Talk:Pax Seeker/@comment-2607:FEA8:A2DF:FA7D:D44:B436:9C13:514C-20181123032954

I did some testing, seems to take multishot into account even though the number of projectiles are fixed, so if the weapon does 100 dmg, adding 100% mulitshot would give the weapon 200 damage or 100x2. Killing an enemy on headshot regardless of whether or not the target had 100 or more (taking 1 instance or both to kill it) will spawn a projectile dealing 200x1 damage.