Elite Lancer

Elite Lancers are the Elite counterpart of the Grineer Lancers, and are found replacing the latter in mission levels 21 and up. Unlike the typical Lancers, they wield Hinds with a much higher damage than the regular Grakatas. Their armor resembles closely that of the typical Lancer, but is bulkier and has a slightly different helmet design, similar to a hoodie.

Before Update 11, Elite Lancers are also protected by personal shields, similar to Grineer Heavy Infantry. Their shields can regenerate even after complete depletion.

At Update 11, their armor is twice of that of a regular Lancer, allowing for them to take more damage.

These Lancers can also be found in the Grineer Settlement, with brown desert camo and a different helmet design.

Tactics

 * These Elite Lancers are treated the same way with regular Lancers, but conventional attacks are slightly tolerated.
 * They attack normally as their standard counterparts, which also includes the ability to throw grenades.
 * Their shields become a great advantage to their protection, granting chances of Armor Piercing damage to fail in dispatching these threats. Freeze Damage is advised in conjunction to Armor Piercing.
 * At Update 11, they possess significant armor values, double of regular Lancers. It is advised to use Puncture Damage to effectively dispatch the threat.
 * The way the Hind is designed for, it fires slightly slower than the Grakata despite its burst capabilities, which allows additional dodging time for the players.
 * It would seem the base damage is what the Hind has displayed for the players, 30, but the damage delivered at its weakest is around 10.
 * These normally have larger clip sizes, allowing the Elite Lancers to reload later than regular Lancers.
 * Like their standard counterparts, Elite Lancers have a tendency to miss often.

Trivia

 * Elite Lancers were first introduced in Update 9.
 * Elite Lancers originally wielded Burstons. This was changed to the Hind in Update 9.6 as the Burston was a Tenno weapon.