Talk:Armor/@comment-175.140.255.6-20160623035701/@comment-8256051-20160623063820

Armor type, definitely armor type. Unless your team has 3x or 4x Corrosive Projection or an ability to remove most or all of the enemies' armor.

Damage bonuses against armor types also ignores part of that armor, when you see Radiation has +75% against Alloy armor, it means it deals +75% damage against that unit AND ignores 75% of its armor.

The same goes for maluses against armor, which is why Slash damage deals so low amounts of damage against armors, but once you have a bleed proc, the numbers get so high in comparison.

Viral is very particular on its own, since it'll deal increased amount of damage against pretty much anything that is not infested, and the status halves the health of anything, which basically means double damage for 6 seconds.

If you build for Viral/Radiations, you will deal very high amounts of damage against Alloy heavy Grineers (Bombard, Napalm, Eviscerator and some bosses). But only above average damage against other Grineers and Corrupted enemies. I personally switch between Viral/Heat and Corrosive/Cold which are imo versatile enough combinations to face almost anything.

Some very good weapons can have Corrosive/Radiation or Viral/Corrosive or Corrosive/Viral/Radiation, but it only works when a weapon has one of those type of damage as base damage.