Talk:Heavy Caliber/@comment-66.116.62.178-20140103135145

I did it for Magnum Force, so figured I'd do the calculation for Heavy Caliber too. I'll probably do a Shotgun one, though that will be a bit more complex.

Per Shot Damage (Base Damage 100) Max Serration

265 damage

Damage Increase per Max Elemental Mod (Not Wildfire)

238.5

Max Serration + Max Heavy Caliber

430 damage

Damage Increase per Max Elemental Mod (Not Wildfire)

387

Damage Comparison (Assuming base of Serration and Split Chamber)

Mods   Serr     Serr+HC 3      503.5    430 4      742      817

Breaking point: 4 Mods Total

Build Order: Serration, Split Chamber, Elemental Mod, Heavy Caliber, etc.

Heavy Caliber has a very early breaking point. With max ranked mods, the addition of Heavy Caliber surpasses the damage benefits of an Elemental Mod with only a single Elemental Mod installed in the weapon.