Talk:Wukong/@comment-71.54.62.9-20160203154121/@comment-71.54.62.9-20160206145935

So after some mathing.

Using three mod slots, this is what ive come up with

Base damage mods damage = 1729

Focusing on status chance, without weeping wound = 910 + (60% status chance on both ele damage mods = 74% proc chance) =1314

Focusing on damage over proc chance, again without weeping wound = 910 + (28% proc on 819 damage = 229) =1139

So if you are going to do elemental mods over base damage mods, it's better to use the mods that add elemental damage AND status chance to get the best out of them. Weeping wound would push these numbers up a lot higher considering the replacement only adds 15% damage where as weeping wound increase the chance based on combo multiplier (Which wukong has a bonus amount of time to anyway, allowing you to maintain that multiplier longer)