Talk:Zephyr/@comment-73.8.142.107-20160927230957/@comment-26437940-20161020040210

^ At A Lone Tenno talking about ignoring strength.

As someone who's most played is Zephyr, there is far more you can do with Power Strength then this "Tonkor hack". Though I understand the sentiment / where you're coming from. Unless someone in general wants to run Jet Stream (then you absolutely need some sort of additional Power Strength), then there's no reason to have. Especially since Tornadoes (when proc'd with Viral) total damage potential is roughly 19200 at default 100%, it's not really a huge loss b̶u̶t̶ ̶w̶h̶o̶ ̶w̶o̶u̶l̶d̶ ̶e̶v̶e̶r̶ ̶b̶u̶i̶l̶d̶ ̶f̶o̶r̶ ̶T̶o̶r̶n̶a̶d̶o̶e̶s̶'̶ ̶d̶a̶m̶a̶g̶e̶?̶ ̶h̶a̶h̶a̶!̶

My personal build has her Power Strength anywhere between 154% and 180% (depending if I want to bring Vitality/Redirection), but without sacrificing Duration (currently at 190%) and Power Range (100%). And no I don't own a Tonkor, so I can't say much about it, but I my most go-to weapons are the Cerata, Supra, Telos Akbolto, etc, which of course makes them power houses with the added flight speed.

Outside of that though, I can't really see any real reason to throw in Power Strength either (I mean, maybe if you like to use that Tornado Augment? lol). I used to run max Power Efficiency as well, but unfortunately how I mod her, my Power Duration for Turbulence and Tornadoes was barely 30 seconds (I think it was 28 seconds at the time?), so I dropped fleeting for [Primed] Flow and I've been finding it a bit better for how I play her lol.