Talk:Stalker/@comment-86.159.142.123-20140710113214/@comment-42.61.230.213-20140728192237

I think it means that tracking and data processing is conducted using the host as, well, the host, so zero latency issues, hence enemies move and fire accurately. But if it's one of the other players they're not connected as optimally, ie lag works both ways, so the stalker could be "lagging" and missing shots. For instance in some games where it's laggy on the host connection, I find enemies practically stand still for me to fire, don't target me until like 2 seconds later, loot drops in slow motion etc.

The stalker goes after players who've received the mark. Hope this clears things up and also hope i'm not wrong in the interpretation.