Talk:Reflex Guard/@comment-77.243.151.142-20140414085157/@comment-24563582-20140414225538

This does not happen for Lanka. My charge completes even if blocking commences during the charge. Now, if blocking is happening, I cannot charge the Lanka (is this what you meant?). But, this is to be expected (it's completely logical[you aren't holding a gun at the time]). Still, I find that complete immunity to all incoming forward fire for the duration of that animation more than makes up for the inability to charge a single shot weapon, don't you? Especially since you can add in Reflection. And Shade. Reflex Guard is obnoxiously powerful. Even with only 30% activation chance. I'm going to max it and stick it on my Nova. Don't know what I'll replace. Most likely Vigor. So many things can be done with this. I'll have to do some testing. For instance: Tightly packed Grineer (as seen on Nuovo). Tiger stance. How to close the distance, though? How, indeed? I'm sure stance combos count as firing a weapon and will prevent Reflex Guard from activating once you close that distance. Unranked Life Strike to stay alive (who needs more than 5% with the amount of damage these weapons are getting? ranking this mod up is an amatuer mistake with that massive pull on energy and overhealing). Dual Ichor with Viral. The first full combo run with sporadic channeling to get Berserker buffs. It would be Glorious. But, like I said, I'll need to test it.