Talk:Kohm/@comment-107.197.78.211-20141212111220

This thing seems to have high innate punch through and the projectiles will ricochet, even when penetrating, so it will penetrate an object but not travel in its original path. Honestly, the travel time and arc isn't bad, very easy to get used to after only a little bit of time.

The DPS on it is, from what I've seen unforma'd, pretty decent, especially to groups of people due to the punch through and ricochets. With maxed rank shotgun mutation the ammunition consumption isn't actually that bad, just carry an ammo efficient sidearm and don't unleash hell with this thing on single small targets.

When the pellet counter ramps up the newer pellets are on the outer edges and in a really wide area, so that spread reduction mod may work well on it, need to try and see.

Honestly, in my opinion, issues with the weapon aren't with the weapon itself but the way shotgun mods are. There's basically four mandatory shotgun mods, one of which adding fire damage, with only another four slots for real customization and the fire damage on Blaze makes elemental builds harder to achieve.

As it stands now, the weapon will be ok with formas (has a natural D polarity), definitely not a top tier one, but the biggest fix for the weapon isn't buffs to the weapon itself but a Shotguns 2.0 update, which is sorely needed. As of now, some people will like it, most probably won't because of how unconventional the weapon is and how much getting used to it takes. It's fun, but the moddability of shotguns is just crippling it, and all shotguns, really.