Talk:Glaive Prime/@comment-8002187-20150216183110

A few of us had noticed that some of the behaviours we've long suspected the Glaive has, don't appear on the wiki as yet. We've been performing some in game testing to prove the following points on this much misunderstood weapon. (Note. To date, everything has been tested exclusively on the Glaive Prime)

Confirmed:

- Channeling expends no energy when used on a throw. This is particularly interesting when used alongside the Lifestrike mod. The health gain triggers just as it normally would. But for no cost... Voila. Free Lifestrike.

- The Glaive has a form of innate Punch Through. We know that the galive will punch through anything on it's return, but we've noticed that it will additionally punch through enemies (not terrain) on the outbound throw. This can, and will, allow an enemy behind your original target to be affected by the same throw.

Suspected, but unconfirmed:

- There appears to be some favourable routing logic occuring on a throw after an enemy is struck. If you've hit a target, and another target exists within a sensible radius of the orginal, the Glaive appears to path to the secondary target where possible. There does seem to be some 'rules' at play here, certainly in terms of a range componant between targets. That being the case, we're hesitant to make any factual claim until this aspect has been understood more fully.

- It appears that stealth kills of an adjacent enemy are possible while the Glaive is elsewhere. Again, it's difficult to make this trigger at will to examine more closely, but on multiple occasions we've been able to perform an unarmed 'stealth finisher' melee attack on a nearby enemy, while the Glaive had been thrown elsewhere.