Talk:Corrosive Projection/@comment-212.64.80.32-20160818083522/@comment-70.27.86.230-20161121131645

According to the chart here, one lone CP will cap out at effectiveness at a multiplier of what looks like between 1.4 and 1.5.

BUT Steel Charge is additive on top of pressure point... with normal pressure point, it ends up being a multiplier of 1.2727... with primed pressure point it ends up being 1.2264 times the damage. This means that Steel Charge beats CP when:

(.22 * armor ignoring damage) + (.22 * armor mitigated damage) > (~.4 * armor mitigated damage)

Which means that your slash procs, finishers and blade storms have to be about 20% of your total damage to beat one CP. That number is easy to hit once armor values start stacking up.

So soloing with status based slash melee weapons, Steel Charge should scale better than one CP, especially with Ash. With non-slash weapons, and slash weapons with low status however, CP wins hands down.

tl:dr Slash procs OP, but one CP better for nearly everything else.