Talk:Riven Mods/@comment-103.250.228.162-20161112231446

I've done more testing, and I stand by my spreadsheet.

https://docs.google.com/spreadsheets/d/1UuVxw2LMK5v2D-Wd0UZ5CGyPQXGtOad27--UUOMQgpU/edit#gid=0

I've had several confirmations for each prefix and suffix and I've matched the mod names to effects. Had near 100 different players sending accounts or images of their Riven mods. Everything matches up and no contradictions have been found yet.

Stats section - All Riven mods have two or three beneficial effects corresponding to the mod name. Riven mods with a naming scheme of "prefix-suffix" have two beneficial effects whereas mods with a naming scheme of "prefix-prefix-suffix" have three beneficial effects. Penalties (negative effects) are applied at random. Two Riven mods with identical names may have completely different penalties, or no penalty at all.

Unless there are objections, could someone please edit this in? Wiki editing is something I should have learned ages back, but I never got round to it. The idea of so much as touching communal resources sparks a primordial fear of "everything I touch turns to dust".

Otherwise observations: Riven mods with a double-prefix name seem to have beneficial effects with lower magnitudes compared to similar single-prefix mods. I.e. a Vesi-Gelicron will have usually have lower cold damage (Geli) and critical chance (cron) than a Gelicron. Additionally, it seems that the presence of a penalty on a Riven mod will increase the magnitude of beneficial effects. It looks like a double-prefix Riven mod will give a wider variety of overall bonuses, but a single-prefix Riven mod with a penalty will give a higher range for the beneficial stats present. Unfortunately it's difficult to get data on this, so I can't confirm anything anything.