K-Drive

K-Drives are Corpus-fashioned hoverboards that Tenno can ride on to traverse large, expansive on-land areas quickly, or even across the surface of lakes and ponds. The K-Drives are provided by the Ventkids located in Fortuna, and can be used on both open worlds; namely the Orb Vallis and the Plains of Eidolon.

Acquisition
Players will initially receive a free, but basic Bondi K-Drive upon completing the Vox Solaris quest in Fortuna.

As with all K-drives, the Bondi can be summoned through the K-Drive Launcher from the Gear menu. However, this basic K-Drive cannot be altered or modded, cannot be leveled nor will it grant points towards Mastery Ranks.

Custom-built K-Drives may be obtained by assembling individual parts traded from Standing; with each Ventkids Ranking causing more parts to become available. Alternatively, players can spend to purchase a randomly assembled K-Drive through the Ventkids' Daily Specials.

Players can manage their K-Drives in the Vehicles section of the Arsenal, where players can select their currently active K-Drive as well as modify their custom K-Drives.

Affinity and Standing
Players performing special moves and maneuvers called Tricks will earn Affinity to level-up their K-Drive, 25% of which is also converted to Ventkids Standing. The maximum Affinity gain in one successful trick chain is capped at 3,000 rewarding Standing. K-Drives level-up at the same rate as Warframes and need 900,000 Affinity points to get to level 30. Each Board will grant 200 Mastery Points per level, accumulating to 6,000 at rank 30.

Ventkids Standing and K-Drive affinity can be earned both on the Orb Vallis and the Plains of Eidolon. While riding a K-Drive, purple crystals will appear in various locations throughout the open-world map, which can be picked up to boost the standing gain multiplier for the current chain of tricks.

In addition, standing can be earned by completing K-Drive Races in the Orb Vallis. These are indicated on the minimap by a purple K-drive icon when nearby and can be started by interacting with the Ventkid at the location. Starting a race costs for each gate in the race and will reward  for each gate if completed successfully. For example, the race "The Hard Way" behind Fortuna consists of 10 gates so entering will cost and will reward  when finished.

Controls and Tricks
PC= Use    to move K-Drive forward, left, backwards, and right. Players can dismount from a K-Drive using the Interact (default ) or Melee attack key.

The (Sprint) key can be held to activate the K-Drive's boost.

To ollie, press (Jump). Further, press and hold charge your jump and get extra height as well as timing your perfect jump. While activating Boost will not generate extra jump height, be on the lookout for certain environmental objects, such as ramps, that can send you further and higher.

Grinds
Many objects in the environment can be grinded on, such as guardrails, pipes, tree roots and vines. When approaching one, ollie the K-Drive up, and hold (Crouch) to perform this trick. To dismount the grind, just release or use  to jump off.

Spin and Flip Combinations
While in the air, press again to perform a Copter trick (frontside 360). The following keys will also perform spins:
 * + or  +  Copter (Frontside)
 * + or  +  Copter (Backside)

The following key combinations will perform flips:
 * + - Nose Planker
 * + - Tail Planker
 * + - Frontside Rollout
 * + - Backside Rollout

Board Grabs
While in the air, the following key combinations will perform style grabs on the K-Drive:
 * + - Nose Clutch
 * + - Tail Clutch
 * + - Frontside Clutch
 * + - Backside Clutch

While performing a grind, perform any grab combination ( + Direction) to add more style to your grind.

Grab Combinations
Combine grabs and spins and twists for even more stylish airtime antics:
 * +, - Nose Spinja
 * +, - Tail Spinja
 * +, - Frontside Spinja
 * +, - Backside Spinja


 * +, - Nose Clutch Planker
 * +, - Tail Clutch Planker
 * +, - Frontside Skyrocker
 * +, - Backside Skyrocker

Use the left joystick to move K-Drive forward, left, backwards, and right. Players can dismount from a K-Drive using the Interact (default ) or Melee attack key.
 * -|PS4=

Hold down the left joystick (Sprint) to activate the K-Drive's boost.

To ollie, press (Jump). Further, press and hold charge your jump and get extra height as well as timing your perfect jump. While activating Boost will not generate extra jump height, be on the lookout for certain environmental objects, such as ramps, that can send you further and higher.

