Talk:Ignis/@comment-130.123.96.22-20140129011717/@comment-68.10.2.155-20140131125126

Could someone please explain elemental effects on this weapon...

Lets take a simple example: I add Toxin in an early priority slot and change the type to gas. Now when I look at the damage in the lower right it is higher (based on the addit dmg of toxin) and labeled as Gas instead of Heat.

This is the part that confuses me... the Status chance on this weapon is 1%. I know the wikia above lists it as 10%, but that's wrong. It's only 1%. I'm pretty new, but if I understand status chance/elemental damage right then basically 1 out of every 100 "hits" will gain the elemental bonus.

So.. am I wrong in my basic understanding of Status? Am I missing something for how elemental applies to this weapon? I don't see how using up 1 slot for Gas, or two slots for something like Magnetic, is a relevant use of mod slots. If you don't have enough good mods why wouldn't you max out crit hit chance/dmg and crit approx 1 in 8 or 9 hits.

As I'm writing this I think I finally clued in to where I got confused. I'll keep the post so someone can correct me if I'm wrong. Status chance doesn't have anything to do with the base elemental damage you've added. Base elemental damage is always applied. Status refers to the chances of the elemental effect to trigger, e.g. blast/knockdown, rads/disorientation, etc. Is that correct?