Talk:Despair/@comment-16154613-20130913054102/@comment-3236991-20130918234058

I tested it on the latest hotfix. When you hit an enemy with a single Despair throw while No Return is equipped, two numbers pop up: the base damage (which is higher) and the added +90% No Return damage (which, in Despair's case, is always 90% of the base damage).

So no, there isn't a glitch that makes Despair do less damage with No Return. I strongly suspect that there never has been such a glitch, and that people were just looking at the lower number, freaking out, and ignoring the higher one.

P.S. the first reply on this thread is incorrect. Well, it's correct about No Return being a worthwhile addition, but it's incorrect about AP damage from mods being different from AP weapons. AP Damage, whether it's from a mod or from a base AP weapon, BOTH ignores enemy armor AND does extra damage to most Grineer. It also has its damage halved against light infested--though it still ignores light infested armor.