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Zeile 1.183: Zeile 1.183:
   
 
{{update
 
{{update
|update number = 22.4.0
+
|update number = 22.4.1 HotFix
|type =
+
|type = HotFix
  +
|date = 24. November, 2017
  +
|forumurl = https://forums.warframe.com/topic/884746-plains-of-eidolon-hotfix-2241/ (englisch)
  +
|title =
  +
|image =
  +
|misc = '''Mirage Sleight of Hand Fixes:'''
  +
  +
*Fixed Mirage’s Sleight of Hand jewels having the wrong texture when placed in the dark.
  +
*Fixed missing FX around Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones.
  +
*Fixed Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones appearing in the floor.
  +
*Fixed Mirage’s Sleight of Hand jewels being invisible for those on a lowspec machine.
  +
*Fixed Clients not seeing the correct Sleight of Hand jewel texture if the Host does not look at the jewel.
  +
*Fixed Mirage’s Sleight of Hand not applying your Energy color to the jewel when placed in the dark.
  +
|additions =
  +
|changes =
  +
|fixes = *Fixed the Cassowar not awarding any Clan Affinity. It now awards 3000 Clan Affinity! For those that have already Research the Cassowar, your Clan Affinity will be retroactively awarded by opening the Clan screen or entering the Dojo.
  +
*Fixed being able to use Guandao Rivens on the Cassowar.
  +
*Fixed experiencing a hitch when transitioning to Cetus from the Plains as the Client.
  +
*Fixed losing your crosshair if you use a hotkey to switch from the Nosam Cutter to a Fishing Spear.
  +
*Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.
  +
*Fixed a case of Latchers spawning at very high levels in the Plains and killing objectives instantly as [https://forums.warframe.com/topic/881897-plague-star-mixer-defence-over-way-to-quick/?do=findComment&comment=9231661 per].
  +
*Fixed the minimap appearing gigantic when loading into the first mission of the Jordas Veridict.
  +
*Fixed experiencing a long hitch when viewing your Sigils in the Arsenal.
  +
*Fixed an invisible blocking volume in an air vent on Venera, Venus.
  +
*Fixed Zaw energy colours not working as [https://www.reddit.com/r/Warframe/comments/7f1w2j/energy_color_on_infested_zaws_infested_parts_wont/?ref=share&ref_source=embed&utm_content=title&utm_medium=post_embed&utm_name=c3ae495ff51e4f3a855bec76fb99c45a&utm_source=embedly&utm_term=7f1w2j per].
  +
|conclave =
  +
|localizations =
  +
}}
  +
{{update
  +
|update number = 22.4.0 Update
  +
|type = Update
 
|date = 23. November, 2017
 
|date = 23. November, 2017
 
|forumurl = https://forums.warframe.com/topic/884329-plains-of-eidolon-update-2240/ (englisch)
 
|forumurl = https://forums.warframe.com/topic/884329-plains-of-eidolon-update-2240/ (englisch)
Zeile 1.270: Zeile 1.270:
 
|localizations =
 
|localizations =
 
}}
 
}}
 
{| class="wikitable mw-collapsible mw-collapsed" style="margin: auto; width: 100%;"
 
! colspan="1" style="text-align: center; font-weight:bold; background-color:#363636; color:#ffffff;" | Update 22.4.0 HotFixes
 
|-
 
|{{update
 
|update number = 22.4.1 HotFix
 
|type = HotFix
 
|date = 24. November, 2017
 
|forumurl = https://forums.warframe.com/topic/884746-plains-of-eidolon-hotfix-2241/ (englisch)
 
|title =
 
|image =
 
|misc = '''Mirage Sleight of Hand Fixes:'''
 
 
*Fixed Mirage’s Sleight of Hand jewels having the wrong texture when placed in the dark.
 
*Fixed missing FX around Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones.
 
*Fixed Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones appearing in the floor.
 
*Fixed Mirage’s Sleight of Hand jewels being invisible for those on a lowspec machine.
 
*Fixed Clients not seeing the correct Sleight of Hand jewel texture if the Host does not look at the jewel.
 
*Fixed Mirage’s Sleight of Hand not applying your Energy color to the jewel when placed in the dark.
 
|additions =
 
|changes =
 
|fixes = *Fixed the Cassowar not awarding any Clan Affinity. It now awards 3000 Clan Affinity! For those that have already Research the Cassowar, your Clan Affinity will be retroactively awarded by opening the Clan screen or entering the Dojo.
 
*Fixed being able to use Guandao Rivens on the Cassowar.
 
*Fixed experiencing a hitch when transitioning to Cetus from the Plains as the Client.
 
*Fixed losing your crosshair if you use a hotkey to switch from the Nosam Cutter to a Fishing Spear.
 
*Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.
 
*Fixed a case of Latchers spawning at very high levels in the Plains and killing objectives instantly as [https://forums.warframe.com/topic/881897-plague-star-mixer-defence-over-way-to-quick/?do=findComment&comment=9231661 per].
 
*Fixed the minimap appearing gigantic when loading into the first mission of the Jordas Veridict.
 
*Fixed experiencing a long hitch when viewing your Sigils in the Arsenal.
 
*Fixed an invisible blocking volume in an air vent on Venera, Venus.
 
*Fixed Zaw energy colours not working as [https://www.reddit.com/r/Warframe/comments/7f1w2j/energy_color_on_infested_zaws_infested_parts_wont/?ref=share&ref_source=embed&utm_content=title&utm_medium=post_embed&utm_name=c3ae495ff51e4f3a855bec76fb99c45a&utm_source=embedly&utm_term=7f1w2j per].
 
|conclave =
 
|localizations =
 
}}
 
|}
 
 
 
{{update
 
{{update
|update number = 22.3.0
 
|type =
 
|date = 15. November, 2017
 
|forumurl = https://forums.warframe.com/topic/879496-plains-of-eidolon-update-2230/ (englisch)
 
|title = [[Operation Plagenstern|Operatin Plague Star]]
 
|image = OperationPlagueStarHeader.png
 
|misc = '''A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET!'''
 
 
'''[[Operation Plagenstern|Operation: Plague Star.]]'''
 
 
''Rally your Squad and defend the Plains of Eidolon!
 
 
A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.
 
 
Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.
 
 
We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.
 
 
Read about rules, rewards, and more [https://forums.warframe.com/topic/876895-console-operation-plague-star/ here.]''
 
 
'''Bounty Changes:'''
 
 
*We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.
 
*Read through this to familiarize yourself with what's changed!
 
'''First and most noticeable:'''
 
*You now get a reward for every stage of the Bounty completed! Yup. Pretty simple.
 
'''Second and more technical:'''
 
*The tier of rewards you get are determined by how many stages are in the bounty!
 
 
'''3 Stage Bounties:'''
 
*First reward: Common
 
*Second reward: Common or Uncommon
 
*Third reward: Common, Uncommon, or Rare
 
 
'''4 Stage Bounties:'''
 
*First reward: Common
 
*Second reward: Common or Uncommon
 
*Third reward: Common, Uncommon
 
*Fourth reward: Common, Uncommon, or Rare
 
 
'''5 Stage Bounties:'''
 
*First reward: Common
 
*Second reward: Common or Uncommon
 
*Third reward: Common, Uncommon
 
*Fourth reward: Common, Uncommon, or Rare
 
*Fifth reward: Common, Uncommon, or Rare
 
 
'''Lastly:'''
 
*We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).
 
'''The rebalanced items are as follows:'''
 
*Credit Rewards have been halved.
 
*Kuva rewards have been reduced.
 
*Endo Rewards have been reduced.
 
'''The additions and replacements are as follows:'''
 
*Cetus Wisps are now Uncommon in various tables.
 
*Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
 
*Our public drop table repository will be updated to reflect these changes in the coming days.
 
 
'''Blunt Changes:'''
 
*Standing on a Blunt when it dies will now cause you to fall.
 
*Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.
 
*Miter blades will now bounce off the Blunt.
 
|additions = *Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
 
*Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
 
*Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).
 
|changes = *Improved the quality of VOIP when Auto Gain Control is enabled.
 
*Increased the frequency of spawned Focus Convergence orbs in Defection missions.
 
*Removed the ability to be in Sky Archwing in certain Caves in the Plains.
 
*You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
 
*To save you from accidentally Donating your Mote Amp, you can no longer Donate it!
 
|fixes = *Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
 
*Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.
 
*Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
 
*Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
 
*Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.
 
*Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
 
*Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
 
*Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.
 
*Fixed the Cetus gates sometimes remaining opening while in the Plains.
 
*Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
 
*Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
 
*Fixed an incorrect objective navigation path in the Corpus Ice Planet Sabotage tileset.
 
*Fixed incorrect material applied to the Moa in the Dojo Energy Research Lab.
 
*Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable.
 
*Fixed administering a non-Operator Status Effect on a Sentient when damaging it with the Operator Void Beam.
 
*Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.
 
*Fixed Grineer drop pod sounds not playing for Clients in the Plains.
 
*Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description.
 
*Fixed being able to purchase multiple copies of the Plains of Eidolon Captura Scene.
 
*Fixed a map hole in the Grineer Forest Spy tileset.
 
*Fixed a map hole in the Grineer Asteroid tileset.
 
*Fixed various map holes in the Grineer Settlement tileset.
 
*Fixed a script error when using the Nosam Cutter.
 
*Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intended.
 
|conclave = *Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
 
*Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.
 
|localizations =
 
}}
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="margin: auto; width: 100%;"
 
! colspan="1" style="text-align: center; font-weight:bold; background-color:#363636; color:#ffffff;" | Update 22.3.0 HotFixes
 
|-
 
|{{update
 
 
|update number = 22.3.5 HotFix
 
|update number = 22.3.5 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.459: Zeile 1.320:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.3.4 HotFix
 
|update number = 22.3.4 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.504: Zeile 1.365:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
|update number = 22.3.3 HotFix
 
|type = HotFix
 
|date = 16. November, 2017
 
|forumurl = https://forums.warframe.com/topic/880130-plains-of-eidolon-hotfix-2233/ (englisch)
 
|title =
 
|image =
 
|misc =
 
|additions =
 
|changes = *Konzu now explains that rewards are at Nakak for the Operation.
 
|fixes = *Fixed two particularly nasty crashes that could occur on return to Cetus.
 
