Talk:Accelerated Blast/@comment-184.23.128.147-20131124222115/@comment-89.123.51.41-20131216023443

I'll just repost what I wrote in the Sweeper thread:

"Accelerated Blast seems to use the old system as far as adding Puncture goes... but the puncture it adds also goes towards your total dmg as far as elemental mods go, so it's nearly as good as Point Blank (the one that adds base dmg).

It's adding 60% of your TOTAL damage as puncture, instead of just 60% of your puncture dmg, then that damage gets added towards your ACTUAL TOTAL dmg. That sed, it could be a UI bug that displays it as such, but if it is it's also affecting elemental mod values as those also go up as Accelerated Blast is added. Of course, the UI is bugged as all hell regarding senetinel weapons so keep that in mind.

Overall, seems this mod is acting as a secondary +base dmg mod, so it's vital to any shotgun build. In total Point Blank together with Accelerated Blast add 204% to your already 100% shotgun damage, so you'll be dealing a grand total of 304% damage. It's possibly an oversight, but considering rifle mods can add up to 165% (265% together with base dmg), this seems only fair towards shotguns; especially accounting for damage falloff at range."

It's frustrating to think they'll nerf this too, since without this shotguns are rather useless compared to their rifle counterparts, when in high-lvl missions. It wouldn't matter as much if ONLY the god damned Point Blank wouldn't suck so much in comparrison to Shread or even Hornet Strike.

If anyone at DE's reading this: by all means, 'fix' this mod AFTER Point Blank gets reworked to add ~180-200% damage; otherwise shotguns will be seen as useless (AGAIN).