Talk:Stug/@comment-38408279-20191217154428

It seems this thing was mega stealth-nerfed along with many weapons as of late, unless I missed a changelog. The damage is now listed in three parts: 10 corrosive damage on contact, 75.0 damage in 0.25m and 75 damage after 1.5 embed delay in a breakdown of their new AoE damage listing.

This is actually: 2 ticks of 4 damage (a rounding error), and a single explosion of 75 damage. The charged shot without multishot (so a 6-charge) should deal 30 damage per tick (10*6/2) but instead deals 24 thanks to the rounding error from earlier and a 450 damage explosion. However a 2-charge does deal the proper 10 damage per tick.

All this together has nearly halved the previous damage of this already pathetic gun that relies on it's raw damage from 156 total damage per shot to ~83. That's also 936 damage from the 6-charge shot to 498.

This weapon also suffers from the stacking limit on blobs, where after you stack enough to cap a blob, any more shots will just be eaten out of existence and further delay the explosion, potentially wasting a huge amount of ammo if you are not careful.

PS. Synth Charge doesn't even work on this as far as I can tell.