Talk:Maneuvers/@comment-91.211.53.205-20130723211153

Blocking sux. We need completely different system when weapon type affects amount of blocked bullets/projectiles (each fifth bullet blocked and such) or  meele damage %. And a counterattack move. So if block well timed it will stagger enemy and let us use special counterattack move (instant charge for example). Also blocking must prevent staggers/knockoffs.

Blocking capabilities example: Short type: counter>meele>bullets, Long type: meele>counter>bullets, Heavys: bullets>counter>meele, Dual: meele/counter>bullets. Thrown dont need any blocking imo...