Talk:Quick Thinking/@comment-62.252.233.177-20131206002043

I think they should have kept the mod the same. I found the original quick thinking rage immortal combo effective for getting out of bad situations. It made sence beforehand. No energy but full (almost) health which means you can get out and rethink (yeah quick thinking was well named) a new way to get around a problem.

now... being stuck on 2 health with rapidly draining energy is useless. Since rage bearly fills up your energy meter effectivly at 2 health you can't get the full benefit of it thus making it pretty much useless. and trying to escape, regroup and work out a new way at 2 health is pathetic.

What they should have done is make some damage types get around it like the new critical hit system. but make it more effective. Also things like toxic, fire, electricity etc should be more potent so have a clause like... quick thinking will protect you from nomal damage, but anything on going such as fire, toxic, personal stupidity ect it won't.

Took me ages to get the two mods and now they are useless. Change it back.