Talk:Nef Anyo/@comment-7645613-20160227101903/@comment-5984494-20171018140816

These inconsistencies aren't new, and have perpetuated throughout so many games. It's natural in game development because a lot of text and voice acting is a bit generic as it saves time, money, and still "mostly" applies. However, these details break immersion.

For example, when playing the Index this happens. Reach target point total, sit and wait for the timer to run out. It's a guaranteed victory once we reach the target, yet as soon as Anyo team gets 6 points the cephalon will remark that the tenno are losing. That voice line and similar ones are probably designed to trigger when tenno haven't scored recently but Anyo team has.

Additionally, this occurs in assorted missions. At times the Lotus will remark that "No Corpus are left" or "I am not detecting any more Corpus signatures." I'm paraphrasing, but they imply a definite null value despite the fact that there are still 5-20 more Corpus right in plain sight. The voice line triggers when the kill count is reached, so a more relevant line might read "You've thinned-out their ranks sufficiently."

There's some insight for whoever might be wondering!