Talk:Saryn (Warframe)/@comment-99.46.222.30-20140122024953/@comment-187.113.214.80-20140130110845

Spore used to be an amazing ability pre-damage 2.0, because it bypassed armor. Anything that bypassed armor by definition used to scaled into late game, so an ability that allowed to deal large dps to a group of enemies at long range for mere 25 energy cost was very good (supposing you had proper guns to pop those). In fact, the reason why Miasma was the best damaging ability in damage 1.0 is because it also bypassed armor (and the damage wasn't divided evenly between the ticks, so power duration increased it's damage along with power strength).

You know, spore is actually a pretty good ability on theory: it deals 10 dps per spore, and you can stack up to infinite spores if you find a group of tightly packed enemies (pop spore from first enemy, spread to 4 others. Pop one of these new spores, it spreads to 4 others, etc...) and IF you can manage to pop those things (they have bizarre hitboxes). Then, realistically, you can maybe deal 150 dps or something to every enemy in the group, slowly killing them all and spreading the prague wherever they retreat... The problem starts when you have shit like a fully modded Soma dealing 13k damage per second, completely making any damaging ability that doesn't scale redundant. The time it takes to set up those spores is the time you could have killed a few waves worth of enemies.