Talk:Damage Calculator/@comment-11753608-20130801175523

Ran into a snag on the hits to kill issue. When you deplete shields, the remainder of the damage gets converted to the HP and starts going through armor calculations, I think. The issue is, no one knows exactly how this happens - the order in which particular damage is registered, and where armor starts applying, etc. We would need to figure this out before making accurate hit to kill predictions.

Honestly, I would need to start figuring out a testing protocol to determine how this game mechinic works before I even got close and it would have to be extremely deliberate  - testing on specific enemies with specific mods and recording the damage to shields and HP each time you pass the threshold and doing this for several different configurations over and over again.