Talk:Dera/@comment-36.232.155.143-20130808152657/@comment-13947474-20130812031113

Laser Damage is not superior to Bullet Type damage. The only thing that Laser damage is better against, is Corpus headshots.

Armored areas will reduce the damage of Laser and Bullet weapons equally. I went ahead and tested it since I finally got my Dera.

Damage Reduction from Armor formula is: 100 / (armor + 100) * damage * damage_type_mp * special_spot_mp

Armor Increase from level is:  (current_level - base_level)^1.40 * 0.01 * base_armor + base_armor

I just performed a test fighting a level 1 Grineer Lancer using an unmodded Dera.

My Dera does 7 damage to the body, and 14 damage to the head. Dera does not get the 1.5x headshot bonus for being a bullet type weapon like the Braton does, hence it only gets a double damage rather than a triple damage.

Fight a level 21 Grineer Lancer meant my Dera was doing 5 damage to the body and 10 damage to the head.

Grineer at level 1 have a base armor value of 200. So, 100 / ( 200 + 100 ) * 22 = 7.33~ which gets rounded to 7. For a head shot it would be 100 / ( 200 + 100 ) * 22 * 2 = 14.667~ which gets rounded to 14.

A level 21 Grineer that can exist at level 1 will have their armor increased from that 200 base to   (21 - 1) ^ 1.40 * 0.01 * 200 + 200 =  332.58 which gets rounded to 332. Now that we have the new value, lets apply it for the calculations.

So, 100 / ( 332  + 100 ) * 22 = 5.09 which gets rounded to 5. For a head shot it would be 100 / ( 332  + 100 ) * 22 * 2 = 10.185~ which gets rounded to 10.

So, tl;dr, Laser damage does NOT scale better than bullet damage. The only time that a damage type "scales" better, is if the particular enemy has their armor set to allow the damage type to ignore their armor, or if they have a special_spot_mp value.