Update 8

Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for Warframe Open Beta Version 8.



Update 8.2.1
July 4, 2013 Forum Post

ADDITIONS: CHANGES: FIXES:
 * Added improved Solar Landmark system for Grandmasters.
 * Expanded animation library for the Grineer (combat and ambient animations)
 * MOTD now displayed in halls of the Dojo.
 * Added support for /invite in chat, and inviting people who aren't on your friends list or in your clan.
 * Added 2 options for consumable Fireworks items to the Market.
 * Added Red White & Blue color picker.
 * Added game invite and add friend options to chat user list context menu.
 * Doubled the length of alerts for rare rewards.
 * Alert System 2.0 is live
 * Stalker Bow and Paris 3D draw sounds now have fire rate multiplier.
 * 3D Sounds on Pistols and Sentinel now have proper mix effects.
 * Improved NPC awareness transfer across host migration.
 * Revised multiple melee weapon animations.
 * Improved enemy waypoints on minimap to show true location instead of next closest nav location.
 * Dojo pieces that are dead ends are marked as such.
 * Enemies that had had elemental immunities now take regular damage, with multiplied damage for weaknesses (fire and electricity).
 * Updated Warframe abilities to use energy color selected by player.
 * Grineer now play animation while activating security system, allowing slightly more time to interrupt.
 * Improved anti-cheat detection.
 * Replaced all known Corpus consoles with Grineer consoles in Grineer levels.
 * Made session join failures able to identify when the failure was because the session is full; hopefuly this will make losing a void key join race a little less magical.
 * Added missing sounds from Prime melee weapons (swoosh!).
 * Only enemies that see the player will activate panic buttons, preventing enemies in other zones hitting activating the alarms.
 * Reduced particle systems on some fog that were causing performance issues on low-end machines.
 * Warframe Buffs:
 * Mag: https://forums.warfr...eedback-thread/
 * Mag: Pull- Changed to pull all targets in front of the player.
 * Mag: Shield Polarize - Now radial instead of single target. Radial damage around enemy targets that suffer shield drain.
 * Mag: Bullet Attractor - Bullet attractors now become volatile when target dies before attractor is finished, these cause radial damage around the dead target.(needs more visual polish)
 * Rhino: https://forums.warfr...eedback-thread/
 * Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.
 * Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%)
 * Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemys(150,300,500,700)
 * Volt: https://forums.warfr...eedback-thread/
 * Volt: Speed: Now a radial group buff, All Tenno in a radius around the caster will get a speed and melee weapon speed increase (speed, range, duration all increase with fusion level). Range (15,20,22,25) Speed (10%,15%,25%,50%) Duration (5,6,8,10).
 * Overload: Higher damage output during entire animation.
 * Shock: Has proper chaining, fusion now increases the number of chains and the radius it looks for further chaining targets.
 * Fixed Defense Missions awarding level 0 Fusion Cores
 * Fixed Endless Defense missions that could be ended immediately upon host migration.
 * Fixed AI pathfinding reported in Grineer Boss room.
 * Fixed areas in Grineer maps that players could wall run out of the level.
 * Fixed edge case issue where objective marker would not clear upon completing Capture objective.
 * Fixed issue where some AI types could not be executed with stealth kills.
 * Fixed stealth attacks on Infested Chargers that failed to bring out melee weapon.
 * Fixed stealth attack kills not counting towards mission kill stats.
 * Fixed loot crate positions in Corpus Outpost hanger that were inside the floor.
 * Fixed loss of functionality when loading mods if user has significant amount in inventory.
 * Fixed missing sound effects for Fang and Ether Daggers slide attack.
 * Fixed all projectiles to accept energy color selection.
 * Fixed lag and FX issues when shooting through Volt’s shield.
 * Fixed Ember’s World on Fire ability not showing effects on enemies.
 * Fixed missing Loc strings observed in Orokin missions.
 * Fixed missing ragdoll events on Infested death animations.
 * Fixed missing Cronus charge attack sound.
 * Fixed idle animations that would move the player slightly when no weapons are equipped (Dojo).
 * Fixed mis-aligned muzzle flash on Burston weapon.
 * Fixed instances of inactive Corpus AI when spawned on centre platform of Outpost Defense.
 * Fixed some Defense text strings that would appear to clients in host’s language.
 * Fixed various Warframe abilities that were not working on Cryopod/Core.
 * Fixed issue where pending recipe list was falsely reporting to be empty.
 * Fixed various reported graphics clipping and z-fighting issues.
 * Fixed Vortex instantly killing enemies in certain cases.
 * Fixed ragdolls being destroyed when held in a Vortex for too long (more than 15 seconds).
 * Fixed various lightmap and z-fighting issues in reported levels.
 * Fixed issue where game invites would not be ignored from ignored users.
 * Fixed Orokin traps causing shockwave will cause screen blur throughout the whole level.
 * Fixed a Corpus extraction level that allowed users to climb out of it.
 * Fixed Ash’s Smoke Screen where he’d hold both melee and primary weapon.
 * Fixed Kogake charge attack from damaging Sentinels.
 * Fixed various reported collision and clipping issues across all maps.
 * Fixed some edge cases where melee strikes would attack with primary weapon.
 * Fixed melee action being temporarily blocked after completing a slide attack with Dual Zorens.
 * Fixed some missions may be completed by simply walking into the extraction.
 * Fixed mantling not always working when there are some obstructions above the player.
 * Fixed issue where doors remain locked after lockdown is cleared.
 * Fixed Phorid not attacking crouched players.
 * Fixed Orokin laser trap cooldown UI timer not showing on clients.
 * Fixed various map holes and clipping issues based on user reports.
 * Fixed issue where Rescue Agents and nearby AI would pause if player ran two rooms ahead.
 * Fixed progression stopper where secondary capture mission target did not appear.
 * Fixed an issue where Trinity could get sliced in half or ragdoll when her link target was meant to receive such an injury.
 * Fixed rescue room triggers to only enable when the objective is active to prevent bugs when it's a secondary objective.
 * Fixed enemies springing to their feet immediately after surviving Mag's Crush ability.
 * Fixed some animation blending issues when carrying Datamass.
 * Fixed some common trouble spots where Datamass could get stuck and be unreachable.
 * Fixed issue where Corpus elevator could occasionally change direction before reaching the top.
 * Fixed Ember’s World on Fire ability from targeting inactive turrets.
 * Fixed multiple issues with Mag Bullet Attractor ability (FX on host/client, unintended projectile weapon behaviour, Glaive was not working with this ability).
 * Fixed Hammer Boss phases breaking after Frost’s Avalanche ability.
 * Fixed issue where a primary or secondary Spy objective would require 0 terminals.
 * Fixed multiple reported crash issues.

