Talk:Ember/@comment-24820404-20180203083659/@comment-34447440-20180209185712

Buddhakingpen is really the only person that made any worthwhile sense in this thread. I don't know what it is but people's brains just shut all the way off and decease and they go full helmet mode when thinking about Ember builds and playstyle. Ember does fine in high level content, dealing serious damage (more than plenty of frames, and more when those same frames are in her party) and puts out enough CC to get heavily armored units killed in a few shots with the right loadouts that support Ember.

These changes are not a nerf to anyone. The meme-embers who play max eff+dur+range on a frame that doesn't need both eff and dur won't be affected because now their extreme ranges are being brought to non excessive, still effective ranges and they're getting a bit of power...on an ability that is so energy efficient it fuels itself when you have negative efficiency.

For me and other people who play/main Ember who take her into 1hr+ survivals, sorties, etc, and clear rooms just fine, all it means is that we recast every 8-12 seconds, or don't, close distance and use the added power to just melt heavy armored units in approx 2 sec and a few shots with the right ember-geared weapons.

The changes are ineffective and Ember is fine.