Talk:Zephyr/@comment-25307502-20161026102437/@comment-67.3.225.94-20161215050144

Zephyr's 'CC' is more of a hindrance than a help, speaking as someone who frequently plays EV Trinity. Having shit flying around rapidly makes it a true pain in the you know what to target for EV. I'd much rather have things floating nice and still from a Vauban's Bastille or a Rhino's stomp. Maybe super slowed-down because of a Nova's Molecular Prime. Or standing in place being electrocuted thanks a to a Volt. Or maybe immobilized by a nice spear sticking out of the ground courtesy of a Nezha. Or even flying, but slowly and balloon-like, thanks to a Titania's Spellbind. And since I also play Titania frequently, I can say this too: a properly built Titania only needs to lands for two reasons. One is to revive teammates. The other is to hack consoles/open doors. I've done ultra-long Survivals as Titania where it was an hour before I finally needed to land. Zephyr's got some hang time when she's built for it but it doesn't even come close to a Razorwing Titania who is built for that. 'Flappy Zephyr' requires effort to stay airborne, while Titania doesn't.