Talk:Cephalon Suda/@comment-26477386-20150702134415

For those who haven't been told how/figured out for themselves how to activate the offensive measures of the Shield Osprey Eximus units that Suda offers to players, here's how:

After you've deployed a Suda Eximus from your gear, approach the unit, and notice that, once you're close enough, an "Interaction Popup" appears, accompanied by a noise signaling that you can interact with a nearby object. (This is the same noise you hear when you're within-range to activate any panel, eg. alarm/elevator/computer-terminal, etc.)

The popup, if you can't read it properly (which is fairly likely in my experience, because the popup clips-through the osprey model's polymesh), says either "Hold Position", or "Follow", and indicates that to toggle between the two options, the player needs to press the keybinding they have set to the "Interact" option. (The default is the "X" key.)

To make the guns work, you need to set the osprey to "Hold Position" -- that means that when you move away from it, it stays where* you told it to. When you've successfully set the osprey to "Hold Position", you should hear a mechanical *KA-CHUNK* noise  as the wings of the osprey open up-and-away from its body. If there are any enemies within range, the osprey should start shooting at them.

They can actually do decent damage in lower-level games, and having a few dozen of these as backup units can come in handy if you want to solo a low-level defense mission with a new frame/weapon to get fast xp.

Keep in mind, however, that although they can all deal damage independently, and thus stack their damage, their shield bonus doesn't stack. So having 25 of them deployed can deal high amounts of damage, but won't provide any more bonus-shielding than would having only 1 of them deployed.

*(More or less. If it moves a foot or so, keep moving away -- it could just be repositioning itself. If it keeps following you, however, make sure that you toggled the option properly.)