Talk:Limbo (Warframe)/@comment-98.117.63.123-20150410024837/@comment-98.117.63.123-20150410221349

The lore in this game is inconsistent and ridiculous, and deserves precisely no weight in a discussion about playability.

The basic mechanics of warframe are - movement, killing enemies with guns, killing enemies with abilities, picking up items, and doing objectives.

The Rift prevents you and your allies from doing 3/5 of these things. Arguably the three most important. And the benefit they receive for this is 2 energy per second and limited invulnverability.

There are frames that can turn invisible, invincible, return full health, return full energy, disable or disarm all enemies in a tileset, provide huge damage and health buffs, and deal 15k damage to all nearby enemies, among other things. None of these ridiculous and potentially game breaking mechanics have any downsides whatsoever.

Limbo can "very inefficiently control what a few enemies can attack," while severely hindering ally's ability to kill them. His damage buff scales in line with Mirage's, who is more tanky, can share the buff, and provide much more widespread CC and damage. There is no advantage to playing Limbo, and many disadvantages.

People will argue "No one plays him because no one knows how! He's the most useful frame in the game. The strongest! The best! You've just never seen a good Limbo! You're so ignorant, he's perfect!" If you can provide support for these claims, a la explanation or video, I'll be happy to agree. Hell, if you can explain one single thing that he can do as well as another frame, I'll kiss you.

He needs a rework. He needs more freedom of interaction in the Rift. He needs mechanics that don't hinder himself and allies. If lore bars the way of being playable, then it's bad lore.