Talk:Primed Bane of Infested/@comment-116.87.84.225-20160119214757/@comment-116.87.84.225-20160120083642

Okay, so it is multiplicative with all other damage sources, then, thank you.

In other words, where:

Total Damage = T

Original Base Damage = B

Original Impact Damage = I

Original Puncture Damage = P

Original Slash Damage = S

Base Damage Multipliers = M

Elemental Damage Multipliers = E

Impact Damage Multipliers = X

Puncture Damage Multipliers = Y

Slash Damage Multipliers = Z

Faction Damage Multipliers = F

T = (1 + F)(1 + M)(B(1 + E) + IX + PY + SZ)

At least, before applying type resistances, weaknesses, criticals, and so on. So, for instance, on a secondary with:

15 Impact, 20 Puncture, 15 Slash (50 Base), and with

R10 Hornet Strike

R5 Convulsion

R5 Deep Freeze

R5 Razor Shot

R5 Concussion Rounds

R5 Expel Grineer

Applying the values these mods would give to our theoretical secondary, we get

T = 1.3 * 3.2 * ((50 * 2.8) + (15 * 0.6) + (20 * 0) + (15 * 0.6))

So then our secondary would be dealing, pre-etc. modifiers, 657.28 damage to grineer units, and 505.6 to everything else.



I know my equations aren't that elegant, but is that more or less what's happening here, mathematically expressed?