Talk:Condition Overload/@comment-104.246.216.136-20191107211014/@comment-72.22.117.7-20191110074408

^ Yes the percent gained has diminishing returns when looking at the previous instance, but when you are thinking in terms of base damage, it doesn't diminish. If you have 100 damage initially and one stack you get 220 damage as you said. If you have two stacks it is 340 so comparing from the initial base damage of 100, both are obvious. One stack is giving +120% damage and two stacks is giving +240% damage. It isn't useless as we know that critical damage and critical chance are both enhanced by flat damage increases naturally. If you factor in 100% critical chance and x2.0 critical damage, no stacks gives you 200 damage, one stack gives you 440 damage a 220% increase, and two stacks would give 680 damage which when comparing to one stack is a ~155% increase. The values only increase from there when increasing critical chance and critical damage. Sure, they are still diminishing, but the value increases are still substantial.