Talk:Larva Burst/@comment-30023704-20180127131008/@comment-30023704-20180127152754

That is true, but i still feel like its use can't even really be defined "niche". At 100 stacks with parasitic link (for the double cast), a virulence is so strong that it usually kills any light to mid unit in oneshot, even at high level. Not only that, but you can use any kind of high damaging weapon (preferably with punch through or melee) and quickly end any enemy in Larva.

Obviously, killing all the enemies in Larva will immediately make it disappear, regardless of duration. I do appreciate that particular feature, but for me it's more of a minor quality of life improvement, which i would have prefered if it came with another more useful aspect than "damage". Maybe a mutation stack gain per enemy, scaling with amount of enemies trapped? Kinda like points in Index, where a certain number of them grants you bonus points. Or maybe energy refund like in Virulence? Or even just the ability to create a second Larva while destroying the old one immediately, essentially carrying the enemies from one Larva to the other while getting "new ones".

About this last point, it looks like you can't immediately recast Larva after the Burst and catch the ragdolled enemies right? You can't recatch them until they are "un-ragdolled". If anyone could confirm this point, i would add it to the notes.

I will still play with this augment for a bit and explore it, who knows maybe it's a very nice quality of life improvement. Cheers!