Talk:Strun Wraith/@comment-108.219.152.156-20130906144235/@comment-15661029-20130906205744

This is interesting. So it is a Base Damage drop-off, which would make elementals calculated upon impact... This goes along with some of the research I've been testing. thanks for bring this to light for me.

I've been testing which damage impacts an enemy first, out of all of the damage types that hit them in a single bullet.

What got me thinking about this, is the fact that freeze damage does double damage to shields. This is countered by the fact that most enemies do not have sufficient shield to hold up agains some of the more damaging weapons (excluding some bosses). So, if my BASE DAMAGE is calculated in the loss of shield/hp before my FREEZE DAMAGE in a single shot, and the base damage was enough to deplete the shield, then my freeze damage does not benefit from doing double damage to shields, and will do normal damage which is then reduced by armor.

The ideal scenario would be for elemental damage to be calculated as it leaves the barrell, and freeze damage to impact first, which would do (freeze damagex2) not affected by armor, then other damage types could take affect which would allow for maximum damage per shot.

This gives me another area to test with, that hadn't occurred to me before.