Talk:Vasto Prime/@comment-24743832-20160316232730/@comment-108.211.237.179-20160327230416

Increasing the damage and crit stats while lowering the fire rate and reload stats on the vasto prime would ABSOLUTELY be normalizing the weapons. Your Ideas for changes to the Vasto Prime were literally to just make it the Lex but better in every way. Your solution to that was to take the things that actually make the vasto prime different (its high fire rate and minimal reload time) and decrease them - which both reduces the differences of vasto prime doing lower damage per shot AND the Vasto Prime having a higher fire rate and reload speed. It is the absolute definition of reducint the weapons' differences.

Also lol@ 'the vasto prime would be the pure crit weapon!' when the vasto prime you proposed would still be better than the lex prime for both crit AND status.

Lex Prime doesn't hit 100% status like the marelok does, it's actually not a better status chance than the Vasto Prime in practice because of the vasto's higher fire rate and because of slash being a massively better status proc than puncture, so the weighting of damage types on the base weapon also contributes. But you don't care about any of this stuff, because you aren't actually thinking about the utility weapons bring or the way they can contribute differently - you are only concerned with a weapon having big numbers on the status screen. I know that you put a lot of cores into leveling up those prime pistol crit mods, but not every secondary weapon should be a crit weapon with huge damage per shot values. That makes everything boring.

The Vasto Prime is already an actually good, actually viable weapon that can be used as long as you aren't going hours into endless missions just as well as the vaykor marelok or the lex prime. The only 'weakness' it has is doing less damage, but it still does basically 70% of the damage that those two weapons do in practice because it can fire two and a half shots for every shot the others can fire even with its current stats, and even just the change of 'increase the base damage to 75' suddenly puts it on equal footing in that case. Except that it'd actually still be vastly superior to the lex P then because most enemies would still be weak enough for it to kill in less than 3 shots and slash would still be a way better status proc than puncture.