Talk:Aura/@comment-184.175.16.194-20130713055318

Artifacts allowed us more flexibility and no penalty. These are now eating up mod points and restricted by polarity (to keep pts low) and harder to swap before missions.

We have enough damage from forma'ing and adding high rank mods. What we needed was flexibility to fit the mission types better. Being stuck in one type if artifact because i did not raise the rank of other or due to pt shortage from different polarity is major hinderance to that

Before U9, even in random pug if the group decide to try for high waves we were able to easily change and ask others to use different artifacts (since artifacts were easily obtained and had no negative effect on changing) Now even if we have the "aura" the other player may not have the polarity or even have enough mod points to use it. Not only does it discourage testing things out, what about low ranked frames? What about frames with no potato?

This will make even bigger gaps between new and old players. Yes you should get stronger by putting in effort, but it should be obtained by raising the bar and not by making new players to start out at weaker status by putting them in mod point starvation