Devstream 49

<- Devstream #48

Devstream #49 started on March 27th, 2015, @ 2 PM EST

On The Couch From LEFT to Right: And of course the awesome Livestream crew (Tom, Dean, Warren, Conner, Danielle, Arthur, Jake), and everyone at DE!
 * Community Coordinator | Different Rebecca! Megan!
 * Creative Director | Honorable Geoff!
 * Horsey | Shy Butterscotch!
 * Statue | Sideways Excalibur!
 * Design Director | Modest Scott!
 * Studio Manager | Tarzan Sheldon!
 * Level Designer | Good Guy Joe!

1000 Platinum Prize Winners!
To redeem your prize, message Warframe's Twitch profile with your PSN ID, Xbox Gamertag, or PC Account Name
 * 1) zagladyhamator
 * 2) axod989
 * 3) dobbix23
 * 4) warbreed_rising

Primed Chamber Winner(s): lamadk187 AND warbreed_rising because Sheldon was a jerk.

General Announcements

 * Starting 3PM EST : DOUBLE CREDIT WEEKEND, "Make it rain!"
 * Orokin Catalyst after Double Credit Weekend, Sabotage Mission!
 * Update 16 is coming to PS4 & Xbox One very soon!

Update +16.2
Any updates on the other community-designed enemies?
 * The Riot MOA is coming next. Coming very soon, Update 16.X
 * Approach the Riot MOA from behind while in his "armoured" mode to hack it!
 * Click HERE to see some new Riot MOA animations!

Update 16.5

 * Tilesets: At least 3 new maps coming in 16.5, including the Underwater tileset. The Under-Water tileset will be included in a "pre-view" via Event.


 * New PVP Content : Deathmatch & Team Deathmatch will be a long term PVP goal. Along with the new modes, Warframe balancing will be greatly improved. As mentioned already, 2 new maps will also be included for PVP.

Update 17

 * Sharkwing will be released in Update 17.

General
Parkour 2.0 updates?
 * The Sentient trailer includes some concepts of what Parkour 2.0 will include:
 * Lots of stamina revisions and how it affects parkour
 * Wall-run directionality will be included
 * Braking on walls/ziplines will be included
 * Able to control the sling jump via quick jumps and charge jumps
 * Can brake on zipline to halt movement and then charge jump/shoot from it
 * Lots of work to do to implement with the existing tilesets.
 * No ETA currently at the moment.
 * Click HERE to see some pre-views of the new animations!

Update on destroying the Void?
 * The Void tileset isn't being taken out of the game.
 * The system of the Void key/reward system is what's being re-worked.
 * Update 16 was focused on end-game players. Moving forward, there will be emphasis on the early-mid game (basically following Vor's Prize).
 * The entire starchart is being re-worked/simplified.

'''How does Void Trader rotation work? Lots of repeats recently.'''
 * People were burning out really quickly when Baro was offering a new inventory every rotation. This is why he started repeating inventory. However, he WILL offer at least one new item each rotation.

Will every Warframe have custom PBR textures?
 * Yes, eventually. There's a lot of textures to cover, so be patient.

Tenno Equipment
With the recent Excalibur changes, will we be seeing the "awareness" changes to other Warframes?
 * Potentially. If it makes sense, and if it suits the power, it will receive this change.

Is there a philosophy regarding Warframe balance at higher and lower levels?
 * Ideally, all frames will be viable at all levels. It has been recognized that utility powers are more useful rather than pure damage powers at higher levels. Changes are being re-viewed to these damage-based powers to add a way to make them more useful.

Any update on Kubrow cosmetics/armour?
 * It's being worked on. Trying to figure out how it works with the various shapes/sizes of Kubrows.

Charge attacks update?
 * Charge attacks are returning. They will be much more complicated than the previous incarnation.
 * They may be implemented into combo chains.
 * Click HERE to see some of the new Skana charging animations.

Any new Weapon Augment mods coming?
 * Yes. It's a really great way to take a "beginner" weapon and make it end-game viable.

Raids Content
Any plans on making Raids solo-viable? Nightmare Raid?
 * No. They are were designed from the beginning to be team-based.
 * Raids will receive an optional Nightmare upgrade to be even more difficult.

PVP Content
Short term PVP goals?
 * 1) Update matchmaking so you can play with your friends
 * 2) Fixing Cephalon bugs (so quitting while holding the Cephalon doesn't ruin the game)
 * 3) Further tweaks for weapon values, to give them even more individual personality
 * 4) Melee weapons in particular are being re-viewed

Long term PVP goals?
 * 1) Any new weapons or Warframes will be conclave-balanced, like Chroma
 * 2) By Update 16.5 there will be a new batch of Warframes PVP balanced
 * 3) Update 16.5 will offer Deathmatch and Team Deathmatch player modes
 * 4) At least 3 new maps coming in 16.5, including the Underwater tileset

De-buffs (stamina, coptoring, etc) for player holding Cephalon?
 * There was a lot of experimenting with exactly this while PVP was in development, but it was ultimately decided that the carrying players shouldn't be de-buffed.

Reduce the effects of coptoring in PVP?
 * Not until it's reduced in PVE first. There may be changes coming regarding stamina costs and distance flung.

New PVP rewards?
 * Teshin will offer special emotes.
 * The use of these emotes will most likely not be PVP exclusive.
 * There is a chance of a "win-screen" that shows the winning screen performing these emotes as a "win pose".
 * There will be "Two-Player Emotes". You can initiate a generic Tenno greeting and another player can match it to perform a Two-Player Emote. If the other player is in the same Syndicate, it will be unique.

Any possibility of Archwing PVP?
 * That would be really cool, however, no serious development has gone into this. Trying to start small before dealing with anything complicated.

New mods in PVP?
 * Elemental mods are coming soon.

Trivia

 * The Riot MOA will become the 2nd "Hackable" MOA after the Shockwave MOA. While also will becoming the first directly hackable MOA in the game.

Credits

 * Recab Credits borrowed from AM-Bunny from Warframe Forums!

Media
-> Devstream #50