*Fixed issues with flickering lights in Sabotage 2.0 on Grineer Galleons.
 
*Fixed an issue with the Toggle Sprint option and rolling in mid-air.
 
*Optimized some error logging.
 
|conclave =
 
|localizations =
 
}}
 
|-
 
|{{update
 
 
|update number = 22.3.2 HotFix
 
|update number = 22.3.2 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.530: Zeile 1.391:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.3.1 HotFix
 
|update number = 22.3.1 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.547: Zeile 1.408:
 
|localizations =
 
|localizations =
 
}}
 
}}
|}
 
 
 
{{update
 
{{update
|update number = 22.2.0
+
|update number = 22.3.0 Update
|type =
+
|type = Update
|date = 1. November, 2017
+
|date = 15. November, 2017
|forumurl = https://forums.warframe.com/topic/871334-plains-of-eidolon-update-2220/ (englisch)
+
|forumurl = https://forums.warframe.com/topic/879496-plains-of-eidolon-update-2230/ (englisch)
|title =
+
|title = [[Operation Plagenstern|Operatin Plague Star]]
|image = UD22.0.jpg
+
|image = OperationPlagueStarHeader.png
|misc = ''Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.''
+
|misc = '''A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET!'''
   
  +
'''[[Operation Plagenstern|Operation: Plague Star.]]'''
   
'''NEKROS IRKALLA SKIN'''
+
''Rally your Squad and defend the Plains of Eidolon!
   
A specter of destruction, Nekros breaks free of the underworld with this haunting skin.
+
A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.
   
'''NEKROS IRKALLA BINDS'''
+
Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.
   
The signature binds of Nekros Irkalla.
+
We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.
   
'''THANATOS SCYTHE SKIN'''
+
Read about rules, rewards, and more [https://forums.warframe.com/topic/876895-console-operation-plague-star/ here.]''
   
The signature scythe skin of Nekros Irkalla.
+
'''Bounty Changes:'''
   
'''THANATOS SUGATRA'''
+
*We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.
  +
*Read through this to familiarize yourself with what's changed!
  +
'''First and most noticeable:'''
  +
*You now get a reward for every stage of the Bounty completed! Yup. Pretty simple.
  +
'''Second and more technical:'''
  +
*The tier of rewards you get are determined by how many stages are in the bounty!
   
The signature Sugatra of Nekros Irkalla.
+
'''3 Stage Bounties:'''
  +
*First reward: Common
  +
*Second reward: Common or Uncommon
  +
*Third reward: Common, Uncommon, or Rare
   
'''EMBER VERMILLION SKIN'''
+
'''4 Stage Bounties:'''
  +
*First reward: Common
  +
*Second reward: Common or Uncommon
  +
*Third reward: Common, Uncommon
  +
*Fourth reward: Common, Uncommon, or Rare
   
From the ashes of battle a flamboyant new Ember rises.
+
'''5 Stage Bounties:'''
  +
*First reward: Common
  +
*Second reward: Common or Uncommon
  +
*Third reward: Common, Uncommon
  +
*Fourth reward: Common, Uncommon, or Rare
  +
*Fifth reward: Common, Uncommon, or Rare
   
'''NUSKU PISTOL SKIN'''
+
'''Lastly:'''
  +
*We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).
  +
'''The rebalanced items are as follows:'''
  +
*Credit Rewards have been halved.
  +
*Kuva rewards have been reduced.
  +
*Endo Rewards have been reduced.
  +
'''The additions and replacements are as follows:'''
  +
*Cetus Wisps are now Uncommon in various tables.
  +
*Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.
  +
*Our public drop table repository will be updated to reflect these changes in the coming days.
   
The signature pistol skin of Ember Vermillion.
+
'''Blunt Changes:'''
+
*Standing on a Blunt when it dies will now cause you to fall.
'''BENNU SYANDANA'''
+
*Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.
+
*Miter blades will now bounce off the Blunt.
The signature Syandana of Ember Vermillion
+
|additions = *Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
+
*Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
'''Cetus/Plains Changes:'''
+
*Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).
+
|changes = *Improved the quality of VOIP when Auto Gain Control is enabled.
*'Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.
+
*Increased the frequency of spawned Focus Convergence orbs in Defection missions.
*Increased the Cetus Standing reward for each Bounty tier.
+
*Removed the ability to be in Sky Archwing in certain Caves in the Plains.
*Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
+
*You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
*Added Circuits to Turret drop tables.
+
*To save you from accidentally Donating your Mote Amp, you can no longer Donate it!
*Added Circuits, Rubedo and Ferrite to Dropship drop tables.
+
|fixes = *Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
*Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers
+
*Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.
+
*Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
''The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.
+
*Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
''
+
*Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.
+
*Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
'''Zaw Changes:'''
+
*Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
+
*Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.
*Kwath additional damage increased from 9 to 14.
+
*Fixed the Cetus gates sometimes remaining opening while in the Plains.
*Kroostra additional damage increased from 9 to 14.
+
*Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
*Mewan base damage increased from 81 to 86.
+
*Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
*Kronsh base damage increased from 81 to 86.
+
*Fixed an incorrect objective navigation path in the Corpus Ice Planet Sabotage tileset.
*Ruhang additional damage increased from 9 to 14.
+
*Fixed incorrect material applied to the Moa in the Dojo Energy Research Lab.
*Ruhang II additional damage increased from 18 to 28.
+
*Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable.
+
*Fixed administering a non-Operator Status Effect on a Sentient when damaging it with the Operator Void Beam.
'''Zaw Stat Fixes:'''
+
*Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.
+
*Fixed Grineer drop pod sounds not playing for Clients in the Plains.
*Ooltha's base Critical Chance changed from 22% to 18% as intended.
+
*Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description.
*Mewan's base Status Chance change from 22% to 18% as intended.
+
*Fixed being able to purchase multiple copies of the Plains of Eidolon Captura Scene.
|additions = *Ostron Rug Collection has been added to the Market!
+
*Fixed a map hole in the Grineer Forest Spy tileset.
|changes = *Made numerous HUD optimizations.
+
*Fixed a map hole in the Grineer Asteroid tileset.
|fixes = *Fixed some missing reward pools in Bounty reward rotations.
+
*Fixed various map holes in the Grineer Settlement tileset.
*Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.
+
*Fixed a script error when using the Nosam Cutter.
*Fixed Zaw Rivens turning into generic Melee Rivens when upgraded (relogging fixed this).
+
*Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intended.
*Fixed Zaws not displaying their Riven distribution correctly in the Arsenal.
+
|conclave = *Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
*Fixed attempting to view a Sugatra with a Zaw equipped resulting in not seeing the weapon or the Sugatra.
+
*Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.
*Fixes towards Bounties insta failing if an ability to teleport (Nova’s Wormhole, Itzal’s Blink, etc) was used to enter the Bounty area.
 
*Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.
 
*Fixed Sentient Cores counting towards the Medallion challenge of a "Find x Syndicate Medallions" Riven.
 
*Fixed Rhino’s Iron Skin absorbing damage instead of Harrow’s Covenant if cast first.
 
*Fixed leg Armor being incorrectly orientated on Mag’s Pneuma Skin.
 
*Fixed a script error when casting Ivara’s Prowl ability.
 
*Fixed a script error when casting Nidus’ Virulence ability.
 
*Fixed a script error when casting Trinity’s Blessing ability.
 
*Fixed a script error when casting Hydroid’s Undertow ability.
 
*Fixed a script error when casting Rhino’s Rhino Charge ability.
 
*Fixed a script error when casting Excalibur’s Exalted Blade ability.
 
*Fixed a script error when casting Zephyr’s Tail Wind ability.
 
*Fixed a script error when casting Ember’s Fireball ability.
 
*Fixed a script error when casting Nova’s Molecular Prime ability.
 
*Fixed a script error when casting Chroma’s abilities.
 
*Fixed a script error when casting Equinox’s abilities.
 
*Fixed a script error when using Transference.
 
*Fixed Mod image rewards for Alerts looking stretched.
 
*Fixed Warframe abilities appearing as unranked when viewing them in the Arsenal in Cetus.
 
*Fixed Luminous Dye remaining active if used prior to transitioning back to Cetus and then re entering the Plains.
 
*Fixed an edge case where if you pressed Esc right as the End of Mission screen is opening when transitioning to Cetus, you'd get soft locked.
 
*Fixed incorrect diorama when viewing Operator Greaves.
 
*Fixed Operators appearing to have a very long giraffe-like neck when viewing equipment from the Quills.
 
*Fixed a stretched mesh on the Valkyr Delusion Skin.
 
*Fixed Syandanas not sitting properly on the Valkyr Delusion Skin.
 
*Fixed Aura Mod description text discrepancies.
 
*Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
 
*Fixed a file path text appearing in Lephantis’ boss fight.
 
*Fixed a join in progress crash.
 
|conclave =
 
 
|localizations =
 
|localizations =
 
}}
 
}}
+
{{update
{| class="wikitable mw-collapsible mw-collapsed" style="margin: auto; width: 100%;"
 
! colspan="1" style="text-align: center; font-weight:bold; background-color:#363636; color:#ffffff;" | Update 22.2.0 HotFixes
 
|-
 
|{{update
 
 
|update number = 22.2.5.1 HotFix
 
|update number = 22.2.5.1 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.639: Zeile 1.499:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.2.5 HotFix
 
|update number = 22.2.5 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.739: Zeile 1.599:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.2.4 HotFix
 
|update number = 22.2.4 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.923: Zeile 1.783:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.2.3 HotFix
 
|update number = 22.2.3 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.940: Zeile 1.800:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.2.2 HotFix
 
|update number = 22.2.2 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.963: Zeile 1.823:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.2.1 HotFix
 
|update number = 22.2.1 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 1.983: Zeile 1.843:
 
|localizations =
 
|localizations =
 
}}
 
}}
|}
 
 
 
{{update
 
{{update
|update number = 22.1.0
+
|update number = 22.2.0 Update
|type =
+
|type = Update
|date = 25. Oktober, 2017
+
|date = 1. November, 2017
|forumurl = https://forums.warframe.com/topic/867056-plains-of-eidolon-update-2210/ (englisch)
+
|forumurl = https://forums.warframe.com/topic/871334-plains-of-eidolon-update-2220/ (englisch)
|title = TennoGen Round 10
+
|title =
|image =
+
|image = UD22.0.jpg
|misc = '''Warframe Skins'''
+
|misc = ''Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.''
   
