Talk:Inaros/@comment-24613667-20160416204247

"This Sand Shadow will last for a duration based on how much time was spent devouring them."

Anyone know the conversion/ratio on this? I know the primary purpose of that function is so that it scales, but it sounds very counter-intuitive for anything outside of endless content: positive strength = get a shitty shadow, negative strength = take forever to convert into shadow.

Also, does Sandstorm have any affect on a shadow's duration? I assume it's still a time-to-kill ratio, but what is it? :\