Talk:Melee 2.0/@comment-162.229.101.87-20140629221806

I really think the new melee system needs a rework. Now way too many things draw from the stamina pool - sprinting, jumping, wallrunning, wallclimbing, meleeing, blocking, etc. Having to stop and let your stamina recharge really kills the momentum. Additionally, blocking isn't possible unless you switch to your melee weapon - same goes for combos and channeling. I feel that this game was better when you just quickly swung your melee weapon on-the-fly rather than having a whole portion dedicated to only melee. Plus, channeling pretty much sucks. In a game where your energy doesn't regen (unless you have energy siphon, and even when maxed it's only 0.4 energy/sec), having melee attacks draw from the energy pool is a TERRIBLE idea. To make matters worse, all of the cool new melee mods massively reduce channeling efficiency while you have to actually be channeling in order for their effect to happen.