Talk:Zephyr/@comment-119.76.116.51-20170311175334/@comment-26919163-20170316121611

"Fun" is just a subjective opinion, I personally enjoy playing as Zephyr and I find the abilities just about right level but I do agree that some of her skills are outdated considering the existing game mechanics.

However,  I don't have any problems with usability cause I have no difficulty using it regardless of the map, it might be true that flight and dive abilities are harder to use in crowded environment but this is obvious due to the fact that you aren't suppose to to fly high and dive-bomb in small, narrow and low ceiling environtment. This fact applies to bulletjumping as well minus the fact that it is much more fluid. Horizontal and directional flying works just fine but the dive-bomb ability is indeed a gimmick and needs something more innovative than just plainly providing a small knockdown. Additionally, it should be noted that crowd control abilities are not meant to always as deadly as offensive abilities usually are, hence its meant to be used as a form of taking control of the field rather than emitting a deadly attack. Examples can be seen from Vauban's Bastille and Vortex, Rhino's Rhino Stomp and many other Warframe abilities(way too underpowered skill though, should be stronger with less duration, in my opinion).

Talking about controllability, I find it easy, there is a little clunkyness that needs to be alleviated but its rather simple and one can easily be accustomed to it in no time assuming the individual plays with the Warframe for some time before making a personal opinion about how one does not find enjoyable just because the person has no interest in understanding the concept behind the Warframe that was made long ago.