Talk:Riven Mods/@comment-50.106.19.15-20170530163620/@comment-98.70.54.229-20170609233910

"how often players use this weapon" is not a good measure of the weapon's strength; few people were using the Ignis, but they nerfed its damage so its output isn't near where it used to be for Sorties. I'd have to agree that the Riven system is a band-aid solution, but currently it seems DE only wants to rank weapons and stats based solely on player usage instead of actual endgame efficacy. There are a LOT of crud weapons that even Rivens won't be able to salvage usage for except in very extreme, very specific rolls. DE needs to change the base stats for most of the weapons to make them viable, instead of relying on the current "mastery fodder" system and the gradual power creep of new weapons eclipsing old ones. Rivens alone aren't enough to solve this issue, especially since they're so unreliable and unique. I would LOVE to get a Riven for my Hek shotties or my Telos AkBolto, but since there's no way to get them except by either spending plat out the nose for someone else's mod, or crossing your fingers that the Sortie drop table will bless you with a Riven instead of yet another Anasa sculpture...it gets dull after a while. I feel like Rivens were a band-aid not only for DE's inability to properly balance their weapons, but also to try to coerce people to grind Sorties more actively.

They're a cool concept, don't get me wrong, but a poor approach to their issues with balance.