Paris Prime

The Paris Prime features higher base and charge damage, and a faster arrow nock and draw time than the Paris. The Paris Prime was added into the game in Update 9.

This weapon can be sold for.

Characteristics
This weapon deals primarily damage.

Advantages: 
 * Second highest critical chance of all weapons.
 * High damage at full charge.
 * Silent.
 * Charged shots have innate Punch Through.
 * Can hit multiple enemies in a line.
 * Pinpoint accuracy when aiming.

Disadvantages:
 * Low and  damage.
 * Arrows have a travel time and a slight arc.
 * Draws from the Sniper Ammo pickup pool, which is among the rarest of the ammunition pickups.
 * Very ineffective against enemies with shields without elemental damage mods. ex. Corpus.

Tips

 * Aim for the head as crit-based weapons benefit extra from headshots due to a bonus multiplier.
 * Use Point Strike to take advantage of Paris Prime's extremely high base critical chance.
 * A level 4 Point Strike is sufficient enough to boost the Paris Prime's critical chance to 100%, making every shot a critical hit.
 * A maxed Point Strike will give 112.5% critical chance, so a 12.5% chance for red crits.


 * Staying in cover while charging will help to reduce damage taken.
 * Bows are most useful if you can kill the target in one shot., thus it is recommended to have an Orokin Catalyst to super charge the bow.
 * Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
 * Maintaining a charge at all times can make engaging a group of enemies easier.
 * Charging can be cancelled without releasing the arrow using the reload button (Press the reload button while holding fire).
 * All "charge weapons" (except Angstrum and Opticor) are capable of holding their charge during a sprint.
 * As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
 * Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
 * Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
 * A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off
 * Alternatively, use Team Ammo Restore's instead of Arrow Mutation to gain mod capacity at the cost of resources.
 * Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.
 * Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.

Bugs

 * Using Angstrum with Paris causes them to share their ammo pools, with the max ammo defined by the Angstrum's max ammo.

Trivia

 * The Paris Prime uses the same quiver as the Paris, just altered with golden accents.
 * Currently, the only other Prime weapon that doesn't require Orokin Cells is the Fang Prime.
 * Like most other Prime weapons, you can customize every color except the golden frame.