Talk:Armor/@comment-78.141.114.175-20161213144231/@comment-82.1.56.6-20170227111556

I do feel like all of this sometimes but I suspect the reality is actually:

Understanding the damage system, the weapons and levels of enemies properly would probably give greater understanding in this. I cannot confirm this, Im far too lazy to relearn lots of complex math just to confirm whats in this wiki. I think there are mechanics that feel strange to us because one minute your frame is near invincible and you laugh at enemies with their pea shooters and cardboard cleavers, then next your a fucking wimp and you get cut down in 2 seconds flat! Well what happened?

1.I can only assume the level of enemies reached a point where the way their complex damage scaling works, just put them over a threashold, moving swiftly from "I couldnt hurt this tenno if I tried" to "I like to fuck tenno good and hard for breakfast" quicker than your puny human brain can register.

2.The other option is a new type of enemy spawned in that uses a particular weapon with a particular damage type that just so happens to fuck you up for a reason only known to those wizzards of math and gameplay who might turn around and say "oh yeah I know your frame is hard but you just ran thru a radiation cloud and you now recieve teamdamage so your buddy just killed you with their OP prizm" (this might be bullshit, but when I get fucked up the bum by some lvl-100 Corpus Tech, I like to make myself feel better by thinking up stories like these, as if there might be some good reason that I just dont know about that explaines how much I get fucked without a moments notice when moments before I was fine)

I would love for someone to actually explain in simple terms if I am right or not or what...