Talk:Ignis/@comment-65.130.237.16-20140127083321

"None of the combined Elementals as a result of using a heat mod surpass the effects of heat damage, so it is advised to keep heat as a standalone elemental."

http://puu.sh/6zRuq.png

And radiation damage gets a much bigger bonus to alloy armor (i.e. heavy Grineer) than heat does to cloned flesh, and dealing the bonus to armor is far more beneficial since it both increases the base damage done and reduces the effective armor amount.

Not to mention if needed you can always put two element mods on to add a separate combo like magnetic or viral while still retaining the heat damage, so there's certainly no necessity to keep only the heat and add NO elements whatsoever.