Talk:Frost (Warframe)/@comment-87.115.142.41-20140212084436

WRT to the globe nerf, the point is, globe was always a crutch. A band-aid applied to cover a gaping hole in the game design. Namely that most frames have no answer the the problem of distant ranged attacks.

Not a problem perhaps when running and gunning in corridors, where evasion is an important skill, but many people play some form of defense at end game and these mission types throw increasingly difficult enemies at the players, from all directions and as frame skills are mutually exclusive across frames, most frames simply cannot survive in the withering hail of high powered ranged attacks without tactical support, at least not while simultaneously protecting an objective or reviving downed team mates. You just can't play hide and seek in those circumstances.

Thus, in losing globe, squads have lost a tactical capability that enabled many other frames to be viable in harsh conditions, and that capability has not been replaced with anything.

Curiously, globe bypassing enemies already represented a tacit nerf to globe and I wonder why, if curtailing progression in the new endless format void defense was a factor, they didn't just add some corrupted versions of those existing mobs to the enemy pool for void defense. The effect would have been sufficient, without requiring the catastrophic loss of globe.

Ultimately, this represents a nerf not just to a skill, or even just a frame, but to the bulk of end game as it is played, as people will no longer be able to progress as far per mission.

Whatever DE's underlying motives were, it amounts to another "go slow". It benefits DE more than it benefits us. THAT is the problem. And I doubt I'm alone when I take exception to just such a downgrade being sold as an update.

If they added some generic tactical capabilities to all frames, we wouldn't need ludicrously overpowered abilities like globe or molecular prime, it's just a pity that mandatory uniqueness is a design priority for warframe. The game play suffers for the resultant lack of variety and tactical provision.

Personally, I'd love to collect "equipment" mods for things like flash bangs, self heals, deployable / destroyable barriers, disposable turrets, localised traps, the list is long, and it's true that many of these abilities exist already, it's just that the majority aren't available to you at any given time, precisely because frame progression is purely horizontal. The sensible prioritisation of energy usage, reserving it for those batshit OP abilities is another reason why many of the lesser abilities are considered useless. (exactly because they are)

If you really want to remove globe, give us some tactical options, preferably generally applicable, to replace it with.