Talk:Oberon Feyarch Skin/@comment-78.49.230.19-20160331174548/@comment-7645613-20160401040632

He is less effective now that duration affects energy drain, so his healing ability needs high duration and efficiency to work properly, which often means having less range or strength while you balance everything out.

Plus with more and more frames having minor healing, oberon is falling behind in favor of frames that can repel against health damage while giving some health (even nehza can heal himself while he has warding halo on, without it costing tons of energy)

Honestly, if when cast, renewal begins to heal allies, with the orb only acting as the "initial heal" portion (when it reaches allies they gain a direct chunk of health) and the bleed out extension. I see no reason for his healing to have travel time anymore, it was fun while there were only three frames that could heal allies, but he is falling behind quickly with each frame added with healing abilities.