Talk:Boltor/@comment-122.111.18.209-20131217035807/@comment-65.13.130.53-20140103193334

Mogamu put this very well in one of his videos, "Once it takes more than a clip to kill an enemy, clip size and reload speed become damage mods. Layering on more damage becomes pointless when the only way to kill an enemy is to just keep up your DPS."

While I, and most every person, agree that higher damage generally means better weapon, sustainability of DPS is the most important thing. This is why full-auto rifles will never quite catch up with snipers, shotguns, and semi-auto rifles; ammo consumption needs to be lower than DPS, and very few rifles can accomplish that. Also, if you have to reload a Gorgon or a Supra in the middle of a high-level fight, you can kiss a revive goodbye. No matter how much damage you can do with that weapon, you won't be able to empty another clip, because you are already dead. And after you have used up about 6 clips, you have no weapon unless you use an ammo pack.

All statistics aside, this is a fun weapon that can hold it's own in the early levels, but by the end-game you are gonna want longevity in a weapon, as apposed to straight DPS.