Talk:Kestrel/@comment-76.18.33.127-20130914095017/@comment-217.233.96.26-20130929152121

And your logic =  none.

1. DE said they have some ideas for weapon specific mods, it's therefore entirely possible that the glaive mods are just the first batch and we will see more in the future (including mods for the Kestrel)

2. Glaive = Damage (mostly against a single Target without mods), Kestrel = Crowd Control/Utillity

That's the reason why nearly nobody bothers with the Glaive in higher lvl content while the Kestrel still has a lot of utillity as there are so much more powerful weapons for doing damage, while CC is the forte of only a handful of them.

Add 1+2 to get 3.

I'm willing to bet we will see Kestrel mods that actually FIT IT'S CHARACTER.

In other words: Instead of simply giving the Kestrel access to the Glaive mods that are essentially all dmg increasing mods (wich isn't the point of the K) it makes a lot more sense to give it mods that actually benefit it's role and purpose and further increase it's CC abillities.

4. Even if the Glaive mods turn out to be the only weapon specific mods we will ever see it still means you have to use additional mod slots and points to fit additional mods on the Glaive to make it somewhat viable in the role it so far (and still) occupies, wich again, is damage, something the Kestrel doesn't really need for what it is, a CC tool.