Talk:Limbo/Abilities/@comment-67.43.247.201-20170531102657

As someone simply not interested in playing limbo, what do all these semi-recent changes mean for his teammates, exactly?

...Limbo basically has always had the ability to dictate the way the others in his squad play. For example, (before the changes) if you had one throwing up cataclysm on a defense objective, you would either have to wait until the enemies entered the area of the sphere, or go be somewhere else. Even if you move off because you felt like using a sniper rifle, if an enemy entered the sphere, you would have had to go enter it yourself to do something about it (or be banished by limbo to deal with it, at his whim, and be unable to shoot anything else until you rolled to be unbanished).

Perusing the article, it seems like they reduced the annoyance of the rift's vfx imposed on the squad, but left the old annoyances, and even added more abilites and mechanics that influence the way they play. Now the squad's bullets will be frozen and do nothing if Limbo decides to press 2? Even if I am in the rift with enemies we have to either wait 30+ seconds for the skill to expire, or fire over 300 projectiles in order to break the effect? We still can't interact with consoles in the rift?

I am just wondering, as I find myself here having to read the article after being told by three different people, on separate occasions, who were using large-radius builds "Don't shoot enemies in the rift". ...Okay? The rift is covering most of the tile, am I supposed to leave the area? Am I expected to stand around and not do anything? I even joined one MD mission to find a limbo putting up cataclysm on the console, so that nobody was able to start the countdown.