Conservation

"When we woke the Orokin terraforming engines, we also revived species long since extinct. I need your help to save these beasts from the Corpus' Feed and Research Division... 'scientists'. Track-and-tranq. Now: let's get you sorted out with a tranq rifle and echo-lure."

- The Business

Conservation is an activity in Orb Vallis that involves tracking, luring, and capturing the local fauna alive, to be protected from the habitat destruction caused by Corpus activities. Equipment for conservation can be acquired from The Business.

Preparing to Hunt
Once players have enough Standing with Solaris United, players will need to purchase both the Tranq Rifle and at least one Echo-Lure from The Business in Fortuna. Both are required to complete a hunt.

Once a Tranq Rifle and Echo-Lure have been purchased, the player can equip it in the Gear menu through their Arsenal. Note that it is not necessary to equip more than one item, as all available echo-lures and the rifle will be selectable through the conservation menu once any of them has been readied.

Now properly equipped, the player can head out into the Orb Vallis to begin. With the Tranq Rifle in hand (default hold and select the rifle), the map will display a pawprint indicating where animals may be hiding. Holding an Echo-Lure will filter out the trails for the lure's specific species.

Conservation Menu
Once the player has armed themselves with a Tranq Rifle or Echo-Lure, the conservation gear menu will automatically appear on the bottom right of the screen, indicating the Tranq Rifle and currently equipped Echo-Lure. Players can change their current selection by holding the respective key (, or ), while pressing the respective key will ready that displayed item. Consequently, use of Warframe abilities (bound to the number keys) will be suppressed while equipped with a conservation item.

Capturing Fauna
After interacting with a starting trail, there are four steps involved in capturing a creature:


 * 1) The player must locate a calling point within the marked area. A trail of footprints will appear from the starting trail, leading to the calling point. The calling point can also be located and scanned through a Codex Scanner or Synthesis Scanner.
 * 2) On reaching the calling point, the player must lure out the creature using an Echo-Lure corresponding to the creature twice. On the second attempt, a "lure guide bar" appears on the pitch monitor, and following the pitch changes by aiming up or down will ensure the target creature is attracted.
 * 3) *If the player has a Pheremone Synthesiser, they can use it here before calling the animal to increase the chance of spawning a more rare fauna.
 * 4) The creature will spawn and approach the calling point, and the player should get to a vantage point out of sight and equip the Tranq Rifle to stealthily capture the creature. If they see or hear the player, the quarry will attempt to flee.
 * 5) *The creature will spawn in the direction that it calls from, so listen closely to the calls it makes and reposition yourself to avoid being seen or smelled.
 * 6) *The shot has minor travel time, so be sure to lead any moving targets.
 * 7) *The Tranq Rifle is not innately silent, so the first shot is likely to alert the quarry.
 * 8) *Be mindful of the direction of the wind, as they can carry the player's scent towards the fauna causing it to be suspicious. The direction can be checked by looking for where dust pickups, plants, or the player's own Syandana are blowing towards.
 * 9) Once the creature has been tranquilized, the player can safely approach them and call for a remote pickup. The quality of the capture depends on how startled the creature was when caught, with a "Perfect" rating if they never sensed the player and no Warframe abilities were used to tranquilized the creature.
 * 10) *The tranquilizing effects last for a short amount of time and once it wears off the creature will get up and flee.
 * 11) *A "Good" rating is given if the fauna has seen or smelled the player or if any Warframe abilities were used to tranquilize it.
 * 12) *A "Bad" rating is given if the fauna was hurt, either from Corpus enemies or the player's weaponry.

Rewards
When a creature is caught, the player is awarded Standing and a tag for the specific variety. Tags can be brought to The Business and redeemed for Floof Orbiter decorations and an Orb Vallis Conservation Emblem.

Pobbers
"Native to the fungal forests of Venus, the Pobber is a skittish rodent possessed of an objectionable odor. Always found in groups, they flee at the slightest hint of trouble. They are a primary food source for the Virmink and Sawgaw."

Pobbers notably appear in groups of three. They also do not sniff out their pursuers, possibly due to their own repungent odor.

Sunny Pobber =

A common Pobber subspecies.


