Gram

"The heavy two-handed sword known as GRAM requires great strength to wield, but is notorious for its splitting power. Can hit multiple targets with each strike."

- In-Game Description

The Gram is a heavy melee weapon like the Fragor, Amphis, Orthos, or Scindo, but with less range and normal attack damage. Its normal attacks do not ignore armour like the Fragor or Furax.

Characteristics

 * Charge Attack has two stages, each of them can be accelerated: The charging part can be accelerated by Reflex Coil and slashing part by Fury.

Advantages:
 * Each attack (including ground finisher) can connect with multiple enemies (3).
 * Fast attacks.
 * Swings attack very wide arcs (like Scindo).
 * Deals triple damage to non-ancient Infestation units.
 * Jump ground-pound attack knocks enemies down in a huge area.
 * High color customization options.
 * Shakes allies' screens less than other heavy melee weapons.
 * Has momentum during swings (decreases chance of being interrupted).
 * Long range in second and third normal attacks, making it possible to attack through walls.

Disadvantages:
 * No polarity slots.
 * Second lowest base melee damage of the heavy melee weapons (Galatine's lowest).
 * When swinging you will be reduced to a walking pace (like all heavy melee weapons except for Galatine).
 * Normal attacks does not ignore armor.

Acquisition
The Gram can be purchased for 150. Its blueprint can be purchased for 15,000. At Rank 30 you can sell it for 5,000.

Weapon Loadouts
See the user build section for builds using this weapon.

Trivia

 * This sword was named after the sword of Sigurd (sometimes known as Siegfried) from Norse Mythology.