Talk:Volt/@comment-73.236.128.255-20160529235009/@comment-68.149.149.142-20160530133910

It didnt really increase the way you'd think.

Its effectively an Elec DoT effect with stun and a soft damage cap.Think Gas damage ... but SHITTIER!!!!!!!

You need range to get any targets in it and you need power to make the damage do more than tickle. 1 strike from any allied thing frees the enemy from your stun so power strength is a must >_>

Stun creates your "Tesla coils" and in order to keep them there you need a fair bit of duration.

"Tesla coils" have a second mini range that maxes out at 10 with 250% range. alongside the 50m aoe

And after all of this were screwed. If the  passive applied to the ult AND the damage cap was removed it might be okay since you could mod for range, eff, AND duration >_>

Otherwise this is a volt prime exclusive using power, duration and range without much efficiency if any at all.

Our shield count is gone, a random  damage crap was added to it which does jackall to the enemies. Plus we dont have any actualy numbers to work with. Speed got gimped for everyone including volt where there's that delay on an already short duration skill. Shock sucks and moving a shield costs you more energy than just making a new one in a different location.

Too bad volt has no way to gather a mob to make use of close range outside of being a bullet sponge or test dummy.

TL;DR

Volt's new AOE is an elec based gas DOT with a cap on overall damage. His other abilities/passives dont help much because of poorly introduced mechanics which do not seem like they went through any revision.