Talk:Shattering Impact/@comment-25506106-20151231151934/@comment-26954458-20160101005049

Your math sounds about right but i noticed 2 things

1. This is only for enemies that have 500 armour and due to the nature of corrosive procs reducing current armour and the exponential nature of enemy armour at higher levels so your math will work for enemies that have 500 armour at current level not 500 base armour.

2. you mentioned that weapons with base electric or toxin damage and goot stat only was better for building for corrosive procs and that weapons with base physical damge where better for shattering impact if you couldn't proc the corrosive as often. But if a weapon doesn't have some base impact damage then shattering impact will have no effect.

just a note that while a Heavy Gunner at base (lvl 8) has 500 armour at lvl 30 they have 1,058.7 armour and at lvl 60 they have 3,017.4 armour