Talk:Condition Overload/@comment-69.65.200.183-20191104162616/@comment-69.65.200.183-20191107031820

Another good point, Zecuse. Wow, I didn't know they even changed it to become additive, so in practice, it's EVEN worse than projected from the new (1+1.2n) formula. Garbage...

To those not sure what additive vs multiplicative means, simply put, additive damage bonuses have much worse diminishing returns. Say, for example, you have a multiplicative +100% (2x) damage bonus on top of 100 base corrosive damage, 100 base blast damage, with a [+165% damage mod]. The damage of this would be (100+100)*(1+1.65)*2 = 1060 damage.

Now let's say you have an additive +100% damage bonus, and with the same [+165% damage mod] and 100 base corrosive, 100 base blast. The damage of this would be (100+100)*(1+1.65+1) = 730 damage.

730/1060 = 0.688679. Meaning the additive scenario only lets you deal 68.8679% of what would've been if the +100% was multiplicative. (in this case, with these numbers)