Talk:Arbitrations/@comment-86.91.21.44-20190714221727

It isn't advised to use specters that do not prioritize following the player (Ancient Healer specter, Charger specter, etc) in the other endless missions (Survival, Defection and Excavation), as movement is mostly key to success there.

Room-camping is actually the most effective method in Survival, since enemies' spawning and movement otherwise mess up. Too much movement is usually what makes life-support run out and that's mostly why I don't do public survivals, don't really wanna tell people what to do.

However, in theory, movement is better when you don't have enough kills per second to make up for only having the most local capsules available and sustain yourself, this only gets you so far though. Sometimes there's a sequence of events that lower your kps a little, or rng is simply bad, I can reliably recover from that by grabbing a capsule from a neighboring tile, in the Void at least, but make note to get back to your room quickly.

It's even better not to move around the room too much and linger around a point that enables the most local spawns but that's part of the fun, and you'll go further than you're likely to want anyway. As a sidenote, a scattered team can also be impossible to work with for a support etc.