Talk:Equinox/@comment-104.139.37.2-20160419003657/@comment-208.38.227.26-20160503193101

Mend's problem is with execution. If you want to be able to use it in response to someone taking damage suddenly, you have to already have damage stored. but its super expensive just to maintain and have it do nothing. On top of which, you can charge it enough to fully heal your team with just a few kills, which disincentivizes keeping it running. What are you going to do when you have 30k damage stored up and only takes 10% of that to heal your team up? what's the point of having all the rest of that stored up? But the time it takes to cast, charge, release to fully heal your party takes to long to use as an emergency heal. yes, it can save your bacon when you need a heal, but every other heal in the game is better. Trinity's 1 can at least be used to top your team off pretty quickly on demand, takes less time than activating, charging, discharging mend. Her 4 is just....of course thats better. Oberon's renewal, with all its faults can at least be done as soon as you see your team is taking damage and works even if they are far away (eventually). Even Hydroid's curative undertow can be done quickly and relatively cheaply.