Talk:Blood Rush/@comment-79.111.92.137-20160127003541/@comment-97.117.240.199-20160127021232

With Naramon: Shadow Step, crit chance isn't necessarily a question about pure damage anymore, but utility as well. Having good, reliable crit chance on a weapon means that the player can keep himself invisible, granting an increase in survivability and ease of use in melee weapons while also giving him a 4x multiplier on his final damage for the first hit against a new enemy. Being able to get into melee combat without having to worry about dying the second a stray bullet hits you is naturlaly going to give a DPS increase that's difficult to quantify, but obviously beneficial.

You can possibly replace Berserker with Fury as well with a reliable crit chance, although the degree to which this feels comfortable is going to largely depend on your weapon and its' base attack speed.

If I was going to build to keep 4x elemental I might run with something like:

Pressure Point - Berserker - Blood Rush - Primed Reach (<3)

Elemental - Elemental - Elemental - Elemental

Obviously I'll want to run damage comparisons before I declare this the super ultimate best combo (and it's not going to be, it's going to likely vary with weapon), but at the moment this is sort of my "informed starting point".