Talk:Hushed Invisibility/@comment-24.144.166.132-20160219032644/@comment-72.241.51.98-20161111041003

^ Not that it doesn't make logical sense, but that's really counter productive as most enemies are bunched up or within viewing range of one another. I know this isn't a stealth based game, but if they're going to have it in there, it should be more intuitive like the splinter cell series to be able to time your walking paths correctly. I'm not saying there's no chance at all, but you might as well play it as if you were going for 100% in hardest diff of SC series and not touch anyone and do what you need to..... unless it's an exterminate. :/