Talk:Eidolon Teralyst/@comment-96.54.201.174-20180213000454/@comment-28106299-20180227163204

It's usually beneficial to bring a bit of everything in order to maximize effectiveness. Both different frames and focus schools can be utilized to achieve the preferred mix of utility in an accomplished squad.

I will agree that Vazarin has its uses. Whether it is the best or not can be debated, but there are a few arguments for each school.

Vazarin is, as you say, nice to keep others alive. This role can also be accomplished by Trinity, which is often brought along anyway because of her ability to keep lures alive (I personally always enter a pub squad as Trinity just to ensure we got one with us). The way-bound abilities are VERY helpful for the shields-up phases since your Operator is very likely to get one-shot by the more powerful abilities possesed by the Eidolons. Yes, Hydrolyst, I am particularly looking at your green flash of death. I can only assume one of the reasons Vazarin might be considered unfavorable by many players as primary (this is not something I know, I only speculate here) is because of the sheer strength of Blessing which not only instantly restores shields and health, but also applies 75% damage reduction for the duration of the buff.

Unairu is probably severly underrated because of its unappealing passives for Eidolon fightning, but Unairu Wisp is the strongest focus ability to directly enhance your Operator's damage against the shields. This can also be remedied by Volt and Adazra kavats which is almost mandatory for doing multiple sets of Eidolons in one night cycle. Unairu also boosts your Operator's survivability which allow you to stay longer outside your frame to damage shields, but armor is usually not very effective without also increasing your health, which is achieved by unlocking Vazarin's way-bound.

Zenurik has the obvious advantage of free energy regen with saves you from spending restores every time your frame is hit by a magnetic proc. While restores are cheap and most experienced players have these by the hundreds in their inventory anyway, it particularly helps those who try to solo the Eidolons, and if Trinity is brought along she's usually modded for Blessing which hurts her ability to effectively EV mobs for energy.

Madurai will boost the damage done by the individual frame. Because of Chroma changes, the most popular DPS frame can now also boost the damage of nearby allied frames (though this requires that the Chroma doesn't forgo all ability range for duration), but Oberon and Rhino are also very effective at doing this.

Naramon has some very nice utility among its focus abilities which I seriously doubt is used to its potential in overall gameplay, but few of them are of much use against the Eidolons. Although I must admit, increased speed on the Operator combined with Void Dashing over half the plains when you combine it with Zenurik way-bounds is an absurd quality of life.