Talk:Mesa/@comment-26415148-20180305193359

Note: Thanks whoever updated Peacemaker's values, base damage being set at 50 makes a lot more sense and results in a much cleaner formula. Unless I'm misinterpreting it though there are still some mistakes as the initial boost (affected by power str) from Peacemaker itself is additive with base damage mods (might be clearer to format as +150% base damage), as well as the scaling 2.5x multiplier (unaffected by power str) being applied multiplicatively over both rather than just the initial boost. The way it's written now I'm interpreting base damage mods are applied to 50, then multiplied by the Peacemaker boost (which would imply 200% str -> 2x damage which is false). Again, unless I'm misinterpreting what's written here. Though, that still doesn't explain why it's listed as a damage multiplier in arsenal.

Aside from that, does anyone have concrete numbers in regards to PM's fire rate? Some quick testing seems to suggest it reaching max spool in 5s but I see no reliable way to test this.