Talk:Lanka/@comment-110.33.228.157-20150517185437

Damage 2.0 shifted the Lanka into a bit of a unique spot. While it lacks some of the consistent crit of bows, the raw damage of the Opticor or the Daikyu's status chance, it has a fair spread of stats. Status, crit, damage, charge speed, projectile speed, punchthrough, clip and reload are all on the higher end. While this means that it can very effectively be used as a sniping weapon or to decimate an orderly line of the Grineer's finest, it lets it do something the bows and the Opticor can't do: focus on all of it's stats at once. A relatively cheap 3 forma build, noting the lack of default polarities, allows respectably high damage while also reaching 62.5%/4.4x crit and 70% status chance, with any 3 elements of choice added to compliment the base electrical damage that lets the weapon inflict elemental status effects without the hinderance of heavily biased physical damage types.

A build like this can fill multiple roles. Firing into a crowd can queue off myriad AoE status effects to deal heavy damage in the area surrounding directly hit targets. Aiming at a high priority enemy's head will not only provide the massive increase to damage provided by a crit headshot, but will also translate this increased damage into any resulting status effects and multiply it once again, inflicting devastating damage against surrounding enemies with an AoE status, or delivering a slow, effortless killing blow to any enemy left standing from the Lanka's strike. The only downside is that guaranteed critical hits or status procs aren't present, meaning you might need to take a follow-up shot, which is where the Lanka's most glaring weakness lies. However, there is almost no delay between losing a round and charging another, so long as you still have one in your clip.

TL;DR: Good status, good crit, good damage, an overall effective rifle with a boxy aesthetic and an enjoyable change of pace from other weapons in its class.