Talk:Brief Respite/@comment-27197089-20160823220235/@comment-27328590-20161008125717

I agree that aura polarities should go. This won't make us more powerful, it will make us more flexible (i.e. let us choose a right aura for the mission).

However, right now I don't see any point in using any other auras than Corrosive Projection (required against armored high level enemies), Enemy Radar (only good if you watch your minimap - does wonders for awareness) and perhaps the ones that give extra ammo. Also, Steel Charge for Ash (as his Bladestorm ignores armor anyway).

Everyone's favorite Energy Siphon is useless - it gives 0.6 energy per second, which is equivalent to an extra energy orb once every 41 seconds. If you're energy starved, there is NO WAY this mod will make a difference. Just consider other ways to get extra energy: Arcane Energize (40% chance to get extra energy per orb, and you can stack 2 of those), Energy Restores (400 energy per use), Zenurik focus passive (+4 energy per second). I have no idea why Energy Siphon is so popular, I cringe every time I see people use it against lvl 100 Greneer when they could have equipped CP to actually do some damage to those Greneer.

Rifle Amp (and auras for other weapons) are extremely weak because of additive stacking with weapon base damage mods. You actually get 10% extra damage per aura, which would be OK in some other games but not in Warframe where a damage bonus must be at least 50% to make it really noticeable.

So in addition to removing aura polarities, they should also rebalance the auras to make all of them useful.