Shawzin

The Shawzin is a stringed instrument commonly used by the Orokin. It was first seen in The Sacrifice as a background decoration, where the owner's son commented how his father would enjoy playing "Smiles from Juran".

It was later added as both an Orbiter decoration and an Emote that allows players to play their own music.

Acquisition
There are multiple variants of Shawzin available in the Market, which grants the player the Orbiter decoration of the purchased Shawzin. If the player is buying a Shawzin for the first time, they will also receive the unique Shawzin emote.

As with other emotes, the Shawzin emote must first be equipped in the player's Gear wheel before it can be used.

Variants
There are four variants of the Shawzin, two of which are skins for the basic Dax's Shawzin while the Nelumbo Shawzin has a unique sound. The Mimica Shawzin has the ability to change its color based on the colors of the Warframe that is playing it.

Mechanics
To play the Shawzin, players must activate the Shawzin Emote from their Gear wheel, which will make their Warframe kneel down and hold the instrument, while also unlocking the main Shawzin interface. Other players in your squad or inside your Landing Craft can hear music you play on the Shawzin. Currently, you cannot disable this feature. To enable the ability to link a specific song to Chat you must be able to play your song with a 4/5 rating. In other words, you must be able to successfully play at least 80% of all the notes in your song.

The various default controls for the Shawzin include:
 * - 1st String
 * - 2nd String
 * - 3rd String
 * - Vibrato
 * - Sky Fret
 * - Earth Fret
 * - Water Fret
 * - Scale: Players can use this key to change scale. Options include:
 * Pentatonic Minor
 * Pentatonic Major
 * Chromatic
 * Hexatonic
 * Major
 * Minor
 * Hirajoshi
 * Phrygian
 * - Songs: This section allows players to select pre-recorded songs to play on the Shawzin. Asides from a handful of default songs, songs played on the Shawzin can also be recorded to share with other players, and in turn pre-recorded songs can also be imported into the player's song library. The maximum number of notes in song for linking in chat is 100. Global limit of notes in a song is 1000 and such song can be copied to the clipboard. However, such song can't be imported from the clipboard due to the limit of the import text field. This text field has no specified limit because different letters require different amount of space, but approximate limit of notes for import is 300. When a song is played, a rhythm game will commence where players must time play the Shawzin to the beat of notes falling onto a meter. Players will be given a score based on their performance after the song plays, though this score has no real effect on gameplay. Other options in this section include:
 * Metronome - This option enables the audio cue on the metronome when recording a song. The Metronome is on by default.
 * Slow Playback - Enabling this option will slow down the song playback, giving players more time to see the falling notes on the board.
 * Auto Play - Enabling this option will make the song play its notes without player input.
 * - Switch Instrument: Allows the player to switch between the different types of Shawzins available. If the player has not purchased another Shawzin, this option allows them to directly purchase other Shawzin types on the Market.

Song Transcription
Songs played on the Shawzin are stored as a string of numbers, letters, and symbols. These songs can only be manually recorded for up to 4 minutes with 100 notes. However, you can import 4m16s songs with 109 notes.

Each song begins with a number, indicating the scale that the song is played on.

Every note consists of three characters, with the first character indicating the note to be played. Important to note that letters are case-sensitive and that vibrato is not recorded.

The following two characters signal where said note is played with 4096 unique positions. The second character tells what measure the note is played in, from A-Z, then a-z, then 0-9, then +, /, for a total of 62 measures where each measure lasts for four seconds. Each measure is divided into 64 parts as the third character represents: A-Z, then a-z, then 0-9, then +, /.

A sample note BAA will represent No Fret + 1 played in the 1st measure at the 0/64th position

Note Relations

 * Vibrato will lower these notes by a semitone.

Example Songs

 * Auld Lang Syne

5BAAJAIJAVJAZMAhKApJA0KA4MBAJBJJBVMBZSBhUBqUCASCIMCUMCZJChKCpJC1KC5MDBJDJCDWCDaBDiJDqUEBSEJMEVMEaJEiKEqJE1KE6UFCSFLMFXMFcSFlUFtUGISGQMGdMGiJGpKGyJG9KHCMHKKHOJHTCHeCHjBHrJH1 Broken up for readability:

5 BAA JAI JAV JAZ MAh KAp JA0 KA4 MBA JBJ JBV MBZ SBh UBq UCA SCI MCU MCZ JCh KCp JC1 KC5 MDB JDJ CDW CDa BDi JDq UEB SEJ MEV MEa JEi KEq JE1 KE6 UFC SFL MFX MFc SFl UFt UGI SGQ MGd MGi JGp KGy JG9 KHC MHK KHO JHT CHe CHj BHr JH1


 * Happy Birthday

5KAAKAFMAJKARSAZRAhKAwKA1MA5KBAUBISBQKBgKBlkBohBwSB4RCAMCIiCZiCehChSCpUCxSC5 Broken up for readability:

5 KAA KAF MAJ KAR SAZ RAh KAw KA1 MA5 KBA UBI SBQ KBg KBl kBo hBw SB4 RCA MCI iCZ iCe hCh SCp UCx SC5


 * Twinkle, Twinkle, Little Star

5BAABAIKAQKAYMAgMAoKAxJBAJBIEBQEBYCBhCBpBBxKCBKCIJCQJCYECfECoCCwKDBKDIJDQJDYEDgEDoCDwBEABEIKEQKEYMEgMEpKExJFBJFJEFREFZCFhCFpBFz Broken up for readability:

5 BAA BAI KAQ KAY MAg MAo KAx JBA JBI EBQ EBY CBh CBp BBx KCB KCI JCQ JCY ECf ECo CCw KDB KDI JDQ JDY EDg EDo CDw BEA BEI KEQ KEY MEg MEp KEx JFB JFJ EFR EFZ CFh CFp BFz