dron de recursos en el mapa estelar
  • Al incrementar la velocidad lo cual hacía que los MOA/kavats/kubrows intentaran alcanzarte desde distancias muy lejanas.
  • En la pantalla de contrato completado, esta ahora indica que no has ganado reputación si ya has alcanzado el límite de reputación diario.
  • Se cambiaron las imágenes de los mods Pionero Llameante y Hora de volar de K-Drive
  • Se mejoró el cursor virtual para los controles para que no siempre se enfocaran en los nodos del mapa estelar cuando estabas alejado
Cambios y arreglos en Conservación
  • La Interfaz de Usuario de Conservación ahora se agranda correctamente y encaja con la interfaz de pesca
  • Se eliminaron los sitios de aparición de los peces en lugares poco profundos. Estos peces eran a veces inalcanzables debido a la poca profundidad del agua/ terreno que los rodeaba.
  • Se corrigió un caso donde la pantalla de captura de los animales a veces no se abriera para los clientes y los animales no se asustaran.
  • Se corrigió que se pudiera tranquilizar a un animal que ya había sido capturado resultando en que se obtuvieran más marcadores
  • Se corrigió que los puntos de aparición de los peces no estuvieran funcionando para los Clientes en los Valles del Orbe
  • Se corrigió que los tintes de pesca no funcionaran en varias cuevas de los Valles del Orbe
  • Se corrigió que la pantalla de "atraerlos" para la modalidad de pesca desapareciera si estabas usando un control el cual estaba configurado en "controles clásicos"
  • Se corrigió que los Clientes a veces no tuvieran la pantalla donde se mostraba que estaban empezando a rastrear a un animal.
  • Se corrigió que el ícono incorrecto se mostrara en la Interfaz de Conservación cuando seleccionabas un señuelo desde tu rueda de herramientas.
  • Se corrigió que 2 jugadores pudieran capturar un mismo animal al mismo tiempo resultando que este se quedará atras
  • Se corrigió que no todos los peces/servopeces se seleccionaran cuando le dabas click a la opción de "seleccionar todos" cuando tratabas de cortar carnada o desmantelabas.
  • Se corrigió un error en el script que podía ocurrir cuando capturabas un animal.
Correcciones:
  • Se corrigió que la reputación del sindicato no se redujera cuando un título de sindicato (DESTERRADO, BRAVO, VALIENTE, etc) cambiara en dirección negativa. En la revisión del viernes también se incluyó un arreglo para esto para principalmente se corrigiera que la reputación con los Ventkids siguierea disminuyendo, pero se requería de mayor trabajo en el soporte.
  • Se corrigió que el mod de Aumento de Teletransporte fatal no funcionara en las Llanuras de Eidolon o en los Valles del Orbe.
  • Se corrigió que los mods de Arbitramiento de warframe fueran usados en misiones de archwing.
  • Se corrigió que múltiples habilidades de warframes (Larva de Nidus, Vórtice de Vauban, etc) fallaran debido a un error que ocurría cuando una IA se recuperada después de estar en estado de muñeca de trapo.

Revisión 24.0.8

15 de Noviembre, 2018 - Publicación del foro

Cambios:
  • Se optimizó el rendimiento de la K-Drive FX para máquinas con rendimientos más bajos.
  • Ciertos cachés escondidos en los Valles del Orbe ahora tienen sus propios sonidos personalizados.
  • Se retocaron los sonidos del Aumento de Látigo garra acumulativo de Khora.
Correcciones:
  • Se corrigió un cierre inesperado de Dx9 al acceder a la navegación.
  • Se corrigió que la transmisión corriera al inicio de un segundo contrato en los Valles del Orbe pero que el primer objetivo nunca apareciera después de que una migración de anfitrión ocurriera.
  • Se corrigió un indicador de progreso de contrato que no permanecía a lo largo de misiones de contrato completadas con éxito.
  • Se corrigió que el operador fuera invisible al seleccionar enfoque del arsenal cuando se estaba como el operador.
  • Se corrigieron errores de script en la pantalla de Tributo diario.
  • Se corrigió un error de script relacionado a Venari de Khora.

Revisión 24.0.7

November 15th, 2018 - Publicación del foro

Cambios:
  • Keep your pets warm, Tenno. They may react differently now to the cold snow of the Orb Vallis...
  • MOA Companions now have a custom warp teleport FX/sound when teleporting closer to you.
  • Reduced the amount of Terra enemies spawning in the last mission of the Vox Solaris quest to balance difficulty.
  • Improved water rippled textures and FX when firing into it.
  • Optimized numerous materials used in Fortuna and the Orb Vallis for better performance when Anisotropic Filtering is enabled.
  • Made some micro-optimizations to visibility culling.
  • Made a tiny optimization to UI text layout.
  • Made a small optimization to Orb Vallis Ambush Bounties.
  • Reverted the Sky Archwing sprint changes from Hotfix 24.0.4 to return it back to the way it was.
  • Changed the Bounty reward HUD title to display the Bounty title instead of the redundant ‘BOUNTY REWARD’.
Conservation Changes & Fixes
  • Changed the Sapcaddy Bait to the intended Mirewinder Bait. Broad-Spectrum Bait is your desired Sapcaddy cocktail.
  • Animals that wake up from their invulnerable sleep due to certain Warframe Abilities will become vulnerable once again. Timing and speed is your best bet for that Perfect Capture!
  • Fixed a captured animals age sometimes showing as ‘4 years 12 months’.
  • Fixed a script error that could occur when capturing an animal in Orb Vallis.
Ticker Changes

Since the initial release of Fortuna, the acquisition of Debt-Bonds has proven to require further changes in order to bring balance between the procurement methods. As it is known, you can obtain Debt-Bonds by purchasing Ticker’s Case# or from Bounty rewards. Ticker’s inventory not only took quite some time to refresh, but the inventory itself did not offer a diverse source at any given time. Considering the cost at which Debt-Bonds are required to Rank up in Solaris United, we have made the following changes to bring a more balanced rotation for Ticker:

  • There will now always be 3 Common, 1 Uncommon, and 1 Rare Case# available at any given time.
  • Increased the rate at which Ticker’s Case# inventory refreshes by reducing the duration they persist for.
Correcciones:
  • Fixed a rare crash when transitioning from Cetus/Fortuna to Plains/Vallis.
  • Fixed ability for Clients to pick up multiple of the same Toroid.
  • Fixed not receiving Standing for completing Bounties given by Captured base Field Agents in Orb Vallis.
  • Fixed immediately failing the Drone Defense Bonus condition due to certain Status Effects applying to the Drone in Orb Vallis.
  • Fixed the Fetch Mod not functioning for a Client Venari.
  • Fixed KitGuns not applying negative damage modifiers for projectile based Chambers and Zaws not applying negative damage modifiers to projectiles launched from the Exodia Contagion Arcane.
  • Fixed Terra enemies creating invisible/invulnerable Reinforcement Beacons when killed mid-Beacon deploy in Orb Vallis.
  • Fixed Submersible Archwing disabling Garuda’s Talons.
  • Fixed Garuda's Talons not distinguishing the Stance slot when Polarizing/swapping.
  • Fixed MOA Companions sometimes not responding after using the Security Override Mod.
  • Fixed a visual error where Standing appeared to not be deducted when Gilding a Kitgun.
  • Fixed inability to equip Dual-Sword Stance Mods on the Dark Split-Sword.
  • Fixed Resources displaying as 0 in the Clan Vault.
  • Fixed inability to set any Dojo Hall as a spawn point.
  • Fixed bad rotation on the Custom Obstacle Course start trigger in the Dojo.
  • Fixed the MOA Companion trying to shoot at non-visible targets.
  • Fixed the MOA Companion Security Override Precept (Oloro Model) not functioning sometimes.
  • Fixed the MOA Companion Tractor Beam Precept (Oloro Model) not alarming enemies.
  • Fixed ability to run around underwater after ragdolling off a K-Drive into it in the Orb Vallis.
  • Fixed Garuda’s Dread Mirror not functioning properly when using a controller with activate selected power button or "classic controls".
  • Fixed numerous Defense tilesets breaking.
  • Fixed Relic drop locations displayed in the Codex only displaying one Bounty source when they actually drop from both Cetus and Fortuna Bounties.
  • Fixed the Orb Vallis Resource Capture mission progress UI breaking when Transferring from Operator to Warframe.
  • Fixed Reinforcement Beacon Health bars not indicating Health correctly for Clients in Orb Vallis.
  • Fixed Archwing End of Mission progress not displaying after buying or building a K-Drive.
  • Fixed Scanners becoming 'stuck on' if you melee while Scanning (i.e. it would go back to aiming after the melee attack even if you're not holding fire).
  • Fixed lighting issues in the Spaceport in the Orb Vallis.
  • Fixed falling loop whooshes persisting permanently after a Host migration.
  • Fixed sound not playing when hovering over Daily Tribute reward item.
  • Fixed permanent looping sound when choosing a Daily Tribute reward.
  • Fixed "COPY MAIN COLORS" for Attachments when using Garuda and having a normal Melee weapon equipped filling the first three color slots as grey.
  • Fixed a placeholder text displaying beside item info popups for Reusable Blueprints.
  • Fixed a script error when the Rescue Target bleeds out.
  • Fixed a script error when casting Garuda’s Blood Altar ability.
  • Fixed a script error when upgrading a Mod.
  • Fixed a script error when viewing the Appearance tab in the Arsenal.
  • Fixed a Daily Tribute script error.

Revisión 24.0.6

13 de Noviembre, 2018 - Publicación del foro

NovaMagUnvault
PRIME VAULT YA ESTÁ DISPONIBLE

Las reliquias de Nova Prime, Mag Prime, Soma Prime, Boar Prime, Dakra Prime y Vasto Prime han sido añadidas a los contratos de las Llanuras de Eidolon, contratos de los Valles del Orbe, y en la tabla de drop en el Vacío.

