Talk:Resonating Quake/@comment-24.124.98.22-20160525195458

"On maps with open ledges and/or cliffs, it is possible to use Resonating Quake's expanding radius to simply push enemies away and off the cliffs, taking them off the map and killing them instantly."

Last I checked, only ragdolled enemies died instantly from being knocked off the map. Staggered or knockdowned enemies only seem to teleport back up to the last available "acceptable" position.

Was this changed? Or is Sound Quake now ragdolling enemies?