Talk:Ember (Warframe)/@comment-216.164.15.44-20130908014517/@comment-85.131.71.130-20130908182028

The topmost post has a point. And if you don't believe it, better stay in your bubble, but the truth is someone just bursted it. Or even better, go ahead and handle it.

While Overheat provides roughly halved damage taken (true and over with max focus), it's also considered the only defensive-utility skill of Ember's. While I agree the pre-patched Overheat was extremely powerful defensive ability, I must disagree in the current solution to reduce effectiveness of the main function of it: damage resistance.

In return, we've got extra damage should one be stupid enough to go point-blank. In case of the Infested, this stands true, while most of Grineer/Corpus prefers standing still. Basically, it forces you to run to them, and hoping not to be blasted by heavies. That Gorgon still hurts through 40-50% (in best cases) dmg red.

What to do? We can't increase effective range of overheat, since it would mimic WoF's function, albeit more effectively (to be capable of burning as many foes as your hear desires), more damage and it would eliminate need of Fire Blast, and for any ranged options there would be, that would take place of Fireball instead.

TL;DR: Overheat requires auxiliary function to be considered for use.

That's just my opinion, though. I'm not going to voice this to forums, since they've already made their decicions.