Talk:Volt/@comment-113.210.51.62-20160609063732

The 6 shield cap is more reasonable, enough for a stationary blockade, but still isn't very forgiving when trying to properly block up defense, mobile defense or excavation objectives. The Shields are usable for simple base tactics, but as long as there are caps, creative placement will always be limited.

The new  recastable  Speed makes proper speed runs possible on a well communicated team, though the coil can still be missed. Ensuring constant Speed among teammates is still very taxing on the Volt player and the energy wasted from recasting misplaced coils can warrant an EV trin. Momentum is still lost if opting to turn back for a coil you've overshot. Anything less than a handpicked communicating team of clanmates, and you're back to square one, where the coil is ignored, only collected up to 2/5 casted, or falls into inconvenient points where you have to grind to a halt to collect them. Overall, still much, much worse than when Speed was just a set range ability.

If certain fanatical DE apologists want to challenge these facts, they better not run away when they lose the argument again.