Talk:Soma/@comment-76.95.1.169-20131004073934

So I did the math.

Soma with max everythang: Serration, Vital sense, Point strike, hammer shot, multishot, armor pierce, cyro, wildfire.

Flux with max everythang: Serration, Multishot, Armor piercing, Cyro, wildfire, hellfire, shock, puncture/shred (fire rate mods dont work on flux) (crit build not viable on flux)

I put all of this into the damage calculator, and the difference is quite remarkable. If the damage calculator works, Soma should far outclass Flux Rifle in average DPS.

Accordingly, VS a Grineer Heavy Gunner at lvl 200 with 70023 health, 8363 shields, and 89.32% armor, Flux does 3615.21 DPS. Soma does 7353.30 DPS.

Strangest thing is probably the damage per "bullet". It says that the "total damage" for Flux is 2067, and for Soma's "Total Crit damage" is 399. I suspect it's because Soma's base fire rate is faster and actually increases during the spool up; this is the reason why soma's DPS is double Flux's after all calculations. This means that although Soma does double Flux's DPS, Flux would still do more total damage output than Soma if both guns were allowed to fire out their entire magazines.

Honestly, this didn't suprise me, since Flux's base damage is 200 to Soma's 10, and Flux does armor ignore damage while Soma does bullet; There was honestly no way Soma could have done more damage per bullet, even with the best crit damage in the game.

Short conclusion: Soma has the best damage per second. Flux has the best damage per shot. Soma takes less forma's and materials to craft, and would kill scrubs better in Dojo