Talk:Hydroid/@comment-95.178.141.182-20170912154144/@comment-95.178.207.197-20170913150329

The issue with Hydroid isn't the missing damage; its the abilities "Undertow" and "Tentacle Swarm" themselves - two anti-dynamic, quasi stationary abilities are simply doing the game wrong. Parkour 2.0, sprint speed, overall mobility and after all being efficient time-wise, all of this Hydroid's 3rd and 4th ability defy. Being at crotch level to most enemies while having turned into a puddle is peculiar to say the least and then subsequently sucking enemies in to get rid of 'em isnt a dynamic process either, in other words, its too slow. Tentacle swarm is a semi-reliable CC ability, a stationary one, as we all know and against high level enemies it takes a while until those drop dead to the ground. Slow and anti-dynamic as well (as mentioned before). Conclusion is the design choice of his 3rd and 4th ability are questionable and not well thought out. His damage scaling might be appropriate, but what else than appropriate should it be. after all.