Talk:Ivara/@comment-180.255.3.153-20151215152010/@comment-191.84.112.180-20151216050052

I think they could be something like this:

1st argument: lvl0: Invisibility arrow heals allies inside the area of effect. lvl1: Zipline arrow works like Valkyrs hook when fired at enemies. lvl2: Noise arrow ragdolls enemies near the area of impact. lvl3: Sleep arrow applies radiation (OR toxic) proc on affected enemies.

2nd argument: When the ability expires, the controlled projectile applies electric proc to all enemies within ??? meters.

3rd argument: Pickpocketed enemies have a 25%/50%/75%/100% chance of being staggered, making them vulnerable to finishers.

4th argument: Arrows have 25%/50%/75%/100% chance to bounce on walls once.