User:Devarious/Kohm Status Build

This page will show you a status build for the Kohm. It does exceedingly well in crowd control, armor destruction and close up damage. However, applying 100% status chance to this unique shotgun takes several advanced mods, including either a fitting riven or Nano-Applicator

Part 1: Building the build230410_20180614132132_1.png
The build should mostly consist of dual status mods and Hell's Chamber, as shown above. It is necessary to use either a riven containing status chance or Nano-Applicator in order to fully reach 100% status chance.

If you don't own either of these two exquisite mods, you can still easily reach 80-90% status chance by combining several dual status mods like frigid blast and multishot mods like vigilante armaments. A fire rate mod like shotgun spazz is also recommended in order to increase the amount of pellets shot per second and thus increase both damage and the amount of status procs per second.

Part 2: Using the build to its full potential
Trigger discipline: Handle your salvos according to your target and the situation you find yourself in. Shooting in bursts of 4-5 shots each can shred armor in seconds while staying precise at medium distances around 30-40 meters. Shooting in bursts of 1 or 2 shots makes the weapon surprisingly useful at far distances, even if aiming for weak spots across several hundreds of meters (e.g. Plains of Eidolon).

If you are looking for maximum damage, keep the fire rate spooled up by firing in long bursts depending on your distance to the target while watching out not to pause firing for longer than 1 second. If you are willing to take the risk of taking more damage, go as close as possible and don't let go off the trigger until all enemies nearby are dead, or your huge clip is empty. The impressive amount of pellets will automatically do their job and even likely hit weak spots on its own.

If you decided to use Nano-Applicator in your build, remember to cast abilities regularly in order to keep the buff alive, and keep aiming in order to activate the buff applied.

Feed your Kohm, it's very hungry: Although Kohms amount of total ammo is impressive, you might consider any kind of ammo transmutator (e.g. Carrier) or bring ammo plates with you, which I consider rather ineffective regarding even big ammo plates give you around 200 shotgun rounds over 30 seconds, summing up for less than one magazine, likely being used up in around 15 seconds.

Kohm is quite hungry for ammo and thus should not be underestimated in that regard.

 The choice of your Frame:  There are several candidates to chose from either for offensive or defensive purposes.

Any Tank Frame (Rhino, Chroma, Inaros, Atlas, Valkyr etc.) Can almost always come up close to the enemy with barely any risk to drop dead themselves. Rhino and Chroma can also buff their weapon damage output, making them even more viable for this tactic.

Harrow is able to immensely boost his weapons firerate and headshot damage along with his reload speed.

Mirage can increase her weapon damage output greatly while also increasing the amount of pellets fired by combining her 1st and 3rd ability. The additional pellets are spreading further due to the way her holographs aim. This allows her to affect larger areas more easily.

Gara, Octavia, Equinox and Mesa are able to apply damage buffs and thus can increase Kohms power too. Ash doubles slash procs in time and damage per tick passively. Mesa can also use her 1st ability to store damage dealt by her weapons and, if Kohms primary damage is still slash, the resulting proc can deal impressive amounts of damage per tick, reaching into the thousands.

Banshee can show enemies nearby as well as apply additional weak spots. Hitting said weak spots may deal large amounts of additional damage. Ivara also has a passive enemy radar, making it easier to make use of Kohms innate 1.5m punch through. If silenced, she can also fire while cloaked, nearly guaranteeing permanent critical hits forced by the stealth factor.