Talk:Condition Overload/@comment-47.185.131.5-20170202030032

Here is some math to illustrate how strong Condition Overload can be.

I have a Mios that regularly procs puncture, slash, and viral. Its damage before Condition Overload is 440. With these three procs on a target, that damage becomes 440 x 1.6^3 = 1802.

Let's say I'm doing a melee-only survival run. I've been killing stuff for a little while, and my combo multiplier is up to 3.5x. My crit chance is just over 100% thanks to Blood Rush. My damage before Condition Overload is 3080. 3080 x 1.6^3 = 12616 damage, and my slash procs are now doing 2127 damage.

This is with only three conditions. If I took out Primed Reach I could get one more. Certain warframes can provide more conditions with very little effort. If I was to, for instance, put radiation and cold on my Mios while playing as Saryn with Spores out and Toxic Lash active, I could stack puncture, slash, radiation, cold, toxin, and viral. Assuming Saryn only has 100% power strength, at 3.5x combo that would be 3710 x 1.6^6 = 62243 damage per hit with 8714 slash procs. Throw in active Naramon for the 8x stealth multiplier and you get 469908 damage with 69709 slash procs.