Grinds
Many objects in the environment can be grinded on, such as guardrails, pipes, tree roots and vines. When approaching one, ollie the K-Drive up, and hold (Crouch) to perform this trick. To dismount the grind, just release or use  to jump off.

Spin and Flip Combinations
While in the air, press again to perform a Copter trick (frontside 360). The following keys will also perform spins (note that the direction of arrows indicate which way to point the left joystick):
 * + or  +  Copter (Frontside)
 * + or  +  Copter (Backside)

The following key combinations will perform flips:
 * + - Nose Planker
 * + - Tail Planker
 * + - Frontside Rollout
 * + - Backside Rollout

Board Grabs
While in the air, the following key combinations will perform style grabs on the K-Drive:
 * + - Nose Clutch
 * + - Tail Clutch
 * + - Frontside Clutch
 * + - Backside Clutch

While performing a grind, perform any grab combination ( + Direction) to add more style to your grind.

Grab Combinations
Combine grabs and spins and twists for even more stylish airtime antics:
 * +, - Nose Spinja
 * +, - Tail Spinja
 * +, - Frontside Spinja
 * +, - Backside Spinja


 * +, - Nose Clutch Planker
 * +, - Tail Clutch Planker
 * +, - Frontside Skyrocker
 * +, - Backside Skyrocker

Use the left joystick to move K-Drive forward, left, backwards, and right. Players can dismount from a K-Drive using the Interact (default ) or Melee attack key.
 * -|Xbox=

Hold down the left joystick (Sprint) to activate the K-Drive's boost.

To ollie, press (Jump). Further, press and hold charge your jump and get extra height as well as timing your perfect jump. While activating Boost will not generate extra jump height, be on the lookout for certain environmental objects, such as ramps, that can send you further and higher.

Grinds
Many objects in the environment can be grinded on, such as guardrails, pipes, tree roots and vines. When approaching one, ollie the K-Drive up, and hold (Crouch) to perform this trick. To dismount the grind, just release or use  to jump off.

Spin and Flip Combinations
While in the air, press again to perform a Copter trick (frontside 360). The following keys will also perform spins (note that the direction of arrows indicate which way to point the left joystick):
 * + or  +  Copter (Frontside)
 * + or  +  Copter (Backside)

The following key combinations will perform flips:
 * + - Nose Planker
 * + - Tail Planker
 * + - Frontside Rollout
 * + - Backside Rollout

Board Grabs
While in the air, the following key combinations will perform style grabs on the K-Drive:
 * + - Nose Clutch
 * + - Tail Clutch
 * + - Frontside Clutch
 * + - Backside Clutch

While performing a grind, perform any grab combination ( + Direction) to add more style to your grind.

Grab Combinations
Combine grabs and spins and twists for even more stylish airtime antics:
 * +, - Nose Spinja
 * +, - Tail Spinja
 * +, - Frontside Spinja
 * +, - Backside Spinja


 * +, - Nose Clutch Planker
 * +, - Tail Clutch Planker
 * +, - Frontside Skyrocker
 * +, - Backside Skyrocker

Trick Score
The score received for a trick chain is determined by the duration counter and the trick multiplier. The duration counter increases at different speeds for grinding, airtime, and grabbing. Grinding is the slowest, airtime is average, and grabbing in the air gives increases the counter the fastest. The trick multiplier is increased by performing tricks and grinding, and it is represented by the "x [n]" next to the duration counter. The multiplier starts at x1 and increased by x2 for every successful trick*, however, in order to earn points, the player must perform a trick (immediately increasing the multiplier to x3) or grab the board for a certain amount of time (giving the base multiplier of x1). Doing the same trick multiple times in a row will not increase the multiplier, but a trick can be repeated in a trick chain. The score received from a trick chain is then calculated by multiplying the duration counter and the trick multiplier.


