Freeze

Info    = Can be used to stop a boss or heavy unit and give allies a chance to revive others Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 * Deals 25 / 50 / 75 / 125 damage.
 * element does 50% increase damage to shields.
 * Freezes the target for a duration of 4.6 / 6.6 / 11.6 / 11.6 seconds, affected by Power Duration (Continuity, Constitution, Narrow Minded.)
 * Has a cast delay of about 0.6 seconds.
 * Frozen enemies don't regenerate shields.
 * Frozen state ends if the enemy receives health damage. It breaks on the first instance of ranged damage and the second instance of melee damage.
 * Is not broken by Ice Wave or Sentinel damage (confirmed on Wyrm and Shade).
 * May be cast on the same enemy twice, restarting the freeze timer.
 * Multiple enemies may be frozen simultaneously.
 * Lasts for the full duration on the Jackal, even if shot. While frozen this will block limb damage.
 * Can be used while jumping, sliding, clinging to a wall or executing a front flip.
 * -|Tips & Tricks =
 * -|Maximization =


 * Maximized Power Duration increases the time frozen to 29.812 seconds.
 * Reduces targeting range to 17 meters. <- Needs confirmation
 * Maximized Power Efficiency reduces cost to 6.25 energy.
 * Reduces time frozen to between 4.64 and 5.8 seconds depending on mods.
 * Maximized Power Range has no positive effect on this ability.
 * Reduces damage to 50 per target.
 * Maximized Power Strength increases damage to 305 per target.
 * Increases cost to 38.75 energy.
 * Reduces Frost's shields by 5%.