Talk:Devstream 26/@comment-46.151.139.105-20140407100857/@comment-24256010-20140409143516

No, no, no, that's not right at all. As someone who watched most of the Devstream, I think I can clear things up a lot better.

First! Charge damge is GONE. On its way, sent packing. Only cool combos for us now.

Second, the channeling. Not charging, CHANNELING. It takes energy with each swing to increase damage, and you can channel stealth attacks for a more reliable kill. To add on to it, here's the biggest part: Parrying. Now that parrying works, I as an... Excalibur, let's say, with full stamina and stamina recovery mods go to a room to tank vs a rhino with full shields/health/iron skin mods. All 3 of em. Now, in this situation my Excalibur would turn out more durable than the rhino, because I would be taking NO damage due to parrying, whereas he would still be tanking the most of it. Melee 2.0 will be changing a lot, even the fact that you can get one shot in conclaves, cuz unless you stop parrying or are turned the wrong way,  you can't at this point.

Lastly, the reason he 'sometimes... needed several hits to kill low level grineers.' was because he had fully unmodded melees, please do keep in mind. So to be fully honest, he was running up against level 14 or so grineer with an unmodded weapon and killing them with 3-4 hits, sometimes even 2 when he got the 1.5x damage multiplier.

Sorry for ranting, thanks if you read it.