Talk:Pilfering Swarm/@comment-122.111.10.17-20150807035113/@comment-75.76.15.156-20151004022307

"Pilfering swarm actually generates half the loot now over fewer enemies over more time, and is just as disruptive to teammates because they can't kill enemies until they are in the tentacles (which kills them anyway with a strength/efficiency build in any content worth farming)"

And apparently Zephyr is a goddess that doesn't disrupt teamplay at all, even when she's flailing enemies across the map.

It's not hard to kill anything caught in a TS, it just takes even the slightest amount of aim. Which with the reign of mesa/gmag for the past update, people forgot what aiming was because they simply didn't have to.