Talk:Eclipse/@comment-65.254.195.15-20200214132150

Mirage currently is a one-trick pony that relies on repeatedly and mindlessly refreshing 1 and 3; the entire remainder of her gameplay is vanilla gunplay/swordplay. For damage's sake, her 1 is so good and her 3 never hurts to also cast that she's actually good for completing missions. The underlying design, however, is appalling.

Eclipse is easily one of the worst designed abilities in the game. It's quite effective... when it works... but there is no pragmatic way to choose between the two buffs, even when playing campy. Light/dark spots in the game are inconsistent, meaning that in the same tileset, I can be receiving the damage buff in some shadowy spots or the resist buff in some bright spots. The UI even dares to lie to us by pretending we get the full damage bonus or full resist bonus. Vex Armor adjusts its numbers in realtime to give what buffs we get, and so does Bastille's gradual armor bonus. Volt's passive, Saryn's Molt health, Rhino's Iron Skin health, etc. all adjust themselves in the buff UI. Why not also Eclipse? Whoever programmed for this ability was incompetent.

The only reasonable fix for Eclipse is to: 1.) either give us the full bonuses or force honesty into the UI, and 2.) completely remove the light/dark mechanic (considering the fast pace and inconsistency of it) and design a different buff toggle that is far more under player control.

Additionally, remove the light/dark mechanic for the entire rest of Mirage's kit for the same inconsistency and unreliability reasons.