Talk:Brakk/@comment-76.20.31.167-20131212185232

Why is it when DE nerfs something they nerf it so much you can't ever use it again versus better alternatives, even though they nerfed it for because it was narrowing weaopn choices? If they don't learn to nerf a little lighter the weapons will end up like they were before damage 2.0 - a minefield of intentionally misleading, statistically weak gear un-navigable by a new player and boring for older ones.

Adding the damage falloff makes sense, slanting it to Impact and nerfing the damage is just an insult. I've used something like a dozen or more forma trying to make a good secondary weapon and each one gets nerfed when I'm done. Acrid totally useless, Despair horrible travel time now, and now Brakk which I thought would be safe the way SNIPETRON VANDAL is, even though it breaks their entire sniper rifle balance scheme, everyone who has one gets to keep the advantage of having a gun that shouldn't exist. So why isn't the Brakk special? Oh, right, because you can't throw up Iron Skin and wreck an entire level by holding W+M1 with the Snipetron Vandal.

I think what needs to be balanced is not any one secondary but the concept of secondaries, but they'll never catch on. I can do 30min T3 survivals with just the Embolist -- guess which one they'll nerf next? (Hint: It's the Embolist)