Talk:Railjack/@comment-39360686-20191214150223/@comment-27.252.181.80-20191214163714

While I don't want to force you to do anything, I would reccomend the first 4 intrinsics of Tactical. 2 allows you to use abilities inside the ship (Frosty bubbling all the grineer insertion points, for example) 3 for fast travel around the ship and 4 for the INCREDIBLY useful "I'm on a grineer crewship and I need to get back on mine. Oh wait, select omni-tool, wait 5 seconds, and honey I'm home." In saying that, gunner 3 and 4 are IMMENSELY fun. Get into archwing cannon, fire it at a crew ship, punch through it's armour into the interior cell for rapid deployment and DESTRUCTION. :P