Talk:Amprex/@comment-223.164.250.234-20151008032828/@comment-82.76.87.2-20151025234109

From observations using a -45% ACC Heavy Cal on my Amprex, I've noticed that the rays it shoots tend to jump a bit more erratically, in a wider radius. This is not significant in practice, as you will still hit a bodypart of an enemy when using it. Once you get your first +90% elemental mod, Heavy Cal is better dps-wise then a second one - making it a must on most Amprex builds.

Add a Sinister Reach and you'll hit pretty much EVERYTHING in a room (well, 10 at once, but due to the massive dps, in practice you'll be clearing rooms in seconds). Hek, I like to use the cryopod or team-mates as targets for it. You pretty much don't need to move in a def mission if you're using Sinister Reach, though it does really hinder your dps. Still, for most maps it's the better alternative - switch it out if you're fighting lvl35+ enemies.