Simulor

The Simulor is a Cephalon-designed weapon obtainable from Cephalon Simaris that launches orbs of gravitational force. These orbs can be manipulated to produce either explosions or implosions.

Characteristics
This weapon deals damage.

Advantages:
 * Innate damage – effective against shields.
 * Stacking orbs deals per stack damage of 50, increasing to 75 as additional stacks are added
 * Orbs can be manually detonated to deal AoE damage, dealing 75  damage at base and 225  at a full stack.
 * Explosions do not damage user.
 * Has a and  polarity slot.

Disadvantages:
 * Short firing range.
 * Long reload time.
 * deals 50% less damage to Alloy Armor.
 * Direct impacts with the orbs with enemies does not deal any damage, they must be combined at least once to deal any damage.

Comparisons:
 * Compared to the Synoid Simulor:
 * Slower Projectile Speed; Shorter effective range.
 * Lower maximum stack damage (40.0 vs. 50.0)
 * Smaller explosion radius.
 * Lower vortex threshold (3 merges vs. 4 merges)
 * Slower reload speed (3.0s vs. 2.0s).
 * Slower fire rate (2.0/sec vs. 2.67/sec).
 * Smaller magazine size (10 rounds vs. 15 rounds).
 * Lower ammo capacity (60 rounds vs. 75 rounds).
 * No additional polarity.
 * No innate Entropy.

Acquisition

 * The Simulor's blueprint can be acquired from Cephalon Simaris for.

Tips

 * Increasing projectile travel distance using Jet Stream can be used to shoot orbs further out, allowing singularities to be set up at longer distances. This may not always be desirable however, as it causes singularities to become increasingly less controllable, potentially overshooting their intended targets or bouncing out of reach. Depending on how the Simulor is intended to be used, consider using Overextended to adjust Jet Stream's projectile speed bonus to a manageable level.
 * Combining projectiles have a larger blast radius (~5m vs ~7m) and deal significantly more damage (~60 vs ~170) than detonating orbs, making orb combination a primary source of damage.
 * Detonating orbs manually can be used for crowd control, as their guaranteed status can stun enemies even if they don't deal enough damage to kill them.
 * When used in tandem with Hall of Mirrors, projectiles fired by holograms can combine with each other and the original projectile from Mirage. When the ability is fully ranked, three projectiles are fired at once and, provided that they do not bounce off of obstacles, they will often immediately combine to form a singularity and deal the merge damage several times.
 * Attempting to create a second singularity this way usually results in the destruction of the first.
 * Any projectiles that were fired by a hologram will explode when the hologram expires.
 * Orbs will immediately explode when impacting the following surfaces, allowing instant high damage to enemies:
 * Blunt, Bulwark.

Trivia

 * The Simulor is the first Syndicate weapon to be sold from its affiliated Syndicate with a blueprint, not the weapon itself. Second being Heliocor.
 * It is the first primary Syndicate weapon to be released.
 * It is also the first weapon to be released for Cephalon Simaris.
 * It is also the only Syndicate weapon that may be purchased from the Market for Platinum.
 * It is also the first Syndicate weapon to be improved by another Syndicate, resulting in the Synoid Simulor.
 * Being a weapon created by Cephalons, the Simulor has a similar design aesthetic to the Gammacor, with both being research devices that also double as weapons.
 * The Simulor is the only explosive primary weapon to use Rifle Ammo, assuming that the alternate fire of the Quanta is disregarded.
 * The Simulor cannot damage the player using it, making it a great close range explosive weapon.

Bugs

 * Currently, neither Terminal Velocity nor Firestorm can be equipped on the Simulor.