Dentro de unas de las nuevas reliquias de Prime Vault, es una nueva arma Prime – Akvasto Prime; elaborada por los orokin combinado con una superior potencia de daño. ¡Vastos Duales, versión Prime y listas para atacar!

Cambios y adición de sonido
  • Se ha agregado un sonido de ‘hackeo ha sido exitoso’ para la Espiral de los Orbes del Valle en misiones de emboscada.
  • Se han mejorado el sonido de las habilidades de las Raknoides.
  • Se han ajustado los sonidos para las habilidades de cohete del Dron Terra de Venus
  • Se han ajustado y mejorado las transmisiones de los contratos de Eudico. 
Cambios:
  • Se ha mejorado la descripción de Carnada de amplio espectro para reflejar su uso de atraer Sapcaddies, Tinks, Eye-eyes y Brickies.
Correcciones:
  • Se ha mejorado un bloqueo potencial al entrar a Cetus o Fortuna
  • Se ha arreglado el mod Napalm de los Avizores Nocturnos que solamente hacía 4.5% en el área de la explosión (Encima del proyectil) en vez de 90% del área de explosión (al rango máximo).
  • Se ha arreglado el texto de la pantalla que dice “más información” que tenía cajas de texto que eran muy cortos y su texto causaba que el texto se sobrepusiera.
  • Se han arreglado los colores de los efectos especiales de energía en la armadura Spritsail Prime.

Revisión 24.0.5

12 de Noviembre, 2018 - Publicación del foro

Cambios:
  • Se redujeron los requerimientos de Fieldron de 20 a 10 para la fabricación de la Kreska, Ocucor y Battacor.
  • Un script fue lanzado para hacer el reembolso de Fieldron que los usuarios usaron de más en la fabricación de estos componentes.
  • Se agregó líneas limitantes en la interfaz de usuario en el láser para minar para mejorar la visibilidad como se pidió en los foros.
  • Se mejoró la calidad de algunas plantas en los Valles del Orbe.
  • El ojo-ojo ahora muestra cuánto dura la temperatura calidad en vez de medir la temperatura fría en los Valles del Orbe
  • El cebo repetidor ahora tiene su etiqueta correcta y se llama Cebo de ampliabobina
  • La carnada de espectro concentrado tenía una descripción errónea diciendo que atraía a los Tinks y Brickies (los cuales son peces comunes y solo requiere una carnada de espectro concentrado. Esta carnada atrae repetidores y ojo-ojo)
Correcciones:
  • Se corrigió un error mayor relacionado con el sistema de enlaces del chat
  • Se corrigió que el mod de Busca causara que otros mods de compañeros no funcionaran (específicamente en Kavats y kubrows)
  • Se corrigió que no se pudiera aparecer en cualquier vehículo mientras alguien estaba parado en el elevador de Fortuna.
  • Se corrigió se capaz de aceptar contratos mientras estabas jugando de nuevo la aventura de Vox Solaris.
  • Se corrigió que la ranura de equipamiento mostrara equipamiento sin rango de maestría mientras estabas en modo de operador.
  • Se corrigió que las habilidades del operador en la Guerra Interna salieran cuando cambiabas entre el teclado/mouse y controles.
  • Se corrigió la interfaz de usuario del emparejamiento de partidas en los contratos pues esta pantalla se quedaba atascada cuando entrabas a los Valles del Orbe
  • Se corrigió que un estanque de refrigerante tuviera el material incorrecto en los Valles del Orbe haciendo que no pudieras pescar en ese refrigerante.
  • Se corrigió la página de estadísticas pues esta se cortaba en el fondo.
  • Se corrigió que los consejos de herramientas para ciertos componentes (como para Oxium o criotica) mostraran conteos incorrectos.
  • Se corrigió que la Interfaz se sobreponía cuando intentabas disolver un mod agrietado
  • Se integraron traducciones y arreglos en el plano de interfaz.

Revisión 24.0.4

12 de Noviembre, 2018 - Publicación del foro

Este es nuestra primera revisión después de la gran actualización. Tenemos varios cambios y arreglos para ti, tiene ajustes en las ofrendas de Ticker para darte una amplia selección de bonos de deuda y más.

Cambios:
  • Se mejoró el desempeño del mundo abierto para computadoras de gama baja (con la calidad de los shaders apagada)
  • La aventura de Voz Solaris ya es re jugable en el códice
  • Ahora al recoger toroides calda, vega o sola aparecerá un mensaje en la interfaz indicando que es un hallazgo especial, similar a cuando encuentras un cristal de argon.
  • Tus compañeros ahora también acumulan nieve en su pelaje según cuanto tiempo ya haya estado afuera en los Valles del Orbe
  • La velocidad de las archwing de cielo parece más a la del archwing normal.
  • Se elimino el icono de reputación de los ventkids de la pantalla de lass carreras de K-Drive. La reputación de los ventkids es conseguida al hacer trucos con tu patineta en los Valles del Orbe. - La reputación de los ventkids llegará en una actualización futura como lo aclaramos en las notas de Fortuna 24
  • Se mejoró la claridad en la voz de Ticker como también el tiempo en los subtitulos
  • Se hicieron balanceos en la dificultad de la aventura de Vox Solaris
  • Se redujeron el número de excavadoras para solo defender una
  • Se redujo el conteo máximo de enemigos para la fase de excavación
  • Los enemigos ya no lanzan balizas de refuerzos
  • Se mejoró el portal de sonido de los refuerzos Corpus para que se escuchara mejor en combates pesados y se agregaron variaciones de sonidos para reducir la repetición de fatiga
  • Se mejoró la syandana Icarus pues se veía un poco torcida en Mag, Banshee, Nekros, Saryn y Valkyr.
  • Se eliminó la opción de "ver estadísticas" pues no era funcional en la pantalla de creación de la Ruda Zudd
  • La descripción emergente de los Arcanos ahora muestra los bonos en mayúsculas como se usa en la pantalla de manejo de arcanos
  • Se mejoró la pantalla de sindicato en la interfaz para mejorar el acomodo del largo de la descripción
Cambios en los enemigos de los Valles del Orbe

La información de las misiones de los Valles del Orbe y de la aventura de Vox Solaris mostraban ciertos tipo de enemigos terra que no estaban a la par de otros enemigos corpus, causando que la dificultad aumentara no intencionalmente, esto se notó más con los jugadores de más bajo nivel. Los siguientes enemigos terra han recibido reducciones en su daño para mejorar el balance entre los enemigos de los Valles del Orbe:

  • Se redujo el daño base del tripulante plasmor terra de 30 a 25.
  • Se redujo el daño base del raptor sx terra de 30 a 25 y el área de daño de 75 a 40.
  • Se redujo el daño de la mina de rebote del moa de embate terra de 150 a 75.
  • Se redujo el daño base del tripulante francotirador terra de 60 a 45.
  • Se redujo el daño base del superador terra de 120 a 60 y el área de daño de 50 a 25.
  • Se redujo el área de daño base del carcelero terra de 50 a 20.
Arreglos y cambios en Conservación
  • Los potenciadores de recursos ahora se aplican a las capturas de animales en los Valles, ¡tal vez tu montaña de loofs se haga más grande con esto!
  • Al mejorar las apariciones de animales se le ha dado a los jugadores más tiempo para "estar lejos del viento", en lugar de que los animales aparecieran la mayor parte del tiempo instantáneamente justo atrás de ellos causando que se asutara el animalito.
  • Se incrementó el tamaño y fiabilidad de las cajas de colisión de los bolarola
  • Se mejoraron las apariciones de los peces dentro de las cuevas. Esto también corrige que estos aparecieran dentro de las rocas.
  • Se removió el bonus del siguiente disparo que se obtenía de los mods o de algúin otro tipo de fuente lo cual se pudiera agregar al rifle tranquilizador. Esto también previene que la habilidad pasiva de volt matará sin querer a los animalitos.
  • Se eliminó la habilidad de inmunidad de los warframes en los animales para que estos entraran en estado de sueño por las habilidades especiales de Ivara y Equinox
  • Se corrigió la interfaz de Conservación (arriba en el centro el "diamante" que aparece cuando estás rastreando) no usaba la escala de la interfaz.
  • Se corrigió un error en el script en la pantalla de captura si múltiples animales eran capturados en una sucesión rápida
Correcciones:
  • Se corrigió que la rotación de cada 24 horas de los vendedores de Cetus y Fortuna no tuvieran componentes disponibles por una hora después de la medianoche (UTC)
  • Se corrigió que el emparejamiento de partidas no estuviera disponible después de jugar Chimera
  • Se corrigió que Helios y Helios Prime solo escanearan nuevos enemigos de los Valles del Orbe que estaban a 60 metros de distancia de el elevador de Fortuna para los Anfitriones.
  • Se corrigió que no pudieras equiparte los mods agrietados sin revelar de kitguns en otras armas secundarias que no eran kitguns.
  • Se corrigió que las animaciones de las transmisiones de los Clientes fuera x4 rápidas.
  • Se corrigió que teletransportación de Loki fuera capaz de patear a los jugadores fuera de sus K-Drives
  • Se corrigió que no se reprodujeran las animaciones de velocidad del archwing si iniciabas a moverte rápido los lados o hacia atrás.
  • Se corrigió que la pantalla de misión terminada cuando regresabas a Fortuna desde los Valles del Orbe no mostrara la reputación de Solaris obtenida por haber completado un contrato.
  • Se corrigió que no pudieras ver más de 33 tipos de peces cuando tratabas de ponerlos en tu acuario del cuartel personal
  • Se corrigió que a veces vieras a otros jugadores en sus K-Drives con sus animaciones por defecto (o sea que no usaban sus animaciones de poses para las K-Drives)
  • Se corrigió que algunas espiras desaparecieran debido a ciertos ángulos de cámara
  • Se corrigió que se viera una opción para poner una bota en el acuario de tus cuarteles personales. Las botas van en los pies, lección de vida número 9823.
  • Se corrigió que los contenedores grineer aparecieran en los Valles del Orbe
  • Se corrigieron que los efectos especiales de lluvia no se vieran tanto en las Llanuras.
  • Se corrigió que los Valles del Orbe desaparecieran si eran vistos desde una locación en específico cerca de la bahía de reparación.
  • Se corrigió que los clientes no fueran capaces de escuchar el sonido de impacto de Mag
  • Se corrigió que el sonido de un tarareo se repitiera por siempre después que el casco de una nave corpus se rompiera.
  • Se corrigió que las voces ambiente de Ticker y smokefinger no estuvieran reproduciendose correctamente
  • Se corrigió un error en el script cuando tratabas de instalar una estrella ayatan
  • Se corrigió un error en el script cuando ingresabas al mapa estelar
  • Se corrigió un error en el script cuando estabas viendo las opciones de los servopeces con The Business
  • Se corrigió un error en el script cuando estabas viendo el acuario del cuartel personal

