Talk:Harrow/@comment-26203093-20190814181114

Every time I try to look at harrow's abilities in the game I get some dude's tongue in my ear.

It's really annoying how so many of his numbers are just a little bit off to make him decently effective and fun. I actually like how he feels like a caster constantly using abilities, but his play pattern is just wonk. It's also weird how low his energy pool is considering how he plays. His armor and health is just too low for him to effectively benefit from is own 2. his 1 doesn't grant enough shield to scale properly and be remain effective. His survivability to too inconsistent between literaly immortality, and whatever the exact opposite of that is when he doesn't have his 4 up. And 3 has absolutely no fucking reason to work the way it does since charging it for almost any duration leads to immediate and total overload in the energy return. I can charge it and get all my energy back in one kill. It has no purpose.

1 should have a slower travel time after hitting one enemy, and lower duration. In return it should constantly grant shields based on the target's health over the duration while you're within a certain range.

3 should have 2's old buff but also grant armor, and only affect harrow. 3 charges over time  to strengthen the buff - with different numbers obviously. I actually like the idea of movement draining more energy, and the buff growing quicker the more enemies are around him, to try and promote getting cocky and staying in the middle of enemies for a stronger buff.

2 drains his shields in trade for a buff like before where his headshots grant a duration of his current 3 buff to his allies and grants energy to him and his allies.

Which means 1 sets him and his team mates up for headshots, but if he wants he can instead stand in the middle of them to recharge his shield but wil struggle with getting headshots in since they're not lined up.

2 urges him to get headshots in to sustain his energy and the buff for his allies.

3 makes him push his luck with how long he can keep spinning his thurible for in a way that actually makes sense but increasing his damage and durability, And hardens him partially to be ready to shed his shield with 2.

4 is still just about figuring when you should use your immunity to set up your other abilities or deal with something specific like the eidolon attacks.