Talk:Ember/@comment-2601:203:4000:CAAD:4D9E:B3DF:942C:21AB-20180213051430/@comment-73.90.210.180-20180217081935

I wish it worked that way, but sadly you can only pull this off at low levels (up to about lvl 60). At higher levels, WoF is only for CC, which requires either high strength (can't get that with Overextended on) or Firequake (which is worse than heat procs because knocked-down enemies are harder to headshot, so the DPS of the entire team suffers).

I second the responder's position. WoF alone is not enough to make Ember worth it at high levels. Flash Accelerant and (optionally) Fireball Frenzy, coupled with CC from WoF heat procs maked her a viable damage buffer (stronger than a Rhino with the same power strength if using 4xCP and viral + heat weapon builds) who can also do good CC. But this requires high strength.

The nerf hit her especially hard because, with the reduced range, you're now forced to either (1) use Overextended and run a pure CC build (which can't compete with dedicated CC frames) or (2) run high power strength and buff team DPS while doing very limited CC (so not worth taking over say a Sonar Banshee).

Basically, Ember used to have a niche as a potent DPS buffer with good CC. It took some effort, but she could be made to perform well at decently high levels (lvl 80-150), although relatively few people used her that way. Now she is either a mediocre CC frame or a decent DPS buffer who can't do much else (so not worth taking over Banshee, Octavia, and many others).

As someone who used to routiniely take Ember to sortie and beyond-sortie content, I'm pretty sad about the change. They should have just nerfed WoF damage or given it damage falloff with range to rein in it low-level OPness. What they did was poorly thought out.