Talk:Navigator/@comment-99.166.67.96-20151213173022

So a few things I have noticed now:

-Power efficiency does nothing (I say this with 170% eff. and 133% duration)

There might be an energy drain ramp up based on how long you use it, I don't know.

-It might give the projectile innate punchthrough, (I drove through almost 7 bodies once with a rakta ballistica), yet this also seems random. (I've also crashed on a single body with the rakta ballistica.)

-Ricochets do happen, if the object doesn't die on impact of a wall.

-If you're using a bow(or anything with 5m punchthrough), there is a chance your arrow will pierce the walls and end up in the void. Which will mean you gave it an eternity to wonder around in space. Proof by activating navigator pre-fire, only to get interrupted with a long lost arrow deep in the void of space.

-Flight speed of your object is really erratic, I have no idea how to manipulate it. There tends to be about 3 flight speeds. Crawl(about 1 mps), Bullet time (about 5 mps), then Bullet speed(about 100x faster than bullet time). These speeds tend to scale with the original projectile's flight speed. (Lanka was crazy fast)

Since there's only two buttons to manipulate speed while navigating, only two are available for any Navigator session. Crawl tends to not be available. I've tried multiple variations of activating navigator; activating pre-fire, and activating post-fire(with variations in delaying the activation). Available speeds are Crawl+Bullet time, or Bullet time+Bullet speed, with Bullet time+Bullet speed being the most prominent.

Best solution is to bring in Mouse-3 for complete control of the projectile, but if not the next best thing would be to have Crawl and Bullet time as the only available speeds. Bullet Speed is too fast to line any amount of heads, and Crawl's speed enables 360 degree turns in place, with minimal chance to crash into a wall.

-When assuming control of a projectile, the minimap will stay anchored to your warframe, yet if you have mini-map rotation unlocked, you'll see it spins around with your projectile's orientation. I'd much prefer having the minimap anchored to the projectile, as it will really help seek out hiding enemies.