Talk:Banshee/@comment-27639861-20160319222341/@comment-7157650-20160402092112

@Lone Tenno She can still do very well in solo missions. I easily survive 40 minute T3/T4 missions with her alone so long as I have silence up to provide enough stagger to get me in close for a melee kill with an occasional sonar cast in between. I feel more confident with her as a melee attacker that's constantly on the move to avoid unnecessary damage with life strike for those times I need a quick heal from a mistake. I actually LIKE nullifiers and always dive in to them for a kill just because it allows me to re-cast my stagger and therefore another sonar. If I get tired or feel overwhelemed, throw out a quake and clear the area for some breathing room. And never ever underestimate her 1 ability. With large range on it, it's one hell of a CC.

@Buddhakingpen I have her as 235% range, 170% efficiency, 115% duration, 85% power. This is the setup I use for MOST situations where I feel CC will be Banshee's primary role with a still formidable ability to apply critical spots allowing for 4.2x dmg from my squad. If my squad already has powerful CCers, obviously remove some efficiency and add more...or MUCH more power strength for some seriously hard hits. My first build is the one I go to almost all the time. The mods are: Corrosive Projection + Power Drift + Primed Continuity + Vitality + Streamline + Stretch + Over Extended + Intensify + Fleeting Expertise (R3) + Resonance. I have her forma'd 3 times to make this happen. Her abilities are not required to be spammable but even spamming a little bit, it's not a problem even without flow because of the 70% efficiency. I also use Zenurik for obvious reasons. Banshee is a supreme squad-oriented warframe and I'm glad she specializes in these support type roles instead of being a frame that specializes being solo such as Excalibur, Valkyr, etc. All her abilities are useful in some way and that's mostly why I like her. I'm never top damage but I sure as hell can keep people alive.