Vaykor Marelok

The Vaykor Marelok is a Marelok variant available only from Steel Meridian. Boasting a larger magazine, critical chance and status chance, the Vaykor Marelok also comes with an innate Justice effect.

Characteristics
This weapon deals primarily damage.

Advantages: Disadvantages: Comparisons:
 * Very high base damage. Primarily and  damage.
 * Second-highest status chance of any secondary weapons (behind the Tysis).
 * Good critical chance.
 * Very good ammunition efficiency.
 * Decent rate of fire; approximately twice as fast as the Lex.
 * A and  polarity slot.
 * Has an innate Justice effect. See the Weapon Augment Mods page for more details.
 * High status chance.
 * Somewhat low accuracy over long range.
 * Low damage.
 * Vaykor Marelok, compared to the Marelok:
 * Equal base damage (160 vs. 160).
 * Slightly higher damage (96.0 vs. 80.0).
 * Slightly lower damage (48.0 vs. 64.0).
 * Larger magazine size (10 rounds vs. 6 rounds).
 * Slightly higher critical chance (20.0% vs. 15.0%).
 * Slightly higher status chance (35.0% vs. 30.0%).
 * Has an additional  polarity.
 * Innate Justice effect.

Acquisition

 * The Vaykor Marelok can be acquired by reaching the Rank of General with Steel Meridian, and spending 100,000 Standing to purchase. As with all Syndicate Weapons, the Vaykor Marelok cannot be chosen as the free offering upon ranking up to General rank.
 * Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * The Vaykor Marelok is a great side arm for dealing with enemies at short to mid range for players who have a sniper rifle or bow for their primary weapon. Vaykor Marelok's firepower is strong enough to be considered a sub-primary weapon.
 * When used with Barrel Diffusion, Lethal Torrent, Pistol Pestilence, Jolt, Frostbite and Scorch mods, the Vaykor Marelok is capable of reaching 100% Status Chance, effectively proccing at least two, if not three, status effects per shot.