Talk:Ability Efficiency/@comment-26115540-20160803035509/@comment-27508208-20160803184617

seriously? even an Admin doesn't know the actual mechanics? ofc can efficienty go above 175%, but since abilities can't cost less than 1/4 of their base cost, this doesn't matter, mostly. (read this more with an annoyed-tone than an insulting on please)

ok, i haven't been precice enough. my concerns about efficiency only regard the ongoing, draining abilities, where +100% efficiency basically would mean that you could have an infinitesimal amount of duration and still minimal drain. which would, i feel, break the game.

yes, more flexibility in moding for specific things would be very nice.