Talk:Tipedo/@comment-66.176.195.219-20150707162416/@comment-27896859-20160302134352

To the silly knave who said "Serro is a piece of crap", I kindly redirect the second part of your statement back at you.

The Serro is a great weapon. It has very high status, and because it's a polearm, decent attack speed, range and momentum. Also, it's got high damage, 75 Electric, right out of the box, so it's going to be a viable weapon all the way through at least T3, if you don't Catalyse it.

Compared to the other clantech weapons, it is VERY CHEAP for its strength. Compare its building cost to... let's say, the Sydon. Another almost identical polearm with... almost... identical stats...? (DE is this a joke of some kind? They have identical attack speeds, ranges, status chances and damage! Wow...?)

Serro building requirements:

1 Fieldron

400 Circuits

1,000 Salvage

3 Neural Sensors

20,000 Credits and 24 hours

Sydon building requirements

5 Detonite Injectors

1,100 Circuits

4,000 Salvage

30,000 Credits and 24 hours

1 Amphis

(Amphis building requirements)

2 Neurodes

500 Salvage

600 Circuits

600 Alloy Plates

30,000 Credits and 12 hours

Well... the Sydon is almost more than TWICE as expensive as the Serro. And it's not like the Sydon is more than TWICE as good either, is it? Except maybe for the better crit chance? (5% to 10%?)

To cut to the chase, the Serro is a great weapon for newer players, and remains very effective even in late game. I don't think THAT can be considered "A piece of crap".