Talk:Operation: Rathuum/@comment-95.82.233.162-20160619101503/@comment-71.3.107.33-20160621021902

I've found Tekko with the Gaia's Tragedy stance, running Virulent Scourge, True Steel, Shattering Impact, Jagged Edge, Reach, Fury, Pressure Point, and Vicious Frost to be pretty dang effective, with my Rhino.

The biggest thing to remember is to keep mobile; if you don't have Iron Skin active, or don't have enough energy to get more, you'd best be moving. Get really, really good at timing your Forest's Remorse attacks, as that's really your bread-and-butter; you can actually hold attack from the start (starting Three Lessons, the one-handed multi-uppercut), then hold attack again to move directly into the rapid forward punches, which are the key to the strategy: you're going to proc a LOT of Slash DOTs (since it'll be your highest damage stat at 131.7 over Viral's 118.8), at least one Viral (cutting their effective health in half), and since Shattering Impact shaves off armor points with every hit so long as the weapon has even 1 point of Impact damage, you'll rip right through their armor in one or two cycles, peeling those tin cans open to get at that tasty 75% bonus damage to Cloned Flesh.

The final swing of Forest's Remorse, you want to move out of their melee range during, as it's got a bit of a delay--but it will knock up anyone in range of the impact, guaranteed (at least, I've confirmed it works on Dok Thul, Garesh, Zura, and Harkonar), which gives you plenty of free Forest's Remorse followup time while they're on their butts trying to get up. And, to initiate, try to land a ground slam next to them, then start your Forest's Remorse while they're getting up. Your entire Modus Operandi with this setup is to hit them hard and fast, and leave them a mangled corpse: quoth Kenshiro, "Omae wa mo shindeiru." (You are already dead.)

The other important detail, though, is to not use Roaring Drums (ground execution) with this setup; it's in no way anywhere close to as effective to your DOT as Forest's Remorse is, it locks you in place (potentially leaving you open to other Executioners' attacks), and you want to try and time it out so that you'll perform another AoE knockup just as soon as they're on their feet, effectively stunlocking them. Roaring Drums may be significantly more damaging if you swap Reach with Finishing Touch, though, so feel free to experiment. And, of course, this build could be tried with other Warframes; in my case, I used Rhino, because his Iron Skin is the tankiest ability I have at my disposal and grants me a one- to two-hit protective buffer on Vodyanoi, but this strategy is mostly built around Tekko and Gaia's Tragedy, so there's plenty of wiggle room.