Talk:Celestial Stomp/@comment-2600:1700:78A0:8E00:1410:ADCD:2D39:667F-20190620045321

I wish they had went with a damage based augment like how it was before, to me having CC on wukong doesnt make much sense considering Defy is the cornerstone of this frame and based on cloud walker and defy reworks they obviously meant for him to be a frame that can take a lot of punishment. IMO it would have made more sense and been better synergy if the augment sacrificed armor from Defy (or a % of twin's health, though i like the armor idea better) and made the twin unleash a 2nd whirlwind AOE attack, with damage scaling down with time remaining on Defy. The whirlwind attack itself seems to have knockback, so you would still have a bit of immediate CC and burst of damage at the cost of making yourself more vulnerable.