Paris Prime

The Paris Prime features higher base and charge damage, and a faster arrow nock and draw time than the Paris. The Paris Prime was added into the game in Update 9.

This weapon can be sold for.

Characteristics
This weapon deals primarily damage.

Advantages: 
 * Second highest critical chance of all weapons.
 * High damage at full charge.
 * Silent.
 * Charged shots have innate Punch Through.
 * Can hit multiple enemies in a line.
 * Pinpoint accuracy when aiming.

Disadvantages:
 * Low and  damage – less effective against shields and health.
 * Arrows have a travel time and a slight arc.
 * Draws from the Sniper Ammo pickup pool, which is among the rarest of the ammunition pickups.

Comparisons:
 * Paris Prime, compared to the Paris:
 * Higher base damage (200.0 vs. 180.0).
 * Higher Puncture damage (160.0 vs. 144.0).
 * Slightly lower Impact damage (5.0 vs. 9.0).
 * Slightly higher Slash damage (35.0 vs. 27.0).
 * Higher critical chance (45.0% vs. 30.0%).
 * Higher status chance (20.0% vs. 10.0%).
 * Additional Polarity.

Tips

 * Aim for the head as crit-based weapons benefit extra from headshots due to a bonus multiplier.
 * Use Point Strike to take advantage of Paris Prime's extremely high base critical chance.
 * A level 4 Point Strike provides an extremely high chance of a critical hit with every shot, and is also sufficient enough to boost each charged shot's critical chance to 100%, making every charged shot a critical hit.
 * A maxed Point Strike will, with every charged shot, give a 12.5% chance for red crits.


 * Staying in cover while charging will help to reduce damage taken.
 * Bows are most useful if you can kill the target in one shot., thus it is recommended to have an Orokin Catalyst to super charge the bow.
 * Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
 * Maintaining a charge at all times can make engaging a group of enemies easier.
 * Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
 * Doing a melee attack will release the arrow, however.
 * All "charge weapons" (except Angstrum and Opticor) are capable of holding their charge during a sprint.
 * As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
 * Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
 * Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
 * A rank 1 Arrow Mutation is usually more than enough to keep ammo topped off.
 * Alternatively, use Team Ammo Restore's instead of Arrow Mutation to gain mod capacity at the cost of resources.
 * Use Speed Trigger to increase responsiveness when you get used to charged shots with bows. It is more effective than Fast Hands in terms of increasing DPS.
 * Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.

Bugs

 * The will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.

Trivia

 * The Paris Prime uses the same quiver as the Paris, just altered with golden accents.
 * Currently, the only other Prime weapons that do not require Orokin Cells for construction are the Fang Prime and the Dual Kamas Prime.