Talk:Trinity/@comment-85.232.221.80-20170616123117/@comment-107.179.238.99-20170909232103

Each adaptation happens at x% of the sentient's health, but I don't think they can adapt to finisher damage. I think they adapt to the type they took the most damage from (out of that %) and that they can adapt to, OR if they haven't taken any damage at all, it'll just be heat, if that's the first damage type in the script's for-next loop. Did you deal heat to the sentient first at all? Have you tried other sources of finisher damage? (if they still adapt to heat, that probably means that's just the default adaptation, should they adapt after only taking finisher damage) I'm almost certain it IS finisher damage, and that this is just a quirk in the sentient adaptation script. With this script it probably sorts total damage taken from each damage type, then picks the one at the top of the list to adapt to. If all sources it can adapt to are 0, then it would sort 0s and if heat was already at the top of the list, then that would be the one it would pick. One way to test this theory would be to deal exactly the same amount of damage in two separate types to a sentient (ideally totalling exactly sentient adaptation gap divided by 2, to minimize variables), and if it adapts to heat over everything else, we know that's higher in the list.