Redeemer

The Redeemer is a hybrid gunblade that merges the functions of a shotgun with a melee weapon. Apart from its normal melee abilities, the Redeemer can also fire off a charged shotgun blast to hit enemies at range.

Characteristics
This weapon deals primarily damage.

Advantages:
 * High damage makes it effective against Infested.
 * High charged attack damage.
 * Its shotgun blast benefits from the x4 stealth damage multiplier, which makes it a very handy and efficient shotgun coupled with Loki and Ash's invisibility.
 * Can attack enemies at range using the charge attack function.
 * Charged shot has innate punch through.
 * Charged attack deals very high total damage.
 * Listed charge damage is per pellet, i.e. each pellet deals 75 damage without mods.

Disadvantages:
 * Charged shot has a 30m range. Pellets disappears beyond this range.(Currently shots can go beyond 30m without disappearing, possible bug)
 * Relatively high stamina consumption.
 * Low crit chance.
 * Charged shot spread loses power at long range.
 * Slow attack speed.

Trivia

 * The Redeemer is the first weapon that requires two different weapons - the Vasto and the Dual Skana - as crafting materials.
 * The in-game description does not match the crafting requirements. It says it has an in-built shotgun, but the gun used to build it is a Vasto, which is a revolver.
 * The concept of a sword integrated with a gun is based off the real life concept of the Pistol Sword, although the Redeemer uses a sawed-off shotgun instead of a pistol.
 * In particular, the Redeemer's grip stance with the blade parallel to the user's arm is reminiscent of the concept of the Indian Pistol Katar.

Bugs

 * Charging the blast with quick-melee and then jumping to cancel it will result in the Redeemer being held in combination with your current weapon. Glitchy_Redeemer.jpg