Talk:Damage/@comment-75.164.63.167-20191210123017

I don't think they need a full damage 3.0 rework type of update but the system could use a series of smaller changes. Machinery type health needs to be on things that are actually machines, and maybe machinery and robotics should just be combined. On top of that both should be immune to toxin and not just resistant to it, or at least a high resistance rather than the existing 25%.

There probably should be some difference between robotic and machinery due to how the corpus and grineer make things differently but the machinery health type is so underepresented even on things that should have it like Tusk Thumpers and such. And a lot of grineer have augments that seem like they should be affected in some way, maybe locational damage? I assume it'd be kind of hard to have different health types for different limbs though. Maybe enemies that have enough augmentation like Sargas Ruk should just have machinery health. Scorpions have a little bit on the legs but not really on their whole body the same way.

They could also add an augmented health type for grineer that combines regular cloned flesh with machinery.