Talk:Damage 1.0/@comment-11753608-20130810145414

Brizingr5, if you are still reading these comments, we need to fix the damage calculation part above but I have been editting for like an hour and want to be done for now.

All of the faction damage mods (bane/smite/expel/cleanse) while being applied to the base damage of the weapon are in a class of their own in the calculation. They should not be lumped in with serration, etc. because they go in a different place and are applied multiplicatively rather than additively. Point Blank and Blaze are additive, for example, but Cleanse would be multiplied in after that. So, it goes like this:

Damage = Base Damage * (1+Point Blank+Blaze) * (1+Cleanse) * armor mitigation * type MP * special spot MP.

Elemental Damage is:

Mod damage = Base Damage * (1+Point Blank + Blaze) * (1+Cleanse) * (Incendiary Coat + Blaze)* armor mitigation * type MP * SS MP.

So those formula sections need to be reworked a little.