Talk:Ash/@comment-27279105-20161128083149

So from my experience from previous reworks, i decided to not look up anything about the changes, see what changed for myself, make a new build and try it in sorties.

My previous Ash builds were 1. Bladestorm (160%range + 200%strength) 2. Invisibility + Seeking Shuriken (duration + 145%strength).

After the update, i looked in the arsenal to see what power mods influence his skills now. To my surprise, Bladestorm has a 50m targeting range now, making building for range obsolete. The build i came up with was high duration (~210%), neutral range (90-100%), max efficiency and a little strength (130-145%). I can now benefit all of his abilities in one single build which is a huge plus imo!

Then i went into the sorties, everything went smooth, long duration Invisibility kept me safe and bladestorm was still able to kill things with as little as 145% strength. and no, i had no problems with energy, i mainly used my weapons and used BS to kill large groups (like on every other warframe, using one ability only gets boring). Also the QoL changes for Smokescreen and Teleport made him much more fun to move around the map!

But ofc there are still issues that aren't fixed imo: - Bladestorm animations take a long time and make you unable to do anything else - Other players can't damage enemies that are currently attacked by BS

Possible solutions: - Make only Ash's clones attack enemies when using Bladestorm, leaving him free to do other things - Make enemies attacked by BS damagable

That's all folks, remember not to be a sheep and test yourself before looking what others think. I had a blast with the new Ash, combined with his new skin i'll be playing him a lot more from now on!