Talk:Blood Rush/@comment-25599916-20160218084622

The Math here doesn't quite add up. If one instance of the mods critical chance is applied for each increment of damage increase (due to combo meter) than crit chance would only be increased by 165% when the multi ticks it's first increment, "1.5x". Then, at the second tick, "2.0x" critical chance is applied twice, 330%. The third increment, "2.5x",  should be three times the mods value of 165% which would be 495%.

The combo multiplier multiplies the damage directly by it's reading, (Damage*1.5) but the way the definition reads here "...with each damage increment adding another instance of critical chance bonus..." it would mean to me that @1.5x = triggers mod, @2.0x = 2 x 165%, @2.5x = 3 x 165%, @3.0x = 4 x 165%  ...

But if you use the multiplier directly on the mods value the same way it's used on base damage you get a very different set of values as is shown in the chart on this page.

As far as I can tell this mod does nothing until the combo multi is tripped, but I haven't really done any testing to confirm this.

If anyone is able to clear this up I'd like to hear about it.