Talk:Opticor/@comment-24578590-20141024164143

When it HITS a wall or target it seems to create an AoE that damages units that are within a radius of where the laser 'impacted', the closer they are the more damage. This makes punch through pretty bad because you can't reliably control the splash. I suggest modding this weapon for status and using explosive and electric damage so that when it impacts you can do massive AoE and single target punishment. Feel free to prove/confirm these following assertions by replying (use the number to confirm).

(1) Fire rate seems to have a very small effect on the "charge up speed" [MUST BE TESTED AND REPLICATED]

(2) Reload seems to effect the animation that interupts quick firing AS WELL as reload speed making it extremely useful [MUST BE TESTED AND REPLICATED]

(3) Multishot for DOUBLE IMPACT AOE and Beam!!

It *can* be equipped with Firestorm and rifle mods.