Talk:Damage Calculator/@comment-11753608-20130829032651

Not to get us off track but Briz brought up criticals the other day and now it is bugging me.

I basically have tested this as correct:

Crit Damage = ROUNDOWN(final base damage*CritMP, 0)

I also know that CritMPs are integers. What I don't know is if the Modded CritMP is rounded first independently of the damage calc and then applied or how that all works. And we never really tested this. Best candidates are Sniper Rifles or Dual Zoren due to their high crit rates.

Thoughts?