Talk:Sabotage/@comment-28215485-20190122231225

Let's start a campaign to remove the random 5-minute countdown timer from reactor sabotage missions. It serves literally no purpose. It makes no sense lore-wise (why do some reactors explode after destroying it and others don't?), and adds a layer of uneeded frustration to Kuva Siphon and Flood missions on such tilesets when the mission seemingly "fails randomly" when the 5-min timer is active and there is no visual cue; meanwhile, the team is looking over the span of 1400m to locate a small room where the kuva extractor is, only to fail halfway through.