Talk:Saryn (Warframe)/@comment-25231422-20151105205019


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Sad to see Saryn go from viable* in some high-end missions to a meh-performing fun frame. (Warframe is so easy of a game that viability honestly shouldn't be a question anymore. You can bring anything anywhere, the only difference is how much of a hassle the mission will be.)

I'll say right here that I used to main Saryn back when she first released, but have not really touched her much at all since like U10. (Because I know the "Hurrdurr #P42W Scrub" comments are coming.) Even back then her most useful ability was Miasma, but due to the scaling of the game at the time her other abilities also worked just fine. You could say she was fairly "balanced". (Everything worked fine back then, so it's not really saying much.)

So over to the new and improved(?) Saryn.

Does she work? Yes (Might be some bugs here and there with status duration). Does she still deal alright damage? Yes. Is she still a "P42W Frame"? Kind of. But out of the box, Miasma is currently damn bad. You need to use the synergy skills to get any good use out of it. Is the synergy idea good? Good idea, meh execution.

Here's why: Currently with a max damage/medium duration/medium range build you can get 994 DPS, 4.67s duration and 21.75m range. Fully synergized your damage is a not-so-whopping 2988 DPS, and 13954 TOTAL damage per cast. (Currently this means that your DPS is LESS than 1/6 of what it was pre-"buff". The old zero-duration build could pump out 18460 damage per cast, with a duration of 0,3s. Your casting speed was the limiting factor here, with Natural Talent you could do 30000+++ DPS.) Keep in mind that the old damage numbers are taken from WF-Builder and should be taken with a grain of salt, though they seem accurate enough from observing friends playing Saryn.

So in conclusion Miasma's total damage is lowered by about 1/4th which honestly does not make that much of a difference, but its DPS is lowered TO 1/6th of the old damage. (If Warframe-Builder is correct on their calculations.) And this is all disregarding the setup time for the synergy. The buffs to her other abilities just does not counter this nerf at all, especially not with the EHP nerf making Molt less powerful and her survivability less comfortable in melee situations. (Which is more or less required to set up for the synergy.)