Damage 1.0/Main Tab

Damage types
This list of damage types only regards their importance in defining incoming damage for the enemy target to determine how to calculate said damage. Damage types are used in conjuntion with specific enemy characteristics to determine the following: Weapon and mod damage types merely determine how enemies will deal with incoming damage. Multipliers, whether armor is ignored, and sometimes even whether a secondary effect will be applied (ex: infested don't panic from fire) are all determined by the specific enemy target. Also, keep in mind secondary effects are not always a certainty but have a chance to occur upon attack/death.
 * 1) Whether Armor mitigation is applied
 * 2) Whether Enemy Damage Type Multipliers will be applied
 * 3) Secondary effects and/or death animations

'Note: there is no such thing as "Armor Ignoring" damage. 'In reality, each target has a list of damage types that it will not apply armor to. These damage types are noted in the table below.