Codex

The Codex is an in-game database containing data on all aspects of Warframe.

Several sections of the Codex are automatically populated as content is released (Warframes, Weapons, Events, Sentinels, Sentinel Weapons) and are additionally used to track player's progress in attaining and leveling those items.

In order to obtain information on enemies, missions and game world objects for the Codex players need to scan the relevant items using Codex Scanner.

Information for other categories is obtained by owning the item in question (Mods) or by progressing in Mastery Ranks (Art Gallery).

Scanning
How to scan:
 * 1) Buy Codex Scanners from the Gear section of the Market.
 * 2) Equip Codex Scanners to Gear bar.
 * 3) Enter mission.
 * 4) Choose Codex Scanner from Gear bar (or use hotkey).
 * 5) Right click to zoom, hold left click over an enemy to scan. Alternatively, hold Left-click to both zoom and scan.

Tips: Scanning an unalerted enemy will provide more affinity and count two scans in regard of the codex

Enemies
There is a variety of information that can be gathered on each enemy type: The Codex displays the enemy's weakness and resistances to each damage type. Each plus or minus sign means 25%.
 * Lore
 * Faction
 * Level Range
 * Regions
 * Health
 * Armor
 * Shield
 * Mod Drops (and rarity)
 * Effectiveness of Physical and Elemental Damage Types

The number of scans needed of each enemy type for the codex profile to be complete varies between 3 and 30. 3 For bosses and high tier enemies and 30 for the lowest tier enemies (like the different types of crawlers).

Enemy list
The following is a list of enemy types in the Codex (sorted alphabetically):

Missions

 * This section is yet to be implemented. The following data is based on the information from the livestreams and is subject to change.

Missions will have a special object (mainframe or reactor) that will provide information when scanned with the data sample.

The data masses picked up in the Spy mission are planned to hold random blocks of information that will be filled in the codex once mission is complete.

There is a variety of information that can be gathered on each mission:
 * Drop Tables

It is unknown if there is a bonus associated once all information is discovered.

Objects
The following world objects can be scanned to populate the "Objects" section of the codex:
 * Cicero Toxin Injector (20 scans) (Only scans during a Defense/Sabotage mission will count. But you can quit the mission after scanning without actualy launching the defense/consuming your antitoxin)
 * Control Console (12 scans) (Grineer)
 * Control Console (12 scans) (Corpus)
 * Explosive Barrel (12 scans)
 * Mining Machine (12 scans)
 * Moonlight Dragonlily (12 scans)
 * Moonlight Jadeleaf (12 scans)
 * Moonlight Threshcone (12 scans)
 * Orokin Power Core (20 scans) (Grineer mining base defense objective, ex : Lares on Mercury)
 * Reinforced Glass (12 scans)
 * Security Camera (20 scans)
 * Storage Container (12 scans) (Corpus)
 * Storage Container (12 scans) (Grineer)
 * Both versions will count toward this.
 * Sunlight Dragonlily (12 scans)
 * Sunlight Jadeleaf (12 scans)
 * Sunlight Threshcone (12 scans)
 * Corpus Turret (20 scans)

Other objects can already be scanned but dont have any entry in the codex yet


 * Warframe Cryopods
 * Orokin Power Cell

Mods

 * The Mods section of the codex show only the mods you possess at the moment not the one you had but dont have anymore for one reason or another
 * Some mods within the game do not appear in the codex
 * Equilibrium
 * Primed Chamber
 * Some mods are visible in the codex even though there is currently no way to get the in the game (11.5.3). Those mods were obtainable during a short time through Transmutation/Mod packs. See Below for the list of those mods.
 * Affinity Amp
 * Electrical Resistance
 * EMP Aura
 * Fire Resistance
 * Frost Insulation
 * Laser Deflection
 * Loot Detector
 * Pistol Amp
 * Shotgun Amp
 * Toxin Resistance
 * Strangely there are other unreleased mods that were obtainable trough the same way that do not appear in the codex.
 * Looter
 * Resilient Focus
 * Sacrifice

Note : Unreleased mods are currently untradeable.