Talk:Saryn (Warframe)/@comment-10719468-20140421184454/@comment-10719468-20140424131816

Lol, welcome back, and yeah, I was hoping you'd comment but seems like you were gone. :P

If I use a weapon like Hate for example which gives me momentum so that I can't be knocked down during melee, or I just plain old block AOE attacks that knock you down using our right click to parry during melee, this means that I can avoid being stunned or knocked down and at the same time, if I'm channeling and slapping things with melee, it means that every 100 HP the enemy takes from me, gives me 40 energy back, and that 40 energy is enough for 3 attacks with melee while channeling, and usually 2 attacks is enough to heal my Saryn up to max HP. So unless I STOP attacking for some reason, then  it gets pretty hard to kill me.

This is why a friend of mine suggestion Reflex Guard to me, but that would mean that I cannot use ranged weapons with it without being behind cover so that it doesn't activate while I'm shooting and interupts. If I went pure melee, I could use relex guard just fine, but the problem is that I can't pop spores. Which leaves me to rely on team members to pop them, or equipping a shotgun to my sentinal and hoping that it pops them instead....

Miasma's stun can't be extended, it is a flat 4 second stun, unaffected by duration mods.

Perhaps I should use the Wyrm Sentinal for that Crowd Dispersion? I can also just jump attack... xD;

I spam enough M prime on my Nova with this build, I just want to do something different with Saryn. Perhaps I should just go back to Nova if you all think a 4 second stun is so important. ;P I think a 60+ second slow enemies by 50% and make them take 2x more damage is more useful than a 4 second stun. XD