Talk:Enemy Vulnerabilities/@comment-70.170.31.191-20130712065020/@comment-11753608-20130713172817

Okay, I just checked his armor equation against my data for medium grineer and it seems to be dead on so far.

My data also confirms that each mob has a base starting level which is the starting point for their curve despite being in the same armor class as another mob. For example, Shield Lancers, Troopers, and Lancers are all in the same armor class but Trooper and Lancers base level is 1 and Shield Lancers have a base level of 3. Meaning that they have the same armor curve but a level 3 Shield Lancer takes the same damage as a Level 1 Trooper or Lancer. Anyway, the gist of that is that in order to make a accuracte damage calculator, you would need to have  a line for every mob to account for their level or a place to put in the base level of the mob with a base level key on the side.