Talk:Trinity (Warframe)/@comment-70.97.183.54-20140915054820/@comment-16584725-20140917082916

It shouldn't do this alone, but if you had Link active at the same time, combined reduction would be 95%. Otherwise it would be a bug probably. Something like reduction calculated from missing HP at the time of heal, not actual amount healed. Well, before the last change those two things would be identical because you would always heal to full. If it was really done this way, they might eventually fix it.

My first pick for replacing would be Rage. Only way this mod helps is it tops you up on energy when you start taking potentially lethal damage so you have maximum buffer available for QT. But if you are using EV regularly (at least one after every Link or Bless), you should be sitting on pretty good amount of energy already, maybe even topped. Also because you've got only 300 HP, Rage's gonna give you only 120 in one drop, that's 288 HP from QT. If you are not topped on energy. Mind you that QT+Rage now works as intended and no longer provides near immortality caused by Rage providing energy even after you hit 2 HP limit.

Second pick would be Streamline. If you keep Rage it can help you get topped up when you start dying. You still have to keep yourself at 300 energy because Rage will only give you 120 though. But I was running QT without Streamline for a while when polishing up my build and I was constantly sitting at around 250e even though my playstyle consists of spamming EV everytime I've got some spare time. Those 30% are really noticable. Also, your Bless costs 30e more so your total QT buffer is reduced by 72 HP. (You have to subtract the cost of one Blessing when calculating HP from QT because your goal is to use it at least once.)