Talk:Telos Boltace/@comment-118.69.37.28-20171227084714/@comment-86.91.21.44-20190724151638

Stances (The ones that have benefits in the first place, like extra procs for CO etc. etc.) tend to get better at very high level, it's low level where you might as well get sufficient up-front dmg that can be used very flexibly. Stance doesn't matter if you're just spin-to-winning, obviously, but just maybe that's an unreasonable bar to set in gauging effectiveness.

Also, 3.0 is likely going to waltz over it and then some. I really like the occasional slide, wouldn't mind diminishing returns on dmg when spamming slide, crawling back up pretty quickly when not used. I'd much prefer gameplay along the lines of ''X is the situation? Y seems like a good course of action instead of zzzzzzzzzzzzzzzzzz'' (Double-meaning unintended, but very appropriate)

In Dark Souls I really enjoyed the Murakumo, the one-handed strong attack was kinda slow and ate your stamina when comboing off of it, but it was REALLY satisfying to use it's slight forward movement and wide hitbox well. Wouldn't enjoy a slow spin with Warframe's pace, but I'd love more engaging and reactive gameplay, that requires at least 2 braincells being rubbed together