Talk:Valkyr (Warframe)/@comment-66.91.172.129-20140119112844

Everyone's complaining about how valkyr is a shit frame when really she isn't as bad as everyone thinks. She just has a different plausible than typical offensive frames. Yeah, having low shields is a pretty shitty thing, but if you use the right mods, you can easily use that to your advantage. Rip Line has a good use to eitherr Spiderman away from enemies or to do a fair amount of damage for a base power. Watery is definitely essential for hysteria buffing. Paralysis... eh, every frame has that one skill nobody uses or needs. Hysteria is of course her main source of power -and this is where you can really make her shine if you build it right and think a bit more tactically. Damage taken while in Hysteria acts as health damage, so Rage is priceless to quickly regain energy while still being invincible. You'll actually find yourself WANTING MOAs to appear since they fire nearly nonstop. Throwing on maximized duration gives you more than enough time to hysteria, kill shit, find a fast-firing enemy to regenerate your energy, thank him with a claw to the face, then when you only have a few seconds left, leave the fight, wait for hysteria to wear off, and throw on another. If you do it right, you won't have taken any damage, and you'll have regained all your lost energy -hell you may even gain enough to Warcry during your Hysteria and still gain enough to re-enter it afterward. Equipping Dakra or Orthos Prime along with maxed Fury and Blind Rage and Steel Charge puts the damage output to over 600 dmg with 50%/x3 critical. If you use the frame a way where you take advantage of its fighting style to the fullest, this frame is actually incredibly formidable, tough to kill, and rather fun. I will agree that the damage may need to be buffed on Hysteria, since mobs lvl 50 and higher tend not to give a damn about 600hp per hit. For an ultimate, it could use a bit more TCL. Other than a little damage boost, the only other problem I have is that Hyteria's attack animations are still rather clumsy. Valkyr tends to "hover" just before an enemy's face on the first attack, and if its a corpus or grineer, they usually start to slowly backpedal, staying just out of reach. The hitboxes are awkwardly placed and should be touched up a bit more. After all, she is essentially becoming a feral beast while in Hysteria. Why use punching animations when she has six-inch claws?

Overall though, thus frame isn't as broken as people think it is. You just have to know how to mod it out correctly. play at the strengths, not the weaknesses.