Talk:Titania/@comment-2605:E000:1213:422C:4894:65DB:A7EC:B29E-20171023212710

Had her for the past couple of days now, initial thoughts:

-Her cc is kind of "zone based" if that makes sense (she's cant lockdown an entire tile like max range nyx, rather she has what I would call "bust cc", where she locks down a group of enemies here, another group there, etc.).

-Anything more than 17 seconds on lantern is kind of pointless because it just floats away. In a way max range is also pointless because, even on open tilesets, I really only notice enemies fairly close (like within 20m at most) are reliably attracted to the lantern, despite having 47 meter attract radius on my current build. Anything beyond that and the effected enemies are kinda random/unreliable. This is why I say duration is kind of pointless. Rather than duration, mod for efficiency!

-Only reason I mod for max range is for her first ability. I also prefer a shorter duration on it because having higher duration feels like I'm annoying my squad. Besides, even after the duration ends they still need to pick up their guns. With fleeting expertise and steamline, it only cost 6 energy to cast too!