Talk:Quartakk/@comment-65.32.129.212-20180118053639

Ultimately, the U22.9 Quartakk adjustments mean that you now have 27x4=108 damage per trigger pull instead of 51, slightly more than doubled fire rate, and significantly improved status chance due to proc chance per bullet instead of division across pellet count.

Does the weapon perform better in practice? Yes. Aim at any part you'll have faster kills times with both viral-hunter munitions builds (in the current state of status) and the traditional raw corrosive builds. Heavy Caliber is also much more viable now, but be aware that your hipfire accuracy is still hot garbage on this weapon if you plan to hit heads outside of short range.

QuietteShy recently posted a side-by-side video on Twitter of it performing about identically on a level 100 Bombard, but I've noticed significantly faster kill times in my own experience in both best-case Simulacrum tests and sortie-level missions. Level 135 Bombard/Heavy Gunner units (limited by my MR) go down in half the time or even slightly less, with a raw corrosive build exploiting Vigilante Armaments slightly edging out over Hunter Munitions-viral across an average of 10 tests on both Ferrite and Alloy armor. Your tests results may vary, and I strongly encourage gathering some hard numbers for a definitive build both with and without acolyte mods.

In any case, I'm finding the weapon in its current state at MR9 to be in a decent spot. Full 1-meter punch through versus the unreliable 0.5 would top it off nicely, but it's a solid gun built correctly as it stands. Would highly recommend picking it up if you want something that sounds beefy and is fairly effective for most relevant content.