Talk:Damage Calculator/@comment-149.169.219.181-20130825201309/@comment-11753608-20130825215218

It's 20% chance every hit but I was using that as a way to illustrate that it would produce fake numbers and outcomes. Now your point about shotguns is interesting and compelling. That is a possibility but would require a conditional statement somwhere in the chain which I would have to think about. Theoretically, those would operate more like a base damage mod because of how I am listing the shotgun base damage. Those numbers are sorta "fake" anyway because you don't always hit with all the pellets.

It might also be possible to start applying this to core damage calculations once you pass the 100% threshold since it becomes a certainty. Let me meditate on this.