Defection

Evacuation is a game mode introduced in for the The Pacifism Defect event. This game mode tasks players with escorting small squads of Kavor defectors to an extraction point.

Evacuation takes place on the Grineer Galleon tileset.

Mechanics
At the start of the mission, players pass by a special tile used by the Kavor defectors (and, formerly, Capture targets) to evacuate the ship. The mission begins after one players hacks open a door to connect this tile to the rest of the area.

Kavor defectors will spawn 30 seconds after the mission officially begins, and every 40 seconds after the previous group is rescued, though this countdown can be set to zero instantly if one player activates a rush panel. Kavor survivors will make a break for a nearby med-unit tower, which will heal them but rapidly drain its own power source, or the evacuation point. Players can recharge med-unit towers with power cells dropped by Mutalist Carrier Ospreys. Once players decide it is time to move on they can signal the Kavor survivors to Move Out.

After two groups of survivors have been evacuated, the player's extraction point will be opened up, and the second med-unit tower will spawn in. After two more groups have been evacuated, a third med-unit tower will spawn, and each will begin hosting a spawn group of Kavor survivors.

Kavor survivors will slowly take damage over time from the Infested spores in the air. Kavor can be revived by the players if need be. If 10 Kavor are downed and bleed out, the Lotus will abort all further evacuation efforts, and the players will have five minutes to extract.

%%Just a first draft for now