Talk:Assimilate/@comment-26204875-20160820115530

This augment is giving me mixed feelings. A moving absorb that allows you to open fire without worrying that you'll drain your energy with your damage output seems cool and useful, and I don't really have an issue on the reduced range. The main reason that I feel mixed with the augment is the severe movement penalties.

'50% speed' is not about sprint speed, it's the actual walking speed that is reducing, and that means you can't reduce the speed penalty with mods. I've tested it with Endurance Drift included and with a max. power strength build seperately and together, and took the simulacrum's energy pickup spots' perpendicular distance (~14 m)as the testing distance. All results are around 8 seconds. 14 m for 8 seconds. *faceplam*

Furthermore, any other maneuvers except walking is prohibited. You can't sprint, roll, bullet jump, crouch, etc. not even a simple jump. If you need to jump and continue to use absorb, you have to get out of absorb and jump and re-use absorb.

The good side here is that you can also use your other power and CC, and you can get energy orbs. But to be honest, first thing about the CC, especially chaos, those abilities will have enemies' thread level up and they may run away from you and chase down other enemies. Unless you stop using absorb, you will need a long time to chase down enemies in large romm/ in distance. And you should use Carrier to pick up energy orbs if you wish to stay in absorb.

Ah yes, energy-draining enemies and fucking nullifier that ruin my absorb.

I really hope that DE will reduce or remove the movement penalties, at least bring back full walking speed and/or simple maneuvers like jump and roll. This is a potentially good augment if used properly.

(And I want Absorb augment that works like Overwatch's Zenyatta's Ult. Increased movement speed and invulnerability in meditation is just badass =///= fuck this augment)