Talk:Zhuge Prime/@comment-2A02:810A:14BF:BE6C:9D42:6DE1:A74:D420-20190707193633/@comment-27375779-20190709065323

Games will still have a relatable aspect to real life, or else the entire game becomes totally alien and the appeal would be totally different. If it is totally unrelatable and diverged far from reality, chances are, the interest in such a game may also differ wildly.

We're still calling them ninjas, which are a real world thing, because we find the way they move and do combat would be closest to how we would imagine a ninja in the future would.

The planets still make some kind of sense pertaining to their distance to the sun, or just what they are (there are no on-planet missions for Jupiter and Saturn, the missions on Mercury are all underground last I remember, and this is simply because it wouldn't be realistic otherwise).

Most of the guns are still shaped like cool looking guns, and some of the more WTF gun designs don't get much attention because they look weird.

There are still humans in the game and an earth that looks largely earthlike.

Reality has been designed into the game, and it actually makes it more immersive, everything else is there to help you suspend your disbelief and play out a fantasy in a world tied to a reality we can recognise - that's the part you're referring to. The reverse is also possible because of realistic immersiveness - we think of something in WF as more fun if they were real because '''there's a real world to relate to. Reality can be used to enable fantasy - because think about who and what the player is.'''

And when something behaves too differently from how we might expect (because of  what we'd generally expect in real life) it could break immersion, and make the game awkward to play.

So I'm not entirely sure your comment is as correct as you'd like, especially your "So for the record don't try to compare real life weapons/equipment to ingame ones it just makes you look retarded :P"

I'd probably watch it with the ablist slurs too, neurodiverse people are welcome and play this game and use this wiki also :)

Oh and also, it's true, crossbows do make a lot more noise than conventional bows do. Shooting a tournament many years ago, our lanes would be done shooting, and we would be able to hear them throughout. Perhaps someone at DE is an archer and thought it'd be cool to design something that would appeal to people who like a little realism in their play (like how I like the Daikyu more than most of the other bows because I'd never shoot my bow at less than full draw).