Talk:Damage 2.0/@comment-89.123.50.141-20131222144255

RIGHT. Just finished making two little .txt files for myself and I thought I'd share it. Possibly save someone else a few hours of cross-refferencing to find what works best.

Note that as a general rule I've put elements with bonuses against harder enemies in front of elements that have bonuses against easier/inconsequencial enemies (Alloy>Ferrite and Fossilized>Infested/Inf.Flesh>Sinew). Also, if an element has no bonuses or drawbacks (for example, Electric vs. Infested), I didn't state it in the brackets since saying +0% would be pretty redundant.

Heck, I don't even take into account Grineer Machinery or Corpus Robot 'surface' types as both are exeedingly easy to kill with anything so there's no point in modding for them.

Lastly, I didn't include elemental combos that are sub-par or outright bad against a faction as you obviously won't be using them, now will you? Exactly.

If you agree with this view, my table should be quite useful to you for quick referencing.

First up, "Detailed Elements 11.5.4.txt" (this one's mostly for myself so I can re-do the simple version when something chainges or I get confused why an element is better then another for a faction):

Grineer(Puncture): High-lvl:    Radiation+Viral (75%Alloy,75%Clones) High-lvl:    Radiation+Toxin (75%Alloy,25%Ferrite) Mid-lvl:    Viral+Heat (75%Clones,25%Clones) Low-lvl:    Cold (25%Alloy), Toxin (25%Ferrite), Heat (25%Cloned)

Corpus(Impact,Slash): High-lvl:    Magnetic+Toxin (75%ALL_Shields,50%Flesh/25%ProShield) Mid-lvl:    Magnetic (75%ALL_Shields) Low-lvl:    Toxin (50%Flesh/25%ProShield), Cold (50%Shield), Electric (50%Robotic)

Infested(Slash): High-lvl:    Corrosive+Blast(75%Fossil,50%Fossil) Corrosive+Heat(75%Fossil,25%Infested/50%Inf.Flesh) Mid-lvl:    Gas+Magnetic(75%Infested/50%Inf.Flesh) Gas+Electric(75%Infested/50%Inf.Flesh) Low-lvl:     Heat(25%Infested/50%Inf.Flesh), Electric

Note: "," separates different elements while "/" separates different bonuses for the same element.

And the simplified version, "Elements 11.5.4.txt" (the one you'll actually be using):

Grineer(Puncture): Radiation+Viral     >     Radiation+Toxin     >     Viral+Heat Cold     >     Toxin     >     Heat     >     Electric(--Alloy)

Corpus(Impact): Magnetic+Toxin Toxin     >     Cold     >     Electric     >     Heat(--ProShield)

Infested(Slash): Corrosive+Blast     >     Gas+Magnetic     >     Blast+Electric Heat     >     Electric     >     Cold(-Flesh-Fossil)     >     Toxin(--Fossil)

Hope these text files can be useful to someone besides me.


 * waves to WF community*

- DarkVeghetta