Talk:Blood Rush/@comment-180.191.122.131-20181214024008/@comment-27508208-20181214111736

yeah idk why it is so weird. 1.0x multiplier it does nothing, but from 1.5x onward its that.

It should either be:

1) 165%*1.0=+165% CC or

2) only count the increase in multiplier so 165%*(1.0-1.0)=0(like it is), 165%*(1.5-1.0)=165%*0.5=+82.5% etc. which would surely nerf it, but tbh i think it can take it.

Just hoping for Damage/Melee 3.0 to fix everything (it won't)