Talk:Amp/@comment-82.73.236.185-20190416135417

Quote: "As of currently, damage dealt by amps are strangely calculated as such: Amp Damage vs Eidolon = ( [theoretical damage - (300/fire rate) ] × 0.04) + (120/fire rate)), to calculate Critical hits:  Amp Crit-Damage vs Eidolon = ( [(theoretical damage × 2 × Crit Multiplier) - (300/fire rate) ] × 0.04) + (120/fire rate)), where theoretical damage = displayed damage × any damage buff such as Void Strike."

These formulas can be simplified to:

Amp Damage vs Eidolon = (theoretical damage) / 25 + 108 / (fire rate) Amp Crit-Damage vs Eidolon = (theoretical damage × 2 × Crit Multiplier) / 25 + 108 / (fire rate)

Showing that as your fire rate goes up, your individual shots do less "bonus" damage.

Another way to interpret these formulas is to look at them in the context of DPS (damage × fire rate):

Amp DPS vs Eidolon = (theoretical DPS) / 25 + 108 Amp Crit-DPS vs Eidolon = (theoretical DPS × 2 × Crit Multiplier) / 25 + 108

Note that per the commenter in the linked Reddit thread this only holds for theoretical DPS (including the × 2 × Crit Multiplier) over 300 DPS. Below that the formula is (theoretical DPS) / 2.5, allowing for a fast ramp-up from 0 to 120 DPS. The + 108 allows the two functions to connect at the 300 &rarr; 120 DPS point, and isn't really a bonus but rather a way to make it all work so you don't lose DPS at the switch-over point.