Talk:Paris Prime/@comment-67.81.152.168-20140514153945/@comment-24557530-20140514162505

I like your way of thinking and i too tried using those physical damagetype bonus mods, but as they are right now, they are just utter crap :(

So some things, just to set them straight:
 * You usually want to oneshot with a bow so status doesnt really matter (and if you dont oneshot, even a full status build wouldnt yield enough chance to proc when you need it due to low firerate)
 * I think we agree that a bow needs Serration,Split Chamber,Point Strike and Vital Sense
 * for the rest i suppose you use Piercing Hit, Speed Trigger, Hammer Shot and an element?
 * for maxed dps it is advised to swap out Piercing Hit and Hammer Shot for two element (more on that below)
 * If the shot crits, the elementals crit as well, thus also getting amplified by x5.6 (or rather x4.4, see below) (so +504% according to your calculation)
 * The punture damage is increased based on the base puncture damage, elemental are based on the total physical basedamage
 * The bonus puncture damage does NOT increase the base physical damage, so your elementals get no benefits from it
 * Hammer Shot is NOT worth it on a bow, as x2.0 is only an average critmultiplier, thus HS gives +120% crit damage which means only 5.6/4.4 = 1.27 so 27% more total damage. Bane of Grineer would give straight out +30%, Speed Trigger way more utility and Heavy Caliber would give overkill damage. I'm playing my PP with ST and maxed (!) HC - yes i cant snipe over long distances anymore, but its still accurate enough to dish out sure headshots within ~30m.
 * if going for Speed Trigger and two elements, add a third instead of bane as it gives even more then +30% damage (Hammer Shot is still at 27%)
 * Lastly: Why max Radiation instead of Puncture? Quite simple: The units that use Ferrite Armor are light anyway, so a oneshot regardless of damagetype. The real problem are the heavy units with a bunch of HP and - you already guessed - Alloy armor. Since Radiation has that neat +75% against those instead only the 15% from punture AND you get the number for Radiation WAY higher (180% base damage, compared to 30% base punturedamage), i guess its clear which path to take.