Talk:Baruuk/@comment-72.21.196.64-20181223085107/@comment-98.20.181.157-20181223132403

Mod for negative range and positive strength for Desolate Hands build. You only need 9 but I go with 14 charges (or more if you don't want to even have to check the charges for a bit). This makes keeping charges WAY easier and you don't have to use Elude. Also his passive, his 4th, adaptation, ect also stack on it. His charges still stack on other frame's damage reduction too in the squad but you pretty much have to run right through your squadmates to give them charges. Which is a good thing for this specific build.

It does take longer to lose restraint with this build but you still get 10m out of Lull which is at least enough to build some around enemies when they group closely. It seems to work well for Arbitrations because mesmer skin can end badly around droned enemies not getting stunned. With this neg range build you don't even have to check the charges until after you kill the group of droned enemies or whatever and you'll probably only be down to 12 charges. I'm not even using Adaptation yet for Arbys and I'm getting hit by all kinds of stuff without issues