Talk:Hysteria/@comment-91.178.240.45-20161209050414/@comment-77.249.51.45-20171028140503

that could be a cool mechanic.

while i'm one of few people don't hate how hysteria currently works, i like that you can't just hysteria trough the entire mission. and i seems to make some kind of sense that it's not a good idea to break the rage while still fighting dudes it could be cool to keep the possible damage that you take low by doind a lot of damage yourself, and maybe keeping the cost of rage low by keeping the reason for rage up by taking more damage.

(so what i'm proposing is: more damage taken --> lower energy cost, more damage dealt --> less damage taken on breaking the rage).