Lanka

The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the Dojo. While identical in appearance to the 'retired' Snipetron, the Lanka functions very differently, using a charged-shot mechanic that deals increased damage by holding down the weapon attack button for 1.5 seconds.

This weapon can be sold for.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Specializes in damage, making it effective against Robotic and Machinery-enemies.
 * can be combined with or  to make  or, both of which are effective against various different types of Grineer.
 * Very high full charge damage (525), scales well with elemental mods.
 * Innate 5m Punch Through distance.
 * High critical chance.
 * High Status Chance.
 * The largest magazine capacity among sniper rifles.
 * Pinpoint accuracy.
 * Zooming in increases critical chance additively by plus 20%, 30%, and 50% respectively.
 * Zooming in and having a maxed Point Strike equipped allows the Lanka to red-crit.
 * Longest shot combo reset time of all sniper rifles.

Disadvantages:
 * Impossible to create a pure elemental build consisting of other elements due to its innate damage, which makes this weapon less flexible in damage choice.
 * Damage cannot be increased with, or  mods.
 * Projectile travel time can make hitting targets at range challenging, especially those capable of sudden erratic movements (such as various types of Infested, or small targets like Ospreys)
 * Draws from the sniper ammo pool, which is among the rarest of all ammo drops.
 * Deals only 28.6% of full/charged damage when fired prematurely.
 * Extremely inaccurate hip fire/ non-aim shooting, further amplified by Heavy Caliber mod.
 * Low stability while aimed causes the crosshair to wander more than other snipers, making accurate shots difficult.

Tips

 * Increasing the fire rate will reduce charge time. A combination of Speed Trigger, Shred, and Vile Acceleration can reduce it down to 0.53 seconds. Vile Acceleration gives the greatest decrease per mod capacity.
 * Adding a rank 2 Wildfire gives two extra rounds per magazine, a rank 4 Magazine Warp gives three. Combine both for a total of 15 rounds in the magazine.
 * It performs optimally at the edge of an open air map.
 * All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
 * Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
 * Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
 * Wall running will not cancel the charge, edge grabbing will.
 * Using a skill will cancel the charge.
 * The low total ammo and ammo drop chance for sniper rifles can be alleviated in a few ways:
 * Using a fully-ranked Sniper Ammo Mutation will make all ammo pickups give between 1 to 15 sniper rounds, depending on pickup type.
 * Using the Sniper Scavenger aura will make sniper ammo pickups give 25 rounds at max rank, instead of the usual 10 rounds.
 * Alternatively, Team Ammo Restores can be used as needed.
 * Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
 * It should be noted that the additional bullet may reset the Combo Counter even if the initial one hit.
 * As of, the Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.
 * Terminal Velocity can be used to increase shot flight speed. At max rank, it will increase the Lanka's fully-charged shot velocity to 320m/s.

Trivia

 * Lanka is the name of an island fortress in Hindu mythology. This fortress is said to surpass even modern-day structures.
 * The Lanka is either a railgun or a coilgun. Two different real life weapon types that work by 'firing' projectiles using magnetism.
 * In real life, projectiles fired by either gun would be accelerated to incredibly high speeds, so the slow projectile speed of the Lanka's shots may be to balance out the Lanka's high damage and accuracy.
 * The Lanka is used by Sniper Crewmen, The Sergeant, Nullifier Crewmen (as well as their corrupted counterparts), and Perrin Sequence operatives.
 * When aiming, a number of Corpus "words" can be seen:
 * The Corpus text near the bottom of the scope overlay spells out 'MARS', which might allude to which planet this weapon was manufactured on (this makes some sense, as The Sergeant, the boss of Mars, carries a Lanka as a weapon).
 * The text immediately below the 'Distance to Target' indicator spells out 'DUD'.
 * The text below the Zoom Level indicator reads "ROYOT KON RO".
 * The text appearing and disappearing above the reticle, as well as that along the far righthand side of the scope spells out such things as "DFKJDHFKDSJ FJDKFHDS", and "DKFH KDYF ALKDSNFDK", implying that, rather than put words in those places, the designers decided that random home-row keyboard mashing would suffice.

Bugs

 * The Lanka's projectile will shoot off in a random direction when the barrel is "in" a nearby enemy, due to the length of the weapon's barrel.
 * The option to select a skin under "Appearance" is not visible if the Shock Camo Lanka skin is not currently owned.
 * Currently the Lanka and other energy-based weapons such as the Dera cannot increase the damage of Antimatter Drop.