Talk:Sarpa/@comment-2601:2C2:600:125B:CCC7:24A3:7E43:52EB-20180429164303/@comment-145.255.10.58-20180516150503

Because maiming strike and alike rivens are much easier and effective to use. Sarpa, even with it's power and punch through still can't reach KPS levels of whips and zaw polearms. Because you still have to aim with Sarpa. You can't just slide across the floor, spam melee and kill enemies  10 meters behind you.

Sarpa is what any top-tier weapon should be. Incredible damage output when properly built, utility that allows it to be useful in any situation with comfort and at least some skill requirement compared to current meta melee strats. To be honest, I think DE themselves don't even know how powerful Sarpa is. Especially when you compare it to Redeemer with it's shotgun status chance mechanics, lack of synergy with shattering impact and low attack speed. Might change considering recent news and the fact that charge attacks will be affected. Let's hope they don't overnerf or overbuff it.