Talk:Inaros/@comment-27920177-20160407223554/@comment-130.204.174.192-20160411111239

Rej is usually a waste of space, and it's even more so with inaros. 3hp/sec is abyssmal for him. Basically you'd need 23 MINUTES to go back to full hp with only a vitality mod on. All the while Inaros can heal himself to full with basically every ability he has. Each one of them is a really strong heal, so it further perplexes me why you would put this aura, which was already garbage to begin with, and put it on the guy that can literally heal himself back to full in seconds.

Rush is useless for him, you're better off with handspring, you don't need speed, you need that knockdown recovery way more. Only time rush is effective is when you're standard mission running. And I only find it useful on frames with high base speed, of which Inaros is not.

Undying will is interesting, but ultimately I think it's a waste of space. You SHOULDN'T be striving to get downed with him, as you will notice high level enemies don't actually do anything for you and you will still end up dying, no matter how much you try. I think it has something to do with armor scaling of mobs but I am unsure.

Provoke - same stuff as above, only that this one is truly garbage. You still won't deal enough damage, as it's both a set 75dmg/sec tick and the point at which enemies can actually down you with Inaros (and it's a pretty high level, like 70 or 80), your self-revive won't do shit to enemies and you'll find that your bar is pretty much unmoving at that point, so you're back to relying on others to res you.

Build has a lot of good points, even if they are obvious ones, but people should really stop jizzing over the sarcophagus. It's good up until a certain point, but the problem with inaros is that he can only ever really get downed (if you have a brain, that is) at the high level mobs, where sarcophagus doesn't do shit. But try not to consider auras outside of CP and ES. Most other auras are trash.