User:Alphappy/Excalibur abilities

Slash Dash
25 energy: Excalibur dashes forward, slashing any who get in his way.

Excalibur quickly dashes forward, covering a distance of 8 / 8 / 10 / 16 meters in about half a second. Any units directly in or near the path of the slash will take 150 / 150 / 225 / 500 damage, except for MOAs and light Infestation, which will take triple damage. Damage is invariably the same amount otherwise - it does not matter if a target is directly in the path of Excalibur or not. Slash Dash will rip through Grineer Lancers' shield, provided that they are not at the end of Excalibur's path.

Slash Dash starts and finishes with almost no delay and cannot be interrupted. If Excalibur has no immediate freedom to move in the direction he dashes in, he will not move at all. This is particularly noteworthy when surrounded by Chargers, which have large horizontal hitboxes(and, to a lesser extent, any Infestation); said Chargers will still take damage from the dash and most likely die to it.

If a target is not killed by Slash Dash, they serve as an obstacle to Excalibur, forcing him to "slide" around the target and alter his path. Excalibur will only completely stop if he runs into an environmental obstacle(eg. a wall) or into two targets next to each other, both of which survive the slash.

Speculation: Slash Dash may be capable of hitting Hyena more than once since each of its legs are separate entities.

Radial Blind
50 energy: Emits a bright flash of light, blinding all enemies in a small radius for several seconds.

(needs research)

Super Jump
(needs research)

Radial Javelin
100 energy: Launches javelins towards enemies, dealing high damage and impaling the target enemy into walls.

Excalibur shoves a javelin into the ground, causing 5 / 8 / 10 / 15 javelins to fly out from his location, covering a radius of 15 / 18 / 22 / 25 meters. Each javelin deals 1,000 damage regardless of rank or target. The javelins tend to be evenly distributed, but may alter their paths to target enemies. Several javelins can hit the same target, which is easily induced by usage near a target affected by Mag's Bullet Attractor.

Radial Javelin has a startup time of roughly 0.6 seconds and cannot be interrupted; however, after usage, it has a recovery time of nearly 2 seconds. This makes it extraordinarily dangerous to use if the situation is not just right, as Excalibur is not invulnerable during the animation. While it usually annihilates all light targets it can come in contact with, the javelins cannot puncture enemies at all.

Modding

 * Continuity will increase the range of Slash Dash.
 * Focus will increase the damage of Slash Dash and Radial Javelin.
 * Stretch will increase the range of Radial Blind.