Talk:Opticor Vandal/@comment-24.130.214.33-20190309002929

Longtime opticor user, I'm fairly happy with how this has turned out. Opticor has always been the BFG that deals high numbers (particularly with hunter's munitions), but this is a completely different beast of itself. This rifle is a status beast, taking advantage of the beam's size and explosion AoE to inflict procs on entire groups of squads at once. Surprisingly, this is a effective all-purpose weapon with corrosive; it will strip armor fairly quickly, while proto shields (resistant to puncture and corrosive alike) will be cleared quickly by magnetic procs from the weapon's explosion.

It is unfortunate that the charge time of opticor continues to define the weapon, abit in a different way. Wheras vanilla Opticor is often modded to make it's charge time more manageable, this time the pressure is to put in more damage mods to compensate for the enormous loss of base damage.

I reccomend using: Serration, Heavy Caliber, Split Chamber, Vigilante Armaments, and whatever element/status mods suit the task at hand. Vigilante Armaments can be swapped out for a riven, speed trigger or (sigh) vile acceleration. Hunter munition is a honorable mention, but likely isn't worth it unless you have a crit focused riven (which i'm sure most users of vanilla opticor do).