*Titania Unseelie Skin by Rekkou
 
*Nezha Yaksha Skin by Faven and SilverBones
 
*Atlas Graxx Skin by Faven
 
*Mesa Devil Ranger Skin by Mz-3
 
*Valkyr Delusion Skin by prosetisen
 
*Limbo Vistyxio Skin by led2012 and Hydroxate
 
   
'''Warframe Helmets'''
+
'''NEKROS IRKALLA SKIN'''
   
*Valkyr Ion Helmet by Yatus
+
A specter of destruction, Nekros breaks free of the underworld with this haunting skin.
*Banshee Dominia Helmet by led2012
+
*Frost Himavat Helmet by VoidPunch
+
'''NEKROS IRKALLA BINDS'''
*Limbo Venari Helmet by Volkovyi and Sab531
+
|additions = *You can now access your Mod collection while in Cetus!
+
The signature binds of Nekros Irkalla.
*There is now a 'Leave Squad' option in the Plains of Eidolon. This will allow you to depart from a squad to your own session, which will allow you to extract independently.
+
*Players on the Public Matchmaking setting will now matchmake when the begin to load into the Plains rather than waiting until the end.
+
'''THANATOS SCYTHE SKIN'''
*Bounties now have indicators for their current and total stages to clear up confusion about their objectives.
+
|changes = *Reduced the Resource costs for all Zaw Grips and Handles (apart from the Balla and Peye).
+
The signature scythe skin of Nekros Irkalla.
*Clapkra Brace energy ammo increased from 20 to 40
+
*Lohrin Brace now boosts critical and status chance by 12% each.
+
'''THANATOS SUGATRA'''
*Increased the damage of Spiraling Pinnacle, Summit Plunge and Vaulting Apex combos from the Twirling Spire Polearm Stance.
+
*Limbo can no longer mine while in the Rift. Rocks aren't affected by his Void Magic.
+
The signature Sugatra of Nekros Irkalla.
*Relays/Cetus will now only show Calm and Busy instances
+
*Updated Cetus’ MotD
+
'''EMBER VERMILLION SKIN'''
|fixes = *Fixed an issue where joining friends in other Cetus instances can cause a squad to split or get stuck.
+
*Fixed Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
+
From the ashes of battle a flamboyant new Ember rises.
*Fixed issues with the description text of Virtuos Fury.
+
*Fixed issues with getting out of bounds with Ivara's Dashwsire.
+
'''NUSKU PISTOL SKIN'''
*Fixed issues with some name choices for items displaying the wrong error.
+
*Fixed issues with unclear error messages when Gilding Amps that were unranked.
+
The signature pistol skin of Ember Vermillion.
*Fixed issues with Operator Amp customizations not being applied in missions.
+
*Fixed an issue with the Lohrin Brace not applying its Upgrades to Amps.
+
'''BENNU SYANDANA'''
*Fixed Stat improvements from Gilding an Amp not being applied.
+
*Fixed an issue with some Mods not being chat linkable.
+
The signature Syandana of Ember Vermillion
*Fixed being able to use Transference in first mission of The War Within.
+
*Fixed issues with Gara's Spectrorage radius being too small.
+
'''Cetus/Plains Changes:'''
*Fixed issues with Host Migration causing Operators not working as intended.
+
*Fixed a UI issue where Nidus' Mutation Stack counter blocked the melee combo counter.
+
*'Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.
*Fixed issues with hitches when loading into some Plains Free Roam missions.
+
*Increased the Cetus Standing reward for each Bounty tier.
*Fixed an issue where the mission Challenge information would remain on screen if you were transitioning from Plains to Cetus.
+
*Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.
*Fixed Clients getting stuck in animations if they used Transference just as they enter bleedout and then get revived.
+
*Added Circuits to Turret drop tables.
*Fixed Client Warframes not being targetable if they are revived after having used transference just as they entered bleedout.
+
*Added Circuits, Rubedo and Ferrite to Dropship drop tables.
*Fixed erroneous HUD buff icons appearing.
+
*Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers
*More fixes for Convergence spawning in air and underground.
+
*Fixed various performance issues.
+
''The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.
*Fixed Bounty names being localized for clients in the host’s language.
+
''
*Fixed a camera issue when respawning in TWW quest.
+
*Fixed HUD script running on clients unnecessarily.
+
'''Zaw Changes:'''
*Fixed Vulkar and Vulkar Wraith incorrect headshot damage (now: Zoom1 35%, Zoom2 55%).
+
*Fixed inconsistent Arcane descriptions between vendor and Arcane menu.
+
*Kwath additional damage increased from 9 to 14.
*Fixed the blocked ability icon from showing while in Operator mode.
+
*Kroostra additional damage increased from 9 to 14.
*Fixed Hok’s special weapon not being attached to the wall.
+
*Mewan base damage increased from 81 to 86.
*Fixed second dream script error.
+
*Kronsh base damage increased from 81 to 86.
*Fixed Electric Chroma’s Elemental Ward discharging too much electricity.
+
*Ruhang additional damage increased from 9 to 14.
*Fixed Ember Agile unarmed variant sometimes playing the akimbo variant.
+
*Ruhang II additional damage increased from 18 to 28.
*Fixed the first shadow from Nekros Shadows of the Dead being spawned far away and potentially out of bounds.
+
*Fixed Prism Operator fire potentially causing large negative numbers.
+
'''Zaw Stat Fixes:'''
|conclave = *Fixed Ivara's "The Power Of Three" Augment needing more energy than it should if you tried to use it repeatedly
+
  +
*Ooltha's base Critical Chance changed from 22% to 18% as intended.
  +
*Mewan's base Status Chance change from 22% to 18% as intended.
  +
|additions = *Ostron Rug Collection has been added to the Market!
  +
|changes = *Made numerous HUD optimizations.
  +
|fixes = *Fixed some missing reward pools in Bounty reward rotations.
  +
*Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.
  +
*Fixed Zaw Rivens turning into generic Melee Rivens when upgraded (relogging fixed this).
  +
*Fixed Zaws not displaying their Riven distribution correctly in the Arsenal.
  +
*Fixed attempting to view a Sugatra with a Zaw equipped resulting in not seeing the weapon or the Sugatra.
  +
*Fixes towards Bounties insta failing if an ability to teleport (Nova’s Wormhole, Itzal’s Blink, etc) was used to enter the Bounty area.
  +
*Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.
  +
*Fixed Sentient Cores counting towards the Medallion challenge of a "Find x Syndicate Medallions" Riven.
  +
*Fixed Rhino’s Iron Skin absorbing damage instead of Harrow’s Covenant if cast first.
  +
*Fixed leg Armor being incorrectly orientated on Mag’s Pneuma Skin.
  +
*Fixed a script error when casting Ivara’s Prowl ability.
  +
*Fixed a script error when casting Nidus’ Virulence ability.
  +
*Fixed a script error when casting Trinity’s Blessing ability.
  +
*Fixed a script error when casting Hydroid’s Undertow ability.
  +
*Fixed a script error when casting Rhino’s Rhino Charge ability.
  +
*Fixed a script error when casting Excalibur’s Exalted Blade ability.
  +
*Fixed a script error when casting Zephyr’s Tail Wind ability.
  +
*Fixed a script error when casting Ember’s Fireball ability.
  +
*Fixed a script error when casting Nova’s Molecular Prime ability.
  +
*Fixed a script error when casting Chroma’s abilities.
  +
*Fixed a script error when casting Equinox’s abilities.
  +
*Fixed a script error when using Transference.
  +
*Fixed Mod image rewards for Alerts looking stretched.
  +
*Fixed Warframe abilities appearing as unranked when viewing them in the Arsenal in Cetus.
  +
*Fixed Luminous Dye remaining active if used prior to transitioning back to Cetus and then re entering the Plains.
  +
*Fixed an edge case where if you pressed Esc right as the End of Mission screen is opening when transitioning to Cetus, you'd get soft locked.
  +
*Fixed incorrect diorama when viewing Operator Greaves.
  +
*Fixed Operators appearing to have a very long giraffe-like neck when viewing equipment from the Quills.
  +
*Fixed a stretched mesh on the Valkyr Delusion Skin.
  +
*Fixed Syandanas not sitting properly on the Valkyr Delusion Skin.
  +
*Fixed Aura Mod description text discrepancies.
  +
*Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
  +
*Fixed a file path text appearing in Lephantis’ boss fight.
  +
*Fixed a join in progress crash.
  +
|conclave =
 
|localizations =
 
|localizations =
 
}}
 
}}
+
{{update
{| class="wikitable mw-collapsible mw-collapsed" style="margin: auto; width: 100%;"
 
! colspan="1" style="text-align: center; font-weight:bold; background-color:#363636; color:#ffffff;" | Update 22.1.0 HotFixes
 
|-
 
|{{update
 
 
|update number = 22.1.2 HotFix
 
|update number = 22.1.2 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.084: Zeile 1.936:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.1.1 HotFix
 
|update number = 22.1.1 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.140: Zeile 1.992:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.1.0.1 HotFix
 
|update number = 22.1.0.1 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.154: Zeile 2.006:
 
|localizations =
 
|localizations =
 
}}
 
}}
|}
 
 
 
