Talk:Warrior's Grip/@comment-173.178.141.227-20140511041424/@comment-24891791-20140516140400

Actually this mod does not seem to be working, at least not the way we think it does. I did a bunch of tests and posted about it on the forum. I may need to take a video to further investigate, but I'm fairly sure it doesn't work.

First of all, you do not lose Energy when channeled-blocking ranged attacks with or without this mod installed. You will always lose 5 Energy (base) whether this mod is installed or not if you channel-block a melee attack. This is standard and it's been a feature since melee 2.0 came out, because a channeled block has a chance to stagger the enemy, during which time you can perform a counter attack finisher.

With that out of the way, what most people seem to think this mod does (myself included) is that it takes X% of the damage that would've been done to you and adds it to your stamina while you channel and block at the same time. Not only does this not happen, but the drain rate for Energy feels exactly the same with or without this mod. I've tested it in a mid and high level area for enemies that do a lot of damage per hit, so as to see a dramatic increase in stamina as you block.

To drain stamina, block without channeling first until stamina goes down sufficiently, then press the channel button. Supposedly this should start filling your stamina up, if it were working the way we think it does. It doesn't. If an enemy like an Ancient does a 200 damage punch, you should have seen a significant increase in your stamina if your base stamina is 80 like most frames with this mod maxed. That doesn't happen.

I'm starting to think we're either misunderstanding this mod or it's bugged.