Talk:Damage 2.0/@comment-24458650-20150725224821/@comment-25845919-20150925125004

The point of status is to gain a tactical and power advantage over enemy units by debuffing them with status procs. Examples:

fire proc makes enemy panic basically disabling him for few seconds

electricity briefly stuns enemy, while also channeling part of damage dealt to enemy to enemies nearby (and stunning them too)

cold freezes enemy, slowing all his actions including move speed and attack speed

slash causes enemy to bleed taking damage over time which ignores shields, armor values and resistances

and probably the most powerful: viral which briefly reduces target's maximum health by 50%, and health lost this way does not regenerate unless target will be healed by an ally after debuff wears off