User:Utheraptor the First/anyname

Tier Zero:

MK1-Braton: We all had this weapon, we all used it for some time, and we all got rid of it as soon as we could. The only thing that truly needs to be said is that it underperforms even against level 1 enemies, or in other words, the ones you encounter in the tutorial. When you max it out and invest some entirely wasted Formas into it, it still loses to almost every other weapon in the game. Don’t get me wrong, the weapon is actually not as bad as some other in the Zero tier, as it is meant to be a very, very weak choice for the utter newbies, who we all were once. It is also somewhat funny to note that it has lower DPS than Synapse, when both weapons are unranked, which is something that should not happen in any case.

Aklato: Akimbo version of the starter pistol, Lato. Wondrously, it has even lower base damage, only 12 to be exact, of which most is Slash. It has exactly zero crit chance, crit damage and status proc chance, making it absolutely useless anywhere higher than the early game unless being upgraded with several Formas. When that is done (and no again, I have not done this either), it won’t get much better, but at least will allow you go fight through the first twenty minutes of a T4 Survival. Actually, I was considering making a Tier Minus-one for this weapon, as it is so weak that it does not fulfil even the requirements for the lowest current tier.

Machete: Probably the worst melee weapon in the game. It has lower base damage than Skana, which alone tells something. Some people may complain that it has rather high stagger chance, but that does not really mean a lot, since its damage and proc chance are both entirely negligible, making it useless in just about every situation. When you max it out and forma the hell out of it, I am pretty certain that it will still suck (no, I have not done it, there are things which are not worth it even for me), as it simply does not have any damage or utility potential to back it up.

Tier 1:

Braton: Somewhat stronger than the starter version, but still not really suited for any higher tiered mission. However, out of all the weapons in this tier, it is probably the strongest one by a little margin. The only two real advantages of the Braton are that it has its damage split evenly between the three physical damage types, which suits best the early game it is supposed to be used in, and that it has 10% crit chance, which is sadly almost mitigated by its miserable crit damage. Otherwise, it is entirely worthless and won’t perform any good even when heavily Forma’d. You can go to T4s with it, but it will fall off really, really soon.

Braton Vandal: The vandalized version of the probably most well-known weapon in the game deals slightly higher damage (four more per shot than the default version) and has a little bit slower fire rate, making them nearly equal in all cases. Also, it deals more slash damage than the other physical types, so it can be used against the Infested better than against other factions.

MK1-Strun: With low DPS and no crit chance, the beginner version of the Strun’s only advantage (and somewhat gimmicky, thanks to its nature as a starter weapon) is a mediocre status chance among shotguns. It is subpar to the standard Strun in every way (as it should be, hence the MK1 type) and will not perform in any reliable way beyond midgame, unless extremely heavily modded. Even when it is, it still falls off hard in the Tower IV.

Paracyst: This weapon is very cool, as it features powerful looks with Infested theme of the Quanta being entirely overwhelmed. It is also utter trash. It has half the DPS of MK1-Braton. Just with this knowledge, it is clear that the weapon is merely mastery fodder. The only real thing is has is its somewhat decent status chance of 15%, which is also the only thing that save it from the Tier Zero.

Lato: This starter pistol sports almost the lowest DPS in the game, both unranked and maxed out. I have met people who like to use it thanks to its accuracy, which is by the way the reason why it is here and not in Tier Zero, but there is generally no reason to do so, as there are much better choices for literally everything. As common for the weapons in the first two tiers, it has no damage, no crit chance/multiplier and no status chance. I am not saying that it is impossible to kill stuff with it, some people like to bring it to end-game missions, but when the clock hits the 30 minutes mark, the already negligible damage just poofs and leaves them with a weapon which can’t virtually do anything.

Lato Vandal: The vandalized version of the Lato has even lower DPS than its more standard variant. It has slightly higher crit chance, crit damage, damage and status proc chance and lower fire rate and accuracy, which takes away the already low sniping potential of the Lato. Nothing much more to say about it. Given that it was a reward weapon for participating in Closed Beta, it should be at least a little bit more powerful than its normal version, which it is not.

Lato Prime: Although an extremely exclusive weapon, the Lato Prime does not offer anything exceptional and underperforms the same way other Lato variants do. Unreliable in both damage and utility, this Founder gun cannot truly crit or proc status, not allowing for any real use apart from midgame missions.

Viper: Although the dual wielding variant of the Viper is worth using in some special cases, the solo Viper is definitely not. It does not offer enough damage or status chance to justify its immense ammo inefficiency. It will start to underperform very soon in T4s, even when maxed out entirely.

MK1-Furis: The beginner version of the Furis auto pistol. It is almost as ammo inefficient as its normal version (thanks to high fire rate) and has 1 damage less than its predecessor. The critical hit damage is good, but since the chance for a crit to actually occur is only 5%, it cannot be really considered reliable and possible to build around. The slight upside of this weapon over the Viper is that it comes with mostly Puncture physical damage type.

Furis: With low base damage and high ammo inefficiency, the solo Furis automatic pistol is not suitable for prolonged fights. Instead, it should be used as a spike-of-damage type weapon, applying pressure to high priority targets when needed. However, as its DPS is still rather low (both burst and sustained), and it is almost incapable of both crits and status procs, the weapon is not really useful later into the game and will fall off very hard when enemies begin to scale up.

Skana: Another basic weapon. It is not exactly extremely weak, but given the amount of very similar swordish blades in the game, it is transcended in every way. As usual with earlygame weapons, it lacks any of the important stats and sports very low DPS, even with melee 2.0.

Cronus: An upgrade to the Skana blade and probably the first weapon most of us has crafted in the game. Although it looks rather nice (Dakra Prime beats it by infinite percent) it is just as great thrash as Skana is. The damage output of both weapons is very similar and the Cronus comes with a 0.1 higher attack speed, which is not really worth mentioning anyway. Also, its polarity matches Crimson Dervish, but since we are considering all the weapons to be Forma’d, it does not matter.