Talk:Flux Rifle/@comment-78.84.73.82-20131109195552/@comment-71.163.140.182-20131120041723

I believe that Math (when correctly done) cannot be argued.

This is the excel sheet that i've work on myself that compared Soma to Supra and Flux Rifle

https://dl.dropboxusercontent.com/u/5431205/Soma%20comparison.xlsx

I made few assumptions that people might disagree.

1. Serration 165% makes dmg of a gun go 2.65x ogirinal dmg

2. Split chamber 90% makes you shoot exactly 1.9x bullets ( so 10 bullets per second = 19 bullets per second)

3. For purpose of this test, i've used Serration Splitchamber Piercing hit, Point Strike, Vital sense, Hammer shot. Arguably most controvalsial, but for going against armored guys, Crits for Flux is better then rainbows. Also soma and supra is lacking fire speed mods which could actually make them do 90% more dmg.

4. Light infesteds (besides chargers) die to all 3 guns within a blink of an eye. (For chargers at lvl 170 Flux needs 2 seconds unless it has fire mods because i think lvl 170 charger has over 9k health? and soma needs 3 seconds without fire mods also shred helps if you do use these against swarms of chargers)

If there are any wrong math, please do correct me, but as it stands,

Raw dmg wise (Gun dmg : AP dmg) per second

Soma 5645 : 5080

Supra 2643 : 2379

FR 1586 : 1427

Therefore, on almost everything besides light infested with armor with AP penalty makes soma's multiplier 0.034 : 0.5 while it makes FR's multiplier 3 : 1.5 so FR outdamages anything.

therefore to I would definately disagree about your statement

100+ or infested FR

100- and not infested Soma

and say

Crawlers and Chargers FR

everything else at any level Soma

Also this discussion is maybe pointless when the Damage 2.0 rolls out. It is very favorable to all crit weapons because effectiveness of element is diminished. I may be wrong because this i cannot back up with cold hard mathmatical proof.