Talk:Terrify/@comment-70.231.145.25-20131001212725/@comment-23841937-20131024231649

I ran the numbers. First calculate armor: [ (level -1)^1.4 * 0.01 * (armor) ] + (armor)

Then calculate damage multiplier: 100/(100+armor).

Reference enemy vulnerability chart for base armor: Enemy Vulnerabilities.

Versus level 100 Ancients with 300 base armor, their armor at that level becomes 2,166.

Damage multiplier conferred is 0.044. Ancients at level 100 take 4.4% of inbound damage.

If you remove 50% of their armor, they now have 1083 armor, which confers a damage multiplier of 0.085. This results in them taking 8.5% of inbound damage.

By removing 50% of their armor you will cause 93% more damage to level 100 Ancients.

I could do the numbers for other enemies, but it appears that your math is flawed.