Talk:Primed Bane of Infested/@comment-116.87.84.225-20160119214757/@comment-27096991-20160120064819

Okay, so take your weapon's total damage (from all sources, Impact, Puncture, Slash, elementals) now, multiply that by the percent listed on the mod, that is your bonus damage against that faction.

For example, let's use the standard Braton, (Base Damage 20)  Putting on a regular maxed-rank Bane of Infested (+30%) gives you (20 x 30%) 6 more damage. Or to calculate the total modified damage, just add 100% to the card's listed value and multiply (20 x 130% in this example for 26 total damage.)

Doesn't seem like much? Well, let's try something a bit more realistic:

Same Braton, but with a maxed Serration (+165%) and a maxed Hellfire (+90% heat) we have a Braton sporting 53 physical and 47.7 heat, now adding a maxed non-prime bane mod would be a 30% to all those damage types.

Basically, it gets better the more stuff you have on your weapon already.