Talk:Damage 1.0/Armor Piercing Damage/@comment-210.118.108.254-20130528113318/@comment-67.255.38.169-20130604112019

Ok, you are not understanding the concept, allow me to try and correct your view. Forget everything you know about Warframe for a few seconds.

First, Every enemy has an armor value. This value cannot be depleted, but it can be ignored. Armor reduces the damage done to the health of an enemy, for example, a standard weapon dealing 20 points of damage a shot may do only 5 damage to the body of a heavilly armored target. AP does not affect this damge value. It adds a new damage value dealing armor piercing damage, the base for how much damage is done is determined by taking the percentage granted by the mod from your base weapon damage, in this case, 20. Let us say that our mod is granting 25% armor piercing damage. You will deal 5 points of armor piercing damage ( as a BASE) in addition to your 20 damage weapon base. Now, based on how heavilly armored your target is, that additional damage dealt can scale up or down. It does reduced damage to light infested, and bonus damage against heavier Grineer units.

To answer your first question (although it is difficult to understand you), armor piercing will combine with any weapon attack you do. Guns, melee, and charged melee will all have armor piercing added as additional damage.