Talk:Damage/Gas Damage/@comment-31111018-20170722111516/@comment-32344744-20170826015542

If I am not mistaken and understanding this correctly, if your weapon has a combined damage of 1000 (slash+puncture+impact, all combined giving 1000) and, let's say, you have both 90% elemental damage mods on (heat + toxin = gas), then the added bonus would be, as it is written : " 9 ticks of damage over 8 seconds, each equal to  125%  of the weapon's total    Toxin  damage ". In other words, the ticks will take 1.25x the damage your 90% toxin mod gives on your weapon.

In this example of a weapon with 1000 base combined damage, two 90% mods (+180% total gas) will give you +1800 gas damage, but each ticks will only do 1125 damage (90% of 1000, multiplied by the bonus of 125% => 0.9*1000*1.25). This explains why it is said to put more % toxin mods on, so each ticks does more damage. If we were to add a double elemental toxin mod which adds 45% toxin, we would now have a boost of 135% (with still only 90% heat from that single heat mod), but the tick damage would be increased to 1.35*1000*1.25 = 1687.5.