Flux Rifle

The Flux Rifle is a Corpus laser rifle used by Elite Crewmen, unlockable through Energy Lab Research in the Dojo. A continuous weapon, the Flux Rifle fires a sustained beam that follows where the user aims. The Flux Rifle has a limited range of 25m, making it unable to reach longer distances without the use of. However, it is capable of sustained close and medium range engagements.

This weapon can be sold for.

Characteristics
This weapon deals primarily damage.

Advantages:
 * High damage, effective against Infested and Flesh.
 * Good status chance.
 * Pinpoint accuracy.
 * Large magazine size.
 * Increased reserve ammo capacity compared to other primary weapons.
 * Can use the Flux Rifle-exclusive mod.

Disadvantages:
 * Low or  damage – making it less effective against shields and armor.
 * Low critical chance.
 * Low ammo efficiency.
 * Thin continuous short range laser, requires precise aiming.
 * Staggered opponents may 'jump' out of user's crosshair.
 * Limited range of 25 meters.
 * Can be difficult to use effectively at very close range.

Tips

 * The Flux Rifle has a high chance of cutting corpses into pieces, similar to -focused melee weapons. This makes the Flux Rifle a prime candidate for a Desecrating Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
 * Other known firearms which shares the same property are the Akjagara, Braton Prime, Grakata, Kohm, Latos (Lato, Lato Prime and Lato Vandal), Miter, Panthera, Tigris and Vastos (Vasto, Akvasto and Vasto Prime).
 * Compared to the Spectra, the Flux Rifle fires an instantaneous beam, conserving ammunition more effectively on its maximum range.
 * However, the Flux Rifle lacks in damage, which is the Spectra's strong suit.
 * Its base damage in every tick is around 33 points, but this expends 2 rounds of ammunition. However, its total damage every second is 200, counteracting the ammo consumption of 12 per second. The Flux Rifle's Fire Rate is said to be 10.8.
 * works very well for the Flux Rifle, although you cannot see multiple shots since they are stacked on top of each other.
 * Due to this weapon's high status chance and low  and  Damage, it is recommended to use elemental damage types to deal with armor and shields more effectively.
 * and/or  makes the Flux Rifle much better for dealing with crowds; simply line yourself up so you hit multiple enemies at once to save ammo.
 * Volt's Electric Shield will extend the range of the Flux Rifle indefinitely when fired through the shield.
 * Using  can help counteract the weapon's quick ammo consumption. Alternatively, bring Team Ammo Restore kits or.
 * is recommended for this weapon as the accuracy penalty is minimal.
 * It is very deadly against Infested enemies, dealing bonus damage to all units except for Phorid.

Trivia

 * The Flux Rifle currently does not follow the Corpus weapon naming convention; typically a Latin word with two syllables ending in an "a", and is the first to do so. Others include the Detron and Amprex.
 * When initially introduced, the Flux Rifle's description was, amusingly, simply "FLUX RIFLE", presumably a developer oversight.
 * The Flux Rifle uses the same reload animation as the Braton and the Burston.
 * The Flux Rifle has a smaller version in the form of the Spectra, introduced in Update 9.
 * The beam of the Flux Rifle bears cosmetic similarity to the Orokin Tower Death Orb laser beams.
 * It is likely that both this gun and the Fusion MOA's main weapon were attempts to replicate this technology.
 * Amusingly enough, the Flux Rifle itself was never used by the Corpus until the Arid Fear Event introduced Elite Crewmen, several months after this gun was added.
 * Up until Hotfix 11.3.3, , ,  and  (all of which influence fire rate one way or another) had little (if any) impact on the rate at which the Flux Rifle consumed ammunition. This also held true for other continuous-fire weapons at the time (Ignis, Synapse, etc.)

Bugs

 * While using Shade, holding down the fire button and then proceeding close to enemies will cloak you, and you will continue to be cloaked until your magazine is drained and you must reload. This tactic uses ammo very quickly but may be useful against heavy opponents as you can apply heavy damage without them retaliating. If you wish to use this tactic, equip  and/or  to increase the duration of the cloak.
 * The Flux Rifle does not have any impact on your accuracy rating in post-mission results.
 * During a solo mission when the game is paused while firing the Flux Rifle, one can see both the flash and beam of the gun blinking.
 * This can possibly be an image force, due to the format of moving pictures such as GIF in the image programming that forces the gun to have this effect.
 * If a player starts firing the weapon as soon they are done reloading they will fire the weapon while the reload animation plays again.