Talk:Rush (Archwing)/@comment-2602:306:332E:F600:D3A:6B20:FD3:3E89-20170716051132

This mission isn't hard at all if you have the Itzal, close to or maxed Hyperion Thrusters, and a decent gun. Personally I have Hyperion Thrusters maxed out, and prefer to use Dual Decurion. Because I'm among the few players that actually enjoy archwing missions and wish they were more abundant, I actually potatoed my Decurions. Not necessary, but it makes everything a lot easier. If you've got Itzal and max thrusters, you don't even need to sprint or boost. I personally have made a habit of just slow flying through the entire level and shooting any mines in my way. Doing so, I usually get to the end with roughly 50 to 70 seconds left on the clock. I realise that you newer players definitely don't have the funding required to get Hyperion Thrusters, and perhaps you can't even afford to get the Itzal or Dual Decurion, and haven't had luck in getting Thrusters. I understand

The level range displayed for Kepler is, in my opinion, inaccurate. Although the few enemies that show up aren't any tougher than they should be, the mission itself is one of the harder Archwing missions in the game. I've seen many people that try to rationalize and treat Archwing the same as the rest of regular Warframe missions. Those people are forgetting that Archwing is an entirely different game mode with different rules and equipment. You shouldn't expect, nor be able to complete higher level Archwing missions with ease when you just start out in it. When a new player just starting out makes it through the tutorial, do they instantly hop solo into a sortie and win?

Instead of complaining about what could be a fully-functioning, core aspect of the game in the future, the people whining should get a head start on it. With the Plains of Eidolon announced, Archwing is already being implemented in more and more content as the game matures. You can only get so far with immature tantrums. You can make much more progress if you actually play the game.