Talk:Steel Fiber/@comment-11753608-20131117023639

Okay okay. After going over to the vitality page and attempting to edit what I thought was incorrect information, I have come to realize that the numbers I have been preaching in this thread have actually been incorrect. Apparently, while it does not indicate this on the tooltip, Vitality applies itself to only the base HP for a frame and is added in separate from the leveled HP amount. An extremely idiotic way to do this but it is what it is.

So here it is - a rare apology and admission of guilt:

'''I AM SORRY FOR CIRCULATING INCORRECT NUMBERS AND INFORMATION. MY BAD.'''

So, what does this mean in terms of recommendations? It means that Steel Fiber will give a higher effective health than Vitality and is therefore only effective on the following frames:

For all other frames Vitality is always more effective than Steel Fiber.
 * 1) Frost and particularly Frost with Aurora helm.  Effective health is 740 with Vitality and with Steel Fiber it is 1245 without the helm and 1481 with the helm.
 * 2) Rhino - same numbers as Frost with no helm.
 * 3) Saryn - Effective health with Vitality is 1110.  With Steel Fiber it is about 1631.

That said, I stand by my comments below for Rage builds, the errors in my numbers on effective HP values have no bearing on how that mod works and therefore, I stand by my statements below. The only difference is the HP numbers.

If I ran those numbers on Nova again this is how it would work:

Nova has 700 HP or 665 if you use its special helm. But let's stick with 700 since it is a nice round number. 450 energy with Flow was correct.

40% Energy Return on 700 HP is 280 energy. Giving you an effective energy pool of about 730 not counting orbs you pick up from equilibrium (works espeically well with Carrier's Vaccuum). This means you can cast MP 2-3 times and still maintain max energy when you die.

450 energy with full QT still returns 1080 HP which would be well over max HP for this frame. So, actually that means... you would only need 290 energy in your pool upon death to be returned to full HP. Allowing you to cast MP what...4 times still as I said before (that seemed right base on my in game experience...) and be returned to max HP of 700.

Notice that the way this works is that your HP pool is high enough that rage can full restore all of your energy very easily and that your energy pool is high enough that QT can easily fully restore your health. That is the synergy you want with this build.