Talk:Infested Salvage/@comment-2604:6000:A24C:5600:A579:3766:F282:F2FB-20180111232702/@comment-2604:6000:1205:153:8080:B4A5:8E45:AACF-20180413042815

It's a simple matter of time/risk/difficulty v. reward.

ABCABC scales the drop tables faster than the difficulty/time commitment warrants. AABC means that you HAVE to dedicate more time/effort for each chance at the best drops in the rotation.

It's all a matter of pacing. ABC gives you top drops at 15 rounds of defense (merely using defense as an 'endless' example), AABC at 20. ABCx2 gives you two top drops at 30 waves, AABCx2 at 40. If not for the 'double A' rotation, endless mission-farmable drops would become FAR easier to get, scaling inordinately with higher-level players farming lower-level missions. Not to mention, the difference in enemy difficulty between waves 1-5 and 6-10 is FAR less than between wave 6-10 and 11-15.

Besides, AABC is barely different than ABCD, with a reorginization of what drops when in the cycle. There's no "better" loot cycle, only a "globally easier" one, as you suggest. From a balance/pacing perspective, I wouldn't change it... even though it would mean easier farming for me.