Talk:Critical Hit/@comment-72.143.82.158-20181205153633/@comment-72.143.82.158-20181205173656

That was actually my original derivation but with 1 + cc * (1 + x) * (cm * (1 + y) - 1) to accomadate the mostly irrelevant base 100% damage, it still derives to the same conclusion. Most people only want the applications of such math and would like to entirely skip any basic arithmeitics. The most notable is that CM mods are always better than CC mods except for secondaries with over 3.33... base CM. Of course, there are other factors to crit like Bloodrush, Gladiator Set, Vigilante Set and Hunters Munitions.