Talk:Damage 2.0/@comment-20229080-20131123172925

Anybody else besides me noticing that a lot of this Damage 2.0 stuff is really based on a lot of percent chance? Like, a lot? I noticed it clearly while I was leveling up my Galatine. I went up to a Leaper and hit it 4 times with charge attacks. I did this to 2 other Leapers, then went up to another and easily took that one down with only 1 charge attack. There's too much chance in the new damage system and I can't say that I appreciate it much. I liked having a single damage rating that I could work off of.