Talk:Covert Lethality/@comment-194.166.46.52-20150815073303/@comment-17703786-20150815095238

You realize that daggers have the shortest stealth attack animations of all weapons in the game, hence why they're quite nice in dealing stealth attacks.

Also, Covert Lethality is explicitly named COVERT for a reason: it's meant to be used on stealth gameplay (which admittedly isn't the best at the moment, though still a nice way to play the game solo), in combination with abilities like Invisibility, Smoke Screen or Ghost. It's not supposed to be a mod that allows you to make daggers into a weapon that can deal massive damage up front in the open, even though the bonus attack damage helps. And as I said to Whitenut, dealing stealth finisher damage using any other weapon requires you to increase their damage appropriately via elemental and physical damage most, whereas Covert Lethality allows you to do that with just a single mod, and its lethal effect scales infinitely as well no matter what armor or HP they have. If Covert Lethality turned daggers into superweapons like a Scindo Prime or Galatine then those other weapons would suddenly lose their purpose won't they?

When I first saw the description for the mod during the Devstreams months ago I already knew what the intent for it was, and now they're just making sure the mod is working according to intention.