Weapon Types

Each weapon does a particular type of damage, such as Slashing or Bolt. Each weapon type has different strengths and weaknesses against the variety of enemies in the game. These are NOT the same categories as elemental mods (armor piercing, fire, etc).

Enemy Types
The various categories of enemies that you'll see mentioned. Mostly only important for Melee, as Ranged damage has a lot of various hit boxes with their own values.

Infested: Walkers and Ancients.

Heavy Armored: Grineer Medium and Heavy

Everything else should fall under a basic/generic category that takes regular damage. Crawlers are hard to hit with Melee, so unsure of their "Type."

Bullet
Includes most guns. Does "Normal" damage to enemies, as shown on the enemies page. Greatly reduced damage against armored enemies, but can be aimed at a variety of weak spots for full damage or better.

Bolt
Includes: Bolto, Boltor, Akbolto, and Paris. Ignores all regular damage rules. Almost always does full damage to an enemy's body and 2x damage to an enemy's head. Ignores weak spots for the base damage calculation, but elemental mods will still be modified like regular.

Slashing
Includes most Swords and Axes.
 * 1/3rd damage to Heavy Armored units.
 * 1/4th damage to Infested Ancients.
 * 3x damage to Infested Walkers.

Piercing
Includes mostly Dagger-type weapons.
 * 2x damage to Heavy Armored units.
 * 1/2 damage to Infested Walkers.

Blunt
Includes Fragor, Furax, Amphis, and Bo.
 * Damage is unmodified by enemy type. Always does 100%.