Talk:Warframes Comparison/@comment-124.149.121.114-20140326114820

Warframe idea: goliath siblings

Olympian

Stats:

300 health (300 max. 100 base health), 150 hyper shields (750 max.), 65 armor, 150 energy (225 max.), 1.1 sprint

Hy per shields is the same as proto shield but it has a 10% chance to ignore incoming damage to shields

Abilities:

1st) help please

2nd)help please

3rd)

Overload

Instantly charges all allies shields within 5/10/15/15m to 110/120/130/150% of total capacity but they will take 10/20/30/50 dps till hitting 100%. Affected by range and strength, strength effects both charge amount and damage taken over time

Ultimate: Over drive

Reduces all incoming damage to shields to 10 damage per bullet/hit (shotguns will be the main threat at this point) for 30/60/90/120s. increased by duration. Shields look like they are phased

titian

stats:

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">150 health (750 max.), 300 shields (300 max. 100 base shields), 300 hyper armor, 0.9 sprint, 100 energy (150 max.)

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Hyper armor is the same as alloy armor but has a 10% chance to ignore incoming damage to health

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Abilities:

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1st) help please

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">2nd) seal

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Depending on what it hit a few things happen:

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Enemy- they die and become temporary cover capable of taking 1000 damage with 100/200/300/400 armor value. Slowly cracks and breaks as it takes damage, when it reaches 0 health whatever remains shatters

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Allies- increase armor by 30%

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Floor/wall- adds a cold and slow effect much like cold traps in the void. Range of 5m lasts 10/20/30/30s

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Door- seals it shut will be able to reopen once the seal is broken it breaks after 20/30/40/60s or 1000 damage

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Effected by all

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">3rd) carbonize

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Doubles the total armor value of all frames within 5/5/7/10m last 30/40/50/60s. effected by range and duration

<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">Ultimate: critical level

<p class="MsoNormal" style="margin: 0cm 0cm 0pt; line-height: normal;"><span style="line-height: 115%; font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-ansi-language: EN-AU; mso-bidi-language: AR-SA;">Stop any critical from taking effect as well as all stuns, knockdowns, and elemental effects for 30/40/50/60s and while active will not allow health loss past 6/12/18/24% of total health. Effected by duration and strength