Talk:Mesa/@comment-108.50.176.62-20160529200911/@comment-79.21.169.183-20160530125657

"DE will never make a mission where you have to kill enemies in a wave all packed in front of you"

Then who made Void defense? You know, the mission where a crapload of energy all swarm you from several choke points, one of them being a tiny door in front of you where enemies tend to bunch up?

"Why dont just enjoy what feels nice, without having to do that shit you do"

Because it's nice to know if the weapon/frame that "feels nice" to us is actually viable in the high levels or not.