Talk:Focus/@comment-212.67.7.94-20151218101858

Really DE should improve their focus system. Atm it's so broken. Some talens are useless at all or just mediocre considering low stats and 3+min cooldown.

IMO most useful schools are:

1. Vazarin. Trinity's healing, damage reduction and fast reviving are very helpful for team on high levels. All talents are pretty useful.

2. Naramon. Decent cc-combination of Nyx's Chaos and Loki's Radial Disarm, also great combination of invisibility from melee crits with improved crit chance. All talents are pretty useful.

3. Zenurik. Good cc similar to Vauban's Bastille, improved energy restoration is very nice for damage oriented frames especially who don't rely on channeling abilities like Saryn, Mag, Nova. Also additional energy is good for melee channeling. But Rift Sight and Energy Overflow seems mediocre and speed oriented talents are completely useless.

Madurai would be good as only damage oriented school if its damage could bypass armor. But it doesn't. Blast elemental damage is not so good as corrosive could be. Hades Touch is meh. Also passives of that school are too expensive considering just 30% bonus to certain physical damage on high rank (and it can't be improved by weapon elemental mods).

Unairu is just a joke. Main ability petrifying enemies can be helpful but the reat talents and passives have no any sense. 12% bonus to armor from Stone Shape, 4 meter radius damage area from Scorched Earth, 15% enemy armor reduction on melee hit from Mighty Blows - really? Or my "favourite" one: Medusa Skin with 50% chance to petrify enemy when he hits you in melee... while most dangerous enemies in that game actually hit you from range. What the hell did devs think about? If I want cc and melee I would rather choose Naramon or Zenurik.