Wiki Warframe Español
Wiki Warframe Español

Última edición, 13-09-2020 por JARVIII

Las Actualizaciones son parches ocasionales, complementos o eliminación de información y/o características de un juego.
A continuación se detallan las actualizaciones de la versión 23 de WARFRAME.

El sacrificio
Actualización 23
El sacrificio A23.0R23.0.1R23.0.2R23.0.2.1R23.0.3R23.0.4R23.0.5R23.0.6R23.0.7R23.0.8
La máscara de Revenant A23.5
Quimera A23.10R23.10.1R23.10.2R23.10.3R23.10.4R23.10.5R23.10.6R23.10.7R23.10.8

Revisión 23.10.8

October 25th, 2018 - Publicación del foro

  • fixed an issue that was preventing a small number of players from logging in.
  • fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning.
  • slightly increased the hitbox of Arbitration Drones
  • fixed a crash that could occur if a clan notification message was received while transitioning between levels.
  • gameplay crash fixes.

Revisión 23.10.7

October 24th, 2018 - Publicación del foro

Arbitration Changes

We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development.

  • Arbitration Drones are now exempt from Infested Ancient Healer Auras.
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions.
AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.
  • Fixes towards an occasional crash related to memory.
  • Fixes towards a loss of functionality when hovering over the Featured Dojos in the Star Chart.
  • Fixed larger Beam weapons (Opticor, etc) unable to hit weak points, such as Vay Hek as reported here:
  • Fixed the Judicial Coils not appearing on female Operator faces.
  • Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden.
  • Fixed cases of swapping Warframe Appearance loadouts resulting in more than one loadout being active.
  • Fixed cases where players could fall through certain platforms in Relays.
  • Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.
  • Fixed inability to select items/Emotes when in the respective Gear spirals when using a controller.
  • Fixed inability to select an Emote in the Dojo when using a controller.
  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.
  • Fixed a script error when buying a Dual Pistol Skin or Bundle that contains it, upon selecting a Skin for a single Pistol.
  • Fixed a script error when casting Octavia’s Metronome ability.
  • Fixed a rare case of UI breaking with fast mouse speeds.
  • Fixed the Ambush Mod having an inaccurate description. Now it mentions that the extra damage is granted specifically to weapons.
  • Fixed certain Clan stats in the Profile Stats section not appearing for Clans created.
  • Fixed the Clan Hall having an incorrect description.

Revisión 23.10.6

October 18th, 2018 - Publicación del foro

 As we inch closer to the eventual and inevitable launch of Fortuna, it’s a better time than ever to enable 2FA. It’s quite simple, hit that ‘enable’ on and you’re all set after verifying it. 

  • Improvements towards Vomvalysts spawning underground while fighting the Teralyst and Hydrolyst.
  • Removed unnecessary error prompt when canceling a Catalyst/Reactor installment.
  • Removed Platinum price being listed in the weapon selection screen when crafting a weapon that requires another weapon.
  • Updated terminology for the Power Donation Mod to read "Ability Strength" instead of "Power Strength."
  • Removed outdated Design Council Tips from loading screens.
  • Removed [PH] tags from Clan activities in Chat.
AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Fixed inability to defeat the Juggernaut due to no weakpoints opening.
  • Fixed Lynx not engaging or reacting to players attacking it.
  • Fixed Zura (Rathuum) not engaging players.
  • Fixed Palladino not engaging enemies during the Chains of Harrow quest.
  • Fixed Grineer Dropships immediately dropping passengers upon arrival in the Plains.
  • Fixes towards inability to match-make when selecting a Ghoul Bounty.
  • Fixed loading into a default Dark Sector mission instead of the intended Arbitration mission.
  • Fixed the camera doing a large movement after Auto Installing Stars into your Ayatan Sculpture.
  • Fixed being able to skip selecting a Daily Tribute reward when using a controller.
  • Fixed a script error in certain Grineer Sealab Defense missions.
  • Fixed Set Mods having broken descriptions.

Revisión 23.10.5

October 18th, 2018 - Publicación del foro

  • Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture with one-click.
  • Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.
  • Added a Decoration called the ‘Note Beacon’! A beacon capable of displaying custom messages that can be placed in both Orbiter and Dojo!
  • Added an FX to the Energy Orb dropped by Deth Cube with Energy Generator equipped.
  • Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.
  • Vigorous Swap will now deactivate when an Ability weapon is active (Mesa’s Peacemaker, Valkyr’s Hysteria, etc).
  • Improved text spacing in the Squad Panel UI by auto scaling the list.
  • Removed the unnecessary ‘RELIC’ text from the Squad Panel UI. Localized languages will see improved text spacing with this removal.
  • Adjusted Daily Tribute Transmission text scale and aspect ratio.
AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Improved AI navigation in Sanctuary Onslaught and Plains of Eidolon Bounties.
  • Fixed inability to collect a Mandachord part in Octavia’s Anthem quest which halted progression.
  • Fixed Defection missions being unplayable when picked for an Arbitration.
  • Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.
  • Fixed cases of Arbitration boons not being applied to Prime Warframe variants. This applies to weapon variants as well (Cernos vs Rakta Cernos).
  • More fixes towards the Adaptation Mod sometimes making players invincible.
  • Fixed cases of Bounties failing when trying to start a Cave Encounter in the Plains.
  • Fixed Mesa’s Shatter Shield and Chroma’s Cold Elemental Ward not damaging certain enemies.
  • Fixed Inaros’ Sandstorm radius stat showing diameter.
  • Fixed the Ammo Case Mod not functioning for Clients after going in and out and then back in to the Plains from Cetus.
  • Fixed the Sentinel Burst Rifle muzzle showing all 4 frames of the texture.
  • More fixes towards Grineer Couriers flight navigation in Archwing Pursuit missions.
  • Fixed rare case of hearing random jumbled dialog when loading into Maroo’s Bazaar.
  • Fixed the back button not working when picking Gear Spiral items in the Arsenal.
  • Fixed the Emotes wheel in the Arsenal not defaulting to the currently equipped Emote in the chosen slot.
  • Fixed two equip buttons appearing when using mouse and keyboard.
  • Fixed unreleased LOC string appearing when a Cache Encounter spawned in a Cave in the Plains.
  • Fixed the Grineer Exhaust Fan Decoration having an incorrect description.
  • Fixed a script error when Upgrading Mods at the Mod Station.
  • Fixed a script error when accessing the Gear Spiral.

Revisión 23.10.4

October 16th, 2018 - Publicación del foro

 As mentioned in Hotfix 23.10.3, the team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release. This revert itself is also very involved due to the large quantity of content that was changed, but we’re very close to putting the revert live after a bit more testing!

Please continue to point your Chimera issues to our Megathread:̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕-bug-report-megathread/�%0A
  • Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!
  • Corrected Infested Charger jump-down animations so they land at the correct height.
  • Minor sound balancing and design updates to new melee sounds.
  • Minor updates to jump slam sounds for Melee Hammer weapons.
AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Further improvements to Locomotion code that triggers when bad AI pathing occurs.
  • Fixes towards broken AI spawns in the Grineer Forest tileset.
  • Fixes towards AI becoming stuck in the Corpus Ice Planet tileset.
  • Fixed Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex.

If you were affected by this bug, talking to Nakak in Cetus will allow you to progress.

  • Fixed a crash that could occur in the Warframe Launcher.
  • Fixed a crash that could occur when in the Plains of Eidolon due to the Fishing Gear.
  • Fixed the Adaptation Mod sometimes making players completely invincible.
  • Fixed Mesa’s Shatter Shield not functioning properly.
  • Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.
  • Fixes towards Scanners not functioning for Clients. This also fixes cases where Helios would not scan new entries.
  • Fixed Volt’s Discharge not hitting any enemies after reaching Zone 2 in an Sanctuary Onslaught mission.
  • Fixed inability to Channel your Melee weapon while sprinting.
  • Fixed cases of Orbiter Decorations disappearing.
  • Fixed Gifting of Warframes showing "item already owned" error.
  • Fixed several Conclave Mods missing descriptions.
  • Fixed some weapons missing new sounds.
Ver lista de Chimera Changes
  • Fixed the Paracesis having incorrect Mod capacity at Rank 30, which resulted in certain Mods not functioning correctly. This also fixes not being prompted that an equipped Mod that you are Ranking up via Endo exceeds the max Mod capacity and to uninstall.
  • Fixed ability to Forma the Paracesis for the second time when it is not at its ‘max Rank’.

Revisión 23.10.3

October 15th, 2018 - Publicación del foro

 As mentioned in Hotfix 23.10.2, the earliest ETA on fixes for Operator cosmetic issues were designated for today, but it's taking longer than expected. The team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release.. This revert itself is also very involved due to the large quantity of content that was changed, so this will take a bit more time. Worry not, they’re dedicated to restore and elevate Operator Fashion Frame to its glory - we thank you for your patience! A more careful re-release that better respects seams and existing looks will come!

Please continue to point your Chimera issues to our Megathread:̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕-bug-report-megathread/�%0A
  • Added Prime grip trail colour FXs.
  • The Gear Spiral now restricts duplicate Gear items (Apothics, Stims), with the exception of Dragon Keys! The bug turned feature of ability to equip all Dragon Keys shall live to hobble another day!
  • Reduced the sound of Chat notifications.
AI Fixes

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Fixed clogged spawn flow of Corpus enemies on Interception/Defense Corpus Ice Planet tileset. Enemies were observed getting primarily stuck in the initial spawn room.
  • Fixed numerous issues with Drone-type enemies not traversing at all in Defense missions.

We’re aware and investigating an issue with the Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex - hold tight while we solve!

  • Fixed a crash that would occur on 32-bit systems when loading Cetus / Plains of Eidolon.
  • Fixed various crashes and game hangs.
  • Fixed various script errors that would occur while using the new Gear Wheel.
  • Fixes towards a script error upon entering/leaving the Plains of Eidolon.
  • Fixed an issue where Power Donation could allow for true <0% Power Strength scenarios.
  • Fixed Khora Accumulating Whipclaw Augment success sound playing even when you don't have the Augment equipped.
  • Fixed the Arca Plasmor's projectiles bouncing off walls instead of exploding on impact.
  • Fixed an issue with the Daily Tribute tooltip showing '80 Endo' at all times, even when it is not 80.
  • Fixed an issue where Dynamic Exposure would randomly turn everything black.
  • Fixed the Kunshu Syandana having invisible collision on Saryn Skins.
  • Fixed the Sildarg Syandana clipping through Saryn Skins.
  • Fixed the Nidus Phryke Skin appearing to slightly shake when viewing the Star Chart.
  • Fixed some lurking [PH] tags.
  • Fixed some missing text strings.

Revisión 23.10.2

October 12th, 2018 - Publicación del foro

&#xD; Please note that Operator cosmetic issues are known and the team are working to smooth out these wrinkles. Earliest ETA on fixes for these are Monday - please continue to point your Chimera issues to our Megathread:̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕-bug-report-megathread/
Missed QoL Change

You can now swap your A B C Appearance loadout order in the Arsenal! Twitter&#xD;

  • Heavy Blade and Hammer Zaws now have a Range of 3 meters which should fix the continued inconsistency since the Mainline.
  • Restored Venka Prime's 0.75 Melee Combo Multiplier.
  • Removed the requirement to be higher than Initiate to replicate Clan Research - further review of this initial change is required.
  • Reduced some distortion on Radiation Status FX.
  • Removed some unnecessary sounds from the Daily Tribute UI.
  • Removed an extra Icon on the Dojo minimap.
  • Minor sounds mix adjustments to Melee slide attack / heavy attack / slam attack.&#xD;
  • We have live fixed Arbitration missions rewarding the incorrect amount of Vitus Essence at End Of Mission, and inability to complete the Mastery Rank 26 test.
  • Fixes towards a crash related to Discord. Much love to Discord for diagnosing and implementing the fix!
  • Fixed a crash that occurred after a Host migration if you had an active Specter.
  • Fixed a crash when joining a Lunaro match.
  • Fixed a crash when attempting to Grab in Frame Fighter.
  • Fixed earning multiple Ayatan Statues in an Arbitrations mission, but only receiving one once returning to your ship.
  • Fixed Defectors falling through the floor in the Corship Ship Defection tileset, resulting in inability to extract.
  • Fixed Defection missions not spawning the correct number of Colonists, and therefore not counting rescued squads correctly.
  • Fixed < and > characters causing input boxes (search bars, password, etc) to break.
  • Fixed the Cetus tower appearing too large in the Star Chart.
  • Fixed Blast Status FX showing on invisible weapons.
  • Fixed Grineer Flameblades freezing up in animations when dropping from the Dropship in the Plains.
  • Fixed some weapons (Dakra Prime, Deimos Claw Skin, etc) having an incredibly long weapon trail FX.
  • Fixed skyboxes unintentionally getting too dark when turning FX settings down in the Options.
  • Fixed a script error when casting Nova’s Null Star ability.
  • Fixed a script error when casting Revenant’s Mesmer Skin ability.
  • Fixed a script error when casting Nezha’s Warding Halo ability.

Revisión 23.10.1

October 12th, 2018 - Publicación del foro


  • Removed unintentionally released Challenge. You saw nothing.&#xD;
  • Fixed sometimes crashing and failing to update in the Warframe Launcher.
  • Fixed Zaws having incorrect values with Range mods, intended ranges have been restored.
  • Fixed weapon trail FX appearing on the Falcor in the Orbiter.
  • Fixed weapon trail FX for the Falcor not showing for quick-melee attacks.
  • Fixed all variants of the Strun playing animation and sound FX on reload but not adding ammo to magazine, causing it to get stuck in a reloading loop.
  • Fixed abilities that can be cast midair (Saryn’s Miasma for example) no longer preserving aim glide momentum when they hit the ground.
  • Fixed being unable to fully charge Staticor if it is attempted without having firing it before hand while using a controller.
  • Fixed nodes that are uncompleted and locked without a key (Derelict) in the Star Chart not flashing blue to indicate they are not completed.
  • Fixed a crash when entering Cetus from the Plains.
  • Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100% as reported here:
  • Fixed Fish appearing giant in Personal Quarters Aquariums.
  • Fixed flickering FX during certain moments in The Sacrifice quest.
  • Fixed Sildarg Syandana clipping with a few Warfame Skins.
  • Fixed issue with trying to claim a recipe reward on “choose from 3” login reward days.

Actualización 23.10

October 12th, 2018 - Publicación del foro - Chimera


C̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕: Update 23.10

The launch of The Sacrifice back in June 2018 was the last Mainline update to go out, and it was no doubt a hefty one. There was much for the entire DE team to comb through and we find this to be the case with all Mainlines. As we say with all Mainlines, we can’t catch everything that may fall through the cracks, meaning you may see some WIP or unintentional things that are not meant to be live.

Enjoy Update 23.10 and we’ll be here for Hotfixes and the usual!

C̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕ has come....

Arbitrations: Lethal Alerts

A new type of challenge is available to players that have completed the entire Solar Map! ARBITRATIONS are here, read on to learn everything you need to know! If you have not completed the entire star chart, you can go to the Arbiters of Hexis in any relay and talk to this NPC. They will tell you what nodes in the Star Chart you must complete to unlock Arbitrations!

The Arbiters of Hexis are providing you with the chance to fight with something unknown to most Warframe missions: Mortality! Arbitrations are single-life missions that put you in a scenario where you have to make your only life count!

Every hour you'll be presented with a new Arbitration.

  • These missions are always Endless!
  • Rewards are earned at double-the-usual interval (every 10 Defense waves, every 10 Survival minutes), etc.
  • Rewards are on an ABCCCCCCCCCCC (repeat C to infinity) rotation.
  • Any A/B/C interval reward you receive is kept after you die or fail the mission (anything picked up off the ground is lost though)!
  • Missions feature a new Arbiter-themed drone enemy that effectively shields nearby enemies. A keen team will coordinate to take these protective units out!
  • Each successful interval will earn you a new "Vitus Essence" resource that can be used to build some new cosmetic items offered by an Abiters NPC in the their respective Arbiters Enclave in any Relay.
  • PER PLAYER BOONS! Every Arbitration features a custom boon to you! A given Warframe and Weapon will receive substantial bonuses if used.

Endless Arbitration missions play out a little differently for an added challenge...

Survival: Life Support Capsules are worth 75% of what they're normally worth! Interception: Towers controlled by enemies fill the "Opponent" progress bar at double the rate! Defense: You're protecting an NPC and have much less downtime between waves! Excavation: Increased Defense time to 3:00! Defection: Rescue targets have no revive state! Infested Salvage: Consoles have half their normal Health!

Unique Rewards can be found within Arbitrations, including:

  • 6 x Mods:
    • Sharpshooter (Sniper): +15 Energy on Headshot Kill
    • Cautious Shot (Unique): -90% Self Damage, -15% Total Damage
    • Power Donation (Aura): -30% Power Strength, +30% Power Strength for teammates
    • Vigorous Swap (Warframe): On Equip: +165% damage for 3s, +100% Holster Speed
    • Rolling Guard (Warframe): On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
    • Adaptation (Warframe): When Damaged: +10% resistance to that Damage Type for 20s. Stacks up to 90%.
  • Arbitration exclusive Resource known as 'VITUS ESSENCE' used for crafting Arbitration Cosmetics!

Note: Failure is a rare thing in Warframe, in the month of September only 2.5% of all missions were Failed. Prepare yourself for a new reality where failure may become the norm for these missions - can you overcome the odds!?


A two-pronged attack; the bone-grafted cocoon at the tip of this staff rends flesh, while the viral mass living within spreads itself into the wounds of each new victim.


Carve through enemies with surgical precision using this Corpus-tech Glaive.

Find both these new weapons in the Market or in your Clan Research!

Artistry meets lethality with this elegant Dagger Skin.


Bludgeon, hack, and maim with this improvised Machete skin fashioned out of broken Grineer weapons.

Find both these new weapon Skins in the Market!&#xD;
  • Operators now have an A / B / C Customization config option for clothing and accessories!
  • New Sentinel Precepts (available from Simaris’ offerings):
    • Dethcube - Energy Generator: Dethcube drops an Energy Orb after assisting in 10 kills.
    • Shade - Ambush: When Ghost invisibility is broken, Shade’s owner is granted 120% Damage for 3s.
  • New infinite Gear spiral! Is it truly infinite? No. BUT 99 Gear items is a lot and we challenge you to reach the limit.
  • 7 new Syndicate Captura Scenes purchasable with respective Standing once Quest requirements are met (with the exception of Simaris’):
    • LUA CONTAINMENT SCENE (Arbiters of Hexis)
    • CHAMBER OF THE LOTUS SCENE (Cephalon Suda)
    • MYCONA COLONY SCENE (Perrin Sequence)
    • KUVA THRONE SCENE (Steel Meridian)
    • SANCTUARY CONDUIT SCENE (Cephalon Simaris)
  • We've added a library of new sounds for the general social experience. You will now hear new and custom sounds for:
    • DMs and Squad Chat
    • New drag/drop sounds!
    • When someone joins your Squad (no longer just a visual bumper)
  • A ‘Relics' category has been added to the player Inventory menus.
  • Added objective marker pointing players to Konzu when entering Cetus for the first time.
  • Added new aiming in/out transition sounds for Archwing weapons. We added these for primaries and secondaries in 22.16.0, but now you get to hear them in SPACE!
  • Added the ability to purchase multiple Forma Bundles from the Market at once.
  • Added a new in-game Challenge:
    • Joyride: Travel over 10,000 meters on a stolen Dargyn across the Plains of Eidolon.
  • Added more Community Fan Art to the Codex for your Display decorating enjoyment!
Junction Changes
  • Removed “Defeat 3 Eximus enemies on EARTH” requirement from Venus Junction.
  • Lowered “Defeat 10 Eximus enemies on Venus” requirement on Mercury Junction to 5 Eximus enemies in any region.
  • Lowered “Defeat 10 Sentient enemies on Lua” requirement to 5 Sentient enemies.
  • Lowered “Collect any 3 Mods from the Orokin Principle challenge rooms on Lua” to 1 Mod.
Daily Tribute Changes

The much discussed changes have arrived - they are quite straight forward, but if you want to really dive deep into them please start with our Dev Workshops for history!

