Talk:Damage 2.0/@comment-173.164.235.189-20131123220046/@comment-10743657-20131123230901

"To the person that wrote abot: I agree, BUT: Dmg. 2.0 was introduced in an atempt to eliminate "Rainbow" builts."

The larger problem was armor and the fact that 'armor ignoring' damage types were the best while everything else was ineffective at high levels.