User:Redfield6174/Mag Prime Build

Here is a sloser look on the most common used build on Mag/Mag Prime, The Polarized Pull.

What Do I Need?
x1

x1   (Only if you are not using Mag Prime)

The following mods maximized!
 * Rifle Amp Aura
 * Pull
 * Shield Polarize
 * Focus
 * Rush
 * Vigor
 * Fleeting Expertise
 * Stretch
 * Marathon

The following mods NOT maximized!
 * Redirection (2 from the top. 12 points cost)
 * Streamline (3 from the top. 6 points cost)

How Do I Place It?
If you have the Vanilla Mag you will need to add a third polarity slot .




 * 1) Equip your Rifle Amp Aura in the Aura slot.
 * 2) Equip both Pull and Shield Polarize on the first two skill slot.


 * 1) Equip Rush adn Fleeting expertise on the bar slot.
 * 2) Equip Focus on the V polarity .
 * 3) Equip Streamline and Marathon on the other two skill slot .*
 * 4) Equip Rush, Vigor, Redirection and Stretch on the slots without polarity.


 * Note: Adding Streamline and Marathon on the ability slot will consume more points.

Usability & Efficiency

 * This build is incredibly strong against Corpus up to level 100. Shield Polarize will do a large ammounts of damage on shielded units, such as Moas and units affectd by the Shield Osprey, and Pull will one hit kill almost all enemies up to level 40. But the cost of the skill is so low, you can actually spam it without noticing drops on your Energy.
 * The Shield Polarize is also effective against grinners, but be cautious, you don't have a strong survivability once your shields are down. Facing a few Grineer heavy units (Gunner, Commander, Napalm, Seeker and Bombard) can kill you before you even see what was happening arround you.
 * This build against Infested only works if you are facing low level enemies (30 or below).


 * Note: You can replace the Vigor mod for it's third abilitty Bullet Attractor when facing bosses, but be aware the skill will only last for 9 seconds due to the -60% of power duration from Fleeting Expertise.