Talk:Acrid/@comment-70.208.226.201-20141201064941/@comment-99.236.74.213-20150127213943

Actually the transition to damage 2.0 hurt it in 2 ways, first is the lack of armour ignore and second was the change to its poison mechanics. basically in damage 1.0 there was no poison proc system, acrid was unique in that each shot did 25 base damage on hit, then 75 more damage over 4 seconds. but these damage ticks were effected by modding and ignored armour as well.

So essentially you had a weapon that did 100 armour ignoring damage, with a ROF of 6.7, good reload and perfect accuracy.

it just took 4 seconds to get the full damage out, But that didn't matter much cause the damage stacked