Talk:Volt (Warframe)/@comment-88.231.241.120-20150208224030/@comment-24.7.145.19-20150311173857

^^ nerfing Volt's most unique and versatile ability to give him more damage is just a terrible idea. Three out of four of his skills are useful and scale infinitely (CC, move speed + atk speed, shield) which is damn nice. Overload could use a buff but definitely not at the cost of his Shield, which enables some interesting play styles what with the extra crit damage, increasing max range on beam weapons, hitscan flamethrowers, and defense.

"We already have x so we don't need [another] x" isn't necessarily good or bad logic; it depends on context, and how much of the hypothetical x is already in the game. Nerfing something unique and cool so we can more of something other frames already have in spades is bad idea though, that's for sure.