Talk:Pax Charge/@comment-70.176.23.155-20181126022243

It's a fixed reload rate, no matter what you do. On a Rattleguts Kitgun the reload rate is 20 rounds/sec. I tested this by recording various combinations and counting the frames it took to go from 1 to 10 rounds. Recording at 30fps it was 15 frames exactly, no matter what combination of fire rate, reload speed, or magazine size. This means that it took 0.5s to reload 10 rounds, or 20 rounds/sec. I tested on a Rattleguts-Gibber-Killstream and a Rattleguts-Lovetap-Splat and achieved the same results.

The Arcane gives the weapon a battery and adds +12.5%-+50% reload speed as you level the Arcane up. With battery-style weapons, reload speed reduces the time it takes for the reload to kick in and nothing else.

For a Rattleguts:

Total Reload Time = Base Reload Speed / (1 + Arcane Reload Speed + Reload Speed Mods) + Magazine Capacity / 20

A Rattleguts-Gibber-Killstream using a R2 Pax Charge (37.5%) the total reload time is 1.3 / (1 + 0.375) + 45 / 20 = 0.945 + 2.25 = 3.195 seconds. This, versus the normal 1.3s reload without Pax Charge.

Unless you're really struggling to get enough ammo, this Arcane is basically useless. High fire-rate Kitguns like Rattleguts-Gibber with poor ammo economy get screwed because it takes far longer to reload than it does to empty the magazine, while low fire-rate Kitguns like Rattleguts-Lovetap have good ammo economy and don't need it in the first place.