Talk:Titania/@comment-43649337-20190904195012/@comment-922163-20190904213927

Oh the evasion is definitely noticeable, one of my build uses Rage+Diwata to keep the energy up, and in that build if I accidentally collect it then enemies won't be able to refresh adaptation , so on high level they eventually get to kill you if you use it :') A note for Spellbind, if you reduce range to 34% it becomes (almost) single target with a 17m cast range, which is much more comfortable to use if you recast it a lot, otherwise it can hinder your gameplay (and damage - by moving around enemy heads). Lantern's saving grace is it's range/duration, since it covers a large area for a long duration it will constantly disrupt enemy spawns, good for specific missions like bounties or thermia fractures, but once you have... well... weapons, this kind of cc becomes a waste of time if you actively play, and the augment isn't useful sadly :( About Full Moon, she has 6 Razorflies that attack constantly, pretty much the most consistent companion ability in the game with surprisingly ok damage, they go for the head and crit a lot 