Talk:Medi-Ray/@comment-25593327-20160501082429/@comment-78.37.173.33-20160501152524

"Kubrows can out-tank any frame "

Dogs have relative hp/armor so they are tanky with tanky frames and die to anything on squishy frames - which is a big issue due to dumb AI

"deal insane amounts of damage"

They attack rarely and dont have elemental dmg, its even been tested - a singel sentinel did much more damage and kills than 2 maxed dogs combined, dogs completely lost it, dogs are just bad at doing daamge.

"roam the battlefield freely "

And thats the big problem - AI falls behind, gets stuck before teleporting, runs away instead of sticking to you and doing its function, or even worse - jumps to attack a lvl60 mombard and inevitably dies, its suidcidal. It's been asked countless times to have some control over AI (like you already can tell spectres to stay close!)  or disable attacking via percepts (like you can on sentinels) but DE completely ignored it. Kubrows are competely abandoned by developer.

"and can be revived unlimited times"

sentinel auto-revives while dog takes time and dogs cant be resed if you die while sentinels just respawn