Talk:Mastery Rank/@comment-24.231.123.84-20200219041517/@comment-24.231.123.84-20200220101001

Whoa man those are some shiny white suits of armor. Boy they walked right into proving that 3rd point right. . .zero counter argument (not that there IS any counter to straight up bad game design choices) and just mindless whining about "hOw dArE yOu iNsUlT DE". Must be fresh-faced greenhorns 'cause most vets are more eager to point out the problems in the game in hopes DE fixes them/makes QoL improvements.

Example of a QoL improvement would be: fixing the bug where any form of blocking with melee will bug you from throwing your canister, even if you ADS to your secondary, until you drop it and pick it up again. Costs a few precious seconds, and if there's an arctic eximus nearby it's going to take you a good 8-10 seconds to go through the animation of picking it up again and throwing since the pickup animation will be slowed and the throwing canister animation is DRASTICALLY slower if affected by arctic aura. Wouldn't be an issue if you could, y'know, bullet jump up out of the aura range and then throw the canister down, but that would require canisters having their own animation (Point 1). You can try to throw from a distance but if you don't use a grab&hold ability to hold enemies, you won't hit enough, but given that energy leeches spawn in excessive amounts you'll spend most of the test at 0 energy, regardless of whether you use a max range khora or nidus, no energy means no powers (Point 2). The only other option is operators, and that only means they're expecting/forcing  you to use zenurik of a specific arcane, ie disregarding player choice on how to tackle a challenge. Arcanes are supposed to be "Optional", not mandatory, just like augments fixing worthless frames/abilities. Forcing operators into relevance by making WFs pointless is defeating the entire point of the game, NOBODY who joined pre-2nd-dream WF came for the idea of emo space kids with horrible voice acting and skyrim levels of ugly children.