Scorch

Scorches are medium Grineer units resembling Troopers with black and white armor. Scorches wield the Ignis flamethrower, dealing massive continuous damage in short range as long as the victim is in range. While their effective range is limited, even a single one is enough to rip down over 800 shields in a matter of seconds, making them incredibly lethal in a successful ambush or when working with units such as Scorpions and Rollers that can inhibit player movement.

Tactics

 * Scorches tend to take cover behind doorways or next to pillars so they can ambush unsuspecting targets who pass by. This makes them a threat to solo players who are unaware of their presence.
 * Scorches have similar statistics with the Grineer Trooper, high armor, but no shields. This makes Scorches easy to dispatch by using weapons with Armor Piercing.
 * Their own Ignis also has AoE, which makes "dodging" flames almost impossible when Scorches approach in range.
 * The AoE of this weapon is usually the common case of losing Sentinels. Approach with caution.
 * Scorches tend to hide more frequently than other Grineer units, as the Ignis only provides a limited amount of range.
 * This would also mean that they can move to different spots more frequently.
 * With this behavior, Scorches are the most likely ranged unit to use terminals.
 * When players deploy decoys in their field of view, they will simply track closer targets instead of the decoys due to this case. Even if that target is from behind while the decoy is up front.
 * As of Update 11, due to their similar color with the Grineer Troopers, differentiating them becomes slightly diffilcult.