Talk:Lephantis/@comment-81.66.61.14-20150721132739

Best designed boss in the whole game. Weaknesses are obivous at first sight, but you have to move to survive, he's not that easy when you're not cheesing as hell or not soloing it, but he's not stupidly hard either.

You have to build your loadout smartly and/or play well, to have the most enjoyable boss fight in the game. Too bad there is not more bosses like Léphantis, unlike some of the shittiest like vay hek (which is still buggy to this very day). His mechanics are well designed (even if they're not that original, it works).

Newest bosses often relies on invincibility, because otherwise our weapons are that strong that they os them, but most of them are good on paper and bad in game. It's often disappointing (Bursas for example were shitty, and in my opinions, so were some of the new ennemies like the leviathan and the manic, especially at release). In most important encounters in this game, like the Stalker, Zanuka and the G3, it's either you OS them or they OS you, and Léphantis isn't like that.

Other well designed boss in my opinion would be Sargas Ruk, the Jackal and eventually regular Vor (if he was stronger), some are fine but could have been improved imo (like regular Alad V, his weaknesses are far from being obvious the first time you encounter him, same problem for his mutalist version), but most are not very good (the sergeant and Tyl regor are extremely weak and without any interest) and some are very bad designed (Lech Kril and Vay Hek are the shittiest imo, it's not hard to beat them once you know what to do and Vay Hek does not decide to randomly bug, but still).

I hope DE will make more of bosses like Léphantis.