Talk:Damage 2.0/Viral Damage/@comment-80.47.230.118-20150318140445/@comment-24.62.134.141-20150321062017

From my testing:

Enemy has 100 health, 0 armor, 0 shields. Enemy type is neutral to viral damage.

Case 1: Tenno weapon fires one bullet that deals 25 viral damage. Enemy is shot with Tenno weapon.

If viral does not proc, then enemy takes 25 damage. Result: enemy max health is still 100, current health is reduced to 75.

If viral does proc, enemy max health is halved, then enemy takes 25 damage. Result: enemy max health is reduced to 50, current health is reduced to 25.

Case 2: Tenno weapon fires two bullets that deal 25 viral damage each. Enemy is shot with Tenno weapon.

If viral does not proc, then enemy takes 50 damage. Result: enemy max health is still 100, current health is reduced to 50.

If viral does proc on the first shot, enemy max health is halved, then enemy takes 50 damage. Result: enemy max health is reduced to 50, current health is reduced to 0.

If viral does proc on the second shot, enemy takes 25 damage, then enemy max health is halved, then enemy takes 25 damage. Result: enemy max health is reduced to 50, current health is reduced to 25.

This was done a couple of weeks ago (in early March 2015), so it could have been changed since. Feel free to update as necessary.