Talk:Punch Through/@comment-36.70.233.116-20150210053029/@comment-665695-20150217023230

If you've ever played other RPG-type games with complex stat interaction, there's always an arms race of these types of stats. Alice does a lot of damage, so Bob gears for lots of armor, so Alice also uses armor piercing rounds, so Bob also starts stacking health, etc. Instead of making the min-maxers chase after the perfect balance of offensive stats based off the intersection of their growth curves, having a stat like punch-through feels far more organic. You can stack for damage, or you can switch out one of those +90% elemental mods for 2 meters of punch-through, which improves DPS if and only if you manipulate positioning (lining up shots, making enemies come around corners or chokes, etc), and lets you be crafty by taking shots through cover.