Talk:Chroma/@comment-74.204.151.163-20180224042905

Okay so after some extensive testing of chroma's vex armor, the current calculations may be flawed

it's kinda similar to adding a REALLY powerful serration mod onto the warframe

The importance of this information is how it's calculated into a weapon's damage

If a damage-increasing mod is added, when the vex armor damage buff is introduced, it just adds onto the damage increasing mod, what was 120% damage increase is now 730 or whatever you have

However, if a status damage mod is added, such as infested clip, then when the vex damage armor buff is added, it would increase the damage as if a damage mod was added, and the status damage would increase proportionally

I.E

Weapon A

10 impact damage

I add a serration with 90% damage onto it

19 impact damage

When a -insert arbitrary 500%- damage increase from vex armor is calculated in

This becomes 69 damage

However if instead of adding serration I add infested clip

It then has

10 impact

9 toxic

When 500% vex armor is calculated in it becomes

60 impact

54 toxic

And if both the serration and the infested clip are added it would end up being

19 impact

16 toxic (rounded down)

and when vex armor is calculated in it would become

69 impact

61 toxic

with this knowledge it follows easily that adding more specific damage mods rather than pure damage mods, chroma can fully utilize his buff