Talk:Excalibur (Warframe)/@comment-80.249.20.4-20150323063746/@comment-5.251.203.184-20150324030404

How come adding highly unreliable mechanics (enemies have to be aware of Ex, Ex has to be aware of enemies) to an AoE ability isn't "nerfing"? All recent nerfs hit either farming setups/map nodes ("Vivergate", when they tried to pull this excal nerf the first time) or (real) endgame-viable gear, without actually addressing the core problem that is "the Grind".

Actually, when Ex was used as a Blindscalibur, a crowd-control frame (radial blind spam build, RB passed through walls) and that was his only decent ability, what devs did is rebalance him towards his ulti, whilst gimping RB, by giving it a clunky LoS limitation. His ult got damage buff and javelins would just spawn on targets instead of flying towards the enemies from the excal's position (before this buff, problem with them was that they mostly got stuck in terrain when flying towards the mobs behind obstacles). The nerf is a sad attempt on DE's side to gimp the farming setups, not to bring some sort of "balance" or "artist's vision".

In terms of mobility/utility, his Dash (1) and Super-Jump (3) can't compete with a coptering weapon. His Blind (2) and RJav(4) aren't viable for high-end, because: (a) enemies will have a window of opportunity to OHK before you use your 2 or 4 (forcing you to spam them even more, at best), and (b) the LoS mechanics are still broken and very unreliable.