Talk:Harpak/@comment-71.184.101.149-20150801063026/@comment-76.173.107.158-20150808031737

^  That being said, 15% 2.0 is a base 30% bonus damage to this weapons DPS/Burst from criticals (not counting headshots, in which case it's a lot more than that). With both of the normal rifle crit mods (Point Strike/Vital Sense) this comes up to 37.5% 4.4, meaning a 165% damage bonus from crits. Subtract the base crit, and you get 135% bonus to dps/burst from these two mods.

Darth, any time you add one crit mod to a weapon, (say crit chance) not adding the equal and opposite crit mod (crit damage) is a straight up waste. If it's worth it to add one crit mod, you should ALWAYS add two, to round it out, because it's a multiplicative incrise.

This weapon is absolutely crit viable, and will be considerably better with a crit build than without (though I can't really reccomend Hammer shot on this weapon.  It's only really worthwhile on the high-status chance crit weapons).

Elemental mods have a decreasing return the more you add. (Assuming you're using 90% elemental mods)  It's +90% for the first mod, to the overall stats. The second is +47.37%.  This means that for a weapon using primary but non-shotgun mods, even 10% 2.0 crit stats turn into 25% 4.4, or a +90% damage boost with two mods, making the crit mods, at +45% boost each, barely less powerful than the second elemental mod.  The third +90% elemental only offers +32.14% overall damage bonus.

So yes, in short, (TL;DR:) not only is the Harpak a viable crit weapon, but so is the Quanta/Vandal, among many other surprises.  (although I might not reccomend it on that, since continuous weapons become even more annoying to maximize efficiency with when you add crit).