Talk:Chaos Sphere/@comment-71.13.213.237-20170817211006/@comment-93.100.52.231-20171202183356

Uh... yeah. Except for the same numbers WITHOUT the augment provie the same rewards. Not every enemy need to be affected to fight each other. As long as one enemy is affected, it will see other enemies, even normal ones, as enemies, and they, in turn, will see him as you.

I've used max-range Chaos Nyx for a while and all it take is to cast Chaos once and you get 40 seconds of enemies fighting far away with each other. For what it's worth, this mod only means that the duration is cut in half(and that's almost as important as range) and the spehere SHRINKS(defeats the whole purpose) over time.

Now, if this reduced the duration by 25%, if it didn't shrink, or maybe just added extra cost, possibly turning the ability into a charged one(like tentacle swarm), but would simply provide the QoL of auto-applied Chaos - sure.

But as of now - it takes both range and duration to give an effect that is pretty much baseline. It might be sort of decent on certain survival missions, where enemies spawn rapidly. But otherwise, it's a waste of mod slot.