Talk:Valkyr/@comment-99.26.69.184-20160804231644/@comment-73.136.170.240-20160810051754

The biggest reason they did this is the same reason they've hammered on Trinity's Blessing so much. They don't want players to walk around invulnerable/nigh-invulnerable 24/7.

Original blessing = 23~ seconds of invulnerability with max duration at the time, the one that replaced it gave 30~ seconds of 99% DR for just dinging your own health down. They've found some level of balance by bringing it to a cap of 75% DR, with ease-of-access to this level of buff.

Valkyr's hysteria, in proper circumstances [against infested and grineer all the time], would kill enemies fast enough to just rely on energy orbs alone. Run around and claw everything to death. Everlasting War just to keep an AS buff 'til you're ready to just walk out for whatever reason, that isn't due to your inability to kill them, but kill them fast enough. [Survivals] People were doing these solo for 2+ hours. I did a 140 minute run because I could on the dark sector survival on Eris. The fact this is possible is why the nerf happened.

Not to say it doesn't break my heart in some ways. I loved it. But the fact the energy drain goes up to Mesa-levels of ridiculously fast, is painful. ;.;