Talk:Damage 2.0/@comment-30287695-20161201202816/@comment-25254386-20161201205316

1) Elemental and physical damage types stay separate, so in your example you'll deal 200 Impact and 80 Cold damage in one shot.

2) The different faction modifiers only affect Elemental damage, so only your Cold damage will be cut in half, you'll still deal 200 Impact.

3) Having multiple Elemental mods will allow you to create sub-element types (such as Corrosive). If you have just two mods they will automatically be combined together, if you have three mods you will get one sub-element and the third mod will be left alone. So in your example you will have Corrosive and Cold damage, the cold damage will not combine with the other two mods that made Corrosive.

4) Yes, crit multipliers apply to both physical and elemental damage types.