Talk:Resonating Quake/@comment-34927453-20180307141014

This article needs to have more precise information about how range affects the augment and the damage the ability does at differing ranges. It also needs more information about the best choices for mods to go with it.

I have been using the following build which is working well for me so far.

Power strengh mods : Intensify, Augur Secrets, Transient Fortitude Range mods : Stretch, Augur reach Efficiency : Fleeting expertise Casting speed : Natural talent Augment : Resonating quake Exilus : Cunning drift Aura : Corrosive projection

The adjustments i might make depending on how much range affects damage falloff (or not) would be possibly removing augur reach or natural talent and adding blind rage. I am looking to be able to do the most burst damage possible within 45 seconds to maximize my focus gains during convergence orbs.

If range has a very significant effect on damage, overextended might also be a good choice due to significantly increasing range even though strength is decreased. Can anyone confirm that more range does in fact expand the epicenter where X20 damage is applied?

I am also interested in comments from people who have experimented with overextended and whether that's more beneficial than augur reach for killing enemies at a given range. Thanks.