Talk:Damage/Cloned Flesh/@comment-96.235.153.6-20140608023428/@comment-27279105-20170823070916

Might be a bit late, but I think the topic is still interesting:

I did a test with the Twin Basolk (Pure Heat Damage) against a Corrupted Heavy Gunner lvl8 (500 Ferrite armor) in the simulacrum.

When I stripped his armor with abilities, he would take 81 damage (65 Heat x 1.25 weakness of Cloned Flesh against Heat = 81).

With armor, he would take 30 damage (65 Heat x (1 - 0.625 damage reduction from the 500 armor) = 30). Ferrite armor has no weakness/resistance against Heat damage.

This means, as long as the enemy has armor on them (yellow health bar), the weaknesses/resistances of his health type are not considered, just the  weaknesses/resistances of his armor type. In other words, using Impact damage against armored targets isn't bad at all, but it won't give you any benefits either.