Talk:MK1-Braton/@comment-71.225.37.98-20140615034655/@comment-24414058-20140702122113

You will do, like in your example, 200 elemental damage + 16 base damage =216 total damage. The actual effect, that each element provides (like heat setting things on fire) only activates if you proc. You can see the procchance for each weapon in the weapons description.

Yet, you will not do 216 damage against every enemy. Each enemy has weaknesses apart from shooting it in the right spot. For example, infested are weak to fire. If you have Firedmg modded on your weapon, you have to apply the multiplier to the elemental damage.

An example would be, that you shoot a volatile runner with a weapon, that has firedamage modded (Let's say you have 100 fire damage on your weapon) and, to keep it simple also 20 slash damage apart from that.

A volatile runner is composed of infested flesh. Infested flesh gets a multiplier from


 * Heat damage = +50%


 * Gas damage = +50%


 * Slash damage = +50%

and


 * Cold damage = -50%

So if you shoot the runner with a weapon that has 20 slash + 100 heat damage, damage is calculated like this=

20 x 1.50 + '100 x 1.50 = 180'''

So while your stat say that you would normally do 120 damage total you actually do 180 damage because of the weakness of the enemy.