Update 8.2.1
July 3, 2013 Forum Post

Just a small hotfix this afternoon... enjoy the livestream!


 * fixed gameplay crash when joining a mission in progress

Update 8.2
June 28, 2013 Forum Post "Tenno Reinforcement"

Additions:

Tenno Reinforcement!


 * The Kogake are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies!
 * Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: link
 * Want to walk like an Infested? Check out the latest Infested Color Palette!
 * Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!
 * Added a “recruitment” channel to Global Chat!

Changes:
 * Changes to Streamline Mod: cost reduction is now linear. (further explanation: link)
 * Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging).
 * Lato now has queued fire, and is set up like other semi-auto weapons.
 * Fusion Moa hitbox has been adjusted to be larger.
 * Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts.

Edit:
 * Updated Prova waiting on further positive reports beyond an updated icon. Results of reports: icon has been updated, rest remains to be added.

Fixes:
 * Fix for Team Heal not healing the team.
 * Fixing Warframe abilities not notifying in-mission challenges for clients.
 * Several Fixes for “In Air” bug when trying to cast certain powers.
 * Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets.
 * Fix for Vauban’s abilities not working if thrown on Orokin ice trap.
 * Fixed Fusion Moa’s from launching themselves into low-earth orbit.
 * Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.
 * Fixed Torid gas clouds not receiving damage buffs from mods.
 * Fixed shockwave orbs not hitting the player at certain angles.
 * Fixed Acrid’s DOT not always working on client.
 * Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb.
 * Fixed UI issues when resizing window when mod screen is open.
 * Fixes for Infested “arm” attacks behaving poorly after death.
 * Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.
 * Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.
 * Fixed range damage issues with Wyrm’s crowd dispersion.
 * Adjusted crowd dispersion FX to better match damage radius.
 * Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon.
 * Fix for melee weapon not being usable after host migration.
 * Fix for jump attack now setting velocity

Update 8.1.7
June 26, 2013 Forum Post "Chat Optimizations And More!"

