Talk:Jat Kittag/@comment-93.100.52.231-20140326130846/@comment-93.100.52.231-20140401220452

First poster here, after building Jat, I've decided to invest into it. All the comments about fun were a bit unclear, but after seeing it for myself, I've realized what did they mean.

So to compare it to Galatine and Orthos Prime, I'd say that Galatine was, is and still will be the king of the charge. Can't be helped. But... compared to OP and JK, Gal's damage has just too little practical application. Best is probably farming corners on high level or using it to dominate infested in ODD.

Orthos Prime wins in the swift damage. As good as JK's damage is, Orthos is just smoother. And with abhorrent swing amination of JK, Orthos may be even better than Galatine, as I simmed long ago - where you'd charge once with Gal, you'd charge more than once with OP, making damage similar, but increasing practical application.

JK just seems to take a bit of everything. Beats OP in damage, rivals Gal for charge time, has very low swing speed. Has default outstanding radius of  damage. And anti-epileptic animation, that can either burn your GPU with PhysX or make you dizzy. But it's one and greatest advantage... is the thing all heavy weapons lack in comparison to dual slashers - being able to move. Even compared to Dual Ichor, the slasher king - this kind of smooth Whirlwind Barbarian style is much faster and packs a punch.

So maybe OP and Gal will still win in total damage done, due to their speed or numbers. But JK is just more practical, and that's what decides the game. Previously I thought the numbers of Gal to be the best practical solution. Now I see that I was wrong.

And, nontheless, if you add Spoiled Strike on top of Pressure point... I believe it might still rival Dual Ichor for Valkyr.