Talk:Hildryn/@comment-79.113.19.77-20190610091959/@comment-79.113.19.77-20190610133858

Idk what to say. I've been playing this game since 2014 and have used frames with no survivability to fight high lvl enemies (90+) and ever since they added aim glinding and reworked enemy accuracy, the only times I get downed is from bs Corrupted Nullifiers who seemingly at random have good aim even up close and Toxic Ancient breaths when I can't see what their crappy animations look like (since I play mostly melee). I think all of this you'll get one shot is just down to players no using CC and mobility to their advantage. Stray bullets and AOEs will always happen and even tanky frames will get downed just as fast since I think the game's dmg calculation is just bugged (remember how Cautious Shot still killed you anyway even with 99% dmg reduction? now it's fixed) since many times if your ability just does absurd amounts of damage it will just bypass Ancient Disruptor's aura and deal full damage. Impact damage is not as common as you'd think, from what I know only Grineer Lancers and Elite Lancers have impact damage and maybe a few select moves from other enemies, all others have slash (neutral IPS), puncture or elemental (very rarely magnetic).