Sonicor

The Sonicor is a Corpus wrist-mounted pistol utilizing sonic blasts to knock around enemies, making it adept at crowd control.

Characteristics
This weapon deals pure damage.

Advantages
 * High damage – effective against shields.
 * Ammo-efficient.
 * Large 5 meter area-of-effect damage on impact and after its 20 meters of travel distance.
 * Reflects when in contact with surface.
 * Guaranteed knockback against enemies; most are ragdolled and launched.
 * Has a polarity slot.
 * Area of effect seems to have punch through, hitting enemies behind solid objects or walls.

Disadvantages
 * Projectile has travel time.
 * Short range of 20m.
 * Low status chance.
 * UI claims it is 0%, which only references direct impacts rather than the explosions. The actual status for elemental effects is still fairly low however.
 * Slow rate of fire.
 * Slow reload speed.
 * No or  damage – less effective against health and armor.
 * deals 25% less damage to flesh, further limiting its effectiveness against health unless modded.

Tips

 * Pummel works perfectly on the Sonicor due to it dealing pure damage.
 * Due to damage dealing 25% less to the flesh of Corpus and Grineer enemies, elemental damage that has a bonus against their health is highly recommended, such as  for the Corpus and  or  for the Grineer.
 * The projectile will explode at 20 meters; this can be used to damage enemies behind cover by aiming above the cover.
 * The projectile creates a launching explosion when it bounces off terrain, not just when it hits an enemy or reaches its maximum range. At close range, a shot angled down at the floor can launch the target into the air and then bounce up to detonate next to them mid-flight, effectively hitting them twice.

Trivia

 * The Sonicor is the second weapon in Warframe to have a listed status chance of 0%, with the Stug being the first.
 * The Sonicor is the first weapon ingame to have only a single physical damage type, i.e. not an elemental or combined element, as its base damage.