Talk:Detron/@comment-59.167.240.207-20140516035339/@comment-208.95.49.166-20140601050503

@the lone tenno concerning probability:

This does not make for sound math. Or at least that is what my brain is telling me at 1 in the morning. Think about it, assuming each pellet has a chance to proc a status effect, then 10 bullets at 10% chance =/= 100% chance of getting a status proc. Probability doesn't work that way. It would be closer to 50-70% chance since each bullet's chance of proc'ing is independent of whether or not the other bullets proc'd their effects.

I hope this makes sense. Basically either all the bullets have equal chance of proc'ing a status effect at the listed % or only the first bullet to strike a target will have the listed chance of proc'ing. But dividing up the %chance by the # of bullets is bad math as I believe it works multiplicatively rather than additively.

Forgive me if this is not entirely accurate, my brain is starting to shut down...