Talk:Akbronco/@comment-98.231.193.185-20130606204238/@comment-24578590-20140224213410

Great info but your opinion was a little misinformed. You make great points but having larger mags has its own unique utility that should be considered over the make believe "DPS" of Warframe.

There are little to no opportunities where DPS actually has meaning, in all honesty. Being a math fanatic about this game works IN THEORY but in practise falls flat because you get an equal outcome to semi-equal quality weapons due to the playstyle of Warframe. The extra mag size is excellent for when you need to switch to your secondaries and clean up what ever is harrassing you at mid range quickly. DPS in these scenarios is irrelevant. Not only can you take down more targets before being unable to shoot but you get added benefits from multishot mods as well. You also have a larger 'fail safe' in case you miss your shots or the spread doesn't "work with you" in one particular shot you take.

Akbronco is better then a one handed Bronco for SECONDARY gameplay. By secondary I mean, "NOT PRIMARY". This means, being able to let loose your powerful mag and not feel pressured to reload over switching back to your primary weapon or even cleaning up the mess that's closing in with your melee weapon.

My game play with Akbronco includes a Vectis (sniper rifle) and Galantine/Glaive (melee) on my Ash (warframe). I tend to let the units come to me, if I'm shooting or holding an area (as you should). Taking them out one by one (sometimes more with my Metal Auger) as they're on the approach and then switching to my insta-death-bursty-AoE based secondary for emergency situations. I find it difficult to grasp why certain people want to heavily calculate DPS or bullets per minute, when it's unrealistic to the gameplay. On top of that, I find it hard to grasp when people want to play with secondaries as if they are primaries. As if you should chose Akbronco over Hec or something. Or Aklex over Vectic... Or Akstietto over Soma... Just keep it simple. This is a practical game. Theorizing is effective until the point you start calculating reloads per minute, or something like that. The information is at most... interesting. Not useful.