Talk:Multishot/@comment-5664778-20160828005105/@comment-198.84.173.184-20160828070425

There won't be a "nerf". The nerf talk is just a knee-jerk reaction to a change DE is currently *considering*. That change being, having multishot use ammo for each additional shot provided by it. Its probably going to be included in damage 3.0, which is a essentially a plan to rebalance the enemy scaling and reduce/get rid of mandatory mods (getting rid of straight +damage mods, as well as changing multishot to have a drawback and thus make it no longer mandatory). DE will (as they have done in the past) likely compensate players for any losses (forma usage. Though, "v" polarities will still be handy for other mods) and the damage "loss" will be offset by the fact that enemies will be rebalanced. And we will have a net "profit" of having more mod-slots to choose from, since they won't be taken up by these mandatory mods.

It hasn't come about yet, DE is still cooking it up. Its probably going to be released with the War Within (unless they divide it up again into another part :D). But, it won't be a nerf. I know players like to hold onto their numbers, but (like other core gameplay changes that have helped improve this game in the end) people will get over it and realize that its an improvement. Its like taking a bunch of children to do something they've never done before. They'll kick and scream for something more familiar, and when they finally get there, they'll realize they actually like where they ended up.

And, heck, it may not even happen if DE decides it doesn't need to happen. But, I'd betting it will happen (at the very least, multishot will be changed in some way). It'd be nice to see mandatory mods go, and the game will be better for it if they do go.