Talk:Exodia Triumph/@comment-33680239-20171117190831

The problem with the channeling multiplier is it's additive with the combo multiplier for some stupid reason, probably unintentional but its been around since they were both implemented so.

For example: you have 2.5x channeling damage and 2.5x combo multiplier youre doing 4.0x the damage of your weapon. (Damage is 150% more from channeling + 150% more from combo = 300% more, or 4x the original damage)

When you look at it that way, having to scale the base 1.5x multiplier with a  bunch of mods for efficiency and damage does a lot less than you'd think for your damage, considering how quickly you can build up a 2.5x combo multiplier, and be using other mods instead.

And lets get real, the best melee builds are just crit combo multipliers or maiming strike, and nothing comes close, and nothing needs to surpass those builds because they already oneshot level 150+ enemies on a high combo meter.

This is just another item lost to the black hole that is WF's balance. It will never be relevant unless there are sweeping changes to multiple mechanics and mods.