Mastery Rank

Mastery is an in-game method of tracking a player's relative skill level. Mastery points, collected by leveling up equipment or warframes, increase a player's rank at certain cumulative checkpoints. (As an anti-exploitative measure, some weapons require a minimum level before mastery experience is given.) Ranks do not currently give any active advantages to players besides unlocking level capped weapons and warframes. Upon clicking the profile menu, it is possible to take a closer look at one's mastery progression: the number above the mastery bar itself represents the total cumulative point "pool," whereas the number below the bar dislays the amount of mastery needed for the next immediate rank.



Gaining Mastery Points
To gain mastery points, a player must level up equipment. Leveling up weapons, sentinels, and sentinel weapons earns 100 master points per level up and leveling up a warframe earns 200 master points per level up. Completing challenges does NOT give mastery points and instead gives equipment experience. As mentioned previously, to prevent exploitation, certain weapons have a minimum level they must attain before mastery points are distributed; namely the Lato and the Mk-1 Braton.

The Test
In order to be promoted to the next master level, a player must pass a short trial by combat. There are multiple tests available chosen at random, the complete listing of which is currently incomplete. Please help to improve this wiki by adding a test here as encountered.

The player will enter the trial equipped with have whatever equipment is currently active in the arsenal. The player cannot be in a party when testing meaning he or she must complete the trial alone. If the test is failed, the player will not be allowed to try again for 24 hours. Mastery points are still gained for later levels, even while maxed out for current level and having failed the test; these points simply go towards the next immediate mastery rank.

Standard Test
In the Standard Test, six enemy units must be dispatched within one minute. The environment is the same as the tutorial environment, marked by a bright white and flat landscape. The enemies currently consist of Grineer light and medium units. It is recommended to stay inside or close to the starting circle as not to lose track of possible enemy spawns and risk failure.

Survival Test
When assigned the Survival Test, players must survive an unlimited onslaught of enemies for a given period of time. An attempt to leave the area will resuit in the screen fading to white, and the relocating of the player/attempted escapee to the center of the arena. There is no detrimental effect for attempting to flee, such as an automatic mission failure. Enemies span the light to medium range, with no heavy or special units encountered to date.

The test area is marked by six pillars encircling the center; it is possible to climb these pillars to gain higher ground at which to shoot from. Keep in mind, however, that enemies can and will still reach you, regardless of height. Thus, it would be wise to prioritize melee units first because of their high potential damage output.

Sidearm Test
The Sidearm Test bears striking resemblance to the Survival Test both in anatomy and mechanics, but the player is only allowed to use his or her sidearm. Good luck, have fun.

Target Tracking test
So far only seen in the rank 6 mastery advancement test, 5 to 6. (Confirmation on previous levels?)

The player begins the test standing on a brightly lit circle on the floor of a dark room. A large number of metallic spheres rise in all directions around the player, one of which will glow white. After shooting the white sphere, green lasers will hit the other spheres in succession for a short period of time before stopping at another sphere, designating it as the next target. This process will be repeated a number of times in a single "round" with short pauses between each round. The test completes after three rounds.

Tips: 


 * If no glowing white spheres appear on your screen, it is advisable to spin and look around as quickly as possible.  A very limited amount of time is given to react between the switching of targets.
 * Damage is not a matter of concern in this test; thus any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely.
 * Upon missing the white sphere, the original white sphere will be voided, reverting back into a normal sphere. A new white sphere will appear elsewhere, so it may be better to shoot the sphere accurately rather than rushing it and missing.

An example of a Tenno taking the Target Tracking Test:



Reason For Mastery
The mastery system works to show how much a player has used newer weapons and frames. This forces players to use new weapons and frames to keep mastering up and this means that players (Tenno) are better with less than optimal equipment and an array of frames, weapons, and techniques. Leveling a weapon or frame to 30 means that a player has become well adept at using that weapon or frame. Having to level up other weapons and frames means that players will learn a larger range of styles and, thus, "Master" the game. It also encourages players to purchase more weapons which helps the game make money.

Notes and Bugs

 * The high score list is based on number of kills not mastery level.
 * Certain weapons and Warframes have a minimum mastery rank requirement.
 * Bug: The Paris makes your weapon disappear on melee only tests.

Rank List
The ranks are as follows: please help to improve the wiki by editing this page with accurate information.

Format:

Rank Number: Rank Name


 * Rank Requirement:Exp: The experience that must be earned before test may be started.
 * Rank Requirement:Test: The test that must be completed before rank is granted.

Level 0: Pre-Initiate

 * Exp: 2,500
 * Test:

Level 1: Initiate

 * Exp: None
 * Test: Kill 6 Grineer Sawmen and Lancers with main weapon

Level 2: Silver Initiate

 * Exp: 10,000 Total Mastery Points
 * Test: Kill 3 waves of Grineer Sawmen and Lancers with side arm

Level 3: Gold Initiate

 * Exp: 22,500 Total Mastery Points (12,500pt Difference from Silver Initiate)
 * Test:  Kill 3 waves of Grineer Sawmen and Lancers with melee weapon

Level 4: Novice

 * Exp: 40,000 Total Mastery Points (17,500pt Difference from Gold Initiate)
 * Test: Survive an onslaught of enemies for a duration.

Level 5: Silver Novice

 * Exp: 62,500 Total Mastery Points (22,500pt Difference from Novice)
 * Test: Hack a sets of 3 moderately difficult terminals, followed by a set of 3 complex difficulty terminals

Level 6: Gold Novice

 * Exp: 90,000 Total Mastery Points (27,500pt Difference from Silver Novice)
 * Test: Shoot the glowing orbs (see description above)

Level 7: Disciple

 * Exp: 122,500 Total Mastery Points (32,500pt Difference from Gold Novice)
 * Test:

Level 8: Silver Disciple

 * Exp: 160,000 Total Mastery Points (37,500pt Difference from Disciple)
 * Test:

Level 9: Gold Disciple

 * Exp: 202,500 Total Mastery Points (42,500pt Difference from Silver Disciple)
 * Test:

Level 10: Hunter

 * Exp: 250,000 Total Mastery Points (47,500pt Difference from Gold Disciple)
 * Test:

Level 11: Silver Hunter

 * Exp:
 * Test:

Level 12: Gold Hunter

 * Exp:
 * Test:

Level 13: Seeker

 * Exp:
 * Test:

Level 14: Silver Seeker

 * Exp:
 * Test:

Level 15: Gold Seeker

 * Exp:
 * Test:

Level 16: Eagle

 * Exp:
 * Test:

Level 17: Silver Eagle

 * Exp:
 * Test:

Level 18: Gold Eagle

 * Exp:
 * Test:

Other ranks to be entered...