Talk:Ivara/@comment-172.15.16.99-20151207131310/@comment-62.107.250.94-20151208014440

I'm actually struggling to understand how you reached 80k per arrow. So I decided to try out something more or less like your build.

I have 100% power strength. Using 1x Corrosive Projection. My Dread is using Serration, Heavy Caliber, Point Strike, Vital Sense, Infected Clip, Stormbringer, Hammer Shot (all maxed; not using Split Chamber in order to ease testing).

Went to Terminus, Mercury (solo) to ensure my arrows would 1-shot stuff, and only tested on headshots on regular Grineer Lancers. Not using Prowl.

Artemis Bow white damage (since it's not even a guaranteed crit): 4316

Artemis Bow yellow crit: 24167

Dread yellow crit (100% chance): 73652

Dread red crit (25% chance): 140728

So yeah... kinda confused where you're pulling these numbers from. I have noticed that in some cases, the game seems to merge the damage from multiple arrows (though not all, weirdly!) into a single damage number if one arrow wasn't enough to kill the enemy. Just a possibility.

Anyway, we can take the 24167 and multiply it by 13 which would put us at 314171 damage. This is indeed quite a bit of damage, but it doesn't really hold water:

1. It's single target only; Artemis Bow has very poor punch-through compared to a regular bow for some reason. Some people are even reporting that punch-through mods don't work, but even if they do, you'd sacrifice damage mods to get there.

2. Realistically, you're not very likely to hit with all 13 arrows, and certainly you won't be getting headshots with all of them. To even hit with ~half of them, you need to be up close and personal which is a horrible idea for such a squishy frame. And at that point, why not just melee?

3. From what I've seen, the crit chance of Artemis Bow is not anywhere near good enough to get a full, or even almost full, fan of crits. Even with Critical Delay, I've still seen white hits. Ridiculous. :/

4. Only a few of the arrows will actually hit weak spots from Sonar. This is where it would be super handy if the charge mechanic tightened the spread instead of affecting the orientation...

5. The status chance of Artemis Bow seems hilariously low. Even with a full status build, I barely ever see status procs.

6. As said before, you're still paying energy for every shot. Energy is harder to come by than ammo. This especially matters if you're throwing cloak/sleep arrows everywhere, too.

7. Can't quick melee during Artemis Bow for some absurd reason. Hope they fix this.

I just... I can't find a good reason to use it outside of low-level missions.