Codex

Click on a tile to travel to its page. The Codex is an in-game database containing data on all aspects of Warframe. Several sections of the Codex are automatically populated as content is released (Warframes, Weapons, Events, Sentinels, Sentinel Weapons) and are additionally used to track player's progress in attaining and leveling those items.

In order to obtain information on enemies, missions and game world objects for the Codex players need to scan the relevant items using Codex Scanner.

Information for other categories is obtained by owning the item in question (Mods) or by progressing in Mastery Ranks (Art Gallery).

Scanning
How to scan:
 * 1) Buy Codex Scanners from the Gear section of the Market.
 * 2) Equip Codex Scanners to Gear bar.
 * 3) Enter mission.
 * 4) Choose Codex Scanner from Gear bar (or use hotkey).
 * 5) Right click to zoom, hold left click over an enemy to scan. Alternatively, hold Left-click to both zoom and scan.

Tips: Scanning an unalerted enemy will provide more affinity and counts as two scans in the codex.

Enemies
There is a variety of information that can be gathered on each enemy type: The Codex displays the enemy's weakness and resistances to each damage type. Each plus or minus sign means 25%.
 * Lore
 * Faction
 * Level Range
 * Regions
 * Health
 * Armor
 * Shield
 * Mod Drops (and rarity)
 * Effectiveness of Physical and Elemental Damage Types

The number of scans needed of each enemy type for the codex profile to be complete varies between 3 and 30. 3 For bosses and high tier enemies and 30 for the lowest tier enemies (like the different types of crawlers).

Enemy list
The following is a list of enemy types in the Codex (sorted alphabetically) Eximus variants were added to the Codex in Update 13 and are separated from their standard counterparts:

Show/Hide list

Missions

 * This section is yet to be implemented. The following data is based on the information from the livestreams and is subject to change.

Missions will have a special object (mainframe or reactor) that will provide information when scanned with the data sample.

The data masses picked up in the Spy mission are planned to hold random blocks of information that will be filled in the codex once mission is complete.

There is a variety of information that can be gathered on each mission:
 * Drop Tables

It is unknown if there is a bonus associated once all information is discovered.

Objects
The following world objects can be scanned to populate the "Objects" section of the codex: Other objects can already be scanned but don't have any entry in the codex yet
 * Abandoned Storage Container (12 scans)
 * Control Console (12 scans) (Grineer)
 * Control Console (12 scans) (Corpus)
 * Death Orb (12 scans)
 * Explosive Barrel(12 scans) (Corpus)
 * Grineer Exploding Barrel (12 scans)
 * Grineer Storage Container (12 scans)
 * Grineer Storage Crate (12 scans)
 * Infested Tumor (12 scans)
 * Kubrow Den (12 scans)
 * Large Corpus Exploding Barrel (12 scans)
 * Mining Machine (12 scans)
 * Moonlight Dragonlily(12 scans)
 * Moonlight Jadeleaf (12 scans)
 * Moonlight Threshcone (12 scans)
 * Orokin Power Core (20 scans) (Grineer mining base defense objective, e.g. Lares on Mercury)
 * Orokin Storage Container (12 scans)
 * Reinforced Glass (12 scans)
 * Security Camera (20 scans)
 * Storage Container (12 scans) (Corpus)
 * Sunlight Dragonlily (12 scans)
 * Sunlight Jadeleaf (12 scans)
 * Sunlight Threshcone (12 scans)
 * Toxin Injector (20 scans)
 * Turret (20 scans)
 * Volatile Orokin Container (12 scans)


 * Arc Trap
 * Corpus System
 * Fan
 * Grate
 * Grineer System
 * Orokin Power Cell
 * Orokin System
 * Reactor core
 * Sensor Bar
 * Warframe Cryopods

Mods

 * The Mods section of the codex show only the mods you possess at the moment, not mods that you owned previously.
 * Some mods within the game do not appear in the codex;
 * High Voltage
 * Jolt
 * Shell Shock
 * Voltaic Strike
 * Equilibrium
 * Investigator
 * Deconstructor
 * Primed Chamber
 * Radial Blind

Media


Codex