Wolf of Saturn Six

"(Wild howl) WolfStalkerIntroHowl.ogg"

- Wolf of Saturn Six spawn announcement

"(Sentient-Hybrid Wild howl) SentientWolfStalkerIntroHowl.ogg"

- Sentient-Hybrid Wolf of Saturn Six spawn announcement

The Wolf of Saturn Six is a rogue Grineer criminal introduced as an antagonist and rare Field Boss in Nightwave: Series 1 – The Wolf of Saturn Six.

Though technically not an Assassin, the Wolf can spawn randomly in almost any player-accessible missions, and he does not require a Death Mark to be lured out. For the entire length of the Series, it can be considered that all players are marked with one charge of his mark. As the Nightwave series escalate, his chances of spawn will also increase incrementally.

Tactics
The Wolf spawns next to the player along with a squad of three Saturn Six Fugitives (which are invulnerable until the Wolf is defeated) at his side, attacking with his signature Wolf Sledge.

At melee range he will alternate between regular pounding swings or horizontal slashes, which will produce short-range energy blade projectiles.

At medium ranges he will also start to charge and throw his hammer at his target.

Finally, his long range option is a charge at and through the player quickly covering a lot of distance, followed up by him twirling his hammer fast enough to cause a damaging area of effect whirlwind which will also pull the player into it.

The Wolf is immune to status effects and to Warframe debuff abilities, much like The Stalker and Stalker Acolytes.

Spawn Possibilities
The Wolf of Saturn Six, behaving similarly like other assassins, can spawn in almost any player-accessible mission.

The exceptions which prohibit his appearance are:
 * Syndicate and Assassination standard missions
 * Archwing, Free Roam and Arena special game mode missions
 * Also includes Quest and Mastery Test solo-exclusive missions
 * Sanctuary Onslaught and Elite Sanctuary Onslaught
 * Non-combat hub "missions" (Relays, Dojos)
 * Any mission that has already been "chosen" for the spawn of another Assassin (Grustrag Three or Zanuka Hunter) or is forced due to beacons

The major (and unique) difference in regards to him though, is the fact that he does not spawn depending on any death marks or faction standing of his target or targets, instead any player has the same, equal chance to be his assassination mark in any mission, with no way to influence his spawn chances positively or negatively.

For all intents and purposes, for the duration of his Nightwave series, all players can be considered to technically be perma-marked with one charge of his death mark.

According to the Developers, the spawn chance of Wolf of Saturn Six will progressively increase as the event progresses. According to developer announcements, the spawn rate is currently 4% for missions below level 20, and 6% for missions level 20 and above. Combining the 4%-6% chance with the expected ~40 kills estimate for the Wolf Sledge results in needing ~1000 or ~667 applicable missions to get all parts.

Introduction to The Wolf of Saturn Six
"It's a bad moon, Dreamers. Can you feel it? Hm. From my perch, at Nightwave, I listen at the windows of the wealthy and well-to-do. Ever heard of Saturn Six? News to me too. Turns out the Grineer have a Max-Pen floating some six leagues deep in the gas. No one knew about it... 'cause no one ever busted out. Until now, right? Some Grineer meathead they started calling 'The Wolf'. On account of him taking up howlin' at night. Decrypts say he was a model prisoner, doing the time. Fabbin' bombs with the rest of his con brothers. Apple of the Warden's eye even. But something cracked, and now he's out there on the loose... the so called Wolf of Saturn Six."

- Nora Night


 * NoraNightwaveIntroA.ogg

Nightwave Second Diorama
"It's late. You still with me, Dreamers? Soon we'll see the sun curve over the Venusian sky. A hot blue taste. What's keeping you up? For me, it's the gap-waves, all abuzz with the doings of a certain big, bad, Wolf. Why didn't he run? Why didn't he hit that Solar Rail as far as it would take him? Instead, he's stalking those soul-bare, money-huggers 'round Jupiter. My birds are sayin' the Corpus net got flipped. A system-wide message from the Wolf. DELIVER GHARN. Where'd a meathead learn a trick like that? And who's Gharn? Baby, you can guess... he's the Warden of Saturn Six! A big man, too well dressed for his station, too well fed for his rank. And he's in the solar wind too... think he knows how the Wolf came to howlin'?"

