Battacor

The  is a Corpus rifle incorporating Sentient technology. Its primary fire is a fully automatic 2-round burst and builds charges on kills that powers up its Alternate Fire, an obliterating laser. It can be researched from the Energy Lab in the dojo.

Characteristics
This weapon deals primarily damage on its primary fire and  damage on its alt-fire.

Advantages:
 * Primary fire is a fully automatic 2-round burst rifle.
 * Third highest base damage of all fully automatic rifles, behind Attica and Zhuge/Panthera.
 * Innate damage – effective against Shielded and Proto Shields.
 * High damage – effective against armor.
 * Fully automatic for a burst-fire rifle.
 * Second highest critical chance of all burst-fire rifles behind Dex Sybaris, and highest critical chance of all fully automatic rifles.
 * Second highest critical multiplier of all burst-fire rifles, behind Tiberon Prime.
 * Good status chance.
 * High accuracy and low recoil for a burst weapon.
 * Alt-fire discharges a powerful beam.
 * Innate damage – effective against Alloy Armor, Robotic, and Infested Sinew.
 * Kills with primary fire stacks charges up to three times, increasing the damage of alt-fire.
 * Very high critical chance.
 * Highest critical multiplier of all chargable weapons.
 * Very fast charge speed.
 * Innate 2 meter Punch Through.
 * Beam has a width of 0.5 meters.
 * Sides of the beam can hit enemies if they are close enough.
 * Surface and enemy impacts creates a 3-meter explosion inflicting a second instance of the  damage.
 * Does not cause self-damage.
 * Does not use ammo.
 * High magazine capacity.
 * Good ammo efficiency.

Disadvantages:
 * Primary fire:
 * Innate damage – less effective against Alloy Armor.
 * No or  damage – less effective against shields and health.
 * Damage cannot be increased with and  mods.
 * Linearly less efficient – sometimes a target may only die with three bullets, which requires an entire second burst to be fired.
 * Projectiles have travel time.
 * Slowest fire rate of all burst-fire rifles, and the second slowest fire rate of all fully automatic rifles after Panthera.
 * Alt-fire:
 * Innate damage – less effective against Shielded, Infested, and Fossilized.
 * Damage cannot be increased with, , and mods.
 * Low status chance.
 * Impact explosion damage decreases with distance from its epicenter.
 * Projectiles have travel time.
 * Impact explosion damage of the secondary fire decreases with distance from its epicenter.
 * Secondary fire fires as soon as it has reached a full charge, which can lead to premature firing.