Talk:Excalibur (Warframe)/@comment-130.204.172.136-20140213001215/@comment-75.83.122.81-20140216105157

@ fourth reply:

Tankiness has more than one meaning, and cc is one of them. A tank isn't just a damage sponge, for example. A tank can be someone who doesn't take damage, and utilizing radial blind is a great way to call Ex a tank. I jump into the fray and cast radial blind. What happens next? For the 5 second stun, am I taking damage from surrounding/affected targets? No, I'm not and neither is my party. If they have silent weapons like dread, they can pick off baddies who can't fight back for X seconds (X = number of seconds based on power duration of the blind effect that comes after the initial 5 second stun, starting at 10 seconds of blindness without mods). That means affected enemies can't do squat for 5 seconds, and will do far less damage in the following 10 seconds than they normally would.

The baddies can melee instead, but most are horrible at it save infested units and a couple of grineer/corpus units. They can throw grenades too, but the animation for that is very easy to spot and can be dodged much easier than bullets or lasers due to throw time and detonation time.

Plus, radial blind's usefulness is increased by power duration (blind, not stun) and range. What's my point in that? It means it has a higher ceiling of awesomeness than iron skin, molt, or snow globe in the sense that it doesn't have "health," but only duration. In higher level missions where you're surrounded by grineer napalms who can melt your face in seconds, their overwhelming attack power is shot to the toilet if they can't use their ignis guns.

Radial blind stops a lot of incoming damage because affected targets are stunned, then blinded. While blinded, they're forced to melee or throw grenades - which effectively cuts the amount of damage they could deal to you, using powerful guns, by a lot. I can't even imagine how much damage you wouldn't take because they won't be using guns. Beware of infested, though, but most of them are very prone to melee damage. Ancients can be a problem-ish, but still more managable than napalms.