Talk:Partitioned Mallet/@comment-173.29.33.178-20180628215117/@comment-173.29.33.178-20180629210108

Thanks for testing out my queries. However, with those being the answers, this augment seems about as useless as Perpetual Vortex. Since AoE scales quadractically, an unaugmented Mallet will have twice the area of two augmented mallets: R^2 > 2 x (1/2 R)^2.

Given the results of the first test, the only cases in which this augment can outperform the un-augmented ability are: 1) stacking damage while each mallet remains outide the other's AoE, 2) placing the mallets apart at a distance which would exceed an unaugmented mallets AoE, or 3) when you need 2 mallets as opposed to 1 in order to draw enemy fire.

The first case seems extremely fringe, requiring a great deal of cooperation on the part of enemy AI in order for them to be in the middle section of the Mallets' Venn diagram in order to receive double AoE damage. The second case is very much mission dependent, with Defense missions wanting you to remain in one locations, vs linear point A to B missions will have you in motion with the Resonator typically carrying a Mallet while disregarding stationary Mallets. Lastly, the third case might be useful in Defense missions to cover far separated choke/spawn points, but once again, the total AoE will be half that of an unaugmented Mallet. On top of that, if each Mallet has it's own pool of stored and coverted damage, each mallet will be absorbing less incoming damage, thereby dealing less return damage.

Overall, the mod just seems terrible, and I haven't even discussed Resonator interactions which seem to be buggy and in need of a hotfix. I'm a pretty late adopter of Warframe and wasn't around when the community was making Augments for Octavia, but if this was what won the vote, it makes me reeeaaally curious to know what else could have been...