Talk:Aura/@comment-76.100.98.57-20130713185031

This is a good idea that I hope they will fix... like a hot fix... like immediately. I do not know if you can change the polarity of the Aura slot yet (anyone?), but why would my Aura slot be fixed with a polarity when I want to use a different Aura... that just make no sense to me.

I was never a platinum user, and I have a couple of frames that I worked hard to get and was very careful about where I put my mod points. So, I either have to NOT USE Aura's, or rebuild my frames. For example, I would have to do things like take Rhino Stomp, or Mag's CRUSH, down from 13 to 12 (7 to 6 respectively in the polarity slot) so that I could get the most from my polarity bonuses in order to free up 4 to 6 mod points for the Aura... BUT

As there is no way to "tick down" these points, I would have to find the ability all over again, and then mod them up to 12 instead of 13. However, I did A LOT of testing, and you get much more bang for your buck with FUSION when you use first level mods, so you lose a lot of resources fusing mods that are 8 through 13 because you made a mistake or you need them lower. For example, you can't even raise the level of a level 7 serration with a level 9 serration. One would think, because the lvl 9 has a 7, 8, and 9 in it, it would at least make the 7 an 8... but it won't.

Many have suggested that Aura's should be a seperate mod point, and I agree, or SOMETHING of the like. As it stands, I can only see this current move as a way to slow down progress (translation, too many people are fully modded and will get bored soon... we need to make them start over.)