Talk:Weapon Comparison/@comment-95.95.25.149-20170802000036/@comment-4448946-20170815145026

Plus, as I've explained god knows how many times, the game uses collision meshes to determine if you are hitting things. There is no 'that guy is 1m away, your sword has 1.25m reach, you hit them', the game checks for overlap between the collision mesh of your weapon and the collision meshes of enemies and destoryable objects, and if they overlap, then you do damage. The location of your weapon's mesh is determined by the attack animations and as such the 'range' will be different not just between weapons but between different attacks by the same weapon.