User:Jrjjue/Lanka Guide 16.5.9



This guide assumes a Lanka build with stock fire rate, inaccuracy associated with Heavy Caliber and Split Chamber, and high damage similar to my Lanka build.

First, let me say that my Lanka is impractical and it is meant to be fun. I like making single, high-powered, and difficult shots. And my build and use centers around that theory. Hypothetically, my build might be good for something like shooting into a Vauban Vortex. This does not come up often in the wild. And there are more practical weapons like Boltor Prime and Quanta.

There are just a few things I want to say based on my build and experience using it.

Partially charged shots are usable. As you might know, the Lanka can fire once charged by at least a third. I use these partially charged shots to greatly increase my fire rate in the field. My partially charged shots are effective against T4 enemies for the first twenty minutes or so. After that, I can charge more fully to kill enemies in one shot. Note that I use a high damage build. And I do not notice the damage penalty from using partially charged shots.

Heavy Caliber and Split Chamber are viable with Lanka. Lanka has a base accuracy of one hundred. So, Heavy Caliber does not have as drastic an effect on Lanka accuracy as it does in other weapons—in particular bows. Another related advantage Lanka has is its projectiles have no arc. So, even partially charged shots will travel as true as fully charged shots. Compare this to bows, which suffer badly from accuracy penalties and partially charged shots.

The main strength of Lanka is its innate punch through. This is the only way the Lanka damage can scale to meet its counterparts like Boltor Prime and Penta, which have more straightforward damage mechanics. As I wrote earlier, you might use this to your advantage with an ability like Vauban's Vortex. Another common opportunity is in defending long lanes in defense. Enemies will be in a line while approaching and are vulnerable to the extreme punch through of Lanka.

Lanka is silent. This allows it to be a drop-in replacement for bows without requiring a mod for silence as would be the case with Vulkar or Vectis. You can also recycle your bow configurations with little if any modification.

The variable charge mechanic makes the Lanka a flexible weapon. I can shift between fire rate and damage within the same mission simply by varying the charge time.

Lanka can hold a charge. This gives you more control over timing shots. Compare this to Opticor which fires automatically when fully charged.

Projectile travel is on par with bows. If you can handle a bow, you can handle Lanka. The only adjustments come from speed and arc. The timing will be different from the bow you are accustomed to because the projectile travels at a different speed. Also, Lanka projectiles have no arc even with partially charged shots.

Complete shots through closed doors. It might be the case that you are aiming down range—through an open door—and the door closes. It is still possible to make the shot because Lanka has punch through and its projectile can pass through the door. Note the projectiles have travel time and as such will be severely deflected by intervening objects. However, once you get accustomed to the convergence system used for aiming in Warframe and have the experience of correcting shots slightly to one side, it is possible to complete a shot through a closed door. I do this frequently and without effort. The way forward is in attempting these shots, observing the results, and attempting various corrections until you find what works. It can be helpful to try this through glass. Crates are large and make good practice targets.