Talk:Krohkur/@comment-2001:56A:F1C1:8900:6994:7F0B:F3F0:614B-20171014015248/@comment-172.115.79.60-20171019022533

You have to consider. What's better, 50% more base damage + 8% more attack speed, versus 50% more crit chance

Unfortunately it's not very fair to the weapon with lower crit chance. Imagine we use True Steel, which is added before Blood Rush multiplication. The combo numbers that matter to us are 2.0x, 2.5x, and 3.0x, because that is where we spend most of our time while using Body Count/Drifting Contact melees. Gazal Machete has 16% crit and the Nami Solo has 24% crit.

At 2x combo, the Gazal Machete has 68.8% crit chance. The Nami Solo has 103.2%.

At 2.5, the Gazal Machete has 82% crit chance. The Nami Solo has 123%.

At 3.0, the Gazal Machete has 95.2% crit chance. The Nami Solo has 142.8%.

The Gazal Machete doesn't break 100% crit until 3.5x combo multiplier. The Nami Solo breaks 200% at 4.5. These combo multipliers aren't as relevant because 3.5x = 405 hits, 4.0x = 1215 hits, and 4.5x = 3645 hits.

But the thing is, the Nami Solo just simply has more consistent damage. Every single missed crit is essentially just half damage, which changes that 1.5x multiplier that it has over the Nami Solo from base damage into a .75x damage multiplier. You also can consider Nami Solo's access to red crits. 3.5x is semi realistic in survival runs, where the Nami Solo is packing a 162.6% chance to crit, or a 62.6% chance to orange crit, which for the Nami Solo without Organ Shatter is essentially just 3.0x crit damage instead of the base 2.0x that both weapons have. Mathematically, this basically just makes it so that no matter what amount of crit you have, the Nami Solo is dealing ~50% more dps than the Gazal Machete would if they same base damage. With the Gazal Machete's base damage, this equalizes.

Now I don't know about you, but I'd rather have the more consistent damage than the increased attack speed. This doesn't even consider the fact that the Nami Solo builds Berserker faster and more consistently due to getting crits more reliably before Blood Rush multiplication.