Talk:Hildryn/@comment-30044442-20190308065205/@comment-162.255.57.251-20190308132924

there's nuance to the "pay to win" concept. it's not black and white.

you can make things easy to farm, and then they're clearly not pay to win. or you can make them absurdly unreasonable to farm, and then it's much closer to pay to win. or anything inbetween. it's a continuum.

many players don't have the time necessary to get this frame. and if you don't have that time, your only other option is money.

(worth noting that hildryn certainly isn't the definition of winning, so maybe we should amend this conversation to be "pay to get")