Talk:Damage/Toxin Damage/@comment-37.220.140.34-20180809143432/@comment-184.170.76.210-20181026023320

But hazmat gear is intended to keep the toxin from entering your body, it does nothing to prevent the toxin already in your body from doing more damage. One could argue that the hasmat gear made LESS toxin enter your body in the first place, but by the same token, metal armor would weaken a blade strike making the initial cut smaller which would also bleed less over time. THe "weak spot" in the armor explanaition makes no sense for bleed since the armor did diminish the initial hit. Theoretically, both bleed and toxin procs should be affected by armor. That would make sense and would be more consistent to implement. I wouldn't wan't them to nerf bleed damage without addressing the real issue. It's the armor scaling system that is most flawed.