Talk:Steel Fiber/@comment-11753608-20130923053832/@comment-72.186.113.208-20130923201721

The problem is, it will still vary based off of mission, healing, and other factors that render any set "optimized" point completely invalid except for a specific mission against a specific enemy with a specific team with specific builds. And that is not even getting into frequency of damage vs. a set healing output that would change things again. There really is no one optimum point.

It's more people need to be aware of the various aspects to determine whether it is warranted. If going against critters that will need to blast through shields and their damage is affected by armor, how frequently does it happen, and how much magnitude? With minor happenings, it might not be necessary to have that high value, or even Steel Frame at all. If you take a decent spike every so often, a high value of Steel Frame with Rejuvenation Aura(s) would mean higher levels of healing that those with lower Steel Frame or no Steel Frame at all. Because all healing affects nominal health, which would be amped in regards to effective health. Unless there is over-healing, which then hurts the advantage of higher damage mitigation.

It can actually go on in ridiculous length takeing into account as many variables as possible, but it wouldn't really work in Wiki format. So bullet points would be:

Higher steel frame has a small reduction for each higher rank in damage mitigation

Higher levels of Steel Frame amp effective healing in regards to areas that damage received is affected by armor.

Higher levels of Steel Frame provide a higher tank pool of HPs, increasing survivability against high spikes of damage.

Aside info: Mitigation is used basically as a synonym for prevention in here. So damage mitigated with 70% reduction would be the 70%. The write-up in the wiki entry makes it sound like the 30% is the damage mitigation, when it would actually be damage RECEIVED. The formula also uses damage mitigation, when it should read damage received.

And if they really want to try to compare higher Steel Frame vs. other mod, they would need to find the effectiveness increase, and divide it by over-all mod cost and compare those numbers. Since all mods carry an initial cost before value added on, that could skew results. Though it can still be skewed by variables such as: polarities, open slots, whether the two compared are already equipped but at lower ranks, etc.