Talk:Coaction Drift/@comment-108.52.96.103-20151210090241

Did some more timing testing now that coaction drift actually works (again with Energy Siphon), and my results were surprising. Running solo without any other energy effects or any enemies around (cleared Exterminate mission), I would expect coaction drift to generate roughly 1 energy every 1.45 seconds (1/0.69), or 10 energy in about 14.5 seconds.

Over several tests timing how long it took for 10 energy to generate, I got results that were consistently between 12.41 and 12.62 seconds, however. After a little calculation, I discovered this was roughly in line with a boost of 30%, which would generate 1 energy roughly every 1.282 seconds (1/0.78), or 10 energy in about 12.82 seconds.

This seems to imply that whatever the difference between Aura Strength and Aura Effectiveness is, they both apply to the user's frame's Aura.

My current theory is that Aura Strength likely applies to all aura effects, including those that target enemies either directly or indirectly (Corrosive Projection or Steel Charge, for instance), while Aura Effectiveness only targets aura effects that do not target enemies (Rejuvenation or Loot Detector, for instance), and stacks with it, though this theory would likely be difficult to test. Perhaps two people running CP (30%) + Coaction Drift (either 4.5% or 9%), and one person running just CP. This would give an armor reduction of either 99% or 108%, depending on whether the extra 15% applied.