Talk:Zephyr/@comment-24439501-20160412002442/@comment-26437940-20160412061240

I can leave a more well thought message later when I'm not on my phone, but since she's my most used frame there's only a few things I would love to see changed:

+ Tweak Divebomb with more CC capabilities and/or damage. Even having a larger innate range can help immensely.

- Alternatively omit the ability with something new that would be more relevant to the current state of the game.

+ I don't recall if this does already, but if not, to remove burn status when activating Turbulence. While it's still active, Zephyr can not be proc'd with a burn stats whatsoever.

- Maybe this should apply to elemental combos as well that uses Heat as an element via Blast, Gas, and Radiation?

+ Increase Armor rating. Its abysmal. Read the comment under this, that mentions this brilliantly.

" I love how DE purposed her as a direct-combat frame, but giving her the stats of a gimped caster-type frame. Its like they're giving her an identity crisis"

+ Omit the oart of the aim-glide mechanic where after a certain amount of time, you drop faster than a rock and essentially are heavier than 3 Rhinos being juggled by Atlas. This defeats the purpose and contradicts her floating passive and quite frankly I see no reason it needs to be there and plague her.

Unfortunately that's all I can think of at the moment on the top of my head lol. It's 2am here but I really wanted to share my thoughts xD I hope that helps with you were looking for!

Cheers!~ C;