Talk:Zephyr/@comment-42.188.187.246-20191020143502

There was a good tip about the minimum power range you need to have to ensure Turbulence actually properly stopped projectiles that was removed. From my experience, a maxed out narrow minded with no power range increasing mods could stop projectiles only from certain angles, but with a cunning drift it is just barely enough to stop projectiles. Could the tip be added back in? I can't remember the exact number last time.