Fishing

"A bad day fishing's better than a good day working!"

- Fisher Hai-Luk

Fishing is a non-combat activity available during Free-Roam missions, that allows players to catch fish which can be used as resources for various crafting requirements. It was first introduced in Update 22.

Preparing to Fish
Once players have earned enough Standing with the associated Landscape's faction (Ostron in Cetus, Solaris United in Fortuna) by completing Bounties or Incursions, they are able to purchase a Fishing Spear at their fishing supplier (Hai-Luk or The Business respectively).

Once a Fishing Spear has been purchased, the player can equip it in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one spear (or any baits, dyes, etc.) as all available spears and other fishing utilities will be selectable through the fishing menu once any spear has been readied.

After the spear is equipped, players can head out into the Plains of Eidolon or the Orb Vallis to find eligible bodies of water such as ponds, lakes, or the ocean. In order for fish to begin spawning the player must first bring out the fishing spear from the Gear menu (default hold and select the spear).

Fishing Menu
Once the player has armed themselves with a fishing spear, the fishing gear menu will automatically appear on the bottom right of the screen, indicating the currently selected spear, dyes and bait. Players can change their current selection by holding the respective key (, or ), while pressing the respective key will cast that current dye or bait. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while armed with a spear.

Catching Fish
While aiming the spear (default hold ), environmental sounds will be dampened, allowing the player to listen for the splashing and bubbling of nearby fish. Use the direction of the sounds to locate your possible prey and spear them by pressing the fire button (default ). A suggested tip is to watch for the fishes' name in conjunction with the bubbling/splashing sound. The spear—as a throwable projectile—has travel time and a slight ballistic arc, therefore the player must adjust trajectory based on distance from the fish (i.e. aim minimally above the fish to compensate for the arc and slightly ahead of the fish for the travel time). Abilities like Zephyr's can decrease the spear's travel time. Luminos Dye illuminates all fish in a given area with a bright blue glow, making fish incredibly easy to spot and easier to catch.

If successful, the player will be shown holding the catch with statistics on species, size (small, medium, or large) and gross weight displayed in the lower right infobox. If the player misses or disturbs the water by walking into it, nearby fish will be alerted and quickly scatter away. Scaring the fish multiple times can result in them de-spawning.

While fishing, the player is completely vulnerable to nearby enemies, and is unable to use any abilities or weapons with the exception of quick-melee (default ), if a melee weapon is equipped.

Shock Spears
While the Servofish in Orb Vallis can be caught using the Fishing Spears from Cetus, doing so will damage the Servofish, which will reduce its value in both Standing gain and parts given when dismantling.

Catching Servofish safely requires the use of Shock Spears, which can be purchased from The Business using Solaris Standing. Shock Spears are used identically to Fishing Spears on the initial throw, however once the Servofish has been hooked, a silver shock gauge will appear. This initiates a minigame where players have to time the movement of a white marker to land on the small red section of the gauge.

If successful, a shock pulse stuns the Servofish allowing it to be lifted from the water; If the player fails to land the marker on the red zone, the fish will escape.

Fish in Plains of Eidolon however, cannot be caught with Shock Spears.

Rewards
Player-caught Fish can be redeemed either for Standing, or cut up into generic resources and a resource specific to each type of fish. Fisher Hai-Luk handles such services on Cetus, while The Business handles the same job on Fortuna.

Common Species
Mawfish = "Its gaping maw allows it to scoop up smaller fish as it swims by them."
 * Biome: Lake
 * Activity: Diurnal (Day time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 30 kg

"Discharges electricity from luminous glands along its flanks to stun its prey."
 * -|Charc Eel = CharcEel.png
 * Biome: Lake
 * Activity: Cathemeral (Day and Night time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 24 kg

"A poisonous fish protected by a hard carapace around its skull."
 * -|Khut-Khut =KhutKhut.png
 * Biome: Pond
 * Activity: Diurnal (Day time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 20 kg

"This slow fish meanders through the waters and is often preyed upon by larger predators."
 * -|Yogwun =Yogwun.png
 * Biome: Pond
 * Activity: Diurnal (Day time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 32 kg

"Displays blood-splattered pattern on its scales and has its ribs exposed through open cavities along both flanks. When predators approach it lies still at the bottom of the sand banks, disguised as a carcass in hopes of being ignored."
 * -|Mortus Lungfish =MortusLungfish.png
 * Biome: Pond
 * Activity: Cathemeral (Day and Night time)
 * Effective Spears: Lanzo/Peram
 * Maximum Weight: 40 kg

