Talk:Condition Overload/@comment-104.246.216.136-20191107211014/@comment-37309632-20191110172617

That's a lengthy explanation right there but you still didn't get the point,what you did here was constantly adding a fixed value to the sum ,so ofc each one of the terms will give you a same increasing rate to your original sum.

The issue in here is with every stacks of status effects, the costs of keeping a mod slot for PP/PPP is getting bigger and bigger, using the same example you can noticed the increasing rate for each 120% is getting slower each time when you added another on the calculation.From the 1st stack you can gain 55%,then it's 35%,26,21%,17% etc....

The point is being although each 1 of the 120% from CO or PP gave you a 54% increases to your base damage, but your actual damage is growing slower and slower.

By using PP and CO,it will take 2 of your mod slots ,you'll have a faster start because of PP but because of the diminishing happens on every stacks and the PP constantly, eventually your dps will slow down to a stable level.

By using CO only,it'll take 1 slot and you may have a longer start to reach to the stable dps level,also because of the diminishing the effectiveness of each stacks are decreasing all the time.But now you have a free mod slot to backup your dps such as atk speed,crit mods like gladiator set,mods like weeping rounds or dual status mods to speed up the CO,more elements,range etc.,which will overcome the tiny increasing from the PP,and this is the diminish truly stands for.