Talk:Damage 2.0/@comment-84.236.109.111-20151018155320/@comment-25845919-20151025170535

I know the answer is a little bit late, but still... Thing is: personally i don't know how exactly this stuff works. However there are few things i can adress:

Shield, if enemy has one, take the damage first. The only damage type in game that is capable of bypassing shields (dealing damage straight to health) is the Toxin. Everything else must destroy the shield first.

Armor is more complicated thing. Like over the top complicated and nobody is sure how this stuff works. It seems that armor does indeed have to be destroyed before your heat / viral will be able to deal any actual bonus damage. Corrosion and Radiation (two main anti-armor damage types) deal insane amounts of bonus damage to relative armored targets, making them the only choice against grineer. And you can't even combine them, which means you will deal bonus damage to one enemy, but won't deal any to another.

The fact of existence of armor makes Grineer faction the most dangerous one by default because they are the only enemies in game that have armor values except for few corpus robots and most bosses.

This is extremely weird and might be even broken in a sense. We will hope that this somehow will be adressed in the future and DE will make things easier for us.

Until then: you said that "theoretically" you fight a boss with proto shield, ferrite armor and flesh? There is 2 answers to that: Magnetic + Toxin OR Corrosion + Cold.

In first case" Magnetic will quickly eleminate shields, while toxin will deal damage directly to armored health with a bonus damage tus enemy will be already hurt when shields will be destroyed.

In the second case: Corrosion is very weak against proto shields, cold is supposed to compensate that and help to destroy the shields. After shields will be destroyed - Corrosion will anihilate ferrite-armored health.