Talk:Equilibrium/@comment-172.249.114.218-20150121223135/@comment-26994942-20150929014638

I was hoping it would be more of an energy-filler than a health-filler to be honest. But the mechanic that it doesn't replenish low health/energy when you pick up an energy/health orb but have maxed energy/health really makes it annoying to use. Wish DE would just make it give you the opposite stat if you're low on it, regardless of if the stat the orb is for is full or not. Hell, I'd even be happy with a reduced rate if you're health is full.