Talk:Chains of Harrow/@comment-4081131-20170702000338

Not especially enjoyable. I get that DE really likes their oddball mechanics, but their focus on the Operator is rapidly surpassing their odd fascination with Archwing.

Using the Operator to talk to the Red Veil was kind of neat and not a big deal, but that final fight was not fun at all. I'm not sure if it's worse than running across a field of bones, but it was pretty wretched. The game's lack of direction didn't help matters either.

All it tells you is to break the chains. I spent quite awhile trying to shatter the chains while ignoring the Red Veil Fanatics because they seemed to be endless. I couldn't tell if I was shooting the wrong part or what was going on, just that I was dying...

...and getting frustrated, which didn't help problem solving. It would have been nice if Lotus could have popped up and yelled about the fanatics or something. A little hint that when the game said "break the chains" it didn't actually mean "break the chains" but "kill these bad guys".

And that's not getting into the joy of trying to kill a dozen or so people who move faster than you, have better range than you, don't deplete their weapon after a few seconds, and have more than 100 health. Oh, and don't have a ghost popping in and out shooting lazy-homing AOE fireballs.

I get that you really like the Operator mechanics, DE, but please... enough already. Looking at the last several quests, it seems like your primary goal is to make them as unenjoyable and frustrating as possible. What's next? An escort quest while we're the Operator and we have to control our character through rhythm game button matching?