Talk:Damage 2.0/@comment-883496-20161114103413/@comment-27279105-20161114131804

^ calculated the theoretical damage values against lvl20 Butcher with the "old" weaknesses/resistances we were used to and the result also was 20 and 16 damage.

so maybe it's just a codex UI bug.

to be more sure you could put on a base damage increasing mod (result gets "amplified" and decimal places can maybe be seen) and use two weapons with a higher percentage in different physical damage types (like Shaku and Dread), that way we could exclude mistakes by rounding numbers.