Mote Prism

"Amps concentrate and modify an Operator's Void Beam. This starting amp is powerful but lacks the flexibility of assembled amps."

- In-game description

The Mote Amp is the starting Amp given to players by the Quills. It grants improved effectiveness for the Operator's Void Beam, improving its damage as well as granting its own energy supply.

The Mote Amp is automatically given by the Quills upon a player first visiting their chamber in Cetus. Players must have completed both Saya's Vigil and The War Within quests to be able to visit the Quills. A blueprint is also available for from them.

This weapon can be sold for.

Characteristics
This weapon deals exclusively damage.

Advantages:
 * Innate damage – effective against Sentient-type enemies.
 * Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
 * Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
 * Can destroy the otherwise impervious Vomvalyst's spectral form.
 * High critical chance.
 * Pinpoint accuracy.
 * Does not use ammo pickups; energy regenerates over time.
 * Has a 2-second delay after the weapon stops firing before regenerating energy.
 * Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.

Disadvantages:
 * Low base damage.
 * Innate damage – less effective against Cloned Flesh, Machinery, and Fossilized.
 * Low critical damage multiplier.
 * No status chance.
 * Limited range.
 * Gilding does not increase stats.
 * Extremely energy inefficient.

Tips

 * The Mote Amp de-cloaks you from Void Mode when fired. Therefore, you want to make sure that when you are about to fire while in Void Mode, you aren't under heavy fire.

Trivia

 * The inventory-image used for the Mote Amp is the same as that for Amps built with a Raplak Prism.

Bugs

 * The Mote Amp sometimes tends to become max rank for no apparent reason.