Status Effect

This page is in the reference to the Damage 2.0 system.

Status Effect (or commonly called Proc) is an additional effect which may be triggered at random by a hit from a weapon, while Status Chance is the probability that a hit will inflict a Proc/Status Effect.

All damage types have a chance to inflict an associated status effect on a target. See the Damage 2.0 Overview Table for information on which status effects are associated with which damage types.

The chance that a proc will occur can be increased with mods such as Rifle Aptitude and also by any mods which increase the number of projectiles fired, such as Split Chamber. The likelihood that a proc will occur in a given time frame can naturally be increased by mods which increase a weapon's rate of fire.

For example, a weapon such as Ignis deals base elemental damage. In addition to its base damage, Ignis also has a 10% status chance (base) per second of continuous fire to proc a burning status effect, which has the visible effect of setting an enemy on fire and deals additional damage over time for the duration of the effect. Warframe abilities are exceptions, as they usually have 100% chance to inflict the status effect (e.g. Frost's Freeze ability).

Enemies also possess the ability to inflict status effects on Tenno. For example, a Grineer Scorch has a chance to inflict the burning status effect (like Ignis does) and a Toxic Ancient can proc a poison damage over time associated with . Similarly, enemies are also able to inflict physical procs such as bleeding, which is associated with  damage, directly to the player's health (ignoring shields).

Primary Status Effects

 * Physical
 * Stagger
 * Damage dealt weakened
 * Bleed DoT
 * Elemental
 * Fire DoT, Panic
 * Slowdown
 * Chain Electric Damage, Stun
 * Poison DoT
 * Combined
 * Knockdown AoE
 * Reduced Armor
 * Toxin AoE on procced target
 * Reduced Shield
 * Reduced Accuracy, indiscriminately attacks any target
 * Reduces max health