Talk:Trinity/@comment-26112846-20160601143812/@comment-27124914-20160603143211

Valkyr's immortality shuts down Rhino's Iron Skin, similarly to Mesa's Shatter Shield skill overshadowing Iron Skin too. Iron Skin is great because it immortalizes you to status effects but it's not easy to keep running at high levels. Luckily that only becomes a problem when the enemies become too weak to kill with your weapons, but still, people choose not to use Rhino for his tanking - only as a buffer.

Wukong isn't really immortal because his energy rapidly drains at high levels - since he loses 50% energy every time he "dies", though I think with enough Energy Siphon you can actually make wukong regenerate so much energy that, unless a leech eximus arrives, he simply doesn't lose Defy. Cloud Walker is also a fairly lacking skill overall. Hysteria is simply raw immortality - though Valkyr *has* been nerfed so this isn't a problem anymore. To be honest, Defy makes Wukong tank against burst DPS about as well as Inaros' raw HP, similar values.

Valkyr can still buff melee DPS and use paralyse for energy-free CC, so Rhino really only has Roar over her. Charge isn't particularly useful and Stomp is very energy hungry for a frame that shouldn't use Flow.

And on the point of Valkyr's and Wukong's passives. The usefulness of Wukong's passive is debatable, melee combos aren't particularly amazing when one considers the fact that Hysteria multiplies your melee damage to a ridiculous value. Valkyr's passive will also keep her alive far better than Wukong's ever could, since Valkyr doesn't stop moving when hitting the ground and doesn't stay down for as long as other frames, she isn't a target for as long. Combining that fact with her exceptional armor value, she can also survive better than Wukong when overwhelmed by Eximuses.