Talk:Volt/@comment-5.174.131.232-20160530154238

Discharge, compared to Overcharge, is way worse than Overcharge was. First, let's talk about range. Overcharge was one-range ability. If the enemy was within range, he was taking damage, was getting zapped by arcs. And that damage was, as I remember, higher than it is right now. Second, Overcharge was actually depending on environment you were in. If you used it around electronic devices, damage was bumping up. And, Overcharge was based on range and power strenght, nothing more. Now, Discharge. It is ability with two radius. By default, at level 30, 20 meters of main ability radius and 4 meters to arc zap enemy. With all three ability range mods, range is 50 meters to paralyze enemy and... 10 meters to zap them. Seems pretty low. Dischrarge gives no damn where you use it. Jungle on Earth, Corpus Ship or the Void. All it cares is just enemies or loot crates. Electronic devices are not bumping the damage. Sad. And, Discharge is being dependant on all your Warframe stats. Duration, strenght, range. And, sadly, lack of old FX effects Overcharge had. I don't know like you guys, but if this is DE's point on "potent alternative to gunplay", I disagree. I can't say Volt's Overcharge was something really good, but compared to Discharge, it was way better. Discharge turned Volt into another kinda-CC Warframe. Like we didn't have such enough already, who can simply do it better.