Talk:Equilibrium/@comment-65.112.161.34-20141209061324/@comment-86.34.145.78-20150127130946

Actually Mesa does benefit from this mod, so the first post is spot on. I play Mesa and it is currently the only warframe I use equilibrium on. I don't use it for the abilities, because it doesn't really do anything for them (You can gain energy in other ways). I use it primarily for regenerating health, because 95% shattering shield is not enough to survive in T4 or other top tier long missions. It's not like you don't get hit at all, you do get damage, and over time you can be punished for it.

Think of Equilibrium as a complementary mod, not a staple one. It can really help you out, depending on your playing style.

For example, I played with Mesa in a mobile defence on Ceres, and for that particullar mission I played as a secondary tank (meaning, I casted Shooting Gallery (#2) and Shattering Shield (#3) and I constantly jumped between the enemies jamming their weapons or stunning them, therefore took the aggro from the rest of the team and the consoles that we protected. Having 95% protection from Shattering Shield is great, but  I took some damage in the process, and one time during the mission I had only 100 HP. Because of Equilibrium I was able to get my life up to 800 HP by picking energy orbs (slowly of course, my mod gives me only 17 HP on energy orb pick up, but i eventually did it, and was full health at the end of the mission).

But it really depends on the build. I have 3 formas on Mesa, energy efficiency, power strength and Energy Siphon  as an aura instead of Steel Charge. And what's important, I play withoud Redirection (Shield), so for me Equilibrium is a must, and it works really well.