Talk:Dive Bomb/@comment-1023950-20140505033430/@comment-24580901-20140529112223

Acceleration builds the farther distance you fall. Normal falling starts at 0 m/s (apex of a jump... the "weightless" moment), then can increase indefinitely. Dive Bomb instead starts you instantly at 5 m/s (11.45 m/s with Intensify+Blind Rage), which builds as you approach the ground.

Strangely, Zephyr does not appear to have a terminal velocity. Oh, the perks of being a cybernetic space ninja that was genetically enhanced with a space duck.