Jat Kittag

The Jat Kittag is a Grineer heavy melee weapon consisting of a hammer with a built-in jet engine. It deals a very high amount of damage per swing but also suffers from a very slow swing speed. It is primarily an anti-shield weapon, offering mostly damage.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Highest base Status chance of two-handed weapons alongside the Serro and the Bo Prime.
 * Highest base damage of all melee weapons - tied with Scindo Prime.
 * Deals mostly damage - effective against Shielded enemies.
 * Staggers all enemies on normal attacks.
 * Possesses two polarities, and.
 * Slide and Jump attacks can also knock-down enemies.
 * Very large Jump Attack radius.
 * Jump attacks can fling enemies very far.
 * Jump attacks can inflict damage.
 * Stance slot has polarity, matches Crushing Ruin stance.

Disadvantages:
 * First strike is somewhat delayed.
 * Slow attack speed, making it cumbersome to use against fast targets such as Infested without mods.
 * damage makes it ill-suited for non-shielded enemies.

Weapon Loadouts
See the user build section for builds using this weapon.

Trivia

 * It is the first melee weapon ever released as a Chem Lab melee weapon.
 * Up until update 12.3.0, the Jat Kittag used polearm animations as a placeholder.
 * The Jat Kittag's slam and charge attacks result in a copious spray of PhysX particles (if enabled). These sparks are colored by the Jat Kittag's energy.
 * Prior to Update 12.3.0, the sparks were affected by the wielding Warframe's energy color, not the Jat Kittag's.
 * The exhaust of the Jat Kittag flares up during attacks, and cools down shortly afterwards. This is particularly noticeable during Jump attacks.
 * When performing the Shattered Village combo using the Crushing Ruin stance, the Jat Kittag's spins results in bright trails of light streaming behind the weapon along with its engines flaring up. The Jat Kittag is thus the only weapon that has a unique attack animation when using a stance combo.
 * This animation was once used as the Jat Kittag's charged attack animation, before the removal of charged attacks in Update 13.

Media
Jat Kittag