Talk:Damage Calculator/@comment-15871805-20130901233514

Ha, I just think I found a bug in the game's damage calculations when it comes to faction mods and shield-hp threshold. The faction mod is applied to the element damage against the shields, and it is applied again to leftovers that hit the health. I have data to prove this (easy to see that the damage is way higher than it should be). I can't imagine this being intended. I will adjust the Hits to Kill formula to account for this though.