Opticor

The Opticor is a Corpus laser cannon introduced in Update 15.

While charging, the trigger can be released to fire early. However at full charge the weapon will fire immediately. The projectile creates a radial burst of damage centered on its site of impact, with damage dropping off over distance from the origin.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Very high base damage.
 * Deals high damage; effective against armored targets.
 * Range of the laser is infinite.
 * Extremely ammo efficient; uses rifle ammo.
 * Area of effect can hit multiple enemies close enough together.
 * Does not damage the user.
 * Does not need to charge fully to fire.
 * Pinpoint accuracy.
 * Heavy Caliber's accuracy penalty is minimal on this weapon.
 * Can use the exclusive Firestorm mod.
 * Good critical damage.
 * Fires a hitscan projectile, unlike the Ogris and Penta.
 * As a hitscan projectile gun, there's no need to compensate crosshair aiming with a punchthrough mod.
 * Has a polarity slot.
 * Charging the weapon to full does double damage.

Disadvantages:
 * Slow charge time.
 * Very low crowd control. Even the AoE has a small range.
 * Charging and releasing repeatedly or too early can cause the Opticor to jam.
 * Area of effect damage decreases with distance from the impact area.
 * Can not hold the weapon in a charged state, which can lead to premature firing.
 * Low damage, less effective against flesh.

Tips

 * As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
 * Whilst starting out, make use of the Opticor's starting slot to fit Speed Trigger or Serration to enhance its fire-rate and/or damage output.