Talk:Damage 2.0/@comment-24239566-20131222205807

Here are my thoughts on this new damage system.

First of all, for regular missions, I bring in whatever weapon I think would both do decent and still be fun to use in the mission.

Secondly I ensure it has a balanced mod layout on it, typically affecting the physical damage on it and adding toxin (and possibly blast) on it.

And there we go, you're good to go. The only problem I have found so far is that when I fight Orokin enemies, they're fairly resistant depending on your weapon.

And if it's that much of a problem for all you, when I need to kill high level enemies, I always use my Soma for it. Why don't you do that and stop complaining of this system?

I'll do +75% damage to this enemy but ohhh no, I'll do -25% damage to this OTHER enemy... well, who cares! Anything can be solved by shooting it enough times. Besides, you have THREE WEAPONS, if one isn't good against this certain enemy in the mission, make one of the other weapons good against them, problem solved!