Talk:Damage 2.0/Magnetic Damage/@comment-209.44.192.70-20131125132721/@comment-1899966-20131127042504

It is, doing 25% more damage to shields, as well as 50% to robotics(helpful against MOAs and Ospreys as well as some Corpus Bosses which are some of the most common users of shields) and its status proc reduces the afflicted's max shield value for a duration, giving it even more anti-shield power. Also, armor protects against Cold damage(50%) but Magnetic does full damage(or more in the aformentioned cases) to everything making it a better choice for anything with armor as well as shields. Cold is now useful for Crowd Control more than anything, if you want to take down shields you'll want to use Magnetic.

Check out this table.