Talk:Archwing/@comment-25461387-20141019054912/@comment-17703786-20141021035019

"the problem of these lone Tennos is that they play to farm instead of play to have fun."

I'm technically one of those lone Tennos who love collecting stuff, but I'm careful not to confuse my love of collecting the game's items and equipment as the game's built-in Victory Condition. Otherwise me not completing Steam Achievements for a particular game would count as "Losing" the game, which is obviously a ridiculous thought.

"This game doesn't have a final "Win Condition", there is no definable victory and even what forum warriors describe as "The End-game", presumably High level Tower and other difficult missions, is only such until newer challenges appear. "

For the purposes of this gameplay definition though, "Win Condition" refers only to the actual gameplay mechanics that involve a victory condition, which is the individual missions themselves. Many MMO's and F2P games have open-ended gameplay with no real long-term Victory Condition like Warframe, yet it's still easy enough to spot which ones are "Pay To Win".