Talk:Hydroid/@comment-69.158.78.64-20170111102837/@comment-193.1.120.28-20170123124237

I had ideas myself, so I may aswell post them.

Passive: Inflicting melee or ability damage on enemies causes Drenched, slowing them and any other enemies within 5 meters by 20%. His current passive is kinda fun but over all is meh in the long run

1, what you said is great; no more enviromental issues. It's a decent CC and if modded right can last a while.

2, if it inflicted slow on struck enemies so they take a while to get up from knockdown, I'd be happy. For now it's a pre rework slash dash.

3, if it scaled from melee mods, it could make an annoying CC that prevents allies from providing additional damage into a proc monster.

4, why not something similar to Nezha's 4, like it grabs an enemy and holds them still while crushing them inflicting damage and a bleed proc to represent the tentacle crushing them.

Overall I like your ideas too, especially 4 since there current one is slap happy and yours is grab crush toss grab