Talk:Capacitance/@comment-7645613-20151203072715/@comment-100.6.94.2-20160207204758

Overload's base damage is far too low to have a number like 7% on its augment. A fully powered modded volt, which sacrifices the rest of his abilities only ends up doing 550~ damage a tick with overload. So 38 shield points per enemy hit each tick, and not even for everyone as it gets split between allies.

Waste of a mod slot. Overload should be powered up to par with everyone else's 4. That or replace electric shield with some sort of charge/suck up power from surroundings to give an electric damage multiplier for a short time.