Talk:Damage Calculator/@comment-211.224.53.80-20130819083016/@comment-11753608-20130819184342

Kraken has a modified weapon timing that is not affected by gunslinger. There is a .5 second gap between each bullet in its burst. Thus, adding .5*clipsize/2 gives you how many of these intervals will be added to the timing of every clip. This same function will have to be applied to weapons like the Boltor, Hind, and others. It is a pretty straight-forward fix but things are getting busy for me right now so I can't be releasing updates every day like I was a few weeks ago.

The 3 added to acrid is how long it would take for a volley to do its full damage. As I understand it, the first tick of the acrid happens with the initial impact, then it ticks 3 more times each second, thus adding 3 seconds onto its full weapon timing for a single dart. Only 3 seconds is added because the only one that really counts is the last dart - the rest are ticking while you are still firing. Now, that said, the matter of dps is more complicated for the Acrid because there are ticks happening during the reload too and right now the reload is counted as complete deadspace. I didn't have the brain power to deal with that when I uploaded 3.0 but I might figure out how to address that later.

I know people are interested in the DPS calculation being accurate for that weapon in particular so I will put it in as a priority for the next release. Maybe if I get it right we can finally stop all those arguments about whether Acrid is actually king or not (and it probably is anyway).