Talk:Ability Efficiency/@comment-25464639-20160106175118/@comment-27508208-20160111053554

they do hardcap at 25% of the default drain. they still underlie the rule that abilities can't cost less than 25% of their original cost. but since this cap is applied after the calculation, efficiency above 175% can counteract duration less than 100%, up to +190% eff. and only 40% duration. since it seems that not many actually know this, i try to open eyes where i can :)