Talk:Valkyr (Warframe)/@comment-71.68.5.54-20131207051750

The only thing Hysteria is useful for later on is quick invulnerability, and that's sad. It's similar to Absorb, but worse, since later on Absorb can still deal damage, and only takes 4 seconds with fleeting expertise. Blessing can be kept up indefinitely and makes everyone immune to damage.

Hysteria does decent damage against high level corpus, but still no where near the amount you could do with a gun. In some cases your normal melee weapon with warcry will do more, since you can't mod magnetic damage on to Hysteria.

Rip Line is fine. I would like for it to cost less energy, or have a multi-target aspect; but for what it is now it is nothing to complain about. Fleeting Expertise + Streamline is necessary to use it for constant movement though.

Warcry is amazing, not because it gives melee attack speed and armor, which is useless at higher levels, but because it's a massive slow in a large radius.

Paralysis is bad against anything but Corpus; the stun and push back portions are negligible and its range is terrible.

Over all, Valkyr just wasn't thought out well or with actual gameplay in mind. Armor is a bad excuse for a frames defenses, since she still crumbles like paper. Right now you have to play a berserker type frame as a run and hide behind cover, using guns, warcry and paralysis occassionally or use hysteria all the time. I don't think that's how they wanted her to be played, and I don't think any player expected her to be that way either, so I'm sure that DE will fix her up. Just give it some time; they put a decent amount of work into her build up.