Talk:Nezha/@comment-71.58.242.70-20151228060051/@comment-68.149.149.142-20151230082149

Little gets past nezha.

Fire walker is useful if you make the enemies cross it rather than bumping into them. It's fine as a drain ability. Sometimes i want it on and other times I do not.

Chakram's teleport is poor due to distance issues. But the heal isnt too bad with a 20m radius and a minimum of 90 hp per target marked. If extra bounds off surfaces increased or at least doubled the overall distance travelled from 35-40 to 70-80 or if range mods improved the distance thrown...

As for Warding Halo the stagger is a fringe benefit. Helps you run pass enemies without siffering from random pulls or knockdowns and thats good enough for me. Stack it with fire walker to increase chances of enemies getting caught by fire walker procs. As for it not doing too well. one could say the same of iron skin for Rhino unless you exclusively use the prime version.

Divine Spears' animation does criple it while this is his best cc ability i find it to be the worst developed due to animations of this and Warding halo forcing you to lose a mod slot to Natural talent.

Modding to explore = Good

Modding to compensate for poor execution = Bad

I dont see the stagger range of warding halo increasing unless they remove the CC from Divine spears and triple it's damage.