Talk:Nezha/@comment-207.144.75.190-20160628051258

various animations enemies may have to perform can prevent them from being impaled. If an enemy hasn't completed their "getting back up" animation (like after being slammed to the ground from Divine Spears), they cannot be impaled, but it will still do puncture damage. However, the impact damage does not hit them afterwards.

Also, I have noticed nullifiers do nothing to impaled enemies. They stay impaled. I will add this info to the ability as soon as I figure out how.

-Kiflaam