Talk:Miter/@comment-10114595-20130815231625

Y'know what would be cool? If the charge attack loaded more blades.

Anyone ever played Unreal Tournament (the original), using the Rocket Launcher? Remember how you could "charge" it and burst-fire spreads of rockets?

Now apply that here. Hek-like spread (on the horizontal only), one additional blade fired for every 1/4 of the charge completed for up to 5 blades in a shot. Or one additional for every 1/2 of the charge for 3 total, if you're concerned that it firing 625 potential damage a shot might be a bit overpowered.

You could even animate the guidance rails so they spread slightly during charging, to make the resulting blade spread more "realistic" looking.

Just an idea. I like the idea of single shots piercing multiple targets too, but bows can (sort of) already do that, so eh. Making the blades explode for a small AOE on a full charge (like the Ripper) would be kind of neat too.