Talk:Damage 2.0/@comment-91.137.155.59-20131211175929

If anyone cares enough to read this and test this, please do so, and update the tables accordingly afterwards.

I tried to test how Corrosive behaves against armored enemies, and here's a couple of things I have found. It deals less damage than what the Arsenal number suggests, which not only means the +75% bonus is nonexistent, but it means it is affected by armor. The difference between a damage type with no positive or negative relation to armor, and Corrosive is still astronomical, so this doesn't automatically mean it's worse, however it raises the question just how does it work. It may very well be that the 75% is the amount of armor the damage type bypasses / ignores, leaving only 25% of the enemy armor affecting the final damage number. And in case this is true, it may be true for other damage types such as Blast, Puncture and Gas.

So please if anyone can, test this to make sure I'm not only making assumptions here, and update the tables if neccessary. Thank you. (One thing to keep in mind if you test this, is that some damage types gain increased damage to the base "type" of the enemy you are fighting beneath their armor, Flesh for example, etc. Which can make it a bit harder to test if you forget about it, leaving you with mixed results.)