"A predatory fish that is attracted to the scent of blood."
 * -|Goopolla =Goopolla.png
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Effective Spears: Lanzo/Tulok/Peram
 * Maximum Weight: 20 kg

"Strong, predatory fish with eyes that can pierce the darkest shadows."
 * -|Tralok =Tralok.png
 * Biome: Ocean
 * Activity: Diurnal (Day time)
 * Effective Spears: Tulok/Peram
 * Maximum Weight: 40 kg

Baited Species
Sharrac = "While rarely venturing from the deepest of waters of the plains, the Sharrac is a fearsome predator who will prey on unwary Ostrons swimming alone."
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Twilight Bait needed.
 * Effective Spears: Lanzo/Tulok
 * Maximum Weight: 40 kg

"A crustacean that hunts during the twilight hours."
 * -|Karkina =Karkina.png
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Twilight Bait needed.
 * Effective Spears: Lanzo/Tulok
 * Maximum Weight: 32 kg

"A cunning hunter that hides within the mud at the bottom of the ocean and ambushes passing prey."
 * -|Murkray =Murkray.png
 * Biome: Ocean
 * Activity: Cathemeral (Day and Night time)
 * Murkray Bait needed.
 * Effective Spears: Lanzo
 * Maximum Weight: 40 kg

"This fish inhabits the shallows and feeds of crabs and other small crustaceans. When threatened it forces air into its brain to give it the impression of being much bigger than it normally is."
 * -|Norg =Norg.png
 * Biome: Lake
 * Activity: Nocturnal (Night time)
 * Norg Bait needed.
 * Effective Spears: Peram
 * Maximum Weight: 40 kg

"A grotesque crustacean that produces a potent, paralyzing toxin from its tentacles."
 * -|Cuthol =Cuthol.png
 * Biome: Pond
 * Activity: Nocturnal (Night time)
 * Cuthol Bait needed.
 * Effective Spears: Lanzo
 * Maximum Weight: 40 kg

"The Glappid is a scavenger that feasts on the remains of dead fish. It has formed a symbiotic bond with the Seram Beetle which extracts and feeds upon any toxins ingested by the Glappid."
 * -|Glappid =Glappid.png
 * Biome: Ocean
 * Activity: Nocturnal (Night time)
 * Glappid Bait needed.
 * Effective Spears: Peram
 * Maximum Weight: 44 kg

Orb Vallis
The Orb Vallis, due to its lack of actual bodies of water, does not have traditional biological fish, instead being home to aquatic machines called Servofish, which are autonomous drones tasked with performing specific functions in the coolant lake and ponds out in the Vallis. Though they are mechanical in nature, their behaviors are still similar to that of biological fish.

One of the main differences of the Servofish is how the different qualities of fish are identified, while Cetus' fish are separated into small, medium and large size the Servofish of the Vallis are sorted between basic, adorned and magnificent models. Additionally, none of the Vallis species require any bait to spawn, instead any rare fish can potentially be found without luring it, though with greatly diminished chances.

Corpus Species (Common)
Eye-Eye = "A surveillance drone that monitors any activity that disturbs the water. It can be found in ponds around Venus."
 * Biome: Pond
 * Activity: Warm Weather
 * Narrow-Spectrum Bait recommended.
 * Maximum Point: ???

"Analyzes the growth of microbes dwelling in the aqua systems to monitor toxicity levels. It can be found in cave pools on Venus."
 * -|Scrubber = Scrubber.png
 * Biome: Cave
 * Activity: Cold/Warm Weather
 * Broad-Spectrum Bait recommended.
 * Maximum Point: 6.0

"Used to record visual data in the aqua systems and transmits the telemetrics to the Research Station. It can be found in the lake on Venus. "
 * -|Echowinder = Echowinder.png
 * Biome: Lake
 * Activity: Warm Weather
 * Broad-Spectrum Bait recommended.
 * Maximum Point: ???

