Talk:Dual Ether/@comment-184.23.128.196-20130418084359/@comment-75.174.207.40-20130418224818

I would say wrong. I use the DHS and pull off entirely more dps than I do with a fully modded DE. Yes I ALWAYS charge attack but it pulls off way more damage than the DE using normal attacks or charge attacks and I always end up with more damage per second. With a fully leveled Reflex Coil mod the charge time is less than a second and as a result it far out surpased the DE in usefulness. Honestly I have no need to use normal swings because the charge attack 1 shots just about everything even all the way up to pluto (it was stated it only 1 shots things up to cedna but I have 1 shot everything in the game except the non standard mobs such as Ancients, Grineer Commanders, etc. and this is without relying on crits or headshots) So because you can 1 shot everything witha  charge attack faster than 1 second, normal attacks become useless and pointless, especially since there would be no need to waste mod spaces for mods like Fury (fire rate) and can focus entirely on Killing Blow (Charge attack damage), Reflex Coil (Charge attack speed) and then pack in all the damage mods you can fit in there (Armor pen, Ice, Fire, Shock, basic melee damage increase) but with DE you would have to stack in Fury as well as Killing Blow and Relex Coil, then possibly add in Melee Crit Chance and Crit damage and only have a few slots left (Assuming you plan to charge attack & Normal attack) which just waste an extra mod slot. So if you go for charge attack only on DHS you one shot most of all enemies and the ones you don't you still have a high chance of stagger on, and you take a significant portion of their health along with it. There is just not any reason to normal swing honestly. That being said being able to devote 7 mod spots to damage with the DHS ends up being more damage than devoting 6 mod slots to DE to damage.