Talk:Navigator/@comment-99.166.67.96-20151213173022/@comment-3391671-20151215163712

I agree that it may ramp up energy cost for how long it has been activated, but I've seen small differences of initial energy cost...

I wouldn't say 100% that Navigator gives innate punchthrough. If you use an arrow, you should be able to plow through 10+ enemies, as long as you don't go through the majority of each body. When it comes to other projectiles, such as explosives, it stopped navigating on impact regardless. Depending on how that Rakta Balllistica may be used (or probably because of the puncture), it may or may not punch through enemies; haven't tested myself, so this last claim doesn't have much support from me.

Ricochets...? Elaborate on this concept. Unless you talk about guns or weapons that already ricochet, I don't see other projectiles doing the same.

The arrow in the void is more trivia than anything. It does happen, and I concur, but aside from trying to navigate back into the map, I don't have much to say about it.

No comment about flight speed, since you've covered it.

I agree that having the minimap anchored to the projectile would help. For now though, we just have to wait and see what DE will do about this. The lack of minimap means that as the projectile, you need to be more attentive of where the enemies are which I like.