Grendel/Abilities

Placeholder Abilities

 * Passive - Grendel devours and digests an indefinite amount of enemies within himself by using his abilities. For each enemy consumed, Grendel grows in size and gains bonus armor, at the cost of energy drain per second. All enemies within Grendel's stomach suffer damage when Grendel takes damage.
 * Feast - Grendel opens his jaws agate, creating a powerful suction force to drag in enemies and pickups on the aiming reticle within range, consuming them upon contact and storing them within his stomach. Hold down the ability key to vomit all stored enemies out in front of Grendel with a Toxin area of effect.
 * Grendel can consume multiple enemies in one cast.
 * Number of stored enemies are displayed on the ability icon.
 * Nourish - Grendel stomps the ground to swallow a selected stored enemy, consuming it completely to grant himself and allies within range one of three buffs depending on the enemy type he swallowed. Nourish grants an Armor bonus buff, energy boosting buff, or a Toxin area of effect buff.
 * Regurgitate - Grendel spits out a single stored enemy over a long range, dealing damage to enemies it collides with and on impact with terrain.
 * Meatball - Grendel compacts himself into a roving sphere, causing his movement controls to change into a directional physics-based roll with jumping capability. In this form, Grendel emits an aura around him that consumes enemies coming into range, with the radius of the aura growing the more enemies are stored in his stomach. Press the ability key again to deactivate this ability.
 * If Grendel runs out of energy, Meatball deactivates and inflicts a dizziness penalty, stunning Grendel for a moment.