MK1-Paris

The MK1-Paris is one of two starting Primary weapons available to new Tenno, which can be picked up during the Vor's Prize tutorial prologue. This weapon is best for new players who desire a stealthy approach to ranged attacks.

This weapon can be sold for.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Silent.
 * High damage at full charge.
 * The bow exclusive mod, Thunderbolt, makes this weapon more devastating against groups of enemies.
 * Charged shots have innate Punch Through.
 * Allowing it to hit multiple enemies in a line.
 * Pinpoint accuracy when aiming.
 * High critical chance.

Disadvantages:
 * Low and  damage – less effective against shields and health.
 * Arrows have a travel time and a slight arc.
 * Slow fire rate renders the Paris ill-suited for close range.
 * Draws from the Sniper Ammo pickup pool, which is among the rarest of the ammunition pickups.
 * Shares the lowest critical multiplier of all bows with the Attica

Acquisition

 * This weapon can be bought in the Market for.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * Always aim for the head.
 * Stay in cover to charge.
 * Charging can be cancelled without releasing the arrow using the reload button (Press reload button while holding the left mouse).
 * All "charge weapons" (except Angstrum) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows for more mobility to the user such as charging their weapon in cover, then run into the room and to unleash their first shot at first sight at the enemy immediately.
 * Using elevators and opening co-op doors also does not cancel the charge, however hacking consoles and opening lockers will.
 * Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
 * Use a Team Ammo Restore instead of the Arrow Mutation to gain more mod capacity, while maintaining large pools of ammunition.
 * Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.

Trivia

 * The MK-1 Paris was introduced as one of three starter Primary weapons in Update 14, alongside the MK1-Braton and the MK1-Strun.
 * Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
 * The Paris is one of the only nine (the others being the Dread, Cernos, Miter, Ballistica, Drakgoon, Stug, Angstrum, and the Paris Prime) non-melee weapons that have two different fire types, being charged and uncharged.
 * The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.

Bugs

 * As of, Headshots will not be counted at the end of missions, when using the Paris.
 * After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
 * The Paris will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.