Talk:Shattering Impact/@comment-99.253.147.108-20160815183104/@comment-27166524-20160816061237

Actually, the mod's description meant that any weapon with at least 1 impact damage will still reduce base armor by 6 at max rank, regardless of damage. It's been this way for quite some time now. :|

With that said, a status melee with a corrosive build will still strip armor faster than this.

If it's armor reduction were to scale based on the weapon's impact damage instead, I would probably reconsider it, since it may open up choices to other elemental combinations other than the standard Corrosive + Cold / Heat build most of the time.