Talk:The Glast Gambit/@comment-2600:1702:1D00:BF10:FDEE:7B7E:FF2E:4913-20180905041111/@comment-2600:1702:1D00:BF10:FDEE:7B7E:FF2E:4913-20180905053135

lmao above you can taste the angry tears of a warframe addict as he stumbles through his logically unsound reasoning. here's some advice: if you can't write in English properly, don't try to engage in wordplay and witticisms in English; you sound like an idiot trying to sound profound..

Firstly, the plant collection process is a pain in the ass and incredibly uninteractive and boring. It's just a rinse and repeat as you wander across missions, often waiting hours for Earth to go from day to night. It's not difficult; I've never once said any of these quests are difficult. What I have indicated is that these quests are tedious, terribly uninteresting, and of horrible design.

Your claim is among the most absurd and yet oft repeated logical fallacies I've heard on the internet regarding the complexity and level design in games. "Oh, if you think it's boring, don't play it." Do I not have the right to complain, to suggest changes?

"Nothing ventured, nothing gained." Do you even know what you're quoting? That's a proverb that means, "you can't expect to achieve things if you don't take risks." Remind me again how the hell that pertains to anything in this conversation?

Understand basic product design first, learn a little something about customer satisfaction. There's a bucket list for you. Then, improve your English skills, or just write in your native language. Until then, don't bother replying, you insufferable ass.