Talk:Redeemer/@comment-27839825-20160221095202

A few notes to add:

- The "display shaking" when using the charged shot is much stronger when Mirage's Hall of Mirrors is activated, possibly making aiming subsequent shots in much different directions harder if you are not used to it.

- The charged shot can be infinitely used by pressing and holding E with the right timing (rather than making a first melee attack followed by a shot). I think it's only noted in the High Noon stance.

- Not 100% sure, but up to a certain distance (I would say between 10-15 meters) at least one pellet always inflicts critical damage, essentially ensuring crit proc. Only when distance is very far all pellets inflict only normal damage. This might be mitigated by using Reach or Primed Reach (requires testing).