Talk:Galvacord/@comment-2001:1970:4D68:BD00:78C4:86FB:1271:44DA-20191102234052

With Melee 2.0 increasing the base damage of all melee weapons to compensate for mod changes and combo multipliers being easier to attain, even with NO combo multiplier, the base damage on this whip with basic damage mods is ginormous. (non prime) pressure point and 60/60 toxin mod to get more status and corrossive makes it a slow but wild whipping beast in lv30 and under missions, even for quick melee attacks, whereas before it took multiple slow whips to kill even rank and file enemies of the same level.

I can't speak for people who deck out their melee weapons, as I never used melee much before Melee 2.0, but the base damage change on most weapons make them incredibly fun to use in normal mission play.