Talk:Thunderclap/@comment-208.54.38.150-20130614102504/@comment-67.79.79.149-20130630041716

Forgive my mistake, it was my electricity mod that stunned him, not this mod. I think rather than stun, stagger would be a more accurate description when describing the effect of this mod.

Here is what I have observed, every bullet* damage you deal has a chance to stagger enemies unless that weapon lacks staggering effect such as Fang, cannot stagger specific units such as Fragor (it can not stagger ancients), or that target is completely immune to stagger such as Grinieer heavy units. This mod only increases your chance of staggering enemy with every bullet rather than stunning them in place. It should also be noted that any shielded units are not affacted by stagger from bullet damage until that shield is taken down**, but will still stagger from melee attacks (same principle applies to you the Tenno), and as I have mentioned above any units that cannot be staggered will not be staggred at all regardless wether they are being shielded or not.

One can conduct a quick, easy, and fairly accurate test to see wether an enemy is completely immune to stagger or not simply by slashing his/her Skana to a target.


 * Specifically bullet damage, elemental properties does not seem to add nor remove chances of every bullet staggering. I do not own weapons that fire laser or bolt rounds, so I do not know wether they can stagger enemies.


 * I found that if a target does not flinch after every bullet shot with a weapon that can stagger that enemy means that they cannot be staggered, the exception to this though are Grineer heavy units since they will still flinch once their shield has been taken down, but still remain immune to stagger regardless.