Talk:Status Effect/@comment-32930632-20170828075555/@comment-25254386-20170830142259

Again, all the attributes you listed above are what we call meta knowledge or secondary stats. They're not "hidden", they're just byproducts of the basic stats you can see interacting with real world mathematics. There is simply no reason to display them other than to confuse and overwhelm.

Also, it may not be a good thing to not know exactly how many statuses you proc in a single shot on average, but I honestly can't see how that's a bad thing either. Numerous players, experienced and new, play the game without said knowledge just as well as others. Knowing or not knowing has no direct impact on your effectiveness.

Plus, all of those things are derived from status chance anyway, so increasing this stat will, in turn, benefit the other sub 'stats'. So as long as a player knows the absolute basic rules and principles of status, then why should they care about the status per pellet or average number of procs per shot?

"You meant it's not the game's responsibility to explain how a weapon works?" No, that's not at all what I said. I said it's not the game's responsibility to explain every possible formula or secondary mechanic, meaning it's not here to give players a math lesson. Like I said, those attributes are simply derived from mathematical reasoning, they aren't some made up formula that had to be datamined from the game. They're not even "mechanics" in the usual sense.

Anyway, in the end it doesn't matter. Some players have a min-max, meta knowledge playstyle, and some simply want to enjoy the game without being overwhelmed by a daunting amount of stats/sub stats. The Wiki makes sure said knowledge is accessable to anyone interested, and the world goes on.