Part 1/2:

On the major Milestone days (every 50 days between 0-1000) you will be presented with up to 3 Choices! These choices will still respect the original chronological release, and by the next time you reach a given category, you'll see a new item appear in place of what you've already chosen (if applicable).

1. Sigils and Resources. Days 50,150,250, etc.
2. Primed Mods. Days 200,400,600, etc.
3. Weapons. Days 100,300,500, etc.

Day 1000 and beyond!

Starting at Day 1050, Evergreen reward choices will be rotated every 50 Days though the following options:

Evergreen Choices A (choose one):
3 x Forma
3 x Exilus Adapter
4 x Weapon Slots

Evergreen Choices B (choose one):
50,000 Kuva
7-day Boosters (Affinity, Credits, Resource)
30,000 Endo

Evergreen Choices C (choose one):
3 x Rifle Riven
3 x Melee Riven
3 x Secondary Riven

Scaling Day-to-day: Scale all the things!
One important thing to clarify is that the in-game items received on the non-Milestone Days in Daily Tribute system now scale based on the amount of days you have logged on. Endo is an example well documented in the past Workshop, but this also applies to Credits, Booster Durations, Resources, Syndicate Medallions, Relics, and Forma Blueprints.
The way this Scaling works is that we have chosen a base amount of a given item and applied a multiplier that reflects your current amount of Days logged in - it does vary by item type!
For example, on Day 1 I get 1 x Tellurium, but on Day 1000 I get 6 x Tellurium!

Additional Information:

  • There is now a fixed Day 5 Reward of 25,000 Credits and 1000 Endo.
  • Our goal is to make it only slightly more flexible while still respecting the core need to login frequently. Personalization is a huge part of Warframe and we think that this changes the Daily Tribute system to better reflect that.
  • The Lodestar Syandana and the Lodestar Armor Set - they are staying at Day 800 / 1000 respectively.
  • We have added custom lines and videos to each Daily Tribute which brings a Warframe NPC out to greet you on your new day.
Saryn Changes

We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities.

Seasoned Saryn players will notice the change immediately, as it can make quite an impact on the spread of Spores via Miasma kills. By increasing the damage multiplier we have reduced the following to compensate for the change:

  • Miasma base Damage has been halved.
  • Spores scaling damage per second cap has been reduced from 10 to 7.

As always, we watch for your feedback and encourage you thoroughly test out the changes first before leaving your thoughts. Thank you!

Operator Suit Mesh Changes

As we have added more complex Operator outfits and Armor Sets, we've made revisions to the some of the existing cosmetics to allow for better sharing of aesthetics among sets. There are now new seams on the shoulders, neck, and waist of multiple outfits which will make mix & matching less jarring!

Revenant Changes & Fixes
  • Revenant’s Reave wall width is now affected by Range Mods.
  • Revenant’s Reave now also sheds Status Effects on cast and applies them to targets it hits.
  • Fixed Revenant's Thralls not granting Affinity when killed.
  • Fixed Revenant’s Danse Macabre being able to damage Nullifier bubbles (and then killing the Nullifier).
  • Fixed enemies affected by Revenant’s Enthrall and then a Radiation Status Effect being able to enthrall the Defense target, preventing the wave from ever ending.
  • Fixed Revenant Reave not using Modded Health/Shield steal values.
  • Fixed Revenant’s Reave Abilities page not properly showing the Modded Health/Shield steal values.
  • Fixed Revenant’s Thrall death pillars blocking projectiles.
  • Fixed various Syandana clipping issues with Revenant.
Phantasma Alt Fire Changes
  • Phantasma’s Alt Fire homing projectile amount is no longer based on charge time. Alt Fire now releases 5 total homing projectiles.
  • Phantasma’s Alt Fire damage per projectile now scales based on charge time.
Dojo Additions & Changes
  • Over 40 FX Decorations and 7 structural Decorations have been added for your decorating enjoyment!
  • A brand new Sandbox room has been added! Check your Dojo Room Building options for the 'INSPIRATION HALL'! This empty great hall is a blank slate awaiting inspired designers!
  • All Display Decorations are now usable in Dojos, as well as a 'Text' Decoration!
  • The Clan Chat tab now displays the following Clan activity in green:
    • Player left Clan
    • Player invited
    • Player joined
    • Color Research started or unpaused
    • Player Hierarchy change
    • Clan Tier change
  • A confirmation prompt now appears when a Clan Chat Moderator attempts to kick/ban a player.
  • Added a toggle to ‘Show All’ or ‘Hide Owned Blueprints’ in the Energy, Bio, Orokin, and Chem Labs.
  • Added 3 more options in the Contribution screen under Alliance header for donating Credits, Decorations, and Resources to other Allied Clans.
  • Initiates can no longer purchase/replicate Clan Research (contributing allowed). This prevents new recruits from joining and bailing once they have taken their fill of Research.
  • You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!
  • The Clan screen now displays the remaining time to those who have not yet participated in the Ascension Ceremony (if one is active).
  • Ammo is now successfully restored when a Dojo Duel is over.
  • Improved visibility of the room rotate button in the Dojo Architect menu, and added shortcut indicators for mouse and keyboard, and for controllers.
  • Added “Duplicate” button to Dojo (and Orbiter) Decoration modes. Pressing it duplicates the aimed at Decoration, including its scale (where applicable) and rotation.
UI Changes

Numerous UI screens have received updated Theme revisions, such as various Zaw weapon screens (Hok), Daily Tribute, generic menu screens, and more. This is our continued UI rollout as noted here:
Melee Sound Additions & Changes

Melee 3.0 continues in development, but the Sound Team has gone above and beyond to bring hot fresh sounds for all Melee weapons!

From the desk of Audio Director George:
We started working on Melee 3.0 sounds and made so many cool improvements to low-level things like hit effects, Foley, field-of-view, and general sound cleanup that we wanted to get it out ASAP. We still have a bunch of new sounds that will be releasing with the full Melee 3.0 overhaul as well.

  • New impact sounds for all Melee weapons.
  • New slam sounds for all Melee weapons.
  • New heavy attack sounds for all Melee weapons.
  • New slide attack sounds for all Melee weapons.
  • Added Melee sounds to Valkyr’s Hysteria ability.
  • Cleaned up Melee weapon sounds when hitting floors and walls during combat.
  • Removed music occlusion when bullet jumping.&#xD;
  • Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.
  • Mask of the Revenant quest has been added to the Codex.
  • Archwing Launchers are now infinite use! It will also auto-equip instead of having to locate/pickup the Launcher spawn.
  • Primed Quickdraw is now tradable!
  • The Klebrik Scaffold now resets Sentient resistance as it was intentionally meant to.
  • Increased Staticor's charged shot AoE size from 2m to 8m and is no longer affected by charge level.
  • Energy, Health, Shield and Ammo restores have a new look! Their refreshed look helps them visually indicate what they restore, with an added range ring to indicate if you’re in close enough proximity to the Restore. Now you will no longer have to guess what flavor of pizza your fellow Tenno dropped!
  • Ammo Stations in the Plains now only generate Ammo used by the weapon of the player who activated it. Also lowered the Ammo Station cooldown by half.
  • Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage. Reddit has shown us that we have fake cats in Warframe:
  • Improved ability to parkour your way across a sloped wall.
  • Optimized away more shader memory.
  • Players with an active Radiation Status Effect can no longer trigger Radiation on other players.
  • Tweaked audio on Khora's Accumulating Whipclaw Augment.
  • Tweaked start times of dynamic music in The Void.
  • Optimized the Clem Noggle to not load up erroneous content that impacted performance.
  • We now show un-owned 'bundle-only' skins in the Arsenal where appropriate (i.e viewing a single Sword Appearance options). The Price tag will reflect these are 'bundle only'.
  • Tweaked the Convectrix and the Attica to have better combat sounds.
  • Made various optimizations to NPC path-finding.
  • Simulacrum enemy level selection popup now defaults to currently selected enemy level.
  • Changed the Archwing max height in The Plains of Eidolon to 100 meters (previous intentions were a max height of 50 meter).
  • Corpus enemies now have a consistent FX color (common blue/teal) instead of various shades.
  • Improved Emblem visibility on Kubrows when equipped with Armor.
  • Fishing Hotspots should now be identical between all players (Host & Client)!
  • Improved scaling of inventory and vendor menus on ultra-wide screens.
  • Updated weapon FX for the Arca Plasmor, Castanas, and Sancti Castanas.
  • Improved AI pathing logic in the Lua tileset.
  • Changed Ambulas’ dropship emissive to have distance fade.
  • Made slight animation polishes to Isaah in The Sacrifice Quest.
  • Darkened yellow in the Orokin Theme for the floating content highlight text to improve visibility.
  • Improvements to performance when streaming into the Plains of Eidolon.
  • Tweaked random encounter position selection to increase enemy activity in the Plains of Eidolon.
  • Made some aperture improvements to the Plains of Eidolon.
  • Shortened mission titles for The Archwing Quest to fit better on star chart.
  • Updated windows in some of the Grineer Spy mission vaults to prevent NPCs from spotting players through the glass.
  • Made shade adjustment to the Equinox UI theme so that the highlight color on select content matches the background better.
  • Made several TAA improvements: fixed blurring under motion, much higher quality, and much sharper results!
  • Updated the Exilus Adapter Inventory description to ‘Fuses with a Warframe to unlock the Exilus Mod Slot’ to reduce confusion.
  • Improved the Grineer Courier’s flight navigation in Archwing Pursuit missions.
  • Operators no longer play their Idle Animations when customizing them - similar to Warframes.
  • Updated the header art and simplified the description for Hunter Set Mods!
  • Promo codes are no longer case-sensitive when entered in-game or on the Warframe website!
  • Updated Melee slam and elemental FX!
  • Cleaned up Melee FX when hitting an enemy.
  • Polished and fixed various Plains of Eidolon objective UI.
  • Enhanced our Two-Factor Authentication system. Learn how to keep your account safe by activating 2FA here:
  • Improved systems for detecting driver compatibility issues on legacy graphics cards.
  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.
  • Corrected the Gram Prime’s Melee Combo Counter values to be the same as other Melee weapons (excluding Venka Prime).
  • Smoothed out some stuttering when holding Volt’s Electric Shield.
  • Changed Coupon wording from ‘-50%’ to ‘50% OFF’ for clarity.
  • Darkened the Captura Play button in the advanced camera controls to improve visibility.
  • Linked items in Chat that can’t be purchased with Platinum now have a Build tab which explains where to build the item.
  • Made Sentinel movement smoother by basing Sentinel rotation and position on the player’s movement primarily.
  • Made minor improvements to the Moa Noggle animations.
  • Lowered the brightness of Amphis’ Energy lighting.
  • Improved Melee weapon swap and block hints for Vor’s push beam in the Vor’s Prize quest.
  • Updated Arcane Rank Icon colors so they will be easier to read on light backgrounds.
  • Changed how Noggles scale to improve the quality of detail.
  • Improved the Loki Kodama Skin brightness and clarity.
  • Changed the color of the Health Restore Gear Wheel item to green.
  • Slightly tweaked the direction of ejected weapon clips during reload animation.
  • Valkyr’s Warcry buff indicator now displays the buff value in addition to the duration.
  • Improved the way players perceive gun fire and explosion sounds at long distances in the Plains of Eidolon. The sounds are now more believable at long distances and give players a more accurate perception of enemy distance.
  • Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.
  • Reorganized Aura Mods to display in order of lowest to highest given Mod capacity
  • Increased Capture end timer during Void Fissure missions from 3 minutes to 5 minutes. Players now have more time to collect Reactant when cracking Relics in these missions.
  • Made a micro-optimization to casting Nidus' Ravenous, Oberon's Hallowed Ground, or Octavia's Amp.
  • Made some micro-optimizations to numerous beam effects (weapons, Shield Auras, etc).
  • Made a micro-optimization to drawing certain types of lights.
  • Made some micro-optimizations to particle systems and cloth simulation.
  • Optimized loading into well-decorated Dojos and fixed memory-limit crashes caused by the unoptimized code.
  • Repositioned camera placement for Zaw and Amp screens.
  • Tweaked the Ki'teer Cornu Diadem tint/diffuse to allow two color customization. 
  • Updated our Discord Integration - if you're running discord please make sure it's updated as well.
Incubator Changes
  • Shortened default Stasis Recovery time from 3 hours to 30 minutes.
  • Changed cost of Stasis Rush cost from 10 Platinum to 10,000 Credits.
  • Tenno with the Nutrio Incubator Segment installed now have instant recovery from Stasis at no cost!
  • Reduced Platinum cost of Companion Name Change from 25 to 15 Platinum to match weapon entitlement costs.
  • Removed pickup limit on Kubrow Eggs!
Weapon Aiming Changes

While this is largely under the hood, we want to detail out some changes we made to how Weapons are fired, particularly projectile weapons. We've added some new behavior that makes it easier to hit targets very close to the camera, eliminates strange sideways flying projectile and can be applied to any projectile (projectiles with gravity were previously excluded from the coolness. The basic idea now is: if you're aiming at it, you'll hit it.

