Talk:Disruption/@comment-4733045-20190713122706/@comment-335386-20190811184355

that's the mission timeout that some other mission types have/had (for some DE removed it). i think it's about 5 minutes when no conduit is activate and the reason for it is prevent player from easily framing resources and/or affinity/focus from this mission type (e.g. hexenon from killed almagans and affinity from high lvl enemies - at round 12 they have about lvl 115+).

you do get a big red warning and a time of, i think, 2:30 minutes to resume your... normal duty ^^)  i think the time will keep running the full round except when a conduit is active - the next round though it will be reset and you can fool around again until the warning appears /which is still a good way exploiting the mission since you will have tons of keys dropped from almagams lying around so you can speed up the round when the timer appears.