Talk:Corrosive Projection/@comment-172.249.120.51-20180916221105/@comment-89.246.120.177-20190324132708

Oh boy, that escalated quickly.

Its really not that hard to see the use of CP. The thing about armor is that it works with a progressively decaying impact on damage resistance. If you go solo and strip the armor of an enemy with 3000 armor (which is more or less the amount of a level 56 bombard), he will still have 2100 left. His 3000 armor reduces damage by 90,9%, his leftover 2100 by 87,5%. This is a difference of only 3,4% percent, even less when the enemy armor is higher, which is not useless, but there are better auras in most cases.

BUT there are times when you don't go solo and the effects stack up to remove the armor completely. Now we have a difference of 90,9% and 0%, which is a really huge difference, especially since high level grineer do not have that much life if they have no damage reduction. This is even more true when the enemy has higher levels, and the probability to have a group with several CP-auras is relatively high due to the aura being generally considered very useful.

Now you see my point, it depends on the circumstances whether CP is useful or not. There are times when you do team missions and the enemy has high armor, those are the things where you want CP. But there are times when you play solo or fight against Corpus where CP is near useless, so change your loadout appropriately.