Talk:Sancti Magistar/@comment-24.5.68.55-20180203232026

Tested this in the Simulacrum (dunno how accurate that'll be) these results are ONLY for self healing:

I used the baseline of MAX rank sancti magistar with primed reach, primed fury, and gladiator vice on a lvl1 prod crewman. These are the results I came up with.

Channeling MATTERS. Unchanneled charge attacks, regardless of mods or crits will ALWAYS be capped off at 200 health per enemy hit. Channeling allows you to heal beyond that cap, I was able to heal myself as much as 2631 with a single channeled critical hit charge attack.

Mods work as intended. Base damage mods, physical damage mods, elemental damage mods, and channeling mods all work (didn't test faction mods). They will all increase the amount you heal when channeling since they increase the damage you deal.

Here are some numbers I pulled based on the amount healthed for varies setup: (U = unchanneled damage, C = channeled damage, UC = unchanneled crit, CC = channeled crit)

Baseline (Primed Reach, Primed Fury, Gladiator Vice) : U = 103, C= 152

+Spoiled Strike(SS) : U = 200 (cap), C = 298, CC = 590

+R10 Primed Pressure Point(PP) : U = 200 (cap), C = 393, CC = 780

+PP+SS : U = 200 (cap), UC = 200 (cap), C = 539, CC = 1073

+PP+SS+dual electric + dual toxin : U = 200 (cap), C = 1317, CC = 2631

+PP+SS+Killing Blow : U = 200 (cap), C = 753

+PP+SS+Collision Force : U = 200 (cap), C = 1002, CC = 1997

All these numbers are reasonable. They show that mods are doing their jobs by increasing the damage appropriately which increases how much you heal. This is mainly evident when channeling because there is no healing cap.