Fireball

Info    = Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 * Deals ? / ? / ? / 400 damage on impact. As this damage has a 100% status chance, the target will receive an additional 200 damage per second (7 ticks over 6 seconds). Fireball also inflicts 150 damage in an AoE around the initial target with a 50% status chance against surrounding enemies. 1950 total single-target damage (6700 for headshots).
 * All damage is affected by Power Strength mods.
 * Has a half-second delay between uses.
 * Enemies may become panicked and run away or become staggered while taking burning damage.
 * May be cast multiple times on the same target. However, the Heat DoT doesn't stack.
 * Projectile is not instant hit and will continue to travel until it hits a solid object or enemy.
 * Will not disrupt Shade's cloak.
 * Fireball will break reinforced Corpus ship windows.
 * Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
 * -|Tips & Tricks =
 * This is a good candidate for Fleeting Expertise since the duration is not negatively impacted.
 * -|Maximization =


 * Maximized Power Duration has no positive effect on this ability.
 * Reduces targeting range to 17 meters.
 * Maximized Power Efficiency reduces the cost to 6.25 energy.
 * Has no negative effect on this ability.
 * Maximized Power Range has no positive effect on this ability.
 * Reduces the initial damage to 80. Has no effect on burning damage. 880 total damage per target.
 * Maximized Power Strength increases initial damage to 458. Has no effect on burning damage. 1,258 total damage per target.
 * Increases cost to 38.75 energy.