Talk:Ignis Wraith/@comment-31282235-20170303151101/@comment-89.169.181.142-20170303204539

Disregarding the "no clan = no luck" questionable decision, there is also the scalability problem. 4000 combined clan top score on 3rd stage for Ghost. If you have only 2 active members - that means you'll have to pull off 2000 points each in one missions. That is 500 saved Grineer. Which is an absurd time investement, even if we don't think about difficulty spike. Just because you DARE to have less than full Ghost clan. In other words - requirements (and not just for events, for research too) need to be based on active clan members. Or clans should be diversified even more in terms of capacity. Because what is manageable for a full active clan is nigh impossible for a clan that has barely above minimal amount of people. That is definitely unhealthy enfrocing on player community. And since the problem was pointed out a while ago with Hema research, people do find it extremely awkward that DE continue to push their point of view despite clear flaws of such approach

Also, noone is arguing that clan shouldn't have some advantages. But people find it somewhat disheartening that the game feels more and more forcefull with MAKING you play the way developers want you to play it. That's not a very healthy approach to the community in the long run. Especially when you claim one of the key advantages of your game to be "play the way you want to", that is diversity of playstyles.