Talk:Kohm/@comment-190.229.32.155-20150505172150

The Kohm does have damage falloff, but it starts at 25m, and seems to reach minimun damage at 50m, which is somewhere between 45~47,5%.

Where the rest of "normal" shotguns hit for single digits after 50m, this one does half his damage, which makes it awesome if you use a rank 6 or 8 Tainted shell. It's high base damage at full spool makes up for the falloff.

http://goo.gl/qBIyqA This is my build. Remember the dps calculated there is for the base firing speed, not full spool, and also I dont really know if thats counting the pellets right into account. The thing is that I destroy even lvl 80 enemies in no time, and I also never run out of ammo with that build.

The Kohm is by far my favorite wep right now, both for mechanics and damage output.