Talk:Survival Weekend Event/@comment-7645613-20130901133537/@comment-89.223.33.219-20130902193734

No, not really. At first I thought that this mission type is fun. Then I thought why was it fun - loot. Plenty of loot indeed. Then I thought - but what is the point to stay after 20-30 minutes, when you need a team, and to wait 10 minutes for mobs to actually spawn? Past 30 minutes lags kick it, so you have max of ~20 minutes to farm. What's more - you have to fight nonstop. Any time you take to loot is the time taken from your oxygen.

And then I look at Defense. More or less steady flow of xp\mobs\loot. Enough breaks to loot and communicate. Rewards every 2 waves, especially new void missions. Easy and comfortable.

Mobile Defense - rush to the terminal, Bastille and Ogris for 2-3 minutes, rush to the exit. Almost as much loot as Survival, except for same mob level, easy to aoe waves and breaks after every terminal.

So the previous missions provide more comfortable gameplay and, with Defense, even better rewards. Survival forces you to think about survival, not farming. It's good to do every now and then with a good team to 20-40 minutes, but I'd rather farm keys for void and void for Orthos Prime\Forma.