Talk:Damage Calculator/@comment-11753608-20130824184514/@comment-11753608-20130825033651

RE: spin-up --- Yes. But you can't just do 12.5-1.25/8 or w/e. It isn't linear. The rate of change is not constant, the acceleration is. So, just to display what I mean. If the first shot it 1.25, shot two might be 1.27 but then shot three would be 1.31, then 1.37.... IE, you and .02, then .04, then .06.. etc., etc. Acceleration is .02, rate of change is nonlinear. And there is a integral/derivative equation that would allow us to plug in the inputs we have and find an acceleration number and then use this to find the time it would take to get from point A to point B. And I used to be able to figure crap like that out but it was over a decade ago and I lost the skills.

RE: Rounding errors --- Actually, I cleaned up the placement of a lot of the damage and BP MPs a couple of patches ago. This particular error is actually quite simple and I thank you for finding it. You have more than earned the editor credit above.

The scenario you mention actually has no armor or MPs involved so what it means is that I missed a place where damage is rounded, which is not covered in pwnatron's database. What it seems to be is that the modified damage from base damage mods is rounded down, then faction mods are applied and it is rounded down again.

I will actually just fix this in the current calculator because it is really easy.