Talk:Enemy Level Scaling/@comment-14640999-20141125083927/@comment-20753550-20141125185950

I should probably add some more application-oriented notes, indeed, it isn't very obvious immediately what one can actually take from this. Some points in short.


 * Corrosive Projection is by far the best aura on higher levels against armored enemies.


 * Shield Polarize is a beast at high levels.


 * Damage reflection stuff is nice on high levels, but not sufficient to scale infinitely on its own like Shield Polarize vs unarmored enemies.


 * Nekros SotD on high levels is limited by its duration, not strength.


 * Frost Globe on high levels is limited by strength, not duration.


 * if you do Grineer survival on high level and don't have 4x Corrosive Projection or a ridiculously high output of Corrosive procs, leave Bombards and Napalms alone. Seriously. Don't even try to kill them, it's a waste of time (which is essential in survival).

Some of the things I can think of spontaneously. :)