Talk:Ivara/@comment-64.254.28.11-20151204223410/@comment-70.189.109.101-20151204225716

Navigator is actually phenominal, provided you dont mind burning a lot of energy. It gives that single projectile a 5x damage multiplier after it flies for a very short time, meaning that the projectile, if it hits something, is pretty much going to outright kill the target at nearly any level, unless it's a very weak projectile to start with. I think you can understand what this means on the naturally hard-hitting bow-type weapons.

If the weapon has any sort of punch-through, it continues flying as well, meaning you can then turn it to hit other enemies too.

If you use a projectile with a lower flight-speed, such as a Glaive or Spira, then the projectile becomes very easy to control, meaning you can hit targets from around corners without having to risk breaking stealth, which can be super handy in some situations. More importantly, however, it becomes VERY good for group-clearing, as you have a much tighter turn radius, and the projectile will keep going until it "runs out" of punch-through or is somehow stopped.

You can also disable the skill at any time mid-flight, and the projectile will keep flying until it would naturally stop. So, while thrown melee weapons will probably return quickly if you've driven them further than their normal range, arrows, bolts, and throwing knife-type weapons will simply keep going in their current direction, meaning that Navigator can be toggled quickly for "trick shots" whenever you want, or if you want to have more precise placement of something. It's VERY handy for putting stealth-bubbles on teammates that are otherwise moving, or sending a sleep arrow right into a swarm you can't quite fully see, or that is too far to neccesarily hit accurately.

Is it a skill you'll use ALL THE TIME? No. It drains WAY too much energy for that and DOES leave you pretty open without having Prowl active (which means even MORE energy drain, yay!). But it's far from useless, and if used properly can be pretty powerful.

Her 4 ability isn't the most damaging 4, but it's still really solid and packs some pretty good utility from it's AoE abilities and the fact that it can immediately fire your current Quiver arrow with no delays at all, which is a far bigger boon than it sounds like. It's biggest flaw appears to be its crit rate. Even when it's using the mods from my Paris or Dread, it still fires non-crits pretty often, and those tend to not kill things in higher levels. Note, however, that I AM running a duration/efficiency build with 103% range and 100% power strength, so that may improve if you use Intensify or some such.