Talk:Knux/@comment-82.48.139.97-20150820203701/@comment-84.179.142.82-20150824051127

that's the thing. you dont justify your research costs per clan at the maximum amount of players in a clan tier but the minimum.

ghost clan research should be stem-able by one single tenno. not ten.

shadow costs should be at the most doable by 10 people, not 30, etc etc.

i'm willing to bet that there is no ghost clan out there that is sitting on 10 active players unwilling to expand. in that situation's mindset, you are going "oh of course can we stomach the next tier costs, no biggie" - and then a month later, 9 of your then 11 people drop off the planet's surface and everything you worked towards is holding you back now.

will you then happily just toss it all to the winds and join the next "active" clan that then dies out 3 months later, making you go to the next one like a nomad or a leech?

this is the kubrow issue - it should have been an emotional attachment that makes you care about your clan, your dog, but instead it is just one mutt of many, i dont care about what i name them, i do a dna copy and then toss them out like the waste of effort and credits (and poorly invested dev time) that they are.

and just as a hint: you generally dont design your games to be a chore and punishing, because only freaks are going to actually play that, and there simply arent enough of those to warrant development cost these days.