Talk:Upgrades/@comment-108.84.196.99-20150408002712

This looks painfull, glad I wasn't playing then. Mabinogi had stuff like this going on in the form of main levels giving ability points, to level up ranked skills, which had specific achievement-like objectives you had to complete to rank a skill. The problem was the achievements used a combat power value (which increases seemingly randomly from each skill, stuff like cooking even counted slightly) to compare your charcter to the enemies you were fighting. So, if you ranked up your skills in 'the wrong order', it would become next-to/literaly imposible to complete certain objectives. Windmill required you to hit and kill 4 enemies simulataneously, at "terrfiying" or "challenging" combat power levels relative to your own. So you essentailly had to create an exploitable situation to rank up skills at a certain point...

Glad Warframe doesn't have this kind of system anymore. and I hope it never gets as complicated as Mabinogi 's.