Markierung: Visuelle Bearbeitung
Zeile 20: Zeile 20:
 
|market=325
 
|market=325
 
|blueprint=30.000
 
|blueprint=30.000
|buildcredits = 25,000|helmetamount = 1|chassisamount = 1|systemsamount = 1|buildresource = 3|buildresourceamount = Orokin Cell|buildtime = 72|buildrush = 50|helmetbuildcredits = 15,000|helmetbuild1 = Argon Crystal|helmetbuild1amount = 1|helmetbuild2 = Rubedo|helmetbuild2amount = 1,600|helmetbuild3 = Salvage|helmetbuild3amount = 6,200|helmetbuild4 = Alloy Plate|helmetbuild4amount = 2,950|helmetbuildtime = 12|helmetbuildrush = 25|chassisbuildcredits = 15,00|chassisbuild1 = Radiant Sentirum|chassisbuild1amount = 3|chassisbuild2 = Heart Nyth|chassisbuild2amount = 3|chassisbuild3 = Star Crimzian|chassisbuild3amount = 6|chassisbuild4 = Grokdrul|chassisbuild4amount = 55|chassisbuildtime = 12|chassisbuildrush = 25|systemsbuildcredits = 15,00|systemsbuild1 = Radiant Zodian|systemsbuild1amount = 3|systemsbuild2 = Marquise Thyst|systemsbuild2amount = 3|systemsbuild3 = Mytocardia Spore|systemsbuild3amount = 70|systemsbuild4 = Thermal Sludge|systemsbuild4amount = 85|systemsbuildtime = 12|systemsbuildrush = 25}}
+
|buildcredits = 25,000|helmetamount = 1|chassisamount = 1|systemsamount = 1|buildresource = 3|buildresourceamount = Orokin Cell|buildtime = 72|buildrush = 50|helmetbuildcredits = 15,000|helmetbuild1 = Argon Crystal|helmetbuild1amount = 1|helmetbuild2 = Rubedo|helmetbuild2amount = 1,600|helmetbuild3 = Salvage|helmetbuild3amount = 6,200|helmetbuild4 = Alloy Plate|helmetbuild4amount = 2,950|helmetbuildtime = 12|helmetbuildrush = 25|chassisbuildcredits = 15,00|chassisbuild1 = Radian Sentirum|chassisbuild1amount = 3|chassisbuild2 = Heart Nyth|chassisbuild2amount = 3|chassisbuild3 = Star Crimzian|chassisbuild3amount = 6|chassisbuild4 = Grokdrul|chassisbuild4amount = 55|chassisbuildtime = 12|chassisbuildrush = 25|systemsbuildcredits = 15,00|systemsbuild1 = Radiant Zodian|systemsbuild1amount = 3|systemsbuild2 = Marquise Thyst|systemsbuild2amount = 3|systemsbuild3 = Mytocardia Spore|systemsbuild3amount = 70|systemsbuild4 = Thermal Sludge|systemsbuild4amount = 85|systemsbuildtime = 12|systemsbuildrush = 25}}
   
 
{{Clr}}
 
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Version vom 30. August 2019, 14:20 Uhr

Bleibe immer in Bewegung. Gauss' Batterie wird durch Bewegung aufgeladen und versorgt so seine entsetzlichen kinetischen Fähigkeiten mit Energie. Man kann nicht töten, was man nicht mal treffen kann.
Codex-Eintrag : Gauss
Herstellungsvorraussetzungen
Credits64.png
25,000
Helmet.png
1
Chassis.png
1
Systems.png
1
3
Orokin Cell
Zeit: 72 Std.
Beschl.: 50 Platinum64.png
Marktpreis: 325 Platinum64.png Blaupausenpreis: 30.000
Neuroptik
Credits64.png
15,000
ArgonCrystal64.png
1
Rubedo64.png
1,600
Salvage64.png
6,200
AlloyPlate64.png
2,950
Zeit: 12 Std.
Beschl.: 25 Platinum64.png
Chassis
Credits64.png
15,00
RadianSentirum64.png
3
Herz-Nyth.PNG
3
StarCrimzian.png
6
Grokdrul64.png
55
Zeit: 12 Std.
Beschl.: 25 Platinum64.png
Systeme
Credits64.png
15,00
Strahlender Zodian.png
3
Marquise-Thyst.png
3
Mytocardia-Sporen.png
70
Thermalschlamm.png
85
Zeit: 12 Std.
Beschl.: 25 Platinum64.png
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