Talk:Orokin Derelict/@comment-109.242.89.230-20140221221718/@comment-217.87.132.161-20140303094917

The reason behind that seems to be that "host migration" is not possible in missions that required a key to start. If there was host migration it could be exploited to create an "endless" amount of missions with just one key. So they apparently chose to just kick you out of the mission if the connection between you and the host is lost for whatever reason. Is it the best possible soloution? Most certainly not. But it is how it is atm.