Talk:Damage 2.0/@comment-93.142.129.31-20131221195603

Honestly, I think it's a nice concept, but I wouldn't start asking for smarts where it is needed least. If DE wants to turn this into more of an adventure, the Cicero Crisis theme is really nice, searching for specific things while dealing with an opposition. But fine-tuning guns for each different kind of enemy when you are often asked to jump from one faction to another... it's a bit weird. It doesn't feel like the right approach to deeper immersion.

I can see this to be neat, if the scenario would suggest spending time with these sorts of setups. If the whole game included travelling from planet to planet, scouting out enemies for their weaknesses, getting rewarded for solving missions in stealth... maybe.

But it's a damn shooter and a damn fine one at that. Why making the very thing it's good for harder to deal with "intellectually" before you switch of your brains to mow down arbitrary creatures? Ah well... just some thoughts.