Talk:Covert Lethality/@comment-26833442-20150814230117/@comment-26833442-20150815181206

I "underestimate" its effectiveness in stealth kills because as I said. If I can do a stealth finisher with the dagger I can do it with any other better weapon that can be modded and not lose a slot to a mod dedicated to just instantly killing unaware enemies. I can have a terribly modded machete and still instantly kill something with a stealth finisher just as easy as I can a dagger with covert on it. and the only time you're going to see any high level mobs is going to be in a mission where stealth is impossible so your analogy of instant killing lvl99s is pretty moot (if you can stealth a defense that long then good for you thats pretty awesome). The 100% base dmg would be fine and all if shit like pressure point, rending strike, and everything else stacked on it. Covert Lethality is a nice mod if for whatever reason you find yourself in a situation forcing you to use daggers but as it stands you can just as easily switch to pretty much any other melee and be just as or more effective.

Make no mistake, I understand and agree that the interaction of the mod and excalibur's exalted blade needed fixing (I don't exactly agree however that they remove the interaction of weapon augments but thats a different story). But DE once again does a kneejerk reaction and over nerfs something.