Talk:Ember (Warframe)/@comment-108.183.190.165-20140425101456/@comment-24200035-20140425155326

1. Fireball is splash. You just have to actually aim it.

2. Her damage is fine. Accelerant does wonders for her damage. If you disregard that ability, then that's on you, but she hits pretty hard given you set yourself up for it.

3. Best wayaround being squishy is to not get hit or try not to tank... something a lot of Tenno don't seem to understand but whatevs, playstyle.

Actually, when it comes down to it, playstyle plays a heavy part in it. If you get so used to just running head long into waves of melee based units, then you're going to get destroyed by enemies that would prefer to take you out from afar.

With Melee 2.0's block, it's pretty easy getting around the gunfire. Really easy. But folks would rather rush an enemy than take advantage of terrain.

Ember is not at all one of my favorite frames. But I'd say her skills set adds really well to my survivability, least when it comes to more condenced tilesets. Either way, I typically don't have a problem with her being squishy.

Contionuing on...

4. Accelerant has a 15s buff time maxed out, before mods. Same as Rhino's Roar and Valkyr's warcry. Duration doesn't need a buff.

I WILL give you that adding a secondary team buff of maybe 5/10/15/25% fire damage would be an acceptable buff just like how Volt's shield buffs bullets that go through, which would ALSO stacked with the buff Accelerant give off as well as having it affected by power strength mods would make Accelerant and Ember much better in a team setting.

If that honestly meant removing the stun though, I'd probably never use it. My reasoning is that Accelerant is quiet important to my playstyle. Accelerate- rapid fire well placed fireballs= cleared out room of pesky mobs.

If during the trailing end of World of Fire I find that the numbers are starting to set in, Accelerant provides not only provides a moment to breath, but also, if I have the energy, a moment to recast, which not only clears the fresh mob faster, but also allows me to continue on while dealing with lingering enemies.