Talk:Reload Speed/@comment-26822556-20170305003456/@comment-665695-20170826183036

You're right that if you can get a total of "-100% reload speed" on your weapon, the equation would look like x 0. But dividing something by 0 is impossible; it doesn't equal 0, and it doesn't equal anything else.

The real-world answer to this possibility is two-fold: the developers are making sure that you can never get negative reload speed at 100%, and in the case they mess up, their programming should have a safety-net that says "if dividing by 0, instead just divide it by 1" and the in-game reload time would just act like there was no effect at all. If they didn't do that sort of programming, then the game would likely crash when you first tried to reload like that, since it will attempt to divide by 0 and realize it can't.