Mote Amp

"Amps concentrate and modify an Operator's Void Beam. This starting amp is powerful but lacks the flexibility of assembled amps."

- In-game description

The Mote Amp is the starting Amp given to players by the Quills. It grants improved effectiveness for the Operator's Void Beam, improving its damage as well as granting its own energy supply.

Characteristics
This weapon deals exclusively damage.

Advantages:
 * Uses Amp Energy which automatically recharges, effectively meaning infinite ammo.
 * Is capable of damaging the otherwise impervious ethereal Eidolon Vomvalysts and shields of Eidolon Teralysts.
 * Nullifies any damage resistances gained by Sentients.
 * Perfect accuracy.

Disadvantages:
 * Low energy efficiency.
 * Limited range.
 * No status chance.

Acquisition
The Mote Amp is automatically given by the Quills upon a player first visiting their chamber in Cetus. Players must have completed both Saya's Vigil and The War Within quests to be able to visit the Quills. For users who sacrificed the Amp, Support will give you a blueprint for the amp:

Trivia

 * Visually the Mote Amp is identical to the Tier 1 Amp combination (Raplak, Pencha and Clapkra), despite it having very different fire mode.

Tips

 * The Mote Amp de-cloaks you from Void Mode when fired. Therefore, you want to make sure that when you are about to fire while in Void Mode, you aren't under heavy fire.

Bugs

 * The Mote Amp sometimes tends to become max rank for some reason.