Talk:Strun Wraith/@comment-85.134.3.96-20130903182346/@comment-173.36.196.11-20130903191830

Don't forget to include firing rate in the calculations, and raw damage and crits.

The average damage of a shot is equal to (base damage * (1-crit chance) + base damage * crit multiplier * crit chance).

To get average DPS, you divide the average damage by the number of shots per second (the firing rate). This assumes an infinite clip, however. Handling reload time is trickier.

To account for reload time, one way is to treat "a clip" as a period of time. Let "refire delay" be the amount of time after a shot before you can shoot again. (Average damage * shots per clip) / ((refire delay * shots per clip - 1) * reload time).

And that formula should give you a decent average DPS estimate. Obviously, it's important to remember that this raw DPS only applies when continuously firing multiple clips without missing or pausing to aim, but it is still a useful number.