Talk:Damage Calculator/@comment-11753608-20130824045551/@comment-15871805-20130824070206

Ha, it just keeps getting better...

=((ROUNDDOWN((ClipSize/ShotsPerBurst), 0) * (ShotsPerBurst-1)) + (MAX(MOD(Clipsize,ShotsPerBurst) - 1),0))  *  BurstDelay

Need a MAX there because otherwise it will produce a -1 when there is no leftover rounds.