Talk:Blood Rush/@comment-24915956-20160129213321/@comment-116.87.84.225-20160130175121

Yeah, because dropping two damage mods on your melee weapon for highly situational additional crit multipliers (essentially only when you're surrounded by a sea of enemies) that you could usually clear out faster with guns and/or abilities makes so much sense on anything other than the melee-dedicated frames.

These mods are bad (in Damage 2.0) and DE should feel bad. Maybe they'll be better in Damage 3.0? Who knows? Who even knows when that's coming out? Till then, and maybe even well after, these are going to be completely ignored by the vast majority of players, both high and low level.