Talk:Magus Repair/@comment-36642394-20190124145031/@comment-183.98.36.23-20190218073238

The drawback he's talking about is that he can be afk and sustain himeslf with infinite healing as long as his frame is tanky enough with grace.

With repair, without a teammate spamming energy pads, it's temporary for about 10 seconds or more depending on your passive waybounds. Not only that but you have to crouch in void mode, with ctrl or v which restricts your movement unless you void dash which decreases your void mode duration by spending energy.

On top of that, it has a limited range meaning that if you move away from your warframe, it stops working, while arcane grace, never stops working.

Your argument is that grace procs occasionally. However, it has a 4% chance of proccing meaning you only need to be hit 25 times every second to proc it indefinitely with 1 set. That's extremely easy with the sheer number of enemies in the game. Not only that, but you don't even need to be hit. You just have to take damage from a napalm rocket or from pulsing mine. With 2 sets, you get  an even higher chance with a chance to get 48% health over 6 seconds.

You're not going to use any of these arcanes on less tanky frames due to how fast and quick elevate is on anything with under 740 health.

Repair and Grace are used best on extremely tanky health with high EHP values. If you're looking at efficiency and effectiveness, Grace requires the least actions per second and is indefinately active (as a proc chance value). However, if you're looking for active consistency at the cost of efficiency, Repair is consistent and faster but is manual and finite. Not to mention the occasional lag that stops you from transferring in and out.

Saying that Grace is bad is due to the existence of Repair is an irrational argument. They both have their uses and give different results in their own respective rights.