Talk:Discharge/@comment-104.162.242.198-20170219192030/@comment-25254386-20170220180558

The CC effect is dependent on the enemy. If they're armored then go with high (very high) duration and strength or efficiency. If unarmored go high (very high) strength and range.

Armored enemies take reduced damage, so they'll likely never hit the health cap, meaning they have the potential to be CC'd for the entire ability's duration.

On the other hand, unarmored enemies will take the full brunt of the damage, reaching the health cap before the duration ends, so the absolute maximum amount of time they could be CC'd is 12-13 seconds.