Talk:Sarpa/@comment-24.241.228.25-20190624015947

The charged shot is incredibly op if you build the weapon right. I was able to drains just about ANYTHING in the simicarium at lvl 100+ with the right elemental combinations and channeling on. Enemies can be taken out in seconds and with each shot doing 10k to 50k+ damage (depending on the enemy and elemental build) with status procs in the same range. Corrupted Heavy Gunner Eximus? Yup. Amalgums? Yup. Index enemies? Yup. The dps takes 1 or 3 charged shots to ramp up but it just keeps getting stronger with each shot due to Relentless Combination stacking the combo counter, Condition Overload stacking damage and Shattering Impact draining armor (SI and a corrosive build absolutely destroys armor on anything).

In this order, starting from top left: Shattering Impact, 60/60 Elemental Mod, 60/60 Elemental Mod, 60/60 Elemental Mod, Primed Pressure Point, Spoiled Strike, Relentless Combination, Condition Overload.

I'm still playing around with it and someone may find an even more damaging build but so far its pretty awesome.

Notes: You can swap out CO for Healing Return for a decent heal gun. Channeling doesnt drain energy too fast, especially if you got Hunter Adrenalin or a large energy pool. Naramon keeps the combo counter up there if you swap out something for Drifting Contact. After you get used to the charged shot timing its real easy to chain them. Finishers do 100k-200k+ dmg. I have not tested the stealth dmg multiplyer with this but it probably works with Hush equipped or the right ability used. Shattering Impact can be swapped out for something else if you're fighting Amalgums since they don't have armor. I can only imagine how strong this thing would be with a decent Riven.