Talk:Energy Vampire/@comment-209.6.233.169-20150930064815

I did some tests, and the reported numbers are not matching up.

According to my results, the unmodified damage dealt per pulse is 5%, not 6.25%. Also, the damage dealt is 5% of the remaining health of the target at the time at which Energy Vampire was cast. Any change in health after EV is cast is not factored into the pulse damage. The only times this does not hold is:

a) If the remaining health of the target at the time at which EV is cast is less than 25% of the max health of the target, which results in EV dealing 1.25% of the target's max health per pulse, or 6.25% of the target's max health over the duration of EV.

b) The amount of damage being dealt per pulse is less than 5, which results in EV dealing 5 damage per pulse.

What this means is that each cast of EV effectively deals 25% of the target's remaining health as damage, unless the target has less than 25% of its max health remaining, wherein EV will deal 6.25% of the target's max health as damage; or 5 damage, whichever is higher. As such, an unmodified EV will kill a target in 9 casts, assuming the target's health is not altered by anything else.

At max power strength (Intensify + Transient Fortitude + Blind Rage = 284%), EV will deal 71% of the target's remaining health as damage, unless the target has less than 25% of its max health remaining, wherein EV will deal 17.75% of the target's max health as damage; or 14 damage, whichever is higher. As such, a max power strength EV will kill a target in 3 casts, assuming the target's health is not altered by anything else.

At max power efficiency, and as much possible power strength after that (Intensify + Transient Fortitude + (2/10) Blind Rage = 212%), EV will deal 53% of the target's remaining health as damage, unless the target has less than 25% of its max health remaining, wherein EV will deal 13.25% of the target's max health as damage; or 11 damage, whichever is higher. As such, a max power strength EV will kill a target in 4 casts, assuming the target's health is not altered by anything else. This is only one cast more than max power strength EV, with 40% additional power efficiency.

Just thought you should know.