Talk:Multishot/@comment-194.66.78.125-20160317111321/@comment-198.84.173.184-20160828001203

The point is to remove "mandatory" mods, or mods that every player needs to equip to be effective. Its hardly a bad thing. Its actually a really good thing, since it works to free up mod capacity (enemies will be re-balanced [thank goodness], so that our damage won't be impacted from a practical standpoint). By adding a downside, it won't become mandatory anymore as it won't function too well on certain weapons (though, you'll probably still be able to use it on low ammo efficiency weapons by upgrading ammo).

You remove mandatory mods, nerf enemies or intergrate the lost power into our weapons inherantly. Boom! Doors (options) opening up left and right. To call it a nerf is a very knee-jerk and (from my perspective) idiotic reaction. Its a rebalance, heck, even a buff for us.

If its your formas you are worried about, DE isn't just not thinking about its players. If you'd been around here for the numerous changes, you'd know that they compensate players for losses caused by core gameplay changes.

As a side note, when you are presenting a point emotional manupilation and "sobbiness" isn't the best way to go about it. If you used logic and thought about what could happen (taking into account all that DE has said and their previous changes of rather large magnitude) rather than tears, you probably would have reached this conclusion as well.

And as another side note (once again, refer to the above. Think about these things before posting hasty reactions) multishot will not be unusable on most weapons. Only weapons with poorer ammo economy, and full-autos (for those, you need ammo mods). Semi-autos, triple shot weapons, etc will still benefit greatly from it.