Talk:Nyx (Warframe)/@comment-24406583-20140121145434/@comment-24406583-20140130210213

"Chaos turns the entire battlefield into a free for all, whereas Mind Control gives you an ally. Mind Control grants your team access to enemy buffs, and also gives you a lot of time to shoot the target when there's only one enemy left (as is often the case in T3 Defense with those heavy gunners). "

But are the buffs worth the 25 energy? I mean, does the enemy buff scales with it's level at all? That's all I want to know.

"First off, I kind of like psychic bolts (it's good for searching for enemies and doing a little bit of DoT, though not much). But, you can change her powers all you want, but you cannot change your allies. I just use her powers differently and things work out fine. I use Mind Control to stop and prevent enemies from firing at me. The only way to truly stop allies from killing your puppets is to make them invincible to damage. However, that move would effectively make Mind Control a "hey, that's my kill...*shotgun blast*... hah I got the kill" power. An post effect stun may be nice, but, in the end, it would not address the main issue. Maybe making Mind Control for two enemies or something would raise the effectiveness and give one of your puppets a longer life."

I am a strong believer that you should be a able to use ALL of a warframe's abilities through later levels, so If you may please, tell me how you use Psychic bolts, so I can test and run it for myself, that would be much appreciated.