Talk:Damage Calculator/@comment-11753608-20130908141730/@comment-15871805-20130910040028

Ok, just to check before I update, this is what is going to be changed...

-Remove the continuous weapon check completely in the base damage calculation

-Change the default gun hits/second equation to:

(clipsize / (reload + (clipsize / ROF))) / IF(weap=continuous,continuousAmmoPerSec,1)