Talk:Inaros/@comment-5878824-20160312071705

After playing a bit more, I dare say he is pretty dang balanced. But make no mistake his best power is his 1. Like Atlas in a boxer build or Nezha fire walker.

Built for maximum range, he can get a crapload of CC at a low cost. The Radial Blind style finisher opener and bonus damage makes him a very dangerous melee centric frame. With the added bonus that kicking sand into the faces of enemies actually heals you for a little. But because you hit sooo many targets at 1 time with a max range build, the heals quickly add up. And you still have an option to finish them off with finisher for more damage and 1k health. Health regen at levels that other frames can only dream of. This naturally pairs him very well with Naramon for even moar damage and survivability or Zenurik if you just enjoying spamming pesudo blinds at the enemy.

With range his 2 becomes excellent for "sniping" priority targets and doing the old Scorpion get over here trick (70+m IIRC). But sometimes they fall off the map which is a bummer, but it is fine. The invulnerability period during devour is a nice touch as well, making you for an excellent tank while the team mates just pick off the fellas focusing on you.

With range his 3 is just okay as an emergency CC. His 4 is basically free armor and a nice mini AOE stun that heals people. It does fall off very quickly against things with armor, but in a scenario with 4 CP ? The heals will remain reliable for a dang long time. Remember while it seems to heal very little for Inaros, most frames don't even 1k health. They are healing a lot and pretty fast too.

In all, he is a defensive support tank, like Oberon.