Navigator

{{AbilityU10.3
 * cardonly      = {{{1|}}}
 * name          = Navigator
 * gameimage     = NavigatorIcon.png
 * cardimage     = Navigator.png
 * hotkey        = 2
 * energy        = 0
 * description   = Assume control of a projectile and guide it to the target. Energy Drain: 3 s{{sup|-1}}


 * damage        = 2 / 3 / 4 / 5 (damage multiplier)
 * range         = N/A
 * duration      = 0.25 / 0.5 / 0.75 / 1 (multiplier growth)

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. }}
 * info          =
 * Using unknown powers, Ivara takes control of a projectile from any weapon or ability she uses, switching the player's camera perspective from the warframe to the controlled projectile, and allowing them manually control the projectile: clicking the fire button (default {{Key|LMB}}) will accelerate the projectile, while pressing aim (default {{Key|RMB}}) will slow it down, and the projectile's direction can be steered by looking around. Navigator can take control of a projectile fired after casting, or it can be cast afterwards to take control of a projectile already in flight. The damage dealt by the projectile increases the longer the projectile is controlled. Control is lost upon the arrow impacting an object or enemy, or if the ability is manually deactivated by pressing the ability key again {{default {{Key|2}}).
 * Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include Bows, Launchers, Throwing Knives, bolt-firing weapons, and Throwing Melee using the charged attack. Navigator does not affect hitscan and continuous weapons.
 * Affects arrows fired by Quiver and Artemis Bow.
 * Navigator can only control one projectile at a time. If a weapon has innate or modded Multishot, Navigator will randomly select one of the projectiles fired to control.
 * Punch Through mods on the equipped melee weapon will make the controlled projectile penetrate through any number of enemies or objects hit as long as the punch-through depth is sufficient to penetrate them, allowing control over the projectile to be maintained until the ability expires.
 * Navigator has no casting cost, but consumes 3 energy per second that a projectile is actively controlled.
 * Energy drain is affected by both Power Duration and Power Efficiency.
 * Navigator cannot be activated with less than 25 Energy available.
 * Navigator's 'Multipler Growth' statistic is inversely affected by Duration mods; increasing duration will decrease the value, while decreasing the duration increases the value. (Exactly how this stat operates requires more testing)
 * augment       =
 * tips          =
 * Because the camera switches to the controlled projectile's perspective while in flight, Navigator can be used as a reconnaissance tool by firing a controlled projectile into a room and flying it around to scout for the presence of enemies.
 * Weapons with relatively slow-moving projectiles, like the Paris and the Glaive are more suitable for being controlled by Navigator for the purposes of attacking multiple enemies.
 * As Navigator consumes energy upon controlling a projectile, activating the ability after firing a projectile will use up less energy than pre-casting the ability.
 * max           =
 * Maximized Power Duration
 * Maximized Power Efficiency
 * Maximized Power Range
 * Maximized Power Strength
 * bugs          =
 * Maximized Power Strength
 * bugs          =
 * bugs          =
 * bugs          =