Talk:Hek/@comment-129.71.164.16-20130722155559/@comment-66.60.227.195-20130723173954

Small problem here, but you have the basics right.

Point blank and blaze add to your shotgun's BASE damage, which elemental damages are calculated off of. Additionally if you consider the nuances of the fact each pellet is its own entity and affected individually rather than the whole 140 being multiplied as a clump, you get some rounding effects that make your damage come out ever-so-slightly less, but we'll just ignore that for now.

For example, if you have point blank at 90% and then fire at 90%, what REALLY happens is this:

Your shotgun's base damage goes to 266   [ 140 *  (1 + 0.90) ].

The fire damage is now calculated off this new number, rather than the 140. So the fire damage output is actually 505.4    [266 * (1 + 0.90) ].

All elements are calculated in this way.

Keep in mind blaze also increases your raw damage in the same way that point blank does, so you'll have to factor that in as well.

So in truth against a target with no defences at all and no resistances to elements, your shots will be doing MORE damage than your estimate of 3.5k+. That being said, very few (if any?) targets like that actually exist.