Talk:Loki/@comment-77.114.73.50-20151226032704/@comment-27197089-20160203194302

It's about proper design to create higher skill caps and layers between.

This game is easy, if you have trouble with it or try to create some fantasy role where it can present challenge that's your problem. I know better than to quote the word 'Skill' in a game that has very little involved.

Yes, non-competative games don't have near the skill cap of competative games, that's why they're competative games. Warframe is right around the level of diablo3 and you're trying to pretend it's League of Legens.

And there's no strategies in a loot-em-up besides the ones that get you the loot quickest. If I want to form legitimate strategy beyond the simple bassics of a shooter I'll play a game that better rewards those strategies against dynamic enemies like other players.