Talk:Ivara/@comment-64.254.28.11-20151204223410/@comment-64.254.28.11-20151204235510

Quote "Navigator is actually phenominal, provided you dont mind burning a lot of energy. It gives that single projectile a 5x damage multiplier after it flies for a very short time, meaning that the projectile, if it hits something, is pretty much going to outright kill the target at nearly any level, unless it's a very weak projectile to start with. I think you can understand what this means on the naturally hard-hitting bow-type weapons."

I will probably have to see this in action but again I cant imagine many missions were I'm fighting a solo opponent and have time to redirect a shot so I can hit someone around a corner regardless of the 5x damage. Bows are going to one shot a lot of targest already. If you are invisible great but if you've got 30 targets and are going to take 5 seconds per target to redirect shots it just doesn't make sense to me. On a side note with the 4th ability... those 7 arrows if they aren't one shoting a target something is wrong. I'd say it would make more sense for each of the 7 arrows to hit a different target making it more of a CC in a way like a lot of 4th abilities. Maybe those 7 arrows should include a stun as well in case they don't kill the target outright. Again I'm looking for a wow factor. Just 7 arrows spread vertically or horizontally that are going to hit just 1 target or maybe 3 or 4 but with average damage. I could just use a Penta for AOE damage and come out ahead.