"Surveys the water for impurities. It can be found in cave pools on Venus. "
 * -|Mirewinder = Mirewinder.png
 * Biome: Cave
 * Activity: Cold/Warm Weather
 * Broad-Spectrum Bait recommended.
 * Maximum Point: 14.5

"Repairs leaks and clear blockages within the aqua systems. It can be found in the lake on Venus. "
 * -|Longwinder = Longwinder.png
 * Biome: Lake
 * Activity: Warm Weather
 * Longwinder Bait recommended.
 * Maximum Point: ???

"Developed to perform remote construction and maintenance routines. It can be found in ponds around Venus."
 * -|Brickie =Brickie.png
 * Biome: Pond
 * Activity: Warm Weather
 * Broad-Spectrum Bait recommended.
 * Maximum Point: ???

"Repairs robotics that have broken down in the aqua systems. It can be found in ponds around Venus. "
 * -|Tink = Tink.png
 * Biome: Pond
 * Activity: Cold/Freezing Weather
 * Broad-Spectrum Bait recommended.
 * Maximum Point: ???

"Collects fluid samples in the aqua system for the Research Station. It can be found in lakes around Venus. "
 * -|Sapcaddy = Sapcaddy.png
 * Biome: Lake
 * Activity: Cold/Freezing Weather
 * Sapcaddy Bait recommended.
 * Maximum Point: 11.9

"Identifies organic threats to Corpus operations in the Aqua Systems and eliminates them. It can be found in lakes around Venus. "
 * -|Kriller = Kriller.png
 * Biome: Lake
 * Activity: Warm Weather
 * Kriller Bait recommended.
 * Maximum Point: 11.8

"Facilitates long-distance communication between robotics deployed in the aqua systems. It can be found in the ponds around Venus "
 * -|Recaster = Recaster.png
 * Biome: Pond (Hotspot)
 * Activity: Cold/Freezing Weather
 * Narrow-spectrum Bait recommended.
 * Maximum Point: ???

Orokin Species (Rare)
Tromyzon = "Programmed to break down chemical byproducts leaked into the aqua system. It can be found in ponds around Venus. "
 * Biome: Pond (Hotspot)
 * Activity: Cold/Freezing Weather
 * Tromyzon Bait recommended.
 * Maximum Point: ???

"Its primary function is to reconstruct the bio-material used to regenerate Orokin structures. It can be found in the cave pools on Venus."
 * -|Charamote = Charamote.png
 * Biome: Cave (Hotspot)
 * Activity: Cold/Warm Weather
 * Charamote Bait recommended.
 * Maximum Point: ???

"Monitors environmental fluctuations. It can be found in the cave pools on Venus."
 * -|Synathid = Synathid.png
 * Biome: Cave (Hotspot)
 * Activity: Cold/Warm Weather
 * Synathid Bait recommended.
 * Maximum Point: ???

Example locations for Biomes in Orb Vallis:
 * Pond - Top left body of coolant near Temple of Profit
 * Lake - Just outside of the Fortuna elevator
 * Cave - Cave to the north west of Fortuna elevator, slightly north-east of Coolant Reservoir

Plain of Eidolon
Depending on the location and type of body of water the player will encounter different species of fish.


 * Gara Toht Lake, the large lake directly north of Cetus:
 * Mawfish (common at day)
 * Charc Eel (common at night and day)
 * Norg (rare at night, Norg bait)


 * Landlocked bodies of water (ponds) scattered around the plains:
 * Yogwun (common at day)
 * Khut-Khut (common at day)
 * Mortus Lungfish (rare at day, common at night)
 * Cuthol (rare at night, Cuthol bait)


 * Coastlines of the ocean (far left and right to Cetus gate):
 * Goopolla (common at night and day)
 * Tralok (uncommon at day)
 * Sharrac (rare at night and day, Twilight bait)
 * Karkina (rare at night and day, Twilight bait)
 * Murkray (rare at day and night, Murkray bait)
 * Glappid (rare at night, Glappid bait)


 * Anywhere:
 * Boot

Orb Vallis
Depending on the location and type of body of water the player will encounter different species of fish.


