Talk:Limbo/@comment-71.17.81.190-20170606185712/@comment-109.49.115.41-20170606204101

1) Unless recent fixes changed this, the projectiles seem to behave according to fire rate. Technically they were all launched at the same point in time, thus they will resume flight depending on the fire rate of the weapon. This is why hitscans are advisable in Stasis, projectiles will still have the same bad accuracy once time resumes.

2) Different weapons have different projectile caps. But I've noticed the same in regards to Sonicor: I assume it has to do with the charge level at the moment it was fired.

3) I've seen this happen once, but the host was extremely terrible connection-wise, and we had another Limbo in the group. Indeed, Stasis wanted to be permanently on, and even waiting for it to expire didn't resume time. I remember finding a workaround for it, but it took me several tries of toggling between Stasis and Cataclysms for that to happen. Hasn't happened since.

4) It seems enemies that die in Stasis will have their silhouettes frozen as well. Having them leave the rift as corpses while Stasis is on will usually keep said silhouettes visible, indefinitely.