Talk:Chroma/@comment-27026042-20160326204111/@comment-50.153.133.11-20160329032948

EHP doesn't mean shit if the enemies can still one shot you.

End game has been determined by others as 40minutes of t4 survival. That's laughably low because the real meat is lv500+ and that's 2hrs+ into survival.

BEFORE 1hr20min and after 1hr5min - EHP is useless. You're building with the idea that EHP translates to damage/kills for living. That's why I know you're a noob. The other elements for chroma are for messing around. Electric won't instant kill a lv200 enemy - its meant for cruising your way to a minimum of 1hr with hard CC to jump into a group and unload on your victims as ranged units hit you, you offset the mitigated damage into further arcs and damage.

Enemy armor only matters WHEN its not reduced by Corrosive Projection AND/OR you've reached the point where they become brick walls.

At that point it won't matter if you have ICE, FIRE, ELECTRIC or TOXIN chroma elemental ward. Only ICE and ELECTRIC hold something since ICE has soft CC and ELECTRIC hard CC. So the benefit of having shield or extra armor when enemies will chew through both will still mean that when it boils down to the choice between ICE or ELECTRIC it is still between HARD CC and SOFT CC.

EHP will never be good for end game until DE arranges the damage mechanics for enemies after lv110.