Weapon Augments

Weapon Augment Mods are special Mods that can only be acquired as offerings from Syndicates. Unlike other weapon mods, each Weapon Augment Mod is exclusive to a single particular weapon, and provides said weapons with buffs that are either better than an equivalent kind of mod for lesser mod points, or gives them unique buffs.

Weapon Augments also provide a unique feature when equipped: all affinity earned by the weapon during a mission is converted into Syndicate Points that accumulate within said weapon, visible as a gauge besides the weapon's ammo counter represented by the icon of the Syndicate the Weapon Augment originated from. Once the weapon earns enough points, it unleashes a radial explosion that deals 1000 elemental damage within a large area-of-effect. The explosion also restores one of the Warframe's attributes by 25%, and provides a temporary buff to the Warframe. The specific effects are dependent on which Syndicate the Weapon Augment came from, and are different between Syndicates.

The radial explosion has a 10-second cooldown time after detonation, during which the weapon will not convert any affinity into points. Also, only Affinity earned by the equipped weapon with the Augment is converted; while shared Affinity such as from Affinity Orbs, Challenge Rewards and casting Warframe Powers are converted, Affinity from kills via Warframe Powers do not contribute to the gauge. Finally, while the gauge can fill up even with the weapon holstered via the aforementioned shared affinity, the radial explosion effect will only initiate upon equipping the Augmented weapon.

Weapon Augment Effects
The following are the radial explosion effects associated with each Syndicate: {| class="emodtable" style="width:100%;" !Faction !width=5%| Icon !Effect Name !Damage Type !Restore Type !Special Effect }}
 * Steel Meridian
 * Justice
 * 25% Health
 * Arbiters of Hexis
 * Truth
 * 25% Health
 * Cephalon Suda
 * Entropy
 * 25% Energy
 * +25% Base Max Energy
 * The Perrin Sequence
 * Sequence
 * 25% Shield
 * +50% Base Max Shields
 * Red Veil
 * Blight
 * 25% Energy
 * New Loka
 * Purity
 * 25% Energy
 * +25% Base Max Health
 * The Perrin Sequence
 * Sequence
 * 25% Shield
 * +50% Base Max Shields
 * Red Veil
 * Blight
 * 25% Energy
 * New Loka
 * Purity
 * 25% Energy
 * +25% Base Max Health
 * 25% Energy
 * New Loka
 * Purity
 * 25% Energy
 * +25% Base Max Health
 * Purity
 * 25% Energy
 * +25% Base Max Health
 * 25% Energy
 * +25% Base Max Health