Talk:Status Effect/@comment-32930632-20170828075555/@comment-4448946-20170926233352

"the correct question is, why the fuck doesnt DE make shotguns status work like normal in other weapons?"

DE already has, Status on non-continuous Shotguns works identically to Status on every other non-continuous weapon.

1. The Status Chance listed in the Arsenal UI and when looking at a weapons stats in the Market or Codex is ALWAYS the chance that at least 1 pellet will proc.

2. Status Chance mods  ALWAYS affet Base Status Chance, not Status Chance per Pellet or the Status Chance listed in the Arsenal UI. Both the Status Chance per Pellet and the listed Status Chance are derived from the Base Status Chance.

3. When you add Multishot mods the Status Chance per Pellet is NEVER changed, it ALWAYS remains the same no matter how much Multishot you add (or remove for that matter).

4. The ONLY way to alter the Status Chance per Pellet is to alter the Base Status Chance with Status Chance mods. Then when the Status chance per Pellet is derived from the Base Status Chance it will be different.

It doesn't matter if it's Latron with 1 pellet, Twin Grakata with 2 pellets, Sobek with 5 pellets, or Strun Wraith with 10 pellets; these four facts are ALWAYS true.

What seems to throw everyone for a loop is that on an unmodded weapon with a pellet count of 1 the Status Chance listed in the UI, the Base Status Chance, and the Status Chance per Bullet are all the same value. So people end up erroneously believing that the listed Status Chance, the Base Status Chance and the Status Chance per Pellet are all the same thing. Then they go and use a Shotgun, or any other weapon with a pellet count >1, and scream "WHY DOESN'T STATUS WORK LIKE IT DOES ON MY RIFLE" when it is, infact, working exactly the same.