User:Carlo14/Hydroid (2) Aquaman Builds

<|> NOTICE <|>
! THE ENERGY CONSUMPTION OF THE 1ST BUILD IS 70/74 ENERGY, & THE 2ND BUILD IS 72/74 ENERGY !

<|> BUILD 1 <|>
! Before starting the build !  Aura:   Top Row:  Bottom Row:
 * An Okorkin Reactor MUST already have been installed.
 * Make sure that the polarities of the frame have NOT been changed. There is no forma needed for this 1st build.
 * Energy Siphon (MAXED)
 * Tempest Barrage (MAXED)
 * Continuity (MAXED)
 * Intesnsify (MAXED)
 * Flow (MAXED)
 * Tidal Surge (MAXED)
 * Undertow (MAXED)
 * Constitution (MAXED)
 * Fleeting Expertise (MAXED)
 * Streamline (MAXED)
 * Tentacle Swarm (MAXED)

<|> BUILD 2 <|>
! Before starting the build !
 * Make sure an Orokin Reactor has already been installed.
 * An Ability slot (JUST 1) has been changed to a D Polarity.

 Aura: 
 * Energy Siphon (MAXED)

 Top Row: 
 * 
 * Continuity (MAXED)
 * Intesify (MAXED)
 * Flow (MAXED)
 * Narrow Minded (MAXED) 

 Bottom Row: 
 * Undertow (MAXED)
 * Constitution (MAXED)
 * Fleeting Expertise (MAXED)
 * Streamline (MAXED)
 * Tentacle Swarm (MAXED)

<|> Brief Overview for Use <|>

 * Build 1 is meant for full accessibility to all abilities.
 * Build 2 does not grant full access to all abilities .
 * Narrow Minded will not affect Undertow 's duration. It will only increase the duration of Tentacle Swarm.
 * With Fleeting Expertise, Flow & Streamline in the configuration, this allows the player to have Undertow kept activate for a VERY long time.
 * Fleeting Expertise and Streamline are used to reduce the cost of energy to cast the ability of 3.75 Energy, and the cost of energy/second used by the duration of the ability kept active to 0.50 Energy/second.
 * Aura effects from enemy Eximus (ex. Energy Leech) will not apply to Hydroid while he is submerged, even if the Eximus has fallen into the pool. However, nearby players will still suffer from the effects of the Eximus unit's aura if they are in range.
 * The player will be invincible to all damage during the affects of Undertow; however, the player's sentinel will still be susceptible to explosions.
 * Energy Siphon is deactivated while Undertow is active.
 * Range Mods will not affect the AoE of any of the abilities.

<|> CHANGES TO THE BUILD <|>
If you wish to make changes to Build 1, please click here ---> http://bit.ly/1oADzyp

If you wish to make changes to Build 2, please click here ---> http://bit.ly/1nqQa2k

If you wish to build other Waframes; or Weapons; or Sentinels, please click ---> http://warframe-builder.com/Home