Talk:Simulor/@comment-67.10.114.28-20150626010937

I'm enjoying this weapon so far. First off, it's just fun. The reload alone is interesting and unique. But onto what it brings to the table.

I took it straight to Apollodorus to get some xp into it. Kills everything in one shot until eximus get on scene. Again, the Simulor was unranked at the start of the mission. It shoots a little ball out to a certain range very quickly, bouncing of objects, enemies, and allies along the way. This can make it troublesome to use close range. You just gotta detonate with the RMB immediately. AOE detonation that stunned everything. Status chance appears to be for the magnetic proc, but every explosion will stun everything it hits. And from what I've seen so far (not to be determined as any final verdict on end-game performance), this weapon does great damage. 10 round magazine with 100 in reserves, and never had any ammo issues. Never dropped below 87. Looks pretty ideal for a support warframe and/or melee warframe. I'm still testing out exactly how shooting multiple orbs into each other can be useful, so I gotta leave you with a question mark there.

Pros (so far): Enough damage to one-shot groups of small and medium enemies. Guaranteed stun. Ammo efficiency laughs at most ammo drops you'll pass by. Penta-styled detonation mechanic means you can plop one in the air for enemies to walk under and get sunned. Can be bounced for tickshots at enemies you won't want to give line-of-sight to.

Cons (so far): Fire rate isn't amazing. With the blackhole mechanic and ammo efficiency, adding more might be a good idea. Travel speed and bounce make it troublesome in close quarters. Punch through would help, but not sure that's the best thing a mod slot could be used for. Long reload.

I can't tell you if it's the next hot thing. I'm not sure yet how it stacks up in end-game. But I wish everyone had one, because it's loads of fun to use and I think it has potential. /2bits