Talk:Blood Rush/@comment-77.132.255.81-20160131191401

I've just tested it without True Steel. My mod is rank 9, so 150% crit chance. With a 4x multiplier it should be 6 x 150% = 900% crit chance.

So my 20% crit chance base weapon should have exactly 200% crit chance in this case (20% + 9 x 20%), so it should only do red crits. But I did many yellow crits...

Moreover, when I used True Steel with this mod (so 32% chance), I've been able to do only red crits after the 3.5x multiplier. But if it was really 150% for each 0.5x multiplier, I'd have done only red crits a bit sooner, after the 3x multiplier (32% + 6 x 32% > 200%). And it cannot be additive, since it would be 32% + 7.5 x 20% < 200%.

So finally for a rank 9 mod... isn't it simply (and multiplicatively with True Steel) : base crit chance + multiplier x 150% x base crit chance ?

So without True Steel it's : 20% + 4 x 150% x 20% = 140% with a 4x multilpier.

With True Steel it's : 32% + 3.5 x 150% x 32% = 200% with a 3.5x multiplier.

And that would explain everything in my case. It would also mean that the first stack is more effective than the next ones.