Velocitus

The Velocitus is an Archwing Gauss-gun that deals heavy charged shot damage. It is the first Archwing weapon to have base damage.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Highest base damage of Archwing guns.
 * Innate damage, making it highly effective against Corpus shields.
 * High critical hit chance.
 * High status chance.
 * Large magazine.
 * Highest critical multiplier bonus ratio of all Archwing weapons
 * Innate Punch Through on all shots, charged and uncharged.
 * Fast reload rate.

Disadvantages:
 * Slow rate of fire when charged.
 * Projectile has travel time.
 * Shots that are not fully charged will always deal the same damage no matter how close to being fully charged.

Tips

 * As the Velocitus already deals innately, it can accept other combination elemental damage types that use  damage as a base. In particular, adding  damage makes the Velocitus highly effective against Corpus spacecraft like the Gox that use both Shields and Robotic armor.
 * When strafing fast moving targets, the Velocitus can be fired rapidly akin to a semi-automatic weapon like the Latron. While the resulting shots are less powerful than fully-charged shots, the larger number of shots fired are much better at hitting moving targets.
 * Giving the fire key (default ) a secondary binding to the scrollwheel can allow for much faster rates of fire when shooting rapidly.

Trivia

 * The Velocitus is the first weapon that deals  as its base damage type.


 * The Velocitus' name is derived from the word "Velocity". Velocity is the name for the vector: ds/dt, that is the change in position (ds) over the change in time (dt).
 * When charging the weapon, five hatches emitting flames on the right side of the weapon open up sequentially until the last one is open, denoting a full charge. These hatches close when the weapon is fired.

Media
Velocitus