User:Felicss/TestPage3

{{AbilityU10.3 Energy Drain: 2.5 s{{sup|-1}} {{MathText|Base Damage {{mul}} (1 + Swordsmanship + Damage Mods) {{mul}} (1 + Elemental Mods) {{mul}} (1 + Strength Mods) {{eql}}}} $250 (1 + 0.3) (1 + 0.1 + 1.2)  (1 + 0.9)$ damage. {{main|Exalted Blade (Stance)}} {{ModBox
 * cardonly      = {{{1|}}}
 * name          = Exalted Blade
 * gameimage     = ExaltedBladeIcon.png
 * cardimage     = ExaltedBlade.png
 * hotkey        = 4
 * energy        = 25
 * description   = Summon a sword of pure light and immense power.
 * damage        = 100 / 125 / 200 / 250 (damage)
 * range         = 5 m (blind radius)
 * duration      = 6 s (blind duration)
 * info    =
 * Excalibur draws an ethereal Skana and wields it as his melee weapon. Normal attacks inflict 100 / 125 / 200 / 250 damage within 2 meters.
 * Damage is distributed between 15% {{Icon|Proc|Impact|text}}, 15% {{Icon|Proc|Puncture|text}}, and 70% {{Icon|Proc|Slash|text}}.
 * Wall attacks inflict 400 / 500 / 800 / 1000 damage.
 * Slide attacks inflict 214 / 267.5 / 428 / 536 damage and blind enemies within 5 meters over a duration of 6 seconds at the cost of 25 energy.
 * Blind duration and range are affected by Ability Duration and Ability Range respectively.
 * Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional 50 {{Icon|Proc|Impact|text}} damage within 5 meters.
 * Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them and fly at a constant speed of 15 m/s until they dissipate at a maximum distance of 40 meters.
 * Energy waves will Punch Through and hit enemies and terrain regardless of thickness up to their maximum range.
 * Wave range is not affected by mods.
 * Wave damage falls off with distance. Damage fall off is not affected by mods.
 * Enemies hit by the waves will suffer a stagger.
 * Attacks and energy waves have a 200% critical damage multiplier with a 15% critical chance and a 10% status chance.
 * Damage is affected by Ability Strength, the Melee Combo Counter and most mods.
 * Being a Sword, Exalted Blade will always gain the bonuses of Excalibur's passive, Swordsmanship.
 * As an example, with a maxed {{M|Pressure Point}}, {{M|Shocking Touch}} and {{M|Intensify}}, the normal attacks and corresponding energy waves of a rank-3 Exalted Blade will result in
 * The mods affecting Exalted Blade include:
 * damage (e.g., {{M|Steel Charge}})
 * physical (e.g., {{M|Heavy Trauma}})
 * elemental (e.g., {{M|Molten Impact}})
 * faction (e.g., {{M|Smite Grineer}})
 * channeling (e.g., {{M|Life Strike}})
 * critical chance and damage (e.g., {{M|True Steel}} and {{M|Organ Shatter}})
 * status chance (e.g., {{M|Melee Prowess}} and {{M|Virulent Scourge}})
 * attack speed (e.g., {{M|Fury}} and {{M|Berserker}})
 * {{M|Condition Overload}}
 * {{M|Drifting Contact}}
 * {{M|Healing Return}}
 * {{M|Shattering Impact}}
 * While officially Set Mod bonuses do not affect Exalted Weapons, the effect of Gladiator Mods still apply, as long as they aren’t equipped on Exalted Blade itself and the Melee Combo Counter is above 1x.
 * Each melee attack adds to the Melee Combo Counter. Energy waves and radial damage from slam attacks however do not.
 * Exalted Blade can not be equipped with weapon augments (e.g., {{M|Justice Blades}}), class-specific mods (e.g., {{M|Covert Lethality}}), Melee Combo Counter Mods (except {{M|Drifting Contact}}), Riven Mods, or Acolyte Mods (e.g., {{M|Blood Rush}}.
 * Exalted Blade's combo counter decay is affected by Power Spike.
 * Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.
 * Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted Finishers inflict 3200% of the total modified damage from normal attacks as {{Icon|Proc|True|text}} damage.
 * Exalted Blade consumes 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again (default {{Key|4}}).
 * Activation energy cost and built-in Radial Blind cost are affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration.
 * Excalibur cannot replenish energy using Trinity's Energy Vampire, Rift Plane's innate energy regeneration, Team Energy Restores, {{M|Energy Siphon}} or Zenurik's Energizing Dash while Exalted Blade is active.
 * Exalted Blade's energy drain is not converted into shields by Augur Mods.
 * Energy can be replenished by Energy Orbs, {{Arcane|Arcane Energize}}, {{M|Rage}}, and/or {{M|Hunter Adrenaline}} while the ability is active.
 * Excalibur will auto-block any frontal attacks while Exalted Blade is active. Exalted Blade will also continue to block 60% of the frontal damage even while attacking or performing other actions.
 * Damage reduction is not affected by Ability Strength.
 * Exalted Blade's auto-block can parry enemy attacks if channeling.
 * Excalibur is unable to use any other weapon or equipped gear (e.g. Scanners, Fishing Spears) while Exalted Blade is active but can use all other abilities.
 * Exalted Blade is affected by and can trigger Warframe Arcanes.
 * While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
 * Slash Dash will receive bonus damage from Excalibur's Swordsmanship passive and each hit will release an energy wave when Exalted Blade is active.
 * Slash Dash will also be able to deal critical hits and status effects.
 * Attacks can damage enemies across the Rift Plane.
 * Can be cast while moving or sprinting without interruption.
 * stance =
 * image    = ExaltedBladeStance.png
 * polarity = N/A
 * rarity   = N/A
 * droppedby = N/A
 * transmutable = F}}

