Talk:Sgt. Nef Anyo/@comment-190.188.130.97-20131122191634/@comment-108.78.146.174-20140111223411

First off, the objective marker needs to just show the location of the boss, not track the exact location of the boss (MAybe turn it off after the Boss has been encountered...) Because that's a lot of the reason why Nef is so weak, despite already having plenty of reasons.

I say they should make him play in 2 modes, the first mode, he could use a Corpus Shotgun or a Corpus Gorgon (I dunno what the name of it is), and fuse him with the Tech (Hell, he could just have a repeater like the Tech does) give him the ability to deploy an Attack Drone and a Shield Osprey @ Half Shields, boost his shields a good deal and have him focus on shields rather than health. In this mode, he would use his Invisibility move everytime his shields are getting low, this'd increase his survivability. This way, he starts off Commando Style, aiming to thrash you, when it doesn't work, he switches to a new setup like a Sgt. probably would, in his case, he'll go back to his original sniper esque fashion.

Upon breaking his shields and dealign 50% health, have it so whatever allowed him to deply Shield Osprey and Drones ends up destroyed, which also impairs his shields from recharging (Leaving him with just low Health), he should then switch weapons to his old school Lanka, but it'd need more base damage, he would use Invisibility *a lot* along with maybe Volt's speed boost power, running around getting out of the player's viewpoints, and then sniping one of them for a large amount of damage. He'd also use a Decoy power similar to Loki's. In this way.

Bam, there's a potentially fun boss right there. Although he'd be hard to solo w/ that kind of a setup, I guess.. Also I guess that's a little too advanced for the Mars System, although I suppose I'm thinking of how he'd be scaled to my rank, not necessarily a new player's.