Talk:Enemy Level Scaling/@comment-50.153.246.52-20160426085312/@comment-70.27.85.169-20170222235156

I think there should be an objective based scaling system where the more skill you have, the more you can scale up. I'd call it "Morale Boost" as a throwback to Guild Wars 1...

For example, what if life support drops (not towers) gave a permanent buff for the mission? Sort of like the "quest" talents in Heroes Of The Storm. If every life support drop picked up by your team gave the team a +% global damage/health/armor/shield buff, then killing more enemies would level you up so-to-speak. Drops like that could be added to interception, and excavation could have a buff based on the health of each excavator at completion or drop when an excavator is destroyed. Defense could go up per wave, but go down when the pod takes damage. This would take some effort to balance of course, but it would mean that players could scale up a bit if they play well.