Talk:Critical Delay/@comment-77.164.44.136-20150120160213/@comment-98.89.13.81-20150521191211

The point of Shred on the Amprex is that it allows you to double the number of targets you're hitting. Paraphrasing from the Amprex page: "When equipped with a punch-thru mod, each target hit by the initial beam will spawn 4 secondary beams." Hence, if you hit 3 targets in a line with punch-thru, you create 12 damage streams, not just the original 4.

Yes, you could use Metal Auger instead, and yes it would lower ammo consumption, however if you have good enough trigger discipline that you are already not having ammo issues with the Amprex, then Critical Delay+Shred would still be better than Metal Auger without Critical Delay.

And technically, due to more red crits and thus more direct damage, again if you have good trigger discipline, you would still use considerably LESS ammo with Critical Delay+Shred, since you'd still have -6% rate of fire, but with more reliable max damage.

And for what it's worth, throw in High Voltage/Thermite Rounds/Malignant Force along with Hammer Shot and you'll get a 40% status chance in addition to the nearly 200% crit chance, and additional crit damage. With Malignant Force especially you can melt an entire group's armor in less than a second...and then fry them with the extreme crit damage. The Amprex is still primarily a crit gun, but there's no reason it can't rack up status effects too.