Talk:Hek/@comment-212.73.172.28-20130701103610/@comment-11291703-20130702021111

I have just bought my Hek and am pretty sure of exactly how I'm going to build it. My projected loadout when completed:

Potatoed Hek with 2 added Polarity

1) Blank Point Blank Rank 5, Cost 9(266 Dmgs)

2) Hell's Chamber Rank 5, Cost 15 (2 Shots per round, 3 every 5 shots)

3) Pioritize Armor Pen and Elementals around here-ish

4) Ammo Stock Rank 3, Cost: 5 (6 Rounds)

5) Tactical Pump Rank 5, Cost 7 (1.5s Reload time)

6) Shotgun Spazz  Rank 5, Cost 9 (Firing rate: 4.15)

7) Blunderbuss Rank 5, Cost: 9 (4.75% Crit Chance per pellet)

8) Ravage Rank 5, Cost 9 (240% Crit Dmg)

Total Capacity thusfar: 63 -- Assuming you are at your first Rank Up, I put the mods in order of importance of which mods to max out rank first, though all should be at least Rank 1-2. As you add polarities, you can increase the lower priority mods. I plan on adding two Offensive Polarities . I believe by pioritizing the mods in this manner you will get maximum value of damage and get awesome scaling damage the more you rank up and re-polarize.

Following are interchangeable depending what faction you're up against. The reason I have my primary set up this way is to maximize damage instead of having an all-around weapon for everything which would actually nerf your damage potential in some situations. My secondary and melee weapons usually have mods to compliment or offset what my primary is lacking.

Flechette Rank 5, Cost: 9 (VS Grineer)

Incendiary Coat Rank 5, Cost: 15 (VS Infested)

Charged Shell Rank 5, Cost: 11 (VS Corpus