Talk:Enemy Vulnerabilities/@comment-70.170.31.191-20130712065020/@comment-11753608-20130714030802

Ah I am seeing in his database that blades do slashing damage while blunt do physics impact damage which is basically what most people have been calling armor ignore. So, blunt weapons do the same damage type as kunai, paris, and other bolt weapons. It looks like serrated blades also ignore armor and would be included in that category.

When I say "normal" damage, I guess I basically mean all the bullet weapons - a nomenclature that pwnatron also used in his posts from time to time.

Anyway, thank you for your explanation of his data. It seems that my criticisms were largely due to not knowing what I was looking at at the time. Now that I do understand what his data means and how he coded it, I don't have to sit around trying to level weapons and reverse engineer all this crap. I will use his numbers.

Basically, I am setting up an excell sheet with fields you can type in your base damage in a number of fields labeled by damage type. Then you type in your mod percentages and the mob level and it calculates the damage totals for each mob type at that particular level. You will be able to see how much of each type of damage you do after armor and resistance calculations and the total damage of the weapon, including the ticks on the acrid. I could even add in a field that gives you your average damage output for an entire faction at a particular level. I already have the base damage part of it done and a good deal of the grineer finished as well. My pace should be considerably faster with his database information.

Once this is done, I should be able to find a program to export it into an html app so that it can be posted and people can use it. Once that is complete, one might imagine a streamlined caparative database where you type in a certain mod set up and then base damages for two types of weapons and you could see a comparative list for damage outputs on every mob.

My hope is that something like this will serve a few purposes - 1. end or at least streamline the many many debates about which weapon is better against what mobs and why. 2.  Act as a quick comparison tool for people who like to pick a load out that fits the mission they are about to do. 3.  Give people some data to work with when deciding between two weapons they can build.