Talk:Damage 2.0/@comment-24140277-20131124175333

So I've been playing around with mods and weapons. I came to the conclusion that all the cards that increase slashing/impact/puncture are more or less useless. So Piercing hit and all that, only useful on weapons with high base puncutre.

Especially in the Void were Corupted Lancers seem to get less dmg from puncture. I had a Vasto with 150-250 of each basic dmg type, 300 frost damage and only got 1's poping up in a T3 Exterminate. The second I added fire to get the blast elemental I dealt about 600 dmg.

So combined elementals are the thing now. I have a cookie cutter Soma laying around which easily can go up to lvl 50+ defense and cut through all enemy types equally good without any changes.

The Soma has a good base Slashing damage, so nothing big against light Infested is needed, so I added max Serration, max Splitchamber, max Point Stike, max Vital Sense, max Hammer Shot, to counter Anchients and Armor in general I combined a maxed Infected clip with a maxed Stormbringer and the last slot is a maxed Cryo Rounds against Shields to fill the low impact whole.

Either DE buffs the % Values or how they are calculated for Piecing hit, No Returns, Razor Shots and all those types or you really are supposed to only use them on the guns that already have those values high.