Talk:Exodia Force/@comment-81.197.82.16-20180226112148

Okay so from what I'm albe to tell from Simularcum testing the Exodia Force is very underwhelming. It's quite easy to trigger at max rank, specially in larger groups of enemies as long as you have a status-% of 40% or more (roughly speaking).

However even though my Kripath Polearm has 110.9 base damage resulting in ~166 damage from the arcane-blast the damage dealt to i.e. corrupted bombards at level 125 is only 3 dmg (because armor scaling is a thing). And as mentioned below in this tread the damage falls off the further away from the source (a.k.a. the warframe) the target is. During my breif testing the arcane-blast did a whooping 1 damage from 6 meters out...

Secondly the blast generated from the proc / blast or whatever you call it, cannot proc a status on the target. This is independent of the weapons status chance (tested from 18%-100% status chance). If this arcane's blast could proc it's own independent stauses it would be fine as it is with the neglectable damage, however this is not the case.

As a final comment the arcane-blast does scale with critical damage. With my current critical damage at x3.5 I managed to get the damage up from 3 to 19 on the same corrupted targets. A nice, and perhaps unitended feature, however not worth modding for specifically.

Note, the arcane will get triggered by quick-melee.

Conclusion: The Exodia Force features a interesting addition to the Zaw weapons, and the arcane is not related to channeling as most of them are. However it's benefits are so small that I manily use it for the cool blast effect only. This would likely need a tweak or two considering the crafting requirements.