Talk:Dera Vandal/@comment-25845919-20150722194654/@comment-72.230.98.82-20150817031657

Travel time is most definitely a disadvantage, anything that decrease the amount of damage or the probability of hitting the enemy is a disadvantage. Travel time allows enemies to 'dodge' the projectiles, reducing the chances of them hitting and thus a disadvantage.

Low accuracy and recoil are also disadvantages, obviously they lower your chances of hitting the enemy as the bullet doesn't go exactly to the reticle or your reticle is bouncing around.

To see an advantage in hit % over Karak, Dera needs an opponent to be far enough away to make karak miss and standing still so Dera can hit. This situation is nonsensical coming from a 'skilled' player as it never happens. Enemies are almost always moving, even when unalerted, and very few maps are huge enough to cause an accuracy problem with Karak, your not using a Grakata.

In pretty much any realistic, in game situation Karak will have an equal or greater hit percentage. The only common exception is shooting through Volt's shield.