Talk:Stealth/@comment-67.166.215.149-20131112005715/@comment-50.102.15.2-20140705093132

Well, considering that stealth is stupidly hard to manage anyhow, I don't see why giving bonus rewards to balance things out for difficulty would be the "intended way of doing things". Rather, it would be an option to gain a bonus for doing something way harder (Loki doesn't count he's broken with stealth everything's broken ignore this) rather than cutting your way through all the enemies. And make it so that a single alarm being triggered disables the bonus.

Otherwise, stealth will never be appealing because there's nothing appealing about doing something stupidly hard for no reason at all unless you're someone that has way too much free time.