Talk:Hunter Munitions/@comment-2600:8803:C200:2D:7D46:5EF:8929:9A2F-20171125101235/@comment-28106299-20171203010741

^ Quite interesting. Would you share your build? After reading the post, I did alot of testing in the simulacrum myself to check it out.

My experience is quite different from yours. Corrosive builds in general works decently well against lvl 100+ in my eyes, but you'll still have to burn through alot of ammo, and under no circumstance was I ever able to strip off the armor completely from bombards or heavy gunners. That being said, before they were dead, the damage per shot was greatly amplified.

What I didn't get to work well was Hammer Shot vs Hunter Munitions. Emptying my clip into another unit's face they yielded pretty equal results in time taken to kill a unit, with Hunter Munitions maybe beating Hammer Shot by a tad, but that's neglicible. By letting the bleeds do their job, however, Hunter Munitions did one thing that prevents the Soma from being a great late game weapon in my eyes: saving ammo. Bleeds tick for quite a bit of damage since the crit chance of the Soma is so good.

The build that stomped the Corrosive Hammer Shot / Hunter Munitions builds, though, was the full pure damage Hunter Munitions build: Serration + Heavy Caliber + Bane/Faction Damage mod + Hunter Munitions. Add a Riven that adds base damage as well, and you're golden. Then fill the last slots with crit mods and Barrel Diffusion. Killed a lvl 130 bombard with about 15 shots. You can even go full retard and use Ash with his passive for this. Add Seeking Shuriken, and you also have 100% armor shred (although that somewhat kills the purpose of Hunter Munitions).

I'm making a video that demonstrates these observations. It's unnecessarily long and my computer started lagging on me, but the numbers should still be presentable.