Talk:Redeemer/@comment-107.179.238.99-20170612201150

The Redeemer would actually be fine if Naramon worked with it, and if the 10% status chance was for each pellet, rather than the stupid shotgun status mechanics OR if it had high enough status that it could hit 100% status without an insanely high combo multiplier with weeping wounds. I think they should buff the Redeemer's status chance greatly, but greatly reduce its range (it's not a sniper)... Also it would be nice to be able to use Life Strike with this, without burning your whole energy pool for one attack (channeling cost is per pellet hit).

Status chance that isn't terrible would at least let condition overload work with it. You'd still be limited by the same max number of status effects as a lot of weapons (5 + blast for charge attack), but you'd have something other than flat damage increase and Energy Channel, if that still even works. Not being able to take advantage of Blood Rush, Maiming strike, Weeping Wounds, or Condition Overload the Redeemer is relegated to low-medium tier and useless in high tier.

Curious about one thing however. Does Healing Return affect Redeemer per pellet or once per shot?