Template:GetValue/doc

GetValue calls the p.GetValue function from Module:Weapons

Syntax is or

For example:

becomes and  becomes

Valid attack names are:


 * Normal
 * Charge
 * Area
 * SecondaryArea
 * Secondary
 * Throw
 * ChargedThrow

Valid value names that can be used with an attack are:


 * Damage
 * Physical
 * Elemental
 * Any damage type (Slash, Toxin, etc)
 * AttackName
 * AmmoCost
 * BurstCount
 * BurstFireRate
 * ChargeTime
 * CritChance
 * CritMultiplier
 * DamageBias
 * BulletType
 * Duration
 * ElementType
 * ElementTypeName
 * Falloff
 * FireRate
 * PelletCount
 * PelletDamage
 * PelletName
 * ProjectileSpeed
 * PunchThrough
 * Radius
 * Range
 * Spool
 * Stances
 * StatusChance
 * Trigger

Valid value names which cannot be tied to an attack are


 * Name
 * Accuracy
 * AmmoType
 * Augment
 * BlockResist
 * ChannelMult
 * Class
 * Conclave
 * Disposition
 * Family
 * FinisherDamage
 * Image
 * Introduced
 * JumpAttack
 * JumpElement
 * JumpRadius
 * Magazine
 * Mastery
 * MaxAmmo
 * NoiseLevel
 * Polarities
 * Reload
 * SlideAttack
 * SlideElement
 * SniperComboReset
 * SniperComboMin
 * Stagger
 * StancePolarity
 * SyndicateEffect
 * Type
 * Users
 * WallAttack
 * WallElement
 * Zoom