Talk:Zaw/@comment-37309632-20181026152601

Ok i found out that certain types of zaws can increases some 1st abilities damage that usually thought could only increased by melee mods,augments,rivens,and mire's passive.There're only 5 of them by far which is :landslide(Atlas),slash dash(Excalibur),shattered lash(Gara),whipclaw(Khora) and iron jab(Wukong),here are my 18 zaws as example.

For the test i use 100 strength gara's shattered lash to deal thrust damage to a corrupted ancient,using normal melee without any mods gara's 1st will deal 760 damage,so does the dagger,machete,nikana,rapier,scythe and sword zaws,these types of zaws wouldn't increase your ability damage.

Next are polearm and staff zaws,using these two without any mods will give you 896 damage,a small yet still increased damage which is about 896÷760=1.178x

And for the heavy blade and hammer zaws ,they 'll give you 1292 damage without any mods,a huge increasing from normal melee as 1292÷760=1.7x.

Or you can simply put it like this:1st abilities' damage are following like this,[heavy blade zaw='hammer zaw]'>['polearm zaw'='staff zaw]'>['dagger zaw'='machete zaw'='nikana zaw'='rapier zaw'='scythe zaw'=sword zaw=normal melee],here is another form for it.