Talk:Damage/Corrosive Damage/@comment-80.146.228.81-20161104125130

To clarify some theories from down below:

1. "You don't hit Flesh as long as the enemy has armor." - I thought so too, but my tests proofed otherwise: Twin Basolk, unmodded, no combo multiplier (65 Heat) against a Corrupted Heavy Gunner lvl 8 (500 armor, 62.5% damage reduction). Armor has no resistance against Heat, but Cloned Flesh has a 25% weakness. result: 30 damage done (65* (1-0.625)* 1.25=30). so the Heat damage got reduced by the armor, then the rest of that damage hit the Flesh and got bonus damage against that.

2. "Corrosive gets +75% damage against Ferrite armor AND bypasses 75% of the enemy's armor" - true, my tests confirmed that. Lanka modded for 1470 Corrosive damage (shown in Arsenal and seen as ingame damage numbers against unarmored Flesh enemies) against a Corrupted Heavy Gunner lvl29 (1015 armor, 77.19% damage reduction, don't ask why the uneven lvl number). result: 1393 damage done. explanation: 75% of the 1015 armor gets ignored, that leaves 253.75 armor or 45.82% damage reduction. 1470*(1-0.4582)*1,75=1393, so both the +75% bonus damage against Ferrite armor AND the 75% armor bypass were applied. btw i noscoped to not get the zoom in bonus and repeated the tests multiple times to be sure to always get the same numbers.

TL:DR:

1. Even if enemies have armor, bonuses against Flesh will apply.

2. Corrosive bypasses 75% of armor and additionally gets +75% damage bonus against armor.