Talk:Twin Basolk/@comment-26428997-20151022222818/@comment-25845919-20151024003651

I'm MR19 or 20, i don't remember already, and i find a lot of fun in using average weapons that many don't like that much, just for the sake of doing so.

However here is a problem: i don't see any sense in adding more weak low-tier weapons.

By that i mean: there is already enough low tier weapons for new players to choose from. Especially amongst melee. And new players will desire to grow in strength, building better, more powerful weapons. Not god-tier, but at least not skana or Bo Mk1 level. There is literally in point in adding weak weapons because new players already have enough to choose from, and old players needs weapons that not only look cool but perform well in battle.

However, i still need to use these myself and understand what are they... I think i'm going for status chance build with viral and heat (70%). This good thing about this weapon is that it has heat as base damage, no other bullshit. Status chance works in such a way, that even if you have like 0,1 damage of puncture or impact - you have a chance to proc relative status effect, which makes status builds on physical weapons unreliable. These two, however, will have only 2 damage types. Which means that with every hit i have a 70% chance to either stun enemy with fire or take 50% of his health away. I don't really care for crits that much, and damage is... well, definetly not the worst.

What truly bothers me though - is attack speed. For status-based weapons attack speed is very important, yed they made a weapon that barely has any.

I don't know... I like the weapon, but i think there are a few things that could've been improved, including attack speed (+10%) maybe slightly higher damage (+20%) OR higher status chance (25%>30%). They can remove crits completely if they want, i don't need them.