Talk:Ember/@comment-24820404-20180203083659/@comment-7645613-20180203123157

I am not an Ember main but i still do not like the proposed changes. Unlike the suggested changes with Banshee Ember's makes less sense. Banshee's 4/augment forces her to stay in one spot to use it, and stun entire rooms, that makes sense to at least rework.

Ember however does not have as much range as banshee can, does not target unlimited enemies, and is only effective at dealing damage on lower levels or when Grineer don't have any armor and take the full damage+the bonus.

In my experience of casually using ember to make some missions less horrendously boring and long, having my range cut in half and already annoying energy drain over time to be worse just turns me off from her kit. They did the same with Oberon except with Oberon he has Renewal, letting you use rage to gain energy, which he uses to then gain health. Ember can't gain health this way, so using rage will only end up with the energy boost and not the health regeneration.

I say this because now, you will be seeing Embers with their lower ranges running around the map trying to get kills with their ultimate abilities, rather than having the ability to stay in one area. Again, her World On Fire has a 5 target limit already, which is not even close to Banshee hitting *all targets*.