Talk:Despair/@comment-24.183.39.38-20130618191948

More on my ongoing conversation with myself on this weapon. Did some damage testing on all factions at the lowest level areas with a 140% hornet mod in - the bigger numbers makes it easier to calculate fractional damage bonuses. I seem to have found an as of yet undocumented effect for this weapon. Some how, it does damage twice with every hit. EVERY hit popped two numbers. This doesn't seem to be documented above nor do I know how to account for it yet. Here were the numbers I got against each faction making a shot to the BODY (headshots were very different).

Corpus:  132 & 61/62   - first number is base damage with 140% Hornet. Not sure what the calculation is for the second number yet.

Grineer:  198 & 58 - first number is base damage + 50% damage as documented above.

Infested (this was with chargers and walkers):  66 & 38 - first number is base damage with 140% Hornet and then divided by 2.

So, the first number for all confirms the above info - half damage to light infested, +50% to Grineer, base damage (+ mods) to Corpus.  (This should be changed and clarified in the item description in my opinion because this has nothing to do with armor pentration as ALL factions have some armor - Despair and Kunai IGNORE armor).

Lastly, the numbers for hitting headshots were all over the place AND so were shots to shielded corpus mobs. Hitting a Moa with an energy shield gave somwhat random results around 112-115 for the first number and anywhere from 15 to 77 for the second. Once the shield was gone, hitting the same moa gave the exact numbers listed above. So, despite ignoring armor, Despair has some interaction with engery shields that was difficult to calculate.

I have not yet tested these effects on Heavy Grineer or Ancients.