Talk:Shield of Shadows/@comment-181.135.20.107-20160811044608/@comment-24.199.120.154-20160829105427

He's easier to build, yes, but the extent in which the Health Decay affects the shadows and the consistency in which you have to recast to maintain that 90% damage reduction really suffers.

With a maxed Primed Continuity and Constitution, the Health Decay rate only goes down to 1.64 per tick, and 214% Power Strength boosts Shadows' Health Multiplier by 3.14.

Also, with less than 7 shadows out on the field, Nekros will perform the full cast animation for recasting SotD as opposed to the reduced cast animation when the max shadow count of 7 is on the field. There's also no reduced energy cost for SotD on recast. This is pretty inconvenient especially when Nekros' is tightly built as is with so many utility mods at play.