Revisión 24.0.3

10 de Noviembre, 2018 - Publicación del foro

Correcciones:
  • Se corrigió que el emparejamiento de partidas te hiciera ir a Dojos de otras personas en vez de ir a misiones.
  • Se corrigió un error en el juego que hacía que se cerrara solo cuando desmontabas una K-Drive mientras estabas corriendo una versión de 32 bits de Warframe
  • Se corrigió no ser capaz de rodar con El vals de Mesa
  • Se corrigió que de la nada fallaras en la fase de espionaje de la aventura Vox Solaris
  • Se corrigió que los señuelos solitarios se les aplicaran múltiples rastros de conservación en algunos casos.
  • Se corrigió un error de script que hacía que se cerrara el juego cuando pescabas.
  • Se eliminó que se estuviera mandando un diagnóstico de logs cuando había apagones (esto parecía ser un error donde el juego se había cerrado solo pero no era el caso)

Revisión 24.0.2

9 de Noviembre, 2018 - Publicación del foro

Cambios de mods agrietados:
Vaykor Hek tiene ahora Disposición .7 como se tenía planeado desde un inicio con los cambios de Disposición de los mods agrietados de la Actualización 24. Cuando estuvimos modificando la Disposición de los mods agrietados se nos fue hacerlo también con Vaykor Hek cuando lo cambiamos a Hek normal - ahora estas sus Disposiciones que encajan.

Por favor revisen la publicación que hicimos sobre estos cambios:

https://forums.warframe.com/topic/1028277-taller-de-desarrollo-cambios-a-la-disposici%C3%B3n-agrietada/
Arreglos en los bonos de deudas de Ticker

Hemos removido intencionalmente el multiplicador de las compras de Ticker, esto hacía que algunos jugadores recibieran bonos de deuda con el indicador 5x / 10x / 20x. Había un error causando que este multiplicador no fuera el que era. Se lanzó un script para quitar lo obtenido por error por este multiplicador. Quedarás con la cantidad prevista (esto quiere decir que si compraste 10 pero recibiste 70, ahora tendrás 10)

Cambios en los costos de fabricación
Lanzamos un script el cual arreglo y dió un reembolso del crédito, para estos cambios de costo. Deberías de ver que la cantidad de crédito se actualizó si habías construido ya partes de Moa o armas.
  • Se redujo el costo de creación de cada parte de Moa de 500 mil a 50 mil créditos
  • Se redujeron los costos de fabricación de los planos de las nuevas armas de centinela de 500mil a 50 mil créditos.
Cambios:
  • Pequeños balances a la economía de Fortuna para que concordara con los precios de las correspondientes rarezas
  • El sello de masacre puede ser equipado ahora en los operadores
  • El mod Talento Natural ahora se puede aplicar en las habilidades Reflejo del terror y Garras buscadoras de Garuda.
  • La categoría de las zaw en la fundición es ahora la categoría de "armas modulares". Esto incluye las zaws, K-Drive, Kitguns, Moa y partes de amps.
  • Ahora la emboscada de espira es invisible desde el inicio para prevenir muertes accidentales o acciones molestas. Si se daña, su escudo se reducirá pero el contrato no fallará.
  • Se eliminó que cryotra estuviera disponible para tener mods agrietados Glaxion. Las armas de centinela ya no servirán para revelar mods agrietados como fue ya anunciado en la actualizacion 24.
  • Se le bajó la salud a los corpus carceleros terra en las misiones de rescate.
  • Los efectos de tripulante francotirador y de raptor sx terra solo crearan Hyenas si su nivel es mayor que 15.
  • Mejoras en la teletransportación a las cuevas de los Valles, los peces aparecían dentro de las rocas / abajo del terreno, los componentes caían en el agua haciéndolos imposibles de recuperar, y los caminos de navegación de la inteligencia artificial.
  • Se mejoró la visibilidad para minar, lo que se hizo fue bajar la iluminación obscureciendo los destellos cuando apuntabas con tu herramienta de minado.
  • Se hicieron mejoras en la fase donde se te indicaba defender algo en la aventura de Vox Solaris.
  • El mod de Desviación apresurada es ahora un mod para bestias. Esto significa que ahora es compatible con kavats y cargadores helmintos.
  • Se eliminó el botón de OCULTAR OBTENIDO en la pantalla de casos de Ticker.
  • Se hicieron mejoras en casos donde podías quedar atascado en varias partes de Fortuna.
  • Se actualizó el icono de las hombreras de la armadura del operador para que mostrata el atuendo indicado.
  • Se redujo el radio de extracción en el elevador de Fortuna para indicar de mejor manera donde exactamente podías extraer.
  • Algunos notaron que las Orbes se infiltraban a Fortuna. ¿Esto es un bug? o tal vez eso es lo que queremos que creas..
Cambios y arreglos en la K - Drive
  • Se eliminó el límite de 5 trucos en un salto simple. Ahora podrás ser capaz de hacer trucos ilimitados si es que tu salto es lo bastante bueno.
  • Se corrigió que pudieras apretar el click izquierdo infinitamente antes de que grind diera más puntos que un grind normal.
  • Se corrigió que Loki fuera capaz de teletransportar a otros jugadores que estuvieran patinando en su K-Drive y que él pudiera tomar su tabla por la nieve mientras el otro jugador se quedaba llorando en la nieve
  • Se corrigió que las K-Drive personalizadas aparecieran como si sus piezas no estuvieran enlazadas y que sus animaciones no concordaran.
  • Se corrigió la habilidad de ir debajo del agua con la K-Drive.
  • Se corrigió que los efectos especiales de salto de la K-Drive estuvieran por siempre si caías fuera del camino al cargar el salto.
  • Se corrigió que la K-Drive tuviera animaciones / movimientos torcidos debido a la latencia.
  • Se corrigió un salto pequeño cuando usabas una K-Drive por primera vez.
  • Se corrigieron iconos persistentes en la interfaz en las carreras de K-Drive
Cambios en los mods Aspiradora/Busca
  • Ambos mods ahora pueden atraer hacia ti los componentes directamente a el warframe. Las mascotas en Warframe no simular el mismo "seguimiento" lógico que hacen los centinelas, esto hacía que las mascotas se la pasaran dando vueltas alrededor de los componentes en vez de dártelos. Así que básicamente no sabían jugar "Ve y busca"...
Cambios en la cámara Tombfinger
  • Se redujo el valor base de daño crítico y de probabilidad de estado de un 27% a un 24%
  • Se incrementó el daño de un 80 a 84.
Cambios y arreglos en pesca / conservación
  • Se mejoró la lógica de captura de los animales para permitir capturas perfectas/buenas. Las capturas malas/buenas/perfectas estaban basadas en el estrés, lo cual subía cuando los animales interactuaban con los jugadores. Un tranquilizante rápido en un animal que no estuviera en alerta te generaría una "captura perfecta" - así que manténganse alejados del viento y no los pierdan de vista.
  • Los animales que estaban siendo tranquilizados ahora son inmunes a la muerte que podrían hacer los enemigos / compañeros tenno.
  • Se incrementó la pulsación brillantes en el seguimiento de las pistas de huellas de los animales para mejorar la visibilidad.
  • Los destellos ahora se apagan cuando se muestra la pantalla "Pez capturado"
  • Se corrigió que el efecto del pulso del seguimiento de rastro de los animales no fuera visible para los Clientes.
  • Se corrigió un caso donde el rastro de Virmink generaba que aparecieran pobbers en las montañas.
  • Se corrigió la ranura 3 del menú de pesca no mostrara nada después de equipar una lanza de pulso.
  • Se corrigieron varios sonidos de pulso en una hilera de múltiples encuentros de animales
  • Se hicieron más arreglos en los señuelos que no funcionaba cuando el volumen maestro estaba en silencio en los Valles del Orbe
  • Se corrigió que la transmisión de Darvo fuera permanente cuando jugabas en Fortuna si tu capturabas un animales en los Valles del Orbe
  • Se corrigieron casos donde los Clientes no eran capaces de hacer daño con las lanzas de pulso.
  • Se corrigió que no pudieras pescar con la lanza de pulso cuando esta obtenía el extra en críticos del kavat smeeta
Cambios y arreglos en los contratos de drones de los Valles del Orbe
  • Se bajó el conteo de apariciones de la Inteligencia Artificial mientras jugabas en un contrato de defensa en modo solo
  • Se corrigió que la condición de bonus no se guardará cuando se presentaba una migración de Anfitrión.
  • Se corrigió que el nivel del dron no subía de dificultad para que reflejara la dificultad de la zona
  • Se corrigió un error de script cuando fallabas un contrato.
  • Se corrigió que no apareciera texto en la condición de bonus.
Correcciones:
  • Se hicieron más arreglos en cuanto a errores mayores del juego que ocurrían cuando regresabas desde los Valles del Orbe hacia Fortuna
  • Se corrigió que el juego se cerrara solo cuando una migración de Anfitrión ocurría en los Valles del Orbe
  • Se corrigió que el juego se cerrará solo cuando sistemas antiguos operaban en CPUs modernos
  • Se corrigió que el juego se cerrara solo cuando los sistemas perdían memoria del GPU
  • Se corrigió que el juego se cerrará solo cuando buscabas por agentes en los contratos de los Valles del Orbe
  • Se corrigió que el juego se cerrará solo cuando había un desequilibrio en la búsqueda de partidas y migración de Anfitrión al mismo tiempo
  • Se corrigió que el conteo de créditos se reiniciara en la fase de asesinato de los contratos de los Valles del Orbe cuando una migración de Anfitrión sucedía.
  • Se corrigió que no pudieras completar la prueba de Rango de Maestría 24 debido a que no aparecía la opción de continuar.
  • Se corrigió que no pudieras equipar en tu cargador helminto el mod de Mordedura, Paquete líder y Botiquín de mascota.
  • Se corrigió que no recibieras partes de servopeces encontradas en contenedores en los Valles.
  • Se corrigió el conjunto de animaciones de Garuda no se pudiera comprar en el mercado.
  • Se corrigió que las pistas de Arbitramentos no aparecieran en la ventana del estado del mundo para los jugadores que ya habían completado todo el mapa estelar.
  • Se corrigió que pudieras aparecer las Archwing antes que el elevador de Fortuna se detuviera y te atascaras.
  • Se corrigió que la emboscada de espira se atacara a sí misma después de una migración de Anfitrión.
  • Se corrigió que pudieras girar mientras que Pacificadora de Mesa sin tener el aumento de El vals de Mesa equipado.
  • Se corrigió que los vehículos se mostraran demasiado bajos en el arsenal de los repetidores /Cetus /Fortuna
  • Se corrigió que a veces las garras de Garuda aparecieran borrosas.
  • Se corrigió que el texto de "reputación ostronita" apareciera mientras hablabas con Eudico.
  • Se corrigió la que la ventana de interacción de Eudico no estuviera oscilante alrededor de Eudico.
  • Se corrigió que los efectos especiales elementales de Garuda aparecieran torcidos en la animación por defecto.
  • Se corrigió que los efectos especiales de Guandao aparecieran incorrectos
  • Se corrigió que los cabezones perdieran su cabeza en los dojos
  • Se corrigió que el texto en Cetus apareciera cuando proveías / cortabas cebos con Smokefinger
  • Se corrigió que los efectos especiales de los jugadores fueran visibles cuando interactuabas con los vendedores de Solaris.
  • Se corrigió que los efectos especiales de armadura se mostraran cuando no debían.
  • Se corrigió un extraño caso donde podías caer del mundo después de ser teletransportado.
  • Se corrigió que la Interfaz de Usuario no te indicara cuando una ofrenda de Solaris te otorgaba más de un componente.
  • Se corrigió que varios accesorios de operador se sobrepusieran en los torsos.
  • Se corrigió que la syandana Abrasys se sobrepusiera en la ropa del brazo de Garuda
  • Se corrigió que la Bola de fuego de Ember no tuviera los colores que habías elegido.
  • Se corrigió que los sacos gorgaricos colgados tuvieran un material incorrecto.
  • Se corrigió que los objetivos de los contratos a veces no se mostraran con el idioma correcto
  • Se corrigió un error en el script que hacía que se perdiera la retícula de las armas
  • Se corrigió un error en el script cuando veías un plano en las ofrendas
  • Se corrigió un error en el script cuando lanzabas cualquier habilidad de Garuda

