Talk:Armor/@comment-88.156.49.123-20130801102836/@comment-11753608-20130902131228

The armor function is the one you are talking about.....

The 1.4 is a constant that sets the change of slope in the armor arc. It simply was the constant they chose because it gave them the armor arc they desired. But simply put -

Total Armor = base armor + base armor * .01 * (current level - base level) ^ 1.40

Final Damage = Modded Damage * 100/(100+Armor)

Thus the full equation looks roughly like:

Final Damage = Modded Damage * 100/(100 + (base armor + base armor * .01 * (current level - base level) ^ 1.40))

Or another way to look at it is that the total armor mitigation is simply the last half. If you are looking for an armor mitigation % at a given level it is just this part:

Armor mitigation = 100/(100 + (base armor + base armor * .01 * (current level - base level) ^ 1.40))

Although I should mention that the ful damage calcuation is longer than this and involves several steps with specific rounding directions for each one. That formula can be found on the Damage page. There is also a very accurate Damage Calculator for your convenience.