Talk:Update 27/@comment-80.216.85.205-20191213123442/@comment-192.80.60.199-20191213144455

its called expanding the game. The co-op crew is just an extension of the normal 4 player co-op game mode thats been in the game since launch, just in space ships raiding other galleons and entering from your own battle ship instead of launching from an extraction vessel. In fact, in his dev workshop Steve himself had the concept of massive space battles in his plans since early game.You're saying railjack has nothing to do with the base gameplay of bullet jumping and combat? warframe is a game that has always been adding more and more concepts and expansions over time with each new major update adding a new mechanics such as the open world and new cinematic quests. Would you say the same thing about the transference system and the operators added in the the second dream quest, since they also have nothing to do with acrobatic combat and bullet jumping? The empyrean update in it of itself is an update meant to connect archwing and traditional warframe combat; moreso than the open worlds, so the underutilized potentional you claim about archwing is being bit by bit implemented by starting with railjack. Even everything lore-wise has also been leading up to this, with the awakening of the operators and the return of the sentients setting up a whole new war in which traditional combat isnt enough to take on the huge sentient ships that will be coming our way; hence the arrival of a new kind of weaponry to battle the sentiets: The Railjack. Sure DE has a knack for leaving gamemodes unfinished such as lunaro and PVP, where i agree that DE should either remove or rework them. But to say that railjack is a gamemode that has nothing to do with warframe or is a game mode that no one asked for (essentially everyone wants this) is flat out wrong.