Talk:Napalm Grenades/@comment-112.208.142.155-20190331072740/@comment-64.251.145.141-20190619055006

They drastically overcorrected a long time ago because of the Tonkor, IMO.

Tonkor grenades used to explode on impact of any enemy and many interactible objects (like cryo pod). Originally, Tonkor grenades only made players pop up into the air, about the height of a bullet jump, with no self damage. The radius was large, the base damage was high, and it was a crit weapon. Tonkor was basically THE meta gun for clearing large groups of enemies, even at pretty high levels.

When Riven mods were added to the game for the very first time, they were ~1000p+ for the Tonkor, which was absolutely insane back then. There was way less inflation because of fewer players and plat was worth more because there was no tennogen; all cosmetics were bought with platinum only.

Anyway, the devs probably don't wan to risk shifting the meta to area weapons again by allowing you to avoid self-damage, although I personally think it would be fun as hell. Remember, even the chain distance of Amprex and Atomos were nerfed (and the reach mods were changed to stop affecting the chain distance) to make players explore different weapons.