Talk:Shield Transference/@comment-9060670-20150220220000/@comment-98.201.248.220-20150306062159

I've played mag before pull v3 and have used both versions of the mod(before and after it was nerfed). The way it is now is far more dependable but it fails to scale because in late game and additional 1200 shield is meaningless as enemies' damage is simply to high for that amount of defense to matter. The infinite and quick scaling was overpowered yes but the solution should have been to reduce the amount transferred. This would allow it to keep it's scaling but not be a win button anymore.