User:Mad5cout/Shield Damage Research

Research on Damage that Crosses the Shield-Hp threshold.

Round 1 - Base Damage and BodyMP

 * Braton Prime +0%Dmg vs MOA legs (lv4)
 * Regular damage: 25
 * Damage when shield broken: 4 shield damage + 20 health damage (24 total)
 * Braton Prime +0%Dmg vs MOA legs (lv6)
 * Regular damage: 25
 * Damage when shield broken: 9 shield damage + 15 health damage (24 total)
 * Braton Prime +60%Dmg vs MOA legs (lv4)
 * Regular damage: 40
 * Damage when shield broken: 24 shield damage + 15 health damage (39 total)
 * Braton Prime +60%Dmg vs MOA legs (lv6)
 * Regular damage: 40
 * Damage when shield broken: 29 shield damage + 10 health damage (39 total)
 * Lanka +150%Dmg vs MOA (lv4)
 * Regular Damage: 625
 * MOA Gun: 104 shield damage + 260 health damage
 * MOA Leg: 104 shield damage + 520 health damage
 * MOA Head: 104 shield damage + 1040 health damage
 * MOA Fanny Pack: 104 shield damage + 1560 health damage

Confirms basic shield-HP threshold calc is:

Damage to HP = (BaseDam - (Damage to Shields +1)) * PartMP

Round 2 - Elemental Mods and TypeMP
Three conclusions: Potential Equation for calculating left over HP damage after shields:
 * Lanka +150%Dmg +90%Fire vs MOA
 * Gun(lv5): 106 shield +  228 fire
 * Leg(lv4): 104 shield + 739 fire (crit)
 * Head(lv4): 104 shield + 916 fire
 * Fanny Pack(lv4): 104 shield + 1374 fire
 * Lanka +150%Dmg +90%Fire +90%Freeze vs MOA
 * Gun(lv4): 104 shield + 255 freeze
 * Leg(lv5): 106 shield + 509 freeze
 * Head(lv4): 104 shield + 1020 freeze
 * Fanny Pack(lv5): 106 shield + 1527 freeze
 * Lanka +150%Dmg +90%Electricity vs MOA
 * Gun(lv4): 104 shield + 458 electricity
 * Leg(lv4): 104 shield + 916 electricity
 * Head(lv5): 106 shield + 1824 electricity
 * Fanny Pack(lv5): 106 shield + 4422 electricity (crit)
 * 1) Element damage takes prority over base damage
 * 2) possible to get criticals against shields
 * 3) Freeze damage may take priority over other elements.

=ROUNDDOWN(ROUNDDOWN(ROUNDDOWN ( (ROUND(ROUND(ROUNDDOWN(BaseDmg * DmgMP, 0) * EleMP, 0) - (DamageToShields +1)) * BodyPartMP, 0) * FactMP, 0) * TypeMP,0) * ArmorMitigation, 0)

With crit:

Crit Damage to HP after Shields =ROUNDOWN(CritMP *  ROUNDDOWN(ROUNDDOWN(ROUNDDOWN ( (ROUND(ROUND(ROUNDDOWN(BaseDmg * DmgMP, 0) * EleMP, 0) - (DamageToShields +1)/CritMP) * BodyPartMP, 0) * FactMP, 0) * TypeMP,0) * ArmorMitigation, 0), 0)