Synoid Gammacor

The Synoid Gammacor is an exclusive version of the Gammacor available only from Cephalon Suda, possessing better stats as well as innate Entropy effect.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Moderate damage among continuous weapons.
 * Innate damage - effective against Shields and Proto Shields.
 * Innate damage also allows this weapon to equip two additional elemental combos.
 * Very high rate of fire, increasing damage potential.
 * High status chance.
 * Pinpoint accuracy.
 * Has an innate Entropy effect. See the Weapon Augment Mods page for more details.
 * Comes with and  polarities.

Disadvantages:
 * Limited range (25m).
 * damage is very ineffective against Alloy Armor, as it deals 50% less damage whilst increasing their armor by 50% for this respective damage.
 * Poor ammo efficiency.

Comparisons:
 * Synoid Gammacor, compared to the Gammacor:
 * Much higher rate of fire. (15 rounds/sec vs 5 rounds/sec)
 * Lower damage. (28.0 vs 50.0)
 * Higher crit chance. (10.0% vs 5.0%)
 * Higher crit damage. (200.0% vs 150.0%)
 * Higher status chance. (20.0% vs 5.0%)
 * Greater magazine size. (150 rounds vs 50 rounds)
 * Higher ammo reserve. (450 vs 210)
 * Innate Entropy effect.
 * Has an extra polarity.

Acquisition

 * The Synoid Gammacor can be acquired by reaching the Rank of Genius with Cephalon Suda, and spending 100,000 Standing to purchase. As with all Syndicate Weapons, the Synoid Gammacor cannot be chosen as the free offering upon ranking up to Genius rank.
 * Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.

Tips

 * Ruinous Extension can aid in extending the short range of this weapon.
 * As the Synoid Gammacor already innately deals damage, it can accept other combination elemental damage types that use  or  damage as a base. In particular, adding  damage makes the Synoid Gammacor highly effective against Corpus proxies like MOAs that possess both Shields and Robotic hit points. The Synoid Gammacor can also be equipped with  damage to make it highly effective against organic Corpus like Crewmen which posses both Shields and Flesh hit points.
 * The innate polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
 * However, it's high status chance can actually be pretty useful for slowing down enemies with Deep Freeze.
 * Aiming the Synoid Gammacor's beam through Volt's Electric Shield will double the beam's range (no precise measurements) while still having the advantage of hit-scan and pinpoint accuracy
 * However, when aiming the beam through the shield, it can be a bit harder to aim at targets from a distance due to the shining light of the beam on contact of any surface (in this case: the Electric Shield).
 * Shooting through the Electric Shield gives the weapon additional Electrical Damage which means that the overall DPS will go up while shooting through the shield.

Trivia

 * Unlike other secondary weapons, the Synoid Gammacor is worn like a gauntlet on the Warframe's right arm.
 * The Synoid version replaces the circular holograms formed on the arm with the Cephalon Suda emblem.
 * The word 'Synoid' is likely a corruption of the word 'synod', which is an assembly of the clergy under a church.

Bugs

 * Equipping an Extinguished Dragon Key will cause the arsenal UI to display values based on the Gammacor's damage.