Talk:Interception/@comment-108.12.25.190-20140310184442/@comment-188.103.79.57-20140326165514

Well, the same applies to every game mode that requires a minimum amount of strategy. Most players are Exterminate rushers. This is how the game is conceptually designed. Get from point A to point B and follow the marker to click on whatever is there. Players can do that. The more complex it becomes, the more you weed out the less adept. Defense has an objective that needs to be defended but that's doable. Survival requires capsule management and spawn strategy for higher levels. You can't overtask a random with staying in one area for maximum spawn efficiency or saving capsules for later.

And then there's Interception that has FOUR objectives. The markers point everywhere at once and the player is out of his element. He'd have to rely on other players to do their job while he holds his point.

Psychologically, compare that to newborns: It takes them four years on average to develop the conscience that there is not only one shared mind but that other people have separate thoughts. Keyword Sally-Anne Test. Children with autism frequently cannot understand that what other people think is inconsistent with their own thoughts. It takes a healthy mind to grasp the concept of teamwork as it requires the child to accept each participant having his own point of view and to see the team as a whole.

In short, play this with your friends only. They're usually older than four and you know the state of their minds.