Talk:Synapse/@comment-23841937-20131009212553

Number crunch time: Synapse vs Soma, because these are both crit-heavy fully automatic primaries. I'm factoring in reload time, crit chance and crit damage all from the base unmodded stats. Using basic and clear-cut algebra in simplified steps to try and make the proofs easy to follow.

Synapse: 125dps for 7.5 seconds followed by 1.5 seconds of reload = (125*7.5) / (7.5+1.5) = 937.5 / 9 = 104.2dps. This is then modded by crit: 104.2 * (crit_chance * (1 + crit_multiplier)) = 104.2 * 1.5 = 156.3 baseline dps including reload time and crit chance/damage.

Soma: 150dps for 6.7 seconds followed by 3.0 seconds of reload = (150*6.7) / (6.7+3.0) = 1005 / 9.7 = 103.6dps. This is then modded by crit: 103.6 * (crit_chance * (1+ crit_multiplier)) = 103.6 * 1.4 = 145.0 baseline dps including reload time and crit chance/damage.

Electricity no longer does less damage versus infested (see: Enemy_Vulnerabilities ) and the soma does Bullet damage which only has a 50% bonus when head-shotting Light Grineer or Ancient Infested and does no bullet damage versus corpus heads. Electricity has a 100% bonus versus all Corpus body parts and a 25% bonus versus Medium Grineer and no weakness nor bonus versus Infested.

Note that mods to reduce reload time on the Soma or boost critical chance/damage can of course be used to the same proportional effect by the Synapse and so these cannot be used in comparison as they mathematically cancel each other out.

TLDR: The Synapse, in actual gameplay where reloads matter, does approximately 8% more damage than the Soma (currently considered the highest-dps primary) and does bonus damage versus more unit types without requiring head-shots.