Talk:Devstream 26/@comment-46.151.139.105-20140407100857/@comment-208.81.216.8-20140407124536

Some quick notes in reply:

"Multislash Mods": The stances they're adding for Melee 2.0 are basically multihit combo mods that utilize player skill. Sounds very similar to your idea, except that they also increase your mod capacity.

"Charge attack" and "Charge dmg":  Gone. They announced that you can channel into your weapon and get a dmg bonus at the expense of energy. In addition to higher damage, special mods will let you get other effects when channeling.

Also, they mentioned on the stream that as you keep landing hits, you start getting a damage multiplier, i think we saw as high as x2 (someone can correct me on that, i'm sure). This multiplier is implied to be on top of everything else.

Basically, you just described melee 2.0. Your thinking is right in line with the devs! Not only reworking the melee system, but also many of the mods relating to it.

Personally? I can't wait.