Talk:Damage/Viral Damage/@comment-49.48.243.196-20160331184807


 * 1) Target's original health is 500/500.
 * 2) Viral proc occurs: 250/250.
 * 3) Damage occurs (assuming Flesh): 175/250.
 * 4) Once the proc wears off, health returns to 350/500.

No longer works like that. I've just tested it in the simulacrum against lvl 135 Arcane Boiler. And it went like this:

It's not a "2x damage for a duration" anymore. It doesnt multiply the remaining health, but rather just add the lost health back to the victim.
 * 1) Proc viral right at 100% health.
 * 2) Proceed to do damage to it until it's down to 5-10% health.
 * 3) Wait until viral wears off.
 * 4) Boiler health returned to 55-60%.
 * 5) Repeat steps 1-3 on the same boiler.
 * 6) Boiler health returned to 30-35%