Talk:Amesha/@comment-43794323-20191219173552/@comment-335386-20200204003754

in railjack, don't use the 4th. (and simultaniously the 3rd.) for protection - use the 1st for this. at mission start, or when you nearly out of energy, use the 4th. to crash into some astroids or CS's to fill up the energy again... but remember, that as long as even one drone from your 1st is alive, this won't work and instead of getting energy, you'll destroy one remaining dron each time you bang your head ^^)

ofc, you also get energy from enemy fire, but that's pretty risky when (s)crewships a aiming at you - in anycase, better use your 2nd first and stay in the middle of it when relying on 'converted' fire to fill up.

also obviously, keep the 3rd running to slow the fighters dows - BUT ffs, if the pilot of the railjack uses void holes to finish up the fighters, don't use the 3rd near the jack - best, don't linger about outside at all or maybe only for transition between CS's and objectives. you do that, and the mission will be done far more faster than intervening with AW's outside.

all in all, amesha is the only viable AW for railjack atm - which is sad, but anyone who cries for a nerf because of that is utter idiot. that doesn't mean the other AW's shouldn't get some rework for railjack missions - and lets face it: even amesha is only 'just so' viable and that is because of the ability set it uses - and that was always a perfectly done one (compared to most AW and frames DE created).