Wolf of Saturn Six

"(Wild howl) WolfStalkerIntroHowl.ogg"

- Wolf of Saturn Six spawn announcement

The Wolf of Saturn Six is a rogue Grineer criminal introduced as an antagonist and rare Field Boss in Nightwave: Series 1 – The Wolf of Saturn Six.

Though technically not an Assassin, the Wolf can spawn randomly in almost any player-accessible missions, and he does not require a Death Mark to be lured out. For the entire length of the Series, it can be considered that all players are marked with one charge of his mark. As the Nightwave series escalate, his chances of spawn will also increase incrementally.

Tactics
The Wolf spawns next to the player, attacking with his signature Wolf Sledge. At melee range he will alternate between regular pounding swings or horizontal slashes, which will produce short-range energy blade projectiles. At medium ranges he will also start to charge and throw his hammer at his target. Finally his long range option is a charge at and through the player quickly covering a lot of distance, followed up by him twirling his hammer fast enough to cause a damaging are of effect whirlwind which will also pull the player into it. Once he reaches about 30% health he will immediately call in a squad of three Saturn Six Fugitive to his side.

He is immune to status effects, and from effects involving Warframe abilities - which are classified in ways as to impede or debuff, much like The Stalker and Stalker Acolytes.

Spawn Possibilities
The Wolf of Saturn Six, behaving similarly like other assassins, can spawn in almost any player-accessible mission.

The exceptions which prohibit his appearance are:
 * Syndicate and Assassination standard missions
 * Archwing, Free Roam and Arena special game mode missions
 * Also includes Quest and Mastery Test solo-exclusive missions
 * Sanctuary Onslaught and Elite Sanctuary Onslaught
 * Non-combat hub "missions" (Relays, Dojos)
 * Any mission that has already been "chosen" for the spawn of another Assassin (Grustrag Three or Zanuka Hunter) or is forced due to beacons

The major (and unique) difference in regards to him though, is the fact that he does not spawn depending on any death marks or faction standing of his target or targets, instead any player has the same, equal chance to be his assassination mark in any mission, with no way to influence his spawn chances positively or negatively.

For all intents and purposes, for the duration of his Nightwave series, all players can be considered to technically be perma-marked with one charge of his death mark.

According to the Developers, the spawn chance of Wolf of Saturn Six will progressively increase as the event progresses.

Trivia

 * His codex icon shows him wearing an alternative helmet, or at least the same helmet in its original unbroken form.
 * He is one of the few enemies that have the same health class as both health and armor. Other enemies that share this characteristic are the Ghouls.
 * In order to nearly guaranteed at least one rare drop of either Tempo Royale or Target Acquired, the player would have to defeat him $NG$ times. If the player wanted to nearly guarantee at least one of each rare drop though, they would need to defeat him 180 ± 54 times. And, if the player has no regard for which one is obtained, they would only have to defeat him $NG$ times to nearly guarantee at least one rare mod drops.

Patch History
Lobo de Saturno Seis Der Wolf von Saturn Six