Talk:Hydroid (Warframe)/@comment-218.212.124.140-20140519230311/@comment-98.246.24.163-20140520095149

Zephyr is really good, I've seen people go to wave 100 with Zephyrs and it can synergize with heavy impact while flying quite well. Zephyr's tornados can be really useful if modded right. Shooting the tornadoes with an elemental gun causes them to do elemental damage (use all elements for your gun) and there's a 200% damage multiplier.

It seems to me warframe abilities are there to only buy you time before you shoot them with your gun. Even the vauban has to start shooting his weapon later in the higher waves because warframe abilities mostly buy you time to reload and shoot in the end. I'd say late game, Saryn would be so helpful to have in a team because of the debuff to armor and increase of damage effects. Unless you're in a team where a person can cover for you, a maxed power strength warframe without any crowd controlling for the sake of offensive play is almost always a bad idea. You kind of cannot have both a great CC and a great warframe attack when you're doing maximizations because of the slot limits most of the time. The corrupted mods for power strength work against the overextended mod and power duration or efficiency.