Talk:Harrow/@comment-58.176.146.23-20170702144259/@comment-86.167.250.68-20170703065643

Hits are client side, but enemy position and damage are server side if I remember correctly.

With a crap connection enemies move at wildly varying speeds. You can still hit them (though it's harder due to near-teleport speeds), but there may be a huge delay before they take the damage.