Talk:Vauban (Warframe)/@comment-24563582-20140423164456

I have discovered what breaks enemy AI. It's not Vauban. It's not his or any frame's abilities. It's erratic movement and team spacing. I have done testing on defense map H (Io) and all Survival maps. Enemies will slow to a crawl if teams do not stick together in Survival missions (the AI does not know which Tenno to target, so they camp LS caps. If all Tenno are together, they will all go to one place at around 2:30). This means they have to stay in one room (the Grineer faction will sometimes ignore this and just spam numbers). In defense, erratic movement like constant back and forth wall run transitions (I'm so guilty of this. I can't help it) will break up mobs in waves making the wave progress slowly. If the team groups up in one place and remains stationary, the wave will 'reset' and proceed mostly without a hitch, but further waves will still be slow (again, the Grineer faction will sometimes ignore this).

In Survival only a set number of enemies can spawn at one time, so it's crucial to stick together and not use M-Prime at higher levels. This will end the mission. I won't explain why, it should be obvious.

Another Prodro Pro-Tip. Hope you all find it helpful.