Warframes

"Warframe exo-armor uses unique combative technology to create the ultimate weaponry. The Warframes hold many mysterious powers and mastering one requires dedicated use."

- Warframe Official Website

Warframes are the name of the exoskeletons used in the Warframe universe. They protect the wearer with regenerating shields while allowing him or her to use special abilities such as faster movement speed, higher jumping heights or control over elemental forces.

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Overview
The Warframes are used to delineate "Classes/Character Roles", like many other multiplayer games. Some Warframes feature many support skills that are valuable in a team situation while other Warframes rely on skills that focus on dispatching enemies.

New players start by using an Excalibur exo-armor during the tutorial session, after which they are given a choice to start the game using either Excalibur, Loki, or Mag (as of patch 7, Mag replaced Volt as a starter class). There are additional warframes to choose from after this point. These can either be purchased as blueprints with credits or purchased with platinum. If purchased with credits the warframe must be built with various parts and the separate pieces' blueprints must be found in missions, mainly from boss drops. If purchased with platinum, the warframe is ready to use with an Orokin Reactor attached, and thus is "supercharged" as soon as it is purchased.

Currently you are limited to 2 warframes in your inventory with a cost of 20 to add space for each additional frame.

Warframes possess different playstyles. Some are heavy and are used more offensively such as the Rhino. Others are support units such as the Trinity. There are also the caster type, like Ember. Before purchasing a warframe, it is wise to know that each one has a unique playstyle and offers a diverse set of strengths and weaknesses.

Leveling Up
Warframes level up with affinity as the player progresses throughout missions by getting kills, being near allies, and completing objectives and challenges. As the warframe levels up, it gains mod capacity (used to equip mods), and passive increases to shields, health, and energy capacity. Mods can can be applied that can increase shields, armor, health, etc. Warframes cannot be leveled past 30.

Each time a warframe levels up grants a bonus to either shield, health or power. Which levels increase which attribute is yet to be determined. A rank 30 warframe receives a maximum 200% bonus to shield and health and a 50% bonus to power, which helps to further differentiate the lighter warframes from the "tanks." Bonuses to stats received from ranking up are calculated from the base value of the warframe for each stat, preventing an exponential increase when using mods.

Attributes
Attributes are the stats and functionality of warframes. See this page for more information. <!--

Health
Health represents how much damage a Warframe can sustain before becoming incapacitated. Health is indicated as a red numeric value at the top right of the screen. While a Warframe is losing Health, the screen's edges will begin to flash red at a pulse. Below 10% health, a loud, heart beat like sound will also begin to pulse. While most attacks will only damage Health when the Warframe's Shields have been drained, there are a few exceptions - Toxic Ancients' and Noxious Crawlers poison will bypass shields, as will Powerfists punches.

Healing
Health does not naturally regenerate. Warframes may activate equipped Health Packs or find Health Orbs to restore Health. The artifact Rejuvenation regenerates health of all team members at a rate of 1 health every 2 seconds. Certain Warframes also have Health restoration powers.

Incapacitation
Downed Warframes appear as a red cross on the mini-map and will die in 30sec without help. Warframes can be revived by holding the Use key while nearby and facing them. While being revived, a blue bar will replace the red bar and increase - once full, the Warframe is revived and may resume using all equipment and powers as normal.

Death and Revival
Upon reaching 0 health in solo mode or otherwise being a single player in a mission, or if team mates fail to get to a fallen Tenno before the red bar is depleted, the player must either revive or forfeit the game immediately. Players may reenter games with team mates in them. More revives can be purchased at 3 per revive missing by navigating to the arsenal, under the warframe selector. Every player will start the day with 4 revives for each warframe. Revives refill at 00:00 GMT. Not more than 4 revives can be held at a time.

Energy
Energy is used to power Warframe abilities. Warframes typically have three abilities consuming low amounts of Energy (less than 100), and one ability (often called an "Ult") that uses 100+ Energy. Every Warframe begins with half of their maximum Energy, and can gather more up to a max (varies by frame, its selected upgrades, and mods).

Energy does not normally regenerate, but can be replenished via Blue Orb pickups (25 Energy), having the Energy Siphon Artifact equipped (1 energy per 2 seconds per Tenno with the same selected artifact), or by damaging targets designated by Trinity's Energy Vampire ability.

Armor
Armor mitigates a percent of the incoming damage. Armor only affects damage applied to a Warframe's Health and does not affect damage absorbed by its Shields. Armor can be increased with the Steel Fiber mod at a percentage of the starting armor, though damage cannot be reduced lower than 1 (needs confirmation).

The damage reduction provided by the armor value can be calculated with the following formula:. This works out to ~9% damage mitigation for 10 armor frames, ~33% damage mitigation for 50 armor frames, 50% mitigation for 100 armor frames, and 60% mitigation for 150 armor frames.

Note that Rhino's Iron Skin ability does not grant armor, but rather makes the frame invincible.

Shields
Shields are a Warframe's (and Sentinels) outer protective layer. Shields are indicated as a blue numeric value at the top right of the screen. Most attacks damage the Shields and only reduce the Warframe's health once the Shields are drained. If the Warframe can avoid taking damage, it's Shields regenerate after a short delay. The Shield Restore consumable can restore 150 shields (purchasable for 100). The Trinity Warframe can restore all Health and Shields with the Blessing ability.

Mods can increase a Warframe's starting Shield capacity as well as the Shield's recharge rate. Certain enemy attacks can completely drain a Warframe's Shields, but these attacks are typically ineffective against Health. -->

Origins
The name "warframes" comes from a 1950&apos;s Boeing (Company) WWII research project equipping WWII soldiers with exoskeletons.

Warframe Mods
These are mods for warframes in general. For the warframe specific powers, see the warframe.