Talk:Limbo/@comment-95.28.14.140-20170325105314

Stasis glitch - status effects still tick but do not time out. If a target effected by toxic, burn or bleed enter stasis, it will take damage for as long as duration goes. Also you can knock targets to the ground or ragdoll them and they will not get up, which may be really useful on a map with a death pits, since you can push them down the hole while they are ragdolled.

Another interesting interaction is that targets still take damage from melee and abilities. You can use viral or corrosive melee to proc status on a target before blasting them with your main weapon.

The most strange interaction is with sonicor - the pellet count of a sonicor blast is capped after 5-10 shots.