Talk:The Law of Retribution/@comment-82.145.208.130-20150513231540/@comment-89.20.128.2-20150514131230

Had 4 CPs, 3 rejuvenations and a siphon (or 2/2 of the last ones, don’t remember). On nightmare disruptors can make life harder by protecting troopers from CCs, so it’s quite nice to remove them faster. Slowed blinded armless enemies frozen stiff in a bastille are the best ones in my book. But everything is a matter of taste after all.

Point is – having effective ways to replenish life and energy helps a lot. Being able to kill unwanted enemies faster is too. With 4 CPs disruptors die as you run by and Hek lives about 5 seconds after his invulnerability drops. It’s pure comfort.

We usually use Trins to take care about energy. There is no shortage of mobs willing to share on Day 2 after all.

Frost can protect the team (especially the bomb carrier and the Core) from mobs shielded by disruptors from CCs. Such safeguard is quite handy. But once again, it’s a matter of choice. Tips are just that - tips. All in all it is whatether suits you and your team that matters.