Talk:Saryn (Warframe)/@comment-10743657-20140103034517/@comment-10743657-20140104224355

"Well, I think than when you add duration to a typical dot skill like miasma then the system should first math how heavy the damage should be each tick for the basic duration and then add eqaully strong additional ticks based on the bonus duration. Which is just how you wrote - and it's a totally common and normal way of how such skills work. Keep in mind that the single stat mods are suposed to either strenghten something or do nothing at all. It's totally illogical that duration based frame has penalties from increased duration. "

Well that is the problem. It is not a typical DoT skill. Instead doing base X damage per tick for X seconds, it does X total damage over X seconds. The difference is subtle, but it changes how one would expect duration to affect the skill, at least it changes how I would expect the skill to work. It also not a 'totally common' way of how these skills work; all the other 'true' DoT skills had different mechanics, including Saryn's own Venom.

"Personally I'll stick with increased duration, since I think it increases also duration of the crowd controll it gives and above level 30 miasma doesn't kill so well "

Also, duration does not affect the stun time. It's most evident with reduced duration builds (stun continuing after the damage is done) but you can also actually time it and you'll see it's the same regardless.