Talk:Kohm/@comment-37.32.160.87-20150323040653

ok seriously now

old kohm had a BASE dps at MAX spool of: 77dmg/pellet x 5 pellets  x2.7pellets/sec = 1039.5dps~ + bounce - noFalloff and used 2.7*1.6 = 4.5ammo/sec~ on average

new kohm has a BASE dps at MAX spool of: 30dmg/pellet x 10 pellets x3.7pellets/sec = 1100dps~ -bounce +falloff and uses 3.7*4?= 14.8ammo/sec (if its really 4ammo/shot)

which means yes it has more dps if you play as volt to eliminate the distance falloff BUT not even with a primed shotgun ammo mutation (whitch doesn't exists) you cannot manage to handle it on endgame missions...its only for short missions where you'll be finished before its ammo reserve runs out