Talk:Status Effect/@comment-69.123.251.239-20160619030757/@comment-24557530-20160815230108

^If you use [fire mod A] + [cold mod] + [fire mod B], you end up with soley Blast, but no Heat damage. The order of the first appearance determines the combinations, all dublicate elements are then added to that damage instance. Read this for details. If combining elements the boni and mali of the base elements are lost and only the boni and mali of the combined element counts.

is good (+50% damage) against the heavy infested units (ancients, mutalist moas, boiler, broodmother), but has no bonus (nor malus) against the light units. For those gives 25-50% bonus damage (check the link two post above for more detail), but in turn does not give any bonus against the heavy units.

Instead of against the heavies you could use, which gives 75% bonus damage against those and allows you to keep your heat damage (note that mod order determines the combination). If going for you could additionally use, which is great (50-75% bonus dmg) against light infested.

If you have a weapon with a high status chance the procs of the elements might be interesting as well. has nice CC, and  have Dots,  reduces Armor (which is not as usefull against Infested thou).