Oberon/Patch History


 * Augment: Reckoning - Hallowed Reckoning.
 * Fixed two copies of Reckoning FX showing on cast.


 * Conclave: Smite damage has been decreased in PvP.


 * Fixed Oberon’s Immortal Skin not properly applying to his shoulder pads.


 * Fixed Reckoning not lifting enemies when cast.


 * Hallowed Ground will no longer create a second AoE effect on a second cast when the Hallowed Eruption Mod is equipped.
 * Smite Infusion have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%
 * Fixed an issue caused by Oberon dying and respawning mid-duration of Hallowed Ground.


 * Augment: Hallowed Ground - Hallowed Eruption
 * Renewal now has a timer that displayed the current number of targets being healed.
 * Hallowed Ground now has an ability timer.
 * Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
 * Renewal now directly affects Sentinels & Kubrows.
 * Fixed an issue with Renewal not being properly castable with exactly 25 energy left.
 * Fixed an issue with the visual effect from Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.


 * Fixed typo on Smite Infusion Mod.


 * Augment: Smite - Smite Infusion.
 * Fixed Oberon’s Hallowed Ground removing proc immunity when exiting one strip, but still on another (overlapping strips) as seen | here


 * Conclave: Reduced the number of projectiles and damage of Smite in the Conclaves.


 * Conclave:Oberon is now available for use in Conclave.
 * Conclave:Oberon: Reckoning - Defiled Reckoning.


 * Fixed issue with Oberon’s Smite not being able to target Orokin Shield Drone.


 * Improved the performance of the Hallowed Ground ability on low spec computers.
 * Improved the targeting responsiveness of Smite projectiles.
 * Fixed an issue where Reckoning blinding enemies around the caster and not the slammed targets.


 * Fixed Renewal blocking other abilities/melee when active.


 * Oberon’s base Armor increased to 150.
 * Smite
 * Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
 * Speed up projectiles by 50%.
 * Forced Radiation proc on the initial target.
 * Forced Knock-down on initial target instead of stumble.
 * Forced Puncture proc on all enemies hit.
 * Hallowed Ground
 * Allies within Hallowed Ground can not be proc’ed.
 * Hallowed Ground will remove all existing procs from Allies
 * Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
 * Renewal:
 * Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
 * Boost Heal amount 200/250/300/400 per rank.
 * When target is fully healed, remove any active proc effects.
 * Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
 * Reckoning:
 * Forced Radiation Proc added to damage on targets.
 * Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!


 * Fixed an issue with Smite's projectiles passing straight through enemies.


 * Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.