Paris

The Paris was released on the 18th of March, 2013.

This weapon can be sold for.

Characteristics
This weapon deals primarily damage.

Advantages:
 * High damage at full charge.
 * Silent
 * Charged shots have innate Punch Through.
 * Allowing it to hit multiple enemies in a line.
 * Pinpoint accuracy when aiming.

Disadvantages:
 * Low and  damage – less effective against shields and health.
 * Arrows have a travel time and a slight arc.
 * Draws from the Bow Ammo pickup pool, which is among the rarest of the ammunition pickups.
 * Its flashlight points downward, following wherever Paris is pointing instead of your cross-hair, making it harder to see in darker areas unless charged.

Comparisons:
 * Paris, compared to the Paris Prime:
 * Lower base damage (180.0 vs. 200.0).
 * Lower damage (144.0 vs. 160.0).
 * Slightly higher damage (9.0 vs. 5.0).
 * Slightly lower damage (27.0 vs. 35.0).
 * Lower critical chance (30.0% vs. 45.0%).
 * Lower status chance (10.0% vs. 20.0%).
 * Fewer Polarities.

Tips

 * Staying in cover while charging will help to reduce damage taken.
 * Bows are most useful if you can kill the target in one shot.
 * Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
 * Maintaining a charge at all times can make engaging a group of enemies easier.
 * Charging can be cancelled without releasing the arrow using the reload button (Press the reload button while holding fire).
 * All "charge weapons" (except Angstrum and Opticor) are capable of holding their charge during a sprint.
 * As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
 * Using elevators and opening co-op doors does not cancel the charge, however hacking consoles and opening lockers will.
 * Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
 * A rank 1 is usually more than enough to keep ammo topped off.
 * Alternatively use Team Ammo Restore's instead of to gain mod capacity at the cost of resources.
 * Use to increase responsiveness when you get used to charged shots with bows. It is more effective than  in terms of increasing DPS.
 * Enemies killed by Bows will be rag-dolled with the corpse acting as a projectile doing the same damage as the weapon. This can be used to kill multiple enemies with one shot.
 * As with all Bows, the fully charged shots have innate Punch Through and therefore can penetrate multiple enemies in line, walls, doors and slim objects like a Shield Lancer's shield.

Bugs

 * As of Update/Patch 7.8.0, Headshots will not be counted at the end of missions, when using the Paris.
 * After charging an arrow and firing it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. The next shot will show the reloading animation correctly.
 * The Paris will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This issue stems from a bug in the game code, which handles these weapons' ammo pool as the same that Sniper Rifles or Bows draw from.

Trivia

 * Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
 * The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather than physical force.
 * The Paris is modeled after a decurve bow.