Talk:Corrosive Projection/@comment-172.249.120.51-20180916221105/@comment-922163-20190325205447

They are only stronger against non-armored enemies. For a build with only Serration (and no damage buff), Dead Eye gives 20% damage, no matter how much armor the enemy has. CP beats this around level 35, and isn't limited to only one of your weapons. And since you can't just switch Dead Eye and CP, you are faced with a decision between 20% damage to every enemy, or (lets say we are playing on level 56) 26% bonus damage to grineer fodder, and 37% to tankier units. And I'm pretty sure no-one has problems killing corpus/non-armored infested units even on level 150. The only situation where a damage aura can be better is the Eidolon fights when you can strip their armor with shattering impact, making CP pointless. (but a lot of people don't bother with it and just run a team with CP, since they will oneshot anyways)