Talk:Kohm/@comment-66.91.38.208-20150204113314

Upsides:


 * ERHMAGERHD DPS OUT THE WAZOO.


 * At full spool goes from 10% status per shot to an average of 100% per shot... with max hell's chamber that's an average of 220% per shot, due to the 10% status being per pellet.  So it also has status procs per second out the wazoo, at an average of 5/second unmodded, around 20/s with a DPS build (and innate 1m punch through... mother of god) and something like 70/s with a hybrid status/dps build.  This thing is like the second coming of the early D2.0 viral synapse, back when viral still stacked instantly...


 * Innate 1m punch through.


 * Holy wave/room clear.


 * Innate slash.  There will be bleeding, everywhere.  Except there won't, because nothing will still have a beating heart.

Downsides:


 * ERHMAGERHD HOW DO I SHOT WEB.  Very unique mechanics that one has to grasp and master to make the most of the weapon (particularly with regards to accuracy, travel time, projectile drop, and a kind of "spooling squared" mechanic).  It's probably second only to very strange weapons such as the castanas and angstrum in getting used to using it effectively.  Pretty much on the level with the stug... which is saying something.


 * If you actually use it, you will almost certainly require a maxed shotgun ammo mutation mod slotted.  If you actually use it at full spool for extended periods, you will almost certainly also require large ammo restores.  Best start patronizing Red Veil Syndicate now.


 * Cryotic, Oxium and Argon oh my!  If you're a newbie and you want one, you're not getting one any time soon, unless you have a higher leveled friend willing to farm with you all over the place and for decent periods of time.  Even beyond that, you'll be spamming survival for DAAAAYS trying to get ahold of that shotgun ammo mutation mod in all likelihood.


 * Your computer.  Specifically the specs, which are far, far inferior to those of the Kohm's, particularly with high firing rate and Mirage....  Mine holds up great with a standard build, and even with a firing rate build, but mirages with kohms just make my computer curl up and quietly weep while my frames stutter.  I've got a pretty solid computer too.  Something about in excess of 5000 physics objects on the screen per seconds, to be replaced by another 5000+ the next second, while the first 5000 are still in the air, and then another 5000 before the projectiles have despawned/struck... yeah, 15,000+ moving objects subject to gravity and sporting fancy particles are not your pc's friend.