Talk:Valkyr (Warframe)/@comment-201.240.122.229-20140203201736/@comment-67.10.126.253-20140207035258

I disagree. Against bosses, you either kill them the first time you use Hysteria, or you take full damage and the invinicbility was useless. Cool, you got melee bonuses, but if you're not going to use an ability to it's full potential, I see that as rather wasteful. Naturally, some exceptions will apply, but I don't see Hysteria as one. Damage is nice, but I prefer survivability. Maybe a little damage output with a frame that just can't die will take a long time, but if it was a glass cannon warframe, I could very well die before I succeed, every time. Thus, I'd call Hysteria most useful against groups. Shred through a couple grunts, now you won't take damage after the ability ends, and you've got the rest of the duration to shred through more grunts and/or tank.

I also don't think every warframe should have a "genocide skill". Yeah, those are nice, but you can have a four-man team. "Genocide skills" would be great if you're going solo, so you have an offensive panic button (btw, Hysteria as an offensive AND defensive panic button), but in a team, you want variety. Four people running around using "genocide skills" left and right is only good on low-level missions. Blessing, Molecular Prime (debuff is just so good), and even Radial Disarm are better when you start doing missions really worth doing. Those are always useful, no matter what level the enemy is. Granted, Radial Disarm won't do a thing against Lephantis, but it's not like Reckoning can do anything, either. Situational abilities like "genocide skills" have their place, but if every waframe's ulti was Miasma/Blade Storm, squads would have much less potential.