Talk:Damage 2.0/@comment-26546438-20160601164227/@comment-121.218.213.67-20160602023341

The way I think combination elemental damage should work to allow different mixes.

heat > electricity > heat > cold = radiation + blast damage

heat > heat > electricity > cold = (greater)radiation + cold

cold > heat > electricity > electricity > heat > cold = blast + (greater)radiation + cold

So starting from top left to right grouping combinations as they occur with any same element next to eachother counted together. If mods were placed correctly this would allow for any elemental combination as long as you have the varyious mods to accomplish it.