Talk:Mods/@comment-174.67.219.78-20170514132335

There is a specific paragraph which, as far as I can tell, has no relavancy. Under the section Mod Capacity, this paragraph sits:

"When Cold based mods like Cryo Rounds increased their mod drain to 11, up from 9, builds who had those mods equipped and had 0 remaining mod capacity will show a negative capacity, such as -1 as it flashes red. Players are allowed to keep these builds as is, but removing any of the mods will correct the issue and not allow the player to replace the mod again."

This paragraph is false. I tested it in three varied ways, and all of them showed that this does not work. All three times involved Cryo Rounds and Gorgon Wraith, and each time, I was prompted to uninstall Cryo Rounds, rather than being allowed to upgrade the mod and keep it installed.