Forest Sabotage Changes/Fixes
  • Added a progress wheel to UI to show Antitoxin Strength.
  • Antitoxin console disables when strength is at 100% to avoid wasting Antitoxins.
  • Slightly increased strength score of common and uncommon Antitoxins.
  • Fixed incorrect Affinity reward scaling for Antitoxins.
  • Fixed broken materials on the Antitoxin console.
Controller Changes/Fixes
  • Disabled the “Change Loadout” button from appearing when an invite is up on screen. Additionally disabled the “Invite” button from appearing at the same time. The invite must now be dismissed before trying to invite someone to your game. This fixes the issue of being unable to accept invites while on Navigation using a controller since X opened the “Change Loadout” screen.
  • We no longer force double-click to equip Arcanes when playing on a controller.
  • Changed controller D-Pad icons to a solid button shape.
  • Added quick button (X) for the Invite Button on the Invite Player screen when using a controller. Option can still be selected with the *Virtual Cursor if desired.
  • Controller icon callouts will now be displayed for currently bound actions when changing bindings.
  • Fixed missing button callouts when placing decorations in the Dojo while using a controller.
  • Fixed attempting to place decorations in Dojo by selecting the “Decorate” option doing nothing while using a controller.
  • Fixed virtual cursor not highlighting options in the Dojo Room Options window while using a controller, making it unselectable.
  • Fixed terms and policies text and Start button under the Warframe logo on login screen being incorrectly positioned when using a controller.
  • Fixed being unable to select Warframes after purchasing a few Warframes consecutively while using a controller.
  • Fixed an issue where pressing the pause menu button on controller causing a brief UI transition to mouse mode.
  • Fixed being unable to move cursor with the D-Pad or use most quick buttons while searching for an item in your inventory using the on screen keyboard with a controller.
  • Fixed D-Pad navigation going to the category tabs when attempting to modify some options near the top of the screen.
  • Fixed the Clan search screen not having D-pad functionality.
  • Fixed an issue with D-pad functionality not working on Polychrome in the Dojo.
  • Fixed an issue where a list would 'snap back to top' when scrolling with a Controller.
  • Fixed pressing the tutorial button in the Upgrade menu in the Arsenal incorrectly showing combos instead of the Modding tutorial when using a controller.
  • Fixed being unable to back out of the Market after opening chat and selecting an item while using a controller.
  • Fixed customizing your Operator causing them to spin while using a controller.
  • Fixed being unable to select the Taveuni node on the Kuva Fortress if highlighting the text with the cursor while using controller.&#xD;
  • Fixed Sentient Cores disappearing after a Host migration occurred.
  • Fixed blinding Eidolon fights among other things by making sure adaptive exposure was working on all FX in dark settings.
  • Fixed a bug that inadvertently boosted Geometry Detail in some cases which led to performance issues on low-end machines, and poor looking distance details on high-end machines. All systems benefit from this bugfix, and now geometry will look better at a distance too!
  • Fixed Stalker and Zanuka unable to target players after being Enthralled by Revenant or Chaos'd by Nyx, even after Ability expires.
  • Fixed ability to damage allies upon firing the Lenz and having Mirage’s Hall of Mirrors expire before it explodes.
  • Fixed certain wave projectiles (e.g. Arca Plasmor) bouncing off hit proxy shields (e.g. Volt’s Electric Shield, Gara’s Mass Vitrify).
  • Fixed Void Strike (Madurai) not affecting the damage output of Flame Blast (Madurai).
  • Fixed Transferring into Operator causing hold Abilities to continue holding until you Transfer back into your Warframe (e.g. Ember Fireball charge).
  • Fixed Nezha’s Blazing Chakram stuttering for some Clients.
  • Fixed Nezha’s Blazing Chakram flight path getting blocked by Swarm Mutalist MOA’s spores.
  • Fixed blinding/deafening effects on NPCs clearing if their perceiver is unregistered and re-registered (e.g. stunned).
  • Fixed inability to equip Pistol Skins on the Zylok.
  • Fixed Nyx’s Chaos Sphere Augment being removed when another cast occurs.
  • Fixed Nyx’s Chaos Sphere Augment script error.
  • Fixed Clem Clones being infinitely spawnable in the Simulacrum.
  • Fixed the Mote Amp having Arsenal stats for a secondary fire, even though it only has a primary fire.
  • Fixed Zenith alt-fire projectile showing enemies with the Warframe Energy color. It now uses the Zenith Energy color.
  • Fixed Tennogen Skins not applying the base Chroma mesh when toggle Prime details is flagged off.
  • Toned down the FX for Mirage’s Hall of Mirror clones when firing the Phantasma.
  • Fixed numerous Syandana placements when equipped on Rhino/Rhino Prime.
  • Fixed the Syrinx Leg Plates partially clipping into the Banshee's leg.
  • Fixed Sugatras clipping through the Warframe’s hands when equipped on the Orthos.
  • Fixed several Syandanas clipping through Trinity Primes skirt.
  • Fixed certain Syandanas clipping through Chroma’s Dynasty Skin.
  • Fixed the Ba'Geth TennoGen Tonfa Skin clipping through the Warframe's arm when equipped.
  • Fixed the Nosos Syandana clipping when equipped on the Banshee Soprana Skin.
  • Fixed many Syandana's clipping with Nezha's Empyrean Skin
  • Fixes towards the Icarius Syandana clipping with several Warframes.
  • Fixed an issue with incorrect text descriptions for Ruk's Claw.
  • Fixed misaligned Interception points in the Corpus Ship tileset.
  • Fixed a pillar with no collision in the Corpus Outpost tileset.
  • Fixed marker icons potentially having inconsistent scaling.
  • Fixed overlapping screens when opening Navigation right before getting an Apothic transmission during The Silver Grove quest.
  • Fixed Clients sometimes seeing a broken 'progress' bar throughout a Interception mission when joining a game-in-progress.
  • Fixed seeing numerous copies of owned Syandanas. This cluttered up the Syandana Arsenal screen, so you will now only see 1 even if you own/are Gifted multiple.
  • Fixed the mission timer stopping if the Host enters Navigation while it is counting down.
  • Fixed the Eos Shoulder Plates causing Emblems to be different sizes on Deluxe Warframe Skins.
  • Fixed an issue where guns that appear to fire from both barrels on every shot would only play the recoil animation on the right hand.
  • Fixed several weapons appearing to have misaligned firing VFX.
  • Fixed an issue where you couldn't bullet jump off of a zipline.
  • Fixed the Kunshu Syandana clipping with the back spine of Hydroid Prime with the Graxx Skin equipped.
  • Fixed shields (Sigma & Octantis, etc) equipping oddly on Chroma Prime’s arm.
  • Fixed Operator Arcane customization screen not actually saving Arcane changes.
  • Fixed inability to use the Zanuka Beacon if Zanuka had captured you in the past.
  • Fixed numerous crashes.
  • Fixed enemies being able to detect you through the glass in Grineer Galleon Spy Vaults.
  • Fixed scrolling to the bottom of the Syndicate Tab in the World State Window and switching to the Fissure Tab sometimes resulting in no fissure missions being displayed.
  • Fixed final door not opening in the first mission of the Glast Gambit Quest.
  • Fixed player shadow flickering caused by welding lights in the Grineer Shipyard tileset.
  • Fixed duplicate "distance to target" labels in Archwing Exterminate missions.
  • Fixed equipping weapons on your Operator when recovered during Operator form in Zanuka recovery missions.
  • Fixed bright flickering on Rell's Donda market diorama in Iron Wake.
  • Fixed weird player shadow flickering caused by welding lights in the Grineer Shipyard tileset.
  • Fixed Silva and Aegis custom hoster positioning issues during certain attacks and when capturing targets.
  • Fixed Sentinel "Sacrifice" mod sometimes failing to activate if a teammate tries to revive you and then fails at the last second.
  • Fixed Operators walking funny on ziplines after aiming down sights as per:
  • Fixed camera being stuck inside Martian Ancient Settlement Rock Formation decoration when attempting to place it too close to the camera in the Dojo. Now moving the camera back should help free you from its rocky embrace.
  • Fixed buffs/debuffs permanently stacking on Zaws after activating and deactivating Titania's Archwing. A common result was melee speed getting slower and slower. Now you'll be slow no mo'!
  • Fixed a hole that would allow players to leave the map in the Grineer Fortress tileset.
  • Fixed a problem where some characters' knees and elbows would move the wrong way.
  • Fixed Limbo’s silhouette missing his hat when viewed through terrain or other obstructions.
  • Fixed being unable to preview Instrument Pack sounds when clicking on them via the “Swap Melody/Bass/Percussion” menus.
  • Fixed being teleported to the entrance of the (non-custom) Dojo Obstacle Course room when falling off the edge in Operator mode, instead of being teleported to the beginning of the Course as intended.
  • Fixed being able to bullet jump out of the elevator and out of the map in the Infested Ship Tileset.
  • Fixed an issue with the platforms being far too bright white in Mastery Rank 10 making it hard to see.
  • Fixed some decos in the Plains of Eidolon and Cetus remaining dark while everything else brightened during the Night to Day transition. *Also fixed an issue with some decos suddenly popping to bright day colors.
  • Fixed flicker in the sky during Day/Night transition in the Plains of Eidolon and Cetus.
  • Fixed a progress stopper in The War Within’s "Infiltrate the Grineer Asteroid Fortress" mission.
  • Fixed players being able to progress in Vor’s Prize even if they have not crafted the Ascaris Negator and completed the tutorial.
  • Fixed Eximus units sometimes not having their red aura.
  • Fixes towards fly in cinematic showing Galleon ship instead of Planet Earth during The Silver Grove Quest.
  • Fixed Mastery Rank 23 test failing causing the game to lock up if completed with very little time remaining.
  • Fixed Corpus Outpost skybox fog issues causing there to be floating terrain in the distance.
  • Fixed clipping issues with Umbra’s loin cloth.
  • Fixed black and untextured wreckage pieces in the Archwing Interception mission.
  • Fixed enemies getting stuck in ice walls in Stöfler Defense mission on Lua.
  • Fixed an issue where chosen UI theme or background options on the login screen would show defaults from the previously logged in player.
  • Fix Umbra being equipped if you fail/abort the "Confront Umbra" mission and then inventory sync fails.
  • Fixed other players being capable of activating vanishing platforms in Dojo custom obstacle courses while another player is running the course.
  • Fixed Clients being unable to see the portal VFX in Lua Rescue missions.
  • Fixed enemies getting stuck climbing boxes on loop in Earth Defense missions.
  • Fixed the Lex and Lex Prime having no revolver magazine or fire sounds with the Perla Pistol Skin.
  • Fixed an issue where using the Codex, Mod screen, Foundry or Incubator would leave your head tracking stuck at whatever the last "diegetic position" was.
  • Lowered brightness on key skylights to mitigate incredible blowout on white walls in the Orokin Moon tileset.
  • Fixed blowout on foliage from spotlights in Cetus.
  • Fixed an issue where Clients joining in progress missions may not be able to find the player who picked up a pickup, resulting in the pickup becoming available again if that client then became the Host after a host migration.
  • Fixed rare case where player could get stuck in falling boulder while playing the Apostasy Prologue.
  • Fixed minimap border being visible in full map in Corpus Ice Planet missions.
  • Fixed the Treasure Hunter challenge not working for Clients.
  • Fixed door at the base of the elevator appearing black in Corpus Outpost Defense missions.
  • Fixed steam clouds in Grineer Settlement missions appearing much more intense then they once were.
  • Fixed hostage standing in the rescue room with all of the portal panels instead of hiding in one of the portals on Zeipel, Lua.
  • Fixed issues with enemy AI in Grineer Shipyards Defense missions.
  • Fixed Gems mined in the Plains of Eidolon not showing up in the Mining tab in the Foundry after they’ve been refined.
  • Fixed map remaining on screen in decoration mode in the Dojo.
  • Fixed crash that would occur on the first mission on Earth during The Sacrifice Quest.
  • Fixed script error that could make it impossible to use Transference with Umbra during the Chase Umbra mission in The Sacrifice Quest.
  • Fixed death cam appearing out of the level when killed by Umbra during the “Confront Umbra” mission in The Sacrifice Quest.
  • Fixed Umbra running around in circles lost looking for player if the player is standing on a specific ledge during the “Confront Umbra” mission in The Sacrifice Quest.
  • Fixed nav issue in the Grineer Shipyard Defense tileset.
  • Fixed invited guests in Orbiter seeing Warframe Statue stuttering in Personal Quarters.
  • Fixes towards Ambulas dropship material issues.
  • Fixed electric water in the second mission of Vor’s Prize not dealing damage to players.
  • Fixed bugs related to previewing UI themes.
  • Fixed a number of issues with AI animations when deciding to switch between cover, shooting, running, and flanking.
  • Fixed issues with AI getting stuck in spawn areas on Lua Defense missions.
  • Fixed issues where the Mastery Rank 13 test could become uncompletable.
  • Fixed an issue where Warframe hands and Melee weapons would jitter when rotated.
  • Fixed an issue where opening the Starchart would hang if a player has an overabundance of ship decorations.
  • Fixed reload animation issues with the Rubico Prime.
  • Fixed issues with Excalibur's Pendragon helmet cloth lagging at lower framerates.
  • Fixed issues with Excalibur Umbra's scarf disconnecting at times.
  • Fixed an issue where using Arching Launchers in the Plains of Eidolon and a Remote Observer would permanently detach a player's camera.
  • Fixed an issue where Archwing Launcher would not play proper sounds when unequipping.
  • Fixed Mods not displaying on pickup when driving a Dargyn.
  • Fixed issues with Vauban's Citadel Axe Skin now showing proper open/closed states when browsing. This also fixes a similar problem with the Silva and Aegis.
  • Fixed an issue with missing Affinity when destroying an Eidolon Synova while not in Operator mode.
  • Fixed an issue with the Music Volume slider not affecting Mandachord songs in the Somachord.
  • Fixed an issue with missing 'Zenurik' Mod filtering options when Modding Archwing.
  • Fixed an issue that would occur with Squad markers turning into a green circle in some transitions.
  • Fixed an issue with cloth separating from the body at low framerates.
  • Fixed issues with Articula not playing nicely with nun-chuck style weapons.
  • Fixed an issue where getting stuck in a forward-walking position could occur if activating a context action while moving.
  • Fixed issues in Europa tiles where players could escape the map.
  • Fixed numerous clipping issues Syandanas on Ash Prime, Hydroid, Trinity Prime, and Frost TennoGen Skins.
  • Fixed an issue with Sentient Cores disappearing after a host migration.
  • Fixed missing Syandana offsets on Nezha Empyrean skin.
  • Fixed issues with the Kronen Prime not behaving nicely in the Foundry and Arsenal.
  • Fixed issues with armor and Emblems not playing nice with the Oberon Blade of the Lotus Skin.
  • Fixed a missing idle animation for the Gammacor.
  • Fixed gravity not affecting certain Warframe abilities at all when aim-glide was held.
  • Fixed some gear items not being consumed as Operator (i.e Scanners).
  • Fixed Steel Meridian Allies not reloading correctly.
  • Fixed health bars over enemies and decorations remaining visible when they are no longer on the screen.
  • Fixed Gram Prime not using correct sound FX.
  • Fixed the Attica playing sounds at a lowered pitch.
  • Fixed various audio issues with Chroma’s Spectral Scream ability.
  • Made numerous fixes to Discord Rich Presence.
  • Fixed a level hole in the Grineer Settlements on Mars.
  • Fixed a level hole in the Grineer Forests on Earth as well as improved navigation for AI.
  • Fixed an issue where certain elemental FX would appear behind the player in the Arsenal.
  • Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.
  • Fixed see-through platform on the Grineer Shipyards tile set.
  • Fixed holes in the vents on Laomedeia Spy on Neptune.
  • Fixed an exploit that allowed players to use unlocked colors via the favorite colors menu.
  • Fixed Grineer patrollers standing around when night falls on the Plains of Eidolon if they were too far from base. Now they will continue their patrols when the sun sets instead of taking an extended break.
  • Fixed bushes getting a little too excited in medium/high wind on the Plains of Eidolon. They should sway more realistically now.
  • Fixed Plains of Eidolon capture objective failing if no players could be found near the Capture Target.
  • Fixed some enemies changing color upon death.
  • Fixed squadmate riding a Dargyn not being teleported to Cetus doors when the extraction timer hits 0:00, resulting in them having to walk/fly to extraction themselves before the team can extract.
  • Fixed Nikana Zaw unsheath and spin sounds not playing on idle animation.
  • Fixed issue where the Arsenal would freeze when loading a large number of Melee weapons.
  • Fixed issue where Landing Craft cutscene didn’t play when entering a Relay and Landing Craft didn’t appear at the Hangar.
  • Fixed some Refined Relics not appearing as owned in the Codex.
  • Fixed the Revenant Warframe Blueprint not appearing in the Codex as a reward under any Eidolon variant.
  • Fixed Cold Status Effect icons not appearing on certain Mods.
  • Fixed changing the color of a Cernos weapon resulting in the bow string to be loose and then pulled back.
  • Fixed the Tigris firing when doing a roll animation.
  • Fixed issue where players were forced to wait for the countdown timer to finish in Endless Void Fissure missions if the “Sort by” menu was active when the timer began.
  • Fixed a crash in the Sacrifice that occurred if an Operator hadn’t been upgraded.
  • Fixed roman numerals in titles using both capital and lowercase characters. They now appear as all capitals.
  • Fixed issue where pressing enter in the Arsenal equip menu would equip the items that are already equipped and close the menu
  • Fixed enemies frequently spawning behind walls on the Mars tileset.
  • Fixed a level hole in the Cambria tileset on Earth.
  • Fixed level holes in Lua Extermination tilesets.
  • Fixed level holes in the Grineer Asteroid tilesets.
  • Fixed “Press 5” prompt not appearing during The War Within Quest, halting progress.
  • Fixed issue where some large fish would clip through the Warframe’s head when the fish was being held.
  • Fixed script error that appeared when selecting an incubating Kubrow from the Arsenal.
  • Fixed the musical note trail moving erratically during Octavia’s Anthem Quest.
  • Fixed cases of audio being muffled during Void Defence missions.
  • Fixed issue where a hacked door panel would not open until the player had moved away from the door.
  • Fixed deselecting an Arcane not removing the complete Credit value in the Inventory sell screen.
  • Fixed issue where, when players reviewed their Profiles while in the trade item selection window at Maroo’s Bazaar, their information would appear behind items.
  • Fixed issue where two cursors appeared when players selected their first Warframe.
  • Fixed rocks in Cetus and on the Plains of Eidolon appearing shiny and damp even when it was not raining.
  • Fixed Vauban Citadel Skin and some Syandanas having invisible collision which caused them to float or get twisted when equipped.
  • Fixed issue where Umbra would stand still if the Operator jumped onto a certain platform during The Sacrifice Quest.
  • Fixed missing textures on the Xiphos Landing Craft.
  • Fixed issue in Landing Craft Decoration mode where fast camera movement would clip out of the Landing Craft.
  • Fixed issue in the Plains of Eidolon where fishing Bait and Dyes did not float after a Host migration occurred.
  • Fixed script error occurring when interacting with Polychrome in the Dojo.
  • Fixed issue in Stolen Dreams where Maroo would stand still instead of dropping to the ground when the player would take her down to Capture her.
  • Fixed Rescue Target AI breaking if players hacked the rescue cell with their Operators then switched back to their Warframes.
  • Fixed issue where the Index would get stuck if there was a Host migration during the rewards screen between rounds.
  • Fixed issue where there was a large hitch when a player clicked Randomize under the loadout button.
  • Fixed Noggles appearing excessively large for a frame or two when first logging in.
  • Fixed a map hole on Lua.
  • Fixed issue where weapons held by Mirage’s Hall of Mirror clones made a firing sound. Now, only Mirage’s weapon can be heard.
  • Fixed Bombard animation freezing while changing weapons in the Plains of Eidolon&#xD;
Cambios y soluciones del cónclave:
  • Fixed kills achieved by Warframe Abilities that summon AI (Rumblers, Shadows, etc) not counting towards Conclave Challenges.
  • Fixed an issue where ending a Conclave match with a Radiation Status Effect would treat you as if you were on the opposing team.
  • Fixed not being able to pick up the Cephalon if it was dropped in the air in Conclave.
  • Fixed Cephalon Carrier time not resetting upon getting a kill in any Dedicated Server matches.
  • Fixed Lunaro lobby lighting being too bright to show team flag designs in Conclave.

Revisión 23.9.1

September 27th, 2018 - Publicación del foro


  • Removed the unintentional Melee Combo Counter cap of 180 for the Gram Prime.
  • Improved visibility when aiming with the Imugi Prime Armor equipped on bulkier Warframes (Rhino, Chroma, Atlas).
  • Made a few network performance optimizations for Clients.
  • Updated theme texture icons for all Warframe Skins/Helmets for Ash, Atlas, Banshee, Chroma, Ember and Equinox.
  • Upgraded Discord Rich Presence to latest version!&#xD;
  • Fixed Players not appearing online when you’re waiting for them in the Friends or Clan lists.
  • Fixed cave doors not opening when playing a Sortie mission in the Plains.
  • Fixed Frost’s Ice Wave ability causing performance problems/crashes when cast into a wall/above a large pit right when choosing a reward in a Void Fissure mission.
  • Fixed Trinity Prime’s skirt appearing wonky.
  • Fixed the True Punishment Mod missing its description.
  • Fixed some TennoGen Helmet’s missing their Icons in the Inventory screen.


September 25th, 2018 - Publicación del foro


Hotdropped a fix for Plague Star Bounty rewarding the incorrect Relics.&#xD;
  • Tweaked the Incubus Syandana to rest in the mouth on the back of the Nezha Empyrean Skin.&#xD;
  • Fixed inability to see new Relics for Chroma/Rubico/Gram Prime in the Codex.
  • Fixed Rubico Prime icon having an incorrectly placed magazine.
  • Fixed a script error when switching loadouts in the Arsenal > Upgrade screen.

Actualización 23.9

September 25th, 2018 - Publicación del foro - Chroma Prime


Become the true elemental master with Chroma Prime. This legendary warrior comes with the formidable Rubico Prime sniper rifle, the monstrous two-handed Gram Prime and more!

Chroma Prime, Gram Prime, and Rubico Prime Relics have replaced all exclusive locations of Limbo Prime, Destreza Prime, and Pyrana Prime Relics:

  • Plains Bounties
  • Sanctuary Onslaught
  • Elite Sanctuary Onslaught (Radiant)
  • Added in numerous Endless mission modes
  • And the list goes on! Check out the official public PC drop tables here.
    • *Limbo Prime, Destreza Prime, and Pyrana Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught.

Check out Chroma Prime Access for sleek Prime Accessories and more:

Valkyr Prime, Venka Prime, and Cernos Prime have entered the Vault!

With this Vaulting comes the shift of the follow Syndicate sacrifices:

  • Replaced Arbiters of Hexis sacrifice of Cernos Prime Lower Limb to Sybaris Prime Barrel.
  • Replaced Perrin Sequence sacrifice of Venka Prime Gauntlet to Nami Skyla Prime Blade.
  • Replaced Perrin Sequence sacrifice of Valkyr Prime Neuroptics to Hydroid Prime Neuroptics.
Rhino Prime, Nyx Prime, Boltor Prime, Hikou Prime, Ankyros Prime, and Scindo Prime Relics have also re-entered the Vault!

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.&#xD;

  • Removed Titania’s Razorwing collision damage. Bonk those walls to your heart’s content!
  • Made some micro-optimizations to the HUD code.
  • Made some micro-optimizations to the Infested Salvage code.
  • Updated Lotus’ Plague Star in-Orbiter Transmission formatting so it reads better.&#xD;
  • Fixed getting one-shotted through Revenant’s Mesmer Skin by a single very powerful hit.
  • Fixed Ability immune enemies not decreasing the Mesmer Skin count when hitting Revenant.
  • Fixed Revenant’s Thrall FX not attaching properly to Vomvalysts.
  • Fixed Mirage’s Hall of Mirrors with very low Duration on laggy Clients possibly causing perpetual ‘ABILITY IN USE’.
  • Fixed Konzu’s Plague Star Bounty reward list indicating the incorrect Relic. NEO V7 is now the correct AXI L2.
  • Fixed Nyx’s Chaos Sphere Augment not always grabbing every enemy in its radius.
  • Fixed ranking up Octavia's Conductor Augment not actually increasing the speed of Resonator.
  • Fixed seeing 2 different Energy colors when casting Chroma’s Spectral Scream.
  • Fixed Warframe Abilities affecting Dargyns (Chroma’s Elemental Ward) when an ally has mounted it.
  • Fixed a rare case of Plains session timing out.
  • Fixed casting Mesa's Peacemaker Ability unintentionally refreshing the Arca Scisco buff, but not actually increasing the Critical Chance. Casting Mesa's Peacemaker Ability should not activate/refresh the Arca Scisco buff.
  • Fixed Gara’s Splinter Storm ability breaking Corpus reinforced glass.
  • Fixed Archwing being deployable in the Simulacrum.
  • Fixed Nyx's Chaos illusions' Syandanas not applying the chosen Energy colour.
  • Fixed Maroo’s Bazaar minimap being disconnected.
  • Fixed Dojo MOTD not indicating that a Herald Role is required to edit.

Revisión 23.8.2

September 19th 2018 - Publicación del foro

&#xD; "FOOLS! You tried to POP its glistening magnificence! But you just made it angry!"

- Vay Hek

Operation: Plague Star is back on PC starting TODAY at 2pm ET until September 30 at 2pm ET!

The infested boil that threatened the Plains is back, uglier and more putrid than before. Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. Steal his toxin and destroy the boil before the Infested make their way to Cetus.&#xD;

  • The Tenno II Color Palette is now available in the Market!
  • A new Clan Role of Herald has been added! This Role is to solely allow a member to edit the MOTD. Previously only the Role of Ruler could change the MOTD (which they still can).&#xD;
  • A Mastery Rank of 8+ is now required to Trade Rivens. This echoes the minimum possible Mastery Rank requirement of Rivens overall as well as generally follows our trading rules with restricted gear.
  • Upon successfully entering your 2FA login information you will now be auto-logged into Warframe, instead of having to retype your password again!
    • Previously you had to enter your login info TWICE when logging in with 2FA. We simply removed the unnecessary 2nd login info requirement after successfully entering your 2FA information.&#xD;
  • Fixed a performance hitch that would occur when using Danse Macabre on some tile sets.
  • Fixed Nezha’s Blazing Chakram having a Critical Multiplier of 0.
  • Fixed ability to bypass the Plains boundaries by teleporting with Nezha’s Blazing Chakram.
  • Fixed Nezha’s Blazing Chakram being blocked by Gara’s Mass Vitrify or Ember’s Fire Blast abilities.
  • Fixed Operators inability to use Void Blast or Guardian Shell while sprinting when Guardian Shell is active.
  • Fixed Exodia Valor applying to Excalibur’s Exalted Blade.
  • Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
  • Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.
  • Fixed Rushing a Dojo Decoration completion temporarily setting the Synthetic Clan XP to a lower amount.
  • Fixed inability to switch Matchmaking options upon returning to the Orbiter after a mission.
  • Fixed not being able to use certain actions (e.g. Reviving Allies, hacking consoles) shortly after Transferring to/from your Operator.
  • Fixed Helios’ Simaris Skin indicating it is for an item which you do not own if you only own Helios Prime.
  • Fixed having a negative Mod capacity as a result of equipping an unranked Mod on a weapon that is close to max Mod capacity then switching to the Modding station and ranking a different unranked version of the Mod (not the one equipped on the weapon).
  • Fixed Chat links for Rivens, Mandachord songs, Zaws, and Amps potentially being broken if profanity filter is enabled.
  • Fixed Archwing Arsenal Abilities screen showing an unnecessary ‘Passive’ section.
  • Fixed very small squares remaining in the Map UI areas where Mask of the Revenant quest took place when returning to the Plains.
  • Fixed volume discrepancies of the Grineer Dropship during Vor’s Prize.
  • Fixed a script error when casting Nezha’s Divine Spears ability.
  • Fixed a script error when using a Glaive or Glaive type ability (Nezha’s Blazing Chakram).&#xD;
Cambios y soluciones del cónclave:
  • Fixed Glaive FX sometimes being unnecessarily duplicated in Conclave.

