Talk:Chroma (Warframe)/@comment-217.66.159.91-20150323192334/@comment-17703786-20150324034601

Valkyr has the advantage of innately high armor, and an ability that gives her invulnerability and health regen at the cost of being stuck exclusively to melee weapons; however, Valkyr does not have any long-range AoE powers for damage and crowd control, with Paralyze having only a limited range.

Chroma may need Vex Armor and/or Ice Alignment Elemental Ward to gain high armor like Valkyr and it's only temporary, but once he does he can have more armor protection than Valkyr along with increased weapon attack damage, unlike Valkyr who can only buff weapon attack speed. Chroma is also more useful in a team setting with ranged-weapon users due to Elemental Ward's bonuses, and he's better for Defense missions due to the utility provided by Effigy - summoning a tough, powerful sentry with a good ranged attack and AoE CC while still keeping Chroma's mobility allows him to assist in defending a static objective while still being able to move around and fight, unlike Valkyr who can only leave behind the pod to its own devices if she goes to engage in melee.

As many people have said, Chroma and Valkyr have vastly different play style options, and while Valkyr is ultimately the better tank due to her armor being permanent, Chroma is a lot more versatile in play.