Talk:Oberon (Warframe)/@comment-84.106.104.247-20140526134248/@comment-50.103.15.214-20140527203309

I'd say he's better than Trinity now that she's basically been rendered an impotent mess.

Yeah, I know Blessing was OP as hell, and that the nerf was necessary and an improvement to balance, but it's a drop in the ocean of imbalanced things in Warframe. But CC effects and damage PREVENTION is what matters, not heals. Trinity is kinda pointless now that her One True Skill no longer works without some even sillier number crunching than before.

But I digress...larger issues of scalability ensure no frame without hard AoE CC will ever be as useful for the content where skills and frame choice really matter (past the point where weapons can handle everything, which is mercifully a tiny fraction of the content in Warframe); meaning that Oberon will eventually be useless or inferior no matter how many times you buff his damage/stats "within reason".

So while I'd make buffs, I'd first start with making his awful abiltiy kit more usable in a fast paced game.

-Smite: Like most 1 and 2 skills, it's a waste of a mod slot, even if buffed. This is another one of those greater issues plaguing Warframe, where every frame has filler skills that just aren't worth shit even if they were buffed. I'll put it this way: Any target I could kill with a single target ability I should be killing with my weapons. Unless the way Warframe skills are handled is changed completely, this will NEVER be worth a mod slot, so I won't waste the effort.

-Hallowed Ground: This needs to be an Aura centered on Oberon, possibly toggleable. Reach and adaptability is what prevents this from being useable at all in the first place.

-Renewal: Another skill that would benefit from applying some other sort of buff, possibly as another toggled Aura. I'd tack on some elemental/effect resistance (not straight armor; Valkyr has that domain covered) while the effect is active in addition to the Heal over Time effect.

-Reckoning: Honestly, I like this ability as is. It's usefulness wanes like all damage-centric 4s, but I like how the AoE-stun effect gives it utility even after that. Buffing the damage and Orb rate would be a nice, if ultimately futile gesture.

This is all conjecture of course, since the team at DE might as well be headed by the Mad Hatter given how timely and sensible their development choices are. (It took them this long to even TRY to address Nova's Mprime; a skill that was heralded as "Obviously Grossly Overpowered" since Day 1 of Nova's launch)