Talk:Attica/@comment-153.192.177.194-20140520050324/@comment-50.113.40.245-20140618074859

If my calculations are correct, Wildfire alone should give you two extra projectiles. Crit chance and damage are good enough on this weapon, totaling a bonus of 105% damage between the two, making them better than either a bane mod and a third element, or a third and fourth element... which is funny, because, unfortunately, Fast Hands and Magazine Warp are very much pure comfort choices. With your magazine warp slotted (12 bolts) your Fast Hands is increasing your sustained dps by less than 7 percent... not even remotely good enough to merit a slot, even as a comfort choice. Fast Hands is, in general, a terrible mod. I can't honestly think of any primaries Fast Hands is optimal on.

To continue, if you ditched the Magazine Warp, Fast Hands would only up your sustained dps by less than 8%... still a very, very suboptimal choice. Remember, neither of these mods is upping your per-shot ammo efficiency at all either, which would be a different story entirely.

The choice of Magazine Warp to add two more bolts than Wildfire alone increases your sustained dps by just shy of 6%... also a purely comfort-oriented choice. (Wildfire is just baaarely worthwile, roughly just north of 10%, meaning with 3+ elements, those 8 +2 bolts are better than an additional 30% fire damage).

I would heavily recommend switching out your Magazine Warp and Fast hands mod, and replacing them with:

A:  Cryo Rounds and Malignant Force for Radiation/Viral/Status or replacing High Voltage with Stormbringer, and adding Cryo Rounds and Infected Clip for pure Radiation/Viral/Damage.

B:  Same as above but switch the mod order to make the Corrosive/Blast/Status or Corrosive/Blast/Damage combos.

C:  Strangely, Wildfire being quite decent on this weapon actually means that a Bane mod isn't a good choice versus Corpus due to the necessary elemental combos, but can work fine for Infested with Corrosive/Heat/Bane.