Talk:Capacitance/@comment-177.180.229.145-20150715133401

This mod feels so broken... if you have less than the "normal" 100% power range you get less shields, but if you have more, it somewhat caps at a certain distance. The recovery is very unrelyable. If your shields are not full, then the thicks sort of "cap" at full shield before giving you overshields. Also, it's less efficient if you're not the host of a match.

On top of all that, the fact that Volt needs to perform one stupid ugly animation while using overload kills the whole point of the mod. By the time the animation ends, the damage you received from mobs tops the shield gain because you were a hanging target in mid air playing Jebus getting free hits for what turns out to be no good enough reason.

I have 3 setups for Volt, defensive (sef), supportive and one that could be defined as a melee raging Speed Demon. All Three have Shocking Speed. Now even if capacitance weren't broken, even if it were a bit better, I can't justify replacing any of these builds for something oriented towards this mod.

Best case scenario: This mod can still be of some use for Volt as opposed to Prime Volt since Prime frames have the same damaging potential as their non-prime counterparts and Volt has as many shields as its Prime. But yea, once you build your own Volt Prime, you get the health, defense and power (energy pool) you were lacking, and you're better off with Quick Thinking than this mod. It's more efficient and doesn't require a whole build to make it useful