Talk:Grakata/@comment-82.40.213.60-20130424080029

It's potato'd, level 25. I have 90% multishot, 60% AP (or 50, depending on whether I need that last point) and some fire and electricity in it.

The plus sides:

It's accurate, a high initial kick of recoil from your burst - but if you aim against it, you'll have good success even at longer ranges. It's pretty pinpoint.

It will melt down some things surprisingly well because you're firing so fast you're almost bypassing some of the nasty damage reduction on units (do less damage, but throw less damage at it faster). It works on corpus, just because of the high vulnerabilities they have.

It staggers some units well, ancients primarily.

The downsides:

I've tried just about every mod at high levels and it's still terrible. You will always run out of ammo. You will always get overwhelmed.

9 damage is pathetic, it has the lowest damage of anything. No scalability. 100% damage = 18 damage. That's half of an unmodded latron. 6 damage off an unmodded gorgon. The issue here is you don't benefit anywhere near as much from targeting weak spots or crits, nor the elemental damage mod %.

But honestly, this weapon is fun but horrible. I'd personally like to see a mod that reduces fire rate but increases damage, or just a tweak in that direction. For reference, twin vipers do 16 damage at a 25 fire rate. This does 9 damage at a 20 fire rate. Pistol mods scale higher (120% multishot, 220% damage). This weapon is doomed statistically from the start.

The Gorgon fires fast enough, so instead of investing all your points into this, you'd honestly be better off going for a Gorgon with fire rate if you want some rapid fire. Gorgon has single-shot accuracy of a Latron with the fire rate of an extremely fast assault rifle, stagger and all included. This is like the Gorgon's younger brother who hasn't quite evolved into a Gorgon yet.