Talk:Vectis/@comment-38536826-20190216005757

Hi,

Can anyone tell me why my maths isn't working here???

Just added serration, 165% damage increase, using the DE formula which is: Initial Damage x (1+Damage Increase) = End Damage

Lets use Puncture as an example.

Puncture = 120 before serration and 249.9 after serration

Using the formula 120 x (1 + 1.65) = 318

Puncture should be 318 with serration, not 249.9.

Total Vectis base damage is 343 before serration and should be 908.95 after serration but I am getting 714 total damage.

Can anyone tell me if I am doing something wrong in my calculations or is this bugged???