Talk:Melee/@comment-91.158.197.66-20180721011021

So, when the melee system switched from 1.0 to 2.0, charged attack mods were changed to affect channeling instead, mainly: charged attack damage -> channeling damage, and charged attack speed -> channeling efficiency.

Has there been any information regarding how those mods will change in 3.0, if channeling gets removed? Switch back to what they were in 1.0, as in, affect heavy attack damage/speed?

Yet, most of all, I hope that they'll bring back sparring-class ragdollkick heavy attack instead of what they have had in 2.0.