Talk:Saryn (Warframe)/@comment-24406583-20140114154616/@comment-24406583-20140116145803

"It should be reworked for one single reason - it's useless with some weapons(like sniper rifles), thus forcing specific weapons for Saryn and that is bad. I'd leave the damage as it is and add a passive chance(let's say 25%) per tick for a spore to infect a nearby enemy. 1 spore would be able to create 1 more spore - but each target could be infected by a maximum of let's say 6 spores at a given time."

"Don't miscontrue what I said about Venom... I did not for once say it should be a one hit kill button nor should it even be close to one. The ability being original and creative doesn't necessarily make it effective, I've already stated the ability is too finicky for the fast paced gameplay in Warframe and the supposed requirement for specific weapons adds to that reason. And for ffs, Warframes like Saryn do not need more simple numbers damage for their abilities, they need decent scaling and utility. The fact that you said it doesn't need to be reworked baffles me and you asked "Is it so unfair to put in just a little work for extraordinary damage?" Everything you have just stated about Venom implies anything but little work and yes it is unfair in that case when it takes that so much effort to get to it's "Full potential" when other Warframes have already solved the problem with utility and damage potentially saving the entire team."

Please, master tenno's, respond to me in my most recent post above, because that How I would like it instead of worrying about this one too. just copy-paste your text on there for my response, please