Talk:Damage Calculator/@comment-11753608-20130824184514/@comment-11753608-20130825054306

The final question should be...

=ROUNDDOWN((ROUNDDOWN((ROUNDDOWN(BaseDmg * DmgMP,0) * FactionMP * BodyPartMP),0) * DmgTypeMP * Armor),0)

''This is the same as my last equation except DmgTypeMP is with Armor instead of FactionMP. I confirmed this with the following test...''

Hikou +30% Faction

''Against a Runner's body it does 96 damage, not 97 as my original equation said. Your equation is correct on this example because you already had DmgTypeMP outside and this test does not involve an increased BodyPartMP.''

Note: Rounding errors are a lot easier to test with smaller values, not large.

Good point on the rounding. You can check the body part MPs but I think this seals it for me. I find it highly unlikely that they would put one MP with armor and another before it. That just doesn't make sense to me. All of these are enemy side calcs and would thus be on that part of the equation - with the armor.