Talk:Rolling Guard/@comment-172.92.103.182-20181025075303/@comment-172.92.103.182-20181027001151

I say "sub par" compared to basically any other action game with an evade.

For one, rolling DOESN'T cancel all animations, only some, and not the pointlessly lengthy melee animations you'd most likely need to cancel. Compare that to the dodge mechanics of Platinum games, where you actually can roll out of nearly anything.

For another, a split second of 80% damage reduction is crap compared to I-frames, even more so when enemy damage scales infinitely. You get I-frames in all of Platinum's offerings, Devil May Cry, Kingdom Hearts, and even Dark Souls/Bloodborne last I checked.

The gist of my post is that this is yet another mod that allows a given mechanic to meet standards established by other games at the halfway point.

Warframe's rolling is good, in a vacuum, but it's objectively worse than any other game in which rolling is relevant.