{{update
 
{{update
|update number = 22.0.0
+
|update number = 22.1.0 Update
|type =
+
|type = Update
|date = 13. Oktober, 2017
+
|date = 25. Oktober, 2017
|forumurl = https://forums.warframe.com/topic/854253-warframe-update-22-plains-of-eidolon/ (englisch)
+
|forumurl = https://forums.warframe.com/topic/867056-plains-of-eidolon-update-2210/ (englisch)
|title = [[Ebenen von Eidolon|Plains of Eidolon]]
+
|title = TennoGen Round 10
|image = EbenenVonEidolon.png
+
|image =
|misc = The highly anticipated Plains of Eidolon update is here!
+
|misc = '''Warframe Skins'''
   
Our biggest update, ever, Plains of Eidolon has finally arrived! First off, thank you for checking it out!
+
*Titania Unseelie Skin by Rekkou
  +
*Nezha Yaksha Skin by Faven and SilverBones
  +
*Atlas Graxx Skin by Faven
  +
*Mesa Devil Ranger Skin by Mz-3
  +
*Valkyr Delusion Skin by prosetisen
  +
*Limbo Vistyxio Skin by led2012 and Hydroxate
   
If you're new to Warframe - oh hi! You’ve arrived at an interesting time in our multi-year journey. We hope you’ll stay a while and join our little space-ninja community. Cetus and its open landscape, Plains of Eidolon, have been placed early on in the progression path on Earth so that you can experience them as soon as possible!
+
'''Warframe Helmets'''
   
If you’re a Founder - a Veteran - a Prime Access supporter - please know that it is by your hand that this crazy update is even possible. This update is dedicated to you.
+
*Valkyr Ion Helmet by Yatus
+
*Banshee Dominia Helmet by led2012
[[Ebenen von Eidolon|Plains of Eidolon]], with its expansive landscape and all-new dynamic game systems, represents the ongoing evolution of Warframe. Our continuing mission: to create a game that feels alive, that challenges its creators and its players alike. A game that lives up to the amazing community that has grown around it.
+
*Frost Himavat Helmet by VoidPunch
+
*Limbo Venari Helmet by Volkovyi and Sab531
Happy Fishing, Tenno!
+
|additions = *You can now access your Mod collection while in Cetus!
LOVE,
+
*There is now a 'Leave Squad' option in the Plains of Eidolon. This will allow you to depart from a squad to your own session, which will allow you to extract independently.
THE WARFRAME TEAM
+
*Players on the Public Matchmaking setting will now matchmake when the begin to load into the Plains rather than waiting until the end.
+
*Bounties now have indicators for their current and total stages to clear up confusion about their objectives.
Some quick facts you might want to know about how Cetus & the Plains of Eidolon work!
+
|changes = *Reduced the Resource costs for all Zaw Grips and Handles (apart from the Balla and Peye).
+
*Clapkra Brace energy ammo increased from 20 to 40
The Plains of Eidolon and Cetus operate on a persistent asymmetrical Day/Night Cycle. As the sun rises and sets, different gameplay systems become available! The details are:
+
*Lohrin Brace now boosts critical and status chance by 12% each.
+
*Increased the damage of Spiraling Pinnacle, Summit Plunge and Vaulting Apex combos from the Twirling Spire Polearm Stance.
*The 'Day' cycle lasts 100 minutes.
+
*Limbo can no longer mine while in the Rift. Rocks aren't affected by his Void Magic.
*The 'Night' cycle lasts 50 minutes.
+
*Relays/Cetus will now only show Calm and Busy instances
*The full cycle is 150 minutes (Day + Night).
+
*Updated Cetus’ MotD
*You can get BOUNTIES from Konzu in Cetus - these are missions that increase your standing and earn you rewards. You can do this DAY or NIGHT!
+
|fixes = *Fixed an issue where joining friends in other Cetus instances can cause a squad to split or get stuck.
*INCURSIONS are random events that will occur in the Plains if you haven't selected a Bounty before you depart. These only happen in the DAY!
+
*Fixed Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
*At NIGHT you can engage in the TERALYST HUNT.
+
*Fixed issues with the description text of Virtuos Fury.
*Ostron Vendors are accessible in Cetus at any time!
+
*Fixed issues with getting out of bounds with Ivara's Dashwsire.
+
*Fixed issues with some name choices for items displaying the wrong error.
These Update notes have close to '''25''' pages of information explaining the Update. The Plains of Eidolon is new for all Tenno - take your time and enjoy discovering how to make your way through the systems.
+
*Fixed issues with unclear error messages when Gilding Amps that were unranked.
|additions = *Take your Captura to new lengths by purchasing the Plains Scene from Old Man Sumbaat! You'll need to climb the ranks of the Cetus Standing to earn this!
+
*Fixed issues with Operator Amp customizations not being applied in missions.
*Defection has been added to eligible Void Fissure missions!
+
*Fixed an issue with the Lohrin Brace not applying its Upgrades to Amps.
*Added a new ‘shield-like’ objective marker to Defense, Mobile Defense, Hijack, and Sabotage missions.
+
*Fixed Stat improvements from Gilding an Amp not being applied.
*Added a ‘Delete All Read Messages’ option in the Inbox. *Please note that this currently does not apply to Community messages.
+
*Fixed an issue with some Mods not being chat linkable.
*Added a Corpus Outpost and Grineer Shipyard tileset level to the Interception mix for some variation.
+
*Fixed being able to use Transference in first mission of The War Within.
*Added a visual indicator when viewing a Mod that lets you know if you already own it.
+
*Fixed issues with Gara's Spectrorage radius being too small.
*Prettied up materials for several doors in different tilesets.
+
*Fixed issues with Host Migration causing Operators not working as intended.
*Added a Screen-Shake toggle option!
+
*Fixed a UI issue where Nidus' Mutation Stack counter blocked the melee combo counter.
*Added two new alternate versions of the default Liset load screens!
+
*Fixed issues with hitches when loading into some Plains Free Roam missions.
*You can now control if you want to accept gifts from All, Friends Only, or None in the Options Menu!
+
*Fixed an issue where the mission Challenge information would remain on screen if you were transitioning from Plains to Cetus.
|changes = *All trace fire weapons trace distance reduced to 300m apart from Sniper Rifles which stay at 1000m.
+
*Fixed Clients getting stuck in animations if they used Transference just as they enter bleedout and then get revived.
*Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.
+
*Fixed Client Warframes not being targetable if they are revived after having used transference just as they entered bleedout.
*Changed Ayatan Star markers to only display if you're within 100 meters or so range of the drop.. Amber Star markers will also appear larger due to their rarity and to avoid confusion.
+
*Fixed erroneous HUD buff icons appearing.
*Maroo's Bazaar is now located on Mars.
+
*More fixes for Convergence spawning in air and underground.
*Adjusted the Nyx Carnifex Helmet and Skin colors to match original design.
+
*Fixed various performance issues.
*Toned down the density of the Zenistars FX.
+
*Fixed Bounty names being localized for clients in the host’s language.
*Removed stagger on hit from Grineer Flameblade units.
+
*Fixed a camera issue when respawning in TWW quest.
*Capture missions will no longer have the chance to change to the Exterminate objective in Kuva Siphon missions.
+
*Fixed HUD script running on clients unnecessarily.
*Improved the mesh quality of the Angstrum and Prisma Angstrum to avoid blocky textures.
+
*Fixed Vulkar and Vulkar Wraith incorrect headshot damage (now: Zoom1 35%, Zoom2 55%).
*Companions will no longer lose integrity if a print is in the process of being distilled to prevent unexpected death.
+
*Fixed inconsistent Arcane descriptions between vendor and Arcane menu.
*Changed metal material assignment for ceilings in the Corpus Tilesets to improve performance.
+
*Fixed the blocked ability icon from showing while in Operator mode.
*Improved Corpus Dropship passenger animations and increased the speed at which they drop the Corpus reinforcements.
+
*Fixed Hok’s special weapon not being attached to the wall.
*Cranked down the intensity of Nox’s helmet smash and explosion upon death sound FX.
+
*Fixed second dream script error.
*The following items are now color tintable:
+
*Fixed Electric Chroma’s Elemental Ward discharging too much electricity.
**All Vandal and Wraith weapons.
+
*Fixed Ember Agile unarmed variant sometimes playing the akimbo variant.
**The Harkonar Wraith Armour and Syandana.
+
*Fixed the first shadow from Nekros Shadows of the Dead being spawned far away and potentially out of bounds.
*Updated icons for the Lato and Braton Vandal.
+
*Fixed Prism Operator fire potentially causing large negative numbers.
*Improved Jat Kusar weapon trail so that it is more visible.
+
|conclave = *Fixed Ivara's "The Power Of Three" Augment needing more energy than it should if you tried to use it repeatedly
*Toned down lens flair on Nekros' idle.
 
*Improved Operator movement animations in the Landing Craft to remove weird leg and arm motions.
 
*Changed the TennoGen Knaita Mag skin’s default colors to match the Steam Workshop’s main image. Icons for Helmet and Skin have been updated to match as well.
 
*Updated Grineer reaction animations to be snappier.
 
*Updated the Shield Lancer’s shield to PBR.
 
*Polished Grineer mobility animations.
 
*Ash’s idle smoke now reacts to lighting.
 
*Reduced particle count on one of Rell’s manifestation abilities.
 
*Players who have the blueprints for The Limbo Theorem, Hidden Messages, or Patient *Zero will now automatically receive the quest itself upon logging in. The blueprints will be removed and if they were under construction, the resources and credits will be refunded (except for the argon crystals for The Limbo Theorem, sorry!).
 
*Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.
 
*Tweaked the glass material on the Orokin capsules in the first mission of Vor’s Prize.
 
*Updated Quaro Sugatra’s material rigidness to make it perform more like metal.
 
*Updated the Liset’s appearance in the cinematic during the first mission of Vor’s Prize.
 
*Cleaned up a small patch of unintended Infestation on the Corpus Outpost tileset. Looks like those Corpus janitors were really slacking!
 
*The Gear wheel can now have up to 12 items!
 
*The in-game Market now includes a separate category for Warframe Deluxe Bundles!
 
*The Ayatan Star installing prompt will now only display once per Ayatan installing session rather than on every socket.
 
