Talk:Dual Ether/@comment-15264563-20130902184951/@comment-15264563-20130904144044

^Honestly crit builds in generally are not very good for any weapon. I'm aware of the zorens low damage per crit which is another reason I don't like them. But I digress. I like the damage numbers and I like to abuse the stun-locking ability of the ethers. So it really depends on the weapon you are using whether you use a normal versus charge crit build. I personally don't like spamming charge attacks since it looks silly to me. Although I know it is effective. But  I also don't like the vulnerability of standing there waiting to charge then attacking which can leave you open to attacks and even being knocked out of the charge. Yes I know these can be sped up with fury and reflex coil. But my preference is to stun lock the enemies around me so they don't get the change to attack me. All in all. A charge attack will obviosuly do more critical  damage by virtue of charge attacks being stronger in general. But I prefer to go a different route.

Yes I use his offensive skills. And with a maxed out focus his damage is actually 600-2000. Yes they do scale but you can say that about every offensive power in the game that don't have a scondary effect. And those you use for their affects not their damage. Ash is not a utility frame. He is a damage dealer. I understand that he's quickly become useless in a supportive role in defense missions which is why I don't take him to defense missions. I use ash when I want to have fun slaying things without the tedium of a supportive role is a defense/mob defense missions.

As far as hp versus poison, I would not be that close to a toxic ancient for one lol and 2 if I see that im in a poison clound or am already taking poison damage, I can pop a bladestorm which makes me invincible so the duration of the poison will wear off without me taking damage and for me to pop in and out of combat so the ancient cant be killed by teammates.