Talk:Affinity Amp/@comment-27026460-20151111142025/@comment-184.53.33.141-20170404084251

To be fair, in most games if the playerbase got something that wasn't intended for release, it would be taken away immediately and the players wouldn't be compensated in any way. There's always going to be unreleased content in games, particularly ones with a lot of content, because the dev team will make things to test them out, but decide they aren't able to be implemented in the current state. It's still better for them to leave the code in and make it unobtainable, rather than delete the code however, since they might come back to it at a later point.....

As for why it's unbalanced, it's because it drastically reduces the amount of exp needed if it's used constantly when leveling, particularly in a full party using it. Effectively speaking, it would reduce the total exp needed by 1/3, so for every two items you maxed out, people running in a group with those would max out three. It doesn't seem like that much, but it does add up quickly. This was also implemented right before the update that added in Focus, which is based entirely on Afinity for leveling up, and is meant to be a long grind, so a mod that increases affinty gain would cause problems for that.....