Talk:Banshee/@comment-24820404-20160902014829/@comment-67.11.163.74-20161026065248

^  You guys need to quite while we're ahead. The newest Banshee augment is all but begging for nerfs, and of course DE won't nerf or remove the augment (there's almost no way for them to do it), they'll nerf Banshee herself, probably her 4's power drain or something equally moronic.

Silence is excellent, if you know how to use it. I see people use it with short range and short duration and a dagger. Ok... you can do that, but it completely destroys all of her other abilities...

The best way to use it is with base, or stretched (not overextended) range. If you keep moving (you always, ALWAYS should be as Banshee) it will keep stunning pretty much everything in range to potentially kill you (except drones/ospreys, because those mobs cheat pretty much every kind of CC except for Nova's Molecular Prime [4]). That alone is pretty good, but if you pair it with an Ivara on your team it becomes godlike. Your Ivara can use any dang thing she wants without losing stealth. It also pairs perfectly with Excalibur's Radial Blind. Enemies affected by both are effectively paralyzed until the end of the ability duration.

Her Sound Quake (4) is fine, it actually gets the bonus damage from Sonar if the Sonar weak spot is on the torso/midsection/centerpart of enemies. The new augment potentially makes it exceedingly strong with this in certain situations (notwithstanding ospreys/drones/nullifiers). Being able to move like Nyx with her augment would be very nice, but probably isn't necessary, and would probably make it too strong.

Sonar is obviously great.

Sonic Boom could use a serious damage hike. I get that it's not made for damage, but it already does a pretty bad damage type, and Mag's Pull does exctly the oppisite effect (really, better versus all enemies now that toxic ancients don't have an aura...) with many times the damage output. It really ought to have more damage, or some unique mechanic.