Talk:Chroma/@comment-32930632-20170918082418

What we have:

1 - does not scale, when weapons doing damage measured in dozens of thousands in one shot, they can buff 1's damage x5 times and it will still be weak...

2 - gives huge bonus to be base armour, which can then be multiplied by

3 - vex armour, which boosts your armour to make you unkillable, and if you happen to use any weapon with base damage being combined elemental such as blast, enjoy a 400 times increase (or more if there are other frames with dmg buffs present) in damage, since on such weapons the effect is cubed. CUBED!!!

4 - you put up a turret which cuts your amrour in half, when your survivability depends on said armour.

So we have 1 and 4 which should never be used really, except in low lvl content, and then 2 buffs that turn the frame into an unstoppable killing machine which deals more dmg than anything else in the game, as long as you have enough energy to maintain said buffs. When you don't, you are prone to a violent sudden death, and your damage gets pretty much nullified compared to a buffed state.

So the entirety of the frame's gameplay consists of maintaining 2 buffs. That's barely better as WoF Ember.

If not now, this will probably be looked at some point.