Talk:Revenant/@comment-47.156.102.76-20180910012759/@comment-24.71.249.158-20180911214614

Saryn technically had a stronger nuke before. Gas Lanka had some killer synergy but it was super inconsistent, required too much setup and made no sense to probably >90% of the people playing. Pablo nerfed its maximum potential damage in favour of improving its usability. Saryn's top damage is lower than it was before though, complaining about her power boost tells me you probably didn't realize how powerful she could be. It was a fair trade off. Unlike before the ability is good without ridiculous setup regardless of the enemy level, before you could've accomplished the same thing the ability did by bringing a viral weapon. She lost a few synergies (although the spore/molt one was trash) and in exchange the entirety of her kit is valuable now, not just one ability only in specific instances.

Nidus is probably the best made frame in the entire game right now. I don't think he's the best frame nor is he my favourite, but he's the most intelligently designed and balanced. Every single one of his abilities are just as important as the other. He has scaling stats that require you to manage a seperate resource. He has synergy out the ass. His survivability is completely bound to the player skill. It's a lot harder to survive against level 1500 enemies than level 100 enemies with him but as long you're good enough, resource management, recast times, kit and weapon synergy, positioning and all that jazz you'll stay alive as long as you don't fuck up. As soon as you start making mistakes though you'll start undying, lose resources, lose your base buffs and spiral downwards as everything gets harder. Nidus rewards skill and punishes mistakes extremely well.

Could make a similar case for Harrow. I think Nidus is still better made but Harrow has 4 legitimately useful abilities with powerful scaling. Yet another masterpiece by Pablo. If you think Pabloframes are too strong then try playing more than just low level content. Not every frame needs to quit scaling at level 50, we should have more options other than just pseudo stealth or CC for end game