Fishing

"A bad day fishing's better than a good day working!"

- Fisher Hai-Luk

Fishing is a non-combat activity available during Free-Roam missions, that allows players to catch fish which can then be used as resources for various crafting requirements. It was first introduced in Update 22.

Acquiring Fishing Spear
Once players have earned enough Standing with the associated Landscape's faction (Ostron in Cetus, Solaris United in Fortuna) by completing Bounties or Incursions, they are able to purchase a Fishing Spear at their fishing supplier (Hai-Luk or The Business respectively).

Preparing to Fish
Once a Fishing Spear is purchased the player can then equip it in the Gear menu through their Arsenal. Note, that it is not necessary to equip more than one spear (or any baits, dyes, etc.) as all available spears and other fishing utensils will be selectable through the fishing menu once any spear has been readied. Now properly equipped, the player can head out into the plains and find eligible bodies of water such as ponds, lakes, and the ocean. In order for fish to begin spawning the player must first bring out the fishing spear from the Gear menu (default hold and select the spear).

Fishing Menu
Once the player has armed themselves with a fishing spear, the fishing gear menu will automatically appear on the bottom right of the screen, indicating the currently selected spear, dyes and bait. Players can change their current selection by holding the respective key (, or ), while pressing the key will cast the current dye or bait. Consequently use of Warframe abilities (bound to the number keys) will be suppressed while armed with a spear.

Catching Fish
While aiming the spear (default hold ), environmental sounds will be dampened, allowing the player to listen for the splashing and bubbling of nearby fish. Use the direction of the sounds to locate your possible prey and spear them by pressing the fire button (default ). The spear has travel time, therefore the player must adjust trajectory based on distance from the fish. Abilities like Zephyr's can decrease the spear's travel time.

If successful the player will be shown holding the catch with statistics on species, size (small, medium, or large) and gross weight displayed in the lower right infobox. If the player misses, nearby fish will be alerted and quickly scatter away. Scaring the fish multiple times could result in them de-spawning. While the player is shown with the fish, no invincibility will be granted, meaning that nearby Grineer can easily damage or kill the player. This cannot be avoided without killing the Grineer first before attempting a catch.

Fish Uses
You can turn in your catches at Hai-Luk either for Standing with the Ostron or to cut them up into generic resources (Fish Meat, Fish Oil, Fish Scales) and a resource specific to each type of fish.

Common Species
Mawfish = "Its gaping maw allows it to scoop up smaller fish as it swims by them."
 * Biome: Lake
 * Activity: Diurnal (Day time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 30 kg

"Discharges electricity from luminous glands along its flanks to stun its prey."
 * -|Charc Eel = CharcEel.png
 * Biome: Lake
 * Activity: Cathemeral (Day and Night time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 24 kg

"A poisonous fish protected by a hard carapace around its skull."
 * -|Khut-Khut =KhutKhut.png
 * Biome: Pond
 * Activity: Diurnal (Day time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 20 kg

"This slow fish meanders through the waters and is often preyed upon by larger predators."
 * -|Yogwun =Yogwun.png
 * Biome: Pond
 * Activity: Diurnal (Day time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 32 kg

"Displays blood-splattered pattern on its scales and has its ribs exposed through open cavities along both flanks. When predators approach it lies still at the bottom of the sand banks, disguised as a carcass in hopes of being ignored."
 * -|Mortus Lungfish =MortusLungfish.png
 * Biome: Pond
 * Activity: Nocturnal (Night time)
 * Effective Spears: Lanzo/Peram
 * Maximum Weight: 40 kg

"A predatory fish that is attracted to the scent of blood."
 * -|Goopolla =Goopolla.png
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 20 kg

"Strong, predatory fish with eyes that can pierce the darkest shadows."
 * -|Tralok =Tralok.png
 * Biome: Ocean
 * Activity: Diurnal (Day time)
 * Effective Spears: Tulok/Peram
 * Maximum Weight: 40 kg

Baited Species
Sharrac = "While rarely venturing from the deepest of waters of the plains, the Sharrac is a fearsome predator who will prey on unwary Ostrons swimming alone."
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Twilight Bait needed.
 * Effective Spears: Lanzo/Tulok
 * Maximum Weight: 40 kg

"A crustacean that hunts during the twilight hours."
 * -|Karkina =Karkina.png
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Twilight Bait needed.
 * Effective Spears: Lanzo/Tulok
 * Maximum Weight: 32 kg

"A cunning hunter that hides within the mud at the bottom of the ocean and ambushes passing prey."
 * -|Murkray =Murkray.png
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Murkray Bait needed.
 * Effective Spears: Lanzo
 * Maximum Weight: 40 kg

"This fish inhabits the shallows and feeds of crabs and other small crustaceans. When threatened it forces air into its brain to give it the impression of being much bigger than it normally is."
 * -|Norg =Norg.png
 * Biome: Lake
 * Activity: Nocturnal (Night time)
 * Norg Bait needed.
 * Effective Spears: Peram
 * Maximum Weight: 40 kg

