Talk:Khora/@comment-2606:A000:8AC5:5000:6033:A351:5763:DA22-20190118171913/@comment-70.226.14.175-20190206231536

"Way too easy" my foot. It's a grind. The difficulty is in the grind. And believe me, as someone who doesn't have a ton of free time all the time/the money to not care, it's BORING.

I mean, come on. 13-14 C rotations expected to get her parts? That's 104-112 full Sanctuary Onslaught rotations. The stamina needed to keep getting 8 waves consistently (to hit Wave C) comes from mods and forma builds, and each forma requires fully grinding a frame all over again, and many of the best mods are also super rare drops (I didn't get a toxin shotgun mod until 150 hours in, for example).

At a certain level, the game is trivial. But that's because you've clawed your way to the top through thousands of hours of grinding, and are in the endgame. With each new update and "new player run" old players complain the early game is too slow or easy. Well, of course it is! You're a returning player with thousands of hours. For new players, a slow experience is natural. (It certainly was for me.)

All the talk about "more difficult content" just makes me think that there will be sections of content that whole chunks of the playerbase won't even feel the urge to touch, because the grind is unspeakable to get the mods, forma, and frames (or platinum for vaulted Primes) required to survive longer than 5 seconds. Meanwhile, the players playing the content will complain about low player counts and "nothing to do" after they speed-ran a new free roam zone or planet or grinding simulator or whatever.

But this is a free-to-play game. The grind is part of the fun. Enemies are supposed to be easy to kill, because you're meant to grind them. Except the elite, fully-mastered (or nearly fully mastered) section of the playerbase complains about it as if it's the new players' faults for not being good at the video game they've marathoned for hours at a time.