Talk:Flash Accelerant/@comment-37.4.250.62-20170125222213/@comment-68.97.41.184-20170219124927

I found the same in personal testing.

Flash Accelerant seemed to be boosting the DoT scaling, but not the explosions. With base 100% Power Strength, my DoT hit for 50% of the explosion damage. With Flash Accelerant up (+50%), the DoT was hitting for 75% of the explosion damage, with the explosion damage not changing at all.

World on Fire also seemed to snapshot, as even though Flash Accelerant had fallen off, the DoTs from World on Fire were still ticking at 75% instead of dropping back down to 50% when the buff had fallen off.

So now we're in this weird situation where we have a really cool buff that snapshots with World on Fire (similar to Energy Conversion), but it only affects the DoT portion, meaning that you have to rely on the explosions actually proccing Heat. Granted, if you're running Transient Fortitude, Energy Conversion, and Overextended, that's about 50% status, which isn't bad, but that's still only half of your explosions being buffed with the increased damage being dealt over time.

I guess if anything, it might be worth swapping out Intensify for the augment when enemies are getting to the point where they aren't dying to a few WoF explosions.