Talk:Lanka/@comment-27096991-20151215070340/@comment-181.64.109.167-20151216191330

If the "+0.2 critical chance" is added to the base damage before the Point Strike multiplier, it would give 12.5% chance of red critics ( Critical Chance = (0.25+ 0.2)*(1+1.5)=1.125=112.5% ).

Try a maxed zoom level (+0.5 Critical Chance) + Maxed Point Strike and Critical Delay, that would give you 223.5% Critical Chance (if it works like I said) and you would have more than red critics O_O