Talk:Burston/@comment-98.250.2.148-20130407022023/@comment-185.7.196.178-20130416223058

just my 2 cents: don't rely on crits, it's high damage but on an RNG (random number generator) basis, on low HP enemies the burst can seem ridonculous, but the more HP the enemy has the less significant crits on an irregular basis become. I am atm building mine (no supercharge) to 160% serration, 50% piercing hit and 15% all elements.

The logic behind that is, so far, that all added damage types benefit from bonus raw damage, and Piercing hit rather serves the purpose of bypassing reduction than adding bonus multipliers against certain enemies.

RoF is a nice mod, but imo the burst is already a quite fancy RoF by itself, and a full auto would benefit more from it.