*Improved Hydroid’s Tempest Barrage when aiming through doorways. The Barrage will better hit the aimed location than the actual doorway.
 
*Tweaked the Hydroid Graxx Skin default colors to better match original design.
 
*Reduced the range at which NPCs see ragdolls / projectiles etc - this helps reduce the chance an NPC will see a body a long distance away and become alert.
 
*Optimized scripts used by Defection missions.
 
*Optimized the Infested Tar Moa sounds.
 
*Made many small performance optimizations to all Warframe abilities.
 
*Optimized Coolant Leak Mod slightly.
 
*Removed being able to Quick Revive yourself when dueling in the Dojo.
 
*The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. Previously the Armour debuff would activate even if no damage was dealt.
 
*Changed Juggernaut's response to Warframe abilities to be consistent with other bosses.
 
*Grineer Blunts now only take Melee damage and have a passive Health drain.
 
*Reduced the radius on a light used on a few of Volt's abilities.
 
*The Simulacrum “Invincibility” option now works on Operators!
 
*Updated the Ogris and Grineer Napalm’s fire FX.
 
*Made sound optimizations for Nezha’s Fire Walker.
 
*Toned down the smoke FX of Excalibur’s Radial Blind.
 
*Kela De Thaym is no longer weak to finishers.
 
*Slightly tweaked the visual FX of Frost's Snowglobe
 
|fixes = *Fixed a crash related to Harrow’s HUD.
 
*Fixed numerous Armor Attachments clipping through the Hydroid Graxx skins.
 
*Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area.
 
*Fixed misleading objective marker pathing in the Once Awake quest.
 
*Fixed enemies not spawning in the Grineer Shipyard Mobile Defense Sortie tileset.
 
*Fixed not being able to disable lockdown in the third mission of the Second Dream quest.
 
*Fixed Syandanas not scaling when Titania casts Razorwing.
 
*Fixed a case where casting Hydroid's Tidal Surge into a Nullifier could get you stuck in the animation unable to do anything.
 
*Fixed Hydroid’s Tidal Surge Augment immunity wearing off early if cast a second time while active.
 
*Fixed Helios and Helios Prime take a long time to find a new target after being interrupted.
 
*Fixed the weapon trail from the Arca Plasmor being offset to the barrel.
 
*Fixed a plethora of Syandanas clipping through Equinox’s Insomnia Skin, and Rhino/Rhino Prime.
 
*Fixed weapon skin blueprints not showing the proper number of already owned in foundry.
 
*Fixed unequip animation playing twice for some weapons.
 
*Fixed Mozi Syandana not displaying properly on some Warframes and Skins.
 
*Fixed excessive bloom in the Donda’s Market diorama.
 
*Fixed Vor disappearing after the first beam block in the first mission of Vor’s Prize.
 
*Fixed Broca Syandana being bent while equipped on Nyx.
 
*Fixed Scourge not being affected by Adhesive Blast and Firestorm Mods.
 
*Fixed top section of Repala Syandana being rigid and bent at request of creator.
 
*Fixed a variety of Syandanas clipping into the Trinity Strega Skin.
 
*Fixed Nave Syandana clipping through Titania’s wings.
 
*Fixed objective marker pathing in the Grineer Shipyard tileset.
 
*Fixed bullets from Pandero’s Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.
 
*Fixed the Grineer Fortress minimap appearing to have an edge.
 
*Fixed the 'Disable Sniper Scope' UI option causing regular reticle to not show up initially.
 
*Fixed various world holes in the Corpus Outpost level.
 
*Fixed arrows from the Lenz not detonating if fired into a corpse.
 
*Fixed a spot in the Orokin Derelict where enemies and Companions could get stuck as per: [https://forums.warframe.com/topic/818296-problematic-terrainpathing-spot-in-ods/ click here!]
 
*Fixed various escapable level holes in the Grineer Shipyards tileset.
 
*Fixed various escapable level holes in the Infested Corpus Ship tileset.
 
*Fixed various escapable level holes in the Orokin Lua tileset.
 
*Fixed the Arsenal displaying a ‘Charged Throw’ stat when Modding a Sentinel with Deconstructor or Deconstructor Prime.
 
*Fixed being able to avoid the disappearing platforms in the Mastery Rank 13 test.
 
*Fixed the Star Chart UI displaying Void Fissure mission information to those who do not own any Relics.
 
*Fixed Clients not seeing the Hosts Angstrum/Prisma Angstrum ammo magazine cycle correctly.
 
*Fixed the Corpus enemy models in the Clan Energy Lab appearing fully black due to bad lighting.
 
*Fixed Syandanas colliding with Nova Prime’s mesh.
 
*Fixed Rhino's Roar FX not appearing on buffed allies helmets.
 
*Fixes issues with the angle of the Jat Kusar slam FX.
 
*Fixed issues with Hydroid's water FX not having ideal ripples.
 
*Fixed issues with Oberon Prime's Hallowed Ground fern FX not appearing correct if cast on small places.
 
*Fixed issues with casting Hydroid's powers too quickly in succession leading to improper FX.
 
*Fixed issues with Harrow's Thurible FX appearing broken with Melee Channeling.
 
*Fixed issues with certain dialog windows appearing behind the Star Chart.
 
*Fixed issues with elevators being used to escape through certain roofs.
 
*Fixed an issue with Rescue targets possibly instantly dying on water.
 
*Fixed issues with extreme bloom in the Grineer Galleon.
 
*Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
 
*Fixed issues with the Xiphos landing craft clipping through the Grineer Galleon level.
 
*Fixed an issue with people being unable to trigger Transference during The War Within.
 
*Fixed certain Operator hairstyles appearing completely transparent during transmissions.
 
*Fixed some mesh flickering issues on the beams in the Sands of Inaros tomb.
 
*Fixed certain meshes and assets appearing entirely black.
 
*Fixed rewards not appearing in the end of mission window after dying as operator in a mission and entering the Void respawn sequence.
 
*Fixed an extra empty Mod slot sometimes appearing when Fusing Mods.
 
*Fixed newly identified Rivens giving your weapon negative Mod capacity, when it should just unequip.
 
*Fixed Prisma Jet Sentinel Wings diorama and store description wrongfully warning that the wings are a cosmetic for the Diriga only when they are available for all Sentinels.
 
*Fixed the Platinum icon not being centered in the orange background for unowned Landing Crafts in the Market.
 
*Fixed missing transmissions in the Kuva Fortress assault missions.
 
*Fixed a script error on Lua Spy missions.
 
*Fixed no enemies spawning after host migration in Mobile Defense missions.
 
*Fixed an issue in the final cutscene of The Second Dream quest where the Lotus and the Operator would disappear momentarily, giving players the ability to control their Warframe.
 
*Fixed wonky Archwing transitions in the final tileset of The War Within quest.
 
*Fixed navigation issues in the Infested Hive tileset.
 
*Fixed Jordas being near invisible during transmissions in the Jordas Golem Assassinate mission.
 
*Fixed several map holes in the Corpus Outpost, Corpus Ship, Grineer Fortress, Grineer Asteroid, and Grineer Sealab tilesets.
 
*Fixed crates spawning inside the tilse in the Infested ship tileset.
 
*Fixed specific instances in the Grineer Fortress tileset where if a player stood at the edge of extraction it would force them into Archwing mode and cause them to clip through the tile.
 
*Fixed Grineer Hellions floating in air when their jetpack is destroyed.
 
*Fixed using Loki's Switch Teleport in mid-air causing teleported enemies to float mid-air until the ability animation was complete.
 
*Fixed Syandanas not sitting properly against Harrow’s cloth.
 
*Fixed skins on the Soma not previewing on its clip in the Arsenal.
 
*Fixed a bug where players could fall into the floor if they rushed the hack Console in Grineer Fortress spy missions.
 
*Fixed tumor destruction FX not appearing in Infested Ship Rescue missions.
 
*Fixed the Javlok and the Ferrox alt fire playing their holstering animation after throwing.
 
*Fixed Ancients getting stuck trying to step their melee attack indefinitely after a player parries them.
 
*Fixed the Igaro Syandana positioning on all Warframes.
 
*Fixed decorative asset floating from a wall in Corpus Outpost tileset.
 
*Fixed the Aquiros Syandana floating off of Valkyr’s base model, Valkyr Prime, and specific Valkyr Skins.
 
Various LOC fixes.
 
*Fixed Arcane Helmets not being listed when selecting an Arcane to Normal Helmet conversion blueprint.
 
*Fixed a progress stop in the Archwing quest where no enemies spawned and where waypoints lead to nowhere.
 
*Fixed Harrow’s Thurible shadow being visible even if you are not casting.
 
*Fixed minimap issues on Corpus Ice Planet tileset.
 
*Fixed issues in some levels where projectiles would abnormally slow.
 
*Fixed issues with broken navigation in Corpus Outpost tileset.
 
*Fixed ragdoll not having a head if you die while invisible.
 
*Fixed a case where some melee enemies would get stuck in their melee attacks indefinitely.
 
*Fixed being unable to stealth attack Ancients and Feral Kubrows.
 
*Fixed excessive bloom on certain a doorway in the Corpus Ice Planet tileset.
 
*Fixed visible map hole in the Corpus Outpost tileset.
 
*Fixed Naru Syandana textures as per Creator’s request.
 
*Fixed material on the Equinox Insomnia Skin’s helmet to match other Equinox helmets.
 
*Fixed some door materials not matching their locked/unlocked state.
 
*Fixed visible yellow seams on the floor of the Corpus Ship tileset.
 
*Fixed rocks poking into other tiles in the Grineer Asteroid tileset.
 
*Fixed ice surface clipping into the platform.
 
*Fixed being able to zoom out on your Warframe when hitting ESC upon opening the Star Chart.
 
*Fixed AI getting stuck on a staircase in Grineer Galleon Defense missions.
 
*Fixed being able to break the Scanner in the Orbiter by continually turning it on and off again.
 
*Fixed Syandanas defying gravity during wall latch, tight ropes, and certain abilities.
 
