Vulkar

"Built by the Grineer for their elite troops, the VULKAR is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range."

- In-Game Description

The Vulkar is a Grineer version of the Snipetron, released in Update 8. Although identical in specs to the Snipetron, the Vulkar seems to be more accurate un-modded, and seems to be better for getting head shots or criticals. Has identical reload sounds as the snipetron, and the firing sound is more like the Ballista's sniper rifle. A close or medium range secondary is recomended for compensating for it's long range capabilities, as with any sniper rifle.

It is also used by Grineer Ballistas.

Characteristics
Advantages:
 * High base damage.
 * Incredibly low recoil
 * Immense zoom.
 * Good anti-corpus weapon when adding armor piercing

Disadvantages:
 * Small clip size.
 * Does not deal innate armor piercing damage.
 * Deals full damage only on headshots/weak spots.
 * Deals 31% damage on body shots
 * Slow rate of fire.
 * Long reload time.
 * No polarities.

Acquisition
The Vulkar can be purchased for  225 and the blueprint for 20,000.

Weapon Loadout
Suggested mods for the Vulkar are peircing hit, fast hands, ammo drum, Elemental damage of your choice

Tips

 * Use close-mid range sidearm - Bolto, Akbolto, Bronco or Kunai are great choices.
 * Try to aim for the head or other vulnerable points only.
 * Reload as often as possible between fights.
 * Enemy sense artifact + mod are great addition for sniping - you can aim your shot in advance.
 * If you use Magazine Warp, it works exactly the same as for Snipetron - upgrade it only to 15%. (it will only carry a maximum of 5 rounds which is +15% rounded - even with the mod maxed to 30%).
 * Recomended mods: Fast Hands, Piercing Hit,Point Strike, Serration, Split Chamber, Cryo Rounds, Magazine Warp