Talk:Oberon/@comment-27793528-20160214024352

I love this frame thematically, but man I'd love to see some of his abilities reworked just a tad bit

Smite is pretty okay as is, the augment for it is pretty nice for support since it's a very good damage type against Grineer. I appreciate the bolts around the target instead of an AoE, because that's pretty unique, but I do wish that Smite would knockdown the enemy targetted, giving some quick CC

Hallowed Ground is... eh. The base size of it should be a tad bit wider, a box-shape would be much more appreciated than a rectangle. Duration of it is alright, I just wish the effects of standing in it would be a bit stronger. I'd personally prefer a % damage reduction so it's more effective for every frame, but the armor % increase is unique as well, and really affects frames that have abilities that scale off of armor. I'd like to see some CC on this ability, in exchange for the damage it deals. Perhaps enemies that enter it are ragdolled one time? (Although I admit that'd be a bit too useful- as well as hilarious.) It's augment is... okay, primarily for the radiation proc, but I wouldn't use it personally.

Renewal... ugh. I like the idea of health regen, but it seems so useless in it's current state. The fact that the heals have to travel really puts a hamper on this ability, although the infinite range on it is nice, the travel time means that by the time it reaches your squadmate in time, they're already dead. I'd prefer it if this ability was an "always toggle" where you can have it on at all times, even when your squad is at full health, but at reduced healing and energy cost. Basically making it a beefier Rejuvenation.

Reckoning is pretty fine as is. okay damage, won't clear anything high-level but can weaken them a bit. Health orbs will rarely spawn in higher level missions since they need to be killed for them to spawn, so having them spawn upon hit instead would be pretty nice. The CC on it is pretty nice as well, the combination of knockdown + blind helps out a lot. The augment is good for clearing out low level enemies, and the armor bonus being a flat increase is much better for low armor frames.

Overall, he could be a really good frame, but the split between trying to make him offensive as well as trying to allow him to support means that he's not really good at either. I'd really prefer to see more support in exchange for a little less damage.