Talk:Sancti Tigris/@comment-67.43.247.201-20161219002516/@comment-67.43.247.201-20170516224203

"Still pretty high enuf don't ya think?"

No. No. No. No. No.

If you would read the post and the page for Status Effects, to which the third person actually linked, you would understand that at 98.213% chance, Sancti Tigris has a 98.213% for at least one projectile to inflict a status effect. ...At 100% (as Tigris Prime can achieve), with the way the game itself calculates status chance, every single pellet inflicts a status effect.

This is the entire reason for the post in the first place. While I can agree with the argument that steadier sustained dps due to faster reloads is preferable for multiple targets, saying that Sancti Tigris (without a riven mod to increase status chance to 100%) is better at inflicting corrosive status effects is flat-out wrong.

I will quote the passage directly, from the Status Effect page on this wiki:

http://warframe.wikia.com/wiki/Status_Effect#Multishot

"Because bonus status chance mods affect the chance that at least one projectile will inflict a status effect (rather than the Chance per Pellet), weapons with large numbers of pellets get dramatically stronger when they reach 100% status chance. The table below explains this: the damage from procs is related to the number of procs. Compare the number of procs at 100% against the number of procs at 99%. The developers could fix this fairly easily by making the status chance instead based on the chance per pellet. This would likewise make most shotguns stronger, as they would get larger numbers of procs without reaching the magical 100% status chance."