Talk:Diriga/@comment-124.6.181.162-20150920085545/@comment-188.102.73.108-20151021134142

I'm going to agree with the comment.

However, there's a different reason to balancing in Warframe. The way the game is designed (poorly), the devs are stuck in a cycle of making guns more powerful, then adding challenge by making enemies more powerful for which they add more powerful guns to players. The process of increasing values in comparison to one another instead of balancing them around a fixed point is called Power Creep. It describes the problem of everything getting more and more powerful.

The problem here is that not everything gets more powerful. A selection of kit and a selection of enemies are battling it out. Compare to the Cold War era where the USA and USSR were each stocking up on nuclear warheads to a point where each side had ten thousands of them. In a game, this breaks player freedom. You have the choice between two sides and everything else is futile.

Some guns being overkill is not a problem in itself. I just avoid multiplayer if I want the least bit of a challenge. People play public so they don't have to use the mouse to win, for example when you're eating pizza. But since devs stupidly try to add "challenge", everything is getting ramped up in difficulty assuming you're using the most powerful gear at your disposal. Which means that everything else is broken by default.

Example: I love Mk1-Braton. The looks, sounds and the feel. I loved it since the first time I battled Grineer 2 years or so ago and I cheered when it got slightly buffed so it could be used as a gun against weak enemies again. But it has slipped below the 50% threshold dictating that a gun should at least be half as powerful as its counterparts to be even considered relevant. Which means that even with Catalyst and 5 Forma, the level of artificial threat which is meant to add "challenge" at minimum effort renders this gun irrelevant.

So it is not about players stealing kills. It's about the game focus is shifting towards what is the most powerful thing at the time and that means players are required to stoop down to using high-tier equipment which ultimately results in boredom and not playing the game for a month until new content comes out. The game is degrading itself to a grind for new stuff. When the source of that new stuff fades, there is nothing left worth playing as the game experience in itself is weak.