Talk:Damage Calculator/@comment-15871805-20130826100107/@comment-11753608-20130827131131

One last clarification on this:  We add the equation above but then we need to subtract the Bullets to Spin-up from the regular ROF part. So, all the equations for DPS would be:

Melee (Until we get it sorted):

= AverageDamage * ROF

Regular guns:

= AverageDamage * ClipSize / (Reload time + ClipSize/ROF)

Spin-up Weapons (alterations to regular guns in italics):

= AverageDamage * ClipSize / ((BulletsToSpin-up * 2)/(ROF+ROF * Spin-upModifier) + Reload time + (ClipSize - BulletsToSpin-up)/ROF)
 * This is because we already account for the Spin-up bullets in the spin-up time portion and the only part that operates at max ROF is everything after that.

Burst Weapons:

= Average Damage * Clip Size /  ((((ROUNDDOWN(ClipSize/ShotsPerBurst, 0) * (ShotsPerBurst-1)) + MAX(MOD(Clipsize,ShotsPerBurst) - 1), 0))  *  BurstDelay) + Reload Time + ROUNDUP(ClipSize/ShotsPerBurst, 0) / ROF)