Talk:Damage 2.0/@comment-77.167.191.171-20140115221012

Ok so I did some testing today, because I really don't know what to make of this page. I wrote down a lot of numbers, which I will present here, and try to draw some kind of conclusion. My test concerned shooting basic lancers with elemental damage on Terminus (so that everything is level 1). I used Latron, with a lv. 5 Serration and all combinations of the elemental mods. This gives the following physical damage in the Arsenal:

impact: 11

puncture: 53

slash: 11

If I understand how to read this page, testing this on lancers would result in 11 + 53*1.5 + 11*.85 = 100 damage per shot, before armour kicks in. I did 83 so I assume the armour of level 1 lancers stops 1- (83/100) = 17 % of the damage done. I also assume elemental damage is also effected by armour this way, except for poison damage as I'm pretty sure it is uneffected by armour.

The Arsenal gives the following damage numbers for elemental damage on this rifle:

single element: 68

combined element: 136

On level 1 Lancers I did the following damage numbers on top of the 83 physical damage:

Heat: +64

Toxin: +68

Cold/Lightning/gas: +51 (bizarre that a combined element does less damage than both of their parts solo)

blast: +73

magnetic/radiation: +103

viral: +180

corrosive: +221

Devide all these numbers by the damage given in the Arsenal, and we should get the percentages presented on this page for Ferrite armour, but I don't get those. I thought "well, I haven't calculated armour yet", so I will now give sets of 2 percentages. The first percentage is without taking armour into consideration, the second percentage is the 17% damage reduction I mentioned above taken into consideration.

Heat: - 6% ---  +13%

Toxin: 0% ---  uneffected by armour as far as I know

Cold/Lightning: -25% ---  -10%

gas: -62% ---  -55%

blast: -46% ---  -35%

magnetic/radiation: -24% ---  -9%

viral: +32% ---  +59%

corrosive: +63% ---  +95%

To illustrate how I got these numbers. I'll give my calculation for corrosive. The arsenal said I should do 136 corrosive damage, but my damage increased with 221. 221/136 = 1.63, so that's 63% more corrosive damage than anticipated. The arsenal doesn't take armour into consideration though, so the 221 is what the armour didn't stop, but what it did stop was 17% of the initial damage. 1.63%/0.83 = 1.95%, so if if this calculation is correct, corrosion does 95% more damage to Ferrite Armour. In a way the first number is more interesting of course, because that's the damage you end up doing, but that number will decrease as enemy armour increases.

I don't know if all of this is correct. I just enjoyed thinking about it and wanted to share it here. Any thoughts? I'm probably doing all kinds of things wrong. Thank you all for you time and patience.