Talk:Saryn/@comment-2804:14C:CC82:1582:6461:803F:555C:775E-20170716194726/@comment-88.97.48.91-20171102135333

Actually, yes, exactly that. Saryn has an issue at lower level play that her spores tend to kill their targets before they can be efficiently spread, leading to wasted energy and more busy work re-applying spores. He ult at low levels lacks the crowd control perks of other early frames like Volt, and her Toxic Lash power feels too expensive for what it offers.

Once you hit higher level enemies, and better mods to talior your power stats, Saryn really comes together and becomes a self sustaining damage dealing monster. Mod for a high range stat and popping a single spore will apply spores to every enemy withn over 32 meters. This can very easily infect the entire map, as well as all newly spawning enemies within seconds. That's 50% HP off all enemies, and you very rarely need to bother recasting. All of these will be taking minor damage over time, but far more significantly, every pop of any of these spores is dealing their damage to that same infection range. It might be small individually, but with the numbers of spores that start popping it ramps up fast. Keeping in mind that enemies can even pop spores on their allies by attempting to shoot through each other. Use a weapon like the automatic Kohm shotgun, built for punchthrough, fire rate, and ammo efficiency (damage is irrelevant), and you can litterally pop dozens of spores a second with near zero effort or accuracy required.

If you then start pairing this with toxic procs, you can get a nearly self sustaining toxic wave going, which will also bring your Miasma damage to 200% extra, plus some more if you pair it with molt. If you use a speedy high reach melee weapon and Toxic Lash to do this, then you can also regenerate a portion of your energy on the fly.

Her only weakness when fighting high level mobs is that her survivability and non-damage based crowd control eventually starts to fall short. She's not squishy, and molt helps a lot, but eventually you'll just get gunned down too quick. So at this point a little bit of supportive team work with other frames works wonders.