Talk:Galatine/@comment-24563582-20140411075650/@comment-24563582-20140411192231

The biggest problem with Galatine used to be that moment during the charge when you could be staggered. As that has been nipped in the bud, the Galatine has recieved a massive buff.

Hey, even I can be complete idiot at moments right? I apologize.

The research wall is sad. The Dual Zorens were still on par with the Galatine in DPS with the full build, and you had the added benefit of being unstoppable while swinging for a long time, and being able to zoom across the map with them in your inventory. They didnt have the Slam radius or attack target numbers, but it was a trade off for added utility.

But, the entire Game has changed. I'm not changing my tune really, I would still rather a million attacks per second with medium range damage on a few targets in a small area and coptering, than massive damage on a larger area but at a much slower pace.

I believe it would either even out, or the numbers would pull ahead in the end. Also, sheer number of attacks mean that you wont need to boost status chance all that much.

And, this is all a moot point when Anti-Matter Drop is thrown into the mix. Which brings me back to my point of everyone wielding Galatine just wanting to be Conan the Barbarian.

Galatine is that weapon you use in PvP with Vauban to Bastille and waste your opponent with. LoL. Which makes it pretty awesome.