Talk:Grendel/@comment-33235220-20200107225336

My recommendations to make Grendel a much better tank and support Warframe:

Stats - Remove Grendel's pitiful shields and give him 300% health like Inaros and Nidus have, instead of the 200% most Warframes have. This is such a slap in the face to Grendel, as he loses out on a lot of health because of the worthless amount of shields DE gave him. The shields don't help him at all, and just hinder how tanky he could be with better health scaling.

Feast - No base changes needed, but add an augment similar to Chromatic Blades where Grendel's Energy color either adds to the base Toxin damage or changes it to Gas, Viral, or Corrosive with a large AoE upon vomiting that inflicts that status effect (give Gas a higher range than Toxin so it spreads more).

Nourish - Remove the toggling and make it so it gives you all of the buffs for the enemies you have consumed. Deal decreased damage across all consumed enemies instead of massive damage to a single consumed enemy. Add an augment that makes Nourish give all buffs no matter what enemies are consumed and heal nearby teammates as well as Grendel.

Regurgitate - Increase the damage drastically, as Feast currently does more damage in an AoE against multiple enemies. Make it a good "sniper" ability to use against heavily armored units. Possibly give it an augment to give it a Gas proc, so it has some decent AoE, essentially making it a ranged Feast vomit.

Pulverize - I don't really have much to say about this, since it really won't ever be viable, just fun to use. Maybe make it consume enemies that are rolled over like it was shown on stream, instead of deal Impact damage on hitting enemies, and add level scaling to the Toxin damage on consumed enemies so you don't start getting too many enemies and immediately drain all your energy.

I'm sure these aren't balanced very well and would make him too good, as I didn't really put a lot of thought on percentages or balance, moreso just making each ability viable in some way.