Talk:Railjack/@comment-2601:3C6:8101:8B50:4472:60F7:365F:A239-20191230194704/@comment-49.48.218.87-20191231171915

To the lone tenno above:

I'm not entirely sure about this but it may be that crewship engines have 0 resistance and thus reports full damage when hit, but this translates into very little damage on the crewship itself. But when you actually hit the ship, any ship, the damage will be capped to the remaining ship's health and allowing it to play its death animation before actually dying and dropping loots miles away from where it was shot.

On topic:

The damage with 150% Roar and maxed Zekti's Forward Artillery on lvl3 slot hits the bubble for 55k. Reversing that, the base damage should be about 11.4k but with unknown type. That is not factoring in who know what % crit it has with that red number.

Will probably test it again without any bonus on a poor random support beam or an asteroid.