Talk:Mag (Warframe)/@comment-79.30.158.67-20130804172502/@comment-88.101.172.174-20130804222137

I'm playing Mag for about a month now and I find Crush at higher enemy levels the least useful ability.

Pull is good tool. It stops enemies from moving around and gets them on one nice pile, it pulls them away from defense objectives and downed players and it even pulls them from cover. I've got Dual Heat Swords with Killing Blow which does great damage on group of lying enemies with finishing move.

Shield Polarize is AoE now, so with one cast I lower shields of enemies and restore shields of players, even my own shields or shield of pod in defense. 50% is not much when you got 400 shields but when your shield max is over 800, it starts to get useful.

For me, Bullet Attractor's main advantage is ability to draw enemy fire to Attractor's target, which buys more time to revive teammate.

Of course, against Infested Attractor is almost useless and Crush is getting better due to lack of heavily armored enemies.