Talk:Shattering Impact/@comment-189.115.184.28-20160628060034

Ok, let's clarify some things...

This mod "help overkill" enemies that are already easy to kill, Like Butcher/Corrupted Butcher (With 5 Base Armor and we still can hit kill they on lvl 100 with regular meele weapon with the right mods).

When you jump a little bit to a medium armor enemies: Ballista (100) / Trooper (100) Elite Lancer (200) / Corrupted Lancer (200), reduce 6 per hit seems to be irrelevant.

Ok Let's talk about a couple minutes of survival solo with CP and we can see they in lvl 60, a lot of Corrupted Lancer, very commum, and i'm using a Nikana Prime, so i still can kill they with 2 or 3 hits ( in this case the mod dont makes any difference since they are still weak anyway). . . and moving a little more they are lv 100~105 now i have to hit like 10 times, ok a little less armor, but now a have a massive amout of enemy and i can't trust in a meele weapon to play aroud with 2 or 3 enemys while being hit from everywhere.

Basically it's takes sooooooo long to even reduces the armor, and you can say "fast weapon", ok, but a you still need to hit 9 times to reduce only 1/4 of the armor from a 200 base armor enemy, and that's the point: a fter hitting the target 9 times they should  be already dead, if not its mean the enemies are already in a lvl that meele weapons are not userful anymore, cuz the massive amout of enemies around the room won't sit and wait. And i'm talking about the weak enemies.

Conclusion:  W hen the enemies are too weak you kill they so fast that you dont even use the mod or they are so strong that you can trust in this mod to do the job. In warframe you must kill the enemies the faster you can in the minimum amout of hit possible and this mod is far to help this.