Talk:Syndicates/@comment-79.40.116.182-20151122132733

I think the Syndicates may be revisited and differentiated even more in rewards, machanics, 'Death marks' and such to be more consistent with them lore.

For exemple: New Loka are all about restore humanity and purity, and them Death squad (not to mention reward) is made of Ancients? An infested unit? Shouldn't them be exactly what they are fighting?

Same thing for Red Veil: they are suppose to destroy corruption and infestation. Them units? Chargers...

How about, instead, give them Kubrows (or Catbrows ;)? Them are animals originary from Earth, it would make sense with New Loka lore. And with Red Veil too: they are assassin's and hunters, what better for an hunter then release his hounds against his prey?

Also, Arbiters are suppose to be all Honour, Rightness, Justice like, but still they backstab you sending a deathsquad after you while you're already fighting in a mission. Even more, they taunt you saying you lack honour, while they are performing a complete dishonourable act. It just don't sound right. They should, instead, challenge you in a trial: something like inviting you in a special mission you against them, face to face, fair and square. If you lose, you will suffer some penality, like gaining reduced affinity with other faction for some days. Instead if you succed, they would accord you a truce and not send other invite to such mission for some days, also maybe giving you some rewards of sort, like a specter of them units for free. It would fit them lore a lot more.

Anyway, what I'm trying to says is: every Syndicate should have its own mechanics to make it more unique and consistent.