Talk:Imperator/@comment-86.124.204.8-20141029125034/@comment-60.53.22.94-20141102043936

possible, but it's just as likely that they both designed the visual and mechanics as is knowing full well the disrepancy...

this incidentally is COMMON in online games...

ie: the visual FX and the actual hit registration being different...

think about it: from networking and gameplay point of view, hitscan obviously is needed to keep the experience playable...

but from visual fx, hitscan obviously can't really be modelled properly visually... all they can do is reduce the impact by lowering the animation duration.

Call of Duty is another game that does this... along with several other fast paced FPS with strong online components... the weapon are all hitscan (save for throwing weapon etc...) but despite that you can see a visible (and NOT hitscan) tracer round going to the point of impact.