Carrier



"With 'Striker' and 'Vaccuum' as default Precepts, CARRIER is a seeker Sentinel. CARRIER also comes with a shotgun weapon."

- In-game Description

Carrier is a Sentinel introduced in Update 10. It is a utility Sentinel with a signature ability that vacuums nearby items into its master's inventory and a default weapon with higher stopping power if not DPS than that of any other Sentinels. Unlike most other sentinels, Carrier has an extra  polarity slot.

Precept Mods
These mods are specifically for the Carrier. They grant Carrier unique abilities that the other sentinels can not have. These mods also come with the sentinel when you craft it. Sentinels also share some mods.

Weapon
"Standard issue weapon for Carrier sentinel. Fires shotgun rounds."

- In-game Description

The Carrier comes with a default Sweeper Shotgun. This weapon accepts Shotgun Mods and it can also be upgraded like a shotgun with an Orokin Catalyst and can be Forma-ed. It fires six pellets each doing 12 damage in a fairly wide spread. When equipped with a max Hell's Chamber, the Sweeper fires thirteen pellets with a 20% chance of firing fourteen pellets.


 * Since release, the statistics of this weapon have changed.  Previously the damage was 90, and the fire rate was 1.7.
 * The spread seems to be close to that of the Strun Wraith (requires testing).
 * Equiping a Ammo Stock at 50% will lead to the Sweeper firing in 3 round "bursts".

Acquisition
Carrier can be bought for  75 and the blueprint for 100,000.

Bugs

 * Vacuum doesn't work properly while playing as a client, pickup up loot with much delay between each pick-up, and sometimes will not pick up anything at all for a while.
 * When equipping Carrier with a Clan Emblem it appears inside the Sentinel where it is not visible.
 * Sometimes, Carrier will cause ammo drops to hover below the sentinel and be impossible to pick up. This can result in the player running out of ammo while having several magazines floating in the air.