Talk:Mag/@comment-34733210-20180711071752/@comment-31848479-20180915011413

I wasn't asking for why health is great in general. You didn't even mention I why mag specificaly had trouble with half the problems you mentioned. Armor and rechargability isn't an issue for Mag. Mag is very weak against infested even ingoring her toxin problem. While I agree the static overshield cap is annoying, it doesn't make increasing base shields any weaker.

I'm actualy happy you mentioned the damage system because I didn't consider it at all it when I was writing that. Impact and Magnetic basicaly destorys shields for warframe. From what I checked a fair majority of enemys (even Grineer) do balanced IPS. (which is fine because impact hurts shields alot more then the other two damage types hurts armor and health)

All around, I agree shields are almost alwasy crap and most frames that actualy take advanange of shields aren't famous for their tankness. Like I said before most frames can scale much better with health and in the age where health recovery litteraly a button away, the previous scarcity is basicaly gone now. If impact wasn't such a common damage type, the frames that can burst shields up (like Mag) would have much more argurable survability. I still stand by Mag being abit better with Redirection, even if it means Mag basicaly alwasy dies in five hit regardless of what you throw on her late game.