Talk:Enemy Level Scaling/@comment-26247779-20150326201622/@comment-26247779-20150403162327

Awesome repsponse! I wish I could put a "like" on it.

So, (in very broad terms), going solo, for weapons, one should find the highest level sector that you could kill in a burst or one shot; for 'frames, find the highest sector that you can comfortably survive and spam your "4". Is that right?

I bet there's an equation taking in these variables to find the optimal balance of Affinity vs. DPS vs. Survivability. I don't have the maths for that, though. Although, It doesn't have to be exact or discreet values. We have calculus for taking integrals. There first step would be to figure out the approximate, averaged, optimal value possible within normal game parameters. Then, performance of Affinity gathering could be expressed as an efficiency percentage of that base target.

Is this a thing? Can this be done?