Talk:Opticor Vandal/@comment-149.169.100.0-20190314003246

Alright so since some people don't like looking at numbers before declaring that this is worse than the base Opticor I will leave the numbers here for DPS. (To make things easier we will not examine the status chance differences as they are significantly in favor of the Vandal varient)

You can effectively compare them easily by multiplying the damage of the Vandal varient by 3 and bring the charge time to 1.8 as opposed to the 2.0 of the regular Opticor.

Let's start with the Beam damage difference:

The Vandal ver. DPS will look like this: 1200 × (1+(.24 × 1.6))/1.8 = * 922.67 * The Base ver. DPS will look like this: 1000 × (1+(.2 × 1.5))/2 = * 650 * This is roughly 41.9% increase in DPS.

Now we will look at the AoE damagedifference:

The Vandal ver. DPS will look like this: 600 × (1+(.24 × 1.6))/1.8 =  *461.33*  The Base ver. DPS will look like this:400 × (1+(.2 × 1.5))/2 = * 260 * This is roughly a 77.4% increase in DPS.

I hope this is helpful to some of you.