Talk:Brakk/@comment-49.144.180.146-20131207111601

IDK what is up with the harsh reactions to the change. It still is viable in high level missions. I wasn't using it to "snipe" targets before, so this ranged damage fall-off thing doesn't bother me that much. Who the hell shoots a shotgun from a distance anyway? And no, I'm not talking about getting up close to enemies at point blank range, you don't have to do that.

You guys need to look at this on the brighter side. It is even more effective against Corpus now. I went to a high level Grineer alert right after the patch (level 50 up). The Lancers still only took a few shots, Troopers almost the full clip and the heavies 1-2 clips. Don't look at it as a nerf, they just made us use it "properly" now.

That being said, although I'm fine with the changes, I DON'T agree with DE's habit of nerfing things willy-nilly. I don't believe this is the right way of balancing things.

A. Why come up with event-only exclusives if you're going to even them out later on with the weapons available for everyone in the market? Clearly a disservice to veteran players and to those who took the time to participate in these event(s).

B. Wouldn't it make more sense if you BUFF the weapons in the market to make them viable in high level missions? Seriously, name 1 or 2 secondaries that you can count on high level missions.

I just wish before they release something, it would be well tested and thought out. Don't get me wrong, I do appreciate their hard work and I'm going to continue to support them. But with this hotfix, I think they are going to lose loyal players.