Talk:Divine Spears/@comment-207.144.75.190-20160628052841

enemies doing certain animations (such as getting back up after being impaled and slammed) do not seem to be impaled again if the ability is recast during this animation. They still get the puncture damage, but not the impact later.

Also, the spikes seem to ignore nullifier fields. Impaled enemies seem to stay impaled inside a nullification field.

I will update this on the wiki as soon as i figure out how.

-Kiflaam