Talk:Quartakk/@comment-85.224.255.5-20171226174539/@comment-4448946-20180102071332

Okay, time for the longest explanation of accuracy.

The accuracy stat is not BS, does actually mean something, and isn't the result of some formula.

The accuracy stat is a value set by DE that says how far the shots of the weapon can land from the current reticle position. Shots from a weapon with a higher accuracy stat will always land in a tighter grouping around the reticle position than shots fired from a weapon with a lower accuracy stat.

But here's the thing, CURRENT reticle position matters for the grouping and there's this other weapon characteristic called recoil that moves the reticle around. So, there are weapons with higher accuracy stats that end up with worse overall shot groupings because of higher recoil moving the reticle position around.

Now on to the stranger factors; Zoom, Gravity, and Collision.

When Zoomed weapons actually have better shot groupings than when un-zoomed with a greater zoom creating a better grouping. In addition to this affect of zooming; there are some weapons, such as Snipers, which are given a buff to their accuracy stat when Zoomed.

Gravity causes shots from some projectile weapons, such as bows and thrown 2ndary weapons, to fall as they travel moving the shot grouping downward and stretching it vertically.

Finally, the actual projectiles fired by projectile weapons have collision physics on them and can interact with each other. So, if there is multishot on a projectile weapon the multiple projectiles it fires at once can push against each other causing them to veer off from where they're supposed to go.

The accuracy stat is a correct value, there are just several factors that work together to hide it. If you want to properly see the effects of the accuracy stat when comparing weapons you have to mod recoil to zero, not put any multishot on projectile weapons, put on as much projectile speed as possible, and hip fire the weapons.