Talk:Volt/@comment-25593327-20170108233345/@comment-25593327-20170109123131

Basically, my idea is to make Volt get more permanent ability damage based on how much distance he travelled in a mission, kind of like his passive works right now, but not applying to weapons and not disappearing after each cast.

So, say, you've been in a mission for 20 minutes, you've travelled 2000 meters, now all of your abilities deal 2000 more damage, until the end of the mission or death.

Of course, this requires a few further tweaks - making the increase high in the beginning of the mission and then slowing it down, increasing the Discharge damage cap with the stacked-up damage, etc., but I feel like it solves the whole "Volt is not a damage frame" debacle somewhat, making Shock finally useful for non-stun purposes, and making it's synergy with Electric Shield less obsolete.