Talk:Damage 2.0/@comment-82.0.71.94-20131125032026/@comment-75.39.100.89-20131125060335

The game is still very early. They changed damage, to allow for new weapons, and new enemies, without needing ballance changes.

for instance, right now, there's only a few Melee weapons with Puncture.

and, You don't only have to go of this Wiki artical.

Useing Codex scanners, you can see what the enemies Health, Shields, and Armor are.

you can take it upon yourself to see which does what.

but, that's what this Wiki artical is. People have done the testing, and its usualy right, unless its a brand new mechanic, and DE didn't clairify.

They clarified the above table. infact, its a screen shot from DE themself.

with the 50% damage, and -50% to so and so.

I believe the damage is indeed an inprovement.

Now, rather then waiting 60+minuets, just to have some sort of challange (end level defence), being above level 150, now level 30-40 monsters are becoming more chalanging. finding out which setups to use for which scenario.

I doubt this will get people to stop playing.

Acrid is still OP, Dispair is still OP

Just take time to get use to the new damage update.

just like we did the first time.

Atleast now we have the information first hand (Codex/DE Screenshot of the damage multipliers)

they even go into how armor affects overall damage.

that being said.

Pre U11, everything was trial and error

"I used Fang on grenier, and on infested. and i did a shit ton more damage against grenier, and shitty damage against infested"

We had to speculate, that it was puncture.

now, it shows directly, its puncture, and puncture effects armor.

TL:DR

The new damage is indeed an improvement, people need to stop bitching because they can't just pull out the Dispair and rape everything, they now have to be carefull on which weapon to use on which enemy