Talk:Exploiter Orb/@comment-24.231.123.84-20190316061748/@comment-68.2.129.81-20190316100223

Actually I though of FF14 when they had the unskippable cutscene debacle with the Profit Taker release. They said they looked at other games and wanted to avoid something that would create toxic behavior, but that's exactly what happened in 14. For the uninitiated: At the end of the Main Story Quest (MSQ) for 2.0 there were two full party (8 player) dungeons with very long cutscenes. This was a problem for every reason you could imagine. Players doing the dungeons again didn't want to have to sit through a short movie every time would skip them and move on at the expense of the new players who wanted to see the climax of the game's story and get left behind. The solution that eventually came about was to section off those two dungeons into their own queue (MSQ Roulette), so you wouldn't randomly get into one, and the cutscenes made unskippable. In its current state the incentives are enough to get veteran players to queue up for these so new players can progress, but they don't enjoy it. The spend most of the time eating, tabbed out, or shit posting with other veterans about how awful the cutscenes are.

Hindsight may be 20/20, but I still cannot fathom how Squeenix thought this was a good idea. What's even more unfathomable is DE presumably saw the history of a clusterfuck like this and still thought it was a good idea. Assuming they did see this they probably figured the solution was to just make the cutscenes unskippable. This obviously didn't work because in 14 you are only incentivised to do the MSQ Roulette once a day and even then it doesn't give you anything you couldn't get elsewhere. As I said, people still hate it, but it's tolerable doing it every once in a while. For Profit Taker you are almost expected to run back into town and start it up again immediately and you're expected to kill PT at least five times assuming you don't have to restart.

It really does boggle my mind that these developers thought to include cutscenes in multiplayer content, but it doubly boggles me that DE decided to go through with it, knowing it wouldn't be well-recieved, rather than just writing out or around the cutscenes.