Talk:Fleeting Expertise/@comment-124.149.123.94-20131215074738

Idea for a new quad set of corrupted mods



Dyeing energy (V polarity, rare 5 max., -10%health +20% energy, cost 6, C8)



Disruptive armour (D polarity, rare 10 max., -7% energy +15% armour, cost 6, C8)



Unprotected shields (D polarity, rare 5 max., -10% armour +30% shields, cost 6, C8)



Frozen heart (D polarity, rare 10 max., -9% shields +15% health, cost 6, C8)