User:KingKaulin/Hek Build 2: Powerhouse

This build is intended to make the  Hek  shotgan a power and completely reliable mid-range weapon. It's fairly difficult to make as it would take an 82 mod capacity with the Optional Seeking Force Mod, to make it, and 67 without it. So this build I would only recommend if you planned to make the Hek  one of your more frequently used weapons and plan to use an orkin catalyst in the weapon.

Build: 

Blaze (9/9): To help maximize damage and add fire damage for infected.

Hell's Chamber (15/15): To add more projectiles adding both range (through more hits) and damage.

Accelerated Blast (9/9): To Help add more armor piercing against Grineer (Which Shotguns are weak against), and boost the slow fire speed.

Ammo Stock (7/7): Adding 2-3 more shots to the clip making crowd control more effective.

Tactical Pump (7/7): Again crowd control. Seeing as the clip, even with Ammo Stock, is minimal it's a must.

Flechette (9/9): To make any armor negligible, combined with Accelerated Blast it effectively ends the weakness toward armor all shotguns have, making it effective against grineer at even mid-range.

Charged Shell (11/11): To remove shield influence of heavy enemies, and to make Corpus enemies main shield ospey's support ability much less effective.

(Optional) Seeking Force (15/15): To allow you to cut through Shield Lancer's Walls of Steel and even a couple of enemies effectively allowing damage to go through to enemies behind.

The Benifits of this build are all rooted in it's shear power. By adding damage it make the range slightly longer through higher damage values, couple such power with ways to add servicibilty additions to make it well rounded and some defense avoiding mods (E.g. AP Mods and shield Destroyers) and it becomes a well balanced and fairly high damage weapon, with no weakness other than it's slightly limited range.

To Keep the cost of creating this build fairly low, not using the optional seeking force reduces the number of polarizations to 1. Otherwise you would be looking at about 3 polarizations, in addition to mod acquisition. If you find yourself with any spare mod space, try adding either Shell Compression for more ammo or, Flechette for even more armor piercing!.