Talk:Elemental Sandstorm/@comment-64.228.186.219-20160919020825/@comment-174.94.40.217-20161014071416

It sounds to me like weapon status chance mods don't actually effect this. It sounds like Elemental Sandstorm's description means 50% base status, scaling with power strength, and proc types scaling with damage values on the weapon. So in theory, if someone had 200% power strength and a Secura Lecta with no other damage types, then it would always proc electricity, but if you modded that electricity into radiation and then added viral, you'd always either get viral or radiation. On physical damage weapons the physical damage types are more heavily weighted when determining proc type, so in theory, the optimal combination would be a pure slash weapon modded with viral, for armor ignoring damage combined with health reduction. However, no weapon I know of has pure slash damage. Not sure why you want radiation other than deactivating Ancient Healer's auras, since it ragdolls everything short of bosses anyway.

Did Lasting Sting have any effect? and have you tried increasing power duration? I suspect that the only thing it uses from the weapon is the damage distribution, but I could be wrong. The description is misleading because I don't think the mods make any difference to the sandstorm directly, but rather, they just add types and change the damage distribution.

Tested Estorm with impact as the primary damage type and noticed something interesting though. Fewer enemies were getting picked up than with a slash weapon. I dont have +100% power strength, but at 200% power strength I suspect the stagger animation from the impact proc would prevent enemies from lifting off the ground, forcing them to just stand there permastaggered. Might be really handy for team play since the enemies would be easier for teammates to pick off if they're not flying around.