Talk:Astilla/@comment-32930632-20171024213743/@comment-88.97.48.91-20180125052106

Looks fine to me. The astila may be ammo hungry, but as long as you're running a Carrier it's no problem to sustain a single fire rate mod in the majority of missions. A bit of fire rate can be VERY powerful, and is not something people should be dismissing.

Excluding the details regarding crit and status for a moment, the general golden rule for maximising basic damage on any gun is to get your Base Damage, Multishot and Elemental Damage mods at a close equilibrium. An an example with theoretical numbers, if your current mods give you a total of +150% damage, +150% multishot, and +90% elemental, you want to add another elemental to balance them out more. If you had a build with 200% damage and 200% elemental, but only 120% multishot, then you want to add multishot.

The reason being that each of these attributes multiplies the others, and over stacking any one stat above the others, will give rapidly diminishing returns. It's an inherent contant of basic math.

30 x 20 x 10 = 6000

20 x 20 x 20 = 8000

If you are willing to dip into your ammo efficiency, then adding fire rate will also dramatically multiply the other bonuses resulting in higher DPS / Burst damage, although reload times effect on sustained-DPS and usability must also be kept in mind.

The anon above me makes the same suggestion I was going to give. "If you really wanna make use of that dash polarity, just throw Vigilante Armaments in there, does more damage than a single 90% elemental."

Currently the build is slightly over stacked on elemental damage. Swapping that raw 90% elemental for 60% multishot ups the overall damage. It's at the expense of reducing the ratio of corrosive damage, but with the probably more significant advantage of increasing the ratio of slash, and delivering far more procs due to the extra projectiles.