Talk:Phantasma/@comment-46.83.73.206-20180903132037

for everyone that don't understand how multishot/status on shotguns with more than 1 pellet/laser work

When it comes to shotguns (or select rifles and pistols) however, they fire multiple pellets per shot, and thus gain a bigger benefit from Multishot mods in the process. To balance this interaction out, the listed status chance in the Arsenal UI is effectively divided across each pellet. The Status Chance per pellet is calculated using the following equation;

Status Chance per Pellet = 1 − (1 − Status Chance)(1 ÷ Pellet Count) Where: For example, the Boar Prime has a status chance of 30%, and a pellet count of 8. Thus the Boar Prime's status chance per pellet is actually ~4.36%. Adding Hell's Chamber increases the Boar Prime's status chance to ~54.4%, but will also increase the pellet count to 17.6, which still results in a ~4.36% status chance per pellet. In order to overcome this, the weapon's status chance must be increased to 100% before Multishot mods are taken into account. This guarantees that at least one of the weapon's pellets will proc a status effect upon hitting an enemy.
 * Status Chance refers to the status chance of the weapon listed in the Arsenal.
 * Pellet Count refers to the amount of pellets fired per shot.

you get a horrendous amount of proccs with 100% status without multishot instead of 40-80% (100% with multishot) on phantasma

test it before you write any nonsense