Amprex

The Amprex is a Corpus rifle that is unlockable through the Energy Lab in the Dojo after researching the Dera. Among the continuous rifle class, the Amprex specializes in large crowd control. Due to the nature, the Amprex can strike large crowds enemies by firing multiple electric shocks that can chain between units. It functions similarly to the Synapse which deals more damage but is limited to a frontal attack, opposed to the Amprex excels at crowd control.

This weapon can be sold for.

Characteristics
Advantages:
 * High rate of fire.
 * Specializes in damage, making it effective against Robotic and Machinery-enemies. Electricity is a versatile damage type, combining for,  and.
 * Lightning chains between enemies.
 * Multiple shots hits enemies in all directions.
 * Highest Critical Chance of Primary weapons alongside the Dread and the Synapse.
 * High status chance.
 * Compared to the Synapse;
 * Higher status chance and rate of fire.
 * Higher DPS (150 vs. 120).

Disadvantages:
 * Second lowest base damage of any weapon, and the lowest base damage of any primary weapon.
 * Very poor ammo efficiency; expends ammo very rapidly.
 * Limited range of ~20 meters.
 * Damage cannot be increased with, or  mods.
 * Compared to the Synapse;
 * Slower reload speed.
 * Lower damage per round.
 * Lower ammo efficiency.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * This weapon's high critical chance and damage make it ideal for critical builds using Point Strike and Vital Sense. Hammer Shot also benefits the Amprex greatly, due to its high status chance to go along with the increased critical damage.
 * The Amprex's high fire rate and its low base damage make it highly ammo inefficient, consuming ammo at an alarming rate. It is recommended to use Rifle Ammo Mutation or Rifle Scavenger to ensure a steady supply of ammo. Alternatively, bring Team Ammo Restores to help replenish lost ammo.
 * Alloy Armor is highly resistant to electricity damage. To counteract this, consider pairing it with  or  damage to respectively create  or  damage.
 * Critical Delay is highly recommended, as it will increase critical chance while lowering the firerate to manageable levels. This will decrease the amount of damage ticks per second by a small amount, but the increased critical chance more then makes up for it.
 * Although it is preferred to mod the weapon to other damage types, base Electrical damage paired with it's high status chance makes for a good stun chance among groups, and added damage through electrical procs that chain to other enemies. Infested have no weakness or advantage to electrical damage, making base electrical damage works well for that faction. Forma is often required to chance the damage type to match the amount of damage done by pure electrical damage, however.
 * Metal Auger will allow the Amprex to hit multiple targets with its main beam. Each target hit with the main beam causes a separate set of chained damage to nearby enemies, causing this weapon to deal significantly more damage the more enemies you are able to hit.  Hitting multiple enemies at one time may be difficult in practice due to the Amprex's short range.

Trivia

 * The derivative name of this weapon originated from Ampere, the base unit of the International System of Units used to define electric current intensity and the word Rex, which is the latin word for king.
 * Like the Flux Rifle and Detron, Amprex does not conform to the common Corpus weapon name scheme; two syllables ending in 'a'.
 * The weapon shares its similarities on its battery components with Tetra.
 * This is the third Primary weapon that deals purely damage, after the Lanka, and Synapse.
 * This is the second clan weapon that does not need a Forma in its construction.
 * Hatches on the side of the Amprex slowly open up during firing, spreading vanes underneath. This animation is a visual indicator of the weapon's magazine capacity, with the vanes spreading out more the closer the magazine is to empty. The hatch closes upon reloading.