Talk:Mag (Warframe)/@comment-199.193.222.6-20130806202946/@comment-109.184.80.62-20130807064912

Her only ability that doesn't scale is her ult. But other abilities have another problems. They become not very effective against high-level enemies. Bullet Attractor is too expensive for 1 target ability, its explosion is asolutely useless. Devs should rework this ability and/or maybe decrease its price to 50 energy. For example, BA should not only attract bullets but also multiply damage to bubbled enemy (3x to common; 2x to heavies; 1.5x to bosses) and its explosion should have stun-effect (like short EMP) in explosion range. This would make BA more multipurpose and balanced ability.

Maxed Shield Polarize (without Focus) should restore/drain 70% of shields and if allies shields are full, boost them no more +40% of their max amount. Also it would be better to be able cast this ability not stopping the movement. This would make SP more helpful on high-level planets.

Pull shouldn't drag stun-immune enemies like Rollers and Ospreys at all. This ability should heavy enemies like Ancients, Techs, Bombards, Napalms, Commanders and Heavy Gunners at less distance (half) than other enemies (and knock them down). This would make Pull not so risky against heavy enemies with huge damage and AoE attack.

Crush should have Armor Piercing damage. Also its basic damage (without mods) should be increased at least to 1200. This would make Crush finally useful against heavy armored enemies.