Talk:Maneuvers/@comment-73.151.170.139-20150804025104

The movement in the parkour 2.0 update is clunky as hell. movement in the air is slow and floaty, even outside of bullettime,  wallruns went from fluid movement along the wall to skips along the wall with less speed for whatever reason, the majority of melee weapons lose all usefulness, as they no longer influence the way you move around an area, launching 20 feet into the air somehow is supposed to make more sense than letting the momentum of a swing influence your upward momentum, you can still move across the same area in the air, but at a slower speed and with 2-3x as many inputs to do it, Zephyr's skillset is completely mooot now that her skills are basically the new way to move around. the only, secondary fire mode is not important enough to change the way imputs work because most weapons have no secondary fire and most that do had them before, bulletjumpas a damage dealer is only viable for a few frames because the small are of effectiveness has you getting face to face with enemies, which in higher level gameplay will get many frames oneshot. most of the changes sounded like a good idea, but they were implemented poorly and make the game a lot less enjoyable to play. the only positives are Frost 2.0 release along side it and the new cosmetics are decent looking.