Talk:Smite Grineer/@comment-190.43.139.232-20140421151504/@comment-90.34.82.118-20150430121524

Say you have 100 damage weapon, and you added already +150% elemental damage. You must decide whether to add another elemental or someting else:

1- if you add +60% (status mod), you've got 100+150+60=310 total damage (60% of 100 is 60)

2- if you add +90% (elemental mod), you've got 100+150+90=340 total damage (90% of 100 is 90)

3- if you add +30% faction damage, you've got 100+150+75=325 total damage (30% of 250 is 75)

You can see that for status mods (double the faction damage bonus) the turnoff point is when your total damage is double the base damage; with the full elemental mods ( triple the faction damage bonus) the turnoff point is when your total damage is triple the base damage.

Mods giving bonus to base damage do not affect this result since they apply both to elemental mods and faction damage mods.

tl;dr if you already have +100% elemental, faction damage is better than another +60% elemental mod, and if you already have +200% element, faction damage is better than another +90% element mod.