Talk:Ropalolyst/@comment-7266431-20190703164711/@comment-35180979-20190823201949

@Xenox Ah yes, the "do it yourself" excuse. Setting aside the fact that this is the dumbest fucking way of deflecting criticism, let's take that sentence apart, shall we? 1. "Then do it yourself if you have better ideas" Good idea cunt! Let's just Waltz right into DE HQ and ask to be redirected to the dev room. I'm not really sure what the fuck you think (if you even think at all) would be a good way to "DIY".

2. "& know how to code better than a full team" This has NOTHING to do with coding. It's about basic game design. Here are a few examples of bad game mechanics: - Unskippable cutscenes and long dialogue when you have to do a mission at least 4 times to get all parts - a boss having the ability to just disable your abilities completely (Limbo's rift) and your operator ( by void dashing near it) for no fucking reason - high damage with CC potential while also -having enemies that also do a lot of damage spawn constantly