Talk:Blind Justice/@comment-173.171.168.38-20150902065438/@comment-3391671-20151109072710

I would better argue that the stance has the best/better damage multiplier due to being one of the newest stance. But where's the balance in that? If one observes the recently released stances, most of them are much more unique than older stances, along with featuring more/better damage multipliers. Some older stances still receive favor compared to new stances, but in general, it may be undeniable to say that newer stances have more bling to show than the old. In relation, some stances are outdated and DE hasn't taken a look at taking care of/balancing all stances as of yet.

As for the fundamental part of reverse grip...admittedly, this is a game. I agree having realism in a game can help a brain not break a circuit one too many, but being fixated on making a game real can remove the fun out of it. If you just don't like Blind Justice for how it's displayed, you don't have to use it. If others use it, internally holler in laughter at the imaginative blade style those others are using. No need to invest yourself into the "crap" to the point of stressing yourself.