Talk:Damage Calculator/@comment-11753608-20130824184514

Okay 3.4 incoming.

Now that this is done, we can move on to the melee weapons.

I am to a point where I feel like what we need to do is simply test them each individually and redo their attack rates based on 60 FPS (IE: FramesPerCombo / Combo# / 60 = AverageAttackSpeed). Charge might just be (ChargeTimeFrames+ChargeAnimationFrames) / 60 = ChargeAttackSpeed.

Until we can figure out a real calc for them, that might be the most expedient option.