Talk:Twin Vipers/@comment-77.57.55.91-20131123105153/@comment-26401141-20131209230837

i like how we have to use different weapons for different factions now :/ instead of ACRID for everything lvl 100 and up. now we actually have to put thought into our builds and weapon choices, and in damage 1.0 once the mobs hit a certain level, you hit a sudden wall where the game's difficulty increased by tenfold. now the enemy difficulty increases at a more gradual slope. damage 2.0 still needs a lot of work, but it's different and you gotta give DE credit for trying to change.

also, the magnetic damage does 75% extra towards shields ONLY, and the 50% does extra against robotics only. it does not stack, just clearing up some confusion