Talk:Euphona Prime/@comment-70.176.118.186-20170225015845/@comment-73.152.137.224-20170226193652

It's not the worst thing in the world but there are a few frustrating drawbacks. Stronger weapons are good and all, but there are a lot of fun older weapons that get left in the dust, and not just by comparison. The older weapons start becoming less relevant as more challenging (really just buffed stats rather than mechanically challanging) content is added to balance out the more powerful weapons. It happens a lot in games where continued revenue requires constantly generating more content that seems more appealing than existing content. After a while you get a ton of watered down gear that no one ever uses and an overwhelming grind for new players. The problem feeds on itself, becuase this means the designers must cater more to the loyal old playerbase and eventually, you have a game that doesn't get new players and the old players slowly leave since it becomes increasingly hard to come up with new ideas that aren't just buffed up versions of existing things and the old players decide it's not worth the time/money for something so cyclic and repetative. I'm not saying that this is happening with this game necessarily. DE does do a decent job trying to remember the new player experience, but with the limited variety of gameplay, I hope they start to decrease the amount of grind needed to progress proportionally with the amount of achievable content that is available, at least for 80-90% of the content which still reserves a small portion for truly end game loot.