Die Dokumentation für dieses Modul kann unter Modul:VoidByReward/Doku erstellt werden

--WARFRAME Wiki Sorted Void Drop Table By Rewards 
--http://warframe.wikia.com/
--Originally written by User:NoBrainz
--Heavily modified by User:Falterfire <-- The person to message if something goes wrong

--Pulls from Module:Void/data
--Data in Void:data is structure as
local tierCol = 1 -- [1] = Tier (ex "Lith")
local nameCol = 2 -- [2] = Name (ex "A1 Common*") (* means vaulted)
local itemCol = 3 -- [3] = Item (ex "VASTO")
local partCol = 4 -- [4] = Part (ex "RECEIVER")

local p = {}

local VoidData = mw.loadData( 'Module:Void/data' )
local Void = require( "Module:Void" )
local script = require( "Module:Icon" )
local Shared = require( "Module:Shared" )

-- Converts item names in data to proper names
-- So for example 'LATRON' becomes 'Latron Prime'
function p.getItemName(itemStr)
    caseItem = string.gsub(itemStr, "(%a)([%w_']*)", Shared.titleCase)
    if(itemStr ~= "FORMA") then
        caseItem = caseItem.." Prime"
    end
    return caseItem
end
 
-- Converts part names in data to proper casing
function p.getPartName(partStr)
  return string.gsub(partStr, "(%a)([%w_']*)", Shared.titleCase)
end

function p.byReward(frame)
    local data = {}

    -- collect data
    for _, relic in pairs(VoidData["Relics"]) do
        for i, drop in pairs(relic.Drops) do
            local newObj = {Tier = relic.Tier, Name = relic.Name, Rarity = drop.Rarity, IsVaulted = relic.IsVaulted == 1}
            if (data[drop.Item] == nil) then
                data[drop.Item] = {}
            end
            if(data[drop.Item][drop.Part] == nil) then
                data[drop.Item][drop.Part] = {}
            end
            table.insert(data[drop.Item][drop.Part], newObj)
        end
    end

    local fullStr = "{|class=\"bigmodtable\" style=\"line-height:13px;\""
    for item, parts in Shared.skpairs(data) do
        fullStr = fullStr.."\n|-\n"
        fullStr = fullStr.."|rowspan=\""..Shared.tableCount(parts).."\"|"
        local image = script._Prime(item, nil, "200x100")
        fullStr = fullStr..image.."<br/>"
        
        local itemName = p.getItemName(item)
        fullStr = fullStr.."[["..itemName.."]]"
        
        local firstRow = true
        for part, drops in Shared.skpairs(parts) do
            if(firstRow) then
                firstRow = false
            else
               fullStr = fullStr.."\n|-"
            end
            fullStr = fullStr.."\n|"..script.Deutsch(p.getPartName(part)).."\n|"
            for i, drop in pairs(drops) do
                if(i > 1) then
                   fullStr = fullStr.."<br/>"
                end
                fullStr = fullStr..drop.Tier.." "..drop.Name.." "..drop.Rarity
                if(drop.IsVaulted) then
                    fullStr = fullStr.." ([[Prime Vault|V]])"
                end
            end
        end
    end

    fullStr = fullStr.."\n|}"
    
    return fullStr
end


--New function written by User:Falterfire
--For Void Relics/ByRewards/SimpleTable
function p.simpleRewardTable(frame)
    local data = {}
 
    --Collect data for each relic
    for _, relic in pairs(VoidData["Relics"]) do
        local vault = "Nein"
        if(relic.IsVaulted == 1) then
            vault = "Ja"
        end
        
