Talk:Blood Rush/@comment-205.237.161.65-20191103231431/@comment-69.181.169.184-20191104041602

Correct. Take gram prime for example: 32% base crit right?

Let's do some calculations with Blood Rush at 12x with this.

Blood Rush 12x + 32% base = 243.2% crit

Blood Rush 12x + 32% base + True steel 60% = 262.4% crit

Blood Rush 12x + 32% base + Sacrificial Steel 88% = 271.3% crit

As you can see it barely makes a difference. You're actually better off using maiming strike to break 400% crit cap (adds 150% on top) but forces you to slide in a post patch era where melee range values have gotten nerfed for any longer reach weapon (Primed Reach no longer multiplies the base range and instead just adds +3, so short range weapons got boosted range big time, long range weapons got nerfed).

Also, you do want to use Organ Shatter for extra Crit Damage if  you're set on using crit. The extra 90% crit damage is a big deal unless you're trying some weird thing where you're going for condition overload on top of everything. But this gives you a hybrid build...it doesnt do great in either area (crits or status) as you are forced to use weeping wounds + drifting to build status to 100% on a weapon (gram prime in this example) that can get 100% without it. So effectively you could have saved 2 mod slots to get 100% and add 120% extra elemental damage, or you could break the 400% crit breakpoint with maiming strike and use something else like heat for extra DOT procs, but hybrid builds be hybrids and I'm rambling about shit now.

As for the comment about 12x combo being on par with 3.5x combo, thats what it looks like on paper but because it no longer multiplies the crit and is additive, its still worse due to how maiming strike also no longer synergizes where as before it worked in tandem with bloodrush multiplers.