Talk:Stealth/@comment-24105150-20131028214535

What WF stealth game play needs, IMO, to become an actual part of the game:

- Air / Ledge assassination prompts

- Frames need to have weight stats which reduce speed of assassination animations and increase movement noise

- Iron Grip (mod) - Frame does not slide down at the top of a wall run

- Stealth focused game mode and maps (full alert means failure)

- Some way to distract enemies

- Some way to intergrate people who prefer assualt and people who prefer stealth in the same mission (Split pathways, Distractions, Bypassing security systems)

- Poison dart weapon? Kills the enemy slowly without him realising it... so you could tag multiple enemies

just some ideas