Talk:Zephyr/@comment-83.97.23.251-20190811062911

the Tornado maximization tab mentions that maximized range reduces "initial damage multiplier to 80%"

what damage multiplier is that? the only number that seems to fit is the 200% crit damage multiplier on trapped enemies, which however is stated to not be affected by mods. does the first tick of damage when the tornadoes form have a multiplier that isnt mentioned anywhere or what does that "initial damage multiplier" refer to?