Talk:Enemy Behavior/@comment-7645613-20150720093709

i also noticed in the last mission i did, that when my only teammate climbed up on top of a large object in a grineer galleon (in a large, long room but not the one with the cannons) enemies nearly stopped coming into the room. when he stepped down, a massive horde came in from a couple doors, showing that when an enemy detects you on a high spot, much like infested humanoids will now stop in their tracks and wait until you come down.

this was touched on in what i wrote on the page already, but this is a real-world example of how smart the enemy AI can get.