Talk:Volt/@comment-180.181.77.205-20170412153843/@comment-25254386-20170515131048

Uh, Redirection, QT, and Capacitance are not bad. The "bad" ones are Fleeting Expertise and Streamline (assuming this is for Volt P).

Volt P does not need high Efficiency, so don't need to build around it specifically. If you happen to have room in the end for efficiency, that's great, but don't focus on it. Using Redirection is best as his Shields are high, contributing more to his EHP than health and armor. Volt P also has the largest energy pool of all frames (next to Saryn P), so with Primed Flow it isn't bad to use QT for survivability.

However, if you want to use Capacitance you should raise your power strength. Replace Fleeting with a power strength mod of your choice (probably a rank 7 Transient). You should also consider the faction you'll be fighting. Armored enemies will almost never hit the Health Cap of Discharge, so focussing on pure Power Duration when facing them is key. Unarmored enemies will always reach the Health Cap within at least 8.89s, meaning they will stay stunlocked for an absolute maximum of 12.89s regardless of high duration. In this case it's best to go for high strength with at least 108% power duration, to maximise the amount of damage and stunlock duration.

Otherwise your build look good. If you're pubbing I would probably use Coaction Drift in your Exilus but otherwise they seem fine.