Talk:Thunderbolt/@comment-24.205.185.255-20130909185030/@comment-11798453-20130912223422

It has just been changed so that the chance for the arrow to explode and deal an additional 250 damage is seperate from the actual arrow damage. As far as I'm aware, the explosion can not be modified, but it now also gives you the damage of the arrow (with serration and elemental multpliers affecting only arrow). Mod cost is still a bit too high for me, as the radius only deals max of 250, then it peters out. Might as well put more elemtnal or crit chance mods on as they are more consistantly high damage.