Talk:Volt/@comment-25593327-20160623131906

I guess it's time for some more Discharge playtesting, because WHO DOESN'T LIKE THAT?!

This information has costed me a lot of rage and misery, but I've managed to figure out next details:

1) The Health cap isn't affected by how much damage from the ult one enemy receives, and it can be a bit of a bad thing. Why? Well, because cap is affected by how much damage enemy produces. Basically, a level 100 Heavy Gunner, surrounded by level 100 Butchers, will break free not once she receives 4000 damage from the ult, which would be almost impossible, but when Butchers around her receive 4000 damage from her under the effects of the ult. Self damage contributes to the cap.

2) Any unused damage is stacked. Basically, if Heavy Gunner has no Butchers in range, she accumulates the damage she would do if there were enemies in range and gives it back, once the enemy is present. Self-damage stops the stacking as well, so the unfortunate Butcher would receive (450*(1+pwrstr)*4) damage, if Heavy Gunner is already damaging herself, and (450*(1+pwrstr)*(4-time until self damage), if she isn't yet. By the way, actually, Discharge uses this formula constantly, with time between ticks equalling to 0,5 seconds - (450*(4-3,5)=225 damage per tick. Shock doesn't affect the stacked damage in any way, if you're wondering.