        --For each relic, need each drop
        for i, drop in pairs(relic.Drops) do
            --Custom objects are great
            local thisObj = {Item = drop.Item, Part = script.Deutsch(drop.Part), Tier = relic.Tier,
                            Name = relic.Name, Rarity = script.Deutsch(drop.Rarity), IsVaulted = vault}
            table.insert(data, thisObj)
        end
    end

    local new   function sorter(r1, r2)
                    if(r1.Item == r2.Item) then
                        if(r1.Part == r2.Part) then
                            return r1.IsVaulted < r2.IsVaulted
                        else
                            return r1.Part < r2.Part
                        end
                    else
                        return r1.Item < r2.Item
                    end
                end
            
    table.sort(data, sorter)
 
    local rewards = {}
    -- Just manually sending back all table data
    -- Because this is easier than trying to format just rows
    local strTable = "{| class=\"article-table sortable\""
    strTable = strTable.."\n|-"
    strTable = strTable.."\n! scope=\"col\"|Objekt"
    strTable = strTable.."\n! scope=\"col\"|Teil"
    strTable = strTable.."\n! scope=\"col\"|Tier"
    strTable = strTable.."\n! scope=\"col\"|Name"
    strTable = strTable.."\n! scope=\"col\"|Seltenheit"
    strTable = strTable.."\n! scope=\"col\"|Vault?"
    
    for i, Row in pairs(data) do
        local rowStr = "\n|- \n|"
        local ItemName = "[["..p.getItemName(Row.Item).."]]"
        local PartName = script.Deutsch(p.getPartName(Row.Part))
        rowStr = rowStr..ItemName.."||"..PartName.."||"..Row.Tier.."||"..Row.Name
        rowStr = rowStr.."||"..Row.Rarity.."||"..Row.IsVaulted
        strTable = strTable..rowStr
    end
    --Add final closing bracket and send it back
    strTable = strTable.."\n|}"
    return strTable
end

function p.vaultedRelicsTable(frame)
    --Function by User:Falterfire
    --Finds all currently vaulted relics and auto-generates a table
 
    --Just hardcoding in the four types
    --Fine as long as somebody knows how to fix this if DE introduces 5th rarity
    local data = {["Lith"] = {}, ["Meso"] = {}, ["Neo"] = {}, ["Axi"] = {}}
 
    -- collect data
    for _,relic in pairs(VoidData["Relics"]) do
        local tier = relic.Tier
 
        if(relic.IsVaulted == 1) then
            table.insert(data[tier], relic)
        end
    end
 
    --Setting up the table properly
    tableStr = "{| class=\"article-table\""
    tableStr = tableStr.."\n! scope=\"col\" style=\"width:25%;\" | Lith"
    tableStr = tableStr.."\n! scope=\"col\" style=\"width:25%;\" | Meso"
    tableStr = tableStr.."\n! scope=\"col\" style=\"width:25%;\" | Neo"
    tableStr = tableStr.."\n! scope=\"col\" style=\"width:25%;\" | Axi"
    tableStr = tableStr.."\n|-"
    
    --Loop through each tier
    --And add all the relics for each one
    for tier in Shared.relicLoop() do
        tableStr = tableStr.."\n|"
        for i, relic in pairs(data[tier]) do
            tableStr = tableStr.."\n*"..relic.Tier.." "..relic.Name
        end
    end
 
    --then just close out the table
    tableStr = tableStr.."\n|}"
 
    --and send it back
    return tableStr
end

function p.byRelic(frame)
    --Added by User:Falterfire
 
    --First, setting up the table columns.
    tableStr = "{| class=\"article-table sortable\""
    tableStr = tableStr.."\n! Tier"
    tableStr = tableStr.."\n! Typ"
    tableStr = tableStr.."\n! Gewöhnliche Belohnung"
    tableStr = tableStr.."\n! Ungewöhnliche Belohnung"
    tableStr = tableStr.."\n! Seltene Belohnung"
 
