Talk:Heavy Caliber/@comment-188.179.15.75-20141002050259/@comment-4813917-20141011100957

Damage works like this: (Base Damage) * (1 + Base Damage Modifiers) * (1 + Elemental Mods) * (1 + "Bane of" Mods)

Base Damage is the Impact, Puncture, and Slash damage a weapon does. You can add them together or do the equation three seperate times for the three damage types.

Serration and Heavy Caliber are both base damage modifiers so they are added together before being multiplied to the rest. That is why you get diminishing returns for each one you add.

As the person above me explained with the Soma (ignoring elemental and bane mods):

Serration Only: (10) * (1+1.65) = 26.5

Serration and Heavy Caliber:  (10) * (1+1.65+1.65) = 43

43 is 62% more than 26.5.