Talk:Damage 2.0/@comment-8256051-20150923131651/@comment-172.13.119.58-20150926090621

Correct, you will only do 180%, 150% or 120% of base damage depending on mod pairings without the 1.75 multiplier. However, getting to 1 point of ferrite armor is highly unlikely. Simply because reductions are based on percentages and are not additive, even if you manage to throw their armor down to 1% that would still mean 15.75 points of armor on a level 40 corrupted heavy gunner, or 61 at level 90. You would need something like 3 corrosive projections and 8 stacked corrosive procs to put it at ~1.00%. If you can arrange something as specific as that, or try to pull it off, you can probably much easily arrange 4 corrosive projections and use viral. It is a flaw, but it's also an event too unlikely to happen to even consider it during normal gameplay. I also, if i remember correctly, the way armor reductions are done, it is impossible to reach 0% without corrosive projections, because they are either logarithmic or mulitplicative. It will approach 0, but never reach 0, and more than likely, the game engine will round up.