Hildryn/Abilities

Shield Matrix
Hildryn utilizes her advanced Shielding systems to power all of her abilities. Although she has no Energy capacity, her shields boasts additional passive benefits and defensive capabilities.
 * Overshields and shields each possess a damage threshold that negates excess damage received from enemy attacks. Excess damage negated will not leak into the shield pool if damage was dealt to the Overshield pool.
 * Energy Orb pickup restores shields and instantly bypasses the shield recharge delay enforced on receiving damage to shields, allowing Hildryn to quickly recharge her defensive barrier in combat.
 * Performing a roll (default ), side strafe ( or + ), or backspring (hold  +  + ) instead causes Hildryn to dash and briefly generate two shoulder-mounted shields.
 * Hildryn's shield pool stat scales differently with each Warframe rank.

Abilities

 * Balefire - Hildryn equips her exalted launcher firearm Balefire that can be charged to fire energy rockets. Each rocket fired consumes shield points on launch.
 * Balefire can be modded as a separate weapon in Hildryn's Arsenal loadout screen.
 * While Aegis Storm is active, a second Balefire firearm will be equipped on Hildryn's left arm when using this ability.
 * Shield Pillage - Hildryn emits a radial pulse that travels from her to its outer limit, then gradually shrinks back toward Hildryn. Enemies hit by the expanding pulse have a percentage of their Shields and Armor stolen, which returns to Hildryn as homing missiles that restore shields based on the amount stolen. Allies and Hildryn touched by the retracting pulse have all negative Status Effects removed. Pressing the ability key again while active will retract the pulse early, bringing along all shield missiles in flight immediately to Hildryn.
 * Shield missiles can generate Overshields.
 * Haven - Hildryn overcharges her shielding matrix, causing it to continuously lash out with energy streams to nearby allies and enemies alike. Allies gain bonus Shields and faster shield recharge while in range, as enemies receive extra damage based on the shields drained by Hildryn from the targets.
 * Damage is dealt per second and each hit staggers the affected enemies.
 * Aegis Storm - Hildryn activates her jet thrusters as she lifts off from the ground. Hildryn gains vertical and horizontal flight capabilities using the movement keys,, and . While active, her shield matrix drains shield points continuously to generate an energy field; the energy field shrinks as Hildryn gains vertical height and expands as she is closer to the ground. Enemies inside the energy field have fiery pillars of energy erupt from beneath them, forcing the targets to be suspended in midair, receive damage per second, and occasionally drop energy orbs.
 * Pillar damage is increased as the energy field's radius becomes smaller.
 * Hildryn's shoulder-mounted and thigh-mounted shield pads become permanently visible while Aegis Storm is active.
 * Deactivating Aegis Storm causes Hildryn to slam into the ground, knocking down all enemies in the blast radius.