Talk:Profit-Taker Orb/@comment-98.31.23.67-20191211055021/@comment-44586422-20191211104614

It was meant to be an endgame boss that requires your loadout to be specifically farmed and tailored to the fight, just like in any other RPG game with a bit of challenge. There is a certain approach, for example, that lets you snipe the boss from afar, with Volt and long range weapons. Energy is being covered by Rage, healing - with abilities, arcanes or Life Strike heavy attack melee weapons, mob priority comes down to destroying beacons to cut off reinforcements, and killing Mankers, knockdowns are countered by Handspring, and so on. If they made the fight less demanding, it would be considered another regular bounty, doable with starter frames. The boss is quite hectic and hard to figure out at first, and it will definetely take you a couple of deaths and mistakes to progress further, especially if you are starting from cold, but at least it is one of the only challenges left this game has to offer. I would change the Nightwave bounty to Exploiter Orb though, or remove it completely.