Talk:Damage 2.0/@comment-77.167.191.171-20140115221012/@comment-77.167.191.171-20140116122733

^^^^ Thanks for that! With those formulas I get quite close to the numbers I found ingame (where did you get those formulas btw?). When you say these corrosion percentages effect both damage and Ferrite armour, does that mean radiation has the same effect on Alloy armour, and as such is the element of choice versus heavy grineer? And does it also mean this effect on armour is on top of the armour reducing proc from corrosion? It sure seems that way.

Just to check if I understand, the formula for puncture damage on armour would be as such:

Puncture Final DMG on Ferrite armour = DMG x 1.50 * (1-(Armor*0.50/(300+Armor*0.50)))

Puncture Final DMG on Alloy armour = DMG x 1.15 * (1-(Armor*0.85/(300+Armor*0.85)))

For a final question. Elemental damage doesn't seem to care about the type of base damage it came from. So whether I have a 50 puncture damage weapon or a 50 slash damage weapon, with both weapons I do 180% corrosive damage on a Lancer if I slap on the proper mods right? Which makes for 145 Final Corrosive damage versus armour 100 on both weapons.

^^ Glad to help and get you out of your chair Ryu :D This game has a habit of keeping one there (well, on me at least) so all help to roll around a bit is welcome I guess :)