Talk:Zephyr/@comment-4736013-20170527012739

Hi, I had my own idea how to rework Zephyr. I want to send it to DE (After some changes etc.). Would you like to rate it and say what I could have done better? Please :)

!Sorry If I've made any grammar mistakes or spelling mistakes, im trying to speak the best english I can! :)

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Zephyr rework proposition by CuteFoxyFox (Warframe nickname)

Zephyr is my main-frame. I enjoy playing as her so much so I worked on rework on her. It's obvious Zephyr lost her speciallity after parkour rework so I wanted to change it :)

My goal is to made Zephyr a "Airborne assasin" able to knock up enemies, stun them and kill them staying airborne. -- Stats:

My reworks makes Zephyr able to dodge enemy fire while killing them. So her defences should be lowered. She should get lower shields, more HP and armor.

(why? With this rework Zephyr will use a lot of energy. it could be nice to give her a good possibility to use Rage to fill up energy bar faster)

500-600 with instaled shield mod 1100-1200 HP with instaled HP mod 200-300 armor without instaled armor mod Energy should be incresed like to 550 with Primed flow due to her energy drain -- Most importan passive. This reworked one will make more suitable for new parkour system.

Passive: Zephyr's bullet jumps and melee dives (with E) deal addictional area damage. So she will be able to do like 3-4 bullet jumps not only one like most of frames. (it will scale with Exilus Bullet jump mods)

Note - Scales with Damage mods and range mods, besicly her first old skill made into a new Parkour system.

More mobility while airborne stays.

Also Zephyr will get +2 seconds to the next aim glide after a kill.

Note - It will allow Zephyr players to stay in the air, get kills and have some fun ofc ^^

Many, many players wanted a Zephyr to fly and made mean jokes about Zephyr. "Titania can fly but Zephyr can't". We can't leave Zephyr with this problem!

First Ability

Hold Ability button to fly. Works only when Zephyr is airborne. Zephyr will fly as long as you hold a button consuming energy in proces.

(THE MOST IMPORTAN PART OF THE SKILL AND HER SKILL-BUILD) Zephyr can hit an enemy, preforming a finisher than lunch airborne again. (Scales with Meele mods etc)

Note - Zephyr is usless in places with no space for jumps, flying etc. I'll give her a possibility to fly in coridors and use her other powers.

Her second skill was preety good... so it fits in here.

Second Ability

Zephyr dashes to the marked location toward the ground creating an exlosion on contact.

Note - So what changes is: It's not just a dive anymore, it's a dash like her old first ability but only toward a ground. Also radius of the exposion should be bigger. - - This will make Zephyr good for team play and let her stay alive longer and get some kills to stay airborne longer.

Third Ability

Zephyr creates a small tornadoes under enemies (radius 10-15m efected by range mods, duration of tornadoes scales with duration mods) knocking up enemies and stunning them airborned. She will be able to dash to knocked up enemies by clicking skill button again

It will consume energy for every dash. After a dash she preforms a finisher like on first ability. --- --- Tornadoes are important in Zephyr style and ablilties. So we shouldn't remove them. But update them a bit.

Fourth Ability

Zephyr creates one tornado (cost 40)(same as old tornadoes scales with range modes, duration etc) (She will be able to create 4 tornadoes max or more with agument mod)

Tornado is able to give Zephyr and her allies a wind shield able to redirect enemy projectiles.

Shield lasts for 10 seconds - 5 for allies - than explodes stunning enemies for 1 sec. (It will give Zephyr player a point to play close to tornadoes.)

(But for that we will need to change "logic" of tornadoes. They should attack enemies max 10-15 meters away from Zephyr. What I mean is, Tornadoes should fly close to zephyr so player will have a controll of a tactic not a computer)

(So her third ability is builded into her 4th now. Why? Becouse people likes to have more active abilities like in Ash.) --- ---

Thank you so much for reading my idea.