Talk:Nyx/@comment-180.190.174.82-20190721001614/@comment-31848479-20190724222435

The differences between base and current armor is actually rather important, the most obvious case is the comparison between shattering impact and corrosive status. Reckoning gives an additive debuff to the targets base armor which is stackable, so you don't need max power strength in order to completely tear a target's armor, you simply need to cast it more than once. Obviously you can use even lower PS and just cast it additional times, but there's a point where it's just too costly to be worth the effort. I'd recommend looking into Reckoning's skill page for more information.