Talk:Banshee/@comment-2607:FB90:B4AF:18C:0:8:7111:1701-20191210200715

Been a banshee main for about 5 years now. I have a feeling that the community will have her next up on the docket for a rework, so I will give my input here hoping someone pays attention. It'll keep her mostly the same, for the banshee fans, but make her easier to play for modern warframe.

Increase sonic boom distance by 5 meters. Make it one handed. A radiation proc would be nice, as ancient healers can completely screw with her main cc, and her cc is all she has to keep herself alive

Lower damage debuff from sonar to 200% make the only weak spot be the head, keep it stackable, make it one handed as well.- I feel like the current debuff being so high is justified, as shooting someone in the head already gives a significant damage increase, making sonar more of a bandaid for bad aim rather than a reward for good aim. Making it dependent on headshots is both thematically appropriate, as the head is where all things hear from, and it it rewards aiming at the place you want to shoot anyway. And since there's already a headshot multiplier, the damage doesn't need to be as high.

Silence is great. Allow recasting and maybe an enemy accuracy debuff would be useful, as that would encourage building her for range, and not depend on staying at that perfect range for survivability

Soundquake- give it a hold mechanic where it gets less range but can be placed like a zenistar disc, allowing banshee to move. The augment can make the disc do big pulses of damage from the center for a small drain cost

This will keep banshees current gameplay, but allow her mobility and consistency for how warframe is currently played. She'll still be a squishy debuffer, but with more means of survival, and more consistency, since sonar will always let you target the head, and sonic boom/silence cc radius will always match up