Talk:Synapse/@comment-50.126.185.67-20131207231636/@comment-70.95.139.252-20131220035232

Actually, even with a 5 forma build, another element will be superior as long as the element/combo it creates isn't resisted by the faction you are fighting.

Here, look:

Serration, Point Strike, Split Chamber, Heavy Caliber, Vital Sense. 5 Mods that directly heavily increase (Serration +165%, SC +90%, PS +80% [{100x4.4/1.629...}/{100x2/1.3...}], VS +62.962...% [440%/270%], HC~62.26% [430%/265%]) your damage output by over 60% each.

Add one elemental rifle mod for +90% damage.

At this point, you have the straight damage, plus 90% elemental damage = 190%.

Add another elemental mod, you get 280% damage, or a boost of (280/190) = ~47.3684%.

A third elemental to you rifle? 370%, or (370%/280%) = ~34.1429%.

By contrast, a bane mod will do +30% versus one faction, so it's not even worth adding over a third elemental mod.

Hammer shot? 60%x200%=120%. 440%+120%=560%.  560%/440% = +27.27...%.  unless that proc chance somehow makes up for a loss of ~6.8072% DPS (34.1429% - 27.2727%), it's not worth taking over a third element.

So, that +40% proc chance? It's tacked onto a 10% proc chance, meaning it increases it to a mere 14%, meaning if literally 100% of your damage was somehow coming from procs (yeah right... not even with a gas elemental build on a bad day) it would STILL be inferior to another elemental by ~2.8072% DPS.

So, yeah, Hammer Shot CAN be situationally better than a Bane mod on Synapse, but even that's not very likely. It only gets worse with weapons like Soma/every other rifle, with lower crit chances. Basically... proc chance mods ATM suck hard, and being dual stat with a good stat... still can't save them.