Talk:Hydroid/@comment-24805178-20170810155010/@comment-92.114.32.70-20170810183031

Rework is live

General Hydroid Changes: Tempest Barrage: Tidal Surge: Undertow: Tentacle Swarm:
 * Hydroid’s base Shield and Armor has received a buff!
 * Shield is now 375 from 345.
 * Armor is now 200 from 65.
 * Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.
 * Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.
 * Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).
 * Tidal Surge will now pull enemies along for the ride.
 * Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.
 * Hydroid can pull enemies into Undertow by aiming and clicking on them.
 * Undertow can be cast while in air.
 * Jump and roll will break Hydroid out of Undertow.
 * Hydroid can now move while in Undertow at the expense of Energy.
 * Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.
 * Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.
 * Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?
 * Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.
 * Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.
 * Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.