Talk:Reach/@comment-153.95.95.131-20180824081901/@comment-36307447-20180824104732

The official info is the mod description itself! I've tested it on various weapons with both long and short range and the result was always the same: +0.6 added to the range multiplier.

The behavior you described is expected: higher base range benefits much more from a percentage increase whilst lower base range benefits less.

As to Sancti Magistar, I don't have this weapon so I couldn't test it. However, Reach applies the bonus to all weapons in the same way. If there were some problem with Sancti Magistar then it'd be related to the weapon itself and not the mod.