Talk:Damage 2.0/@comment-84.149.95.124-20160313075651

This page says that all humanoid grineer have the health type c.flesh. is that always true? cuz if so viral would be best. E.g. if i hit a ferrit type enemy with viral it has a 1x multiplier against the armor type but 1,75x against the health type, so 1,75x in total. Corrosive would be 1,75x against armor, 1x against health also 1,75x in total but only against ferrit while viral would still shine against alloy.

Another example : slash against ferrit with a base dmg of 100. 100x0,85x1,25 = 106,25 dmg so still more than the base dmg, if all humanoid grineer always are consindered to have c.flesh health type.

Also the formula for dmg against armored enemies here says their is only 1 active health type. So woildnt it be more like that certain body parts or after armor value is reduced to 0 the damage type changes to c.flesh while.

So if this isnt how the game works. could these parts on this site pls be changed? because it somehow reads like this is how it works.