Punch Through

Punch Through describes the amount of solid material that bullets and other projectiles can travel through. Punch Through can be added to primary and secondary firearms as well as thrown melee weapons with the use of their respective mods.

Details
Punch Through allows ranged weapon damage to pass through terrain, objects, corpses, and enemies. A basic non-upgraded punch through mod gives a value of 0.1 punch through which is sufficient to pass through the shields of Grineer Shield Lancers. A skilled marksman would be able to estimate the location of enemies' weak spots and land a shot in those spots of covering enemies. A large enough punch through will allow a weapon to damage Hyena Pack through its electric shield and is useful for hitting crouching Grineer and Corpus through railings.

Punch Through distance only counts the total depth of solid material, ignoring any empty space it passes through. For example, for a listed punch through distance of 0.6m, a weapon's damage would be able to pass through two 0.3m thick barriers or three 0.2m thick barriers in its path to the target. However, this effect is currently inconsistent. There are also some objects and terrain that cannot be punched through at all.

Most weapons with a charged shot mechanic will add Punch Through to the shot without any mods necessarily installed. So far, this includes the Paris and its prime version, Cernos, Dread, Snipetron (2.5m) and its vandal version (3.0m), Lanka (5.0m), Drakgoon (2.0m), and Miter. In addition, the Phage's wavy beams have 0.5m of punch through. Though the Glaive can install the Power Throw mod, it does not punch through terrain reliably due to its bouncing mechanic. While it will punch through enemies, it will bounce off any surfaces, objects, or terrain.

You cannot punch through allies.

Expected Enemies Penetrated
Average data, result may differ due to width variances.