Talk:Aklex Prime/@comment-186.155.54.145-20180118003759/@comment-34733210-20180307084907

Sure, that is a fact, no room for doubt...

Really? I'm supposed to feel defeated by that? that is not even a bad agument, that's simply random thought that made sense in your head.

Accuracy is an inherent stat of the weapon, just like damage and fire rate, while recoil and reload speed are dependant of the user, this asumes that even as advanced contructs, the WFs have physical limits, ergo being unable to handle perfectly some weapons. If a weapon becomes harder to use when weiding two of the same class, then, an increase in recoil becomes the most organic way to represent this.

Funny that someone above me mentioned shooters, I once played CoD Black Ops (decent campaing terrible mp), and I remember getting a shotgun and the game treated accuracy as spread, because with a wider spread, the odds of hitting someone were increased, that's the kind of "logic" being aplied here. I have used and enjoy many weapons throughout my life and this kind of inconsistencies simply break the fantasy of the game for me. I understand this is a sci-fi trnshumanistic videogame and most things get a free pass cos "advanced technology" and that is perfectly fine, but there is a problem when DE takes a more classic approach when depicting a high caliber semi-auto pistol that might as well be a DE.50, because people like me, that are familiar with the mechanism, expect certain behavior. Take any game regarded as a master piece and you'll notice that the developers really made a huge effort to maintain the game world consistent... this is normally refered as attention to detail.

Don't make look even worse, I'm ashamed.