Talk:Equinox/Abilities/@comment-101.183.113.56-20150802215257

Things that need to be added (the wiki is impossible to edit for me, dunno why)

Metamorphosis:

Cannot cast any abilities but can still attack/switch weapons. The bonuses are applied after the switch is completed. If your third ability is active when you switch, it will turn it off. If your fourth ability is active when you switch, it will release it.

Rest:

If a finisher attack cannot be activated, the target will still take bonus finisher damage from melee attacks.

Provoke:

Does not apply the Power Strength buff to yourself, unsure if it drains extra energy if you cast an ability (probably not). Can recieve energy from Energy Gear, Energy Siphon, Energy Orbs and Energy Vampire while active. (Same with Pacify)

Mend & Maim

Cannot recieve energy from Energy Gear or Energy Siphon while active. Can recieve energy from Energy Orbs and Energy Vampire.

Mend's healing is distributed between all allies evenly (not sure if distributed towards allies with full health). Maim's damage is not distributed between enemies. Maim occasionally does tiny damage numbers to Ancient Disruptors, dealing only 300 damage when having over 100 thousand damage stored (possible bug). The counter on Maim/Mend will reset after it hits 65k-70k, this DOES NOT reset the damage/healing values however. Maim/Mend gains damage/healing based on the HEALTH that the target lost, not the damage that it took, this means that dealing over a million damage to a low health target will only add a small amount of damage/healing. It appears that damage is only added when an enemy dies, unsure if this calculates total damage dealt or the final blow, seems fairly random as I've seen different numbers on the same enemy with the same weapon (also sometimes adds damage before the enemy dies?). Damage (both bleed proc/dot and release damage) adds to Maim's/Mend's damage/healing counter. It seems that all damage (even environmental damage?) adds to the counters. This ability will often leave Ancient Healers untouched as the massive burst of damage dealt to their allies will greatly out-heal the damage you deal to them (seems buggy/random). Eximus units occasionally take very small amounts of damage from Maim. Max range (Overextended+Stretch) is 42.3 metres. The damage number in the tooltip for Maim appears to be incorrect, I've been seeing bleed procs deal over 1000 initial damage (resulting in the bleed dot to be around 300) to enemies consistently with only 200% power strength (requires testing). Another explanation for this is that the damage in the tooltip is actually the bleed procs dot, and the initial bleed damage is not in the tooltip.