Talk:Hydroid/@comment-69.158.78.64-20170111102837

Everyone's calling for a rework, but I think he just needs a few tweaks. Here's my take on things:

The general concensus about his 1 is: his 1 should be 1 handed, and i agree with that, but it should also ignore the environment so you don't have to worry about firing it and the whole barrage hitting some random piece of terrain. His 2 should be affected differently by power duration. I would go so far as to say, make duration affect the amount of time it takes to get to the max range. This would allow for a few interesting things. Super short duration would make you a speed demon, while super long duration would let you actually catch enemies in the wave and push them. His 3 should start at its current damage and have an exponential multiplier applied every couple seconds an enemy stays in the pool. That would be much more like actually drowning enemies. Because it would be exponential, it might take a bit of time to stack up from the terrible damage it starts with, but it would eventually be dealing extreme damage. His 4 could use a few things. First of all i'd start with changing the first tick damage to Finisher type like the rest its damage. Secondly I'd make it only hold onto an enemy for a short period of time, then toss them in a random direction dealing impact damage, then grabbing a new nearby target (preferrably faster than the current amount of time it takes for a tentacle to grab someone new). This would remove those awkward "dammit tentacle, just hold him still" moments by giving you a chance to shoot them after they land. The last thing I'd change is, I would make his 4 castable from pool, only point blank targeted, but pulling enemies into the pool, then re-emerging and grabbing someone else. (I imagine it as "RELEASE THE KRAKEN!") This would allow for Hydroid to combo his abilities by (1)balling enemies up at a choke point, then (2)sweeping them into a pile with his tidal wave, (3)pool to start drowning them, and (4)tentacle swarm to grab anyone nearby. With a Duration build he could mass drown lvl 100 enemies with a good combo, and the changes wouldn't make him any more powerful than he already is in low tier play, as enemies have low armor meaning the finisher damage type would barely increase overall damage, and the increasing damage on his pool wouldn't kill low level enemies faster than his 4 does now. This would all be easy to implement, not overpowered, but it would open up the option to use Hydroid in high tier play. It would also make him a lot more enjoyable to play.

That's my take on things... Curious to know what other people think of these tweaks.