Talk:Spare Parts/@comment-108.69.64.247-20130916070222

Here's a post I made on the forums about this mod:

DE will surely patch this when I point it out but...

Okay 4 people in a group, on, let's say, Earth.

Each player has 4 revives. Reviving revives your sentinel.

You die, enemies shoot your sentinel. If your sentinel only has this mod on it will die quickly... with a 45% chance to drop a Neurode. If you have 0 revives and lose your sentinel, and your teammate gets you up, you can have your sentinel die 5 times with you able to collect its drops. Between all players that's 20 dead sentinels per game. That's an average of 9 Neurodes per match, with no bosses killed, just running into enemies and dying on a capture mission right before you extract, jogging over the rare resource your sentinel just pooped out and repeating. Now, you sometimes get blue resources or uncommons, but it's mostly rare ones (the third resource when you highlight a planet). How bad does that orokin cell/neurode/neural sensor/control module/gallium grind seem now?

Then you get 4 revives on every other warframe. If you take your warframes you don't use and do this daily, you will never need to farm a rare resource again, you just have a resource farm potluck once per day with your clanmates. I've tested this and it DOES work as I've described.

So that's why this is the best mod in the game.