Talk:Mods 2.0/@comment-174.22.46.121-20130414030559/@comment-46.109.158.79-20130414123452

People that are not used to working with numbers will get really confused.

The increase in mods is a "value increase". You don't have problems processing that 100% bonus damage means double weapons base damage.

But when it comes to processing 100% bonus crit chance you automatically consider that it's a "always crit" condition. Pff. Silly people.

It's a value increase just like any other mod. meaning that 100% bonus crit chance on mod means multiplied BASE VALUE.

10% base crit chance + 100% BONUS crit chance = 20% total crit chance.

How hard is to understand that.