Twin Gremlins

The Twin Gremlins are a pair of Grineer nail guns that fire bolts capable of impaling and pinning enemies to walls at full-auto.

This weapon can be sold for.

Its blueprint can only be obtained as an end-of-mission reward for defeating the dual bosses, Lech Kril and Captain Vor, on Iliad, Phobos. It will not drop from their individual boss fights on Ceres and Mercury respectively.

Characteristics
This weapon deals equal physical damage.

Advantages: Disadvantages:
 * Deals equal damage of each type, making it very versatile.
 * Fast reload speed.
 * High base damage.
 * Fully automatic.
 * Can hit multiple enemies in a line (caused by the flying corpses).
 * One slot.
 * Good status chance for a weapon with a high rate of fire.
 * Does not specialize in a single damage type, making it less viable for faction focused builds.
 * Projectiles have travel time.
 * Inaccurate at long range.
 * Small projectiles are hard to see, making it more difficult to adjust your aim based on their pattern.

Trivia

 * The magazine of the Gremlins moves up through the gun as it fires, much like the Soma, and is ejected forcefully from the top when reloading.
 * The magazine for the Twin Gremlins is known to pass right through the player when reloading.
 * When used with Hall of Mirrors, Mirage's clones will forcefully eject the magazine; however, magazines will still be within the gun
 * The magazines also do not move when used as if fully loaded.
 * This is the first dual-wield sidearm without a single variant.
 * Others ; AkJagara, Akstiletto , AkZani , Melee : Dual Cleavers , Dual Ichor , Dual Zoren , Archwing : Dual Decurion
 * The text at the bottom of each magazine roughly translates to "Bullets for your face".