Talk:Enemy Vulnerabilities/@comment-92.80.50.113-20130918165437/@comment-89.223.33.219-20130925155906

Hmm, you are right, but it also is a matter of how much is your serration leveled. If it's around 10-12, maybe it is indeed questionable, but if it's maxed(14), then it's simply more raw damage per mod unit than other mods, even for soma. Likewise, multishot is usually quite a bit of mod units to place into a weapon, squeezing some fire\AP in a leveling weapon is usually easier. Exception is probably Flux(unfortunately deprecated), which would already obliterate light infested and basically remove the value of fire mod, leaving only AP as consideration before MS.

As for leveling Soma... maybe I did it wrong, but to me it seemed as if this weapon really reached it's peak with a potato. Other weapons can be easily modded with damage\MS and do their job, but Soma requires crits, and when I built it as Serration>Point Strike>Hammer Shot(simply better than Vital sense to start with)>damage mods, I just couldn't squeeze even multishot there. The crits were magnificent, but I, after playing a lot of Flux, Ogris, Acrid and the likes, forgot what it is to have weapon capable of killing 50-80 in it's unpotatoed state at rank 3. So yeah, even if it seems only crits - they do their job. It's just that a potato is pretty much a must for Soma, and if you can spare it - you will get everything you need there(except for Fire, I've just stuck rank 1 Wildfire in 7th slot) without polarizing. But well, it outdoes Flux and is pretty much best weapon until Synapse gets buffed, so it's worth it.