Talk:Energy Channel/@comment-24370326-20140131170521

Perhaps somebody can confirm my understanding:

Based on mod rank, it will apply that percentage of the energy consumed by using an ability to the BASE DMG of your next melee attach. So, if I have a rank 0 mod that converts 50% of the energy and I use an ability that costs me 100 energy, then I get 50 points added to my base damage that my melee weapons elemental mods will base their additional damage from. If I am using streamline that shaves off 25% of my energy cost, then the ability costs me 75 energy and 50% of that is applied to my next melee attack (37.5 bonus dmg).

The mod description says you can store UP TO 50 bonus damage, converting 50% of energy at rank 0. The table on this page shows the energy conversion at higher ranks, but not the storage capacity. One of the notes says storage maxes out at 100. confusing. Perhaps this is how it works:

Rank 0 = 50% conversion + 50 dmg storage. 100 energy ability used once will give you 50 bonus dmg, maxing out storage at this rank.

Rank 1 = 100 % conv + (???) dmg storage. 100 energy ability used once will give you 100 bonus dmg, assuming you can store that.

Is that how this works? You still get the damage from the ability you used and also the benefit of adding half of the energy cost to the melee for the next hit.

Guess it would be nice to know how the storage scales with rank.