Talk:Inaros/@comment-24751820-20160423035037

With a good melee weapon and Life Strike/Rage combo, Inaros can basically keep himself alive forever, and if he somehow does start to get overwhelmed by enemies WAY late into a game, a quick cast of 1 or 4 will basically disable EVERYTHING for a long time as long as you have duration. He's a rather well designed frame imo, extreme survivability on his own, a self revive passive that is not totally OP because of the way it works, a ton of utility, strengths that make up for the weakness of not having shields. I would say his only real problem is he's so well designed that there aren't really any enemies currently in the game that give him a challenge. It's clear that he is built toward being a tanky lockdown frame, but with the enemies currently in the game he doesn't need to use even a single ability (except possibly charging his scarab armor) to solo anything and everything in the game. Enemies need to be redesigned, or new better designed enemies need to be added that can perhaps provide some sort of a challenge to him rather than just be irritating (nullifiers, manics, I'm looking at you).