Talk:Multishot (Mechanic)/@comment-10743657-20131103000112

"For shotguns and the Bronco pistol, each shot fired is increased by a number of pellets equal to the value listed on the equipped mod. Any fractions are converted into a chance to fire an additional pellet, e.g. a Boar with a 120% multishot mod would fire 13 pellets with a 20% chance to fire a 14th. The average number of pellets fired with each shot can be determined by the following table:  "

This part has bothered me for a while but I never really had time until now to address it (well, I had time before but never remembered). The above quote does not match what the table says (if it was supposed to, it's worded very poorly). The table basically implies that Multishot affects every pellet fired while the quote says 'any fractions are converted into a chance to fire an additional pellet', which suggests that any Multishot percentage under 100%, only gives a chance at 1 additional pellet, which contradicts the table.

Based on some quick testing, Multishot indeed affects every pellet instead of a chance at firing one additional pellet. I used a Strun with an unranked Hell's Chamber (20%) and shot an enemy at point blank so I could count all the damage pop-ups.

As you can see, there are 12 damage pop-ups. So clearly, the quote is wrong (or just worded extremely poorly). The table is correct though, as far as average goes.