Talk:Regenerative Molt/@comment-7645613-20151105225323/@comment-26338967-20151107143745

Personally I think it should always heal for 10 ticks, however I don't think it would be a very good idea to make her benefit off of having lower power duration, unless all of her abilities follow suit - which they no longer really do with the recent change. Long story short, it should always heal over 10 seconds, no matter how low or how high Molt's duration is.

My biggest complaint though has to be the fact when Molt is destroyed, the effect ends too. In higher tiers, this can make it borderline useless. Someone in the comments previously mentioned, 'tucking it in a corner'. Yeah, 'cause that's what a decoy was built for. Tucking in a corner where it performs it's job - oh wait, that's the opposite, isn't it?

Another thing in the same post was mentioned, 'spamming it'. I don't know about other Saryn players, but spamming it is a sure way to lose all of your energy -real- fast, with very little gain. (assuming you're using Rage) At that point, I'd rather just stun them with the ultimate and THEN use molt, saves more energy and gets the job done better. Even then though, it's a lot of energy just to heal for 150-200 health, making it still not very cost effective.