Talk:Drakgoon/@comment-201683-20140113043300/@comment-201683-20140113224021

All damage mods for Impact, Puncture, and Slash work from their independant stat, not from the overall damage.

Case and point: Wraith Twin Viper has 16 overall damage (14 Impact, 1 Puncture, 1 Slash). Adding a max rank No Return adds 60% Puncture damage. If it calculated from the overall and not the independant stat, No Return would add 10 Puncture damage (16 x .6 = 9.6, rounded up to 10), but it doesn't. The puncture damage increases from 1 to 2 (1 x.6 = .6 rounded up to 1). In the case of primary weapons, this also holds true. The Latron has 39 Base damage (6 Impact, 28 Puncture, 5 Slash). Adding a max rank Piercing Hit (+30% Puncture damage) should increase the puncture damage by 12 (39 x .3 = 11.7, rounded up to 12). Instead, the Puncture damage increases from 28 to 36, an increase of only 8 (28 x .3 = 8.4, rounded down to 8).

So, why does adding +60% Puncture damage to the Drakgoon net a +150 Puncture Damage when the math says it should only add +15?