Talk:Amprex/@comment-46.218.170.238-20150831073454/@comment-78.131.111.84-20150901235323

I personally us a build with:

Serration, Split Chamber, Heavy Caliber, Point Strike, Vital Sense, Ammo Mutation, Elemental mod of choice (to get a good damage type vs. the faction i'm going against) and Sinister Reach.

Ammo Mutiation is needed imho to counter the massive ammo drain and to keep the weapon usable on anything but the shortest missions.

I personally use Sinister Reach because it not only increases base range but also the range of the secondary arcs. This allows the weapon to damage whole roomfulls of enemies at the same time, even some in the next room can get damaged/killed. It's a thing of preference, but I recommend anyone, who uses this weapon for more than mastery fodder to at least give it a try with increased range.

p.s. This build needs 5 Forma (depending on mod level). Be prepared for a tough grind as this thing sucks without mods, but once done it can kill a dozen enemies per second up to lvl40+.