Talk:Damage 2.0/@comment-24299268-20140120062524/@comment-77.167.191.171-20140120164829

A couple of posts down there was a talk on this subject too. Viral damage probabl isn't better (but it might, ill come to that at the end of this post) because it is fully reduced by armour. Corrosion is reduced far less by ferrite armour (but still fully by alloy armour) and radiation is reduced far less by alloy armour (but still fully by ferrite armour.

To give some numbers, when a gun does 100 corrosive, a 100 viral, and a 100 radiation all at ones before bonusses and such (which of course doesn't happen all at ones on any current weapon, but bear with me) than it does the following damage on:

A minimum level lancer (ferrite armour 100). As you can see corrosion is 23% better than viral.

viral: 131

corrosive: 161

radiation: 75

And versus a minimum level bombard (alloy armour 500). At this armour level radiation is almost twice as damaging.

viral: 66

corrosive: 38

radiation: 123

The lancer is spawnlevel 1, the bombard spawnlevel 6. I don't know what kind of damage they get at spawnlevel 100+, but I can imagine their armour getting high enough to mitigate all but corrosive and radition damage.

There's still a good reason to have viral damage though. Viral procs reduces current and max health by a whopping 50%, so on a nice proc weapon (with puncture damage, do those exist?), viral damage might just be the best way to go I guess.