Talk:Volt (Warframe)/@comment-88.231.241.120-20150208224030/@comment-74.109.192.124-20150302100846

^ That's unfortunate that people believe he is as he should be. Clearly he was intended to be a high risk/high reward and otherwise his descriptions wouldn't have been written as such. While it holds merit as a playstyle to get him through stuff I don't believe in using the claim of "volt is for x he's fine if you just lay down shields everywhere" as an excuse to overlook to how very lacking in every other area he is. Because that would just funnel all people intending to seriously play volt into one playstyle, (duration/range stackers) which is how it is.

Volt is not the only frame with utility abilities, nearly all of them have at least one and they do so without having abysmal power damage and paper armor. Frames like frost, oberon and saryn all come with utility powers to increase survivability and all outdamage volt while having armor into the 150+ range. So here is how to fix volt:

To fix volt, and this one is important, start by giving his shield a cap of damage it can take before collapsing as frost's does since having a shield that scales into people's 2 hour survivals apparently is so valuable an ability that it requires him to do take severe handicaps in other areas such as pitiful power damage as well as having the lowest armor class in the game in order to balance the trade off. It could draw extra durability from shield stat or something and even fade in brightness when it's getting low.

Second, either Increase volt's armor to around 100 while doubling shock/overload damage (would bring him just about to oberon level while still being just behind saryn/frost when against grineer because -50% against alloy). Or alternatively don't buff his armor at all while tripling his damage shock/overload damage. This would make volt playstyles besides duration/range viable, which would be nice, because this is volt, a versatile warrior.