Damage/Toxin Damage

Poison damage is actually extremely similar to the Physics Impact damage type. It is almost always (currently) included in the enemy list of damage types to not apply armor to, and it has no damage type multipliers to do a flat bonus or reduction to it.

In general, this damage type is used more for themed damages rather than an actual balancing aspect. This is because the only major difference it has with Physics Impact is the inability to pin corpses to walls or harm other enemies with said corpses and the ability to ignore the armour of Grineer Commanders, Seekers, and Rollers. To follow the theme, some weapons apply poison damage over time, although this doesn't depend the damage type itself.

Innate Poison Weapons

 * Acrid (deals both impact and DoT poison damage)
 * Torid (gas clouds deal poison damage)
 * Embolist (deals poison damage)
 * Mire (normal attacks add additional poison damage, charge/slam attacks deal poison)
 * Dual Ichor (attacks deal Poison Damage)
 * Stinger (deals Poison Damage)

Poison Mods
Poison mods have been released with Update 11 that add toxic damage like other elemental damage mods. more information will be released when more information is availible.
 * Saryn's Contagion will synthesize the 'element' onto your melee weapons upon use.
 * There is a mod named Antitoxin that reduces the effect of poison from sources such as the Toxic Ancient

Combination Elementals Using Poison

 * Gas Damage
 * Viral Damage
 * Corrosive Damage