Talk:Rupture/@comment-1058531-20131215125059

I just tested it on my braton. Without Rupture and using serration my Braton stands on

12.5 Impact

12.5 Puncture

12.9 Slash



Adding these numbers together (12.5+12.5+12.9) will result in 37.9 as the new damage value for the Braton, meaning that if it worked similarly to elemental damage it would result in (37.9 * 0.3) 11.37 damage being added as additional Impact damage resulting in 23.87 Impact damage total.

This however, is not the case.

When "Rupture" is added to the Braton the new value of the impact damage becomes 16.3 instead. Meaning that the 30% additional damage added only to the previous impact damage of the weapon

12.5 (base impact) * 0.3 (bonus from "Rupture") = 3.75 additional impact damage

3.75 + 12.5 = 16.25 (rounded up) = 16.3 explaining the numbers we found. So I can confirm that "Rupture" does indeed add bonus damage based soley on the impact damage of a weapon. In short, it works better on weapons with high impact as the 30% bonus would be higher with a larger number (obviously).