Talk:Hall of Malevolence/@comment-67.110.218.220-20150203012530/@comment-178.5.162.58-20151001111008

So that means:

At STR 100%, all 4 clones deal 80% of your damage in total. Multiplier 1.8. With HoM, that's 2.2 (+22%).

At STR 150%, all 4 clones deal 120% total. Multiplier 2.2. With HoM, that's 2.8 (+27%).

At STR 200%, all 4 clones deal 160% total. Multiplier 2.6. With HoM, that's 3.4 (+31%).

At STR 284%, all 4 clones deal 227.2% total. Multiplier 3.272. With HoM, that's 4.408 (+35%).

That is for the duration of the doppelgangers after killing 10 enemies. Which means you have to have a DUR build to sustain the clones for a bit. Plus the mod slot for HoM. Means you're on a pure damage build without much EFF or survivability. If that mod slot gives you a potential 30% more total damage spread out across the clone pattern, I think this is a very specialized build for the few who really feel like maxing out their damage. Or it's just a simple ~15% damage boost for everyone else using AoE weapons at the cost of a mod slot. Seems reasonable. But kinda meh. There are better mods.