Talk:Environmental Hazards/@comment-85.76.134.189-20130706213206

I absolutely love the idea behind the Faction Wars, but what I've seen thus far just seems to lack that certain something. At the moment this hazard is basically just Lotus giving the heads up: "Hey man, the enemies changed."

What I'd love to see would be the attackers coming in with huge numbers and heavy linebreaker units while the defenders start to bring in reinforcements, sometimes even beating back the attacking faction (thus the other faction would only be there momentarily). Having larger enemy presence could be justified gameplay-wise as the Tenno could sometimes make their way through the conflicts as the two factions would be concentrated on killing each other instead of just the players. This could also create other hazards, or even affect the objectives: "The attackers have destroyed the ship's power core, activating it's self destruct sequence. You can try to finish your current objective or leave with what you've got thus far, but make it quick; ten minutes and evac will be impossible."

One can only dream, but the possibilities are endless.