Talk:Limbo/@comment-2606:6000:5116:4600:9CC6:ABCF:B436:BA5A-20181104205900/@comment-24515081-20181118134050

I have two minor gripes with the current banish. the aoe sometimes hits things you dont want it to (allies), and the stipulation of needing to be on the same plane to cast it on someone.

The aoe thing could be fixed by making the ability a charged cast. where a press is single target and fully charged is max aoe. But this would remove the snappy cc of spamming 1 with stasis up and I kinda like that playstyle.

The other part though? not sure. Banish was made this way because DE added the aoe to the abilty in the first place. what originally balanced banish, was that it was meant to be a slow, but safe way to deal with enemies. since you can now banish entire clusters, instantly CCing them by stasis up, the ability was balanced so that you have to be at risk in order to actually cast it. But the cost of this is the complete control over the battlefield limbo allowed.

Tl;DR the changes sacrificed precision for ease of use, which I am still undecided on how to feel about