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<section begin=intro />
 
<section begin=intro />
'''Acelerante repentino''' is a [[Mods de Aumento de Warframe]] for [[Ember]] that allows [[Acelerante]] to affect friendly players within range, increasing their casting speed and giving them bonus {{Icono/Proc|Calor|texto|negro}} damage.<section end=intro />
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'''Acelerante repentino''' es un [[mod de aumento de warframe]] para [[Ember]] that allows [[Acelerante]] to affect friendly players within range, increasing their casting speed and giving them bonus {{Icono/Proc|Calor|texto|negro}} damage.
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<section end=intro />
   
 
==Estadísticas==
 
==Estadísticas==
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|-
 
|-
 
! [[Mod#Rango|Rango]]
 
! [[Mod#Rango|Rango]]
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! [[Velocidad de lanzamiento]]
! Casting speed
 
! [[Daño Calor]]
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! Daño de {{Icono/Proc|Calor|texto|negro}}
 
! [[Mod#Atributos|Coste de capacidad]]
 
! [[Mod#Atributos|Coste de capacidad]]
 
|-
 
|-
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|}
 
|}
   
==Acquisition==
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==Adquisición==
 
*This mod can be acquired by attaining the rank of '''General''' under [[Meridiano de Acero]], or the rank of '''Exalted''' under the [[Velo Rojo]], and spending {{sc|25,000}} to purchase.
 
*This mod can be acquired by attaining the rank of '''General''' under [[Meridiano de Acero]], or the rank of '''Exalted''' under the [[Velo Rojo]], and spending {{sc|25,000}} to purchase.
   
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*Casting speed bonus is '''not''' affected by [[Habilidad#Fuerza de habilidades|fuerza de habilidades]].
 
*Casting speed bonus is '''not''' affected by [[Habilidad#Fuerza de habilidades|fuerza de habilidades]].
 
*As of Update 19.7, Ember now gains the augment's bonus {{Icono/Proc|Calor|texto|negro}} damage.
 
*As of Update 19.7, Ember now gains the augment's bonus {{Icono/Proc|Calor|texto|negro}} damage.
*Compared to [[Frenesí de bola de fuego]], Flash Accelerant has the advantage of increasing casting speed, but ''cannot'' grant bonus {{Icono/Proc|Calor|texto|negro}} damage to allied NPCs such as [[Syndicate Operatives]] or friendly [[Specter]]s.
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*Compared to [[Frenesí de bola de fuego]], Flash Accelerant has the advantage of increasing casting speed, but ''cannot'' grant bonus {{Icono/Proc|Calor|texto|negro}} damage to allied NPCs such as [[Operativo]]s de [[Sindicato]]s or friendly [[Espectro]]s.
 
*Note that the debuff from [[Acelerante]] is still applied. Thus, damage output is increased ''and'' enemies become more susceptible to said damage. This can lead to a dramatic increase in damage dealt to affected enemies, even with weapons without innate {{Icono/Proc|Calor|texto|negro}} damage, as long as the {{Icono/Proc|Calor|texto|negro}} does not combine with other elements (e.g. a weapon built for {{Icono/Proc|Viral|texto|negro}} and {{Icono/Proc|Calor|texto|negro}} damage used against [[Grineer]] whose [[Armadura]] has been completely removed with [[Proyección corrosiva]]). This is especially true with high [[Habilidad#Fuerza de habilidades|fuerza de habilidades]] builds.
 
*Note that the debuff from [[Acelerante]] is still applied. Thus, damage output is increased ''and'' enemies become more susceptible to said damage. This can lead to a dramatic increase in damage dealt to affected enemies, even with weapons without innate {{Icono/Proc|Calor|texto|negro}} damage, as long as the {{Icono/Proc|Calor|texto|negro}} does not combine with other elements (e.g. a weapon built for {{Icono/Proc|Viral|texto|negro}} and {{Icono/Proc|Calor|texto|negro}} damage used against [[Grineer]] whose [[Armadura]] has been completely removed with [[Proyección corrosiva]]). This is especially true with high [[Habilidad#Fuerza de habilidades|fuerza de habilidades]] builds.
 
**The bonus {{Icono/Proc|Calor|texto|negro}} damage has the potential to create combined elements on the weapon or increase the damage of combined elements already present. If this happens, the bonus won't be able to take advantage of the debuff since it only affects base {{Icono/Proc|Calor|texto|negro}} damage and not combined elements, even if part of the combined element's damage comes from Heat.
 
**The bonus {{Icono/Proc|Calor|texto|negro}} damage has the potential to create combined elements on the weapon or increase the damage of combined elements already present. If this happens, the bonus won't be able to take advantage of the debuff since it only affects base {{Icono/Proc|Calor|texto|negro}} damage and not combined elements, even if part of the combined element's damage comes from Heat.
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[[en:Flash Accelerant]]
 
[[en:Flash Accelerant]]
 
__NOTOC__
 
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[[Categoría:Mods de Aumento]]
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[[Categoría:Mod de aumento]]
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[[Categoría:Mod Zenurik]]

Revisión del 15:07 18 nov 2019

Última edición, 18-11-2019 por Ashtrot


Antecesor de
Resplandor inmolado desde la Actualización 26

Acelerante repentino es un mod de aumento de warframe para Ember that allows Acelerante to affect friendly players within range, increasing their casting speed and giving them bonus Calor n Calor damage.


Estadísticas

Rango Velocidad de lanzamiento Daño de Calor n Calor Coste de capacidad
0 +20% +50% 6
1 +30% +50% 7
2 +40% +50% 8
3 +50% +50% 9

Adquisición

  • This mod can be acquired by attaining the rank of General under Meridiano de Acero, or the rank of Exalted under the Velo Rojo, and spending 25,000‍ReputationLargeBlack to purchase.

Notas

  • Bonus Calor n Calor damage is fixed at +50% for any mod rank and is affected by fuerza de habilidades.
  • The damage bonus is applied in the same way that the bonus from Frenesí de bola de fuego is. The Infusión de castigo page has in-depth details on how elemental damage bonuses apply to different weapons and abilities.
  • Casting speed bonus is not affected by fuerza de habilidades.
  • As of Update 19.7, Ember now gains the augment's bonus Calor n Calor damage.
  • Compared to Frenesí de bola de fuego, Flash Accelerant has the advantage of increasing casting speed, but cannot grant bonus Calor n Calor damage to allied NPCs such as Operativos de Sindicatos or friendly Espectros.
  • Note that the debuff from Acelerante is still applied. Thus, damage output is increased and enemies become more susceptible to said damage. This can lead to a dramatic increase in damage dealt to affected enemies, even with weapons without innate Calor n Calor damage, as long as the Calor n Calor does not combine with other elements (e.g. a weapon built for Viral n Viral and Calor n Calor damage used against Grineer whose Armadura has been completely removed with Proyección corrosiva). This is especially true with high fuerza de habilidades builds.
    • The bonus Calor n Calor damage has the potential to create combined elements on the weapon or increase the damage of combined elements already present. If this happens, the bonus won't be able to take advantage of the debuff since it only affects base Calor n Calor damage and not combined elements, even if part of the combined element's damage comes from Heat.