Talk:Armor/@comment-91.66.100.146-20151119144651/@comment-665695-20151207073535

Nope.

It is true that for each point of armor you stack, you gain less damage reduction for the next point of armor.

However, every percentage point of damage reduction you have increases the amount of shots you can take before dying by an inverse rate. If you can take 10 shots before dying at 0% damage reduction, you can take 20 shots before dying at 50% damage reduction, and 40 shots at only 75% reduction, and 80 shots at 87.5% reduction, and 160 shots at 93.75% reduction...

This is true for the concept of damage reduction in lots of games; it's called effective health or time-to-live depending on the game community. In this particular game, every 300 armor that you gain increases your effective health by 100% of your original health. If you would go down in 10 shots at 0 armor, you'd go down in 20 at 300 armor, 30 at 600, 40 at 900, 50 at 1200, and so on.