Talk:Volt/@comment-113.210.75.236-20160529134424/@comment-113.210.79.66-20160531225625

No offence, but the game's always been PC focused, and in any given discussion, it'll almost always be told from a PC perspective. In PC, coptering needs less key inputs than bulletjumping, and doesn't need the whole screen shift needed to "aim" the bulletjump. I can see why it's a big issue for console players though. That said, when you lost coptering you also lost a lot of function in spin attacks and air melee. Have you tried hitting an osprey with a dagger or fist's air melee? It's really pathetic. So you might think you've swapped a movement system for another, but what you've really lost was an attack system that also aided movement.

I'll have to disagree with convenience in setting up copter weapons. The super copters had enormous propulsion without any add ons. Even average copters like the swords could do good work. Most of the super copters, for instance the dual ichors, were also top tier melee dps. At most you'd put a Fury on because attack speed was the only thing that affected copter. Compared to the Parkour 2.0 mods which DE decided to split into near two dozen, with multiple damage type flavours and seperated into aim glide, bulletjump, maneuver speed etc, coptering had much less clutter.

If the state of melee weapons has improved such that dps has become attractive enough to rival coptering, than all the more reason it should never have been taken away. Like I said, the problem with only a few melees being used is that players will gravitate to the best for gameplay. By making melees able to compete with guns, the tough choice between greater mobility and dps would have led to better melee diversity. But now that only dps matters, and dps is largely in favour of a few newer powercreeped weapons, we arrive back at the same problem coptering was alleged to have caused - everybody using the same weapons.

The features and mods you mentioned also came out close to a year after coptering was removed. That's close to a year of fumbling about with no compensation for the loss in spin attack and air melee efficiency. I'd hardly call the combined chaos of making spin attacks kill less, a clusterfuck of new mods that compete with important warframe mods for mobility, reduction of maximum speed, and the same number of melee weapons in play before and after copter removal, a "newer synergised system".

But ultimately, these were points made back when coptering was removed. I've mastered Parkour 2.0 since, and though its not nearly as effective as coptering, I get by with it. The issue right now is with the new Speed being a further killjoy on the current system. I'd sure as fuck be bothered by a coil drop system even if coptering were still around.