Talk:Stalk/@comment-67.170.170.116-20170206161429

I've run some tests, and I believe that I've figured out how this mod works.

Stalk activates when an enemy is within the designated range and your Kubrow is nearby.

Stalk does NOT have a duration.

Stalk will deactivate if there are no enemies within the designated range AND your Kubrow is nearby, or if you attack with a weapon or weapon-like power (such as Mesa's Peacemaker).

If a glitch or exploit occurs that prevents your kubrow from rejoining your side, you will be invisible for a VERY long time.

(The above was tested on the Cambria mission node on Earth. Using the steam vent boosters causes the Kubrow to stay in the spy room, so you can leave without dropping stealth)