Talk:Silva & Aegis Prime/@comment-50.101.112.204-20170616020434/@comment-2601:196:4901:E080:3C48:A006:1B04:DE6D-20170825070313

I could be wrong, but from what I've gathered it seems more of a business strategy than a progression system. It hooks players in longer by giving them something time consuming to do, increasing/sustaining popularity over time thus increasing/sustaining chances of making money (people purchasing plat). From a business perspective I can understand it being a sound decision, but from a consumer position (arguably the only position that anyone here should care about, unless we have DE employees about) it's pretty shit. The game is explicitly designed to be as a first priority: addictive and time consuming. From there it's all about balancing all the resources in order to maximize first priority.

TL;DR: MR is a shit mechanic.