Glaive Prime

"Dating back to the time of the first Tenno, the GLAIVE is a uniquely deadly weapon. This multi-bladed disk is not only effective for melee combat it can also be thrown like a boomerang to cut down enemies at a distance."

- In-Game Description

Charge attacks throw the weapon and returns after three bounces or after it reaches a certain distance.

This weapon can be sold for 5,000.

Characteristics
All Characteristics are subject to change as the weapon has not been released yet (speculation of whether or not it even exists) Advantages:


 * Can be thrown using the charge attack function.
 * Thrown Glaive ignores target's armor.
 * Silent when thrown (Ideal for stealth gameplay).
 * Staggers most enemies when thrown.
 * Can hit enemies on way back to thrower.
 * Can hit headshots and other weakspots for damage multipliers on its throw (with more ease than a standard melee swing which does not always land where you aim).
 * Can be aimed around corners and used to score up to whole group of enemies in one bounce.
 * Knockdown on jump attack.
 * Regular and charged attacks deal triple damage to light infested.
 * Regular attacks have momentum, like heavy weapons (stagger resist).
 * Actions can be performed after the Glaive leaves the hand
 * You are allowed to fire your weapon after letting go of the Glaive or reload.
 * As catching the Glaive is considered a one-handed action, catching the Glaive while a reload is still ongoing will not interrupt the reload.
 * Has both and  polarity slots.
 * Has it own exclusive&dagger; mods: Power Throw, Whirlwind, Rebound and Quick Return. All of them can be collected in Orokin Void, Orokin Derelict and Survival missions' rewards. (&dagger;Note: all of these mods also work on the Kestrel).

Disadvantages:


 * Low base melee damage that does not ignore armor.
 * Short melee attack range.
 * Regular attacks can only hit one target.
 * Ground slam attack has a very small AoE radius.
 * Using the charge attack (throw) prevents the use of all melee attacks until the weapon has returned to the thrower, effectively preventing it from being used in as rapid succession as conventional charge attacks.
 * Requires large amounts of materials to craft.
 * Thrown attack ignores Smoke Screen and Invisibility melee bonuses, as the Glaive counts as a projectile while in flight, not as a melee weapon.
 * User might have a hard time aiming for headshots without rare Whirlwind mod.
 * When it bounces off the wall, it has very low chance to hit an enemy.
 * If passing through Volt's electric shield it will inflict full damage to the owner when returns, as of 10.3.4. Most likely a bug.

Acquisition
All Acquisition Costs are subject to change as the weapon has not been released yet (speculation of whether or not it even exists)

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * slot is ideal for Killing Blow (charge damage) and for Reflex Coil (charge speed). Increasing the charge speed further is not necessary.
 * Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
 * This is useful if you throw the Glaive before reloading allowing you to perform a long range attack even as you reload.
 * Glaive will always return in a straight path toward the player. It will ignore all obstacles and puncture through anything in it's path on return.
 * A player without Power Throw can use this to emulate Power throw by bouncing the Glaive off the floor between the legs of enemies and have the Glaive hit them all on return.

Trivia

 * The Glaive Prime was released on ??.
 * The Glaive shares the same sheath style with the Kestrel, where they are retracted and attached under the right arm.
 * A similar weapon is used by Hayden Tenno in Dark Sector, another game made by Digital Extremes.
 * The word "glaive" historically has referred to many different weapons, one of which is what is portrayed in the game.
 * Update 11 teasers showed an Ember Prime wielding a Primed Glaive, along with a Sicarus Prime.