 * -|Delicate Pobber =

A rare Pobber subspecies, a descendant of an Orokin domesticated strain that is less odorous with a sweeter temperament, but far less hardy.


 * -|Subterranean Pobber =

A very rare Pobber subspecies, they have adapted to living underground, away from their natural predators.

Virminks
"Sleek and silky, the adorable appearance of the Venusian Virmink belies its aggressive demeanor. Favoring rocky landscapes Virmink packs nose the air, scenting for Pobbers - their primary food source." White-Breasted Virmink =

A common Virmink subspecies.


 * -|Dusky-Headed Virmink =

A rare Virmink subspecies, their pelts are favored by the Corpus.


 * -|Red-Crested Virmink =

A very rare Virmink subspecies. Originally thought to be long extinct after the downfall of the Orokin Empire, they have been secretly preserved and revived alongside the local fauna and the neverending blizzard of the Orb Vallis itself.

Sawgaws
"'Soar Gore' as the Solaris call it, this crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey."

Sawgaws are a flying species, meaning they are difficult to capture, unless they land somewhere, usually places up high like on top of the giant mushrooms.

Flossy Sawgaw =

A common Sawgaw subspecies.


 * -|Alpine Monitor Sawgaw =

A rare Sawgaw subspecies.


 * -|Frogmouthed Sawgaw =

A very rare Sawgaw subspecies.

Bolarolas
"Favoring thunder, lightning and cratered-out areas Bolarolas are all about defense. Their armored plates protect them from most predators, tucking-and-rolling to make good their escape."

Bolarolas are covered in an armored plating that neutralizes tranquilizing shots. Only their underbellies are vulnerable, and they will occasionally lean back to expose this weakness. Should they sense danger they will curl up to shield themselves, and when fleeing they will roll away.

Spotted Bolarola =

A common Bolarola subspecies.


 * -|Black-Banded Bolarola =

A rare Bolarola subspecies, their black plates are said to be used in Grineer formal wear.


 * -|Thorny Bolarola =

A very rare Bolarola subspecies, their spines have evolved into thorn-like barbs that give them an even greater defense.

Horrasqu﻿es
"This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker."

Horrasques will crawl under ground majority of the time, ocassionally exposing their heads, or in rare cases, their whole body. Must be shot twice with the Tranq Rifle to be brought down. They will lay damaging scat near their footprints.

Dappled Horrasqu﻿e =

Common description


 * -|Swimmer Horrasqu﻿e =

Uncommon description


 * -|Stormer Horrasqu﻿e =

Rare description

Stover﻿s
"The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents."

Must be shot three times with the Tranq Rifle to be brought down.

Sentinel Stover =

A common Stover subspecies.


 * -|Fuming Dax Stover﻿﻿ =

A rare stover subspecies. Often intimidates any other stovers due to bossy behavior.


 * -|Fire-Veined Stover﻿ =

A very rare stover subspecies. Often being referred to "majestic".

Kubrodons
"The apex predator of the Venusian plains. These massively framed beasts travel in groups and mark the territory surrounding Orokin cooling towers as their own. Kubrodons are a danger best avoided."

True to its status as the apex predator, the Kubrodon's more acute sense of smell allows them to locate their pursuers, and are not afraid to ram them before fleeing. Additionally, they possess a degree of resistance to most Warframe crowd-control abilities and must be shot twice with the Tranq Rifle to be brought down.

Despite being mentioned to travel in groups, only one Kubrodon will respond to the lure's call.

Brindle Kubrodon =

A common Kubrodon subspecies.


 * -|Vallis Kubrodon =

A rare Kubdrodon subspecies, unimaginatively named due to not being found anywhere outside Orb Vallis.


 * -|Kubrodon Incarnadine =

A very rare Kubrodon subspecies, they said to be possessed by a dark intelligence and kill solely for the sake of pleasure.

Equipment
The Tranq Rifle, Echo-Lures, and Pheromone Synthesizers can be purchased from The Business for standing.
 * The Rifle is used to nonlethally put an animal to sleep.
 * Echo-Lures are used to draw a specific animal out of hiding.
 * Pheromone Synthesizers are used before the Echo-Lure to increase the chance of attracting rarer subspecies.