Revisión 23.8.1

September 14th, 2018 - Publicación del foro


  • Changed GPU Particles low/medium/high quality preset from disabled/low/medium to disabled/low/high.
  • Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility.
  • Clans will now ignore players who have been inactive for more than 30 days when automatically choosing a Founding Warlord (Note: this is not retroactive for Clans that have already selected one).
  • Made some micro-optimizations to Visibility and Zoning.
  • Made some micro-optimizations to the Graphics and Sound drivers.&#xD;
  • Fixed an issue with lingering FX resulting from Revenant frequently using Reave and Danse Macabre.
  • Fixed Zephyr Prime left wings clipping into her arm.
  • Fixed a script error when trying to enter 2FA code with on screen keyboard.
  • Fixed Low particle quality setting stopping Warding Halo effect from spinning.
  • Fixed the Y button callout for opening match making drop down showing on teammates as well.
  • Fixed a script error with Divine Spears.
  • Fixed a script error with Warding Halo.
  • Fixed a script error with Danse Macabre.
  • Fixed a script error with Enthrall.
  • Fixed Blazing Chakram giving health/energy orbs from corpses.
  • Fixed a script error that could occur while trading.
  • Fixed Empyrean diorama not showing impaled enemies on spears and missing FX.


September 12th, 2018 - Publicación del foro


  • Changed Nezha’s Fire Walker to only ‘hop’ when cast while on the floor.&#xD;
  • Fixed Clients Transferring to Operator and back resulting in Revenant’s Mesmer Skin charge indicator being removed on the ability UI.
  • Fixed another crash from casting Nezha’s Warding Halo ability.
  • Fixed a crash when casting Nezha’s Divine Spears ability.
  • Fixed Revenant Reave being capable of flying.


September 12th, 2018 - Publicación del foro


  • Reverted an unintentional reduction of Revenant’s max Energy. His max Energy is now as it was before 23.8.0.&#xD;
  • Fixed a crash when casting Rhino’s Roar ability.
  • Fixed a crash when casting and teleporting with Nezha’s Blazing Chakram ability.
  • Fixed a crash when casting Nezha’s Warding Halo ability.
  • Fixed a crash when loading into certain levels.
  • Fixed a crash when hijacking a Dargyn.
  • Fixed a possible crash when your Sentinel died.
  • Fixed a script error when trying to join a squad that had already disbanded.

Actualización 23.8

September 12th, 2018 - Publicación del foro


Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and the Nezha Empyrean Helmet.


Descend from the heavens like a burning star to smite all challengers.


The standard issue helmet for the Nezha Empyrean Skin.


The strength of the mountain; the grace of flowing water.


Doom in the sting of a serpent’s tooth. Converts any single Dagger Melee Weapon into a blade worthy of legends.


[DE]Pablo has been working hard on tweaks, with two primary goals in mind:

  • Making Nezha feel smoother and more fluid in gameplay
  • Increasing Nezha’s power overall by giving him added team support value and internal synergies

With that said, let’s break down the changes in order!

  • Increased max rank health from 225 to 375
  • Decreased max rank shields from 225 to 150
  • Changed from a channeling ability to duration-based.
    • Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.
  • Teleporting will no longer cancel Fire Walker.
  • Cast animation changed to a small hop that doesn’t restrict movement.
  • Cast animation has been sped up, and no longer restricts movement.
  • Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.
    • Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting.
  • Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.
    • Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.
  • Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.
  • Slight improvements to Blazing Chakram’s enemy tracking.
  • Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.
    • Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!
  • HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage
  • Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.
    • Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.
  • Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.
  • Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.
  • When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.
    • Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!
  • Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.

(Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!)

  • Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually)
  • Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.

On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!

Revenant Ability Changes

We have a big batch of changes to Revenant based on constructive player feedback. Specifics per ability follow below, but a big thanks to everyone who took the time to login, play, and visit a space (forums or otherwise) to give their thoughts. It's crucial to the iteration process. Thank you!


THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death.

Currently Enthrall has the following uses:

You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI. It spreads / is transferred - the Enthralled state is contagious! You can Reave Thralls for greater scaling Health and Shield Leeching. If Thralls are killed by Danse Macabre, overshield drops are created.

It creates a damaging pillar, and that's it. Not useful enough in death at all!


  • We've added the following with this update: 
  • While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma!
  • The pillars can now be exploded to output their damage radially if hit by Danse Macabre.

On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it!


  • Lowered Energy cost to 50.
  • Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver!
  • When Reaving Thralls with Mesmer Skin active, it restores a charge.
  • When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!
  • When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.
  • The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.
Revenant Fixes
  • Fixed Revenant’s Reave using the wrong value (Health) for Shield gain.
  • Fixed inability to damage Revenant’s Enthralled enemies with the Arca Plasmor.
  • Fixed Revenant’s Enthralled enemies still attempting to hack terminals during Interception missions.
  • Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
  • Fixed Revenant’s Danse Macabre and Khora's Strangledome names being in ALL CAPS.
Oxium Osprey Changes

As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit:

  • Oxium Ospreys now appear within the first 5 Waves/Rounds of all Corpus Defense/Interception missions.
  • Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds.
Dojo Changes
  • A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord.
    • This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status).
  • Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You can also now browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there.&#xD;
  • Rhino now has a HUD buff indicator for his Iron Skin!
  • Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:
    • Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.
    • Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.
    • Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12.
  • Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.
  • The emissive on Operator Facial Accessories is now controlled by suit Energy colour.
  • Increased the Anspatha Brace recharge from 30/s to 45/s.
  • Made some micro-optimizations to AI path-finding.
  • Made some micro-optimizations to some core math routines used by Visibility and Zoning.
  • Made some micro-optimizations to Zoning code used by Sound Effects, Cameras, and Weather Effects.
  • Made a micro-optimization to runtime object creation.
  • Made a small optimization to the process of binding textures and samplers (dx11 only).
  • Reduced the smoothing window for the frame rate/time values. This may make things like Dynamic Vsync kick in a bit more promptly.
  • Improved AI pathing in the Corpus Gas City tileset to reduce enemy crowding in certain areas.
  • Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped).
  • Resource descriptions now indicate their "Locations/where to find" list to aid new players.
  • Removed special Warframe HUDs (Nidus, etc) from being displayed in the Dojo.&#xD;
  • Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems.
  • Potential fix for crashes when transitioning between Cetus and the Plains of Eidolon.
  • Fixed a crash that could occur if two people managed to tether themselves together (Nyx Chaos or Radiation Status Effect on two Grineer Scorpions, two M-W.A.M. Brokers in the Index, etc).
  • Fixes towards crashes caused by input repeating from held-down buttons (Spearfishing wheel, etc).
  • Fixed inability to equip Sinister Reach on the Phantasma.
  • Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form.
  • Fixed being able to spawn more enemies/crash the game by spamming the 'Simulate' button in the Simulacrum.
  • Fixed ability to spawn an infinite amount of Corrupted Heavy Gunner Specters instead of the new Corrupted Heavy Gunner replacing the old one.
  • Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
  • Fixed the Anspatha Brace recharge rate not showing up in the Operator Arsenal stats.
  • Fixed issue where when Donating Decorations/Resources, it would also donate 1 Credit to Vault as well.
  • Fixed John Prodman spawning but is nowhere to be found in The Index.
  • Fixed Clients scanning their last Frame Fighter Fragment, getting the poster locally, but then losing it after a Host migration.
  • Fixed inability to see how many Stars are in your Ayatan Sculptures when trading them to another player.
  • Fixed accessing the Menu within the Ayatan Treasures screen resulting in the Menu being displaying in the background.
  • Fixed being able to use purchasable UI Themes that you did not purchase.
  • Fixed Warframe Ability banner showing when playing with controller even with the ‘Show Ability Banner On Cast’ setting is disabled.
  • Fixed the Zylok’s "low clip" sound from being audible everywhere.
  • Fixed voice sounds for Rana Del (Index).
  • Fixed Squad info panel displaying filepaths when accepting a Bounty.
  • Fixed blank characters in Set Mod descriptions.
  • Fixed broken code in text when Consigning a pet in Spanish.
  • Fixed Riven Challenge descriptions containing incorrect icons.
  • Fixed a script error when using Octavia’s Conductor Augment.
  • Fixed edge case script error that could occur if you received a game invite while loading into a mission.
  • Fixed script error in when joining a Dojo Duel if the Duel had been cancelled while the join was in-progress.

Revisión 23.7.1

September 6th, 2018 - Publicación del foro


  • Tweaked player name size in the squad info dropdown to allow more characters to fit on one line instead of breaking.
  • Improved squad info dropdown to better fit long Warframe names (Trinity Prime, etc) and long Aura names (Corrosive Projection, etc).
  • Tweaked Mastery Icon shadow in dropdown panel to increase visibility in certain UI themes.
  • Dojo Decoration/Resource donating screen now displays the max number of items you can donate at a time.&#xD;
  • Fixed Wukong’s Enveloping Cloud Augment Duration scaling off of Modded Power Range instead of Duration.
  • Fixed Extractor’s missing their Health UI.
  • Fixed pressing Y while in Navigation resulting in your cursor ghosting to the Matchmaking dropdown.
  • Fixed swapped controller icons for the bumper/trigger buttons.
  • Fixed a script error when pressing Y or X on a controller on certain screens.
  • Fixed a script error when using Octavia’s Conductor Augment.
  • Fixed a script error when joining a squad.

Actualización 23.7

September 6th, 2018 - Publicación del foro

Gara - Astillas de reparación (Splinter Storm Augment)

For each target affected, Splinter Storm heals 3 Health/s.

Khora - Accumulating Whipclaw (Whipclaw Augment)

Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

Octavia - Conductor (Resonator Augment)

Reactivate the ability to command Resonator to move to your aim point at 150% Speed.

Wukong - Enveloping Cloud (Cloud Walker Augment)

Allies within 4 meters of the cloud become invisible to enemies for 14s.

Please note: The stats shown are for Augment Mods at Max Rank.&#xD;

  • A Search bar has been added to the Friends and Clan screen!
  • Added a new timer animation to the Mission Voting UI.&#xD;
  • Input message boxes have received a new stylized look that matches your chosen UI theme!
  • You can now Donate MULTIPLE Resources and Decorations to your Clan Vault (Alliance remains Credits only)! An input message box will appear requesting that you enter the word ‘DONATE’ to confirm your donation.
  • When Consigning a Pet to the Lotus, an input message box will appear requesting that you enter the name of the Pet you’re consigning to confirm. This extra step ensures you’re absolute confirmation on sending the desired Pet on a permanent vacation.
  • Removed Grineer Commanders from Simaris’ possible daily Synthesis Targets as it never functioned properly.
  • Made some micro-optimizations to host performance in the replication system.
  • Made some micro-optimizations to the level zoning and visibility system.
  • Made some micro-optimizations to particle system recycling and initialization.
  • Made some micro-optimizations in the dynamic music system.
  • Returned the controller functionality of pressing (Y) to open the Matchmaking dropdown menu.
  • Focus Conversion now uses chosen themed UI for Eidolon Shard selection.
  • Changed Inventory sell list to show total sell price for each row, instead of price for just one item, even when multiple were selected.
  • The pause menu UI now automatically displays the first 3 loadout items (Warframe, Aura, etc). Aura has also been moved to always be the second line under your Warframe.
    • We’re aware and working on improved line breaking for longer text Auras like Corrosive Projection, etc.&#xD;
  • Fixed a loss of functionality for Clients after completing The Pyrus Project and receiving the *Project completion Inbox message.
  • Fixed a soft lock when manually skipping the ‘Riven Capacity Reached’ message.
  • Fixed breaking Gara’s Mass Vitrify by standing on an incline not always increasing your Splinter Storm timer/damage (when both active).
  • Fixed Melee weapon not appearing in Chroma’s hands after casting Vex Armor.
  • Fixed the Host not receiving confirmation that they have invited someone into a Captura session.
  • Fixed Clients having the voting UI stuck on their screen upon entering the Plains if they entered Cetus first.
  • Fixed some UI menus (Market, Foundry, etc) not displaying your Mastery Rank.
  • Fixed the Mute and Unmute buttons not updating player's current mute state when enabling/disabling them.
  • Fixed misaligned button callouts when launching a mission with a controller.
  • Fixed wide aspect ratios having lost usable space under the new UI Inventory screen.
  • Fixed common crash that was being submitted to us on game-shutdown.

Revenant changes/fixes are still in the works - stay tuned!

Revisión 23.6.2

August 31st, 2018 - Publicación del foro

&#xD; Labor Day is upon us, so the DE staff will be heading into a long weekend! We'll be back on Tuesday, September 4th. Cheers!&#xD;

  • Fixed excessive flickering on surfaces while flying in Archwing through the Plains.
  • Fixed Man of Few Words showing a replay button in the quest screen before being completing for the first time.
  • Fixed Prod Crewman lunge attack dealing no damage.
  • Fixed Fragment audio in the Codex not working properly.
  • Fixed Mag’s Crush FX and animation timing.
  • Fixed Mag Prime’s mesh not using her accent color.
  • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
  • Fixed issue with Operator appearing invisible in The Sacrifice’s final cinematic if you have not yet visited The Quills.
The Pyrus Project Fixes
  • Fixed issue with context action allowing more than intended Pyrus Essence.
  • Fixed Pyrus Essence not dropping from Nox enemies when they are marked as Essence Carriers.
  • Fixed the Jordas Golem being marked as an Essence Carrier.
The Pyrus Project Spoiler Fixes
Ver lista de The Pyrus Project
  • Missed notes from last night's Hotfix for Zylok changes that were intended for its release with 23.6.0:
    • Increased Puncture damage to 16.8
    • Increased Slash damage to 78.4
    • Increased Impact damage to 4.8
    • Decreased Fire Rate and increased recoil to compensate for additional damage
    • Fixed Trigger Type in Arsenal being incorrectly listed as “Semi” instead of “Duplex”
  • Zylok has been re-enabled in Conclave now that it has received PvP treatment.
  • Fixed issue with the Zylok that could unload the entire clip at once.
Note on Revenant

We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend. Thank you!

Revisión 23.6.1

August 30th, 2018 - Publicación del foro


  • Added common resource beam FX to the Trembera Essence pickup.&#xD;
  • Fixed mission nodes being unlocked and playable on unlocked but incomplete planets as per: Reddit
  • Fixed special NPCs making an appearance in the new Strata Relay appearing invisible. You may now actually see the source of the voices you've been hearing after you unlock the Relay in The Pyrus Project.
  • Fixed players skipping the contribution phase of the Pyrus Project (and missing out on some surprise stuff as a result) by preventing players from joining in the final mission via the friends list.
  • Fixed missing textures on bushes in new Strata Relay.
  • Potential fix for crash on host migration in Onslaught.
  • Fixed some LOC for Strata Relay.
Mask of the Revenant fixes
  • Fixed being unable to start the Revenant miniquest immediately after reaching Rank 2 with the Quills without leaving Cetus and returning.
  • Fixed player who used the Shrine context action not receiving Fragment while in a squad.
  • Fixed Fragment context action remaining visible after being used.

The Pyrus Project Spoilers:

Ver lista de The Pyrus Project
  • Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment.
Note on Revenant

We continue to closely monitor feedback channels on Revenant and will continue to do so over the long weekend coming up. Thank you!

Actualización 23.6

August 30th, 2018 - Publicación del foro


Live now on PC until September 13 @ 12:30 PM ET!

Four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before three of our Relays were destroyed.

Now it's time to rebuild.

Cressa Tal and Steel Meridian are marshaling the reconstruction efforts. Tal is in dire need of valuable resources to rebuild the Strata Relay on Earth. Find them, deliver them, and she will reward you for your efforts. Be warned: Sargas Ruk and the Grineer will not make things easy for you, Tenno. Show them that we will not be intimidated.

Read our Guide to The Pyrus Project and more here:

Revenant Fixes & Changes
  • Enthrall cap for thralled enemies increased from 4 to 7.
    • Developer Note: We listened to the feedback that 4 was too few, so we’ve buffed the number to match Nekros’ max Shadows.
  • Danse Macabre energy cost increased from 12.5 to 20 energy per second.
    • Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre. We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre. We’re always looking to iterate on your feedback, please leave yours in the dedicated Revenant feedback megathread!
  • Reave now looks more like the Vomvalyst charge.
  • Added FX and sound when Mesmer ends.
  • Fixed Danse Macabre showing 0 energy/second in abilities screen.
  • Fixed Danse Macabre becoming stuck while sliding.
  • Fixed script error if you cast Revenant's Enthrall on a roller or other similar enemy.
  • Fixed Mesmer not reflecting Status effects.
  • If you have Revenant building in your Foundry, the final stage of The Mask of the Lost One quest will now progress, instead of requiring you to claim the completed Warframe.
    • Developer Note: For those of you who offered feedback about the guidance within the miniquest, we are working on improving the player experience. This will take a little time, but thank you to everyone who offered constructive criticism on our first foray into this miniquest. In the meantime, you can read our step-by-step guide in the first spoiler here.
  • Fixed a case of obtaining Revenant blueprint without obtaining final Fragment.
We have more Mask of the Lost One fixes slated for a future hotfix as well!&#xD;
  • Phantasma alt-fire will now seek targets in all directions, instead of behind the projectile.
  • Tweaked Deth Machine Rifle sounds to handle high fire-rates better.
  • Made numerous micro-optimizations to runtime object creation, level-loading and NPC path-finding.&#xD;
  • Fixed Pause in Solo not working.
  • Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.
  • Fixed rare cases where Capture Targets would die instead of being incapacitated by a blast from a high-multi-shot weapon (usually a shotgun).
  • Fixed a Capture Target that could not be captured in the Plains.
  • Fixed Kasha armor not using Energy colors.
  • Fixed lighting in Natah quest diorama.
  • Fixed navigating the cursor over the search field in the Market blocking other inputs.
  • Fixed Golden Maw appearing blurry after it dies.
  • Fixed Golden Maw not staying burrowed if you’re holding/toggle Sprint.
  • Fixed diorama for nunchaku weapons using improper animations.
  • Fixed Ordis' glass material used in Octavia's Anthem boss battle.
  • Fixed excessive bloom on the tubes in Orokin Engine Room.
  • Fixed a bug that let you get outside the level during The War Within.
  • Fixed some LOC typoos.

Actualización 23.5

August 24th, 2018 - Publicación del foro - Mask of the Revenant


Nakak has discovered a new oddity - Once you’ve reached Observer (rank 2) with the Quills, visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon…

Since this is a miniquest, and therefore isn’t included in the Codex for easy tracking of steps, we’ve laid out the process below for you all. This contains spoilers for what to do in the Quest, but not for the lore contained in it -- read at your own risk!

Ver lista de Quest Directions

Prerequisite: Rank of “Observer” or above with The Quills Syndicate.

Step 1 - Visit Nakak in Cetus and select the “Mask” dialogue option. Purchase the Mask of the Lost One from Nakak and equip it to your Operator. You can do so straight from Cetus by going to Equipment > Operator via the ESC menu while in Operator Mode!

