Talk:Trinity/@comment-28282609-20160601093104/@comment-335386-20160601201616

"This is Trinity, The Healer" - right, and even that aspect they cut down to 50m away from her (also you only see how many are in your range of healing, not who is and who not).

a better way to "adjust" the bless ability would have been a calculation for every one on the team seperatly like the overshield gain from vamp-leech. this way those in a tight spot would get a needed damage reduction and those with only a few scratches would get less - but at least they'd get their health and shield restored no matter where on the map they are. if i as trin allways have to check if those in need are within my range, they most likely are down by then. as an alternativ, i can just spam my bless, see if it get to the right player and waste some more energy if not (if the dude survives) - who cares if i waste my energy, right? i'm a walking fusion reactor afterall...

or how about i run like a chicken after everyone (or maybe beg the team to stay close to me)? seriously DE's change for trin is crap and mostly they punish the rest of the team, not trinity herself with that (for i can still solo nearly everything with her - or at least survive everything the game is throwing at me thanks to my link). crap-capping a support frame in that way is not very well thought through.

oh, and to those who though trin to be to op with the dmg-reduction: how about DE changes all our other op-builds too, eh? i think we all know those meta-frame-builds that can carry us through all kind of missions types... i think i can smell a shitstorm forming on the horizon if that happens...