Talk:Umbra Forma/@comment-37.99.49.115-20190624110638/@comment-195.189.180.41-20190720180820

First of all it's a game.

Game that have victory conditions (finish the quest, mission, raid-boss, ETC), and rewards.

Problem is, no victory will ever feel like victory - if there was no challenge.

One thing is defeating Profit Taker (which frankly done pretty well, and quite challenging). You really feel that you accomplished something, when you defeat her for the first time.

But when you wreck infested Alad V's face in half of a second (not overexadurating) with maxed out Mesa - it's more like: "was that realy even suppose to be a boss fight?"

So yes, game does need massive rework of an old content, to make it more challenging with current cutomisation power level.