Talk:Damage Calculator/@comment-15871805-20130825061941/@comment-15871805-20130825222917

Thanks for noting that the FactionMP is before the ElementMP, that saved a lot of time trying to figure out the order on that. I tested your new equations against my data from the Hikou and came up with 10 instances where it gave the incorrect damage, I list a few here...

0%Dmg + 5%Fact + 50%Freeze

Actual: Head(FreezeDmg)=27

Equation: Head(FreezeDmg)=26

0%Dmg + 30%Fact + 50%Freeze

Actual: Head(WeapDmg)=195 & Head(FreezeDmg)=7

Equation: Head(WeapDmg)=192 & Head(FreezeDmg)=6

180%Dmg + 5%Fact + 0%Freeze

Actual: Head(WeapDmg)=441

Equation: Head(WeapDmg)=438

Im not jumping to conclusions, but out of curiosity I tested the equations...

=ROUNDDOWN(ROUNDDOWN(ROUNDDOWN(BaseDmg * DmgMod, 0) * FactMP * BodyPartMP, 0) * Armor * TypeMP, 0)

=ROUNDDOWN(ROUNDDOWN(ROUND(ROUNDDOWN(BaseDmg * DmgMod, 0) * EleMP, 0) * FactMP * BodyPartMP, 0) * Armor * TypeMP, 0)

and they both passed all my data with 100% accuracy.