Talk:Damage/@comment-37.239.166.45-20190622222115/@comment-10779801-20190622225112

1. Heat only has a +50% damage increase against Infested Flesh; no enemy with I. Flesh has armor naturally. 2. For enemies with armor the damage modifier for health does apply always though. 3. The damage increase due to armor/health-type only affects that specific damage-type. E.g. corrosive damage against enemy with Ferrite Armor gets it's 75% damage bonus, but the Heat damage (or any other damage type you deal), does not, (or just gets their respective damage modifier, if they have one). 4. When a damage-type has modifiers against both the health and armor type of an enemy, they are applied multiplicatively. E.g. Slash against Damage/Cloned Flesh and Ferrite gains a (1+25%)*(1–15%)-1 = 6.25% damage increase-