Talk:Pressure Point/@comment-26490439-20170327193724/@comment-62.63.220.88-20170518100145

steel charge and pressure point boosts base damage wich scales well with elemental or i/p/s mods, the event mods add 120% damage just like pressure point, but the damage from buzz kill gets boosted by the increase in base damage from pressure point and/or steel charge.

Every additional base damage mod suffers a lot from diminishing returns.

En empty weapon has 100% base damage, adding spoiled strike adds +100% by then you will have 200% base damage and if you add pressure point you will go from 200 to 320 wich is only a 60% increase. if you only have spoiled strike and add a 120% slash mod and of its damage is slash then it'd probably be 200%*120%=440 wich is a lot more noticeable.

I think total damage= ((sum of the base damage) x (sum of elemental damage)) + sum of base damage

buzz kill benefits from pressure point and steel charge. but steel charge makes pressure point less noticeable. so if you already have one base damage modifier and want to add one other damage mod then you'd probably benefit more from an elemntal or slash mod. it's probably possible to find a good balance berween elemental and base damage mods but you might also want some of those combo/crit/attack speed/reach mods.