Talk:Limbo (Warframe)/@comment-24.22.107.241-20141025215957/@comment-4348008-20141025225348

I'm not going to say worst ever, but he does have some glaring holes in his playstyle.

Banish probably shouldn't work on players at all or if it does, have half the duration on them or something similar. Friendlies aren't going to be useful in the Rift for 10+ seconds. It's great for hostages though. The knockdown on enemies is appreciated. Also funny side note, most people think the stalker is coming if you use it on them.

I'm fine with Rift Walk I guess. I have more an issue with being in the Rift still allows you collision with non-Rift enemies/players. If you get swarmed by infested while using this, you can get pinned to the ceiling in lower rooms if not the corner! And guess what? You die at the end. He is abysmal at soloing most mission types really despite his "invulnerability". Also it would be nice to see a bit easier when in the Rift.

Rift Surge is useless period. Especially for the cost. Minor buff to you while only in the Rift which in turn costs energy to maintain both Cataclysm(which is constantly shrinking) and pull enemies in with Banish. Needs redone completely. Completely different. Either a burst damage to all in the Rift(combine with Cata for burst) or a team buff of some sort.

Cataclysm has it's moments. Dev Stream discribed it as an aoe that followed you but functions more like a 1-way range cast Snow Globe that shrinks slowly. I'm not sure which I would prefer. First off it needs to not shrink. It already does pitiful damage to anything that enters and slowly becomes more useless as the duration goes on. This on top of what I'm going to assume is a bug that you can't pick up Items in it or break containers because those don't phase for some reason. The Rift needs to passively damage enemies at least. Banish and Cataclysm both do the same damage and at high levels it's disregardable on top of your troll/confusing skillset. Make it do like 100 damage a sec. You are investing in controlling a specific area for and extended period of time and right now the payoff is, if it doesn't kill them then randomly enemies will pop out and tear up your team. Right now Hydroid can CC/kill (also doing far more damage over time in an area) without hindering teammates ability to assist with Tentacle Swarm. This ability needs to figure out what it wants to be because it can't forcefully zone the enemy currently. It needs to slow and/or do more damage without shrinking. That needs to be the baseline buff for this skill.