Talk:Critical Hit/@comment-47.185.184.182-20170716191320/@comment-24515081-20170812050706

yes the thrills! the chills!... wouldn't it be easier to take unmodded weapons to lower level content and acheive more or less the same results without the massive timesink? since the ai doesn't scale in difficulty it really is just 2 hours of stunlock cheese. or invis cheese. I prefer gouda to be honest.

Like I can push a weapon to the absolute limit with a calculator. thats not the point. endless scaling is supposed to create an impossible wall for people with too much time on their hands to bash their heads against while they wait for content. Don't pretend like it's some super hardcore test of mettle. All this mentality does is bring out unnecessary metas that bleed their way down into lower level content.

Just don't tell people bigger numbers means more difficult. The person wanted to know if the critical system in this game was "game breaking" In the normal balance of What DE considers "the game" I would say its not. at least not by itself. Most weapons with good crit stats are balanced to have some other stat lowered to compensate.