Talk:Status Effect/@comment-24370326-20140123160444/@comment-24380741-20140125175313

You are correct and not correct. The increases in proc chance goes as follows: proc chance = base chance + (base chance x mod's percentage). In other words, if you have a weapon with a base chance of 10% and you add a + 25% proc chance mod on it, you will have a proc chance of 12.5% because 25% of 10 is 2.5. This calculation is also true for crit chances and their respective mods. As for the status effect selection pool, the status effect is chosen from the damage types of the weapon, not all weapons have impact, puncture, and/or slash. Infact, some weapons only have elemental damage types. As for how the procs are chosen from the pool, your guess is as good as mine. Although, don't quote me on this, but it seems to lean towards the damage type which does the most damage of your weapon.