Talk:Tonkor/@comment-77.119.130.62-20160414140032/@comment-89.241.147.22-20160502011642

Yes definitely too strong, a cheap and cheesy way out of any situation the game can throw at you. I used to love mine but now never use it, eventually I just got bored of it because it made the game too easy. Currently though I'm forced to resort to its cheese again due to the tanky Rathuum event enemies.

I'm still trying to work out how it does so much damage, the numbers just don't add up for me even considering enemy elemental weakness. My 0 forma Tonkor has around 3500 total damage yet can somehow hit for 50k+ (no multishot). Even with the most favourable elemental weaknesses and a 5.5x crit multiplier I calculate only around 29k max damage should be possible. It's baffling, I'm thinking the explosions are always doing headshot damage or something, so they are doing twice the damage they should be.

You can tell how crazy OP it is at the moment, because even as I contemplate the thought of a HUGE 50% damage nerf I would still consider the weapon very capable. My crappy Tonkor falls off in effectiveness at sortie-3 levels, but my friend's fully forma'd and multishot version still one shots those hordes with ease.

There definitely needs to be some adjustment to AOE weapons in this game, there is just no incentive to use single target weapons when you can wipe out an infinite number of enemies in one shot, Synoid Simulor is another one that seems crazy powerful, but not as bad as the Tonkor.

It should be: single target weapons = very high damage, AOE weapons much lower damage but can affect an infinite number of enemies in its blast radius. At the moment the crazy AOE weapons can even outdamage snipers and shotguns! The other way of balancing AOE damage, ie with very limited ammo, is just not viable in this game and will likely upset/frustrate too many users.

Something like a significant damage falloff would be amazing, for example only the enemies within a 2m radius of the impact point would receive 100% damage, no direct damage nerf necessary! This would introduce the need for thinking about which target you aim for rather than just lobbing the grenades into a horde knowing you will wipe out everything no matter where it hits.