Talk:Lephantis/@comment-172.1.74.0-20130921150910

All the bosses should work like this.

1. Have multiple phases and weaknesses

2. Have better models to represent their boss status

3. Have a blueprint dropped at the end of a mission and at least a 60% guarentee that you will get one(saves about 50% of the rage).

Why not always give a Blueprint? 'Cause that would be too easy.