Talk:Status Effect/@comment-85.245.211.101-20140203234025/@comment-8622354-20140218183355

Let's say you deal 100 blast and 125 total physical with 41 each damage.

A enemy has 50% vulnerability to Blast and as such Blast deals 150 to that enemy, the game makes the highest damage more likely to cause status.

Let's say another enemy has a 25% weakness to slash but 25% to blast, then it's more likely to apply slash and a lower than average on Blast