Talk:Baza/@comment-24139924-20171203045326/@comment-27279105-20171207145129

You're right, suppressors increase velocity, but "falloff" happens regardless of muzzle velocity. "Falloff" is a result of air friction and happens on every gun, the farther a bullet travels, the slower it gets. In reality there are no fixed falloff ranges, that is entirely game design and has nothing to do with real ballistics. Having your impact energy halved at just a couple of meter is of course unrealistic, but the game mostly revolves around those ranges, so they balance guns accordingly.