Talk:Simulor/@comment-98.31.23.67-20191207193159

Velocity makes this much harder to use as close range because the orbs bounce off so fast. You have to insta-detonate every orb on close range enemies. On the other hand, without velocity it doesn't go far enough to engage mid-range enemies. This problem can be solved with punch through, but you're not getting any extra damage when the orb passes through an enemy. Also, I was unable to punch through low level grineer butchers & laners with .5, .6 or .8 PT. I was able to punch through @ 1.3 pt. I don't know what the threshold is but this seems like only a luxury option for people willing to blow potato/forma on this weapon.

Terminal Velocity is the only normal mod that you can use. It does not allow you to engage long-range, only mid-range. Without any velocity mods, the orbs were going With terminal velocity, my orbs were stopping at about 20m (used tranq rifle to measure). I don't have Zephyr so can't test how far it goes with her augment.

Also the reload is bad times.

I really like this weapon so I hope they reduce the reload some day. If they do that, it can become quite powerful in the right situations.