Talk:Recoil/@comment-665695-20150711233345

The two images of the Dual Cestra make me realize that a weapon's recoil, while definitely having some semi-randomized horizontal motion, is measurable and quantifiable vertically.


 * Recoil Angle Max: Every weapon has a maximum angle from its reticule's origin that it can go, no matter how fast you're shooting or how long you've been shooting for. Steady Hands clearly reduces that, and I hazard it's by 60%.
 * Recoil Angle per Shot: It looks like it takes the same amount of time for the Cestras to get to their max angle, even though they're shooting to different positions. So the amount that the reticule moves each shot (vertically) is really just a function of how many shots need to be fired to get to the maximum angle.

We need to investigate if all weapons require the same amount of shots fired to achieve their maximum angle, or if it's based purely on fire rate.