Talk:Mag/@comment-68.111.237.169-20181117174146/@comment-70.189.106.207-20190129205241

I disagree. There's a very good reason why armor strips get less and less effective as they start to effect more and more targets at once. I had a long example/argument as to why changing polarize in this manner would be a bad idea, but I think I can more simply explain it with some examples. We're going to assume that Polarize's new % armor strip isn't such a low % as to make it terrible:

1. You are Mag. Polarize now effectively strips more armor. You cast Polarize. Everything in a 37.5 meter radius dies because Polarize does true damage equal to the armor it strips and causes effected enemies to do 250% that value to every other nearby enemy as Magnetic. (Magnetic damage is only resisted by alloy armor and is reduced by armor like everything else. Even a 50% armor strip would thus cause 7,500 True damage to the level 150 gunner and 15,000 magnetic to everything around it. Lower the strip percentage and not only is the armor strip still not very helpful at those higher levels, but it's ALSO neutered in the lower levels where enemies have less armor to strip. Reduce the damage and, again, the ability is neutered in the lower levels. And in this case "lower levels" is the extreme majority of the game when you're looking at level 150+)

2. Mag uses Polarize. Polarize only strips large amounts of armor and does no damage. Everything in a 37.5 meter radius loses its armor. Mesa then immediately kills the entire room with no resistance because the enemies can no longer mitigate her high damage. You can also replace Mesa with pretty much any other frame with a high raw-damage AoE ability.


 * 1) 2 is the main reason why armor strip either has a low duration, affects a low number of targets, or has a low base strength. In Warframe, the moment a target loses even just most of its armor is the moment you can generally consider it dead, as it becomes fairly trivial to kill it for any player geared appropriately for that content.