Talk:Hemocyte/@comment-24396030-20171120154130/@comment-71.11.57.97-20171123052208

I think there's some room to improve here.

Personally, I run an Opticor with Speed Trigger and Shred. When combined with damage mods and proper elements you can get multiple hits (6 is the most I've seen, though 2-3 is most frequent), totalling well over the 500 damage per shot mark. There does seem to be a limit to damage per unique hit though.

Additionally, Zephyr makes the fight cheesier than Kraft. If you pay attention to the terrain there are two trees. Jump up one, and perch on the top. The first head will be nearly unable to hit you, beacuse the projectiles arc. The second head can hit you, but turbulence blocks about 75% of the hits (on average 4 projectiles fire). Both heads are predictably timed, and if they are facing in the wrong direction the Opticor requires no patience. Once the other two heads eat it just jump from the tree, slam down, and bait the final head. The aforementioned Opticor can easily charge in-time to blast any of the weak spots fully charged, and Zephyr has enough health to tank through any clouds.

My trials with other weapons yield no appreciable improvements, but death comes with little warning quite often (Tigris Prime, Dread, Boltor Prime, Arca Plasmor, and Quanta Vandal). All options are viable, the question is what suits your particular skill set and preferences.

I see the value with other builds. I'm soloing this in about 30 minutes, rarely dying even once. Cheesing the heads with the Opticor is quite easy solo, and doesn't even require much creativity.