Talk:Shattering Justice/@comment-74.96.199.63-20170228062051

Let's do the math to see if this is worthwhile:

(Note: I omit multishot because a shotgun must reach 100% status *before* multishot to proc on every pellet; otherwise, it spreads the status chance across pellets.)

Sobek's base status chance + 4x 60% status element mod + 20 additive bonus

15 + 4(9) + 20 = 71%

So, the Sobek would have 71% chance for a single pellet to proc any status with this syndicate mod. Without, that would be 51%. The difference here is so negligible that it makes no sense to sacrifice damage to build this toward a very poor status sprayer.

Moreover, the Sobek only shoots 5 pellets per shot, much less than the 10+ for the Boar Prime and Strun Wraith. This means that, even if it could reach 100% status without sacrificing most damage, it would proc half the time due to its reduced pellet count, making it a poor choice for a status shotgun to begin with.

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Digital Extremes, please replace this with an augment of some value for the Sobek beyond just a syndicate bomb. It is one of my favorite shotguns in terms of feel to use, but its only saving grace at the moment is a band-aid mod in the form of Acid Shells--which doesn't scale well against armored or shielded enemies--or an RNG-dependent riven roll.

A better syndicate augment might just be enough to tip the scales and make it truly viable towards the endgame like the Hek, Kohm, and Tigris series.