Talk:Oberon/@comment-17739318-20160821103342/@comment-17739318-20160830143153

Even ducking behind cover and healing, he still gets ripped to shreds like paper when taking damage. I'm talking about the raw stats, not the tactics you have to use to keep him alive. There is not a single game I can think of where paladins are designed in such a way where they have to dip in and out of combat to heal. The entire point of the class fantasy is to be able to face danger head-on with a big shield and the power of faith on your side.

Currently, Oberon uses his ult/smite and CC's a small group of enemies, takes a bit too much damage from enemies who just happened to spawn in behind him, uses his heal but it doesn't heal fast enough and the animation takes ages, tries to cleanse the slash procs with his 2 and then dies anyway because he doesn't have as much armor as he should.