Talk:Argonak/@comment-1679878-20171217112200

Getting sick of these switchable weapons. They only ever seem to amount to 'meh', when you're stacking stats for just one of their modes, which makes actually using the switch for anything other than setting the one you've modded for rather pointless (and then you have the zenith, which is even worse, because it's constantly switching itself back to primary when the disc dissipates).

If weapons are going to swap between crit and status, then they should either have some extra mod slots to allow both stats to be fitted at once, or take whichever is value is highest and either have +crit mods give +status in the status mode, or +status mods give +crit in crit mode.

Or better yet, give them base stats on both values that are the same as for a modded weapon, but prevent most of the crit and status mods from being fitted to them.