Talk:Inaros/@comment-101.98.34.86-20170528095224/@comment-2405:4800:5094:CCC1:E5F5:24E:9CE4:E294-20171030180012

I mean people use Inaros for his tankiness so...

also >calling people a cuck unironically

ALL what you said about his abilities is just that. "heal"

1 is cheap decent range finisher and heal

2 is immortal while heal

3 yea, ... "disrupts" the enemies. But here's a problem with your arguments. You can't just say but but but it does this thing marginally ok. Duhh its included in the description of the abilities genius. You have to also compare him to other frames that can do CC with a push of a button AND have other abilities that have more effects than just "hp back" he IS strong, he just does not have a diverse enough kit that everybody should like to play him, nor does he fit many playstyles.

4 srsly? you build Inaros and use Inaros as a healer? As in sth that takes 10x the timing and effort to get half the effect of Trinity? Again, you HAVE to compare it to other warframes that do the same thing for you argument to make sense. Enemies below level 70 something are so weak that you won't need to use his heal in the first place.

And How do you propose we max all that and efficiency as well? or do you drop energy pizzas with every step? this is a genuine question. Inaros healer build please. (man do i wish there was a frame that could heal and then restore energy)
 * Damage and healing per second are affected by Ability Strength.
 * Duration is affected by Ability Duration.
 * Casting range and healing radius are affected by Ability Range