Talk:Garuda/@comment-151.32.47.184-20181219034238/@comment-2600:6C47:A200:34B:B875:4001:DDB8:250B-20181220040434

I'm not really having the issues you seem to be having in lategame. Garuda is proving to be tanky enough to tackle troops of high-leveled heavies. Granted, adjusting Dread Mirror's aliasing would be much appreciated. As for Bloodletting conveying a Damage reduction/Quick Thinking buff? Why not just make Energy to Health Conversion a part of her passive? Death's Gate is arguably one of the best Passives in the game, so much so that most players include Quick Thinking in their Garuda Builds just to make use of it; adding innate Energy to Health Conversion (and/or scaling status immunity; say at full health, Garuda has no status immunity, while at 2 points of health, Garuda has 100% status immunity) could potentially free up slots for more flexible modding.

The Cast times/Charge times are my single biggest gripe. They absolutely murder Garuda's TTK, and leave her exposed to enemy attacks. Beyond that, Garuda is pretty solid, mechanically speaking. I don't think she need to be able to restore the Team's Energy; She's already a bizarre hybrid of Healer, Tank, Damage Support, and Killframe with the added benefit of perpetual energy generation on self; giving her the ability to extend that perpetual energy restore to teammates is completely unncessary.

Let Harrow and Trinity have their niche; Garuda is already dangerously close to powercreeping her way into multiple team roles.