Talk:Critical Hit/@comment-190.190.111.202-20180218221956

1) Why the Critzone modifier is: a) Critzone Modifier = (1 + Headshot Rate) × (1 + Crit Chance × (Crit Multiplier × (3 − 2 ÷ (1 + Headshot Rate)) − 1)) Intead of: b) Critzone Modifier = (1 + Headshot Rate) × (1 + Crit Chance × (Crit Multiplier × (1 + Headshot Rate) − 1))? If I have a headshot rate of 50%, it should be 1.5, not 1.66 the headshot multiplier for the critical part, isn't it?

2) There is a formula to calculate critzone modifier with a critical chance <100% or >100% at the same time?, because: a) Critzone Modifier = (1 + Headshot Rate) × (1 + Crit Chance × (Crit Multiplier × (3 − 2 ÷ (1 + Headshot Rate)) − 1)) can calculate critzone modifier with <=100% critical chance. b) Critzone Modifier = (1 + 3 × Headshot Rate) × (1 + Critical Chance × (Crit Multiplier − 1)) can calculate critzone modifier >=100% critical chance. c) I'm using in an Excel this fomula Critzone Modifier =SI(critical chance<1;(1+headshot rate)*(1+criticalchance*(critical multiplier*(3-2/(1+headshot rate))-1));(1+critical chance*(critical multiplier-1))*(1+3*headshot rate)) but I want a formula withow conditionals.

Sorry my english.