Talk:Conclave/@comment-84.39.0.209-20140617185037/@comment-24203015-20140730211700

The damage taken by shields is now reduced to 50%, and the damage to health is reduced to 75%, so 1000 shields now are 2000 and 1000 health now is 1500, it works very fine for me. Also, Bows always oneshot, they do K's of damage, don't spec anything els, now, if you can land a shot with a bow in conclave, that's the point, every weapon have a problem, the bow has travel time and arc, and also low firerate.

Explosive weapons find their problem on the range and the speed of the triger, while penta can be detonated it has a very long travel time and huge arc, and Ogris may find it hard to land long shots on people aware of the gun to fly away from the explotion. Alos, these weapons don't work on close range as they are dangerous for their users.

Toxic weapons (then Viral, then Gas) are hard to fight, as they do Health damage passing over shields, but with "Anti Toxin" you can reduce theyr effect by 45%, even more if it's viral or gas as the other resistances aply to combined elemental damage (60% fire resistance is 30% Radiation/Blast/Gas damage reduction and so on). Also, you can use Rage+Qick Thinking or Iron Skin wich will save you as Toxin/Viral/Gas damage can't target the energy (but, you are easy target for magnetic).