Talk:Inaros/@comment-130.204.174.192-20160404174907/@comment-27138972-20160415105601

Health healing is useless unless it's Inaros is similar to saying slash damage is only good on melee weapons. Once again I'll use Blessing as a counter argument.

Inaros healing ability in an ideal state, heals a great deal of health to self and allies(given that they are in range of the ability) over time. Once in range health can be lost but regained at a reasonably quick rate. In a team setting, this ablity favours frames with hih health values.

Trinity's healing ability in an ideal state, heals all health to self and to allies instantly and given it's infinite range, they can e anywhere. And it then grants  a % damage reduction based on damae dealt. If it's in an ideal state, that's 99% damage reduction for the entire team for 20-30 seconds. In other words God-mode for the entire team. Favours all health types.

If you don't see why healing in Warframe isn't worth it, or only benefits on one particular frame you've been underestimating healing abilities.