Talk:Melee 2.0/@comment-98.220.185.245-20140218093243

I hope it resembles the dark souls 1h/2h + r1/r2 system, replace strong attacks with charge attacks. Toss in a bit more cc on the slower moving melees and add more ways to folow up that cc with damage (current example: jump attack for knock-down followed by a ground attack; more options like that).

As long as they're gonna make melee weapons useable in the primary slot. Hell, wouldn't even be hard to do, just make r2 a seperate attack+charge attack rather than a zoom.