Talk:Braton Prime/@comment-178.37.167.199-20130825133922/@comment-179.186.66.102-20130826215937

TRUE armor ignore:

Physics Impact is one of two damage types most commonly referred to as "Armor Ignore", the other being Serrated Blade.

Most enemies have Physics Impact flagged as an "ignored" damage type, indicating that they are neither strong nor weak against it; they will always receive the source weapon's calculated base damage, unmodified by armor.

Innate Physics Impact Weapons
Serrated Blade damage is used by the majority of charged melee attacks (such as the Orthos, Dual Ether, Gram, etc.). A few weapons, such as Dual Ether, can also deal it as their default damage type. The majority of enemies regardless of their level will always receive full and unmodified damage of this damage type; as such, it is one of the damage types commonly and collectively referred to as "Armor Ignore." Crawlers take a 1.5x damage multiplier from this and chargers, runners, and leapers take a 3x damage multiplier.
 * Akbolto
 * Bolto
 * Boltor
 * Kunai
 * Paris
 * Paris Prime
 * Twin Gremlins
 * Amphis (Normal Attack, Charge Attack, Slide Attack, Wall Attack)
 * Ankyros (Normal Attack, Charge Attack, Slide Attack, Wall Attack, Slam Attack)
 * Bo (Normal Attack, Charge Attack, Slide Attack, Wall Attack)
 * Fragor (Normal Attack, Charge Attack, Jump Attack, Slide Attack, Wall Attack)
 * Furax (Normal Attack, Slide Attack, Wall Attack)
 * Kestrel (Normal Attack)
 * Kogake (Normal Attack)

The Lanka and Flux Rifle recently gained this damage type, becoming the first ranged weapon to adopt it.

Innate Serrated Blade Weapons
Armor Ignore =/= Armor Pierce
 * Flux Rifle
 * Hikou
 * Lanka
 * Spectra
 * All Melee weapons (charged attack only, and in some cases ground slam and/or ground finisher)