    --Now the fun part: Building each table row
    for i, relic in pairs(VoidData["Relics"]) do
        --First, new row indicator
        tableStr = tableStr.."\n|-"
        --Tier & Relic are easy
        tableStr = tableStr.."\n| "..relic.Tier
        tableStr = tableStr.."\n| "..relic.Name
 
        local commonStr = "\n| "
        local uncommonStr = "\n| "
        local rareStr = "\n| "
        for j, drop in pairs(relic.Drops) do
            local itemName = p.getItemName(drop.Item)
            local partName = script.Deutsch(p.getPartName(drop.Part))
            if(drop.Rarity == "Common") then
                commonStr = commonStr.."\n* [["..itemName.."|"..itemName.." "..partName.."]]"
            elseif(drop.Rarity == "Uncommon") then
                uncommonStr = uncommonStr.."\n* [["..itemName.."|"..itemName.." "..partName.."]]"
            else
                rareStr = rareStr.."\n* [["..itemName.."|"..itemName.." "..partName.."]]"
            end
        end
        
        tableStr = tableStr..commonStr..uncommonStr..rareStr
    end
    --Close out the table
    tableStr = tableStr.."\n|}"
 
    --And send it back
    return tableStr
end

function p.byRarity(frame)
    --Added by User:Falterfire
    --Twoooo Grakata. Or arguments. Whichever.
    local platform = frame.args ~= nil and frame.args[1] or "PC"
    local checkTier = frame.args ~= nil and frame.args[2] or "Lith"
 
    local data = {["Common"] = {}, ["Uncommon"] = {}, ["Rare"] = {}}
 
    -- collect data
    for _,relic in pairs(VoidData["Relics"]) do
        local tier = relic.Tier
        local name = relic.Name
        --So first make sure this row is the right tier
        if(tier == checkTier) then
            for _, drop in pairs(relic.Drops) do
                local rarity = drop.Rarity
                local item = drop.Item
                local part = drop.Part
                
                if(data[rarity][item.."|"..part] == null) then
                    data[rarity][item.."|"..part] = 1
                end
            end
        end
    end
 
    --Now we can actually format the table
    --Starting with all the column headers
    tableStr = "{| class=\"article-table\""
    tableStr = tableStr.."\n! style=\"width:33%;text-align:center;\" | Gewöhnlich"
    tableStr = tableStr.."\n! style=\"width:33%;text-align:center;\" | Ungewöhnlich"
    tableStr = tableStr.."\n! style=\"width:33%;text-align:center;\" | Selten"
    --Then go through each rarity
    tableStr = tableStr.."\n|-"
    tableStr = tableStr.."\n|"
    --Each rarity is the same steps:
    --1. Loop through each item in that rarity
    for itemStr, trash in Shared.skpairs(data["Common"]) do
        --2. Get the item & part
        sp1, trash = string.find(itemStr, "|")
        itemName = p.getItemName(string.sub(itemStr, 1, sp1 - 1))
        partName = script.Deutsch(p.getPartName(string.sub(itemStr, sp1 + 1)))
        --3. Add the appropriate link to the table
        tableStr = tableStr.."\n* [["..itemName.."|"..itemName.." "..partName.."]]"
    end
    tableStr = tableStr.."\n|"
    for itemStr, trash in Shared.skpairs(data["Uncommon"]) do
        sp1, trash = string.find(itemStr, "|")
        itemName = p.getItemName(string.sub(itemStr, 1, sp1 - 1))
        partName = script.Deutsch(p.getPartName(string.sub(itemStr, sp1 + 1)))
        tableStr = tableStr.."\n* [["..itemName.."|"..itemName.." "..partName.."]]"
    end
    tableStr = tableStr.."\n|"
    for itemStr, trash in Shared.skpairs(data["Rare"]) do
        sp1, trash = string.find(itemStr, "|")
        itemName = p.getItemName(string.sub(itemStr, 1, sp1 - 1))
        partName = script.Deutsch(p.getPartName(string.sub(itemStr, sp1 + 1)))
        tableStr = tableStr.."\n* [["..itemName.."|"..itemName.." "..partName.."]]"
    end
    
    --Finally, add the end of the table
    tableStr = tableStr.."\n|}"

    --and send it back
    return tableStr--, debugStr
end

return p
*Achtung: Manche der oben angegebenen Links sind Affiliate-Links. Das heißt, Fandom verdient eine Provision, wenn ihr über einen dieser Links etwas kauft. Euch entstehen dadurch keine zusätzlichen Kosten. Nutzung von Community-Inhalten gemäß CC-BY-SA, sofern nicht anders angegeben.