Talk:Condition Overload/@comment-75.83.122.220-20191103142110/@comment-44306148-20191105031435

@Thunderbird The buff he's talking about is the CO multiplier when you don't consider PPP.

Procs  |  Old  |  New  |  % difference

1           1.6       2.2      +37.5%

2           2.56     3.4      +32.8%

3           4.09     4.6      +12.3%

4           6.55     5.8      -11.5%

5           10.48    7        -33.2%

6           16.77    8.2      -51.1%

7           26.84    9.4      -64.9%

Obviously, when you consider PPP in the old and new multipliers, it's a nerf.

...........(multiplicative)       (additive)

Procs  |  Old (w/PPP)  |  New (w/PPP)  |  % difference

1      2.65 * 1.6 = 4.24   2.65 + 1.2 = 3.85    -9.2%

2                  6.78                 5.05               -25.5%

3                  10.85               6.25               -42.4%

4                  17.37               7.45               -57.1%

5                  27.77               8.65               -68.8%

6                  44.44               9.85               -77.8%

7                  71.13               11.05              -84.5%

PPP is now worse in most situtations because of how easy it is to get just 2 procs and its better to throw in a crit mod (this was probably a status build) in its place (also saving capacity).