Weapon Types

Each weapon does a particular type of damage, such as Slashing or Bolt. Each weapon type has different strengths and weaknesses against the variety of enemies in the game. These are NOT the same categories as elemental mods: armor piercing, fire, freeze and electric.

"Normal damage" refers to the Normal column on the Enemy Vulnerabilities page. See that page for weak spots as well.

Bullet
Includes all guns, except the ones listed below.


 * Does Normal damage to enemies. Normal damage deals greatly reduced damage against armored enemies, but guns can be aimed at a variety of weak spots for full damage or better.

Bolt
Includes: Bolto, Boltor, Akbolto, and Paris.
 * Ignores all regular damage rules.
 * Almost always does full damage to an enemy's body and double damage to an enemy's head.
 * MOA guns take 50% damage. Grineer Commanders and Seekers take Normal (bullet-type) body damage (66%, decreasing more with enemy level) and headshots are double the reduced body damage.
 * Ignores weak spots for the base damage calculation, but elemental mods will still be calculated like regular.
 * When this damage type kills an enemy, it can throw the corpse backwards and pin it to various objects. If a thrown, dead enemy collides with another enemy, then that enemy will take damage equal to the killing shot done on the dead one.

Other

 * Snipetron Deals innate armor piercing elemental damage, instead of bullet or bolt.
 * -50% against non-ancient Infested, normal damage against ancients.
 * +50% against medium armored Grineer.

Slashing
Includes everything not listed below. Ether Daggers are oddly Slashing.
 * Normal damage to most enemies
 * 3x Normal damage to Infested Walkers and Chargers
 * Other: Normal damage for the Ancient's Limb weakspots. 2x base damage to crewman head (recheck).

Piercing
Includes Heat Dagger, Dark Dagger, Ceramic Dagger, Fang
 * Ignores armor rules and deals damage unmodified by enemy armor/vulnerabilities. Higher level enemies don't get a damage reduction
 * 1.5x damage and charge damage to medium armored Grineer. Other Grineer take regular damage.
 * 1/2 damage and charge damage to Infested Walkers and Chargers

Blunt
Includes Fragor, Furax, Amphis, and Bo.
 * Damage is unmodified by enemy vulnerabilties. Almost always does 100%.
 * Grineer Commanders and Seekers take Normal body damage (66%, decreasing more with enemy level) and headshots are still 2x body damage. Charge attacks are also reduced the same way.