Talk:Mutalist Cernos/@comment-75.183.74.214-20160309194113

Some thoughts -

Good things about the weapon:

The toxin cloud can proc toxin several times, creating an impressive DoT bleedout.

The the could sticks to its target, creating denial zones on solid objects and moving kill zones around tanky enemies (for instance, the tendency of the AI to hang around eximus units). Unsure if or what the maximum number of clouds are, but with a mutation mod to offset ammo consumption, the theoretical amount of damage from coulds is impressive (unsure if cloud damage is related to charge, but does not seem to be the case).

The cloud attatches to nullifier orbs in interesting ways. Striking the orb seems to attach it to the outside without harming the nullfier, but when the bubble goes down the clouds seem to have a dramatic effect on the nullifier itself. Unsure (because I haven't found one to test) how this compares to frost eximus.

Nullifiers that walk into a cloud (or have one brought inside the bubble) are harmed by the cloud. Presumably simmilar with frost eximus.

Bad things about the weapon:

The arrows themselves are underwelming.

Individual clouds have honest to Lotus terrible damage.

The cloud comes from a second projectile that falls in out of nowhere. There's a small but noticable delay between arrow contact and cloud creation.

The ragdoll on kill drags the cloud away from where you might actually want it. You can counter this by aiming for the feet (you may miss, but if you hit it should travel a shorter distance) or firing from above (miss or kill you'll still get a cloud where you aimed).

The cloud does not have skill shot rewards - body part multipliers don't apply, so if you get a headshot the cloud does not do any more damage than torso or terrain shots. (This does make sense, but is still dissapointing given that bows are more of a skilled/careful play weapon.)