Talk:Damage 2.0/@comment-198.175.152.210-20140227111622/@comment-24557530-20140227154327

Sounds fine to me :)

Except for one thing. Shilds themselves have modifiers for the physical damage types (50% for impact, -15% for puncture (some say it is actually -25%, im not sure which is right)). however, due to your weapon dealing an equal amount of both types and the positiv multiplier is higher, you would still oneshot him, but with slightly differend numbers.

Assuming he also had a shield without modifiers you would be completely right.

At this point i do not know how the damage is split between shield and health damage, but i would assume, that an equal ratio of all types is dealt until the shield is down (with the modifiers for shield) and then the rest is dealt to health (with the armor multipliers).