User:Azimuth64/Clan Dojo/Rooms

Introduction
This article describes the various rooms available for use within the Dojo tileset, as well as the associated costs of construction for each clan tier.

Rooms are categorized as Utility Rooms, Organization Rooms, and Interactive Rooms.

Utility Rooms
These rooms are special in that they provide a service to the rest of the Dojo, and cannot be categorized solely as Organization or Utility rooms.

Clan Halls
Clan Halls are special in that they act as organization hubs and spawn points for the Dojo, as well as increase the Dojo's Capacity Pool.

Clan Hall
The actual Clan Hall is the very first room that is present and serves as the "root" node of all Dojo rooms. This room does not require construction, and as such, has no resource requirements listed in the table below.

It should also be noted that as the Clan Hall is the first room in a Dojo, it provides a minimal amount of energy so that the Dojo can be started. No other room besides a Reactor can provide further energy for the Dojo.

Additional Halls
The Great, Greater, Grand, and Grandest halls each require the same amount of resources to construct, however, each one requires the previous tier of hall as a prerequisite to its construction. See Prerequisite Trees for the exact prerequisite order.

Organization Rooms
These rooms primarily serve as organization and connection pieces for your Dojo.