Talk:Inaros/@comment-71.158.175.65-20160312103008

So I just did a quick couple of calculations...and with a maxed Steel Fiber, a maxed Armored Agility, full Scarab Swarm armor, and during Sandstorm, Inaros has 695 armor and an additional 50% multiplicative damage reduction, resulting a tiny bit less than an 85% damage reduction (for 10 energy per second+activation cost of 75, give or take duration and efficiency). This give him an effective health, with maxed Vitality, of 30,646, or with a maxed Vitality and maxed Vigor, 35,024.

Valkyr, with maxed Steel Fiber, Armored Agility, and max power Warcry (which, give or take additional duration and efficiency, has a cost of ~10.7 per second to keep up constantly) has 1,737 armor, for a tiny bit more than an 85% damage reduction. This gives her an effective health (ignoring shields), with maxed Vitality, of 5,024.6, or, with maxed Vitality and Vigor, 5,839.4. Including a maxed Redirection into this and taking into account shields, her effective health bumps up to to 5,394.6 with a maxed Vitality, or 6,269.4 with maxed Vitality and Vigor. I'm using the power strength math from Valkyr's abilities page, which may not have been updated recently enough to include Power Drift.

I think I got all my math right, and if so, it shows that, under optimal conditions that I would definitely NOT try to achieve, Inaros can have`5.6 times as much effective health as Valkyr, for roughly the same energy cost over a 100 second period (though it is worth noting that Valkyr would be able to gain energy normally during this time, but Inaros can only gain energy through Rage). Facetank away, sir.