Talk:Kogake/@comment-17739318-20130906171919

I've been testing the weird interaction between Kogake's jump attack and ragdolled enemies.

If you knock an enemy down with the dash or charge attack, then immediately do a jump attack, they will recieve substantial damage from any part of the jump attack, including the very edge of the AOE which normally only serves to knock enemies over.

It needs to land when they're still in the ragdolled state. If you give them time to recover slightly and begin the standing animation, you'll notice the damage is much less.

The weird part is that no damage numbers are shown for enemies struck by the jump attack while ragdolled. They simply get ripped apart, even if they're still mid-air.

Testing so far with an un-modded Kogake on lv 28 grineer. It kills them in one hit, even though the initial charge attack hit barely scratches them.