Gram

The Gram is a heavy blade weapon, while lacking in damage when compared to its peers, has a critical multiplier on the higher end of melee weapons. Unfortunately, in comparison to others of its class, the Gram does not have many redeeming factors, and can be considered the baseline of heavy blade weapons.

This weapon can be sold for.

Characteristics
This weapon deals primarily damage.

Advantages:
 * High damage.
 * Ground finisher can connect with multiple enemies.
 * Fast attack speed for a heavy weapon.
 * Swings in very wide arcs (like Scindo).
 * Ground slam attack knocks enemies down in a relatively large area.
 * Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
 * Long range in second and third normal attacks, making it possible to attack through walls.
 * Stance slot has polarity, matches Rending Crane stance.

Disadvantages:
 * When swinging you will be reduced to a walking pace (like all heavy melee weapons).
 * Very slow and awkward aerial attack with the hitbox starting in the later half of the animation. In addition, it is very hard to transition the air attack into a jump attack as the jump attack will start during the first part of the animation where the sword has yet to be swung.

Trivia

 * This sword was named after the sword of Sigurd (sometimes known as Siegfried) from Norse Mythology.
 * Gram is a word in the old germanic language, which means roughly translated depression.
 * The wheel by the Gram's guard spins during attacks, making the Gram one of the few non-static melee weapon models ingame.
 * Prior to Update 11, the Gram was visually an enlarged Plasma Sword.