Talk:Redeemer Prime/@comment-192.38.143.126-20190314205924/@comment-86.56.88.160-20190506090112

Neither one.

Weeping Wounds - just like Blood Rush - is a multiplyer thats gets calcuated at the very last. That means you have 28% status chance base - you add 2 status-mods for +120% status chance, you get 61.6% status chance. And THEN Weeping Wounds kicks in multiplying your 61.6% status chance. With 2x combo counter and therefor +90% status chance from Weeping Rounds you get 61.6% x (1+0.9) = 117% status chance... or 100%, does not matter, because everything above 100% is useles anyway. More than guaranteed procc on every hit is not possible^^

Thats what makes Blood Rush and Weeping Rounds such powerful mods - propably the most powerful ones in the game. You can as well use Mods like Maiming Strike with +Critchance on Slide attacks - and Blood Rush does multiply that as well. Get a Weapon with 10% crit chance, add Maiming Strike, you have 100% crit chance while Sliding, add Blood Rush and with a 2.0 combo counter you are already at 1 x (1 + 1.35x2) = 370% crit chance...

These 2 mods just multiply everything. Flat bonusses, other multiplyers, base... everything.