Opticor

The Opticor is a Corpus chargeable laser cannon introduced in. Featuring extremely high damage and a small area of effect  explosion on impact, the Opticor can decimate clusters of enemies with ease, but its slow charge time and average reload makes it less suited for fast moving or close range enemies.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Highest base damage of all rifles.
 * High damage – effective against armor.
 * High critical chance, critical damage multiplier, and status chance.
 * Pinpoint accuracy.
 * 's accuracy penalty is minimal on this weapon.
 * Innate 1 meter Punch Through.
 * Extremely ammo efficient.
 * Shots are guaranteed to stagger enemies.
 * Can be fired with roughly half a maximum charge, but with less damage.
 * Beam has a width of 0.5 meters.
 * Sides of the beam can hit enemies if they are close enough.
 * Surface and enemy impacts creates a 5 meter explosion inflicting damage.
 * Innate damage – effective against Shielded and Proto Shields.
 * Does not cause self-damage.
 * Can use the mod.
 * Innate polarity.

Disadvantages:
 * Low and  damage – less effective against shields and health.
 * Explosion has innate damage – less effective against Alloy Armor.
 * Slow Charge Time.
 * Impact explosion damage decreases with distance from its epicenter.
 * The weapon fires as soon as it has reached a full charge, which can lead to premature firing.

Tips

 * When starting out, make use of the Opticor's starting slot to fit  to enhance its AoE potential, and/or damage output. 's accuracy drop is also very marginal, making it another good choice.
 * A critical chance increase and/or critical damage increase can offer immense damage when getting a critical hit. Even simply increasing the critical chance to 50% with and  is sufficient.
 * Works well in combination with Nova's Antimatter Drop due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot.
 * The Opticor treats the Shield Lancer's shield as a solid environmental surface, setting off its AoE damage effect. Shooting at Shield Lancers in the midst of enemy Grineer can be a good alternative to shooting the ground to deal splash damage.
 * Unfortunately, due to its low base Slash damage, the Opticor almost never deals deadly Slash procs. However, this can be substituted for by modding for Toxin damage and Status chance.
 * Due to it's 50% Crit Chance with Point Strike, the Opticor can make great use of, allowing it to get more Slash procs than it normally would.
 * If a fully charged shot impacts an Arctic Eximus' Snow Globe, it will deal its explosion damage, dealing heavy damage to everything inside. A well-modded Opticor can destroy an entire squadron of enemies huddled in a Snow Globe with one shot using this method.
 * Mesa's Ballistic Battery counts the explosion damage as a separate shot for charging up Ballistic Battery; it is thus possible to achieve a full charge of Ballistic Battery with a single shot from the Opticor. Additionally, it would seem the damage bonus from Ballistic Battery is spread across the explosion of the shot it is put into (requires confirmation).

Trivia

 * At the time of its introduction, firing the weapon at 50% yielded the same damage as firing at full charge, meaning charging the weapon past 50% served no purpose other than to afford additional time to aim. This was fixed in.
 * There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
 * On the side-selection screen of an Invasion mission the Corpus are participating in, the Corpus side shows a Tech holding an Opticor. In-game, however, Techs use the Supra, with the Opticor only being used by two Index brokers - specifically, Ved Xol and Nako Xol under the Loan Reclamation Division.
 * Similarly, in Vauban Prime Access Trailer, a Crewman can be seen holding an Opticor while two other Crewman each hold an Amprex, but again, both weapons aren't used by any normal Corpus soldier, with no enemies whatsoever using them until The Index was added.
 * The jetpacks worn by Rangers, Quanta Rangers and Penta Rangers are actually made up of four Opticor rifles.
 * When the Opticor Shock-Camo skin was released, the skin was bugged as a Shock-Camo Braton

Bugs

 * Upon hitting Volt's Electric Shield, the beam will explode, as the shield is considered a solid surface.
 * This however will not prevent the actual shot, only the AoE blast.
 * Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.
 * If the final lephantis head in phase 1 is killed by the opticor, the head will vaporise and prevent you from proceding to phase 2, forcing you to abort the mission.

Patch History
Opticor Opticor