Talk:Ignis/@comment-67.82.72.237-20151024232632/@comment-82.76.87.2-20151026003622

I'm going to contradict the first reply on Heavy Caliber. On the Amprex, realistically, you'll always use 5 mod slots for: Serration,PointStrike,VitalSense,SplitChamber,RifleAmmoMutation. Once that's done, you're left with 3 slots to play with.

Adding an elemental mod is a given (seriously, at this point the first one gives you better dps then any other mod), but if you choose a +90% one or a +60%&Status one determins what rank of Heavy Cal is relevant for your build. What you need to know is that Heavy Cal is better then a second +90% elemental mod if you get at least +135% damage from it (in other words, two ranks below the max). However, if you choose to use a +60% elemental mod first, you'll need a +150% Heavy Caliber (max rank-1) to out-dps a +90% elemental mod. Of course, as first reply noted, adding Punch-Through can double (or more, depending on nr. of mobs hit via initial beam simultaniously) your dps, but in practice (and in my opinion) it's not as common an occurance that you'd want to mod around it, especially considering you only have 2 slots to customize your build (as stated, you -need- that first elemental mod).

Personally I use 90% +HeavyCal +Sinister Reach (kill entire ROOMS within seconds. Yes, multiple rooms.). You could use +90%+HeavyCal+MetalAuger for silly dmg to clustered enemies, or +90%+MetalAuger+SinisterReach for even more silly dmg to even larger groups, if you can hit at least two with the main beam.

Oh, right, Ignis or Amprex. Amprex for dmg, Ignis for even more silly ease of use (and Amprex has plenty of that too). To put it in other words, with the recent buff to Ignis, it's become almost as good as the Amprex. I now use my 5-Forma Ignis for faster clears of lower content and my 5-Forma Amprex for more difficult areas. Really, you'll want to forma both as their mechanics make them immensely enjoyable weapons, at least for me.