Talk:Equilibrium/@comment-67.193.7.87-20180514022214/@comment-72.234.243.59-20180728084021

Because you can't pick up health orbs at full health, Despoil's health drain is a feature, not a bug. Desecrate causes health orbs to dro constantly, so combined with equilibrium it means you'll pretty much always be at full energy (and full health, since the health drain is minimal).

Throw in a Health Conversion and you'll have nearly 100% uptime on 1415 armor. That's ~83% damage reduction, a 5.7x boost in effective health (multiplicative with Vitality). So 3 mod slots (4 counting Vitality) for basically unlimited energy and 7500 effective health. Add Sheild of Shadows (which you can keep up all the time because of the energy gained from Equilibrium + Despoil) and your effective health goes up to 75K. At that point you could even drop Vitality if you're confident in you ability to keep all the plates spinning.