Talk:Damage 2.0/@comment-121.214.5.115-20140307074559/@comment-24557530-20140307124830

No. As of damage 2.0 there is no armour ignore anymore :( However weapons which had amoure-ignore in Dmg1.0 now have high Puncture-damage, dealing INCREASED damage against armoured targets, but as damage reduction through armour will always be calculated, they will deal less damage against high level enemy.

Lets say you have a weapon with 100 damage and your target got alloy armour, reducing the damage by 5%(=0.05) on low level and 50%(=0.5) on high level. (those numbers are just to give you an idea how it works :P) In case of 100 IMPACT damage you will end up with 100*(1-0.05)=95 damage on low level and 100*(1-0.5) = 50 damage on high level In case of 100 PUNCTURE damage you will end up with 100*(1+0.15)*(1-0.05)=109.3 damage on low level and 100*(1+0.15)*(1-0.5) = 57.5 damage on high level