Sanctuary Onslaught

"Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours."

- Cephalon Simaris Sanctuary Onslaught is an endless game mode introduced in. The objective is similar to Survival missions, where players must last as long as possible by continuously killing hordes of increasingly difficult enemies, as quickly as possible.

Players are limited to one big room from a random tileset in every zone. In order to advance through the zones, players must maintain efficiency by constantly killing enemies, then enter a conduit at the end of the zone's time limit in order to progress to the next. The opposing faction of enemies encountered in each zone is also randomized on a per-zone basis.

Players must complete The New Strange to access this game mode. To begin, players must talk to Cephalon Simaris at his Sanctuary in any Relay or select "Sanctuary Onslaught" in the Syndicate World State Window tab.

Mechanics
Upon starting the mission, players will have to enter a conduit and maintain efficiency meter against increasingly difficult enemies. Each enemy killed in the process will contribute to the overall efficiency, with Eximus enemies contributing more.

Every zone lasts for 2 minutes and 30 seconds. When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary. The conduit closes after 30 seconds. Players who have not entered the conduit before then will be extracted with their rewards.

Terminology

 * Zones: the equivalent of a 'Wave', 'Round', etc.
 * Every two that are completed will provide a reward.
 * Conduits: Portals connecting one Zone to the next.
 * Efficiency: the means to maintain a Conduit. Once efficiency reaches zero, the run will be over. The deeper the player progresses into the Sanctuary the faster their efficiency drops, capping at Zone 16.
 * Efficiency Stimulus: Pick-ups, which increase the player's efficiency by 10%. The number of Efficiency Stimuli that appears starts at 4, which gradually decreases the deeper the player progresses into the Sanctuary, up until after Zone 15 after which they will stop appearing.

Rules
Simaris has his own rules within his sanctuary, as he seeks to produce an accurate experiment. These are the following rules:
 * The Gear wheel, Specters, and Emotes are disabled.
 * Specimens do not drop Mods or Resources in the Sanctuary but will still drop Health and Energy Orbs and ammo pickups.
 * Storage Containers do not appear in the Sanctuary.
 * However, locked lockers may appear depending on the tileset, and can be opened using Master Thief or Scavenge to acquire orbs and ammo pickups. Lockers do not drop resources or mods, but unlike specimens, they may yield Affinity Orbs and occasionally an Ayatan Star upon opening one (Although Ayatan Stars are completely invisible in this mode).
 * MOA Cabinet Spawners can appear in their appropriate tilesets, producing fragile allied Shockwave MOA if hacked.
 * Despite gear restriction, Ciphers are still available if equipped before starting, visible only while hacking a cabinet.
 * Each conduit entered/zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level, as well as restoring ammunition back to 100%.
 * Additional base energy contributed by a Warframe's spare mod capacity will not be accounted for.
 * Nidus will lose 4 mutation stacks upon entering Data-Conduit.
 * Atlas will lose approximately 300 rubble upon entering Data-Conduit.
 * Saryn's Spores damage growth decreases by 30% upon entering a Data-Conduit.
 * Instead of dropping normally, Convergence Orbs are granted automatically at the beginning of each zone after the first. The Convergence Orb Boost scales in multiplier up to 16x.
 * There is a 20% chance for a random environmental hazard to appear in a zone.
 * Enemy level starts at 20-30 and gradually increases to 80-100 beyond Zone 15, 110-130 beyond Zone 20, and 130-150 beyond Zone 25.
 * Weekly leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught.

Elite Sanctuary Onslaught
Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely and requires a Rank 30 Warframe to enter, as Specimens are much stronger, and that excessive usage of Warframe abilities will become temporarily disabled.

Enemy level starts at 60-70 and gradually increases to 150-180 beyond Zone 15, 200-220 beyond Zone 20, and 250-280 beyond Zone 25. Increased efficiency drain caps at Zone 15.

This week, the first 8 zones feature the following tiles and enemies:

Rewards
Rewards are given per two successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught to players before they jump into the Data-Conduit.


 * 2 Zones = Rotation A
 * 4 Zones = Rotation A
 * 6 Zones = Rotation B
 * 8 Zones = Rotation C


 * -|Normal=
 * -|Elite=

Patch History
Last updated: 

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