Talk:Secura Penta/@comment-27093653-20160720161559/@comment-135.23.52.62-20161211214558

Tonkor grenade jump, but you can't detonate the nades... My theory why the Tonkor has minimal self damage: No detonate means ppl have to aim directly at their target. Much more forgiving in close quarters. Do I agree with this being the way it is while Penta and Ogris instakill you if you try that? No, I think it needs a change. Do I think nothing should have self damage? No as well.

I think they need to cap the damage like they did with the Tonkor across the board, but at a higher amount. The Tonkor has relatively few grenades, so would still be forgiving to point blanking enemies. Penta could still result in more self damage bc more grenades, but you could detonate them further away, keeping the element of skill, without being completely unforgiving to you when you hit yourself. In the same way, the Ogris would be more forgiving as well, and would encourage direct hits over aiming for the ground behind the target to avoid self destructing.

Alternatively, there should be a mod for explosive weapons that negates all self damage.

As for explosive jumping, I think it should be WAY more powerful of a launch than Tonkor, and all explosive weapons should have the capability.