Talk:Gunsen/@comment-172.249.120.51-20190820053359/@comment-172.249.120.51-20190820165957

ok so after some testing in the simulacrum i see what the problem is, every strike is followed up with a shot half second pause, thats what creates that clunky feel to them, so if your turning your mouse fast to attack a target to your side or 180% behind you their is a delay to it cause of this after pause to a strike so it feels laggy