Talk:Exilus Adapter/@comment-142.196.41.201-20150826070036/@comment-142.196.41.201-20150904012404

My main issue with how the mod versions of abilities were back then and how they are now is that you have access to all of the abilities on the fly, but they removed two slots completely and made two not have the symbols for ability mods.

Think about it, there are some warframes that would absolutely love to have two or three augmented abilities, but in turn, it makes it difficult to mod properly; more so if someone is tyring to use three since that means they only have 5 slots to work with versus 6 back then if you were using all four abilities (which no one really did).

In the end, with the introduction to augmented abillities, DE brought back the problem with space with modding more than just a few frames that have good augmented abilities. If they plan onmaking more good augments, more people are going to want dedicated ability slos again.

TL;DR -- DE is creating the issue with need for more space with augment mods being a thing. They need to either allow them to fit in the new slot, or made a dedicated slot for it. Just one slot can go a long way. This new slot didn't really do much outside letting people have Rush, Sure Footed, (insert mildly useful mod here), etc squeezed into their build that really doesn't matter too  much thanks to A) Parkour 2.0 and B) Animal Instinct