Talk:Damage Calculator/@comment-11753608-20130824172807

So one last time. I need to do this in a new one cause otherwise its hard for me to find when I edit this crap later.

Clip Size /  ((((ROUNDDOWN(ClipSize/ShotsPerBurst, 0) * (ShotsPerBurst-1)) + MAX(MOD(Clipsize,ShotsPerBurst) - 1), 0))  *  BurstDelay) + Reload Time + ROUNDUP(ClipSize/ShotsPerBurst, 0) / ROF)

I originally had all this imbedded within the normal equation and any time the burst thing came up I just had it return 1 instead but I don't think that will work now. I am just going to make two separate equations. Melee are simply using the datamined amounts as a ROF until we work that out even though it is grossly incorrect.

So melee = AverageDamage * ROF

Regular guns are

= AverageDamage * ClipSize / (Reload time + ClipSize/ROF)

I think I am going to have to rewrite the code from scratch so as to not eff it up.