Talk:Primed Point Blank/@comment-6540498-20151104040200/@comment-24136187-20160125084238

The devs are aware of the complaints regarding "mandatory" mods (namely pure damage mods and multishot mods) and are looking at ways to make them less mandatory. One proposed (stressing this because some people take this as a guaranteed change, when there's no evidence on that) change is making multishot mods consume more ammo. Obviously, they'd have to overhaul the damage system and enemy health/armor/shield scaling once more.

While I have no strong feelings regarding their proposals, their claims that multishot was always intended to consume more ammo (and that its behavior as of this writing is a bug) is pure bull, in my opinion.