Talk:Hek/@comment-91.182.244.77-20130816050236/@comment-13117751-20130816142944

@ first post, yes that is correct. You should max multishot.

@ second post, unfortunately, that is incorrect, at least for shotguns.

How shotguns work is how the first poster described it, it adds extra pellet projectiles equivalent to the percentage stated. There is no "chance" involved in shotgun multishots except during the rounding process.

@First post, the first part of your statement was correct, the second part not so much, at least regarding the 'upgrade of 4%'.

Here's why:

As you confirmed, 0.2 * 7 = 1.4, so one extra pellet. That 'extra' 0.4 ends up going into rounding chances and gives you a small chance for a SECOND extra pellet from the level, but we won't go into that for simplicity.

You had 14 pellets before at 100% multishot. You will have 15 pellets at 120% multishot. Technically this is about a 7% overal raw damage increase (15/14 = 1.071...) which is further amplified by other damage mods and so forth, so the ending result can be much more dramatic depending on your loadout. This 7% overall damage increase comes at the cost of ONE mod capacity (since I assume you already had multishot equipped at 100% before).

You could argue that 7% for a mod capacity slot is not worth as much, as say, a level in incendiary shot, which scales by 15%, but remember that this is an entirely new projectile that comes with all the benefits...since it affects your 'base damage' so to speak, all the other mods benefit from it so it ends up being worth more than a simple 7%.