Talk:Damage 2.0/@comment-173.168.35.100-20151125162807/@comment-24557530-20151125165603

Jupp, sounds about right. :) If you want some further tips on how to use elementals - read on.

Note, that the elemental combos will usually outdamage the base physical damage types, because you can get up to 1.8 times (using both 90% elemental mods) or even 3.0 times (including also the corresponding two dual stat elements) more elemental combo damage as compared to your base damage. At that point the base damage type of your weapon does not really matter anymore, as long as that weapons base damage is high :D

Starting with this you can optimize for certain missions.
 * vs the Infested the ancients should be the biggest problem, so modding for will help you more than modding for, which would be effective against the lighter units, but those shouldnt be a problem anyway.
 * vs the Corpus is helpful, but you could also mod for pure  which bypasses the shields entirely, allowing you to attack the little amount of health they have directly.
 * the Grineer (and thus Corrupted) are slightly harder to build for. Soem of the annoying units use Ferrite Armor (ie Heavy Gunners), others use Alloy Armor (Napalm, Bombard, etc) so depending on who gives you the hardest time go for or  respetively. However if you are playing advanced missions you will likely have 4 times Corrosive Projection, which strips all enemies of all their armor, so you attack their health directly, which is in case of the Grineer Cloned Flesh, so  starts to shine.

On another note each damage type has a Status Effect and give your weapon has a sufficiently high status chance, these might come in handy and be more useful than the flat 75% damage bonus from choosing the elemental weakness of that enemy.