Talk:Sarpa/@comment-24580251-20160827065547/@comment-209.6.233.169-20160830120512

They are both equivalent.

Redeemer is slower (synergises well with invisibility, as the 4x stealth attack multiplier takes 3 seconds to reset), charged shots hit harder (the listed damage is lower, but the redeemer has more pellets per shot, so the net damage is almost 1.5 times that of the Sarpa), and the charged shot deals purely elemental damage, which is great for status builds (weeping wounds + each pellet registering as a separate hit = insane amounts of status chance).

Sarpa is faster (if you prefer speed over stealth multipliers), has 2 attacks per charged shot, so it can take down nullifier bubbles faster, and deals mainly slash damage, even with charged shots, so if you build up on slash and status, you can stack a ton of bleeding procs very quickly; which is made even more deadly with Ash's passive.

I use them both. Stealth loki with Redeemer, and Speed Volt or Melee Ash with Sarpa.