Talk:Hunter Munitions/@comment-83.8.184.91-20180218222815/@comment-34733210-20180225003911

Wrong, that was the intended change for damage 3.0, but that was never implemented.

To answer OP, the Mod is useless at low levels and gets good the thouger the enemies get. Weaker enemies die too fast for the bleed procs to build up, but against stronger enemies, and especially vs armored ones, HM is pretty good. That being said, I can hardly find any weapon where HM is actually the best option, below level 120 any 90% element will blow HM in killing time against all faction except for those units with Alloy Armor. Beyond level 120 HM is pretty good if you are using a CC weapon, but there are three things to consider: 1- Status weapons ouclass every single CC weapon at this point. 2- CC builds are already loaded, meaning that is hard to find a spot for HM and barely possible if you have a Riven. 3- although Slash procs are always good, HM truly shines when paired with viral procs.

Building Amprex around HM seems like a waste when you can use that mod slot for dmg and let the corrosive procs take care of the armor (this gives the best killing time on high level enemies). Some ppl opt for incluiding Vigilante mods to upgrade crits and given the high firerate for Amprex, this actually makes a difference.

Summary, while in theory HM is good, in practice you are better of using other mods, this applies to most weapons.