Talk:Limbo/@comment-111.198.255.192-20170720073956/@comment-98.22.22.10-20170723031300

Also, if the limbo uses narrow minded and no stretch it hardly impacts the kills per min except for the few enemies that actually make it past the rest of the squad into the 5 or so meter wide cataclysm on the defense pod.

It's like, if ember or banshee can nuke a map it's ok, but if limbo creates some pocket in the corner of the map to kill a few enemies himself it's suddenly a bad thing becuase then people get teased on the enemies they see and don't get all the kills they're used to. A good limbo will have those enemies, and the next spawns, dead before the end of the wave. And endgame I'm usually the only one able to still get kills quickly. Well past a nidus, well past the damage caps of nuke frames. And if there is someone still able to get kills faster than me, I just let em go at it so long as they can continue to do so without compromising the objective. On a defense pod, for example, once the pod is out of shields and down about 10k health, I put up my little narrow minded cataclysm. Sometimes I put it up early on for a wave just so people know they don't have to leave as soon as they can't kill enemies fast enough to keep them of the pod themselves.