Talk:Conclave/@comment-82.49.147.136-20160624213002

If you wonder why a lot of people don't like pvp (talking about the first three modes) the answer is quite simple:

the word BALANCE doesn't even belongs to conclave. The gameplay is full of staggers, artificial difficulties (slow speed, scarse pickups, oro clunky mechanics and others) and absolutely lame abilities (target based abilities, one-hit abilities, undodgeable abilities, etc..), leaving to the pure skill a VERY VERY LITTLE space.

It should be just like lunaro with guns: no melee but shoulder charge, only guns/rifles, NO ABILITIES, same health/shield/armor statistics and FAIR matchmaking.

Oh and don't forget that this game come from the developers of unreal tournament 2004, one of the most famous fps arena back in those days. How did they manage to include in a frustrating pve game (for some players ofc, but generally rng and grind-based) a more frustrating pvp mode? And they even want us to play and grind both happily!