Talk:The Glast Gambit/@comment-2600:1700:F5A0:98A0:70F9:7635:9053:3742-20171024051428/@comment-2605:AD80:10:1022:483C:D017:B664:A866-20171024231125

Difficult? That part was my favorite part of the entire mission, because it actually gave me something to watch out for rather than just steamrolling to victory. If you can add and subtract one- to two-digit numbers on the fly (something we all learned in kindergarden people right?), then there's nothing hard about it. Turn in a couple single points early to be certain you have a lead to start with, then if you accidentally pick up too many to turn in, just avoid dying and either win because they never get to turn in points or retaliate by turning in your cash crop when they finally slip by and get a lead on you. Easy, and actually strategic for a change!

Also, lolwut at losing 160k credits for winning. First of all, that's the NEXT stage of the quest. Secondly, you receive that investment AND the profit back regardless just a couple quest missions later... and I wouldn't even complain if we hadn't. We were gambling, after all. That was the whole point of the quest. We were putting our own credits on the line to try and help the Myconians.