Talk:Damage 2.0/@comment-210.186.58.140-20140122081918/@comment-77.167.191.171-20140122122315

It's a combined thing. 700 is the healthpool, 500 the armour. Damage is done to the healthpool, and the damage done to it is diminished by armour. 300 damage on a thing 300 health without armour should kill it outright. The higher the armour though, the less the damage. Corrosion will shoot through armour regardless of procs, but the real benefit of viral lies in the proc. Therefor viral is only really usefull versus things you dont kill ín a few shots, like bosses (maybe real high level troops?). Versus bosses though ...

Yesterday I was grinding lieutenant Kril for the Frost frame, and experimented with a couple of setups. The one with viral in it won out big time. Kril is invulnerable throughout most of the fight, and has a couple of stages (4 I think) during which you can damage him, and at the end it's open season. During those 4 stages he takes little damage compared to his lifepool, so you wait till the end to take him down for real. However, if you can put a viral proc on him during each of those stages, his life gets halved each time and he's almost dead by the time his invulnerability totally drops. It´s one of those fights where Viral damage really wins out, but versus grineer troops I´d allways take corrosion, or radiation.

Of course, radiation and viral damage can be stacked :) Terrible verus infected though, but great on high level grineer planets if you don't have a crit weapon.