Talk:Primed Chamber/@comment-3342766-20200214192732/@comment-199.231.245.156-20200215025228

>That's the same thing. That's how multiplication works. It works just like Serration's +165% base damage, in that it's applied BEFORE elemental mods

Multiplication is commutative, it doesn't matter where you put it relative to the elemental mods when you calculate damage. What matters is that it is a separate multiplier from base damage.

Serration plus a 100% "regular" damage mod would give you: (base damage) * (1 +  + ) * (elemental, etc.) = (base) * (1 + 1.65 + 1) * (...)

Serration plus primed chamber gives you: (base) * (1 + ) * (1 + ) * (...) = (base) * (1 + 1.65) * (1 + 1) * (...)