Talk:Exalted Blade/@comment-10212777-20150618092554/@comment-10212777-20150619070634

From what I had tested:

+ The only syndicate mods intact are those adding damage (even the one for mire seem to add 100% toxin damage). It's a great pity you are not able to play with some utility mods for throwable melee to make the sword's projectile flakes to fly faster.

+ Still hesitating between critical build and full damage one. Since as far as I see the crit chance is decent but adding crit chance mod does not seem to do anyting. As well as I did not feel so much about the crit muliplier either. For comparison - with the same melee weapon Loki does more damage than exalted blade.

+ Flakes are more of a visual right now except for you will be fighting dozens on enemies in some infinite line of them in a 40 meters long corridor so achieve a high multiplier that flakes become damaging enough to be handy.

+ Overall performance is quite nice and now I see it's preety well balanced although I have an impression that somehow the flakes were more powerful before the last hotfix.