Talk:Conclave/@comment-67.43.247.201-20161217075221

Man... I wish bullet jump would just GTFO of Conclave.

It could actually be an extremely enjoyable game mode if the frames were just allowed something like shortened rolls, moderate slides, and basic jumps. Oh and make their walking speed normal again.

What is the point of making all the frames move more slowly than usual when bullet jump is unchanged..? With the state of the connections, you often still end up having to lead your shots, even with hit-scan weapons. Combine this with the random, nonsensical, high-speed flipping through the air, and you have one of the most frustrating things ever.

It doesn't even feel rewarding to get a kill; there's just a small sense of relief when you just happen to get the guy first. Even though I have really good reflexes, it honestly doesn't feel like skill has anything to do with it.

Don't even bother worrying about tactics or positioning: choke points and cover are meaningless when you can just fly 40 meters over top of them.

I don't know if it was always like this, but modding weapons and frames feels totally meaningless in conclave.

The situation is honestly just frsustrating because it's so... close... I really want Conclave to be an awesome experience.

Come on DE, I beg of you, please just ignore the sunk cost fallacy and get rid of the bad stuff that makes conclave bad. It doesn't matter that you spent time and resources in development if the result is a game mode where one can go hours and hours without being able to find a game of team deathmatch (because almost on one is interested in playing it).

It's so close