Talk:Operation: Gate Crash/@comment-1023950-20140919171430

Just a couple notes -

On my 8th run (3rd on Phobos), I swapped from Zephyr to Hydroid because I was starting to feel some Power Duration loss. Tail Wind was only pushing me forward a few feet (though the jump height appeared unaffected). For my first few runs, a single cast of Tornado covered the entire span from 0-50% with duration left to spare, while Turbulence lasted about 26 sec; by the time I swapped, Tornado covered the span from 0-15%, and Turbulence lasted about 7-8 sec. Upon swapping, I realized that Tidal Surge was also having difficulty with forward movement, being about as efficient for movement as just sprinting. Two runs later, even walking was faster than pausing for the short Tidal Surge. (Thus, I don't think the power stats drop solely on Ceres. If they do, it was hotfixed.)

With Intensify alone, my Undertow normally does 32 damage per tick to enemies caught inside. By my 4th run on Ceres, Undertow was dealing 4 damage per tick. By my 5th run, Undertow was dealing 2s (so it doesn't stop at 4 runs). The good news is, Power Range wasn't reduced enough to prevent me from covering the gate.