Talk:Stance/@comment-70.27.79.99-20150926111734

There should've been more key modifiers for specific combos in stances like SHIFT or CTRL, but DE didn't want any more keys to be used. I don't mean combinations like RMB +E SHIFT +E E CTRL +E or some overly complicated shit, whoa. I mean combinations in the initial keys. Most combos in stances have the same thing for the first few attacks, and that kind of ruins it.

For example, in Decisive Judgement, the Final Verdict combo is fine as default, but the Consent Decree combo repeats the first two slashes of Final Verdict, which is kind of redundant, before going to the unique animations of the combo. My suggestion is to cut or replace those redundant repeats with initial key modifiers. For Consent Decree that is, instead of going E E Pause E E originally, it will go SHIFT +E Pause E <span style="position:relative; color:white;padding:1px 4px;border:2px solid #aaadb4;border-radius:5px;font-size:12px;">E, allowing you to use the unique combo earlier.

For PC/keyboard users, it's fine I guess, but for console/gamepad users... that's a little more difficult.