Talk:Enemy Vulnerabilities/@comment-205.250.165.124-20131007121824/@comment-205.250.165.124-20131008042131

actually, I guess if you're explaining math, could I get some feedback on whether or not the numbers I'm running are right or not?

I've been calculating damage in terms of Base DPS: Fire rate x [base dmg * non-crit rate + (base dmg*crit dmg*crit rate)] Multiplied by Serration Multiplied by Faction Bane Multiplied by Multishot
 * Multiplied by elemental


 * I've been ignoring the bonus elemental multipliers (ie fire doing 200% vs infested, or 125% vs Grineer) and just lumping them together (ie piercing hit and wildfire as 1+[0.6+0.6] = 2.2

so for example Supra with volt shield and the following loadout: [serration, split chamber, piercing hit, wildfire, hellfire, shred, bane of infested, rifle ammo mutation]

Base DPS: (12.5*1.3) x (35*0.975 + [35*1.5*0.025]) = 16.25  // 575.859375 with Serration: 575.86 x 2.65 = 1526.02734375 with Bane of Infested: 1526.03 x 1.3 = 1983.835546875 with elemental: 1983.86 x (1+0.6+0.6+0.9+0.5) = 7141.80796875 [Piercing hit, Wildfire, Hellfire, Volt shield] with Split Chamber: 7141.80796875 x 1.9 = 13569.435140625

with actual damage being different on account of the wildfire/hellfire bonuses, as well as armor reduction I suppose.