Talk:Operator/@comment-24580251-20161112182929/@comment-27166524-20161114173318

@ Feltex: It's a shame that the beam's damage aren't affected by primary mods though, would've really made them into actual glass cannons. And the fall damage negate via void stance was quite a good tip. :|

@ Lone Tenno above: While I knew of the quick invisible dashes, I didn't know that it also resets double jumps. Personally, during public runs, I've never seen other players popping their operators out for purposes other than Kuva Siphons & taking out Kuva Guardians (unless we want to risk getting our operators one-shotted and returning to a shieldless & energyless warframe). Maybe it's because their abilities are more suited for mobility & stealth, where the latter is often only possible during solo runs / with friends.

The other thing I find to be a wasted opportunity is the ability to possess enemies like those Orokin worms during the questline, since that'll be the only time the transference had a secondary use. Seriously, would've been amusing to possess a Grineer Lancer and just walk through the crowd to avoid detection. Heck, maybe use them to bypass the new "Grineer Only" doors and sensors during rescue missions in the new map. :|