Talk:Quickening/@comment-2601:3C5:C300:DC9F:E45D:4AB9:A03A:1D5C-20181203062128

The only time I use this mod is with Covert Lethality when playing Ash wielding a Rakta Dark Dagger.

Ash can use the Augment Fatal Teleport, which forces Finishers on targets stunned by Teleport.

Daggers can use Covert Lethality, which guarantee kills on finishers.

The Dark Daggers are the only Daggers which have a Syndicate Augment which restores energy on proc. More energy means more more ability spam.

Finisher animation speed is affected by attack speed mods on the currently equipped melee weapon. (NOT the weapon's attack speed itself, only the mods.) This includes Quickening.

Channeling is energy-expensive, and Quickening makes it worse. Since Covert Lethality means you don't need to worry about having enough damage, that frees up all remaining mod slots to reduce channeling costs.