Revisión 24.0.1

9 de Noviembre, 2018 - Publicación del foro

Agregados:
  • Se agregaron recursos de Fortuna a contenedores comunes encontrados a lo largo de los Valles.
Cambios:
  • Se ha removido una habilidad no intencional para usar la K-Drive en el elevador de Fortuna.
  • Se ha reducido el retraso de refuerzos Corpus en las misiones de exterminio en los Valles del Orbe.
  • Pequeño incremento en apariciones de IA en misiones de defensa de dron cuando se jugaba en modo solo.
  • Los compañeros ahora se teletransportarán contigo inmediatamente después de que salgas de modo archwing o de una K-Drive (si estás en una zona segura).
  • El mod Carga de sintetizador ya no aplica para pistolas con <5 cargadores de munición (Knell, etc). La descripción del mod se ha actualizado para reflejar la restricción de 'Requiere 5 cargadores o más'.
  • Se ha corregido un hoyo en el piso de las instalaciones de investigación de los Valles del Orbe y se mejoró la iluminación.
  • Se han removido los mods de K-Drive de los potenciadores y de la tabla de transmutación.
  • Se han removido las esculturas ayatán de las recompensas de las cacerías de alijos en los Valles del Orbe.
  • Mejoras en los movimientos de inactividad de Eudico.
  • Little Duck ahora restringe quién puede visitarla.
Correcciones:
  • Se ha arreglado un error al presionar una tecla rápida de herramienta para una ranura que no tiene componente.
  • Se ha arreglado un error al tratar de regresar a Fortuna desde los Valles del Orbe.
  • Se hicieron arreglos en el contrato de rescate en los Valles que se interrumpía cuando ocurría una migración de anfitrión durante la fase de defensa.
  • Se ha arreglado que Boon faltara en ciertas ubicaciones de carreras de K-Drive en los Valles del Orbe.
  • Se ha arreglado un caso donde se tenía bloqueada permanentemente una habilidad si se usaba la K-Drive en ciertas áreas cerca del elevador de Fortuna.
  • Se ha arreglado un error que podía volver invencibles a los enemigos de Altar de Sangre de Garuda que pueden prevenir cosas como progresar en las misiones de defensa.
  • Se ha arreglado que las K-Drives ignoraran lasers y no activaran alarmas.
  • Se ha arreglado un problema donde variantes Terra algunas veces daban al objetivo incorrecto con su rayo de ataque.
  • Se ha arreglado que la K-Drive no fuera inmune durante cierta fase en la aventura de Vox Solaris.
  • Se ha arreglado que se quedara uno atascado en la K-Drive en cierta pila de rocas en los Valles.
  • Se hicieron arreglos en la débil iluminación en los Valles que resultaba en que el piso se viera negro.
  • Se ha arreglado que el señuelo no funcionara cuando el volumen maestro estaba enmudecido en los Valles del Orbe.
  • Se han arreglado las texturas del follaje en los Valles del Orbe.
  • Se han arreglado algunos sonidos para el Vulcax.
  • Se ha arreglado una textura cortada en el traje del operador.
  • Se ha arreglado un error de script cuando un refuerzo de jefe ocurría en los Valles del Orbe.
  • Se ha arreglado un error de script al lanzar la habilidad Garras buscadoras de Garuda

Actualización 24.0

November 8th, 2018 - Publicación del foro - Fortuna

Fortuna
Update 24: Fortuna is here.

It's been one year since we added our first open world: The Plains of Eidolon. Our second world is ready: The Orb Vallis.

Entering The Orb Vallis requires you to first visit Fortuna, a town full of new characters, new content, and new problems to solve! To do this, you must first reach Venus!

Reach Venus!? Our veteran Tenno have had Venus unlocked for years - it's time to go back. Maybe you've played long enough to remember our first 'planet' procedural tileset on Venus and the excitement at the time.

New players might only be making their way there now, but with determination and cooperation, you'll master the challenges of the Orb Vallis in no time. We all lift together!

Enjoy the efforts of all of us at Digital Extremes, delivered here in Fortuna. Your patience, support, excitement, and feedback has made this update possible. We dedicate it to you.

Stay warm on your K-Drives, Tenno!

Onwards from Update 24: More is coming!

The Orb Vallis landscape is so vast in size and discovery that even with the following 20+ pages of notes, this is just the first installment of Fortuna content! You can expect more to come in the next couple of weeks, including more Conservation species, new Operator Amps that will be available for sale from Little Duck’s offerings, and your chance to take down the ultimate threat roaming these terraformed lands. The long awaited Melee 3.0 will also be making its debut in full to accompany the Melee sound additions and changes that were released in Update 23.10.0. A Dev Workshop on the changes will be posted in the future.

As you take your first steps into Fortuna, meet with the Solaris and await the Corpus threats that linger above at the surface, the devs will be preparing to launch the second part of the Fortuna update.

THE ORB VALLIS

Located in the eye of a snowstorm, The Orb Vallis was once a scorching wasteland. When the Solaris reactivated the Orokin coolant towers, life reappeared in the Vallis. Giant looming mushrooms sprung from the snow, and four-legged Virminks appeared in the valleys. Through their blood, sweat and tears, the Solaris terraformed this barren region into a beautiful, hospitable world — but the Corpus are destroying its delicate balance in their pursuit of profit.


FORTUNA & SOLARIS UNITED

Down in the underground city of Fortuna, you’ll meet the Solaris: a society of body-augmented individuals who live in debt-internment under Corpus rule. A colony all too familiar with the reality of being “repossessed” — cybernetic limb and organ removal by Nef Anyo’s repo squads. Yet in these cautious times, the Solaris are a hopeful community who pride themselves in their efforts to terraform Venus.

VOX SOLARIS QUEST

Eudico, the once proud leader of Solaris United, has been reduced to serving Nef Anyo under near slave-like conditions to keep the rig jockeys of Fortuna safe. Help her regain her will to fight so that she can stand up to Nef Anyo and bring back the Solaris United resistance.