Step 2 - Go out into the Plains of Eidolon during the night with the mask equipped. There will be a marked area with an item for you to find -- listen to Nakak’s dialogue for hints!

Step 3 - Once you have found the item, you must return to Cetus and talk to Konzu. Using the Bounty Board, select a Bounty with a Revenant Blueprint in its droptable. Complete the Bounty until you receive the Blueprint.

Step 4 - Build the Blueprint and claim it from your Foundry.

Step 5 - Repeat steps 2 - 4.
NOTE: The Revenant part you build needs to be different than the one you completed in Step 4.

Step 6 - Return to the Plains of Eidolon with the Mask of the Lost One equipped and find the item within the marked area. After doing so, yet another marker will appear in your minimap. Search the area, find the item, and follow Nakak’s instructions.

You’re done!

Introducing the 36th Warframe, Revenant! Afflicted by Sentient energy, Revenant rises from the shadows to prey on the weak and unwilling.

PASSIVE: Shield depletion smashes nearby enemies with a knockdown shockwave.


Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.


Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.


Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.


Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.*

* To invoke a more Sentient theme with Revenant, the last detail to change since past Devstream presentations is his Danse Macabre Damage. Sentients in the wild can often adapt to your the damage output of the Danse Macabre now can adapt to certain enemy defenses! 3 special adaptations exist for the damage types of Danse Macabre:

  • Striking Armor will adapt Danse Macabre into Corrosive Damage.
  • Striking Shields will adapt Danse Macabre into Magnetic Damage.
  • Striking Infested Flesh will adapt Danse Macabre into Gas Damage.

This will be at a base 20% Status Chance, amplified by holding the default Left-Mouse Button.


Irradiate enemies with a continuous stream of deadly plasma. Charging secondary fire releases a glob of plasma that erupts with homing bomblets on impact.


A uniquely-style alternate helmet for Revenant.


Make Revenant whole with his signature armor.


The signature Kavat Armor of Revenant.&#xD;

  • Show your allegiance to the mighty Clem with the new Grineer Themed UI:
  • Added a watermark logo to vendor screens (Baro, Master Teasonai, etc).
  • Slightly tweaked the loading spinner to increase visibility on certain backgrounds.
Frame Fighter Changes & Fixes
  • Movement is now disabled while crouching.
  • Switched Equinox's Metamorphosis FX to match the ability outside of Frame Fighter.
  • Equinox’s Night Form now gives damage reduction and Day Form now gives a Damage buff.
  • Fixed inability to invite another player to Frame Fighter due to the session being full when choosing Frame Fighter and then backing out.
  • Fixed aborting from Frame Fighter counting as a ‘Mission Failed/Quit’.
  • Fixed Excalibur Umbra’s Radial Howl not working as intended. Radial Howl now removes the opponents jump and deals damage.
  • Removed the open chat inputs. You can still open the chat while waiting for an opponent or with the pause menu open like in normal missions
  • Fixed pause menu freezing your Warframe.
  • You can now move, jump, and crouch using the D-Pad.
  • Fixed Chroma's special being interrupted by grab.
  • Chroma’s energy color no longer affects the damage.
  • Fixed Nyx's special dealing more damage when shot up close to the enemy
  • Added Revenant fragments the Origin System.
  • Fixed EoM showing after leaving Frame Fighter
DirectX 10 and DirectX 11 Changes
  • Reduced memory footprint by over 2MB.
  • Made numerous micro-optimizations to CPU performance.
  • Hardened against crashes caused by corrupt shader data.
Localization Improvements
  • Updated text across a wide range of text for better consistency, syntax, terminology, and grammar.&#xD;
  • Fixed ability to purchase Starter UI Themes that are intended to be free.
  • For those who purchased, we have reimbursed the Platinum.
  • Fixed a crash when firing the Phahd Scaffold Alt Fire.
  • Fixed lingering FX from the Phahd Scaffold Alt Fire.
  • Fixed missing ‘Hit Indicators’ for Operator Amps.
  • Fixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.
  • Fixed an issue where default Loadouts would save localized text in the database, which could include illegal characters. Players with such a loadout would find the name displaying incorrectly when playing in other languages.
  • Fixed projectiles that have trail FX sometimes stretching wildly when they kill an enemy.
  • Fixed missing Arrow Dojo Obstacle Course Decoration.
  • Fixed sometimes getting unintended colors on Venari when using the Randomize feature.
  • Fixed Hok facing in the wrong direction when viewing the Zaw creation screen.
  • Fixed wonky FX when casting Mirage’s Eclipse on certain Armor Attachments.
  • Fixed some Ice Dojo Decorations having collision when ‘under construction’.
  • Fixed offsets for several TennoGen Syandanas on Banshee Prime.
  • Fixed Ki'Teer Sekhara so it appears properly when equipped.
  • Fixed clients not being able to hear pitch changes on remote player weapons.
  • Fixed sound spam when auto installing mods.
  • Fixed Luciferin Gogalla Plant causing camera to go into your Warframe.
  • Fixed ejecting from a Dargyn while in flight causing it to float in the air instead of landing.
  • Fixed Nav and Menu options taking you to unfinished rooms in your Dojo.
  • Fixed returning to an unfinished Observatory when you launch a mission from a finished one.
  • Fixed enemy spawn exploit in Mobile Defense.
  • Fixed a crash that could occur while loading into a mission.
  • Fixed the Prisma Twin Gremlins not being tradeable.
  • Fixed Prisma Twin Gremlins having incorrect damage in Conclave.

Revisión 23.4.2

August 17th, 2018 - Publicación del foro


Capture Mission Changes

Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions. 

Phahd Scaffold Changes & Fixes
  • Fixed the Phahd Scaffold projectiles not passing through Volt’s Electric Shield.
  • Fixed the projectile only bouncing 3 times for the Host and 20 for Clients by adjusting to 10 max bounces for both Hosts and Clients.
  • Fixed receiving an unintended boost to Damage, Crit Chance, Crit Damage and Status Chance. Adjusted to its intended (Gilded) stats of:
    • 3000 Damage on Impact
    • 5 meter 3100 radial Damage with no fall off on detonation/last bounce
    • Knock Down added to radial Damage
    • 12% Status Chance
    • 34% Critical Chance
    • 2.6x Critical Damage&#xD;
  • As previously stated in 23.4.1, we have changed the Spawn chances of Cephalon Fragments if you don't have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50.
  • The Frame Fighter Warframe select screen now displays all Warframes, with the unscanned ones locked and with the addition of hints on which planet you can find the Fragments on.
  • Excalibur Umbra no longer requires a Fragment Scan to unlock for Frame Fighter. He will be available upon completing The Sacrifice quest.
  • Improvements towards the Ki’Teer Sekhara being placed at your feet when equipping it.
    • Still working on other wonky issues with placement.&#xD;
  • More fixes towards numerous issues (crashes, game didn’t start, etc) when attempting to play *Frame Fighter due to the 2-player restriction being surpassed.
  • Fixed sometimes not being able to Gild your Mote Amp.
  • Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.
  • Fixed the Dax Nikana Skin not properly applying the chosen Energy color.
  • Fixed inability to select Maple Trees to contribute/delete/move once placed in the Dojo.
  • Fixed wrong icon being used on the Frame Fighter Poster.
  • Fixed volume being too low on Shield and Health bullet impacts.

Revisión 23.4.1

August 16th, 2018 - Publicación del foro


Clarity regarding Frame Fighter Fragment spawns

Before Update 23.4.0, there was a 50/50 chance of either a Somachord Fragment OR a Cephalon Fragment spawning if you already had your Personal Quarters unlocked, if not a Cephalon Fragment was guaranteed. With Update 23.4.0 and the addition of Frame Fighter Fragments, there is now a chance that all 3 Fragments can spawn, but the initial chance was lowered. With that said, we will be fixing this so that if you don't have your Personal Quarters unlocked, there is a 100% chance of a Cephalon Fragment spawning as before.&#xD;

  • Fixed numerous issues (crashes, game didn’t start, etc) when attempting to play Frame Fighter due to the 2-player restriction being surpassed.
  • Fixed crashes in various Mastery Rank tests.

Actualización 23.4

August 16th, 2018 - Publicación del foro


Challenge your friends to a side-by-side duel -- Warframes newest lunchtime project Frame Fighter has arrived!

Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required!

Visit Simaris and acquire the Ludoplex -- a new home for all of Warframe’s minigames -- through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart. If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character - custom Fashion Frame applied as well!

Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris.


Rahn Prism: Pulses void energy through a fine-cut pavilion to riddle targets with flashing fire.

Phahd Scaffold: Launch energy discs that ricochet off victims and surfaces, vectoring toward a new target with each strike.

Anspatha Brace: A dual-purpose brace that reduces void energy regeneration delay, and decreases regeneration time, though not as quickly as a single-purpose brace.


Bring the outside inside to complete your hermit Dojo oasis! Choose from many nature themed Decorations such as (but not limited to):

  • Asteroid Rock Wall
  • Waterfall (Gentle)
  • Ice Stalactite
  • Spinklat Plant
  • And so much more!&#xD;
  • Added a HUD Damage indicator for Gara’s Splinter Storm ability.
  • Added a directional arrow Decoration for the Dojo Obstacle Course Architect!
Operator Amp Changes
  • Mote Amp:
    • Converted to reflect the Beam behavior changes introduced earlier in the year
      • Damage increased slightly as part of the conversion
    • Added +10 meter Range when Gilded
  • Raplak Prism:
    • Damage increased from 1000 to 3000
    • Critical Chance increased from 30 to 38%
    • Critical Damage increased from 2.2 to 2.6x
    • Fire Rate decreased from 5.42 to 2
  • Granmu Prism:
    • Radial Damage increased from 1000 to 1400
    • Radial size increased from 3 meters to 3.5 meters
    • Direct Impact Damage decreased from 1200 to 1000
    • Pencha Scaffold:
    • Added a 2 meter Punch Through
  • Klebrik Scaffold:
  • Optimized the Chesa Retrieve Precept to reduce significant frame-rate micro-stutters.
  • Made some micro-optimizations to the Helminth Charger Proboscis Precept.
  • Made some micro-optimizations to the Helminth Charger Trample and Huras Hunt Precepts.
  • Made some micro-optimizations to the Sahasa Kubrow Dig Precept.
  • A select sound will play when using middle click selection in the Inventory screen.&#xD;
  • Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage.
  • Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.
  • Fixed a scenario where Clients were unable to return to the Liset with their squad.
  • Fixed the Opticor occasionally damaging a single enemy multiple times.
  • Fixed Kuva Siphons disappearing when you get in close proximity.
  • Fixed dead enemy corpses sometimes appearing as giant black squares.
  • Fixed some enemies walking slower than intended.
  • Fixed numerous Syandanas appearing to float or twist when equipped.
  • Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal.
  • Fixed sometimes getting an incorrect Lotus transmissions when playing a Kuva Siphon mission.
  • Fixed Grineer textures popping out of view in cinematics.
  • Fixed Grineer Dropships not having their escape FX.
  • Fixed numerous broken lighting textures in the Infested Corpus Ship tileset.
  • Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio.&#xD;
Cambios y soluciones del cónclave:
  • Reduced the damage of Vauban's Tesla in Conclave.

Revisión 23.3.2

August 13th, 2018 - Publicación del foro

&#xD; We’re working on a script to give the intended 7 Day Resource, Drop Chance, Affinity, and Credit Booster to those who purchased the Shock Absorber Pinnacle Pack on Steam. We apologize for the mix up and hope you enjoy your additional Boosters! We will update this thread when the script is complete.&#xD;

  • Increased the scale of Vauban’s Mortier Heavy Blade Skin!&#xD;
  • Fixed seeing double Operators in the final cinematic of The Sacrifice.
  • Fixed the Mortier Heavy Blade Skin sometimes appearing distorted in the Arsenal.
  • Fixed join-in-progress Clients seeing previously dead enemies standing up.
  • Fixed Vomvalysts facing the move direction instead of target during combat.
  • Fixed using the Helminth chair not aligning the camera at the start of the animation.
  • Fixed Vauban’s Citadel Skin Channeling FX covering his whole body.
  • Fixed Mirage's Eclipse ability causing some Syandanas (eg. Repala, Vasa, etc.) to change colour to match her Warframe Energy.
  • Fixed a blocky volumetric light during a cinematic in The Sacrifice quest.
  • Fixed Nekros’ Shadow of the Dead Infested Brood Mothers producing looping/stacking maggot sound effects.

Revisión 23.3.1

August 9th, 2018 - Publicación del foro


  • Added new Lotus Transmissions for Kuva Siphon missions when attempting to destroy a braid. The new lines better emphasize the clouds being integral to success.&#xD;
  • Vauban’s Repelling Bastille Augment now functions as it did originally with the intended addition of pushing enemies on enter and every 4 seconds after.
  • Subtle tweaks to Vauban’s Citadel Skin for a more consistent metal tint.&#xD;
  • Fixed Vauban’s Repelling Bastille Augment ignoring an enemy that is ignored by the base effects of Bastille (e.g. if they were ragdolled after being caught).
  • Fixed a Host migration after killing an Acolyte sometimes causing the Acolyte to spawn again.
  • Fixed the Zenistar disc not deploying when using the Mortier Heavy Blade Skin.
  • Fixed the Icarius Syandana missing its animations.
  • Fixed randomizing colours and changing loadout appearance in the Simulacrum Arsenal not updating your appearance when you exit the Arsenal.


August 9th, 2018 - Publicación del foro



Actualización 23.3

August 9th, 2018 - Publicación del foro


A fortress of ingenuity and style.
Plus unique Citadel styled Tesla grenade!


Sunder all attackers with the signature weapon skin of Vauban Citadel.


The signature sugatra of Vauban Citadel.


Reinforce allies with this ingenious warrior. Contains the Vauban Citadel Skin, the Mortier Heavy Axe Skin, and the Marquis Sugatra.

Vauban Changes & Fixes
  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies".
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated!
  • Tesla is now ‘held to charge’ for increased Damage & Status Chance.
  • Increased the particle FX size for a fully charged Tesla.
  • Repelling Bastille Augment now pushes additional enemies outwards every 4s.
  • Fixed some particles on the projectile not using Energy colors for Clients.&#xD;
  • Empty Inventory Slots now appear with an ‘Empty Slot’ UI text for better recognition.
  • Increased the gain on the ‘Your Creator’ Somachord tune.&#xD;
  • Fixed players not receiving their Steam Pinnacle Pack goods as reported here:
  • Fixed inability to open the pause menu after viewing certain cinematic scenes during The Sacrifice quest.
  • Fixed Drop Ships in the Plains sometimes carrying the Sabotage Beacon.
  • Fixed Clients not getting credit for completing Jordas Golem Assassinate and Mutalist Alad V Assassinate missions.
  • Fixed a large hitch each time you click Randomize under the loadout button in the Arsenal.
  • Fixed not being able to donate the Mote Amp if you have multiple.
  • Fixed Itzal Fighter Escort drones pausing if you get too far away from them.
  • Fixed "Falcon" Operator voice missing dialog during first mission in The Sacrifice quest
  • Fixed Kraken sounds not being muffled correctly during stealth effects.
  • Fixed Drop Ships not playing incoming sound.
  • Fixed Warframes playing the currently equipped Focus school idle animation instead of their standard Warframe idle animation when loading into the Plains.
  • Fixed a script error when entering Operator Void Mode.
  • Fixed a script error when casting Rhino’s Rhino Stomp ability.
  • Fixed a script error when casting Ivara’s Prowl ability.

Revisión 23.2.1

August 3rd, 2018 - Publicación del foro


  • Fixed Ostron Standing earned persisting on the mission results screen.
  • Fixed the Jordas Golem Assassinate Star Chart node continuing to glow blue even after a successful completion.
  • Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.
  • Fixed Limbo Noggle using new UI image in old UI menus.
  • Fixed a script error when attempting to use Hok’s ‘Donate’ menu.

Actualización 23.2

August 2nd, 2018 - Publicación del foro

&#xD; Quality of life changes/fixes and some new Noggle/Glyph additions await you!

New Noggles!

Limbo, Atlas, and Chroma Noggles are available in the Market!

Designer Glyph Pack!

A collection of Glyphs created by artists in the Warframe community.

Keep an eye out for our TennoCon 2018 Legendary and Make-A-Wish custom Glyphs that will be sported by their respective Tenno!&#xD;

  • Primed Quickdraw is now Tradeable.
    • We’re aware and investigating why it does not show up in the Codex when owned.
  • Updated the ‘High Contrast UI Theme’ based on feedback in an effort to better aid colourblind Tenno as seen here:
  • Pressing ‘Enter’ when typing in the Chat window with a game invite open will now prioritize the Chat window over the game invite. This also applies when viewing the Market while typing in Chat.
  • Weapons displayed on Hok’s Entitlement screen now show more information (Mastery Rank, Forma count, etc) to better reflect which weapon in your Inventory you’re Entitling.
  • Personal Platinum and Credit values now appear in the Arsenal UI when in Cetus or a Relay.
Controller Fixes
  • Fixed inability to place Komi stones in The Sacrifice quest if Jump and Move Up/Afterburner are bound to a different button when using a controller.
  • Fixed missing quick button for Invite (RT) at the bottom right of the Navigation screen when using a controller.
  • Fixed certain Chat options being off screen if Chat is moved to the far right (Emoji list, etc) when using a controller.
  • Fixed selecting to view a Profile and then immediately backing out resulting in some UI elements disabling when using a controller.
  • Fixed opening the Lens selection window in Archwing mode resulting in your Archwing weapon appearing to pierce through the UI when using a controller.
  • Fixed the D-Pad not lining up correctly after changing Menu Scale when using a controller.
  • Fixed having to move the virtual cursor on the purchase button to make a purchase on certain Market Bundles, instead of being able to press A anywhere when using a controller.&#xD;
  • Fixed shared Affinity not properly spreading between all equipment, specifically when an Exalted weapon is active.
  • Fixed abilities being permanently blocked (until death) in Sanctuary Onslaught if you enter a portal as Operator but Transfer back to Warframe right before the fade/teleport starts.
  • Fixed Fishing breaking when switching Spears if you have no Bait or Dye.
  • Fixed numerous missing Whip (Mios, Lacera, etc) animations as reported here:
  • Fixed equipping Vicious Frost on the Orvius reducing the Cold Damage instead of increasing.
  • Fixed Mod sets (Umbral, etc) not updating all values when equipping/unequipping Mods.
  • Fixed sometimes spawning in a mystical grey box room that you totally weren't meant to see during some certain missions in The Sacrifice quest.
  • Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.
  • Fixed Nyx Mind Controlled Shield Ospreys spawned from Corpus Tech and Attack Drones spawned from Fusion Moas not being friendly.
  • Fixed numerous situations (casting Harrow’s Thurible, casting Mesa’s Peacemaker, etc) deactivating ‘Toggle Sprint’.
  • Fixed sometimes becoming disarmed of all weapons in the Simulacrum.
  • Fixed the Tether Grenades Mod distorting the look of grenades.
  • Fixed inability to colour some lines on the Spektaka Liset Skin.
  • Fixed Old Man Suumbaat Decorations appearing too close in the Market diorama.
  • Fixed Warframe Helmet selection UI indicating you do not own the Warframe they are for when trading it in Maroo’s Bazaar.
  • Fixed inability to select/move Dojo Decorations that are perfectly embedded in the floor as reported here:
  • Fixed selecting Equip/Upgrade/Appearance on a claw weapon with the Deimos Claw Skin equipped resulting in the weapon oddly rotating.
  • Fixed Rhino’s Roar FX appearing on Nidus Phryke’s invisible armor (no stacks).
  • Fixed the Nossos Syandana being offset on Hydroid.
  • Fixed the Little Helper Hat not sitting correctly when equipped on the Helminth Charger Metus Kubrow Skin.
  • Fixed the Metus Kubrow Armor clipping on Kubrow butts.
  • Fixed Kavats spawning inside the railing and twitching when loading into the Corpus Ship Freight Captura Scene.
  • Fixed the Ki’Teer Sekhara appearing dim and scaling incorrectly when in Archwing as reported here:
  • Fixed Ordis saying idle VO lines during Vor's Prize.
  • Fixed viewing the Penta in the marketplace (specifically the Penta Shock-Camo Skin) resulting in the ammo in the gun taking a second to load upon viewing it everytime.
  • Fixed inability to rotate Dioramas while in the Arsenal.
  • Fixed Platinum prices appearing when hovering over a Dojo Decoration in the ‘Place Decorations Menu’.
  • Fixed some parts of Icarius Syandana disappearing if observed at certain angle.
  • Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.
  • Fixed choosing to skip the Relay fly-in cinematic resulting in your Landing Craft not docking correctly.
  • Fixed door materials clipping in the Corpus Outpost tileset.
  • Fixed wonky door holograms being offset in the Grineer Sealab tileset.
  • Fixed getting stuck in a small pile of debris on the Infested Corpus tileset.
  • Fixed missing Lotus VO in sections of Vor’s Prize quest.
  • Fixed some accented letters in Chat appearing as *.
  • Fixed a script error when casting Rhino’s Rhino Stomp ability.

