Talk:Volt/@comment-113.210.75.236-20160529134424/@comment-24.130.40.13-20160531204800

From what I know about PC gaming, it's much easier to map out where everything should be. Coptering may very well have been one of the easiest things to do and have been very efficient, but think of it from the argument of weapon stances that have a [back] input in a combo, like crimson dervish. PC players see no problem in this because you can input mulptiple commands at the same time, like moving forward and pressing the back button with no effort or change in fluidity. On console, those same combos are a real pain in the ass to perform, as we are limited to only one movement direction imput at a time, and they impact our movement towards a melee target.

Coptering was the same thing. Its easy to have a much more precise movement with coptering on a keyboard and mouse because you can gingerly move the mouse as fast or as slow as you need, and your hand can be spread out flat on the keyboard to give you quick and easy mapping. With a controller, your hand is more contorted, and more inputs are reliant on your thumbs instead of all 5 fingers. By default, the melee and look functions are basically mapped to the same finger, which makes it a real pain in the ass. Although entirely possible, it felt very clunky, and lead to lots of accidental flying into walls or missing your target.

Bulletjump really streamlined it for all players, requiring less inputs and allowing for more precise aiming. Could you have gone faster with coptering? Maybe. But it required your entire melee weapon be focused on it. Instead, we now have every bulletjump be fairly good, and if you want it to be more specialized, it requires a signle mod slot on your warframe for a gold bulletjump mod.

Talking about the old state of melee weapons isn't a relative point anymore, because they have since been updated. With the combination of the naramon invisibility, prisma dual cleavers, weeping wounds, body count and blood rush, I can have near infinite survivability and an insane damage output. Melee has significantly improved, so phasing out the old system that wasnt even intentional to begin with in favor of a newer, synergised system seems only fitting.