Talk:DNA Stabilizer/@comment-10805430-20141101043830/@comment-90.184.79.169-20141225190544

Your kubrow dies when it hits -100%, yes. Assuming you had it at 100%, that would mean you'd have to "starve" it for 20 days. Be away for 3+ weeks and your pup kicks the bucket. That's sort of the downside to having a virtual pet. Having your computer fail on you is unfortunate, but at least he had 20 days to replace it or borrow one long enough to put the kubrow is stasis.

As for the health/loyalty issue, there is nothing wrong with that. The kubrow doesn't mind taking damage for you. It doesn't even mind going down to the point where it's bleeding out. It minds when you don't help it during that -- it remembers it, having been been sent back to the Liset to be revived. You simply weren't there for it. Now, if you had died along with it, there is no loyalty issue. The kubrow is pretty forgiving. Play with it twice and it'll forgive that one time you let it die.

The genetic instability does make some sense. The ones the Orokins had were probably genetically stable, although inherent genetic instability could always have been implemented as a failsafe of sorts. I'm thinking that the real issue is that you're forcing makeshift genetic alteration using half-remembered technology on a poor primitive creature, rather than engineering stable breeds.

As for the stasis timer, I can't see any reason for it to be that high either. A low timer would be good, and make it viable to have more doggies.