Renewal

Info = Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 * Casts several floating orbs that travel at a set speed toward teammates that regenerates 100 / 150 / 175 / 200 total health on contact with players over a period of 15 / 13 / 12 / 10 seconds.
 * Healing amount is affected by Power Strength.
 * Healing time is affected inversely by Power Duration (mods increasing power duration will shorten healing time).
 * Speed of projectiles is not effected by mods.
 * Healing time is calculated as: Final Time = Base Time / (1 + Power Duration)
 * Health recovery per second is Total Healing / Healing Duration. As such, without mods, the effect will heal at the rate of 6.6 / 11.5 / 14.6 / 20 health per second.
 * Lasts until fully healed or the maximum health gain is reached, and players with full health do not receive the healing over time. The power must be reactivated when damaged.
 * Activates on the user as well.
 * Does not stack with the same ability, instead it restarts the timer.
 * Does not regenerate health of Objectives, Hostages, Companions, Shadows, or Specters.
 * -|Tips & Tricks =
 * As the affects of Duration mods decreases the Healing duration of the ability, having a mod such as Fleeting Expertise can be beneficial in spite that it will make the healing slower. With it, the ability can used as a true regeneration ability without risking energy being wasted if ever it overheals the players.
 * This method also lengthens the Revival benefits of this ability.
 * Natural Talent Affects the speed of the projectiles in addition to the cast speed
 * -|Maximization =
 * Maximized Power Duration reduces duration to 3.9 seconds.
 * Has no negative effect on this ability.
 * Increases health gained per second to ~51.3.
 * Maximized Power Efficiency reduces cost to 18.75 energy.
 * Increases duration to 25 seconds.
 * Reduces health gained per second to 8.
 * Maximized Power Range Has no positive effect on this ability.
 * Reduces maximum health gained to 80.
 * Reduces health gained per second to 8.
 * Maximized Power Strength increases effect to 458 health.
 * Increases cost to 116.25 energy.
 * Increases health gained per second to 45.8.