Talk:Fusilai/@comment-176.180.185.24-20171107163257/@comment-4448946-20171126173243

Finner, for status calculations there are actually 3 separate 'status chance' values.

1. Base Status Chance: a hidden value that's initial value is coded into the game by DE. This is the value Status mods effect.

2. Status Chance per Pellet: a hidden value that's calculated using the Base Status Chance and the Base Pellet Count. Formula: 1-(1-BSC)^(1/BPC)=SCpB

3. Status Chance per Shot: The value that's actually shown in the games UI. It's calculated with the Status Chance per Pellet and the Current Pellet Count. Formula: (1-SCpP)^CPC=SCpS