Talk:Exploiter Orb/@comment-162.247.230.32-20190509004032

the group i run with has found that in phase 2 in addition to the double heat effect of shooting out the canaster if you hit the orb with a canaster when it raises up an "inhales" you can trigger what we've nick named a "critical overheat" which is basically an ammount of heat gain that the orb can't over come even with collent raknoids arround (i don't know the exact ammount of heat gain applied but we have seen the bar fill in less then 10 seconds with a single canaster used to score the critical and it appears though we haven't confirned that the critical can occure regardless if the canaster is shot or hits intact)