Talk:Saryn/Prime/@comment-84.80.206.23-20160219153649/@comment-116.87.84.225-20160220042548

The other primed frames are actually useful, though. Saryn's current schtick is doing (small amounts of) damage over time and inflicting status procs. Well elemental/physical procs are mostly useless until enemies start getting up into the level 150+ range, and you still need to be able to deal high DPS in order to make use of them (except radiation and rapidfire corrosive procs, of course, which Saryn can't dish out).

In order to make ideal use of Saryn's full Miasma combos, not only do you have to spend an obscene amount of energy, you also can't sacrifice range, duration, or strength in your build. Except achieving high duration sacrifices range, achieving high range sacrifices strength, and achieving high strength can sacrifice duration (and does sacrifice even more efficiency), meaning any build that tries to make use of Miasma is going to be tepid all around. To a lesser extent, all these abilities are also important to Toxic Lash, as well.

While they at least buffed Saryn P's armor, which actually makes her a little tanky again, the rework nerfed Saryn's health and her vanilla armor AND made her more reliant on an ability that requires her to charge headlong into the enemy to have any effect (Toxic Lash). Who thought that was a good idea?

Saryn is essentially the equivalent of a low-damage, low-crit, high-status melee weapon right now. Sure, she CAN hack it, but there are far better options available in every situation.