Talk:Nova/@comment-132.3.21.79-20160314154750/@comment-27197089-20160322051421

The problem inherent with Anti Matter Absorb augment is that it doesn't work with Nova's Mprime very well, which is hands down her best ability. When you slow enemies, they shoot it less so the abilities end up working against each other.

Antimatter drop on it's own is plenty powerful and when enemies are slowed you'll have plenty of time to load it up and guide it. There's also the fact that enemy damage does not scale in purportion to their eHP. Abilities that rely on enemy damage (Them shooting it) scale downwards faster than things that rely on weapon damage (You shooting it).

1st Tenno is correct, you don't really need more than 45% Power for Slow Nova, Transient Fortitude will do the trick. While Fleeting prolly works in the low end of modding, it's not needed at all once you have a higher energy pool, esp if you can work on getting Zenurik Focus - Energy Overflow. My Nova casts Mprime with a streamline and has full energy again by the time the duration ends.

There's generally 1 open slot for a slow Nova you can choose, Stretch, Consitution, Natural Talent or a few others. None of them are corner-stone mods, they're not going to make a huge difference in a full build. I will say though that people tend to underestimate Stretch, they see the listed damage and forget it's 1.2k x3 and 3.6k * X can add up, even against lvl 100 enemies. Without Narrow Minded + Primed Continuity; I'd go with Constitution.