Talk:Ghost/@comment-118.211.66.93-20150821221158

Here is some stuff you should know about Ghost:

- It's not really for helping you sneak around like you're some cheap Loki knockoff. Mostly, it's for saving your backside when you're activating life support, reviving teammates, capturing targets, reloading, get knocked down etc.

- It takes a second or so to activate, as Shade does a little spin animation.

- It starts with a range of roughly 5m, gaining 1m per rank for a maximum of 10m.

- It has a cooldown of 10s.

- Does not require LOS to maintain or activate. It possibly requires awareness, however, similar to Radial Blind/Javelin.

- Duration is long enough that it's of no practical concern. I know it can last longer than 2 minutes. After that I stopped counting.

- Requires only that an enemy remain within range to be maintained. Any enemy. It need not be the enemy that triggered Ghost.

- Will be broken if Shade activates any other precept, such as Guardian or Revenge (but not Coolant Leak). Make sure Ghost is in the top left slot!

- Will be broken by shooting or any melee attack.

- Ghost can be triggered by cameras and turrets. This is probably the biggest cause of wasted cooldowns.

- By reducing range (ie using lower ranked versions of the mod), you can reduce the likelihood that Ghost will be on cooldown when you really need it. 6-8m range seems to be best.