Talk:Trinity (Warframe)/@comment-91.51.53.174-20130907124127

So, i took a quick look at Energy Vampire, since the chages don't seem to add up and i found two, in my opinion, severe problems with the new skill.

- The first problem is, when the targeted enemy dies, every pulse left is lost.

This reduces the effect of the skill more often than not by 50%-75%.

If you are grouped up with a trigger happy bunch, or you all have a bunch of Sentinels with potatoed weapons, or your group has massive AoE-clearing potential, the skill becomes next to useless.

Since communication is unfortunatly not the strength of the Warframe community, it next to impossible to make them understand how this mechanic works, if they are not familiar with Trinity themself.

Fazit:

The mechanic is now extremely counterintuitive.

I suddenly wants people NOT to shoot at the bright glowing enemy.

This get's even mor counterintuitive, when you consider that glowing enemies are usually begging to be fired on, like with Banshees Sonar, Novas Molecular Prime or Trinities very own Well of Life.

- The second Problem is, extending the duration of skills now hurts Energy vampire immensly.

I think EV is now the only skill, which can actively made less effective, by mods.

It get's even more crazy when you consider that every other skill of Trinity benefits greatly and thus encourages extending duration.