Talk:Chroma/@comment-209.51.172.132-20180219184409/@comment-24.42.156.108-20180306064153

You had me until the 5% damage reduction part, because of a few reasons. 1. Bullet jumping does not negate your ability to take damage, only for lower intensities of enemy grouping. 2. 5% IS a lot in this armor system, because it is based on a function that the more armor you add the less each point is worth. 3. Every time you half the distance between a number and 100% damage reduction, you multiply your effective health by 2. (Because the armor halves your damage) Here is an example of 3: Going from 0% to 50% multiplies your health by 2 Going from 50% to 75% multiplies your health by 2 Going from 75% to 87.5% multiplies your health by 2 Going from 87.5% to 93.75% multiplies your health by 2 Going from 93.5% to 96.875% multiplies your health by 2

It takes 5 powers to get 5% damage reduction to be greater than a 2x health multiplier, and at this point it'd be 32x health, which is gargantuan. All attempts to climb further and further will require less and less for the same result.