Talk:Enemy Damage Type Multipliers/@comment-24.147.195.35-20131013211219/@comment-10743657-20131116224455

" Honestly... for starters we could just change that idioticly confusing title."

Instead of saying "we" and meaning "you guys", why not actually mean "we" and register an account and edit it?

"Seriously... how did that guy/gal think to call it "Ignored Damage Types" before they thought of calling it "Armor Ignore". If nothing else, why not just specify 'exactly' what it is meant in the description?"

Now, why did we use this language? Because that is what Pwnatron (the person you can thank for the majority of the game stats on here and elsewhere) wrote when he made his spreadsheet for enemy stats. We assumed that is what the game language was, and so we copied it. It wasn't until recently that we had other people datamining, and found a few of the language Pwnatron used in his spreadsheets were terms he in fact made up (melee radius, ignored damage types, etc.). The actual term is "unprotected damage types".

I do agree with his choice to not use "armor ignore" though. If you attach the term to a damage type, people will start generalizing and saying "X damage type ignores armor for everyone" when it's not always the case.

"Are you trying to tell us that the damage from these items is IGNORED when 'armor is applied to incoming damage' - whatever the **** that means?!"

It's pretty straightforward when you actually think about it (especially since you already know what happens)... if they're ignored when armor is applied to incoming damage, that means armor is not applied to them.

I will look rewriting that section (since you actually only complained about that and not the entire article) even though Damage/Armor 2.0 will drastically change everything, and we'll have to rewrite it again soon.