Talk:The Glast Gambit/@comment-25599916-20170126155336

I get the whole idea of "Scaling", but it shouldn't be so parabolic. I mean damn. For example: Melee counter, without insanely extreme situations getting past 4x is impossible while getting to 3x or 3.5x is almost instant in some cases.

Trying to get some little bonus by holding on to points only to be massacred when you drop them gets sickening after...oh, the 10,000th time?