Talk:Mallet/@comment-135.23.52.77-20190811235400

I've been testing Octavia's abilities and thought this page could use a bit more info.

Things I've learned from my testing: The total damage stored seems to be dealt every half second with the size of individual packets of damage being based on the time between beats in of the mandachord's percussion. (lvl 145 infested charger hit my Hildryn's shield twice for 1283 damage on each hit. Mallet spec'd for 40% power strength mallet with 1x multplier and a half second between ticks. The charger swings twice at it followed by a short delay before damage starts. The first tick is 2405) The damage seems to decay at a rate of approximately -6% per half second, so the damage has a halflife of about 10s. The decay rate does not appear to be affected by duration or power strength (tested with 100% vs 207% vs 306% duration, as well as 10% vs 40% vs 315% strength). Damage does not drop off with range. Mallet will absorb less damage while being carried by resonator, despite it having a higher threat level, because charmed enemies don't attack as much. Using just mallet and amp will result in vastly greater damage output, at the cost of enemies being more likely to attack players. Also, I'm not sure if it's a simulacrum bug or not, but chargers (and afaik only chargers) seem to get slashed into pieces when they're killed by mallet as if they'd been killed by a slash weapon.

Idk if this requires verification by a moderator or something, but I think this is all relevant information that could be added to the page, especially the stuff regarding DPS and total damage stored and its rate of decay.