Orthos

This weapon can be sold for 5,000.

Characteristics
This weapon deals primarily damage.

Advantages
 * Long range attacks with a wide radius.
 * Hits up to 5 targets with AoE attacks.
 * Slide attacks have 100 damage and almost full AoE.
 * Large jump attack AoE.
 * Stance slot has polarity, matches Bleeding Willow stance.

Disadvantages
 * When swinging you will be reduced to a walking pace (like all heavy melee weapons), starting on the third swing animation.
 * Normal attacks have awkwardly placed swing hitboxes which vary with each swing animation, making it more difficult to hit enemies.
 * Low critical chance.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * Being one of the longest melee weapons (after Orthos Prime), the Orthos benefits greatly from Reach - a maxed out Reach will allow you to hit enemies through walls, bypass Grineer Shield Lancer's shields, and strike Toxic Ancients without touching the poison cloud.
 * The total slash length of this weapon with a maxed Reach is 3.6 meter, as wide as approximately four Grineer/Corpus units standing in a line.
 * Combines with Ash's maxed Smoke Screen or Loki's Invisibility  for devastating attacks.

Trivia

 * In Greek mythology, Orthos (also known as Orthrus) is the name of a two headed dog, brother of Cerberus.
 * Ortho- is a prefix in Greek which meant "straight," “upright,” “right,” or “correct”.