Talk:Mutalist Cernos/@comment-99.229.105.142-20160310175251/@comment-75.183.74.214-20160310191126

I took a look at this in the simulator. What SEEMS to be happening is that the cloud damage works like a normal elemental weapon, all base and elemental mods effect its damage per tick. Meanwhile the toxin DoT it procs is influenced only by base and toxin mods. Installing Infected Clip increased both the cloud and proc damage; while adding cold, fire, or electric increased the cloud damage, converted it to a dual element, but had no effect on the damage of the proc itself, with or without additional toxin damage modded in.

What I think is happening is that the cloud itself is basically an elemental weapon with a fairly low proc chance, while the toxin proc it generates is actually a scripted event for targets in the cloud that only takes base and toxin damage into account - explaining why adding electric damage doesn't convert it into an armor melting cloud.

You can largely confirm this by modding for gas - the proc from it will do more damage because it draws from more sources. I am having a hard time actually seeing a bonus toxin proc from modded in toxin, though.