Talk:DNA Stabilizer/@comment-50.161.133.151-20150521111455/@comment-140891-20161229113451

I think all and all comes down to that the devs wanted to make a virtual pet that players emotionally bonds to and therefore care about, but they evidently forgot that it's not fun to incorporate real-life chores of taking care a pet into a video game. If we the players are supposed to emotionally bond to the kubrows then of course we don't want it to die repeatedly at end-game dificulty missions and will be severely annoyed when its health degrades--that's why people are choosing sentinels over these pets... which is seemingly the trend for high level players who only play the game occasionally and don't want to deal with the chores which is insignificant for those who spent hours playing every day.