Talk:Damage 2.0/@comment-50.182.181.212-20140807062211/@comment-5919625-20140827084521

You should not so much be focused on elemental damage as a percentage, as that will lead you to confuse it with Status Chance.

For example:

A Pyrana has a base of 108 damage. A max rank Convulsion mod adds 97.2 Electric damage.

The weapon has a base 10% status chance. Adding a max rank Jolt mod adds 64.8 Electric damage and increases the Status chance to 16%.

See how using percentages in reference to damage could be confusing? Especially when talking about the Cicero/Tethra/Bredding mods?