Talk:Zephyr/@comment-24439501-20160412002442/@comment-68.48.111.41-20160420012137

I say roll her Tailwind and Divebomb into the same ability, letting her jet around but if she jets into the ground it does the dive bomb effect, the 2 abilities are just so smiliar and fill the "bonus air control" niche but neither one really does enough on it's own to be really exciting, in the place of whatever is removed maybe play up her air powers, like an Updraft type move that knocks enemies up in a small-med zone and leaves a short lived jump boost type zone, giving yourself/allies extra height/speed when jumping in it, just an off the top of my head example at least

then maybe just some tweaking and cleaning up of abilites, like other's have said making Turbulance more reliable vs hitscan weapons and the like