Talk:Scrambus/@comment-67.3.120.115-20171024184200/@comment-2604:6000:A24C:5600:99AC:341B:6417:AB85-20171201053010

You have to remember that enemy spawns are highly RNG, all the level cap on certain missions does is dictate what type of enemies can normally spawn as well as how strong enemies in missions generally are, for example you won't see Napalms on Mercury, Earth, or Mars, and rarely on Ceres, starting more on Saturn. So, you could go a round on a planet as early as Europa without any of these fuckers showing up, or you could get 4 or more.

Simple enough, DE doesn't know how to design or balance enemies for shit and we end up with these fucking fast as fuck invisible nullifiers with rocket uzi's