Talk:Hikou Prime/@comment-67.85.24.35-20140924224231/@comment-66.50.149.3-20140926003505

When a throwing star lands on something at high speed, it usually punctures it and stops in place. It may spin in air when flying and may seem to be more of a slash motion, but as seen in so many tests, the end result is puncture.

As for what to put on this, I'd go with elemental and status builds instead of mere physical damage. Elemental and combination elements scale a bit better than physical damage on end game.

As a fun little piece of info, there also were throwing stars that exploded on impact. I suppose a status and blast build would mimic such real life variant.