Talk:Daikyu/@comment-113.20.116.189-20150514105226/@comment-4246683-20150514132525

The comment I responded to was trying to fathom the mechanics lore-wise, to which I responded. If he was trying to fathom it balance-wise, there is an even simpler answer: Because DE wanted it to.

Considering the over 100% chance, you have to use mods for that. If I had to translate it lore-wise again, it would include altering draw weight, using arrows with amended spine, serrating/sharpening edges etc. So again, the shortbows' damage is consistent, but you had to make alterations to it to make it work.

Another arguement to support this is the Miter. You could say that when a critical strike occurs, the arrow makes a more serious wound. But sawblades always make a "more serious" wound, given their nature, neither are they able to make a critical-er shot because there's no way to alter them to make it worse, with the construction of the weapon. Therefore, instead of having the weapon have 100% base crit with, say, 2x damage, the base values were multiplied by 2 and critical strike mechanic was removed from the weapon altogether.