Talk:Turbulence/@comment-71.10.189.132-20140211154125

I did some experimenting with this over the weekend since I noticed I was occasionally still taking chip damage from somewhere.

My results found that Turbulence only impacts non-explosive projectiles fired at the player from within their visible perception (ie. what you view on the screen). Enemies attacking from behind or to the sides outside of your peripheral vision will still do damage.

I don't know if this damage is the full amount or reduced at this time, however.