Talk:Orokin Tower/@comment-79.18.185.59-20160103023556

Watching some old videos and now this page's photo album i noticed that some void tiles (rooms) have been deleted/removed from level-generation algorithms. I wonder why they removed them considering they can add more variety to some void runs. For example, the room in the screen n°8 and 13 was pretty odd to navigate before u18, expecially in capture mission (and i can understand they removed it or whatever), but with parkour 2.0 this would be a very nice room. I hope they will readd some expired rooms and also rooms based on some derelict ones but still missing in the normal void tileset.