Talk:Melee 2.0/@comment-178.5.223.172-20140417140312

For channelling efficiency, can someone please add that it doesn't use float values like power efficiency does but instead rounds down (maybe up). At 75% efficiency, any strike costs only 1 mana as well, so I assume the hard cap is 75% here, too.

To make this clear: Spells use floating point numbers for mana costs. If yours costs 25 normally and you only pay 25% of it, the 6.25 mana per cast will add up to 25 again on 4 spells.

Channelling strikes do not use floating point numbers. 75% efficiency reduces the mana cost per hit from 5 to 1 instead of 1.25 (same result as with 100% efficiency). Consecutive hits always cost 1 mana as tested with current build 17th Apr 2014, 1600 UTC.