Talk:Damage 2.0/@comment-68.146.188.121-20131213082454

I don't like the Damage 2.1 system. The damage bonuses and penalties don't reflect real life effects. Some makes sense, like gas being weak against flesh (Corpus wear spacesuits and Grineers are mostly artificial), but more often I disagree with I see (Impact strong against rubbery Ancients, weak vs flesh? Armor should protect against Radiation since it's dense metals, but shields don't block light and radiation is just a different frequency from light. Meanwhile flesh and infested, built of precise proteins, are highly vulnerable to radiation. Blast is a shockwave over a large area... very much like Impact damage.).