Talk:Oberon Feyarch Skin/@comment-5.76.199.11-20160331042922/@comment-216.232.215.51-20160331061123

It's how DE gets players to touch shelved frames, with shiny fashionable assesories.

Also frame viability is based on player skill. Some frames may not scale as well as others, that's because damage falls off no matter what you do against Armor (short of outright stripping it off with Corrosive Projection Quadro).

You're not supposed to stay alive after an hour in the same endless mission. It's why enemies become bullet sponges and hit like a truck, so DE doesn't have to keep their performance fixes based around hour-long missions.