Talk:Enemy Vulnerabilities/@comment-205.250.165.124-20131007121824/@comment-205.250.165.124-20131008035016

hm. Fairly standard loadout for the most part. Potato'd, multi-forma'd in most cases, I think. Pretty sure we all go with max Armor Piercing on all weapons no matter what.

serration, split chamber, piercing hit on all rifles, plus: supra / braton / b-prime: +shred/speed trigger (or both), wildfire and/or elemental that gives decent bonus soma / synapse: +vital sense, hammer shot, point strike + elemental

strun wraith: point blank, accelerated blast, flechette, hell's chamber, ammo stock, ravage + elemental [no blaze :( ]

not sure about the breakdown on secondaries. Acrids, Bronco Primes, Dual vastos, there's a bit of everything.

Personally I've been experimenting with an ease-of-use build on my gremlins [Hornet Strike, Barrel Diffusion, Lethal Torrent, No return, Gunslinger, Pistol Ammo Mutation with Stunning Speed + Quickdraw OR ice storm + elemental]

not sure if the hit to DPS I'm taking by dropping potential elemental damage with the inclusion of the quickdraw/stunning speed/mutation in the former build is really made up by the fact that I don't have to run around looking for ammo or waiting for team ammo restores to kick in but the rate of fire + stun% feels like an adequate tradeoff. I suspect the reload speed hanky panky would work better on despair given its ludicrously low base reload speed though.

not sure how to calculate enemy level, but I guess one particular example  that really stood out in the past couple weeks was going to 35-40 minutes on Palus survival. Palus is 70-120, so that's gotta be at least level 100, near the end I think?