Talk:Pyrotechnic Ogris/@comment-24682619-20140506190049/@comment-204.210.103.136-20150101234625

How about 400 damage, 10 meter radius, 100% status (for fire only, any other element would be 50%, including secondary elements/combos unless it's fire). 1.0 fire rate, 10 round clip, 20% crit chance, 2.0x crit damage, reload time of 2.5 and uses launcher/sniper ammo? The opticor is already way, waaaay out of line using rifle ammo, (and will almost certainly get nerfed), so let's not add to the problem. This would yield a weapon that felt good to use, and scaled well, with multiple build options, but not ridiculously overpowered.