Talk:Vauban (Warframe)/@comment-166.137.244.89-20140418165813/@comment-50.103.51.148-20140422161420

^^^Well, most major publisher-owned developers anyway.

For a while, PC had some strong wheelhouse supporters like Blizzard, Bioware, and Epic.

But then the consoles just kinda took over, and for most of the past decade, PC was relegated to second-hand offerings (ports from consoles) and MMOs with the occasional niche title.

Today, the old guard of PC eminently despises the platform. :\

Blizzard became a power mad control freak, Bioware was bought out and raped by EA, at some point Epic lost their way and just stopped producing much of anything for PC since discovering how sucking Microsoft's cock could be wildly lucrative. (so...many...Unreal 3 Engine games on 360. Most of which were later ported to PC.)

Today, things are looking much brighter for PC, if only because it's the market where real games are still being made, and not just endles sequels of marketer-approved paste (though PC has no shortage of those). And I'm all for system parity; DE, by all means please play fair between the PS4 and PC versions of Warframe.

But I guess all I'm saying is yeah, PC gamers really were treated as second rate gamers for the longest time by the largest producers. (the stereotype of an elitist attitude didn't help matters, though that was on the consumer end, not producer)