Talk:Galatine/@comment-121.121.112.227-20131003071209/@comment-89.223.33.219-20131003162028

Add here the actual range of charge, which is low for Gal, and the slash damage of OP, which is best of all heavies, much to the contrary of Gal, being worst.

400 charge damage is nothing, it's simply 2x swings of OP in the meantime. Good for those who care to time, but otherwise not much of a difference. Crit is indeed an advantage, but with all the mods required to build mere charge, there is little room for crit.

Galatine does bring some real oneshotting, but 200 charge damage is enough to deal considerable\oneshot damage to the point at which enemies are not very advisable to melee. Galatine does oneshot past 100, but what's the point?

Galatine fans must realize one simple thing - it is a charge king, but that's all. There is nothing to this weapon beside charge(and maybe looks). Compared to low tier heavies, and Fragor in particular - it may be an upgrade. But to high-end weapons, like OP\Dual Ichor - it still lacks versatility.

If this weapon did not have unbearably long charge and swing, had same slash and charge range and had better slash damage - sure, it could be arguably better than Orthos Prime. Alas, all abovementioned things outweight the simple eyecandy of 400 charge with decent crit.