Talk:Twin Rogga/@comment-38207354-20190125222954/@comment-37201698-20190315162839

Lone Tenno above slash procs don't scale off your slash damage they scale off the base damage of the weapon after mods like weapon-class amplifying Auras, and Hornet Chamber, but not mods like Pistol Pestilence or Pathogen Rounds.

The reason this weapon doesn't do much slash damage is because so few slash proc occur and each proc will only do 35% of the damage of the pellet that procced it. Which at base is 47 damage or 150.4 with Hornet Strike. Comparing this to the Tigris prime which has a base pellet damage of 195 or 516.75 with Primed Point Blank.

That said this weapon is still very strong especially with a corrosive build with it being able to strip armour for 135 heavy gunners in 3 to 4 shots thats if it doesn't kill them first. You can replace Primed Quickdraw with either Pathogen Rounds for more corrosive procs, Seeker if you want Punch Through great for comboing or Slip Magazine if you don't have Primed Quickdraw since its gives you a extra bullet which is ever so slightly better than normal quickdraw but use what you prefer. The reason you wouldn't use Ice Storm is so you don't weigh the procs towards blast and Primed Slip Magazine does nothing extra compared to normal you still will only get 1 extra bullet.

Final note this is a great weapon to pair with a Condition Overload weapon especially the gunblades the Redeemer Prime in particular. The Redeemer Prime can use any build I would suggest gas magnetic as the gas procs will do more damage due to CO and you can wipe out huge amounts of enemies in 1 shot, yes this will 1 shot 135+ heavy gunners if you hit them with the Twin Rogga first.

If you are intrested here is the formula for how bleed damage is caculated:
 * Base Damage = A × (1 + B) × (1 + C) = D
 * Bleed Multiplier = 35% × (1 + C) = E
 * Bleed Damage per tick = D × E = F
 * A = Base damage of the weapon/pellet before mods.
 * B = The multiplier of mods like Hornet Strike and Pistol Amp added together then divided by 100.

C = The bonus from faction mods like Expel Grineer divided by 100. D = The base damage after mods. E = The bleed multiplier normally 35% unless you have faction mods
 * F = Is the total damage you will do per bleed tick.