Talk:Blood Rush/@comment-36.69.128.29-20191117112050/@comment-108.189.65.150-20200120211557

You do realize that Heavy Attacks benefit from the combo meter, too, right? That's not to say you HAVE to rely on the combo counter.

There's a variety of ways to play it because the combo multiplier increases the raw damage of Heavy Attacks (but not normal attack damage), and if Blood Rush is used, then normal attacks can build to higher crits than the Steels. On the other hand, Blood Rush doesn't x2 critical chance of Heavy Attacks, whereas the Steels can.

So you have a lot of options to balance: How do you want to enhance your Heavy Attacks - combo multiplier raw damage, the x2 crit from the Steels.. or both? Do you want to min-max on a Heavy Attack combo build or do you want to also throw in Blood Rush so that your normal attacks gets supplementary bonuses as your combo mulitplier increases?

My Rift Strike Twin Basolk, for example, all about initial combo, corrupt charge, so I am guaranteed spamming Heavy Attacks at 3.0x combo multiplier rift-jumping around every unit.