Talk:Hydroid/@comment-129.78.56.164-20161101225047/@comment-70.27.86.230-20161108115344

Personally I think the vigorous flailing is unnecessary and annoying. Yeah it CCs the enemies, but they become hella tough to hit. I think the tentacles should either A) Upon attaching to an enemy, grapple them, constrict them, and hold them still, or B) Not pick up the enemies, but rather slap them repeatedly with impact procs (maybe guaranteed impact procs), but because it would be less effective CC, have it cause more damage.

In the case of A, I'd suggest adding synergy with his other abilities. I'm thinking, It would be cool if the tentacles would grab enemies, dunk them in the pool, and pull them down and hold them down, and multiply the damage dealt by tentacles by a value that scales with power strength. Maybe even make it increase the multiplier the longer the enemy is held under, to make it scale better. The deadliest thing about water is the drowning aspect, but his pool barely does any damage. Sure enemies might be able to swim, but not if there are tentacles pulling them down. Drown bonus damage would solve the low damage issue, then for fun they could add the ability to send enemies flying if they're grappled and you hit them with tidal surge. I think the kraken pool and tidal surge punt would not only make Hydroid more viable, but also more interesting. Instead of just recasting tentacle swarm over and over, it would pay to cast it, then pool, or trigger his passive on single target, then send them flying off a cliff with tidal surge. I'd add the capability to cast tentacle swarm from pool, but only as PBAoE. To me, Hydroid feels like a combo mage without any actual combos and the most annoying CC mechanic in the game. lol

tl:dr Fix what's REALLY bad about his kit (annoying CC, and poor scaling), by reducing the amount the tentacles flail and adding interactions between his abilities, like tentacles that drown enemies in your pool for extra damage.