Talk:Set Mods/@comment-50.106.19.15-20171123045819/@comment-88.97.48.91-20171124203605

Yeah, I was actually thinking that at first as well, but they are unique in the very important regard that one of their effects is fixed and cannot be ranked up. Consider the following...

If these worked simply like any normal mods, the Gladiator set for example would offer players six separate mods that each gave 90% crit chance stacking with combo, with all six equiped offering a total of 540% crit per combo multiplier, allowing players to reach 2160% increased crit chance at x4 combo. Combine that with improving the base crit chance by using True Steel (60%) and Maiming Strike (90%), something like an Atterax or Dual Ichors, can hit an actual end result crit chance of 1350%. That's a garunteed level 13 crit. Which gives our Atterax (with Organ Shatter) a total crit damage multiplier of x74.1 damage. And we've not even added pressure point or any elemental yet, which will multiply on top of whatever stupid numbers this would already give us.

TL:DR, it's a small but very very important distinction. xD