Talk:Shield Transference/@comment-83.99.195.68-20150115010931/@comment-71.89.163.217-20150115184855

Do you guys really think there should be no limits on overpoweredness? Back in my day, Phantasy Star Online was the sci-fi shooter. We had a weapon called the Spread Needle that would do tons of damage and hit enemies in an AoE cone. Because of this, it would clear rooms. This one weapon made the co-op aspect of the game POINTLESS.

If one person a.) cannot die, or b.) can kill everything on their own, what meaning does co-op have?

Do you guys remember when Blessing made your whole party invincible 95% of the time? What value does a defensive frame have then? What value does CC have?

It's shortsighted to think that co-op games shouldn't get nerfs. Things that are OP can kill the co-op experience.