Talk:Ember/@comment-24.231.123.84-20191123111659/@comment-188.26.23.225-20191123174402

Imo, the real problem with Fireball (besides low aoe/base damage) was the static 5m AOE, now it scales with range mods but it's also been reduced to 2m.

Honestly if DE had simply reworked heat procs, given Ember the new passive and Inferno and just made Fireball's aoe scale with range without gimping it to 2m, Ember would be top tier dps and you would not even need weapons at all, let alone a defensive ability (CC >>>>>>>> Tanking), I mean hell, I did some of the math and current Ember has pretty much the same damage as before (sans passive) with only Fireball being slightly stronger due to the 8x damage bonus. Anyone who praises Ember for having high damage now simply never used Ember before, yes, she sucked because of how they shat on World on Fire, but her damage was always good except for high armored enemies.

The way I see it, DE didn't want to give Ember a defensive ability but since people wouldn't stop bitching about Overheat they gave her one but also made sure people would have to rely on it. I see this choice as a spiteful one - We gave you what you wanted but we will force you to rely on it since you didn't want us to make her an actual caster.

If you've been paying attention, all frames that have damage reduction in their kit kind of rely on it as it's the only good thing in their kit and in my opinion, all this tanking power just makes the game unfun and serves only to give bad players the illusion that they are good. A properly played and built CC/Caster frame does not need defensive abilities, I can do high lvl lich hunting solo with Mag with far less trouble than I do with Ember, and Mag has no real defensive ability, hell even Hildryn is better for solo high level and she has terrible CC but has an actually good defensive ability and passive that aren't a pain to manage.