Talk:Blood Rush/@comment-28669017-20160606091039

As mention by A Lone Tenno below, this table is not correct. Neither is the formula that is currently showing. I know these pages change a lot so I'll include a date and copy of the current formula.

As of 06/06/2016 formula shows:

Quote:

" Crit Chance = (Weapon Crit Chance × (1 + Mod Crit Chance) × (1 + Deadly Intent) + Static Critical Chance Modifiers) × (1 + Blood Rush Multiplier × Combo Multiplier)  "

This formula uses Combo Multiplier instead of damage increment. At 1.5x Combo Multiplier, damage increment is 1. Each increment of combo multiplier is 0.5. Blood Rush increases as per increment added, not the value of Combo Multiplier. Thus, the chart is incorrect as well. Except in column for 2.0x, because at 2.0x Combo Multiplier the increment is 2 as well. As per description above:

Quote:

" Blood Rush increases critical chance for every increment of damage bonus achieved with the Melee Combo Counter..."

Combo Counter Multiplier increment count is 1 at 1.5x, 2 at 2.0x, 3 at 2.5x, 4 at 3.0x, etc... So, the chart show values too high at 1.5x, correct at 2.0x and low for all other Combo Multiplier levels.

As an example:

A weapon with 10% critical chance equipped with R10 Blood Rush(+165%) at 1.5x combo multiplier will give 26.5% critical chance. Not 34.75% as shown on a current table.

This however is an easy fix. If spread sheets are used to creat the table above, you can use

(Combo Multiplier -1)/0.5  in Combo Multipliers Columns to change the value from Combo Multiplier to number of increments.