Talk:Mag/@comment-1162170-20160528210408

Played a few mission with Mag Prime, and I understand that she needed changed. Spamming one ability on a mission, against only one single type of enemy, isn't a good position for a frame (Though better than some frame's current uses).

Just a couple of complaints, mostly pertaining to Polarize's 'Shrapnel.' First, I feel that Shrapnel should last longer, or should have their duration scale with Power Duration. Even so, this would be useless unless we fix the way they interact with Magnetize.

Magnetize now causes enemies affected to be 'rooted' in place, which sounds good, but when trying to use this in combination with Polarize's Shrapnel, means there's tons of Shrapnel on the ground and very little of it in the Magnetize AoE. If enemies were running around, as they were before, they would 'pick up' the Shrapnel, and effectively kill themselves running! I propose that Shrapnel be given a 'pull' towards Magnetized enemies, or allow us to manipulate them somehow. (Haven't tested using Simulor to move them... Might work?)

Finally, Polarize's Shrapnel and Magnetize seems to be the whole point to Mag's combos, but why not let use the Shrapnel with Crush as well? Perhaps have a small AoE (5-10m) around targets where Shrapnel will be drawn to targets when Crush is activated. Oh, and one last thing - Maybe Gold Shrapnel for Mag Prime? :P