Talk:Tethra's Doom/@comment-18956603-20140313040319

In the end I kinda liked this events formula. The fact they split it in two stages made it interesting, the first stage was too easy, but it allowed everyone to get the most relevant rewards, the second stage was almost decent, as it offered a bit more difficulty than the habitual events, but no one whined about it cause the rewards weren't at risk. Also no endless grinding, that's an advance.