Talk:Redeemer/@comment-5.62.47.7-20170823020821

Falloff range: 20m to 35m? Needs a bit more testing.

Ending damage: 8 per pellet, which is ~5.56% of the base damage. Ouch.

Falloff starts later than normal shotguns, and takes place over a larger range than most shotguns, but because the ending percentage is very low, damage drops quite sharply past 20m.

Quick shots from the first attack of Bullet Dance seems to have the same falloff range and ending damage of 8, but starts at 48 damage.

Speaking of Bullet Dance, it seems the Redeemer is currently incapable of performing the blocking combo. Holding block while mashing the melee button results in repeating the first attack over and over. Which is pretty nice, actually. I much prefer it this way.