*Fixed the Excavator being improperly labelled “Extractor” in localized versions of the game.
 
*Fixed crates being able to spawn in areas that might not be accessible on the Orokin Tileset.
 
*Fixed a rare case of being unable to exit Decorator Mode when using a controller if your bindings were set a specific way.
 
*Fixes towards Archwing enemies getting stuck on obstacles in the environment.
 
*Fixed the Broca and Obsidian Azura Syandana clipping through Saryn’s Orphid Skin.
 
*Fixed various Syandanas clipping through Nyx and Nyx Prime.
 
*Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.
 
*Fixed missing objective markers in Corpus Trench Run Archwing missions.
 
*Fixed a script error when firing the Operator Void Beam in the Second Dream quest.
 
*Fixed Sugatras not attaching properly on the Arca Titron.
 
*Fixed incorrect textures applying to the Grineer Galleon Sabotage Coolant after destroying it.
 
*Fixed the Sancti Magistar Health on charge attack function not working with the Palatine Skin equipped.
 
*Fixed Power Strength Mods not applying to Harrow’s Covenant scaling Crit Chance.
 
*Fixed Zephyr’s Tornados turning invisible when shot with the Arca Plasmor.
 
*Fixed seeing the number of Revives/Affinity cost when downed in the Simulacrum.
 
*Fixed Synthula Alerts appearing in the World State Window before having unlocked the Kuva Fortress via The War Within quest
 
*Fixed Sugatras and other decorative Attachments flailing wildly and moving at 3 million times the speed of light for a few seconds before being told to chill by the laws of physics.
 
*Fixed the counter of Landing Craft Decorations owned increasing in the Market after placing the Decoration.
 
*Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!
 
*Fixed being unable to preview changes done to a Kubrow or Kavat after removing them from Stasis if they are part of a Loadout.
 
*Fixed Stiletto Prime’s clip appearing to float when reloading.
 
*Fixed incorrect animation used when firing a bow while crouched and moving to the left.
 
*Fixed a platform on the Lua tileset clipping into the ice below it.
 
*Fixed enemies getting stuck in a room in Grineer Shipyard Mobile Defense missions.
 
+Fixed not being able to complete the Security Camera Codex entry.
 
*Fixed the Mastery Sigil displaying the incorrect Rank number when viewing it in the player's Profile.
 
*Fixed Chat filters sometimes incorrectly including messages that should be ignored.
 
*Fixed a crash that would occur when someone other than Inaros finishes Devouring an enemy.
 
*Fixed Mirage’s Slight of Hand interaction with pickups.
 
*Fixed enemy navigation issues in the Grineer Forest tileset.
 
*Fixed being able to rapidly fire your Bow if Reflex Guard is equipped.
 
*Fixed some script errors that could occur if you killed targets affected by Equinox's Rage.
 
*Fixed the Stalker spawning at the very end of a Void Fissure Defense mission while you’re invulnerable.
 
*Potentially fixed a script error when using Nyx Prime’s Absorb ability.
 
*Fixed Frost’s Avalanche damage being delayed on enemies who were already in a reaction animation.
 
*Fixed Warframe custom HUDs not properly changing if you switch from one Warframe with a custom HUD to another (e.g. Simulacrum arsenal).
 
*Fixed one case where ragdolls that were pinned by a projectile would flail their limbs like they belonged outside a car dealership.
 
*Fixed script crash for firing an Amprex and being killed at a specific moment while holding the trigger.
 
*Fixed script crash that could occur if you used Transference to your Operator at the right moment while casting Hydroid’s Tentacle Swarm.
 
*Fixed some incorrect Portuguese LOC descriptions.
 
*Fixed Operator having a floating head after using Arsenal in Simulacrum.
 
*Fixed the Infested Hive Tumors not appearing in the Codex after being scanned.
 
*Fixed the Archwing Rush Drones not appearing in the Codex after being scanned.
 
*Fixed Warframes holding their hand out to the left when jumping along walls to the right. Directions are hard.
 
*Fixed poor optimization on weapons like the Ignos, Nukor, and Cycron.
 
*Fixed an issue with Shade's Ghost removing cosmetics from your invisible silhouette.
 
*Fixed issues with accessing Dojos that are going through tier shifts.
 
*Fixed Switch Teleport causing Titania to clip through floors.
 
*Fixed a crash with Equinox’s Duality Augment.
 
*Fixed a rare crash.
 
|conclave = *Conclave’s innate Power Rate is now variable based on how much energy you have:
 
**0-25, 2.5 Power Rate (3 during Energy Surge)
 
**25-50, 1 Power Rate (1.5 during Energy Surge)
 
**50-75, 0.5 Power Rate (1 during Energy Surge)
 
**75-100+, 0.25 Power Rate (0.5 during Energy Surge)
 
*Increased the time kill assists count from 3 to 5 seconds in Conclave.
 
*Increased get up animation speed from knock down in Conclave.
 
*Plan B can no longer be used with the Lenz or Zhuge.
 
*Limbo's Banish duration reduced to 4 seconds in Conclave.
 
*Loki's Decoy duration reduced to 6 seconds in Conclave.
 
*Titania's Spellbind disarm duration reduced to 4 seconds in Conclave.
 
*Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
 
*Wukong's Cloud Walker duration reduced to 4 seconds in Conclave.
 
*Equinox's Metamorphosis duration reduced to 6 seconds in Conclave.
 
*Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave.
 
*Fixed ability icons being greyed out for Clients in Conclave.
 
*Fixed an issue in Lunaro where curved throws would hit the ground first.
 
*Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds.
 
*Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
 
*Reduced the collision size of Javlok's primary fire projectile in Conclave.
 
*Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
 
**When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
 
**The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
 
**Players that joined as a squad will not be affected by auto balancing.
 
 
|localizations =
 
|localizations =
 
}}
 
}}
+
{{update
{| class="wikitable mw-collapsible mw-collapsed" style="margin: auto; width: 100%;"
 
! colspan="1" style="text-align: center; font-weight:bold; background-color:#363636; color:#ffffff;" | Update 22.0.0 HotFixes
 
|-
 
|{{update
 
 
|update number = 22.0.9 HotFix
 
|update number = 22.0.9 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.259: Zeile 2.109:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.8 HotFix
 
|update number = 22.0.8 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.295: Zeile 2.145:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.7 HotFix
 
|update number = 22.0.7 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.347: Zeile 2.197:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.6.1 Hotfix
 
|update number = 22.0.6.1 Hotfix
 
|type = Hotfix
 
|type = Hotfix
Zeile 2.363: Zeile 2.213:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.6 HotFix
 
|update number = 22.0.6 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.405: Zeile 2.255:
 
|localizations =
 
|localizations =
 
}}
 
}}
+
{{update
|-
 
|{{update
 
 
|update number = 22.0.5 HotFix
 
|update number = 22.0.5 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.461: Zeile 2.311:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.4 HotFix
 
|update number = 22.0.4 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.479: Zeile 2.329:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.3 HotFix
 
|update number = 22.0.3 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.584: Zeile 2.434:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.2 HotFix
 
|update number = 22.0.2 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.658: Zeile 2.508:
 
|localizations =
 
|localizations =
 
}}
 
}}
|-
+
{{update
|{{update
 
 
|update number = 22.0.1 HotFix
 
|update number = 22.0.1 HotFix
 
|type = HotFix
 
|type = HotFix
Zeile 2.692: Zeile 2.542:
 
