Talk:Damage Calculator/@comment-11753608-20130826145930/@comment-15871805-20130826225645

Yes, I am glad we are on the same page now. I am still going to run some tests with armor as a factor, but I can already disprove the other 2 equations you posted as conforming with my data...

Hikou + 0%Dmg + 30%Faction + 50%Freeze vs Runner

Actual: WeapHead=195 & WeapBody=96 & IceHead=33 & IceBody=16

Equations:

=ROUNDDOWN(ROUNDDOWN(ROUNDDOWN(BaseDmg * DmgMP, 0) * FactMP * BodyPartMP * TypeMP, 0) * Armor, 0)

=ROUNDDOWN(ROUNDDOWN(ROUND(ROUNDDOWN(BaseDmg * DmgMP, 0) * EleMP, 0) * FactMP * BodyPartMP * TypeMP, 0) * Armor, 0)

Results: WeapHead=195 & WeapBody=97 & IceHead=33 & IceBody=16

Equations:

=ROUNDDOWN(ROUNDDOWN(ROUNDDOWN(ROUNDDOWN(BaseDmg * DmgMP, 0) * BodyPartMP * TypeMP, 0) * FactMP, 0) * Armor, 0)

=ROUNDDOWN(ROUNDDOWN(ROUNDDOWN(ROUND(ROUNDDOWN(BaseDmg * DmgMP, 0) * EleMP, 0) * BodyPartMP * TypeMP, 0) * FactMP, 0) * Armor, 0)

Results: WeapHead=195 & WeapBody=97 & IceHead=32 & IceBody=16

From this you can see that both sets of equations were incorrect when it came to Serrated Blade damage vs the body of a Runner (suggesting that TypeMP is in the incorrect location). Also, the second set of equations were incorrect for Freeze damage vs the head of a Runner (suggesting that FactMP is in the incorrect location). I would assume that both element equations would be incorrect if I tested with Fire damage instead of Freeze, because of the TypeMP.