Revisión 23.1.3

July 26th, 2018 - Publicación del foro


Embrace the terror within as Nidus Phryke. This new Deluxe Skin is available now on PC along with a new Claw Skin, Syandana and more!

From the depths of pestilence, a new horror emerges. Become the exalted master of blight with Nidus Phryke. This Deluxe Skin transforms as Nidus gains Mutation stacks.

Tear through the still-beating heart of your foes. Bestow this eye-opening Skin to any Claw Weapon.

The signature Syandana of Nidus Phryke.

Nidus Phryke’s loyal beast.* This works on all Kubrow breeds!

Adorn any Kubrow or Helminth Charger Pet with a battery of gothic spikes.

Everything you need to become the ultimate terror. Includes the unholy Nidus Phryke Skin, Deimos Claw Skin, Nosos Syandana, Helminth Charger Metus Skin and Metus Kubrow Armor.

Controller Changes & Fixes

Fixed an issue where the Virtual Cursor would get its position reset on certain screens.



Fixed an issue with Clients sometimes having invisible Operators.
Fixed an issue where starting 'The Sacrifice' Quest could lead to permanent white screens if Clients were aboard the ship.
Fixed issues with certain TennoGen Syandana Offsets.
Fixed a game freeze that could occur when changing appearances.
Further fixes towards issues with Operators using Synthesis Scanners.
Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.
Removed bleedout state condition for rivens requiring kills on dropship passengers
Fixed Ivara's companion setting off spy traps when Ivara herself has Prowl Augment activated.

Revisión 23.1.2

July 24th, 2018 - Publicación del foro

&#xD; Nyx Prime and Rhino Prime are back!

For the first time ever, the hypnotic Nyx Prime is leaving the Vault! Charging out beside her is Rhino Prime along with other high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum.

Thanks to your feedback, this is also the first time we’re offering separate Prime Accessory Packs!


  • 1200 Platinum
  • Nyx Prime
  • Rhino Prime
  • Boltor Prime
  • Hikou Prime
  • Ankyros Prime
  • Scindo Prime
  • Targis Prime Armor Set
  • Noru Syandana Prime
  • Vala Sugatra Prime
  • Distilling Extractor Prime + Blueprint
  • Prime Glyphs


  • 400 Platinum
  • Nyx Prime
  • Hikou Prime
  • Scindo Prime
  • Targis Prime Armor Set
  • Vala Sugatra Prime
  • Prime Glyphs/Profile Icons


  • 400 Platinum
  • Rhino Prime
  • Boltor Prime

Ankyros Prime

  • Distilling Extractor Prime + BP
  • Noru Syandana Prime
  • Prime Glyphs/Profile Icons


  • 200 Platinum
  • Targis Prime Armor Set
  • Vala Sugatra Prime


  • 200 Platinum
  • Noru Syandana Prime
  • Distilling Extractor Prime + Blueprint

Visit [] to pick up these Prime Vault Packs before the Vault closes!

All Relics can be found in the Void region while the Prime Vault is open!

Controller Changes & Fixes
  • Fixed an issue where the Simulacrum 'kill enemies' command is unavailable on controllers.
  • Fixed an issue with being unable to use the D-pad on setting sliders.
  • Fixed an issue with the virtual cursor being unable to select chat links unless you move the cursor off and on again.
  • Fixed being unable to put items on your Wishlist in the Market when playing with a controller.
  • Fixed being unable to move cursors up to equip landing craft with the D-pad.
  • Fixed an issue where you could not purchase an item with the cursor on the purchase button.
  • Fixed being unable to select and begin the advanced movement tutorial with a Controller.&#xD;
  • Sortie Interception missions now only require 2 rounds instead of 3.
  • Adjusted the extreme color corrections on the Corpus Outpost.
  • Optimized performance of many companion precepts.
  • Kavats are now included in the description for DNA Stabilizers in the market.&#xD;
  • Fixed scanning with the Operator not counting toward any progress for Daily Targets or otherwise.
  • Fixed previewing Nakak's masks causing player's hood open/close customization to be forced to closed.
  • Fixed issues with layering in the Captura scene selection.
  • Fixed being unable to customize Ivara's Artemis Bow's Arrows.
  • Fixed an issue with the Inventory UI not showing the Argon Crystal decay timer.
  • Fixed an issue where clients reviving before the 'mission complete' end-cinematic can lead to a loss of functionality for the host.
  • Fixed an issue with Glyphs changing their texture scale after reloading.
  • Fixed Operators not being able to use the Synthesis Scanner without a Sol Battery Widget.
  • Fixed The Sacrifice Somachord fragment unlocks being in random order, which could result in fragments not spawning, or spawning when they shouldn't.
  • Fixed Spearfishing bait and dyes not floating in ponds or the ocean after a host migration.
  • Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.
  • Fixed level issues in the Sealab tileset.
  • Fixed level issues in the Europa tileset.
  • Fixed an issue where you could soft-lock the game in the Arsenal.
  • Fixed an issue with some TennoGen Round 13 Syandana Offsets.
  • Fixed an issue with the leaderboard not appearing in the custom obstacle course room for clients.
  • Fixed an issue with some decoration's rotation cylinder being too large.
  • Fixed the Vala Sugatra Prime having untintable gold, it is now tintable!
  • Fixed an issue with the camera getting detached from players when summoning an Archwing in the Plains.
  • Fixed a visual bug with Standing when viewing progress as per:
  • Fixed Prisma Shade removing cosmetics as per:
  • Fixed audio crackling when firing the Baza with Ivara's Prowl ability.
  • Fixed an issue with the Scourge's throw sounds playing when Modding.
  • Fixed an issue with negative crit Rivens leading to increased critical chance as per
  • Fixed an issue where the Stalker could get stuck in walls in certain levels.
  • Fixed an issue where Melee sorting by 'Usage' for Zaws wasn't reflecting profile stats.
  • Fixed an issue where some Eximus enemies appear pitch black.
  • Fixed an issue where you may not be able to use fishing gear after the first toss.
  • Fixed an issue where some pressure plates do not function in the Void.
  • Fixed multiple issues with flickering objects across multiple levels.
  • Fixed an issue where the ice bubble created by Arctic Eximus does not match the visual effect.
  • Fixed the Celestia Syandana not having energy when previewed.
  • Fixed a visual bug with the Tysis' dangles getting tangled.
  • Fixed multiple issues with improper FX and models in the Codex Dioramas.
  • Fixed the Dual Dagger Should Holster market item not having a proper preview.
  • Fixed being unable to Gift UI themes that you have purchased.
  • Fixed being unable to see your Platinum total in Darvo's Market in the Relay.
  • Fixed an issue with squadmates disappearing in the Simulacrum when accessing the Terminal.
  • Fixed Operator Void Blast not respecting energy colour.
  • Fixed an issue with the Life-Support VFX not disappearing in Survival Missions.

Revisión 23.1.1

July 19th, 2018 - Publicación del foro


For those that purchased the Despot Cape Syandana but received the Excalibur Ronin Skin, please make a billing support ticket and they will fix you right up.&#xD;
TennoGen Changes & Fixes
  • Moved the new sexy TennoGen to the top of the in-game Market when launching with Steam.
  • Tweaked the Rhino Graxx Skin to more accurately match the Steam Workshop images.
  • Removed the Oberon Blade of the Lotus Shoulder Armor being equippable even without purchasing the Skin.
  • Corrected the Ogun Hammer Skin to the proper rotation on some weapons and overridden with the proper material on Syndicate weapons.
  • Fixed the Sildarg Syandana cloth materials clipping through it's Syandana sword.&#xD;
  • ‘Damaged Mods’ are hereby called ‘Flawed Mods’ now. Welcome to a new era.
  • Items/resources dropped by Sentient in The Sacrifice quest have been removed. This follows precedent with other Sentient spawning related quests.
  • Cetus Star Chart node will now always glow blue until the player has completed their first Bounty.
  • Corrected an issue which caused particle systems to create excessive collision effects.
  • Removed the lore/Somachord Fragments spawning in the last mission of The Sacrifice quest. As you probably know, the pacing of that last mission doesn’t really warrant a Fragment search!
Somachord & Mandachord Changes
  • All Mandachord songs (other than the default song) will now appear in the Somachord, between the unlocked tracks and the locked tracks.
    • Each song will play for 10 loops = 80 seconds.
  • Added per-song autoplay toggle to the Somachord.
    • Right clicking a song will toggle eligibility for autoplay (or right trigger for controllers).
    • Songs with autoplay disabled can still be played manually, and through the historical prev/next song toggles (going backwards always plays the previously played songs, and going forward after doing that will do the same until a new song is selected).
  • Mandachord tunes now duck out other music in the Market and Star Chart.
Controller Fixes
  • Fixed navigation logic that can cause the cursor to skip elements in diegetic screens, such as pressing UP while in the Inbox navigating to the squad overlay instead of the above Inbox message.
  • Fixed the Search window remaining active after backing out of the Arsenal Equip screen with the DPad.
  • Fixed virtual cursor not saving its position when browsing between ‘Browse Wares’ and ‘Today's Special’ for Cetus vendors.
  • Fixed virtual cursor warping when the mouse is moved after Alt Tabbing and moving the mouse outside game focus.
  • Fixed inability to select a tab for the first time if the virtual cursor is already on one when first opening a station (Foundry, Mod Station, etc).&#xD;
  • Fixed having a floating Operator after spamming Transference while Operator is in the death animation.
  • Fixed max Energy displaying incorrectly when transitioning from Archwing mode as the Client.
  • Fixed being able to hold 1 to charge Zephyr’s Tail Wind and cast Airburst before the charge animation starts, causing you to get stuck.
  • Fixes towards Eidolon Lures hugging the ground and likely getting stuck at the smallest bumps.
  • Fixed UI textures sometimes being blurry when Dynamic Resolution is used.
  • Fixed Nakak’s masks reflecting your chosen Operator Energy color.
  • Fixed previewing Nakak's masks defaulting your Operators Somatic colours.
  • Fixed Liset doors re-playing the open sound when entering with Operator while Warframe is already standing there.
  • Fixed "Recent" tab in the Invite menu always displaying other players on "Menus" even when Offline.
  • Fixed camera sometimes clipping through the Arsenal.
  • Fixed a script error when casting numerous Warframe abilities.

Actualización 23.1

July 18th, 2018 - Publicación del foro - TennoGen Round 13


Warframe Skins

Nova Corpra Skin by Frelling Hazmot

Excalibur Ronin Skin by Rekkou

Loki Kodama Skin by HitsuSan

Nekros Graxx Skin by Faven

Zephyr Strafe Skin by prosetisen

Excalibur Exaltation Skin by Cheshire

Banshee Blade of the Lotus Skin by BeastBuster

Rhino Blade of the Lotus Skin by BeastBuster

Oberon Blade of the Lotus Skin by BeastBuster

Trinity Blade of the Lotus Skin by BeastBuster

Warframe Helmets

Nekros Ion Helmet by Yatus


Icarius Syandana by malayu, Scharkie, and Jadie

Kunshu Syandana by BeastBuster

Seraphim Syandana by led2012 and jaeon009

Shurihoshi Syandana by led2012 and daemonstar

Sildarg Syandana by led2012 and daemonstar

Sydeko Syandana by led2012 and daemonstar

Weapon Skins

Aphria Polearm Skin by Arsenal

Eisen Sword Skin by Rekkou

Ogun Hammer Skin by Stenchfury

Liset Skins

Protege Liset Skin by MaceMadunusus&#xD;

  • The Sacrifice is now replayable! 2 new original quest songs have been added to the Somachord from the Sacrifice soundtrack. You can find and scan the Fragments by re-playing the quest!
    • These Somachord Fragments must be scanned in mission order from beginning to end in order to collect them all. If you miss one in mission 3 (for example) you can replay the quest and begin your search at mission 3 instead of back at mission 1.&#xD;
  • New Player Experience changes:
    • After watching far too many people struggle (and reading many feedback threads) with the crafting of an Incubator Core in the 'Howl of the Kubrow' quest, we are making it easier! We now give 'Incubator Cores' as a reward for completing the Earth > Mars Junction. Anyone who has completed Howl of the Kubrow will receive one on login automatically.&#xD;
  • Fixed an issue with Clients not seeing Synthesis Target waypoints.
  • Fixed an issue with being unable to mine on the Plains of Eidolon after a Host migration.
  • Fixed a crash when reviving underwater or in Archwing.
  • Fixed various game crashes and hangs particularly for long-running missions.
  • Fixed a case where you could permanently lose the ability to cast Warframe abilities.
  • Fixed an issue with the Sentinel 'Spare Parts' Mod not working.
  • Fixed an issue where Clients would not see Djinn's Reawaken icon.
  • Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.
  • Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
  • Fixed Magus Nourish not working with Umbra.
  • Fixed an issue with the Juggernaut Behemoth not using all of his moves.
  • Fixed inconsistencies with the state of Lua in the Plains of Eidolon skybox.
  • Fixed an issue where attempting to sell a ranked Arcane enhancement through your inventory would fail.
  • Fixed enemies not being visible for Clients if they were in a ragdoll state for the Host.
  • Fixed a level issue in the Corpus Ice Planet tileset (Europa).
  • Fixed various navigation issues in the Corpus Ice Planet tileset (Europa).
  • Fixed an edge case where Clients could auto-fail Onslaught if they joined in-progress.
  • Fixed Energy values being mismatched between Client and Host when switching to and from Archwing. This usually resulted in Clients having a lower Energy amount than they should until they used an ability. Also fixes sometimes continuously attempting and failing to use energy pickups on Client.
  • Fixed a possible game freeze that could occur if an ineligible player joins a squad (e.g. someone joins your Sortie session without a rank 30 Warframe).
  • Fixed an issue where Nakak's mask dioramas would not show the masks properly.
  • Fixed an audio issue with the Quartakk becoming silent when rapid firing.

Revisión 23.0.8

July 9th, 2018 - Publicación del foro


Minor Optimizations
  • Made minor optimizations to Carrier's Looter precept.
  • Made optimizations to Djinn's Fatal Attraction precept.
  • Fixed a performance issue with multiple Sentinel attack Precepts.
  • Optimized the Sacrifice precept.
  • Optimized Helios's Detect Vulnerability Precept.
  • Optimized performance of GPU particles in various cases.&#xD;
  • Fixed using Transference while entering a teleport volume resulting in the screen turning fully black/white.
  • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.
  • Fixed Transferring from a downed Operator to your Warframe in Submersible Archwing resulting in the camera breaking.
  • Fixed using a Warframe with an Exalted Melee weapon (Excalibur, Wukong or Valkyr), certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
  • Fixed issues with Fishing hitboxes not always matching their model.
  • Fixed an issue with the Day 950 Login Tribute... but did not fix Login 3.0 but hopefully we can talk more about that later this summer, stay tuned!
  • Fixed Umbra Courtyard Captura Scene lacking help text.
  • Fixed issues where Zephyr could get stuck in bad animations.
  • Fixed an issue where trading an MR locked item could lock the screen.
  • Fixed the D-Pad not working on the Daily Tribute screen
  • Fixed various crashes and game freezes.
  • Fixed a frequent crash on systems running Sandy Bridge graphics.
  • Fixed various incorrect translations.
  • Fixed an issue with Clients seeing violent shakes in the Jordas Golem boss fight.
  • Fixed an issue with your Operator doing an 'AC Slater' on the chair in the Orbiter.
  • Fixed an issue with the Prisma Skana having incorrect properties.

Revisión 23.0.7

June 28th, 2018 - Publicación del foro

&#xD; ༼ つ ◕_◕ ༽つ PLS GIB DE ENERGY ༼ つ ◕_◕ ༽つ&#xD;

  • Optimized HUD performance slightly for several mission types.
  • Tweaked unicode filtering for private channels so you can play in English but still chat in Swedish with your Clan!&#xD;
  • Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.
  • Fixed crash that could happen when someone affected by Harrow's Warding Thurible Augment died.
  • Fixed being cloaked by Ivara’s Empowered Quiver potentially resulting in a status proc by AoE procs.
  • Fixed Energy Conversion not increasing the Critical damage increase of Ivara’s Empowered Quiver
  • Fixed being able to skip the Granmu Prism cooldown by switching to and from a Scanner.
  • Fixed purchasing a Relic Pack from Teshin resulting in the cursor to remain on screen upon closing the Offerings menu.
The Sacrifice Quest Related Fixes
Ver lista de The Sacrifice Quest Related Fixes
  • Fixed Transferring back to Umbra resulting in falling through the floor sometimes
  • Further adjustments to the Umbra Operator Earrings appearing unattached.
  • Improved speed of camera during memory sequences when using a controller.

Revisión 23.0.6

June 27th, 2018 - Publicación del foro

&#xD; TennoCon is just over 9 days away, and here we are giving you some trinkets to play with while you patiently wait for what will be the next biggest day in Warframe’s history. Something to note, is that this Hotfix does not include The Sacrifice quest replayability. It will be done, but most likely after TennoCon, as all human hands are working on making the TennoLive dream a reality.

༼ つ ◕_◕ ༽つ PLS GIB DE ENERGY ༼ つ ◕_◕ ༽つ


Nidus - Ravenous - Insatiable:
Nidus gains a 60.0% chance of generating an additional Mutation stack whenever he gains one, while standing in the Ravenous infestation.

Harrow - Thurible - Warding Thurible:
Allies in range take 40% less damage while channeling Thurible and grant 0.5 additional Energy charge whenever damaged.

Octavia - Mallet - Partitioned Mallet (Community voted Augment!):
Allows for two simultaneous Mallets, each with 50% reduced range.

Ivara - Quiver - Empowered Quiver:
Dashwire grants allies 100% Critical Damage. Cloak arrow has a 100% chance to prevent Status Effects.

Visit the respective Syndicate Offerings for these new Warframe Augments!

UI Improvements & Fixes
  • Fixed a case where the Owned checkmark on the UI wouldn't be visible, even if you owned 1+ of the item.
  • Fixed the red circle UI in Hive missions not accurately reflecting Hive search area around current Hive.
  • Fixed hovering over a Syndicate Sigil does not show the +% gain.
Controller Improvements & Fixes
  • Fixed pressing Y on controller to use Cinematic Mode in Captura not functioning.
  • Fixed controller Chat hotkey (LT) not functioning as the Operator in the Orbiter.
  • Fixed the controller button to reset Captura settings to default not functioning.&#xD;
  • Increase Fissure enemy spawn rate for Fissure Sabotage missions.
  • Adjust offset for the Zaikhya Syandana on Titania to try and reduce clipping with her wings.&#xD;
  • Fixed temporal AA jitter being applied on 'post UI' map lines and the like causing severe sub-pixel jitter.
  • Fixed Exalted melee Abilities causing Clients to hold their melee and primary/secondary weapons in hand if the *Ability is terminated while still pulling the weapon out (e.g. Onslaught Conduits, out of bounds areas, etc).
  • Fixed enabling ‘Look at Character’ in Captura while playing through Advanced Camera positions will cause the camera to shake.
  • Fixed the Pandero Secondary Fire Codex/Arsenal description saying ‘Charged Shot’ when it is actually a ‘Burst Shot’.
  • Fixed Somachord playing music while viewing some intro quest cinematics.
  • Fixed Equinox’s cloth appearing as gray patches while in the Star Chart.
  • Fixed bad Bow clipping on Warframe Articulas.
  • Fixed Warframe Articulas displaying weapons that are meant to be hidden on holster.
  • Fixed the Oblivia Prime Syandana sitting too high up on Loki Prime.
  • Fixed Fang Prime and Dual Ether having the incorrect Mastery Rank requirement.&#xD;
Cambios y soluciones del cónclave:
  • Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24 in Conclave.
The Sacrifice Quest Related Changes & Fixes
Ver lista de The Sacrifice Quest Related Changes & Fixes
  • Fixed The Sacrifice quest progression stopper if you didn’t have a melee weapon equipped in the ‘Pursuing Umbra’ phase.
  • Fixed Octavia’s Mallet causing a progression stopping issue in The Sacrifice as reported here:
  • Fixed the Dax Portrait not snapping properly to walls like a good portrait should.
  • Fixed some of Umbra’s attachments appearing to float away from his body.
  • Fixed the Umbra Operator Hooded Scarf not working with Transference FX.
  • Fixed the new Umbra Operator Earrings showing the loop hanging below the earlobe instead of through them.
  • Fixed wonky clipping with Sugratras and the Umbra Nikana.
  • Fixed not being able to purchase the Excalibur Umbra Glyph.

