Resources

Resources are items that are used solely for the manufacturing of other items in the Foundry with Blueprints. Other than Orokin Cells, each resource can only be found in specific planet systems. Resources can also be a reward for alert missions as of update 9.3.4. Alert resource awards do not come as a set quantity but will yield far more than a normal drop. This is not the case for rare-class resources.

Additional "research" resources can be found for use in Clan Research, known as the Detonite Ampule, Fieldron Sample and Mutagen Sample. These resources are distinct from normal resources in that they are blue. They are generally found in quantities of 1.

Resource Types
Resources are classified by the quantity obtained in each pickup and their primary purposes.

Common Resources
Common resources can be found in quantities of hundreds at a time. They drop from lockers, breakables, normal enemies and bosses.

Uncommon Resources
Uncommon resources can be found in quantities usually between 10 and 30. They drop from lockers, breakables, normal enemies and bosses. Some of the uncommon Resources are found in higher quantities between 50 and 100, such as Alloy Plate.

Rare Resources
Rare resources will usually drop in quantities of 1 to 3. They are most often found by defeating bosses or a specific type of enemy, and very rarely from common enemies or storage lockers/containers.

Research Resources
Research resources are resources with a distinctive blue color, and are dropped uncommonly from common enemies in quantities of 2 to 3. They are crucial materials for Research.

Navigators
Navigators are orbs that are required to build a variety of keys. Like Research Resources, they can be classified as uncommon or rare depending on different factors such as drop rate or quantity obtained. Currently, Nav Coordinates are dropped uncommonly in storage containers, while Beacons are dropped commonly by a rare enemy unit Prosecutors.

"Farming" Tips
It is recommended to farm resources either solo or in a pre-formed group. This will reduce any tensions that might otherwise come up between players who are trying to farm resources and those who do not wish to look for resources.
 * Break everything. Look for open containers or crates, and do not be shy to break them open, even if your team decides it's not worth it.
 * When playing a level with a one-way objective with more level behind, explore the entire level, including taking elevators to floors where the objective isn't located to look for more containers. Note, however, that choosing to farm and get left behind may result in a forfeiture of the mission credits, which can only be earned by getting to the extraction point before the timer ends.
 * Infestation levels tend to spawn more enemies, which means more chances for resources.
 * Thief's Wit enables the player to spot all breakable crates within range through the mini-map, along with highlighting mods through walls.
 * Master Thief grants the player a certain chance to open locked lockers (40% at level max).
 * Codex Scanner can be used to see all containers in current room within the range of 50 meters.
 * A Carrier Sentinel can be used to pick up materials around the you.

Recommended Farming Locations
''These recommendations are based on player opinions and may not be optimal. See discussion comments and individual resource pages for more details.''