Talk:Amalgam Argonak Metal Auger/@comment-2A02:8388:8B85:280:F0F5:B42A:1275:8C07-20190828095725

The Argonak is one of my favorites, but this mod is unfortunately pretty disappointing.

These Amalgam mods are supposed to give you a net saving of a mod slot, which this doesn't do: You save a mod slot on your melee weapon for Shattering Impact, but you lose one on your Argonak because you're using Metal Augur instead of (Primed) Shred. Yes, this has more punch through, but that's rarely relevant.

The problem is that this doesn't address the fundamental issue with the Argonak's enemy highlighting, the absurdly small field of view. The Argonak's highlighting only works when you're pretty much directly aiming at the enemy already, so you only benefit from this mod's secondary effect if you happen to be looking at an enemy through a wall, and the wall isn't too thick to shoot through. Which is another problem: Sure, 3m punch through is a lot, but it's not enough to completely change how you can use the weapon. Maybe if it were 20m, it'd be a different story, but as it stands I would never ever choose a slight increase in punch through over Primed Shred's huge dps increase via fire rate.

Now admittedly this is a strict improvement for Shattering Impact dagger builds, since you can either save the Melee mod slot for something else, or double down and use both. The question is, would you even want to use Shattering Impact daggers in the first place? Most players probably just use daggers for Covert Lethality finisher builds, and Shattering Impact on Gunblades.

By using this you're using a nerfed Primary Weapon to improve some sort of dubious armor stripping dagger build, when you could be using, for example, a 100% status shotgun primary or secondary for armor stripping or a Shattering Impact Sarpa, which will do what this is supposed to better.

For this to be useful, it would actually have to improve the capabilities of the Argonak, a weapon that isn't exactly top tier to begin with.