Talk:Braton/@comment-60.54.105.245-20130723055222/@comment-13117751-20130723204640

All builds should have serration to a reasonable level (I'd say maxed but I know that's nigh-impossible for most players)...say 105%+

From here, since your mod space is really restricted, it would largely depend on your target. Normally the "bane of ______" mods are favorable to elementals since they increase your raw damage, which in turn increases ALL additional mods...but since you are limited to 30 slots, chances are you will only have 1 elemental mod at a time anyway so these bane mods will fall short (you can do the math yourself...with 2 elements, serration, and bane, a combination of 3 elements and serration is beaten out...unfortunately you will probably only ever have space for one element max if you choose to use a bane mod so this isn't as viable).

If fighting corpus:

~Serration (10--14)

~Stormbringer (11 points)

~Cryo rounds (5--9 points) OR piercing hit (9)   <---if you choose cryo rounds, drop it one level for every extra level in serration

If fighting grineer

~Serration (10--14)

~Piercing hit (9)

~Element of your choice (7--11)  [i.e. fire/electricity preferably...they have higher resistances to ice]

Feel free to swap the "element of choice" with a utility mod such as speed trigger or fast hands if you truly prefer it...however you will give up some damage if you do this

If fighting infested:

~Serration (10--14)

~Hellfire (11)

~Wildfire (9)

Drop hellfire by one level for every extra level in serration

^^^^^NOTE: the above setups LARGELY change once you add an orokin catalyst to your weapon since then you have wide liberty to adjust for your weapon's raw damage. The builds I supplied here are only for simple, easy-to-customize loadouts when you do NOT have a catalyst.