Talk:Equilibrium/@comment-67.193.7.87-20180514022214

I'm really curious why people build Nekros the way they do. I mean if we're speaking in purely Desecrate terms, why the hell are you using Despoil and then this to mitigate it, costing you 2 mod slots?

Desecrates energy drain is so easily managed that relying on his health orb drops just doesn't seem to make sense to me. I last nearly an hour easily....

Steel Charge, Rush Prime Vigor, Stretch, Fleeting Expertise, P. Flow. Vitality, Steamline, Gladiator Resolve, Overextended.

All maxed.

I mean at 520 energy and 175% efficiency I never suffer for loss of energy, so draining my health to replace it seems illogical at best. I would much rather build for energy usage, and use that plethora of health orbs to keep me alive - since they drop in abundance, and energy orbs don't, meaning you get less healing overall using Equilibrium - which is also burned by being unable to convert when your health is maxed.

Granted the biggest weakness of this build is that it's PURELY desecrate. Strength and Duration are at 40% makign other powers crap - but I mean if you're loot farming in particular, this combo of mods just seems like garbage. You are wasting 2 slots that otherwise could be used for survival mods or improving desecrate further.

Can somebody give me a rational explenation of why anybody would choose to use this combo of mods, versus the build I just showed? The only thing I can think of is that perhaps you could take off Flow and Fleeting, saving you some 60% duration - but it just seems... I don't know, not worth it?