Talk:Hunter's Bonesaw/@comment-89.241.147.22-20160502002716

My Ripkas have been gathering dust ever since I first crafted them, just didn't want to sell them because of the time and resources it took me to make them. I have 5 drops of this mod so far and just decided to potato the Ripkas for fun to test this mod.

Works surprisingly well, lvl 90 Bailiff is one shotted with the ground finisher most of the time. Without the mod it's the opposite, most of the time he is barely scratched, but can be one shotted if I get lucky with many critical slash procs. The Bailiff is pretty much the tankiest enemy I can field so I use him for all my testing, if a weapon works well against him I know it will work against pretty much every enemy (excl. Drekar Manic Bombard etc, or enemies immune to knockdown or status effects)

The caveat is that this is done with Nova and enemies under the influence of Molecular Prime which gives a 100% damage boost, without that extra damage the Ripkas just don't hold up too well against sortie-3 level enemies. The slow of Nova is particularly handy as it keeps enemies knocked down longer which synergises well with this mod.

Now, I'm nearly 100% sure there are other better weapons which can also one shot the lvl 90 Bailiff on a ground finisher, but what this mod does is make another less common weapon viable (actually I can't even remember when I last saw someone using Ripkas) This means that for *serious* play you are not forced to use one of the handful of melee weapons that everybody else is using. Also the combos look pretty decent and feature some knockdowns in there, so you don't always have to do the slam attack to benefit from this mod. The problem is that by the time you get to the knockdown part the enemy is usually dead, so starting with the slam attack is always the faster method of killing. This is a shame because one of the combos is pretty satisfying, with a headbut flowing into a throw where the enemy is rendered prone.


 * Test build: 2 status mod viral with 2 crit mods and the +60% finishing damage mod. The [Fury] mod is in there too but that's just a preference. [Spoiled Strike] could be swapped in but the slow attack speed was unbearable for me, even for quick-melee finisher use only. There just isn't enough room for me to fit both those mods in together, as I found you *really* need to crit on the slash procs to do the serious damage, hence my 2 crit mods - [Organ Shatter] and [True Steel]. The [Body Count] mod is another very good option that will remove the need for damage boosts via Nova, Roar etc.