Talk:Void Fissure/@comment-33102809-20190609021434/@comment-2001:16B8:283C:1700:E46E:7D1E:8A0C:D0AB-20191006160328

DE improved on the "recovery" of at least the relic-rewards. most of the times when a host migration fails, the rewards will be added to the clients accounts as soon as the former host will send its data back to the control server... but in some cases, if the host crashed badly (or the hosts connection to the the internet fails for more than a few seconds) it might be a different case... but then, the clients are likely to get their relics back at least since the game understands that there can't be a "no reward + relic gone" scenario. i think those infos are stored in the the EE.log file for every new session - which is while aevery player should make a copy of this and the other log files whenever the game crashes or behaves wired after a host-mig, and do this BEFORE starting a new mission or restarting the game (the log files will be overwritten then).

as for the rest of the rewards, the resources, the credits, standing, focus and affinity, it seems that DE follows a different route of action - at least i had a lot of cases of bad-migrations where i got the either the relics-rewards or at least the relics back but neither got the resources/credits nor the affinity relates rewards like standing, focus. at least i can document this for the few times a checked (screenshot wise) credits, resources, etc. before a run a mission... and yes, i did this knowing a likely problem might occure (we had those times when warframe were particulary crashy ^^)