Talk:Fracturing Crush/@comment-67.245.54.7-20170203174457

I've been seeing a lot of comments about how this does not scalelinearly with power stregnth (PS). Is it possible that this is bc the armor removal happens 1/3 of its stegnth on each tick? Thus the expression should not be FInal armor= Initial armor *0.5*PS but rather FInal armor= initial armor*(1-0.5*PS/3)^3. This would explain why the effects arent as noticable