Talk:Mastery Rank/@comment-24883973-20150420225622/@comment-25405116-20150505193132

I get that, especially now days with the lvl'ing loop holes we have, you can be a pro player without being maxxed mastery and you can be 19 and a total idiot as far as the game goes (I know a few myself) but with that mastery  is really dependant upon the player. Mastery should be about having a well rounded knowledge base on the Weapon systems, Warframes and general game mechanics not just a "title" to throw in someones face and if you don't care to know or understand any of that, you shouldn't try to achieve that lvl. I think it would be pretty awesome if they did a Mastery rework so that it required more than just weapon/frame lvl'ing. Like more Mastery locked weapon/frame segregation with prerequisites that are achievment based in order to qualify for your next rank whether you have the Xp to lvl up or not I,e. if you have 3 weapons, secondary primary and mellee all mastery locked at 4 befor you could get to Mastery 5 you'd have get 500 Headshots with said secondary, 500 successful combos with said Mellee and 500 slide kills with the Primary. Obviously a vague example but you get the point, these challenges, like some we already have in the game could change with each weapon and the requirment would increase/decrease depending on the Mastery lvl. I think it would atually get players to spend more time and broaden their knowledge base as appose to just foddering as well as add alot more depth to the game. Thoughts?