Talk:Punch Through/@comment-4801981-20140708145114

Either I am misunderstanding things horribly or the article is inaccurate and/or outdated.

As I have recently started playing with the Glaive, I found out that Power Throw + Quick Return lets me throw it through at least 4 infested chargers and 1 healer, hit the surface behind, explode and then return. I tested this with the Grineer too, my furthest punch through was a Bombard, 2 Lancers and a Butcher before hitting a solid surface behind them. This seems to be the case with my 1m PT Vectis too; I have gotten multiple quad kills on Grineer with body shots when testing the functionality of PT without multishot.

To me it seems that it resets the punch through value to max each time it goes through an object. At least when hitting only enemies and/or allies. I have yet to find a situtation where there is a path of multiple solids and enemies in a line to test this more thoroughly, but the bullet does seem to go through multiple enemies after going through a thick cover.

I do not know if this is intended or not (or if I'm just constantly very very high without knowing it), thus I do not want to start editing the wikia page without anybody verifying or contesting my statement.

Side note: The Glaive seems to pass through Shield Lancers completely without harming them, if it hits the shield initially but will deal damage on the return trip.