Talk:Damage 2.0/Viral Damage/@comment-665695-20150414200725

This damage type is sort of "the opposite" of in that you really only ever need to proc Viral once on each enemy to get its full value. Once their HP is halved, keeping their maximum health down only serves to prevent them from healing, of which there are only a few sources. Corrupted Ancient is the only enemy I can think of that heals, off-hand&mdash;&mdash;&mdash;oh right the new Manic has health regen.

Though, I don't think you can reliably keep the 6-second status effect on a Manic, but maybe really does turn out to be the anti-Manic damage type.