Talk:Shattering Impact/@comment-26477386-20150813223452/@comment-173.239.83.205-20150817184358

"Viable for end game" oh yeah, nothing says viable like needing to hit the enemy over 100 times to strip their armor.

This mod could be cool, but to be cool it'd either A) need to have like, more armor removal the more impact damage you do, or B) simply remove helluva lot more armor per hit and not scale any.

The fact it requires impact damage is kinda dumb, if it requires a weapon have impact anyways, why not make it based on getting procs instead of just impact damage at all, and accordingly make it strip a lot more armor? Could be interesting if there was actual benefit of proccing impact instead of just having it on the weapon.