Damage/Slash Damage

 Damage is one of the three physical damage types. It is effective against all forms of flesh, but it is less effective against armor and  Robotics.

Status Effects
damage's status effect is Bleed, lacerating the enemy with a damage over time effect that deals 35% of the source's per tick for 7 ticks over 6 seconds as  damage, while also bypassing Shields. This enables it to ignore the major defense stats of both Grineer, armor, and Corpus, shields. Multiple instances of the effect can stack on the same target, with each instance having its own timer.

As Bleed scales off of the overall base damage, the actual amount of Slash damage dealt is irrelevant to it. Likewise increasing the amount of Slash damage (e.g. through ) will provide no benefits to the status effect.

While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.

Weapons
These weapons deal the majority of their physical damage as. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than Knockback or Weakened.