Talk:Critical Hit/@comment-14.3.43.131-20161123024514/@comment-24557530-20161123080716

Ok guys. Calm down. There is no need to get bitchy over such an abstract topic such as math :D

As pointed out by both of you, the reason the less intuitive formula is used on the page, is for the values to be in line with the arsenal. People find all this math to be confusing already and will get even more confused if the values dont directly fit what they see ingame. Anons formula for the bonus damage gives a more intuitive way of estimating your damage at a certain critlevel, but once you implement it a total damage calculation you will again have to write *(1+bonusCritMulti), so the problem was just shifted (which is a fundamental property of mathematics: if a problem is nasty, it will stay nasty at some point, regardless of the representation you choose :D). Dont get me wrong, i like the bonus damage approach for its intuitivity, but i am afraid the page is already sufficiently cluttered with formula.

@FINNER: Magic Numbers, in this case, refers to unique values with unexplained meaning [..].[wikipedia]. Which does not apply to CritLevel, as that is fully explained, but rather the +1's and -1's. Those are just there, unexplained, and appear to be offsets DE implemented to confuse us, while they actually which only occur because we look at the total damage instead of the bonus damage.