User:MrBadiay/Zephyr the master of the sky (1FORMA)

Zephyr, this new warframe is really fun to play so I wanted to tell you my best way to mod her. First you'll need Turbulence (max), Tail Wind (max), Tornado (max), Focus (max), Flow (max), Constitution (max), Streamline (6/9), Fleeting Expertise (max), Narrow Minded (12/16), Redirection (12/14) and then Rejuvenation (max) or Physique (max). If you don't like the fact that you loose some power range, you can change Steamline by Stretch (max).
 * I forma her "Dive Bomb" slot because I found the skill useless, it's just fun so the mod was not necessary. I put a D polarity to replace it.
 * 1) Her skills needs to be up to have a longest duration which will be increased by Constitution and Narrow Minded. Damages will be increased by Focus.
 * 2) Fleeting Expertise and Streamline will increase the power efficiency to the max (75%) and the power duration lost will be offset by Narrow Minded.
 * 3) With Flow you can reach 300 energy so you can use 12 Tornado (which longer 27sec each one). Your Tail Wind will cost 6.25 energy. And your Turbulence will cost 18.75 energy and will longer as much as your Tornado.
 * 4) Redirection will up your shield to 990. You can also take a max Redirection because of the 3 points left.
 * 5) The negative effect of this build is, your Tornado will grab enemies to a lower distance and your Turbulence will reflect projectiles to a lower distance too but it doesn't really matter.

Some people would fly whenever they want so you can forma a second time her Aura Polarity to take a Energy Siphon.

Another trick is to use black color for the energy color. Like this you will be able to have a better vision while using Turbulence.

Thanks for reading, I hope I helped you ! Have fun with this new Warframe and maybe see you in game !

MrBadiay