Talk:Decisive Judgement/@comment-177.83.203.65-20150906182647

More cons than pros... sadly

Everything concerning movements and animation mechanics is great, the movements are quite beatiful, long moves, quite easy to pull, even launching forward, relyable hitboxes, movements can strike airbone mobs and grounds level crawlers easier than most stances in the game, maybe the best.

However, the actual mechanics in concern of damage types are the worse of the Nikana stances, the worse of most melee weapons. Damage multiplayers just don't come often, no slam moves, ragdoll effects, throws neither finishers! I mean, What the fuck?

Animations aside, this very hard to come by stance brings fucking nothing to the table. The one mechanical advantage being hitting high and low enemies, which doesn't work in quick melee, almost rulling out the stance entirely.