Talk:Damage 2.0/Corrosive Damage/@comment-188.152.11.168-20151220101433/@comment-206.167.243.3-20160331214355

My bad level 160 enemies*

Been going agaisnt 20 Bailif level 160, Lacera running corrosice and Fire damage, also using Naramon boost giving 15% extra crit chance to melee weapons to make the Lacera Berserker friendly and topped with a fury for even more speed.

I stripped the armor of the Bailiff in matter of seconds, its hard to keep track of how many hits i actually score because of the animation of the stance and the speed it can now reach but  the result is undeniable. Once the armor is gone the fire ttakes care of the rest, its even more effective if using Saryn with her third ability.

In the second case i went with the same focus set up, Mios with Viral dual stats mods, and crit build (bloodrush, body count, berserker, fury, pressure point, buzzkill, primed reach and life strike just in case.)

The attack speed and the porcs chances will stack bleed ( that totally ignore armor) at a very fast pace, the second Viral procs on the target it will be dead befoe you can count to 3.

I wish i could go higher levels in the Simulacrum but current level is limiting me.

Been testing at 60, 80, 100, 140 and 160, regular pure damage build (crit and appropriate elemental combo exploiting the taregt weakness) took a lot more effort to clear the room the higher the level cmpared to the 2 cases mentionned above.

Note that i been testing melee, i did not cover any ranged weapons.