Talk:Conclave/@comment-67.43.247.201-20161217075221/@comment-67.43.247.201-20161219030655

After continuing to play, and looking at all of the level design, it becomes even more obvious that all of these maps/layouts/obstacles were clearly designed with the old movement system in mind, before parkour was released.

They must have been rendered ass with the flip of a switch--in a mere instant.