Talk:Parazon/@comment-28865225-20191104105324

Only way I can see Mercy being particularly useful is if enemies are guaranteed to open up to it when they hit the threshold.

Since it's random, whenever I see that an enemy's vulnerable (which considering the considerable amount of overkill most attacks in this game are prone to, isn't very often), they're usually just about to die from either a DOT effect or just a follow up attack that I'm halfway through the animation of.

If Mercy was reliable, I could account for it and be able to say "Okay, I'm doing this much damage, so if I want a Mercy, I should stop firing after approximately this many shots".