Talk:Commander/@comment-67.11.161.251-20190529091845

People complain about these guys, but once upon a time when their teleport was still instant, there was a high-level alert mission (predecessor to sorties) with about 50% these guys and 50% Napalms and no other enemies. It was not uncommon for those missions to be especially challenging semi-custom missions that some creative person (read: troll) at DE thought would be a good idea to test, or otherwise entertaining or brutal.

Oh, and they were all level 80-100, and the density of them in the mission was high.

Good times. Even Trinity died many, many times, and this is when her Blessing provided global-range damage immunity to the whole team. Nothing you can do about getting chain-teleport-stunned for 15s straight while swallowing gallon after gallon of napalm and involuntarily touring half of the map.