Completing the Vox Solaris Quest will unlock the following Vendors in Fortuna:

  • Eudico - Bounties
  • The Business- Fishing & Conservation
  • Legs - Moa Companions
  • Vox Solaris - Raknoid Hunting & Operator Agent
  • Roky & Boon - Ventkids & K-Drives
FORTUNA SYNDICATES, VENDORS & ACTIVITIES
SOLARIS UNITED STANDING

Similar to Ostron Standing in Cetus, earn Standing with Solaris United and work your way to an inner circle position.

  1. Outworlder
  2. Rapscallion
  3. Doer
  4. Cove
  5. Old Mate
Eudico - Bounty Giver

Eudico is both the tough, no-nonsense mother figure who oversees a portion of Nef Anyo's workforce...and the criminal mastermind behind the resistance against him.

Familiar and new rewards can be obtained from Eudico’s Bounties
  • Garuda Systems/Chassis/Neuroptics Blueprints
  • Relics
  • Vallis Resources
  • New Mod Sets (*final stats available in game):
  • Kubrow Mods mobile
    • Mecha Overdrive (Kubrow): Increased Status Link/ Status Duration
    • Mecha Recharge (Kubrow): Increased Shield Recharge
    • Mecha Empowered (Aura): Increased Damage against a Marked Enemy
    • Mecha Pulse (Warframe): Killing a Marked Enemy grants Armor for limited time for each enemy within an area
  • Kavat-Mods-Mobile
    • Tek Assault (Kavat): Kavat has Increased chance to ignore Lethal Damage and be immune for a limited time
    • Tek Enhance (Kavat): Increased Kavat Ability Duration
    • Tek Gravity (Melee): Slam Attacks pull all enemies within an area
    • Tek Collateral (Warframe): Increased Critical Damage when inside the Marked Zone
  • Sentinel-Mods-Mobile
    • Synth Deconstruct (Sentinel): Enemies killed by the Sentinel have Increased chance to drop a Health Orb
    • Synth Fiber (Sentinel): Health Orbs increase Armor for Sentinel for a limited time
    • Synth Charge (Pistol): Increased Bonus Damage on the final shot in Magazine
    • Synth Reflex (Warframe): Increased Holster Speed
  • Debt-Bonds (more about these in the Ticker section below!)
  • And more!
Smokefinger - Mining

Meet 'Smokefinger', the Orb Vallis mineralogy enthusiast. This Fortuna vendor is your one-stop shop for the mining tools and resources you need! Speak with him in Fortuna to purchase the SUNPOINT PLASMA DRILL a fast-ignition, high-intensity mining tool capable of extracting the rarest of materials with surgical precision, and get to mining the Ores and Gems of The Orb Vallis:

  • Axiditre
  • Noctrul
  • Phasmin
  • Travoride
  • Goblite
  • Venerol
  • Hesperon
  • Amarast
  • Zodian
  • Thyst

Note: Ostron Mining Tools can be used out in The Orb Vallis to mine Gems/Ore, but the Sunpoint Plasma Drill is required to mine the rarest Gems in Vallis.

Smokefinger also offers many other services such as purchasing Gems for Platinum, trading Gems for Solaris United Standing, and a lustrous list of Offerings available for purchase using Solaris United Standing:

  • Blueprints:
    • Axidrol Alloy
    • Heart Noctrul
    • Smooth Phasmin
    • Travocyte Alloy
    • Goblite Tears
    • Venerdo Alloy
    • Hespazym Alloy
    • Star Amarast
    • Radiant Zodian
    • Marquise Thyst
  • Orb Vallis Captura Scene: Free roam the frozen tundra of the Orb Vallis by purchasing this Captura Scene from Smokefinger! Get to “Old Mate” rank with Solaris United to acquire this terraformed environment and enhance your Corpus aesthetic.
Fishing Mining
The Business- Fishing & Conservation

Meet 'The Business', also known as 'Biz'. This Fortuna vendor is your gateway to two activities out on the Orb Vallis: EMP Spearfishing & Conservation!

EMP Spearfishing!

A new take on the Plains of Eidolon Fishing Mechanic!

The best way to catch the robotic 'Servofish' in The Orb Vallis is with The Business' offering of PULSE SPEARS - tools used to disable mechanical fish! This new type of fishing spear maintains the high quality of every Servofish you catch.

The Business offers 2 variants of Pulse Spears:

SHOCKPROD

Built to recover Servofish without damage. Delivers a disabling electromagnetic pulse after a successful hit, if timed correctly

STUNNA

Successful electromagnetic pulses radiate outward also disabling any nearby servofish

Equip this in your Gear Spiral to begin your journey of catching Servofish in the Coolant! The fishing mechanic here is different - not only is aiming precision necessary, but also timing your Pulse detonation! Click within the red bar to succeed!

https://thumbs.gfycat.com/ImaginaryAmusingAfricanparadiseflycatcher-mobile.mp4

Your Ostron Spears will still work in The Orb Vallis, but the fish will be damaged. The key is to catch undamaged fish with the specialized Pulse Spears.

There are 13 species of Servofish to be discovered in the various Coolant areas of the Orb Vallis. Some require Baits - be sure to read descriptions to find your very own:

  • Eye-Eye
  • Scrubbers
  • Echowinders
  • Mirewinders
  • Longwinders
  • Sapcaddy
  • Brickie
  • Tink
  • Kriller
  • Recaster
  • Charamote
  • Tromyzon
  • Synathid
Baits

Baits are used to attract certain species of Servofish. Acquire them with Solaris United Standing and read about their uses in the descriptions!


Conservation / Track and Tranq

The Business is equipped with new gear that will allow you to aid in the desperate Conservation effort of The Orb Vallis' wildlife.

Two key pieces of gear are required for Conservation: Tranq Rifle & Echo Lures

Your standard issue Tranq Rifle can be acquired with Solaris United Standing and equipped in your Gear Wheel. It is used for all Conservation efforts.

Each species has its own Echo Lure which can also be acquired with Solaris United Standing and equipped in your Gear Wheel. You'll have to progress through the Solaris United Syndicate to acquire some Lures!

Pobbers Echo-Lure: Entice and attract nearby Pobbers with life-like animal calls. The Pobbers is most often found around the Mushroom Fields of Orb Vallis!

Virmink Echo-Lure: Entice and attract nearby Virmink with life-like animal calls. The Virmink is most often found around the Lakes of Orb Vallis!

Bolarola Echo-Lure: Entice and attract nearby Bolarola with life-like animal calls. The Bolarola is most often found around the Mountainous areas of Orb Vallis!

Kubrodon Echo-Lure: Entice and attract nearby Kubrodon with life-like animal calls. The Kubrodon is most often found around the Cratered areas of Orb Vallis!


Now that you know the gear, here's how to begin your Conservation Journey:

  • Explore the Orb Vallis and look for locations on your minimap that indicate last-known animal sightings.
  • Activate the area to begin the sequence. Conserving occurs in 4 Steps which are indicated by Icons on your HUD:
  1. FOLLOW: Follow the Trail!
  2. CALL: Use the Proper Lure and Pitches!
  3. TRANQ: Hide, aim, and shoot!
  4. COLLECT: Collect your specimen!

As you conserve animals, you'll discover variants of all species. Good luck catching them all!

Animal-Conservation

Why Conserve?

In addition to rewarding Standing for each catch, you get treasured items for your efforts. Each animal you successfully conserve will yield you a Tag that can be exchanged for a treasured reminder of your efforts to help the wildlife. From 'Floofs' to a badge, find the offerings from The Business!

Rude Zuud - Zuud’s Murderizers (Kitguns - Modular Secondaries)

Meet Rude Zuud, creator of the “Murderizers”... or more formally KITGUNS! Zuud is a bit of a stranger to formalities, might have something to do with all the static in her head… While she might have a couple of loose screws, that won’t keep you from crafting your very own soldered sidearms at Zuud’s Lathe!

These Corpus-tech Modular Secondaries are crafted using a Chamber, Grip, and Loader. Blueprints for these components are purchased from Zuud using Solaris United Standing. Once crafted, Pistol Mods are the upgrades of choice in your Arsenal.

Zuud offers other services as well such as Gilding your Kitguns, exchanging a Max Rank or Gilded Kitgun for Solaris United Standing, and the ability to Entitle your Secondary Weapons for Platinum!

Chambers

Chambers determine the type of shot fired from your Kitgun! They earn Mastery Rank after the Kitgun has been Gilded.

  • Catchmoon Chamber: Fires a wide-radius Magnetic energy projectile with a very short half-life.
  • Gaze Chamber: A persistent cutting beam of pure energy.
  • Rattleguts Chamber: Let ‘er rip, rapid fire.
  • Tombfinger Chamber: Reach out and Blast someone. Precision with every pull of the trigger.
Grips

Grips determine the rate-of-fire, range, and damage of your Kitgun!

  • Gibber Grip: What it lacks in impact it makes up for with intensity. Maximum rate-of-fire; maximum range for beam weapons. Minimum damage.
  • Haymaker Grip: The ultimate grip for when one shot is all you need. Devastating. Minimum rate-of-fire; minimum range for beam weapons. Maximum damage.
  • Lovetap Grip: The weapon grip of the measured killer. Slower rate-of-fire; lower range for beam weapons. Greater damage.
  • Ramble Grip: Hold tight and unleash hell. Increased range for beam weapons; increased rate-of-fire for non-beam weapons. Reduced damage.
Loaders

Loaders determine various stat alterations for your Kitguns including ammo capacity, reload-speed, and Status/Critical Chance!

