Talk:Melee 2.0/@comment-49.144.210.223-20151206150401/@comment-27166524-20151207044158

Here's what I gathered from the new charge attacks as well as how it will affect stances:

1. Not all weapon types have charge attacks right now. (e.g. Dual Swords, Hammers, Polearms)

2. You can't execute them using quick melee, aside from those who have secondary features in the first place (e.g. Glaive throws, Gunblade shots, and the recent Blade & Whip quick melee charges).

3. To use the charge attack, simply hold down the attack button on the first, second, or third time (depending on the weapon and its stances) while unsheathed for about a second or so. Releasing it prematurely will immediately cancel the charge, resetting the combo. This charge-cancel method can be used to spam the first or second attacks that could hit multiple enemies or those with slow but heavy damages. (e.g. charge-cancel loop on Crimson Dervish's first hit or the first double slash on Tempo Royale)

4. Most charge attacks will deal about 3x the damage  as well as some additional effects to the enemy, such as stagger (Swords), knockdowns (Fists, Nunchucks), finishers (Sparring) and bleed procs (Daggers). (Based on personal testing, Sword and Shield deals 2.5x, Greatswords & Heavy Axe deals 4x, both ragdolls the enemy on hit),

5. You are NOT immune to knockdowns and staggers while charging your melee!

6. Holding the attack button down on hits that doesn't prompt the charge attacks will immediately prompt the next attack automatically (E E E Hold E will count as E E E E E). Some stance combos that requires the player to hold down the button on the next input (e.g. Gaia's Tragedy's Forest Remorse) can be executed by holding the current input down ('E hold E E E' can now be done by doing 'Hold E E E E').

This can be either a benefit or drawback depending on the weapons and their stances. An example would be Swirling Tiger's signature move Winding Claws now can't be chained into Dancing Hunter, preventing the player from dealing the 6 hits in Winding Claws before transitioning to the uppercut of Dancing Hunter, since if the player attempts the old 'E E Pause Hold E', it will count as 'E E Pause E E' instead.

Hopefully this helps for now :|