Talk:War/@comment-24.38.197.201-20160614215336/@comment-108.52.96.103-20160623041750

Let's assume a crit build on both.

Say... Organ Shatter, True Steel, Primed Pressure Point, Berserker, three elementals, and Primed Heavy Trauma.

Damage pre-resistance/weakness would therefore be... ~1985 damage on a non-crit for the War, and ~1843 damage on a non-crit for the Fragor P.

Taking crits into account, the Fragor P takes the lead, with ~5714 average damage per hit, while the War averages at ~3763 per hit.

Now, let's assume that the normal attacks of a greatsword and hammer are the same. They probably aren't, but I imagine they're fairly close, and it'll be easier to compare this way.

The War's attack speed value is 0.917 of that speed, while the Fragor P's is 0.8. So let's call the average time it takes to execute a standard attack (at speed 1.0) is 1 Time Unit, or TU. So the average damage per TU will therefore be ~3451 for War, and ~4571 for the Fragor P.

Of course, you could probably rack up higher damage on the Fragor P with a Blood Rush build--a Blood Rush build on the War wouldn't be out of the question, but it certainly wouldn't amp up as quickly as the Fragor P. Both also have sufficient reach that a Primed Reach/Maiming Strike build wouldn't be out of the question if you want to spin to win, but as their spin attacks are both double their base attacks, this wouldn't make a difference.

The only question, therefore, is how stances will play into it. Tempo Royale certainly gives quite a lot of 200%+ attacks; the question is whether those will hit quickly and reliably enough to make up for the ~132% average damage advantage of the Fragor P, which has quite a few 150%+ attacks in its stances.