Mach Rush

{{AbilityU10.3 Distance per energy point drained: ? / 1.2 / ? / 2 m }}
 * name          = Mach Rush
 * gameimage     =
 * cardimage     =
 * hotkey        = 1
 * energy        = 15
 * description   = Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
 * damage        = ? / 400 / ? / 800 (explosion damage)
 * range         = ? / 3 / ? / ? m (knockdown radius) ? / 6 / ? / ? m (explosion radius)
 * duration      =
 * misc          = ? / 8 / ? / ? m (dash distance) 100% ({{Icon|Proc|Slash|Text|white}} status chance with Kinetic Plating) 50% (energy discount with Redline)
 * cardonly      = {{{1|}}}
 * info =
 * Gauss sprints into action, propelling himself forward at supersonic speed toward the aiming reticle. Tap the ability key to dash forward ? / 8 / ? / ? meters. Hold down the ability key {default {{key|1}}) to rush forward continuously by expending 1 energy point per ? / 1.2 / ? / 2 meters travelled.
 * When Gauss rushes pass enemies within ? / 3 / ? / ? meters from him, they suffer a knockdown. If Gauss crashes into a solid obstacle, he stops on impact and generates a powerful kinetic shockwave that expands to a ? / 6 / ? / ? meter radius explosion, inflicting ? / 400 / ? / 800 {{Icon|Proc|Impact|Text}} damage and blasting away all enemies within range.
 * Ability Synergy:
 * While {{A|Kinetic Plating}} is active, Mach Rush shockwave inflicts {{Icon|Proc|Slash|Text}} damage and status effect on enemies caught in its explosion radius.
 * Mach Rush energy cost is halved when cast during {{A|Redline}}.
 * augment =
 * tips =
 * bugs =
 * max = {{ShowMax|{{WFmax|main|gauss1}}| show=true }}