Talk:Damage 2.0/@comment-175.223.53.175-20131220024011

Some parts of the new table remind me of 1.0, that superior enemies like elite/heavies and ancients require somewhat different damage types. But I kinda approve these changes. Of course there are still somewhat more versatile damage types, but if you choose the most right phys/element/two combinations it will benefit you more than previous updates' possible combos you'd choose.