Talk:Elite Crewman/@comment-8.26.113.34-20131029160049

Dear DE,

Plz learn how to balance. I know you are capable of creating good enemies. Just look at the Railgun moa or the Scorcher, they both make you crap yourself a bit when they show up, but both also have weaknesses, RoF for one and range for the other. Both these enemies have good tactics for dealing with them, and both can be taken out easily by exploiting their flaws and spawn in limited numbers, preventing them from being too strong. Your crewmen, on the other hand are not fun. Good gameplay will provide players with a challenge and punish them for mistakes, like when a player stumbles into a scorcher beacause he's rushing but still has a moment or two to dodge away. Walking into a room with enemies who can individually almost instantly kill a player is a bit difficult, but can be done. Filling a room with enemies who can instantly kill the player as soon as they enter, has 100% accuracy within 25 meters and spawn in bulk is just horrid game design. I beg you DE, please fix this. Gameplay is a two way interaction and instantly killing your players is definitely not that.