"A grotesque crustacean that produces a potent, paralyzing toxin from its tentacles."
 * -|Cuthol =Cuthol.png
 * Biome: Pond
 * Activity: Nocturnal (Night time)
 * Cuthol Bait needed.
 * Effective Spears: Lanzo
 * Maximum Weight: 40 kg

"The Glappid is a scavenger that feasts on the remains of dead fish. It has formed a symbiotic bond with the Seram Beetle which extracts and feeds upon any toxins ingested by the Glappid."
 * -|Glappid =Glappid.png
 * Biome: Ocean
 * Activity: Nocturnal (Night time)
 * Glappid Bait needed.
 * Effective Spears: Peram
 * Maximum Weight: 44 kg

Species
Tink =
 * Biome: Pond
 * Activity: Storm weather
 * Narrow-Spectrum Bait needed.
 * Effective Spears: ???
 * Maximum Weight: ?? kg


 * -|Bricky =
 * Biome: Pond
 * Activity: Storm weather
 * Effective Spears: ???
 * Maximum Weight: ?? kg


 * -|Recaster =
 * Biome: Lake
 * Activity: Clear weather
 * Recaster Bait needed.
 * Effective Spears: ???
 * Maximum Weight: ?? kg


 * -|Eye-Eye =

Fishing Locations and Biomes
Depending on the location and type of body of water the player will encounter different species of fish.


 * Gara Toht Lake, the large lake directly north of Cetus:
 * Mawfish (common at day)
 * Charc Eel (common at night and day)
 * Norg (rare at night, Norg bait)


 * Landlocked bodies of water scattered around the plains:
 * Yogwun (common at day)
 * Khut-Khut (common at day)
 * Mortus Lungfish (rare at day, common at night)
 * Cuthol (rare at night, Cuthol bait)


 * Coastlines of the ocean (far left and right to Cetus gate):
 * Goopolla (common at night and day)
 * Tralok (uncommon at day)
 * Sharrac (rare at night and day, Twilight bait)
 * Karkina (rare at night and day, Twilight bait)
 * Murkray (rare at day and night, Murkray bait)
 * Glappid (rare at night, Glappid bait)


 * Anywhere:
 * Boot

Bait
Baits are consumable items that can be used to increase the chances of certain types of fish appearing. Any baits are automatically held in the fishing gear menu. To properly use bait, players must throw them near a hotspot, an area of water that has visible white patches of bubbles rippling in a circular pattern on the surface. This will activate the bait, which will then increase the chance of certain types of fish spawning within the hotspot. The bait's initial effects will last for up to 3 minutes, during which it has a high chance of making its target fish appear on the spawn intervals within that period. The bait will visually disappear after that period, however it will still have a much smaller chance of making the target fish appear on subsequent spawns in the same hotspot. If the hotspot is still active after the bait expires, players can throw in another bait of either the same type or a different one to attract the desired fish. Different baits will work when luring their fish type in the same hotspot (however the same bait will not stack its own effect) but this will reduce the chance of luring a specific fish.

A baited hotspot will remain visible until all fish within the area have been caught or escaped, in which case the ripples will disappear, indicating that the hotspot has expired.

Fish types, like Norgs and Glappids, which do not normally appear in standard fishing require specialized bait to lure out.


 * It is not necessary to aim at the ripples in order for the bait to activate, simply throwing a single bait into the vicinity will do.
 * Throwing additional bait into the same hotspot will not increase the chances of fish spawning - only one bait is required to affect the hotspot.
 * The targeted fish may spawn a distance away from the hotspot the bait is thrown in, sometimes appearing in other nearby hotspots.
 * Bait designed to attract fish active during a certain time will attract fish regardless of what time of day it was used. For example, a day-bait used at night will attract Goopola, which are active at both day and night, but not Tralok, which are active at day only.

Products
All fish species are graded in three size-classes. Specific weight of fish is relevant only for bragging rights.

Trivia

 * Concept art for some of the fish species, particulaly the Mawfish, Mortus Lungfish, Norg, and even the Lanx, are viewable via the Art Gallery section of the Codex.
 * The Mawfish and Mortus Lungfish, or rather their models, were the first fish species to be "introduced" in the game proper; they can be seen swimming in the floor of the Helminth Infirmary.
 * The Mawfish is most likely based on an order of real-world, deep-sea fish called Gulper Eels, most closely resembling the Pelican Eel.

Bugs

 * Fish can swim through the floor near the shoreline, swimming below you inside the rock/earth. This can be seen using the Luminos Dye.
 * Fish can appear to be floating above the water. In this case, it is also possible for them to float near the water above the ground.
 * Attempting to equip any spear while Ivara's Artemis Bow is active will cause you to not be able to draw your spear until you are downed.
 * Luminos Dye range is reduced on low Geometry Detail. Increasing it fixes the problem.
 * Occasionally, fish may appear as a doubled image of themselves, making aiming/catching a bit more difficult.
 * Occasionally, while fishing in the ocean, bait and dye will not float on the surface but fall through the map. Leaving and reentering the plains usually fixes this (confirmed still happens in 23.0.7)
 * The Fishing Spear can become invisible when quick melee with a melee weapon, that is set to be not visible when holstered in the melee slot options. This can also cause a small time of immobility after throwing and catching the spear back.