Talk:Status Effect/@comment-24.17.109.147-20160922040550/@comment-24557530-20160922154447

This might be overly pedantic and taking your first question too literally, however, to clarify:

Slapping more elemental damage on a weapon will not increase the status chance (probability of a proc occuring when an enemy is hit), but only change the distribution of the proc types in favor of the specific type, as described in detail by Wammut. So to see more procs overall you will need to mod for status chance.

eg. Assume Wammuts weapon with 100 impact and 100 heat damage. If this had a status chance of ie 10%, each tenth attack (on average) would proc and each fifth (20%) of those would be heat procs, so (on average!) each 50th attack would cause a heat proc. If you now were to add another 300 points of heat damage (so 500 dmg in total, 100 impact, 400 heat), still only each tenth attack would proc. However, now the chance for a proc to be heat is 400/(4*100+400) = 50%, so each 20th attack would (on average) cause a heat proc, but the total number of procs stays the same. On the other hand, you do have an increased chance of getting an elemental proc now at least compared to physical pros.