Talk:Orthos/@comment-99.224.197.191-20130608143725

Somebody up there put that the last hit of the regular combo has a very long animation, this is kinda true, but it is useful due to its armor piercing properties + more damage, the first three combo hits are all about spinning and horizontal slashes while the last one is a stab and rather slow compared to the other three, BUT you can get around that with a bit of creativity if you don't want to use that last hit. If you have your block key available and re-bound to a convenient key, you can attack 3 times and block, then do the 3 hit combo again, which makes it much faster if you plan on spamming regular attack. This weapon doesn't have knockdown on its jump attack, BUT you can, again, get around that with a bit of creativity by performing a mid-air slide, compared to the ground slide which just launches you forward, the air slide can kick enemies and knock them down. I HAVE knocked down heavy grineer bombards with the mid-air slide kick and HAVE been knocked down in pvp from this, for example, so unless the enemy is immune to knock down, you can kick your enemies to the floor. While you're in the air and kicking and hear that satisfying thump, pressing the melee button without holding the shift button will make you do a ground attack right after, holding the shift button will make you spin attack.

Oh yah, and is it just me or does the golden slash marks (mine are golden when I swing this weapon) not match up with the blade parts of the weapon? When I added a reach mod it seemed to increase and then match up visually to where the blades are, or I might be insane and seeing things. xD