Talk:Operation: Mutalist Incursions/@comment-200.74.107.52-20141203105741/@comment-10302102-20141203120445

this game drop rates arent based in hard work is only luck... some people can play 1 hour a day and get rare drops and other people can play 12 hours a day 7 days a week and get nothing which is clearly unbalanced --- another games have better mechanics to compensate the hard work but this game doesnt --- like for example in other games every time you complete a mission you get 5 points which you can use to buy the stuff you want and the rare stuff cost 10000 - 15000 points but you eventually get the item you want --- with this luck based you cant get some mods even if you farm it for 3 - 4 months --- in other games i also see 100% drop rate at certain points like putting a drop at wave 60 or 60 min. survival but i dont know why this game doesnt implement something like that for players that work hard to get a drop and dont get rewarded for doing so