Talk:Vicious Spread/@comment-66.116.62.178-20140103145020

Following up my comment entries for Magnum Force and Heavy Caliber. It's interesting...there are a TON of really good Shotgun mods right now, but their strength comes mostly from synergy, putting this mod fairly low on the priority list for raw damage output.

Per Shot Damage (Base Damage 100)

Point Blank: +90% Damage Blaze: +60% Damage, +60% Heat Vicious Spread: +90% Damage, +30% Spread Accelerated Blast: +60% Puncture (Adds to Base for Elemental Mods), +60% Fire Rate (Base Damage *1.6) Hell's Chamber: +120% Multishot (essentially increases Damage by 120% after mods) (Base Damage *2.2)

First Mod

Point Blank: 190 Vicious Spread: 190 Blaze: 160 + 96 = 256 Accelerated Blast: 160 (+60% Fire Rate) Hell's Chamber: 220

Second Mod

Blaze (160) + Point Blank: 250 + 150 = 400 Accelerated Blast: 256 + 96 + 153.6 = 505.6 Elemental Mod: 160 + 144 + 96 = 400 Hell's Chamber: 352 + 211.2 = 563.2

Third Mod

Blaze + Hell's Chamber (160*2.2) + Point Blank: 550 + 330 = 880 Accelerated Blast: 563.2 + 211.2 + 337.92 = 1112.32 Elemental Mod: 352 + 316.8 + 211.2 = 880

Fourth Mod Blaze + Hell's Chamber + Accelerated Blast (160*1.6*2.2) + Point Blank: 880 + 330 + 528 = 1738 Elemental Mod: 563.2 + 211.2 + 337.92 + 506.88 = 1619.2

Fifth Mod Blaze + Hell's Chamber + Accelerated Blast + Point Blank (250*1.6*2.2) + Elemental Mod: 880 + 330 + 528 + 792 = 2530 Vicious Spread: 1196.8 + 448.8 + 718.08 = 2363.68

Sixth Mod Elemental Mod: 880 + 330 + 528 + 792 + 792 = 3322 Vicious Spread: 1196.8 + 448.8 + 718.08 + 1077.12 = 3440.8

Optimum Build Order: Blaze, Hell's Chamber, Accelerated Blast, Point Blank, Elemental Mod, Vicious Spread, etc.

Accelerated Blast could be considered higher priority if Fire Rate is considered important. This calculation is simply maximizing PER SHOT damage (and thus efficiency.)  This neglects utility mods such as Seeking Force that can be seen as incredibly useful. This is simply the order mods should be added to maximize damage output.

If you prefer the spread of Vicious Spread, then swap it and Point Blank.

This calculation was made with the assumption that the current version of Accelerated Blast increased Base Damage by 60%, and that this Base Damage increase applies to all elemental damage, but obviously not to its own increase. Hell's Chamber, by increasing the number of pellets, acts as a damage multiplier for the total damage of the weapon, essentially increasing Base Damage by 120%. This, of course, isn't an entirely accurate assessment, since it doesn't apply equally to all shotguns due to the differing number of pellets and how Multishot increases them, but it's good enough for this calculation, and it should still be a pretty clear choice for Mod #2.