Talk:Vasto/@comment-10114595-20130728053639/@comment-10114595-20130728194546

Pretty sure I didn't say Acrid needed a nerf.

As far as the throwing weapons go, they're overpowered because of the weapon's overall set of characteristics, not only because of the armor ignore. Though, weapons thrown from the hand outperforming high-powered pistols firing armor-piercing ammunition is more than a touch bullshit, in my opinion.

So to reiterate: throwing weapons are absurd due to having high firerate, fast reload, low recoil, the same overall capacity as pistols, being completely silent, causing physics damage to targets behind a victim, staggering or pierces targets (depending on which one), having two polarities from the getgo to slot the two best pistol mods into...

...oh yea, and armor ignore on two of the three of them. Guess we can't forget that.

As you can see, that last one is just another rock on the heap. Throwing weapons combine what would be considered exceptional characteristics on other weapons, and have a single con: they're projectile weapons rather than hitscan. Way, way too many pros for them to be considered "balanced".