Talk:Login Rewards/@comment-109.110.130.34-20140212123459/@comment-89.123.9.178-20140316134313

Simple. If a part of your game universally frustrates players, you take it out. NO ONE likes sentinel xp, and in general xp as a reward is pointless after a certain mastery rank. In other words, DE could simply have the rewards affected by mastery rank instead of randomly giving me warframe xp when all my frames are maxed. It's frustrating to get something that's useless, sometimes much MORE so then to not get anything at all.

Why? Because it reminds us that we could be getting something useful instead. Think of it this way - would you rather recive a big envelope stating "YOU LOOSE!" from a contest, or rather have the whole thing left unmentioned if you didn't win anything? Let me assure you, getting a 'you lost' mail every time you failed to get something would put many players off that particular contest forever. It's human nature. We don't enjoy being told we failed to get something we wanted. In this case, all that worthless xp is a big fat 'YOU LOOSE' envelope.

Thankfully I've become banner blind to the useless 'rewards' over the many months I've played Warframe, but for the first few weeks... perhaps even months, it bothered me enough to consider however briefly droping the game in a ragequit moment. This state would only last seconds, but the emotion was still there and tainted my enjoyment of that day, at least for a while, until I forgout about it.

As it's currently implemented, it's a horrible game design/marketing choice that can detract as much as it adds to a player's enjoyment of the game. It's the sort of thing that can damage a game's relationship with a gamer if handled poorly as is currently the case.

TL;DR: Very few people enjoy geting something utterly useless to them. It's insulting. Don't do it, in Warframe or otherwise.