Talk:Virulence/@comment-99.239.139.64-20161223065559/@comment-24605690-20161224133042

Since all the cost of all abilities are reduced you still get as much energy back as usual, relatively. That also means you're sort of expanding your max amount of energy, since it takes more casts to expend it all.

It does have a slight negative effect in the case that you use channeling, since channeling costs aren't reduced with power efficiency. If you base your energy income on using this ability on multiple enemies, then you'll have a harder time sustaining the channeling.

You gain energy value when hitting five (or more) enemies. Without mods that'll give you 10 energy, while you with max power efficiency gain roughly 1,5 energy. If I'm not mistaken most weapons require 5 energy per channeled hit. This means that with no power efficiency you'll get to strike two enemies anytime you hit five enemies with the ability, while you with the max build can channel a hit on one enemy after hitting 7/8 enemies (with one cast) with the ability. If you manage to hit fifteen enemies with the ability in one cast you should be able to use your channeled melee against three enemies.