{{#lst:Exalted Blade (Stance)|intro}} {{StanceCombos }}
 * move1       = Lancing Justice
 * move1combo  = {{Key}} {{Key}} {{Key}} {{Key}}
 * move2       = Virtuous Slash
 * move2combo  = {{Key}}{{Key}} Pause {{Key|2 = 110%}} {{Key}} {{Key}} {{Key|2 = 150%}}
 * move3       = Cutting Poise
 * move3combo  = {{Key}} {{Key}} {{Key|RMB}}+{{Key|2 = 110%}} {{Key|2 = 110%}} {{Key|2 = 125%}} {{Key/Purple|3 = Impact}}  {{Key/Purple|3 = Impact}}
 * move4       = Equal Laceration
 * move4combo  = {{Key}} Hold{{Key}} {{Key|2 = 200%}} {{Key|2 = 200%}}
 * chargeattack =
 * slideattack = Judged Severance
 * slamattack  = Tranquil Strike
 * wallattack  = Weightless Steel
 * finisher    = Death's Mark
 * finishcombo ={{Key|2 = 520%}}

Acquisition

 * Exalted Blade is a unique stance that can only be temporarily obtained through the use of Excalibur's Exalted Blade. There are no other possible methods to obtain this stance.

Tips

 * Using Block Toggle can allow one to reliably and consistently use Cutting Poise. This may or may not be a good thing depending on which combo the situation requires.
 * Crouching (via toggle or holding down the key) will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.

Media

 * weapon =

The weapon exclusively uses the Exalted Blade stance.

Refer to the weapon's ability page for a list of mods that affect the weapon.

Characteristics
This weapon deals primarily damage.

Advantages
 * Tied with Valkyr Talons and Iron Staff for the highest base damage of all melee weapons.
 * High damage – effective against health.
 * augment changes the damage from physical to pure, , , or damage based on Excalibur's energy color.
 * Good critical chance.
 * Can reach 100% status chance with.
 * Attacks release waves with unlimited punch through up to 40 meters.
 * Slide attacks trigger a Radial Blind that stuns enemies within 5 meters for 6 seconds.
 * Innate two and one  polarities.
 * Excalibur Umbra's Exalted Umbra Blade instead has innate two polarities.

Disadvantages
 * Low and  damage – less effective against shields and armor.
 * With, damage cannot be increased with , , or mods.
 * Low status chance without Chromatic Blade.
 * Low attack speed.
 * Wave damage dissipates with range.
 * Wave hits do not count towards the Melee Combo Counter.
 * Low wave flight speed.
 * Requires energy to activate and keep active.

Trivia

 * Before the introduction of modable Exalted Weapons, the stats of Exalted Blade depended on the mods equipped on the player's melee weapon.
 * Prior to, Exalted Blade didn't have any physical part and was fully made out of energy. This was later changed to allow for colour customization.
 * On Excalibur Prime and Excalibur Umbra, the sword is named Exalted Prime Blade and Exalted Umbra Blade respectively and they have different forms (see Media). Their stats however are identical to Exalted Blade.
 * The energy on Exalted Prime Blade is more prominent than on the other two variants.
 * The design of Exalted Blade's hilt bears a general resemblance to Skana.
 * Exalted Prime Blade's has the form of a Skana Prime, while Exalted Umbra Blade uses an original design.

Patch History
Last updated: 


 * augment =

Acquisition

 * This mod can be acquired by attaining the rank of General under Steel Meridian, or the rank of Maxim under the Arbiters of Hexis, and spending to purchase.

Tips

 * Although Chromatic Blade removes all Physical Damage, it is still possible to inflict procs through the Cutting Poise combo of Exalted Blade's stance.
 * Due to the large Status Chance boost this augment gives, it pairs well with . Furthermore, players can forgo dual status-elemental mods, such as, and use mods that only increase Elemental Damage (e.g. ) to further increase Exalted Blade's total damage.
 * The Status Chance boost also simplifies creating a Crit-Status hybrid build as Status Chance mods are no longer necessary.

Trivia

 * Chromatic Blade is the only one of Excalibur's augments to not feature him with his Immortal Skin and Pendragon Helmet equipped on the mod card.
 * Just like with Chroma, the name of the augment comes from the Greek word Chroma, meaning colour.

Patch History
Last updated: 

}}
 * bugs =
 * Using this ability during an "Unarmed" bug will result Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
 * Energy Leech Eximus does not increase the energy drain of Exalted Blade while active.
 * If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.
 * Equipping can make Excalibur sporadically not take damage if Exalted Blade auto-blocks damage.
 * tips =
 * Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
 * It's preferable to use over  when modding for pure damage as the former adds more damage to Exalted Blade than the latter.
 * Even with Steel Charge equipped, using will still add more damage than.
 * Exalted Blade can be used to deal with enemies while in cover without having to have Punch Through mods equipped.
 * The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range.
 * Allows players to blind enemies and quickly deal with them without being delayed by stealth finisher animations.
 * Combined with Mag's Magnetize, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.