Talk:Coolant Raknoid/@comment-2A02:1811:4D0A:DE00:D969:D780:DC79:A42F-20190320155656/@comment-162.255.57.251-20190321102740

i feel this so hard. it's getting to the point where squishy frames are just unplayable in high-end content, because their designs sacrifice durability for control and/or offensive abilities that.

when 90% of randoms are bringing Chroma or Inaros to these fights, you have a clear design problem. when the 80% of the wiki page for an enemy is about the specific abilities that don't affect it (because they don't even follow a sensible pattern), you have a clear design problem.