Talk:Tusk Thumper/@comment-100.7.16.251-20190511231125/@comment-198.84.182.14-20190608081625

OP: in the grand scheme of things this game has screwed up, Thumpers aren't that bad.

To the first reply: players like you are directly responsible for holding the game back and guiding DE to spend their time making erroneous design choices. DE ignores 100% of criticism unless it is delivered in a pathetically gentle manner, because they know they have an army of tools ready to defend their "free" game at a moment's notice. They don't have to manage their own mistakes because you'll do it for them - and you'll pay them for the privilege too.

If you're happy with a gimpy, buggy, 2-bit enemy... just keep it to yourself. Thumpers are obviously tacked on garbage that wasn't QA'd. DE has done this thousands of times. DE is training the industry to care less by way of succeeding with a least-effort mentality toward maintaining their product.

And FWIW, I've done development at much higher levels than any game company will ever achieve. I wrote mods back when it wasn't painfully hard to do so for popular games. I guarantee my perspective eclipses yours. The ratio of "income to quality" has been on a downward spiral for three years because they won't get out of their agile mentality. They're only managing to keep momentum because the core movement and shooting mechanics they built *SIX YEARS AGO* remain solid enough to draw in new players.

Anyone who gave this company money should want more. Anyone who hasn't given them any money should broaden their perspective to understand DE's funding model, and how their success is generally unwarranted and having broader negative impacts.

Thumpers are broken. They suck. They're out of place. Six years is too long to put up with this crap. Taking a break is irrelevant when tens of thousands of people are getting their expectations set by this one product.

Good day.