Talk:Amp/@comment-169.0.183.16-20180116152205

I love people complain about amps and Operator combat, and yet neither are even close to being a complulsory activity. All the Quills offer is more amp parts, some Operator cosmetics and some odd arcanes. Nothing game-breaking or meta-shifting, yet the idiots who cant be bothered to kill a few Teralysts bitch like Operator combat is all the game is...

You don't like Operator combat? Then f*** off, stop telling everyone how much you don't like it (as if you're opinion even matters that much) and play the rest of the game. If you don't like the Operator stuff, then for God's sake stop telling the rest of us. We don't care.

I love how people think that just because you have to put effort into getting amps, it's therefore useless and not worth their time, and then they complain about there being no 'end-game' kinda content. Of course it's grind heavy. Of course it's difficult. Thats the point of any sort of 'end-game' content in any game. If the amps were easy to get, then and ONLY then, would it be fair to say that you'll pass on getting them.

Lastly, what's the point of a game? To be fun. So why does everyone have to min-max the simplest things? Octavia was ruined when lazy plebs made 'songs' with an insanely fast tempo, and muted the game just so they could spam crouch to go invisible. I mean FFS. Do you people have to ruin everything? Why must amps be able to kill level 100+ enemies and then be easy to get AND be literally whatever else you feel to dream up...

Some of the most fun weapons in the game can't hope to do high level runs, I know. But who cares? What's wrong with just taking a fun melee weapon to a lower level mission and finding unique ways to kill things. Why can't something be enjoyed without scum-piles coming over and gurgling out: "not endgaem is bad" and then slithering away. This is what kills games...