Talk:Ember (Warframe)/@comment-110.148.152.250-20131023102919/@comment-205.250.165.124-20131025084115

full maximization arguably isn't the best way to go about it, and she'll be extremely difficult to play without specific tweaking but yes, she can be competitive. The unfortunate thing about Ember is that although the new corrupted mods can make her extremely good, she has to juggle a lot more variables than, say, Nova or Rhino, to get the most out of her skills.

Things to consider: Maximized power strength will render Overheat extremely tanky, and World on Fire, even with high level damage reduction actually has extremely good DPS. It's also mobile and persistent over time, which, normally is a death sentence for high level endgame stuff (in that you have to huddle behind a globe or bastille) ...but maximized Overheat raises her survivability a great deal.

(Maximized WoF will deal 4800x2.29=10992 per target; assume we're talking about level 100 infested chargers because infested is where she'll really shine. Level 100 chargers will result in a roughly 70% damage reduction in armour, but WoF will deal double damage, which means 10992x2x0.3 = 6595.2 per target per second. To three targets at a time. This will persist for as long as your skill duration lasts, which will be considerable, depending on how you've modded)

Problem is that she needs to juggle power strength, duration, efficiency AND range due to the drawback nature of corrupted mods. It takes a lot of effort and planning to really make them click; I've sunk three forma into her and will probably be switching her aura polarity as well; there's quite a lot of minmaxing required, and the end result still likely won't have enough gamechanging status to be an auto-include the way certain other frames are.