Enemy Vulnerabilities

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These tables show how vulnerable enemies are to various damage types. 100% is unmodified damage, 200% is double damage, and 0% means no damage. Most enemies become less vulnerable to damage as they increase in level, the difference in level is shown by "-XX%". A level 10 with "100% -1.5%" shown will take 100% - 10 x 1.5% = 85% damage. Most headshots simply deal 2x damage, but not always.

Heavily Armored
Their reduced damage per level can vary (non-linear?); higher level Grineer recieve more reduction per level I think. Hard to find all the types of heavies to compare to eachother at various levels.