Talk:Reactive Storm/@comment-180.190.175.15-20200205110504/@comment-38408279-20200205153745

I think you will be in that close range anyways if you ever have trouble with a target. Desert wind hits twice for every attack at that range, and also gives you two chances to proc status in addition to building combo for the strongest heavy attack in the game.

I imagine most builds would change to use primed fever strike and a single 90% elemental mod. The innate portion makes up 28% of that damage, and almost all cases except shields see a 1.75x damage boost, and a 2.33x damage boost for grinner as cloned flesh was resistant to impact.

I would also use this mod for the status chance alone, which caps at 100% after a reasonable amount of strength. Adapting from impact drastically increases the proportional chance of your modded elements from 39% to 72% using the example above, which you only need to set once.

Anyways, I like it.