User:Vithy/Loki Paul Denton Disarm Build

Overview
"Paul Denton" specializes in Radial Disarm, forcing your enemies to "Stick with the prod." This is a fantastic build for high level non-Infested defense and survival that focuses on cheaply disarming hordes of enemies at once: a 50-meter radius for 25 energy. However, Invisibility and Decoy's durations are shortened to the point of near-worthlessness.

Loki is a very squishy frame, and ranged enemies - especially Grineer with their hitscan weapons - can be a nightmare for both him and the rest of the squad, hitting from many directions and positions, thwarting escape. This loadout lets you easily and consistently take away the variables in facing ranged enemies, confining their attack range to essentially where they physically stand. If you play this Loki right, you could very well never hear enemy gunfire.

Mods
This loadout only needs an Orokin Reactor (Streamline will use extra energy to equip but it will all fit). Use Loki's Swindle alternate helmet (+15% range, -5% health).

Abilities

 * Radial Disarm is obvious, as it's the crux of the entire build.
 * Invisibility is mostly there to give you some breathing room in case you somehow come face to face with an armed enemy, or for a very brief damage boost when the defense objective is swamped. It doesn't last long enough for you to fully revive a teammate, but it does help.
 * Decoy also doesn't last long (and if placed poorly, will be destroyed in a few hits from enemy prods), but can still be used in conjunction with Switch Teleport to get around. Switch Teleport also doesn't need to be ranked up, as it is already at maxed range with this setup.

Other Mods

 * Streamline and Fleeting Expertise reduce the cost of Disarm without negatively affecting it. With Loki's 450 energy pool from Flow, you can Disarm as often as needed, and then some. As a plus, Disarm gives a short stun to enemies that can be affected by it (including those that have already been Disarmed), and since it's only 25 energy, it's no skin off your back to give your teammates a little breathing room if they need it.
 * You'll notice I did NOT max either of those mods; this is due to the efficiency hard cap of 75% (FE 50% + Streamline 25%) - maxing both will not allow you to cast for any less than 25 energy.
 * Stretch and Overextended help to maximize the range at which enemies are disarmed - combined with the Swindle helmet, this ends up being 50 in-game meters, an area larger than your minimap can display. This effectively means you don't need to Disarm as often and that your Disarm coverage is better.
 * Redirection is standard for survivability. You can switch it out with Vigor if you're feeling adventurous.
 * While you may think to pass up Enemy Radar for a more "useful" aura, keep in mind that with Disarmed enemies, no red dots near you means you won't be getting hit. Combine this and Loki's squishiness with the fact that Disarmed enemies (with the exception of some heavy units) hit harder than they do with their normal weaponry, and you're likely to suddenly appreciate having a constant, accurate view of exactly where your enemies are. If you want Energy Siphon or something else, coordinate with your teammates so that at least one person has Enemy Radar.