Talk:Wyrm Sentinel/@comment-71.192.10.76-20130512164742/@comment-71.192.10.76-20130512165402

So its important to note that because crit chance reduces normal weapon chance (i.e. increasing C reduces N) increasing crit chance reduces the effect of serration, so you should probably go all out, either boost crit and crit damage, or throw in max serration. Since the above equation is per attack, attack speed modifiers will boost the benefits of either approach the same (the whole equation * attacks/second*(1+attack speed increase % as a fraction)). I'm not sure how the armor piecing, elemental mods effect this, but I imagine they are additive to serration but not in multiplicative with. As in 30% elemental and 30% seration gives Dn+ Dn*(0.30) + Dn *(0.30) = Dn*(1.60) and not Dn * (1 + .30)*(1 + 0.30) = Dn*(1.30)^2 = Dn*(1.69). This also means that increases to crit chance diminish the effect of elemental and piercing (if this is all correct so far).