Talk:Amp/@comment-70.189.18.72-20190903234502/@comment-65.96.46.50-20190914044803

But why the Mote amp? There's no reason to require players to own the Mote after they build another amp. Archwings aren't like that. Kdrives aren't like that. The only other things that you can't get rid of specifically are Umbra, his sword, and the Paracesis. All of which are story related, and there are likely bigger plans for them. The Mote is just your starter amp, and otherwise nothing special. True, you can't get rid of your last piece of gear for a given slot, but they don't care what you have as long as you have something.

Additionally, I just tested something. While you can't trade the Mote for standing without owning a second copy, you're free to sell it for credits. Nice if you're just looking to free up a slot.