Talk:Volt/@comment-103.252.200.201-20170715195907/@comment-25254386-20170716140140

There's usually always at least one person that will play Trinity or the like, or someone will always have energy drops for the team before the mission. If not, then the frequency that you'll find energy orbs is usually high enough to sustain a conservative Volt for the mission duration.

Shocking Speed is extremely lack luster in terms of damage compared to Fire walker, and nearly incomparable with Pyroclastic Flow. However, utility-wise I'd say SS is on par or better than FW even with PF. Speed adds a much greater movement bonus and SS is a great way to get a bit of crowd control as you escape a bad situation.

Even with the optimal amount of Forma Steel Charge will always be preferable. It's great for a melee Volt and the more left over capacity the better.

However, if you want to use Energy Siphon then go ahead. It's a good investment that many experienced players tend to forget about.