Talk:Atterax/@comment-69.89.128.5-20170216195236/@comment-9015051-20170305170737

It's either body-count OR Drifting contact. Putting both in is a waste of a mod slot.

Primed reach is a must with this weapon. Like, for real.Put it in NAOW... ;)

Consider beserker over primed fury since the total speed increase is much higher and it won't take you long to get there.

Relentless combination, I'm not a fan for the Atterax. You see, it assumes bleed procs. But for bleed procs your enemies need to be alive. THis is not something that'll happen a lot with the Atterax and by the time it does, you're already well in red-crit country. At that point a damage multiplier is much more useful.

Consider putting in Killing Bow (the channeling-damage mod) for about 2.6x damage multiplier (on top of the already insane damage multiplier from your red crits). For when you really need that bombard to go down immediately.

Weeping wounds.. I'm in conflict about this. First off it'll only be useful when your combo-counter is at 3, at which point you're already solidly into the red-crits. Also, status effects are only usefull when the enemy lives, not when it's a pile of gibs on the floor. So the usefulness of a statusbuild for the atterax only comes in play when your enemies are above lvl 80/90 (for the heavvies) or 120/140 for the grunts. And if you are aiming for these numbers, there's better options then a status build (the Killing Blow multiplier, Corrosive Projection aura, having a status build on your sentinel etc..)

Jagged edge: no. Buzz Kill is enough.