Revisión 23.0.5

22 de Junio, 2018 - Publicación del foro


Mejoras y soluciones de UI
  • Se corrigió la superposición de UI al cambiar de un Warframe que no usa el arma Exaltada a uno con un arma Exaltada.
  • Se han arreglado numerosas armas con el icono incorrecto en el inventario.
    • El icono de la Skana Prime es conocido y será corregido.
Mejoras y reparaciones del controlador
  • La navegación del controlador DPad siempre estará habilitada para el chat cuando está expandido.
  • Se corrigió el menú de pausa que no se cerraba cuando el menú ya estaba abierto con el controlador.
  • Se corrigió un bloqueo al intentar mover el cursor de texto verticalmente a través de un cuadro de texto de varias líneas (MOTD, por ejemplo).
  • Se corrigió la navegación impar de texto multilínea con flechas arriba/ abajo para líneas vacías.&#xD;
  • Mejorado el sello Camiante de la Grieta Prime para mostrarse más color metálico. Este es el comienzo de nuestro equipo de arte pasando por los sellos Prime anteriores para darles el mismo tratamiento metálico a petición de la comunidad.
  • Se actualizó el ícono en la tienda del paquete de glifos Vitruvian para mostrar mejor éstos.
  • Las recolecciones de células Orokin ahora aparecerán en la notificación emergente similar a los cristales de argón.&#xD;
  • Avanzando en la investigación del problema de aplastamiento del alma de Megan de no recibir recompensas de las reliquias.
  • Hasta ahora parece un problema de cuenta interna, pero lo actualizaremos a medida que aparezca más información.
  • Se corrigió un error en el que los nuevos jugadores que escogían a Excalibur que no recibían la espada Exaltada en el Arsenal, por lo que no se puedía modificar. Los jugadores afectados ahora verán la espada en su Arsenal.
  • Se corrigió el cambio automático de Pyrana Prime a otra arma cuando la el cargador se vaciaba.
  • Se arregló el lanzamiento de Domo Estrangulador de Khora sobre un gran grupo de enemigos, lo que provocó que el VFX desapareciera poco después.
  • Se solucionó que la Syandana Dax no fuera regalable.
  • Se corrigió el recorte Syandana Dax a través de numerosos Warframes.
    • El recorte de Titania es conocido y se solucionará.
  • Las luces fijas en la parte superior del Syandana Dax que no aplican los colores de la energía.
  • Se corrigió que Nekros Prime tuviera una opción de diseño "ninguno".
  • Se corrigió que la piel Zarr Towsun no se aplicara correctamente a los "colgantes" en la parte frontal del arma.
  • Se corrigió la imposibilidad de vincular el chat con los diseños de armas de Towsun para Quartakk y Stubba.
  • Se solucionó un problema con la Hystrix que no podía cambiar de modo de disparo durante la recarga si todas las balas se vaciaban fuera del cargador.
  • Se corrigió la navegación de texto multilínea con flechas arriba/ abajo para líneas vacías.
  • Se ha solucionado un bloqueo raro.
  • Se corrigió una fuga de memoria lenta que daría lugar a un error de script si dejaba la consola de navegación activada durante 13 horas.
  • Arreglado el sello Camiante de la Grieta Prime parpadeando en el Arsenal.
Las correcciones relacionadas con la aventura del sacrificio
Ver lista de Las correcciones relacionadas con la aventura "El sacrificio"
  • Se corrigió que Syandana Iliac no funcionara muy bien con la bufanda de Umbra.
  • Entonado las animaciones después de regresar al orbitador de la primera cinemática de la secuencia de memoria.

Revisión 23.0.4

June 20th, 2018 - Publicación del foro


Plains living is tough living, Tenno, especially in the sweltering summer. Channel the Ostron spirit of resilience with the Towsun Collection II!

This collection includes:

  • Quartakk Towsun Skin
  • Stubba Towsun Skin
  • Maggor Towsun Armor
  • Maggor Towsun Syandana

Visit the Market to get this scorching-hot Collection for 180 Platinum now!


Enjoyed The Sacrifice? Share your appreciation with the world with these Vitruvian Glyphs!


Each Glyph is available individually for 20 Platinum or as a bundle for 80 Platinum in the Market!

UI Improvements & Fixes
  • Added a toggle for showing ‘Item labels’ on Inventory items in the Interface Options!
  • Added a "DEFAULT" sort option in the Syndicate Offerings screen. This sorts the Offerings alongside their partners (Warframe Augments, Syndicate Weapons, Captura Scenes, etc).
  • Increased opacity of Mission Voting UI panel to help readability on certain UI Themes.
  • Flipped Blueprint Icons so that Affinity Icon is on the top right.
  • ‘REUSABLE BLUEPRINT’ label is now displayed on appropriate Recipes.
  • Replaced the ‘OWNED’ text on UI Themes with a cleaner checkmark Icon.
  • Replaced the tiny ‘1’ Icon in the Syndicate Offerings screen to also be a cleaner checkmark Icon.
  • Fixed trading partner’s Arcane Rank Icons not displaying on the trading UI screen.
  • Fixed Arsenal UI displaying incorrect Exalted weapon after selecting ‘Randomize’.
  • Fixed inability to confirm error prompt when the connection to the Host has been lost.
  • Fixed some Syndicate weapon Icons using their original variant as opposed to the Syndicate version.
  • Fixed camera being set incorrectly when viewing the Mods screen in the Dojo.
  • Fixed ‘help text’ such as in the Tutorial and Vor's Prize being visible from the back side.
  • Fixed a long game hang when pressing the ‘Invite Friend’ button.
  • Fixed overlapping UI when selecting a new Captura Scene while in Captura settings.
  • Fixed Destreza Prime missing its Icon.
Controller Improvements & Fixes
  • Removed ability to use the controller DPad in the Arsenal to hover over the current Warframe Abilities since selecting them does nothing.
  • Fixed inability to select/equip any Mods until exiting the Upgrade screen upon dismissing the error prompt for Mods also equipped on a Sentinel Weapon.
  • Fixed controller DPad not functioning in Controller Bindings option and long binding names are now truncated and display the full name in a tooltip.
  • Fixed pressing the Upgrade quick button with the controller can result in a different weapon to be selected on the Upgrade screen.
  • Fixed Gear items being skipped over when using the controller DPad to select Gear items in the Arsenal.
  • Fixed inability to select the ‘Default Colors’ option when using the controller DPad.
  • Fixed having 2 visible cursors on the Advanced Plains Map when using a controller.
  • Fixed accessing the Plains Advanced Map with a controller and then switching to Mouse/Keyboard resulting in non-functional buttons on screen.&#xD;
  • Tweaked the Oblivia Prime Syandana offset to be proportionately equal on numerous Warframes. *The Market and Arsenal icons have also been changed for the Oblivia Prime Syandana to properly reflect the adjustments.
  • Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30.
  • Optimized Framerate slightly in Defection missions.
  • Removed unobtainable Plains of Eidolon Lore Fragments in the Codex.
  • Specters can no longer trigger Operator Virtuos Arcanes.&#xD;
  • Fixed all ‘on damage’ Arcanes not triggering upon taking damage.
  • Fixed Artax not functioning with Growing Power.
  • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.
  • Fixed the Lith T2 Relic having 2 Braton Prime Blueprints as a reward (1 common and 1 uncommon). We replaced the common reward with the Valkyr Prime Blueprint.
  • Fixed crash when taking an F6 screenshot after returning from Captura and on a loading screen en route to another mission.
  • Fixed Mesa Regulator upgrades being applied twice for Clients.
  • Fixed a Void Shockplate that was doing no damage or knockdown.
  • Fixed script error when trying to convert Shards when you have no Shards in your Inventory.
  • Fixed a typo in an Ordis transmission.
The Sacrifice Quest Related Changes & Fixes
Ver lista de The Sacrifice Quest Related Changes & Fixes
  • Removed ability to put Sacrificial Mods on Archwing Melee weapons.
  • Fixed Umbra triggering Operator Virtuos Arcanes.
  • Fixed Umbral set bonus not functioning after a Host Migration.
  • Fixed receiving Umbra after failing the ‘Confront Umbra’ mission, which resulted in many issues with progressing in the quest.
  • Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
  • Fixed Clients Transferring into Umbra killing their forward momentum.
  • Fixed floating symbols in Orokin Cipher puzzle being invisible if your Warframe is cloaked.

Revisión 23.0.3

June 19th, 2018 - Publicación del foro - Limbo Prime


Limbo Prime, Destreza Prime, and Pyrana Prime have arrived - like magic!
The Rifts are opening and a Cataclysm is about to begin. Wield the wily Void magician, bend the power of the Void to your will, and outwit your enemies.

Limbo Prime, Destreza Prime, and Pyrana Prime Relics have replaced all locations of Zephyr Prime, Tiberon Prime, and Kronen Prime Relics:

  • Plains Bounties
  • Sanctuary Onslaught
  • Elite Sanctuary Onslaught (Radiant)
  • Added in the Orokin Derelict Defense mix
  • Added in the Orokin Derelict Survival mix
  • And the list goes on! Check out the public PC drop tables here.
  • *Zephyr Prime, Tiberon Prime, and Kronen Prime Relics are also still out in the wild, just not in exclusive spots like Bounties or Onslaught.

Check out Limbo Prime Access here:

Nekros Prime, Galatine Prime, and Tigris Prime have entered the Vault!

With this Vaulting comes the shift of the follow Syndicate sacrifices:

  • Replaced Arbiters of Hexis sacrifice of Nekros Prime Neuroptics to Mirage Prime Systems.
  • Replaced Cephalon Suda sacrifice of Nekros Prime Chassis to Oberon Prime Chassis.
  • Replaced Steel Meridian sacrifice of Nekros Prime Neuroptics to Zephyr Prime Chassis.
  • Replaced Steel Meridian sacrifice of Galatine Prime Blade to Sybaris Prime Stock.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

UI Improvements & Fixes
  • Improved visibility of Arcane Rank indication icons due to large white text field on the Trading screen.
  • Fixed hovering over certain Mods in the Syndicate Offerings screen not displaying their description correctly.
  • Fixed a case where you couldn't confirm item selection in a variable selection case (picking *Fish for Personal Quarters Aquariums).
  • Fixed Equinox Background having the wrong UI Icon when selecting it in the UI Customization screen.
  • Fixed Upgrade screen for some Exalted weapons (Exalted Blade, Artemis Bow, etc) showing the name of the weapon in mixed case instead of all CAPS.&#xD;
  • Changed the Market Platinum price of the Dax Nikana Skin to 35 platinum (was 225). This price change also affects The Sacrifice Collection which is now 400 Plat (was 550).
    • We are running a script that will refund overspent Platinum to the respective accounts. We will update this thread when the script is done and relog is required!
  • Changed the player marker to now attach to the body part that you were looking at, so it can be used to mark a specific Teralyst weak point, for instance. Also improved the behaviour when attempting to mark an enemy that was close to your marked world position.
  • Specters will now attempt to fight/fire their weapons even when cloak.
  • Removed the Defence Cryopod from the Grineer Shipyard Interception tileset.&#xD;
  • Fixed the return of the perpetual loading screen when a Host Migration in Onslaught occurred.
  • Fixed a Void Rift not appearing for Clients in Lua Spy tilesets.
  • Fixed Eximus Grineer that drop the Kuva Catalyst also dropping a fake Mod item instead of Life Support.
  • Fixed not enough enemies spawning if the mission switches to Exterminate after the Rescue Target is captured.
  • Fixed ‘Kill X Dargyn with a Bow’ Riven Challenge not functioning for Dargyns that spawn pilotless in the Plains.
  • Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
  • Fixed water not causing continuous ripples as you walked through it. Game literally playable again.
  • Fixed enemies not taking damage from bullets and other tracing damage sources after rising from a ragdoll state.
  • Fixed ‘Hey Kiddo’ lingering in your ship.
  • Fixed Glyph icons appearing stretched when viewing in Vendor screens (Baro).
  • Fixed Synthesis Target missing their blue VFX glow indication.
  • Fixed a random Grineer enemy spawning in the Silver Grove Shrine.
  • Fixed incorrect fly-in cinematic in The New Strange quest.
  • Fixed spawning inside a geometry collision in a specific Onslaught.
  • Fixed broken parkour activated button not functioning in the Advanced Movement tutorial.
  • Fixed Angstrum not having any shooting sounds.
  • Fixed a script error when selecting an enemy in the Simulacrum screen.
  • Fixed a script error for numerous Warframe Abilities.
  • Fixed a script error when using Transference.
The Sacrifice Quest Related Changes & Fixes
Ver lista de The Sacrifice Quest Related Changes & Fixes

We have more Umbra/quest fixes queued up for our next Hotfix/Update. Thanks for your patience!

  • Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
  • Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
  • Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
  • Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
  • Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
  • Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.
  • Tweaked positioning of Orokin Symbols and area markers to help players find the markings closest to the Orokin Cipher first.
  • Removed 2 second delay between ‘Destroying Vines’ and the door Defense stage starting for better pacing.
  • Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
  • Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
  • Fixed having a perpetual Helminth Cyst on sentience Umbra.


June 15th, 2018 - Publicación del foro


  • Fixed not being able to sell Inventory items if the value is 1 and not being able to stack more than 20 items.
  • Fixed some UI alignment issues.
The Sacrifice Quest Fixes
Ver lista de The Sacrifice Quest Fixes
  • Polished audio in The Sacrifice memory phases.
  • Improved some subtitle timing in The Sacrifice.

Revisión 23.0.2

June 15th, 2018 - Publicación del foro


  • Updated the new Glowing Sentient Core Decoration description to clarify that it is a Decoration for your Landing Craft.
  • Using ‘mouse button 3’ in the Simulacrum will now auto add 5 enemies to the spawn list.&#xD;
  • Fixed the game crashing a few seconds post-launcher.
  • Fixed Sniper combo not decaying over time and instead resetting to zero.
  • Fixed Naramon Power Spike not decaying combo over time and instead resetting.
  • Fixed Rollers not being affected by Limbo's Cataclysm (or Stasis) if they are already within the zone when its cast.
  • Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
  • Fixed Gifting a UI Theme resulting in it being instantly auto-equipped.
  • Fixed Baro’s Vendor screen not displaying your Ducat inventory amount.
  • Fixed Pets attempting to use Pet Beds while you're in the process of placing them.
  • Fixed screenshot folders with 10009 images in them resulting in new screenshots going in your install folder instead.
  • Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
  • Fixed clicking a locked Exilus Slot and canceling the purchase prompt locking the UI on the “Please Wait” screen.
  • Fixed Mirage’s Hall of Mirrors clones not displaying any of your equipped weapons.
  • Fixed missing UI click sound in some menus when using the Legacy sound option.
  • Fixes towards the Extractor selection screen overlapping the Squad menu UI and tooltip when hovering over Extractors.
  • Fixed Boosters not displaying in Baro’s inventory if it’s available as an offering.
  • Fixed max enemy cap not being enforced in the Simulacrum.
  • Fixed icon missing for the Prisma Grakata.
  • Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
  • Fixed UI displaying double Set Mod bonuses when equipped on a regular and Exalted weapon. Set Mods only affect regular Melee weapons.
  • Fixed script crash caused by pressing Config B for a Melee weapon equipped with a Riven while experiencing the previous listed bug.
  • Fixed a crash when respawning in Wyrmius.
  • Fixed a script error when using Transference.
  • Fixed a script error if mission gets cleared while countdown is in progress.
  • Fixes towards a Modding UI script error.
  • Fixed script error in squad overlay when voting is disabled.
  • Fixed script error when customizing your Archwing’s energy color while a Warframe with an Exalted Weapon is equipped.
  • Fixed script error when pressing mouse button 3 in the Simulacrum.
  • Fixed various Syandanas clipping through Titania’s wings.
  • Fixed incorrect icons displaying for the Push/Pull option in Decoration mode when using the controller.
  • Fixed being able to equip UI themes you do not own.
  • Fixed Channeled finishers with Zaws not activating Dispatch Overdrive or Exodia Brave.
  • Fixed an unreleased Stance Mod finding its way into the Codex (nothing to see here).
The Sacrifice Quest Fixes
Ver lista de The Sacrifice Quest Fixes
  • Fixed new Umbra Operator Cosmetics (Umbra Blindfold, Earpiece, Hooded Scarf, and Diadem) missing cloth animation.
  • Fixed the Skiajata not taking on Custom colors in the final cut scene in the Sacrifice.
  • Fixed being unable to re-equip Umbra after The Sacrifice quest if you unequipped him.
  • Fixed Umbra’s Skiajata’s muffled audio persisting after chaining Stealth finishers.
  • Fixed the Courtyard Scene’s teleport volumes in The Sacrifice not resetting the player.
  • Fixed Isaah’s lip sync timing.
  • Fixes towards transmission playing twice in the 3rd hospital memory scene.
  • Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode.
  • Fixed Client’s autonomous Umbra surviving Host migration.
  • Tweaked Ordis’ in/out transmission sounds for dialog flow.
  • Fixed autonomous Umbra in Dojo Duels using Conclave loadout.

Revisión 23.0.1

June 15th, 2018 - Publicación del foro


  • Fixed a progression stopper in The War Within quest where an elevator was inaccessible yet crucial to proceed.
  • Fixed loss of functionality if you attempted to customize Gear items or Emotes by pressing Enter or A on controller after hovering over it in the Arsenal.
  • Fixed not being able to close the Decoration Placement Key Bindings screen.
Ver lista de The Sacrifice Quest Fixes
  • Fixed a progression stopper where the end quest cutscene would not trigger.
  • Fixed a progression stopper in the Arsenal when swapping around Umbra.
  • Fixed edge case progression stopper where Sentient Mimics could hold open a locking door for a player, letting them get locked on the wrong side.
  • Fixed missing jump action for Umbra to get down from ledges.

Actualización 23.0

15 de Junio, 2018 - Publicación del foro - El sacrificio

&#xD; Bueno tenno, está aquí... y no podemos agradecerles lo suficiente.

Quien pensaría que lanzaríamos ya nuestra tercera aventura con cinemáticas. Con esta meta tan ambiciosa, lograr contar la historia de warframe de una manera que jamás habíamos hecho antes, todo empezó con «El segundo sueño». Los momentos que compartimos con ustedes mientras jugábamos a través de la aventura es un recuerdo especial el cual nunca olvidaremos aquí en Digital Extremes. Así que pensamos... wow, lo hicimos... ¿Lo podemos hacer de nuevo? y así fue, quemamos nuestros motores para trabajar a todo lo que da y así lanzamos «La Guerra Interna» y así experimentamos una montaña rusa de emociones contigo una vez más.

er testigos de la reacción de todos ustedes con el primer trailer de «El sacrificio» que mostramos en TennoCon el último año es una emoción que no podemos explicar con palabras. Estamos seguros que todos ustedes sacudieron el centro de convenciones y al internet. Así que estamos muy contentos de dejarte continuar con esta aventura como un tenno en el universo de Warframe en esta nueva aventura.

