Enemy Body Parts

As some of you may have noticed, shooting different enemies in different parts of their body can allow you to do more or less damage. In this page, you will find out exactly why that is.

Body Parts and Armor
There are two basic types of body parts when talking about armor: Protected and Unprotected (one is simply an inverse of the other).

Protected Body Parts
Protected body parts include ares such as the torso, arms, legs, and other body parts you would think of as not being so vulnerable. From a data standpoint, the list of Protected Body Parts on an targets information simply means that any damage dealt to this body part will have armor applied to it (excluding damage types in the "Ignore damage type list" described here).

Unprotected Body Parts
As mentioned previously, this is simply an inverse list of the Protected Body Parts. By default, a body part is not protected, but since the majority of body parts are protected, it is worth making note which are not. To determine which body parts are unprotected, view the list of all body parts the enemy has, and remove the ones that are protected. Ta-da, you are now left with the Unprotected Body Parts, or the parts that DO NOT have armor applied to incoming damage.

Corpus Body Parts: 

Grineer Body Parts: 

Infested Body Parts: 

Special Body Part Multipliers
Not only do body parts determine whether or not armor is applied to the incoming damage, but some body parts even have multipliers to modify the total amount of incoming damage to the body part. Any damage that gets dealt to this body part will be multiplied by a specific amount. These multipliers are generally used for things like headshots, but can also be used as a "pseudo-armor" by multiplying incoming damage by a value less than 1, to reduce the total amount of damage.

Corpus Body Parts: 

Grineer Body Parts: 

Infested Body Parts: 