Talk:Negation Swarm/@comment-134.19.176.46-20170413102737/@comment-24526564-20170414051000

It does indeed prevents Disruptor's castable magnetic proc, but it's aura energy drain an attacks is still there.

But anyway, there's no real point in making Inaros "more tanky". With or without status protection Inaros is able to comfortably survive against lvl100 content, sorties, raids, you name it, even slash procs are only doing about 2 times more than normal damage would do because of Inaros' relatively low armor raiting. It's nothing compared to Chroma that would suffer 800 times more EHP damage from a bleed effect.

Anything past that, dictates full mitigation, using invulnerability effects, Crowd Control or invisibility. This augment does make Inaros more tanky sure, but does not provide any new opportunities or anything Inar wouldn't have normally. It's more of the same for a frame that don't need any more of the same. It's just a lame boring effect, that just doesn't compete to such great QoL mods as Eternal War or Fatal Teleport, and certainly can't even be compared with must-have augs out there like Resonance , Chilling Globe , Repelling Bastille and Vampire Leech , or ability changing / build defining such as Irradiating Disarm , Greedy Pull , Despoil , Peaceful Provocation , Jet Stream and Assimilate.

In other words Negation Swarm is just "meh".