Stug

"Firing a sticky, toxic, explosive compound, the Stug Gel Gun offers multiple ejection modes, delivering maximum damage in all situations"

- -In-Game description

Stug is a Grineer pistol that deals Corrosive damage and was released in Update 11.5. It has a similiar firing mechanism to Ballistica: quick tap fires a single weak "blob" and holding down the firing button charges the weapon, making the "blob" more powerful.

Characteristics
This weapon deals damage.

Advantages
 * High Corrosive damage.
 * Very effective against Ferrite Armor.
 * Charge can stack up to 6 blobs (uses 6 ammo).
 * Area-of-Effect damage. 48.16% of base and any elemental damage will be used for the AOE damage.
 * Blobs do damage over time.
 * Blobs, when shot onto each other stack, increasing detonation time and damage.
 * Blobs will adhere firmly to enemies.
 * Fast manual firing rate.
 * Explosions deal Status proc.

Disadvantages
 * Very slow charge rate.
 * While charging if lost/cancel charge, it will lose used ammo
 * Unable to deal critical hit.
 * The steep arc and the low projectile speed severly limits accuracy. Also renders this weapon useless against long-ranged target. (However, the steep arc can be utilized to kill enemy units behind cover)
 * Can deal self-damage and Status proc to the user. The more blobs that are stacked, the more damage you will take.
 * Very small explosion radius.
 * Ill-suited against Corpus, due to high chances of the exploding blob damaging their armored head instead (even if the blob is on their torso).
 * Blob cannot stack more than six blobs, if extra blobs are shot onto a full blob, it will stack but not increase damage.

Acquisition
The Stug can be purchased for  and the blueprint is available in the market for

Tips

 * Stug explosions can deal headshot damage when triggered above their targets, this also includes the blobs themselves hitting heads.
 * Barrel Diffusion and Lethal Torrent will allow the Stug to build up blobs much faster, while the Lethal Torrent can increase firing and charging speed of the weapon.
 * It is not advisable to fight enemies in close range with this weapon, as it deals damage to the user, especially when equipped with Pathogen Rounds. The more blobs that are stacked, the more damage you will take.
 * The Stug can have three unique combination elementals, with Corrosive already provided, allowing Pathogen Rounds and Convulsion mods to be equipped seperately for such combinations.
 * The Stug's shots will not just stick to enemies, but other players too. This lets you put them on another player for a little bit of quick melee defense (similar to Vauban's Teslas, but much shorter lived). Also the shots will stick to Loki's Decoy (and Saryn's Molt?) for a nice little trap.

Trivia

 * The Stug is the third of three very large secondary weapons. The first two would be the Acrid and the Ballistica.
 * "Stug" is taken from the WW2 German assault gun of the same name, this is the second Grineer weapon named after a military vehicle, the first being the Hind.
 * The Stug derives its origin attack features from Unreal Tournament series' Bio-rifle, as primary attack includes shooting a regular bile of slime against a target, while its secondary attack features "charging" the slime in order to release a larger blob.
 * This is the second secondary weapon that has a Charge ability.