Talk:Penta/@comment-31.47.85.12-20131218094342/@comment-16584725-20131218162702

1. IPS mods are considered elemental damage and thus don't affect any other elemental calculations whatsoever. If you had base 100 puncture damage and put 100% P-mod and 100% H-mod on it, you would get 200 pucture + 100 heat, not 200+200.

2. Before you go and start to accuse me of parroting public opinions, I'll let you know that all my statements are from my own experiments and calculations. And yes, there is no difference between let's say 60% impact on pure impact weapon and any other 60% elemental mod on it. But there are no(?) pure one-type-physical-damage weapons so 60% IPS < 60% any other elemental. Not to mention all IPS mods have lower numbers than other elemental mods.

3. "Explosion and Impact damage are two separate numbers and don't affect each other."; I thought this made it clear, so I'm sorry about misunderstandings. Physical damage on Penta is damage of direct hit by grenade. Explosion damage is damage of... well, explosion. Enhancing one, doesn't affect the other. If you put Rupture on Penta, you will do slightly higher damage when you directly hit someone with grenade, but explosion stays the same. Elemental damage is calculated separately for direct hit and for explosion. So on direct hit it takes 75 and calculates elementals from it and when it explodes afterwards, it takes those 350 and calculates elemental damage again.