Talk:Flechette/@comment-65.183.244.26-20131121055103/@comment-46.118.8.45-20131123131344

This is due to D2.0 buggy calculations. Most of basic damage bonus mod apply their effect to modded damge of their kind:

Final Puncture = Base Puncture * (1 + Damage Bonus) * (1 + Puncture Bonus)

And this part - Base Puncture * (1 + Damage Bonus) * Puncture Bonus - does not count toward Final Full Damage...

Now Accelerated Blast applies Puncture as if it were any other elemental:

Final Puncture = Base Puncture * (1 + Damage Bonus) + Final Full Damage * (1 + Puncture Bonus)

In other words, Flechete takes 30% of tiny number, while Acc.C. takes 60% of bigger number that includs that tiny number.

P.S.

The way most of Phys. Damage mods work now makes little sence as it makes them generally infeasible even on weapons with most of damage in that damage type.