Talk:Inaros/@comment-12.18.15.5-20180628225442/@comment-2607:FEA8:BC9F:F4DB:ED92:B785:32B7:D82D-20180709220548

a better idea might be to make the base damage of it be a percentage of the damage of the hit that killed you, multiplied (or otherwise scaled) by the level of the enemy that dealt it; that way, not only will it scale with enemies, which is the main fix it needs right now, but it'll also scale with skill a little bit, by taking stats from *how* you died.

if you were careless, (or afk) didn't heal, and died to chip damage from a random trash mob, you'll have fairly meh drain damage and have a hard time coming back from the mistake... but if a high level heavy unit randomly murdelizes like half your health bar out of nowhere, you'll have a decent chance to come back from it for revenge.