Bastille (Old)

Info    = Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 * Affects a maximum of 6 / 8 / 10 / 12 enemies, affected by Power Strength.
 * Will hold all enemies that enter the field even if they entered after the player has cast it.
 * Enemies held up by Bastille before actual encounters will assume a state of unexpectedness. This means that melee attacks deal stealth (additional) damage to captive enemies similar to Loki's Invisibility skill. This also counts as Stealth-kills.
 * Will not affect bosses, Ospreys or Rollers.
 * Except Jackal, Sgt. Nef Anyo, Councilor Vay Hek, General Sargas Ruk and Kela De Thaym (she is still able to use weapons and abilities).
 * Bastille can still be used even while doing many other actions without interrupting them, including while reloading.
 * The grenade itself deals 15 damage on direct impact, affected by Power Strength.
 * -|Tips & Tricks =
 * When used in narrow hallways or choke-points, enemies that are held up in the field block the path of others behind, negating the enemy limit and blocking all the enemies from advancing.
 * Bastille spawns from a ball that Vauban throws in an arc, so it can be deployed where aimed.
 * -|Maximization =


 * Maximized Power Duration increases Bastille duration to 64.3 seconds.
 * Reduces range to 3.4 in-game meters.
 * Maximized Power Efficiency reduces cost to 18.75 energy.
 * Reduces duration to 10 seconds.
 * Maximized Power Range increases range to 23.5 in-game meters.
 * Reduces maximum number of held enemies to 5.
 * Maximized Power Strength increases maximum number of held enemies to 27.
 * Increases cost to 116.25 energy.