Talk:K-Drive/@comment-128.90.78.185-20181120051800

A non-charged jump allows you to do 2 tricks, which combined with grind add 6x multiplier. A charged jump allows you to do 4-5 tricks, but should only be used at the very beginning so you don't waste time or distance charging the jump. This should allow you to build a ~50x multiplier at only 70-80 base points. On the pipe behind Fortuna, you can even spam 3k combos without ever getting off the pipe.

So there's really no need to do anything complex. Multiplier >> base point. Also grab tricks (spinja etc.) tend to only register as grabs, which is not good. Copter flip copter flip repeat