Talk:Status Effect/@comment-635932-20180702055216/@comment-4448946-20180704032210

First off, no need to be sorry. You tried to change the wiki for the better and in the end that's what happened. The page got the correct status chance per shot formula and now notes that the game displays an incorrect value when you have fractional multishot. As well, it got a bunch of other rewording and clarifications because your actions brought attention to the page.

Second, because of your edit to your original post I'm just going to make this absolutely clear...

This isn't just how status works with shotguns, its how it works on ALL guns. Status operates exactly the same for all non-beam weapons because the game runs the exact same calculations for all of them. It's just harder, impossible really, to see it on 1 pellet weapons because unmodded their base status chance is their per pellet status chance so whichever one you add the status chance mods to it will give the same end result.

The uses base status chance, status mods and base pellet count to determine a per pellet status chance and uses the per pellet status chance and modded pellet count to get the displayed status chance.

Realistically the game probably does the whole thing in one giant formula, probably somewhere in the neighborhood of this horrifying monster:

Displayed Status Chance = 1 − (1 − (1 − (Base Status Chance × (1 + Status Mods)))(1 ÷ Base Pellet Count))(Base Pellet Count × (1 + Multishot Mods))