Talk:Focus 2.0/@comment-89.64.49.245-20171108005334

From Devstream #100:

"FOCUS CHANGES

Since Focus 2.0 went out, we’ve heard a lot of feedback about how it feels to unlock nodes and gain Focus points, and it’s not what we wanted to hear. So, we’re smashing the system again. You will be given the opportunity to respec your schools once again.

Here’s a look at what’s changing:

We will be removing tree-specific Focus capacity and moving to one Universal capacity for all schools. This way it’ll be easier to move between Schools, like the Way-Bound passives already offer.

The daily Focus Point cap is also being removed and replaced with a curve. When you first start playing, you will receive a boost of Focus experience, with less being received the more that you farm. The point on the curve at which you receive diminishing returns will probably mirror the existing cap now. Instead of receiving no Focus points at all after this level, you’ll simply get less of them.

We’re experimenting with the boosted Focus gain in a few ways as well:

1 – Have the initial boost be tied to your Mastery Rank. The higher it is, the more you earn.

2 – Playing a range of different mission types will add to this booster, encouraging diversity when gaining Focus points. You can play the same mission over and over if you want, but venturing into other nodes on the Star Chart will give you a bonus.

The Focus System is here to address the “what’s beyond 30?” question – that is, what happens to the affinity you earn after levelling up all your gear? These changes are meant to benefit both players who passively gain Affinity in their journey in the Star Chart, as well as those who actively work towards meeting their daily cap."