Talk:Chroma/@comment-74.204.151.163-20180224042905/@comment-138.51.46.233-20180312135408

This is true. Because the way you mod for dmg is supposed to be distributive on attributes that synergize. Such that doubling each of damage+multishot+fire rate+(criticals*)+elementals (assuming we doubled a guaranteed crit chance and multiplier independently) we effectively did 2x2x2x2x2x2 which is equal to an increase of 64 times the damage. However, applying 600% to only damage would only yield 6 times the damage; it's oversaturaton. That's why having the addative damage was a big derp on DE's end