Talk:Ignis/@comment-95.90.45.141-20131123091631

Overall builds I'm using right now:

Serration + Heavy Caliber + Split Chamber (as basic mods)

Now I add Hellfire + Wildfire to boost up the heat DMG of the Ignis.

Since I got 3 Slots open now I add Corrosive for Greneer, Magnetic for Corpus and Viral for Infested. If u use the right priority order u get the combination + heat DMG coz Hellfire and Wildfire wont combine with Cold / Electric / Toxic. And since Heat doesn't have a negative multiplier on anything u wanna keep this type of DMG. I also acknowledge the fact that Viral doesnt give any real benefits against Infested since only Grineer are flesh type but the -max healt proc on Viral is still a benefit against Infested.

With the last slot open I add the Bane Mod of the specific faction to boost my DMG against them.

With these 3 builds u will always have 8 mods pushing ur overall DPS + pushing Heat DMG + adding a combination which is good against the specific faction + the Bane Mod. Seems quite viable till now still need some more Forma to test everything.

You can as well try a crit build with Point Strike + Vital Sense which is as well decent since u still do decent crits with only 12.5% crit chance because u deal a lot of DPS to a lot of enemies but I prefer boosting up overall DMG > crit DMG on the ignis.

TBH I kinda think that the Ignis is now more or less superior. All weapons kinda got "nerfed" since they are still seperated into the old "Serrated Blade", "Phys. Impact" and the "Armor Ignore" type but now they dont perform at their best on these categories like they did pre-patch because all weapons got their overall DMG splitted into these 3 DMG types. And while Impact, Puncture and Slash DMG all have downsides against some factions while Ignis only comes in with positve DMG multipliers + a high base DMG I say it's a very good weapon in this U11.

They still shud raise the status chance to 2.5 % since 1 % is way too low. Going up 2.5 % is okay without having to nerf the base DMG of this weapon!