Talk:Oberon/@comment-25532101-20170427013720/@comment-81.20.248.197-20170427111559

" That argument is only applicable if your mindset is trinity= blessing, oberon=renewal. Besides that, they have 0 in common. Asinine comparison"

Why else are you picking Oberon for then? He doesn't compete with any other frame in his current state. This rework really fucked him over in some cases. Why can't Renewal just be a toggle (still has duration, remember Ember's WoF?), stupid inverse scaling is still there too (Saryn had that shit normalized), and as mentioned already, range cap now. Smite's damage scaling, oh boy. That doesn't do shit, why bother adding it? Granting armor and debuff enemy armor is the rework's highlights IMO, great as I do appreciate that. Smite, Hollowed Ground and Reckoning all proc radiation and what is the need for this redundancy? Have one ability dedicated to proc radiation and others do something else on their own.

To be fair, the problem mainly resides in older warframes being overly simplistic in design, press one button and shit happens with no complications. Take Trinity for example, She does what Oberon half of his kit can do in 1 ability and can also replenish energy. Armor removal too (although with an augment but still, I made it work just fine). As for the crowd control given by Oberon's abilities (not that it's amazing anyways), it's nothing major, assuming you're playing with others, chances are they got you covered regardless.

TL;DR/Conclusion - Trinity > Oberon because of flawed design and overall simplicity. Missed opportunity, hoping they tweaking him in the upcoming weeks still.