Talk:Enemy Vulnerabilities/@comment-11753608-20130714194017/@comment-11753608-20130717014041

The formula is correct. I have tested it up and down all level mobs on several different base damage types and swapping out several elemental mods. Your calculation issue is probably coming from your order of operations and how you are rounding.

Enemies actually don't have any "resistances." Elemental damage scaling is determined by two things:  1) Whether armor is used in its calculation (yes for fire, frost, and electrical, and no for armor piercing, which is why its mod levels are much lower than the other three), and 2) the specific enemy's damage multipliers.

Grineer have a fire damage multiplier of 1.25.

The full damage calculation is seriously ridiculously long and is probably best digested in steps/chunks. I will attempt at some point to write out each of the steps in the damage section.

You seem to be under the impression that pwnatron's information was something he intuited. His information comes from him actually datamining this out of the game code. His information is correct...