User:Xerics/Sobek High Damage

The Sobek is a very underused weapon. As only needing rank 4 to use it (and everyone just wanting the boar prime) nobody really takes a second look at it. However it is easily the best shotgun in terms of DPS due to its high capacity magazine (20 rounds). It does have a long reload speed but it has a very small spread and pellet count making it so that each pellet has a good medium of damage (25% of total damage per pellet) which is compiled by a very good range.

I personally use this shotgun in ODD's and fight off level 100 ancients with it (not solo of course).

4 Forma and a Catalyst are required for this gun.

First mod to start off with is Hell's Chamber at max rank. With this on you have 100% chance to double fire (shooting 4 additional pellets) and a 20% chance to triple fire (8 additional pellets). This mod effectively doubles your damage output at all times. Deffinately going to  polorize this mod as it requires 15 mod points.

The second mod is Point Blank. +90% Shotgun damage again nearly doubling the damage output of this gun. It increases the Impact damage to 171, Puncture damage to 28.5 and Slash damage to 28.5.

The 3rd mod is just to help you with ammo consumption. Shotgun Ammo Mutation allows you to go crazy with this gun (not too crazy cause of the 4 second reload speed). The fast fire rate of this shotgun will allow you to put alot of rounds into an enemy quickly. Having ammo at your fingertips at all times can come in handy.

The 4th 5th and 6th mods are for Charged Shell, Contagious Spread, and Incendiary Coat. Easch of these mods adds an additional 270 damage to the overall total and because they all have the same polarity they can be moved around to add any elemental combination you want. Each of these slots will need to be polorized.

The 7th Mod is Chilling Grasp. It is another elemental damage mod that adds a further 270 damage but due to its different polarity slot it has to go last in the line.

The last mod is Blaze. This very rare nightmare mod not only increases your base damage by 60% (further increasing elemental damage), but also increases fire damage by a further 60%bringing up the fire damage from 270 to 450.

The overall damage looks like this with all mods added.

Impact: 225

Puncture: 37.5

Slash: 37.5

Fire: 450

Cold: 270

Electric: 270

Poison: 270

The total being 1560 Damage per bullet (390 per pellet).

This damage is further multiplies by the Hell's Chamber mod for 3120 at 100% chance and 4680 at 20% chance (damage per pellet remains the same. Each level of multishot adds another 4 pellets to the count). With this set up you can combine for any elemental combination you want making this gun good for any type of enemy.

TL;DR

1. Hell's Chamber 15 (8)

2. Point Blank 9

3. Shotgun Ammo Mutation 7

4, 5, 6. Charged Shell, Contagious Spread, Incendiary Coat 11 (6) each

7. Chillign Grasp 9

8. Blaze 9