Talk:Damage 2.0/@comment-24779969-20140405215432/@comment-93.100.52.231-20140409153608

If only stupid Magnetic could work as good against robotic as mere electric.

They really, really have to make choosing damage a personal option. Like fusing, you click it, then select 2 mods and they get fused in a new damage. So if you have, like, Hellfire and Frost mod, you can mix it for Blast. Yet, if you add Wildfire, it will remain as fire and independant of Blast. If you add Toxic then, you can merge it with Wildfire for Gas. If weapon has innate elemental damage, then probably last mod slot would forcibly(if UI doesn't allow otherwise) merge with weapon damage.

It's fucking ridiculous to be bound to Corrosive-Blast. It is good, no shit, armor ignore and CC, but it gets dull on every single weapon. Gas+Magnetic is pointless, because Magnetic is so restricted to shields alone. Gas can't be mixed with anything else that has heat or toxic. Radiation+Viral doesn't work for infested...(and to think that making them attack each other would make sense...).

Melee 2.0 is on the way, but Damage 3.0 should also be considered...