Talk:Acrid/@comment-10743657-20131215060049

I removed a lot of information on the page because it was outdated. As stated below, 11.3 fixed many of the issues with Acrid.

The DoT seems to have changed as well (possibly since U11 was introduced). With maxed Hornet Strike and rank 6 Magnum Force:

Damage is too low to get an accurate estimation of the percent damage per tick, so I put on maxed Pathogen Rounds and Convulsion and tested it again:
 * it did 11 damage on impact and 5 damage for 9 ticks to a Corrupted Heavy Gunner in the Void
 * it did 18 damage on impact and 9 damage for 9 ticks to a Corrupted Lancer.

(these were probably different level) (seems the DoT is applied to the body part the projectile hits, instead of the torso now)
 * 109 damage on impact and 8 damage for 9 ticks to a Corrupted Lancer
 * 197 damage on impact and 30 damage for 9 ticks to a Corrupted Lancer's head
 * 229 damage on impact and 37 damage for 9 ticks to a Corrupted Lancer's head
 * 65 damage on impact and 4 damage for 9 ticks to a Corrupted Heavy Gunner

There's no consistency in the percentage of projectile damage dealt in the DoT. I'm guessing the original mechanic for Acrid's DoT was removed, and it's just using the Toxin damage status DoT now.