Paris

"Based on one of the world's oldest weapon designs, this Tenno-crafted weapon can be used both in stealth and in open combat. The PARIS uses a chargeable magnetic field to launch arrows capable of impaling enemies to walls."

- In-Game Description

The Paris was released on the 18th of March, 2013. The Paris is a compound hunting bow.

Characteristics
Fires bolts. The Paris' ammunition can be refilled in-game with the Sniper Rifle Ammo Drops and with a Sniper Ammo Box consumable item.

Advantages:
 * One polarity mod slot.
 * Entirely silent weapon.
 * Arrows bear innate armor ignore (Deals full damage to areas which take reduced normal damage).
 * Can hit multiple enemies in a line. (Caused by flying dead bodies and not the arrow)
 * High damage at full charge.
 * Knockback after every shot. (Does not affect Ancients/Bosses)
 * Infested runners don't explode on death when killed by the arrows of this weapon.
 * An exclusive mod Thunderbolt makes this bow more devastating against group enemies.
 * Attaches enemies to walls when shot.
 * sometimes it can hit multiple enamies in a line (works but dont know conditions) without penatration mod

Disadvantages:
 * Arrows have a travel time and a slight arc.
 * Slow fire rate renders the Paris
 * not suited for close range fighting.
 * Draws from the Sniper Ammo pickup pool, which is among the rarest of the ammunition pickups.
 * Dead enemies will stop arrows from hitting the target behind.
 * Very ineffective on enemies with shields.

Acquisition
The Paris can be purchased for  225 and the blueprint for  20,000.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * Charged shots travel farther and deal more damage.
 * Leading targets for horizontal and vertical headings is necessary at greater distances.
 * The Paris is an anti-Grineer beast; provided the wielder has the capacity to hit multiple charged head shots in succession, Grineer will fall under your arrows.
 * Charging can be cancelled without releasing the arrow using the reload button. (Press reload button while holding the left mouse)
 * Fire rate mod increases the draw speed of the Paris, allowing you to charge an arrow much quicker.
 * Reload speed mod increases the speed at which arrows are drawn from the quiver after each shot.
 * The Paris can be charged first before sprinting.  Provided the player keeps his/her default primary firing button held down, the arrow will remain drawn after exiting sprint, fresh and still ready to fire. (Note: You can't do any fancy move like rolling or jumping high and rolling, this will release the arrow.)
 * A fully charged arrow shot from Paris will break reinforced glass, making a useful way to remotely clear a room by breaking a window through a doorway.
 * Can't be drawn while using a zipline, wall running, or sliding down a wall.
 * If your Paris is drawn, and you initiate a wall run, you can still fire while on the wall, but not draw the string back. (Not sure if intended or not)
 * Enemies will notice missed arrows but hit arrows are silent.
 * The slight arc is useful for getting head shots on enemies crouched behind a barrier.
 * With mods for reload time and fire rate, the Paris becomes much more effective than the Snipetron for sniping quickly. Serration is also recommended to make the art of killing easier.

Bugs

 * There have been many reports of Paris not properly gaining affinity from kills.(may be a UI bug)
 * Having the fire or lightning elemental damage mods equipped will occasionally nullify the arrow knockback effect. This results in no damage dealt to targets behind. Ancients seem to act strangely with Hellfire equipped (not tested on electrical) and instead of stunning the ancient, they will act as if they are on fire, yet slide toward you at the speed of their run (with no moving animation, only the fire animation).
 * Some parts of the map you stand on may drastically alter the path at which the arrow takes, even on flat ground (see video below for example) and the only way to counter act this bug is to move to another location before taking another shot.
 * As of Update/Patch 7.8.0, Headshots will not be counted at the end of missions, when using the Paris.
 * Paris is not shown in the profile.
 * After firing an arrow, if you sprint in any direction during the "reload," your arrow will instantly be in quiver. Thus negating waiting to refire.

Trivia

 * Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
 * The Paris is the only non-melee weapon that has 2 different modes of attack, excluding the spin up time of the Gorgon, and is the only non-melee weapon that has 2 different damage attacks.
 * The paris gave Nano Spores a reason to be in Warframe