Talk:Peaceful Provocation/@comment-38064926-20190105210421/@comment-31848479-20190306190611

I'm kind of confused by these comments. Assuming 100% AE/AD, Pacify will drain 0.5 energy/sec. With 5 energy/sec regen, that would refund the maintenance of 10 enemies. Additionally, with a base pool of 225, that should give plenty of time to clear out of weaker mobs and greatly reduce the energy drain in the process. This is my personal build for it (I'm somewhat casual so I haven't invested into putting in the umbral mods) and it currently gives 74% slow and a 35% DR on the outer ring with only the cost of 0.13 energy/sec(170% eff). This makes the 5 energy/sec turn from 10 enemies to 38. I don't see a reason to add overextended outside of the majority of mission types. Obviously these numbers don't account for Eximi but they're the bane of every non-nuke CC frame. Am I missing something?