Talk:Shaku/@comment-25506106-20151219032806/@comment-89.169.181.142-20151221210004

Ordosan, have you actually field tested that "armor shredding" mod? It takes way too many hits to shred anythign that is actually heavely armored. Yes, it takes always the same amount of hits no matter the level. That is "way too many". Corrosive procs are leagues better, unless you're talking about enemies with almost non-existant armor to begin with. And as I said above, Shaku is a lot worse as status weapon. You may gain this one mod that help shredding armor, but in return you lose both ~100% status chance and introduce innecessary impact procs into the mix. True, as one player said above, you can just say "well, screw everything, I'll punch in both even impact mod and the primed one". Oh yes, you'll get a fair bit more damage out of Shaku that way. And completely demolish it as status weapon, since Impact damage will dominate every other one and make sure that you get as much Impact procs from your already not best status weapon as possible. And the sad part is - Shaku is still vastly inferior as pure damage weapon. Its Impact, it has no crits, it has pathetic number of enemies hit per swing.

I am all for the diversity. And screw those "top tier" weapons, indeed. We can enjoy our game with underpowered weapons. Ninkondi wasn't all that great from the beginning, and now it is even less relevan with the introduction of the Lacera, that far surpasses it both in status chance and range of attacks. Still, objectively speaking, Shaku doesn't make sense. It objectively makes a worse status weapon, unless you count flat damage boost to some effects. And it doesn't make all that enticing damage weapon. Even if we take into account Primed mod. If it had at least 15% critical chance to go with x2.0 multiplier... I know, I know, "same old critical weapon shit". Sadly, this is the only viable way currently for damage melee weapons.