Talk:Adaptation/@comment-33490977-20190102161443/@comment-922163-20190416203720

Adding to this dead thread because back then I didn't know that resistance is not redution, so what I wrote isn't exactly correct. Resistance is what health types (and armor, but the mod skips those, would be really strong otherwise) have and works additively, it normally acts like reduction, but if the incoming damage isn't starting with 100% then the effect of adaptation changes a bit.

For example incoming Fire damage starts on 100%, so a maxed adaptation reduces it to 10%, basically works as I assumed above, at the end of the day the damage is reduced by 90%.

But if the incoming damage is Toxin, it starts with 150%, and gets reduced only to 60%, which is a 60% reduction instead of a 90% one.

This also means that since Impact starts on 75% against Flesh, you can get it down to 0% (but not past that :P), basically getting 100% damage reduction against that one type when it hits red health.