Talk:Sweeper/@comment-89.123.2.191-20140123034953/@comment-92.85.35.98-20140210064848

OP here.

Because the other mod with Fire dmg also adds +60% overall damage, every single potato'd shotgun already has fire damage on it from that. So your question doesn't really add anything to the point. That sed, what I asked above has to do less with weaknesses and more with how fast sweeper fires combined with it's reload speed.

For example, before the update that made sentinel weapons take into account reload time, Shotgun Spazz was a streight dps boost. Now, a higher fire rate means not only more damage but also more reloading, cutting down on dps. Meanwhile 90% fire damage just adds damage, without shortening the time between reloads.

In the end, even taking into account reload time, Shotgun Spazz wins out on DPS; mostly because Sweeper still doesn't need to worry about ammo. On most other shotguns (minus Drakgoon, because of charge time), I'd go with +90% fire thou.