Talk:Latron Prime/@comment-201.141.39.95-20130602072118/@comment-131.175.69.167-20130603131822

im going out on a limb on this, but i think the OP meant something like you get 50% chance of a crit to happen per (wait for it) ammo consumed, which sounds fair to me: you shot twice per ammo consumed at a 90% chance, and each bullet's chance to crist is at 25%now granted the two crit chances are indipendent from one another, they sum up to 50% chance to have a crit hit _per_trigger_pull_ or _per_ammo_consumed_ (ofc taking into account multishot isnt 100% but 90%, but im sure you got the point).

the fact that a crit hit with max vital sense hits for more than three times a regular non-crit hit, 50% of one crit out of two (if multishot procs) bullets at the cost of just one rifle ammo, may be quite worth

im not a fan of crit build, i usually fuse away crit mods without even bothering, but now that i ran the math, i might actually try it out on this thing as soon as i get it all the way up to level 30