Talk:Stealth/@comment-27626389-20161123100016/@comment-182.253.72.135-20161123104823

I agree with the pre-TWW stealth system being a nice alternative to rank up weapons / syndicate standings, instead of continuously popping in and out of the old-Draco and the now popular Akkad (and hoping that there's that one player that is willing to do all the killing for you while your frame simply stood there, either giving support buffs, CC, or being motionless like a statue).

While enemies could see dead bodies now, that's not what bothers me too much. It's how they're still able to get alerted even when the supposed corpse has been disintegrated (either  by channeling, fire, corrosive or blast) a moment ago  before they could pass a glance at it. The duration of their alert status is also quite lengthy, easily breaking the stealth multiplier timer if you decide to wait it out. Added with their alert status being 'refreshed' everytime they glance at the still fresh corpse, it becomes a painfully slow run.

Personally I find the chain stealth kills still doable, but the payoff isn't as great as it used to be. Heck, even with Ivara's Noise Arrow & Tonkor combo it still feels like I'm getting less than a full melee run.

That's another thing that bothers me: Even when using Ivara's Sleep Arrow or Equinox's Rest on a group of unalerted enemies, after you killed one off, enemies (who should still be unalerted because of their sleep state) that are 'hugging' the victim will be alerted regardless, making the whole process pointless.

So against a group of enemies that are practically hugging each other (they usually do this quite often when I'm running stealth at exterminate missions), I either have to bring an AoE weapon like the Tonkor, or a long reaching melee that oneshots them in one swing.

Tl;Dr: Post-TWW stealth is getting less and less rewarding for players who likes to do it, and enemies have become extra paranoid, making stealth even harder to do.