Talk:Vexing Retaliation/@comment-67.43.247.201-20170701012419

So I was thinking about using this on Traumatic Redirection Chroma. The good news is that it does proc every 10 seconds from the self-damage, but it is honestly pretty inconsistent.

I did some testing in the Simu against some basic butchers (and various others), and the game didn't seem able to decide which enemies should be knocked down by the blast proc. Many were left standing who were not recovering from an earlier proc, and so were not immune, and they were clearly within the blast radius. (It even happened when they were practically touching me)

It deals some unknown amount of damage (though tiny) as it was killing them (when it hit properly) at very low levels (like 5-10).

I'm pretty open to trying weird combos, non-meta, non-minmaxed builds, etc., but the small radius does kind of kill this augment.

If you're running Traumatic, you're going to be shooting for that massive damage boost by cheesing Vex Armor's Fury component, so you can't really patch up with Overextended because that's like losing 2 slots due to the negative strength...

And if you are running Narrow Minded for extra duration, forget about this mod. Even at 250% range, and triggering automatically every 10 seconds (and more with other damage sources), it feels situational at best, particularly with its evident inconsistencies!

Obviously, there are 'better' things to do with a slot on your build, as many people jump to point out. But the thing with Vexing Retalieation is: it doesn't present enough utility (or fun) to even feel worthwhile on a fun build.

I'm the guy that will run around with the Soul Punch augment on (and two others because the fun build has the space) because Soul-Punching an ally instantaneously back to their feet from across the room is fun to do. (and helpful)

Vexing Retialiation, IMO, finds itself in that familiar pool of bummer mods amongst the other augments that sounds interesting and full of potential and possibly great fun, but sadly miss the mark. Bummer.

Maybe it could work if it included its current function but also status procced with the your energy color's element. Or maybe just a small tweak to the damage requirement and or range. Or maybe something else, who knows