Talk:Looter/@comment-47.152.253.82-20171102183926

Aside from the Helios skin left to acquire from Simaris (or more Exilus bps... yeah... no!), this is the last Simaris offering available to me. Now that PoE is out, and sometimes not able to see certain resources if there is excessive foliage around them, I thought now might be the time to invest in Looter. I am sure glad I came here first!

"Currently, Looter will not target Resource Deposits."

C'mon, DE! Get off yer bum and fix this mod!!! Add in resources, remove the initial trigger delay, and reduce cooldown, to say 1s. I mean, sure, it would be great to remove it altogether, but I can see why they might not want to. Oh, and while your at it, make it defer to equipped weapon silencing mods. If someone is spending mod points to put a mod on a weapon, it should be honored.

BTW, I wanted to ask if anyone happens to know... what is meant by "under the effects of stealth"? Does it simply mean when invisible? Or does it mean when the alert level is at 0? While the former makes sense, the latter really doesn't. Strike that... neither make sense. If that "feature" was added, it might have been a misguided band-aid to prevent it from ruining Stealth gameplay. Well, heck... Striker already does that! The fix for this, as already mentioned, is to allow silenced weapon mods to affect it. That would fix ruining stealth gamplay without nerfing this mod even more by not allowing it to work while the Sentinel is silently sitting there while you are creeping through. Sure, you'd have to have a silence mod on your sent wep at all times, which is not ideal, but if the mod was actually useful, it would be well worth it!

Now that I think about it some more, the best fix would be to just make this mod Silenced in its own right, regardless of weapon mods, since it is not attacking the enemy. But, since that would be uber useful, so we know it will NEVER happen.