Talk:Multron/@comment-2A01:CB00:2F:1500:E870:8033:B02C:C961-20181113052935

(Hotfix 24.0.5) After a bit of testing, here's what I noted:

- The description says "Fires a burst of armor-piercing rounds", but the game says it's full auto. The truth is in-between: It fires full auto for 3 whole seconds, then "pauses" for 3 seconds, then fires again for 3 seconds. - This "pause" is not a reload as it is not affected by reload speed, but the gun itself also never needs to reload even after more than 100 rounds fired. - Fire rate, Magazine Capacity, Reload Speed have no effect on this 3 second firing time neither does it have an effect on the "pause" in-between. With default stats, the Multron fires 8 shots before "pausing" - Increasing Fire Rate does work as intended (more shots per second), but it's always stopped short after 3 seconds of firing time. - Projectiles have a travel time and Accuracy is poor (similar to Laser Rifle) - The 0.1m innate Punch Through has no effect, as it is not enough to penetrate most enemies - Despite being called "armor-piercing", it has no Corrosive damage, no Corrosive procs, nor does it have a hidden effect reducing armor somehow.

Conclusion? Reload Speed and Magazine Size mods have no effect on the weapon. This weapon has no redeeming value or any special gimmick about it, and it's probably one of the worst Sentinel weapons in the game right now.