Talk:Status Effect/@comment-85.23.164.128-20160907012529

It seems to me that shots that trigger a status proc deal increased damage, despite not being crits or headshots. How exactly is the increase calculated? For example, is it +N% more damage from the status effect's chosen type, or +N% more damage to all types dealt in the hit, or fixed +N points (unlikely!), or a combination of both? And is it always the 'same multiplier' used regardless of which damage types are dealt? Such as magnetic procs and corrosive procs dealing the same amount of +damage with same amounts of base damage? I couldn't see this being mentioned in the article above, so am I just imagining the elevated damage on status procs?