Talk:Rolling Guard/@comment-172.92.103.182-20181025075303

Maybe this is just my expectations from action rpgs and action games in general showing, but this feels like it would make way more sense if it didn't shed procs you were already hit with, the invincibility only lasted the length of the animation, and the cooldown was in the neighborhood of 1.5 seconds.

Also, it's yet another rules patch mod which, like Covert Lethality and Body Count, overcompensates for a sub-par base mechanic. The difference is that dodge-rolling as a means of protection is barely relevant compared to dodge-rolling as a means of mobility.