Talk:Inaros/@comment-5878824-20160310180820

I find playing him for max range helps a lot but that means you can't do a ton of damage with the abilities. But Inaros 1 and 4 becomes the bread and butter.

Lots of stuns from the 1, enemies are affected by the 4x damage mutlipler by melee (like invisibility) during the intial stun animation (a few seconds tho) and the option of finisher that easily tops off your health. The huge range on the 1 also IGNORES LOS. It is like a shorter range direction old radial blind (about 180 degrees in front). Very fun, VERY abusable with a high damage or long ranged melee.

4 is your token team fight ability and a backup healer. More range means better heal range as well.

Your 2 and 3 will suffer though... But I always found those gimmicky. Spinning to win is fun and all but a Scindo Prime / Galatine Prime can spin to win better with everyone having sand in their eyes.