Talk:Fusion/@comment-15719487-20130902233540

(tl, dr:  fuse identical mods together first.  Fill in with fusion cores second, mods of the same polarity third, and ranked and random mods ONLY if you just want to get rid of them.)

Let's make this simple.

If I am fusing an unranked mod to rank 1, the cost is:

4 for a Common mod 8 for an Uncommon mod 12 for a Rare mod.

The cost doubles every rank.

Unranked Common mods are worth 1. Unranked Uncommon mods are worth 2. Unranked Rare mods are worth 3.

If you use mods of the same polarity for fusing, they are worth double. If you fuse the same mod (say Rush into Rush), that's worth 4x.

For each rank a mod has, add half its original (unranked) point value. So for each rank, add 0.5 to a common mod's worth, 1 to an uncommon mod's worth, and 1.5 to a rare mod's worth. Then multiply as usual for matching polarity or mod. This means that a rank 2 common mod is worth 2, a rank 4 common mod is worth 3, a rank 6 common mod is worth 4, and so on.

A rank 3 fusion core is worth about 4.95. A rank 5 uncommon fusion core is worth about 14.9. Those are the only kinds of fusion cores I have available to check.