Talk:Saryn/@comment-68.230.11.165-20151114102836

My friend and I have been doing a lot of testing with the new Saryn lately, he played her pre-rework and I did not. We have found a pretty potent all around build on her that scales well into end-game yet is still moderately effective in non-endless missions. We run Constitution, (Primed) Continuity, Intensify, Redirection, Streamline, Stretch, Transient Fortitude, and Vitality. We leave out Regenerative Molt because honestly you can get the same general effect from a quick Life Strike or a Health Plate without having to waste nearly as much energy as it cost to drop a Molt. We also run without Flow because even though her energy costs may be on the higher end you focus mostly on spreading spores as much as you can (which shouldn't cost much energy since it only takes one Spore to infect an entire room) to make enemies easier to take down with your weapon and then when things get dicey you drop a quick Molt and Miasma and every enemy takes the full effect from Miasma popping the Molt to spread the Toxin proc and they should all obviously be infected by Spores. He plays her more on the melee side utilizing Toxic Lash to help spread Toxin and Spores around the room while I retain a ranged approach mostly ignoring Toxic Lash and using a powerful primary to deal most of my damage.