Talk:Blood Rush/@comment-79.111.92.137-20160127003541

Sorry if I've broken English somewhere below. I'm sleepy, but want to discuss it.

I've been experimenting with this mod for about 2 hours.

it gives red crits with more or less good results on every weapon with base crit over 20% but to place it you have to sacrifice 1 slot for it. And it works better when you add 60% more crit in another slot so in takes away 2 mods from builds

wich means you reduce base damage, what is compensated with red crits. But to actually get enough of them you need to reach at least 3x mult (about 180 hits), so in he begining of the fight you have lower damage. And you NEED to keep hitting enemies to get combo counter going. When you loose that counter you're back at lower damage. Yes, there's another mod that adds 12 sec to counter but you need to sacrifice another slot to install it - again less damage or utility.

And while doing simulations with 105 lvl enemies, I realised that I get more damage mostly not because my combo counter rises, but because I was doing corrosive procs from time to time and lowering their armor. There's another new mod (don't remember it's name) which increases proc the same way, and I think it's more usefull vs high levels,

Most melee weapons can kill enemies up to the point without needing red crits. And after that point red crits can't help in breaching armor. 4xCorrosive projection is an option, but with it every wapon is efective.

The text above is not bashing the mod but pointing out that it need special builds made around this mod to increase it's potential to the max. If you get this mod, give it a try.

I think the best option there is to use Dual Ichor - Good speed. Decent damage. HIGH base crit chance. And stance with multihit combos. At 3x mult I got about 90% of red crits.