Galatine

"With massive charged power and the ability to hit up to five foes in a single swing, the Galantine sword is the heavy artillery of melee weapons."

- In-game Description.

The Galatine is a heavy, long, two-handed sword. It was added in Update 10.2.0.

Characteristics
Advantages
 * Highest charge damage of all melee weapons.
 * Fast swing time/attack rate (Has the highest heavy melee base-speed modifier).
 * 3x damage to Infested Chargers, Leapers and Runners. 1.5x damage to all Crawlers.
 * Charge attack has a high crit chance.
 * Player can run while charging
 * Can hit multiple enemies per swing. (Up to 5)
 * Charge attack deals Serrated Blade damage.
 * Has momentum (has a chance to resist stagger while swinging).
 * 1x polarity.
 * High slide damage; equal to the Orthos Prime.
 * Very large AoE radius with knockdown on jump attack.
 * 2nd and 3rd swing slams the ground doing a large AoE effect.

Disadvantages
 * Slow charge time.
 * Normal attacks do not ignore armor.
 * Has the lowest base damage on normal attacks compared to other heavy melee weapons.
 * After knockdown, enemies can not be hit until the downward swing (Counter by sliding)

Acquisition
The Galatine can be purchased for 175 and the blueprint for  25,000.

Weapon Loadouts
See the user build section for builds using this weapon.

Trivia

 * In the Arthurian Legends, 'Galatine' is the name of the sword given to Sir Gawain by the lady of the lake. It is referred to as 'Shadow to Excalibur's light'.
 * It resembles the Power Sword from He-Man. This was acknowledged by the Devs in the redtext before the update.
 * Upon deploying the hotfix, the red text feed from DE described the Galatine as "a sword so big your friends might think you're overcompensating for something."

Bugs

 * May not be able to save loadouts.
 * Upon selecting the players preference of color, then highlighting your primary, the weapon will appear to have the default color scheme.