Talk:Recoil/@comment-665695-20150711233345/@comment-4448946-20160614192209

Just did some testing on this with my own Cestras, as well as a couple other weapons, and I think I have the recoil figured out.

The Recoil Angle Max (RAM) is actually a secondary value created by the combination of Recoil Angle per Shot (RApS), 'Firerate (FR) and what appears to be a Reticle Return Rate (RRR).' The RRR apears to be the conmbination of some Constant (K) and the Distance From Neutral (D) to the reticle.

So the RAM is the angle where RApS x FR = RRR  and  RRR = K x D.

Logically every weapon has a set RApS value which is what is changed by Recoil mods.

As well there appear to be other values influencing reticle location. A Theoretical Reticle Location (TRL) which is hidden and just moves vertically above the reticles neutral position based on whats described above, and an Actual Reticle Loction (ARL) which appears to be some RNG value moving the visible reticle to locations around the '''TRL. There appears to be a Possible Reticle Area (PRA) around the TRL to which the ARL can be moved with decreased probability for areas further from the TRL. Recoil mods also appear to shrink the PRA'''.

Logically every weapon has a set value for PRA.

Some weapons, such as Sniper Rifles, appear to have a high RApS and a low PRA. Some weapons like Dual Cestra have high values for both. Meanwhile, others appear to have a low RApS and a high PRA creating 'shaky' weapons.