Talk:Thermagnetic Shells/@comment-4617696-20161021213314/@comment-90.184.79.169-20170210154228

Despite Fragball's idea of a sniper master race, there is a reason why those weapons tend to get picked in FPS games. While the other side wins.

Don't get me wrong, a great sniper can serve as excellent support, and it's very satisfying when you put down half the enemy team in two seconds, but I don't recall a fast action FPS where sniper rifles ruled the battlefield. At least, not since the original Unreal Tournament.

In Warframe, they tend to underperform. I can snipe just fine, but my choice tends to be the Rubicon, since it kinda sorta works in high speed mission where you're required to bring a sniper rifle.

The pace of the game, combined with the (usually) endless amounts of enemies, tends to mean you can't play too tactically. Dropping a healer might help, or taking out regulator, bombard or rampart gunner, but frequently the low ceilings will prevent you from doing much. Maybe you can get some basic flanking going, or lure the enemies away while the team prepares something particularly brutal, but speed nearly always trumps tactical play. Even disregarding the stats, the game design does not favor snipers, so unless you excel at them over all other weapons, don't bring one unless you have to or find them fun to toy with.