User:Cretsiah/Carrier Sentinel Build

Ok we are looking for the Vaccuum Ability and 5th Man/Major Support Element

Base Stats Polarity 4 x l- and 1 D



Requires Reactor and min 3 forma and polarity Swapping (done at lvl 30)



Top Row:



Slot 1 Polarity Stays the same and Maxed Vaccuum Mod goes here to maximise benefit of Vacuum.



Slot 2 Polarity D Fast Deflection maxed we want shield to Rejuvenate as fast and soon as possible to keep sentinel alive longer.



Slot 3 Polarity Swap to l- this is for Coolant Leak this can can provide relief and slow down from enemies like Bombards, Heavy Gunners and Bursa units.



Slot 4 Polarity Swap to l- this is for Guardian and interchangable for Striker Mod for those 0 sheild Alerts.*



Slot 5 Polarity Swap to D this is for Sanctuary a must have mod if using Sentinels and not kubrows, creatres sheild while reviving.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Bottom Row:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Slot 1 Polarity Swap to D for Redirection (Sheild based mod 8/10 gives 225% shield capacity for shield of 325) preference maxed.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Slot 2 Polarity Swap to D for Vitality (Health based mod 9/10 gives Health Capacity of 600) preference maxed.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Slot 3 Polarity can be forma'd for Steel Fibre Polarity D  (Armour based mod 8/10 gives armour 95)

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Slot 4 Optional Mod goes here*

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Slot 5 Polarity stays the same for Striker Mod.*

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Optional Mods :

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">1 Self Distruct - For when you have stayed a bit long and need help getting to Extraction.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">2 Spare Parts - For hoping you get 1 of those illusive Rare mods.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">3 Regen - Back up Plan, revives Sentinel once during current mission.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Notes:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">As you can see Carrier becomes nearly as strong as some frames with maxed Vitatility,Redirection and Steel Fibre Mods.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Interchanging Guardian for Striker depends on the missions your doing, Guardian is only going to be useful on most standard missions, Alert and Event missions with no shields makes Guardian useless. Making Striker more active in these missions (except maybe for spy missions and False Profit type mission Events).

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Taking out Energy Drain and other problematic Enemies first will help keep your Energy and Health drop pickups being of use, instead of wasted.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Carrier's Sweeper:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Maxed Mods:

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">Point Blank, Hells Chamber, Blaze, Seeking Force and if your lucky enough to have it Full Contact for a total of 320.9 impact damage.

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<p style="margin:0in;font-family:Calibri;font-size:11.0pt">elemental damage is upto your selves....