Talk:Inaros/@comment-71.158.175.65-20160320195244

So, I've noticed some things about Inaros' resurrection passive:

First, it appears that it costs 200% of an enemy's health to leave bleedout (you need to kill 2 enemies from full health).

Second, directly draining health from enemies is not the only way to fill his bar. Once he enters his coffin, enemies surrounding him will get kind of sandy, with an animation that looks similar to Scarab Swarm. If these enemies are damaged BY ANYONE, the damage dealt will assist with his revive (I'm still trying to test this out, but it appears that damage dealt by other players is half as effective as damage dealt by Inaros when it comes to reviving him, so 4 enemies need to be killed). The range at which enemies are affected may be affected by power range (but again, it requires further testing and I may be dead wrong on this part). It's also possible that only enemies killed by melee will add to his resurrection bar (I was testing this on 1,000 cuts).

Third, it deals 75 damage per tick, apparently unaffected by power strength or armor (may be finisher damage). Not sure how many ticks it deals per second (it might be 1 or 2).

And fourth, as it says above, the player can be revived normally, but it's often faster to kill nearby enemies to help Inaros' passive (and safer for the reviver).