Talk:Reflex Guard/@comment-24563582-20140415015533/@comment-131.104.244.239-20140420182544

I was testing a rank 7 reflex guard with my saryn health tank at T2/3 survival and T1 exterminate.

I was using ignis, detron, and dragon nikana. Like I said before, I could fire both ignis and detron just fine immediately after the auto block triggered as in while saryn is twirling the nikana around blocking shots. The only limitation is that if you are constantly being shot at then auto block will constantly trigger. For like a quarter of a second after each auto block trigger, you can't shoot. If you really want to shoot while under heavy fire from one direction, turn around quickly to cancel the auto block.

So basically DE fixed the old problem with not being able to fire your guns during the auto block animation because the old reflex guard actually didn't let you fire a gun. At all. Not until you attacked with melee or do some other action.

The exception is charge weapons. Like you and others have said, charge weapons are screwed with reflex guard. Don't even want to bother testing further with it.

The reflex guard auto block that triggers against melee and knockdown attacks (Heavy Gunner slam/Ancient punch) is the same animation as with the manual block. While saryn was auto blocking one heavy gunner slam, all other nearby heavy gunner slams/ancient punches were also blocked while saryn was still in the block animation from the first slam. I tested fortitude+surefooted as well and their auto block also behaves the same way.

In this sense, reflex guard acts as a major boost to your % resist against knockdowns. You don't need to worry about charging head on into crowds of heavy gunners or ancients because I was almost never knocked down with the full knckdown resist mod combo. Might want to consider discarding handspring since it becomes quite useless.

This is a really good mod for ignis, embolist, synapse, flux rifle, shotgun users that need to stay close. Also a really good choice for clutch trinity builds (a.k.a. the trinities that use blessing as a heal and not as a god mode hack). Finally, a good choice for fighting infested and grineer. You know you hate it when a disruptor molests your energy bar while you're flat on the ground or the ten million heat seeking missiles from the hellions/undodgeable shield lancer hitbox knocks you down every 10 seconds.

Might also be a good choice for long range snipers because auto block still triggers while you are aiming. This means you can snipe out in the open without fear of taking heavy damage.

An interesting note is that uncharged splash damage weapons (stug, penta) can trigger you to do the reflex guard auto block but will only block damage from subsequent attacks, not from the first stug/penta shot that triggered it. But if you lay down a penta grenade in front of you and switch to melee to manual block...