Talk:Adaptation/@comment-70.103.136.71-20181020113914/@comment-2604:6000:A260:B500:2C31:137:4716:AF12-20181023222454

Melee enemies and disarmed enemies using their faction specific melee weapons actually do way more damage than if we use those same melee weapons because they scale. The stats we see are what we get, only mods can make them better, but because enemies don't have mods on their weapons, their damage levels up with the enemy wielding them. For example, if you disarm a lv.150 Napalm, if he hits you with his Sheev, without the proper protection you can instantly die, it just does more damage because it's scaled to his level. It's so that abilities like Radial Disarm aren't completely OP