Talk:Archwing/@comment-25461387-20141019054912/@comment-77.245.70.52-20141020143104

^

if u want to prove that statement of mine wrong then tell me how a paying user DOES not kick a free user in the balls

plat rushing - present, +1 to paying user

plat trading - present +2 to paying user (yo, the prices for stuff everywhere are damn low,), +1 to free user

90 day boosters - present  +1-3 to paying user

Prime Access packages - freedom from RNG, swag  +1 paying user

Terrible RNG  -0.5 free user

Gotta spend a bazillion hours of time grinding and shit, boosters and plats make it less painful and plat trading too = +1 paying user, -0.5 free user

in the end, if my math isnt wrong, a paying user gets 6-8 points, while the free user-loser is left with zero points

i dont see how this makes a free user equal to the paying user so wtf

i even forgot to mention the wait-walls and plat superiority, slots (its easier to get enough slots for a paying user, cuz u know, stuff), swag items - they are essential - a paying user gets them more easily and doesnt have to waste hours of his life grinding and trading for plats and stuff

this game is all about grinding and getting the newer items and showing off ur swag to ppl. faster progression = winning, slower - losing. paying user's progression is much faster. he's winning. this is my definition of a Pay to Win PvE game.

in the end, its a F2P game so wtf did u expect anyway.

should've been Buy-To-Play like Guild Wars 2.

So much wasted potential.