Talk:Damage Calculator/@comment-11753608-20130824045551/@comment-11753608-20130824054134

if you think about it this way

Damage from 1 shot * clip size = damage from a whole clip

You need to divide that by the time it takes to expel a clip and reload to get a DPS figure. This, of course, does not account for target acquisition, human delay, etc. So it is a maximum possible average.

Anyway, the time portion of it then is

Reload time + the time it takes to expel a clip which is clip size/ ROF.

With the burst weapons, every bullet that is in the burst is separated by a fixed divider that is not affected by speed mods. That is part 1 of the thing we just figured out - that delay * how many ever times it happens. Then the reload time. Then the ROF that happens only between bursts - the number of intervals part of the string.