Talk:Medi-Ray/@comment-5878824-20160501082232/@comment-294942-20160501143859

Well, I'd say both yes and no. Life strike's healing is far more effective for sure. But there's upward of three costs associated with Life Strike:

1) It cost a mod slot when you can slot in more damage for melee.

2) It cost energy to use.

3) It requires you to hit enemy with melee, which generally means you have to get up close.

Now, point 2 is usually neglible in a meta build with high energy efficiency or high max energy and point 3 can be mitigated with a Glaive, Gunblade, or Exalted Blade. But at the very least, you do lose a bit of damage.

On the other hand, this mod is basically a free passive heal on sentinels. Sure, it costs a sentinel slot, but outside of Helios with its "damage scan" precept, no other sentinels actually have enough useful mods to NOT slot this in. Also, instead of just saying 12% over and over again, think of it as at least one free health orb every 19 seconds (between 4 second to heal and 15 second cooldown). Because even with a 75 base frame NOT running Vitality or Vigor, you get at least 27 HP per healing period.