Talk:Armor/@comment-82.48.30.110-20131027185733/@comment-79.12.23.87-20131029121744

ok for example :  ogris (explosion dmg type) vs ancient toxic (lvl200)

before update 10 the dmg was able to be like this =

base-dmg (with armor mitigation at this enemy level) : 1

armor piercing60% (that ignore armor) : 450

elemental fire90% (tha was the ability to ignore armor) : 450 (x2 because it's an infected)

elemental ice60% (   ) : 450

elemental electro bla ba bla : something else like another 450 of pure dmg

final result like a good melee sword but ranged !

BUT NOW after the upfate 10 ALL the elemental dmg are calculated with armor mitigation so, the situation now is like that =

base-dmg (with armor mitigation at this enemy level) : 1

armor piercing60% (that ignore armor) : 450

elemental fire90% (that now, not ignore armor) : 1 (x2 because it's an infected)

elemental ice60% (   ) : 1

final result simply SHIT

less than half the previous dmg

im right or im loosing something on the road ?