Talk:Effigy/@comment-67.11.123.251-20190716153154

After some further testing with Effigy, rather than build SPECIFICALLY for the ability by itself I've found that it is quite more potent when used in conjunction with Chroma's other abilities. The problem I see with most people building Chroma around this ability is expecting Effigy at higher level content to do all the work without Chroma using other abilities/weapons and to go  AFK for a moment or two.

From my experience, for Effigy to be effective against, let's say LVL 100+ enemies, you must capitalize upon the Vex Armor/Elemental Ward combo and remain within its relative proximity. It is very effective in tight zones and holding points amongst the bullet hells. It'll be shredding through enemies health, moderate CCing, and tanking off some of the heat you're getting as you're mowing'em down. All of this works great in conjunction with mods such as Growing Power and Hunter Adrenaline/Rage to have a consistent supply of energy and extra damage/defense while you are enduring onslaughts together. Effigy will be applying consistent elemental status and radial blinds/shockwaves. This opens up an ample opporunity for Chroma to annihilate his adverisaries, especially with a Condition Overload melee weapon while having ranged cover and redirected damage from enemy projectiles.

I have not tested the build I have currently in a survival run, but  relying upon Effiency/Effigy is not viable in higher level content. This ability is nowhere as s*** tier as many say. Effigy is dummy durable and deadly when used with Chroma's other abilites. This isn't to say it doesn't have a share of issues such as reckless energy management. For balancing purposes I could understand a small portion of limitations but a slight buff would go a long way for the pelt.