Lanka

"The Lanka fires a high velocity projectile through magnetic induction."

- In-Game Description

The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the dojo. While almost identical in appearance to the "retired" Snipetron, the Lanka functions very differently.

Characteristics
Advantages:
 * Extremely high base damage (250), scales well with elemental mods.
 * Attacks deal Serrated Blade damage:
 * Deals triple damage to Infested chargers and walkers.
 * This damage type does not have armor applied to it.
 * Will still do damage to Corpus Heads (unlike Bullet damage).
 * Quick reload.
 * Decent magazine size (bigger than any other sniper rifle).
 * Silent weapon.
 * Punctures Targets (About the same as having a maxed out metal auger on)

Disadvantages:


 * Low rate of fire due to charge mechanic.
 * Projectiles have travel time.
 * Requires extensive Clan Dojo research.
 * High resource cost and one Forma to craft.
 * No polarities.
 * Requires mastery rank 7

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * Adding a rank 2 Wildfire will give you 2 extra bullets, a rank 4 Magazine Warp will give you 3 extra bullets. Combine Magazine Warp and Wildfire for a total of 15 bullets in the clip.
 * Turn up ingame sound, there are no visual guidance for the charge timer before each shot can be fired.
 * A visual indicator has been added in Hotfix 8.1.3.
 * Equipping elemental mods such as Piercing Hit or Hellfire scale extremely well with this weapons base damage (250) and can quickly make up for this guns weaknesses.
 * All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows the user to charge the weapon before they go running around and is then able to unleash their first shot at first sight of an enemy. Charging the weapon while sprinting also allows the user to be more mobile on the battlefield in between shots.
 * Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
 * Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
 * While wall running will not cancel the charge, edge grabbing will.

Trivia

 * The Lanka uses the Snipetron model & skin.