Kestrel

"The KESTREL boomerang is a heavy throwing weapon that can knock down enemies at a distance."

- In-game Description

Characteristics
This is a Throwing weapon.

Advantages
 * Can be thrown using the charge attack function.
 * Ragdolls most enemies when thrown, even if they survive the hit.
 * Capable of hitting enemies on the way back to thrower.
 * Can score head and other extremity shots when thrown.
 * Can be bounced around corners and obstacles to hit enemies in cover.
 * Thrown speed is faster than the Glaive.  Coupled with it's shorter range, you can expect to be able to throw this more often than the Glaive.
 * Uses easily obtainable resources.
 * Can be used to instant-kill bosses by flinging them into a pit while ragdolled. Loot can be found where they last stood. (possibly a bug)
 * When used on a boss they can be permanently stunlocked if a dethcube is firing at it causing it to reset the recovery animation. This is fixed by shooting him directly. (needs further testing)
 * Easier to attain. Unlike the Glaive, the blueprint can be purchased from the market.
 * Has both  and  polarity slots. (Ideal for Killing Blow (charge damage) and Reflex Coil (charge speed))

Disadvantages
 * As long as the boomerang is in flight, it can't be used for close combat. (Same as the Glaive)
 * Does NOT ignore armor when thrown (charged attack.)
 * Thrown range is approximately 3/4 that of the Glaive.
 * Doesn't apply elemental status effects on thrown attack (possible bug?)
 * Does not knock back Toxic Ancients (possible bug?)
 * Large amount of resources needed for crafting.
 * When used against Phorid or J3-Golem he will turn invisible on contact of the weapon. Only able to be hurt by AoE abilities. (bug)

Acquisition
Kestrel can be purchased for 150 and its blueprint for  20,000.

Weapon Loadouts
See the user build section for builds using this weapon.