Talk:Volt/@comment-25593327-20170108233345/@comment-25254386-20170109155151

That would be extremely helpful during endless missions. So should the damage counter be based on distance traveled, or time in the mission? I ask because in only 20 minutes Volt likely would have traveled over 100,000m already, in which case his damage output would be far too OP.

What if instead, there were a hard cap, but every five minutes it was raised by 1.5x the previous cap. So you start off with the normal 1000, then after five minutes it's raised to 1500, then 2,250 at 10 minutes, 3,375 at 15, 5,063 at 20...and so on. Using the formula: 1000 x 1.5^time