Talk:Adaptation/@comment-90.253.205.240-20190106215037/@comment-95.33.142.140-20190325005917

I'd be fine with them nerfing the damage reduction to say 75%, if they also fixed the way this mod works. If an attack deals multiple damage types then you only build resistance to the highest one. This makes the mod very strong against some forms of damage (well 90%-strong after all), but mostly pointless if the damage is more evenly distributed. If a weapon deals roughly 50% puncture and slash you effectively only gain 90% resistance against the stronger of the two, which (assuming 50/50 split) results in effectively only reducing damage by 45%, not 90%. So them nerfing the cap from 90% to 75%, or heck even ~70% would make the mod way more reliable and better in general, without actually making it.. better.