Small and powerful!
 * Huge optimizations to chat UI performance.
 * Added workarounds for 10054 and 10060 connection failures.
 * Fixed online missions becoming locked after host migration occurs. Players can now join provided that the objective has not yet been completed.
 * Fixed another case of "power in use" occurring when using Bladestorm.

Update 8.1.6
June 24, 2013 Forum Post

A small batch!


 * Weekend Dethcube bundle deal is now over.
 * Fixed crash when upgrading mod just as mission starts.
 * Fixed rare hang that could occur when joining alert missions.
 * Added better back-end diagnostics for chat server connection issues.

Update 8.1.5
June 21, 2013 Forum Post

Some fixes!


 * Fixed AI spawning issues in the Grineer Galleon defense level.
 * Increased napalm damage resistance for the Artifact Pod.
 * Added a new Dethcube bundle to the Market! Pew pew pew!

Edit:
 * Removed Crawler type enemies from Artifact Defense missions.

Update 8.1.4
June 21, 2013 Forum Post

A tiny hotfix in prep for the Weekend! Fixes:
 * Polish for the Weekend Event.
 * Improved diagnostic report generated by crash reporter.
 * Improved font legibility.

Update 8.1.3
June 19, 2013 Forum Post

Changes:
 * Removed Slide Cooldown
 * Updated Sound FX for reloading a Sicarus
 * Added visual indicator to Ogris and Lanka when they are ready to fire
 * Added Sound FX for Wyrm Sentinel’s Crowd Control ability
 * Reworked some of the pit traps in the Loot Rooms found in Orokin Void levels
 * Updated Visual FX on Ember’s Overheat ability
 * Updated Visual FX on Trinity’s Link and Energy Vampire abilities
 * Updated Visual FX on Ash’s Smoke Screen ability
 * Tuned difficulty for Mastery Challenges for Ranks 4+ to be more balanced for a wider range of weapons
 * Sentinels will now be revived at the end of a dueling round

Fixes:
 * Fixed an issue causing players to not acquire Pickups when rolling, sliding or using a power through them
 * Fixed crash that could occur when using Vortex
 * Fixed shields not replenishing if damaged while using Nyx's Absorb
 * Fixed missing Charge-up Sound FX on various swords
 * Fixed dead ends appearing in Dojo at the point where two rooms perfectly connect
 * Fixed some collision and AI navigation issues in Corpus Defense missions
 * Fixed an issue causing enemies to continue spawning in an Extermination mission, after the count had reached zero
 * Fixed an issue with Saryn’s Poison ability, so that the globes now replicate correctly for clients
 * Fixed Hornet Strike not affecting DOT from the Acrid
 * Fixed an issue causing some traps in the Orokin Void levels to not take any damage from certain weapons
 * Fixed an issue causing players to be left in an unresponsive, black screen state when a duel round completes

Update 8.1.2
June 13, 2013 Forum Post


 * Fixed Banshee Sonar "power in use" issue
 * Fixed Infested bosses disappearing after being damaged by Kestrel
 * Added Mobile Defense missions to alerts
 * Fixed Tower Exterminate keys sometimes resulting in Raid missions
 * Fixed elevator direction being reversed in clan Dojo builder UI
 * Fixed elevator textures in Dojo
 * Fixed elemental effects not outlining Dual Cleavers properly
 * Fixed Acrid darts not disappearing
 * Updated Bo unequip sound
 * Fixed Polearm not collapsing after performing a jumping melee attack
 * Improved collision detection on Polearm attacks
 * Fixed Polearm sometimes appearing blurry after attacking
 * Fixed Sentinels missing muzzle flash when attacking
 * Fixed Ignis and Flux Rifle showing a clip size of 1.$ in the arsenal
 * Fixed incorrect tooltip description for Snow Globe
 * Fixed sign-in reward UI showing 1 star when awarding coupon (consecutive sign-in count wasn’t actually affected)
 * Fixed gameplay crashes

