Talk:Quick Thinking/@comment-70.79.247.219-20150716202956/@comment-4830769-20150723171238

so, if we don't bother with Armor (as while it's an important part of Quick Thinking, it's also not that complicated to figure out, but isn't critical to the concept of how the Mod operates functionally):

when youe Health reaches 2, Quick Thinking will activate on any further sources of Damage that you take. instead of dying, Quick Thinking will  Multiply your Energy by 2.4, and then subtract your Energy instead of Health when you take Damage.

you can then only die if your Energy Pool cannot cover the Damage you're taking. take note that if you had, say, 250 Energy(600 EHP), if you were to get hit by say a Sniper Rifle that deals 601+ Damage, your Energy Pool can't cover the Damage. Quick Thinking realizes that it can't save you, and it doesn't waste your Energy. so if your Energy won't save you from a Damage instance, you'll still die, but not with having wasted all of your Energy. Quick Thinking is nice to you.