Talk:Ember/Abilities/@comment-177.180.229.145-20150719232732

Made a Build entirely based on World on Fire, had to boosting eficiency, power strength, duration and range. Not a single mod oriented towards resistence (no armor/health or shield bonus), all 8 slots meant to boost Ember's abilities. What was the Result? Ember Prime was still underpowered.

Not that I want Ember to be overpowered, but the status of her skills is pathetic. While other frames have usable skills that can be boosted, Ember has short range, duration and damage for all of her skills that need to be boosted in other to become usable, leaving close to no room for defense mods for your frame and definitly no room whatsoever for augment mods. World on Fire's energy use obliterates her energy pool and becomes useless outside of getting high percent damage at the end of low level alerts.

At best Accelerant is a practical skill providing a minor distraction and some damage boost, yet you need to mod weapons exclusively for fire oriented damage. which means removing other elemental boosts, meaning, you need to lower your damage in other to rise it again?