Talk:Rapid Resilience/@comment-5319740-20141103131514/@comment-5319740-20141106000139

@lone tenoo

that would only happen if damage isn't tied with duration, if damage is fixed to say 10damage per second over 10seconds, it would do as suggested 100damage.

but if duration is reduced to 2.5seconds and damage per second is still maintained to 10 then the overall damage is diminsed to 20~30damage depending if the last 0.5second is still regarded as a tick or not.