Talk:Napalm/@comment-220.255.2.216-20140224124421/@comment-2.127.21.25-20140411004812

well lets put it like this, they can take 1.1k shield and 660 hp off me in about 1.5-2 seconds on volt.. at close range obviously but still. When you consider they also have a tendency to hide around corners with bombards on survival and the first you will know about them is when you run round a corner, usually to get a life support and either get immediately stomped back and burned to death or hit by a missile as you come round the corner and then burned to death, the tendency to get instantly knocked down combined with the large radius fire effects and high damage put them right at the top as my no1 cause of wipes on grineer survival and defence missions. They should be an effective close range unit yes, launching huge aoe at players from long range and dealing high damage, not so much. I think they need to remove their stomp as the flamethrower is already op at close range, unlike for gunners and bombards its simply not needed. They should also tweak its damage and the way that damage scales up, at higher levels the only way to reliably deal with them seems to be either cc until they die or have a weapon with such high dps that they don't live long enough to react. As most people fighting level 40+ napalms will tell you their damage is so high its scary.

DeathofVirtue