Talk:Shattering Impact/@comment-92.201.99.248-20171118105243

After doing quite alot of math the last hours, i've came to the conclusion that its only worth on low status chance weapons (less than 30%) and only then against low base armor units. 100 to maybe 150 base armor is the maximum there. And since heavy units got mostly 500 base armor u need 84 hits to completly strip all the armor. Even corrosive procs with 15% status chance are slightly better then, because i dont think u need more then 80 hits against a lvl 100 bombard with a high crit low status melee.

Btw i always looked at the "hits - damage reduction - graph" since armor is not scaling linearly.

Im kind of dissapointed now. I really wanted to fit this mod into my build :(