Talk:Enemy Vulnerabilities/@comment-92.80.50.113-20130918165437/@comment-89.223.33.219-20130926003155

Just for interest I tried unmodded Soma on Terminus... indeed 10 damage headshot and 3 damage at body. Or, as you've thoroughly presented, 26 base damage becoming 25. Well, I could take your words about AP being somewhat... too mandatory in this case of armor. But frankly, it is idiocy. As I've said, I am not into calculations or deep research, and from beginning in this game up to... well, wielding practically best weapons, I thought that what I understood about armor and building a weapon is pretty much correct. And while it pretty much is, from you, being a researcher, I could take a sarcasm. The idiocy is with such approach to armor, if even a bullet type, being almost to head what fire is to infested, is reduced down to "base" damage. Like, the point of headshot is to simply deal damage? I thank you for your contribution to this topic, and would still like some acknowledgement to my mod builds(because like you said, excluding low level armor fuss, they are correct), but now I also stand with people who anxiously await this promised armor rework.

The thing is, in my "until now" mentality, the most important part of weapon was it's damage. Elemental mods fulfilled purpose of elemental damage - be it fire 2x against infested, 2x frost against shield or 2x electrical against corpus. Or armor piercing, which helps to deal damage to grineer BODY or charger face or ancient body - the rushed\late game scenario, when aiming is not quite as easy as progressing an early missions. While I do understand ancient body being "super protected"(since they have both "unprotected" parts and head), I am shocked to know that usual grineers, corpus or chargers are AS protected against non-ignore damage. I wondered why people kept saying about almost any non-AP weapon as "no AP, shit", and while mostly I agreed, sometimes it was just too plain to judge. Now I see - there is practically no game, unless you have thrown\boltor(excluding newer weapons like Gremlins\Soma etc).

This also explains why Soma, being a "low" rank weapon - beats crap out of Flux, just because it's AP mod crits for 870% damage, and that's much more than Flux's base damage. Hopefully they made Soma for reason(while I seriously doubt DE's skill(but maybe, just maybe, they are indeed trying out the strength of crit for elemental damage over base damage), there has to be a reason rank 3 weapon puts practically ANY weapon in the game to garbage(including Synapse)), and this reason is to make final test about how AP works and how armor must be nerfed. But that is offtopic, thanks again for revealing this terrible truth.