Talk:Status Effect/@comment-24418032-20140405102956/@comment-2.109.182.133-20140411055857

I'm not entirely sure what you mean by "Status Effect", so let's take it step by step.

A weapon has different physical stats that all make them more effective against different enemies. That's Impact (vs shiels), Puncture (vs metal - aka robots) and Slash (vs flesh - be it human or infected.). If you fire a weapon without a mod, you do all three physical types of damage at the same time, added up to a greater number AFTER being affected by the health type and armor of your enemy.

Now, adding an element to that weapon, will just add another number to the equation. It hits like if you were firing it alone, gets reduced or increased based on your enemy's health type, and then reduced by your enemy's armor, and then added to the total damage pool that you see pop out as an whole number when you hit. This goes for all the elements.

Now what I think is confusing you, is the Status Chance of weapons.

While all the previous elements hit the same and just do some extra damage, Status Chance is what makes them unique from one another. Status Chance is the chance to proc an Status Effect on each shot. That means, if you have a weapon that has a Fire mod equipped, and the weapon has a Status of 10%, that means each shot has 10% chance to cause a Status Effect of Impact, Puncture, Slash, or Heat(Fire). Each element (the physical "elements" being different too) is rolled on their own, on wether or not they will proc, so some times you might see Impact make them stagger, or another time, you'll make them do less damage with Puncture, but if two elements roll to proc at the same time, you'll both apply Slash(Bleed DoT) and Heat(Fire DoT + Panic).

Now, if you mix elements, like Heat and Cold, you'll create a new, single element. You'll still do the combined damage of Impact, Puncture, Slash, Heat and Cold, but when they roll on proccing, Heat and Cold are rolling together, as one. If they then roll to proc, they'll make the Blast effect, doing different damage to different enemies, but also knocks them down.