Talk:Aura/@comment-76.100.98.57-20130713185031/@comment-184.175.16.194-20130714225315

mod points in polarity rounds UP. commonly used mods: Focus, Flow, Rush, Streamline, Stretch are example of this issue.

lets consider frost prime using 3 skills for example. maxed avalanch, snow globe, ice wave.

that's 7,5,4 points.

so 44 points for aura and 7 mods. that's 4points for aura slot, 4slots with 5 points, 1 slots with 6 points, and 2 slot with 7 points. (point per slots is just example)

from my view of commonly used mods:

max streamline, flow, fortitude, fast deflection, continuity, master thief, hand spring, rage, stretch are max 5 points with correct polarity.

vitality 6 points

constitution, rush, redirection 7 points

so yeah you're right. if i want to be stuck with D aura polarity, all i have to do is forma it 4 times to get everything including the aura. god, why didnt i think of that?

but lets see, if i compare that to pre-U9, when we had artifacts,

1. i dont have to worry about polarity of artifact and use whatever i want.

2. in my setup, i only need 3 forma rather than 4 to fit all i need. this way i can swap one mod around depending on the missions.

considering the bar type ( - ) polarity has the biggest pool, and have the artifacts i commonly use, i will have to polarize the aura slot.

in all, i need to go through 2 more forma just to get back to where i was before the patch, repeating unranked to rank30 twice.

stop embarrassing yourself with calculations that does not consider the game mechanics.