Syndicates

Syndicates are groups of interest operating throughout the Origin System separate from the Corpus, Grineer, and the Tenno. These factions have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with another syndicate. Syndicates require Mastery Rank 3.

Once players reach Mastery Rank 3 they can choose to perform various quests, missions and alerts for a particular syndicate, raising the player's affinity with that group and earning unique rewards. Raising familiarity with one group however can raise the anger of another group, and even lead them to launch hits against a player, so choosing which syndicate to gain standing with is important.

Groups
There are currently 6 known Syndicates, each having their own unique themes and goals. Every syndicate has a particular relationship with other syndicates, favorable or otherwise. Earning reputation with a particular group also earns reputation to a group they have favorable relationships with, but decreases reputation with another group that they oppose.

Red Veil
"The Red Veil see corruption all around them. They are honor-bound to heal the system through a great and violent purge. No cost too great, no blood too precious.

Change is sudden, violent, and a necessary force to ensure the system can return to a state of balance. Red Veil see themselves as merely the instrument of this change."

Steel Meridian
"Led by a battle-hardened Grineer deserter, the Steel Meridian fight a guerilla war against a vast enemy. They are sworn protectors of what little remains of the colonies.

The Grineer are not often seen as valorous individuals, but time and again members of their leadership have displayed a certain code of honor. Members of Steel Meridian set aside their former allegiances to defend those who cannot defend themselves."

Arbiters of Hexis
"The dogmatic Arbiters seek a truth through discipline and practice. They reject the "Tenno as Warrior" mythology - a lie constructed to limit their potential.

The Arbiters of Hexis exemplify a burning passion to search for the truth of Tenno ability, composed with the knowledge that Tenno are far greater than even their shattered history suggests."

Cephalon Suda
"A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate.

With such powerful technology rooted in the past the hunt for knowledge guides every force in the Solar System. At a time where information holds so much power Cephalon Suda, a consciousness seemingly devoid of emotion, follows a curious hunger to learn all she can."

The Perrin Sequence
"A collective of brilliant and powerful merchants, splintered from the Corpus. Their goal is to restore order by bringing prosperity and direction to the violent world they study.

Following their own doctrine to achieve Profit, The Perrin Sequence have turned away from the Corpus ideology that conflict must be capitalized upon. Instead these merchants search for ways to exercise their trade without instigating violence."

New Loka
"Only through restoration of a pure humanity and the repopulation of Earth can the conflict end. The New Loka are worshippers of the human form and Earth, before its corruption.

No matter how far we reach into the stars New Loka knows it is Earth that has always been our home. Turning away from genetic tampering that has twisted the Grineer and the technological meddling that has corrupted Earth it is New Loka that fights for the repopulation of a world once abandoned."

Standing
Standing is a special resource central to the Syndicates mechanic, which indicates a Tenno's favor with a particular syndicate. Players can begin earning Standing once they reach Mastery Rank 3.

Earning Standing with a syndicate is largely a matter of wearing that syndicate's Sigil, a cosmetic item received by Syndicates. When wearing a syndicate's sigil, a portion of any affinity earned will be converted to Standing with that syndicate. Additional Standing is also earned by performing special syndicate-exclusive missions. These exclusive missions are unlocked once the player has reached the first rank with a syndicate.

Syndicates offer rewards which can be purchased by spending Standing with that syndicate, essentially trading on "favors" that the Tenno has performed for that syndicate. Syndicate rewards are gated by rank within the syndicate, and syndicate rank is gained by achieving certain amounts of Standing. In essence, a Tenno can choose to spend earned Standing on lower-tier rewards, or save up Standing to gain access to higher-tier rewards. Unlocking ranks also requires sacrificing specific items requested by a syndicate in order to unlock the next rank.

Standing with a syndicate can be negative, which occurs if a Tenno has been performing favors for a rival syndicate said group dislikes. However, there is a lower limit on how much negative Standing a Tenno can have with a syndicate. Syndicates with whom a Tenno has negative favor with is considered hated by that group, which will make them send Death Squads consisting of a number of their elite Eximus troops to hunt down said Tenno.

Trivia

 * Red Veil, New Loka, and The Perrin Sequence are non-hostile towards each other. Steel Meridian, Arbiters of Hexis, and Cephalon Suda also share this relationship, which means you can boost relations with either of those sets of 3 freely without worrying about losing relations drastically.

Tips
Supporting two opposed Syndicates will actually raise your reputation with four groups. Here is an example : This way, you achieved to get positive reputation on The Perrin Sequence, New Loka, Arbiters of Hexis and Cephalon Suda. You just need to choose the two opposed Syndicates you want to support.
 * Let's suppose that you support The Perrin Sequence on your first mission, and this mission gives you 50 Standing points. In this case, you'll have :
 * +50 Standing on The Perrin Sequence ;
 * +25 on New Loka ;
 * -25 on Arbiters of Hexis ;
 * -50 on Steel Meridian.
 * Let's suppose that you support Arbiters of Hexis on your second mission, and this mission gives you 50 Standing points too. Then you'll have :
 * +50 Standing on Arbiters of Hexis (for a total of +25) ;
 * +25 on Cephalon Suda ;
 * -25 on The Perrin Sequence (for a total of +25) ;
 * -50 on Red Veil.

This only works with Perrin Sequence, New Loka, Arbiters of Hexis and Cephalon Suda.