Talk:Corrupted Nullifier/@comment-88.150.25.185-20141217143405

Five attempts to go 60 minutes in T4S, all of them had to be aborted between 30-40 minutes due to these enemies. They are lame in design and offer no way to counter them efficiently without risking your life.

These guys remind me of boss enemies from 80's games. Instead of health points they got this oldschool mechanic where you just need to hit them and they start flashing. You can't hit them again until they stop flashing. After like 15 or 16 hits they die. Using a weapon with higher damage doesn't help, all you can do is keep shooting with high fire rate weapons. This really makes the fights kinda annoying and boring, even the best player in the world couldn't defeat such an enemy much faster than any regular player.

So, now we got these guys running around in Void content. Slow weapons like snipers and bows are useless. Fast firing weapons need seconds to remove their troll shields as they only shrink at a set rate. If you managed to do so and kill the Nullifier, they will respawn quickly anyways. If it wasn't already bad enough in a game that's all about weapons and utilizing them, they're also imune to most abilities AND deal extreme damage. To make it even worse they can come in numbers of three or more and cover each other and all units around them. You would think that it's a good idea to get under their shield and kill them quickly, but that only works for the mid game. Their damage goes up so quickly they will soon kill you in one hit. Lastly their golden shields are so bright it's hard to see what's inside the bubble.

Killing them at range is inefficient, killing them in melee is risky, using abilites is next to useless. Anything that has no hard counters is considered broken in gaming terms. This enemy is a perfect example of exactly that: A broken game mechanic.

The only safe approach I found is Shadows of the Dead. It will take a few seconds for your minions to remove the shield, but you won't have to risk that 1k+ Lanka hit.

DE would be wise to rework Nullifiers.