|localizations =
 
|localizations =
 
}}
 
}}
|}
+
{{update
  +
|update number = 22 Update
  +
|type = Update
  +
|date = 13. Oktober, 2017
  +
|forumurl = https://forums.warframe.com/topic/854253-warframe-update-22-plains-of-eidolon/ (englisch)
  +
|title = [[Ebenen von Eidolon|Plains of Eidolon]]
  +
|image = EbenenVonEidolon.png
  +
|misc = The highly anticipated Plains of Eidolon update is here!
  +
  +
Our biggest update, ever, Plains of Eidolon has finally arrived! First off, thank you for checking it out!
  +
  +
If you're new to Warframe - oh hi! You’ve arrived at an interesting time in our multi-year journey. We hope you’ll stay a while and join our little space-ninja community. Cetus and its open landscape, Plains of Eidolon, have been placed early on in the progression path on Earth so that you can experience them as soon as possible!
  +
  +
If you’re a Founder - a Veteran - a Prime Access supporter - please know that it is by your hand that this crazy update is even possible. This update is dedicated to you.
  +
  +
[[Ebenen von Eidolon|Plains of Eidolon]], with its expansive landscape and all-new dynamic game systems, represents the ongoing evolution of Warframe. Our continuing mission: to create a game that feels alive, that challenges its creators and its players alike. A game that lives up to the amazing community that has grown around it.
  +
  +
Happy Fishing, Tenno!
  +
LOVE,
  +
THE WARFRAME TEAM
  +
  +
Some quick facts you might want to know about how Cetus & the Plains of Eidolon work!
  +
  +
The Plains of Eidolon and Cetus operate on a persistent asymmetrical Day/Night Cycle. As the sun rises and sets, different gameplay systems become available! The details are:
  +
  +
*The 'Day' cycle lasts 100 minutes.
  +
*The 'Night' cycle lasts 50 minutes.
  +
*The full cycle is 150 minutes (Day + Night).
  +
*You can get BOUNTIES from Konzu in Cetus - these are missions that increase your standing and earn you rewards. You can do this DAY or NIGHT!
  +
*INCURSIONS are random events that will occur in the Plains if you haven't selected a Bounty before you depart. These only happen in the DAY!
  +
*At NIGHT you can engage in the TERALYST HUNT.
  +
*Ostron Vendors are accessible in Cetus at any time!
  +
  +
These Update notes have close to '''25''' pages of information explaining the Update. The Plains of Eidolon is new for all Tenno - take your time and enjoy discovering how to make your way through the systems.
  +
|additions = *Take your Captura to new lengths by purchasing the Plains Scene from Old Man Sumbaat! You'll need to climb the ranks of the Cetus Standing to earn this!
  +
*Defection has been added to eligible Void Fissure missions!
  +
*Added a new ‘shield-like’ objective marker to Defense, Mobile Defense, Hijack, and Sabotage missions.
  +
*Added a ‘Delete All Read Messages’ option in the Inbox. *Please note that this currently does not apply to Community messages.
  +
*Added a Corpus Outpost and Grineer Shipyard tileset level to the Interception mix for some variation.
  +
*Added a visual indicator when viewing a Mod that lets you know if you already own it.
  +
*Prettied up materials for several doors in different tilesets.
  +
*Added a Screen-Shake toggle option!
  +
*Added two new alternate versions of the default Liset load screens!
  +
*You can now control if you want to accept gifts from All, Friends Only, or None in the Options Menu!
  +
|changes = *All trace fire weapons trace distance reduced to 300m apart from Sniper Rifles which stay at 1000m.
  +
*Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.
  +
*Changed Ayatan Star markers to only display if you're within 100 meters or so range of the drop.. Amber Star markers will also appear larger due to their rarity and to avoid confusion.
  +
*Maroo's Bazaar is now located on Mars.
  +
*Adjusted the Nyx Carnifex Helmet and Skin colors to match original design.
  +
*Toned down the density of the Zenistars FX.
  +
*Removed stagger on hit from Grineer Flameblade units.
  +
*Capture missions will no longer have the chance to change to the Exterminate objective in Kuva Siphon missions.
  +
*Improved the mesh quality of the Angstrum and Prisma Angstrum to avoid blocky textures.
  +
*Companions will no longer lose integrity if a print is in the process of being distilled to prevent unexpected death.
  +
*Changed metal material assignment for ceilings in the Corpus Tilesets to improve performance.
  +
*Improved Corpus Dropship passenger animations and increased the speed at which they drop the Corpus reinforcements.
  +
*Cranked down the intensity of Nox’s helmet smash and explosion upon death sound FX.
  +
*The following items are now color tintable:
  +
**All Vandal and Wraith weapons.
  +
**The Harkonar Wraith Armour and Syandana.
  +
*Updated icons for the Lato and Braton Vandal.
  +
*Improved Jat Kusar weapon trail so that it is more visible.
  +
*Toned down lens flair on Nekros' idle.
  +
*Improved Operator movement animations in the Landing Craft to remove weird leg and arm motions.
  +
*Changed the TennoGen Knaita Mag skin’s default colors to match the Steam Workshop’s main image. Icons for Helmet and Skin have been updated to match as well.
  +
*Updated Grineer reaction animations to be snappier.
  +
*Updated the Shield Lancer’s shield to PBR.
  +
*Polished Grineer mobility animations.
  +
*Ash’s idle smoke now reacts to lighting.
  +
*Reduced particle count on one of Rell’s manifestation abilities.
  +
*Players who have the blueprints for The Limbo Theorem, Hidden Messages, or Patient *Zero will now automatically receive the quest itself upon logging in. The blueprints will be removed and if they were under construction, the resources and credits will be refunded (except for the argon crystals for The Limbo Theorem, sorry!).
  +
*Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.
  +
*Tweaked the glass material on the Orokin capsules in the first mission of Vor’s Prize.
  +
*Updated Quaro Sugatra’s material rigidness to make it perform more like metal.
  +
*Updated the Liset’s appearance in the cinematic during the first mission of Vor’s Prize.
  +
*Cleaned up a small patch of unintended Infestation on the Corpus Outpost tileset. Looks like those Corpus janitors were really slacking!
  +
*The Gear wheel can now have up to 12 items!
  +
*The in-game Market now includes a separate category for Warframe Deluxe Bundles!
  +
*The Ayatan Star installing prompt will now only display once per Ayatan installing session rather than on every socket.
  +
*Improved Hydroid’s Tempest Barrage when aiming through doorways. The Barrage will better hit the aimed location than the actual doorway.
  +
*Tweaked the Hydroid Graxx Skin default colors to better match original design.
  +
*Reduced the range at which NPCs see ragdolls / projectiles etc - this helps reduce the chance an NPC will see a body a long distance away and become alert.
  +
*Optimized scripts used by Defection missions.
  +
*Optimized the Infested Tar Moa sounds.
  +
*Made many small performance optimizations to all Warframe abilities.
  +
*Optimized Coolant Leak Mod slightly.
  +
*Removed being able to Quick Revive yourself when dueling in the Dojo.
  +
*The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. Previously the Armour debuff would activate even if no damage was dealt.
  +
*Changed Juggernaut's response to Warframe abilities to be consistent with other bosses.
  +
*Grineer Blunts now only take Melee damage and have a passive Health drain.
  +
*Reduced the radius on a light used on a few of Volt's abilities.
  +
*The Simulacrum “Invincibility” option now works on Operators!
  +
*Updated the Ogris and Grineer Napalm’s fire FX.
  +
*Made sound optimizations for Nezha’s Fire Walker.
  +
*Toned down the smoke FX of Excalibur’s Radial Blind.
  +
*Kela De Thaym is no longer weak to finishers.
  +
*Slightly tweaked the visual FX of Frost's Snowglobe
  +
|fixes = *Fixed a crash related to Harrow’s HUD.
  +
*Fixed numerous Armor Attachments clipping through the Hydroid Graxx skins.
  +
*Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area.
  +
*Fixed misleading objective marker pathing in the Once Awake quest.
  +
*Fixed enemies not spawning in the Grineer Shipyard Mobile Defense Sortie tileset.
  +
*Fixed not being able to disable lockdown in the third mission of the Second Dream quest.
  +
*Fixed Syandanas not scaling when Titania casts Razorwing.
  +
*Fixed a case where casting Hydroid's Tidal Surge into a Nullifier could get you stuck in the animation unable to do anything.
  +
*Fixed Hydroid’s Tidal Surge Augment immunity wearing off early if cast a second time while active.
  +
*Fixed Helios and Helios Prime take a long time to find a new target after being interrupted.
  +
*Fixed the weapon trail from the Arca Plasmor being offset to the barrel.
  +
*Fixed a plethora of Syandanas clipping through Equinox’s Insomnia Skin, and Rhino/Rhino Prime.
  +
*Fixed weapon skin blueprints not showing the proper number of already owned in foundry.
  +
*Fixed unequip animation playing twice for some weapons.
  +
*Fixed Mozi Syandana not displaying properly on some Warframes and Skins.
  +
*Fixed excessive bloom in the Donda’s Market diorama.
  +
*Fixed Vor disappearing after the first beam block in the first mission of Vor’s Prize.
  +
*Fixed Broca Syandana being bent while equipped on Nyx.
  +
*Fixed Scourge not being affected by Adhesive Blast and Firestorm Mods.
  +
*Fixed top section of Repala Syandana being rigid and bent at request of creator.
  +
*Fixed a variety of Syandanas clipping into the Trinity Strega Skin.
  +
*Fixed Nave Syandana clipping through Titania’s wings.
  +
*Fixed objective marker pathing in the Grineer Shipyard tileset.
  +
*Fixed bullets from Pandero’s Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.
  +
*Fixed the Grineer Fortress minimap appearing to have an edge.
  +
*Fixed the 'Disable Sniper Scope' UI option causing regular reticle to not show up initially.
  +
*Fixed various world holes in the Corpus Outpost level.
  +
*Fixed arrows from the Lenz not detonating if fired into a corpse.
  +
*Fixed a spot in the Orokin Derelict where enemies and Companions could get stuck as per: [https://forums.warframe.com/topic/818296-problematic-terrainpathing-spot-in-ods/ click here!]
  +
*Fixed various escapable level holes in the Grineer Shipyards tileset.
  +
*Fixed various escapable level holes in the Infested Corpus Ship tileset.
  +
*Fixed various escapable level holes in the Orokin Lua tileset.
  +
*Fixed the Arsenal displaying a ‘Charged Throw’ stat when Modding a Sentinel with Deconstructor or Deconstructor Prime.
  +
*Fixed being able to avoid the disappearing platforms in the Mastery Rank 13 test.
  +
*Fixed the Star Chart UI displaying Void Fissure mission information to those who do not own any Relics.
  +
*Fixed Clients not seeing the Hosts Angstrum/Prisma Angstrum ammo magazine cycle correctly.
  +
*Fixed the Corpus enemy models in the Clan Energy Lab appearing fully black due to bad lighting.
  +
*Fixed Syandanas colliding with Nova Prime’s mesh.
  +
*Fixed Rhino's Roar FX not appearing on buffed allies helmets.
  +
*Fixes issues with the angle of the Jat Kusar slam FX.
  +
*Fixed issues with Hydroid's water FX not having ideal ripples.
  +
*Fixed issues with Oberon Prime's Hallowed Ground fern FX not appearing correct if cast on small places.
  +
*Fixed issues with casting Hydroid's powers too quickly in succession leading to improper FX.
