Talk:Rubico/@comment-108.197.11.9-20151208004208

Just did some testing in similucram.

First off, your combo meter builds even if unscoped. (test; dealt increasing damage on consecutive nonscoped shots, e.g. third non-crit shot dealt 119 damage after first two dealt 90)

Second, your first shot benefits from combo meter. (test; first and second shots after resetting combo meter deal the same damage. this is also consistent with the first test; if non-combo damage is ~60, then a 1.5x would be ~90 and 2.0x would be ~120, or 119.)

Third, the critical damage increase is additive with critical damage mods, NOT multiplicitive; the increase scales off of the base 3x multiplier. I tested this by recording damage with various crit mods and comparing to non-crit damage:

no crit         90 damage
 * 3.0+00%    269        =~2.98x90
 * 3.0+35%    363        =~4.03x90
 * 3.0+50%    403        =~4.47x90
 * 6.6+00%    591        =~6.56x90
 * 6.6+35%    685        =~7.28x90
 * 6.6+50%    726        =~8.06x90
 * 8.4+00%    752        =~8.35x90
 * 8.4+35%    846        =~9.40x90
 * 8.4+50%    887        =~9.85x90

3.0+00% means a 3x crit damage (no crit mods) with no scoped bonus (unscoped shot), while 8.4+50% means a 8.4x crit damage (hammer shot + vital sense) with a 50% scoped bonus.

As you can see, the 35% scoped bonus adds about a 1x multiplier compared to an unscoped shot. This increase is consistent at all three crit damages, and is equivalent to a 35% increase of an unmodded 3x crit multiplier. Similarly, a 50% scoped bonus gives about a 1.5x multiplier, consistent with a 50% increase of a 3x crit multiplier.

Tests were performed using a rubicor with no damage mods (only crit chance and crit damage mods), against lvl 20 Arid Heavy Gunners.