Talk:Acid Shells/@comment-27049682-20180817105356/@comment-2604:6000:A260:B500:647F:3EFC:EC49:8EB3-20181211131426

Explosion effects like this probably got nerfed alongside the changes to melee weapons hitting through terrain, instead of making it so that hitboxes stop or your melee attacks stop when hitting terrain, DE most likely just increased the thickness value of all terrain so that melee weapons hitboxes take that into consideration like: "Oh, that's a wall or door or whatever, which means anything behind this won't be damaged by this swing" And because it's a change to the terrain, not just the weapons, explosions and other things also suffer from it. Plus the explosion effect probably has fall-off over range. DE likes to do a lot of that with radial mods, like Heavy Impact.