Talk:Energy Channel/@comment-71.80.205.219-20150917131534

Not sure if anyone has paid attention to how it says  that it is applied into element damage mods, meaning tht after spending 100 energy your next hit will do 200 damage calculated into a build tht consists of energy channel, molten impact , pressure point , viscous frost, focus energy , fever strike , north wind , and  shocking touch, adding up to a bonus of 460% element damage to the damage of 200 energy channel adding up to an addition 920 damage, and lets say you proc your gas chanc on tht first hit this causes the damage to take up the base of 180% of the weapons damage such as my tipedo's gas with this  build being 181 and increasing it by 180 % of energy channels 200 , putting it at 360+181= 541 halfed because of way toxin works putting it at  270 dmg for 9 ticks in 8 seconds,  assuming anything is alive by end of the eight seconds the dot would have a dps of 304.31 plus initial increase dmg of the hit sitting at 920, and the increase in total dot dmg and dot dps being  1620 over 8 seconds or  202 dmg a second for 8 seconds. one mod slot giving potential of anadditional 2,540 dmg.