Talk:Baruuk/@comment-83.251.168.85-20190112051047/@comment-174.131.67.170-20190113070953

^ Actually, you can still get the slight majority of tankyness from baruuk with quick think + p flow and still have 100% range left over for cc. If you want to go into an hours long endurance run than yeah a pure tank negative range build will more consistently keep you alive, especially with those mods, but for anything less like multiple full rotatons of arbitrations you don't actually even need a pure tank build just because his damage reduction (DR), his MASSIVE energy pool (it is tied with 2 other frames for the most energy), and the 240% effeciency of Quick T that his DR applies to. And gainst Corpus you don't even need to watch your energy.

With just 100% range Lull it'll actually help keep you alive when you don't have full daggers because you'll be using it often, mostly when not using 4th that also helps keep you alive. It's a matter of balance. Best part is you still have plenty of cover on Elude to build up restraint super fast at the start. You won't need Elude otherwise for this build tho.

Here's the build I'm using, Gladiator Finesse can be swapped with Steel Fiber with just 1 more forma than i used, but the ehp from GF is close enough to steel fiber I just didn't bother:

Quick Thinking, Gladiator Finesse, Primed Flow, Vitality, Blind Rage, Streamline, Fleeting Expertise, and Adaptation. Aura and Exilus are optional.

The ability usage is generally: Use Desolate Hands, use Lull, kill stuff with weapon, repeat until restraint is eroded. Then it's: kill everything with 4th until an arby drone with enemies shows up, uncast 4th, cast Hands, kill drone with weapon, use Lull, recast 4th. This again is just general use. Simply a guidline for the build. Alter the mods or usage any way you see fit for your playsyle, this is just something I know works at least beyond level 100 enemies, still uses cc, can still tank PLENTY of damage, and most importantly is a ton of fun especially once 4th is ready!