Talk:Zephyr (Warframe)/@comment-222.130.131.178-20150601052936/@comment-24380741-20150606175407

^^^ It wouldn't be hard to code something similar. Simply measure the distance between the enemy and Zephyr compare it to the range of Turbulence, and have the accuracy debuff be a function of the distance occupyed by Turbulence. This accuracy would of course be property of the enemy, rather than the hitscan "projectiles". Sure it would be more complex than "If enemy within range, then accuracy -x%", but it would make more sense than have SMGs outside of Turbulence suffering no penalty.