User:DealerC/Dual Ether Melee & Slide Attack Build PC2.0 and PS41.0

This particular build benefits the Dual Ethers more than other Melee weapons due to the melee attack being serrated edge, ignoring armor, and it's slide attack having a very high damage count of 150 base blade type damage. The Dual Ethers make for nice and decent damage for all factions, but exceptional damage for the Infested faction at higher levels than other factions while providing a fast enough swing speed to air launch yourself around the maps for mobility.

Requirements and Loadout
Requirements:

1x Forma for a Damage/attack "V" polarity

Loadout:

Fury, maxed, Polarized

+60% melee attack speed

Pressure point, maxed

+120% melee attack damage

Spoiled Strike, maxed

+100 melee attack damage, -20% melee attack speed

Smite , maxed

+30 base damage towards 

Sundering Strike, maxed

+90% armor piercing damage

Reach, maxed

+60% melee range

Second Wind, maxed for grineer and Corpus, 6 capacity points out of 7 for Infested

+30 or +25 stamina per melee kill

Mods based on factions for Grineer and Corpus is:

Focus Energy, maxed

+60% electrical damage, +40% charge attack speed


 * Focus Energy is more reccomended over Shocking Touch due to better point costs

Mods based on factions for Infesteds is:

Molten Impact at 10 capacity points out of 11:

+75% fire damage

Reasons Behind This Build
There are 2 key point to mention about this build in particular:

The MAIN key is behind Pressure Point and Spoiled Strike. These mods will affect regular swings of a melee weapon, but wil ALSO affect your Slide Attack as well, pushing up 150  Slide Attack damage to, if the math is correct, 480 blade damage, not counting the Smite  damage boost which adds 45 more damage. This allows for element damage to damage off of 525 damage (blade damage will have armor to deal with) and be of better use in higher enemy levels.

The second key to this build is Reach and Second Wind to help ensure the hits land and will keep on landing continually.

Taking the Build Further
Once this build is obtained, you have the option of applying a SECOND attack/damage "V" polarity to the Dual Ethers in order to polarize Pressure Point and gain 4 more capacity points. This will then allow you the choice to give up either Second Wind or Reach (Reach would be this user's personal choice but it's a matter of taste) to have a total of 11 capacity points for another element mod. For Corpus, Nothern Winds, Rending Strike, or Shocking Touch is an option. As for Grineer, Molten Impact, Rending Strike, or Shocking Touch would be benefitting choices.

For Infesteds, the element of choice may not be of a maxed element, unless choosing Rending Strike. Molten Impact and Second Wind, if giving up Reach, are both one rank from maxed potential, and if both maxed 9 capacity points will remain for an element mod of choice. Giving up Second Wind (matter of taste, but not reconmended personally) will offer you 10 total capacity points, 1 to max Molten Impact and 9 again to an element mod of choice, still allow Rending Strike to be of few, if not only, maxed mod potential options.