Talk:Kestrel/@comment-75.79.188.139-20140416060210

Interesting quirks about throwing and channeling: (done by equipping melee and doing a double-tap-hold [2 button presses total] with the melee attack button [default E])

1. Channeling still works when the Kestrel is thrown 2. When channel is activated before throwing, the throw will disintegrate enemies as normal melee does, but costs no energy when thrown or when an enemy is hit/killed. 3. Activating channeling while the boomerang is in flight will cause an explosion and make the boomerang fly off to one side and return early. This blast can hit enemies around corners or in cover and can be used to detonate explosive barrels and open storage crates without requiring a direct hit. 4. The channeling blast costs 0 energy to use, but will not disintegrate enemies. 5. Unsure if enemies are stunned/knocked down by blast. (My Kestrel one-shot all test subjects so far) 6. Channeling cannot be activated while the boomerang is returning. 7. (Possibly for all weapons) An enemy will disintegrate if it dies to Reflection damage while channeling is active. Consumes no energy.