Talk:Limbo/@comment-26664919-20170402062611/@comment-135.23.52.159-20170408223752

Personally I love the 4 doubletap bomb, but I see what you mean about wishing there were a way of dealing good amounts of damage while keeping Cataclysm active. I'd say, leave the current scaling collapse damage, remove the initial damage, replace with a DoT with power strength and enemy health scaling (possibly increasing damage over time). The DoT and the collapse would balance eachother out. The longer the bubble stays active, the lower enemy hp and the smaller the bubble when collapse happens. The faster the doubletaps, the more collapse damage, but the less damage over time.

This mildly nerfs doubletap at low levels, while keeping most of the damage at higher levels, as well as providing a DoT alternative, without letting that DoT make the ability overpowered. The DoT and collapse would effectively be mutually exclusive, keeping the overall damage value of the ability roughly the same. Additionaly, doubletap builds would focus on entirely different attributes than duration builds. The only thing that would be hard to balance for is Stasis being used in combination with a DoT build. In fact, it could be entirely OP to have Stasis DoT build as a thing because of the CC potential. It's quite possible that in the redesign, a DoT was omitted for this sole reason. If I were a DE dev and wanted to add a DoT, then to keep things balanced I feel that I would need to either make Stasis reduce or eliminate the DoT or have Stasis only slow enemies when affected by the DoT.