Talk:Dual Toxocyst/@comment-7645613-20160407130551

You have to love how DE will aggressively and swiftly "nerf" elemental effects like gas and electricity (which are useless damage types on their own and gas isn't very good for anything, even for infested due to toxic ancients and healers) but bugs like the Sargus Ruk sigil not having any flame affect for a few weeks isn't that important. Or sigils glowing default blue when you use default colors on your frame or skin regardless of what your energy color actually is.

Good priorities developers. sigh. I had alot of fun with a gas electric Dual Toxycyst because it felt less clunky yet it dealt significantly less damage.