Talk:Healing Return/@comment-75.203.131.37-20171031054935/@comment-181.164.21.239-20180205153052

healing return has 2 perks that make it MUCH BETTER than lifestrike: 1) Cost no energy. This is specially relevant against big groups of enemies when you swing a galatine prime or anything with a bigger range than that.

2) Works on quick melee. This is the most powerfull reason to use it in pretty much every single scenario before life strike. Since this pairs so well with condition overload, using it with a high status weapon (not just melee, but any status weapon) could mean an easy 44/77 hp per hit+plus decent/extreme damage, depending on build and the amount of procs. This is also great when facing invulnerable or extremely resilient enemies (ie: sortie's ambulas), where life strike will fail miserably since relies on damage to calculate the heal.

The only reason to not use HR, is when the loadout completely ignores status. Otherwise, is much more versatile and reliable.