User:Marceronni/Medidroid

In high level play, Hydroid is not terribly useful as far as damage goes. Tentacle Swarm is simply unreliable and far too weak for it's cast time and energy cost. It is not useful for crowd control either, as there are simply better alternatives, since the CC Tentacle Swarm offers doesn't provide stationary targets. But there are things that Hydroid can do, which few or no other frames can. Most prominent in this is his augment, Tidal Impunity, which "cures" and gives immunity to status procs for all allies that touch Tidal Surge, and to some extent Curative Undertow, which heals yourself and allies standing on top of Undertow. Here is, Sancti Hydroid:



Sancti Hydroid
Some rare mods and "rare" weapons are required for the build to function. I highly recommend being 'Flawless' with New Loka; while Cephalon Suda has all of Hydroid's augments, New Loka's Syndicate radial status proc is unique in 2 very important ways. The first being that New Loka's elemental proc is Corrosive. This build runs Energy Siphon, not Corrosive Projection, because this build is very energy hungry. The corrosive proc therefore helps alleviate the lack of CP, as well as being your "primary damage dealer". The second way that the New Loka proc is unique, is the passive bonus, which is a minor increase in max health. I therefore strongly recommend Sancti Tigris as your primary weapon.

The build
Ideally you would have Primed Continuity over Contuity, as it greatly increases the effectiveness of Tidal Impunity, duration of Tempest Barrage and mitigates energy drain of Undertow.

Rage is a very important mod for the build. Since you can easily heal yourself, trading health for energy is a good strategy, this is also the reason why I recommend New Loka's Sancti Tigris. Quick Thinking is strongly recommended to avoid being at constant risk with Hydroid's fairly low armor. Obviously the greatest strength of the build is Tidal Impunity, since it cancels the blast proc knockdown from bombards, toxin procs from toxin ancients, and fire DoTs from, well, heat procs, etc. Curative Undertow is a bonus, as a Trinity would be better at healing, but it not only serves to keep your own health high, as well as your team's, but also incapacitates any enemy that walks too close and keeps you out of harm's way while recharging health. If you have your syndicate weapon of choice active when you enter Undertow, all affinity gained from proximity affinity sharing from teammates counts towards the proc, and can actually activate while you are in Undertow, allowing you to periodically deal 1000 corrosive damage in an AoE, heal yourself, refresh the max health buff and reduce all affected enemies' armor by 30 % permanently.

What you should be doing
If you get to full energy in the heat of battle, cast more Tidal Surge or Tempest Barrage. Remember Tempest Barrage can be recast, without cancelling previous instances. Balancing when your abilities are needed, not being flooded with energy and not running out of energy is the basic principle of this build.
 * 1) Tidal Surge through your team when needed, otherwise
 * 2) Heal yourself and/or allies, otherwise
 * 3) Cast Tempest Barrage if necessary, otherwise
 * 4) Kill with your weapons and regain energy