Talk:Shattering Impact/@comment-73.25.100.84-20150815132031

So, I've done a lot of tests... I mean like 2-3 hours worth of 'em since I got this mod.

1) Amount of armor removed does not scale with the amount of impact damage (or any damage) beyond the fact that this mod doesn't work on weapons without impact damage (such as elemental weapons: Karyst, Dual ichors, Lecta, Prova, etc... I did not test the Silva&Aegis which might have hidden impact damage.)

2) It takes about 100 hits of this mod fully ranked to fully strip a level 100 Arid Heavy Gunner (no tests on any other enemy or level.)  Previous mentioned bugs of negative armor or armor wrap around giving the full damage reduction do not seem to currently be present.  The ~100 hits of this weapon were tested with many ISP weapons, from Venka to Jat Kittag to Ankyros Prime, and further.  It is ~100 hits modded or unmodded, regardless of weapon as long as it has impact.

3) Combo meter does not affect the rate at which armor is stripped.

Some intangibles: This seems to have the greatest effect on enemies with lighter and medium armor. It works wonderfully on Heavily armored enemies, however, the amount of frozen butter you have to smash through before you begin actually dealing damage makes it less effective than other means, namely finisher spamming. With Ankyros Prime using Seismic Palm in a finisher build, a level 100 Arid Heavy Gunner takes 2-3 erupting vulkan finisher attacks to die, or one finisher from a CJ dagger or Radial Finish/Savage Silence. Against a few swarms of level 100 corrupted butchers or lancers, this mod showed the most increase in relevance with a kogake, though many weapons that aren't finisher focused might benefit from it.