Talk:Paris Prime/@comment-222.254.15.180-20130824152537/@comment-108.234.150.249-20130828183536

While those calculations work for enemies at base level, it does not work for enemies at higher levels.

Lets do two calculations, one for the Grineer Eviscerator at base level 1 and one at the level 45 of Phobos.

For simplicity's sake I'm going to only focus on the additional effects of the Vital Sense mod combined with the elemental mods to calculate crit damages. Headshots increase the base charge damage of the weapons by the same amount so they will not be included as well as it just adds complications to the calculations.

The elemental mods will be in this order (I will also include the weaknesses of the Medium Grineer as well): Armor Piercing (150%), Freeze (100%), Fire (125%), Electricity (125%). With the exception of Armor Piercing these are massively reduced by the armor of the Grineer.

Armor Mitigation = 100 / ((base armor + base armor * .01 * (current level - base level) ^ 1.40) + 100) The base armor for Medium Grineer is 200.

Level 1 Mitigation = 100 / (200 + (200 * .01 * (1-1) ^ 1.40) + 100) = 1/3 or ~.33333333

Level 45 Mitigation = 100 / (200 + (200 * .01 * (45 -1) ^ 1.40) + 100) =  1/7 or ~.143

On a critical hit of the Dread on the chest of a level 1 Grineer Eviscerator it does: (((150 + (150 * .9 * 1.25) + (150 * .9) + (150 * .9 * 1.25)) / 3) + (150 * .6 * 1.5)) * (200% +120%) = 1096 damage

For a level 45 Grineer Eviscerator it does: (((150 + (150 * .9 * 1.25) + (150 * .9) + (150 * .9 * 1.25)) / 7) + (150 * .6 * 1.5)) * (200% +120%) = 716.57 damage

Now for the Paris Prime on level 1: ((((150 * .9 * 1.25) + (150 * .9) + (150 * .9 * 1.25)) / 3) + (150 * .6 * 1.5) + 150) * (150% +120%) = 1194.75 damage

And level 45: ((((150 * .9 * 1.25) + (150 * .9) + (150 * .9 * 1.25)) / 7) + (150 * .6 * 1.5) + 150) * (150% +120%) = 951.75 damage

As you can see even against level 1 grineer, the Paris Prime does more damage than the dread and the difference in damage gets higher as they level up. The addition of Split Chamber and Serration would further increase this.