Update 8.1.1
June 10, 2013 Forum Post


 * fixed issues with Ash's Bladestorm on client
 * fixed elemental visual FX not applying to polearm correctly
 * fixed fire visual FX missing from levels
 * fixed missing textures and floor in Mars - War and other Grineer Cave levels
 * highlight effect for Mod pickups will remain until all players have acquired the Mod
 * fixed cases where players could fall through elevator floor when jumping & meleeing
 * fixed rare DirectX crash when switching between windowed & fullscreen mode
 * fixed NPCs jumping down through terrain in Outpost Defense level

Update 8.1.0
June 7, 2013 Forum Post

Additions The Orthos is a double bladed polearm, a first of its kind for the Tenno. The Kestrel is a deadly Boomerang, a heavy throwing weapon that can knock down enemies at a distance.
 * Tenno reinforcements: POLEARM AND BOOMERANG! Kestrel and Orthos.


 * Toggle Sprint now an option in UI Settings
 * Aim Assist for controllers is now a toggle option.
 * Added Clan “Message of the Day” feature. People with Ruler or higher privileges in clans can add a MOTD by using this command “/motd” in their clan chat channel.
 * Mantle Animations added, get ready to front flip like Frost in the latest trailer!
 * Machete and Prova Prod now share a new animation set. (Prova Prod is coming!)
 * Kunai sheaths can now be colour customized.

Changes
 * Defense mission reward tables have been reviewed and changed. Reward tables are now split between factions. Fusion cores have now been added to the drop tables.
 * Increase max length of Flux Rifle Beam.
 * Added gibbing polish to enemies that are killed by doors.
 * Added confirmation messages to UI when performing Clan Actions (promotions, etc.).
 * Various Sound improvements to weapons with this Hotfix!
 * Tesla Coils on characters will now have fewer FX.

Fixes
 * Fixed crates being in defense mission dead zone (https://forums.warframe.com/index.php?/topic/59740-defense-mission-deadzone-please-read/)
 * Fixed bug where Arrows would float in game.
 * Fixed issue where using Mags Crush on Moas would cause them to “die” twice.
 * Fix for Ammo pack beacon remaining in game after ammo is picked up.
 * Improvements to Galleon Wall Running in certain connectors.
 * Fix for sprint preventing certain weapons functions (sprint and aim works, sprint and shoot cancels run).
 * Fix client issue with Blade Storm: wasn’t properly creating teleport effects.
 * Fixed various collision issues affecting AI enemies and players in the Orokin Void levels.
 * Fixed arm fins on Excalibur and Excalibur Prime clipping through the arm when using iron sights.
 * Fix for Grineer bombard rockets being collidable after explosion
 * Fix for triggered pressure plates being host only in Orokin Void.
 * Fix for lighting issues in certain levels.
 * Fix for Capture Target being dissolved by acrid, becoming un-capturable.
 * Fix for Nyx absorb being interrupted by Nauseous crawlers.
 * Fix for Volt getting up from bleedout when speed ends.
 * Fix for Kunai not operating as a silent weapon.
 * Fixed kills not being counted by Rhino’s Charge and Stomp.
 * Fixed player being held in air when pulled by Grineer Scorpion on different elevation

Update 8.0.7.1
June 7, 2013 Forum Post


 * Fixed issues with Decoy’s ability to distract enemies. The current design is that the AI will give up trying to kill a decoy they cannot reach or damage.
 * Fix for reticule not being in center of screen.
 * Reposition for reload animations. This is related to the Reticule. Sorry for any confusion!
 * Fix for clients not seeing Banshee’s silence.
 * Increased the damage on Dera Energy Rifle.
 * Increased fire distance on the Flux Rifle.
 * Reduced fieldron cost for Lanka Rifle.
 * Fixed issues where Void Key missions were unjoinable by invite.

