Talk:Creeping Terrify/@comment-77.53.224.243-20160824023241

Lets try to min-max a build for it, overextended, stretch, r10 transient fortitude, intensify, r4-5 fleeting expertise, r10 primed continuity, creeping terrify, power drift (in exilus slot) and finally

Either natural talent for quicker casting speed or streamline for efficiency cap, or flow/primed flow instead of efficiency cap, or vitality for survivability, or cunning drift for that very last 15% power range, the choice is yours. Having 100% duration is overkill for an ability such as terrify which already has a long duration.