Talk:Condition Overload/@comment-44306148-20191102184137

When compared to the old Condition Overload (CO), the first 3 statuses give a buff and the last 4 (assuming 7 is the cap but the nerf gets higher anyway due to the old exponential) statuses give a nerf to the old damage multiplier. Still better than Primed Pressure Point (PPP) when used with a secondary that produces a few status easily or melees that produce 2+ statuses easily. As it stands now, PPP is like a free permanent status for CO and could be dropped from most builds due to the diminishing returns this provides being additive with CO. Overall, a slight nerf in MOST situations and noticeable nerf for those endurance runs that reach level 300+ without stripping enemy armor.

Procs  |  Old  |  New  |  % difference

1           1.6       2.2      +37.5%

2           2.56     3.4      +32.8%

3           4.09     4.6      +12.3%

4           6.55     5.8      -11.5%

5           10.48    7        -33.2%

6           16.77    8.2      -51.1%

7           26.84    9.4      -64.9%