Talk:Firestorm/@comment-23841937-20131003171204

An interesting implicit effect of this mod is that it essentially increases your damage dealt to enemies. You can gauge the radius and hit groups of enemies within the original/unmodded blast radius fairly easily but stuff always takes less damage the further from the explosion point it is.

With this mod the entire sphere is expanded in diameter by 24% and thus things that were previously on the "take very little damage" zone of the blast are now in the "take a solid chunk of damage" zone; all of the damage threshold distances on the explosive damage type grow/shrink with the size of the explosion.

Of course you also have the benefit of hitting things further out, but if you consider how this increases the distance of your damage thresholds then it's almost always a direct damage increase.

Enemies that would have been on the fringe of an unmodded blast, which would have stayed alive with 20-30% health, will instead be dead. This is an especially huge plus when shooting at the crypod where enemies stack together and you can rely on delivering maximum damage to a bigger area.