Talk:Flash Accelerant/@comment-78.83.133.76-20160831215845/@comment-1.41.23.46-20160831223137

Well, accelerant gives the caster 50% extra casting speed, and causes enemies within 8/12/15/20 meters to take 1.5x/1.75x/2x/2.5x heat damage for 30 seconds. This means all allies deal more damage to those enemies, so let's just say it's a "team buff". If only ember dealt more damage to the enemies, then asides from the ability being shit, it would make it highly likely that this augment was intended to include allies in the ability. However, allies already are included, and seeing as DE often refer to the caster and allies as just "allies", it would only be logical that this augment is to allow a squad to deal more heat damage to ALL enemies for the duration of the ability, but not nearly as much more as the enemies hit by it take. The casting speed bonus, however, would most likely be just for allies, as ember already gets 50% casting speed bonus from the ability. This means that when accelerant - modded with this augment - is cast, it gives every player and npc in the radius of the ability, including the caster, +50% casting speed, +50% heat damage, and all enemies hit take 50%/75%/100%/150% more damage. This also means enemies hit by the ability that are attacked by a player or npc that was hit, take 200% more damage with max level accelerant. Then there's the possibility that along with the abilities damage effects, this mods damage effects scale with power strength and duration. The casting speed doesn't scale with power strength on unaugmented accelerant, so it definitely won't with this augment.