Talk:Equilibrium/@comment-8.26.113.34-20130909035213

Theoretically a good mod, buts its kinda clunky in execution. Its more complicated, but I wish they would add an additional boolean to the health/energy orbs for the opposing type that would toggle off once its been used. Eg. I have full energy and am down a bit of health, I run over an energy orb and the game checks if I'm carrying equilibrium and if so the level of it. It grants me my HP, but then toggles the orb off so that the orb can still be grabbed to refill my energy pool later, but it won't grant any more health.