Talk:Limbo/@comment-98.70.52.231-20170206073317

Limbo's my mainstay. He's just so versatile. Support mostly, but I've had a number of instances where I've carried a tanking team because of his Rift Surge and ability to bypass just about all damage while reviving friends. And being able to just waltz right through Corpus security lasers in Spy missions... <3  Ivara for Grineer, Limbo for Corpus.

Squishy as hell, but he's meant to isolate enemies in single combat and wreck them with amped damage. It's great being able to keep your team up and running while the enemy tries to no avail to nuke you off the map. My Limbo was the only reason we survived our first attempt at the Vay Hek Trial, back before people figured out the surefire ways of dealing with it. The sheer rocket spam at the final stage was lethal to all but me. That is, unless I didn't time a Rift Walk properly.

I just wish he had more endgame survivability. Heck, I wish all the Frames had better viability or scaling. There are some Frames I just can't play anymore as thanks to the power creep. I hope and pray the rework for Limbo doesn't add him to that roster of Frames that got shot down by power creep.

The rework has me nervous, honestly; DE's not exactly the smartest when it comes to nerfing/buffing. If a Frame is suffering in statistical popularity, it gets a buff; if it's popular, they nerf it. Limbo's not exactly popular, but...his functionality as it stands is pretty great. Not polished, but it works well enough for most things. I find it very hard to master various things, but I think I've pretty much mastered using him. I would say Rift Surge should be a Passive, not a skill directly, or at least lumped into Rift Walk because he tends to need that damage boost anyway. I hope his rework is more along the lines of what Excalibur got, where Rift Surge is merged with another skill and he gains something entirely new and potentially useful for better survival.