Talk:Transmutation/@comment-8355854-20150709081055/@comment-203.38.107.129-20160112025528

I think the only aspects are :


 * 1) of rares increase % chance of rare (likewise for uncommon and common)

Type of mods increase % chance of particular type of mod (eg. 4x stance increases % of stance)

The WF system then rolls a big dice, applies some of your modifiers based on the mods you picked, and the resulting mod is displayed for you to hold high or anguish over.

Plus as new mods are added to the game the tables will be constantly disrupted, both on their output as well as from their input.