Fulmin

The Fulmin is 's signature rifle. By default it functions much like a shotgun, firing silenced pulses at close range akin to the, but via Alternate Fire it can be converted into an automatic weapon that shoots a rapid stream of lightning at a distance.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Innate damage – effective against Machinery and Robotic.
 * Very high critical chance.
 * Semi-auto mode:
 * Above average critical multiplier.
 * Good status chance.
 * Projectiles have a thickness of 3 meters.
 * Innate 3 meter Punch Through against bodies.
 * Silent.
 * Full-auto mode:
 * High critical multiplier.
 * Hitscan and pinpoint accuracy.
 * 's accuracy penalty is minimal on this weapon.
 * Does not use ammo pickups; ammo regenerates over time.
 * Has a 1 second delay after the weapon stops firing before regenerating ammo.

Disadvantages:
 * Innate damage – less effective against Alloy Armor.
 * Semi-auto mode:
 * No or  damage – less effective against armor and health.
 * Damage cannot be increased with or  mods.
 * Has linear damage falloff from 100% to 33.33% from 10m to 20m target distance (distances are affected by projectile flight speed).
 * Limited range of 20 meters (can be increased with projectile flight speed mods such as ).
 * Cannot equip.
 * Consumes 10 ammo per shot.
 * No bonus damage on headshots.
 * Full-auto mode:
 * No or  damage – less effective against shields and health.
 * Damage cannot be increased with or  mods.
 * Low status chance.
 * Shots are alarming.
 * Does not benefit from mods that increase maximum ammo, due to lack of an ammo pool.
 * Does not receive benefit from reload-triggered mods such as.

Tips

 * Due to its high critical chance and critical multiplier, this weapon pairs quite well with.

Trivia

 * Fulmin is derived from fulmen, the Latin word for lightning. It is the root of the English word.

Patch History
Fulmin Fulmin