Talk:Nikana Prime/@comment-44755236-20191230111545/@comment-44755236-20200101074313

I use Naroman School where I can maintain the combo counter without body count or drifting contact so I don't use them. I use condition overlord, primed reach, blood rush, weeping wound, organ shatter, berserker, primed fever strike and north wind. reaching 100% status chance is super easy with weeping wound so I replaced the dual status mods with the much stronger elemental mods for +255% viral damage (compared to the +120% from the dual status mods) which makes the weapon 355%/220%=1.6x stronger using the pure elemental mods. Although that the viral damage is the largest portion of my damage but this weapon procs rediculous amount of slash procs for some reason (more than what I anticipate even after taking the forced slash procs from the stance into consideration), maybe due to the rediculous amount of hits the weapon does using blind justice and that's why blind justice performed better than the other stances plus it builds the combo counter in no time which outperform the other stances in keeping the weaping in its highest damage and status potential and hence in a higher damage dealing.

For Many people, melee 3.0 was bad, and I admit that it is bad in many ways as it really caps the highest potentials of the melee weapon to a certain level. However, melee 3.0 increased the initial state of weapons and made the highest potential of the weapon easily optainable which is overkill to 99.9% for anything you will do in warframe as long as you are not planning to do 4 hours MOT survival. Also, it fixed the gap between heavy weapons (hammers, heavy blades, polearms .. etc) and the short range weapon (swords, nikanas... dual swrods ... etc) where in the past the heavy weapons exclusively benifitted from the range stats and range mods making them almost exclusively the only multiple target hitting weapons while the others are single target hitting weapons only, and we know that in warframe, the KPS is what matters in almost every mission type, rendering the short range weapons into inferior state. But now the range is increased to almost all the short range weapons and the range mods are flat increase now, making the range build viable to the majority of weapons, which ironically put the heavy weapons in some sort of inferior state in melee 3.0 after they were the superior in melee 2.0 (what equality !!!) because the other weapons are much faster in hitting enemies and range & multiple targets hitting isn't exclusive to heavy weapons anymore.

And here, the nikana with blind justice shines, because the weapon was one of the strongest single target hitting weapon in the game and with melee 3.0, it unleashs its damage to all the enemies before you in the same time.