Talk:Diamond Skin/@comment-75.53.108.167-20130526180109/@comment-64.242.52.33-20130528053628

Going through the semantics of this discussion, I would like to present the following assessment from my experience with another game that used a plug-in equipment & random drop system - City of Heroes.

In theory, Diamond Skin (if testing proves it works on shields) is arguably one of the few viable resistance types. Handspring is also effective against Heavy-type and Shockwave Moa enemies (I use it myself personally.) However, the largest concern over a Mod's value is its overall utility which will determine how much of the player community will use it. Mods that do not have a high overall utility will remain largely unused and become "trash drops" whose existence only serves to saturate the loot table and lower your chances of getting a mod with higher utility.

To that end, I agree that Diamond Skin is borderline "trash drop" material, but fares much better to its other resistance counterparts at the time of this writing. I can't speak universally on this matter, but that is my opinion nonetheless. It also warrents serious consideration for the growing problem of loot table saturation: DE needs to start considering which utilities deserve taking up a percentage of the loot table instead of releasing mods for the sake of novelty.