Talk:Zephyr (Warframe)/@comment-222.130.131.178-20150601052936/@comment-72.230.112.141-20150601061839

Put simply, it is actually very useful.

However, that section you quoted is pointing out two flaws in the ability that leave you vulnerable.

First, if enemies have hit scan weapons and are outside the outer shield their accuracy is unaffected and they shoot you. This happens because hit scan weapons don't actually make a projectile and thus their is no projectile to divert and it would take a complete recoding of large portions of the game to allow for 'if enemy is aiming at zephyr while turbulence is active reduce accuracy'. So DE settled for applying an accuracy debuff to enemies within a certain range. Now the base range on a fully leveled Zephyr is 25 meters, which is a very large radius that encompasses entire rooms on most maps. Definitely useful to make every enemy in the room less accurate.

Second, some enemies have such high accuracy that the debuff doesn't keep them from shooting you accurately. However, it is noted later that this is most common with high level grineer, meaning you won't run into then except on Ceres or long runs on endless missions. So most enemies on most missions will still miss you because of the debuff. Definitely useful when most enemies are missing.