 * Coolant Reservoir Lake, the large lake directly west of Fortuna:
 * Echowinder (common in warm weather)
 * Kriller (common in warm weather)
 * Sapcaddy (common in cold/freezing weather)
 * Longwinder (rare in warm weather, Longwinder Bait)
 * Landlocked bodies of water (ponds) scattered around Orb Vallis:
 * Eye-Eye (common in warm weather)
 * Tink (common in cold/freezing weather)
 * Brickie (common in warm weather)
 * Recaster (rare in cold/freezing weather, Narrow-Spectrum Bait)
 * Tromyzon (rare in cold/freezing weather, Tromyzon Bait)
 * Caves with active bodies of water found in Orb Vallis:
 * Scrubber (common in cold and warm weather)
 * Mirewinder (common in cold and warm weather)
 * Charamote (rare in cold and warm weather, Charamote Bait)
 * Synathid (rare in cold and warm weather, Synathid Bait)
 * Anywhere:
 * Crewmen's Boot

Bait
Bait are consumable items that can be used to increase the chances of certain types of fish appearing. Any baits are automatically held in the fishing gear menu.

In order for bait to attract fish, players must throw them near a hotspot, an area of water where fish are the most active. Hotspots differ in appearance depending on their location:
 * In the Plains of Eidolon they appear as visible white patches of bubbles rippling in a circular pattern
 * In the Orb Vallis they appear as an oily fluorescent sheen emitting slight green aurora-like light glows

This will activate the bait, which will then increase the chance of certain types of fish spawning within the hotspot. The bait's initial effects will last for up to 3 minutes, during which it has a high chance of making its target fish appear on the spawn intervals within that period. The bait will visually disappear after that period, however it will still have a much smaller chance of making the target fish appear on subsequent spawns in the same hotspot. If the hotspot is still active after the bait expires, players can throw in another bait of either the same type or a different one to attract the desired fish. Different baits will work when luring their fish type in the same hotspot (however the same bait will not stack its own effect) but this will reduce the chance of luring a specific fish.

A baited hotspot will remain visible until all fish within the area have been caught or escaped, in which case the ripples will disappear, indicating that the hotspot has expired.

Certain fish types, like Norgs and Glappids, do not normally appear in standard fishing and thus require specialized bait to lure out. On the other hand, all Servofish types can appear even without bait, though using bait will increase their chances of appearing.

As of, fishing hotspots are shared between all members of a squad (host & client).


 * List of Baits

Plains of Eidolon =


 * -|Orb Vallis =


 * It is not necessary to aim at the ripples in order for the bait to activate, simply throwing a single bait into the vicinity will do.
 * Throwing additional bait into the same hotspot will not increase the chances of fish spawning – only one bait is required to affect the hotspot.
 * The targeted fish may spawn a distance away from the hotspot the bait is thrown in, sometimes appearing in other nearby hotspots.
 * Bait designed to attract fish active during a certain time will attract fish regardless of what time of day it was used. For example, a day-bait used at night will attract Goopola, which are active at both day and night, but not Tralok, which are active at day only.

Products
All fish/servofish species are graded into three classes (Small/Medium/Large for Plains, Basic/Adorned/Magnificent for Vallis). Specified fish weight/point value is purely cosmetic.

Plains of Eidolon =


 * -|Orb Vallis =

Trivia

 * Concept art for some of the fish species, particulaly the Mawfish, Mortus Lungfish, Norg, and even the Lanx, are viewable via the Art Gallery section of the Codex.
 * The Mawfish and Mortus Lungfish, or rather their models, were the first fish species to be "introduced" in the game proper; they can be seen swimming in the floor of the Helminth Infirmary.
 * The Mawfish is most likely based on an order of real-world, deep-sea fish called Gulper Eels, most closely resembling the Pelican Eel.

Bugs

 * Fish can swim through the floor near the shoreline, swimming below you inside the rock/earth. This can be seen using the Luminos Dye.
 * Fish can appear to be floating above the water. In this case, it is also possible for them to float near the water above the ground.
 * Attempting to equip any spear while Ivara's Artemis Bow is active will cause you to not be able to draw your spear until you are downed.
 * Luminos Dye range is reduced on low Geometry Detail. Increasing it fixes the problem.
 * Occasionally, fish may appear as a doubled image of themselves, making aiming/catching a bit more difficult.
 * Occasionally, while fishing in the ocean, bait and dye will not float on the surface but fall through the map. Leaving and reentering the plains usually fixes this (confirmed still happens in 23.0.7)
 * The Fishing Spear can become invisible when quick melee with a melee weapon, that is set to be not visible when holstered in the melee slot options. This can also cause a small time of immobility after throwing and catching the spear back.


 * Echowinders don't have the visual differences on their models in game despite having them in their menu icons.

Patch History
Fischen