Talk:Corrosive Projection/@comment-112.202.114.204-20190416174103/@comment-922163-20190417213246

Sorry but this is getting ridiculus, damage types do not affect armor values, they get affected by them. If you shoot armor with slash it will include(?) 50% more armor, but it won't make the target HAVE 50% more armor, impact will still do damage as normal. (Same with types that "reduce" armor, they "reduce" only for themselves, if only we had a word for that -ignore/bypass-)

And your first, simple calculation is most likely correct! Shattering Impact reduces armor, and when it reaches 0, you lose the bonuses/negatives, the clients won't even see it happening, becasue the armor is still there, but zero. Toxin damage ignores Proto Shields, and thus doesn't benefit from the +25% damage it would grant, even when the shield is still up.

"However, in reality" -75% is the smallest resistance we can encounter, so you are only assuming that it would work like nothing else in the game so far. Or do you have any basis for it you didn't share yet? If you can reduce resistances, especially for armor, I would really like to know how.

In short, "ignore"/"bypass" imply damage only gets the modifier for that proportion of armor - I'm not even sure what you mean by this. If you say that it gets the damage bonus for that portion of the armor (the 25% that is left) then yes, that is what happens, but it is the same for 0.25 armor and 10k armor, so the only actual modifier to the damage is from not including 75% of the armor in the calculation.