Talk:Kestrel/@comment-24.59.153.94-20130927045916/@comment-11753608-20130927054549

The only thing I can see that might effect this is the PhysX option. But some of this is the engine rendering. Keep in mind one of the complications here is that they have to sync the ragdolling between clients and hosts. In most other games this is not done because only corpses ragdoll (think COD series or something) and play no real role in the game after so the corpses can just go anywhere. In this game, enemies that are still alive and in play get ragdolled and thus must ragdoll to the same location on everyone's screen. Not sure exactly how they are achieving this but it does mean that this rendering has to be somewhat dependent on the host, I would think. There are definitely times where you will see some odd visual glitches as a result.