Talk:The New Strange/@comment-25501145-20150320064617/@comment-3391671-20150320174609

I too recommend using alternatives to the traps. I was afraid of using damaging powers because I keep doing Mercury for Lancers, but seems like they can tough one or two hits.

One target will appear per mission (the mission can be rerun as many times; one will only appear per mission, usually closer to the middle or end of it), and you either kill it, not kill it and extract or synthesize it (of course, you can die from its attack, but they are seemingly weak). Unless alerted, they won't move around much. If you do alert the target, it will only move around one to two tilesets, but never run to "escape." Each have four nodes on them to synthesize-scan: one for the head which takes one second and the rest (usually chest, arm and leg) that take around two or three seconds.

Be aware though, such targets do have an additional abilities. A few I've seen so far is: Sapping Osprey mine dropper; black-magnetic trail; doppelganger. They might not kill you, but if you hunt them mid-mission, some of their abilities can be bothersome enough that you get killed from the non-targets.