Talk:Banshee/@comment-26335524-20160204165543/@comment-7645613-20160223080509

IMO Sound Quake just needs a larger range and slightly lower energy cost. Sure, when min-maxing you can get it down fairly low but at the cost of reduced range or duration, both of which counter the now lower energy cost. This can then be countered by removing health and shield mods to get the duration and range up but by that point your as weak as paper. This would be good when you are in a corner where enemies can't reach you but where is the fun in that?

I used to use sound quake all the time before damage 2.0 and somewhat often before efficiency 2.0, now my main build using too much energy for me to justify using it for any longer than a few seconds.