Talk:Hunter Munitions/@comment-46.77.152.124-20171204012719/@comment-28106299-20171204105041

Can you show us your builds? It makes it easier to see if something should be switched out.

Mixed builds don't work that great with Hunter Munitions, i.e. some crit and some elementals here and there. From what I've tested (wrote this in a comment on this page earlier), to make great use of this mod, the best builds involve base damage (Serration + Heavy Caliber), Crit (chance and damage) and Faction Damage Mods (Bane of ### / Primed Bane of ###).

The Faction Damage mods are actually extremely important. They boost the bleed damage by a significant amount on top of the base damage increase. Elemental damage sadly doesn't do jack for this mod. I did some testing with Soma P on 130 heavy armor (bombards and heavy gunners) where an orange crit did 65 damage on hit. Yep... that's IPS for you. On the other hand, the bleed that resulted from said crit ticked for 700+ (almost 1k if I used Ash) individually. And that was with a normal Bane mod, since I haven't maxed out my Primed Bane mods yet.