Talk:Regenerative Molt/@comment-10743657-20141213212046

Bored, so I'm doing some testing on this mod to confirm what's on the page.

Health
 * Not affected by one's max health. Its base heal per tick scales with the mod rank like the the page says.

Power Strength
 * Heal per tick is directly affected by this.
 * With max Intensify (+30%), max rank heals for 65 (=50*1.3) health per tick.

Power Duration 
 * This does not directly affect duration of the heal nor the number of ticks.
 * With +139% Power Duration, it still lasts for ~9.4 seconds and 10 ticks.
 * This does indirectly affect the number of ticks Molt's duraton is less than the total duration of Regenerative Molt.
 * With -50% Power Duration, Molt lasts for 10 seconds and you still get 10 ticks of healing.
 * WIth -55% Power Duration, Molt lasts for 9 seconds. You lose 1 tick of healing, and only get 9 ticks. This also means the total duration for Regenerative Molt is not 8 seconds as previously stated.
 * With -57.5% Power Duration (Molt lasts for 8.5 seconds) and +55% Power Strength, you get 9 ticks of 77 (=50*1.55) health each. This implies you'll still get a health tick from Regenerative Molt when Molt has a fraction of a second left, which makes sense.
 * With -87.5% Power Duration (Molt lasts for 2.5 seconds) and +55% Power Strength, you get 3 ticks of 77 (=50*1.55) health each. This is as expected based on the previous tests.