Talk:Soul Survivor/@comment-69.250.85.153-20141029213843

Okay first, optional mod augmentation is an awesome Idea, this is fun, good job DE. =)

Second... THIS particular augmentation for Nekros is not only 1. God awful... but 2. severely bad when compared to the others.

1. Reviving someone is not very hard, but certainly there are times (limitless defense) when it becomes challenging and a quick revive might come in handy... but the cost is so severe. You lose ALL your shields, and ALL your energy, AND take a health hit, just to revive someone. If I'm Nekros, I'm better off using my ulti, and having my army of the undead fight off whatever the issue is while I just go revive the downed teammate. Even if you need to cast your ulti, and then soul punch 4 times, you'd still have energy left over vs. this option.

Plus, the only time you would use this is when things were desperate... if things are desperate, how can you afford to have ALL your shields drop, and your health hit? The teammate might pop up, but my guess is if you use this in even moderate trouble, you are going down in the next sedcond.

2. NO OTHER ABILITY HAS NEGATIVES!!??? Other augmentations offer alternative benefits, but no downside... so why does Nekros get a huge hit on ALL his resources? It makes no sense.

This thing functions much more like a corrupted mod. You get a benefit while something else (or in this case, 3 other things) get taken away.

This needs some serious rebalancing.