Talk:Gleaming Blight/@comment-75.185.226.47-20150702153940/@comment-25506106-20151219044036

10% status is not much of a boost compared to many of the other syndicate mods which boost things like damage. If the dark dagger had a signifigant status chance to start with, then 100% more would be sizable, or if subsequent mods based from that 20% similar to elemental mods basing off boosted base damage after pressurepoint/serration/hornet strike/etc

if you want a good dagger, just skip this and use the Karyst which already has 15% base status, as well as 50 toxin instead of 35 radiation, as well as better critical. Both can equip the Covert Lethality mod for mega-damage and instant kills on lvl 80+ enemies. The only thing this syndicate mod is good for is the bursts, which only happen if you use the weapon active melee (quick attacks do not trigger melee syndicate effects)