Talk:Atlas/Prime/@comment-93.23.105.124-20191030195953/@comment-2600:8800:7E00:B9:ED29:2C11:4B8E:73A9-20200103015021

I've put a ton of hours into Atlas, and he doesn't have meaningful synergy. People have suggested making landslide interact with your abilities more.. And I'd want that. I still would love to have the ability to wear my rumblers in pve. Just make it give armor and damage probably. Landsliding tectonics for damage over range.

If it was my choice though, I'd create a new 4 and probably up the base crit chance of landslide and make rubble grant crit chance to landslide. Flat chance for sure, to incentivize it.

The 4 would probably be a damage absorption ability, maybe to generate rubble and cc. Change him into a health frame mostly if not fully. Then I'd change the augments around. 4 augment generates aggro for atlas(so they always shoot him first/hit him first while 4 is active) I'd change 3 to make petrify into a stomp that petrifies around him scaling off range. Maybe while enemies are petrified impact damage isn't reduced by armor. I'd remove riven scaling on atlas landslide. I'd then finally remove the landslide invulnerability and replace it with up to 50% damage reduction off power strength, and the ability to get more depending on how much rubble you have.

Atlas falls off super hard, however.. The landslide I-frame is a crutch, because everything else doesn't go together right, or even make him tanky. His prime is much better though, however I think it needs to be a change to the frame, so his armor gained is used effectively like the other frames with high armor. This also incentivizes healing with his rubble just by itself.