Update 8.0.7
June 6, 2013 Forum Post


 * Fix for Jackal falling through floor. We have removed the portal-creating escape methods from his arsenal.
 * Fixes for reloads repeating at low framerates (this should help with Kunai).
 * Coupons have returned to the login-reward pool! They are for use on the www.warframe.com/buyplatinum for discounts!
 * Fix for Kunai sound FX.
 * Game now indicates when a game invite was successfully sent.
 * Fix for getting stuck in a sprinting state after sliding.
 * Fix for matchmaking options when joining a Void Key Lobby.
 * Fix for objective markers not disappearing after completing capture objective.
 * Fix for Lotus not talking in languages other than English. Rephrase: If you run game in language other than "English", Lotus would not speak her lines (these lines were still English).
 * Fix for Nyx Power in Use bug (maybe time for a Livestream rematch!).
 * Fix Ember's Overheat ability preventing all damage/healing when damaged when upgraded and mixed with upgraded Focus mod.
 * Fixed Banshee’s Silence ability not affecting enemies.
 * Improved aiming reticule visibility.
 * Fixed Torid rockets detonating immediately after firing.

Additional fixes:
 * Fix for Ogris and Multishot damaging player.

Update 8.0.6
May 31, 2013 Forum Post

Additions Changes Fixes
 * Added a chance to win discounts on Website Platinum Bundles to the daily login rewards! Reverted until further notice!
 * Couches have been repossessed from all Tenno Dojos. The Tenno told us “these aren’t ninja enough”, so we are working to decorate appropriately in future
 * Dojo room capacity upped to 64
 * Users who made their Warframe accounts on the www.warframe.com website can now use their Steam Wallet on the Buy Platinum page as a payment option, instead of being limited to Ultimate Pay This Change has also been reverted until further notice. A few web changes need some fixin'. Sit tight, it´ll come!
 * The Optional Reset is now live again. The team has come up with the following: IF you now contribute to Dojo, you Forfeit Optional Reset. Prompts will inform you of this as you play the game
 * Fixed bug where reload completion circle stays on screen after duel ends.
 * Fixed reloading and charging being cancelled by sprinting on charged weapons.
 * Fixed round music playing after dueling player has disconnected.
 * Fixed Vauban’s Tesla traps not appearing on clients that join after thrown.
 * Fixed Forma Blueprint icon to match up with Forma icon.
 * Various improvements to member list population on Chat Window.
 * Fix occurrences of the Ballista stomp hitting the player twice.
 * Fixed infested leapers not being affected by Vauban’s bounce while leaping in air.
 * Fixed issues with dueling where players could be teleported or break barrier into arena.
 * Fixed Forma not being obtained by user as reward in alert missions.
 * Fixed Rage mod not having a polarity.
 * Added contribution filtering for tech projects to prevent over contribution.
 * Fix Ash and Loki teleport in duels, no longer target spectators.
 * Fixed Grineer Scorpion not working on client.
 * Fixed damage inconsistency with Orokin traps on host/client.
 * Fixed crash when host migration occurs while capture victim is downed.
 * Fix for Corpus melee enemies not attacking defense target.
 * Fixed Vortex functionality causing issues with other abilities (namely bounce).

Update 8.0.5
May 28, 2013 Forum Post "Its getting Hot[Fix] in here!"


 * Fixed Sonic Boom damage on client
 * Fixed Ash Shuriken and Nyx Psychic Bolts not functioning correctly on clients
 * Fixed exploit where an Orokin Void mission could be started without the host directly using a Void Key
 * Fixed dueling in Dojo breaking after a host migration occurs
 * Fixed clients not connecting to new host when host migration occurs in Dojo
 * Fixed not being able to sell Blueprints received from Orokin Void missions
 * Void Key packs are now guaranteed to include one rare key
 * Increased drop rate of Reaper Blade and Latron Prime Receiver to "Common" for Void Level "III" Missions
 * Sentinel buffs: improved firing accuracy, plus extended attack range for Warrior and Revenge to 15m
 * Decreased volume on DethCube firing effects
 * Launcher improvements: Added a new content download system and verification tool. You can trigger a verification scan from the launcher settings to repair corrupted files in place without having to re-download the entire game. Content updates are now even more rigorously checked for corruption and the launcher now includes download statistics for the content update phase.
 * Added note regarding Orokin Void blueprint drop rates.

