Talk:Enhanced Vitality/@comment-24.15.110.166-20130526001144

This mod appears to be bugged currently. The mod will increase the sentinels health by the shown percent, but when you load into a mission it will still have its base health.

to clarify, lets say the sentinel has 100 base health, you add a vitality mod rank 0 to increase its health by 20%. its max health is at 120. when you spawn into a mission the sentinel will have 100/120 health