Talk:Damage Calculator/@comment-11753608-20130805194135

So, some good news, some mediocre news, and some sorta bad news - more for me than you all.

1.  Expel/Bane/Smite mods work like a base damage mod for a given faction. For all intents and purposes, equipping "Bane of Grineer" functions just like a Serration mod for Grineer. So, the good news is that I have that sorted.

2.  The mediocre news is that you can do poorman's calculations on the current calculator for these mods. If you simply add your Bane/Smite/Expel value into the second slot of the base damage mods and look at the faction it applies for, you can get an idea as to your outputs. The bad thing is that it does it for all factions instead of the one it applies for obviously. Second, you can't stack 3 like you may need in some cases (or maybe only one case) - point strike, charged strike, smite.

3.  In order to get these mods to work like they should, I basically have to edit each individual cell in the whole calcs sheet. This is easier than it sounds but it takes time. Pain in the rear for me but simply longer wait for you all to get this in an update.

In other news, I have been discussing the fire rate stats with some of the folks updating the wiki templates and think I have a good grasp as to how that all works. This will eventually lead to a some fields for Fire Rates and Reload Rates and, eventually, a DPS calculation that will give you an idea as to what your average DPS output might be for a 1 minute time frame. This won't be exact number but it will be an average sort of like the meta scores for each faction.