Talk:Health Conversion/@comment-12.33.32.70-20180920141949/@comment-33187620-20190509232200

Synth Fiber + Synth Deconstruct. SD has a 25% chance of an enemy hit by your sentinel to drop a health orb, and SF makes it so even if you are at full health, you can still pick it up as your sentinel has no limit. Combine this with Health Conversion and Equilibrium and you basically have a constant supply of health, armor and energy. Correct me if I am wrong but that is how I understand this combination.