User:DoctorWedge/Brakk Dual Build (Crit Puncture)





This build focuses on combining the strengths of Critical Damage and Puncture, aside from a little bit of allrounder traits.

Base damage (bullet): 150, 15 per each of the 10 pellets

Applying Hornet Strike brings that damage up to 480, 48 per each of the 10 pellets.

Barrel Diffusion+Lethal Torrent increase pellets per shot from 10 to 28.

Hornet Strike+Barrel Diffusion+Lethal Torrent=1344 bullet damage

Ice Storm=1344*0,4=537,6 Ice Damage, rounded 538

No return=1344*0,9=1209,6 Armour Piercing Damage, rounded 1210

Pistol Gambit=15%*2,2=33% Crit Chance

Target Cracker=200%*1,6=320% Critical Damage

Calculation for critical hits on average and average critical damage:

100 pellets, 33 of those will critically hit

Additional critical bullet damage:

1344*2,2=2956,8 rounded 2957

Additional critical ice damage:

538*2,2=1183,6 rounded 1184

Additional armour piercing critical damage:

1210*2,2=2662

Average critical bullet damage per shot:

2957*33/100=975,81 rounded 976

Average critical ice damage per shot:

1184*33/100=390,72 rounded 391

Average critical armour piercing damage per shot:

2662*33/100=878,46 rounded 878

Average total bullet damage per shot=1344+976=2320

Average total ice damage per shot=538+391=929

Average total bullet damage per shot=1210+878=2088

Summary:

The ice damage is not really required and you might go straight for only increasing magazine size, but the slow can come in handy to slow down enemies and to get through shields a bit faster. Other than that bullet and ice damage are only good versus unarmoured targets, as even low level units already have pretty high armour values, especially Grineer. That's why the armourpiercing damage is the most important damage type here. For obvious reasons it is not that good versus light infested (1/2 damage). But 1/2 half the damage of a fix value is still better than damage that scales with armour, even fire, in most situations.

The other effect of the dual positive mods Ice Storm and Lethal Torrent, grant a magazine capacity of 7 and a rate of fire of 8 rounds per second (480 rpm).

Seeker add utility by being able to shoot through objects (shields of shield lancers, small railings) and more importantly the ability for pellets to pierce through enemies, so you can cause multiple casualties with each shot.

If you just manage to even only hit one additional enemy, that's already double the damage output. Since secondary shotguns have no damage drop you can happily spray into crowds even at medium range. As long as the pellets hit they will deal severe damage.