Talk:Damage 2.0/@comment-24370326-20140123145851/@comment-24370326-20140124152122

Right. I get that, but once I've finally landed on a loadout i'm happy with (for frame/weapons/sentinel, etc), it stinks to find that I have to go back and reconfigure because 3 of my mods are equipped on both my rifle and the deth machine rifle. I'm sure I'm not the only one who might use something like speed trigger on both my rifle and my deth machine rifle. I'll have one at level 4 on my rifle and another at level 5 on my sentinel, but if I take it off my rifle for something else and then want to put it back on later, I can't remember which one I should pick to avoid equipping the one my sentinel already has. There is no indication that this mod is already equipped on an active weapon. Same goes for when I'm adjusting things with my sentinel. I know I want rupture on both, but which one does my rifle already have?

Just put that little lotus icon that shows up on equipped mods in the fustion screen also show up on equipped mods in the upgrade screen. Color code them red if it is on a sentinel weapon or blue if it is on a primary. Grey it out if it is equipped somewhere, but not on an active weapon.