Talk:Valkyr (Warframe)/@comment-81.201.49.102-20140220081714/@comment-176.180.56.144-20140301165748

I made some calculations, and based on the maximization used (Power Strength, Duration, Efficiency and Range) using Corrupted mods :

- Range is pretty much useless albeit for her utility (Ripline, Warcry and Paralysis.) If you max out Range, you are a sniper (which contradicts with Valkyr's playstyle), or you are in melee range (where range isn't much of an issue)

- Strength puts too much pressure on Efficiency (155 for Hysteria is over her base 150 Energy pool w/ maxed on Blind Rage.) It's better to use level 5 Blind Rage and maxed Streamline to avoid additionnal costs and still be able to bring on the pain. Also, either Forma the Aura slot with a bar to put Energy Siphon (which lowers her damage output compared to a Steel Charge) or pray that someone in your party uses Energy Siphon.

- Duration lowers her range too much, without affecting costs. I already said for Range that it's not that much a problem, and Duration doesn't affect power output, however I like shooting webs a lot for movement so it's a matter of preference here. I much prefer...

- Efficiency : it reduces the power duration alright. BUT ! You get a 12s Hysteria for 25 Energy (a single Energy pickup makes you able to use Hysteria), which translates to 48s Hysteria for 100 Energy (18 more seconds for the same cost) without putting a burden on its Strength. Same thing for Warcry, you get a 6s buff for 18.75 energy, which translates to 24s for its base cost (actually base cost+1, because it rounds up at 19 Energy, and 19*4 = 76). Her other abilities are instant cast, so they don't suffer from Duration malus. It's just like a Duration bonus, except you can activate your abilities even though you don't have the needed energy for their base cost. You don't get the bonus a max Duration could muster though (77s on Hysteria for instance.)