Talk:Combat Discipline/@comment-151.32.43.87-20190922175053/@comment-922163-20190922220311

I would argue on the high-level low kill count, and 50 hp meaning nothing, since you can pretty much instantly kill enemies on any level (if you check the faction you are going against that is), and gaining 50/kill would be really good in % of total hp. The aura however is pretty much worthless for solo players, since you can't utilize it alone (at least 2 bearers would be ok), and if you have one healer frame in the team (what you would most likely bring with this mod alone) it becomes redundant anyways. The biggest turn-off is it's insta-kill mechanic though, which honestly seems like a bug right now, it makes non-hp reliant frames effectively unable to use the mod.