Corinth

The Corinth is a large Tenno designed shotgun, featuring two firing modes. The primary fire is a buckshot, while the Alternate Fire is a grenade that explodes after traveling for a set distance in midair.

Characteristics
This weapon deals primarily  damage on its primary fire and damage on its alt-fire.

Advantages:
 * Primary fire has high damage – effective against armor.
 * Alt-fire has high damage.
 * Alt-fire features a grenade that creates an area of effect explosion after traveling for a set distance in midair.
 * Primary fire has the highest critical chance of all shotguns.
 * Primary fire has the highest critical damage multiplier of all shotguns.
 * Alt-fire has high status chance.
 * Reloads bullets one-by-one rather than all at once, with a very fast 0.46 second reload time for each bullet.

Disadvantages:
 * Low magazine size.
 * Slow firing speed.
 * Primary fire has linear damage falloff from 100% to 50% from 18m to 36m target distance (distances are affected by Projectile Speed).
 * Alt-fire grenade only explodes in midair; does not explode if it hits the ground or an enemy.
 * Physical contact with the grenade deals lower damage.
 * Alt-fire has extremely low critical chance.
 * Alt-fire cannot deal and  damage; does not benefit from mods that increase these damage types.
 * The physical contact grenade deals only damage, while explosion itself deals only  damage, therefore the explosions do not benefit from any physical damage mods.

Trivia

 * As mentioned in Devstream 102, Corinth's firing SFX includes a lion roar.