Talk:Natah/@comment-25447658-20150801144358/@comment-25447658-20150801171049

Not exactly a simple RNG, think of it like an evolving (in this case, increasing) RNG system. The more runs you do, the more the % increases of an Oculyst appearing.

I just kept killing Tyl Regor trying to get Equinox and at around 20 runs, I got a message saying that the quest was available. I did it with some great Tenno and after we were done, I went to kill Tyl Regor again and another 2 Oculysts appeared again. I scanned one and another teammate scanned the other. Never saw one before the quest, but another teammate must have scanned it. So just keep trying until one appears.

Honestly, I hope DE takes this to the next level and add it to everything RNG in the game, for example, the more runs you do in a mission: the more of the same reward that you get, the % of it being rewarded decreases, and/or the % of the items you didn't get increase.

And it could be something really small like 0,5% every successful run, and it would help diminish the grind a lot, some items/mods have really small % of droping, like 0,60% or 1%, and while even a 0,5% increase might not sound like much, After 10 runs that rises to 5,6% or 6% - 11 to 5 more chances to get per run after those initial 10 runs. It could even be 0,3%, the point is that it would greatly help reduce the grinding of hundreds of runs in days/weeks just to get 1 extremely rare item or mod.

And the best part would be that you would know that each time that you didn't get it, you would be getting closer to finally getting it - slowly, but surely - and not just feeling extremely frustrated because whether you're on try/run 1, 100, 200 or 300, the chance is still the same. Which is exactly what burns out a lot of people. Like I said, even 0,3 helps a lot.

Though I admit buying and/or trading would be less appealing. However, a lot of people who don't have enough free time or don't want to grind would still buy/trade for the things they want. And they could experiment, like put a % increase cap that stops at 5-10% or something, it would still help a lot more than just having 0,5-1% every single time.

Anyway, all of this is just a thought I had after reading your post.