Talk:Stug/@comment-26458597-20150602155843

Lephantis is not 100% immune. The DOT damage still affects Lephantis, although it's VERY little damage and not recommended. Other targets such as Raptor the require you to his a specific spot, can be hit if the blob is ON that specific spot. Also, a bug for the stug is that rolling while charing will get rid of the charge and NOT refund the ammo. However, reloading while charging, will refund the ammo. With multi-shot and magnum force, using 1 ammo to fire 2-3 blobs, it is very easily seen that despite being VERY close to one another, the blobs from the same shot refuse to combine. Causing 2-3 seperate explosions on the enemy as opposed to 1 larger one. The same goes for the charge shot with magnum force (without magnum force requires further testing). The charged shots will not combine and thus, will not create a size 10 blob. If without Magnum Force, the shot automatically combines, then Magnum Force is good for it when you consider that 10 is the hard limit and using Barrel Diffusion will get you a minimum of 12 thrown at the enemy, wasting 2, but also wasting up to 8 for a triple 6 shot. Rather, with Magnum force, you get 2-3 seperate size 6 blobs. Blob detonation time also appears to differ with different parts of the body hit. The thinner parts seem to cause the explosion to occur faster. Example: hitting the lancers on the skinniest part of the shin/foot seems to cause a near instant explosion over hitting them on the head, which takes a couple of seconds before detonation.