Talk:Vulkar/@comment-84.211.140.118-20140505165915/@comment-24557530-20140505184055

IF you have the snipetron vandal use it, it is awesome :)

The Vulkar is the first sniper optainable in game and it playstyle is ... well not very fluent. Comparing the Vulkar to the Snipetron V is like comparing Braton to Soma (both are assultrifle from the shop, but play in very differend leagues) - but lets do it anyway:

What makes the Vulkar so annoying to play are the 4 secs reloadtime for a 4 shot mag. (S V got 2secs for 6 shots!) In most situation you dont have the time to wait that long for a reload and as soon as there are more then 4 enemies to snipe or you miss a shot you will most likely just change your weapon. This can be modded, yes, but so can the potential of the S V be increased or even better: you can use those slots for more damage.

Damage: yes the Vulkar got the higher basedamge, but a relativly crappy critchance and multiplier (20% vs 25% and 1.5x vs 2.0x). It is just high enough to make a crit build the most efficient build for it. Thus you will use the same build on S V and Vulkar, making them easy to compare: S V will yield a nearly 50% higher average damage per shot, due to better crit ratings, regardless of the lower basedamage. Including the reloadspeed and magsize the S V will yield more then twice of vulkars DPS. Also most highlevel enemies have high armor ratings making S Vs puncture damage way stronger then Vulkars Impact, which is only good vs shields.

The high status chance of Vulkar? Cmon a sniper is supposed to oneshot their heads of, not to set them on fire from afar, nuff said.

Lastly: Snipetron Vandal comes with a catalyst and a v-slot. Vulkar will need a Forma and a catalyst more to achieve the same.