Talk:Tonbo/@comment-98.167.20.107-20150220093309/@comment-665695-20150224065033

There's a significant leap from thinking weapon imbalance is tolerable to thinking weapon balance is dumb. Why wouldn't it be preferable that all weapons could perform within a smaller margin of each other so that ultimately your skill with your preferred playstyle mattered more than your loadout?

I don't mind that there are weapons which don't perform to the standards of others, but it's disappointing to find a weapon which feels right but doesn't work well in the majority of the game content you enjoy.

Silva & Aegis is a really neat weapon that really fills a playstyle concept niche for a lot of people, but even though it's got a shield involved, it costs more stamina to block with than some giant swords. It's due for a rebalancing if the developers want people to enjoy all of their implemented content.