Talk:Gara/@comment-38745660-20190928173935/@comment-31848479-20190929223757

Wanted to put my own two-cents into this. It's kind of interesting you mentioned Octavia, because I'd say Gara is "balanced" the same way: they has a rather high skill ceiling. Here are some problems in practice that should be clarified. 1:Shielding your whole team is either costly or difficult. You have to individually cast them on all of your allies, and most pubs aren't aware that they should stick close to the Gara in order to refresh the buff for the whole team. 2:Mass Vitrify can be rather laggy. There's many cases where there's a 1-4 second delay before the game considers you(the caster) "hit' by the wall. This is Particularly a problem when you're moving in the air, because you can get out of the hit-box of it, and this is assuming the wall even spawns in the first place. 3:I'm kind of disappointed that you undervalue the CC/Defense potential of Spectrosiphon and Mass Vitrify (Wall). proper use of these increases the skill ceiling but further supports a well-coordinated team. I have my own post to clarify my opinion on the current state of Gara. I still can't really say I'm too good at her(my record is currently 3mill, assuming your calculating the damage based on the UI), but I'd like to think I've been playing with her enough to understand how she works.