Talk:Focus/Unairu/@comment-68.34.60.80-20190702042500

Void Spines: Bad for Rhino, Good for Hildryn!

Void Spines reflect the damage TAKEN, which is AFTER armor reduction/resistance, etc. A very thick skinned Inaros or Chroma will not reflect nearly as much as is being fired by their enemies; they specialize in taking very little damage. And Rhino? Rhino does "actually" take damage. His Iron Skin barrier takes the damage, not him. Unairu, the defensive school, is possibly least useful on the earliest tank frame in the game...

But Hildryn, she has NO damage resistances! Unless she's using something special, like Adaptation, Aviator, or blocking with her melee weapon, her shields take FULL damage, because, as we all know, shields are unaffected by armor! Hildryn survives by rapidly recovering her shields, often by ripping them off on her enemies. She can take it, and with Void Spines, she can send it all back!

Ever see the Endgame results screen, and the Rhino took less than 5% of all the damage, sometimes none, and then the Hildryn took 85%-90% of the damage, and never died once? This is why.

This is also why I love Hildryn: she changes and sometimes breaks all the rules! I think I'm a Hildryn Main now.