Talk:Ember/@comment-24820404-20191114103433/@comment-188.26.23.225-20191115060636

^ The problem is that her Armor strip is 300% frustration inducing because it does not work through walls, thus you are the mercy of the map you play on. Due to bugs and bad design choices she has difficulties using heat procs (Inferno rings don't proc heat, Inferno meteros don't proc heat consistently when Client, low AoE on Fireball, LoS Fire Blast), due to these bugs and poor design choices in higher levels she can't really make an impact with her abilities because she neither can CC enemies nor can she deal meaningful damage without resorting on weapons and her Immolation damage reduction.

Previous Ember couldn't do much in terms of damage in higher levels but could at least have some consistent CC and Heat damage boosts, it obviously wasn't good CC because all older frames suffer from certain CC effects from their abilities not being overwritten by others, but at least she felt like a frame designed to deal damage through abilities. The new Ember seems to constrain you into playing Immolation's hot potato gimmick until you give up and just default into tank build because it's better.

Right now playing Ember is just press 4, maybe press 3 if you think you are in a good position to strip armor (which is redundant since heat procs already do this for the duration of the procs....) and.... that's it, Fireball has garbage AoE and Immolation is just a meter.

We don't want Ember to be Saryn, Saryn is the result of Pablo not being able to control his boner and now the whole game has to pay the price for it, what we do want is an Ember that isn't trying to be Fire Chroma, we want Ember to be a caster with abilities that are worth using at all times.