Talk:Telos Boltace/@comment-28297292-20171008211823

I might try and work with it with the changes but 8/6 second cooldown is far too long. I bullet jump and am attacking something else before the body hits the floor ideally. If the mechanic isn't dependable or even controllable it just causes problems. It's like an employee that shows up for work a couple hours out of a 40 hour work week.

I leap around with dispatch overdrive running and the mechanic would be pretty neat at high speed but it's going to be largely random if the particular attack I'm on happens to activate the mechanic or not.