Talk:Damage 2.0/Finishing Damage/@comment-174.17.7.239-20150207174130

From Hyteria on wiki: In general, try using quick normal attacks and combos against unarmored or lightly armored enemies, and use the slam attack for knockdown followed by a ground finisher on heavily armored enemies, since finisher damage will mitigate the target's armor, whereas damage from Hysteria's standard attacks, dealing physical damage, is being significantly reduced by armor.

From Finisher on wiki: Finishing Damage is a unique damage type that completely ignores damage mitigation from Ferrite Armor and Alloy Armor, and deals twice as much damage against Infested Sinew. It is the damage type of select Warframe abilities as listed below, Bleed damage, and the damage caused by prompted Stealth and Finisher attacks (but not Ground Finishers). Finishing damage from Bleed procs and Hydroid's abilities also have the unique property of bypassing shields. Finishing Damage does not possess any kind of status effect, and thus is not involved in the processing of status chances.

From Ground Finisher on wiki: Execute knocked down enemies. This attack is performed upon moving close to a downed opponent, aiming your crosshair at the target and pressing the melee attack button. This will not work on most bosses. The damage done will be 400% of that of the melee weapon before resistances. The damage dealt by this attack can be increased by the Finishing Touch mod and melee damage mods (e.g. Pressure Point). Heavier weapons tend to perform this action slower than lighter weapons. This attack often will initiate even when not looking down at an enemy, but when contacting an enemy who has been knocked down.

From Kestrel on wiki: Ground Finisher attacks are guaranteed to inflict a Slash bleed proc.

Granted Bleed is finisher damage as it bypasses armor, are Ground finishers armor ignore as well?