Talk:Redeemer/@comment-2.95.232.87-20160524055426/@comment-86.184.187.203-20160601033230

If you would follow me through this lengthy paragraph i will explain how much freaking damage this thing does...

''> Yes you can crit normally with the redeemer, this is confirmed. Each pellet has the base crit multiplier of 5%.''

> Adding a maiming strike will bring each pellets crit chane to 95% each. Blood rush on charge attacks for the redeemer ignores combo multiplier and just adds 165% crit chance.

> The equation for this is: ((base crit + modded crit) x 1.65) + (base crit + modded crit)

> Using only maiming strike for the modded crit you can get: ((5% + 90%) x 1.65) + (5% + 90%) = 251.75% crit chance per pellet

> Red crit multiplier = (crit level x crit multiplier) - (crit level -1)

Level 1 (yellow) crit = 1.5x

Level 2 (red) crit = 2x

Level 3 (also red) crit = 2.5x

> Damage per pellet

Level 1 = Wont yellow crit as every shot will be level 2 or above

Level 2 (100%) = 75 x 2 = 150

Level 3 (51.75%) = 75 x 2.5 = 187.5

> Every shot has 10 pellets, assuming every pellet hits the target before bullet dropoff occurs the...

...Min damage per shot will be: 10 x 150 = 1500

...Max damage per shot will be: 10 x 187.5 = 1875

> This is before adding any mods except blood rush and maiming strike...imagine the damage when normal mods such as pressure point etc.. are added. This thing is insane.