Bombard

Grineer Bombards wield rocket launchers, whose projectiles have a minor homing ability; these rockets can be shot down. In larger areas their rockets are more easily avoidable, but they can be quite dangerous in enclosed areas, due to the large blast radius of the rockets. They can be identified by their white/grey armor. They have a significantly high amount of armor, which makes most weapons without Puncture Damage almost useless. Like other heavy Grineer units, Bombards can also perform seismic shockwaves when players get too close, knocking them down with a radial blast. This ability has a long cooldown and can be used more than once over a long period of time.

Tactics

 * Though bearing similar tactics to those of the Grineer Napalm, the Bombard can run and fire full blast against stationary targets with a fire rate faster than the Napalm.
 * Their attention to targets is tunnel-visioned, inspite of their AoE weaponry, thus frequently points at one enemy at a time.
 * Their rockets, as said, have a slow turning speed. This can still be dangerous even avoided, as the rockets tend to damage everything that is not Grineer, especially to Explosive Barrels.
 * It would seem the rockets also have their own target cone, ranging about 270 degrees in front. Going behind it will stop the rockets from turning back.
 * Their rockets can also collide onto any object, such as corpses.
 * Often, in large areas, rockets have been observed to completely circle around the player after missing them and coming in for another pass, but often when the rocket collides after some time being airborne, the physical rocket will be gone but the sound of it will continue for quite some time afterwards.
 * If the rockets stay alive and on course towards their targets for more than 20 seconds, they will stop producing smoke on their exhausts, but this does not stop their warheads from exploding.
 * It seems that the Lotus will alarm the players about this unit, and also the Napalm, only when they spawn. Meaning that the Lotus will not re-detect these units that are near the players, making them difficult to spot again when scouting on Survival missions.
 * Along with Damage 2.0, Bombards deliver a Blast status, causing, by chance, significant knockbacks to those who are caught in the blasts of the rockets.

Trivia

 * Mainly due to their explosive nature, the namesake itself is named after the Medival siege weaponry and the Mediterrean battleships used in during 18th and 19th century, but not the weapon itself carried by the unit. The battleships and siege weapons focused on heavily damaging ships with the repeated firing of explosive rounds.
 * Before Update 11, the Bombard and the rest of the heavy Grineer units used to have powerful shields and reduced armor.

Media
Bombardier