Talk:Saryn (Warframe)/@comment-88.156.154.117-20131022052332/@comment-88.156.154.117-20131023025245

Molt doesn't mirror Saryn's Health/Shield/Armor, it has it's own values and only mirrors the pose at which it was cast. Taking Molt against level ~80+ enemies doesn't really work because it gets destroyed before you even have the time to turn around, it's much better to just cast Miasma for the stun if you have to buy yourself some time.

The only scenario where I find myself using Molt against fairly high level enemies is when I'm far away from a group of baddies and I want to draw away some attention from myself while I get a few free shots before they get to me.

I consider Contagion useless because it forces you to go into melee and doing that against a group of high level Grineer or Corpus or even some Infested(Toxic) is just suicide without any sort of damage reduction. This skill should at the very least give Saryn some Poison Resistance to make it viable against Infested. Against Grineer and Corpus it's just hopeless in it's current state.

Saryn does have the highest Effective Health (excluding skills) and that's pretty much it. Take Max Vitality/Redirection/Vigor/Steel Fiber/whatever else you fancy, not much space for other mods with such build but let's just assume someone would play like this, and high level enemies will still down you pretty much as fast they would without most of those mods.

The problem here is not that the enemies have too much Damage/Health or Armor, because even when we get Armor 2.0 there'll still be a point when enemies start to get really tough and other frames will perform better because of all the Utility they have. The situation would be exactly the same as it is now, the only thing that would change is the enemy level at which Saryn would start to lack utility.

Saryn is my favorite frame and I love her but I can't deny that she could use some rework on her skills. I'm fine with Venom and Miasma but Contagion and Molt, in my opinion should be revamped.