Talk:Adaptation/@comment-922163-20190505095644/@comment-922163-20190505183059

Okay, tested the innate damage resistances of shields and health. The tl;dr is that "positive" damage modifiers (vulnerability) are additive, and "negative" damage modifiers (resistance) are multiplicative.

A neutral damage type like blast with 90% Adaptation deals damage to shields or health, but with 90+40 from Aviator it doesn't do damage to either.

A stronger damage type like Poison (health +50%) deals damage to health even with the 90+40 resistance.

A weaker damage type like Radiation (shields -25%) (tested on Sortie cloud) deals damage to shields even with 90% (doesn't do damage with 90+40).

Impact (shields +50%, health -25%), a really easy to test damage type with Valkyr, deals damage to shields and health both on 90, but with 90+40 only deals damage to shields.

Trinity's Bless is a negative damage modifier and is definitely multiplicative with Adaptation (didn't test it with innate modifiers yet), adding it was my bad.