Talk:Bullet Dance/@comment-71.80.132.237-20190430073011/@comment-86.91.21.44-20190522142836

And the combo where you hold backwards on first attack is very nice is kinda thrown off by moving backwards, really hurts fine aiming combos with melee 3.0. I tend to just use charged attacks when mixing Redeemer into my guns, I'd use both A LOT more if they were flipped.

And I'd love it if the shots came out at a delay after the roll, so you have time to aim, with extra dmg on the shots and a sped up roll to account for being more vulnerable. Normal combo looks cool to mix in but I never ever use it in high stakes situations, just too hard too hit their center.