Talk:Kinetic Plating/@comment-47.200.101.123-20190908173935

So judging by the way its worded in-game, i thought kinetic plating provided damage reduction to all damage types, but only absorbed and converted the listed ones. That seemed great to me. But now your telling me if im in an late/endgame mission, with max kinetic plating, i can take a rocket to the face and be perfectly fine, but just a little bit of toxin or electric damage will take out half my health or potentially kill me unless im using mods to resist those damage types or have adaptation built up, which in order to do that i need to survive the damage in the first place. That seems like an intentional design flaw to me. Gauss is basically the ideal frame for free roam areas, and while he'll probably be fine most of time in the plains, a lot of the enemies in orb vallis deal damage that could one shot him at anything above lvl 40. The ability can provide max reduction and energy conversion, and i thought having the effectiveness based on battery level would be enough to balance that out, but then they throw in the caveat that every other damage type is this dudes achilles heel? Am I the only one who feels like that spoils the whole ability?