Talk:Discharge/@comment-93.146.108.6-20160530182306/@comment-25254386-20160531190345

When I did my original testing I used unranked Discharge with no modding, enemies were undamaged for 3 seconds not 4. I tested again with a slightly higher duration (coincidentally not over 7 seconds though) and enemies remained undamaged until the 3 second mark again, not past that. This lead me to believe enemies were undamaged until the time of the Ability Duration.

But with my most recent testing I used durations above 7 seconds at unranked (9.48 seconds to be exact) and what I found was peculiar. Enemies did not remain undamaged until the 3 seconds mark as expected, they only lasted until the 5.48 seconds mark. I tested this over and over and kept getting the same results, enemies would only be undamaged for 4 seconds at max.

So with this I now think enemies will remain undamaged for 4 seconds as you stated, unless this time overlaps with Ability Duration, in which case Ability Duration recieves priority and will cut into those 4 seconds, like I saw in my initial testing.

This new theory needs to be tested by others though, cause it may just be that I'm stupid. If you'd be willing to nerf your duration down to below 8 seconds and test whether enemies remain undamaged exactly until the Ability Duration (4 seconds mark) or remain undamaged past said mark that'd be a big help. Sorry to ask this but I'm away from my computer again (only had one and a half days to play with Volt's new rework so I couldn't thoroughly test everything) so I can't test it myself.