Talk:Gale Kick/@comment-2604:2000:1105:4104:2DC6:A9A8:DF4B:66FE-20190529011736/@comment-107.77.214.108-20190530003004

steel charge, arcane fury,  primed pressure point and spoiled strike and only a meager 200% mirage buff i was hitting infested for 6800 but its so dang hard to aim its not worth imo, after getting frustrated i just started bullet jumping the groups of mobs and about 50% of the time it would get the arrow over the head knockdown proc effect from the mod, and full "jump kick" dmg but its dangerous and kinda silly to have to bullet jump thru mobs from their feet to kill them. plus it would do that with or without the mod equipped. only a aoe knockdown is added with the mod on kill.. and you knock down ur target with a jump kick anyways. maybe with lightning dash you can pull off a mission where you kill mobs without abilitys or guns but why? For grineer the damage is kinda awful. This only is useful for the infested or maybe a stray tall corpus. That said it does poof lvl 70 somethings with no armor. If you could chain it in it would be a strong utility tool but i guess its not for more than 1 or two mobs a mission. it almost feels like a PSA that jump kicks exist