Talk:The Glast Gambit/@comment-28794551-20170312161929

Just finished this with a Mirage/Synoid Simulor combo. Manageable that way, as long as you watch your ammo. (Just figure out where the ammo dumps are, and you're fine. . . )

But - as so many people have already said - it was a pretty dull quest. Each trip to The Index means three rounds of chasing these guys and taking them down. There are some challenges, I guess, but it's generally obnoxiously repetitive. How many total rounds do we have to play to get through this? I was tired of it after five or six.

I think the other annoying thing about this quest is the slow pace of the dialogue between the characters. I wish I could speed it up a little. Sometimes it took several minutes for them to finish talking so that I could go back to running around The Index. ..

And, in the end, you only get the blueprint? So that you can go farm the parts for Nidus?