Cernos

The Cernos is a Tenno bow, specializing in damaging shields by specializing in damage. Much like other bows, it functions with a charge mechanic, and sports very high accuracy at range, despite the arrow drop. It is most effective against the Corpus as it can easily break through their shields, but is less effective against the Grineer and Infested, due to a lack of other damage types.

This weapon can be sold for, it is also a for Mutalist Cernos.

Characteristics
This weapon deals mostly damage.

Advantages:
 * Silent.
 * Fast charge attacks.
 * High damage – effective against shields.
 * Good critical chance.
 * Charged shots have innate Punch Through.
 * Allowing it to hit multiple enemies in a line.
 * Pinpoint accuracy when aiming.

Disadvantages:
 * Needs to be charged to deal max damage.
 * Low and  damage – less effective armor and health.
 * Slow firerate renders the Cernos ill-suited for close-range combat.

Tips

 * Due to the weapon's high damage but low  and  damage, consider using this to drain the enemies' shield first then finish them with other weapons which have higher damage where the Cernos lacks. Alternatively, consider making this your main bow for going against Corpus troops, the majority of which have high shields but very low health.
 * With a maxed Point Strike and Critical Delay mods, it is possible to raise the Cernos' critical chance to 104.3%, ensuring that all shots will deal critical damage.
 * Using a maxed Critical Delay however will also result in the Cernos having an even slower fire rate. This can be countered with the usage of a fire rate mod, preferably Speed Trigger.

Trivia

 * The name "Cernos" means "horn" in Gaulish.
 * Being an Impact oriented bow, the Cernos uses arrows with a mace-like head, with a larger impact area. This spreads the kinetic energy of the arrows across a wider area, creating a blunt impact.