Talk:Hysteria/@comment-108.65.240.9-20150416202932/@comment-3391671-20150506030335

How this "aura damage" works is that it collects damage from all enemies, and based on which enemies (alive) are within the radius of the aura upon the end of Hysteria will determine how much you'll be damaged.

Let's say there are two enemies: a Bombard and a Lancer. The Bombard blasts you and the Lancer pokes you. If the Lancer is within range upon deactivation, and not the Bombard, you'll likely receive minor damage. If it's the opposite though, and you know you tanked ten or so rockets, expect a lot more damage to be received. If both are still within your radius...well, pull the combined worth.

This "disadvantage" allows players to hopefully pay smart by moving away from enemies near the end instead of lingering. If they linger and they haven't killed all enemies within the radius, you're likely to receive the damage you had just tanked.

Also, even though aura radius is adjustable...I don't recall it being affected by Power Range. It would make the use of Power Range for all her other skills acounterproductive measure to Hysteria for the reason...