Talk:Ballistica/@comment-65.128.95.19-20131019173050/@comment-10743657-20131019181439

First off, what mods are on your Ballistica during these tests? It sounds a lot like you're seeing 'elemental' mod damage pop-ups instead of the base damage.

"I Take it back, it seems a maxed horrnet strike lowers base crit damage to 125%. with a Maxed horrent strike normal shots do 80 damage and 100 crit damage, should be 120 if it was 150%, and charge shots do 320 damage and 400 crit damage, should do 480 if it was 150%"

That's unlikely seeing I just tested it (again) and I'm getting the expected amount of damage.

"Tested using only a maxed horrent strike on mercury and removing it to confirm the unmodded ballisticas crit damage."

Test it on higher level enemies with no other mods equipped.