Talk:Damage 1.0/@comment-15661029-20130911194736/@comment-15661029-20130911195251

There is only one other way to calculate fall off damage...

each individual bullet carries a base damage and pre-calculated elemental damages. While traveling through the air, the bullet object's distance traveled is being recorded, and applies a fall-off reduction to all damages attatched to the bullet object on impact.

These are the only two efficient ways I see to calculate it. And if it is this way, then I'm back to the drawing board.