Talk:Damage 2.0/Corrosive Damage/@comment-63.230.18.117-20140310054904/@comment-63.230.18.117-20140310061927

And for those curious about the numbers, here you go:

I did a number of tests that so far all seem to confirm my results but for the sake of simplicity I'll just post the numbers vs a Lv 21 Elite Lancer (alloy armor, so the corrosive damage type multiplier and armor mitigation aren't an issue)

Weapon is a Tysis modded with max rank Sure Shot and Pistol Pestilence to ensure a high proc chance, and max Convulsion to retain pure corrosive damage, adding up to a total of 87.5 corrosive per shot (in-game display rounds down to 87, wasn't sure which value the game uses in the calculation so I used the un-rounded number, but either way the rounding error doesn't make a significant difference, only about +- 1 armor point in the final result):

Observed damage:

Base (0 procs): 50 After 1 proc: 56 After 2 procs: 61 After 3 procs: 66

Calculated armor values, plugging the base weapon damage (87.5) and final observed values into the damage formula [FinalDamage = BaseDamage * (1-(armor/(armor+300)))]

Base: 224.08* 1 Proc: 168.75 2 Procs: 130.35 3 Procs: 97.72


 * Matches up within 1 point of the expected value using the armor formula here https://forums.warframe.com/index.php?/topic/134007-warframe-powers-post-u12/?view=findpost&p=1808419, if base damage used is 87 the derived value is about 222, simply 1 off in the other direction.

Each of these values is about equal to .75x the previous proc level's armor value, within reasonable error due to rounding, on my part as well as in the displayed damage numbers being rounded down.

If anyone else wants to help verify, especially with higher damage weapons/vs. higher level Grineer, that'd be great.