Talk:Jordas Golem/@comment-94.252.46.169-20151004090329/@comment-25938077-20151004091649

No, it's certainly more interesting this way. It would be even more interesting if you both, had to do a lot of damage and had to unlock weak points by hitting it somewhere in a varying fashion though/cut off the infested tissue to hit weak points or whatever. Also, if this weren't Archwing but normal Warframe boss, you'd just bring Mirage/Nova/Banshee/Ember-Oberon-Volt-Frost-whatever and oneshot him with your 100*multiplied damage.

Bulletsponges unlock the brokenness of the weapons (Velocitus does over twice more than anything else in Archwing with only Vaykor Hek reaching comparable DPS numbers) and the damage multipliers (Odonata's Energy Shell about doubles Velocitus damage; it's of course nothing compared to Warframe powers) and thus don't really function in the game or polarize it too much - you have people who oneshot the 1M HP enemies and people who take 15 mins to kill them. Which do you design for? Do you make damage multipliers obligatory or do you just accept that any decently prepared group will oneshot it?