Talk:Operator/@comment-175.13.220.18-20171108003005/@comment-27328590-20171108233109

Did you consider health/armor types and damage types? For example, if Lancer does Slash damage and the Operator has Flesh health and Alloy armor, then the following modifiers will apply:

+25% damage (Slash against Flesh)

-50% damage (Slash against Alloy) (stacks multiplicatively with the above)

+50% armor (Slash against Alloy) (i.e. Operator's total armor will be multiplied by 1.5 when calculating damage reduction of Slash vs. Alloy)

I have no idea what the health/armor/damage types really are in this case, the types I've listed here are just an example.