Talk:Grendel/@comment-185.154.73.195-20191219060621/@comment-170.249.153.179-20191220032911

He didn't say "realism" he meant "realization" as in "how well does this work in practice vs on paper".

And he does raise *some* valid points-

first ability could do a better job of indicating what exactly is about to get inhaled beyond your normal bullet aim pointer. Whether or not it needs a bigger cone of effect is debatable, but at least *some* better telegraphing might be nice.

second... actually I don't mind it so much considering I don't build for range anyway, but I feel like it should have a clearer GUI of which buffs you do or don't have access to, more like Ivara or Vauban's changeable abilities.

Third is definitely underwhelming compared to just inhaling and regurgitating everyone with his first- would be nice to have some better area-of-effect or damage scaling to make it worth looking into.

Fourth I think is kinda fun but the energy drain and inability to scale slopes well means I use it way less than I would like to. Could definitely vouch for a slower flat energy-per-second drain but maybe be able to expend some energy and/or a consumed foe to give yourself a speed boost toward enemies or up hills.