Talk:Archwing/@comment-32167062-20180708144935/@comment-201.119.251.93-20180717154543

i blame it on the poor implementation, handling is awful for starters, all the walls have magnets and the inertia on the AW feels wrong (accelerate, release and turn, instead of keeping momentum you'll use your innertia as if you were just decelerating), enemies overwhelm easily and their guns are more effective than yours all the time, level design is terrible and i'm being polite here, space missions are wide and spread, full of nothing to see, rush missions (currently only one) are full of shit, literally visual and physical clutter to accomplish a fake sense of dificulty. Pursuit missions are maybe the worse since unless you trial and error is never clear where do you need to shot to disable shields, yes, the almost invisible yellow energy spots on the insides of the ship. Also  Odonata is plain terrible for a starter Archwing, 1 covers the front, most of the time except with explosives and hitscan lasers which are 80% of the enemies, 2 is a joke, only works on the plains, again half of the time, 3 those missiles aren't hitting shit, and 4 is what? an explosion? a simple push? it's range it's also never clear too