Talk:Ignis/@comment-88.148.202.151-20131215070123/@comment-49.147.55.94-20131217070554

No, you should just ditch the Blast damage you currently have in there and only leave Corrosive. Damage 2.0 was also designed to prevent players making "rainbow" (multiple elemental combos) builds on weapons. So you'll actually be dealing more damage now with a single elemental combo instead of two or more.

A quick pointer you should have in mind when making weapon builds for each faction:

Corrosive (Elec+Toxin) (Stormbringer+Infected Clip) - Grineer

Magnetic (Elec+Cold) (Stormbringer+Cryo Rounds) - Corpus

Gas (Heat+Toxin) (Hellfire+Infected Clip) - Infested

Even if you're running a Corrosive or a Magenetic build, the base/default Heat damage is good as it doesn't deal a negative % effect on all enemy units. Maxing out your Serration, Heavy Cal and Split Chamber will amplify your damage even more.