Kohm

The Kohm is a Grineer plasma shotgun with a unique held-trigger function.

Characteristics
This weapon deals primarily damage.

Advantages:
 * No damage falloff.
 * Good critical damage.
 * Innate 1 meter Punch Through.

Disadvantages:
 * Low initial damage.
 * Requires spooling shots to reach maximum effectiveness.
 * Projectiles have travel time and travel at an arc.
 * Very poor ammo efficiency because of its massive ammo pool and usage.

Weapon Loadouts
See the user build section for builds using this weapon.

Trivia

 * The weapon's name is likely derived from Ohm (Ω), a unit for measuring electrical resistance. This ties to the Kohm being an energy weapon.
 * The name Kohm is perhaps an abbreviation of Kilo-ohm, which is simply 1,000 ohms.