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− | + | '''Acelerante repentino''' is a [[Warframe Augment Mod]] for [[Ember]] that allows [[Accelerant]] to affect friendly players within range, increasing their casting speed and giving them bonus {{Icono/Proc|Calor|texto|negro}} damage.<section end=intro /> |
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==Stats== |
==Stats== |
Revisión del 13:19 5 feb 2018
Última edición, 05-02-2018 por JARVIII
Acelerante repentino is a Warframe Augment Mod for Ember that allows Accelerant to affect friendly players within range, increasing their casting speed and giving them bonus Calor damage.
Stats
Rank | Casting speed | Fire damage | Cost |
---|---|---|---|
0 | +20% | +50% | 6 |
1 | +30% | +50% | 7 |
2 | +40% | +50% | 8 |
3 | +50% | +50% | 9 |
Acquisition
- This mod can be acquired by attaining the rank of General under Steel Meridian, or the rank of Exalted under the Red Veil, and spending 25,000 to purchase.
Notes
- Bonus Calor damage is fixed at +50% for any mod rank and is affected by Ability Strength.
- The damage bonus is applied in the same way that the bonus from Fireball Frenzy is. The Smite Infusion page has in-depth details on how elemental damage bonuses apply to different weapons and abilities.
- Casting speed bonus is not affected by Ability Strength.
- As of Update 19.7, Ember now gains the augment's bonus Calor damage.
- Compared to Fireball Frenzy, Flash Accelerant has the advantage of increasing casting speed, but cannot grant bonus Calor damage to allied NPCs such as Syndicate Operatives or friendly Specters.
- Note that the debuff from Accelerant is still applied. Thus, damage output is increased and enemies become more susceptible to said damage. This can lead to a dramatic increase in damage dealt to affected enemies, even with weapons without innate Calor damage, as long as the Calor does not combine with other elements (e.g. a weapon built for Viral and Calor damage used against Grineer whose armor has been completely removed with Proyección corrosiva). This is especially true with high Ability Strength builds.
- The bonus Calor damage has the potential to create combined elements on the weapon or increase the damage of combined elements already present. If this happens, the bonus won't be able to take advantage of the debuff since it only affects base Calor damage and not combined elements, even if part of the combined element's damage comes from Heat.