Talk:Ash/@comment-92.241.57.222-20160719174035

I have an idea about ash's blade storm rework, but I'd like to see what you guys think before posting it on the forums.

First off, the issue with blade storm is that it has no user input after selecting a target and hitting 4. The reason people love blade storm so much is the fact that it is one of (if not the best) scaling abilities in game AND you're invincible during the ability's duration. So, to keep the best of both worlds -being the dev's and the player base's- here's my proposition:


 * note any and all numbers are values for rank 3 and not final due to the fact that the devs will clearly do loads of testing and make changes as necessary assuming they choose to follow my idea for a rework***

Once blade storm is cast ash draws his hidden blades and goes invisible (Note invisible, not invincible). He gains 200% increased movement speed. So basically, he becomes similar to manics when they're invisible. Yet he's still vulnerable to damage, because invincibility is a big no no when it comes to the devs. Here's the user input part: ash must now run up to an enemy and hit the melee button. When doing so, the target will be hit with a blade storm finisher move, and 2 other targets within 7.5 meters will be selected and hit with the 2 ash clones. By having some time between finishers those who get motion sickness when using blade storm can freely use the ability. As well, the two ash clones will be reused so that blade storm still keeps some sort of crowd control (although not much, like the original ability). To keep people from simply using this ability to sprint across tilesets you have 5 seconds to activate a finisher on a target. As blade storm is now, there's an 18 target max.

Range of clones is affected by range mods, time before expiring is affected duration mods, damage (which I left unchanged) is affected by strength mods, and the 100 energy casting requirement is affected by efficiency mods. The reason I chose to not change the ability to a drain is that it'll become too similar to an exalted ability. We've been getting quite a bit of those recently.

Feel free to leave an ideas for improvements and your opinions. Thanks for reading this wall of text.