Talk:Kavat/@comment-26477386-20150825201043

Hrm.

Not sure how I feel about the increased hazard to stealthed players yet.

I mean, from the POV of 'logical progression of countermeasures', it makes sense -- the Grineer/Corpus will try to find a way to fight the Tenno every step of the way that they can -- however, I'm somewhat skeptical about how this would mean that cloaking works exactly the same between both Tenno and Kavats; to me, that just seems to be a bit of a stretch.

I could be wrong; DE might be able to introduce this in such a way that it makes logical sense -- so I'll reserve judgement for now.

That said, I find it rather annoying that still MORE hazards are being introduced against the best method to complete Spy 2.0 missions (and thus obtain the fire/ice dual damage/stat event mods), considering that I distinctly remember that, when they first came out, the drop-rates for event mods were FAR higher than they currently are -- which lasted for all of about a week before they got ninja-nerfed into freaking oblivion.

The reason I actually remember this is that I not only got 6 or 7 event mods that week, from completing spy 2.0 missions on earth/venus/mars -- but that I had also started playing a day after the Spy 2.0 update, so those mods were, to me, AMAZINGLY good for trading. I naturally play stealth missions well, due to my playstyle, so I was able to obtain a fairly decent number of them, considering how new I was.

Then, one day, after a new hotfix/update.... suddenly I couldn't get them anymore.

And they only drop if you successfully hack all 3 vaults, so I made sure I was doing that. In 4 months of on-and-off spy runs since that update, I got only another 2 of those mods. Assuming that the drop rates were not changed, the statistical odds of such a dry-run of RNG like that are so abyssmally low as to be nearly impossible.