  +
*Fixed issues with Harrow's Thurible FX appearing broken with Melee Channeling.
  +
*Fixed issues with certain dialog windows appearing behind the Star Chart.
  +
*Fixed issues with elevators being used to escape through certain roofs.
  +
*Fixed an issue with Rescue targets possibly instantly dying on water.
  +
*Fixed issues with extreme bloom in the Grineer Galleon.
  +
*Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
  +
*Fixed issues with the Xiphos landing craft clipping through the Grineer Galleon level.
  +
*Fixed an issue with people being unable to trigger Transference during The War Within.
  +
*Fixed certain Operator hairstyles appearing completely transparent during transmissions.
  +
*Fixed some mesh flickering issues on the beams in the Sands of Inaros tomb.
  +
*Fixed certain meshes and assets appearing entirely black.
  +
*Fixed rewards not appearing in the end of mission window after dying as operator in a mission and entering the Void respawn sequence.
  +
*Fixed an extra empty Mod slot sometimes appearing when Fusing Mods.
  +
*Fixed newly identified Rivens giving your weapon negative Mod capacity, when it should just unequip.
  +
*Fixed Prisma Jet Sentinel Wings diorama and store description wrongfully warning that the wings are a cosmetic for the Diriga only when they are available for all Sentinels.
  +
*Fixed the Platinum icon not being centered in the orange background for unowned Landing Crafts in the Market.
  +
*Fixed missing transmissions in the Kuva Fortress assault missions.
  +
*Fixed a script error on Lua Spy missions.
  +
*Fixed no enemies spawning after host migration in Mobile Defense missions.
  +
*Fixed an issue in the final cutscene of The Second Dream quest where the Lotus and the Operator would disappear momentarily, giving players the ability to control their Warframe.
  +
*Fixed wonky Archwing transitions in the final tileset of The War Within quest.
  +
*Fixed navigation issues in the Infested Hive tileset.
  +
*Fixed Jordas being near invisible during transmissions in the Jordas Golem Assassinate mission.
  +
*Fixed several map holes in the Corpus Outpost, Corpus Ship, Grineer Fortress, Grineer Asteroid, and Grineer Sealab tilesets.
  +
*Fixed crates spawning inside the tilse in the Infested ship tileset.
  +
*Fixed specific instances in the Grineer Fortress tileset where if a player stood at the edge of extraction it would force them into Archwing mode and cause them to clip through the tile.
  +
*Fixed Grineer Hellions floating in air when their jetpack is destroyed.
  +
*Fixed using Loki's Switch Teleport in mid-air causing teleported enemies to float mid-air until the ability animation was complete.
  +
*Fixed Syandanas not sitting properly against Harrow’s cloth.
  +
*Fixed skins on the Soma not previewing on its clip in the Arsenal.
  +
*Fixed a bug where players could fall into the floor if they rushed the hack Console in Grineer Fortress spy missions.
  +
*Fixed tumor destruction FX not appearing in Infested Ship Rescue missions.
  +
*Fixed the Javlok and the Ferrox alt fire playing their holstering animation after throwing.
  +
*Fixed Ancients getting stuck trying to step their melee attack indefinitely after a player parries them.
  +
*Fixed the Igaro Syandana positioning on all Warframes.
  +
*Fixed decorative asset floating from a wall in Corpus Outpost tileset.
  +
*Fixed the Aquiros Syandana floating off of Valkyr’s base model, Valkyr Prime, and specific Valkyr Skins.
  +
Various LOC fixes.
  +
*Fixed Arcane Helmets not being listed when selecting an Arcane to Normal Helmet conversion blueprint.
  +
*Fixed a progress stop in the Archwing quest where no enemies spawned and where waypoints lead to nowhere.
  +
*Fixed Harrow’s Thurible shadow being visible even if you are not casting.
  +
*Fixed minimap issues on Corpus Ice Planet tileset.
  +
*Fixed issues in some levels where projectiles would abnormally slow.
  +
*Fixed issues with broken navigation in Corpus Outpost tileset.
  +
*Fixed ragdoll not having a head if you die while invisible.
  +
*Fixed a case where some melee enemies would get stuck in their melee attacks indefinitely.
  +
*Fixed being unable to stealth attack Ancients and Feral Kubrows.
  +
*Fixed excessive bloom on certain a doorway in the Corpus Ice Planet tileset.
  +
*Fixed visible map hole in the Corpus Outpost tileset.
  +
*Fixed Naru Syandana textures as per Creator’s request.
  +
*Fixed material on the Equinox Insomnia Skin’s helmet to match other Equinox helmets.
  +
*Fixed some door materials not matching their locked/unlocked state.
  +
*Fixed visible yellow seams on the floor of the Corpus Ship tileset.
  +
*Fixed rocks poking into other tiles in the Grineer Asteroid tileset.
  +
*Fixed ice surface clipping into the platform.
  +
*Fixed being able to zoom out on your Warframe when hitting ESC upon opening the Star Chart.
  +
*Fixed AI getting stuck on a staircase in Grineer Galleon Defense missions.
  +
*Fixed being able to break the Scanner in the Orbiter by continually turning it on and off again.
  +
*Fixed Syandanas defying gravity during wall latch, tight ropes, and certain abilities.
  +
*Fixed the Excavator being improperly labelled “Extractor” in localized versions of the game.
  +
*Fixed crates being able to spawn in areas that might not be accessible on the Orokin Tileset.
  +
*Fixed a rare case of being unable to exit Decorator Mode when using a controller if your bindings were set a specific way.
  +
*Fixes towards Archwing enemies getting stuck on obstacles in the environment.
  +
*Fixed the Broca and Obsidian Azura Syandana clipping through Saryn’s Orphid Skin.
  +
*Fixed various Syandanas clipping through Nyx and Nyx Prime.
  +
*Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.
  +
*Fixed missing objective markers in Corpus Trench Run Archwing missions.
  +
*Fixed a script error when firing the Operator Void Beam in the Second Dream quest.
  +
*Fixed Sugatras not attaching properly on the Arca Titron.
  +
*Fixed incorrect textures applying to the Grineer Galleon Sabotage Coolant after destroying it.
  +
*Fixed the Sancti Magistar Health on charge attack function not working with the Palatine Skin equipped.
  +
*Fixed Power Strength Mods not applying to Harrow’s Covenant scaling Crit Chance.
  +
*Fixed Zephyr’s Tornados turning invisible when shot with the Arca Plasmor.
  +
*Fixed seeing the number of Revives/Affinity cost when downed in the Simulacrum.
  +
*Fixed Synthula Alerts appearing in the World State Window before having unlocked the Kuva Fortress via The War Within quest
  +
*Fixed Sugatras and other decorative Attachments flailing wildly and moving at 3 million times the speed of light for a few seconds before being told to chill by the laws of physics.
  +
*Fixed the counter of Landing Craft Decorations owned increasing in the Market after placing the Decoration.
  +
*Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!
  +
*Fixed being unable to preview changes done to a Kubrow or Kavat after removing them from Stasis if they are part of a Loadout.
  +
*Fixed Stiletto Prime’s clip appearing to float when reloading.
  +
*Fixed incorrect animation used when firing a bow while crouched and moving to the left.
  +
*Fixed a platform on the Lua tileset clipping into the ice below it.
  +
*Fixed enemies getting stuck in a room in Grineer Shipyard Mobile Defense missions.
  +
+Fixed not being able to complete the Security Camera Codex entry.
  +
*Fixed the Mastery Sigil displaying the incorrect Rank number when viewing it in the player's Profile.
  +
*Fixed Chat filters sometimes incorrectly including messages that should be ignored.
  +
*Fixed a crash that would occur when someone other than Inaros finishes Devouring an enemy.
  +
*Fixed Mirage’s Slight of Hand interaction with pickups.
  +
*Fixed enemy navigation issues in the Grineer Forest tileset.
  +
*Fixed being able to rapidly fire your Bow if Reflex Guard is equipped.
  +
*Fixed some script errors that could occur if you killed targets affected by Equinox's Rage.
  +
*Fixed the Stalker spawning at the very end of a Void Fissure Defense mission while you’re invulnerable.
  +
*Potentially fixed a script error when using Nyx Prime’s Absorb ability.
  +
*Fixed Frost’s Avalanche damage being delayed on enemies who were already in a reaction animation.
  +
*Fixed Warframe custom HUDs not properly changing if you switch from one Warframe with a custom HUD to another (e.g. Simulacrum arsenal).
  +
*Fixed one case where ragdolls that were pinned by a projectile would flail their limbs like they belonged outside a car dealership.
  +
*Fixed script crash for firing an Amprex and being killed at a specific moment while holding the trigger.
  +
*Fixed script crash that could occur if you used Transference to your Operator at the right moment while casting Hydroid’s Tentacle Swarm.
  +
*Fixed some incorrect Portuguese LOC descriptions.
  +
*Fixed Operator having a floating head after using Arsenal in Simulacrum.
  +
*Fixed the Infested Hive Tumors not appearing in the Codex after being scanned.
  +
*Fixed the Archwing Rush Drones not appearing in the Codex after being scanned.
  +
*Fixed Warframes holding their hand out to the left when jumping along walls to the right. Directions are hard.
  +
*Fixed poor optimization on weapons like the Ignos, Nukor, and Cycron.
  +
*Fixed an issue with Shade's Ghost removing cosmetics from your invisible silhouette.
  +
*Fixed issues with accessing Dojos that are going through tier shifts.
  +
*Fixed Switch Teleport causing Titania to clip through floors.
  +
*Fixed a crash with Equinox’s Duality Augment.
  +
*Fixed a rare crash.
  +
|conclave = *Conclave’s innate Power Rate is now variable based on how much energy you have:
  +
**0-25, 2.5 Power Rate (3 during Energy Surge)
  +
**25-50, 1 Power Rate (1.5 during Energy Surge)
  +
**50-75, 0.5 Power Rate (1 during Energy Surge)
  +
**75-100+, 0.25 Power Rate (0.5 during Energy Surge)
  +
*Increased the time kill assists count from 3 to 5 seconds in Conclave.
  +
*Increased get up animation speed from knock down in Conclave.
  +
*Plan B can no longer be used with the Lenz or Zhuge.
  +
*Limbo's Banish duration reduced to 4 seconds in Conclave.
  +
*Loki's Decoy duration reduced to 6 seconds in Conclave.
  +
*Titania's Spellbind disarm duration reduced to 4 seconds in Conclave.
  +
*Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
  +
*Wukong's Cloud Walker duration reduced to 4 seconds in Conclave.
  +
*Equinox's Metamorphosis duration reduced to 6 seconds in Conclave.
  +
*Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave.
  +
*Fixed ability icons being greyed out for Clients in Conclave.
  +
*Fixed an issue in Lunaro where curved throws would hit the ground first.
  +
*Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds.
  +
*Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
  +
*Reduced the collision size of Javlok's primary fire projectile in Conclave.
  +
*Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
  +
**When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
  +
**The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
  +
**Players that joined as a squad will not be affected by auto balancing.
  +
|localizations =
  +
}}
 
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[[Kategorie:Updates]]
 
[[Kategorie:Updates]]
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