Update 8.0.4
May 24, 2013 Forum Post "Hit Me With Your Best Hot(Fix)"


 * Added confirmation when quitting or leaving Clans.
 * Option added for larger font size in chat window.
 * Only members with forged dojo keys can contibute to Dojos.
 * Critical chances on bows have been fixed, (10% for normal, 20% for charged).
 * Vauban powers now working as intended. A bug prevented the physics of most skills to work properly.
 * Fix for Level 1 enemies appearing in difficult missions in The Void.
 * Fix for Reaper Handle drop rate being too high.
 * Fixes for various Blueprints not being saved to inventory, including Reaper.
 * Flame Lancer and Shotgun Grineer improvements. They will no longer shoot at targets out of range.
 * Fixed objective not disappearing for clients on Orokin Levels.
 * Fixed issue where Players would get stuck in the Dojo GreatHall
 * Fixed issue where destruction of Dojo Elements not working as intended.
 * Fixed issue where permissions for Dojo Roles not working as intended.
 * Improved communication cues for Speed Runs in The Void.
 * Fix for game invites between Clan members who aren't on Friends list.
 * Fixed issues with beam being visible for too long on certain beam weapons.
 * Fix for UI Synchronization when other players did contributions to rooms you were simultaneously contributing to.
 * Fix for fire effects now showing up on clients until shields are down.
 * Fix for Grineer Lancers not shield-bashing.
 * Fix for Grineer Scoprion Rope remaining out when she is killed during pull action.
 * Lech Kril no longer burns himself with Fire... what a Pyro!
 * Various Crash fixes.

Update 8.0.3
May 24, 2013 Forum Post "Some Like It Hotter!"


 * Fixed Nyx Absorb not working, resulting in "Power in Use" bug.
 * Fixed remaining levels that resulted in Critical failures, sending users into emptiness.
 * Snowglobe bug fixed.
 * Fixed issue where end-of-mission rewards were not being saved (namely in The Void).
 * Fixed issue where Login Rewards (including Forma) were not being obtained.
 * Fixed issue where Foundry would break after receiving certain drops.
 * Fixed Ash Chassis tag appearing on incorrect items.

Update 8.0.2
May 24, 2013 Forum Post "Comin In' Hot!"


 * Frost Powers not working
 * Latron Prime recipes reading "Ash Chassis" requirement
 * General bugs with "Ash Chassis" appearing where not intended
 * Void Key pack giving 3 out of 5 keys (ALL people with this should make support.warframe.com tickets)
 * Dojo Permissions not working as intended.
 * Can no longer sell Clan Key Blueprint
 * Improvement to Critical Mission bug where levels would send users into emptiness and death. More progress coming soon.

Update 8.0
May 23, 2013 Forum Post Rise of the Warlords

ADDITIONS:

Grineer Galleon (NEW LOCATION SET!)
 * At last we can reveal the Grineer ships!
 * Explore vast, rusted chambers evocative of an amazing space-submarine vibe that exudes the gritty bulk of the Grineer Army!
 * The Grineer ships come with new vicious enemies, hell-bent on dismembering any Tenno intruders.
 * Lieutenant Lech Kril has been training and this already formidable Grineer boss has new tricks up his sleeve.

Orokin Void (NEW SECRET LOCATION SET!)
 * An exciting new tile-set hidden within a dimensional fold!
 * Players can buy or loot Void Keys to open up exciting loot runs in the Ancient Orokin Towers.
 * Explore the hidden fortresses of the Ancient Orokin race!
 * But beware, these are dangerous places, fraught with traps and guarded by the corrupted remains of past-raiders!

DOJO BUILDING (ALPHA)
 * Brand new tile set with Tenno architecture & design
 * New set of possibilities for user-created levels begins with our Dojo Building (Alpha).
 * Clan members contribute resources to fund construction projects to build their Clan Dojo.
 * Architects have total control of the layout, selecting hallways, junctions and special rooms to build.
 * Clan members 'vote with their resources', funding the construction to completion.
 * Note: Expect a few bumps as this is an ambitious new feature for Warframe: player-created levels! We will be working hard to smooth out the kinks and pave the way for amazing player-built future of Warframe!
 * The Dojo can be accessed by joining or creating a clan. Doing this automatically puts a Clan Key blueprint in your inventory to craft.

