Beginners Guide

Greetings Tenno. If you are new to Warframeand are interested in some tips, tricks, and otherwise answers to the plethora of features and functions of the game, this page is designed to help you with all of that. First off, please take a look at the video here. ===> It is an excellent source of standard information. For everything else it does not cover or that you did not understand, please continue reading.

The Most Basics
The first thing to know is that you are playing a space ninja! But not just any kind, you are equipped with one of many different armors that grant special powers and shields along with many Weapons, a side kick known as a sentinel, consumable equipment, and persistent abilities called artifacts.

The Armor Suit: "Warframes"
This armor is the Warframe Suit. Though the lore for the game is still being held by Digital Extremes, the creators of the game, we know that the warframes were designed by the Orokin, the predecessors of the Tenno, a very long time ago. The powers of the warframe are equipped after the frame has leveled up a few ranks by fighting with the weapons available to you (explained below). All warframes and weapons level up independently of eachother with Affinity. Upon leveling up a warframe or weapon, item gains mod energy to equip mods and the player gains Mastery Points.

Choose Your Weapons
Second, you have weapons! There are lots to choose from. Every Tenno may bring 3 separate weapons into battle: a Primary weapon, side arm, and a melee. All these and the warframe are equipped in the arsenal. These weapons can vary slightly to being completely different concepts. Various weapons will perform better or worse depending on how they are equipped and what faction you are fighting.

Take care of it, and it will take care of you: Sentinels
Sentinels are flying robots that have a mix of utility and offensive capabilities. All are equipped with a weapon and have programmable slots known as "precepts" that will change the functionality of the pet. Like the warframes and weapons, each work best in different styles.

Make it better, faster, stronger: Modification Cards
Better known as just mods, these cards are used to optimise frames, weapons and sentinels to perform at top efficiency. The can add Damage Types, increase Armor, change a sentinels behavior, add effects, and extend the range of their equipment. All mods are only attachable to one set of equipment, require mod energy, and almost all have a Polarity. Mods level up by Fusion at the cost of Credits and increase thier mod energy requirements. so don't go off just upgrading them all to max as fast as you can. give your equipment time to level up first.

More to come.