Talk:Juggernaut/@comment-75.183.74.214-20160218214957

For killing him, its worth noting that his innane resitance seems to be more related to hitbox multipliers than armor - explaining why it can't be proced to death. Also worth noting that weapons that are good at vomiting a lot of damage in a small window (high alpha, if we use that term here) are very effective because of how short his vulnerability windows are. Number one for me is the Tigris +/-sancti.

Its also completely unsafe to attempt to kill him through topside damage when he attacks. You should be able to shrug off the acid cloud long enough to get shots in, but the "spine strike"/shotgun attack is unbelievably powerful. It regularly turns me into thin red paste through partial cover and above and below where the attack animation show it striking - even when using Valkyr, which is probably why it doesn't always one-off me. You can, however, use Naramon's focus ablity to turn it permanently confused and attack other infested, giving you a safe(ish) window to shoot.

In terms of drops, he seems to always drop a component on death. Using that I discovered that it had taken 27 tries for him to drop the pods blueprint in spite of it being a common drop. Also it didn't seem to drop anything else, either, leading me to believe his drops are like a regular mob's rather than the "always something" you get from assassins and other significant enemies.