Talk:Damage Calculator/@comment-211.224.53.80-20130822044346/@comment-11753608-20130824025148

I think for the continuous weapons, I am going to trust their crit stats and believe that their math works out. and I think I am going to stick with my modded_clip_size/10 idea for them as well. the only other difference will be that their clip size will then be rounded to the nearest 10th rather than to the nearest integer. The base clip size will still look like 100 and the mod calcs will be done before the /10 takes place (although I don't think it matters).

So, now the last bit of info I need before the next update can be completed is how clip sizes work on the burst weapons. That changes the math for how I deal with them and that needs one more edit. I may do it differently this time though. Instead of doing the complete DPS calc in every single DPS cell, I think I will make a cell in the calcs page to deal with the timing part of the equation. That way if I have to edit this in the future - like whenever we figure out what the fuck is going on with the melee weapons, I only have to edit 1 cell instead of 100. In fact, now that I think about it. If I do that, then I don't have to make the continuous modded clip size /10. I can just do it in that cell instead. That makes so much sense I am pissed I didn't think of it before I made the DPS calcs to begin with... The damage portion is going to have to remain cell specific because it relies on mob specific damage outputs.