Talk:Akbolto/@comment-109.11.104.44-20130408122523/@comment-37.110.148.109-20130408135839

Hornet strike and barrel diffusion are an obvious candidates. They give you a very big boost for moderate point price. On contrary, no return both isn't required to headshot Cronus (Bolt weapons have innate armor ignoring) and give meager +5% piercing damage per level. I would suggest putting more levels in hornet strike and barrel diffusion. Maybe not taking No return at all unless you really don't have anything else to spend your points on. Freeze mod doesn't give a lot of damage, but it helps a lot with hitting enemies continously, draining shields and you do get D polarity slot that just asks for Freeze anyway. Aside from that - you can invest some points in reload/fire rate, whichever you perfer. I wouldn't go overboard with their levels though. And finally, elemental damage of choice. Electricity for Cronus, Fire for Infestation. Critical Strike doesn't seem to add a lot of damage (criticals are still quite rare), but maybe with higher levels it may make the difference. Oh, and no point in installing Puncture mod as of yet. Bolts won't penetrate targets.

So, we have: High level Multishot, High level +% damage, no/low/moderate +% armor piercing, High level elemental damage of choice for particular mission, Moderate level Fire rate (no point in going to overboard with it), Moderate level Reload speed, Low/Moderate/High level Freeze (migh as well go all the way since you have polarity). Maybe try Critical Chance/Damage, but only very high level. Something like that.