Talk:Mios/@comment-69.158.183.98-20151113120845/@comment-69.158.183.98-20151113142851

@Blackwaltz91 -- i don't think that's what they said, and i also don't think it is intentional. they said that in melee 1.0 it used the button-release for quick attacks, otherwise it's always a charge attack. then in melee 2.0, it's button-by-button to make combos more responsive. so yeah, @VentiGlondi is right; it does make it smoother, but the hold function very much needs to be looked at because...

the game must go through a button before knowing the button is actually being held

well, there's the answer to my own question