Talk:Damage 2.0/@comment-25059313-20140613195601

I'm terribly confused about what order the damage is applied in. The example using a MOA / Crewman (might wanna fix that typo) leaves me with a key question.

The Crewman has two types of health:  Shield and Health  Lets say it has 15 Shield but 16 Health (31).. Lets say I hit him with a weapon that deals: 10 Impact 10 Magnetic.

So this attack hits shields first, I deal: Impact (10*(1.5)) + Magnetic (10*(1.75)) = 32.5 Damage.

So I kill the target! w00t! Except he stopped having shields at 15 damage, what happened? Did it just apply the raw to his Health? Or did it recalculate (possibly sparing the Crewman's life)

So 32.5 Damage is dealt to the shields, we subtract first from the amplified damage? So we have 12.5 excess damage generated only because we're hitting a layer of shields, if it uses all of that we then just subtract 2.5 from our origional damage (20), So we have 8.75 Impact and 8.75 Magnetic left. We now recalculate on Health which just becomes: Impact (8.75)*(.75) + Magnetic (8.75)*(1) = 15.3125  ...