Talk:Zephyr/@comment-75.190.40.11-20160602132621

Zephyr's abilities are kinda lackluster and need a bit of a rework or buff imo. Her first should be combined with her second someway and maybe have a different affect, because they way it is now there really isn't any reason to use this with bullet jumping and melee slams in the game( although these abilities are a bit better than the alternatives, the alternatives are better in the long run because they don't waste energy). Her third is good, but maybe instead of just being able to deflect projectiles, it could have turbulence basically built in. Maybe not as much travel speed as turbulence gives, a bit lower and it not affecting the team. Her fourth ability is good at crowd control, but I feel that when I play, the procs that the tornados give doesn't really seem to matter. So maybe buff it a bit? Damage is low as well. As for her passive, it's good and relates to what she is meant to be, no problem there. ( Although, I did notice that she cans till trigger a heavy landing, which doesn't make any sense since she's light in the air.) Her tornado augment makes the tornados absolutely useless, seeing as those procs aren't great and the best thing about tornado is the cc. Dive bomb augment isn't too great because tornado already does a good job at cc and dive bomb doesn't do any notable damage.