Talk:Detect Vulnerability/@comment-85.230.129.158-20170325113350

In case anyone else is wondering:

Assuming that the numbers here are being listed correctly (the +N% notation here doesn't match the Nx notation on body parts listed here: http://warframe.wikia.com/wiki/Enemy_Body_Parts ), even at rank 0, the weak points created by this mod outperform the standard 2x headshot multiplier, and at Rank 2 will match the 3x multiplier for Moa Fannypacks, Ancient limbs, and Bursa consoles. However, the additional 2x multiplier on critical headshots (for a total of 4x or +300% for standard headshottable enemies) puts those ahead of the Detect Vulnerability weak points even at max rank (making the headshot a better choice for weapons with a better than 87.5% crit chance.  (Of course, ideally, you'd want to get both, but waiting for the current weak point to fade and be replaced until you get it matching up with vulnerable body parts is frequently not practical).

Compared to Banshee's Sonar, on the other hand, a power strength of just 55% (such as from having maxed rank Overextended and Power Drift with no other mods affecting it) will create weak points that match the strength of those from Helios. I have not tested whether the multipliers stack if you hit an area that has both.

In summary, if you've got a choice on what to shoot for, it's Sonar > Crit headshots > Detect Vulnerability > Headshots