Talk:Negate/@comment-2601:646:9200:2E74:F946:DCD5:DF42:C16-20180519182106/@comment-203.26.255.136-20181023055052

1. I highly doubt DE would ever put in a game mechanic that renders their rather comprehensive elemental damage system completely redundant for the remainder of each mission.

2. It prevents a status proc for the first element to hit you after every 5 seconds, think of it like: you're given a 5 second shield from the first status ailment to apply to you, after the 5 seconds elapses, the current shield expires, and you'll be protected from the next status ailment to hit you. Some may mistake this for "Every 5 seconds, status ailments are dispelled" but then there wouldn't be any point in having the word 'once' in the mod description because it would mean dispelling every status all the time.

3. I believe points 1 and 2 in my response would cover 3.