Talk:Shaku/@comment-67.82.72.237-20151221023843/@comment-89.169.181.142-20151224101907

Corrosive Projection speeds up armor stripping for Corrosive procs as well, for the sake of argument. Here I will also admit, that I'm saving my final judgement on Shattering Impact + Corrosive Projection because of one simple reason - I didn't personally test it good enough yet. CP reduces total armor by 30%, while Shattering Impact reduces base armor by 6 per swing. It may very well happen, that CP reduces only the "end" total armor, which basically means it doesn't do anything to help Shattering Impact reduce armor to 0 with less hits, while it does definitely reduce number of hits required for Corrosive procs. In other words, its effect depends on where in formula CP actually comes into play, since armor works like this:

Base armor * Level modifier

Since with Shattering Impact it becomes like that:

(Base armor - Nhits * 6) * Level Modifier

It very essential where actually CP applies. If it applies to Base Armor - you are quite correct. If it applies to the resulting armor - Shattering Impact is still dealing with 500 base armor, even if the team is running the 4 CP auras. I just didn't get around to testing this, so... yeah, entirely my fault.

While Shattering Impact isn't "status" proc, the mere existence of Impact damage does conflict with status build, since it provides mostly useless proc, easily replaceable by Blast one, which is usually the case for Corrosive builds anyway. The problem lies in this. And I would like you to be more precise in this quote:

" i.e. procs have an rng when its not up to just 1 type and the other is not the innate damage of the weapon"

If you meant to say that "base weapon damage doesn't have status procs and thus doesn't affect chance of other procs happening", then you are very much wrong. In fact, it is extremely easy to test with the very same Ninkondi or Shaku, just take them out "naked" into the battlefield.

As for the fact that physical damage weighs more for the puprose of status procs mechanics - I thought it was a well known fact. Which, by the way, does make Prisma Dual Cleavers inferior status weapon to Dual Ichor, even if they have additional 10% status chance. But I digress. I won't write "I tested this so I'm right", since it would leave us at impasse of word vs word. So here you go:

https://forums.warframe.com/index.php?/topic/283407-status-should-be-chosen-in-a-different-way/?p=3255842

Having any physical damage severely undermines even a very good status weapon, and having a noticeable chunk of it (read - using Primed Heavy Trauma on Shaku) ruin things even further.