Talk:Glaive/@comment-22931011-20131020065804/@comment-190.16.14.44-20131026092342

"600 some dmg" my ass

with a normal build you have:

150 dmg +310% (rending strike, corrupted charge, killing blow) = 615 dmg

+150% AP dmg (rending strike, sundering strike) = 922.5 (AP)

only with this you have 1537.5 armor ignore dmg (serrated/ap), which can be increased depending who you are fighting, because of the elemental (922.5 AP) dmg mutiplier vs different factions.

after you add the utility mods (power throw, whirlwind, quick return) you can add another elemental dmg mod.

Not to mention that you are hiting things twice if you are doing it right for double damage AND to everything in a line. This thing can even headshot for another double damage...