Talk:Arcane Tanker/@comment-100.17.8.97-20191010141810

Ok so, I just did some figuring, and if this is additive to total armor, but can still be multiplied by ironclad charge, then the formula for this would be | modified health = (base health + (armor multiplier x (base armor x (1 + armor mods) + Arcane tanker) x (1 + ironclad charge))) x (1 + ability strength) + absorbed damage | which in my case comes out to about | (1200 + (2.5 x (275 x 4.08 +2400 (two of these which I don't actually have but whatever)) x 6 (5 enemies charged through at about 100% per enemy))) x 2.05 = 110761

That's almost three times the iron skin health I would have had otherwise! this is HUGE! (granted I am assuming that this is how the formula will work. Without this arcane on-hand I can't test it personally, nor do I have the gravimag to do it. Now, I did double check my formula as far as I could in the simulacrum with 1 enemy, and the formula I was using is actually slightly under the actual value, though that may have been due to being too lazy to figure the actual ironclad charge multiplier which is like... 7% above 100 or something? Point is I think this is good enough, and a good assumption until I can actually get my hands on two of these.