Talk:Trinity/@comment-88.219.175.95-20160730214123/@comment-107.179.238.99-20170909234651

Yeah, this should definitely be in the info. How something stacks with something else in WF is a KEY detail that makes drastic differences. Depending on how this could stack, it could be no stacking, (75% with both active), multiplicative (93.75%) or additive (100%).

Also, @lone-tenno-multiplicatively, health conversion brings it to 98.87% reduction, or 1.12% of original damage, when fully stacked, if my math is correct. So that 1000 becomes 11 damage. Making one Rejuvenation capable of outhealing 266 damage per second before mitigation.