Talk:Condition Overload/@comment-2A02:C7F:4842:600:35D2:187E:F139:2240-20191104030419/@comment-33490977-20191104040319

Yes, they did. Before patch they talked about changing the damage increase to 120% while capping at 3 status effects (while maintainting the original type of damage increase). Now it increases the weapon damage (NOT total damage like before) by 120% per stack (like Serration, Pressure Point and so on) without a status effect cap.