Talk:Sarpa/@comment-24580251-20160827065547/@comment-209.6.233.169-20160909205736

@Darthmuffin, I respectfully disagree. Yes the Sarpa has a higher sustained dps than the Redeemer, but:

1) If you compare charged shots alone, the Redeemer has a much higher damage than the Sarpa due to more pellets. The Redeemer is like 1.5x the damage of the Sarpa, before considering the melee combo counter.

2) The Sarpa is far less accurate than the Redeemer. The pellets have a much wider spread, and thus a much lower chance of hitting targets that are not at point blank range. At medium range, the Redeemer kills faster, simply due to landing more pellets in a shorter time.

3) IMHO, the crux of gunblades comes from the synergy with melee stealth attacks. If you are cloaked and you perform a melee attack on a target, you deal 4x damage. However, it takes 3 seconds for the target to again become stealth-attackable. If attacked before this 3 second timeout, the attack does not benefit from the bonux 4x multiplier. If you want to make sure you get your stealth attacks in, then you want to use a slower, harder hitting weapon. In this regard, the Redeemer is better.

There are upsides and downsides to both weapons, which I believe make then roughly equivalent. This is very good, since it means that there is no power creep.