Talk:Corrupted/@comment-71.158.162.159-20160512043440

So, in my experience, Corrupted should be killed in this order (from highest priority to lowest):

1. Ancients. They make everything else difficult to kill and have their tether attack, so it's better to just focus them before they cause problems.

2. Bombards. Their damage output is too high and difficult to avoid to let them live longer than you need to let them.

3. Heavy Gunners and Nullifiers. Both have a high damage output and high defenses, and Nullifiers can remove the buffs that may be needed to stay alive.

4. Crewmen. While not near as dangerous as the above, their shotguns still deal notable damage.

5. Lancers and Moas. Lancers have a very low damage output, and while Moas can be quite damaging, their limited range reduces the threat they pose.

6. Butchers. Their short range and fragile nature makes their threat limited, although getting hit by one can still deal noticable damage.

7. Drones. No offensive presence, extremely fragile, and the shields they grant their allies are easily dealt with. Biggest threat they pose is restoring the shield of a Nullifier, Crewman, or Moa at a bad time. Plus, they're the most mobile Corrupted, making it unwise to focus on them while damage dealing Corrupted are still present.

Proximity to a defense object is also relevant, but if there was one of each enemy standing equally distant to the objective, this is still the list that should probably be adhered to.