Talk:Ogris/@comment-118.136.209.251-20140114150021/@comment-31.185.188.97-20140122052101

True, but remember that if you must wait for enemies to close range then you are often waiting. Which takes longer. Which is less efficient. A speed/AOE size/Corrosive modded ogris will leave the burst damage build in the dust*, simply because it will have killed most of the mobs long before the burst damage ogris gets it's opportunity. At least, relative to most of the content in the game as it stands.

You will have to go a long way into an endless defense or survival mission before the burst damage build overtakes the speed build. Particularly given effective use of roar / molecular prime by yourself or your teammates.

I've done 30 to 40 T3 Defense missions recently and in only one case did I get less than 50% of team damage (48%). In most cases, I got 60-70% and in some cases more than 80%. This includes an abundance of missions where the other players had nova, penta or burst modded ogris. These results don't demean the other players, nor make me some kind of warframe savant. It's all about the superior ogris build. The damage is so incomprehensibly colossal that I can't help but wonder if the AOE benefits from the punch through mechanic too. Certainly, I see no evidence that there's any damage fall-off away from the epicenter of the explosion.

The only problem is, if the other players don't want frame or primary XP, they are SOL.


 * for void and infested missions. Which covers The bulk of the end game content.