Talk:Avalanche/@comment-84.248.80.107-20140207011924/@comment-173.19.112.160-20140208090314

Referring to, 'this is useless'. No, actually this is pretty much what we call balance. Not to say this isn't a pretty large nerf, but as long as you were inside of Snowglobe, you are pretty much immune to damage lest you place it poorly or you're taking on /very/ high level enemy melee units. Though I haven't gotten high enough to where enemies that use melee come into the Snowglobe to tear me apart, (considering it slows) I would assume eventually it may become a problem due to sheer numbers and how large of health pools they would gain.

My point is, invulnurability or anything similar is a lazy mechanic. Not to say it shouldn't be implemented, but it scales far too well with the high levels. I'm looking at you too, Trinity. Snowglobe having a health pool is fine, just how much is the question. I main a Frost, so undoubtably I will continue testing to see if it's too low of a health pool etc.

But getting back on topic here, Avalanche's damage has been increased, and it's cast time has been lowered. Overall it's just a buff, nothing that was nerfed. It's better then it used to be. The damage may be delayed, but the only real point in getting the damage immediately, (long as it happens right after the frozen effect, and not later giving the enemy a chance to hit you) is if you're trying to top the damage done at the end of the game. Which matters little, as you're Frost, a defensive warframe. Not precisely made to top damage meters. (At least not intended)