Talk:PvP/@comment-216.40.74.220-20150926051912/@comment-131.91.4.42-20150928135114

So, first off. you're not a pvp expert by the sound of it, so don't sell yourself as one. all these ideas have been tried or are taken from other games. before pvp 2.0, players took their whole pve kit in, and it was absolutely imbalanced. noone but a small group played it, and they were all vets. then they tried a different type, the solar rails. same premise, but with mods and levels earned through playing in the match. better, but it tended to be onesided. now, de's decided to remove all the problem mods and weapons to start small, and now that people are coming back for it, you're saying to put all that back? nope, that's not a good idea. i'd take your whole argument apart, but i really don't feel like asking you "why would DE spend development time turning their pvp mode into an entirely different game?" that's not to say pvp doesn't need a few changes, but the ones you're using completely change the feel of the game. oh, and before i leave, let me point out that the mk1-braton, one of the worst weapons in pve, is very good in pvp. now, if that's not de giving the noobs an advantage, i don't know what else it could be. oh, and if you feel like asking in a place DE and many other players will see it, try the forums. really though, self-promotion at the end of that? funny guy, see you on the forums