Talk:Empyrean/@comment-72.49.192.171-20191225025654

That "how empyrean missions are rendered" image in the media... I was actually going to post that before I even saw it. The technique is pretty well industry standard for this kind of thing. It also explains a few oddities. The most obvious is how the interior and exteriors of the ships don't look anything alike. It explains how sometimes enemy ships will just power out to the edge of the map (they are chasing your true location.) And sometimes you'll see player name labels, and revive labels out off the edge of the map (because they are on the players actual location.)  The diagram suggests the maps are 30km squares, which I wonder if is always true. In some ways, a spherical map boundary is easier to design.