Wisp/Abilities

Abilities
This information is as of Devstream 126 
 * Passive (WIP) - Wisp becomes invisible to enemies while airborne.
 * [PH] Reservoir - Holding the 1st ability button will spawn a reservoir that grants a timed buff. Tapping the button will swap between speed, health, and crowd-control "zapping" buffs
 * A reservoir does not change its type when the ability button is tapped again.
 * The reservoirs will regenerate their buff after a certain amount of time.
 * A total of six reservoirs can be placed at a time; spawning a new reservoir after six have been placed will replace the oldest one.
 * [PH] Light - Wisp spawns a light clone that will fly forward for a duration of 3 seconds, drawing fire from nearby enemies.
 * Casting the ability again while the clone is active will teleport Wisp to its location, granting invulnerability for a short duration while blinding nearby enemies.
 * [PH] Harness - When cast, each spawned reservoir emits a damaging pulse.
 * The damage type emitted from the reservoirs depends on the buffs it gives.
 * [PH] Sol - Harnessing the power of the sun, Wisp teleports a beam of solar energy to damage enemies in her path.