Talk:Enemy Level Scaling/@comment-98.169.202.14-20161007082224

I've heard complaints about the scaling from time to time. I don't know about all that math and shit but what i do know, is that the enemies turn into proper bullet sponges at around level 80 and up. Past level 100, that's where things get a little ridiculous. I know thats where the game starts to reach it's limit on the damage logic and what not. But they oughta try to do something about it. In missions like that, particularly sortie excavations, interceptions, and survivals. One little screw up and its usually over; one person going down could lead to two. For starters, they could lower the spawning rate for enemies past level 100 depending on the mission and amount of squad members. 1 fucking corpus tech at level 40 could kill most Tenno in about 3 to 4 seconds. 5 techs at level 100, along with about 4 shield osprays, 6 moas, and 10 crew man.....enough said. Less enemies would lead to better and more balanced odds for the players.