Talk:Zephyr (Warframe)/@comment-24.86.109.172-20150627054039

Zephyr ironically doesn't dominate from above very well. There's an Anon below who posted this:

" My suggestion is to change the ability to be toggleable and when activated it would propel Zephyr in the direction you are looking, similar to how you fly in archwing. The energy cost would have to be changed to energy per second instead just like Mesa's or Banshee's ulitmates. This would make it possible to control exactly where you are flying and how long you would like to fly giving Zephyr, for the first time, a real flight ability just like she is supposed to have."

I would like to expand upon that, because as a clan mate pointed out to me when I read this to him, he said that it doesn't make Zephyr advantageous at all, if only makes her an easier-to-hit target. So I thought about it, and what I came up with was to make Zephyr more lethal in her 1 ability. I think that in her toggleable mode, she should be able to do more damage, as in like 2, or 4 times more than her regular output. That being said in order to balance weapons(penta), only Secondary weapons can be used in this mode. Players can load Zephyr out for slow, heavy hitting with weapons like the Lex Prime and Vaykor Marelok, become a fast interceptor with Aksomati or Akzani, or become bombers with Angstrum or  the Stug. To further improve her air superiority, pressing Roll will have Zephyr perform the old Tail Wind towards the aiming reticle, consuming Stamina, in order to do Slash Damage for close encounters.

I will post this idea on the forums one day, though, as I just made this up on the spot, in its current state its not ready for display. However, what do you people of the Wiki think about this? /discuss