Talk:Damage/Puncture Damage/@comment-24613667-20141205041608

I feel like Puncture damage should temporarily reduce armor, hinder movement/aiming, or something other than reducing damage output, at least against enemies. Currently, it just feel so bad to get a Puncture proc over Slash or even Impact. Granted, high level enemies dish out a lot of damage and it's nice to reduce it, but wouldn't it be better to make them easier to kill or make it harder for them to damage you in the first place?