Talk:Heavy Impact/@comment-11249525-20130730025055/@comment-11798453-20130730040445

In most scenarios, super jump is not worth the power space when modifying, but with the new aura system, and if it is a reactored excalibur, I find you end up with too much power, so super jump is always nice at its low cost and advantage of getting out of swarms or getting to the hard to reach place in the void. It is a utility ability, and so it makes sense the damage mod is actually seperate.