Talk:Hunter Adrenaline/@comment-2601:249:E00:11D0:90B4:8A4D:75D9:7A38-20180118085029/@comment-24558024-20180120054733

I could be wrong but considering your math that would mean that say for instance that you have QT, Hunter Adrenaline, and rage that would come out to 300% efficiency/40% conversion which would come out to 7.5 energy return. To me that for one doesn't make sense mathmatically why not having glad finesse would result in more energy and two even if that was the case I tested that out in game and this does not happen. I haven't got the Glad Finesse mod yet so I can't test your example right now.

After looking into some information about the mods it seems even if the effciency and conversion was lets say something rediculous like 1000% it really wouldn't do anything. Ever since they made it where quick thinking does not actually do anything until you hit 2 hp in which rage get deactivated it not possible to become completely immortal with just these 4 mods.