Soul Punch

Info    = Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 * Lunges at a target with telekinetic force, dealing 100 / 200 / 350 / 500 to a target within 20 / 30 / 40 / 50 meters, sending them airborne and potentially causing collateral damage to enemies struck by the body.
 * Initial damage is affected by Power Strength.
 * There is no projectile whatsoever between player and his target.
 * Projectile is spawned when initial target is hit. Enemies that make contact with the projectile receive 50 damage. When the projectile makes contact with a hard surface, 100  damage is inflicted in an AoE.
 * Projectile and AoE damage are not affected by Power Strength.
 * Despite having noticeable visual and audio effect, the skill is perfectly silent and can be used as a mean of disposing enemies without alerting nearby units during stealth playthrough.
 * -|Tips & Tricks =
 * Under right circumstances it's possible to exploit physics system to launch ragdolls up with great speed, which will result with dealing additional fall damage to alive enemies. (Usually when enemies are grouped tightly together or there is an object right behind the enemy).
 * Best effectiveness can be achieved by standing higher than the target.Optimal height difference is when projectile can hit the ground near the target. Using this method will usually send surrounding enemies flying, dealing additional fall damage.
 * -|Maximization =
 * Maximized Power Duration has no positive effect on this ability.
 * has no negative effect on this ability.
 * Maximized Power Efficiency reduces cost to 6.25 energy.
 * Has no negative effect on this ability.
 * Maximized Power Range has no positive effect on this ability.
 * Reduces initial damage to 200 per target.
 * Maximized Power Strength increases initial damage to 1,145 per target.
 * Increases cost to 38.75 energy.