Talk:Vaykor Hek/@comment-82.45.215.106-20150903141907/@comment-72.22.163.41-20150903213527

Base: 7 pellets of damage

Hell's Chamber: +120% pelletcount so total 15.4 pellets. That's more than double damage.

Scattered Justice: +200% pelletcount so without HC, 21 pellets. That is triple damage.

Both: +320% pelletcount so 29.4 pellets. More than 4 times the base damage. And with resepect to just having HC, almost twice as many pellets for damage (about +90%).

The Hek's Critical Multiplier is only x2. Primed Ravage increases the critical damage mulitplier to 4.2. So you can choose to either do 90% more damage EVERY shot or 420% damage on 25%(Vayor Hek crit chance) of the shots, 105% overall damage bonus.

While this is 15% increase in damage overall, it requires a rank 10 legendary mod with limited access, the damage is far more random ranging between being stronger than having a Hek with Scattered Justice, and being 90% weaker.

To make this clearer, imagine the pellets do 1 damage. A Hek with Scattered Justice and Hell's Chamber would do 29.4 damage per shot, while a Vaykor Hek with Primed Ravage and Hell's Chamber would do 15.4 to 61.6 damage per shot with an avg damage of 31.57.