Talk:Immolated Radiance/@comment-24.231.123.84-20191125071215/@comment-24.231.123.84-20191204062158

Reread the comment you sheep. The 25% is talking about what other players can expect to receive from this augment since staying at high immolation heat is both unreasonable to manage and a quick way to lose all your energy if you stop looking for 2 seconds. Ember is forced into spamming fireblast near-constantly (which already costs energy base) in order to keep immolation at a reasonable level. Because capping fireblast and immolation to 50% "maximum base value" is so far while other frames like saryn and equinox are allowed to min-max freely. Due to the stupid way immolation functions with "heat charge speed from casting" instead of every cast adding a flat amount of heat, it is easy to look away for a few moments and your heat meter went from 50% to 90% and your energy is gone.

Further more, wrong, upon the release of the rework Inferno did have a cap of 10 targets. It was shadow-buffed into hitting more, the same way ember's original WoF was shadow-nerfed to 1 target from 3 targets when Nova was originally released. And even with the removal of target-cap, the targeting mechanic for inferno is so god-awful (frontal LoS but also not LoS but sometimes through walls and sometimes not through walls) you'll rarely hit more than 10 targets at a time anyway. Because Saryn is allowed to nuke an entire room in 1 spore + 1 miasma cast in Elite Onslaught, but Ember needs to get simaris' ability-spam "penalty" because you are forced to turn around and cast again to try and nuke a room. Assuming you can even get LoS, meanwhile Miasma has no problem with hitting everything in range + through floors and walls.

Go back to playing no-skill frames like rhino and saryn. Sheep like you are why Ember is the queen of getting nerfed since 2013.