Talk:Oberon/@comment-95.175.104.100-20170427222008

Smite Projectile/Orb has a 35% damage. How does this actually work or is it still after 20.3.1 bugged?

"Increased Smite's projectile damage from 20% of the target's max Health + Shield to 35%."

So if a Target has 5000 health and 5000 shields = 1000: Then unmodded smite should do (500 + 150 + 0.35*10000) = 4150dmg with ONE orb, yes? And with all 6 orbs hitting the enemy -> (500 + 150 + 6*0.35*10000) = 21650dmg aka oneshot the enemy.

Practically if you ever cast Smite on a single enemy it should die, but if there is like 6 enemies around, each one of them should lose 150 + 35% of their health+shield total, right?

Because what I'm seeing in game the initial dmg and orb static damage do happen, but the % based damage is completely missing. It just does not exist.