Talk:Exodia Contagion/@comment-95.90.189.75-20171119223857

Shame that it's unaffected by Blood Rush's base crit increase. I'm actually doing decent damage with it (without using something cheesy like Covert Lethality or Chroma), but it's annoying that a good Contagion build is not really a good melee build. If both playstyles were more fleshed out I could understand a playstyle separation, but in this case I'd much rather prefer synergy. Especially if stuff like CL is getting fixed.

Also, if DE wants us to rank up the Exodia, I think they need to shorten the travel distance needed to trigger the multiplier. It works okay in the Plains, but is almost impossible to pull off in regular rooms. And even in the plains the additional effort of aiming and quite a bit of leading your shot barely seems worth the bonus damage sometimes. There's a relatively small enemy level range between "Contagion kills everything even without the bonus" and "Contagion is mostly just good for the proc" where the multiplier would be useful. At least VS Grineer.