Talk:Toxin Resistance/@comment-27197089-20170630024644/@comment-27197089-20170630055248

I Realize that's how it functions on enemies but I'm not convinced that's how it functions on players. When recording incoming damage from enemies, Specifically Puncture damage. I can only come to an accurate outcome through calculations when adding the armor type modifiers on both ends of the equation. Leading me to beleive that players do not take sub-type into consideration for damage taken.