Talk:Redeemer Prime/@comment-49.245.124.146-20191115102128/@comment-67.22.243.41-20191116015825

I currently have a riven that can push my redeemer prime to 100% status. So I tested this with two exact builds with the mods and same damage. The only difference was that one was 100% status with a virulent scourge for the 60% toxin & 60% status and the other one was just a 91.2% status using 60% fever strike. It appears a single charge shot does produce multiple status on either build but the one with 100% status performed a lot better. It looked like it stripped armor more rapidly and killed a lot faster. It took on average 5 charge shots to kill an lvl 135 corrupted bombard eximus with the build that had 91.2% status while the build that used 100% status killed in just about 2 shots on average. I don't know how the behavior of the pellets are working, but i'm guessing that somehow the 100% status build is producing more status pocs to deal heavier damage.

holding the melee button to do the double shot animation can essentially one shot high level enemies with the 100% status builds. The first shot procs statuses while the second one deals the finishing blow. The crit chance buff recently really helped out the redeemer too.