Talk:Energy Channel/@comment-162.203.94.218-20150608175452/@comment-162.203.94.218-20150608180047

(OP here) I think this mod easily could have been both useful and balanced, if only the damage bonus limit weren't so damn low! I'd say, decrease the percentage of energy converted to bonus damage (maybe 80% or so at max rank), and remove the damage cap (or at least make it much higher), and you might have a good mod there. Why decrease the conversion rate? This way, the mod stays balanced, and it's more suited for players that use a lot of abilities and don't rely on melee often; when you come across a really tough enemy, you can use your melee to unleash one hit that deals insane damage, likely even one-shotting the enemy.