Tatsu

The Tatsu is 's signature Two-Handed Nikana, boasting high status chance and innate damage.

Characteristics
This weapon deals primarily and  damage.

Advantages:
 * Innate damage – effective against Alloy Armor, Robotic, and Infested Sinew.
 * High damage – effective against health.
 * High status chance.
 * Innate confuses enemies and makes them indiscriminately attack each other.
 * Innate polarity.

Disadvantages:
 * Innate damage – less effective against Shielded, Infested, and Fossilized.
 * Low and  damage – less effective against armor and shields.
 * Low critical chance.
 * Below average critical multiplier.

Tips

 * Because the Tatsu has full physical damage as well as an innate elemental (in this case ) synergizes well, especially when paired with.
 * Because the standard attack of the stance has a guaranteed chance to proc, they are further boosted by the increase in damage awarded by Condition Overload.

Trivia

 * The Tatsu is both the first and only two-handed Nikana type melee weapon currently in-game.
 * 断つ (tatsu) means "to sever".
 * Alternatively, 竜 (tatsu) means "dragon".
 * A two-handed Katana is called Nodachi or Ōdachi, and is often man-sized.
 * Tatsu was not released alongside 's back in due to the delay of Melee 3.0 changes.
 * Unlike and his signature shotgun,, Tatsu doesn't require Sentient Cores to build.
 * Prior to, the Tatsu had a unique ability to store charges on kills and release them through charge attacks or melee combos in the form of seeking projectiles. This functionality was removed as it was not yet fully developed.

Patch History
Tatsu Tatsu Tatsu