Talk:Attica/@comment-68.147.56.85-20140411022946/@comment-7645613-20140411083134

logically yes halving damage but upping crits would make sense when talking about physical armor, but critical hits don't mean hitting actual critical areas on the enemy, it's simply a straight up mathematical chance. They should instead re-introduce soft spots on enemies. Heads are always going to be the most potent for most enemies, but for grineer they should have soft spots where joints are. They need to take a look at armor and modify it to be more logical. thicker armor should reduce more damage. Hitting a grineer foot and dealing the same amount of damage as hitting the 5 inches thick iron plating on the chest is stupidly plain.