Talk:Profit-Taker Orb/@comment-32600096-20200110163119/@comment-2003:E7:5F35:2CDA:9C5C:9F7:9D12:DB2A-20200206165516

Frame: Inaros - because easy survivability and status immunity

Adaptation/Umbral Fiber/Umbral Vitality/Umbral Intensify/Negation Swarm/Gladiator Aegis/Gladiator Resolve/Hunter Adrenaline (can be swapped with Rage or something else if you have access to Magus Repair)

Aura slot is free to use whatever, I'm using Enemy Radar to better spot Terra Mankers for the Archgun ammo.

Archgun: Imperator Vandal, modded for pure Radiation damage.

Primary Weapon: Arca Plasmor - because AOE and punchthrough helps alot to get the shields down fast

Innate Radiation damage, mod it further for Toxin and Magnetic damage. Stand infront of its legs to score multiple hits.

Secondary Weapon: Catchmoon Kitgun - same reason as Arca Plasmor

Innate Heat damage, also high on Impact damage. Further modded for Corrosive damage. Also shoot the legs.

Melee Weapon: Plague Kripath - innate IPS and Viral damage

Modded for Gas and Electricity damage. Equipped with Exodia Contagion for the high damaging projectile, also Blast damage.

Mark PT with a waypoint and stay at least 40m away to get the damage bonus. Always use the Exodia projectile, don't use actual melee.

With this I have all damage types save for Cold damage. Although I still cycle the shields on Puncture or Slash because they're the weakest on my build and it would take way longer.

I run Profit-Taker always solo and average around 8 minutes per run. Also, make sure to destroy the beacons as soon as possible, doesn't take long and definitely helps keeping the enemy noise to a minimum.