Talk:Banshee (Warframe)/@comment-139.195.53.79-20130519094334

Due to patch 7.11, basically SQ lv3 with Stretch rank 4 (37.5% power range boost) covers the entire Jackal boss fight room in Fossa if you activate it from the center... at least horizontally, dunno if SQ actually has a spherical AOE or not, might have to verify that later.

Damage-wise, I didn't notice any changes from update 7.10 SQ's so far.

Banshee is not immune to damage during SQ, HOWEVER she is immune to crowd control during it... (tried taking on Shockwave MOA's and Ancients' staggering attacks, they did nothing besides the damage) please check and edit the SQ info if acceptable. Funny thing was SQ maintains its effect and duration even if Banshee dies during channeling.

Personally I kinda saw this nerf coming, SQ was very devastating back then and that makes Banshee able to take on mostly anything with an i-win-suckers button. That was most foreseen in defense missions where every team that has a Banshee pretty much just gotta wait for SQ to pop and loot everything later, that kinda sucks for co-op plays man. Yes i'm not a big fan of one-man teams.

Now in update 7.11 she's still worth considering a slot in your roster IMO. Mods aside, SQ kills every unarmored targets in your minimap, Sonar quadruples the team's DPS with sufficient aiming skills, Boom CC's everything (excluding bosses) in front of you for a cheap heap of 25 energy, while Silence stays mostly useless lol.

...my sympathies to Rhino players though. (RIP my Rhino)