Talk:Critical Delay/@comment-13845355-20140222200650/@comment-50.46.38.156-20140615233128

The mods only increase the weapon's base crit, they don't replace it altogether.

So having +198% crit on let's say the Dread doesn't mean you have a 198% chance to crit, that's just the increase from it's base stat of 50 (50 + 100% = 100, 50 + 98% = 49, 100 + 49 = 149 or 149% chance of critting)

Don't listen to anyone saying a crit rate of over 100 is useless because they don't pay attention to the game. Now, let's take that Dread from the last example with 149% crit chance, what this means is that every shot (since it's a bow it's a charged shot stat) will crit and 49% of your shots will be a red crit. A red crit is basically a crit within a crit, so they can be pretty useful. Just be careful though, not many weapons can even go over 50, maxing crit rate or crit damage is mainly useful on weapons with a base crit of 50.