Talk:Vauban/Prime/@comment-67.232.88.108-20160520064145/@comment-67.232.88.108-20160520181626

I strongly doubt that Korean culture specifically asks for grinding, and Korea does produce games other than MMORPGS that don't feature nearly what their MMO's do (or find other games popular - there's no grinding in Starcraft!).

I don't understand the suggestion that "instant gratification" (your bullshit, loaded term for not wanting to waste hours upon hours of time to get what previously required less) is some sort of American design ethos, either. We have a lot of MMO's or grind heavy games, and RPG elements are more common in games that didn't have them than ever before. I have nearly 1,500 hours in Warframe. There is nothing instant about the gratification in obtaining stuff in this game, and there is nothing satisfying or humbling to burning dozens of hours just to have your cheap little digital badge to show for it.

The fact of the matter is that is something is seriously wrong with Vauban Prime's requirements, and it feels like most of the dev team doesn't play their own game enough to realize the ridiculous demands they're putting on their player base. It's absurd to be requiring this many materials just to craft a marginal upgrade to a previous frame and incredibly manipulative of their fanbase to ask them to do so (or offer them an easy shortcut with a limited time, humongous cash donation).

Before anyone else starts with "Warframe needs to make money" - there are better ways than this, and this kind of attitude usually drives away more buying players than it invites. It's manipulative and disrespectful. Making money in an F2P game by making the alternative to paying for the shortcut a nightmare grind is what kills most games that companies like Nexon handle, and it's upsetting to see similar strategies in Warframe, a game I have been playing and loving for years.