Talk:Infiltrate/@comment-88.152.65.199-20170208105242/@comment-68.99.233.44-20171217002131

Not at all true. Alert Status has a lot to do with your stealth capabilities, but this game has, over time, incorporerated a lot of stealth mechanics that you likely won't ever see if all you do is public games.

in low alert enemies do not actively seek cover and they tend to meander aimlessely making them much easier to execute and assassinate. Their cones of vision are dramatically reduced as well; They are almost entirely incapble of seeing you if you are above them, to the side of them, and even a fair distance in front of their faces. They do not hear footsteps at all, no matter how loudly you are stomping around.

If you alert an enemy they do not immediately sound the alarms, but instead have to physically go to a nearby console and punch in a code. Provided that you know to look for this its' very possible to kill off the enemy going for the console and then mop up any survivors. Stay vigilante of course because other enemies will routinely try to raise the alarm. Once the skirmish has concluded you can resume keeping a low profile. This is an important aspect of stealth as there are times where you will enter into a room that is congested with enemies and the only way to get through without raising the alarm is to very quickly and efficiently kill off the room without being seen by anyone in the next.

Finally, you can always reset the alarm if you want to get BACK into sealth mode.

I play stealth missions all the time with Excalibur and Nova. I think invisibility makes things too easy, honestly. It's not non-existant, you just aren't trying and rely on invisibility as a crutch. Because its' easy.