Ocucor

The  is a Corpus beam pistol incorporating Sentient technology, releasing energy tendrils on kills that assault the closest target. It can be researched from the Energy Lab in the dojo.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Innate damage – effective against Alloy Armor, Robotic, and Infested Sinew.
 * Very high status chance.
 * Good critical chance.
 * Pinpoint accuracy.
 * Fast reload speed.
 * Kills with this weapon releases an energy tendril that can home-in on enemies close to the targeting reticle, up to a maximum of 4 tendrils.

Disadvantages:
 * Innate damage – less effective against Shielded, Infested, and Fossilized.
 * No or  damage – less effective against shields and health.
 * Damage cannot be increased with and  mods.
 * Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
 * Below average critical multiplier.
 * Slightly below average ammo reserves.
 * Very inefficient ammo economy.
 * Limited range of 20 meters for both the main beam and the tendrils.
 * Tendrils disappear upon reloading.

Tips

 * As the tendrils only disappear upon reloading, the Synth Mod Set or can be used to replenish the Ocucor's magazine simply by holstering, keeping the tendrils active for longer periods.

Trivia

 * The Sentient component of this weapon appears to be a modified Shwaak Prism, particularly with both "arms" removed. The energy tendrils themselves however are more similar to the Klebrik Scaffold.
 * Though Ocucor is a secondary firearm, there is a ring that looks like Jai Link attached to it.
 * The Ocucor's name, like the Battacor, seems to be a portmanteau, incorporating Oculyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.