Talk:Jagged Edge/@comment-98.117.216.115-20131221162653/@comment-108.207.232.118-20140104164846

Just to clarify a bit, adding slash, impact, puncture will not increase elemental damage. Instead, they should be treated as inherent elemental mods. An unmodded, base weapon's impact, puncture, slash (or w/e the base damage of it is, ie toxin for dual ichor) is what all other mods scale off of. Increasing any of the 3 "base" damage types will only increase the ammount of damage dealt IF that specific damage type is procced, just like an elemental mod. With that said, they are different from elemental mods due to not being able to add them as a "bonus effect," like adding slash on dual ichor. However, the general damage mods like pressure point will influence all mods that scale off the actual base damage.

Impact + Puncture + Slash = Normal attack for melee, damage normally dealt by weapons (before enemie modifications), It does not represent your base damage, except for the "base."