Talk:Damage 2.0/@comment-72.253.235.247-20140513074930/@comment-32.218.157.88-20140513231738

Well elemental damage mods, such as Fever Strike, add up to 90% elemental damage based on the total current base damage of the weapon. Spoiled Strike, like Pressure Point, increases the base damage of a weapon. So if you already have a maxed Pressure Point on your weapon, adding a Fever Strike is going to add considerably more damage than Spoiled Strike.

For example, say the base damage of a weapon is 50. When you add Pressure Point that boosts it 120%, making the new base damage 110. If you add a Fever Strike for 90%, you are adding 90% of 110, or 99 damage. So your damage is now 110 modified base damage and 99 poison damage.

Now lets say you have that same weapon with 50 base damage. You add your Pressure Point, raising the base damage to 110. Now you add a Spoiled Strike, which increases base damage by 100%. This increase is based off the original base damage of the weapon, not the modified one. So you are adding 50 damage. You now have a total base damage of 160 compared to the combined damage of 209 in the first example.

However, if you now add an elemental mod to your weapon with a modified base damage of 160, you will be adding 90% of 160, or 144 damage. You would then end up with 160 modified base damage plus 144 elemental.

Hope this helps you understand the damage mods better, good hunting.