Talk:Panthera/@comment-24979680-20150116123836

At this point, even with the buff the primay fire is somewhat useless due to no zoom and the ammo consumption (5 per shot) is atrocious, since its hard to hit moving enemies and leading them at ranges with the still slow fire rate. I think the best way to recompensate is from the Panthera to be able to launch 5 seperate blades at once simultaneously, making it more or less a blade tossing shotgun launcher. Lets face it, even most shotguns are better at range, although I'm fully aware that this weapon is meant for close range combat, but that can only be said for the secondary fire, which has been the only component to be buffed. If not for 5 clustered blades to logically conpensate for ammo, then three blades with increased primary fire rate to improve ammo efficiency slightly, and effectively increasing the amount of ammo per magazine (12 to 20). From what I observed from the primary fire, the ammo cost apparently accounts for how many times it it could hit an enemy with one shot or how many times the projectile can punch through enemies, because I have seen the shots hit the target on an average of 2 times in each shot on ocassion despite its ability to richochet. Even so, missing the shot has a huge penelty due to the amount of ammo per shot. And most weapons that carry this trait are burst weapons. For this reason, it performs weakly as a weapon in the launcher catagory, since other lauchers can deal good damage at range, with the miter somewhat argueably a better performer at range, and thats mostly due to its ability to zoom, slightly faster fire rate(I think), and faster travel time for primary fire (I think). And with weak hosts during missions, this penelty is more noticeable due to the lag, and further decreasing primary fire's effectivness at close range. If any changes are going to be made for the primary fire, it should absolutely have multiple projectiles from one shot to justify the ammo cost as mentioned above. Even so, ammo economy needs to be looked at; lets face it, everyone who has used it will remember the frequent reloads from using primary fire, and the enemies that manage to get closer, and in greater numbers gradually due to not being able to kill as effectively/quickly. Making the changes as I explained should be able to make the Panthera's primary game more effect at both close and ranged combat. Damage numbers dont have to change, but there should be a better justification to using primary as opposed to running and Chainsaw Massacring the enemies. DE needs to make the changes so  the weapon can be worthy of its name and namesake; at this point, I'd rather call it the Kittenthera...and the Tenno Pizza Cutter....and Tenno Shaving Razor.... (only usable during Movember)....and the Kubrow Hair Clippers.....and the Enemies' favorite Backsctatcher....the list goes on..