Acrid

"The Acrid fires an acidic-infused needle."

- In-Game Description

The Acrid is an Infested weapon unlockable through Bio Lab Research in the dojo. It appears to be a needle gun which kills enemies with toxic injections. Its damage is poison elemental, similar to Mire.

Characteristics
Advantages:
 * Initially deals Poison damage which does not apply enemy armor in damage calculations.
 * Leaves a stackable damage-over-time effect.  See notes for more details.
 * Fast reloading speed.
 * High rate of fire.
 * High accuracy at close range.
 * Projectile speed reduces accuracy at a distance.
 * Infested Runners do not explode upon death.
 * No recoil.

Disadvantages:
 * Bolts have a travel time.
 * Delay can make it difficult to hit moving targets at a distance.
 * Bolts travel slower than throwing knives (ie: Despair) by 5 m/s.
 * Bolts will drift and lose accuracy at medium to long range.
 * Semi-automatic, instead of fully automatic like Despair
 * It is a Dojo research weapon and requires a large amount of materials including a forma.
 * Requires Mastery Rank 7.
 * No Polarities.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * Semi-automatic firing can be countered by simply adding an alternative way of firing on 'scroll up' or 'scroll down'.

Trivia

 * Saryn + Mire + Torid + Acrid will give you the only loadout consisting solely of poison.