Zarr

The Zarr is a Grineer heavy weapon introduced in. Its Alternate Fire allows users to choose between firing a single explosive cannonball or a barrage of projectiles.

Characteristics
This weapon deals primarily damage.

Advantages:
 * High damage – effective against Fossilized and Machinery.
 * High ammo reserves for a launcher.
 * Effective over multiple ranges due to its Alternate Fire;
 * Cannon mode is well suited for targets at a distance, or groups of enemies.
 * Bomblets increase explosive range and have status chance and critical chance independent of the main projectile.
 * Bomblets do not deal self-damage.
 * Barrage mode deals heavy damage to targets at close range.
 * Barrage mode primarily deals damage, making it very effective against armored targets
 * Barrage mode has innate Punch Through.
 * Good critical chance.
 * High critical damage multiplier.
 * High status chance.
 * Reload can be interrupted by firing.
 * Has a polarity.
 * Can use the launcher-exclusive Firestorm and Adhesive Blast mods.

Disadvantages:
 * The main projectile fired in Cannon mode deals full self-damage.
 * Barrage mode is only usable at close range due to large spread and short effective range.
 * Draws from the rare sniper ammo pool.
 * The main projectiles from the cannon mode will bounce off of nullifier bubbles and can potentially ricochet towards the player, dealing full damage.

Tips

 * The Zarr is unique in the fact that it can quickly switch to a close range function that has no chance of damaging the player, allowing it to be used in tight spaces safely.
 * While the Zarr has an average critical chance, its above average critical damage makes a crit build viable.
 * The Zarr's individual reload mechanic is useful when reloading before the magazine is emptied as the reload will be shorter than the listed value. This is beneficial for situations where players need to fire a shot immediately, but cannot wait for the full reload to complete.

Trivia

 * The word Zarr is a Swiss-German name derived from the Slavic word "Tsar", a word used as a title for supreme rulers of eastern and south-eastern European countries.
 * In this context, 'Zarr' might be a reference to Tsar Cannon, one of the largest cannons in terms of caliber.
 * Due to its cannon nature, it may also be a Grineer bastardization of "Arr!" as said by pirates.
 * The Zarr is visually and somewhat functionally reminiscent of a swivel cannon.
 * Upon release, the Codex entry misspelled "cannon" as "canon".
 * When stuck to surfaces with Adhesive Blast, it has a unique sound effect signaling to the player that they are stuck.
 * Adhesive Blast will cause the bombs to gain a 3 second timer before exploding. It does not change anything on the secondary fire
 * The Zarr shares the same reload mechanic with the Strun, with the only difference that the latter shows the reload time of a single projectile.

Bugs

 * Zarr Barrage mode cannot hit ragdolled enemies. i.e. Enemies affected by Nidus' larvae.