Talk:Dread/@comment-10743657-20130818202009/@comment-79.172.87.72-20130901210948

Are you sure your calculator is working properly? It doesn't look that way to me.

Assuming damage reduction from armor at 80% (and everyone and their brother at top levels beats that)

Normal shot damage: (We will be excluding from calculation all the factors that work the same way for both weapons, like seration multishot and rate of fire)

Dread: 60 * 0.2 + 60 * elem * 0.2 = 12 + 12 * elem

Paris: 45 + 45 *elem * 0.2 = 45 + 9 * elem

A setup would need it's total elemental damage to be 11 times as much it's native damage (+1100% total elemental damge) to have dread deal as much damage as paris vs an 80% DR on a normal shot.

Critical dps addition. With +150% crit chance and +120% crit damage we get:

Crit DPS addition = crit chance * (crit damage adition) = crit chance * (total crit damage - normal damage)

Dread: 0.2*2.5 * (2 * 2.2 - 1) = 1.7 in other words +160% damage per shot on average if we do not account for overkill.

Paris: 0.2*2.5 * (1.5 * 2.2 - 1) = 1.15 in other words +115% damage per shot on average if we do not account for overkill.

Which means:

Dread: (12 + 12 * elem) * 2.7 = 32.4 + 32.4 * elem

Paris: (45 + 9 * elem) * 2.15 = 96.75 + 19.35 elem

Which means that a setup would need it's total elemental damage to be 4.931 times as much it's native damage (+493% total elemental damge) to have dread deal as much damage as paris vs an 80% DR on average if we do not account for overkill.

Dunno who started this "high base + elemental damage vs armor ignore" crusade, but it fails miserably against a decent armor rating and math.