Talk:Devstream 26/@comment-46.151.139.105-20140407100857

Yeah even with Melee 2.0 the Melee weapons still will be weak.

Melee mods need to be reworked. No divided mods for speed attack and charge speed, no divided damage mods to normal swings and charge attack. Just liek with Guns there is no divided mods for bows to normal dmg and charge dmg that same with fire rate it is not divided. New mod Multislash just like Multishot. But I think that melee even with that will be too weak, so there should be another mod that add Multislash % chance + something. To be like secondary weapon where you have Double multislash by +180% Multishot chance.

Even that the gun weapons fully moded can deal like Marelock 6-7k Dmg. Fully moded Scindo/fragor with +60% swing +150%dmg +Multislash120% +Multislash60% +90%posion +90%fire +60%ice +60% electric= 180% multislash(triple hit), 400% elemental dmg. W ill do 1500dmg per swing which is preety good

If that second Multislash mod will add +60%multislash and +60%dmg it will be abble to do 1860dmg per swing.

But first we need to wait for update 13 and must see how much melee is lack of DMG because 1500dmg per swing my be too high.