Talk:Status Effect/@comment-108.46.19.146-20170130180832/@comment-27465847-20170215151955

The problem with status per second is that it seems heavily bugged due to the way continuous weapons work. They initially tick after 100 ms and every 300 ms after that which is hardly continuous at all. Tests with e.g. the Ignis at 212.5% per second resulted in constant 7 procs per magazine (150) at 25.0 fire rate which translates to ~116.667% status per second instead. The interpretation I read the most so far is that the slow tick rate somehow messes up the actual probability calculation of status effects occuring. But even then, it shouldn't be essentiall **halved**. (Info on testing: whenever no fire rate mods are used, the results vary a lot and the caused deviation makes it hardly or only difficultly interpretable.)

Tl;dr: there's no way to quantify status per second in an objective manner due to heavy inconsistencies.