Talk:Damage 2.0/Gas Damage/@comment-216.85.0.246-20150904170403/@comment-25938077-20151107172122

This post shows complete and utter cluelessness of how modding influences weapon damage and which weapons are actually the top of the pack currently. For that matter, it shows a lack of understanding of the damage types in general. Let's correct some of these misconceptions:

1) Impact, Puncture, Slash, ultimately those damage types are of minor importance far as damage is concerned. Weapons like Boltor Prime and Soma Prime, when fully modded, do 70%+ of their damage through elemental mods. Thus, whether the remaining 30% has a bonus or a penalty vs. the enemy health type isn't actually going to influence the overall damage you deal nearly as much as the 70%+ elemental damage, which tends to have 75% bonus vs. whatever the most important opponents are (Ancients/Moas - Corrosive vs. Fossilized Infested; Heavy Grineer - Radiation vs. Alloy Plate Grineer [though if you run 4 Corrosive Projections, Viral surpasses Radiation/Corrosive]; Shielded Enemies - Toxin vs. Corpus if possible).

You can mod more puncture/slash on some weapons but generally the type bonuses of elemental damage mean that the elemental mods are still doing way more damage in spite of the listed number being lower. Thus, an 8-mod Boltor Prime or Soma Prime is good vs. everything; shields, armor, flesh, it doesn't matter - that's just picking the right elemental mods. IPS damage is more important for procs; elemental damage tends to have desirable procs while the only decent IPS proc is slash damage. Since IPS has an amplified proc rate compared to elemental damage, you want to minimize the IPS damage and maximize elemental damage to maximize the chance of getting the status effects you want should the weapon you use be intended to also proc status. This is even more important in weapons that are primarily used for status such as Prisma Grakata, Braton Prime, certain Amprex/Atomos-builds, certain Torid/Synoid Simulor-builds, etc.

2) Boltor Prime and Soma Prime are solid generalist weapons but far from the actual top. The recent releases and the shotgun overbuff have completely skewed the landscape of weapon math; right now, the top weapons are something like Synoid Simulor, Torid, Tonkor, Vaykor Hek, Sancti Tigris. AOE is king, status is good. Boltor Prime and Soma Prime are frankly left in the dust.

3) +75% vs. Infested means it does +75% vs. the Infested health type possessed by a subset of Infested. More important (aside from the Juggernaut) is the Fossilized health type which is used by the Infested that are actually hard to kill (Ancients, Moas). Thus, Corrosive is the way to go; any decently modded weapon can kill the minor infested effortlessly way beyond level 100 regardless of damage types due to the Infesteds' sad base health.