Talk:Astilla/@comment-113.23.139.50-20171014164310/@comment-67.20.20.44-20171015043855

As said, most of the damage comes from the AoE on final impact, and punchthrough means the first enemy hit won't recieve that AoE damage unless another enemy or wall is directly behind it. Even with tight groups in the simulacrum it increased time to kill drastically. I need to do more testing but the AoE also appears to have its own chance to proc status, meaning if you are doing a status build it might perform worse with punchthrough than without.