Talk:Damage 2.0/@comment-24208043-20131130192349/@comment-24234820-20131201001238

The negative percents means that the additional Cold damages are reduced of 50% on armored ennemies. In other words (considering x (base damages) reduced by armor), with a weapon which deals :

-[x + 10% Electric], an armored ennemy will take [x + 10%]

-[x + 10% Cold], an armored ennemy will only take [x + 5%]

-[x + 10% Blast], he will take [x + 12.5%]

Well, this example isn't 100% correct, the real calculation is way more complex, but i don't know it. The idea remains : the most an ennemy is armored, the less he will take damages, but he'll take even less damages from Cold compared to other elements.