Talk:Lacera/@comment-99.26.68.253-20161005041740/@comment-24515081-20161005160107

range really is a qol thing.

Depending on the weapon it can take it from hitting 1-2 targets at a time to 3-5.

But it all depends on the stance. On many stances, there are really akward hitboxes that can be difficult to interpret (the whip part of blade and whip attacks is a great example. Or any reverse grip stance. Another good use is for aoe type attacks like with the spin-2-win of greatswords and reapers.

It also helps out weapons with poor forward momentum, like Hammers.

Not to mention what kind of wonders it does to daggers :P (turns it into a REALLY fast sword)

As far as the damage loss is concerned, it's not too big of a deal. Crit weapons end up with a really tight build, but non crits have room to spare.I have rarely needed any more than 2 elemental mods to get by