Talk:Saturn Six Fugitive/@comment-68.9.148.190-20190407211145/@comment-87.224.237.125-20190410070417

It adds yet another plethora of unnecessary luck elements. The Wolf already spawns randomly. He is still super tanky, so the fight isn't likely to end quickly unless you bring Lanka everywhere with you (or just die right away, I suppose). If he spawns at an inconvenient moment, he might prevent you from completing the mission objective, but otherwise can be avoided for some time with acrobatics. That is, without the minions. They bring a whopping SIX additional ranged damage sources, three of which are hitscan, and are highly mobile. They can only be temporarily stopped with some abilities, while The Wolf cannot be stopped at all, and is likely to pull you into the damage area. And in order to get rid of them you have to outlive the big guy somehow. So the mission suddenly turns into a Benny Hill chase scene while you're trying to juggle completing the objective, trying not to die (lest The Wolf despawns immediately), slowly chipping away at The Wolf (because he's not gonna kill himself), avoiding three hitscan damage hoses and potentially trying to distract them from a defense or rescue target (which is ultimately futile).