Talk:Quanta/@comment-210.49.214.221-20140809014032/@comment-210.49.214.221-20140811224210

OP here

No, I knew from the start Hammershot wouldn't be good on something with 10% crit so yeah I was scrounging :P

The reason why i didn't add cryo rounds because I wanted to keep my corrosive and heat build for the Infested I was facing against for leveling at Sechura. Also even if i chucked it on, further down the track wouldn't the blast dmg from a cryo rounds and thermite rounds suffer from a small 25% decrease in effectiveness with some Ancients and even some Void mobs? I might be wrong on that front.

I appreciate your change to the radiation and viral in my build, but I already have that same build for my Anti-Grineer loadout from the beginning barring the Speed Trigger.

In terms of the sluggishness, what I was referring to was not the cube alt-fire (dat insane damage is glorious xD), but to the main firing laser. You were right about how I was sacrificing my DPS by not having max Speed Trigger. The reason was that I wanted to see how useful having the punthrough and small fire rate rise with Shred was when dealing with mobs. But this means I can hit a lot more enemies in a line but for obvious reasons my main laser fire would be slow in ticking down an Ancient or Eximus HP.

I don't really use it awkwardly since I immediately used the main laser for headshot/sniping and cubes for CC as you have said. But I guess the fact that I increased punchthrough also meant my cubes would fly past mobs and not stay close enough for the AoE damage to be effective *shrug*

In the end I suppose Quanta is one of the few weapons were the modding is completely clearcut where you can focus on pure damage or utility. Something that I can't really say for guns like crit mod mandatory Soma and predictable straight damage mods for Boltor Prime.

Kinda makes it fun and exciting, don't ya think? :)