Talk:Nekros/@comment-24543527-20160806035548/@comment-27322557-20160806052511

Hm, that sounds pretty okay then, although I dislke the loss in enemy numbers simply because it is more bullet-shields physically. The heal is nice though. My hope is that with the new Damage 3.0 whenever that finally comes out, enemy level scaling will be adjusted so that converted enemies (whether it's Nekros, Nyx, Inaros, etc.) actually provide damage at higher levels. Because of ridiculous amounts of armor etc. at higher levels, most enemies don't really seem to damage each other very much if confused or converted.