Talk:Armor/@comment-82.48.30.110-20131027185733/@comment-79.49.55.12-20131030065450

1) ok elemental dmg has always ignored armor but ive read a comment like this in some wiki pages -> ""after update 10 elemental mods are reduced by armor(from gas cloud as well) but before that they did ignore armor (unintentionally? too bad though) i used torid all the time before, so after Update10 i noticed the fix right awayT^T""

2) ok the explosion dmg that ogris can do vs 200lvl ancient is not only 1 but is 45, it was only a simplyfing for explaining better what i mean

3) damage calculator is totally wrong in the elemental math, dunno why, try to check out the result with a galatine and a 90% fire mod versus lvl200 ancient, you will notice that the elemental dmg calculation will be applied witouth the armor mitigation

4) i heard from some people in this wiki that after the update 10 the armor mitigation will

and last but not less important :

another absurd example :  flux rifle do serrated blade dmg like 200 every second using 10 shots = 20 dmg for shot ok ?

the other question is, why versus a lvl50 grineer rocket launcher i can see only 6dmg every shot ? serrated blade on flux rifle is glitched ? or that dmg type is affected by armor mitigation now ?

seriously, i cant totally understeand if this game are joking with me or not, maybe is the damage calculator from mosley and the other guy that are  calculating the dmg in the wrong way