Talk:Seer/@comment-10114595-20130722225629

I've played with this thing for a bit, and...

Liked it more than Lex right off the bat, mainly due to the fire rate not being ridiculously slow.

The zoom is more awkward than helpful because of the bullet travel time (makes it hard to judge distance, at least for me).

Speaking of which, the bullets are indeed rather slow for a "sniping" weapon, slower than Lato bullets are.

High damage scales well with mods. +100% Hornet Strike made it a capable weapon in Kappa (though certainly not anywhere near ideal).

Certain high-end Grineer take high amounts of damage from it (forgot to write down which I saw did so, will check again), Vor himself takes large amounts of damage from it once his shields are down (hitting for 600+ headshot with a +100%'d Hornet Strike and nothing else).

No puncture, bounces off of Grineer shields. However, aiming at the top lip of a couple shields hit the sliver of head that was visible above/behind the shield. It might be that the bullets are extra-large and parts of their hitboxes that aren't blocked can continue on to hit things. Having trouble expressing what I'm thinking in words here. Needs more testing.

Critical hit rate is, yep, 0%. Not a single crit that I noticed, all attacks seemed to do standard damage (aside from the ones noted above).

Had no problems hitting things in close-range combat. Unless we're talking touching distance here, it works as well as any other gun.

Suggestions for buff (which it does need):

Give it a critical rate. There's no reason for it to not be able to crit like most other guns.

It needs a polarity. Preferably Attack-type, but Tactic would work as well.

Improve on its gimmick. "Oh, it can zoom far and deals massive damage to very select Grineer" is not a useful gimmick, it's annoying and specific to the point of being useless, respectively.