Talk:Lephantis/@comment-89.223.33.219-20130921032748

Strategy: shoot red stuff when it comes up. Then - shoot red stuff when it reappears. Poison is bad. Swinging huge weapon is bad. Spawning mobs are bad.

Rhino - solo. Trinity... faceroll. Bring any of these in your group, and even SUCH tactics can be completely ignored.

While they did buff boss a bit, the technical part is the same. It's like a heroic mode of already weak dungeon(per say).

I hope they will make bosses immune to disabling effects(or totally limited to 1-2 seconds), namely Stomp, and limit Trinity(with any other exloitable skill)'s invulnerability. Link may be fine for personal survival, health and mana require some cost(and build to be "free"), so these parts may be fine(although getting 1-500 hp from shooting a mob for 20 energy is too much).

I'd like a heroic(per say) version of this boss, featuring Phase 1 same as Phase 2 - all heads are up and spam their abilities. Phase 2, on the other hand, will feature specific mechanics, which are advanced:

-The melee head always has to keep hitting a target, otherwise it does room-wide slashes, so having at "least" a person with maxed shields\hp is necessary.

-More bombs are spewed(favoring either Trinity\Mag or team-heal\shield restore items)

-Poison resides on the ground for pretty long duration, forcing players to turn the boss(and maybe eventually covering the whole room)

-Mobs keep spawning not from pods, but simply in waves, each being stronger than the previous(favors shotguns for close encounter instead of Ogris)

And, of course, there could be a fitting reward for this(30% chance of Forma, for example). If this gets farmed - it gets farmed by dedicated enough people to farm anything else... it just makes sense instead. As for newer players - it introduces difficulty which isn't too skill-required or gear-limited(like actual heroic, per say), but is above running around and picking up stuff(health\energy\ammo).

Now before you all start saying - go play your damn WoW... Fuck you. Yes, just like that - fuck you. Nothing else. Not my problem that DE tries to introduce a PvE-boss(into a PvE shooter). Just making it serious within the boundaries of this game(which also follows basic tank-damage-heal scheme) is not something unthinkable.