Healing Return

Healing return heals when the player hits a target currently affected by a Status proc.

Stats
{| class="emodtable" ! Rank ! Effect ! Cost
 * 0 || +?? || ??
 * 1 || +?? || ??
 * 2 || +?? || ??
 * 3 || +?? || ??
 * 4 || +?? || ??
 * 5 || +?? || ??
 * 6 || +?? || ??
 * 7 || +?? || ??
 * 8 || +?? || ??
 * 9 || +?? || ??
 * 10 || +11 || 16
 * 5 || +?? || ??
 * 6 || +?? || ??
 * 7 || +?? || ??
 * 8 || +?? || ??
 * 9 || +?? || ??
 * 10 || +11 || 16
 * 8 || +?? || ??
 * 9 || +?? || ??
 * 10 || +11 || 16
 * 10 || +11 || 16
 * 10 || +11 || 16