Talk:Mag/@comment-35867323-20180704124153/@comment-75.118.200.114-20180926234319

Arcane Energize solves energy issues, somewhat, alongside Zenurik, allowing you to toss in a primed flow instead of worrying too much about efficiency (I sit at 85% on my standard mag setup). Super low rank mag can wreck everything with pull + high power + range (free orbs from pull kills + zenurik spam), while mid-tier mag can wreck with a good build around 1, 3, and 4 (focusing on range, strength and some duration). Because of the free orbs gained from Q kills, energy conversion is amazing for early-mid enemies, and brings up her kill threshold even higher.

For high rank stuff, however, things become a problem. Since her 3 can't strip away all armor too easily, you'll need to start toying with stuff, yourself.

Her 2 is strong, but honestly lacks a lot of proper interaction with the shards left by her 3 (and the shards have no scaling as far as I can understand, making it even weaker against lategame enemies other than individual damage, or charging ohko bursts).

My main set is able to hit just short of 300 strength while still maintaining pseudo-spammability. Works well until enemies reach about lv60+ grineer or a bit higher than that for corpus.