Talk:Valkyr/@comment-2A01:CB06:48D:9100:3803:95C:D156:95B7-20190918151447/@comment-72.14.177.46-20191027030250

^ New replier here. These two comments above are actually pretty useful. Thanks for those!

It certainly changes the way I'll approach playing Valkyr from this point forward.

One tip that comes to mind knowing that now is that Arcane Ultimatum has a 100% chance to give 600% armor if you kill a target with a finisher. While the other arcane that gives armor based on a chance from taking damage is generally regarded as better, Ultimatum might be better in this case for several reasons:

1. If you're using Rage and/or HA, you can decently balance how much energy vs armor you want for health.

2. The more obvious reason: It's easy to open enemies to finishers using Valkyr.

Also if your squad doesn't just flat out nuke enemies too fast there's no need for Zenurik or Arcane Energize. Just slap on Narumon, activate 4th and switch between invulnerability and energy from damage, and build up a massive combo counter on the 4th. That Narumon combo decay ability is nice :)