Talk:Blessing/@comment-107.184.164.8-20140601184455

Per to all the people who where complaining about the nerf, instead of looking at it as a nerf its more or less a rework, Ive been messing with builds on her for a bit now and if you build trinity to not have duration and set the duration of her damage reduction down to 1.1 seconds then you can sit there and still have a basic god mode just takes more effort to have to keep your energy vamp on an enemy every once in a while and it makes it so at round 500 in odd you can still die, the point of a support frame isnt to win the game for the rest of your team who cower behind you like your a sheild to protect them, they have to learn how to not stand in damage and then just get heals every now and then.

Now on the same note, just because it got "nerfed" Its still one of the stronger abilitys in the game, you get full heal and full sheilds for a .5 second cast time meaning if someone is taking their whole healthbar in damage in 2 seconds you can still save them. And I would guess that anyone even the dumb people if they lost that much health they would you know move?

In my opinion its a welcomed rework but they also need to think about Trinity's other abilitys Energy vamp is fine but well of life is compleatly useless, and Link is only used for the 75% reduction when its supposed to act as her 1 not very strong damage ability, though with it only having 3 links its not very viable for that reason, I would suggest that if they leave blessing the way it is now they need to look at her other abilitys aswell and make them more balanced all around.