Talk:Damage 2.0/Slash Damage/@comment-67.43.247.201-20161116080941

Okay, maybe I missed it somewhere, but does having a shorter Status Duration (say, 50% less) for an effect like Slash's:

"Bleed, a DoT (damage-over-time effect) that inflicts 35% of your weapon or power's base damage per tick (7 ticks in 6 seconds)" ...Cause that same damage over 3 seconds instead of 6? The main article says the following, but it is not really discussed further or fully explored (in my opinion): A status effect's duration can be increased or decreased (along with the total number of ticks in the case of damage-over-time procs) if the target's speed is altered by a warframe power (such as Molecular Prime or Rest & Rage,) according to the following formulas:For slowing effects: Effective Status duration = (Base Status duration) / (1 - Slow % in decimals)For speeding effects: Effective Status duration = (Base Status duration) / (1 + Speed up % in decimals)