Talk:Excalibur (Warframe)/@comment-68.2.48.184-20140121200324/@comment-76.110.132.55-20140125060053

1) Charge is better than Dash, too bad most end game builds need the slot to boost another skill.

2) In lower missions yes, it's a great defensive skill. In higher leveled missions though, Iron Skin will get torn apart in seconds, and eventually you'll reach the point where you can't even finish the skill animation before the shield breaks. Besides, who needs defense when Excalibur can use Radial Blind and essentially shut down entire rooms for 25-30 seconds? (Which works equally great at all points in the game)

3) Yes, Super Jump is pretty much useless. Still, similar to Rhino Charge, you essentially have to pick between Roar or his other skills. Maximizing Efficiency (as all Rhino builds should do) will ruin Roar's duration, and adding duration mods solely for Roar wastes mod slots that could be used to boost his other skills. And even if you make a purely focused Roar build, Sonar and MPrime's base stats are already better damage buffs than fully boosted Roar.

4) First of all Javelin does more damage, but starting atlevel ~30 all abilities are doing terrible damage to enemies, so who cares. Otherwise, all Stomp has is an 8 second stun that can't be boosted. For 100 energy. Radial Blind does that job infinitely better for half the energy.

For lower leveled content, Excalibur is good, Rhino is great. But for end game missions, Excalibur works much better with a team.