Talk:Energy Channel/@comment-62.158.89.83-20130722053050/@comment-50.151.116.237-20130723001417

If it applies the damage before crit damage, do you not think it would apply before elementals? As a matter of fact look melee channel sort of like that worthless Thunderbolt mod. Currently Thunderbolt when you proc it your arrow will only do 250 damage as an explosion and forgetting your arrow completely. Aka if your arrows are doing around 1,800 damage and you proc TB you'll only do 250 damage that shot no matter what. TB is static damage application. Just like Melee channel except it's not bugged like TB is, Melee channel will add just a bonus +200 damage like a spell. IT doesn't add +200 to your weapons base damage, that would be fucking over powered and if it added to your weapons base it would be +200% not static +200.

The people below who said loki invis & Ash invis does NOT increase melee channels damage. It is just +200 damage, no less, no more. Doesn't matter if your weapon only does 15 damage base or 200 damage base the moment you poke an enemy it will instantly deal 200 damage before registering the remainder of that melee attack like a normal attack. Too bad their are shitloads of people that still use Thunderbolt still not realizing it's been bugged since patch 8.0 that it will apply the 250 aoe explosion damage but the arrow will dissapear completely. Crazy ass die hard paris/kunai/fang/duel ether users man..never listen to anyone. "But..but at the stats screen i have the most damage!" because it's been bugged since stats came out. This mod is fun and all but with the 2 new OP nightmare melee mods, normal charge speed/damage that's 4 slots, sundering strike, fury, Smite (Corpus/grineer/infested) & that's 7. The last slot should eaither be Reach, 60% north wind, or 90% molten impact. If you want to go a melee crit build make sure you keep 1 smite mod on as it works like killing blow, aka Killing blow + Rending Strike + Smite (faction) will increase your melee weapons base charge damage by a whopping 240%. At the end of the day you'll have to decide to remove fury or focus energy and depending on the weapon, especially heavy weapons fury helps 2x more than charge speed and you'd still have +60% just not +120% in place for +90% more crit damage and +60% more crit chance and trust me melee crit damage works different than other weapons that +90% is massive and that +60% chance to say plasma swords 20% charge attack crit chance is just as massive.

Cheers, the moment you see your first 6,000 damage red crit that wasn't on a light infested will make you shit sprinkles.