Talk:Ivara/Main/@comment-73.25.100.84-20151204020349

Passive: Hunter's Mark: Enemy Radar ~15m

1: gains one ability each rank, quick press to cycle, hold to draw and release.

Unranked: Cloak Arrow: Fires a small zone that looks similar to an anti-moa impact or corpus disrupter bubble, allies inside are invisible.

Rank 1: Cloak+ Dashwire Arrow: Fires a zipline from where you're standing to where you target, acts like any zipline. Seems to have infinite duration, possible population limit.

Rank 2: C,D, Noise Arrow: At impact creates a sound that doesn't alert enemies, but grabs their attention.

Rank 3: C,D,N, Sleep Arrow: Target hit (and maybe those very close) are slept

2: Navigator: The next arrow shot can be steered. This applies to any projectile not hitscan (I'll test thrown weapons like kestrel later)

3: Prowl: Invisibility, takes energy over time, but is cancelled if you run or bullet jump.

4: Artemis Bow: equips the artemis bow, which fires a fan of arrows, stats taken from your primary weapon, 3-6 arrows depending on skill rank. Takes zero energy to hold, but activating costs about 25-40 energy and firing costs about 10-15ish energy. The fan starts out vertical and does full damage, charging a shot will tilt the arrows to a horizontal attack