Fire Rate

Fire rate is the frequency at which projectiles are launched per second. Various mods can be used to increase or decrease the fire rate of primary and secondary weapons. This applies to bullets, lasers, arrows, and hand thrown projectiles.

Mods that increase fire rate also reduce the spin up time of spooling weapons which includes the Gorgon, Deth Machine Rifle, Soma, Cestra, and Supra. They also reduce the charge time of bows and other weapons with charge such as the Ogris, Miter, Stug, Ballistica and Lanka. For burst-fire weapons, such as the Burston and Tiberon, fire rate affects both the speed of the burst as well as the time between bursts from  onwards. Continuous weapons such as Ignis and Flux Rifle have no additional visual effects from fire rate mods, however they still do damage at an increased rate. Increasing fire rate on semi-auto weapons increases the cap on how fast they can fire.

High fire rate exacerbates the effects of weapon recoil. For some weapons, lowering the fire rate can improve the player's overall accuracy.

Charged Weapons
For weapons that use a charge mechanic, fire rate mods will increase the charge rate. Note that this increases the speed at which these weapons charge, which is not the same as lowering the charge time directly:

The charge rate is the speed at which the charge circle progresses to full. Applying mods works as so:

For the resulting charge time (seconds per charge) this means:

Auto-Spool Weapons
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of ammo.

Weapons with auto-spool:
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Weapons with burst-fire
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