Talk:Creeping Terrify/@comment-112.205.135.82-20171217090040/@comment-30990945-20180113190530

How does Creeping Terrify contradict Shoadows of the Dead builds?

Powerstrength is better than Range for affecting Creeping Terrify Enemies (Need more Powerstrength for Armor debiff, number of enemies effected and the Augments enemy slow)

There is not a huge benefit to having large Range as you can recast to only keep enemies near you slow and debuffed allowing other enemies to still move towards you at normal pace. (Not locking them out of killing range by slowing the whole Map like M-Prime)

Shadows of the Dead uses Powerstrength for Damage Multiplier, Health Multiplier, Shield Multiplier, and for Shield of Shadows Damage Mitigation.

Shadows of the Dead doesn't necessarily need Range mods, but duration does benefit health/decay.

So both Creeping Terrify and Shadows of the Dead can utilize Base Range, Base Duration and focus on tailoring Powerstrength to preference for SOTD. Creeping Terrify will just about hit max enemy slow with Augur Secrets. Anything beyond that Powerstrength is no longer for the Creeping Terrify Augment, but is for Terrify base number of enemies affected and Armor reduction.

Augur Secrets has synergy with Shield of Shadows Augment as each ability cast will add Shields which in turn adds more effective Health for Nekros via Shields-Augment damage reduction.

To me Creeping Terrify, Despoil (w/ Equilibrium), and Shield of Shadows all work well together.

Soul Survivor is not SOTD friendly as you consume all energy to pick up a companion/player/VIP & lose energy that could have been use to heal Sahadows with a recast or CC enemies with normal Terrify or Creeping Terrify.