Wyrm

"With 'Warrior' and 'Crowd Dispersion' as default Precepts, Wyrm is a highly offensive Sentinel. Wyrm also comes with a laser rifle."

- In-game Description

Made as an offensive type sentinel, the Wyrm comes with a Laser Rifle. It is an excellent defense against Nervos as they do enough damage with the Warrior precept mod to destroy them. Wyrm is outmatched by Dethcube in DPS and the power of it's secondary attack, however Wyrm can stun more then 1 enemy in it's radius, unlike Dethcube, so Wyrm can be treated as a middle ground, as both an Offensive and Defensive Sentinel, with a balance for each.

Precept Mods
These mods are specifically for the Wyrm. They grant the Wyrm unique abilities that other sentinels can not use. Shade, Dethcube and Wyrm also share some mods.

Weapon
The Wyrm comes with a Laser Rifle. This weapon accepts some Rifle Mods and it can also be upgraded like a rifle with a Orokin Catalyst.

Note
These mods have been tested as NOT working (or unaffecting) on Wyrm's rifle:


 * Ammo Drum (does not run out of ammo)
 * Fast Hands (does not reload faster)
 * Magazine Warp (approx. 7 bullets per magazine, does not increase the amount)
 * Point Strike (can not crit, always 0% crit chance)
 * Vital Sense (doing more damage on a nonexistent crit is of no use)

All the other mods work just as usual. A good Wyrm rifle loadout would be:


 * Speed Trigger
 * Serration
 * Piercing Hit
 * Split Chamber
 * Any of the elemental mods (Hellfire, Cryo Rounds, Stormbringer)

Wyrm also functions very well as an offensive status-inflicting support due to its very long range(farther than Dethcube, needs confirmation) and its tendency to switch targets mid-burst, blasting multiple enemies. A support gun loadout for its rifle utilizes: Speed Trigger may tighten Wyrm's bursts and affect its ability to damage multiple enemies with each burst.
 * Unranked Cryo Rounds for slowing enemies
 * Unranked Hellfire for making Grineer and Corpus enemies panic
 * Unranked Stormbringer to paralyze Corpus crewmen
 * Thunderclap for stun.

Considering the Wyrm seems to never run out of ammo and considering the "0 power" consumption every time it fires, it is assumed that its rifle is an extension of Warrior, which would activate the said rifle, hence why there is no ammo needed.

Acquisition
Wyrm can be bought for 75 and the blueprint for  100,000.

Cosmetics
In patch 7.8 Wyrm gained new cosmetic attachments to allow for a more unique follower.