Talk:Critical Hit/@comment-14.3.43.131-20161123024514/@comment-14.3.43.131-20161123035446

Oh boy.

The first formula can't be wrong if the second one is correct. Because the first formula uses Critical Multiplier not from the arsenal, but from the actual game mechanics while the second formula simply shows it explicitly. It's written right there.

The second formula will, of course, net the same result as the one on the page - I've told that that formula works.

What makes no sense is the fact the formula works with incorrect values and then offsets for that with magical numbers that came out of nowhere. Both formulas are literally the same were you to open the brackets. However, the one on the page overcomplicates the calculations for no good reason and provides no explanation for how the system works. I'm tired of seeing people trying to calculate damage while working with extra numbers just because they do the calculations in a weird way.

To be clearer, the formula on the page uses "(2*42) - (4*20)" as the way to solve "2 + 2".