Talk:Sarpa/@comment-182.180.7.218-20191203150652

before melee 3.0,i loved sarpa.Sarpa's slash procs boosted by condition overload dealth juicy  bleed damage which destroyed even lvl 135 heavy enemies even without buffs.As a console player,when i saw its status being boosted from 10% to 28% ,I completely lost my shit over how OP it became

But dam,idk if its due to CO nerf but sarpa barely tickles lvl 100 enemies now.Can anyone tell me if the insane salsh damage before melee 3.0 was due to CO or did melee 3.0 fuck up another thing