User:Voltman/How to use E.Shield

WIP

created: U15.16.2 last edited: U15.16.2

Intro:

Ok, so let's get this out of the way. Volt is not "a potent alternative to gunplay" in fact he is closer to "a potent buff to gunplay". He versatile and excels at quickly changing strategies depending on the situation. I prefer Volt for his utility and I'm going to explain the utility of his powers.

Shock:

Facts:
 * Shock is a shock. It provides a temporary stun that chains across a group of enemies.
 * Shock will also chain from the ground (much like chain lightning in Skyrim). By firing Shock at a wall, ceiling, or ground, it will chain to the nearest enemy if one is close.

Usage:
 * I use Shock liberally to both seek and stun enemies around corners and awkward angles. You and your allies gain an immediate, if not temporary, advantage by preemptively striking enemies with Shock. Firing Shock around corners and at floor just behind doors you can also see where the enemy is, thus you will be able to judge where you want to aim your gun once you turn the corner.
 * Shock also can be used to simply shock and stun things. Go ahead, stun that Heavy Gunner to give yourself time to reload, run, light a cig, etc. Shock that one Ancient that keeps slapping you from across the map.

Speed:

Facts:
 * Speed increases the movement and melee speed of you and your surrounding allies
 * This boost is affected by power strength, and its duration is affected by power duration.

Usage:
 * The usage of Speed is pretty self explanatory: use it to speed up your squad and sprint to the objective, and use it to get to downed allies quickly.
 * The biggest thing about using Speed, is thinking about your allies.
 * Using Speed will most often turn the situation into a temporary race. Some people will fall behind, especially if they are not affected by Speed. Don't let this happen. Knowing the locations of your allies relative to you, and the general complexity of the route in front of you (don't start using Speed in a room full of obstacles) can prevent you from accidentally splitting up your squad.
 * Speed acts instantaneously and can screw up allies in the middle of aerobatic maneuvers or leaps.
 * Using Speed signals your allies and can cause them to act differently than they would otherwise. They will usually start sprinting to the objective or to the aid of someone on their own, act no indifferent, or become rather melee-happy. As such, you want to take direct the situation as best you can once you use it. If you start sprinting to the objective right away, your allies will usually do the same, if they have not started to already.
 * I use Speed with great caution for the above mentioned reasons, that said, it is my second most used power. Keeping in mind the locations of allies, I will help boost allies to objectives, or, if 2 allies are far ahead, I will fall back to help the slowest guy catch up. If I'm going to get a downed ally far away, I quickly let my allies know right before using Speed to prevent confusion.