Talk:Acolyte/@comment-117.248.39.4-20180807185231/@comment-2601:49:1:1D39:8855:D280:2A72:7EDF-20180808141538

Actually...when melee 3.0 drops crit% multiplier mods will be even more essential than they are now. Body count and Blood Rush will still bring weapons to red crit, but the numbers will be toned down as you'll only be getting your weapons multiplier and not the combo multiplier.

Melee 3.0 will almost undoubtedly be a damage nerf unless they buff base weapon damage by 3 or 4x. They say the damage increase will be "dramatic"...but I doubt that they're going that high with the base damage values. Honestly it doesn't make sense for them to get rid of channeling and implement a "charged heavy attack" that no one who is using these mods will be willing to dump their combo counter for.

Basically...if it does end up being a nerf...which it likely will...these crit% multiplier mods will be the only form of scaling melee damage left in the game. Not having them will almost prohibit you from meleeing at high levels.