Sobek

The Sobek combines the accuracy of the Hek with a very large magazine for a shotgun. The fire rate is lower than that of the Boar, but the damage per shot is higher, making it a balanced weapon that is accurate and deadly, with poor ammunition economy as the main downside.

This weapon can be sold for.

Characteristics
This weapon deals primarily Impact damage.

Advantages:
 * High base damage spread over very few projectiles.
 * Very high ammo capacity per magazine.
 * Fully-automatic.
 * Draws the 2nd greatest benefit from the Ammo Stock mod (second to the Phage).
 * Shares accuracy and damage falloff with the Hek, making it viable at a relatively long range.
 * While the reload is slow it still comes out ahead of the other shotguns when comparing shots fired, or potential damage dealt, to time spent reloading.
 * Can use the Sobek-exclusive Shattering Justice mod.

Disadvantages:
 * Lowest pellet/projectile count of all shotguns; fires only four pellets per shot.
 * This can be an advantage against single targets or small groups, dealing much more damage per pellet to them compared to other shotguns.
 * Slowest base reload speed of all shotguns.
 * Relatively low ammo efficiency if fired in full-auto.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * When using against Infested, add a Chilling Grasp mod to slow them down and give you more time to fire more shots or reload when needed. The Sobek has good accuracy and the 100% stun on Ancients makes it a reliable hold-back weapon, keeping Ancients away from you and your team even at large distances.
 * When extensively modified, The Sobek is best fired in short bursts of three to five rounds due to its high power. Unlike the Hek, the Sobek is not especially ammo-efficient; and its high rate of fire demands good trigger control or ammo restores.
 * It is beneficial to concentrate on increasing fire rate and damage over ammunition capacity.
 * Using the Shotgun Ammo Mutation mod can help regain ammo when needed.

Trivia

 * Sobek is named after the ancient Egyptian God of the Nile river.
 * The central magazine rotates after each shot, and rotates for a second or two when starting the reload animation. The Sobek was one of the first weapons (along with the Seer) to possess a non-static model.
 * The Sobek's twin barrels are telescopic, retracting when stored on the back of the Warframe.
 * Replaced the Strun in the hands of Troopers but they do not seem to fire faster than they did with the former weapon.
 * The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 22.5 impact, 3.75 puncture, and 3.75 slash.

Bugs

 * The Sobek's drum magazine has long had minor alignment issues, and may clip out of place. This is easily observed when examining the weapon in the Arsenal screen.