Djinn

"With 'Thumper' and 'Fatal Attraction' as default Precepts, DJINN is a combat Sentinel. DJINN also comes with a poison dart weapon."

Djinn is the new Sentinel introduced in Update 10, craftable only using Clan Research. This sentinel has a   polarity, at the time the only documented sentinel mod with a  polarity is Spare Parts.

Weapon
"Fires poison darts."

- In-game Description Djinn comes with a default Stinger weapon, which fires poison needles into enemies.


 * The range is about 50m.
 * It does not do DoT like the Acrid.
 * It uses rifle mods.
 * It is recommended to use an unranked Thumper mod for this Sentinel, especially since the Stinger has travel time. It will force the sentinel to fire at closer proximity, thus making it more likely to hit enemies.

Acquisition
Dual Ichor is required before researching this sentinel. Upon research the blueprint can be replicated for  50,000.

Trivia

 * The Djinn is the first sentinel to be available in Clan Research only.
 * Djinn is also ancient Arabic for genies or mystic creatures (Djinns) living on the same physical plane as us but in another unseen dimension
 * Djinn's blueprint can be purchased for 50000 from Dojo Bio Lab, makes it the cheapest Sentinel blueprint.