The Tranq Rifle has a single magazine size, needing to reload after every shot, with a reload time of 2 seconds. When zoomed in, the rifle scans for fauna, with a greater detection range than Codex Scanners and Synthesis Scanners.

Tips

 * Banshee's passive ability as well as Loki's to silence weapons works on the Tranq Rifle. This is particularly useful when hunting Pobbers, as they will not be startled by your first shot, allowing all three to be caught with ease.
 * Ivara's Navigator makes capturing animals much easier, especially at a distance or if they are trying to flee.
 * Animals can be affected by immobilizing Warframe abilities such as Ivara's Sleep Arrows or Equinox's Rest, which will immediately tranquilize them as if they were hit by a Tranq Rifle. Revenant's Enthrall can also pacify animals to not be scared away, making capturing animals much easier.
 * However, using Warframe abilities to tranquilize the creature will decrease the quality of capture.
 * If Ivara's Sleep Arrow directly hits the creature, the quality will not be decreased.
 * Kubrodons are 75% Resistant to all Warframe abilities. For example, when using Ivara’s Quiver to put a Kubrodon to sleep. The Ability Duration will be a quarter (1/4) of its full duration. (Ivara’s Sleep Arrow with Maximised Ability duration: 30.6 seconds ÷ 4 = 7.65 seconds.
 * It should also be known that Kubrodons have an accumulated resistance to Warframe abilities, Consecutive use of the same Warframe ability on a kubrodon will result in less duration before waking up from one.
 * Trinity's Well Of Life can suspend the animal harmlessly off the ground.
 * Night-form Equinox's Peaceful Provocation augment can affect animals in range, significantly slowing them by up to 80%. This allows for very safe and easy tranquilizer shots even in the event that the animal gets startled or becomes hostile. Keep in mind that the time before the tranquilizer puts an animal to sleep is also slowed down; the amount of shots needed should still remain the same.
 * Groups of Corpus spawn in clusters often in the Vallis, making it hard not to come across some when tracking animals. In addition, dropships will also drop units nearby when you are attempting to track which will become alerted when you use your lure or attempt to tranq an animal. Dealing with surrounding corpus before attempting to call the animal will decrease the chances of it becoming attacked.
 * Keep in mind that similar to Plains of Eidolon when a single enemy becomes alerted, all enemies in a very large radius will also become alerted and head toward your general location. This makes tracking animals near Corpus controlled buildings difficult.

Trivia

 * The Ventkids have subdivisions named after the Pobbers and Kubrodons.
 * According to The Business's dialogue when a Red-Crested Virmink is successfully captured, the fauna on Venus, and presumably on other planets, was originally created/engineered by the Orokin using a device called Geneforge.
 * This suggestion emphasizes superiority of Orokin technology in genetic engineering. As mentioned several times throughout the game, they can create obedient subjects like Dax Soldiers and something far, far more sinister like Infestation.
 * The Grineer partially inherited this technology when they rebelled. It is mentioned that every Grineer is engineered to be violent and to unquestioningly obey the Grineer Queens.

Bugs

 * Occasionally, the starting points would be spawned on shallow coolant flow, e.g. walkable canal near Harindi Crater. Footprints starting from this spot will be completely obscured by the coolant. The player must look at the minimap to see the quest area to guess the right direction and find visible footprints on dry land.
 * Sometimes, when using hotkey to holster the tranq rifle, Conservation Mode will not completely switch off. When this occurs, the player will be able to fire weapons normally but pressing number keys will bring up wheel menu, like when selecting echo-lure, preventing the use of ability. The player needs to equip the tranq rifle and holsters it again to fix this.
 * On slope, footprints often become invisible when the player get close.
 * Sawgaws might occasionally be hard to find, due to potentially spawning too far away and landing somewhere high that is not immediately visible. They might also clip through the environment when put to sleep, making them impossible to interact with until they wake up and fly away again, resulting in an eventual bad capture.
 * Kubrodons may not react to the first shot, allowing the second to be easily shot with little effort. Unknown if this is AI problems or intended as a way to indicate the animal is stunned.

Patch History
Conservación