Talk:Galatine/@comment-68.62.162.85-20130927201614/@comment-69.253.48.109-20130927210233

""something new is OP let's buff everything else to match it" is the worst game design philosophy and no company lasts very long following it."

^It's not the worst game design philosophy if melee becomes trash on 150+ enemies, while our guns can still do just fine. We put ourselves at risk when meleeing, and the measly reward we get is the ILLUSION of a viable melee style that works up until 120-150-ish, and a majority of this "viable" melee playstyle is done through charge melee, exceptions being fang prime and dual ichors.

When I first saw the PS4 trailer for this game, I saw Ash, Frost Prime, and Excalibur use melee weapons. I've been given the impression that a melee playstyle is an aspect of this game that is viable.

Please tell me: Why is it that no one uses a melee oriented playstyle on level 150+ enemies?

-Let me guess, "Oh, that's easy to answer, we just nerf all the guns then right? And shit all over the hard work and forma that people have gone through already in this stage of the game."?

So I don't understand where this philosophy of buffing weapons is bad, considering the Galatine isn't OP when no one fucking uses melee on level 150+ enemies and their main killling tool.