Talk:Chroma/Abilities/@comment-96.242.86.61-20151019064851

I am working on a Chroma build that makes him rather tough to kill.

Focusing on Heat element // Elemental Ward.

Transient Fortitude, and Fleeting Expertise there to both make spellcasting more effective, but actually purposely reducing the duration on my spells. While this makes channeling less effective (effigy,) it makes Elemental Ward easily spammable (at 5 seconds "cooldown") It heals the 560-ish HP per trigger, and the overheal means no loss of value.

The frame is set up for armor, HP (no shield buffs) power strength.

I use Rage to keep energy flowing, so when I need to I can keep up an Effigy. (My build it costs 4 per second).

In the end he can pretty much stand in the middle of high level enemies taking damage and not really feeling it. And all goes well you can Vex armor and wipe the screen with the insane amount of weapon damage increase.