Talk:Banshee/@comment-75.187.219.81-20151009055303/@comment-75.187.219.81-20151012061458

Do devs release a list of what they "intended" for every frames skills that i just missed out on? I see that term being thrown around a lot here. The move does exactly as intended. It allows for stealth, the stun was just a buff they threw in there to help banshee out maybe a year and a half ago. All its ever been before that was exactly as stated. It allowed for you make it so that you could run through stages with regular guns and not be heard. So its "intended" purpose is achieved, and well. And no panic radial cc has its stun extended by duration man. So that point about silence isnt relevant. I guess rhino stomp kinda, but then its not spammable. Add duration to anyone. with a radial stun. Guarantee you that only the secondary effect duration extended. Embers fire debuff lasts longer, stun is the same. Excals blind last longer, stun is the same, Saryns damage gets stretched over a longer course of time, stun stays the same, Nyx keeps enemies confused longer, stun stays the same.

I do agree with you though blademan, faster animation on sonic boom would help out a lot as well, as would the ability to be mobile with soundquake. Granted, i dont think a frame has to be the best frame in the game to be considered "good". And lets be real, if banshee could run around with a mobile persistent permastun and make her entire team do 5x damage there would be no reason to not always have one (or more) on your team. I think the problem with the game is that OP frames are just too strong, not that certain frames are too weak. Except nekros. That poor bastard needs some real love.