Talk:Hunt/@comment-178.0.218.88-20140729123714

''Here is my rough test, non-numerical, more qualitative. Huras Kubrow +100% Loyalty damage, using Hunt, otherwise only Scavenge, Link Health and Loyal Companion. I did not use Maul or Bite initially.''

Cooldown of ability is about 8 seconds unranked and 8 seconds rank 5. No change. I counted the seconds in my head and there is some delay due to attack animations, so this is just a rough estimate.

Damage: Unranked Hunt'' tested on Vedic (Ceres), Acheron (Pluto), Hades (Pluto). Tests on normal units showed instakills with few exceptions. Those were sometimes quite random. One Eviscerator (20), one Oxprey (29), oddly one single Crewman (22) survived with about 25% health each. Heavy Gunner 20, Lancer Eximus 25, Moa Eximus 34, everything died in one attack. Not tested: Heavy Grineer units 30, Corrupted T3/4. Values are estimates based on health bar size.''

I had the doge fight Ambulas with Unranked Hunt, dealing approximately 10% of Ambulas' total health in damage. Hard to tell due to the shield Ambulas has. But it looked like this could be about 10% of Ambulas' total health in damage. Huras got stuck after two attacks, I aborted, just an estimate.

Rank 5 Hunt. No normal units survived a hit. Ambulas took about 20% of its health in damage. Went down in 5 attacks with some regular attacks in between. Those barely did any damage on normal units so I think they are not that relevant and just served to compensate for shield regen.

Added Maul rank 4 with +150% melee damage. Ambulas lost about a third of its health per dash.

Conclusions:

• I guess loyalty damage is on the same level as base damage mods, so damage combined was [ Base * ( 100% normal + 100% loyalty bonus +150% Maul ).

• Maxing the mod increases damage by about 100% but that is a very rough estimate.

• This ability is meant as an initiator and kills almost everything as opposed to Sunika's desinterested chewing on enemy heads. Cooldown is constant. Doge usually attacks with a normal melee attack before charging.

• Ability tends to miss a lot.