Talk:Strun/@comment-91.187.173.222-20130802233804/@comment-13117751-20130805174834

Shotguns have several advantages and disadvantages, bu tthe diadvantages are VERY outstanding when you encounter them, as you mentioned here.

1) Shotguns have damage dropoff...the farther away you get past a certain point, the less your pellets hit for. If you are trying to engage enemies outside of the shotgun's effective range (typically close-range) you're going to see this damage loss in the fact your enemies will keep on walking even if you landed a very solid hit.

2) The damage advertised on shotguns is not compressed...it's broken into several pellets. This is an advantage for crowd control, but when shooting at heavily armored targets (i.e. grineer) you'll notice that it seems incredibly weak, especially when not all your pellets land. Individually each pellet carries a portion of the damage, so your hits will appear very very low, especially when combined with the range drop-off. Those level 50-60 grineer you are shooting at already have heavy armor from their level, and huge damage reductions from simply being grineer, so fighting them with a shotgun can be quite difficult without proper mods/situations.

3) Yes shotguns cap out early on many mods. The tradeoff is that they arguably benefit the most from the combination mods (i.e. blaze is crazy).

So no, it's not really a bug, just grineer over range aren't exactly the best enemies you want to fight with a shotgun.