Talk:Volt/@comment-113.210.75.236-20160529134424/@comment-113.210.77.132-20160531175438

I admit Parkour 2.0 has an easier learning curve, but for an unintended side effect in a physics engine to be faster and only slightly harder to use than an in depth movement system at least a year in a development, I'd say coptering was impressive for what it was. I don't know anything about controllers, but if you could perform a spin attack, you could copter. Mastering it was all about timing where to aim a copter and when to end a copter to miss obstacles, just like modern bulletjump+slide. It wasn't rocket science.

As for the melee diversity argument, one thing people fail to realise about spin attack propulsion was that it was a unique attribute for each weapon, much like slam attack procs, damage type or weapon range. Try spin attacking with a dagger or a fist and see if the lower propulsion helps you hit more targets. Spin dps weapons like the dex dakra also lose out when propulsion gets nerfed. Distance gained by a weapon's spin attack was another way to counteract shorter melee range. The reason people started preferring copter weapons over other ones, was because most melee weapons were near useless compared to the dps of guns. Thus melee weapons were chosen for their best stat - their copter ability. Even back then, speedsters would lend some time to Orthos Ps or Jet Kittys, and that was because those weapons had good stats that couldn't be ignored. It didn't help that most copter weapons were also top or high tier with dps back then either.

The pigeonholing of melee weapons into copters was due to DE's poor weapon class balance, where the overwhelming majority of melees were useless in high level play, and no melee weapon could compare with high tier guns. That's less obvious today because a number of frame abilities have been modified to better accomadate melee since, and yet weapon pigeonholing continues. Ultimately, removing coptering solved nothing. Shorter range weapons are shittier, we lost a lot of speed, and the four or five weapons in use are now determined by dps(and almost exclusively used in the hands of Valkyrs) instead of spin attack propulsion.

Also, there's always room for shit talk if the air is hostile. Especially when certain kids traumatised by their kindergarten experiences start arguments they can't fucking finish.