Talk:Kestrel/@comment-2601:204:D104:5442:396B:850B:9CB3:D21B-20171110032208/@comment-24557530-20171217024920

hmm, by setting the impact damage to zero you effectively sacrefice 48% of its total damage potential. This is only barely set off by the base damage roll as it scales additive with pressure point:

Base damage multiplier incl pressure point: 1 + 1.2 = 2.2 same with PP and your riven (1 + 1.2 + 2.381) * (1 - 0.48) = 2.38 Keep in mind that these 8% damage are gained at the cost of a whole mod slot.

So this riven effective only grants infested and finisher damage and shifts the damage spread. Versus infested you can barely go stealth, so you could use it to knock down ancients with the throw and then finish them off with a ground finish attack...

Or just reroll it.