Talk:Resonance/@comment-2A01:E35:87F4:C360:3C83:8443:B388:373-20190328121056/@comment-128.195.98.88-20190410100058

I also got recently inspired to try to combo both of the augment mods on Banshee to try and create some sort of ability synergy as opposed to just building for either augment.

This build gets really tight, as using the two augment mods prevents a lot of flexibility. I personally used a quick thinking over the increased range you get from augur reach, and a power drift over cunning drift. I ended up with 70% Duration 150% Efficiency 145% Range and 195% Strength (My Transient Fortitude and Primed Continuity aren't maxed either, as well as having a 4/5 Fleeting Expertise :P)

While I did enjoy using (stealing) your build in defense/excav/interception/mobiledefense, there are a lot of durability problems when it comes to using Banshee and while she does have her 3 for some quick get out of jail free kind of stuff, at higher levels the "long" cast time on her 2 and 4 get her killed when there are no mods to help her survive. If I was in a squad, I replaced Fleeting Expertise with Primed Flow, cuz there's way less threat of running out of energy with a Trinity on the team (though Fleeting is great for running solo).

What I didn't have time to try is using any of the umbral mods (I'd probably pair vitality with intensify) which might be able to balance the power/range conundrum.

TL;DR Using both Resonance and Resonating Quake is a good synergy, and my own build has my personal preferences built into it.