Talk:Damage 2.0/Gas Damage/@comment-101.165.92.27-20140213115412

AS A HEAVY USER OF GAS DAMAGE BASED WEAPONS I CAN CONFIRM THAT THIS WIKI PAGE IS INACCURATE.

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When the Gas Damage procs on a large group of enemies, the enemies in a small radius around the target you're shooting will take the effect from the gas damage, including the initial hit from when the gas damage procced. Gas damage works almost exactly the same as how Toxin works but is its 'AoE' type version; with the exception of not being able to by pass shields. All enemies in the initial radius won't "continue to take damage as long as the enemy intiailly procced is alive", they will simply suffer a weak toxin-like effect IF they were in the radius caused by the gas proc. They won't stroll around with a gas cloud causing AoE damage to their friends. Which is extremely unfortunate due to the weak effects of this mod.

Due to this, it's more like an extremely weak AoE fire proc. All enemies glowing green will walk around talking extremely minor damage from the gas effect they suffered from, for a limited amount of time INDIVIDUALLY, just like how Fire damage works. This should not really be used for an AoE-type element due to its extremely weak effect, unless you AoE melees against infested.