Talk:Molt/@comment-113.76.72.88-20170209201731

D oes anybody realized that  CASTING MOLT CAN REMOVE ALL PROCS  on you? No matter it's bleeding or any other elemental  proc, cast a  molt , and it disappear immediately! I'm not sure if this is caused by the  Regenerative Molt argument,  because I have it on all of my Saryn's solo build, and it's a drastic increase in her survivability.

As a super Saryn fan, I played her in different ways and tried a lot of tough fight in SOLO. To be honest, molt is good enough if you can use it in the right way. I usually fly toward enemies, place a molt in front of them and then immediately roll back and cast spores on it. Or left a molt behind at any time when I try to run away from enemy gun fire. In melee, I always place a molt firstly, then side roll and attack enemy from behind or side......I even used it to block that deadly lazer in cunning drift challenge while I reviving others. All in all, I use molt almost as same frequent as spores. I think's it's fine enough--the only problem is that it will not last long enough in high level sortie mission, and that, sometimes leave me in a more dangerous situation.

Yes, Saryn Prime is not a tank. But she has fairly high mobility, instance decoy without cast time, 4 seconds brief crowd control, self-healing and capable to has 450+armor, 900+hp and 700+sheld! While sacrificed some range to mod my Saryn Prime for survivability, In those endless missions, I'm always the one who never die in the first 50 miniutes(except when those bloody corpus landmine appears often). I like to use her to solo melee only sortie 2 exterminate mission actually. Dangerous, but deadly, cool and really really fun~