Talk:Ogris/@comment-90.190.172.155-20140503181405/@comment-146.200.144.241-20140609091856

Shred is golden on ogris. negates the AOE blocking effect and allows you to fire into walls, ceilings, pillars, through closed doors, railings, heads and yet still yield a spherical AOE. Massively increases damage opportunity, without which there can be no damage. not to mention added dps and tactical efficiency due to the charge speed boost.

Sure, you will lose the occasional rocket, but you learn where to shoot and where not to shoot with practice. Stairs are notorious for swallowing rockets. Also, consider the angle of incidence when choosing a hard target as providing you exceed the punch through depth, the rocket should (but doesn't always) explode rather than vanish. For a shallow target you want a shallow angle to keep the rocket in the object for the distance.

As an example, I took a shred/firestorm/speed trigger/corrosive ogris to about 50 t3 def missions (the old 15 wave mission format) and my average team damage was about 65%. almost twice that of the rest of the team combined, be they penta users, nova, it didn't matter. In only one mission did I drop below 50% (49%) when a couple of team mates camped the perimeter spawns whilst I dutifully sat on the pod.

It's a rapid fire nuke sniper.

Unfortunately it does seem that they have nerfed the headshot capabilities. I used to walk away with 15-30% headshots, now I hardly get any. It's still a monster though.

(5x forma)