Talk:Weapon Comparison/@comment-67.249.81.67-20141206062105/@comment-25506106-20150406055047

it's a limitation of statistics that actually can be blamed on DigitalExtremes. the attack speeds they give are not accurate, Dual melee weapons damage is per strike, but they deliver 2 or even 3 strikes per attack, Attack speeds for melee change depending if they are initial 'quick attack', sustained 'quick attacks' or activated melee with different stances.

for primary and secondary burst fire weapons are all sorts of dificult to calculate since the fire rate is not the averate, per burst, OR between bursts. Bows have a listed charge rate and a fire rate, but nither is actually the speed used in gameplay either. There are also a large number of 'unspoken mechanics' that weapons might have, such as the hidden status procs on Acrid, Innate punchthrough on Lanka, multi-shot on AkJagaras, and others.

If you can somehow GET accurate information where the game does not tell anybody, please do. However this is also why the tables have breakdown of all things considered, including raw core damage, critical chances, and status, so you can have all the known information. Anything extra that DE refuses to state openly or correctly we cannot account for.