Talk:Wyrmius/@comment-69.157.2.244-20150223070748

Hey everyone I'm the dev that made wyrmius. If you don't believe me then w/e I don't care. I co-oped for digital extremes and made this during my time spent there.

I wanted the hitbox for wyrmius to be a small sphere instead of the whole mesh but I was told to make it the whole mesh.

There is very slight accelleration in the movement of the wyrm to combat travelling too far, and I wanted to add a key to slow your character down but it was a bit difficult and I didn't get around to it. The issue with tapping a key and moving a mile is that warframe gets lag spikes and updates per-frame instead of using a more intelligent time based system.

It seems people have beaten the boss once and have made it back for the 2nd round so I'll spoil that there is no more content, it loops forever the same way happy zephyr does when you get 100 points.

I thought there would be more testing with the enemy layout to make it ramp up in difficulty better but they put it out exactly how I made it. Not that big of a surprise for me, sorry that most of you can't make it to the mini boss...

Unfortunately wyrmius will probably never see an update, but I wish they could do some rebalancing and add a new level.