Talk:Rifle Amp/@comment-24245085-20140210220100/@comment-24245085-20140215190227

".6 energy per second seems pretty slow for me, and the only matches I really need tons of energy are defense, mobile defense, and survival where I'm almost always swimming in energy from all the bodies.  Also the original poster made no mention of rejuvination or shield disruption, though I do agree that rejuvination if for no other reason than the cheap shot known as bleeding. Shield disruption I only have found very limited use since Even high level enemies don't seem to get that much protection from shield. A quick burst from the soma or a blast from the strun wraith seems to cut right through them."

Ok, so energy siphon is not meant to give you tons of energy - it's meant to give a bit so you can use a power that normally you wouldn't be able to, ie. if normally you would be lacking like 1-2 power points to use a power, that's where siphon is supposed to come in - personally I don't use it, but most heavy energy frames like Nyx or Trinity do. Rejuvenation is now a pretty good aura if you are running a high armor/high health frame like Saryn - not only for bleed, but also for normal recovery since usually if you make a mistake you lose health, and now you have a really good way to regenerate that health if you won't make another mistake. As for shields, Corpus units generally have way more shields than health(like ~50% more than health) making it a valid aura