Talk:Pilfering Swarm/@comment-63.131.200.134-20150806183738/@comment-26378638-20150807034510

Just cause thier are an Admin doesnt mean they are wrong, Curative Undertow is one of the best aguments (because there is few that are practical) so, yes Curative Undertow is better than pilfering swarm. Saying something like " (you know, they have this thing called skill and Frost) " just points out that you have never played past Saturn and had someone drag you to Ceres for Frost. Once you actually get to the end game content it is literaly impossible to avoid damage, maybe enough to avoid taking health damage but still, if you are able to play a T4 survival for 40 mins and never have your health damaged then you are clearly hacking or are using and exploit. I have over 2000 hours in this game and completed everything there is to do in this game (less than 30 items left to master) and I can tell you from a Veteran experince health damage is normal for any frame on a REAL mission. The ability to heal a teamate is a very valuable skill and being able to heal you self is almost as important. Also Frost does not equal imortality, seeing how explossives do through the globe than Corrupted Bombards could careless about you Snow Globe. Also I agree with the Admin about Hydroid needing a rework (at least I think its what they meant). I have been using Hydroid since before they made him easy to get and the only reason I don't main him is because of his abilities not being reliable. I have seen way to many tentacle swarms being completely useless because they should up in locations where enemy AI does not make them walk or are on the ceiling for no reason. Same goes for Tempest Barage (not the best ability but can knock down spam) it usually hits the roof of the map or in such a large spread it misses lots of enemies. I used Narrow Minded to shrink Hydroids range to make Tentacle Swarm in a nice closter to make a wall of tentacles and Tempest barage hound the same area instead speraticly around and large area, but ever since U17 Tentacle swarm and Tempest Barage aren't effect by range in the same way. Hydroid just needs the ability to summon a puddle that has tentacles in it which once and enemy steps in the puddle they are sucked up into the tentacles instead of a 2 foot little circle around each tentacle because the tentacles random placement leaves large openings for the enemies to walk through 80% of the time. Also Corrupted Ancients making allies not able to be ragdolled kinda killed Tentacle swarm in void Survivals