Talk:Atlas/@comment-27166524-20180210170113

After fiddling around with Atlas' rubble mechanic in the Simulacrum, here's what I found out:

1. At full health, picking a rubble gives him additional 50 armor, which will decay at a rate of 10/sec after 1 sec. This buff caps out at 1500 armor. 2. When injured, each rubble heals him for 50 health instead. Overheal value will not transfer over to the armor buff. (grabbing a rubble at 739/740 will heal him to 740, but not granting 49 armor. Picking up a rubble during this state won't pause the armor decay effect if it's active. 3. This is a flat value across all sources of rubble (i.e. light unit, heavy unit, etc. Not affected by their health at all). Rumblers that expires by either manual detonation or duration end will also drop a rubble from each Rumbler. 4. Killing petrified enemies with Landslide will increase the rubble's value by 50%, aka. 75 health / armor. 5. Enemies petrified by Landslide's augment, Path of Statues, will NOT drop any rubbles when killed at the time of testing. Unsure if it's intentional or an oversight by DE.

Verdict: At the moment, the new rubble addition seems rather underwhelming...At least give Atlas both armor and health instead of separating them.