Talk:Redeemer/@comment-23.91.157.71-20161020031430/@comment-172.97.144.98-20161023160922

For the Moment redeemer is fine because of the low level ennemies around the map right now but the Sarpa because of the mechanics you stated above is much better for high level like sorties or endless missions.

Critical is for low level 1 shot hit, status is for endgame because of the broken armor and shield mechanic, combining both is the best weapons you can get because you will debuff with a punch.

If only the Redeeemer had more status chances or at least 10% per pellets and physical damage on charged attacks it would blew the sarpa out of the water, saddly its not the case. Sarpa should be accurate with longer range while the Redeemer is the close range "in your face" machine.

Did put a potato on the Sarpa with high non stance and melt level 100 ennemies ina matter of seconds with dual mods and even faster with weeping wounds. Redeemer cant follow and tat pisses me off lol.