Damage/Blast Damage

Blast Damage is one of the six secondary elemental damage types, composed of and  elements. The violent force of this damage is highly destructive to Grineer machinery and brittle fossilized Infested creatures, but partially mitigated by standard Grineer armor.

The status effect is an explosive knockdown (as opposed to 's knockback), stunning all enemies with 5m of the target. This effect can be applied against recovering victims, causing them to flip in their recovery as if they were normally stunned. The corpses of victims killed by Blast damage will be launched away from their initial positions. Against Tenno, the visuals of the status effect will last two seconds. Note that the proc does not cause damage to multiple targets, it only stuns those within range of the struck enemy.

Trivia

 * The property of the mixture of  and  is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
 * It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.