Talk:Devstream 52/@comment-185.14.178.251-20150526153843

Removing the choice for players is (in my opinion) a bad idea.

I would highly prefer reducing the number of nodes by environment by giving only one type of mission per planet.

I mean, what is the point having 4 rescue or extermination in the same environment ? That's just long and boring to clean, and that scatter players.

Second change i'd see is making it as EACH planet has is UNIQUE and USEFULL reward (ressource or something else). So everybody has to at least go to each places regularly.

Just my ideas.