Talk:Heist/@comment-28501902-20181221013823/@comment-28501902-20181224034709

With pointless time-gating I was referring to that part where the first director won't spawn until the Business starts talking. Everything else in this mission progresses independently of the current state of dialogue, except for this part, which doesn't make sense to me. I don't want to blame DE for this design choice of course, since it makes sense lore-wise. But in a grinding sense it's still an annoying obstacle. But yeah I agree, it overall still runs much quicker than most stuff in the game.