Talk:Vigorous Swap/@comment-26856205-20190107204155/@comment-89.183.114.243-20191105102556

"A third element outdamages charged chamber, a dual stat is just a bit short of it."

charged chamber is multiplicative. As such, it scales with elemental damge, while ele-mods don't.

If we take the 2 elemental mods on then weapon as 60% damage/status mods, then charged chamber would give damage equal to an 88% elemental mod. (so missing "2%" compared to a 90% mod on lower cost)

If those already installed ele-mods aren't dual, then charged chamber goes to 112% of equivalent elemental damage and 172% for primed Elemental. In short, charged chamber always outperforms a 3rd elemental mod, if it has the same damage as the 2 already installed (excluding changes in status-procs)

As for reload-mods. WHY? Why reload mods, when his setup aims to NEVER reload? Instant swap with Synth-set reloading a single bullet each swap avoids reload while always getting the bonus from charged chamber and synth charge.