Talk:Atlas/@comment-51.171.235.150-20180215203127/@comment-99.64.170.19-20180226084442

Default should just generate three wall segments. Middle one as is and one to each side angled at about 60 degrees. Let boulder-mode hold enemies it strikes until it reaches the end where it pops them out with a weak ragdoll and force Blast proc, and have the whole thing leave boulder-wide trails that petrify.