Talk:Damage 2.0/@comment-14818592-20131126191046/@comment-24217656-20131126195759

Assuming an even distribution of elements (90% in all cases)

Blast is stronger than heat on infested. The reasoning will be below. As for viral, that's person dependent but personally I don't like betting on procs without any information as to how much -max health is.

Magnetic + Fire is a worse combo than Magnetic + gas. And arguably worse than blast + corrosive. See here's the thing, fire has a 75% bonus to flesh sure, but it has a lower strength pool to draw from (only 90%). Whereas Blast and Gas? They both do more damage to Crewmen because they start out with a 180% base, then get an extra 25% damage tacked on.

Fake number example? 100 power weapon. 90% of that is of course 90 heat damage. Take that 90 and add another 75% flesh bonus (67.5) to it for a total of 157.5 extra heat damage.

See what's wrong here? Blast and Gas start out at 180% power. Or 180 blast/gas damage. That's larger than the heat bonus. And THEN they both get flesh bonuses (25%=45).

Now what about wildfire? I don't know. In theory it equals 180% blast. But if you could do 150% fire because of wildfire, then you could do 240% blast/gas. With blaze on shotguns due to the gun damage increase is of heat course superior to blast/gas unless you add the appropriate freeze/toxin to balance it.

What about melee? I won't check this, mods all over the place here. Electric can hit 120% but freeze maxes as 60%. That screws up all the other weapon calculations greatly.