Talk:Reaping Chakram/@comment-172.75.35.157-20180412144044

it irritates to see youtubers testing this augmetn incorrectly.

The killing blow does not have to be from the chakram itself to receive the healing effect, the target just needs to die within 10 seconds after being set ablaze by it (modified by duration mods)

This allows people that priortize other mods beyond strength to recieve a better heal from their chakram (because of the fixed mulitplier). For example, placing this augment into a duration and efficiency pyroclastic flow build, this could at the very least provide good squad play mechanics (assuming allies are allowed to heal when they themselves strike down an enemy that was recently hit by a chakram - thereby also making negative range a bit more viable if teammates use alot of melee)