Talk:Total Eclipse/@comment-172.249.114.218-20141219072633/@comment-195.241.232.204-20150310212413

'with this build (all def mods) you don't get one shot'

If you talk t4 1 hour surv, it's not a question if u get one shot, but when. These mods add perhaps a mere 15 minutes of survivability in long games.

Imo u can take this game 2 ways. ie 40 - 60 minutes t4 a lot of stuff with potato and forma works, not really a prob if u are experienced.

When u talk late game however, u don't think about linear increase like a rush to be tad faster, or a redirection to go from one shot to 2 shot, which realistically doesn't change much at those lvls. If u get hit u lose most if not all hp whether full vit or not.

TLDR;

The math concept is pretty easy, in a game where enemies scale practically indefinitely, u need scaling dmg and/or hard CC abilities (from allies) to keep up. This is not even an argument, if "the numbers" scale harder than yours, you can only keep up with exponential buffs which in layman terms is "% dmg increase", or abilities with no cap (vauban bastille without augment = cap, vauban vortex in principe = no cap"