Talk:Damage 2.0/@comment-174.61.131.49-20131221103059

I really like the new damage system for 11.5.2. with this in place I get what you guys said about not having a "one set of damage beats all that faction"

The two diffrent armor and shield types really add a little diversity within the factions. I am sure this will take other people some time to acclimate. With the damage list being updated I was able to get a couple of 55 minute runs in survival to test the effectiveness of the combos.

Is there going to be a rubedo and gallium armor types in the near future?

Also is there going to be more elemental types like air, earth and antimatter? I know by adding just one element will bring four more combination elements, but as the game progresses and more factions are introduced more elementals may be needed. Just a thought and, antimatter would be an awesome element for nova's abilitys to be based on vs radiation and blast.