Talk:Dual Kamas Prime/@comment-1765404-20171029054426/@comment-76.169.197.197-20180325013158

@Freezing Blade your math is a bit off because of how Condition Overload works, it cannot be counted as a straight mulitplier as other multipliers can. Condition Overload works after ALL other damage multipliers and causes all damage dealt to be 1.6x the amount it should be, which stacks multiplicatively with itself. Rather than each status effect granting 0.6x extra damage for 1.2X extra damage with 2 status effects, you instead must multiply 1.6x1.6, showing you'll be dealing 2.56x damage with 2 status effects (this additional damage applies to all damage dealt by the weapon including slash procs and elemental damage procs should they apply). This increases even further the more status effects on the enemy, making weapons that can proc IPS damage have much higher damage numbers than weapons that cannot apply IPS. In this case if the Dual Kamas Prime were to proc Impact and Puncture in addition to slash and Gas or Blast (both of which have an additional status effect, toxin for gas procs and the knockdown for blast procs), you'll be seeing multipliers of 1.6^5, for roughly 10.5x damage AFTER all other damage multiplers. And this is assuming you have no status effects coming from other sources, like cold procs from Artax or teammates using corrosive, viral, radiation etc.