Synoid Gammacor

The Synoid Gammacor is an exclusive version of the Gammacor available only from Cephalon Suda, possessing better stats as well as innate Entropy effect.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Moderate damage among continuous weapons.
 * Innate damage – effective against Shields.
 * Innate damage also allows this weapon to equip two additional elemental combos.
 * Very high rate of fire, increasing damage potential.
 * Has an innate Entropy effect. See the Weapon Augment Mods page for more details.
 * Comes with and  polarities.
 * Highest magazine size of all secondaries at 150
 * High status chance.
 * Pinpoint accuracy.
 * Reduced Noise Level.

Disadvantages:
 * Limited range at 25m.
 * damage is very ineffective against Alloy Armor, as it deals 50% less damage.
 * Poor ammo efficiency.

Comparisons:
 * Synoid Gammacor, compared to the Gammacor:
 * Lower damage (28.0 vs. 50.0).
 * Higher critical chance (10.0% vs. 5.0%).
 * Higher critical damage (2.0x vs. 1.5x).
 * Higher status chance (20.0% vs. 5.0%).
 * Higher rate of fire (15 rounds/sec vs. 5 rounds/sec).
 * Larger magazine size (150 rounds vs. 50 rounds).
 * Higher ammo reserve (450 vs. 210)
 * Innate Entropy effect.
 * Additional polarity.
 * Higher DPS (420.0 vs. 250.0)

Acquisition

 * The Synoid Gammacor can be acquired by reaching the Rank of Genius with Cephalon Suda, and spending to purchase. As with all Syndicate Weapons, the Synoid Gammacor cannot be chosen as the free offering upon ranking up to Genius rank.
 * Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.

Tips

 * Ruinous Extension can aid in extending the short range of this weapon.
 * As the Synoid Gammacor already innately deals damage, it can accept other combination elemental damage types that use  or  damage as a base. In particular, adding  damage makes the Synoid Gammacor highly effective against Corpus proxies like MOAs that possess both Shields and Robotic hit points. The Synoid Gammacor can also be equipped with  damage to make it highly effective against organic Corpus like Crewmen which posses both Shields and Flesh hit points.
 * The innate polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
 * Aiming the Synoid Gammacor's beam through Volt's Electric Shield will increase the beam's range while still having the advantages of hit-scan and pinpoint accuracy
 * However, when aiming the beam through the shield it can be a bit harder to aim at targets from a distance due to the shining light of the beam on contact of any surface (in this case: the Electric Shield).
 * Shooting through the Electric Shield will give the weapon additional damage.

Trivia

 * Unlike other secondary weapons excluding the Gammacor and Sonicor, the Synoid Gammacor is worn like a gauntlet on the Warframe's right arm.
 * The Synoid version replaces the circular holograms formed on the arm with the Cephalon Suda emblem.
 * The word 'Synoid' is likely a corruption of the word 'synod', which is an assembly of the clergy under a church, or a reference to the word 'synapse', a biological term defining the gap between two neurons.
 * The Synoid Gammacor was the first item in the game to have the "Synoid" prefix, followed by the Synoid Syandana in second.

Bugs

 * Equipping an Extinguished Dragon Key will cause the arsenal UI to display values based on the Gammacor's damage.