Talk:Damage 1.0/@comment-15661029-20130911194736/@comment-11753608-20130911221224

I am actually not the reigning expert on that particular topic. My research partner and the new lead author of the Damage Calculator, RMosley753 has been doing that particular research as I got busy and sick right around the time we started it. However, I have the pages of his research results linked on my user page. You can find those here:

Base damage order: User:Mad5cout/Damage_Order_Research

His basic findings suggested the following: These are also theories based on his tests but if you can disconfirm anything with data you have feel free to let me know and we can chat about it.
 * 1) Element damage always takes priority over weapon damage, regardless of base damage mod value or type MP for the weapon damage type.
 * 2) Health and Shields have the opposite damage order (excluding weapon damage).
 * 3) Mod placement does not effect damage order.
 * 4) Freeze damage's 2x Type MP vs shields seems to have no effect on the damage order.
 * 5) It is very unlikely that faction effects damage order.
 * 6) Default damage order is Armor Piercing, Freeze, Fire, Electricity (if all MPs and values are equal).
 * 7) Mod value and Type multiplier are multiplied together to determine the damage order.