Talk:Inaros/@comment-115.66.69.151-20160314012752

Revive appears to be affected by rate of losing a percentage of health, not magnitude of health. From tests in the simulacrum, lvl 30 chargers took 75 damage per sec, but died fairly quickly and allowed Inaros to revive, whereas a lvl 95 charger took 75 damage per sec as well, but only lost half its health, resulting in Inaros filling only a quarter of the gauge and dying as a result. Not tested on allies