Talk:Zephyr/Prime/@comment-202.76.158.114-20180428080539/@comment-142.129.147.180-20180608041651

I'd agree with her survivability being on par with the greats. Turbulence deflects bullets, so she's only susceptible to melee. Zephyr should mostly be on high ground or in the air, so melee shouldn't be an issue unless you make a mistake, making her nearly invulnerable.

Her ult can be good for defense missions if things go wrong, which serves a narrow purpose. But for me, Tail Wind and Turbulence more than makes up for it. I'm still experimenting with her new "2".