Talk:Healing Return/@comment-75.203.131.37-20171031054935/@comment-72.47.64.186-20180120055007

First and mainly, It doesnt cost enegy and you don't have to babysit your health but aside from that 11 hp might not seem like a lot but you are getting it constanstanly. A 30% status weapon(I use Broken Sceptor for the time being)  combined with viruent scourge, vicious frost, and berserker(Think there is another combo status/element damage but I dont have it) and you could activate it like 6 or 7 times/sec(66/77 hp respectively) on a single enemy(much much higher hitting a mob). You will hardly ever see you health go down beyond 200 hp. I also use shattering impact so as I'm consistently gaining health attacking, my combo multiplier is rising and their armor is dewindling. If you arent primary melee probably doesn't make sense but I always prefer passive buffs over active ones that cost resourses. Different strokes for different folks.