Talk:Ferrox/@comment-109.123.118.6-20191025031646

Not sure if this has been mentioned anywhere, but I've done some testing in the simulacrum and it seems the tether's 50% status chance is locked at 50%. Status chance mods do not affect it - they just affect the primary fire and the direct impact hit of the throw.

A bit disappointed really... but I suppose it's both good and bad. Bad because it makes it harder to work with as a CC/status machine, although 50% is still decent and fire rate lets it proc more often. Good because it means you can ignore status chance entirely and it'll still have that 50%.