Talk:Volt/@comment-25593327-20160623131906/@comment-27279105-20160623135155

to contribute a bit: from my simulacrum tests enemies with armor are stunned longer because they mitigate some damage and thus reach the health cap later. so against Infested (which don't have armor) you could build for lower duration than against Grineer, as Infested will reach the health cap and break free earlier as the skill duration would be.

Had around 16sec skill duration in the UI, Grineer kept being stunned for around that time while Infested continued charging at me after ~10sec.

Also increasing strength (and thus increasing the health cap) doesn't increase stun time for infested as the damage per pulse also increases (4000 health cap / 450 dmg per pulse = 9 pulses stunned; 8000 health cap / 900 dmg per pulse = also 9 pulses stunned). so if you just want CC and don't care about damage, you can go <100% strength (overextended) with ~100% duration against Infested and high duration against Grineer.