Talk:Ember (Warframe)/@comment-75.169.92.135-20130430211327

Going to give a little rundown of the practicality of her first two skills. This is based upon infested defense missions.

Fireball:  Underrated but actually quite useful. It's a small aoe that you can throw on the ground, useful on narrow chokepoints, such as the walkways leading up to the cryo chamber. Also, if a small group is surrounding a decoy, you can throw it at the decoy and kill the group (without using much energy). For 1 mod slot, this is worth taking in my opinion. The aim is a little strange, so you'll need to learn how to use it. I like it because you can use this for a small group, rather than using a larger ability and wasting energy.

Overheat:  Great ability. If I used my melee weapon more, I would have this on constantly. It basically increases your melee damage by 50 dps in 360 degree radius. Also reducing your incoming damage by a huge amount, you're a tank. Ember's a squishy character, but you're near invincible when you have this on. I think this works against poison too. Lasts 7-8 seconds.