Specter (Tenno)


 * For its gear, see Specter (Gear); for the enemy, see Tenno Specter.

"A replicant cloned from a Warframe that can be deployed to assist Tenno on missions."

- In-Game Description

Specters are AI-controlled replicants of a Tenno, summoned with Specter Gears. These Specters act autonomously from the player, and can provide support by engaging enemies with their weapons and Warframe powers. There are four ranks of Specters, scaled with their strengths and power, namely Vapor, Phase, Force, and Cosmic. Specters can be customized with any Warframes and weapons that the player owns, allowing for a wide range of versatility in Specter loadouts.

A Specter is crafted from the Foundry by copying the player's current loadout. Their loadout is not affected by the original's mod loadout upon creation, instead they possesses the base statistics of their weapons and Warframe and scales the value according to their level. i.e. putting a 85% critical chance Soma to your Specter template will not reflect the original's Soma, instead it will possess the base statistics, which is 30%.

Tips

 * It is possible to revive your Specter if it hasn't bled out yet. However, a single blow will be lethal to the downed Specters, use caution when reviving.
 * A Specter's melee is far more deadly than its rifles. i.e: Whilst rifles requires several shots to kill an enemy, often melee will kill the enemy quicker. Some mods put on primary or secondary weapons thus may not always apply, depending on the Specter type.
 * Specters prefer to closely guard you, and as such rarely move out of close range to take on enemies itself, thus a specter may never or rarely choose to melee the enemies out of range.
 * Specters have instantaneous pinpoint accuracy, for this they benefit greatly for using sniper rifles even at long range.
 * Although possessing pinpoint accuracy, this is untrue for non-hitscan weapon as the targetting AI is not calibrated to moving target (will miss most of the time). Putting any non-hitscan weapon is not recommended.

Bugs

 * Specters are not bound by normal ammo limitations due to being AI. This manifests in phenomenon like firing multiple shots with a Tigris beyond its two round magazine at semi-auto.
 * Specters may be labeled as "Phantoms" to players who did not cast the hologram, perhaps due to lag or hidden code where Specters may have been originally called Phantoms.
 * Specters may occasionally get stuck or hung over in such out-of-bounds place, like behind container or trapped in obstacles. Leaving behind the stuck Specter will eventually cause it to respawn near its original.