De parte de todos nosotros en Digital Extremes, queremos agradecerles por haber compartido con nosotros esta aventura llamada Warframe. Este, una vez pequeño y que sigue en crecimiento, estudio en London Ontario, no pudo haber hecho nada de eso sin el extraordinario apoyo de todos ustedes tenno

Esperamos que hayas disfrutado este viaje hasta ahora. Esperamos ver que otras cosas nos tiene reservadas Warframe para todos nosotros mientras miramos hacia el futuro.

The Sacrifice.png

El «Prólogo de la apostasía» nos dejo algo de Lotus en nuestros orbitadores, recordándonos al momento en el cual Ballas le extendió su mano a ella. Y así ellos se desvanecieron más allá de lo alcanzable, solo una transmisión fragmentada fue lo que nos quedó.

Ahora, una premonición guía al tenno a la caza de un warframe salvaje. ¿Desenmascararás la verdad en «El sacrificio», el nuevo y alucinante capítulo en la línea de historia de cinemáticas? EL SACRIFICIO te acercará a descubrir qué es lo que cayó dentro de las sombras.

La aventura de «El sacrificio» estará disponible tras completar «El segundo sueño», «La guerra interna», «Las cadenas de Harrow» y el «Prólogo de la apostasía», y estará disponible en tu códice al entrar al juego. Trae a tu mejor combinación de warframe y operador para enfrentar los retos que te esperan en El sacrificio.

Armadura Umbra

Podrás eclipsar la obscuridad de Umbra con este conjunto de armadura para cualquier warframe.

Armadura Umbra para compañero

Personifica lo más fino de la moda frame de las mascotas con nuevos conjuntos de armaduras con temática de Umbra para kavats y kubrows.

Cosméticos para el operador

Equipa a tu operador con estas personalizaciones de la edad dorada.

Glifo de Umbra en acción

El está enojado pero también es tierno en su forma chibi.

Colección El sacrificio

Lanza una larga sombra con estos componentes Umbra y Dax

Syandana Dax

Usada en batalla y ceremonia por la antigua clase Dax de los orokin, esta syandana fue vista como un símbolo de poder para todos en el imperio

Y más por descubrir al completar la aventura de «El sacrificio».


Por el momento tenemos 131 pantallas en Warframe que necesitan una revisión de nuestros artistas para este nuevo estilo. 8 de estos ya están terminados y listos para salir - ya están aquí ¡HOY! Temas similares a los de aquí arriba están por venir para las pantallas que hemos completado, y todas las demás pantallas que siguen serán añadidas, no importando que tema hayas elegido (estándar u otro tema comprado)

También agregamos 2 temas gratuitos hechos específicamente para nuestros jugadores discapacitados y daltónicos: el "tema de Equinox" (Tema blanco y negro) y el "Tema de alto contraste" Nos encantaría que nos dieran su retroalimentación en cuanto estos temas para que así podamos incrementar el acceso a Warframe:

Para cambiar el tema de interfaz de usuario, ve a las opciones de tu interfaz (esc -> opciones -> Interfaz) y selecciona "Personalización de la interfaz"


Ahí podrás cambiar el fondo a las siguientes 3 opciones:

  • Fondo de Equinox
  • Fondo de legado
  • Fondo vitruviano

También puedes cambiar los efectos de sonido de la interfaz de "legado" a "vitruviano" en las opciones.

Por favor lee nuestro Taller de desarrollo para más información:


Puedes equipar mods a las habilidades únicas como armas (exaltadas) de los warframes desde tu arsenal. Esto incluye a las habilidades de personalización en su apariencia también

Si tu posees los siguientes warframes, sus armas "exaltadas" se agregaran a tu menú del arsenal
  • Excalibur/Excalibur Prime espada exaltada
    • Le hemos dado a la espada un apariencia física parcial (empuñadura) así que puedes personalizar su apariencia (el color de energía aún es determinada por Excalibur)
  • Arco Artemisa de Ivara
  • Regulador de Mesa
    • Si posees o compraste el diseño de Mesa presidio, recibirás automáticamente el diseño de los Reguladores presidio.
  • Dex Pixia de Titania + Diwata
  • Garras de Valkyr y Valkyr Prime
    • Esta habilidad no tiene personalización ya que sus garras están basadas totalmente en energía
  • Bastón de hierro de Wukong

Las armas exaltadas funcionan de la siguiente manera

  • Estas aparecen en tu arsenal como si fueran un arma sin rango a la cual puedes equiparle mods una vez que desbloquees la habilidad.
  • Todas las armas exaltadas usan las clases de mods según el tipo de arma que sea
  • Las armas exaltadas de cuerpo a cuerpo tienen sus propios mods de guardia permanentemente mostrados en la interfaz de los mods con acceso a combos
  • El Dex Pixia de Titania ahora usa mods de armas secundarias. Si quieres saber más sobre el arma exaltada de Titania lo podrás encontrar en la publicación del Talle de Desarrollo que publicamos al inicio de esta semana.
  • Mientras que las armas exaltadas pueden tener rango, este rango no cuenta para los puntos de tu *Rango de Maestría (con la excepción de Venari de Khora)
  • Los mods agrietados no se pueden crear para las armas exaltadas

Estasis de Limbo ha sido cambiada para hacerla más cooperativa. Ahora, Estasis solo puede detener el tiempo para los enemigos. El equipamiento de Limbo y el de todos los aliados seguirá funcionando. Pero, la duración de la habilidad ha sido acortada en general de su base 30 segundos a 15 segundos, todo porque el tiempo en que los enemigos eran detenidos sin la grieta era parecido a un poder divino. Esto es afectado por mods.

Por favor lee nuestra publicación del taller de desarrollo para más información:

Cambios en los controles de PC

El curso virtual del lanzador en consolas trajo muchos arreglos en estas plataformas, estos cambios y mejoras eran necesarios. Nuestro primer taller de desarrollo trato sobre traer la funcionalidad del D-pad, mientras que el segundo, un plan de acción a seguir, trató sobre lo que planeamos mejorar en todas las plataformas. Estos cambios están disponibles ya en los controles de nuestros jugadores de PC:

  • ¡El D-pad ya está aquí!
  • Regresaron los botones de atajo en el Arsenal
  • La ventana de selección de reliquias cambio a que se previsualizará el contenido de estas sobre ellas. Para seleccionarlas solo haz click.
  • Se agregó que pudieras ahora rotar automáticamente tu warframe en el Arsenal (usando el gatillo derecho= mientras revisas la cuadrícula de los componentes
  • Se cambió el "previsualizar" y "seleccionar" para que sean independientes uno del otro en la selección de componentes en el arsenal (enlaces separados son mostrados arriba a la derecha de la pantalla del arsenal)
  • Se eliminó que necesitarás sostener y arrastrar para que tuvieras que seleccionar un mod a la parte de la interfaz de los mods, ahora solo debes seleccionar el mod y este se pegará a tu cursos como antes, dejándote moverlo con D-pad de tu control. Además, si presionas "regresar" esto hará que sueltes el mod de tu cursor sin tener que salir de la pantalla de mods.
  • Se incrementó el tamaño del área para seleccionar a los nodos del mapa estelar cuando usas un control.
  • Se corrigió que la categoría se cambiará con el control LB/RB en algunas pantallas cuando pasabas sobre una categoría de botones.
  • Se corrigió no ser capaz de pescar con los controles clásicos
  • Se corrigió el icono del botón LB en el menú de habilidades el cual aparecía permanentemente después de abrir la rueda de herramientas para pescar
  • Se corrigió que el cursor con el control se moviera arbitrariamente a un lugar en el inventario
  • Se corrigió que el cursor parpadeara automáticamente a un botón en la parte derecha de la pantalla si el menú estaba abierto
  • Se corrigió que no pudieras rotar a tu operador mientras los personalizabas con la palanca derecho cuando el cursor pasaba sobre algún componente del menú
  • Se corrigió no ser capaz de rotar a tu operador después de viajar rápido al cuarto de transferencia del operador desde el menú de pausa
  • Se corrigió que no se mandará a llamar el botón "X" (el botón de prática) de Lunaro haciendo que este apareciera como si el modo de práctica no estuviera activado.
  • Se corrigió que el botón para enviar ranuras para amp como regalo no lo estuviera mandado cuando se estaba usando un control
  • Se corrigió que en el control los botones RB y LB perdieran funcionalidad después de acceder a navegación, abriendo así el buscador de partidas y después regresarás al presionar B
  • Se corrigió el botón de menú de pausa en los controles lo cual causaba una breve transición de *Interfaz de usuario hacia el modo de mouse

Gracias por tu retroalimentación, seguimos trabajando para mejorar la experiencia con los cursores. Puedes ver más sobre los cambios/arreglos en los cuales estamos trabajando en nuestra publicación aquí.&#xD;

  • Onkko ha recibido nuevas ofrendas. Intercambia reputación de los Raquis para obtener decoraciones para tu nave de desembarco como núcleos de conscientes, reliquias de eidolon, ¡y más! Además, adquiere la escena de la cueva de Onkko para el modo de Estudio.
  • El viejo Sumbaat también tiene nuevas ofrendas para los tenno. Visítalo en Cetus para intercambiar tu reputación ostronita para recibir desde canastas de frutas hasta canastas de especias, y... ¿botas? ¡Ahora tu orbitador se puede ver un poco más como Cetus! (y se puede oler también un poco...)
  • ¡Pide y recibirás! Ese closet lleno de botas de Cetus ahora pueden ser usadas para armar un trofeo de bota con la pescadora Hai Luk dentro de sus ofrendas. Esperamos que estas botas no hayan cultivado ningún tipo de hongo digno para un experimento de laboratorio mientras esto ocurría...
  • Se agrego algo de destellos a las habilidades de Octavia y Saryn con el nuevo sistema de partículas del GPU.
  • Se agregó un nuevo reto, completar la aventura de «El sacrificio»
  • Se agrego una descripción a las escenas de captura que ya posees: "Explora esta escena con acceso a los controles avanzados de la cámara y en las configuraciones visuales"&#xD;
  • Se incrementó la armadura de Excalibur Prime de 250 a 300
  • El terralista, gantuslita, e hidrolista ya no regeneran sus escudos de manera inmediata después de teletransportarse después de haberse quedado atascados
  • Se incremente el daño de Diwata de Titania a 200, la probabilidad de crítica a 20% y el multiplicador de críticos a 2x.
  • Se bajó levemente la salud base del battalista y del conculista de 1300 a 1150
  • Se bajó levemente el daño de proyectil del battalista
  • Ahora puedes incluir "&" en los nombres de tus zaws
  • Se pulió el audio en general para la Masacre del Santuario
  • Siguiendo lo que ya habíamos empezado en nuestra pasada actualización grande, hemos hecho miles de micro optimizaciones a cientos de scripts, incluyendo poderes de warframes, preceptos, lógica en los enemigos, los comportamientos de las armas, modos de juego y en la interfaz de usuario.
  • Los ganchos de los enemigos; grineer Escorpión, disruptor antiguo, tóxico antiguo y sanador antiguo ya no pueden jalarte cuando usas la pared de Vitrificación masiva de Gara
  • La sensibilidad del cursor en la interfaz de usuario se movió de "controles" a "interface"
  • Se movieron de lugar los puntos de aparición de los espíritus de Cetus y de los mapricos lejos del agua en la esquina oeste de las Llanuras.
  • Después que el objetivo es capturado en las misiones de captura, el nivel de los niveles de alerta se detendrán automáticamente después de un minuto, y los enemigos dejarán de aparecer después de dos minutos.
  • Se hizo una actualización a la localización de el aumento de Terremoto de sonido a: "Se renuncia a la canalización para crear una onda de choque que causa 20x veces más de daño en el epicentro, debilitándose a medida que se expande."
  • Aturdir o tirara a los conculistas durante su habilidad de remolino y durante el ataque de láseres de los battalistas causará que estas habilidades se cancelen.
  • Se eliminaron los icono es de los controles de steam de la lista de conjunto de iconos seleccionables y se cambiaron por los del xbox one
  • Se eliminó el mensaje de "Cantidad máxima de enemigos alcanzada" del selector de enemigos en el simulacro cuando lo abrias por primera vez y seleccionabas enemigos. Ahora solo aparecerá cuando intentes aparecer enemigos y no tengas el suficiente espacio. Y también ya no limpiará tu selección anterior cuando pase que superes el límite en primera instancia
  • Los mods de atravesar ya no afectan más el fuego alternativo de la Zenith
  • Las partículas del GPU ahora son parte de los destellos de los golpes al suelo por defecto.
  • Se incrementó el tamaño de los iconos de los lentes de enfoque para que combine más con el tamaño de los iconos como los de las Forma, Maestría,etc.
  • Se optimizo ligeramente la interfaz de supervivencia. Esto también arregla problemas causados al jugar con la Sincronización vertical desactivada y uniéndote al progreso de una misión con una conexión de red lenta.
  • Se actualizo "Mostrar notificaciones de las invitaciones de amigos" en las opciones de tu modo de juego a "Mostrar notificaciones de solicitudes de amistad" y "Recibir notificaciones de solicitudes de amistad" a "Recibir solicitudes de amistad de"
  • Se mejoró el posicionamiento de las decoraciones el cual colisionaba con la cámara.
  • Se actualizo algunas de las estructuras en el nivel de la ciudad gaseosa de los corpus
  • Las capuchas de los operadores ahora aparecen abiertas y las máscaras se quitan cuando ellos están apareciendo en una escena importante del juego&#xD;
  • Se corrigió un error mayor que se tenía cuando veías el perfil de alguien más el cual tenía equipado a Khora.
  • Se corrigió la mecánica de poder escanear muertes (los mods de heliocor synoid, autopsia astral) no funcionaba
  • Se corrigió que los clones del Salón de espejos de Mirage aplicaran aumento de Sigilo todo el tiempo.
  • Se corrigió estar siempre atorado en la animación de Caida en picada de Zephyr al saltar a través de un Conducto en la misma animación.
  • Se corrigió un resplandor muy fuerte en áreas de los niveles de Lua y de asentamientos Grineer.
  • Se corrigió que el mapa pequeño se encimara sobre la pantalla de selección de componente de intercambio en el Bazar de Maroo.
  • Se corrigió que algunas cascadas de las Llanuras no aparecieran en la orientación correcta.
  • Se corrigió que los charcos en el escenario del astillero Grineer tuvieran los bordes duros en sus reflejos.
  • Se corrigió que las partículas GPU de la Desecación de Inaros no aplicaran el color de energía elegido.
  • Se corrigió la mala iluminación de la escultura del ojo gigante en La guerra interna.
  • Se corrigieron los cortes en la ropa del diorama de Trinity.
  • Se corrigió el continuo destello en el cristal en el diorama de Titania.
  • Se corrigió que los sonidos de la Quartakk se interrumpieran al disparar.
  • Se corrigió que el Grito espectral de Chroma no usara los colores de energía.
  • Se corrigió que la IA se atascara en figuras geométricas de secciones del escenario de la nave Corpus
  • Se corrigió que el efecto especial del medarrón de sindicato no coincidiera con los colores del sindicato.
  • Se corrigió la dificultad accidental de cuando se intentaba colocar decoraciones en la nave de desembarco como el operador.
  • Se corrigió que los proyectiles Scrambus de escopeta no fueran desviados con Turbulencia de Zephyr.
  • Se corrigió que la Zenith mostrara que tenía 3 modos alternos de disparo en el arsenal.
  • Se corrigieron unos recortes raros y poses en los warframes articulados cuando se tenía equipado un arco.
  • Se corrigió el parpadeo en los paneles de piso en el escenario de la nave Corpus.
  • Se corrigió que la habilidad de algunos warframes se reajustaran a la #1 al usar el control, después de cargar una misión o de revivir.
  • Se corrigió que el efecto especial de neblina se metiera más de lo esperado en el pasillo.
  • Se corrigió que algunas cadenas de la pista de obstáculos tuvieran etiquetas [PH].
  • Se corrigió un error donde los jugadores podían ver fuera del orbitador si miraban a través de un pequeño espacio entre las puertas del cuarto personal.
  • Se corrigió un error donde el jugador aparecía como un enemigo si volaban la Dargyn que había sido marcada como una parada. El marcador ahora se actualizará para reflejar cuando un enemigo marcado o un aliado cambia de alianza.
  • Se corrigió que el modelo previo del Volnus rotara en la dirección errónea cuando fuera construido en la fundición.
  • Se corrigió un error donde el mouse en la interfaz de usuario no cambiara al control de la interfaz cuando el jugador estuviera agarrando una decoración.
  • Se corrigió que las estadísticas de juego no guardaran en cuentas antiguas u osificadas.
  • Se corrigió que el puntaje por duración en las pistas de obstáculos del dojo se dieran al jugador que esté hospedando en lugar del cliente que lo corriera.
  • Se corrigió un problema de hace tiempo donde uno podía aparecer dentro de una decoración en el dojo y quedarse atorado (a veces se podía salir saltando pero no siempre era posible).
  • Se corrigió que los kubrows investigaran al mismo enemigo caído.
  • Se corrigió que los colores no se combinaran correctamente en la forma noctura de Equinox.
  • Se corrigió que la inteligencia artificial se quedara atorada en las paredes de hielo en el nodo Stofler en Lua.
  • Se corrigió que no fuera posible volver atrás de la pantalla de Permisos del clan al utilizar un control.
  • Se corrigió que los tentáculos de Masa de tentáculos de Hydroid algunas aparecieran debajo del escenario.
  • Se corrigió un error al usar el menú de herramientas en el arsenal.
  • Se corrigió un error cuando se abría la personalización del warframe en el arsenal y esto causaba un error de script.
  • Se corrigió un error si el recipiente intencionado de un regalo no tenía amigos, y también que su configuración de modo de regalo estuviera definido como "Solo amigos".
  • Se corrigieron errores de script cuando se usaban varias habilidades de un warframe.
  • Se corrigió que algunas veces los clientes perdieran funcionalidad y fueran expulsados del escuadrón tras completar la primera etapa e hicieran transición a archwing en la misión del asesinato del golem Jordas en Eris.
  • Se corrigió que no fuera posible comprar múltiples planos de la aventura de Arenas de Inaros a Baro.
  • Se corrigió que un Excalibur apareciera sin anunciarse (nadie te invito, amigo) en la tienda de Onkko cuando se trataba de armar una amp y el yunque de Hok cuando se armaba una Zaw.
  • Se corrigió que la rueda de herramientas estuviera vacía al regresar de un botín en las Llanuras de Eidolon como cliente.
  • Se corrigió que la cámara se moviera con rapidez si hacías un salto bala antes de dejar de estar agachado en un área que fuera muy pequeña como para poder estar de pie.
  • Se corrigió que las notificaciones de invitación de amigo aparecieran sin importar si la opción de asociación estaba o no encendida.
  • Se corrigió que los espectros tuvieran problemas para apuntar a los enemigos que no estuvieran de pie cuando usaban aumento dualidad de Metamorfosis de Equinox.
  • Se corrigió que Halo guardián de Nezha dañara a los enemigos caídos moviéndose como muñecos de trapo y que estuvieran empalados por lanzas divinas en un golpe por intervalo más alto de lo pensado.
  • Se corrigió un agujero en el techo de un elevador en el escenario del planeta helado Corpus.
  • Se corrigió que Venari de Khora desmembrara a Vor después de atacarlo.
  • Se corrigió que atomos fallara en el efecto especial de su cadena de rayos.
  • Se corrigió que las sugatras y accesorios de otras armas no simularan correctamente su ropa si el arma no se movía. Esto era más evidente en la ventana de inicio de sesión.
  • Se corrigió que no hubiera opción para comprar ranuras de amp en la ventana del inventario bajo la pestaña de amp.
  • Se corrigió una interrupción en el audio después de extraer de una misión.
  • Arreglos en la aventura de La Arboleda Plateada:
    • Se corrigieron las decoraciones de fuego que estaban perdidas
    • Se corrigió el texto perdido en los objetivos y transmisiones de pistas mientras buscabas por el Santuario en la primera misión
    • Se desactivaron los recolectores de Enfoque en la aventura