Talk:Damage Calculator/@comment-15871805-20131028231210/@comment-11753608-20131029011429

I personally felt this way because the target you hit is almost always in motion and it would be silly to assume that the target would sit in the cloud and take full damage from it. This would only be the case if the target was CC'ed in some way. There are just so many variables on that and the ogris, any number we put up there is going to be more of a guess than an accurate reality. The issue I guess is that the ogris and torid are drastically underrepresented on the calculator. Hopefully people understand that. The Ogris can sometimes hit 2-3 body parts with one explosion and so the damage in the calculator is way lower than in game results.

Hopefully that completely doesn't answer the question of what to do but poses the problems at stake if we were to decide to try =D