Talk:Damage 2.0/@comment-88.159.230.130-20150510105854/@comment-25845919-20150510114416

Depens on the weapon. Some weapons are better with status chance builds while others can work only with raw damage builds.

For example: Grakata and Tiberon.

Grakata have very good status chance for a rifle - 20%. With mods that i have a can reach about 80% of status chance which is, in combination with Grakata's fire rate (especially with Shred installed), very usefull with builds like [Corrosion + Blast] or [Viral + Electricity] (i espeically like the last one).

Tiberon, on the other hand, have very poor status chance of 2.5% making status chance builds useless on this weapon. BUT Tiberon compensates it with extremely high damage per bullet (even higher than Boltor Brime) making this weapon a perfect choice for raw-damage builds.

When i see that my weapon can make a good use of status chance builds i go for [Corrosion + Blast] or [Viral + Electricity / Radiation]. Both of these builds are pretty good almost against everybody (except for [Viral + Radiation] - infested will become a pain in the ass with this one).

When i see that my weapon can be good only at raw damage i look at the weapon's primary damage type.

If it's Slash than i go for high [Slash + Corrosion + Cold] damage combo. Slash will take care of infested / unarmored enemies, corrosion will deal with ferrite armor and robots, and cold will deal with shields and alloy armor.

If it's Puncture then i go for high [Puncture + Cold / Blast / Toxin]. Puncture will deal with all kinds of armored enemies including ferrite armor, alloy armor and robots while Cold / Blast will deal with shields or, as alternative, Toxin to simply ignore shields and strike enemies right through them (Toxin is the only type of damage that has this special ability).

And if it's Impact or any weapon that have balanced damage (like Tiberon) then i use pretty much any elemental builds i want with [Corrosion + Cold / Blast] being my favorite ones.