Talk:Damage 2.0/@comment-89.111.216.2-20131214183139/@comment-122.249.111.67-20131214212829

I think by simplifying it too much you are removing the ability to have variation, and creating a scenario where "this weapon" is always best. Also, it creates challenges when missions suddenly change. Damage 2.0 is by no means perfect, and a work in progress according to DE, but it has opened up the ability to use more weapons than before. If they simplify it then everyone will just be using the same thing all the time.