Talk:Cronus/@comment-93.17.66.3-20130523071809/@comment-68.14.145.11-20130525065322

While most melee weapons only have armor ignore (different from armor piercing, which is essentially a 4th type of elemental damage) with their charge attacks, two that come to mind that have armor ignore with their normal attacks (making them good against Grineer) are Dual Ether and Fragor; I own both and mod (Fury and Pressure Point vice Reflex Coil and Killing Blow) them for just spamming normal/jump/sliding attacks.

Between those two:

- Fragor is better against clumps of enemies and for crowd control (the large radius of the jump attack will knock down everything around you, and the normal vertical swings stagger enemies even if you don't hit them directly), though fares less effectively when running from one enemy to the next (due to the slow swing and reduced movement speed incurred).

- Dual Ether is better for running from one enemy to the next, due to the fast swing speed (for slide attack traveling around) and normal movement speed while using them, but worse for crowd control (the jump attack really has no range to it). Dual Ethers do stagger (except Ancients I believe) with every hit, so you can effectively stun-lock a crowd by alternating targets, but it takes more awareness than just spamming normal attacks with Fragor.