Talk:Magnum Force/@comment-66.116.62.178-20131230143358

So I decided to give this a quick theoretical calculation to determine the breakpoint where Magnum Force is actually BETTER than another elemental mod for per-shot damage.

Per Shot Damage (Base Damage 100)

Max Hornet Strike

320 damage

One Max Elemental Mod

+ 288 Elemental (192 w/ Cold) = 608 (512)

Two Max Elemental Mods

+ 576 Elemental (480 w/ Cold) = 896 (800)

Three Elemental Mods

+ 864 Elemental (768 w/ Cold) = 1184 (1088)

Four Elemental Mods (Including Cold)

+ 1056 Elemental = 1370

Five Elemental Mods (With Ice Storm)

+ 1184 Elemental = 1504

Max Hornet Strike + Max Magnum Force

386 damage

One Mod

+ 347.4 Elemental (231.6 w/ Cold) = 733.4 (617.6)

Two Mods

+ 694.8 Elemental (579 w/ Cold) = 1080.8 (965)

Three Mods

+ 1042.2 Elemental (926.4 w/ Cold) = 1428.2 (1312.4)

Four Mods (Including Cold)

+ 1273.8 Elemental = 1659.8

Breaking point: 7 Mods Total

Build Order: Hornet Strike, Barrel Diffusion, Lethal Torrent, Elemental Mod, Elemental Mod, Elemental Mod, Magnum Force, ???

So what this means is that, until you've already gotten 6 other mods in the weapon, and assuming your priority is PER SHOT DAMAGE (otherwise you'd be sticking in mods for attack speed, reload speed, mag size, or ammo mutation,) Magnum Force results in a net damage LOSS for any weapon. Only when you have three elemental mods in the weapon (and then, only if they're Toxin, Heat, and Electric) will Magnum Force be a viable option for damage.

Final Verdict? Skip on it until it gets a much-needed buff to damage. It's barely worth using even WITHOUT the accuracy penalty, and severely overcosted at that. You're better off using things like Seeking Force, Gunslinger, Pistol Mutation, or Quickdraw in that slot.