Talk:Maneuvers/@comment-2A02:C7D:8B3:6B00:CC59:1557:FDF3:1B61-20171104214240/@comment-85.253.90.160-20190813084522

I counter the unresponsiveness with wall-latching, because sometimes wall-jumping works fine, but other times it gets really frustrating. Here are examples a quick wall-latch can save you from:

1) You turn around to jump off the wall - something went wrong and the jump didn't follow.

2) You need better timing with lasers. (Corpus spy vault descending lazer-bonanza - in a corner just wall-latch, and when it's time, release the aiming key.)

3) Your frame doesn't want to listen to your commands - moves sideways when you aim up and vice versa.

4) You need some precision with your next jump. Now you have some time to aim your angles where you need them.