Talk:Zephyr (Warframe)/@comment-24.86.109.172-20150627054039/@comment-198.82.156.130-20150704202924

No, I can't put that simply enough. You are just adding a weird buff to a bad flight mechanic. What you and anon are arguing for turning Zephyr into a jet, which she is not, nor should ever be. Tailwind right now limits user vulnerability because it makes you travel so fast (unless you travel upwards where you are more vulnerable as you fall). Meaningful control (changing your flight path more than 10 degrees during the second it takes to traverse a cell) at larger velocities neccesitate even larger distances, distances which are only found in Archwing. As such a true flying Zephyr "jet" would not work (especially if you cannot aim weapons independant of your movement). Put simply, you'd be flying a boat.

Here's the real issue: more aerial lethality requires more hangtime for you to use your weapons, but more hangtime makes you more vulnerable. The only way to fix this is by true aerial mobility or added defenses. Adding defenses would be stupid bandaid solution and wouldn't fit Zephyr's theme. So that leaves true 3D mobility. You can accomplish this with a full Archwing mode (pretty much a helicopter with sprint causing a direction boost) and not just forward movement. However, if you are spending so much time in the air you will need to be able to quickly dodge and strafe (not like archwing). Also, an archwing mode solution is just plain boring.

My suggestion is to keep the solution simple, yet unique. Furthermore, it would also have to be duration based as to keep the natural synergy from having 2 other duration based abilities. Honestly, I think giving Zephyr a double or triple jump and making it so that pressing movement keys while falling causes her to move farther and much faster than normal frames while removing the delay between aerial Tailwind usages along with cutting Tailwind's cost and travel distance in half would work just fine without upsetting things.