Talk:Feast/@comment-33235220-20200101091534

I did a small amount of testing on Feast's ramping energy cost, and it appears that the energy increase is logarithmic, not linear or exponential. I measured the time it took to drain 50 energy with nothing but Primed Flow with a single Corrupted Bombard consumed. Obviously these are not definitive numbers since all I was using was my phone's stopwatch and I only had so much energy I could work with. So I calculated 20.81, 15.30, 12.55, 10.97, 9.85, 8.99, 8.31, 7.91, and 7.07 seconds every 50 energy drained. This means energy starts ramping up right away, as the average energy drain for the first 50 energy was around 2.4 energy per second per enemy, while the listed energy drain is 1.5 energy per second per enemy. The final 50 energy that I measured had an average energy drain of 7.07 energy per second per enemy. Over the course of 450 energy that I measured, which took 101.80 seconds in total, the average energy drain was 4.42 energy per second per enemy. The falloff of the energy ramp seems to be pretty quick, as after the first minute of energy drain the time begins to flatline and decrease be far less, with a difference of two seconds over the last two hundred compared to a difference of ten seconds over the first two hundred.