Banshee/Patch History


 * Silence now includes new Aura and stun properties.


 * Shifted Banshee's shoulder pad back slightly to reduce clipping.


 * Fixed issue where the FX of Silence does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).


 * Adjusted the positioning of Chest Armor.

{{ver|13.4.1|fix}
 * Fixed issue where Sonar was not recastable.


 * Tweaked Sound Quake sound effects.
 * Fixed Sonar having a cool down discrepancy between host and client.
 * Fixed an issue with players getting stuck in Sound Quake animation if cast right as they entered into the downed state.


 * Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
 * Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
 * Toggling changes will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management, rather than being stuck in place at the cost of X energy.
 * Tweaked the ability and energy visuals.


 * Fixed an issue with Sonar highlighting nonexistent weak points on Vay Hek.
 * Fixed an issue with Banshee's visual effects lingering after usage when experiencing heavy lag.


 * Improved the code performance on Sonic Boom.


 * Fixed Imperator Syandana appearing on Banshee’s waist.


 * Fixed Sonar effects lingering after enemies have been killed.


 * Fixed Banshee’s Sonar not showing enemies on clients.


 * Banshee parts now researchable in the Dojo Labs.


 * Armor buff from 10 to 15.


 * Fixed Banshee Immortal skin not being tintable.


 * Conclave: Sonic Boom now stunlocks opponents. A cooldown of 5 seconds has been added to Sonic Boom in Conclaves.


 * Fixed Sonar leaving mini-map icons for dead enemies.


 * Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.


 * Added idle FX.
 * Fixed Sonar not applying damage multipliers to shields.


 * Fixed Silence not using correct energy colours.


 * Fix for crash with Soundquake if gore was disabled.


 * Fixed Sonar "Power in Use" issue.


 * Fix for clients not seeing Silence.


 * Fixed Silence not affecting enemies.


 * Infested enemy types now play reaction to Soundquake.


 * Sound Quake has been balanced to do more intended damage amounts on use.


 * Fixed mods not affecting Sonar.


 * Fixed Soundquake causing visibility issues for other players (not the caster).


 * Fixed Push not working against Chargers.


 * Blueprints moved to the uncommon pool.


 * Added into game.