Talk:Wukong/@comment-85.114.231.244-20151208184430/@comment-50.65.174.247-20151214041426

Nighteyes5 I have no idea what you think this frame is supposed to be, but your last situation is what Wukong is really scaled for. Wukong is a stealth capable CC tank that, unless you make a fuck up, will not die even at incredibly high levels.

I have no idea where your difficulty using iron jab comes from, I use it all the time, although mainly when I'm jumping around at high speeds, so I don't think aiming is a big issue. It also makes taking out close by ospreys easy up till a decent level and is an excellent way of taking out shield lancers.

Defy is meant to be used mainly when the enemy levels start getting high, so you can stay up at the front lines at melee distance without dying all the time. If you're running it constantly wasting energy all the time then you're using it wrong anyways. Iron Skin is only more useful for the incredibly low levels, which is completely redundant. Also you weren't "technically killed" you generated some aggro and made a kick ass high armor bullet sponge for your team, and didn't go down, you know, the point of a tank. Unless you play nothing but scrub missions, there's no way you can't appreciate the survivability of Defy.

Cloudwalk only eats up energy while you're moving, and who cares which is cheaper, cloudwalk cost almost nothing to activate anyway. You can also drop an energy restore and then jump in your cloud, the energy will still restore while you're in there. The flight gimmick, is both entertaining, and has proven rather usefull in a few spy vaults to me. If you were getting so over run that you couldn't continue to properly cycle off and on your defy, then cloudwalk is also an excellent escape.

You not seeing the major perk that comes with Wukong's fourth ability very much makes me think you havent taken him up against the super high level enemies that he's scaled for. His combos not everybody on their asses, hard. They do need to fix the pause combo, but the RMB combo literally sends enemies flying. When the squad can't kill the enemies super quickly, the massive knockdowns both create a stationary target and prevent them from shooting the team. Also maybe try to check out the Chinese Warframe's Wukong as our Primal Fury is currently broken. When the skill is working properly the staff is supposed to grow to an ungodly length. Still, an excellent skill as it stands.

Wukong isn't a lesser version of other Frames skills, he's a stealth capable CC tank that can stay alive as easy against level 80 enemies as level 120 enemies. When you bring him up against lower level mobs he won't shine quite so bright, but an unkillable tank, scaled to high level engagements that sends crowds flying seems an approprate kit for an immortal monkey king.