Talk:Saryn/@comment-27375779-20181207000921

I think DE should at least use a test to determine if something might be a bit 'game breaking' before releasing a frame or even reworking- something as simple as: "Does something have a feature that actually substantially diminishes play for players. If there were more than one instance (warframe/weapon what have you) would it further compound diminished play? (long and short term)"

One frame with an ability that kills a majority of enemy units in a wide radius without even seeing them certainly sounds fairly overpowered, make it two, and it may completely remove play for the two other frames in the same mission. Four of the same frames with that kind of power may completely remove play from the game (meaning, no movement or other combat is needed any more so long as they make extensive use of the feature/ability), and if that's the trending behaviour - how would it shape the game in the long run?

Massive AOE overkill abilities are amazing in a WoW style MMORPG, but in a game where one of the game's most fun features is dynamic movement and combat, and a vast array of interesting weapons and other abilities - it probably needs a rework if it ends up that those elements of play are suddenly redundant.