Talk:Enemy Vulnerabilities/@comment-205.250.165.124-20131007121824/@comment-11753608-20131107004033

There are indeed some idiosycracies with explosions and body parts. This is part of the reason we left them off the damage calculator - it would be impossible to account for all the variables. To comment on a couple of your points:

1.  Ogris has (or used to have) laser point accuracy - a multishot mod would create two missles traveling the exact same path (unlike, say, acrid or stinger darts which creates a spread). This does not affect the explosion radius as a result and I am assuming that the rockets would hit the same hitboxes upon exploding but I have not tried it.

2.  The ogris can hit multiple body parts at once and this depends on the location of the explosion in relation to the mob and how the game determines whether a hitbox is shielded by another one - it will only damage hitboxes it has LOS for. The most I have seen it hit is 3-4 at once.

3.  The Torid typically only hits the 2nd hitbox on the enemy's hitbox list - torso or fanny packs (MOA). However, I am almost certain that like the ignis and embolist flames/poison when a mob is ragdolled, it hits all hitboxes at once. I haven't tested this at all so don't quote me on that but I am pretty sure that is the case. This means that these 3 weapons have a considerable synergy with Vortex, Pull, and Kestrel or anything else that ragdolls.