Talk:Penta/@comment-203.219.240.157-20131213165903

Need confirmation but it seems the location and direction of the blast affect which body part being used for damage multiplier calculation from the explosion.

It's most noticeable on ancient, lobbing the grenade to his back and detonating it deals only half damage despite the mandible being well within range of the explosion.

lobbing the grenade to it's face/mandible straight and detonating the grenade right in front of it or prior to contact with the ancient however will deal double the damage compared to detonating it behind it's back,

ie: the game seems to consider it a mandible/head shot if you lob and detonate it with the mandible being one of the closest point to the detonation location. But not if there's another body part of it closer to the detonation point even if the mandible/head is within the blast range.