Talk:Mag (Warframe)/@comment-9479442-20130818212639/@comment-72.234.81.133-20130819091929

Pull is actually one of the most useful abilities mag has, as it is cheap to use and will drag enemies out of cover into one large pile (provided that there isn't a railing perpendicular to your grasp), which can then be dogpiled by various warframe abilities or simply ground into dust by the combined frenzied swings and stomps of four overenthusiastic tenno equipped with heavy weapons, which is an overall huge time saver when you want to clear out a room or hallway, or a great way to run interference in a defense mission. As long as the opponent is not using an ability with resistance to knockdown at the moment you use it, it will also immediately drop them onto the ground, slowing them down and leaving them open to both stomping and execution, which combined with a wide stomp AoE with frost damage, gives you a ton of time to hack everything to pieces as they slowly get to their feet, among other things. You can also follow immediately with crush, but it's more efficient and safe to stick to your melee weapons, backflip out of the mess and let loose with cheap shots from Torid or Ogris, or let other tenno use their area abilities which aren't blocked by armor. The only times this is actually a bad idea to use is if there's a toxic ancient around (which will result in heavy self damage if you don't stand behind something to block it from contact) or if you're near something that will prevent your mobility after you box yourself in with 10 units at your feet (in which case I recommend jumping before pulling).