User:DealerC/Braton Prime Stamina Build

With the Braton Prime carrying minimal crits, the build options will be more rather a combination of speed fire rate, puncture, longevity, and power. This build type will likely hold true for all other normal primary rifle only and will take most guns into further difficult levels, enemy-wise, within the game. This build, again, can be applied to other rifle types as well should they be carrying manageable recoil/ammo spread after appliying Heavy Caliber to it.


 * Other "Non-Crits Priority" primary rifles like the Supra, Ogris, and Gorgon, still obtainable via Log-in Rewards, will probably not be beneficial Heavy Caliber's downside of accuracy loss.

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Build Benefits
Polarities Focused mostly on base damage/fire rate/puncture (4 Damage/Attack "V", 1 Tactics "-" Polarity) to shift between faction builds easier.

+165% base damage boost, polarized Serration

+105% base damage boost but 35% loss in accuracy, polarized Heavy Caliber

+90% multi-shot, polarized Split Chamber

+30% fire rate and 1.2M puncture, polarized Shred

+90% fire damage, Hellfire

+90% electrical damage, Stormbringer


 * the tactics mod of faction choice, either Hellfire or Stormbringer, will be polarized

+60% armor piercing damage, Piercing Hit

+60% fire damage and +20% ammo clip, Wildfire

+90% freeze Damage, Cryo Rounds

Rifle Ammo Mutation

Requirements
In order to put the Braton Prime to this potential in damage and ammo effieciency, player will have to go through many different mission areas in the game.


 * Orokin Void for Forma


 * Nightmare Mode for Shred


 * Orokin Vaults for Heavy Caliber


 * Survivals for the mutation mod

Weapon Build Options
The Ogris's projectile behaviors are unorthodox with puncture on the gun (personally experienced cases of rockets failing to explode hitting/flying through area floors), so a change of heavy caliber and shred to firestorm and speed trigger would better benefit fire wind up and blast spread, and allow mod capacity to switch the mutation mod for a Bane mod due to it's already high efficiency.

For the Ogris:

Heavy Caliber (6pts polarized) to Firestorm (5pts polarized) will gain you one extra capacity point.

Shred (6pts polarized) to Speed Trigger (5pts polarized) will gain you one extra capacity point.


 * This allows the bonus option of trading the ammo mutation mod for either Cryo Rounds, or a 'Bane" faction mod.

The Flux Rifle would likely benefit from a Bane mod over Shred due to its firing limits and innability to change in fire rate For the Flux Rifle:Shred to a Bane mod of a fitting faction will gain you one extra capacity point

For the Ignis:

I have currently not been able to place enough forma on to the Ignis to copy and paste the build over and see how to fully shift mods around to allow fitting for it as well, BUT:

Shred to Firestorm will gain you one extra capacity point due to the weapon's said already innate puncture (how much puncture, I'm not completely sure. I assume the full stream of the blast in range, but requires testing to confirm.).