Talk:Garuda/@comment-46.190.6.218-20181121062611

It feels like Garuda was designed for long-term endurance runs, but still her kit feels clanky. Like she looks designed for the camping on survivals when enemies hit 200+ lvl. Her 1 is a shield that makes camping good. Her 2 is a radial heal which you can use on your camping spot to heal everybody in range. The range is rather small, though so it kinda fails in that. Her 3 is designed to give her infinite energy, when paired with her 2, so no energy pads needed. Her 4 gives her scaling slash proc damage on enemies, which should be great for really high level enemies, but her charge up mechanic is way too slow to be useful. Similar to her scaling 1-4 combo which also feels way too clanky and slow at the moment. Her 1 to insta-kill enemies below 35% health is actually really useful in high lvl content, where it takes you a lot of time to work down the health of the enemies.

All in all, Garuda is very well designed, but the details are not there to make her worth it. I think shes an endurance runs queen potential frame, plus she is extremely fun (for me). But then you start realizing a problem. You have to wait >1 hour in even the strongest starchart missions to reach the content that Garuda will be useful in.