Talk:Damage 2.0/@comment-111.68.101.200-20150727103943/@comment-25845919-20150727210306

If you are using only one CP (which is still good, because their armor reduces damage anyway, even against powerful one) then Corrosion, Radiation, Puncture, and Cold are your best friends.

Heavy Gunners (armored ones) take +75% damage from corrosion, +50% from puncture +15-25% from toxin.

Bombards take +75% damage from radiation, +25% from cold and +15% from puncture.

Simply put: you can't build your Soma to be perfect against both. Though soma have a nice puncture damage to it, which means it's already kinda good against gunners, but it's hardly any of help against bombards, because soma have a bunch of slash damage to it, and those guys have like 50% resistance to it, while being only 15% weak to puncture. Which kinda means that they're your worst enemies. I could give you more information if i knew how much of elemental damage mods you can use: one? two? four?

If only one (like me): Cold. Because f*ck Bombards.

If two: Corrosion / Radiation (based on who exactly you want to kill, but since as i said bombards are very anoying, Radiation is a nice choice... then again you can just put +150% cold and also deal nice damage against shields)

If three (best case): Corrosion + Cold or (even better) Radiation + Toxin. Though ancient healers can become a problem, because they have like 75% resistance to radiation and 25% to toxin.

And try to aim for the head. That helps a lot.