Talk:Trinity (Warframe)/@comment-5857935-20130323214146

Trinity has some cool skills, but they really only come into play against bosses. Normal enemies are dead so quickly that the effects or her heal and energy skills are worthless. Running the heal-over-time artifact (Rejuvination) is far less healing, but far more reliable, and I prefer it.

For solo play Trinity can be pretty good, her skills let her keep her own health topped off (since you get all the benefit of them) and Link is pretty powerful. While the damage reflection of Link makes it most effective on big targets like bosses, it's also great as a reactive invulnerability like Rhino's skin. Against bosses and with proper skill timing you can keep your energy high and cast Link often enough to make boss fights a walk.

In groups Trinity is a BEAST with Blessing. If you have three group members run Energy Siphon (passive energy regeneration) and make sure to pick up Energy orbs you can cast Blessing nearly constantly. You can't overstate the usefulness of full heals and invincibility for your entire team every 30 seconds when you're up against waves of 60+ enemies. No other frame has NEARLY the utility of Trinity when you're fighting bosses or over-powering waves of enemies.

All that said, on MOST maps and gametypes Trinity is a waste. She's slow, has no damaging skills, and it's difficult to time and coordinate her support skills. On your typical "kill a lot of stuff and push a button" maps you're better off with nearly any other frame.