Talk:Synapse/@comment-2003:E6:1727:834F:A1B8:ACF8:8479:76F8-20180722132045/@comment-93.72.59.90-20181217121239

1) 13%*12r/s = 1.56 status/s.

Add 1 dual stat mod and 60% fire rate mod (or arcane), and you do ~4 status/s.

With 2 dual stat mods and 60% fire rate mod (or arcane) you do ~5.5 status/s.

This means in a second, enemies will have ~20% of their armor left, which is very good if you ask me.

2) High crit has nothing to do with base damage. The equation for critDPS is:

    critDPS = noncritDPS*(1 - critChance ) + noncritDPS* critChance * critMultiplier 

    critDPS = noncritDPS*(1 + critChance *( critMultiplier - 1))

In the case of the Synapse:

     critChance = baseCritChance*(1+PointStrike) = 0.39*2.5 = 0.975 ( 97.5% )

     critMultiplier = baseCritDamage*(1+VitalSense) = 2.7*2.2 = 5.94 

    critDPS = noncritDPS*(1+ 0.975 * 4.94 ) = noncritDPS*5.82

As you can see, all that crit chance does is gives you a DPS multiplier, it makes sense that weapons with lower DPS will get higher crit multiplier, and vice-versa. That's to say that Synapse has low DPS, because you only factor in Damage, while there's at least Fire Rate (and possibly reload speed and magazine size, if you calculate sustained DPS).

burstDPS = PelletDmg*FireRate*Multishot*Elemental = (20*2.65)*(12*1.6)*1.9*2.2 = 4253.5 dmg/s

And that's not counting elemental resistance bonuses.

Vs Ferrite Armor, the damage would be additionaly multiplied by: (1 - 0.(9)*0.25)*1.75 = 1.31 initially and by (1-0.2*0.25)*1.75 = 1.66 after a single second of firing.

This means, by the end of 1 second, you would be dealing 41093 dmg/s to Ferrite Armor and 19804.3 dmg/s to Alloy Armor, which is pretty good if you ask me.

And I haven't even touched Hunter Munitions, which skyrocket your damage output.

3) MagSize/AmmoConsumption = 70/0.5 = 140 effective rounds in magazine.

MagSize/(AmmoConsumption*FireRate) = 140/12 = 11.7 sec fire time, 1.5 sec reload

FireTime / (ReloadTime+FireTime) = 11.7/13.2 = 0.886

This means you shoot 88.6% of the time (11.7 sec), and reload 11.4% (1.5 sec), which is, if you ask me, a pretty good fire/reload ratio.

This means your sustainedDPS is 36408.4 against Ferrite Armor and 17546.6 against Alloy after 1 sec of firing, again, without Hunter Munitios.

If you think that is low, well, good luck finding more powerful stuff.

N) Keep in mind that high fire rate is good against Nullifiers and for getting Arcane buffs, also increases consistency of Hunter Munitions. As this is a continuous weapon, you can equip Combustion Beam and ( Primed ) Shred for fast low-level clearing, which is very valuable in Warframe, as a major chunk of content is just loads of trashmobs.