Talk:Melee 2.0/@comment-108.182.20.228-20140125094719/@comment-24.222.113.194-20140216170840

Why does it have high impact and slash damage? Put most of it into puncture and it will make more sense AND be easier to buff with less mods. Why is the charged attack so high? Not in line with other charged throwing weapons. If it's that high the charge time should be longer. This is practically a ranged Galatine (but better because the charge is so damn quick).

The spin attack is also absurdly high, and the wall attacks (generally the trickiest to pull off) should in my opinion do more damage.

The aoe is too big for a spear. I'd give it a higher damage jump attack, possibly a much higher one that is harder to land. It would make an awesome precision weapon for Zephyr.

Weapon attacks should not replicate frame skills. It encroaches on what is interesting and unique about a warframe, and would lead to thinking like "Slash dash? Who cares, just use a different frame and equip the Impalomatic 5000!"

Giving it a higher crit chance and crit damage than normal would be interesting, and thematically sound, I think

Otherwise this is a cool idea for a weapon.