User:Arcticat/Ogris Builds

Core Mods
These are the mods that absolutely cannot be replaced by anything else.
 * Mods: Serration, Piercing Hit, Split Chamber
 * Explanation: These three mods are the core basis of any Ogris build. Serration and Piercing Hit will ensure that you will do enough damage to all types of enemies who dare to face you, while Split Chamber will multiply that damage to unbelievable heights.

Ogris Build Focus #1: Burst-Damage
'This build focuses on making every single shot count. While it is slow, sometimes clumsy, and prone to interruption, this build will obliterate your foes with the force of a billion burning suns; the raw power of the universe itself harnessed within that little red box, ready to melt the faces of anyone in your way. Their bodies will not be ready.'


 * Mods: Hellfire, Stormbringer, Cryo Rounds
 * If Using Forma, Include: Wildfire, any "Bane" mods if possible
 * Artifact: Rifle Amp / Corrosive Projection
 * Explanation: Trading all utility mods for raw damage turns this rocket launcher into a mass-murdering bringer of the apocalypse. All elemental damage mods, fully ranked, are obviously needed. This build will allow the user to clear out entire waves and empty out rooms full of enemies with a single well-placed rocket all the way up to Pluto. Caution must be exercised: missing a shot or landing a badly-aimed rocket is punished by its slow priming time.


 * Pros:
 * Absolutely devastating against almost every enemy in the game.
 * Extremely effective against very tough, heavily-armored foes such as bosses.
 * Still effective even when against extremely tough situations such as high levels of Endless Defense.
 * Cons:
 * Very slow priming time.
 * Missing shots or landing bad shots is punished.

Ogris Build Focus #2: Sustained Fire
'This build is more oriented towards pressure. While it may not hit as hard as it potentially could, this version of the Ogris is much more user-friendly: Trading burst damage for firing rate (and maybe other utilities such as ) ensures that the user has the ability to constantly pepper the battlefield.'


 * Mods: Speed Trigger, Fast Hands
 * If Using Forma, Include: Either more utility mods such as Magazine Warp, or any damage mod you can fit in.
 * Artifact: Any
 * Explanation: Speed Trigger and Fast Hands reduces the amount of "down-time" caused by priming and reloading. Fully ranked, it is possible to fire two rockets in the time it takes to fire one rocket when compared to an Ogris without Speed Trigger. Missing shots or placing bad shots can be overlooked with this build, however, this build tends to fall off late-game in terms of damage when up against near-impossible odds such as very high waves of Endless Defense.


 * Pros:
 * Constant pressure onto the enemy.
 * Very little down-time.
 * Effective against large groups of lesser enemies such as Chargers.
 * Cons:
 * Less damage potential when compared to a burst build.
 * Falls off faster at higher level defense waves.