Talk:Damage 2.0/@comment-71.122.114.188-20140129142520

I need some clarification here, if anyone knows?

Lets take a corrupted lancer. It is considered cloned flesh and alloy. So say I'm using slash damage against it.

Cloned flesh modifier for slash = +25%

Alloy modifier for slash = -50%

So since they both apply to slash, I want to know how to calculate it so that I can put the result into the following formulas....

adjustedArmor = baseArmor + baseArmor x 0.005 x (currentLevel - baseLevel) ^ 1.75

modifiedDmgReduction = adjustedArmor x ( 1 - dmgModifier ) / [ adjustedArmor x ( 1 - dmgModifier ) + 300 ]

final damage = baseDamage x ( 1 + dmgModifier ) x [ 1 - (modifiedDmgReduction) ]

So I need to know if the values for cloned flesh and alloy in this case are to be added, multiplied or calculated individually since both modifiers affect slash damage?

Normally I'd go in game and test it, but not able to do so at the moment, so hopefully someone knows the answer.