Talk:Damage 2.0/@comment-69.131.89.60-20160814021915

How does the game calculate how much damage is done to a targets' health (lets keep it unarmored in this example) by a shot that finishes depleting the target's shield because of elemental weakness and begins damaging health? It souldn't simply be the "leftover" amount of damage because the damage to shilds was multiplied by a weakness and the damage to health wont be (or will be multiplied by a different weakness.) I've fashioned an example in the Simulacrum:

A Lanka that does 3,477.5 Magnetic damage with a 4.4 Crit multiplier hits a level 110 Corpus Tech. This Tech, according to the formula for enemy scaling, has 17,171.875 Shields. Its shield takes 1.75x magnetic damage and its health takes 1x magnetic damage.

The hit from the Lanka should do 3,477.5 * 4.4 * 1.75 = 26,766.75 damage to the shield. Indeed the hit is more than enough to completely drain shields and start damaging health.

The Tech takes 17,172 damage to shields and some damage to health. Sometimes the damage to health is 13,133 and sometimes it is 5,479. Magnetic procs seem to make no difference. Crit chance is consistently >100% because of the Lanka's scope bonus.

How is this 13,133 or 5,479 amount determined?

Another puzzling thing is that an identical hit to the Tech's health, without going through shields, should be 3,477.5 * 4.4 = 15,301 but is consistently observed to be 22,945, again regardless of proc.

Maybe the key is that I'm calculating the unmultiplied-by-weakness hit wrongly, as the 22,945 damage amount may prove.

I could put pictures of my observations up.