Talk:Damage 1.0/@comment-11753608-20131103141044

Okay folks, I think I have come to a working theory on "red crits." What these seem to be are critical hits that are modified by other game mechanics that do not include the regular damage type, body part, or mod multipliers. IE - any player side damage modifiers that are not built into weapons. So, this means "red crits" will happen when you critically hit while having the following modifiers also in play:

Stealth hit

Unalerted surprise attack (needs confirmation)

Volt Shield w/ Synapse (does this have a damage bonus for other damage types than electrical?)

Stacked Crit modifiers? (also needs confirmation because we are uncertain these actually occur when you have a crit rate above 100% as far as I know)

No idea why Rhino's Roar doesn't do this same thing other than maybe it is read by the game as a base damage mod. I have not been able to confirm any other instances where this happens.

Furthermore, it seems that any of the above conditions are present by themselves and no crit occurs, a yellow damage indicator pops. If there are cases where these conditions are present but only a white number occurs we need to document why. For example, it seems that when you are firing a Synapse through Volt Shield and you get a fractional damage value (due to how the damage is divided over time), then you will see only white number for these fractional values. Are there other documented examples?