Talk:Latron Prime/@comment-50.113.40.245-20140525234745/@comment-50.113.40.245-20140529011423

First of, Kselia, the wiki completely disagrees with you, it very clearly states:

"Critical Base Damage

 * 1) Base Weapon Damage * (1 + Damage Mods) = Modded Base Damage round down
 * Step 1.5:  Modded Base Damage * Base Crit MP% * (1 + Crit Mods %) = Modded Crit Damage round to nearest
 * 2. (a) When regular bodypart is hit:
 * Modded Crit Damage * Body Part MP = Part Damage  round to the nearest
 * (b) When special bodypart is hit:
 * Modded Crit Damage * Body Part MP * (Base Crit MP% * (1 + Crit Mods %)) = Part Damage round to the nearest"


 * Which, in the case of an unmodded Latron Prime would mean (assuming a crit) (2.5 * 84 = modded crit damage) * Body Part MP (Headshot = * 2) * (<notice that is a * ) (250% [<base crit MP%] * [1 + 0]) = 1050.  NOT the 84 * 2 * 5 = 840  that your calculation would yield.

Second,  I've hit for 72k before several times with a latron prime with serration (r9), split chamber (max), vital sense (max), point strike (max), malignant force (max) and cryo rounds (max). AKA a mild crit/viral status build on T3E Heavy Gunners' heads. If the combined multiplier were only 11x with this build, as your math errouneously claims, there's no way in heaven or on earth I could have hit those femgreens for any more than (note all comments in brackets [] are explaining what the number next to them is):

(84 * (1 + 1.4 [<serration]) * (1+ 1.5 [cryo rounds and malignant force]) * 2 [< split chamber] * (2.5 * (1 + 1.2 [crit damage with vital sense]) * 2 [head multiplier] * (2.5 * (1 + 1.2 [crit damage with vital sense again])) = 22,176 damage (40% physical [32.38% puncture = 7181 { + 50% vs ferrite = 10772}, 3.81% impact = 845 { - 25% vs ferrite = 634}, 3.81% slash = 845 { + 25% vs clonedflesh, - 15% vs ferrite = 930}] and  60% viral =  [ +75% vs clonedflesh = 23,285],

Total Damage(not counting any procs): 35,621.

My (and wiki's) calculations (not counting any procs):  97,958.

Considering that all of this damage (outside of the puncture damage) is reduced by the heavy gunner's ferrite armor, I'd say it's vastly more likely that my calculations could result in max hits for 72k on heavy gunner heads than yours.

Second, I actually calculated hammer shot correctly, it's 60% of the base crit damage, so an additional 1.5*, making, as you said, 7.0* for the total crit damage multiplier... which both my math and the wiki's math state would end up being 49.0* on a headshot.

I've actually done my own calculations on Hammer shot, and, agreed, the best crit weapons, such as synapse and the bows don't get nearly enough pure damage out of it, even with procs, to justify it (something like 27-28%% increase on average iirc), and that's on weapons that can crit 100% of the time. However, it's easily more than worthwhile with the correct crit damage mathematics for head shots, assuming you hit the head (or other weak spot) most of the time.

Clearly you haven't been on youtube much, considering you can see straight up un-damage-buffed shots from the vectris doing something like 490-something thousand damage on there. With a damage buff stacking team like you described, even relatively modest weapons will easily hit for well over a million damage.

TL;DR:  Kselia, I have no idea where you got that calculation from, (definitely not from the the wikia O.o) but you seem to have misunderstood EVERYTHING.