Talk:Ember/@comment-24.231.123.122-20151121110414

Remember how Overheat was removed because "DE hates near invincibility" but Trinity has infinite energy + infinite damage immunity which has only been buffed and new frames have much worse forms of invincibility?

Remember how World On Fire used to always hit THREE targets per tick, not just on initial cast?

Remember when World On Fire first got reworked, and had Blast status chance innate to the power and then DE removed it to just put it in as an augment?

Remember how other frames have been given proper Damage 2.0 stat reworks to their powers, but Ember still uses Damage 1.0 stats?

- Signed, a MR19 who should work for pepperidge farm.