Talk:Chroma/Abilities/@comment-115.64.203.223-20160410221353

Even a small amount of range scaling on his final ability (4) would help balance Chroma and put this frame back in the field. Takes what? A handful of minor tweaks from 1 employee? It's not like he's any where near out of control. I'm not talking about making it a serious buff, I'm talking about making the range mods you have for the team-based perks have some effect on your turrets survivability and offense. Imagine even with max range mods it increased the range of the turret by only ~50% so that it could control halls and auras with a lot less spamming and waste of energy.

Devs absolutely need to add this. It makes all the sense in the world, seeing as the main idea of Chroma was that the frame would have diverse builds. At this stage all you need to stack on Chroma is power strength and defense. It would be nice to have the option to go aura-based cold dragon for team based gameplay, instead of being corralled into being a fire dragon for all aspects of his potential. At this point its just common sense from the statistics alone, but once you dive into the game with actual other human beings you can understand where I'm going with this. Aura dragon and strength dragon should exist. Aura dragon would clearly be energy based and therefore range on turret would benefit an already weak damage turret on a healthy scale.