Talk:Operator/@comment-24580251-20161112182929/@comment-73.152.137.224-20161112192118

Lorewise, that makes perfect sense, but for playability and game balancing, why go through all the trouble making some defensive mechanic for sentients to make them challenging if you are just going to make them trivially easy for players who have completed the quest?

Yes, I know there are tactics to make defeating them pretty trivial anyway, but this would be one that requires no loadout effort or planning, just have one of you squad hit the 5 key while the others draw fire. Pretty anti-climactic no?