Talk:Railjack/@comment-144.172.138.239-20191217192948

Status effects seem wrong based on testing. https://cdn.discordapp.com/attachments/613937555284688903/656574104257953804/impact_puncture_slash_cold.png

In order the effects in this picture are impact (larkspur has impact only), puncture (grattler has majority weighting to puncture and my shot testing was upwards of 40 shots with the twisting lines + dot at the bottom as the majority(large) symbol), slash as the remaining ips for a weapon that has no element added. Cold is straight forward, the ship slows when it's present and only appears as a status when modded for it.

With further testing, repeatedly hitting an enemy with larkspur gets no damage increase, this infers that impact -> ballistic based on the description from the patch notes. When slash was present on an enemy, damage increased immediately (I'm estimating 15-20% as the increase was 12->14 with some puncture procs present). When shooting an enemy with only puncture procs on it(only), after 6-7 shots(unable to tell which didn't apply a status), damage changed from 11->12. We can infer that puncture is causing a stacking debuff which was hidden by rounding errors initially but became noticeable after a few procs. This is also supported by my use imperator vandal in veil mission where enemies heal. My non-crit shots start around 19 damage and finish near 200 on an enemy, so we know a stacking debuff is present among the ips equivalents.

All shots taken were against the front of a single type of fighter to avoid potential weakspots(rumored to be engines).

Additional notes: Combined elements do not give any status procs, however they contribute to total damage. Due to elements combining, a maximum of 1 free element able to cause a status can be present on a weapon(1 element or 3 elements).