Talk:Damage Calculator/@comment-149.169.219.181-20130825201309/@comment-11753608-20130825203638

The issue is that the damage outputs would then not be a real number. For example, if you have a 20% multishot mod in and I did what you said, the damage output would show an output that basically adds a 1.2 multiplier to the damage output - in other words, a damage outcome that never actually exists in game. What you get in reality is double damage 20% of the time, and even then you may never see it if the mob is killed by the first bullet.

Now what I could do is add the multishot MP to the average damage metascore. That is a "fake" number anyway.

I hesitate to add it to the shots to kill metascore for the same reason mentioned above - it would calculate the shots to kill based on the premise that you do an extra 20% damage which isn't the case and it would totally screw up the hits to kill output as a result. For example, let's pretend you need 5 shots to kill a mob and 1/5 (20%) of the time you do a multishot. But in a real in game situation, it is the last shot to proc the MS - in took 5 physical button clicks because the MS didn't proc eariler. But if I do the hits to kill calc your way, it would show that it only takes 4 shots to kill because it is calculating it as if every click is a MS with only 20% damage on the second bullet. And I am assuming people don't want that. Hope that makes sense.