Talk:Gorgon/@comment-206.45.40.11-20130521052109/@comment-79.172.108.73-20130606020058

Have you even tried doing a chalenging mission with this? Taking down 20+ enemies with any serious difficulty means you need a survival method. For long range weapons it's cover and selective fire, for close range it's stopping power and a clever use of the cover on the enemies' side of a long range shootout. This thing is terrible at both. With shotgun you just pop from around a corner, kill something fast and pop back out of enemies fire to reload and re-shield (if need be). With this thing you'll take enought fire just in the time it takes to wind-up to make you lose your whole shield and some health. It can mow down a crowd fast enough, sure, but that "fast enough" still takes longer than you can normaly survive under that crowd's fire.

I'm not sure was exactly was done, but it seems that the "fix" removed it's semi-auto capabilities (which, let's face it, weren't working as intended, essencialy meaning an exploit). Judgeing by how it works now it still gets good hits on the very first shot, but now it would seem that the next shot is considered a part of the "wind-up streak" for a much longer period than it used to be. Theoretically, this allows us to save a bit of ammo by stopping the fire briefly during target changeing, but this weapon isn't good enough without it's unintended semi-auto mode. Yes it's a machine gun, but it doesn't perform well enough in that role do be worth taking just for that role. No matter how you mod it, it doesn't stand-up to a shotgun in a serious sittuation. It is better than a shotgun at cleaning out a bunch of enemies that are way below your "effective level", sure, but who needs a special weapon for that?