Talk:Dread/@comment-10743657-20130818202009/@comment-79.172.116.241-20130904140836

Muphry's law... Turns out I screwed-up my own calculation. Took charged crit chance with normal damage, didn't take the hammer shot into account, and worst of all didn't account for AP not going through DR. Anyway, let's recalibrate.

Dread: (150 * (1-DR) + 150 * 0.6) * (0.2 * 2.5 * (2 * 2.8 - 1) + 1) = 792 - 495 * DR

Paris: (100 + 100 * 0.6) * (0.2 * 2.5 * (1.5 * 2.8 - 1) + 1) = 416

Which means that for charged shots going through DR above 75.(15)% Paris outperforms Dread. Should be noted that this doesn't account for overkill. Since not all the damage from the last shot has a purpose, some of that "DPS" is wasted this is most noticable for criticals happening on the last shot. It would be a notable difference for weaker foes, but for foes that need 10+ shots that's not a big issue.

Anyway, to have DR of 75% target needs armor value of 300.

Most of lv 90+ enemies with a base of 50 armor (such as: Sawman, Flameblade, Scorpion, Seeker, heavy Gunner, Napalm, Bombard, Commmander, Leaper and Nauseous Crawler) would have thier armor over 300. Notable exeptions are Corpus Tech, Fusion Moa and Shockwave Moa, those would only get pretty close to 300 by Lv 99.

Crawler and Noxious Crawler start at 100 and would need 45 levels to reach 300 armor.

Evisecrator, Lancer, elite Lancer, Shield Lancer, Trooper, Scorch, Moa, and Railgun Moa start with 200 armor and would get over 300 just 17 level later.

Ancients Start with 300 armor. Lv 90+ anceint would have over 1.5 k armor.

Bo be fair though, it should be noted that not all of them have much use for that armor. Some of the enemies listed above don't even have protected body parts in the first place (makes me wonder what do they have an armor stat for). And then a few of them have a thing agains "bolts", most notable being the commander. On the other hand some of them don't have unprotected body parts at all...

The above means that (with the listed mod set-up) dread is indeed more effective than Paris in majority of cases, but the toughest nuts to crack are easier for a Paris wielder than they are for a dread wielder. But then again, if you are aiming for tough enemies and effeciency, you might as well drop bows as a class and wield an entirely different weapon.