Talk:Heist/@comment-173.8.249.157-20181220034326/@comment-2600:6C5E:1D80:1501:143C:F56F:D0AC:4CAE-20181231091149

Assuming you're not being hyperbolic, which many people often are, let's break it down.

After one round you have a 92.5% chance of not getting the repeller.

10 runs = 45.85%

25 runs = 14.24%

50 runs = 2.03%

100 runs = 0.04%

This means 4 people in 10,000, or 1 in 2,500, do not get the repeller systems after running the bounty 100 times. Probabilities don't work such that 10 runs at 10% means a guaranteed reward. There is a distribution where 10 runs means 10 rewards, and 10 runs means no rewards.

DE largely hides content behind these insane probability walls, then demonstrates that their game isn't pay to win because somebody somewhere got it. It's a manipulation of math and people being unable to comprehend it, which allows them to obfuscate just how bad it is for some people out there. Just think, there are people still grinding away for Nidus parts months after starting. That's the nature of free to play, and more accurately pay to value your time. Doing the math, there is a significant amount of people out there who could get a minimum wage job and buy some of the content (Xiphos) with less invested time than DE requires for their game.