Talk:Fatal Acceleration/@comment-26428997-20151201000847/@comment-80.222.157.154-20160607084624

base damages and utilities are different so your arguments are invalid. Let's say that shotguns had similar high % dmg mod like serration or hornet strike; wouldn't it just make the shotguns beyond overpowered? OH WAIT There is PRIMED POINT BLANK! And Melees have the stances and damage multipliers, which make then insanely efficient for killing. It would be just plain out stupid to make all the things same between weapon classes. Might as well have only 1 primary 1 secondary and 1 melee weapon in the whole game altogether then, as you are suggesting what a balance should be?