Clan Dojo

The  Clan Dojo is the home base for a Clan. A Clan can customize their Dojo by using Resources to build rooms and add objects. Only certain members of the clan can customize the layout, but everyone can help to build .

Benefits of a Dojo

 * Allows a clan to Research and subsequently purchase clan tech weaponry and gear.
 * Access to the ability to Trade Mods, Platinum, and Keys using the Trade System.
 * A place to have Duels, planning, and other group activities.
 * Access to an Obstacle Course.

How to Access
In order to access the Clan Dojo you must first construct the Clan Key.

Once the key is acquired, players can enter the Dojo by selecting the key from the void key button near the top of the screen, from the star-chart, after Eris, or through the clan menu, also located at the top of the screen. Players will then be given the option to enter the Dojo like a normal mission map.

Anyone with a key and the permission to host will be able to invite others to enter the Dojo.

Room Building
Every Dojo will start with the basic Clan hall that has two doorways to it. More rooms may be added by any member with the architect role. Dojos start with 100 Capacity and 5 Energy. Some rooms require energy and some rooms require capacity. Some rooms will even generate capacity and energy. It is recommended that the clan builds the Reactor early on for a larger energy pool to build with. Once a room has been queued up, any clan member who can get in can contribute to the room by walking up to the door, entering the interface, and contributing Resources, Credits and Forma.

Capacity
Each clan starts with 100 room capacity and most rooms take from this number. If you do not have the capacity for the room, you cannot build it. Halls and the Clan Hall increase this value.

Energy
Each clan starts with 5 Energy and most rooms take from this number. If you do not have the Energy for the room, you cannot build it. The Reactor increases this value.

Rush
All rooms can be rushed with platinum once they have begun crafting. The cost depends on what room you are building, but every platinum added will reduce the time.

Note: an account with no transactions is unable to donate regardless of platinum amount (Starter 50 or DE's various giveaways) to possibly deny abuse.

Cancellation
Before the building process has begun, rooms can also be canceled by architects with all the resources contributed returning to their respective contributors.

Vault
The Clan Vault is a virtual storage for resources. Upon destroying a room, all resources that your clan mates have contributed will be fully refunded to the vault. If you have the Treasurer role, you will be able to prioritize the vault resource pool and draw resources from the vault before taking from your personal inventory when y

be deleted by activating its console and selecting the "Destroy Room" room option on the bottom. Destroying the room will refund all contributed resources and Platinum to the Clan Vault. The destruction process requires two hours to complete.

If the option does not appear, then the room is locked in. This could mean any of the following: Once a room has been selected for deletion, a warning will pop up informing that either all or some of the resources used to build that room will be refunded to the Clan Vault. The Room will then turn red, and a two hour count down will start. The room will vanish after the two hours.
 * For most rooms, there are other rooms currently attached to it and need to be deleted first.
 * For the Oracle research room, there are other research rooms that need to be deleted first or another oracle is needed. Deleting Research Rooms does not revert research.
 * For Great/Grand Halls, either a higher tier hall is in the Dojo or the capacity from that hall is being used to support other rooms. Either destroy enough rooms to lower the capacity requirement or build a Hall of the same tier else where.
 * For reactors, there are rooms depending on the energy from that reactor. Either destroy enough rooms to lower the energy requirement or build a reactor else where.
 * For the Barracks, there may be a higher tier barrack in the Dojo. It must be destroyed first or another barrack of the same tier should be built elsewhere.
 * If you are in a room when it gets destroyed, you get teleported to the Clan Hall.

Organization Rooms
Organization Rooms consists of Barracks, Clan Hall, Connectors, Elevators, Halls, Small Gardens, Large Gardens and Reactors.

Interactive Rooms
Interactive Rooms consists of Oracle, Bio Lab, Chemical Lab, Energy Lab, Orokin Lab, Tenno Lab, Dueling Rooms and Obstacle course.

Decorations
Decorations available are as follows: Banners, Cairns, Drums, Garden Arch, Incense Container, Koi Pond, Planter, Rock Sculpture, Storage Crate, Trading Post, Treasury, Wooden Bench, Yin Yang Garden, Bushes, Floor Plates, Fountains, Lanterns, Bronze Asian Statues, Grineer Statues, Totems and Trees.

Bugs

 * Sometimes, despite not being in a Clan, the Dojo will still appear on the star map. If attempted to join, the player will be connected randomly to a mission on Mercury.
 * You can glitch out of the dojo and fall into nothingness (you will still be able to move across an invisible floor though), where you will be able to move (according to the minimap) and instantly die if you go past a certain point. The video below explains how to do this.
 * It's possible to glitch into a space underneath the main platform of the Reactor room by jumping into the right corner closest to you when you enter. Once in the space, you will have to re-join the Dojo to get out.
 * Occasionally when jumping onto the device that activates the elevator as it is moving upwards, the player will noclip through the platform and fall into the pit under it, and will respawn on either the elevator platform or the entrance/exit of said platform after hitting the bottom.