Talk:Embolist/@comment-11753608-20131018141225/@comment-205.250.165.124-20131019113646

agree that it's a pretty decent infested weapon but point 4 becomes a weakness vs non-infested because... you can't actually kill anything while you're downed when they're ranged enemies because they're too far away ;( Exploit was patched last update too, iirc.

this actually synergizes pretty well with Ember for high level infested. I've taken to minmaxing World on Fire for duration / power with all the standard mods + new corrupted mods, which has resulted in a net decrease in its range (around 8-9m depending on Narrow Minded level), but having WoF trigger just outside Embolist range makes for excellent synergy--anything that isn't 1shotted by WoF (which is a lot of things once you get to high levels) and makes it inside its maximum radius is now in range for a faceful of acid; which turns Embolist into a super ammo efficient finisher that isn't affected by armor. And cranking up WoF to last 24-26 seconds means you've got no difficulty maintaining it nonstop.

While it doesn't really have the raw destructive power or general utility of some of the other top-tier frames, as a specialist for infested, it's actually pretty competitive in terms of kill efficiency/damage output. Bit offtopic though, I suppose.