Talk:Paris/@comment-125.60.243.70-20130420121141/@comment-89.69.93.49-20130426181859

Its not parish bug - this behaviour affects all ranged weapons. If you aim in far away location the "aim" stays in last position in range. Every ranged weapon i tried had this bug. I think its global engine bug not only paris. Its not that projectiles change direction when traveled long way - they are shot at completely different point than one you aim. Once i managed to make my ranged weapon fire literally "backwards" - holes, bolts or arrows were on the wall behind me.

I think its somehow related to Drawing Distance or Level of Detail Distance ranges. You may notice that Depth of Field blur is changing so that place where you are aiming stays sharp and closer/farer areas are a bit blurred. If place you are aiming to is out of range it will remain blurred. You need to move closer to the target or wait untill enemy move closer to you. When he gets in the range and you aim directly at him Depth of Field would adjust so that distance where he stands is sharp again. Then projectile path is correct again.