User:FocusedTub/Enemy spawns

This page has to deal with the patterns in that the enemies spawn. All mission types will obey the generalized enemy spawns unless otherwise stated below. (all of this information is from personal experience and should be tested/edited with others experience/datamining. When it has been updated with others, remove this piece of text).

Generalized enemy spawns
Generally enemies will have a chance to spawn in a room that the player(s) are not currently in. The doors can not be open as this will count as the rooms being a singular room and therefore will not spawn enemies. The player must also be a set distance from the said rooms that they are attempting to spawn in. Enemies in general missions seems to have a mob cap as well(max and min need to be tested). This mob cap is affected by the friendly mobs in invasion missions and Nekros' warframe ability.

Survival missions
In survival missions the max/min mob caps are set at a constant(constant needs testing) that will increase based upon time in mission along with their level.

Defense missions
Defense missions are similar to those of survival, however rather than being based upon time it is based upon wave. It would also seem that in defense missions the constant is reset after every 5 waves(ie after reward has been offered) with an added amount(which will also increase per 5 waves)

Mobile defense missions
Mobile defense missions use a form of waves to spawn. The mobs will continue to spawn(assuming there is proper area to) until the cap has been reached or has been close to the cap. The mobs will then cease to spawn until the mobs have been lowered closer to the min, in which time they will begin to spawn again(this will loop until the defense is completed). Once the defenses are completed or during the start of the missions before the defenses have started, the mobs will continue to spawn with relation to the generalized rules.

Invasion/exterminate missions
In invasion/exterminate missions, the max mobs are shown on the right, however the mobs have not spawned in yet until the player moves within a certain distance of the room(which obeys the generalized rules). Both friendly and enemies will spawn in said room once the player(s) is within said distance.