Talk:Enemy Level Scaling/@comment-90.222.86.59-20141130212300

First off Impressive work you have here, this is the best set of numbers (and graphs!) to run theory craft off that I have seen.

request any chance on a TL:DR / summary table that runs some of the common annoyances through this and gives us some numbers to work with?

example Maybe a table with a selection of the annoying enemies bombard, napalm, ancient healer, corrupted healer, fusion/shockwave MOA with a quick reference for armour, hp, and shield values at level 30, 50 and 100. (before 25-30 enemies are fairly straight forward to deal with for anyone with some experience or a decent mod setup, after that is when you need to plan ahead more)

Even an example of how to apply these numbers to an actual enemy would go a long way to helping us lazy types get our heads around these values will affect play against higher level enemies.