Talk:Jolt/@comment-25995674-20150111070051/@comment-37.200.1.153-20150416200617

corrosive takes away part of armor on proc, so more damage on subsequent attacks. viral halves max-health on proc, which is basically indistinguishable from dealing double damage to health on subsequent attacks if your first shot procs. magnetic quarters shields on proc, which is basically indistingushable from dealing quadrupled damage to shields on subsequent attacks. also, modding a sentinel-weapon for maximum blast-proc knocks down enemies, opening them for ground finishers that deal extra damage. enemies get more powerful by being a higher level, not by having mods. this means that increasing numbers they have scaling counternumbers for becomes less useful as the enemy becomes more powerful. halved health doesn't matter when you kill in less than three shots, but it can turn a four-shot into a three-shot, a six-shot into a four-shot, and an eight-shot into a five-shot and a ten-shot into a six-shot. DPS doesn't matter, time to kill does.