Enemy Vulnerabilities

These tables show how vulnerable enemies are to various damage types. 100% is unmodified damage, 200% is double damage, and 0% means no damage. Most enemies become less vulnerable to damage as they increase in level, the difference in level is shown by "-XX%". A level 10 with "100% -1.5%" shown will take 100% - 10 x 1.5% = 85% damage. Most headshots simply deal 2x body shot damage, but not always.

The Normal damage is only correct for Bullet based weapons. Check out Weapon Types for Bolt and Melee weapon research.

Click to show/hide individual enemies and their pictures

Grineer - Light Armor



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Head !Body
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 300%
 * 200%
 * 200%
 * 200%
 * 200%
 * -style="text-align:center;"
 * 100%
 * 100%
 * 100%
 * 100%
 * 100%
 * }

Grineer - Medium Armor



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Head !Body
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 100% -1.5%
 * 300%
 * 82% -1.2%
 * 82% -1.2%
 * 66% -1.0%
 * -style="text-align:center;"
 * 33% -0.5%
 * 150%
 * 41% -0.6%
 * 41% -0.6%
 * 33% -0.5%
 * }

Grineer - Heavy Armor



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Head !Body
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 200% -1.0%
 * 200%
 * 133% -0.9%
 * 133% -1.1%
 * 133% -1%
 * -style="text-align:center;"
 * 66% -0.35%
 * 100%
 * 66% -0.45%
 * 66% -0.55%
 * 66% -0.5%
 * }
 * Their reduced damage per level can vary (non-linear?); higher level Grineer recieve more reduction per level, I think. Hard to find all the types of heavies at various levels. Looks like they may not start becoming more resistant to damage until level 10 or so, which would make defining them harder than any other group.

Corpus - Crewman



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Head !Body
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 0%
 * 2000%
 * 400%
 * 100%
 * 200%
 * ~80% -0.5%
 * 100%
 * 160% -1.0%
 * 40% -0.3%
 * 80% -0.5%
 * }

Corpus - MOA



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Midsection (black) !Gun !Legs (Green)
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 200%
 * 200%
 * 400%
 * 100%
 * 200%
 * 50%
 * 50%
 * 100%
 * 25%
 * 50%
 * 100%
 * 100%
 * 200%
 * 50%
 * 100%
 * }

Corpus - Osprey



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Body
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 100%
 * 100%
 * 200%
 * 50%
 * 100%
 * }

Infested - Charger



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Head !Body
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 160% -1.0%
 * 100%
 * 80% -0.6%
 * 320% -2.0%
 * 150% -0.7%
 * -style="text-align:center;"
 * 80% -0.5%
 * 50%
 * 40% -0.40%
 * 160% -1.0%
 * 75% -0.4%
 * }

Infested - Walker



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Head !Body
 * -style="text-align:center;"
 * -style="text-align:center;"
 * 200%
 * 100%
 * 100%
 * 400%
 * 200%
 * -style="text-align:center;"
 * 100%
 * 50%
 * 50%
 * 200%
 * 100%
 * }

Infested - Ancient



 * {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="font-size:12px; text-align:center;"

! !Normal !Armor Pierce !Electrical !Fire !Freeze !Lower Leg/Arm !Head !Body
 * -style="text-align:center;"
 * 100%
 * 100%
 * 0%
 * 200%
 * 100%
 * 75% -1.1%
 * 200%
 * 0%
 * 100% -1.45%
 * 50% -0.75%
 * 25% -0.4%
 * 100%
 * 0%
 * 50% -0.7%
 * 25% -0.37.5%
 * }