Talk:Hall of Malevolence/@comment-180.102.115.135-20171023000640

Actually this mod works multiplicatively with the ability strength, tested in simulacrum.

Lets say a lv 30 Mirage without any strength mods, the holograms will hold 20% x 4 = 80% of your weapon damage. The two holograms which are firing primary/secondary weapon will each deals 40% (and using melee weapon will be 20%). What if the strength is 284%? That's quite easy to achieve if you really want to make her aggresive. Just to build her with max rank of Intensify, Blind Rage, and Transient Fortitude. In this case each  hologram will do 284% x 40% = 113.6% of your original damage.

With Hall of Malevolence this will simply be 113.6% x 1.5 = 170.4% as a final result. That's already two turrets much more stronger than herself alongside her. 10 killing of enemies (either by the holograms or herself, both count) is really not a thing. I mean...you won't stay there and do nothing after you casted Hall of Mirror, right?

On the other hand, the damage bonus of Eclipse only affect Mirage herself, not the holograms. So the best way to survive is: hide in shadows, suffering only 5% damage (with the ability strength mentioned above) from your enemy, and let your two invunerable turrets be the ones shooting at them.