User:Monkeyian/My Personal Karak Build

The Karak is one of my favorite guns in Warframe. In my eyes it looks good and feels good to use. Despite not having a lot of the rarer mods like Heavy Caliber, It has served me well in even a few higher level areas and for helping friends with leveling their stuff.

I always set my mods based on each faction with the A slot being Grinner, B being Corpus and C being Infested.

Grinner Build:
 * Serration: This is a must for all rifle builds; the gun even comes with a polarity slot for the mod.


 * Magazine Warp: The gun starts with only 30 bullets in the magazine, that's the lowest magazine size out of all the automatic rifles, but this really depends if you want the extra 9 bullets, this might not be worth it, but it will save some time reloading.


 * Piercing Hit: Puncture damage is a most against Grinner seeing as most of them wear armor. Beefing up your puncture damage could give you the edge you need against them.


 * Infected Clip+Stormbringer: This will make corrosive damage which if you get a hit, it will decrease their armor by 25%, this could give you and your team mates a little edge against some heavy armored Grinner


 * Metal Auger: One of the downfalls of this weapon is the lack of ability to puncture through enemies. Yeah sure, not a lot of weapons do that too, but because of the lack of ammo in the magazine, this seems a little more logical, this weapon feels like it should be designed to clean house, so being able to clear a group with just 30 bullets ( or 39 if you have been following this) would seem a lot better than dead enemies soaking up your bullets as he falls to the ground.

This will leave you with an empty mod slot, so add what you wish here, maybe even Heavy Caliber, but like I said I don't have that yet so I don't know how bad it will effect the accuracy of the gun.
 * Rifle Ammo Mutation: This is more of an optional thing, but you will end up running out of ammo in no time, but it’s like that for a lot of guns, so you can swap this out if you wish.

Corpus Build:

It’s basically the same as the Grinner build but with only a few exceptions:
 * Rupture: This will replace Piercing Hit from the Grinner build, This is basically the same thing, but will instead give impact damage, this will effect Corpus enemies more as most of their units are shielded and can be shielded by shield osprey. This should give you a better edge against them. This gun already has decent impact damage, so you will be beefing it up even more.

Once again you will end up with an empty slot, so do as you please with it.
 * Cryo Rounds+Strombringer: Cryo rounds would replace Infected Clip, this will make magnetic damage which if hit will lower the targets shields by 75%, this can make a big difference when up against bigger Corpus enemies.

Infected Build:

Much like the other builds but with a few exceptions:
 * Sawtooth Clip: much like Rupture and Piercing hit, but will give slash damage instead. This will help increase the already small slash damage this gun has. Slash is good against flesh targets so it’s perfect for infested enemies.


 * Infected Clip+Hellfire=Gas+WildFire: This will create gas damage which will create a toxic AOE that is great for taking out big groups of infested. Wild fire will not only increase the fire damage, which in turn would increase the gas damage, but will also increase your magazine size up to 45 with Magazine Warp, so you can fire more bullets into the crowds of infested.

Remember, this is my build that I use, and I’m sure someone out there has a better build then me, but if you’re looking for a good way to upgrade your Karak, then maybe this is a good place to start.
 * Bane of Infested (Optional):  I use it mostly for an extra boost in damage against infested seeing as the slash damage is quite low, but you can keep Metal Auger for that puncture through effect.

Hope this will help you Tenno :)