Talk:Hydroid/@comment-95.178.141.182-20170912154144/@comment-60.242.126.53-20170913042604

Hopefully you meant to say Finisher Damage instead of 'stealth melee', Sysmic101, because Undertow's DoT definitely did not benefit from stealth melee multipliers.

Anyway, what Buddhakingpen meant is that Hydroid can force the x8 melee multiplier using Undertow as it makes enemies unaware of his presence, which stays if he captures said enemies in Tentacle Swarm or keeps them knocked down with Tempest Barrage before deactivating it. Alternatively, you can skip all of that and just deploy the Zenistar before submerging - pairs extremely well with Undertow with a Viral/Radiation build then pulling enemies into it as it halves their HP (which does not affect Undertow's scaling, essentially doubling Undertow's damage per tick) and disables any enemy auras.