Talk:Arbitrations/@comment-83.84.231.107-20190921155532

I just dont get the thinking of the usefullness of these new drops....

First off arcanes; Bodyguard: might be nice for sentinels but not worth the arcaneslot... Pistoleer: It only halves ammo usage and is not worth the arcaneslot.... Tanker: Really nice on Rhino, cant think of any other frame to use it on (maybe the orb fight, but would prefer arcane grace though) Primary/Blade charger: Works additive with the mods, so it is a damage boost but not a really significant one, so again not worth using an arcaneslot for.

Aura's Combat Discipline: only worth it if 2 or more are running it, on top of that there are many beter ways to heal in this game. So not really worth it. Shepherd: eeeh do i have to say something about this one? Melee guidance: only worth it if 2 or more are running it, on top of that there are other ways to get a combo duration in this game Like the next aura. So not really worth it. Swift momentum: This one seems pretty solid, Steel charge might still be beter though...... so the first usefull aura? Aerodynamic: Might be really broken and weird to use. Finally something....

So considering this gamemode targets the more experience Tenno the new rewards are pretty shitty.