Talk:Focus/@comment-25599916-20151215175229

With Deadly Intent in game it reads "Mind Spike grants 15% increased critical chance with melee weapons for the duration of the mission". Sweet. Wait, 15% of base chance or 15% of modded chance? I am guessing it's base but is anyone sure? Melee weapon crit chance has always been so tiny, little here, very little there and now we get this. So with maxed out Deadly Intent, True Steel and True Punishment that's 30% + 60% + 40% = 130% of base. But if DI is applied to the weapon after modding, er..., which it is really, that would be way better. Suppose you take Orthos Prime with 10% Crit chance (easy math) w/True Steel and True Punishment that's 10+(10*.6)+(10*.4)+(10*.3) = 23%. But if the Crit chance is applied to the weapon after you mod it and leave the ship on a mission that's (10+(10*.6)+(10*.4))*.3 = 26% Crit Chance while channeling which makes a difference when you are using Shadow Step. With weapons like the Prisma Skana, Tekko, Dual Icor's etc, that becomes a BIG deal especially when you throw on Organ Shatter and Killing Blow (why now, if you use True Punishment to boost your odds of being invisible) for the Dual Icors, that's a 2.6 x 5.7  damage multiplier while channeling.

'Comon DE throw us a bone.