Talk:Helminth/@comment-104.245.72.230-20161227180225

I think this is pretty cool. Too many games make it where they player has to commit to something for any kind of change to happen. They get the final say, which is way too cozy and comfy. This kinda throws actual chaos into the mix (as opposed to just as a player choice) and feels a bit more real. Consequences apart from just choosing to be good or bad are healthy for a solid game.

To deal with the upsetting pink tumor, I've devoted my C slot to an H-Virus color scheme, which is as close as I could get to Nidus's original (as it matches the tumor) so other frames can tell at a distance I might be infected.

Finally a game that makes you have to adapt to things outside your control.