Talk:Riven Mods/@comment-26204875-20161115161030

Clearly DE can work on revising on the weapons that are underpowered instead of creating imbalanced "band-aids" that without reservation showing the problems of the RNG mechanic in this game, and causing issues and debates on these mods.

Focusing on the mods, DE has more than several months to work on, but at the end we have seen the trading problems and grievance on the layers of RNG required to get a satisfying results for the gamers' purpose, rather it is to improve their favourite weapons or enhance their high-tier weapons' performance. I mean, from the start, DE had already knew that the mods are in the progress of testing. Yet, they allowed trading of these public-testing mods, in which it's often in high-price for high-tier weapons and in "no reversing after accepting the trade" rule. I would like to quote (PS4)True_Reclaimer's word from the forum post "DE we NEED to have a serious talk about Riven mods" "How can DE do anything to fix these mods now that heavy plat deals have been made?". While acknowledge that these kind of game-mechanic changes can affects the game and that the mods were presented only in rifle category as they are mods that are testing and not final, and "(they) want to hear what (the) community thinks", DE have put these mods into a system that can barely reversible if performed, and considering the range of players doing so, it is making the issue even harder to tackle properly and effectively '''day by day. '''The reason that many people asked DE to prohibit the trading of these Riven mods is because of the stability of the developement of these mods, and DE clearly stated in the latest Dev Workshop that the mods will change. To show how bad this problem is, just think about why the wiki page has to add-in the Waring sign and look into the sign. And yet, DE didn't stop the tradings despite the alarming issue.

In my opinion with slight salt, the mods had a rough start and DE, from my view, has not make immediate and concrete reaction to the issue besides the Dev Workshop which, for me, feels more like a damage-control than directly facing the problems created.

I will not, however, say that the whole mechanic is another "failure". Because of the initial goal of improving the isssue of obsolete weapon usage, and there are pros in this new mod system. Yet, a band-aid simply can't cover up the whole wound in long-term and, of cource, shouldn't be revealing other wounds of the game. I hope DE can really learn from this Update