Talk:Profit-Taker Orb/@comment-78.190.225.17-20181226000456/@comment-37537277-20181226110044

I think the major issue here is about enemy level scaling. In normal missions, people used to play vs max average 40 level enemies but if you increase it to average 55 level enemies got 2x hp 2x armor 2x damage, therefore, becomes 4-5x stronger then usual. Getting one shot is not fun and it's actually frustrating for the player.

Since enemy level scale getting out of control after 40-50 level, they can't find fine-tuned enemy level bcs even if they give small 10 level variance, low end and top end enemies have min 2x strength difference and that scale goes even larger amounts when the level gets higher.