Talk:Mutalist Quanta/@comment-38408279-20190228001614

No longer a mystery! After today's change to the Mutalist Quanta's alt-fire, there have been some other changes that may or may not be intentional. The orbs no longer merge as they did previously. They gravitate together with no collision until they occupy the same space, but never combine. Multishot however fires combined orbs as they previously functioned.

I've tested the electrical damage proportions against robotic and infested flesh enemies. One is vulnerable to electric, and one is not. Using this, I found what the total damage was being reduced by, and the bonus electrical damage for each different orb. Also through this method, I confirmed that the shot is not being granted additional toxin as today's change may lead you to believe.

The critical chance was sampled over 1000 shots, after subtracting the base crit chance.

The toxin explosion has a chance to proc status, but this probability is not listed on the weapon in-game where it reads 0% chance. I think it's roughly 50%, but it'll take some time to get a good sample size. The toxin damage will also combine LAST with your modded elements, unlike other weapons with primary elements. This means with 3 modded elements, you can have up do 4 different effects on your alt-fire alone, as the third elemental mod will remain a primary element for the orb's damage over time!

If you have any questions on the new numbers for the alt-fire, let me know and I can clarify how they function. They're interactions with mods and other damage-buffing abilities.