Talk:Warframe Augment Mods/@comment-25689473-20141225045957/@comment-72.34.0.132-20150403213307

Replying to A Lone Tenno who posted a wall of text

Here's your reply with fixed grammar:

Yeah, I agree; some features should have already been on the ability and some others are just a bit boring. You're right, Surging Dash is lame, especially since that ability is often sacrificed for pure nuking power; its augment needs to shine and it just doesn't. The onese that add damage to allies when you target them I don't like; it's really just a numbers boost so even if it's OP it's still going to be boring. They should have done something more interesting, like Saryn's venom; instead of just boosting damage, they should have made the attack apply venom on hit. With Frost, I would have made the effect defensive (despite the nerfs, people still see him as a defensive frame); maybe his freeze could apply a weaker icy looking version of iron skin. Volt is fine as long as the ability still arcs. For Ember it synergizes with accelerant well, but I think it needs a more dramatic effect (perhaps through an augment to accelerant that makes it explode when targets are hit by pure fire damage). With all of these abilities, I'm worried abou how easily they can be deployed too, and whether or not they may be accidentally deployed; especially in Ember's case, because it causes fireball to lose its AOE.

Remember, you can't improve without constructive criticism.

And yes, you need to improve. It hurt to read that.