Talk:Hallowed Eruption/@comment-194.138.39.61-20151103143703/@comment-27158540-20151104030524

And then you compare those numbers with those of any decent/good weapons in high level missions. This costs 1+ slots and energy (and the defensive effect for the team since you'll never cover both) :|

Like a Lone Tenno said: a rooting/slow/confusion (basically anything BUT damage) effect would be way more useful to land headshots and delay waves to avoid being swarmed.