Talk:Atlas/Abilities/@comment-83.26.254.122-20151003063642/@comment-73.152.137.224-20151111174500

That's probably because petrified enemies are imune to status effects. The devs probably coded miasma under their status category because it does damage over time and did this long before the consequences of being a "status" effect were relevent, ie, before all the mods and abilities that influence "status" effects were added to the game. It may be that their intention was that miasma should be an ability, seperate from status, so we COULD bring this to their attention, and maybe they would "fix" it, but bear in mind, this means saryn would no longer giver her own miasma a 25% duration increase from her passive ability. For saryn's sake, I'd rather keep miasma as a status for all the benefits it gives even if it is a disadvantage in the very particular combination of petrify+miasma.