Talk:Nyx/@comment-24.231.123.84-20190225002206/@comment-2601:CD:4102:92C0:AD1F:8C8C:29FA:7E41-20190319083426

Was just skimming through this, saw a bunch of opinions I don't care about. But IceBen said some things that were factually incorrect that I hope he will look into after seeing this, assuming he does.

Fire damage is not bad in 3 ways: 1, fire does bonus damage to all fleshy enemies, by this I mean Grineer clones, Corpus humanoids, and trash infested mobs. 2, it has a nice DoT, which most of the time DoTs aren't worth spec'ing into when you can just outright oneshot most of the game, but it adds damage on top of damage so i'm going to mention it. 3, fire damage stuns on proc: any enemy that is lit on fire will stop shooting at you and try to pat the fire out for a solid 4 seconds or so. If nothing else, that gives Ember's 3 potential to stunlock a room while also dealing decent damage and DoT'ing them all, which her 2 also does, but in conjunction, they get much much higher damage output.

You mentioned "Corrosive being one of the best (radiation being the other one)." but this only is weakness to grineer trash mobs and heavy infested, or grineer heavy mobs, and most weapons cannot have both. Corrosive is worthless in meta games because the radiation damage far outdps'es it against grineer heavy units, especially if you use viral and radiation together, which any weapon can do. There are many many videos on youtube you can use to verify this. And Blast does a better job to heavy infested because of the status itself, since corrosive only works on grineer, corpus oxium ospreys or raknoids, or on Swarm MOA buffed infested or juggernauts. Corrosive is only practical for below level 80 grineer or corrupted encounters, which is, ironically to this statement, a huge majority of the game, but not anything close to where the meta is at.

The last thing I have to mention, you said certain damage types ignore certain health types. To be perfectly honest, this made me break out laughing as I was reading it, because there is no such thing as a damage type that ignores armor except True damage types, which would be slash damage procs, finisher damage modifiers, most abilities, etc. Corrosive doesn't ignore any armors or anything like that, however, corrosive as a status does remove 25% of current armor at the time of the proc permanently (except against players). Corrosive does get a damage bonus against pretty much all grineer, robots, machines (these are different, mechanically speaking), and heavy infested, but it doesnt ignore defenses. it just lessens them if the target has armor. Radiation damage doesn't ignore anything, however, it triggers the radiation proc, which may disable aura buffs from allies due to radiation procs enabling friendly fire. This may make radiation deal more damage by indirectly reducing defenses, however this doesn't mean it bypasses armor or anything like that.

Apologies for long post, but as many people on the wiki can agree, misinformation and/or false information is practically a plague in the warframe community. As far as the generally speaking part of your comments, you are quite accurate. Some damages are just inherently better, but corrosive and blast damages counter to being always effective or effective enough in practical play, is that they get out dps'ed by the targets hard counter damage types. This is one of the mechanics that makes Revenant's Danse Macabre always have good dps, because his damage type changes to match the element the target is weakest to.

PS. - Viral, when proc'd, is essentially double damage to health for its duration, and is only resisted by infested enemies, so if you want a better all rounder damage that isnt corrosive, give viral a try sometime.