Talk:Saryn (Warframe)/@comment-10743657-20140103034517/@comment-10743657-20140104230127

"The last time I checked the reduced damage ticks are still present; they're just not being displayed properly. With the last few updates, I've never seen a reduced damage tick pop up next to the affected enemy: I've seen the values show up near the edge of the screen, near Saryn, or offscreen entirely. You'll have to watch the enemy's health bar to verify."

I just ran a quick test to verify and you're right. That changes everything... :/ I'm gonna have to make a new thread on reddit... bah.

"The extra tick you're describing accounts for the initital damage tick at t = 0. Prior to U11, I always thought it was odd that with no power duration mods there were only 4 damage ticks, and not a 5th damage tick at t = 4 seconds. It was as if the power was ending a second too early. With Continuity, there would have been 6 damage ticks and a reduced tick at t = 5.2. Now that Miasma has 5 ticks with base duration, there appears to be consistency. "

Yeah I figured that was why it was there. I actually thought it was odd when they originally added it. When Chlora was first released, Miasma didn't have a tick at t = 0. It was when they were trying to fix the many bugs related to Miasma, that they added it (unintentionally or not). It is nice that it is finally consistent again at least.

"Here are some observations and feedback I've left on Saryn's thread in the forums. I feel the same way as Azure Ryu: increased power duration should not penalize Miasma."


 * p, you guys are acting like I said duration should penalize Miasma. I was always just talking from a mechanics point of view.