Talk:Snipetron Vandal/@comment-24.130.202.92-20130723054726/@comment-13117751-20130723211041

This is kind of a "yes and no" answer.

Ideally if you plan on using hammer shot you've already set up the Snipetron Vandal with a crit build (i.e. point strike + vital sense).

Assuming you continue to attach damage mods and mod spaces aren't a problem (i.e. you forma it enough times for mod cost to not matter) you run into the problem of having enough mod SLOTS as your picture points out.

Now numerically (and you can calculate this yourself) assuming you get a critical strike having hammer shot over an elemental mod will do more damage than the setup in your picture.

So technically you can maximize your damage by choosing 3 of the 4 elemental mods you have up there based on the enemy you are fighting and putting in hammer shot as your 8th mod slot.

Example: if fighting corpus, drop hellfire and put in hammer shot.

That's the "yes" part. Here's the "no" part.

While technically you get better theoretical shot-for-shot damage, for a more consistent damage setup the one you have in your picture is fine. This will perform better in situations where you do not know what enemy type you are facing (i.e. orokin tower where you see all 3 factions at once) since your damage will be generalized to always address a weakness of a faction. This is also keeping in mind that, at heart, criticals are down to the RNG and if you want to make your weapon more consistent and all-purpose there's nothing wrong with the crit build that you already have in your picture.