Talk:Penta/@comment-122.111.20.41-20131226080653/@comment-66.44.91.121-20140110091922

It's probably less the design of the weapon and more the design of the waves system that the Penta (or any spammable AoE move) is considered OP/essential at many levels of play. If they buffed the health of individual enemies but significantly reduced the number of enemies that appear, this could lessen the emphasis on having to clear massive groups of grunts and more on gameplay variety.