Talk:Shield Transference/@comment-115.133.90.73-20150118213655/@comment-50.188.142.28-20150301080451

^^ say this again, but after DE makes game difficulty based on something other than infinitely-scaling stats. as soon as squad effectiveness doesn't necessitate avoiding all damage and permanently CCing enemies, then we can talk about removing effective invulnerability.

all of that being said, of course frames need to be balanced so we don't have a few frames that are The Best with others relegated to a secondary role.