Talk:Harrow/@comment-212.21.158.176-20170826145303/@comment-1679878-20170920175345

I hate how game developers rely on RNG without having even the most basic grasp of how random systems work.

They completely fail to grasp that the more work that is required on average, the more you increase the number of players who will have very bad luck. Just google 'bell curve distribution'.

RNG needs to be normalized (through methods like token systems or unlucky streak prevention), otherwise beyond a certain point it becomes undeniably unfair to a sizable number of players.