Talk:Arcane Avenger/@comment-190.55.155.18-20180908080730

The "Increase to critical chance is an additive bonus." is kind of misleading, the additive bonus is added AFTER the crit chance of mods like Point Strike, Blunderbluss, Pistol Gambit and True Steel. That means that if you use it on a weapon with a high crit chance base, it won't do much, a Dread with Point Strike reaches 125% of crit chance, if you add the bonus of this arcane, it will be a 155%, this is explained in the "Smeeta Kavat" and in the "Critical Hit" pages. At least it works very well for melee, because it's calculated before the combo counter (AKA Blood Rush). I was able to land a few orange critical hits with an Anku (20% crit chance) and an Ignis Wraith (17%) with this bonus (30%) and the Adarza's Cat's Eye bonus (60%), however, adding a True Steel (60%) didn't do almost anything, if it were additive at the beginning, it should have been a 60% increase of 110%, an almost always red crits, but it didn't change, so it was probably the 60% of 20% + 90%.which is 122%, thus explaining why I didn't notice differences (bear in mind I didn't get to test it long enough to notice the difference between 10% and 22%, Cat's eye and this arcane have very short buff time)

TL;DR, this arcane will work only in low-mid base crit chance weapons and in melees with Blood Rush, the rest is shit