Paracyst

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The Paracyst is the pure Infested version of the Quanta, which can be acquired via Clan Research in the Bio Lab. Primarily a burst-fire weapon, the Paracyst possesses a secondary fire mode that allows it to shoot tethered spores at enemies, dealing damage and dragging them towards the player's position. This is the weapon of choice of Mutalist Alad V.

Characteristics
This weapon deals damage.

Advantages:
 * Innate damage.
 * 50% bonus damage to Flesh and 25% bonus damage to Ferrite Armor, making it very effective against Grineer without any elemental mods, and Corpus humanoid Flesh.
 * Alternate fire fires an Infested spore attached to an energy tether.
 * Can reel enemies in close and knock them down, leaving them open for melee finishers.
 * Can also 'pull' humanoid flyers (such as Hellions) down, and pull enemies that are stunned by Warframe powers.
 * Harpoon pull can interrupt enemy casting/power animations, including the charge-up for Railgun MOAs.
 * Enemies can be pulled into bottomless pits or inaccessible areas, killing them instantly.
 * Enemies hit with the projectile (whether or not they are pulled) will be inflicted with a DoT effect with a chance to proc elemental status effects on the weapon.
 * Comes with a polarity.
 * Good status chance.

Disadvantages:
 * Linearly less efficient — sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired.
 * Among the weakest base damage of all burst weapons.
 * Punishes missed shots more than automatic weapons.
 * Low crit chance.
 * Projectiles have travel time.
 * Despite being effective against Corpus Flesh, it suffers versus Corpus Robotics.

Tips

 * The innate polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity. However you could use Hammer Shot or Rifle Aptitude, in this slot to increase the status chance, or a Cryo Rounds to give it  damage on Grineer.
 * Modding for Corrosive and Heat along with status will make the Paracyst strip away the armor very quickly on armored enemies, with just a few bursts needed to strip away armor on lower levels if you get lucky with corrosive procs. The heat damage can more easily take down the health of the Grineer with each burst as a result.

Trivia

 * The spores that it fires on normal attacks are colored by your color scheme, while spores shot with the secondary tether attack are grey and otherwise colorless. This can be seen when shooting them with Navigator.
 * The name may be a combination of "Parasite" and "Cyst." Parasite is commonly any organism that invades a host to drain nutrients, much like how the Infestation is a parasite to the Quanta. Cyst refers to sacs filled with fluids and other materials that expel when opened. This could be in reference to the Paracyst's alt fire.