Talk:Shattering Impact/@comment-94.139.15.155-20180504101634/@comment-2606:6000:6944:ED00:8E5:5CD7:A19E:BF02-20190426012652

I think people might be getting the numbers a little wrong. This is still a really good strategy, but you should know what you're getting into.

So using Radiation on an unarmored enemy with Robotic health is a 1.25x damage multiplier. That's our apples to apples baseline. Eidolons seem to have 200 base armor. Looking at the wiki, this means Teralyst gets a 5.53745x armor multiplier due to level scaling, Gantulyst gets 6.37845x, and Hydrolyst gets 7.28x.

An above example cited a Hydrolyst hit 31 times. That would give them 14 base armor, resulting in 102 armor. But counting the Radiation bonus vs Robotic health, the Radiation bonus vs Alloy armor, and the damage reduction from armor, that would result in an overall multiplier of 1.63x, not 2.01x. And 1.63x is 30% more damage compared to 1.25x. Not twice as much, and not 75% as much. Even if you decided to push it all the way to the wire and got exactly 33 hits, it would be about 1.67x more damage relative to a full armor strip, not 1.75x.

That's definitely a huge bonus and definitely worth it! But it requires a lot of precision. Here's the rub. If you only "mostly" strip the armor, you will actually end up dealing less damage. So you really need to either very carefully get the exact right amount of hits, or you're better off just stripping armor completely and running with it.

Because at 30 hits, it's only 18% more damage compared to full armor strip. At 29 hits, it's 7% more damage. At 28 hits, you're now in the red, dealing 1% less damage. It gets significantly worse as you go down from there.