Talk:Mesa/@comment-33544162-20180723045955/@comment-70.92.83.152-20180723193407

original lone tenno here, just read through the calc and realised that it's a bit incorrect due to reflex guard. The issue with that is that it performs a parry which blocks the entirety of incoming damage, on average itll equate to 55% damage reduction but it also negates the ability to block which would prevent the 90% reduction from silva p since any weapon when used toi parry negates 100% of damage instead of the block reduction innate to the weapon. This means we have to use rg separate from silva p.

for rg cases: 1/.05/.192/.45= 99.5687% average dmg reduct (though this is not real since youd simply be effectively invulnerable for 55% of hits), 139,111.1 aehp (it's not an exact factor of 10  compared to my original value but due to truncating it looks that way), proc chance= .198% (same as before)

for silva p cases: 1/.05/.192/.1= 99.9042% dmg reduct, 626,000 ehp, proc chance= .36% but this would require you to be blocking.

Using both RG and silva p while blocking the entire time would give you aehp somewhere inbetween the silva p case and the original case but i dont rlly feel like figuring the math rn.

I bolded the important thing about how parry works and why it doesnt allow for the dmg reduct from silva p, also i saw this combo mentioned on mesas wiki page so I felt it is prudent to point out that due to rg being a parry and not a block, any melee weapon will provide the same survivability boost with reflex guard as silva p assuming youre not using it to manually block as well.