Talk:Quanta Vandal/@comment-96.64.42.65-20160830203515/@comment-60.242.126.53-20161016084008

I use Vile Acceleration instead of Speed Trigger & use Shred + the primed bane mods in place of the 2 90% elementals, or just Shred + 1 90% elemental when playing Void. I lose out on having some specific elemental combinations whose status effects I consider to be negligible or easily compensated for, but I get some much needed punchthrough. You can sweep the beam to spread status or focus on one unit & subsequently hit anything behind it.

For armoured Grineer, I use Corrosive to strip armour when the enemy level gets high & Corrosive + Heat in the Void for a bit of cc since I have a spare slot for another elemental. Even though beam weapons are quite bad at stripping armour, every proc makes a big difference when you get to those levels. I also use Corrosive against Infested, but you can substitute it for Blast if you want that extra cc & you can consistently prevent the armour buffs that the Swarm-Mutalist MOAs can apply.

For anything else, I pretty much exclusively use Viral. It'll effectively increase your dps by 2 times since you'll always apply the proc every time you shoot something. For 4CP squads, Viral + Electricity isn't much different compared to the more conventional Viral + Heat. In fact, it could be argued it might be better due to the 5m stuns & instant damage procs you get from Electricity compared to the single target stuns & slow dots you get from Heat, though you do get an additional modifier from Heat towards flesh that Electricity doesn't get. Against corpus, using Magnetic on it's own isn't very effective (which isn't a surprise, Magnetic in general isn't worth using because shields go down so fast even without it) & with this mod setup you can't have Toxin as a standalone element. Viral + Electricity is a very viable substitute to Toxin for Corpus as it has great modifiers against both the flesh & robotic units...not to mention you'll be halving every unit's health & stunning them whenever you fire the beam as described before.

I feel that modding for the cube aspect isn't recommended considering that it's absurdly cumbersome to land headshots on explosive weapons now compared to before they were nerfed, & in particular the Quanta. It's rare to see the big numbers that you get when you land a critical headshot, which was why building for crits was so effective in the first place.

Speaking of crits, I think that increasing the firerate with mods affects the crit chance per second on the beam similarly to status, though I haven't tested this thoroughly.