Syndicate Radial Effects

 are Syndicate-related effects that are either added to existing weapons (via Weapon Augments), or are inherent in the weapons themselves (as in the case of primary and secondary Syndicate Weapons).

Triggering Radial Effects
Mods and weapons with provide a unique feature when equipped (held in hand): all affinity earned by the weapon during a mission is converted into Syndicate Points that accumulate within said weapon, visible as a gauge beside the weapon's ammo counter represented by the icon of the Syndicate the Weapon Augment originated from. In the case of Weapon Augment mods, the required Syndicate Points required to fill the gauge is dependent upon the mod rank:  higher ranking mods require fewer points to fill the gauge (1000 at max), while Syndicate weapons require 1000 points regardless of their level.

Once the weapon earns enough points, it unleashes a radial explosion that deals 1000 elemental damage within a 25-meter radius with guaranteed Status Effect proc. The explosion also restores one of the Warframe's attributes by 25%, and provides a temporary buff to the Warframe which is visible both as a circular aura from the Warframe's feet and as smoke from the Warframe's body. The specific details differ for each Radial Effect and are explained below.

The radial explosion has a 10-second cooldown time after detonation, during which the weapon will not convert any affinity into points, and all previously collected points are reset to zero. Also, only Affinity earned by the equipped weapon with the Augment is converted; while shared Affinity such as from Affinity Orbs, Challenge Rewards, and casting Warframe Powers are converted, Affinity from kills via Warframe Powers and other weapons do not contribute to the gauge since these sources do not give the equipped weapon any affinity.

Weapons will not trigger their radial explosion while holstered, even if they gain 1000 or more Affinity from a source such as a Challenge Reward.

Weapon Augment Effects
The following are the radial explosion effects associated with each Syndicate:

With the exception of Justice, radial explosions have a 100% chance to apply their respective Status Effect. Instead of causing a Blast status effect, Justice stuns nearby enemies and renders them vulnerable to Counterattack Finishers for a brief time.

The buffs are temporary and only last 30 seconds. Note that temporary buffs take their values from the Warframe's base starting stats and not its total, ex. a Level 30 Warframe with 1,290 total Health using Vitality affected by New Loka's Purity buff will only receive a temporary health buff of 38 (rounded up from 37.5), calculated off its base unranked Health of 150. The instant restoration effect however uses the total amount including mods, ex. a Warframe with 1,290 total Health will have 323 Health restored upon the Purity effect initiating. (At least for the energy restoring procs, they changed it to only restore 25% of base energy.)

Primary and Secondary Syndicate Weapons have the radial effect proc granted by their Syndicate built in.

Syndicate Weapon Augments
Weapon Augment Mods are special Mods that can only be acquired as offerings from Syndicates. Unlike other weapon mods, each weapon augment mod is exclusive to a single weapon, and provides said weapon with buffs that are either better than an equivalent kind of mod for lesser mod points, or that add an entirely new effect other mods couldn't provide. They also provide the weapon they are equipped on with their respective Syndicate's radial effect.

All weapon augment mods can be used with the specified weapon and its variants. For example, Bright Purity is specified for the Skana, which means any single wield version of the skana (Prime, Prisma) can use the mod, but dual wield versions (Dual Skana) cannot. Of course, this rule does not apply if the mod specifies a specific variant of the weapon, such as the Gilded Truth mod specifying that it can only be used with the Burston Prime, meaning it cannot be equipped on any other variant of the Burston.

All weapon augments Mods can be acquired by reaching Rank 4 with any Syndicate, with each mod requires 25,000 Standing to purchase. While weapon augments can only be purchased from the Syndicate selling them, they can be freely traded to other players after purchase, even among those with an opposing Syndicate.

Bugs

 * Occasionally, the status buffs given to the player will not reset once the cooldown period is up. For example, a player may get an energy bonus, which will not normally expire when it should.