Talk:Inaros/@comment-189.232.162.164-20160403015146/@comment-130.204.174.192-20160411115044

^^I have no problem with his 2, but then again I play with r-l friends over skype so we are coordinated, plus don't worry, people will get used to it and start noticing it a lot more (also I don't really care if some random pubbie ignores the bodies, it's his problem if he's dying, the animation and effects are obvious enough.

Also did you forget you can just... pull enemies by holding down the 2 button while casting. Makes it a lot easier for you to evade nulifiers. Plus removing his scarab armor heals him back to full hp, and trust me, using scarab armor and healing back to full again takes like 4-5 secs tops. Also you don't need to eat the enemy entirely, sandwraiths are a worse, single entity SoTD. I devour until I am full hp, don't wanna stand in one place for 2 mins just to get a sandwraith that will die in 2 secs.

Valkyr's buff is good, yes, but how good? How many different situations would it help you? I'd say that unless you're running something like an Atlas/Valkyr/Chroma/Excalibur melee-oriented team, the armor will be the only good part about it mostly, and then you have to consider that 50% of the frames in the game have about 60-70 armor. Getting 30 extra armor won't keep anybody alive. Not saying it's a bad ability, but it's not for every team comp.

On the other hand, Inaros has a heal. In fact, he has 3 of them, 1 of which is avaiable only to him. Now, all warframes have health, yeah? All warframes NEED health, which Inaros can provide in absolute abundance for both himself and his allies. Whereas armor would boost your raw HP pool somewhat, Inaros can keep mobs pinned and you healed CONSTANTLY.