User:DealerC/Ballistica PC & PS4 Survival Build

The purpose behind these following build make-ups, with options, is to allow effective use of the Ballistica in all mission types, but specializing in Mobile Defense, Defense, and Survival type missions while reinforcing only some weaknesses of the sidearm yet boosting DPS capabilities to limits of high enemy levels of 100 and up (to a reasonable limit for maybe 120 and a bit more, granted time and oppurtunity).


 * Note: All mods mentioned will be discussed as if ranked up to full limits and unpolarized unless stated otherwise.

The mods are essential for heavy damage across the board:
Hornet Strike(7pts polarized)

a +220 damage boost taking 25 base damage to 80 base damage

Barrel Diffusion'(6pts 'polarized)', 'Lethal Torrent'(6pts polarized)', Gunslinger

a +180% multi-shot and +132% fire rate increase to promise the following:


 * Ammo Efficiency for both the 4-round volley & 1-round charge fire


 * Further increase damage potential of the 1-round charge fire by firing up to three rounds in one


 * Cutting charge time of the charge fire by a bit more than half(around 0.45 seconds if the math used is close enough), increasing DPS

Seeker(8pts polarized)

With a light puncture bonus of 0.6 meters the player has a guarantee, should timing and aim be ideal, to have their rounds hit 2 enemies fairly easy, maybe 3 depending on target area's body part thickness, furthering ammo efficiency for both the 4-round volley & 1-round charge fire more. This mods shines more in group scenarios and map areas with limited spaces/choke points. One example area can be the corpus/ infested style map where enemies must ran up the ramp and stairs prior to reaching the cryopod in defense missions.

Grineer:
Convulsion & Heated Charge(one MUST be polarized to be 6pts)

Along with the elements strengths to a handful of Grineer units, Heated Charge and chance for good crowd control animation of forcing them to try and put out the fire inflicted to them, breaking any advancement momentum towards the player for a short time.

No Return

A go-to element for boosts in raw damage.

Corpus:
Deep Freeze (or Ice Storm)', Convulsion'(6pts polarized)

Freeze damage is for double shield damage and slows down the enemy's movements. Unlike the Grineer, the Corpus faction are stunned in place from electrical damage and will drop their guard in combat, in a sense. Combining this with a freeze mod make for a killer offense/defense combo while exploiting faction/element weaknesses.

No Return

Again, a go-to element for boosts in raw damage, and a heavy duty element for Corpus faction head shots.

Infested:
Heated Charge(6pts polarized)

A must for infested elemental damage and crowd control(see Grineer's fire damage reactions above)


 * If making an infested build, following this user build page, 18 points should be available to do whatever possible depending on player taste. Suggested options and combos can be, but not limited to:

No Return' & Expel Infested' for heightened damage potential and heightened damage towards Ancients.

Pistol Gambit' & Target Cracker' for critical damage capabilites included

Deep Freeze' & Ice Storm' for freeze damage and slowing down targets hit

Trick Mag' & Pistol Ammo Mutation' for further ammo longevity

Hollow Point' & Magnum Force'(9pts out of 14pts unpolarized or 4pts polarized switched with either multi-shot mod to conserve accuracy by one-two ranks(costing 7pts or 8pts, then polarized to 4)) for a stronger base damage and critical hit damage but at a loss of accuracy(to how much of a loss in accuracy is yet to be tested).


 * Damage lost from Hollow Point (-15%) will be countered completely by Magnum Force at a minimum ranking of 2(6 out of 14 mod points(18%)) and will add 3% more damage included with Hornet Strike.

Orokin Void/Corrupted:
A likely option for a 'multi-faction filled' faction would be to either use the Grineer build due to having both a fire and an electric damage mod(the enemies may or may not lose their guard or try to snuff out the fire damage. Need testing to confirm possible and on which Corrupteds) or cover all bases in terms of damage elements and create a "rainbow build" setup. The player will have to sacrifice either Gunslinger or Seeker to have one of each element, excluding either Deep Freeze or Ice Storm(both Gunslinger and Seeker are taken out of the setup if wanting both Deep freeze and Ice Storm).

Pros:
Damage potential increased allowing usage up to late/end-game limits

Further waves in Defense missions

Longer times in Survival missions

High damage output involving grouped enemies

Decrease in time involving jamming a charged shot attempt

4-round volley and charged fire are more effective in combat.

Cons:
Reload time is still the same

Accuracy can be worsened by corrupted mods

Little to no room for builds involving the new corrupted mods for more than just infested builds

Requires an Orokin Catalyst and 5 amounts of Forma to use(3 for Damage "V" polarities, 1 for a tactics "-" polarity, and 1 to change the given defense "D" polarity into a tactics "-" polarity)


 * Be advised to save changing the Defense polarity given from the start for the 5th Forma component

Any feedback is welcomed and will be taken openly as this is the first contribution/build page by this user and appreciates helping out Warframe's community.