Talk:Creeping Bullseye/@comment-665695-20150506014833

I know that this is a typically a divide between powergamers and casuals, but consider the following:


 * 1) Certain secondaries use a semi-auto trigger with a fire rate that exceeds the player's ability to click fast.
 * 2) * This can be true even if firing is bound to the mouse wheel.
 * 3) Just because this weapon reduces the fire rate by 36%, it does not necessarily reduce the damage landed on the enemy by 36%. Due to accuracy and recoil, there is a mitigating factor to the expected decrease. Hypothetically, if you had a simple weapon that could fire 100 times in 10 seconds, but you could on average only land 70% of those shots, you'd have a baseline damage rating of 0.70. With this mod equipped, your weapon would only fire 64 times in 10 seconds, but due to the manner in which accuracy recovers over time, you might improve to 90% accuracy (arbitrary number), giving a baseline damage rating of 0.576. Hence, the damage output decreases by 17.7% rather than 36% as the tooltips would suggest&mdash;this is before considering the value of the critical chance increase.

I am not arguing that Creeping Bullseye is a good mod. I don't use it on any weapon. I have it, but it's unranked. It's crap, but I'm arguing it's only crap in the context of other damage mods. Do not over-emphasize the value of fire rate, and do not underappreciate the value of mitigating accuracy and recoil.