Talk:Dark Split-Sword/@comment-108.26.158.38-20160620130541/@comment-4448946-20160731195146

That's a result of using the same button for both attacks and only the amount of time the button is held determining which. DE actually discussed it and the reasoning behind their decision on a Devstream.

They had two options on how to implement the hold for charge attack functionality.

1. No swing before charge attacks but there is a time delay on quick attacks because the game is waiting to see if you hold.

2. Swing before charge attacks but no delay on quick attacks.