Talk:Attica/@comment-24515081-20160128054927/@comment-24515081-20160317060703

Why would you make the arguement damage vs higher level enemies? when that comes into play bladed rounds is going to proc way less than argon scope (provided you are capable of hitting one head shot ever 9 seconds which is pretty easy). sure early game when you are mowing through enemies left and right bladed rounds bonus is going to be a useful, but when they start taking more time to kill the potency will drop off where argon scope doesn't.

But let's face it, you really aren't going to be taking attica to the point where it's going to be taking 9+ seconds of fire to kill one enemy so you've got me there. But in general for those to mods, that's how I see their scalability. (argon starts of a little worse, then once enemies take 8-9 seconds of fire to kill argon scope takes the lead) Oh aside from chargers, cause I am pretty sure they don't have heads :P

And if you are so inconsistent with headshots then wouldn't changing your modding strategy to make up for your inconsistency be a better idea? Then when you finally do hit a headshot it is far more likely to be a crit as well. Instead of the other way around, where you could hit say 5 headshots in the span of 2 minutes but only 1 of them would be a headcrit. I dunno that's what I would do if I was in that position, although it's what I do anyway so there's that.

Lastly I wish I didn't get lectured with shit because I was being silly. I can and will put all the critical mods I damnwell please! I didn't say it was viable, but it sure is more fun than typing out this monstrosity of a comment.