Talk:Shattering Impact/@comment-180.191.114.66-20151103111646

Ok let's get this straight. As long as your melee weapon has 1 IMPACT damage and above, it will strip 6 points of armor per hit when maxed. Now a lancer have 500 points of armor. Now it would take 85 strikes to strip of its armor completely.

Now this part gets serious. Armor reduces the damage taken allowing enemies to endure more damage before taken out. As you strike, armor gets weaker and weaker therefore, your damage gets higher and higher since its armor starts to weaken.

As I have observed from the posts, Majority are saying that your weapon takes 85 strikes to take down an opponent's armor. Ahem. Are you using and unmodded skana on a lvl 43 heavy gunner on Draco?

I tried this mod on a pressure point, fury, berserker, build dual zoren and go dance with t4 heavy gunner as they turn to pile of meat in seconds.

But overall, I'd say this mod is pretty weak and needs a buff badly and not decent for end game but It'll help tearing those heavy units with ease.