Damage/Toxin Damage

 Damage is one of the four primary elemental damage types. It is effective against Corpus Flesh, but is less effective against Machinery and Robotic enemies, as well as Fossilized Infested creatures. Against the large majority of enemies (and against Warframes) damage bypasses shields to directly affect health (does not bypass armor however).

The status effect is Poison, which deals 50% of your weapon or power's base damage and 50% of the  damage dealt per tick, for 9 ticks over 8 seconds as  damage.

Multiple instances of the effect can stack on the same target with each instance having its own timer.

Base damage mods and combo multipliers do also increase the damage of toxin ticks and if the proc occurs together with a headshot and/or critical hit, the toxin ticks are also multiplied by a headshot multiplier and/or critical damage multiplier respectively. In case of melee weapons, another 8x stealth damage multiplier is applied to the toxin ticks if the Warframe is in a stealth state.

When under the proc, the target will be covered in a green liquid-like substance, most likely poison.

Type Effectiveness
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Mods
Rifle =