Talk:Braton Prime/@comment-178.37.167.199-20130825133922/@comment-175.156.197.215-20130913161032

To the OP and the person above me. You guys are hilariously wrong, especially the one just above.

Armor Piercing is an elemental damage mod. It does not in any way modify your weapon's base damage to ignore armor, instead it takes the weapon's base damage, calculates a certain percentage of it, and does that amount of armor-piercing type damage. Meanwhile, the weapon's original damage is still applied to the target, then modified by the target's armor values.

For example, say a weapon that has a base bullet-type damage of 100 is used against an enemy that has 80% reduction to bullet damage. Normally, you would end up dealing 20 damage per shot. But with the long-guns' max armor piercing mod installed, an additional 60% armor-piercing type damage will be dealt. Thus 60 armor piercing damage + the reduced 20 from the original base damage will be dealt in total. Thus, Any armor piercing mods will always add AP damage, NOT convert some bullet-damage into armor ignore.

I'm not one of those guys who jump on new players whom are asking if armor piercing mods are of any use on armor ignore weapons. But please, if you have no idea what the difference between armor piercing and armor ignore is, shut up and read the wiki.

This is also why non in built armor ignore rifles are considered crap for high levels. They now have the lowest possible armor piercing potential. Pistols have been buffed to 90% max, shotguns have 150% max, allowing non Armor Ignore shotguns(all) and pistols(most) to continue being competitive. Whereas Rifles have the lowest at only 60%.