Talk:Acrid/@comment-159.218.111.223-20130617165247

adding max hornet strike will add 55 damage (base 25*(1+2.2)with armor ignore)= 80 total to the initial hit for 14 mod cost

adding max fire or electric will add DoT (4)16.2= 64.8 total damage for 11 mod cost

adding max ice will add DoT (4)10.8= 43.2 total damage for 9 mod cost

So independently elemental damage will be better in almost every way

Of course if you add all of them (I'm assuming the elemental mods apply to the inital hit as well, I may be wrong) it will add 247 to the initial hit for a total of 272 damage-initial

as opposed to 60 total damage added to the initial hit from only the elemental mods if you skip over the hornet strike. 85 total

Without hornet strike you're looking at 299.8 damage per shot 85(initial)+214.8(DoT)

With hornet strike 516.8 damage per shot 25*(1+2.2 damage)= 80   80(.9 fire)+80(.9 electric)+80(.6 ice) [302 initial]  +  64.8(fire)+64.8(electric)+43.2(ice)+72(base poison) [214.8 DoT]

TL;DR you're losing over 40% of your total damage per shot if you skip hornet strike. Potato and forma this gun to hell and you can get a lot more out of it than you can with other guns, assuming elemental damage applies to both the initial hit and the DoT damage.

The initial hit numbers may be potentially higher even, since I'm not sure of whether the DoT damage applies to weak spots. If not then hornet strikes importance is emphasized even further(assuming you can land a headshot)

Feel free to double check these numbers, I'm fairly certain they are accurate and formulated correctly, but I had to stay up all night doing work so who knows, I may be delirious