Talk:Covert Lethality/@comment-67.51.122.18-20150817213410

Prior to the introduction Covert Lethality, almost no one used daggers because of their short range, mediocre attack speed, and lackluster damage. Covert Lethality provides at least the equivalent of +200% base damage (from +100 post-applied base damage), which is certainly welcome, but doesn't bring any of the daggers to a level where they can compete in open combat with mid- or high-tier melee weapons of other types.

As far as stealth mechanics go, I'm not quite sure what to do with Covert Lethality. With a decent weapon, my stealth finishers are already lethal against enemies anywhere on the star chart. Finishers always one-shot enemies unless I'm using a truly terrible weapon, or I'm running a special or escalating mission like a void defense or survival. Covert lethality might have some utility in that latter class of missions, except that it's pretty well impossible to remain undetected (in order to enable stealth finishers) on mission types like Defense or Survival. Moreover, an awful lot of enemy types seem to just not have stealth finisher animations, at all.

Please let me know if there's some good use for Covert Lethality that would make daggers competitive for at least some some game modes or playstyles. I'm hopefully just missing something...