Talk:Wukong/@comment-159.118.87.131-20190525020950/@comment-38183169-20190601234314

I'm unsure what you are specifically asking, especially with the one response before me.

IF you are referring to how it works currently, Defy is a channeled ability. Once you activate it, it will stay up for as long as you have energy, until you / a nullifier cancels it, or until you die. The first is easily negated by having the "Rage" mod (or mods like it), along with efficiency and duration boosting mods. The second is more obvious, just avoid nullifiers and make sure you're in a safe if you toggle it off. The last one is easy to avoid, as Defy is a channeled ability that's for avoiding death. However as it says, each time you avoid death the health you restore at is halved of the previous maximum... until you reset the ability, that is. So once your revived health lowers to a certain amound, just make sure you're in a position where you won't die and toggle Defy off then back on.

IF you are referring to the rework and how it will effect Defy, we don't have any truly concrete details on what it will be. They currently are stating that it will be more of a "Taunt to Counter" ability, further saying that you will taunt the enemy whilst unkillable (or something along those lines) and can then send the damage back. However as said, whether or not they will do this is still up in the air, as they may change how it works.