Talk:Damage Calculator/@comment-211.224.53.80-20130819083016/@comment-119.67.208.143-20130819101212

add to 4.

now we know TimetoKill

then DamagetoKill

Shiled+Health*(1+Armor/100)

and divide two number, we get real Damge per Second

add to 2.

more generally

ROF'=1/(1/ROF+1/FPS)

this formula assume every user input execute after one frame

and explains ROF deacrease due to FPS

what is left is test through game