Talk:Damage 2.0/@comment-12299211-20131219212410/@comment-76.20.31.167-20131220000909

The problem is we *just* re-learned this. Giving each species 4 damage types is not simplification, it's deliberate obfuscation, especially when, as you've pointed out, the overall net change to strategy is virtually nothing. This reeks of an attempt not to make the damage system more robust and satisfying, but to make it so pointless to pay attention to that you get very little out of doing so. Do you really want: "Why bother to adjust your loadout, nerd? Just mash start, we'll win anyway!"

DE wants the PS4 crowd, they want fat-walleted casuals who buy instead of farm, don't wiki, don't minmax, don't break their content and don't complain.