Talk:Damage 2.0/@comment-24220825-20131127111458

Knowing that i was upset myself at first too, i come to the conclusion that DE had to introduce this damage system in order to save the game. Before DMG 2.0 I had the feeling that there were to many mods because different elements didnt made such a huge difference it all came down to +% damage. Now I have the feeling that we dont have enouhg mods in order to experiment all the possible builds. Therefor DE can now add new damage/elemental mods into the game and they will add perfectly to the existing selection.

I know some people are upset, because the weapons they had before DMG 2.0 seem completly different now and have different values but with a little research you can fit the weapons against a certain faction and make them even stronger through the use of combined element effects!