Talk:Damage/Viral Damage/@comment-2601:204:C800:1C7D:7416:6356:E27C:59B1-20170813141448/@comment-68.74.206.75-20171028104135

Read the damage 2.0 page on armor damage modifier, halved hp is meaningless if you are doing crap damage against high level armored enemies, i.e not a squad with 4 corrosive projections.

If gun is status procs viable, corrosive is better, since it strips armor. If not status proc viable, then full damage against the most bullet spongy heavy unit, which means corrosive for corrupted (heavy gunner has 2x hp of bombard) or radiation for grineer (napalm has 2x hp of heavy gunner, and its also good against the bombard).

Against corpus, if they have shields, you are better off aiming for maximum damage on a toxin build, since it bypasses shields and if they proc, you now have DOTs.

Infested, viral is viable against the heavy units but you will need a good status chance to maintain the halved hp. You will be dealing less damage against the light units. But to be fair corrosive+blast is also an attractive combination for damage (corrosive (+75% and blast +55% on the heavies) and crowd control (blast with knockdown).

This is excluding melee, since you will be overkill anyways with condition overload or blood rush with whatever element combo you want.