Dissic Scaffold

"Lob a powerful fragmentary explosive charge"

- In-game Description

The  is a scaffold used in Amp construction, that allows the weapon to perform an alternate secondary fire function (default ). The Dissic fires a lobbed Projectile that explodes on contact with the environment or an enemy and splits into multiple smaller explosive projectiles that fly outward away from the initial explosion. When fired, the Dissic will fire once per firing.

The ​blueprint is sold by Little Duck for standing and requires a rank of Hand to purchase. It is also a possible rank-up reward for advancing to ​Hand​ with Vox Solaris.

Characteristics
This weapon deals mostly damage.

Advantages:
 * Innate damage – effective against Sentient-type enemies.
 * Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
 * Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
 * Can destroy the otherwise impervious Vomvalyst's spectral form.
 * Shots spawn additional explosive fragments.
 * High status chance.
 * Does not use ammo pickups; energy regenerates over time.
 * Has a 2 second delay after the weapon stops firing before regenerating energy.
 * Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.

Disadvantages:
 * Innate damage – less effective against Cloned Flesh, Machinery, and Fossilized.
 * Low Critical stats.
 * Very inaccurate at range.