Talk:Vectis/@comment-24.237.86.16-20140207022724/@comment-205.250.165.124-20140208221517

it is an older bug that occurs (somewhat inconsistently iirc) when you switch zoom/unzoomed modes. You aren't actually zooming, so much as your viewpoint camera is moving; sometimes your reticle ends up being 'stuck' with one camera which throws off what you're shooting at

ie your noscope cam reticle lines up on a target and goes red and the game calculates hit/nohit probability because vectis is hitscan, then you zoom which switches cameras and even though graphically you've lined up your shot, game engine is stuck calculating your shot from the noscope cam, which fucks it up and causes your shot to be off by a lot.

It's dumb, don't expect it to actually get changed.