Talk:Damage 2.0/@comment-126.205.240.166-20131126033151/@comment-24140277-20131127003501

The 180% Blast damage are 90% Heat + 90% Cold damage added together to create Blast damage. Blast damage is -25% against Shields, yes but you can get up to 240% Blast damage using Wildfire on Rifles or similar results with mods such as Blaze for Shotguns.

NegimaSonic's theory is that if you have the room to do 5 Elemental mods, meaning your weapon would not profit from other mods such as a crit build for a Soma, that you would get more out of using 180% Corrosive(90%Electro+90%Toxic) and 240% Blast(150%Heat+90%Cold).

Which I agree is a possibilty on some weapons. But for weapons like a Soma, were running crit is such a huge boost that 180% Corrosive and 90% Heat will probably be better in a full Vital Sense, Hammershot and Pointstrike build.

Now to put this into numbers. Let's say a weapon has 100 Physical damage(Impact+Puncture+Slash). These 100 Physical damage will be used to calculate your elemental damage.

So 100Physical + 240% Blast would be 100+240=340 damage. Now if we completely ignore the Physical damage aspect and only concentrate on the Elemental Damage we would get 240-25% against shields, which would be 180 damage. Compare this to 150% Heat Damage and you only get 150 damage.

So yes a max stacked Blast would be better, while also having +25% against Armor, Flesh and Infested. Problem is that on most weapons you will not have room to do so, because against Armor and Corpus Corrosive is the way better Elemental.