User:Glitchhunter09/Ignis Build

There are two primary builds for Ignis I employ. Keep in mind that in order to utilize both build setups you will need to polarize Ignis 6 times.

General Purpose Build
This build is for most general purposes and can kill practically any enemy fast all the way up to Pluto. (Grineer Pluto alerts not counted) You will need 4 V Polarity slots and 2 _ slots to fully construct this build.

The mods you need for this build are as follows:
 * Maxed Split Chamber - doubles your base damage and makes the blase cone a bit bigger obviously.
 * Maxed Serration -or close to max if you are having trouble getting it that high. In the image above, I'm one level away from maxing it out.
 * Maxed Heavy Caliber - This mod is great for Ignis because of the accuracy decrease increasing the size of the blast cone.)
 * Maxed Stormbringer - this mod will boost the damage and give some electric damage and is also good to add for handling the corpus.
 * Maxed Piercing Hit (since Ignis suffers against armored enemies, this mod is meant to help some.)
 * Maxed Firestorm (this is a mod that Ignis needs. Increases Ignis' Blast Radius even further. If you don't have this mod, open some mod packs, transmute, or kill Toxic Ancients to get it.)
 * Maxed Rifle Ammo Mutation - This mod is useful for Ignis since Ignis suffers from poor ammo economy. If you don't have this mod, you can substitute by constructing some medium Team Ammo Restores provided your clan as researched the medium versions. If not, Regular team ammo restores will do.
 * Maxed Cryo Rounds - Okay, you don't actually have to max this mod out but it's not hard to max out if you want to. Basically, this mod is useful for Ignis because it slows down advancing enemies and you can spray them with Ignis a lot longer than without it. It's also good for enemies with very high shields (since Ice Damage does extra damage to shields.) If you choose not to max it out, you can potentially save a mod slot.

Anti-Grineer
This build is essentially the same except it focuses on killing Grineer. The build is the same as above except you have to give up Rifle Ammo Mutation for maxed Bane of Grineer. While this may seem like a bad idea, rifle ammo mutation can be substituted with Team Ammo Restores (preferrably the Medium versions if your clan has them constructed.)

The reason why I picked Rifle Ammo mutation to drop is because Ignis will need all the damage it can get and the Cryo Rounds are good for slowing Grineer units down. Bane of Grineer will not only increase the base damage of Ignis but also the elemental damage as well. (which includes Armor Piercing Damage) This is generally for higher level Heavy Grineer and you can play without this build but it makes handling them a bit easier.