Talk:Peacemaker/@comment-1869270-20180227071312

Peacemaker calculates damage as: (50 * peacemaker multiplier) + (50 *  (1+hornet strike%) * (1 to 2.5 depending on peacemaker multiplier)). This seems unintuitive at best, and I can't see how to make it read well in the wiki so I'll leave it as is. I have tested this and it works for any mod setup I've tried (40-299% strength, 0-220% damage). If you want to test it yourself be wary of the damage bonuses based on armory/health/shield type (easy to test on boilers, they take 3.75% increased damage from Peacemaker due to the slash component).