Talk:Rhino (Warframe)/@comment-174.24.214.105-20141113222344/@comment-91.158.140.237-20141209120103

Banshee gives everyone 1400% damage increase. Rhino 150%. That's why Banshee is better; she gives almost 10 times more damage (and yes, you have to aim but c'mon, we're talking endgame content, players probably know how to). Banshee also has more varied CC (Silence carries with her and enables using non-silent weapons in blind setups, Sonic Boom is an instant emergency CC and Sound Quake can disable the whole enemy for as long as you need). It's not particularly close. Rhino, however, can be decent if specced for Roar. Stomp is fine but nothing special. Molecular Prime, Chaos, Radial Disarm, Prism, Vortex, Bastille, Cataclysm, Banshee's whole kit, there's any number of comparable or superior CC-effects in the game and many of them come with added benefits too. The principal issue is, Roar requires maxed Power Strength and a lot of Duration while Stomp requires Duration and Range. And both want efficiency.

So if you cap out range for Stomp, you're hurting your actual team contribution in Roar and if you cap out Strength, your Stomp range won't be comparable to the other CC ranges. Ultimately I think it's more important to cap out Roar but either way, the dissynergy between Power Range and Power Strength really restricts Rhino. The top CC frames don't really have similar issues (Nova only needs 45% Power Strength, Nyx/Loki/Vauban need minimal amounts or none, Banshee is in a similar position as Rhino but with 10 times bigger payoffs, Mirage too but her base range is higher and she is one of the rare frames that doesn't need Power Efficiency plus Prism is centered as a projectile giving it extra range, and Limbo needs to merely hit the cell rather than all the enemies to do his thing so it's not that big of a deal).