Talk:Organ Shatter/@comment-212.131.148.66-20160218123923/@comment-85.144.18.218-20181031024443

I agree, but I agree with all the mods that increase base like serration and such. It just increase base dmg. ie. weapon has 150 base dmg, lets make it 100 and use a mod for the 50.

The concept is nice, to separate begginer from veteran, but the cost is too low realistically to max it. Everyone runs this standard on a build, so *effectively* the mod simply stands for "1 slot less", because of relative factor between players.

I think a better implementation would be, to create a system where there's an innate pure base dmg increase, based on either playing time or forma count. This means if you love your weapons 3 years down the line u might have 150 forma in it. It makes a shit weapon good for someone who put SERIOUS time in it, but NOT introduce power creep necesarrily because it requires time and/or cost, which even rich players have to think about, if you think about the math well.

The great thing is, you add some serious style to the game. Those noob weapons with love will become strong and inspire people to play other weapons more, and not just the power creep ones.

I will ignore for the moment the variable that is DE, which might choose power creep to artifically create psychologial "contrast", the best simply looks better next to the worst.

Heavy caliber is also a nice one, because u get the stat, but also a drawback, but Opticor doesn't have this drawback, this creates secondary side effects which to me are great artifacts. I personally think that makes for more interesting game design.