Talk:Ember/@comment-25330002-20190904173943

Going for max range, efficiency and a bit of strength gets you a WoF that (when spooled to 100%) costs 1.5 energy per second, has almost 20m range and (in my case) deals 920 heat damage per hit, even more if using Ember's passive. Heck, you can drop strength mods and just go with the Growing Power aura and still get 520 overheated damage from WoF.

A build like this comfortably ruins the experience for other players in low- and mid-level missions, because ironically this is the only thing Ember can still do after all her nerfs.