  • Bashrack Loader: High-capacity loader with increased Critical Chance and lowered Status Chance.
  • Bellows Loader: Maximum-capacity ammo storage.
  • Deepbreath Loader: A high-capacity ammo reservoir.
  • Flutterfire Loader: A fast-loader with maximum Status Chance and minimum Critical Chance.
  • Killstream Loader: A fast-loader with maximum Critical Chance and minimum Status Chance.
  • Ramflare Loader: High-capacity loader with maximum Status Chance and minimum Critical Chance.
  • Slap Loader: Fast loader with reduced Ammo Capacity.
  • Slapneedle Loader: A fast-loader with increased Critical Chance and lowered Status Chance.
  • Sparkfire Loader: High-capacity loader with increased Status Chance and lowered Critical Chance.
  • Splat Loader: High-capacity loader with maximum Critical Chance and minimum Status Chance.
  • Stitch Loader: Maximum capacity loader with increased Critical Chance and lowered Status Chance.
  • Swiftfire Loader: A fast-loader with increased Status Chance and lowered Critical Chance.
  • Thunderdrum Loader: Maximum-capacity loader with increased Status Chance and lowered Critical Chance.
  • Zip Loader: Quickest load-speed with lowest Ammo Capacity.
  • Zipfire Loader: Quickest load-speed with increased Status Chance and lowered Critical Chance.
  • Zipneedle Loader: Quickest load-speed with increased Critical Chance and lowered Status Chance.
Pax Arcanes

Zuud also offers enhancements for your Kitguns known as Pax Arcanes! Similar to Exodias for Zaw Melee weapons, these Arcanes can be installed on your Kitgun in your Arsenal once they have been Gilded:

  • Pax Bolt: Headshots increase Power Efficiency and Power Strength for a limited time.
  • Pax Charge: Kitgun Magazine is replaced by bolts fueled by a recharging battery.
  • Pax Soar: Reduces Movement Speed while Aim Gliding.
  • Pax Seeker: Headshots give a chance for projectiles to burst from the target and seek nearby enemies.

*final stats available in game

MOA-Pets
Legs - Moa Companions

Meet Legs, the Moa constructor! At Legs’ Pets & Parts, Tenno can assemble, customize, and name new Moa friends.

Once the Vox Solaris quest is complete, visit Legs to spend Solaris United Standing for Moa part Blueprints! Once you have a Model, Core, Gyro, and Brackets, you can assemble your Moa:

  • Model: The head determines a Moa’s model type by unlocking a unique set of Moa Precept Mods. Once you acquire Precept Mods by purchasing the corresponding Moa head, you can use those Precept Mods interchangeably with each head (final stats available in game):
    • Para Moa:
      • Whiplash Mine: Deploys a mine that tethers all enemies in an area. A brief moment and all enemies still in range get pulled to the mine.
      • Anti-Grav Grenade: A Grenade that reverses gravity in a radius, inflicting Impact Damage. Target sustains additional damage based on the amount sustained while airborne.
    • Lambeo Moa:
      • Stasis Field: Creates a stasis field for a limited time. While inside the field, all enemy projectiles move slower and deal less Damage.
      • Shockwave Actuators: Readies a shockwave that repeats and knocks down nearby enemies.
    • Oloro Moa:
      • Tractor Beam: Increased Aim Glide Duration and decreased Gravity.
      • Security Override: Auto-hacks consoles over time with a chance to mind control robotic enemies and turrets in an area for a limited time after Hacking.
  • Core: The core engine determines each Moa’s base Shields and Armor stats.
  • Gyro: Gyro gear rearranges Health, Shields, and Armor percentages to customize each Moa’s defensive subroutine.
  • Brackets: Brackets determine each Moa’s Mod slot polarities.

Legs also offers new Robotics weapons that can be used by both Moas and Sentinels:

  • Cryotra: Emits a ray of sub-zero energy.
  • Tazicor: Burst rifle that fires electrified rounds.
  • Vulcax: Charges up a powerful blast of ultra-heated plasma.

The Emotion Module determines a Moa’s audio set and physical reactions to its environment. You can purchase an Emotion Module from the Market and equip it on your Moa the same way you equip Animation Sets on Warframes! Choose between Aggressive, Inquisitive, and Sensitive. Feel free to switch it up any time!

Legs can Gild any Max Rank Moa to enhance its stats! Your Moa will also reward Mastery Experience once it has been Gilded.

  • The Moa head is the component that rewards Mastery Rank, because the head determines the Model. Gild all Moa Models to maximize your Mastery Experience with Legs!
  • You can also exchange any Max Rank or Gilded Moa for Solaris United Standing!
Ticker - Debt Tokens

Meet Ticker, the Debt salvager! At Ticker’s Used Goods, Ticker deals in debt forgiveness for Fortuna workers who might otherwise face punishment. Ticker can tell you about each case and the price they might pay for their debts. Help them by purchasing their Debt-Bonds and earn Debt-Bonds! Debt-Bonds are also available as rewards for completing Eudico’s Bounties.

Debt

You can exchange Debt Tokens for Solaris United Standing. There are five variations of Debt Tokens:

  • Training Debt-Bond, Shelter Debt-Bond = Common
  • Medical Debt-Bond, Advances Debt-Bond = Uncommon
  • Familial Debt-Bond = Rare

Ever a diverse broker, Ticker also trades repossessed items on the side. You can use Debt Tokens to purchase second-hand Fortuna knickknacks and tools to decorate your Orbiter!

VOX SOLARIS
Raknoid Hunting & Operator Agent

A shadow faction led by a familiar face. Standing can be gained after completing the Vox Solaris quest.

You can earn Standing with the Vox Solaris (separate from Solaris United Standing and limit) by trading in Toroids obtained from certain location specific enemies in the Orb Vallis:

  • All Spaceport enemies have a chance to drop the Vega Toroid.
  • All Enrichment Labs enemies have a chance to drop the Calda Toroid.
  • All Temple of Profit enemies have a chance to drop the Sola Toroid.

And if you’re lucky, you might find Toroids in your spelunking explorations!

There are currently 2 ranks with the Vox Solaris, and as knowledge of somethin’ big that creeps across the tundra grows, so will the Vox Solaris Ranks and Offerings. Note that you will need to complete The Second Dream quest before you can be initiated into Vox Solaris.

Vox Solaris Standing
  1. Neutral
  2. Operative

Use your Standing to purchase the newest classes of Mechanical Operator Armour:

Operator-Armour
SMELTER

Operator armor inspired by those Solaris who must work in searing heat.

OUTRIDER

Operator Armor modeled on enviro-gear worn by the surveyors and scouts of the Orb Vallis.

VENT RAT

Lightweight and practical Operator Armor designed for flexibility and tight squeezes.

HAZTECH

Operator Armor modeled on the daredevils of Fortuna's maintenance crews.


Roky & Boon - Ventkids
VENTKIDS STANDING

Howzit, glinty? If you’re looking for a new way to traverse the Orb Vallis, the Ventkids have you covered. Hangin’ with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out on the Vallis.

  1. GLINTY
  2. WHOZIT
  3. PROPER FELON
  4. PRIMO
  5. LOGICAL
Roky - K-Drive Acquisition

A member of the Vent Pobbers gang, Roky is your go-to for all things K-Drives. You can exchange Ventkids Standing with her for K-Drive component blueprints, and she will even bash together a plank for you if you ask nicely.

K-Drive Components
  • Board
    • Needlenose
    • Flatbelly
    • Bad Baby
  • Reactor
    • Arc Twelve
    • Cold Fusor
    • Hothead
  • Nose
    • Beaky
    • Dink-A-Donk
    • Wingnut
  • Jet
    • Fatboys
    • Twin Kavats
    • Step Tens

These components do not offer any stat bonuses, but the Board will earn you Mastery when you rank up your K-Drive -- no Gilding required! You can earn Affinity for your K-Drive by completing tricks in the Vallis.

For additional statistic or functionality boosts, Roky also offers a variety of Mods (in exchange for Ventkids Standing) for you to equip on your K-Drive in the Arsenal. Much like your Archwing, K-Drives can be customized in the new combined “Vehicles” (previously “Archwing”) mode in your Arsenal.

Selection
Mods*
  • Mag Locks: Increases K-Drive Grind Magnetism
  • Rail Guards: Increases K-Drive Grind Speed
  • Air Time: Reduces Gravity while Falling Down
  • Trail Blazer: Tricks leave a trail inflicting Heat Damage to enemies.
  • Venerdo Hoverdrive: Increases K-Drive Jump Height
  • Inertia Dampeners: Adds bonus Point Multiplier to Trick Score
  • Kinetic Friction: Grinding builds up a charge that is released when landing the trick, dealing Electric Damage to enemies within range
  • Slay Board: On Directional Dismount: Board is launched, dealing damage while pinning or slicing enemies
  • Extreme Velocity: Increases+20% K-Drive Speed
  • Nitro Boost: Increases +20% K-Drive Boost Speed
  • Sonic Boost: Boosting will release a shockwave at a consistent interval, stunning enemies within range
  • Thrash Landing: Landing a trick releases an explosion dealing a percentage of Trick Score in Blast Damage to enemies within range.

*You can view final Mod stats by visiting Roky in the Clubhouse in Fortuna!

Change the colors and choose your K-Drive Scrawl, featuring art from the Ventkids themselves, in the Customize menu. K-Drive Scrawls can be resized and re-oriented similar to Sigils, and can be found in bundles in the Market for Platinum!

  • Kubrodons Series 1 Scrawl
  • Kubrodons Series 2 Scrawl
  • Pobbers Series 1 Scrawl
  • Pobbers Series 2 Scrawl
Boon - K-Drive Customization & Races

While you’re grinding your way through Orb Vallis, keep an eye out for Boon, the leader of the Kubrodon Ventkid Gang, who wants to see if your K-Drive skills are up to snuff. Look for Ventkids Icons on your minimap in the Vallis to find various K-Drive Race courses littered throughout the landscape.

