Talk:Critical Hit/@comment-176.180.185.24-20171117114506

Ok, please, someone correct me if I'm wrong :

Dex Sybaris, 35% critical chance, 2x critical multiplier

Riven with 122.1% critical chance, + point strike and vital sense it's 130.2% critical chance and 4.4x critical multiplier

If I put Argon Scope, my critical chance after a headshot will be 35*(1+1.50+1.221+1.35) = 177.485%

If I put Hammer Shot, it's gonna be a 5.6x multiplier crit

But I only have place for one of this mod on my current build (which I will not develop here but I just can't put both)

I tried to do some math but i'm really not good at this, but it seems that either one mod or the other is just like pretty much the same, am I correct ?

What I tried is this "final damage = base damage * ((( 100% - orange crit chance ) * yellow crit multiplier ) + ( orange crit chance * orange crit multiplier ))"

So... I'm I right ? Is the benefit from those 2 mods the same ? (given that Argon Scope proced, statut chance is irrelevant, not talking about ennemies's weaknesses etc etc etc, just pure math about critical chance and critical multiplier)

Also, given that I'll aim for the head as much as I can, how does headshot crit will be calculated ?