 * Performing a Nose Clutch Planker or Tail Clutch Planker only increases the multiplier by x1

Examples: Times used in testing: Notes:
 * No charge jump + grab = No points
 * No charge jump + any trick = 21 points
 * No charge jump + 2 tricks = 35 points
 * Fully charged jump + grab = 22 points
 * Fully charged jump + any trick = 51 points
 * Fully charged jump + 3 tricks = 119 points
 * No charge jump: About 1.2 seconds
 * Full charge jump: About 2.5 seconds
 * All tests were done with the Bondi K-Drive (unmodded)
 * The player must be moving to receive any points.
 * The maximum amount of points a player can receive in a single trick chain is 3000

Crafting
K-Drives are assembled via a modular system comprised of 4 different parts: the Board, Reactor, Nose, and the Jet, which are then constructed into a complete K-Drive. Unlike Zaws and Kitguns, differences between K-Drive parts do not change their stats in any way and are purely cosmetic.

K-Drives can be assembled by the Ventkids, whose clubhouse is located on the second level of Fortuna above Legs' shop.

Board
The Board is the largest component of the K-Drive, comprising the main body upon which the Tenno ride on. It is also the only part that grants progress towards Mastery Ranking.

Reactor
The Reactor component is a large part on the K-Drives rear, which houses their main power plant.

Nose
The front of the K-Drive contains the Nose component.

Jet
The K-Drives are propelled by a pair of Jets, which are found to the sides of the Reactor component.

Mods
Assembled K-Drives can be modded to improve their performance in various ways, which can help in earning more Standing as well as giving various offensive abilities to allow the K-Drive to be used against enemies. K-Drives can also be fitted with Orokin Reactors and Forma to further improve their customization, requiring no gilding, unlike traditional Modular weaponry.

Scrawls
K-Drives can be further customized with Scrawls, which are painted artwork that can be placed at the bottom of the K-Drive's board. Scrawls also change the artwork that appears during a successful Trick counter.

Tips

 * After performing a trick chain, be careful not to take any damage, hard landings, or run into any obstacles, as they have a chance of ruining your chain, even after it's completed.
 * An optimal trick chain should end between 100 30 and 200  15, as 3000 is the maximum amount of points for a single chain.
 * The Pearl has a ring which is great for beginner to moderate players to farm standing (however the location is hostile until taken over).
 * Grind on the ring around the pearl and jump over the platforms blocking its path.
 * When jumping over these platforms perform copters alternating left and right with each jump.
 * End the chain when the total is between 100 30 and 200  15
 * For more advanced players, the main, long, straight pipe right behind the entrance of Fortuna can be used the same way, without having to clear out an area.
 * Jump up and begin grinding on the pipe
 * As soon as you hit the pipe, jump up, perform a trick, and hold to continue grinding
 * Once you near the end of the pipe, charge jump while strafing around, and continue grinding up the pipe in the opposite. (grabbing the board and performing a trick during the turn-around speeds up the duration counter and increases the multiplier)
 * The road going past Central Maintenance can also be a very good spot to farm (but one would be advised to take over the location first). The player can go around and around on the rails there, doing tricks in between landings and stack up their multiplier infinitely. You might struggle at first with performing the full 180 degree turns necessary to keep it going, but once you can do that it is an excellent farming spot.

Trivia

 * K-Drives and MOA companions are the first modular equipment that:
 * Do not have Arcane Enhancements, while other modulars like Zaws, Amps, and Kitguns have their own respective Arcanes.
 * Are a non-weapon.
 * K-Drive is the second type of vehicle built and used by Tenno. It is also the first pilotable ground vehicle, and the third pilotable vehicle after the Archwing and Dargyns.
 * Unlike Archwing, which is based on Orokin design and used exclusively by the Tenno, K-Drives are originally used by other faction, the Ventkids.

Bugs

 * According to Devstream 119, players are supposed to be able to name a K-Drive when assembling it, since there is no gilding, but are unable to do so due to a bug caused by the removal of K-Drive gilding at a later stage of development. However, this is not the case for K-Drives bought from Roky's Today's Special.
 * K-Drives bought from Today's Special don't give Mastery Points at the moment. However, with the last hotfix, k-drive mastery points are seems no longer bugged: you need to re-mod your k-drive and/or perform just one trick on Orb Vallis to re-obtain the 3000 MP from each board (especially for bought ones from Today's Special!).

Patch History
K-Drive K-Drive