Talk:The Cicero Crisis/@comment-10114595-20131231064318

Did this on Saturday, thanks to some random guy in recruit chat with his vermillion. Tips I can offer:


 * Don't stay right on top of the injector, defend the choke points leading into the chamber. The higher you keep its health, the better towards the end (when the spawn rate suddenly ramps, more on that below).


 * Frost with Snow Globe is useful, but he'll only be able to globe about half of the injector with one cast. You still need to defend it.


 * Nova with M-Prime is useful, but not really required (it's what I was running, not once did I actually "need" to cast it).


 * AOE weapons are very nice. Penta wrecks the Grineer in this mission, since they like to bunch up and start spraying bullets when someone aggros them. I'd imagine Ogris and the like works nicely as well. Someone was running an Ignis in our room, the Grineer didn't seem to like the taste of that either. Just keep in mind explosives will explode YOU as well (grenades in particular are very nasty when you accidentally set them off in your face...ask me how I know).


 * Use your powers as you need, no matter what you're running. There's plenty of energy to go around with how many things there are to kill.

With a decent team, it really is a very easy mission to do. Just watch your health and shields, take cover when you need to, and check on the injector every now and then to make sure nobody's slipped through and is whittling it down. Near the very end the spawn rate seemed to ramp up hard, but enemy levels didn't really; it was just more lowish-level fodder to burn down~

If you have a vermillion, use recruitment chat to get together a team. DON'T just equip it and join a random, the common player won't expect it and won't be prepared.