Talk:Frost (Warframe)/@comment-9443451-20140207174343/@comment-173.19.112.160-20140208094229

No offense on the guy who said, "Not on higher difficulties." but if the enemy are dealing about 3.5k damage per second, then you have bigger problems on your hands other then just Frost's Snowglobe being nerfed.

If you intended on meaning it will eventually pop before the 30 seconds, thus wasting it for, 'nothing'. Then apparently you haven't realized 3.5k health is the equivilant to one and a half Rhinos with Iron Skin along with tanky mods.

It's still very useful, you just can't simply pop it up anymore and expect to be safe forever with a low cost. Is it a nerf? For sure. Was it really wanted by a portion of the community? Not sure on their part, but I like the fact they are leaning to go against immunity, which is a lazy way of implementing mechanics. Look at some of the bosses in Warframe for example. A lot of people can say they love long, epic boss battles. But when you spend 75% of that battle tapping your foot waiting for his immunity to go off, it's not quite as fun as having a boss that you can nearly always damage, but just has hard mechanics that makes it long.

In the end, fun is very debatable. It depends on how DE views it. Do they consider the more challenging it is to master a warframe entertaining? (You can't tell me that the old Snowglobe is harder then this one without some ignorance) Or do they consider staying longer in a defense mission more entertaining?

In the end, this is beta. For all we know, they could be planning on nerfing every warframe but the most under powered one, to whichever that is, and balancing it out that way. The standards they wish to set for being a hard wave or time to get to in defense/survival missions could be actually what we preceive as currently easy to get to. Only time will tell.