Talk:Trinity (Warframe)/@comment-190.16.148.75-20130720084050

Aura Trinity Helmet (+25% Power Duration,-5% Health) PD: Good for ult.

Continuity -9 (+30% Power Duration) PD: Good for ult.

Constitution -13 (+40% Knockdown Recovery, +28% Power Duration) PD: Good for ult.

Flow -9 (+150% Power Max) PD: 450 Total if you're Trinity is lvl 30.

Focus -11 (+30% Power Strength) PD: Mana Drain % and the Limit Power Recovery cap it's affected by Power Strenght.

Fortitude -9 (+20% Chance to Resist, +80% Shield Recharge) PD: This mod it's better than Fast Deflection plus chance to resist knockdowns)

Energy Vampire -9 (Dealing damage to the marked target will add 50% percent of the damage dealt to the attacker's energy pool, up to 100 energy per cast for each player at all levels) PD: Usefull as fuck!

Blessing -13 (Regenerates every player and their Sentinels and grants them invincibility for 10 (Affected by Aura Trinity Helmet, Continuity and Constitution)) PD: This has a very long cast, don't use it in front of the bosses

Redirection -14 (+440% Shield Capacity) PD: 740 Shield in lvl 30

Streamline -9 (+30% Power Efficiency) PD: Abilities requires less power, but i don't trust to much in this mod, see http://warframe.wikia.com/wiki/Streamline

Thief's Wit -7 (+30% Loot Radar) PD: I like to have this mod in my Trinity because my friends do all the damage when i'm searching for items and i can tell my friends where is the loot and if anyone of us doesn't grab X loot, example: I get neurodes but in the mini-map keeps appearing the yellow dot, that means that someone in the team don't get the loot and I tell them.

Physique +14 (+15% Maximum Health) PD: Recompensing not having Vitality in this build, plus +14 mod capacity)

Total 89 Points without polarities.

Hi i'm KakSource, this is a mini-guide for the mods to go full support, not for solo.

Well, whats your opinion about this mods for Trinity, are they good? what mod you'll add or remove?

Sorry for my bad english I'm Argentinian lol