Talk:Super Jump/@comment-116.88.34.122-20140513142906/@comment-178.0.216.139-20140813143620

I'm an Excal player MR15. Super Jump is my bread, Dash my butter, Blind my jam. Excal is a sandwich is what I'm saying. Anyway, I use it all the time but not as a damage ability as some players seem to assume. This is a mobility skill that goes well with Slash Dash, neither of them are damage abilities. The frame does the movement, the gun does the damage, that's the oldschool way.

Super Jump is hard to get used to due to new players not being able to rank it (lack of mods and cores), due to many bugs in the movement system, horrible ledge grabbing animations, the general physics and so on. The game is shit, let's just summarize it. But when used to the skill, being wary of how shitty the coding is, you learn when to release the jump and how to catch it, which allows me to move rather fluently up ledges, around stairwells, crates, ignore some obstacles, go in a somewhat straight line. Combined with wallruns, this allows for almost any height to be reached.

For combat though, for whatever reason one would assume this to be relevant, apart from getting into good positions, I use the jump for quick evasion (for instance missile bursts), directional change, as a replacement for the often buggy jump key and as said before in combo with jump attacking. Slash Dash often gets caught in enemies and doesn't move the frame a bit when surrounded. Super Jump helps to chase capture targets or precision jump to priority targets without getting blocked. A very good combo with Radial Blind which leaves Excal vulnerable for a short time but can be cast in mid-air to avoid most projectile weapons fired during the cast. A makeshift panic button that has often saved my frame. I also use it to engage Hellions in a Matrix style for fun. In open space, Napalms cannot hit surfaces when shooting at a jumping Excal so I usually don't engage them straight ahead but instead drop down onto them with a saut de chatte and bring them to the ground with a pound before resuming the shooting or using a finisher.

I'm a sort of veteran Excal player so it's not as easy to pull off as I might make it sound and frankly, I've never seen another "mobile" Excal either. Generally, the mobility advantage outweighs the combat benefits and for most applications that have nothing to do with movement, generic AoE stuff is preferrable.