Talk:Guided Effigy/@comment-37.201.228.158-20170617202617

The movement seems to suffer under path finding issues. Sometimes even on flat terrain you can see that the entitiy needs to calcualte the pathing and moves very slowly, or even circles to the destination point. The jump animations are also way too slow.

In all honesty this should be programmed that the movement uses direct movement ignoring pathing and just XYZ koords even ignoring obstacles. Sorry Pablo. o/