Redeemer Prime

Redeemer Prime is the Primed variant of the Redeemer, sporting overall higher stats.

Characteristics
This weapon deals primarily damage.

Advantages:
 * High damage – effective against health.
 * Good critical chance.
 * Above average critical multiplier.
 * Very high status chance.
 * Can achieve 100% status per pellet with, , , , and.
 * Gunblade shots functions similarly to a shotgun, firing out 10 pellets at once.
 * Shots have innate damage – effective against Machinery and Fossilized.
 * Shots have a chance to either stagger or knockdown enemies.
 * Firing within 4 meters of an enemy will ragdoll them.
 * Shots do not use ammo.
 * Shots have innate Punch Through.
 * Innate two polarities.

Disadvantages:
 * Low and  damage – less effective against shields and armor.
 * Gunblade shots have innate damage – less effective against Ferrite Armor and Infested Sinew.
 * Gunblade shot damage cannot be increased with, , or mods.
 * Gunblade shots have linear damage falloff from 100% to 16.67% from 20m to 40m target distance (distances are affected by Projectile Speed, for melee weapons only via ).
 * For gunblade shots, before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.23%.
 * Below average attack speed.
 * Shots are alarming.