Talk:Hydroid/@comment-7737598-20161208165759/@comment-7645613-20161211033918

I've had many instances where hydroid was more fun than any other frame, especially with certain builds where i can plow through a line of enemies, cast tentacle swarm, then hide in a puddle to drown enemies while i gain health, then pop back out and one shot them all with orthos prime or something.

When i first got hydroid, i ran into alot of people that understood how hydroid worked so i would block a doorway, enemies would pile up and the guy would shoot them with an ogris to kill them all (since it's buggy and enemies won't go into the puddle if they detect enemies right there in the puddle on the edge) and then i would get out of the puddle and he would fire again, killing all those trapped enemies.

He's not very good on corpus due to nullifiers, which force him out of his puddle and then one shot him, and against infested his only real purpose is cc to get enemies into one area or apply a quick stun.

While i do think he could use a buff, most of the suggestions people ask are just stupid and overpowered.

My suggestions which i suggested before but nobody on the forums cared:

His first and third ability should be combined into his new first ability. Enemies who die by the water droplets will create small puddles of their own which last a decent amount of time, which can trap a single enemy. Damage of hydroids puddle is tripled, while the normal damage is for the new puddles that form. Abilities name is changed to "Storm" or something.

His second ability is fine as it is, but the status immunity of the augment should be built in, and the new augment will instead slow enemies who were hit by the water and renamed "heavy water". Enemies are weighted down by the water and move 20% slower for 10 seconds.

His new third ability would be renamed "whirlpool" and it creates a giant mass of swirling water on the ground that pulls in enemies, rolling them if they get too close to the center (similar to vortex). enemies who reach the center are pulled in and begin to take double damage as they start to drown. Hydroid is not involved with this anymore and can walk around.

His last ability should stay the same except for the number of tentacles spawned being increased by power strength, so range is actually worth it, and the damage doubled. Augment would also stay the same.