Talk:Enemy Level Scaling/@comment-84.251.18.165-20160226210935/@comment-20753550-20160303204846

Base health, armor & shield can be found in the codex.

Base level is easiest determined by trying to spawn the enemy at level 1 in the Simulacrum - it will spawn at its base level.

Base affinity can be determined by noting the affinity granted upon killing the enemy of interest at a given level and solving the formula for base affinity: base affinity must be between ( current affinity - 1 ) / (1 + 0.1425 * sqrt(l) ), exclusively, and current affinity / ( 1 + 0.1425 * sqrt(l) ), inclusively.

Base damage is difficult to test and not generally known.

Even without knowing the base values, though, the graphs already tell you a lot about how enemies change with level.