Talk:Eidolon Teralyst/@comment-5346549-20180106071650

While not necessarily useful in the long run, I'm wondering if we have any idea on just what the damage reduction for the Teralyst is actually at? Testing out its damage reduction abilities, even once I've stripped it completely of its armor using Shattering Impact, it seems to have insanely high damage reduction. Against its Robotic health using my Titania's Dex Pixa, (with pure shock damage via Storm Bringer and High Voltage, mixed in with the Dex Pixa's innate damage types), I was only dealing ~4% of the damage per bullet that the same set up deals against the robotic health of other enemies. Crit damage seemed to be calculated differently however, as while the Dex Pixa only has a critical multiplier of x2, my crits were dealing ~4 times the reduced damage amount. I also seemed to be getting the same or at least similar damage numbers when using my Opticor in the same situation, with the damage per hit ending up at ~4% of the same hit when applied to other instances of robotic health, while the critical damage increase was much higher than the x2.5 multiplier the Opticor has.....

Note that this was against the joints of the Teralyst, so if the armor/reduction is calculated differently for them than it is the body itself during the final phase, they should probably be listed as seperate entities with their stats. Obviously, the ideal situation in the fight for damage would be to reduce the armor to minimum while maintaining it and utilizing Radiation damage for the massive increase, but I'm less curious about the ideal set up here than how the damage formula actually interracts with the Teralyst......

While it's entirely possible that my findings are flawed, as the day/night system makes repeated testing multiple set ups and comparisons quite time consuming, I'm curious as to what information we have on what the actual damage reduction is set as. In particular, I'm a bit curious as to how the damage reduction is handling critical hits, since my initial testing seems to indicate that they ignore a higher percentage of said reduction in comparison to normal attacks. If crits are in fact more effective against it as a counter to the reduction capabilities, it may mean that certain crit builds may prove useful for farming purposes......