Talk:Banshee/@comment-196.221.222.176-20160328101823/@comment-70.27.79.146-20160413001652

bruh, a sonic boom is something a lot more intense than a really loud speaker or a gust of wind blasting through you; none of your examples will even, ever inflict complete blindness, and all those 'temporary blindness' is more the result of your system reacting to it rather than your eyes or retinas getting damaged. if anything, a sonic boom will knock you out first before it can even blind you, so i don't know how far you're reaching for that idea alone. i do know that you're thinking for functionality or practicality [like being able to utilize covert lethality just because you want to, or having a stationary target just because it's more reliable for you], but the idea needs to stay in line with banshee's current kit.

and yes, i do care about comparing frames to another, though i like to contrast more; there's a difference to what you want banshee to be, and what banshee makes her own original thing. i contrast them because i don't want her to be just another inaros, mag, or nova, else you'd come into something of "why would i want to use x, if y just has it all" -- and that is exactly what DE wants to avoid [except tonkor, lol, but that's another topic], in which case they will definitely, explicitly discard your blinding suggestion because inaros already has that.

finally, i absolutely agree that most of banshee's skills do not really need the biggest overhaul-type changes, just some tweaks and augment-like changes, starting with sonic boom being a one-handed action rather than rooting you into place. though, if synergy is the primary goal here, then tweaking everything is kind of inevitable. i personally really like the idea of silence being the catalyst for an extra effect to all of her skills, instead of being a useless skill outside of stealth and stunning.

sonic boom + silence = knockout [ragdolled, not standing up]

sonar + silence = retrigger silence's stun ??

sound quake + silence = lol disarm idk

sonic boom/sound quake + sonar = just consistently hit sonar spots [in which sonarquake is actually, currently, pretty good on corpus]