Talk to Boon at any of the icons to start a race. The rules are simple: pass through each of the checkpoints within the allotted time to complete the course. The real challenge is showing your K-Drive flair. The more tricks you complete during your race, the higher your overall Leaderboard Score and the more Standing you earn!

PLEASE NOTE: Races will eventually be more intense - including 'admission cost' Standing to participate, rewarding even more standing on high-performing runs, and even leaderboard rewards! To help us stress test issues, we are NOT launching with 'admission costs' as we do not want to have a high-risk scenario in case of issues. Be prepared for higher risk, higher reward Races in a near hotfix!

Five K-Drive race courses will be available each day, but you can replay each race for additional Standing until you meet the Standing cap. For those looking for more passive Standing gain, you will earn extra Ventkids Standing for any tricks you complete in the Vallis upon returning to Fortuna.

Keep an eye out for floating purple K-Drive Trick Boosters that appear while riding out on the Vallis: hit them for an instant boost to your trick score multiplier!

K-Drive Controls

Aiming (the button you’d use to aim down your sights) is how you initiate tricks. Use it in conjunction with other controls for a variety of results:

  • Aim + Direction + Jump = Small (tap) / Big (held) flip in that direction.
  • Aim + Direction + X = Directional Dismounts.

Firing (the button you’d use to fire your weapon) can be used to add a grab modifier to your tricks:

  • Aim + Direction + Jump + Fire = Grab Flip in that direction

Crouch can be used to grind:

  • Aim + Direction + Crouch + Fire = Grab Grind
  • Crouch + Direction + Jump = Air Spins
  • You can also grind on a variety of surfaces in Orb Vallis!
Other commands
  • Sprint is the boost key, to help you gain speed.
  • Jump can be tapped for a regular jump, or held to charge into a large jump to gain lots of air!

This is only a basic overview of the various K-Drive commands -- be sure to give them a whirl yourself to see what crazy combinations you can come up with.

Venus 1
ORB VALLIS

Due to its terraformed environment, Orb Vallis fluctuates between temperature phases, which directly affects certain ecosystems within it. The climate ebbs between Freezing and Warm (rather, slightly less cold), which affects the wildlife activity on the landscape. Tenno can see the current Temperature when hovering over the Orb Vallis node in the Navigation Menu.

The time cycle between these Temperatures is much shorter than the Day/Night equivalent on the Plains of Eidolon:

  • Warm - approximately 4 minutes
  • Cold - approximately 22 minutes
Bounties-2
In-Vallis Bounties

The weather outside is frightful, but the Bounties are so delightful. A Solaris United Agent who does not miss his organics awaits you OUTSIDE the doors of Fortuna in the Orb Vallis snow. Other Solaris United Agents are dispatched throughout Orb Vallis at enemy Corpus Camps - take control of the Camp to acquire Bounties from them. This harsh landscape restricts Incursions, but there is much to discover!

Corpus-Explorable-Base-revised
Corpus Terra Variants

Tasked to maintain Nef Anyo’s voracious control over the Orb Vallis, these new specialized units have advanced their attacks, weaponry, and icy attitude towards the Tenno. Stay warm and fight the good fight!

Caves1
Cave Encounters

Take shelter from the storm within the caves of the Orb Vallis. But not all caves are dormant, Tenno...

Arachnids-Arachnids-Arachnids!
Raknoids and Orbs

As you explore the Vallis, beware of mechanical, spider-like machines known as Raknoids. These Corpus-designed creatures range in size and lethality, from tiny Mites to massive, invulnerable Orbs that loom over the region. Fortuna’s brightest are currently researching how to take down these Orbs, but for now, steer clear.


New Resources!

The lands of the Vallis are home to many species of organic life. From glowing fungi to mucus mounds, encounter what this unique environment has to offer. Some of the plants require their “fruit” to be ripe before picking, look out for the ones that stand out from the bunch to collect their resource!

Sack

The Corpus have also settled into this biodome and littered their own tech resources across the land to be discovered.

  • Mytocardia Spore
  • Gorgaricus Spore
  • Tepa Nodule
  • Thermal Sludge
  • ...and more!
NEW ALERT LEVELS

The Corpus have synchronized a way to ramp up the fight in Orb Vallis. Your time out in the open world could be calm - or frantic, depending on the Alert Level! You can reach a maximum of 4 Stars which will have increasingly difficult and scaling enemies - can you handle all forms of Robotics and Corpus? Only time will tell.

To increase the Alert Level, simply allow the Corpus to summon more with active 'REINFORCEMENT BEACONS'!

To decrease it, destroy all REINFORCEMENT BEACONS and hide away out of combat.

NEW CHALLENGES
  • Bounty Hunter
    • Complete 6 Bounties within 60 minutes while in Orb Vallis.
  • Airborne Exterminator
    • Destroy 10 Raknoids in Orb Vallis while airborne.
  • Ride or Die
    • Reach top standing with Ventkids.
  • Money Can’t Buy Happiness
    • Reach top standing with Solaris United.
  • Moa Money, Moa Problems
    • Acquire a Moa Companion.
  • K-Driven
    • Ride 1,000,000 meters on a K-Drive.
  • Hang Tenno
    • Make a 50 meter jump on a K-Drive.
  • Stay Frosty
    • Fall into Orb Vallis coolant from 275 meters while on a K-Drive.
  • Vallis Spelunker
    • Explore all of the caves in Orb Vallis.
  • Race Ace
    • Complete all of the K-Drive races in Orb Vallis.
  • Animal Lover
    • Complete 10 perfect Conservation captures in Orb Vallis.
GarudaPoster
GARUDA

Meet our 37th Warframe: GARUDA! Death's crimson maiden. The blood of Garuda's foes imbue her with strength and vitality. Visit Fortuna to earn this vicious new Warframe. If no Melee weapon is equipped, Garuda will resort to using her talons to deal damage and attack enemies. These claws can be Modded and upgraded in the Arsenal.

PASSIVE: DEATH’S GATE

As Garuda nears death, her damage increases.

1. DREAD MIRROR

Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.

2. BLOOD ALTAR

Impale an enemy on an altar of talons and siphon health for Garuda and her allies.

3. BLOODLETTING

Garuda sacrifices her Health to generate Energy.

4. SEEKING TALONS

Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in the targeting area. Enemies who survive are prone to bleeding.

Garuda can be acquired via Orb Vallis Bounties & the Vox Solaris Quest, or in the Market for Platinum.

SUPARNA SYANDANA

Flows like grace. Flows like blood. An asymmetrical, stain-resistant Syandana.

Find the Suparna Syandana in the Market.

Garuda-Cape
GARUDA BATHORY HELM

What was once myth is now real, hand outstretched to claim that which runs within you. An alternate helm for Garuda.

Find the Garuda Bathory Helm in the Market or in the Alerts.

Garuda-Alt-Helmet
BLOODSHED SIGIL

Please return - covered in blood - safe and sound.” This Bloodshed Sigil can be equipped on any Warframe, but only visible when in the Arsenal, Captura, or when accumulating Health damage numerous times in a mission.

Find the Bloodshed Sigil in the Market as part of the Garuda Bundle. You will be able to earn it free in a future Fortuna release - event style.

NEW WEAPONS
NAGANTAKA

Slash targets with a single precise bolt from Garuda’s signature crossbow. Alt-fire to let loose a barrage of bolts. All bolts have a chance to cause bleeding and headshots have a chance to increase reload speed.

Find the Nagantaka Blueprint in the Market.

Garuda-Crossbow
KRESKA

This unsophisticated Corpus survival tool does what it was designed for: hacking and splitting whatever it strikes.

Corpus-Hatchet-(Kreska)
OCUCOR

A weapon that reaches for its next victim even as it kills. With each takedown, this pistol spawns an energy tendril that reaches for a nearby target.

Corpus-Pistol-(Ocucor)
BATTACOR

A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

Corpus-Rifle-(Battacor)

*Research for the Kreska, Ocucor, and Battacor can be found in the Dojo Energy Lab, or in the Market for Platinum.

NEW SENTINEL
Oxylus Sentinel

The Oxylus Sentinel was designed to assist in Search-and-Rescue operations through the harsh landscape around The Orb Vallis. It comes equipped with two Precepts to do just that!

  • Scan Matter: Resource containers within an area are revealed periodically on the Minimap for a limited time.
  • Scan Lifeforms: Increases the maximum Active Conservation Encounters.

*final stats available in-game

The Oxylus' default weapon is the Multron Rifle! A new Sentinel weapon that fires a burst of armor piercing rounds. Pick up the Oxylus Blueprint by visiting The Business in Fortuna.

Note: This Sentinel requires two open slots.

New Sentinel “Assault Mode” Attack Precept Mod

In an effort to reduce the inventory duplication clutter that came with the individual Sentinel attack Precept Mods, Wyrm, Wyrm Prime, Carrier, Carrier Prime, Dethcube, Taxon, and the newest Oxylus now come with the “Assault Mode” Mod: “Sentinel will attack first visible enemy within an area” (*final stats available in game).

