Talk:Synoid Heliocor/@comment-25593327-20160919104329

After a bit of testing (or, rather, a lot of excrutiatingly painful testing as 90% of enemies I tested this on fell through the cracks in the floor in Simulacrum), this thing proves to be a quite good opponent against its regular counterpart, both damage and utility-wise. Funnily enough, the only way regular Heliocor dealt more damage to level 115 Bombard than this was through Viral procs, because I was lazy enough to mod it for status.

Also, can I just say that, after having tried Synoid version, I never want to go back to the regular? That wind-up is physically painful, especially in comparison.