Talk:Ballistica/@comment-205.250.165.124-20131017190623

NUMBERS: Burst fire, 4, uh, quarrels, I guess. This is a sample build for use vs infested. Numbers calculated factor armor mitigation; values are for a level 100 charger because chargers are pretty bog-standard. This does not factor reload speeds or anything else WRT true DPS.

Assume all mods are maxed for calculation purposes. Barrel Diffusion Hornet Strike Gunslinger Lethal Torrent Ice storm Heated Charge Expel Infested Steady Hands*


 * to reduce horizontal spread of burst fire; I'm sure gifted shooters will be able to compensate by timing their reticle movement. Swap for No Return if you're one of these people.
 * lack of No Return is intentional; blasphemy I know, put down your pitchforks. I cut AP in favour of fire elemental because fire offers superior or equivalent damage up to level 150 /against infested/. Would swap No Return for Heated Charge if I knew I were going up against mobs with levels higher than 150, I suppose.

all credit to Mad5scout since I'm just substituting numbers into his order of operations :v

Non-crit dmg: (97.5% rate) Modded Base Damage: 25 x 3.2 = 80 (Hornet Strike) Modded Ice:     80 x .4 = 32 (Ice Storm) Modded Fire:    80 x .9 = 72 (Heated Charge)

Faction Multiplier: (Expel Infested) 80 x 1.3 = 104 physics impact 32 x 1.3 = 41.6 ice 72 x 1.3 = 93.6 fire

Damage type multipliers (vs Infested) 104 physics impact 93.6 x 2 = 187.2 fire 41.6 ice

Armor mitigation reduces damage to 35.65% vs level 100 charger [values change depending on enemy, obv] Armor mitigation will apply to fire and ice only; Physics impact is an ignored damage type 187.2 x .35646 = 66.729312 fire 41.6 x .35646 = 14.828736 ice 104 physics impact = 104 + 67 + 15 = 186 per bolt non-crit damage

Crit dmg: (2.5% rate for 150% dmg)  156 PI + 22.2 ice + 100.1 fire = 278 per bolt (crit) avg dmg: (186x0.975)+(278x0.025) = 188.3 per bolt on average, when factoring crits 180% multishot means 100% chance to shoot a second projectile, and 80% chance for a third projectile

= (188.3x2) + (188.3x0.8) = 527.24 per bolt, factoring multishot 527.24x4 bolts per burst = 2108.96 I may have fucked up the multishot calcs; whoops.

TL;DR: 2109 damage per 4 quarrel burst against level 100 chargers.

I think I'm going to go wallow in my autism now jesus christ