Talk:Wyrm Sentinel/@comment-71.192.10.76-20130512164742

Is there any information on crit damage here? With 6 damage serration seems wasteful if Cb =  base chance  of critical as a fraction, C = Cb*(1+pointstrike%/100) = true crit chance N = 1 - C = true normal attack frequency as a fraction (which makes sense so that N+C = 1.00, all attacks are either normal or crit), then let Dn and Dc be the base normal attack and base crit attack damage respectively, we have to look at :

N*[ Dn*( 1+serration% as a fraction ) ] + C*[ Dc*( 1 + vital sense % increase as a fraction ) ]