Talk:Rolling Guard/@comment-172.92.103.182-20181025075303/@comment-24820404-20181030093032

I think how we view the game is just massively different lol. Yes, mobility also plays a factor, as being in the air reduces enemies accuracy stat. Rolling reduces their damage. So you combine them to make yourself that much more survivable for free.

I also dont see these "bizarre scaling issues" so many players speak of. I'm almost exclusively an endurance player, and one shots usually dont come until well after an hour by anyone except maybe a shotgunner on mot or some form of a sniper, and with simple roll spamming, you either dodge the shot, or can straight up tank it, even with the squishiest frames for a good long while. And considering most players dont do survival runs any longer than 20 minutes (I'm noticing its popular to do even 10 or 15 now)... i'm just not seeing how scaling is as crazy as a lot of players make it out to be. Sortie level and below, you can facetank with a banshee by rolling. I mean, i get your point. A mechanic that scales infinitely is usually better than one that has a hard limit... But i dont think so in this case. The hard limit is high man. Like way higher than youre making it out to be. DE balances the game around level 120 enemies. For a roll to be useless enemies need to be around level 300+. And if you get to that point, youre probably camping, and probably have out an ancient healer helping you, and that just makes rolling useful again.

In the context of warframe, the only way they could incorporate something that you might like would be like a frame perfect roll, where if you roll exactly when an attack hits you, you get 2 seconds or so of invincibility.Outside of something like that. But adding a skillcheck to something as simple as a dodge roll in a shooting game just for the sakeof players that enjoy 2+ hour survival runs just doesnt seem practical. Especially since it would make frames with an already high skilllcap that rely on rolling to survive (like banshee) even harder to play.

I mean, can you give a single SHOOTING game that has functional iframes as an example? you keep giving me arpg's and spectacle fighters that have relatively low enemy count and mostly melee combat. Which i think makes iframes more practical. But not here.