Disruption

Disruption is an Endless Mission type introduced in, tasking the Tenno with recovering items from conduits, asset security systems which Alad V has marketed and sold across the system. Similar to Mobile Defense, the squad must fight high-ranking enemies to loot a conduit key and activate a terminal, then defend it from a Demo unit that tries to destroy that terminal. It is accessible only after completing the Natah quest.

Mechanics
At the start of the mission, there is a single terminal. Hacking this terminal will begin the objective as endless waves of enemies begin to spawn.

Four conduits colored red, white, blue, and cyan then appear around the map, requiring keys to activate which are dropped by certain enemy units: Amalgams at Ganymede, Jupiter called Demolysts, and heavy (often Eximus) units named Demolishers everywhere else.

Activating the conduit will provide a random effect that either buffs or debuffs the Tenno, or strengthens enemy forces, as well as spawn a Demo. The Demo, which is essentially a significantly more durable heavy unit and is indicated by an enemy marker and a periodic beeping noise, will immediately beeline for the active conduit and once it gets close enough it will begin to channel and self-destruct, destroying the conduit. The Demo's enemy marker appears once a Tenno gets within 30 meters of it and gradually increases in range to 100 meters for the rest of the squad as long as it is in line of sight. The conduit is considered successfully defended once the Demo attempting to destroy it is killed and failed if the Demo completed its destruction.

If, for whatever reason, a Demo has neither been slain nor reached the conduit after 2 minutes, the conduit will be considered successfully defended.

If the conduit applies a debuff and is destroyed, the debuff will persist until the current round ends. Likewise, if the conduit applies a buff and it's successfully defended, the buff will persist until the current round ends.

Once all four conduits have been interacted with, and at least one has been successfully defended, players will receive rewards, and the mission will continue for another round. An extraction point will appear giving players the option to extract individually; any player entering the extraction zone will trigger a countdown timer, at the end of which all players in the extraction zone will be extracted while remaining players continue playing and can extract later any time they choose.

Sometimes Conduit Failsafes may be found throughout the map, which can be used on an active conduit to negate the effects of all conduits for the remainder of the round.

Rewards
Disruption does not follow the traditional 'AABC' rotation for endless missions. The reward tier is determined by both round progression and round performance, i.e. the number of conduits successfully defended.

Tips

 * The Demolysts are vulnerable to various crowd-control effects (see Demolysts for more details):
 * 's suspension effect can be used to prevent the Demolyst from reaching the console.
 * 's tether will lock the Demolyst in place for its duration.
 * Zenurik's Temporal Blast can significantly slow the Demolyst down. However, it doesn't slow the charging process when the Demolyst already reached the console.
 * 'Spare' keys can be picked up by the players and used in the next round for a faster progression. Keys that have been left on the ground will despawn when the round ends.

Trivia

 * "Destroy them, my amalgams!" and "Stay a while, stay forever!" announced by Alad V during the mission are both references to Impossible Mission, a 1984 game for Commodore 64.

Patch History
Unterbrechung Interrupción