Talk:Braton Prime/@comment-36.70.220.210-20170109112414/@comment-2605:6000:6DC0:D000:91AE:DC4E:EA52:182C-20171126224358

68.2% still = 34.1% per, AKA better than that third 90% elemental. Also better than HC (4.3/2.65 =1.623 = +62.3%), coincidentally...

^ You lost me at "heavy caliber for all assault rifles"... n00blord detected. Any easily-crit-viable rifle that loses enough accuracy from it to miss headshots beyond about 15-25m is a bad fit for heavy caliber (for rifles that don't lose much accuracy, didn't have it in the first place, or have absurd recoil, HC is mostly OK). It's actually just kind of sad that you couldn't extrapolate this for yourself. I did read. It's exactly why I said you were flat wrong.

As for your elemental combo, you're just mathematically illiterate. 100%+165%+60%+60%.  After physical damage and PCR you're at 265%. That next +60% elemental is bringing that up to 325%. 325%/265% =~1.2264, so that's a 22.64% increase in damage. That third elemental mod? 385%/325% =~1.1846, so that's 18.46% increase. Cumulative increase is 385%/265% or ~45.28%.

45.28% vs 68.2%. Gee whiz. Awfully convenient how you could do that math for your argument but not for the counter.

Actually, it's even worse than that. You've also got Fanged Fusillade in there. 60% slash base, so 72% increase. Final numbers for your last two dual stats are 457%/335% =~35.61% increase combined.

I'll give you the benefit of the doubt that you have FF in there so you get more slash procs into that viral proc. Let's do the math on proc ratios now. 72%+60% = 132% slash weight. 165+60+60=285% viral weight. Now multiply the entire physical weight by four, because that's how the game calculates it... 688% vs 285% for viral, so 285/973 =~29.3% of your procs will be Viral. Slashx4 is 528%. 528/973 =~54.3% of your procs will be slash.

Now check out how many procs you'll be getting per shot and per second in order to decide if those are good ratios or not. Bullet one is 20%+24%. Bullet two is 18%+21.6%(because only 90% multishot):

~17.42% chance for there to be two bullets and both to proc.

~48.75% chance to proc on either/or only.

~33.82% to not proc at all.

2 x 17.42 + 33.82 = avg 0.6866 procs per shot. Extrapolate to:  Avg ~20.1% of your shots will proc viral. ~37.3% will proc slash. One viral proc means half health or in other words double damage from that point on. One slash proc means +245% of physical damage (of that bullet) multiplied by crit (if it crit) over 7 tics (sadly the proc magnitude doesn't benefit from FF). Average slash proc is 35 x (1+1.65+1.65) x 1.1 x 2.45 =~407 damage over the full duration.

Combined physical and elemental damage from a shot rounds to 1,440 (not counting procs)

Five shots average: 9 bullets, 7,200 damage, 1 viral proc, 1.87 slash procs, 761 slashdot damage. Assuming that viral proc landed (due to average) in the middle of those five, you wind up with 11,520 damage and 1,218 slashdot damage.

Next five shots average twice the non-proc damage numbers of the first five. If all of these shots are headshots (less likely), you get 90%x2 + 10%x8 = 2.6x damage.

'Ten shots average = 25,920 physical/elemental and 2,740 slashdot damage. Headshots get 2.6x average multiplier for a total 67,392 phys/elemental + 7,124 slashdot.'

Change your build by removing PCR and HC and adding PS and VS:

Viral Weight:  120/808 =~14.9%. Slash Weight:  528/808 =~65.3%.

Average procs per shot are the same (~0.6866), but with different weights:  ~10.2% viral/shot and ~44.8% slash/shot. You can see that the slash/viral ratio is higher already. Average slash proc is 35 x (1+1.65) x 1.85 x 2.45 =~420 damage over duration. See where this is going?

Average combined damage per shot rounds to 952 (not counting procs).

Five shots average: 9 bullets, 4,760 damage, 0.5 viral proc, 2,24 slash procs, 941 slashdot damage. Assuming that the viral proc landed (due to average) with a 50% likelihood on the last of those five, you wind up with average 5,236 damage and 1,035 slashdot.

Next five shots again, twice the non-proc damage. If all of these shots are headshots (more likely), you get 75%x2 + 25%x17.6 = average 5.9x damage.

'Ten shots average = 14,756 physical/elemental and 2,917 slashdot damage. Headshots get 5.9x average multiplier for a total 87,060 phys/elemental + 17,210 slashdot.'

'''TL;DR:  Your build wins from shot 1-5 on physical/elemental damage and is poor at headshotting. My build wins from shot zero to infinity on slash proc damage and roflstomps yours into the ground on every metric if you're actually aiming for headshots.'''

'''Verdict:  It's crit viable, and Caino666 is a n00blord. Don't worry though, you CAN grow out of it!'''