Talk:Hildryn/@comment-195.189.180.41-20190731164232

Just another farme with poor designed synergy.

Polarity on her exilus slot proposing of using Aviator, in synergy with her #4. Sounds cool in theory, on practice though...

You can use only her balefire charger while hcanneling #4. Which is overall good, balefire is potentially very powerful gun. However to make balefire truely useful - we need to max out her range. And that's where problems starts...

With axed out range - energy field on #4 also becomes huge, entraping too many enemies, and draining hildryn's shield like crazy.

So, we want actualy here nergy field on #4 is small as possible, so she can just hower in the air, recieving constant 40% damage reduction from aviator.

But that will turn balefire charger in total crap gun, with barely 1m AoE (so practically single target only gun).

And of course we also can't use #2, while #4 is channeling. Which would be decent compromise, as at least we would be able to replenish shield just as fast while its draining super quick... but no...

In the end, practically Hildyr only useful abilities are #1 and #2. Max out range, which give Balefire good 8m AoE, and 21m of initial range for #2. Min duration, which would allow #2 to work super quck, and also with higher strength and lower activation cost.

Alternetively you can try and replace transient fotitude with blind rage. Makes #2 slightly less useful, and overall harder to maintain high shield. But Balefire also become insanly powerful. To the point of outbesting even catchmoon kitgun.

And of course forma exilus for something more useful... like power drift :P