Talk:Mutalist Cernos/@comment-99.229.105.142-20160310175251/@comment-25820785-20160311061346

Yeah, it is easier to think of it as a separate pure elemental damage weapon. Turns out the toxin proc IS influenced by infected clip regardless of whether it's combined or not, the game rounds the displayed numbers differently depending on the setup (sometimes up, sometimes down) which threw me a bit, adding to the confusion there also appears to be a crit chance with the cloud occasionally doing 2.5 times damage (no yellow numbers though).

The primary damage is definitely affected by the installed mods (with the ordering applied the same as other elemental weapons, combining innate last unless overridden by a toxin mod earlier in the priority order) with the appropriate resistance scalings being applied to the damage ticks (calculated separately for eg corrosive+blast and then combined when displayed).



 The additional status chance is fairly low, it's determined every main damage tick and IS affected by status chance/dual stat mods on the weapon as far as I can tell although it's difficult to determine it accurately. I'm still not 100% on the crit damage, getting  occasionally   2.5x damage ticks  seems to indicate a crit chance but it doesn't appear to be affected by crit multplier mods, have to test some more on that.