Talk:Landslide/@comment-77.53.226.174-20170129221245/@comment-29799733-20170513163829

It can be described as follows: Total Damage = Modded Damage × 1.6n (with n being the number of status procs currently affecting the enemy).

Is how Condition Overload works. So damage multiplication will be greater, but yeah it's kinda sad that it does not work with Landslide.