Glaive

Charge attacks throw the weapon and returns after three bounces or after it reaches a certain distance.

This weapon can be sold for 5,000.

The Glaive blueprint can also be acquired through alert missions. It also can be obtained via Login Rewards.

Characteristics
This weapon primarily deals damage.

Advantages:


 * Can be thrown using the charge attack function.
 * Silent when thrown (Ideal for stealth gameplay).
 * Can hit enemies on way back to thrower.
 * Can hit headshots and other weakspots for damage multipliers on its throw (with more ease than a standard melee swing which does not always land where you aim).
 * Can be aimed around corners and used to score up to whole group of enemies in one bounce.
 * Knockdown on jump attack.
 * Regular attacks have momentum, like heavy weapons (stagger resist).
 * Actions can be performed after the Glaive leaves the hand
 * You are allowed to fire your weapon after letting go of the Glaive or reload.
 * As catching the Glaive is considered a one-handed action, catching the Glaive while a reload is still ongoing will not interrupt the reload.
 * Has both  and  polarity slots.
 * Has it own exclusive&dagger; mods: Power Throw, Whirlwind, Rebound and Quick Return. All of them can be collected in Orokin Void, Orokin Derelict and Survival missions' rewards. (&dagger;Note: all of these mods also work on the Kestrel).
 * Saryn's Contagion is applied on charge attacks..

Disadvantages:
 * Short melee attack range.
 * Regular attacks can only hit one target.
 * Ground slam attack has a very small AoE radius.
 * Using the charge attack (throw) prevents the use of all melee attacks until the weapon has returned to the thrower, effectively preventing it from being used in as rapid succession as conventional charge attacks.
 * Requires large amounts of materials to craft.
 * User might have a hard time aiming for headshots without rare Whirlwind mod.
 * When it bounces off the wall, it has very low chance to hit an enemy.
 * If passing through Volt's electric shield it will inflict full damage to the owner when returns, as of 10.3.4. Most likely a bug.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * slot is ideal for Killing Blow (charge damage) and for Reflex Coil (charge speed). Increasing the charge speed further is not necessary, focus on increasing the flight speed if you want to increase DPS.
 * Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
 * This is useful if you throw the Glaive before reloading allowing you to perform a long range attack even as you reload.
 * Glaive will always return in a straight path toward the player. It will ignore all obstacles and punch through anything in its path on return.
 * A player without Power Throw can use this to emulate Power throw by bouncing the Glaive off the floor between the legs of enemies and have the Glaive hit them all on return.
 * When using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed.

Trivia

 * The Glaive was released on April 26, 2013 with update 7.9.
 * The Glaive shares the same sheath style with the the other thrown melee weapons, where they retract and attach under the right arm.
 * A similar weapon is used by Hayden Tenno in Dark Sector, another game made by Digital Extremes.
 * The word "glaive" historically has referred to many different weapons, one of which is what is portrayed in the game.
 * Update 11 teasers showed an Ember Prime wielding a Primed Glaive, along with a Sicarus Prime.