Talk:Shield Charger/@comment-7645613-20161021062848/@comment-7645613-20161021072705

It's the delay that kills it the most.

What is with DE not liking us to have high shields? Take Elemental Ward for example, the health bonus can be more than 500, but the shields are like half of that with crazy max strength builds that make you use too much energy anyway. Why dosn't this mod give you +500 base shields? I'm serious, 500 shields isn't a whole lot and it only stays up for 10 seconds, before turning into overshields.