Chroma/Patch History


 * Fixed Vex Armor not properly functioning against high level Infested Nanite clouds.


 * Conclave: Chroma can no longer gain energy when Vex Armor or Effigy is active.


 * Fixed Ivara's Cloak Arrow causing permanent invisibility when used on Effigy.
 * Fixed improper player customizations appearing on Effigy when Chroma uses their Focus while Effigy is active.


 * Conclave: Fixed Effigy not correctly targeting enemy players correctly in Conclave's Annihilation game mode.


 * Removed the Radial Scream from Effigy and reduced its channeling cost in PvP.


 * Fixed incorrect pricing on the Drac Chroma Helmet.


 * Augment: Fixed Afterburn leaving lingering damage if killed while in use.
 * Fixed Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier

{{ver|17.10.4|fix}
 * Fixed Chroma’s Vex Armor Ability actually reducing player armor rating.


 * Fixed a percentage error showing too many decimals in the HUD buff of Vex Armor.


 * Fixed a crash that would occur when viewing Chroma in the Codex.


 * Conclave: Fixed Clients sometimes not showing the correct energy colors when using Chroma.
 * Conclave: Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
 * Conclave: Fixed Chroma's elemental damage always being Heat regardless of colour.


 * Conclave: Fixed Chroma not using the correct energy element in Conclave.


 * Fixed an error providing players with 0 energy drain when using Ember’s World on Fire or Chroma’s Effigy if they fell off the level into a pit, etc.


 * Spectral Scream now drains 3 Energy.
 * Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
 * Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
 * Fixed Fire Elemental Ward allowing multiple heals each time they enter the aura.


 * Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.


 * Fixed an issue caused by Effigy scream.


 * Fixed an ‘Ability in Use’ error message that would appear when two Chromas with different element types use Elemental Ward near each other.


 * Chroma's green energy perk now gives a buff to holster and reload speed instead of affecting Stamina.
 * Conclave: Vex Armor duration increased in PvP.


 * Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy.
 * Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.


 * Fixed duplicate Syandanas appearing for Clients on Effigy.


 * Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.


 * Fixed Spectral Scream preventing players from being able to use quick melee.


 * Conclave: Vex armour duration increased.


 * Augment: Vex Armor - Vexing Retaliation
 * The Amaru Chroma Helmet is now available in the marketplace.
 * Fixed Effigy moving when in electric water or similar environmental hazards.


 * Fixed secondary weapons floating away from Chroma.
 * Fixed kills from Effigy not counting towards player stats.


 * Fixed the Rakta Ballistica not sitting on Chroma when holstered.


 * Fixed Nullifier Crewmen not nullifying Effigy.

cause enemies to stop spawning.
 * Made small adjustments to Effigy to be less intrusive.
 * Fixed issue where using Chroma in a Mastery Test would


 * Fixed error that would prevent Chroma from using powers after deactivating Effigy.

Spectral Scream.
 * Fixed Chroma playing idle animations when using


 * Fixed total end-of-mission credit reward being doubled if Effigy was active at the time of extraction.


 * Fixed Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.


 * Fixed Vex Armor increasing for shield / health decreases caused by Elemental Ward ending.
 * Fixed Effigy giving players a stacking credit boost. One Effigy per Chroma.


 * Fixed Spectral Scream being affected by rift status.
 * Fixed Elemental Ward fire AoE being affected by rift status.
 * Fixed Noble animations displaying a strange hand positioning.


 * Chroma’s alt helmet will no longer appear in player inventories after completing The New Strange Quest.
 * Fixed Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.
 * Fixed Elemental Ward buff showing as 1% off in the HUD in some instances.


 * Added into game.
 * Conclave: Allowed to be used in Conclave.
 * Augment: Spectral Scream - Afterburn