Talk:Energy Channel/@comment-173.66.112.78-20130929195524

I'm not sure if the "applied before crit multiplier" is accurate.

I tested it out with my Galatine, with and without stored energy, with and without killing blow, with and without organ shatter, with and without ice and AP elements, and in combinations of these against the Grineer lancers and troopers on Terminus (33% armor damage modifier)

A critical hit using L3 killing blow(+100% charge dmg), L5 Organ Shatter(+90% crit damage), and L5 Sundering Strike (90% AP damage) dealt 4104 damage (not reduced by armor, and with the 1.5x AP multiplier on Grineer)

Charging 25 energy into maxed melee channel (+50 damage) only upped the crit damage to 4171 damage, a 67-damage boost. Moving the crit multiplier until AFTER melee channel was added here would have made it 4360.5 damage, for a 256.5-damage boost for the same 25 energy.

The equation I came up with is this:

Damage=(((Base dmg * killing blow% * crit modifier%)+Melee channel dmg)*element%)*armor-resistance modifiers

For the setup I had, it would calculate like this:

base damage:     =400


 * killing blow        =800


 * 380% crit dmg   =3040

+50 MC damage  =3090


 * 90% AP converion     =2781


 * 150% grineer AP   =4171.5

Giving a full 200 damage charge would only up the damage to 4374, or 270 damage more than without any charge.

If the crit multiplier came after adding Melee Channel, it would have done 5130 damage rather than 4374.

Testing damage with Maxed North Wind, the difference between +50 melee channel and without was 10 damage - 608 to 618. full charge would only add 40 damage