Talk:Tek Assault/@comment-2A02:8108:9440:2F9F:F07D:C06F:8CDF:3326-20181111221039

I really wish this mod set would give you a different base effect for the circle. The damage is basically nothing even IF an enemy happens to bumble into the zone, and the cooldown only becomes bearable at full set capacity, which is a tall order.

I'd prefer it if the damage scaled or instead healed your pet (which is guaranteed to be in the circle at least a little bit, unlike enemies; plus it synergizes with Tek Assault that leaves your pet at low HP; plus it makes it more bearable to swap out Life Strike for Tek Gravity or Pack Leader for Tek Assault, one of which you'll probably run even with a pretty high HP+armored pet since pet AI has no sense of self-preservation).

Right now there's little reason not to just pick out Tek Enhance and dump the rest of the mod set. Which is a shame, 'cause jumping from circle to circle is sort of fun, but it's really not worth the sacrificed mod slots. Without a good circle effect, you currently only get use out of it with Collateral, which basically needs a full mod set until zones are being cast consistently enough for you to use them regularly. And Collaterial's bonus damage is just not worth 3 mod slots, not without a good set bonus.

I mean it's not like Kavats need a huge buff, but it would be a shame to let this mod set go to waste, 'cause I can see how it's fun in theory.