Talk:Desecrate/@comment-69.181.169.184-20190724085520

While sporting the largest range as a farming skill, it has plenty of problems that continue to plague it beyond the nerfs.

1. Desecrate's built in 2 second "popcorn" style loot roll mechanic only counts the initial group it detects. If more enemies are killed after it starts generating loot, it will need to pause again for 2 seconds before beginning the next batch. This means you are potentially losing 6 or more corpses per group cycle.

2. Even if it didn't have to re-pop the loot and lose 2 seconds, it still can only tag 3 corpses a second, which means any status effect like heat/corossive, disintigrate, invisible corpse, etc, will make the corpse last only 5 seconds instead of 15. That means at max only 9 corpses can be tagged before they are gone since it takes 2 seconds to wind up giving you only 3 seconds left before a corpse disappears. On defense maps like Helen or Hydron or any endless where your team has AOE or you are cutting down hordes, a single Nekros is not enough to cover all the tagging. Add in the fact you can dismember enemies into 2 pieces or 4 pieces that desecrate separately, and you may even need 3 nekros in a full farming team, such as a Endo farming team.

3. Some effects like Blast or Disintegrate make the corpses disappear leaving an invisible one. These invisible corpses last even less time, about 4 seconds. They must have nerfed this at some point instead of the corpses remaining invisible because you simply aren't able to keep up with AOEs or people using these status effects which are super common like corrosive.

4. Some disintigrate weapons like Arca Plasmor remove the corpse entirely. Desecrate simply fails to proc on the invisible corpse if it even exists.

The least DE could do is reduce the windup time or fix the entire invisible corpses disappearing very quickly.