Talk:Ivara/@comment-64.254.28.11-20151204223410/@comment-192.76.8.1-20151205051703

Quick rundown;

Quiver has three situational abilities - Noise will see no use outside of stealth, Cloak can cover a revive or whatever, and Dashwire is potentially useful for setting up firing positions or keeping enemies clear - you can string one over an area where Infested are to reduce the chance of being surrounded, for example. None are standout but all work. Sleep, though, is pretty solid crowd control - you can shoot fast, it's not too expensive, and with a Stretch mod it's nearly nine meter wide reliable crowd control. Great for stopping a wave so you can snipe it out with your bonus headshot damage or so it doesn't kill you.

Navigator has a good damage bonus and a couple of niche uses - you can precisely target something like the Castanas from across a room, hit yourself with a Cloak arrow, or extend the range of the Simulor to ridiculous lengths. It also makes you invisible when you release it, I think? It can be useful for picking off hard targets, scouting areas before entering them, etcetera. But I agree it's not the most amazing.

Prowl is great. Prowl is bonus headshot damage, time to recover shields, it's low energy cost, it's invisibility, nobody needs me to sell it to them.

Artemis Bow is... I'm not sure it's an Ultimate. Like I don't think I know how to use it in the same way as Exalted Blade or Hysteria. But what I've been doing so far is bringing in two weapons that are not usable for normal fighting (last mission it was the Simulor and the Castanas), and using the Artemis Bow for normal combat. It's cheap enough (I have 60% efficiency, it's at 6 energy a shot or so) and has no ongoing cost, and it's a pretty solid weapon. I don't know how useful this is ultimately, but I think there's maybe some use there for certain kinds of weaponry, like carrying Ogris and Castanas into a Nightmare mode and not running out of ammo? It's also a pretty decent weapon, both in fire rate and damage spread - you get a fair bunch of arrows and can shoot them in a vertical spread with a tap of the fire button - which makes headshots hard to avoid, hahah.

Overall, she's really well-implemented - she feels fun and there's a lot of stuff to do while playing her. But she also feels like a solo/stealth frame, because a lot of her abilities lend themselves well to cautious play - eg, Prowl's speed penalty, or the slight fire delay on the Cloak arrow that makes it hard to shoot moving targets - but not so well to supporting a team?