Talk:Atlas/@comment-187.189.213.218-20190407050710/@comment-132.205.229.15-20190502181315

To reply to the lone tenno who said " Atlas is not really weak, but he's in a bad spot. He can survive against high level enemies and that's about it. "

Yes on paper his stats arent bad but he is still made of paper compared to frames that have a 90% damage redux skills or buff in defense abilities (Nova with augments, Nezha, Mesa,Chroma, Nekros and a few more honorable mentions).

The mechanics are already in place for him to be tanly like the "rock frame" he is supposed to be but are poorly implemented.

He either need a 90% damage reduction like other frame because well he is supposed to be solid.

Or a tweak on his passive: The rubbles picked up are permanent and are produced on killed ennemies (any cause of death in a certain radius around the Frame). That will enable Atlas to gather the rubbles over time and scale its armor that way. I know armor scaling is logarithmic in nature and the calculation of the rubbles could be made to be linear instead but at least the rock frame would be tanky and more in flavor.

Right now he is being overshadowed by others with far more tanking potential not because of stats but because of skills.