Talk:Djinn Sentinel/@comment-70.71.101.14-20130927075032

This just finished building for me and I went out and tested the gun with dethcube and shade(cloak removed). I can confirm that it has no DoT like the Acrid and uses rifle mods. My thoughts: Pros: +armour ignore damage type +high base damage compared to other single shot sentinel guns) +very fast fire rate (if the shots hit, would outdps all other guns except maybe sweeper) +range is OKish, beaten by dethmachine rifle but slightly better than sweeper Cons: -highly innaccurate, even on stationary targets (has worse hit/shot ratio than even dethmachine rifle at medium-max range, and can still miss shots at close range too) -projectiles appear to have travel time (i was zoomed in to watch hit marks appear on targets and they hit behind the targets whenever they moved but this needs confirmation)

The combo of innaccuracy and apparent travel time of projectiles means this gun seems to have worse accuracy than non zoomed akbolto and has a horrible time hitting things if your sentinel targets something moving. This balances out the high dps and armour ignore, but if you use your sentinel's gun as a status effect (cold, fire,shock) applier like I do, it's pretty disappointing.

The Djinn sentinel itself I haven't had a chance to level up and test out, but the size of its hitbox makes me think it's way more likely to catch stray bullets and die than the other sentinels.