Talk:Penta/@comment-175.156.168.210-20131215152955

DE really hit the fun factor with Penta. I don't see the point of nerfing this since it's essentially a high-risk-high-reward weapon (and it's Mastery Lvl 6).

In the hands of a trigger happy newbie, the user will spend more time lying on the floor than watching the mob get blown to smithereens.

This is the kind of new weapon I'll like DE to roll out more: fun, strategic, effective. Not just some mastery fodder.