Talk:Knell/@comment-25254386-20170708181705/@comment-25254386-20170708213338

Okay, well first let's address something you said in your previous comment. The 2.0x damage multiplier you get from headshots is not affected by your weapon's crit damage mods. With that said, lemme walk you through my process:

1) http://imgur.com/158aTEQ This is the only loadout I have on Knell for the testing. Multishot is not needed.

2) http://imgur.com/B1GI1mP This is the enemy and level.

3) http://imgur.com/QR6CEet This is Knell with full buff on headshots with Target Cracker when critting.

In order for Knell to have reached said damage it would need a 8x damage multi; 2x comes from the headshot bonus as we already know, which leaves 4x damage unaccounted for. That 4x however is simply 2.5x (from Death Knell) buffed by the Target Cracker's 1.6x multi increase.

I can also tell that the 2.5x is affected by Target Cracker because when I have a full buff and don't make a headshot on critting (http://imgur.com/ma2VVKy) I deal 541 crit damage which is as close to half the previous 1083 crit damage as the game can display.

At base, Knell should deal ~139 damage to a Corpus Tech's health. Dividing 1083 by the 4x from Death Knell and headshot damage we get 1083 / (2.0 4.0) = 135.375. Dividing the 541 by the Death Knell buff results in 541 / (4.0) = 135.25.

AS you can see, the buff must be affected by crit damage mods in order for the game to display these numbers, which it does.