Talk:Enemy Vulnerabilities/@comment-11753608-20130708163809/@comment-11753608-20130709171709

It seems I will have to offer my own services in this regard. If anyone would like to engage in cooperative research, I plan to test normal damage and armor ratings on all mobs using the vulkar. It has a large normal damage amount which will give us big numbers to work with which help in deriving fractional values since everything is rounded. I will test it both unmodded and with level 3 serration (200 damage - a nice round number).

I am running with the theory that their armor calculation is the same as ours = normal damage * AR/(AR+100).

Start at level 1 to find the base rate and work my way up to test the equation and figure out how the level increase is calculated. If you have data you would like to contribute to this project, feel free to post it in this thread. I would need to know the weapon, serration %, mob level, and the normal damage count.

If we can figure this out, I am really close to getting a damage calculator created - you insert your base damage and type, mod %, and mob level and it will tell you how much damage you will do. This is the key to making fast weapon comparisons for situational needs.