User:Alphappy/Ash abilities

Shuriken
25 energy: Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.

Ash throws a quick-moving shuriken - or two shurikens at maximum rank - that deals 100 / 100 / 250 / 500 damage. They will seek targets if aimed in the general direction of one; however, they move so quickly that they have little opportunity to turn. It can headshot for double damage and will deal triple damage to light Infestation.

When used, Ash must stay still for roughly half a second, though the ability can be used in the air or while sliding with no penalty. The second shuriken will usually be fired about 5 degrees to the right of the first shuriken, but may seek its own target to make this less apparent. Usually, the two shuriken will seek different targets, but they may both hit the same target if either there is no second target, or there is a single nearby target that cannot be killed by a single shuriken.

Shuriken can occasionally puncture one or two enemies, though this is hardly reliable. They cannot puncture the shields of Shield Lancers. They can also rarely ricochet, though they may not seek targets afterward.

Smoke Screen
35 energy: Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.

Ash throws down a smoke bomb, rendering him invisible and staggering enemies in a 10-meter radius for 1 second. The invisibility itself lasts 2 / 2 / 4 / 6 seconds.

Smoke Screen's use time is about two-thirds of a second. During this time, Ash can still be damaged. After the smoke screen has activated, enemies will not fire at Ash, though any projectiles still in flight before then can still hit him, and he can still be damaged, staggered or stunned otherwise(by fire, explosions, shockwaves, etc.).

While invisible, Ash deals 50% extra damage with normal attacks and 100% extra damage with melee charges. This mechanic is not the same as critical hits, and thus Organ Shatter will not affect this damage. However, an attack that is invisibility-boosted can also critically hit, multiplying its damage twice.

Teleport
25 energy: Ash teleports towards the target, bringing them into melee range.

Ash teleports to a target within about 20 / 20 / 30 / 45 meters. It can target any enemy, ally, cryopod, mobile defense terminal or hostage in line of sight.

Teleport's use time is roughly half a second, but the teleport occurs immediately. It can be used in the air.

Blade Storm
100 energy: Ash goes on a rampage, teleporting and destroying nearby enemies.

Ash teleports from enemy to enemy, slashing each one for 1000 damage regardless of equipped weapon. It deals 50% more damage to Crawlers and triple damage to other light Infestation and MOAs. It will target 8 / 8 / 10 / 13 enemies within about 20 meters of the initial target.

Blade Storm has nearly no prep time or finish time, and it can be used in the air. Ash is entirely invulnerable during its execution, but his shields will not regenerate, whether he is "hit" or not. It takes about 0.6 seconds to attack each target, or around 8 seconds if there are 13 targets in range. If there are more than 13, the 13 are selected randomly.

A line of sight to the initial target is required, but subsequent targets do not need to be in line of sight of either Ash's initial location or the initial target. The initial target must also be within 50 meters. If Ash cannot find any more targets within about 20 meters, the ability ends. It is unknown if targets moving into this range are counted, or if targets moving out of this range are discounted(though the latter appears to be very likely).

Modding

 * Continuity will increase the duration of Smoke Screen's invisibility.
 * Focus will increase the damage of Shuriken and Blade Storm.
 * Stretch will increase the range of Smoke Screen's stun, the range of Teleport's(but not beyond 45 meters) and the radius of Blade Storm's effect(not the initial targetting range).