Talk:Damage 2.0/Toxin Damage/@comment-76.31.92.89-20150414072943/@comment-76.173.99.202-20160328214731

Goddamn, so much WRONG up there.

The previous poster is close, but incorrect. Damaging procs are based off of the weapon's base damage + basic damage mods (Serration, Heavy Caliber, Hornet Strike, etc.) and crit mods if you crit, period, but the type of damage they do is itself affected by associated resistances.  For a toxic proc, this means that the proc will be modified by a targets armor/resistances/weaknesses, and the same goes for a fire proc.

This would give the same result as what the above poster is saying, except in a couple of instances.

Instance #1 is where you reduce/remove the armor/resistances/etc. during the proc duration. You'll see the DoT go up in my case, but not in the above poster's case.

Instance #2 is where you get a slash proc. Trust me, when I hit a level 115 Heavy gunner in the face with my Dread for about 2k damage, but it procs slash and the proc does either 12.5k or 25k+ damage per tick (depending on multishot and whether both arrows proc'd), I can confidently say that above poster is dead wrong.