DOJO RESEARCH (ALPHA)
 * Clans can build Dojo rooms that open up Technology Research options...
 * This gives your clan access to an array of deadly new weapons only accessible through the research system.
 * Clan members collect research samples and pool resources to fund advanced new weaponry projects.
 * Upon completion, members have access to Blueprints allowing them to build never-seen-before weaponry in their Foundry!

DUELING (ALPHA)
 * Clans can build special dueling rooms to challenge your Clan members to friendly duels!
 * Clan members can watch the action and cry foul... our small dueling team is eager for feedback and have been careful to balance dueling in a way that only affects the Duels.

POLARIZE WEAPON SYSTEM!
 * Got your gear to level 30? Prepare to Polarize!
 * With the newly discovered “Forma”, you can now add or swap a Polarity value on your gear every time you reach level 30.
 * Forma can be purchased or found through Daily Login Rewards, Alerts, or possible Missions rewards for completing missions in The Orokin Void.

''HUD IMPROVEMENTS! (Key Commands)''
 * Viewing your party’s stats is now a Toggle option instead of Hold key!
 * Want to take some fancy screenshots... WITHOUT the HUD? Now you can!

WHAT IS Stalker?
 * We don’t know... but we’ve heard killing him can garner quite the reward...

NEW WEAPONS & GEAR!
 * 20+ new weapons added in this update!
 * Tenno crafted Kunai (throwing daggers) available in the market for a silent weapon option in your pistol slot.
 * New Grineer weapons added to the Market including the Machete, Dual Cleavers, and the lethal Vulkar sniper rifle.
 * By popular demand the Market also now has a single-handed Ether Sword, and Dual Broncos for sale.
 * As mentioned above, Clan Research brings 9 exciting new player weapons to Warframe, but you need to build your Research facilities to discover them!
 * Energy weapons, Biological Toxins and high-impact explosives are waiting to be uncovered.
 * In addition to these weapons, there are 5 rare weapons to chase in special drops. Who will discover them first?
 * New Sentinel Pet available in the Marketplace...the infamous Dethcube!
 * Looking for blueprint components to build your Frost Prime? Seek out the Orokin Towers in the Void!

'BRAND NEW MODS!
 * Sanctuary - Creates a shield around the player when they are reviving fallen allies.
 * Reach - Extends melee reach by %
 * Master Thief - % chance to unlock locked lockers.
 * Insulation - Reduces effect of environment ice on shields.
 * Rage - Damage done to your health is added to your energy.
 * Melee Channel - Any energy you expend in casting is added to your next melee strike.
 * Acrobat - Reduces stamina cost on wallruns!
 * Hawk Eye - Pistol zoom
 * Eagle Eye - Rifle zoom

CHANGES:
 * Ambient FX for Vauban's Tesla ability have been toned down
 * Infested enemy types now play reaction to Banshee Soundquake.
 * Rhino’s Iron Skin ability once again gives push immunity.
 * Rhino’s Iron Skin damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
 * Rhino’s Iron Skin ability draws Aggro from enemies.
 * Alloy Plate Drop Rates have increased and been added as a resource to Pluto
 * Recipes for crafting weapons have been adjusted to a lower resource requirement.
 * Ash's Shuriken improvements added: it now seeks targets and multiple projectiles added at higher ranks.

FIXES:
 * Fixed issue where Vauban's Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.
 * Fixed issue where some Warframe powers would be available even if you didn't have the mod equipped.
 * Fixed misnamed Ash Systems Blueprints.
 * Fixed some animation event and damage deformer related crashes
 * Fixed bug with Extermination Missions not being able to be completed.
 * Fix for fused ability mod, it now properly and consistently increases power.

Additional Information:
 * "WHERE IS TRADING?" It is still being worked on, not ready for deployment yet.
 * Team standing by for bug reports!