Frost/Patch History


 * Conclave: Increased the range of Avalanche.
 * Freeze and Avalanche will no longer freeze boss-type enemies.
 * Snow Globe will no longer freeze or push boss-type enemies.


 * Frost Prime removed from drop tables.


 * Fixed Frost Prime's arm textures using the incorrect color tinting.


 * Prime: Fixed gold trimmings not properly becoming tinted via player customization.


 * Prime: Frost Prime re-added into drop tables.


 * Prime: Fixed PBR visuals appearing to be low quality compared to other textures.


 * Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.


 * Fixed Atlas’ Tectonics being unable to go through Snow Globe.
 * Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.


 * Conclave: Increased the damage of Freeze.


 * Corpus Nullifiers will no longer destroy Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.


 * Fixed Nullifier bubbles not properly stopping Frost’s Abilities.

{{ver|17.3}
 * Conclave: Reduced the damage of Freeze.
 * Conclave: Reduced the damage of Avalanche.


 * Conclave: Decreased the health of Snow Globe.
 * Conclave: Avalanche damage reduced.


 * Fixed some minor improper textures on Frost’s sleeve cuffs.


 * Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
 * Fixed the Drekar Elite Lancer being able to fire its Harpak through Snow Globe.


 * Conclave: Reduced the health of Snow Globe.
 * Fixed Snow Globe not disappearing on death.


 * Fixed Snow Globe not using the proper timer for Clients.


 * Conclave: Freeze damage and slow duration has been reduced.
 * Conclave: Avalanche damage has been reduced.
 * Frost now has a passive ability: enemies who melee attack Frost have a chance to be frozen on impact.
 * Conclave: Frost's passive in Conclave applies Chill instead of Freeze.
 * Prime: Base shield increased from 150 to 175.


 * Fixed Snow Globe giving two visual effects for Clients.


 * Conclave: Freeze damage has been reduced.


 * Fixed Snow Globe not properly getting a tint from the player’s energy color.


 * Fixed emblems not sitting properly on Frost, Frost Prime.


 * Conclave: Increased Snow Globe slowdown effect.
 * Fixed Avalanche showing duplicate effects for Clients.


 * Fixed extensive audio when using Frosts’ Augment Mods.


 * Augment: Added audio cue to Ice Wave Impedance Mod effect.
 * Fixed some instances of black textures appearing on Snow Globe.


 * Conclave: Frost’s Icicle now have a slightly improved lock-on.
 * Conclave: Improved velocity and lockon strength of Frost’s Icicle.
 * Conclave: Fixed Frost’s Icicle not following proper flight paths.


 * Fixed Frost’s Icicle auto-targeting the enemy’s torso when aiming manually at a target.


 * Conclave: Increased the damage of Freeze.


 * Conclave: Frost can now be used in Conclave.
 * Augment: Snow Globe - Chilling Globe
 * Conclave: Ice Wave Impedance augment mod can now be used in Conclave.


 * Fixed incorrect energy color on Freeze effect.


 * Players should now be able to clearly see the short pulse of Snow Globe that indicates its invulnerability period.


 * Casting Snow Globe inside of a Snow Globe you previously created will combine the health of both globes, eliminating the old Globe in the process.
 * Prime: Ice Wave now has a bit of Prime flair to its visual effect.
 * Augment: Freeze Force have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%.
 * Made minor visual and audio FX changes to Avalanche.
 * Prime: Fixed Syandanas clipping through Frost Prime’s clothing and armor.


 * Augment: Ice Wave - Ice Wave Impedance


 * Freeze now has an AoE on impact similar to Ember’s Fireball.


 * Augment: Freeze - Freeze Force.
 * Fixed Snow Globe inner snowstorm effects not scaling properly with Range mods, resulting in it not matching the outer globe scale.


 * Fixed Snow Globe countdown timer not going away if the shield is destroyed from damage.


 * Tweaked the sound of Snow Globe.


 * Snow Globe now indicates brief invulnerability window.


 * Tweaked the emblem offsets on the Frost and Frost Prime.


 * Tweaked the leg armor offsets on the Frost and Frost Prime frames.


 * Set a max limit on the max instances of Snow Globe sound effects.
 * Tweaked the ability and energy visuals on Frost.


 * Improved the performance of a number of Frost's abilities.


 * Prime: Fixed Frost Prime not having the correct cast sound.


 * Snow Globe’s health is now affected by armor value.
 * There is now a temporary invulnerability duration determined by the rank of the Snow Globe Mod.
 * Snow Globe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
 * The numerical details are as follows:
 * Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
 * Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
 * Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
 * Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
 * Snowglobe Health = Health + (Armor x 5)


 * Changed Frost’s Ability Sounds to align with new casting times.


 * Freeze now comparable to Ember’s Fireball ability.
 * Avalanche now has increased casting speed and damage.
 * Snow Globe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.
 * Ice Wave now force procs slow (chill).


 * Armor increased from 150 to 190.


 * Stalker is no longer affected by Snow Globe.


 * New sound for Snow Globe ability.


 * Fixed Vauban's abilities not working when stuck onto Snow Globe.


 * Fixed Hammer Boss phases breaking after Avalanche ability.
 * Fixed 'Power In Use' bug when using Avalanche.


 * Fixed Frost abilities not working.


 * Frost Prime added to drop tables.


 * Power mods moved to common pool.
 * Fixed Freeze not being affected by Continuity mod.
 * Fixed Snow Globe power not being affected by Continuity and Range mods.


 * Boosted base sprint by 5%.


 * Frost added into the game.