Talk:Blood Rush/@comment-25599916-20160218084622/@comment-24215858-20160219122828

The math above is like this: So if a weapon's crit chance is 10%(after modding) and the combo multiplier is 1.5x, the final crit chance is 10% x ( 1 + 1.5 x 165% ) = 34.75%, which is exactly the same value in the table.
 * When the combo multiplier is 1.5x, the mod increase crit chance by 1.5 x 165% = 247.5%
 * When the combo multiplier is 2.0x, the mod increase crit chance by 2.0 x 165% = 330.0%
 * When the combo multiplier is 2.5x, the mod increase crit chance by 2.5 x 165% = 412.5%

In your calculation, you use 1 for 1.5x(wrong), 2 for 2.0x(correct), 3 for 2.5x(wrong again).