Talk:Guandao/@comment-33978788-20180817142921/@comment-69.53.212.75-20181217035321

"Standard crit rules" is this formula:

Crit Chance = [Weapon Crit Chance × (1 + Mod Crit Chance) + Static Critical Chance Modifiers] × (1 + Blood Rush Multiplier × Combo Multiplier)

Which Finner adhered to appropriately. +CC on Slide Attack is functionally identical to the meta-warping mod, Maiming Strike, which gets added in as a Static Modifier. Meaning that while it lists a percent chance it is actually adding that chance directly to the total. If you are still very new to the game then I recommend becoming acquainted with Maiming Strike and Blood Rush since they are meta-defining for almost all melee weapons. To put it in simple terms here though, Maiming Strike can make any weapon a crit weapon and Blood Rush elevates every crit weapon to absurd numbers.

This applies to the OP as well. The important thing to take away from Finner's post is that even without sliding you still have an okay, if subpar, crit chance (it's enough for Blood Rush to work with at any rate) but you have a really killer slide attack now. The Guan Dao is the sort of weapon where you want to be sliding in and making hamburger out of groups of enemies. It's to the sort of weapon that welcomes Maiming Strike and (Primed) Reach to that end. So a riven that gives you those things with respectable values is a very precious thing. It frees up a mod slot that could help round out an already solid build. Or you can slap Maiming Strike on there in addition to the Riven and hit 1105% Crit Chance at 2.5x combo multiplier.