Railjack/Armaments

The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Wing Turrets on the port and starboard sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions.

Sigma components Blueprints can be researched in the Dry Dock research console, then built in the Railjack console.

House versions can be found as Wreckage in Missions. Wreckage Armaments need to be repaired either with resources or with a single-use Rush Repair Drone bought from the market for. The Wreckage Armaments stats vary randomly.

Stat Bonuses
Recovered Mk II and Mk III Armament Wreckages (particularly Turrets) will come with a random stat bonus in either Fire Rate or Damage. Fire Rate stats may range from 27.8-60% while damage stats may range from 15.5-60%.

Duplicate armaments can only have the same bonus type. ''e.g. Vidar Apoc Mk III will always have +Weapon damage. But a Zetki Apoc Mk III will always have +Fire rate''

Turrets
Note that the same instance of a turret cannot be equipped to the nose and wing slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar weapons, which require only one instance to be applicable to both slots.

Apoc
"Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships."

¹Critical hits and DoT's excluded

Carcinnox
"Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies."

¹Critical hits and DoT's excluded

Pulsar
"Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems."

¹Critical hits and DoT's excluded

Cryophon
"Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill."

¹Critical hits and DoT's excluded

Photor
"Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame." NOTE: Heat accretion values may be incorrect. The tooltip says zero, but equipping one, leaving drydock, then returning shows a nonzero heat accretion. With test, this value is also false, and the real value are ~10 for the normal, Vidar, and Lavan ; and ~40 for Zetki.

¹Critical hits and DoT's excluded

Tycho Seeker
"Seeker Missile: strikes targets with a massive blast."

Milati
"Missiles: launches a swarm of dumbfire rockets."

Galvarc
"Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels."

Turrets
Manufacturing/Repair costs are the same for all Turrets of the same House and generation.

Sigma =

Base Carcinnox, Cryophon and Photor (*Base Apoc and Pulsar installed by default)

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar


 * -|Lavan =

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar


 * -|Vidar =

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar


 * -|Zetki =

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Ordnances
Ordnances exist only in Sigma Series. Ordnances of the same generation have the same manufacturing requirements.

Sigma =

Base Galvarc and Milati (*Base Tycho Seeker is installed by default)

Mk I Galvarc, Milati and Tycho Seeker

Mk II Galvarc, Milati and Tycho Seeker

Mk III Galvarc, Milati and Tycho Seeker

Вооружение_Рейлджека