Talk:Hydroid (Warframe)/@comment-93.100.52.231-20140415233824

After pondering just how useless this warframe is(seriously, 3 abilities that have almost no earthly application or sync with the main), I've thought about this fancy build for all you pirate fags out there. It surely won't do you much good in dedicated content, but hey! At least in 40-80, the early endgame - you will still be able to get some. Be sure to use Darka Prime for best effect.

http://goo.gl/mXvLdX - The Davy Jones.

Steel Charge and Reflection will provide superiority in melee, thanks to his insane amount of stamina.

Redirection serves better to prevent constant block-penetrating damage. Equilibrium doubles the effect of every orb picked during Quick Thinking, for which Flow accumulates energy. Basically the stuff you'd want to make your pirate durable. Since there are little other mods of use.

Fleeting Expertise - the bread and butter that turns your ultimate into spammable on demand. Tempest Barrage feels off, so can be changed to the mod of your preference(like Streamline level 2 for 75% efficiency), but it at least can be used while Kraken is on CD in certain pressure situations(and energy should not be a problem in relatively decent team or with Nekros). Stretch does it's job. Intensify... well, you could put Rage into this slot, but it doesn't work for warfarms that don't heal themselves. Besides - some more Kraken damage still works up to 40.

So you dash and slash, summon Kraken and some watergun artillery from your Flying Dutchman. You are durable, you kick ass, you provide CC. And you do it in style.

Might make this build some day... especially if I get the helmet. but for now it's only a shell with Fleeting Expertise to spam Kraken for mastery, since that's all I need from this warfarm. But I just thought to share the idea with fan community.