Talk:Shade Sentinel/@comment-151.48.164.123-20130601092112

I have some questions for my newborn shade.

I get that it's normal to start with mod capacity 0,like everything else,but was too hard to make the sentinels an exeption?I mean, a level 0 shade is pretty much a floating target,no ghost, very low range of attack.Was so hard and unfair to give every sentinel at least 1 mod point for your first mod of choice?I find leveling up a useless pet is boring and only busywork.Even if it's for a short time.Now that finally she can do something it's a different story.

It's like buying a weapon that doesn't shoot until level 2, yeah, you will be there soon,but still, enjoy running around using everything BUT your new shiny weapon!Am i the only one that see this mechanic as lazy?