Talk:Supra/@comment-99.252.57.40-20140627043309/@comment-25096985-20140802052633

for the most part supra is a gun that requires the player to do the work, example being you can just shoot at an enemy first chance you see them

there are many who believe the game requires no skill, but I disagree, going back to what I said in above sentence, if you know a weapons limitations ( short range, fall off, random spread), you must adapt to that gun, for supra it is understanding how it works, its shots spread out and has travel time, so one must maneuver in suck a way that they are maximizing the "cone" of death, also knowing when to go full auto and to not ( 1-5 enemies take pot shots, big cluster of enemies in a line or ball, let off controlled bursts, bunch of heavies living too long, full auto), as well as target leading, its projectiles are arguably the slowest in the game so skill is required in that

as for the reload time, once modded up enough that each pellet is doing sufficient damage, you learn not to waste bullets, as well as reloading at the right time ( traveling to objective, in between waves, when there's no enemies around), the only real time 1 has to reload in the heat of a fight is if you either wasted shots(bad aim) or the level of enemies has surpassed the limits of the gun( for me its about lvl 60 or greater, I just cant get anymore damage without sacrificing the endurance ammo mutation gives, as well as the accuracy lost of maxing heavy caliber, its just not my playstyle)

all in all supra is a gun that requires more than the average gun in that it depends more on the players skill than anything( no hitscan training wheels), and with no polarities it forces the player to actually put time and extreme effort into( cant lie getting mine to what it is was a pain in the ass) but in the end becomes worth it, its not for every1, but players need to know that some guns potential is more than the initial maxing