Talk:Akarius/@comment-195.245.217.170-20190831052324/@comment-46.196.95.4-20190903021757

people seems to play gauss differently than me (spriting to enemy with first ability  knock them down, second ability dmg absoption and crash into someting makes aoe slash dmg which need to be close enough to enemy, third ability also aoe dmg which better done at mid of the enemy gruop or close to an enemy,4th ability also works better if u stay near enemy as its projectiles can hit them, it require you to constantly move if u want to actualy to get the best from it and not having empty battery when it ends) and frame itself lack any armor reduction ability so for grineer you have to have corrosive which not absorbed by gauss ability. so to playing it to its full i would rush at enemy knock them down ,do dmg and freeze or burn or blast enemy etc. and keep the redline at 100 lot before it end. and if you try to do that u will kill yourself with those gauss signature guns, they just dont fit him at all.(also there is the 'issue with ammo' and fire rate buff from the 4th) when i use those guns with other frames i dont self kill but the frames which they are made for couse that. so to use those guns with gauss i have to sacrifice the frames fun and playability. that just bad design in my opinion. i think the idea was so that frame wont have to aim or can fire much easly while runing (aoe and target tracking) but splashing self dmg and bullet move speed (which seems to not effected by mods or zephry from what i read ) instead of hit scan kinda counter its usefullness for gauss for me.