Talk:Damage 2.0/@comment-89.111.216.2-20131214183139

This Damage Calculations simply doesnt make sense... Why would radiaton do more damage to corpus and less to infested, corpus are basicly machines runed by cores that are made out of radioactive materials and infested's are just a meat affected by virus...

Just a suggestion for damage

All weapons shold do only 1 type of damage: Puncture, Impact or Slash wich would basicly deal same damage for all kinds whit diferent procs. Armor shold be removed from game stats and just add more health and higher damage to enemys that are higher level and for Warframes, resilience instad of armor.

Puncture Weapons hits would have a chance to pass trou the target and hit target behind that target. They would be able to pass trou multiple targets but whit damage reduction by 25% each pass.

Impact Weapons should have a chance to push enemy back for few meters on hit and if you kill target whit Impact hit to do damage to other targets behind that dead enemy (something like dread when it was able to hit enemys whit flying body parts)

Slash Weapons should have chance to make Grineer and Infested bleed on hit and in corpus case to cause malifunction (because they cant bleed, they are machines) and reduces theyr fire rate movement speed by like 10% and and causes them to miss more.

Electrical Damage should have chance to stun target for 1 second and cause electrical damage (2-3 seconds on corpus)

Heat Damage should have chance to set enemy on fire and deal some extra damage over time (chance to make infested panic)

Cold Damage should have chance to slow targes fire rate and movement speed by 60% and incrised critical chance hit on that target by 15%.

Toxin Damage should have chance on proc to cause target spread disease and toxic around it self and deal some group aoe damage (much less than heat DoT)

something like this that makes sense for mixed elemental damage too.

This way you wouldnt have rifles that can do higher crits than snipers wich also doesnt make sense...