Talk:Nekros (Warframe)/@comment-108.203.237.8-20140830035238

U14 has made me approach Nekros differently, especially when I got the hang of quick thinking+rage, but those two mods have made my other frames capable of going close quarters with high-level infested. My casual build includes engergy siphon, all four abilities, maxed redirection+vitality, streamline+flow+intensify, and natural talent. Now, for high level missions or even solo, ditch redirection, keep the four abilities, rage+quick thinking, streamline+flow, and natural talent. Another preset swaps streamline for equlibrium which is actually pretty ideal for Nekros. I am the sick kind of guy that enjoys dodging disrupters while melee channeling.

I love how aspects of Nekros' abilities get overlooked or shunned from time-to-time, like how people demand(excuse the emphasis) that a player use desecrate(those non-Nekros pub peasants) outside survival missions, and when someone expresses a general disposition toward Shadows being cast. To defend the ability for its tactical uses, its aggro/support mechanic is valuable when reviving a teammate or diverting gunfire in general(in the regard that it isn't spammed inappropriately to slowdown player efforts). I like pairing its cast with terrify, but with the rage+quick thinking build, those Shadows generate health orbs in favor of my melee playstyle to generate damage into energy. I don't cast abilities often until desecrate can be exploited when crowds die or if there's trouble. It took awhile to mod Nekros to my satisfying level of playstyle, because pain hurts so good when you pressure point+killing blow+spoiled strike your problems away.