Talk:Kohm/@comment-24872074-20150320155856/@comment-74.136.73.77-20150321030503

'The only nerf it got is damage falloff'

Hahaha what? how could anyone actually think that?

-The hitscan change is, in fact, a nerf in more ways than one. With the enormous spread and the damage falloff, the Kohm is completely useless at the ranges hitscan matters at. Also it can't arc shots over cover or ricochet any more.

-Its ammo consumption more than doubled at full spool. 4 per shot instead of 5/3.

-Its damage was reduced by 60%. It deals less than half the damage it used to per shot.

-Its rate of fire increased, but with greater ammo consumption and less damage per shot this just leads to more wasted rounds.

-It spools down SUBSTANTIALLY faster if you aren't holding down the trigger, so you can't use burst-fire to keep your shot-count up any more and have to waste more ammo.

It did get one buff though.

+Its status chance was increased in case you wanted to use a full-auto status shotgun that was strictly worse than the sobek

The weapon deals less than half of the damage for more than twice the ammo. It still works okay on low-level enemies until you run out of ammo, but so does everything else.