Talk:Exothermic/@comment-91.222.72.20-20191129130440/@comment-91.117.181.163-20191212102604

Energize.

Enemies "affected" (as I understand it, enemies inside the area of an inferno target WILL receive that 15% drop chance too) which means 10 enemies minimun with 15% chance + all the enemies that come afterwards.

It actually works pretty well in builds with range. You can use inferno 1-2 times, then destroy all the enemies near you. Rinse and repeat.

^All the above mentioned + Zenurik + Exodia Brave will give more than enough energy. Can say by experience after using this combo, I'm never out of energy with Ember. And I don't have to use a mod slot for a mod that needs me to get hit, too.

Rage/HA are very good vs enemies that are tanky (like Liches and the so) if you are afraid you'll lose all the energy tho. This augment is for the missions that will have tons and tons of enemies (survivals and so on), you literally provide energy for the squad, you could even replace a Trin depending on the squad composition.

So no, this isn't a "junk" tier for solo players either. Anything that at least lets you experiment with team-building or compliments builds that already exists are cool to be implemented.

TL;DR: git gud.