Talk:Saryn (Warframe)/@comment-122.111.8.83-20141031034447/@comment-50.149.106.175-20141111082216

There's no such thing as -92.5% duration. Arcane Chlora works after the mods.

With the maxed variant of Fleeting and Transient the percentage reaches -87.5%.

4*0.125=0.5

which makes the time only last 0.5s.

with Arcane Chlora equipped you would then use the number after the mods are accounted for and -5% from that.

0.5*0.95=0.475

which makes the duration for Miasma with Fleeting, Transient, and Arcane Chlora equipped 0.475s.

and since you're asking about adding the 3 maxed power strength mods(184%)

1500*2.84=4260

and now for the last bit of math for the reveal of the new damage per tick.

4260/0.475=8968.4

so there's 8968.4 damage per tick.

while testing this in game, i've noticed only that one damage number ever pops up. i've never seen subsequent ticks of damage.

but to solve for the total damage

8968.4*(1+0.475)=13228.39

so Miasma should have around 13228.39 total damage with Maxed Blind Rage, Intensify, Transient Fortitude, Fleeting Expertise, and the Arcane Chlora Helmet equipped.

yet from my experience only 1 damage tick is accounted for. so per cast i think 8968 damage is the total.(not including enemy resistances or weaknesses as on some enemies weak to corrosive you will see 1 tick of 15694 or a number lower vs proto shield types forgot the number exactly.)

anyways the reason why i took the time to explain this is because from my first take on it i thought i was going to see around 14200 damage per tick(18460 total damage). which would be if it was truly -92.5%. i've never seen that tick however which lead me to discover why. and the reason being is because Arcane Chlora -5% is after mods. it doesn't get added in like mods.