Talk:Damage Calculator/@comment-211.224.53.80-20130822044346/@comment-15871805-20130822063017

It's true, they don't have a datamined fire rate for mods to even increase. I'd just have a condition in the dps calculation that if the weapon's fire rate is 0, or blank, set the final fire rate to 1. Their base damage is the total amount of base damage per second, so having the fire rate fixed at 1 works fine.