Talk:Acrid/@comment-11753608-20130727132623/@comment-11753608-20130728032359

yeah that is totally incorrect. For several reasons. First off, the acrid does 97 damage completely unmodded.

25*0.75 = 18.75 ROUNDED DOWN to 18. 18*4 = 72.   72+25 = 97.

And your other calculations are completely incorrect because you are completely leaving out armor and ignoring the order of operations. The armor is what makes things nonlinear, not the mods. Additionally, even though the mod graphs themselves are linear, the base damage sets the slope of the graphs and matters much much more in the long run.

You are also sorta dodging the point by using such low mod levels. The point is that due to the higher base damage (and thus a slope that is over twice as steep as the acrid) the despair begins to outscale the weapon in the long run.

Again, use the Damage Calculator and check it yourself. But if you really want me to walk you through an example, let's do it.... (gonna make a separate post)