Talk:Hydroid (Warframe)/@comment-71.68.5.54-20141113113052/@comment-71.68.5.54-20141201011320

They don't scale, a knockdown is a knockdown, and 200 damage is 200 damage. Regardless of enemy level, or what you do to increase it. That's not scaling. They are what they are. Also, enemies - heavies - have a cooldown in which they can not be knocked down or have impact proc during that time.

I will admit that it's more useful; there's a lot of useless abilities... needing to compare an ability to a completely useless one (IE: Null Star) does not shine well on it. Also, Ash's Shuriken is far more useful now - doing 10,000+ damage for 15 energy cost and can be done while doing anything, including reloading.

Damage of Hydroids abilities (armor ignore or not) have no impact on his gameplay, which is fine... if they were worth casting for any other reason, than minor uncontrollable and unreliable CC which if you miss, you can't even recast till they cooldown again. Surge / Undertow are however, very good abilities, Surge especially...while Undertow at least has its uses and is reliable.