Talk:Zephyr/Main/@comment-112.205.151.42-20140209154214

Did a fair bit of testing on how turbulence works. It does not in fact, make you invincible. It intead merely redirects the path of the projecile (pretty much all of them) to a spot away from Zephyr. If it's hitscan, this is an effective automiss as it makes it travel away from you however convoluted the circumstance might be regardless of range. For projectiles, it pretty much causes misses at any aimed toward you. Rockets can still hurt you with the AoE. it will not stop Miter saws because they bounce around a whole damn lot and hit you even after a few redirections. Others are reliably stopped. Affects an area around you regardless of range and thus provides limited protection for anyone standing next to Zephyr, and is reliable for anything behid zephyr. This allows her to reliably bodyblock in t3 defence with minimal damage to the cryopod or anyone behind or beside her. The redirection effect is most noticeable vs beam weapons, which scatter about in random directions about you. Try it on a fusion Moa for fun.