Talk:Passives/@comment-31488654-20160513184908

More passives

Ash: Higher damage on + longer bleed procs

Banshee (WIP):  Silenced effect on all weapons (do note, silenced weapons and the Silence power are quite different)

Ember: When set on fire, she gains an increase in damage + energy regeneration

Hydroid: Creeping Kraken; every melee ground slam has a (seemingly quite high) chance to spawn a single tentacle.

Limbo (WIP): Most likely an in-rift passive.

Loki: Infinite wall latching

Mag: Bullet Jumping sucks items like a Vacuum effect

Nekros: Nearby enemy deaths give Nekros back some health

Nova: She goes down when you go down; Sends out a knockdowning antimatter pulse when knocked down

Nyx: Power-affected enemies have a chance to drop their weapons

Oberon (WIP): current ideas being turning wildlife into your allies / regenerating HP from sunlight

Trinity: Faster ally revives at larger range

Vauban: Nearby frames give Vauban extra armor

Volt: The more distance you cover between attacks, the more added electric damage your next attack will do (walking/moving between attacks fills a buffer that discharges on attacks)