Talk:Damage/Slash Damage/@comment-2600:8801:B81:5B0:25A2:DE33:9BFC:BCE-20181202210522/@comment-93.72.59.90-20181217143708

Technically speaking DPS of a melee = attacks per second * damage per attack.

10*1 = 10 DPS, while 5*5 = 25 DPS

You get the idea, you get the most when you spread things out evenly (after mods have been applied), mathematically.

But, in practice, it's not that simple.

First of all, increasing speed increases application of statuses without increasing status chance. Increasing both speed and status chance greately increases status application rate.

Secondly, icreasing speed allows you to get Berserker stacks faster without increasing crit chance, which increases speed more, allowing you to get more Berserker stacks even faster. So, let's say you have zaw A with 0.75 speed and zaw B with 1.25 speed. At full Berserker, you get 0.75*1.75=1.31 on zaw A and 1.25*1.75=2.1875 on zaw B, and you also get to max speed faster and it's easier to maintain on zaw B. This effect can actually prevent you reaching full Berserker buff if both speed and crit on zaw A are low enough, even though it can maintain itself at max.

Last thing to consider is by how much you can increase attributes with mods. There are more mods that increase damage (normal, elementals, physical, Steel Charge, Spoiled Strike, Warframe abilites and passives), while there are less that increase speed (Berserker, Fury, Gladiator Vice, Arcane Strike, Warframe abilities and passives). The mods that increase damage also increase damage by a larger margin, e.g. Pressure Point is +120% (165%) while Fury is +30% (+55%).

So, overall, I would recommend you pick as much speed as possible, then slightly more status (because the screwed way Condition Overload works) over crit, then damage. This is both in regards to Status slash damage and normal damage (the only invalid point is elemental mods)