Talk:Lesion/@comment-68.132.91.94-20160306112043/@comment-77.132.255.81-20160306170511

First of all, in my first post I said "Blood Rush + Berserker + 2 status and elemental damage mods". So please read better since I was already talking about the capacity that has the Tipedo to deal with high (critical) damage AND statuses AND a high attack speed.

I just can't explain more why I was talking about Organ Shatter. It's very easy to understand. You can't use Organ Shatter on this weapon because the critical chance is too low to make it viable, whereas this mod greatly increases the DPS of critical weapons like Tipedo, more than any other mod can do, even pressure point, when the combo multiplier is high (4x per exemple). So maybe Tipedo has twice less base damage, but has an instant higher attack speed, and can achieve far more than twice the total damage with Organ Shatter.

I've never talked about red crits since even yellow ones with Organ Shatter are enough to make the damage of the Tipedo better than the one of this weapon.

So you use useless blast with corrosive, whereas I go with full slash + corrosive with 100% proc chance which is far better against high level grineers, which are the most resistant mobs in the game as you probably already know.

So I was daft, and now I'm pretentious. Wow... the simple idea of a man who complains about people who complain is a real joke... It's time to complain about yourself.

These two weapons are also similar in terms of type (melee, so same mods) and range, it's just that the stances are different. It's like for longwords and nikanas. We can obviously compare Nikana Prime and Broken War if we don't take the stances into account.

To conclude... there's no point in using Blood Rush + Berserker on this rather than on the Tipedo, except if you really prefer the polearm stances. It will also be far more difficult to stack berserker and to get Naramon invisibility so I hope you won't often lose you combo multiplier.