Talk:Arbitrations/@comment-2001:4C4C:1556:DC00:D827:D3B7:4991:68E3-20181013153048

I more-or-less like this addition to the game, but I also would like some aspects of it changed. 1. The doubled time it takes for each rotation. It is just too time consuming. Especially in defenses, where you need to kill all enemies each wave. Those new drones a lot of time get bugged, and stuck in the spawning rooms. They already make game slower by making enemies invulnerable. On bigger maps it could already take 1h+ to make 40 waves, whereas 40 mins of survival would give the same # of rewards. Revert back to the usual rotation lenght, I wouldn't mind if enemies would start at level 150 in exchange, or anything. 2. Even though they are the t2 rewards, those sculptures hardly compete with the t1 endo reward and for that you have to fill them. How come? Leave me alone with those sculptures, I get enough from the daily sorties. Either buff their endo earnings or simply knock 'em off of the reward tables. I won't even have enough amber stars to feed these for long. I would be even more happy if instead of sculptures we could simply get somewhat higher number of endo. I am happy that we finally got a place to farm reasonable amount of endo, but it is actually slower than rathuum and this makes me sad.