Talk:Sonicor/@comment-169.233.100.149-20160502052534/@comment-67.11.163.74-20161026052114

^ I have to disagree with you. It IS an odd weapon though, and there are more or less three different strategies for using it.


 * 1:  Direct hits.  You'll get 200 damage a hit (or to whatever was closest when it exploded), but that single target damage has no crit capability.  Regardless, there's high status on the explosion, so mod for that, because it will hit both the target and anything nearby.  You might still want to aim for the ground in front of the target if you think you can hit it even as it begins to ragdoll.  Assuming HS/BD/LT, Hits at 1,792 I and elementals of between 3,225.6 and 8,870.4, depending on whether you opt for a reload mod and/or Lethal Momentum for increased range, and whether you go for pure damage with Primed Heated Charge, or go for full dual status mods to max that status chance.  I don't think anyone would disagree that an average of 10,662.4 to 13,328 (direct versus bank-shot) twice a second to a single target, plus an AoE of 2,665.6 to 5,331.2 (again, direct versus bank) twice a second with 55% average status chance (for at least one proc per shot) are a bad thing, even at endgame.


 * 2:  AoE crits.  You can hit entire groups with double explosions if you can bounce if off the terrain into them, and the explosions also has a viable level of crit (with the primed crit mods) 28.7% 4.2 crits are pretty solid, especially with tripartite multishot, and the fact that you can double-dip on the AoE blasts.  Obviously this build is going for bank-shots as often as possible, to maximize the potential critting explosions.  Assuming HS/BD/LT/PPS/PTC, you can go for full damage, and pull out average non-crit blasts of 1,590.4.  Throw in crits, and your blasts will average 2,959.7, but if there are heads present, they will almost inevitably hit them for an average of 9,571 damage per explosion (plus another 6,361.1 to the primary target).  Throw in bank shots, and you can average 19,142 per shot, plus 6,361.1 to the primary target.  That's over 50k burst dps, if you're paying attention, and about 38k of it is in a 5m AoE.  This is rather closer to Tonkor-level damage than most expect, and certainly competes with the AkStiletto Prime, to be perfectly honest.


 * 3:  Hybrid 1 or 2 with status and/or reload mods/Lethal Momentum.  You'll pull  only about 40% to 66% of the damage numbers, but if you're fighting something like high level grineer with a corrosive status setup, or corpus with a gas status setup, you won't miss the dps from the other builds.  A reload mod and Lethal Momentum definitely make it feel easier to use.

Personally I'm liking hybrid AoE crit/status gas for corpus, AoE crit radiation for infested, and either hybrid AoE crit/status corrosive, or AoE crit viral for grineer (depending on whether or not the party has full Corrosive Projection stacked).