Talk:Heavy Caliber/@comment-8179643-20131012111703/@comment-11798453-20131014073558

I think DE might actually just make it so that if the base recoil of a weapon is 0, then the mods adds, say, 0.5, then takes the percentage increase from that new base recoil. This would mean non-recoil weapons stay recoilless unless this mod in equipped, and would also balance this mod out.

I'm just guessing, but I think this would be the best solution.