Talk:Damage Calculator/@comment-211.224.53.80-20130822044346/@comment-11753608-20130822133452

Continuous weapons are pissing me off because they have two idiosyncracies that are messing everything up.

The rate of fire thing is easy. I will make a category "continuous rifle" and "continuous pistol" for weapon type and make sure that the headers for those respective weapons all work with that heading. Then I will have to set conditions in both the ROF fields and modded ammo clip fields to deal with how continuous weapons consume ammo. I could hide the ammo consumption thing in the DPS calculation but that formula is already so effing long I don't want to cram in one more conditional statement. It makes it too hard for me to edit a month down the road when I have forgotten how I coded everything.

This will allow me to just plug in numbers every time a new continuous weapon is added.

Anyway, I have to fix all this continuous weapon shit and the burst weapon DPS calc. That will have to be next patch material because I am not doing that on google docs. It is too slow.