Talk:Saryn (Warframe)/@comment-25593327-20151106171440/@comment-24.13.81.17-20151106203031

So many opinions poping up on this page.

Old saryn was OP'd and simple to play.

Reworked Saryn is ok powered and a bit complicated to play.

People that enjoyed saryn and therefor played it more presumably liked it simple and easy.

Now that it isn't, it shouldn't be shocking that those people are missing the way it was.

Before people get all excited saying saryn is broken, put some effort into learning saryn all over again.

For starters, take off the full rank fleeting expertise and transient fortitude. She actually needs duration now. Personally I like a high efficiency build to cast a lot so I have a rank 3 fleeting expertise and streamline. there will be many effective builds for different playstyles as it should be.

Once people lose the super short duration builds and look at the reworked saryn with fresh eyes, they should realise that she isn't bad at all.

Re: OP's opinions on fun, I had fun nuking things in Saryn before rework and I'll have fun using Saryn after rework. There's a lot of different ways to have fun out there. Insulting people that have a differing opinion than you isn't too likely to convinse them that your opinion is correct.

From my prespective, I do agree that there are a lot of situations in Warframe where it's simple to make things too easy through the overuse of powerfull abilities. Particularly with fighting lower level mobs. My personal solution in those situations is to be more sparing in the use of that ability, and kill some mobs in other ways to spice things up a bit. What I consider the biggest negative factor in overuse of OP'd abilities, is that the other players with you will get bored out of their skulls watching mobs die before they can do anything. I find it more fun to try and understand  how to synergise well with the team to have fun as a group.