Talk:Sobek/@comment-189.27.230.220-20130814172818/@comment-13117751-20130815154149

I'm not sure what kind of math he did, but I'm assuming it's something like this, which is actually correct (read note at bottom though for how it's not really realistic):

Assumption: all 4 pellets hit

Base multiplier: (90+60) %

100 + 100*1.5 = 250 base, 62.5 damage per pellet

Each elemental mod further scales off the 62.5 damage per pellet, meaning one "pellet" consists of:

62.5 base

1.5*62.5 = 93.75 AP damage

(0.6 + 0.6) * 62.5 = 75 Fire damage

For whatever reason he didn't max hell's chamber, so it's only 100% multishot instead of 120%. 8 pellets are generated.

So all in all his raw damage calculation is correct.

However, it's still unrealistic since

1) it relies on the target having no armor on whatever you just hit whatsoever, which we know is unlikely

2) The elemental modifiers will encounter their own resistances (or lack of resistances / weaknesses in some cases)

3) All 4 pellets (and subsequently all 4 bonus pellets) hitting is not always a guarantee past close range

So really the damage could vary hilariously depending on what you hit, at what distance, and how your pellet spread ended up.