Talk:Reflex Coil/@comment-1859266-20130919203309

This mod is actually less useful than most people I think assume. Consider that even the heaviest melee weapons have a base charge time of roughly 0.7 seconds; this mod reduces that 0.7 second charge time to about 0.44 seconds which is roughly a 0.26 second improvement.

If we take Gram as an example, which has a total charge time of 1.5 seconds; the 0.7 seconds where you are charging the weapon and then the 0.8 seconds it takes for the animation to finish, that means that this mod is reducing the total activation time of Gram's charge attack to roughly 1.24 seconds.

Gram at 1.5 seconds can do 40 charge attacks per minute, while Gram at 1.24 seconds can do 48 charge attacks per minute. Each of these charge attacks does a base damage of 200, so Gram 1.5 will do 8,000 damage per 60 seconds, or 133.33 DPS. Gram 1.24 will do 9,600 damage per 60 seconds, or 160 DPS.

If you want to know how much of a damage increase that is, take the new DPS and divide it by the old DPS

160/133.33 = 1.2, or a 20% damage increase.

This means that on the *slowest* weapons Reflex Coil is only a 20% damage increase. Pretty much any elemental mod is going to be of more benefit than Reflex Coil, even if you are a charge heavy build.