Talk:Fusion/@comment-186.213.144.185-20130729120415

I think this is a better explanation for beginners:

Let's pressume that a unranked common mod provides 1 energy.

About the fusion target:
 * To rank up an unranked commom mod, you need to provide 4 energy (that's it, you will need to fuse other 4 unranked common mods into it).
 * Every subsequent level will take twice as much energy as the last level. For example, to level a mod from rank 0 to 1, it takes 4 energy; from rank 1 to 2, it takes 8 energy; from 2 to 3 it takes 16; then 32; then 64, etc...
 * Uncommon mods always need twice as much energy as a common one would need to rank up; Rare mods always take thrice as a common one.

About the fusion material:
 * If you use a material that matches the polarity, it will give 2 energy instead.
 * If you use a duplicate mod as material, it will give 4 energy instead (don't stack with matching polarity).
 * Uncommon mods are worth twice as much energy; rare mods are worth thrice.
 * Every subsequent rank will increase the material worth by 50% (a rank 1 mod is 150% energy of what a rank 0 mod is; a rank 2 mod is 200% energy of what a rank 0 mod is; a rank 3 mod is 250% of what a rank 0 mod is; etc...). Notice that it shows it's wasteful to use high rank mods as material: a rank 6 normal mod will be worth the same as 4 unranked common mods in a fusion; but it will take 128 energy to take a unranked normal mod into rank 6.

I don't know the mechanics of fusion cores, so I can't detail their workings.