Talk:Status Effect/@comment-11753608-20180207164607/@comment-11753608-20180207223659

Yeah... and all of the equations below that point is also wrong because they keep confusing fire rate with tick rate which is not the same thing at all.

I also wonder about the whole not having a guaranteed proc with a 100% status chance. I am not sure if anyone has actually tested this to make sure we know for a fact that the game is doing an RNG for each tick or for each second and either randomly assigning the proc to a tick or perhaps the status effect always takes place on the first or last tick of a given second. I am inclined to think that the article is correct and it does a roll on each tick which means a 100% proc chance is not actually a 100% chance. That is, UNLESS they also coded in some sort of stop-gap that guaranteed a proc on the last tick of a second when the status % is high enough.