Talk:Platinum/@comment-68.192.24.187-20130601131704/@comment-82.40.213.60-20130601160558

You used 'Epic' 'Lazy' 'TBH' and 'STFU' in the same comment. I shouldn't even reply to your 12yo shenanigans.

And you tell people to play the damn game yet you're here whining.

I'm a Grand Master founder, but if you think these devs aren't trying their hardest to make people pay with tedious grind and stupid hurdles since U8 then you're their ideal customer.

For starters, you can make things from blueprints. But you've got to buy slots for those. You can only buy slots from platinum.

The price for platinum does not have much return or value in what you can buy in-game.

$5 can get you 3 Warframe slots. 14 Warframes in the game if you count Frost Prime.

So you need about 10 slots if you want to keep every Warframe in the game for future use.

$15, not bad. Want a Reactor in each? Wait for the appropriate alerts each time or pay another $15.

Your weapons? Want Catalysts in those? Pay up.

Want to create clan weapons? Want to level up your weapons again? Grind for keys or pay up for keys to then hope to get lucky enough to find Forma. Or buy it. Or wait.

Want new colours for your Warframes? $5 per set.

Wait for everything, get lucky, or pay up.

The issue here is the long-term effects of such a system. Your founders pack wont last forever. Will you then happily pay twice the amount for a standard AAA game to continue enjoying a game that adds grind or lottery based systems for its new content?

This structure screws everyone that has paid money through time, but continues to put in place frustrating systems that encourage the use of platinum to bypass them.

For reference on a good f2p structure, go to TF2. Every weapon is available normally. $5 nets you the exact same features as any other player. Paying for keys can let you trade and work your way up the system legitimately, or you could even potentially unbox something worth hundreds of dollars. You buy almost every weapon in the game for a key.

You don't force your customer to pay. You entice them through added value and long-term profitability. You don't release something, then release a new something and encourage payment after payment after payment.