Status Effect

"Status Chance is the probability of a weapon to proc or cause a status effect on hit. Status Effect is the proc result of a Damage Type

Proc - Programmed Random OCcurence; or triggered procedure action.

Example: If you have 30% Status Chance then you have a 30% probability to proc a Status Effect."

- Actions, Causes and Reactions

All damage types from enemies and players alike have a chance to inflict a status on the target. Are determined by each weapon's Status Chance.

This mechanic has been introduced with Damage 2.0 in Update 11 and replaced stun chance mods.

In Update 11.0.2, damage type icons were added and will occasionally appear besides damage ticks to indicate that the proc of respective status has been inflicted.

All Physical and Elemental damage types, can cause a proc.

Physical Damage's proc will mostly be determined by the greater damage out of three types on the weapon. If Impact is the highest physical damage on a weapon, it will most likely inflict more Impact's proc's

Elemental damages seem to have a lower chance of occurring compared to physical damages.

damage does not freeze an enemy every shot, only based on the percentage of the status chance.

Types of Status Effects

 * Physical
 * 1-impact.png Impact: Knockback
 * 2-puncture.png Puncture: Weakened
 * 3-slash.png Slash: Bleed DoT
 * Elemental
 * 6-heat.png Fire: Fire DoT
 * 4-cold.png Cold: Slowdown
 * 5-electric.png Electric: Chain Electric Damage
 * 7-toxin.png Toxin: Poison DoT
 * Combined
 * 8-blast.png Blast: Knockdown AoE
 * 9-corrosive.png Corrosive: Reduced Armor
 * 10-gas.png Gas: Toxin AoE
 * 11-magnetic.png Magnetic: Reduced Shield
 * 12-radiation.png Radiation: Confusion
 * 13-viral.png Viral: Reduces max health