Talk:Vectis/@comment-186.112.9.71-20131031025820/@comment-87.105.134.219-20131031041430

1. crit modifiers -> scale better with mods, as they affect the base modifiers in a weapon

2. rate of fire -> comparable, my opinion is that the vectis has the major advantage of not needing to be charged before the shot is taken, but after it (translates into better overall performance)

3. clip size -> vectis has none, lanka not only has to charge before each shot, but ALSO has a clip which has to be reloaded every 10 shots (unmodded)

4. charged chamber -> due to the nature of the weapon, this mod (along with its more powerful counterpart) act as pure base dmg increase - what does that mean? it means that instead of having an elemental mod (or something else) you can throw these, and not only the base damage of the weapon will increase by 40% (or 100% with the limited edition), but all currently mounted elemental mods get their effectiveness increased as well

5. projectile velocity -> hitscan wins all the way; granted its not that hard to learn to compensate for enemy movement, but there are times where enemies move so randomly, that its incredibly hard to hit with slower projectiles, which is ESPECIALLY important in a weapon such as a sniper rifle, which is by definition used for longer ranges

6. damage type -> as someone has already noticed, the armor piercing is generally better in weapons like sniper rifles than serrated blade - the main reason for that is because arpen gets bonus vs grineer (good targets for snipers), while being penalized when shooting vs infested (sniper rifles vs them isnt such a good idea most of the time), as Lanka gets a bonus exactly vs the targets that you wont be using the sniper much too often

all that being said, I dare someone to do some number crunching and really compare fully moded vectis and lanka dmg wise - taking into account the chamber mods and the higher crit chance/crit dmg values for vectis vs higher base dmg for lanka