Talk:Thunderbolt/@comment-213.167.11.175-20130610192502/@comment-10719468-20130611193308

Considering that I bring armorpierce with my bows at all times and only use hellfire on dread when I'm in infested missions, adding thunderbolt is working fine for me when sniping ancients and their heads. If thunderbolt procs, you damage the ancient and anything around it, which might include other ancients, that 250 damage might be small but if you're killing a toxic ancient in xini while other light infested are running past you to go attack the pod, those light infested are equally dangerous if they swarm something at higher levels, so thunderbolt is a convenient way to stop both from advancing. Yes there are other ways to do this, you can use frame powers, massive AOEs and then focus on those infested, but the choice of using thunderbolt is always there as well.

Maybe thunderbolt doesn't shine as much vs endless defense where levels go up to the hundreds if you plan on going that high, but it is situational and it is upto you to bring it along or not. I like it and not because of the big explosion, I just like the things I can pull off with it.

I don't seem to have trouble with thunderbolt doing the damage it does alongside arrow damage itself. It might be because I tend to host all my games, I have noticed that the mod behaves akwardly when other people are hosting, though warframe chooses which damage number to display when killing something. If 250 damage was enough to kill a low rank mob, you might only see one number pop up, where as if you test it against things that are more durable, you will see all the numbers your weapon does. The damage is still calculated properly though. I also have shot enemies in the head, watch them fly through the air and then as soon as the arrow hits a wall it explodes... Maybe if you're not a fan of an unreliable damage source, then you won't like it, but I tend to like gambling with luck like that.