Talk:Blade Storm/@comment-86.171.230.94-20161210023554/@comment-173.52.91.50-20161210173054

As a note, these numbers are from my memory, so they might not be correct. However, I'm sure they are close to what they actually were.

My problem is the energy cost. Before, Ash would summon 3 clones, which would attack with him. They would keep attacking with him until Ash attacked 18 times (Again, my memory is a little iffy on that number). Each clone should attack the same amount of times, so Bladestorm would strike 72 times maximum for 100 energy (so, 72 individual targets, or 72 strikes on 1 target). If you want to strike 72 times with the new rework, you would need 1080 energy, or 720 when invisible. Not only that, but you can only strike each target 3 times. Before, you would keep hitting the targets until they died (unless you hit that cap on attacks, which is much higher than 3). Also, spinning the camera only puts 1 mark on each enemy, or maybe 2 if you're going slowly enough. At lower levels it's fine, but at higher levels, you might need more than that (unless of course you have max power strength). Of course, if you only want to Bladestorm 1 or 2 targets, the rework makes it much more energy efficient, but most of the time (for me at least) you'll probably want to hit the crowd. Sure, the cost is brought down to a manageable amount with mods (180 with max efficiency and Smokescreen running), but the previous 25 energy is clearly much better than that.

Yes, it's still a very strong ability, but it is definitely not as effective as before. Same goes for Mesa; Sure, you can spin around to shoot everything, you can't really say it's as easy as just holding down the fire button, especially when you're in a tile with multiple elevations. In Ash's case, hitting 4 on one enemy is much easier than spinning the camera.