Talk:Sonicor/@comment-201.253.138.186-20151005200052

Ugh, cant test with this gun! It's damage is sooooo inconsistent D: with no damage or elemental mods intalled, it hits the shield of a corpus crewman for 50 to 75 on direct hit, plus (most of time but not always) an extra instance of damage for between 75 and 150... ALSO it hits the health by about the same values, which makes no sense... Impact is supossed to do 50% extra to shield, and -25% to flesh. And the most important thing; it can hit multiple parts on ragdolled enemies, but that is inconsistent aswell. So, damage wise, I dont trust this gun. Im pretty sure all the anomalies I see from testing this must be related to bugs on the mechanics this gun uses.

Other tests I did. Explosion range seems to be 5 metters, pretty standard, not really "huge", the missile does explode at a proximity 3m or less, when shot to the side of an enemy, status chance for other elements is a "dont even care for an status build". The range IS extended with extra flight speed, to about 21m with the +40% mod, up from 15. And a ragdoll is 100% ensured against a target affected by impact proc. Else, ragdoll and impact chances are 50/50, one or the other, and it is the explosion and not the projectile, the one proccing that.