Talk:Mesa/@comment-5660237-20151213093931/@comment-100.3.233.73-20160108093629

You can't just look at the raw base damage and the energy cost. You have to look at the whole package.

Mesa has a high rate of fire on peacemaker, a base 150% to to 350% damage multiplier and a base 300% crit damage multiplier.

Also you can get the energy cost down to 3.75 per second. On top of that since if you try to mod to get energy cost that low, you'll conincidentally end up with a long duration shooting gallery which can be active with peacemaker to add even more damage on top of everything else.

Then peacemaker is targetable so you can hit the target you want from any range or angle, while Wof hits only the most immediate threat to ember (means it goes in order from closest enemy first and then next closest and the next and so on).

Of course you need to balance mods out so you may not get the maximum values on everything but you'll be high enough in everything to do way more damage than something like world on fire. Because world on fire, although it hits up to 4.5 times per second, doesn't gain 300% crit damage bonus.

So when you look at all this and other intangible factors (like doing IPS damage instead of just heat for exmaple), it's perfectly balanced with most frames. Don't get blinded by the fact that ember can move with her's active because it's significantly more weaker than stuff like exalted blade, artemis bow and even peacemaker.