Talk:Wukong/@comment-2003:E6:1709:47BE:F902:94C:F79C:A915-20180803202214/@comment-2003:E6:170B:4426:DD6A:7BEC:58E:3C00-20180807104530

There're dozens of "immortal" builds online, all look very similar, but you don't need this max. duration.

Base is Hunter Adrenaline, Primed Flow and Vitality for his tankiness. For a larger impact on cost efficiency, Fleeting Expertise is better than Streamline, and for his important channeling abilites, Primed Continuity is a must. Then you need to do damage with your staff, but don't want to increase costs, so there's only Intensify - or better: Umbra Intensify. Now people would choose Narrow Minded for longer Defy invulnerability and Staff upkeeping, but that's not really necessary, much better is Stretch for a bigger range of your melee attacks (previously another target was Iron Vault). And the last slot goes for Primal Rage for more crit chance of your crit focused weapon. For aura it's obviously Steel Charge, for Exilus i recommend Cunning Drift - not just for the range, but more slide is more mobility for your slow, melee oriented frame.

The staff is a crit weapon, so Sacrificial Steel and Organ Shatter is a must. Same goes for most powerful damage mods for this impact weapon: Primed Pressure Point, Primed Fever Strike, Primed Heavy Trauma and Collision Force. Then you need range to hit a lot of enemies with your powerfull strikes, so Primed Range. And last you want some speed - because of Sacrificial Steel there's no capacity for Primed Fury - so Berserker goes in.

All slots well used, your staff hits in a wide arc with a lot of power and by behaving smart, energy management / survivability is never a problem.

Because of melee positioning, nearby enemy bodies cover you most of the time from enemy fire, so Defy gets far less used than by players who fight at range (=open space)