Talk:Nekros/@comment-98.196.16.156-20160811172839/@comment-98.196.16.156-20160811210500

^^^^ I'm not seeing a proper compensation. Shield multiplier do not apply to any shadows with no shields; which means it won't apply to Grineer or Infected for example, so that's a big hit from there - nothing is compensated for units without shields. On the plus side, Corpus shadows won't be as squishy as before. If one unit is taken into consideration, while it is the same for Grineer/Infected shadows, Corpus shadows are effectively buffed with shield multiplier. But when you look at the big picture, your total army health and damage is nerfed drastically.

There are some good changes; like being able to recall the shadows, or heal them, or fill the ranks up to max (7) again, and it prioritizes heavy units. But the rest of it; 7 shadow limit and duration change (health loss per second) is too harsh. Instead of having a lot of meatbags moving around, drawing fire, now you have fewer meatbags that has the same health (and more shields if they had shields to begin with) that draw the same amount of fire. Effectively, they have less time to live unless you keep healing them.

And I've never seen someone complaining from Nekros' shadows lagging the game, so I bet this change is because of the consoles or something. Instead of "changing" a skill (without proper compensations) to make it "performance friendly", how about fixing the real issues behind it?