Talk:Damage 2.0/@comment-71.145.233.249-20131214024635/@comment-87.247.64.69-20131214172314

Completely agree with both of the posters. However, I don't agree that corrosion would NOT hurt robotics, because robotics are metal and corrosion, well, pretty much corrodes elements, which is why it makes sense for it to be better against armor. It's only logical that it'd be good against everything except shields, due to the fact that it is corrosive. So logically, it'd be good against everything, and have either a negative effect or nothing against shields, and a HUGE bonus to robotics and armor. But if we were going logically, then most of the elements would be either EXTREMELY underpowered or overpowered. I don't think corrosion should have a bonus to everything(even though it is logical), but they should've kept the bonus to robotics and maybe add reduction to shields. Radiation being ineffective against infested and pretty effective against robotics makes no sense at all. It should be extremely effective against flesh, 25 or 50 percent bonus to infested, and a huge reduction to robotics(50 or 75). Same goes for Gas and the other out of place elements. Blast having a reduction to armor is logical, but not having a bonus to flesh or infested(due to it's name, I'd assume in real life it'd be like a dynamite element) is pretty weird. But like I said before, going by logical standpoint the elements would be either extremely OP or underpowered, and there'd be no middle ground. If they could just buff/nerf the most obvious ones for each element than I'd be a happy camper.