Talk:Shattering Impact/@comment-50.106.19.15-20170712132703

This article and the comments seem to not be discussing a very important aspect of armor removal, which is the non-intuitive formula for armor's damage mitigation.

I'm no expert on the maths myself, but the more armor something has, the more effective that armor is. Which means that the initial hits using this mod will always be more effective than the later hits...although I'm not sure HOW much more effective.

I'd love to see some graphs that compare Corrosive Procs to Shattered Impact with the output being the enemy's current damage mitigation; I think this would give a better idea of how each work in actual gameplay.