Talk:Enemy Level Scaling/@comment-2600:1700:90F1:22B0:E93D:25BB:AF05:2E59-20190511225651/@comment-20753550-20190524075928

You're operating under the false assumption that the weapons in the hands of enemies have the same base damage as the player-owned counterparts.

This is not a scaling issue. The article is not making any statement about the base damage of particular weapons of particular enemies. If you want to test scaling specifically, check how many times more damage an enemy at level X1 deals over an enemy of the same type at level X2 under otherwise identical circumstances. Then insert both levels into the formula, compute the ratio of the two, and check whether it matches the ratio that you got experimentally within rounding precision.