Talk:Mesa/@comment-7645613-20160528194413/@comment-189.232.169.246-20160529045509

I agree on PM being a mess to mod for, any ability that requires all duratio, range and strenght is complex to mod for, it will always be lacking in one department, either its modding full for duration and strength on PM (at the expense of having a very tiny reticle for aim) or range and duration for shooting gal/shatter shield.

My current build just has no corrupted mods and runs off the regular stretch, primed continuity, constitution, intensify, and primed flow (for the sake of using PM for a longer time) with vitality to compensate for any hits. This build becomes a problem since duration for SS and SG are lacking and last around 30 seconds, but balances out PM enough to make the drain and reticle keep open long enough to wipe the line of view, although i find myself having to force off PM to get the large reticle again (kinda fixed by using speed holster, though corrosive projection is the better option for high levels). If anyone else has a better input as on a build that balances out both PM and duration of active abilities please mention it, id need to test both dur + range and see how bad it affects dmg.