Talk:Trinity (Warframe)/@comment-16584725-20140613174224/@comment-5001698-20140622074153

Right now ability duration mods are actually bad on Trinity, end-game, T3/4 at least. Even with 80 to 90% damage reduction, high level mods, especially Fusion Moa and Heavy Gunner, can still down you in 3 seconds. Link doesn't make you invunerable anymore, and long damage reduction on Blessing will hinder your healing when you teammates get maul down again.

And let's look at Blind Rage and Fleeting Expertise, with these on, they will increase your ability power and decrease your ability duration. Meaning that they'll increase your healing power on Well of Life to around 90% of damage dealt, and with high level weapons, that means hundreds to thousands per hit, almost instantly heals anyone attacking the mob.

Next, they decrease duration on energy vampire and increase the amount of energy pulses out, making it many times more effective.

Third, they decrease the Blessing damage reduction effect to 4 seconds, since in T3/4, even 90% does very little, quick heals are more desirable than long damage reduction.

Finally, the only negative part about these two mods is that they'll make Link absolutely useless, so use Link only when you need the CC immunity to cast Blessing.