Talk:Looter/@comment-85.142.103.6-20160318134118/@comment-78.8.159.201-20160517101900

What yo udescribe would simply be dumb of DE to ever make. How it works, at least in my game (you know, bugs happen, so I'm gonna specify it works that way for me), is whenever it detects a breakable loot crate (didn't check if it will break explosive crates or destructible wall-like elements) it shoots it, without me having to aim at it. It does it with a great delay between each crate, making it basically useless in a place I'd like it to work most - in any room with 5 crates or more. If only it was some kind of aoe I'd even settle for 5 sec delay. But it's still not as bad as what you describe.