Talk:Power Drift/@comment-24798372-20151214054435/@comment-212.64.228.98-20160105160200

I can't help but notice that it says +x% 'chance to resist knockdown'

Maybe 'chance to resist knockdown' is just a hidden stat. Meaning that just as the reload speed, knockdown recovery speed and so on the effect does not mean the knockdown chance is 0% when the resist sum is +100%. To know how useful it is the base resist chance would have to be known.

On the other hand the mods could trigger in a multiplicative way, where the 2nd mod only gets a chance to trigger if the first mod would fail to resist the knockdown. This would result in still 22.4% chance. (This idea is partly based on how sentinel precept mods work)