Damage/Viral Damage

 Damage is one of the six secondary elemental damage types, composed of and  elements. It deals increased damage against and  bodies, but reduced damage to most light  foes.

The status effect is Virus, which reduces a target's current and maximum health to 50% for 6 seconds. The damage of the infecting shot is applied after the proc reduces the health. Multiple procs do not reduce health further, but only serve to refresh the time spent with halved health. Refreshing the proc does not change the amount of health halved, in order for that to happen the proc must wear off and be reapplied again. procs look similar to procs, except the color is brown instead of green.

As of, the health lost by any type of enemy due to the proc is restored after the effect ends, thus making consistent in both PvP (Conclave and Duels) and PvE.