Talk:Synoid Simulor/@comment-122.111.7.80-20150907173855/@comment-49.48.243.144-20150911005134

^

Detonation damage maxes out at 4 orbs.

Vortex DoT never change. No matter how many orbs poured into, it'll always deal static damage. You saw one, you saw it all!

AOE radius doesnt change. It's always the same.(That or I was being careless)

Merge aoe radius = 10m(~20m diameter).

Vortex aoe radius = 2-3m.

Detonation aoe radius = 2-3m.

Split Chamber make the gun shoots already combined orb, not two orbs, so the damage will be increased on the first merge due to the orbs being lvl 2 orbs(see the post somewhere above). But after it reaches vortex level, merging will deal the same amount of damage with or without Split Chamber.

Somebody put this somewhere on the page, please, or test and see it for yourself if you're not convinced.