Talk:Desecrate/@comment-1679878-20160515132438

This ability makes the Kohm an extremely useful weapon.

1. With its spread, innate punch-through, and innate corpse dismemberment, it turns corpses into meaty chunks faster than anything else. 3. Ammo problems? What ammo problems? The kohm doesn't have any when you're surrounded in enemies who are dropping twice as much ammo. Also, when you're farming you have to kill huge crowds, and it kills more things more efficiently (and faster) when one shot goes through several.

You don't need Kohm on your Nekros though, you need it on everyone else. If you're doing things right, he'll be way to busy spamming desecrate to either shoot or reload.

What do I mean by doing things right?

You're in a dark sector survival, with a team made up of Speed Nova, Vortex Vauban, Nekros, and EV Trinity, and you're doing LoS pulls through the doorway of a dead end.

Why Vauban?

Vortex pulls all the enemies and the loot they drop onto one single point, so it's easy to just shoot at one spot to kill and shred everything, and run over one spot to pick everything up. By doing an LoS pull in a doorway enemies can't attack you, because they're already in the vortex before they can see you (you can even do your camp in the extract room, if it's the right tileset, so you can stay longer without worrying how you'll get out.).

What about Hydroid?

Forget about Hydroid. Adding him instead of Vauban gives you zero-net-gain. You can't shred corpses because they're spread all over the place and waving around in the air, so what you gain from hydroid you lose from nekros. You also have to run about to pick up all the loot drops, even with a carrier, which reduces your killing efficiency, and the rate of spawning.