Talk:Ember/@comment-24820404-20180222234418/@comment-79.113.21.51-20180226165713

^ Atleast Ember isn't as bad as Ash used to be (he still needs better targetting on Blade Storm though).

Imo I'd suggest the following changes:

New Passive: Overheat - casting abilities generate 5 heat stacking up to 100 heat, she loses 10 heat every 5 seconds (WoF does not maintain heat). Ember's abilities gain aditional effects at certain heat values.

Fireball - AOE dmg changed to 50% of total value, napalm effect changed to leaving patches of scorched earth (think Hyekka Master fire bomb since current visuals obstruct the view too much), the patches deal 25% of Fireball's total dmg, are 4m wide and scale with range, they last for 10 seconds, have 50% proc chance affected by power strength, at 25 heat Ember throws 2 fireballs instead.

Accelerant - same but at 50 heat Accelerant reduces enemy armor by 40% affected by power strength and the stuns enemies for 3 extra seconds, total stun duration is now affected by duration.

Fireblast - same but no longer loses damage over distance and at 75 heat expands the right by 20 extra ms and causes it to do damage and heat proc any enemy inside.

WoF - no longer ramps in damage or decreases in range, hits 3 enemies at a time each enemy is hit 3 times in 1 second, damage reduced to 80 per hit enemies cannot be hit by the ability again for 3 seconds unless heat is expeled, power strength is only 50% effective in this state, now consumes heat to gain bonus effects: 25 heat - damage increased to 200 per hit and power strength is 100% effective, 50 heat damage increased to 300 and gains 5 extra base range, 75 heat explosions now deal damage in a 5m aoe around the target affected by range, 100 heat increases damage to 500 gains all previous effects, grants 20% damage reduction, leaves behind a trail of scorched earth that deals 50% of the total damage and increases cost to 12 energy/second. Ember cannot gain heat while WoF is active. Same 35% proc chance.

What this does: encourages players to use all of Ember's abilities, reduces her power for low level play since now Ember players will be forced to use abilities up to 25 heat before WoF is capable of killing low level enemies efficiently and gives Ember's other abilities more usage without making them outright better without a special condition, even fully charged WoF won't be usable 100% of the time and will require players to choose when to use it.