  • If you already own the original attack Mods they will remain in your inventory but cannot be equipped with Assault Mode.
  • Assault Mode has replaced the original attack Mods on enemy drop tables.
  • We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.
Agregados:
  • Experience the chilling distance wails of the Orb Vallis creatures as they succumb to the frigid snow drifts, the ever present hum of seemingly perpetual debt workers in Fortuna, and the many unparalleled new voices of the Solaris colony. Open your ears to the incredible new vast array of sounds! This also includes of 16 minutes of original music - from the Ventkids to Orb Vallis itself!
  • A new Fortuna Theme is available! Preview, purchase for Platinum, and equip by going to your Options > Interface > UI Customization.
  • A new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods (*final stats available in game).
    • Fetch operates the same as the coveted Vacuum Mod for Sentinels. You can find the Fetch Mod from:
      • New Hyena variants in the Orb Vallis
  • New Archwing Mod drops have been added to the Balor Fomorian (*final stats available in game):
  • New Beast Mods dropped from new Hyena variants in the Orb Vallis:
  • Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds! 
  • A reusable Ayatan Amber Star Blueprint (available for 10 Vitus Essence) is purchasable from the Arbiters of Hexis in the Relay.
  • Added some polish to the Gear Wheel changes. We now have a UI marker to indicate where the start of the Gear Spiral is so you have an orientation point AND we always start the opening of the Gear Wheel in the same rotation. This is based on your feedback about losing muscle memory and losing your orientation upon repeat gear use.
  • New loading UI elements have been added! 
    • U24Loading
  • 7 Solaris propaganda Posters are available for your Decorating pleasure in the Market.
  • New Glyph Bundle: Venters Glyph Bundle! These Glyphs were illustrated by none other than renowned fantasy artist Pete Venters! 
    • U24Glyphs
    • Venters Headbanger Glyph
    • Venters Burn Warning Glyph
    • Venters Shocker Glyph
    • Venters Disco Ball o’Death Glyph
    • Venters Face-Blasting Stream Glyph
    • Venters Glistening Magnificence Glyph
  • New Dojo Pigments! Colors chosen by the esteemed Design Council:
    • Memoriam Purple
      • Drops from Terra Provisor.
    • 01000011 Cyan
      • Drops from Terra Raptor SX.
    • Neo Pink
      • Drops from Terra Trencher.
    • Coolant Blue
      • Drops from Terra Overtaker.
    • Conductor Gold
      • Drops from Terra Embattor Moa.
  • Kitgun Rivens have been added as a Sortie reward!
  • Added an option to move Decorations along a single axis (X,Y, or Z) for fine-tuned positioning.
  • Added the option to toggle a 'Grain' filter to all gameplay, you can disable it here:
    • Options
Riven Disposition Changes

We have tweaked Dispositions across the board, to better uphold the delicate balance of power that Rivens represent (excluding Melee Rivens until Melee 3.0).

Please read our Developer Workshop for more information and direct your feedback/comments:

https://forums.warframe.com/topic/1025670-dev-workshop-riven-disposition-changes/

Sentinel weapon Rivens have been removed from the Riven generation pool. Those who own Sentinel weapon Rivens will still have them in their Inventories. Obtaining a Sentinel weapon Riven was simply lackluster compared to more applicable weapons.

Mining Changes (Plains of Eidolon & Vallis)

Mining launched with Update 22: Plains of Eidolon and introduced a new resource extracting system to Warframe! Collecting Ore and Gems required you trace a pattern around a deposit using a Mining cutter tool in order to release it from its encasement. Since then it has seen several small iterations over time in order to ease what was at times tricky to execute, especially since the quality of the deposit was affected by the accuracy of the trace (which typically made the process very slow).

With the introduction of a brand new open landscape with deposits of its own, we knew that we needed to add new challenge that required similar levels of precision and skill, but in a speedier fashion and with much more return. So with that said, we have made the following changes to Mining:

Extraction is now done by heating a deposit to the ideal temperature. Aiming and shooting your Mining tool at any of the heat spots (flashing blue dots) on a deposit will begin the process.

A thermometer gauge ring will appear with boxed indicators that denote where you have to land in order to extract from the deposit. Simply hold the fire button and release when you are inside any of the indicators on the ring. Red deposits still indicate Ores and Blue indicates Gems. Landing in the smaller of the indicators yields Gems (even on a Red deposit).

https://thumbs.gfycat.com/WelldocumentedShabbyGypsymoth-mobile.mp4
https://thumbs.gfycat.com/PitifulChubbyAmethystsunbird-mobile.mp4
General mining notes
  • All hot spots must be completed in order to successfully collect Ore/Gems.
    • Heat spots will glow red to indicate when you have successfully completed it.
  • The more heat spots, the harder the extractions become with timing pressures and moving boxes.
  • If all of the indicators are missed, you will still be rewarded a small amount of Ore/Gem (depending on the deposit type).
Operator Suit Mesh Revisit

We're back again with Operator Suit Changes! You may recall changes introduced in Update 23.10.0 shifted the mesh in several different pieces, including parts of the hood now being attached to the Torso. We did this because mixing and matching pieces is becoming the norm, and we want all Operator cosmetics to be compatible with this. However, the first pass lacked polish.

Changes are now being implemented so that the hood mesh is no longer attached to the Chest piece of the Operator.

OpSuits

The Operator Waistband section now displays each Suit’s waist attachments with the proper highlighted cloth displaying in the Icon. For example, prior to this update, the ‘Vahd Greaves’ were missing the center flap cloth due to not having a waistband attachment - which is now fixed!

This should be a much smoother roll-out of our mix n match changes.

Enjoy, Tenno!


Arca Plasmor Change

The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.

Note from [DE]Megan: I’m personally an Arca Plasmor devotee, and after testing comparisons, it truly remains a radiated plasma punch to the face.

Cambios:
  • Bounty boards aesthetically changed across the board (Cetus). Hover to view, rick click to expand reward list.
  • Increased the Archwing max height in the Plains of Eidolon to 300 meters.
  • The following Dojo rooms have received a quantity cap (Clans that currently exceed the cap will keep them):
  • The Inspiration Hall now has a max quantity of 3
  • The Custom Obstacle Course now has a max quantity of 5
  • Enemy names in the Dojo Color Research screen that weren't all caps are now all caps.
  • Improved logic for ordering enemies to move to a NPC Defense Target.
  • Improvements towards AI running into walls and Defense Targets getting teleporting into the abyss below in the Grineer Shipyard Defense tilesets.
  • The Gear Spiral now displays RMB instead of TAB to switch to the Emote wheel.
  • Improved Nekros’ Shadow of the Dead FX to better support replicating larger AI.
  • The ‘SENTINEL’ Inventory category has been renamed to ‘ROBOTICS’ to welcome the new MOA Companions.
  • Numerous Bells, Lanterns, and Nature Decorations in the Dojo have received the PBR treatment!
  • Improved lighting and numerous textures in the New Loka Relay room.
  • The Hystrix’s Alt Fire stats have been split into tabs when viewed in the Inventory, to fix the stat information running off the screen. 
Correcciones:
  • Fixed a crash if a Clan message was received while transitioning between missions.
  • Fixed rare crash when a member of your squad leaves (or squad disbands) while they have their microphone active.
  • Fixed crash when Modding/entering a mission with the Dark Split-Sword.
  • Fixed a Host migration resetting the Arbiter of Hexis Defense Operative's Health.
  • Fixed Kubrow Fur Patterns appearing as low quality textures.
  • Fixed Tusk Predator Eximus’ not correctly awarding 500 Affinity when killed in the Plains.
  • Fixing Saryn's Molt being in a T-Pose rather than whatever pose Saryn was in when it was cast.
  • Fixed Primed Quickdraw not appearing in the Codex when owned.
  • Fixed missing Daily Tribute Milestone preview for Day 50.
  • Fixed the Rolling Guard Mod not protecting oneself from self-inflicted Lenz Status Effects.
  • Fixed Infested spore swarms spawned by Swarm Mutalist MOAs applying buffs to non-Infested agents (e.g. the Arbitration Drone).
  • Fixed rapidly firing charged shots using Mirage's Hall of Mirrors resulting in the Staticor's glowing effects stacking and multiplying to the point that the player's vision is compromised.
  • Fixed the ‘Catch X fish without missing’ Riven challenge not resetting after missing a Spear throw.
  • Fixed Gear Spiral icons popping in late.
  • Fixed inability to send Gifts to a player who is in your current squad.
  • Fixed Eximus Ospreys in the Codex being stuck to the ground.
  • Fixed inability to select/move certain Dojo Decorations as reported here: https://forums.warframe.com/topic/1021465-dojo-decorations-stuck-in-place/
  • Fixed wonky textures with the Xiphos Landing Craft door.
  • Fixed the Repala Syandana clipping through Ivara’s legs.
  • Fixed uncentered camera placements for Clients in Frame Fighter.
  • Fixed spectator camera not following Operators.
  • Fixed wonky Grineer AI animations when dropping from Dropships in the Plains.
  • Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.
  • Fixed an issue where if you had 12 or more items in your Gear Spiral, entered the Arsenal, and begin to remove items, the Gear Spiral would not display in ring mode until only 10 items were equipped.
  • Fixed an immobile arrow lingering on screen after viewing the Overlay Minimap in the Simulacrum.
  • Fixed inability to use a Remote Observer in the Orbiter with a Hotkey.
  • Fixed cases of Clients getting an infinite mission countdown timer.
  • Fixed some murky glass textures in the Relay.
  • Fixed inability to Auto Install Ayatan Stars when using a controller.
  • Fixed the Harpak doing more damage than depicted in the Conclave Arsenal.
  • Fixed Arbitration Drones taking damage from Gara’s Splinter Storm.
  • Fixed Arbitration boon selecting the MK1-Braton.
  • Fixed incorrect color combinations when choosing ‘white’ as one of the colors for the Note Beacon Decoration.
  • Fixed cases where Fishing Spears could hit Sentinels and other things it should ignore.
  • Fixed inability to remove Emotes from the Gear Spiral while in the Arsenal.
  • Fixed the Fishing menu displaying Hotkeys beside the slot number even though the Hotkeys only apply to the standard Gear Spiral.
  • Fixed Fragment lore audio playing persistently when opening a new Codex entry, therefore remaining on screen and affecting other dioramas until it concludes.
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