Talk:Weapon Comparison/@comment-72.209.1.185-20161019161406/@comment-4448946-20161028164835

On top of that, melee hits are determined by the collision meshes. The collision mesh isn't necessarily identical in shape to the weapon but it's close and is moved and oriented the same as your weapon throughout an attack. As different attacks move the weapon very differently from each other the distance you can be from an enemy and still hit it wont be constant on a weapon or even between different points within a single attack.