Talk:Galatine/@comment-86.103.238.235-20130929185812/@comment-10743657-20130930025630

It depends on when you consider the 'start' and the 'end' of the charge attack. From what I can see, the charge time does not start right when you press melee, and ends the millisecond when you start moving. When I time it, I got similar results to datamined stats but slightly higher.

The reason why I'm still advocating the use of datamined stats is that those stats are what the game is going to use for calculating reduced charge time with Focus Energy and Reflex Coil (unless there's something else we are missing, but when I timed it, the reduction was around ~.6 seconds).