Syndicate Medallions

Syndicate Medallions are objects that can be traded for Standing in a respective Syndicate's enclave in a Relay. Medallions can be found on the daily Syndicate Alert missions as physical objects scattered throughout the map that have to be interacted with to pick up. There are a total of 0 to 8 per mission, and each medallion rewards either 500, 1000, or 5,000 Standings for that respective Syndicate.

Redeeming these medallions will gain Standing with that syndicate and its allies, but also reduce Standing with opposing groups.

Types
Each type of medallion have visual identifiers to distinguish them; 500 Standing Medallions have an occasional gleam animation (similar to the shine on containers/etc.), while 1000 Standing Medallions have visible colored particle effects, and 5,000 Standing Medallions add a light pillar identical to those used in locating Rare Mods.

Tips
Firstly, it's important to note that Medallions can only be found during Syndicate Daily Missions. They can be found in most mission types, but depending on tileset, they may not be available in Interception and Defense missions.

Medallions can most often be found off the regular mission path, hidden away inside rooms and so on. Use Thief's Wit and/or Loot Detector to make the medallions show up on the minimap (albeit using the same icon as Storage Containers) and search thoroughly. It's important to remember that many rooms have hidden areas (often behind vents/gratings/fans) that do not appear on the regular minimap, and medallions can often be found hidden in these secret spaces. Remember to pay attention to your surroundings and explore.

When a medallion is collected, it will tell you how many medallions you've found and how many are left in the mission area. As noted above, there will be a specific number of medallions total in a mission, most often 3, 6, or 8. Making sure to collect all of the medallions in all of your daily missions can very easily double or even triple your overall standing gains (depending on types found), on top of any standing you might build up during the day.

As for the medallions themselves;
 * Common (500) medallions have only a slight shimmer effect, and as many are dark, they can be difficult to spot. Cephalon Suda has the most visible basic medallion.
 * Uncommon (1000) medallions have faction-coloured particle effects. For instance, a Red Veil Honored Mark has a red glow.
 * Rare (5000) medallions have two distinct identifying features;
 * The first a column of light, like a smaller Rare Mod. The colour of this light corresponds to the faction; for instance, Steel Meridian General Insignias have an orange column, whilst Perrin Sequence Partner Quittances have a cyan column.
 * The second is a dull hum. This can be difficult to hear over the sounds of combat (or music), but is quite noticeable when very close to the medallion.

Bugs

 * Unless the Host of a squad picks the Syndicate Mission, the Medallions will not spawn in those missions. (Only tested with Host not being inside that certain syndicate.)
 * Medallions may not render correctly if alt-tabbing during mission loading. This is most often noticeable with Cephalon Suda's medallions, as the top facets of each "pillar" will appear but the vertical/side facets will not.
 * (Untested) If the host is migrated mid-mission, all picked up Medallions will be reset (i.e. If the mission contained 4 at the start and a player picks up 2, after host migration the player will not keep those 2 and the map may spawn 0-8 new Medallions, removing previously picked-up ones) This is only applicable if you have become the new host. Non host members may or may not keep old session Medallions.