Talk:Flux Overdrive/@comment-70.171.39.112-20161224034055/@comment-135.23.52.159-20170510173947

Pretty sure continuous weapons are already calculated like multishot by default. Base status is the equivalent of being after multishot, since there are multiple ticks where the weapon might inflict status even unmodded. If I'm correct, reducing fire rate such that there is only one tick per second would give you the true status chance per tick. It'll be pretty low no matter what continuous weapon you're using though... idk if any of them can truly hit 100%.

I feel like multishot increasing the tick rate probably still does increase status, and i'm betting it's just a bug that it doesnt change the listed status. Like the typical multishot status calculation was just replaced with the multi-tick status calculation for continuous weapons.