Talk:Critical Hit (Mechanic)/@comment-197.229.26.140-20130930140601

I dont know if this will help or has been mentioned allready but here goes anyway:

I have been playing for a while now and the only times i've witnessed 'red' crits was when I popped my smokescreen and bashed enemies with my melee weapon...

These crits always appeared in multiple numbers (guessing its the freeze and armor piercing damage counters as well) but they said 100, 150, 200... never some rediculouse amount like 1000...

I have never had a red crit on any ranged weapon, my paris' crit stats are 3.0x|45% ... The highest crit I've gotten so far was 1250 (appart from the oocasional 4200 and 8000 which seems like some kind of glitch?) ...

Crits i've noticed with the paris on grineer (using armor pen mod) was 520 on the body and 1200+ on the head... Those rediculous crits must be a glitch then, considering the 1K crit indicates ive hit a weak point, and the 520 was the weapon critting normally...

I have also noticed that crit chances are higher when you hit weak points...

I end by saying that in a game built around Ninjas in space, in bionic suites, weilding katanas, the melee weapons are massively underpowered... They become redundant, and serve as tools of torture rather than killing-instruments -_- ... And wtf is up with stealth kills not being one shots. Stab him in the back after crawling around for 3 minutes, only to blast his head off cause the bastard wouldn't die...