Tesla

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 * Grenades deal 80 / 100 / 120 / 150 damage per charge, and hold 5 / 6 / 7 / 10 charges. Charges are fired once every 3 seconds.
 * Damage is affected by Power Strength, and the number of charges is affected by Power Duration.
 * Has a low status chance. An Electricity proc will chain 50% of the initial damage to surrounding enemies in a small AoE, while briefly stunning the initial target.
 * Deals a potential total of 800 / 1000 / 1200 / 1500 damage. Sticking directly on an enemy can potentially deal that entire amount to that enemy for its duration.
 * Also deals 15 damage on impact with an enemy, affected by Power Strength mods. See this blog and this follow-up for more information.
 * Grenades have a duration of 40 seconds at all levels. This is not affected by Power Duration.
 * When a grenade uses a charge, its duration is paused for 0.75 seconds.
 * Grenades have an attack range of 7 / 8 / 10 / 12 meters. This is affected by Power Range.
 * Attacks enemies in line of sight (cannot shoot through walls or corners).
 * Works best against Corpus and less effective against other factions, while still acting as a moderate damage tool.
 * Electrical damage deals normal damage to shields, and only deals extra damage to unshielded MOAs, so it is realistically best for Infested.
 * Grineer armor will reduce the damage dealt considerably.
 * Tesla can still be used even while doing many other actions without interrupting them, including reloading.
 * Tesla does not react against Stalker.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 * -|Tips & Tricks =
 * Place on allies such as hostages, fellow warframes, or even sentinels to create a sort of melee protection sphere. Best used on Rhino/Excalibur warframe with their Rhino Charge/Slash Dash ability.
 * Placing several Tesla in exactly the same spot will result in the charges being released at nearly the same time, and placing them in a line will result in each firing one at a time as an enemy approaches, dealing more constant damage.
 * -|Maximization =


 * Maximized Power Duration increases number of charges to 25.
 * Reduces attack range to 4.1 meters.
 * Maximized Power Efficiency reduces cost to 6.25 energy.
 * Reduces number of charges to 4.
 * Maximized Power Range increases attack range to 28.2 meters.
 * Reduces electrical zap damage to 60 per charge, and grenade damage on impact to 6.
 * Maximized Power Strength increases electrical zap damage to 343.5 per charge, and grenade damage on impact to 34.4.
 * Increases cost to 38.75 energy.