Rampart

Ramparts are stationary defensive turrets found on Grineer missions, armed with twin heavy machine guns to engage enemies. Unlike other types of environmental defenses, Ramparts can be directly controlled by Tenno players by mounting inside them with the Use key (default ), allowing them to use the Rampart's guns. While Ramparts are rooted to their positions, they can be aimed at nearly every direction.

Ramparts have a preset spawn upon the game constructing the mission tileset, and there can be none to few in an entire mission. They have a limited amount of Object health and can be damaged by Tenno and enemies alike. Once destroyed, they are no longer usable.

The turret will block most damage to the player from the immediate front, at the expense of destroying the turrets own health pool, which does not regenerate and cannot be restored.

Tips

 * Frost can cast Snow Globe around the turret to protect it from incoming damage while allowing the player to fire upon enemies. While explosions penetrate the globe and thus require range mods to be effective, bullets do not, allowing the turret to be used more offensively.
 * If you are close enough, it can be better just to run at the Rampart. If you get into a certain radius of the turret, the gunner will get out, allowing you to dispatch of the foe with ease and being able to use the turret against the remaining hostiles.
 * Nekros's Shadows can operate the turret. Once near an unoccupied Rampart the shadow will use it, and will continue to use it until the power wears off, the turret is destroyed, or the shadow is killed. With a high enough power strength and duration, it is possible to allow your shadows to take control of all Ramparts on any given room.
 * Mind Controlled enemies can also use the turret, although unlike Shadow enemies they will be more willing to get out of the turret when enemies get near. As the Rampart has it's own seperate damage, Mind Freak has no effect on the damage output of the operator.

Bugs

 * It is rumored that kills made by the turret do not get rewarded to the player
 * It seems that the Rampart will scale with the player's weapon level instead of the mission level (More testing needs to be done regarding this bug)
 * One of the guns attached to the turret may appear on a player's back, which will have an animation and firing effect whenever another user uses the Rampart. The effect is purely visual and the weapon cannot be used, nor will it disappear until the end of the mission.
 * If you are a client and the host is lagging, you will not be able to use the turret at all.