Talk:Acolytes/@comment-76.236.116.123-20160127160533/@comment-193.92.44.83-20160128143210

I would agree with the original post. There are plenty of ways to balance the grinding nature of the game, while being fun at the same time (other than findind new ways to kill the acolytes faster..). Prior to the update, sessions got fucked up due to farmers quitting because they got persitently utter shit. Casino logic does not provide a sense of achievement to the majority of people. Then, drop rates got "re-balanced" *still crap* and the drop is delivered post completion.

Ergo, its not like they (DE) do not understand they made a mess of an event albeit using a nice idea; they responded somehow. No free game is actually free anyways; one has to make an investment of some sorts for the high tier content, or to aggregate stuff, or to look better by obtaining cosmetics. Let alone, if you like a game you can always support it, regardless.

My perspective is that this game has great battle immersion and fast pace, along with player synergy *when people understand what synergy is all about*; DE can build on this, and players will support it further.. What I like to remeber from WF are some battles with either randoms or friends that kept us on the edge fighting for each other, having tons of fun along the way blowing shit up in a lot of nasty ways, rather than the mental torment I had to go through to get the crap to make it happen..

TL:DR; WF can be an excellent game due to its battle mechanics without being a grindfest all the way that can appleal to both casual and hardcore players