Gammacor

The Gammacor is a Cephalon designed wrist-mounted laser that deals damage, making it ideal for tackling the Corpus. Although it is pinpoint accurate and relatively quiet, its limited range means that players will have to close the distance to get the most out of this weapon.

Characteristics
This weapon deals primarily damage.

Advantages:
 * Deals damage – effective against Shields.
 * Comes with a polarity.
 * A polarity suits  damage mods that when coupled with  damage boosts the weapon's base  damage.
 * Pinpoint accuracy.
 * Reduced Noise Level.

Disadvantages: Comparisons:
 * Limited range at 25 meters.
 * Low critical chance along with low critical damage.
 * damage is very ineffective against Alloy Armor, being reduced by 50% before being reduced by the armor itself.
 * Gammacor, compared to the Synoid Gammacor:
 * Higher damage (50.0 vs. 28.0).
 * Lower crit chance (5.0% vs. 10.0%).
 * Lower crit damage (1.5x vs. 2.0x).
 * Lower status chance (5.0% vs. 20.0%).
 * Lower rate of fire (5 rounds/sec vs. 15 rounds/sec).
 * Smaller magazine size (50 rounds vs. 150 rounds).
 * Smaller ammo reserve (210 vs. 450).
 * Less polarities.

Tips

 * Ruinous Extension can aid in extending the short range of this weapon.
 * As the Gammacor already deals innately, it can accept other combination elemental damage types that use  or  damage as a base.
 * In particular, adding damage makes the Gammacor highly effective against Corpus proxies like MOAs that possess both Shields and Robotic hit points. The Gammacor can also be equipped with  damage to make it highly effective against organic Corpus like Crewmen which posses both Shields and Flesh hit points.
 * Alternately, the Gammacor can be fitted with damage for anti-Grineer. With shield and armour degradation status effects, such a Gammacor would be extremely effective against both Grineer and Corpus bosses.
 * The innate polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.

Trivia

 * Unlike other secondary weapons, the Gammacor is worn like a gauntlet on the Warframe's right arm.
 * However, Warframes will still extend their right index finger as if they're holding a single pistol. Idle animations will also play as though the Gammacor is a single pistol.
 * This is the second weapon (along with its Synoid variant) released that has an innate damage (with the first being the Velocitus), but is the first to ever be used for general gameplay, as opposed to being limited to Archwing missions.
 * The metallic structure (the primary part on the color setting) has a purplish tint.
 * The circular holograms expand as the weapon is being fired.
 * The weapon's design suggests that it may have originally been a device created by Cephalon Simaris, due to its aesthetic similarities to other devices in his employ like the Synthesis Scanner, which appears to use the same parts.


 * This is furthered by the fact that the Codex states that it was "Designed to quickly vaporize minerals for content analysis."