Talk:Redeemer/@comment-197.49.131.90-20180401033520

List of all unmentioned Redeemer changes & fixes for PC.

Hotfix 15.5.2 ''' - Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion. '''

Hotfix 17.0.3 - Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per: https://forums.warframe.com/index.php?/topic/501714-redeemer-first-swing-register-mistake/?p=5626134#entry5626134

Update 17.2.4 - Fixed an issue with the Redeemer's first hit not doing damage to enemies unless you were inside them.

The Silver Grove: Hotfix 2 - Fixed unintended reduced charged shot speed on the Redeemer as per: https://forums.warframe.com/topic/688853-unannounced-redeemer-charge-shot-attack-speed-decrease/

The Silver Grove: U4 - Fixed the Redeemer unintentionally having a slower charge shot as per: https://forums.warframe.com/topic/688853-unannounced-redeemer-charge-shot-attack-speed-decrease/

The Glast Gambit: Update 19.7.0 - Reduced the firing sounds of the Redeemer and Sarpa when fired by other players.

The Glast Gambit: Hotfix 19.9.3 - Fixed a case of players sliding/teleporting really far when performing a ground finisher on enemies (notably with the Redeemer).

Plains of Eidolon: Update 22.6.0 - Fixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.

Plains of Eidolon: Update 22.9.0  - Sarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.

Shrine of the Eidolon: Hotfix 22.12.1 - Updated sounds to the Redeemer and Sarpa.

Shrine of the Eidolon: Update 22.14.0 - Fixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.