Talk:Helios/Prime/@comment-27328590-20170227095059/@comment-65.127.112.131-20170301214749

Negligible - adjective: so small, trifling, or unimportant that it may safely be neglected or disregarded

The poster did not say that Helios Prime did not receive a minor upgrade, he just stated that it is negligible in regards to surviveability; which is true. Carrier Prime has 100 more base armor than Carrier, on top of 200 more base health. Helios Prime only received a 50 point stat bump to armor and health. If you try the math on a modded Carrier Prime, like you did with Helios Prime, Carrier Prime has an increase of over 100% more effective health than both Carrier and Helios Prime.

If you've been in high level runs with a modded Carrier Prime, it will often times survive a blast with less than 50 hit points left. Any other Sentinal simply gets one-shotted in these scenarios. You are better off making a different argument to the original poster's argument, such as noting that you do not have to bother healing Helios Prime when its health drops, if modded properly with Deconstructor Prime.

Malacar commented, "if you watch their health and heal them when needed." Helios Prime can use Healing Return. If it does not get one-shotted, it will simply heal on its own, as it applies status procs to enemies. Helios is the only sentinel that you do not have to "heal" "when needed."

If Helios Prime is near death, and at risk of not healing quickly enough, that is one thing. However, every other sentinel is simply dependent on the player for heals.