Talk:Atterax/@comment-2804:7F7:DC80:DD26:661C:67FF:FE6B:1620-20170901225346/@comment-24417021-20171111083042

Honestly, the weapon's fine. It's things like Acolyte mods that would deserve a nerf. Nerfing this would only result in people going to one of the other whips or polearms. The interaction between Maiming Strike, Blood Rush along with Slash procs is why it's even considered an overpowered weapon. The range of it was always there. Before Acolyte mods were introduced, this was just a novelty weapon. It's simply that stacking multipliers upon multipliers upon multipliers with a DoT that ignores both shields and armour with little effort is obviously going to be a bit much. But that all falls back in line with how Slash procs work and the fact that Maiming Strike and Blood Rush can interact with each other. It's like having stacks of Sonar on any part of the enemy you hit without any of the build up, RNG, or effort of aiming.

TL;DR: This weapon isn't overpowered. It's the mods it (and any other melee weapon) can use. It just happens to have traits (that were always there) that can use those mods more effectively than most weapons.