User:Sweetkid01/General Octavia Guide

 Introduction Get your instruments ready, because Octavia's going to blast music all over the place. Here I have a guide for how this musical warframe works. Grab your Mandachord, your Mallet, Resonator, Metronome, and Amp, and get ready for Octavia.

Role
Octavia is a Warframe whom is a master at crowd control and adept at applying buffs. She can easily control crowds with her Mallet and Resonator, give people buffs with the Metronome - as long as they can follow your rhythm - and give damage buffs to allies in moderately noisy spots with the Amp.

Damage
Octavia can do massive damage to enemies, best crowds, with the Mallet - which is her first and most offensive ability. Using the Mallet, Octavia won't just demolish crowds - she can even defeat Stalker. See more in the Abilities section.

Mandachord
Octavia is unique in the way that you can make your own music through the "Mandachord". You can access the Mandachord through this combination: Arsenal > Warframe > Appearance > Mandachord (bottom-right). The Mandachord has 3 sections, of which you can customise the music for the Mallet, Resonator, and Metronome respectively. You can click the square boxes in the Mandachord to add notes. You begin with a default composition when you first get Octavia. You can save your compositions, and you can use them as the music of which the first 3 abilities use.

Mallet
The Mallet is Octavia's first ability. When activated, Octavia deploys this ball in the direction she is facing, which becomes the Mallet when it hits the ground. The Mallet creates this aura that can damage enemies. It (the Mallet) will also draw enemy fire, the aura doing more damage the more damage the Mallet has taken. It can also be used in conjunction with the Resonator or Amp for improved crowd control.

Resonator
The Resonator is Octavia's second ability. When activated, Octavia deploys a ball similar to the Mallet ball. The ball will transform into the Resonator when it hits the ground. The Resonator will randomly roll around, whilst charming enemies in-range (at rank 3 the range is 6-15m) to move towards it. If the Mallet is present at the same time as the Resonator, the Resonator will attempt to roll over to the Mallet and pick it up. The Mallet will then float slightly above the Resonator, otherwise resuming normal function. The Resonator will also continue it's regular function. If the Resonator expires whilst it is carrying the Mallet, the Mallet will drop to the ground and resume it's average function. If the Mallet expires first, the Resonator will continue normal function.

Metronome
The Metronome is Octavia's third ability. When activated, Octavia starts omitting an aura around her. Any allies within the aura whom perform certain actions whilst staying in sync with the Metronome's music will be granted specific buffs, based on the action being performed.

Amp
The Amp is Octavia's fourth and final ability. When activated, Octavia will deploy a ball that will become the Amp. The Amp is an aura that is visually a large amount of 2D and 3D circles that expand vertically and horizontally respectively when exposed to sounds. The Amp will grant damage buffs to players within the aura, based on the sound level nearby. However, the Amp can also reduce damage if it is moderate-significantly quiet. If the Mallet is present within the Amp, the radius of the Mallet's aura will be doubled.

Polarities
This guide has NOT been finished.