Talk:Corrosive Projection/@comment-9116592-20130623134816/@comment-9116592-20130623181002

The reason why elemental damage is off (and normal) is because of the fact that mobs have damage multiplier besides armor. Armor is the same for ALL damage. Then there's rounding.

Lancer dmg multipliers:
 * Fire: 1.25
 * Electricity: 1.25
 * Armor Piercing: 1.5
 * Bullet (only head): 1.5

Here's how you get to real numbers for level 31 grineer lancer (big numbers incoming for accuracy):
 * Calculate armor: 30^1.4 * 0.01 * 200 + 200 = 433,88359045497134889406398538164
 * Calculate damage reduction: 100/(100+armor) = 0,1873067496133020223968174056274
 * Round damage: normal -> 352, fire -> 317
 * Apply armor and multipliers:
 * 352*0,1873067496133020223968174056274 = 65.931... * 1.0 = 65
 * 317*0,1873067496133020223968174056274 = 59.376... * 1.25 = 74.22... = 74

And we have ourselves the real numbers.