Talk:Void Relic/@comment-176.212.251.140-20160708220335

So, to sum up pros and cons.

pros:

- There are only six items on the table to drop, less dilution all right.

- Properly coordinated team gets 4 rare chances per mission, which, for rotation C items, equals 80 waves/16 rounds/80 minutes (#effort)

- With grind, you can get your chance to get the item you want to be more than the chance of not getting it  (estimated 54.4% chance to get the rare you want with 4 people bringing radiant relic of a proper type, but no way to force bringing the right type in pubframe as of yet).

- Leeches got slightly rekt with everyone required to get their own projections or no loot. They can still pretend they have the right projection, and bring a shit tier one, as there is no way to tell what are they bringing. Or they can go with no projection at all to troll.

cons:

- Drop chance of rare items is very low.

- Requires ~10 grind runs to improve chances, up to roughly 10% per relic (estimated 54.4% chance to get the rare you want with 4 people bringing radiant relic of a proper type, but no way to force bringing the right type in pubframe as of yet).

- Missions of any exact tier are not freely available, so far they are observed to spawn alert-style about one of each in an hour. But I guess since you need to grind random tier

-  Coordinated parties also rekt for the same reason as leeches - 1 relic = 1 run for 4 people, not 4 lke it used to be. 4 times less primes, not even mentioning multiple drop mission types.

- UI bugs, you have to repick projectiton every time matchmaking fails, which can easily go 6 fails in a row (or when you have to squad-dodge yet another retardo brigning loki to a teamplay-based mission).

- As stated before, no way to see which relic your squad brings.

Overall I do not like it yet, but I might reconsider when I have 1000+ traces stashed and all new types of relics acquired in average quantities of 40+ (like I had every key type).