Talk:Oberon/@comment-50.181.200.6-20161106073221/@comment-220.240.6.191-20161120003734

Smite. An actualy decent ability, possibly the only good ability in his kit but has 0 synergy with his kit.

Hollowed ground. The ability that nobody uses because you'll die standing in it, the armour buff is so minite it's better to actualy be moving around than sit in 1 spot for bombards to disinegrate you from existance.

Renewal. What do I say... If anybody takes health damage. By the time your glowing orb reaches them they'll be downed already. The buff ends the second they hit full hp. The augument is useless because of the previous statment.

Reckoning. Deals no damage and a 4 second cc skill. For a 100 energy, this has to be one of the weakest 100 energy abilities.

As a solo frame? Maybe. But Frost basically does everything Oberon does even deals more damage and supports better minus the healing but realistically if you're using oberon for healing, just grab a trinity and you'll be able to instantly heal. Unless you enjoy seeing an ally drop below 100% hp and be downed before your orbs reach them.

Oberon is portrayed as a Paladin-Druid. Yet he does neither of those, using him you don't feel like you're protecting allys or benefiting them. Pretty much every single vet or if you've been around long enough, we all agree Oberon is only good for Credits. There's been a ton of kit suggestion changes or tweaks but we've yet to hear anything from DE about adressing it. He's been useless since Day 1 of his release.