Avionics

Avionics compromise the modular subsystem components of a Railjack, analogous to Mods for Warframes or weapons.

There are two major components of Avionics: First the "software" modules themselves (divided into three categories of Integral, Tactical and Battle Avionics) and the "hardware" Avionics Grid into which they are slotted.

Integrated Avionics
These modules provide a passive bonus to the stats of the Railjack. Each Sigma Railjack comes with three base non-maker Integrated Avionics pre-installed.

Bulkhead
Increases Railjack Hull (health).

Hyperstrike
Increases Turret damage.

Hullweave
Increases Railjack armor.

Last Stand
Increase All Turret Damage when Hull is below 20%

Anode Cell
Increase Shield Recharge

Heat Sink
Reduce Incendiary damage by %

Thermic
Reduce Frost damage

Ripload
Decrease Ordnance Reload time

Hyperflux
Increase Flux Energy

Conic Nozzle
Increase Speed by %

Heat Sink
Reduce Incendiary damage by %

Hull Weave
Increase Armor by %

Maxima
Increase Max Shields by %

Warhead
Increase Ordnance damage by %

Forward Artillery
Increase Forward Artillery Damage by %

Tactical Avionics
These modules provide special abilities that can be deployed through the tactical map screen.

Fire Supression
Extinguishes fire hazards.

Battle Avionics
These modules provide powerful abilities that can be used the same way as Warframe abilities. Unlike Tactical and Integrated avionics, however, they cannot be slotted freely into any of the available slots. Each Battle Avionic fits into one of the three available spots and only in that one, and will not show up in as an option in the other two.

Swarm Volley
Fits into the third Battle slot. Releases a volley of homing missiles at the cost of 100 Flux Energy. 20 missiles are fired from an unranked Avionic, while a max ranked Volley will fire 38 for the same cost. These missiles make short work of fighters and ramsleds, but deal negligible damage to Crewships regardless of their level.