Talk:Damage Calculator/@comment-11753608-20130825054805/@comment-11753608-20130826160523

I started playing around with doing the calculator this way today and I honestly don't know whether it is worth it. Everything seemed doable until I realized that doing damage type MPs requires a mob name check, a damage type check, a hit box check, and a MP value check and return. That is a lot of cross references. It would be one thing if I could just make a two columns where it had damage type | hitbox but you can't just type in "All" for the hitbox value and get a valid return. So, you would have to have like 4 hitbox fields (to account for MOAs) for every damage type and then 4 seperate hitbox checks in the equation inside an OR( function to get it to work that way.  God that is a mess.