Talk:MOA (Companion)/@comment-32600096-20200121143633/@comment-28861372-20200121145233

there is more precise description in the "Stats" tab: "Any multiplier from components is added flatly and is doubled upon gilding, (for example an overall +10.0% in one stat will make that stat 120 after gilding.) "

example : Alcrom (+5% health) & Aegron (-2.5% health) = +2.5%health ungilded Gilding will translate to +5% health so the MOA will have 105 health