Talk:Hildryn/@comment-78.26.175.207-20190721091727/@comment-2037710-20190727110745

Balefire is honestly fine. It scales extremely well with power strength and elemental damage mods and hits extremely hard in an AoE, and Pillage's armor/shield stripping compliments its low status. That said, the shield cost for charging it is absurd.

I like the idea of Hildryn but I feel that she's too inherently flawed and has a lot of problems, with a lot of inconsistencies and anti-synergy amongst her abilities:


 * Shield Gating passive doesn't negate Slash/Toxin procs unless she has Overshields. She can actually die to these rather easily, despite being a survivable-type frame.
 * Pillage replenishes shields at a 1:1 ratio, and has no effect on enemies that don't have armor or shields, which causes her to suffer heavily against low leveled enemies and Infested. Furthermore it makes her the only frame that DOESN'T want Corrosive Projection or Shield Disruption.
 * Haven affecting enemies is useless. Damage is too low and doesn't proc Radiation, it doesn't justify the absurd shield cost per linked enemy.
 * Aegis Storm has a whole heap of problems. Mobility is too limiting, can't use any weapon other than Balefire and Balefire itself gets no benefit, and shield cost is absurd even with max efficiency and the spawning energy orbs (and Hildryn herself isn't even affected by Arcane Energize).