Talk:Damage 1.0/Armor Piercing Damage/@comment-220.255.2.50-20130811144346/@comment-71.254.119.21-20130818225639

pretty much, though there is no true "armor ignore" damage type. That is just an attribute certain damage types have, armor piercing being one of them. The other three are poison, physics impact (for most enemies anyway, this doesn't apply to seekers, commanders, and rollers), and serrated blade. Armor piercing is considered better for the most part because most enemies have multiplier for it greater than 1 (light infested being the only exception) whereas no enemy has any multiplier for the other types.