User:Denkkar81/Frost Build

Ability Overview
What does Frost do that scales well into the end-game (i.e.: against level 50+ enemies)?


 * 1) Freeze: freezes a single target.
 * 2) Ice wave: cold procs all enemies in a straight line. Extremely hard to aim this on PC due to using body direction instead of mouse location.
 * 3) Snow globe: grants invulnerability for 4 secs, plus two sets of bonus HP (whatever the enemies did in damage to it during the 4 sec and up to 10K base HP from modding)
 * 4) Avalanche: 1 sec blind against high level enemies.

Sadly, Frost doesn't scale very nicely. The only trump card is the Snow Globe which grants a minimum 4 sec of invulnerability. So that's what I'll build on.

Building a snow globe frost
Ability slots (forma out all the rest):
 * Snow globe

Minimize cast cost (max is 75%, use both only in conjunction with Blind Rage):
 * Streamline: +30% efficiency
 * Fleeting Expertise: +60% efficiency, -60% duration

Maximize snow globe hitpoints:
 * Steel Fiber
 * Intensify: +30% strength
 * Blind Rage: +100% strength, -50% efficiency

Maximize duration (for low level content build):
 * Narrow Minded (rank 8): +80 duration, -50% range
 * Continuity: +30% duration
 * Constitution: +28% duration and 40% knockdown recovery

Maximize size (for anti-Grineer Bombard/Napalm build):
 * Stretch: +45% range
 * Overextended: +90% range, -50% strength (weakens base globe HP)

Maximize frame survivability:
 * Redirection
 * Vitality (to maximize the Steel Fiber)
 * Handspring (for near instant recovery from knockdowns)

If you're counting you'll see that adds up to 14 slots. You only get 10. If you're really using Frost for end-game content, the duration doesn't matter since the enemies will destroy the globe's HP before the timer runs out. So keep at most one duration mod. Also, don't use Overextended since it will reduce the HP of your globe.