Talk:Burston Prime/@comment-2605:6000:6DC0:D000:C125:6C60:840E:EDFE-20170920065909/@comment-27279105-20170920110839

inspired by your factual and polite comment, i gave some thought to this subject as well (and i also doubted it to be linear).

if you take efficiency of burst rifles as how much ammo you're spending in comparison to how much ammo would be needed to kill an enemy (without burst shots), then it would look something like this:



As the enemy's health rises, your efficiency jumps from 100% (all bullets shot in bursts were needed to kill) to lower values (some bullets of the last burst were overkill) and back. the lower values slowly rise to near 100%, the more bursts are needed in general. for comparison i put in a logarithmic function, fits quite good i'd say (though it is just a function that fits well, but doesn't reflect the jumps in efficiency).

So not 100% a logarithmic function, but for sure no linear function. Or maybe we're missing some other point / some other definition of "efficiency"? Feel free to enlighten us.