Talk:Limbo/@comment-89.68.229.18-20170407071505/@comment-135.23.52.159-20170408212712

That scaling on collapse is what makes the new Limbo so awesome. I'll admit, multiple Limbos in one mission don't have much synergy, but the same goes for a lot of other frames. Cataclysm is now one of the best wave clear options in the game and it can still be used in safe ways that don't wreck your team. Cataclysm spam doesn't bother me at all... it's dealing damage and I'm in the rift while the enemies are in the rift, so I can still deal damage when I'm not Limbo. If it's high enough tier that enemies are dealing a lot of damage, I don't need to be banished because I've already accounted for that and brought a frame that can CC or tank through it OR I'm Limbo and I can just Stasis enemies in my own Cataclysm or dodge when necessary. My biggest complaint is Limbos that constantly have long duration Stasis active in low tier areas when the rest of the team is not using melee. Drastically increases TTK while not actually defending objectives any better than just double tapping Cataclysm every once in a while.

My suggestions for a changes would be to first make the rift visual effect more prominent so it's easier for people to know which targets they can and cannot damage. Also, I think stasis should either have a lower projectile limit or have the deactivation/expiry work the same way as hitting the limit. Lastly I'd make the rift portals that Limbo creates and also coming in contact with a Limbo grant a buff that mimics his passive, rather than just transitioning to the rift once. This would make it easier for allies to be rifted and unrifted when they want, without having to pay constant attention to the Limbo and hope he dodges at optimal times.