Talk:Thunderbolt/@comment-10743657-20130907193317

Okay, I tested it quickly to see if anything else changed.


 * Still flat 250 damage (not affected by Serration or crits), scaled by distance from center of explosion.


 * It seems that every elemental mod's damage is added onto explosions, but only 1 effect is applied to the enemy. Here's an example of the damage:



The elemental mods I had were Hellfire (90%), Stormbringer (75%) and Cryo Rounds (15%). The base damage of this explosion was 100, and you can see the damage from each elemental mod is there. I had Multishot equipped which is why you see 2 90s; I think the other 75 and 15 already disappeared or didn't pop-up.


 * Looks like piercing hit damage (AP damage) is applied to explosions as well.