Talk:Zephyr/@comment-73.95.58.147-20170331081720

As a Zephyr main since day 1 of her release here is my say on zephyr. One of the biggest factors i found is she's a damage avoider. combine her 3 ability with that lovely augment and then put together a speed build. Why? Simple physics. Say you have an apple with little blades spinning arround it as the apple stays stationary and you try to shoot it with an arrow. Its a little harder than if the blades werent there. Now have that apple with spinning blades move 100mph and theres no way you are going to hit that apple with anything but a lucky as hell shot. Pick up a good melee weapon oh say orthos prime for example and you can clear maps with ease in no time at all and rarely if ever take damage.

Ok so as for her other abilities. Since day 1 i have rarely found a use for her 1 and 2 abilities. Parquor in this game is just so much more useful than her 1 and 2, it's been the case since day 1.

Her 4 i usually only use for survival maps in void to make for good crowd control, it lessens the enemy waves enough the group survives fairly easily even if they are random.

Her passive has saved my bacon more times than i can count. When you have a max speed build and you are zomming about leaving corpses in your wake sometimes you can get lost mid air and the slow float is the only thing that gives you enough time to re-orient yourself and take in your suroundings enough to avoid falling off a cliff or to spot the next group of enemies.

So bottom line is this. I still love the hell out of my zephyr and will probably keep her as my main til the end. Though her 1 and 2 need work i'd say leave 3 and 4 as is. She is a fun frame and for the most part very good at what her concept is aimed at. I still pray for a 1 and 2 rework and for her prime to go live though XD