Talk:High Noon/@comment-173.32.41.201-20160721222219/@comment-27158540-20160725110409

I don't know if it's an intended behaviour, but Redeemer always had a tendency to ragdoll/knockdown enemies if they are really close to you.

The difference difference between a clean hit and the slam is pretty clear VS high-ish level mob that would die from the hit, but will just be knocked around by the slam.

It behaves like a cone attack, with the outer rim counting as a slam because... reasons.