Talk:Damage 2.0/Gas Damage/@comment-62.249.146.149-20160704094332/@comment-70.27.86.230-20161121153019

Curious to see how the Amprex does with gas. Same electric base damage type as the Lanka, meaning no phys procs reducing the chance of gas procs. Triggering a gas proc on any one enemy hurts all the enemies around it so, depending on how Amprex status works, with 5 enemies all within 5m of eachother, each enemy has 5 chances of getting hit with a gas cloud, OR, when a gas cloud procs it creates a cloud on each enemy. Add punch through and hit more than one, and i'd get more than one chain, hitting all of them twice or three times. There would be a small chance of creating 15 gas clouds, all affecting all 5 targets. Even smaller chance, but still a chance that all of those redcrit. Unless I'm missing something, damage to those 5 targets from JUST the toxin DoTs would be 15*5*RedcritMultiplier*1.25*WeaponToxinDamage. At rough guestimate, with a mediocre crit damage stat, It would be possible to deal 500 times the weapon toxin damage per second to 5 targets at once. It'd take an RNGsus miracle, but I believe it would be possible. This means relatively nothing however, if Amprex status damage is based on a single unit of ammunition. I need to do some testing to figure out if this is viable for anything other than lulzing at clouds of red "1"s obscuring my vision. lol