Talk:Damage 2.0/@comment-108.219.152.156-20131122183843/@comment-50.79.42.225-20131122215333

Each mod should boost the damage for the respective damage type. So having all 3 mods should increase all 3 damage types (by their respective %). Keep in mind though, that a weapon that does not have a particular damage type will receive NO benefit from the related mod (e.g. +15% of 0 is still 0).

That being said, I have been seeing some weird #s with the weapons and think that some of the things that we are seeing are bugged. I added a mod to a weapon and the other stats on it went DOWN, but the 1 the mod was related to went up. I think there are still some things to be worked out with the UI unfortunately. :(