Talk:Wukong/@comment-75.161.41.161-20180710072135

Wukong is a very specialized warframe. Specifically, he excels in Nightmare missions. I found that in normal missions, even with no shield buffs and both Rage and Hunter Adrenaline equipped, enemies can't hurt me enough to keep Defy from draining all my energy, and of course if they can't do that, Defy is useless anyway. But in Nightmare missions, especially no shield mode, but really any of them, you take enough damage to keep his energy topped up, and become immortal. This makes Wukong the anchor for the rest of the team, holding off enemies while the others revive one another, or running around playing medic and reviving his teammates. On missions with a separate loss condition, like defense or interception, immortality alone doesn't guarantee victory, so he's still fun, and much less frustrating to play, than most frames you can get early on.

Sure, maybe he's not much use in the "end game," but I've played many, many Nightmare missions with MR18+ players who constantly need to be revived because their frames just aren't survivable enough, while me, with my single-digit MR, playing Rhino, Valkyr, or Wukong, have to hold things together while my teammates repeatedly get revived or die. I suspect those players are just like the ones saying Wukong sucks, and blame the game for being too hard (or more likely just saying it's "fucking bullshit") when they repeatedly get their butts kicked on Nightmare missions, because they can't handle the game when it's actually challenging.