Talk:Drakgoon/@comment-201683-20140113043300/@comment-66.116.62.178-20140114133437

This has been a long-standing 'bug' since Damage 2.0 was released. It doesn't affect Rending Strike, just Accelerated Blast. The game calculates its bonus damage off of your total base damage, instead of base Puncture damage. Many people, myself included, consider this necessary to make Shotguns viable, though it does serve to amplify the incredible amount of synergy you can get in Shotgun type weapons. I've done the math for it, and generally Accelerated Blast should be the third mod you put in a shotgun. Blaze comes first, then Hell's Chamber. It's better, even, than Point Blank.

I find it difficult to believe, especially with TWO shotguns released since the introduction of Damage 2.0, that DE doesn't know about this. It's possible they're waiting to see how it pans out (since many of the physical damage mods suck,) or maybe they're keeping it that way as a balancing factor for shotguns.