Talk:Banshee/@comment-27322557-20161117004452/@comment-7645613-20161117113959

The actual problem with sound quake is it uses too much energy for what it does. Stunning an entire room of enemies in over a 40 meter radius is worth not dealing much damage. It's why the Resonating Quake is a great mod for anyone that wants to balance it out by actually dealing damage but then the energy cost is even worse. Sure, i think you can use your 4 for like a minute with max energy and max efficiency, but for the damage it does its too much.

Sonar should be changed so it increases headshot damage only, no more random nodes that you can't even hit crap, and then with the augment it adds the nodes that way.

Silence should be changed so it extends to 80 base meters, and makes it so enemies can't hear alarms. Currently if enemies set off the alarms, silences makes no difference, so it should be buffed so it basically makes a single room unable to react to alarms being triggered if they are within the radius.

her 1 is fine as it is, because of her augment to remove armor.