Talk:Lanka/@comment-200.121.139.186-20131024221559/@comment-213.177.100.250-20131028101530

how about some math?

Hammer shot is adding 60% to your crit or (150*0.6) = 90% overall damage. Eg, possible crit damage = base*(crit+vital+hs) = 420% of base of base damage.

piercing hit is adding 60% to your base damage or (150*0.6) = 90% to your base crit damage which is fully scalable with vital sence. Eg possible crit damage = base*(crit+vital)+piercing hit = 330% base crit + 198% ap crit = 528% of base damage

Please keep in mind that Grineer are vulnerable to the AP damage (+50% damage) and you'll inflict 330%+(198%*2) = 726% of base damage

while light infested are resistant to this mod and you'll inflict 330%+(198%/2) = 429% of base damage. Which is still better than pure crit build.