Talk:Daikyu/@comment-128.39.48.221-20151129133919/@comment-128.39.48.221-20151214105605

Hey, cool you replied! im the lone tenno. I see you alot around here :).

But the proc still procs after the dmg. So if i do 80% of max health with the weapon dmg, the arrow, and proc: the viral proc will only do 10% of his max health as dmg. Same with corrosive, i rather want it to reduce the armour before the dmg calculation is done. This is sad, at least for charge based weapons because they suffer so much from this. With a rapid fire weapon it doesnt matter if it procs before or after. So i wish DE makes the procs apply before. This would enforce a more enjoyable experience with status weapons.

Currently building a spectra, with the entropy (+20% base: 25% base)  mod and 90% multishot(totaling 43.75% status per shot probability) and 27.5(i think, i mean it has 12.5 base and im adding shred and vile acc) shots per sec(then i am looking at 12.03 procs per sec), i hope it will become a status pumping machine.

I am however looking into some good status chance secondaries, i cant bother with the tysis, i need something else. xD