Talk:Redeemer/@comment-71.3.107.33-20160617180149/@comment-71.3.107.33-20160618160533

Same Tenno here, have confirmed that all instances of gunfire from Redeemer will point toward the  camera, save one: the ground execution, which appears to not actually fire pellets, or if it does, I couldn't particularly tell. Amusingly, I've also learned that Excalibur's Exalted Blade waves do the same thing: no matter which direction you're swinging, they fire at the reticle. (Or, at least, my ExcaliPrime's EB waves do; safe assumption any variation of Excalibur will do the same.)

This weirdness is more useful for KBaM players, ultimately, because it allows them to attack enemies in two range fields at once (melee and medium ranges) but it actively hinders controller players on PC, as it means Redeemer users either have to have align attacks to camera active, stop moving altogether while attacking (so as to let melee autotarget track the camera to the nearest enemy, which means becoming a sitting duck in most cases), or try to point the reticle at nearby enemies while attacking (highly impractical with the default control scheme of B/Circle as melee button, and unwieldy if equipped melee is set to right trigger unless the user's got a handle on attack timings and isn't mashing the attack like a madman).

As far as "fixing" it is concerned, I can see where it'd be a bit of a catch-22: either you force-align the non-charged projectile attacks to the player's physical direction, possibly making Redeemer functionally overpowering as most of the projectile delivery animations are roughly head-height for most enemies; you take the Demons/Dark Souls route of aligning the direction but not the angle, potentially having players pumping shots into their enemies' legs/feet/biologically-superfluous-nether-regions or into the ceiling; or, leave it as is, making Redeemer simply less useful for controller players than other alternatives.

I'll be cross-posting these observations to the official forums to see if someone from DE can confirm that it's working as intended or a bug/oversight.