Talk:Panthera/@comment-46.86.23.200-20191110032900

I think what really pisses me off when using this weapon is that the secondary fire does not "connect" immediatly as it should. Every enemy needs pretty much exactly 1 second to realize "Oh there is a spinning sawblade in my face. Ouch". It's so goddamn annoying and defeats the whole purpose of this weapon: Feeling like anyone running into you immediatly dies while that sawblade is active. They don't and never can because the game apparently needs extra time to calculate that stuff before the enemy even BEGINS to take damage. Or maybe it is on a set "tick" timer where the damage only ticks every second which feels like the sawblade is rotating 80% slower than it's animation and sound leads to believe. To be honest this weapon just needs an alt fire with less damage but a higher tick rate that actually reflects its animation and sound design to actually FEEL like a sawblade. I mean I am ok with literal gods in a metal suit running around in a futuristic world with laserbeams and shit, but this weapon just takes me out of the experience and reminds me it is a game after all.

I mean if that is not feasable I would also be ok with a secondary fire that just sticks sawblades into enemies that will keep spinning while consuming ammo, because why make a feature if your players don't believe in it? I mean if it actually FELT like a sawblade I am sure the riven disposition would be at least a 4 simply due to the people wanting to use it for that feel rather than functionality.