Talk:Damage Calculator/@comment-15871805-20130825061941/@comment-11753608-20130825120809

Yeah, I get it but the example you provided, again, only had base damage and faction mods applied - it wasn't a good test for the MPs and armor cause it didn't involve any. Your second test revealed that I did indeed have damage type MPs in place. My assumption is that the if the type MPs are applied with armor, the body ones would be too. This is a reasonable assumption given that all the MPs are mob side parts of the equation. Faction mods are applied before armor because they are applied to the weapon itself - it is mod you are putting into the gun. It has to be done after the base damage mods because the game needs to know what the modded base damage is without the faction mod for when you are shooting other factions. Everything thing else is mob side and is applied all at once when you shoot a specific mob - armor and all MPs. That isn't rocket science. It is not so much about order of operations as the "physical" order that things happen in the game.

Anyway, to be sure I will pull out the ole hek today and give it a whirl.