Talk:Mods 2.0/@comment-218.186.14.11-20130416082035

As of Update 7.7.4:

not sure if everybody knows how Critical damage mod works. but i tested it out with a melee weapon. i can't say it works the same for range weapons or even for all melee weapons.

so i attached the max out Organ Shatter mod to my Cronus, which increases its critical damage by 90%. when i went to an infested defense map in Jupiter and starting whacking Infested Crawlers, normal damage dealt to them was 79-80. upon critical, it was 228.

Therefore, this must be the calculation to get 228:

normal [base] damage for infested crawlers = 79-80

critical damage = +50% of 79-80 = 118-120.

to get 228 = +90% of 120 = 228.

instead of the usual addition of 90% to the base critical [50%], it in fact, multiplies the critical damage. therefore, this make the mod even more valuable. despite the description in the game on the card saying "+90% CRIT DAMAGE", its not as simple as simply adding it. Because if it was, it would be this - +140% of 79-80 = 190-192.