Talk:Toxic Ancient/@comment-104.249.225.124-20171026173343

I think the biggest problem is the modelling for the ancients to be completely honoust. If there was some kind of gaseous bubbling ancient model, versus a healer ancient model (if they kept the original one that we see now for the healers), and then re-address the ancient disrupter to show static discharges or something. The bubbling around the allied infested near an ancient is nice, but still doesn't really direct me towards an ancient, just notifies that one is nearby.

Really the main worry of mine is that simple remodellings or for nicer effects and smoother gameplay aren't often done in this game. Just need the devs to have a list of things, discuss which direction they want to take something in (no matter how large nor how small), and then create simple solutions first and make them bigger by the end if they need to.