Talk:Adaptation/@comment-33490977-20190102161443/@comment-162.255.57.251-20190121001310

This is a really weird comparison. With Health Conversion, you have the armor UNTIL you get hit. With Adaptation, you start getting damage reduction AS you get hit. The situations where they take effect are totally different, so it's really comparing apples and oranges. For example, Health Conversion is great to make sure you aren't one-shot, and from an EHP standpoint benefits low-armor frames the most. Adaptation, however, is only good if you wouldn't be one-shot in the first place, making it benefit tanky frames more.

But to answer your question, it's not possible to make a table like that. Even if these two mods were comparable, Adaptation provides a set amount of damage reduction per hit, while the damage reduction from armor doesn't scale linearly. Which is to say, the damage reduction from Health Conversion is dependent on how much armor your specific frame and build has.

Your best shot would be to use an EHP calculator for the specific builds your working with, then calculate their effectiveness in the specific scenarios you're hoping to benefit in.