Karak

"Solid, dependable and deadly. The Karak is a standard issue rifle in many Grineer platoons"

- In-Game Description

The Karak is an accurate Grineer assault rifle that was introduced in update 11.5. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical hit potential.

Characteristics
This weapon deals mostly Impact damage.

Advantages
 * High Damage, highest of all Assault Rifles.
 * Deals mostly Impact, effective against shields and knockback procs.
 * Slash damage is the lowest at 6, yet all damages are fairly balanced and works well for all factions.
 * A polarity.
 * High accuracy, on par with Soma.
 * In comparison to Braton:
 * Higher overall damage.
 * Higher status chance.
 * Increased rate of fire.

Disadvantages
 * Fairly low magazine size of 30, low compared to other assault rifle-type weapons.
 * Very low critical chance and critical damage.
 * In comparison to Braton:
 * Smaller magazine.
 * Lower critical chance.

Acquisition
The Karak can be purchased for and the blueprint for  from the market.

Tips

 * With a polarity, the Karak is recommended to either have Serration, Split Chamber, or Speed Trigger as its first mod.
 * The Karak is a solid anti-Corpus weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding Rupture and Bane of Corpus mods to further increase its effectiveness against them.

Trivia

 * The end of the bound strap on the midsection of the gun has movement/cloth physics like the Syandanas; it wiggles whilst moving and firing the weapon.
 * On its first look, the rifle appears to be a hybrid of M4 Carbine and AK-47 rifles, with an upper casing scheme with Grineer, hence the name: KAR+AK.
 * This is the second official Grineer Assault Rifle introduced in the game, as Grakata is considered to be an Submachine gun. While the first is the Hind.