Talk:Damage Calculator/@comment-11753608-20130829180747/@comment-15871805-20130829230152

''no that's why we start with the pages and then move them to blogs so other users can't mess with them. What needs to be fixed?''

Round 1:

With Body Part MP 117 88 71 Fail

ROUND Before Faction MP 117 88 71 Fail

With Faction MP 117 88 71 Fail

Round 2:

ROUNDDOWN Before Armor 36 45 22 Fail

ROUND Before Armor 36 46 22 PASS

Round 3:

Braton Prime +0%Dmg +0%Fact +60%Fire +90%Freeze +60%CritDmg vs Trooper(lv44) Head

ROUND Before Armor 26 12 16 Fail

Sorry about that, nothing major. It is perfect after those changes though.

Also, am I wrong in saying that once the Faction table is gone the entire damage calcs for base damage and mods needs to be redone?

None of my damage calculations rely on the faction table, they are all done from weapon base damage. This is probably very expensive, that is why I am thinking of making a new table that is more useful (maybe on a different sheet since it will be fairly large and probably confusing for the user, if that is the case we can just keep the faction table there for damage estimates for the user). I finished the Total Critical Damage column on my version, the formula is 9 lines long, lol.

Also locked the first row of the weapons and enemy tables so that you can scroll right and not lose where you are.

Good idea.