Talk:Maiming Strike/@comment-2001:16B8:118E:D700:B192:CE1F:3522:70AB-20181130224347/@comment-2600:6C5E:1D80:1501:4882:3061:1CAD:617D-20190203072301

I can see where people are coming from, in that Maiming Strike is a prime motivator for reworking melee.

At the same time, the melee system does need some love. Daggers are only useful independently, and with Covert Lethality. Nikanas are a waste because they lack the range to put their damage to use. Knuckles/fist weapons require being in your target's face, while in the midst of a horde of enemies. Hammers require a stance combo to be used. Heavy blades are fantastic, but are speed buffed to the moon to be used. Whips are the meta because range is king, even if damage is pitiful. Polearms are fantastic, just lackluster in combos. I say all of this with my three most common melee items as the Atterax, Jat Kittag, and Lesion.

The problem is simple, to address the failures of 1.0 melee 2.0 basically buffed damage and speed. Everything hit harder, faster, and suddenly took advantage of status and criticals. DE is shifting the system entirely to try and nerf the power while converting it into utility. Their past attempts at this have been....mixed. I'm just hoping they don't go back to melee 1.0 levels of useless. I remember having a Bo to use against the grineer after the entire pool of ammo on my braton was pumped into Vor, and using all of my daily revives on a single mission. What a joke.