Talk:Limbo/@comment-75.170.106.142-20170407023513/@comment-135.23.52.159-20170408214632

+1 to WarpFactor. I agree that Limbo's annoyance factor needs to be tweaked. I would go as far as to say that Cataclysm could grant a short duration buff like the plane toggle as well, so Limbo doesn't gimp allies by isolating them with Cataclysm collapse, either with them staying rifted, or with them pulled out of the rift while simultaneously rift surging and keeping all the enemies in the rift. Better visual cues would be nice too. More visibility for the Rift effect (Especially when actually shooting a target in the rift. Like small bursts of Rift flames to make allies immediately aware that the target is not going to take damage) and for the Stasis as well. I still, even when i'm playing Limbo, sometimes don't see the rift effect and waste ammo on an isolated enemy. Maybe I'm blind, but I wish it was easier to see. Also I'd be greatly pleased if Stasis projectiles had a gradual decrease in speed down to the full stasis effect (even if it only takes 1s to fully stop), to make allies aware their projectiles are getting caught by stasis. The biggest problem is when people don't know how his abilities work, and I think visuals like projectiles visibly being caught by stasis would help with that.