Talk:Melee/@comment-2A02:A314:8144:380:DCF8:246B:400A:1ACB-20190811173101

What the melee rework fixed:

- Improved synergy between status secondary/primary weapons and melee

- Introduced easier ways of dealing with nullifiers via secondaries with high fire rate

- Directional slam attacks

What melee rework broke:

- All block combos on every melee are impossible to perform without switching weapons and losing melee block in the process

- Life strike along with the rest of channeling is virtually unusable due to lack of "hold to channel" button and channeling state itself being reset whenever switching to secondary/primary

- Charge attacks are nearly impossible to perform due to auto-blocking overriding their animations

- Melee aim gliding is completely gone

- Autoblocking results in unwanted melee aim gliding

- Autoblocking is far less reliable than blocking used to be

- Reflex Guard mod went from niche to total garbage

- Dual wielding had been rendered useless

- Sparring weapons got indirectly nerfed by the removal of quick melee

And no, Update 25.5 has not fixed the channeling toggling off. 10/10 changes.