Talk:Damage 2.0/Viral Damage/@comment-72.177.85.115-20140111042306/@comment-24088040-20140219010541

When 6 second is over, the enemy's "max health" will be returned from 300 to 600, whereas the current health stays at 200.

Example:

Enemy has 600 health and Viral activates, reducing their "max health" by 50% and bringing enemy's "max health" down to 300, and because the enemies "current health" (600) is higher than 300, the "current health" will also be brought down to 300.

You deal 100 damage to enemy during the 6 seconds, bringing enemy's "current health" down to 200.

6 second is over and enemy's "max health" returns from 300 to 600, and their "current health" (200) stays the same. Now the enemies health is 200 out of 600. You can kill the enemy after the 6 seconds if you deal only 200 damage to enemy after the 6 seconds.