- Nora Night


 * NoraNightwaveSecondDiorama.ogg

Nightwave Third Diorama
"An ice-night in Neptune, Dreamers. Hmm. Hold yours close and true, and hey... if you're between stops... Nora knows that mood. But our Wolf... he's not alone tonight. Add this with me: the howler breaks out of Saturn Six. But get this... the howling doesn't stop... someone else takes to singing that cruel song. The Wolf knows why, and it called him back to the scene of the crime. Warden Gharn's little side business. Mmm. Sellin' Grineer lemons for a Corpus squeeze. So freedom's got no hold on the Wolf, does it? No. It's the sisters and brothers from the joint that matter to him.. The pack. We both know what happens next... when a Wolf finds its pack... they hunt."

- Nora Night


 * NoraNightwaveThirdDiorama.ogg

Nightwave Fourth Diorama
"The message read: GHARN IS YOURS. An anonymous gift. I know what this looks like. But the Wolf's too cold for revenge. The Grineer appoint Wardens for life. The Wolf had no choice but to shorten the term. Not payback, just 'never again'. But it was too easy. Days like these, an easy meal means you're taking someone's bait. Alad V's. The devil in a Corpus cloak. Got the Wolf in an all-new prison, baby. Only this one's not made of bars, it's made of chemicals... hmmm...guess we all know someone like that. The whole lot has been transformed into these 'Amalgam Dogs'... his words. Hybridized, juiced on some Sentient strain. No nice way to put it. I think the pack is coming after you, Dreamers."

- Nora Night


 * NoraNightwaveFourthDiorama.ogg

Nightwave Fifth Diorama
"Passing by that Mercury Junction... shimmering hot, tonight. Word on the grid is the devil's got his due... hmm. Should have known. We saw the signs, didn't we? Sure. The Wolf got tough... tougher. But more than that, the Wolf got smart. Got a pack together. Worked the Corpus crypto. He's his own man now. Leavin' no more tracks. Is this the end? Dreamers, I hope so... but if I were you, I'd keep an ear out... 'cause one of these days you just might hear that howl come round your shoulder. This is Nora Night, signing off. Stay deadly, Dreamers."

- Nora Night


 * NoraNightwaveFifthDiorama.ogg

Tips

 * Since Wolf of Saturn Six is immune to status effects, it is recommended to use weapons with high critical chance and damage, instead of high status chance.
 * Melee weapons equipped with (and good critical damage mods) can deal significant amount of damage to Wolf of Saturn Six, as the damage will be scaled with Melee Combo Counter.
 * This would be even more effective when combined with Attack speed mods, like  and.
 * is most effective against Wolf of Saturn Six, as both his health and armor are Alloy Armor.
 * Unlike Stalker (and Shadow Stalker), Wolf of Saturn Six will not attack or retaliate against invisible Tenno, such as cloaked by  or  using  and/or 's Cloak Arrow.
 * However, if Wolf of Saturn Six attacks other targets, invisible Tenno can still take collateral damage.
 * Having one or more  Specters in your gear can make the fight nearly trivial due to the  buff, allowing your entire team to gain invisibility. However, the Wolf of Saturn Six will kill Specters quickly so you may have to use several to maintain invisibility for the duration of the entire fight.
 * Since Wolf of Saturn Six only possesses Wolf Sledge and his melee attacks can't easily hit airborne targets, abilities like 's (charged), 's, and 's  can grant Tenno advantage against him.
 * Even though the Fugitives are invulnerable to damage, they are still susceptible to crowd control abilities.
 * 's can take all Fugitives out of the fight for several seconds and provide healing, while  can accumulate a charge to deal significant damage to the Wolf.

Trivia

 * His codex icon shows him wearing an alternative helmet called the Sentient Mask inside the game files, along with Gas City files, making him a possible introduction the new Gas City rework.
 * The Sentient mask was revealed to be a product of Alad V's research in the fourth Nightwave cinematic.
 * He is one of the few enemies that have the same health class as both health and armor. Other enemies that share this characteristic are Ghouls and Tusk Thumpers.
 * In order to nearly guaranteed at least one rare drop of either or, the player would have to defeat him $NG$ times. If the player wanted to nearly guarantee at least one of each rare drop though, they would need to defeat him 180 ± 54 times. And, if the player has no regard for which one is obtained, they would only have to defeat him $NG$ times to nearly guarantee at least one rare mod drops.

Patch History
Lobo de Saturno Seis Der Wolf von Saturn Six