Talk:Ironclad Charge/@comment-2600:8803:E806:7C00:9007:4610:E196:B034-20190108082514/@comment-200.30.195.105-20190224051408

For anyone wondering about this, i ran some tests and finally i got results, i tested how Mecha Pulse, Flat Armor Bonuses and Ironclad Charge interact at the same time.

For this test i ran the following setup:

-Rhino Prime -Full Mecha Set -Health Conversion stacked (used hema to lose health on simulacrum) -Ironclad Charge and Iron Shrapnel (Hit a single target with base p. strength, so 50% bonus). -2x Arcane Ultimatum (Zakti+Dagger to Proc)

With this, i charged an enemy and then when it was marked by the kubrow i killed it with a  finisher. I proceded to cast Iron skin with x3 stacks of HC, x2 Arcane Ultimatum (2550 flat armor), 1 stack of Mecha Pulse (60% armor, works like any armor mod), and Ironclad Charge (+50%, before adding base health). Final Result was 12,4k.

From this, we can conclude that the Iron Skin Formula is:

Modified Health = Base Health + (Ironclad Multiplier * Armor Multiplier * (1+ P. Strength) * (Flat Armor Bonus + (Base Armor * (1+ %Bonus Armor)) + Absorbed Damage

Formula being applied looks like this:

1200+ (1.5*2.5 *1 * (1200+1350+(275 * 1.6))) = 12412,5

In short: Mecha Pulse affects Iron Skin the same way as Steel Fiber, just a different value. Flat Armor Bonuses are added after base armor has been multiplied by mods like Steel Fiber, and finally, all of that is multiplied by armor multiplier, power strength and ironclad multiplier, then flat bonus and absorbed damage are additive to this.