Talk:Transmutation/@comment-76.103.14.252-20150301171438

Just did an experiment, fusing 600,000 credits worth of common mods, in all kinds of combinations, attempting to get a rare or even uncommon mod. Yes that was 200 mods, 50 transmutations, that got me 50 common mods. Not one rare, not one uncommon. For a little humor, I ran 120,000 credits fusing 20 uncommon mods and got 3 uncommon, and 2 common mods from it.

Basically, DE nerfed the tables on this, so unless a new stance mod comes out, and you have the right mods to burn to try and get it *cough* - rare mods only or your flushing them down the toilet - *cough* High Noon took 16 rare stance mods ttransmuted 4 times to proc it twice, the day it was released in the market, but now, I just did 16 rare stance mods and got 0 rares in return (trying for a 2nd Temporal Stance mod, just released on Friday as part of the tactical alert reward), 2 common melee mods, and 2 uncommon stance mods - so while the samlpe is relatifvely small, I noticed it was a poor outcome, and hence ran the 50 common transmutations, to see if you could in fact "trade up" mods via transmutation.

Short answer - it's a credit and mod burning solution for DE to get the gamblers to remove mod and credit glut in the marketplace and tradiing rooms/channels/dojos.

All IMO and YMMV...