Talk:Enemy Level Scaling/@comment-176.57.11.225-20170507001437

what bothers me isn't the rediculous enemy scaling, it is the no-rewarding for going against (for example: lvl+200 enemies).

even in the ambulas event, ambulas drop increase from 2 to 6 as the enmy lvl goes higher but onlt for lvl41, any lvl +41 will still get 6 per drop, really DE???? u reword facing lvl 41 3x more than lvl10 but rewards facing lvl +500 the same as lvl41???

in endless mission, let's forget the increase in affinity/resorces as we go further (it is good but still capped to 175% and it is not a good reason enough to go against lvl+500!!!!). does the game rewards players for going so long & facing rediculously strong enemies?? prime items chances remain the same & doing 5 waves from 10 to 15 take 1/10th the time to go from wave 75 to 80, but the reward chances r the same despite the huge difference in the effort. how about increasing the rare item drop chance or making any relic to be considered as a rad relic past wave 30? no!! going 15 waves 6 times (15x6=90) still more rewarding than going 90 waves at once, cuz it is much easier & so much faster & giving the same chance in prime parts rewards.