Talk:Condition Overload/@comment-75.83.122.220-20191103142110

So yea people keep crying "oh they nerfed my mods than let me 1 shot entire rooms of level 150 enemies whaaaah" like guys seriously? melee mods like condition overload and blood rush were broken as HELL. they were strictly the damage of melee weapons. like 90% of your entire damage at the end of the day came from those mods. now all the weapons got super damage buffed, base crit/status buffed, and the mods STILL stack well. no its not as well as it WAS, but with the base increases to all melee weapons, who cares. having a replacement for base damage mods that are used on EVERY weapon in the game? sign me up. being able to substitute your crit mod slot for something else for hybrid builds to be more relevant? again, sign me up. the changes are good and needed. anyone crying about them is literally spoiled by broken shit. melee is still insanely strong, just find the new good builds.