Focus 1.0



Focus refers to special abilities unlocked after The Second Dream quest, revolving around unlocking a Tenno's true powers guided by the principles of the Five Great Tenno Schools.

Focus Ability
At the end of The Second Dream quest, players are asked to choose one of the five schools as their primary Focus, which will grant them a Focus Ability, a power which can be used regardless of which Warframe the player equips. The type of Focus Ability is dependent on the school chosen, with each ability granting different effects. When the Focus Ability is activated, a spiritual projection of the Tenno Operator will appear behind the Warframe, and player control shifts to said projection, which will begin using its chosen power in the direction of aim. In this so-called Transcendent State, the player can move the projection as well as aim its attack, and both the projection and the Warframe are invulnerable to attack. This state lasts for around 8 seconds or if the player manually deactivates it, and while activating a Focus Ability consumes no Energy, the ability requires a minimum cooldown time of 180 seconds before it can be used.

The default keybinding to use Focus ability is or. This can be changed under "Power E" in Key Bindings. Once a Focus is unlocked, a circular gauge will appear in the lower right corner of the player UI to the right of the Warframe's Energy gauge, which is used to display the Focus ability's cooldown state - the gauge will fill with blue energy until it's full, at which point it will gain a circular glow denoting that the ability is ready to use.

Focus Points
Focus Abilities can be upgraded through the use of, which are earned through the use of a Focus Lens, a special item that converts 2.5% of experience points earned to. Focus Lenses can only be installed on Rank 30 Warframes, Weapons, Archwings, and Archwing weapons. Only excess experience points gained after Rank 30 is converted to Focus points; if a Focus Lens-equipped item is polarized, the item will not convert Focus points until it has once again reached Rank 30. Items can only have one Focus Lens installed at any time; while players can swap an installed Focus Lens for another one, the previously installed Lens will be lost in the process. Currently, Focus Lens can be acquired through completing Sortie missions, and can be traded between players.

The type of Focus earned is determined by the lens that is used. For example, installing a Lens on a Warframe will earn  Focus. Affinity earned through kills with a lens-equipped item beyond Rank 30 will go towards earning Focus, and will also take Stealth Attack Affinity bonuses into account. Warframes equipped with lenses can gain Focus points from kills made by their powers (100%) or weapons (50%), while lens-equipped weapons can only earn Focus for direct kills (50%).

Affinity earned by other equipped weapons, affinity earned from kills made by teammates, and bonus affinity from completing objectives will not be converted into Focus. As of, Focus Points have an experimental limit of 75,000 per day.

Once earned, Focus can be spent by accessing the Focus menu on the Orbiter's Transference Room. Focus points can be spent to unlock a new school, unlock a new upgrade node in an existing school ability tree, upgrade an unlocked node, or increase the maximum Pool for a specific tree.

Greater Lens
Greater Lenses convert a higher percentage of excess affinity into Focus points. Based on limited testing, it appears to convert 6.8% of affinity into focus. Their blueprints can be obtained from the Components section of the Market.

Tenno Schools
The Tenno Schools are discplines that represent a particular way of thought in regards to the Tenno's personality and fighting styles, with each school focusing on a different discipline, manifesting as a difference in the type of powers granted by their signature Focus Abilities.

Focus is classified into the five Tenno "Schools":, , , , and. Each school has an associated Skill tree that branches out from the primary signature ability, with upgrades found on nodes within the tree called Ways. Each unlocked Way adds functionality to the signature Focus power, enhancing its utility at the cost of increasing its cooldown time. Once unlocked, a Way has to be activated by clicking on its icon, which will change its icon color from black to red, with a red line leading back to the preceding active Way in the tree to signify that it is on. Only active Ways will impart the cooldown penalty on the signature ability, and an unlocked Way can be deactivated at will, thus players can choose to deactivate a Way to reduce the signature ability's cooldown time at the cost of said Way's utility. Ways also require that the preceding requisite Way in the skill tree is active in order for them to be activated: if the preceding Way is turned off, the Way node it is connected to will also be deactivated.

Individual Ways also contain their own ranks which can be upgraded by spending Focus points to enhance that particular Way's attributes. Unlike with unlocking a new Way node which requires a lump sum of Focus points to unlock, upgrading individual Ways is done by allocating available Focus points unto that particular Way. This allows an Way node to be given Focus points in smaller installments, until the amount of Focus points required to rank up the Way is reached. Focus points allocated in a Way cannot be reimbursed once allocated.

Certain Ways provide Passive upgrades, which confer bonuses that last for the duration of a mission, applying to either the Warframe or the weapons they carry. These passive Ways do not activate until the signature Focus ability has been used at least once during the mission however.

By default, each school can have up to five Ways active, with the signature skill taking up a single Way, leaving four more slots in that school's Way capacity, also known as its Pool. Players can spend Focus to increase the school's pool capacity, increasing the number of Ways that can be activated by one per purchase. While players can unlock any number of Ways in a school's skill tree, if they have an insufficient Pool capacity they will only be able to activate a limited number of Ways. The amount of Focus required to increase Way capacity becomes increasingly more expensive the more capacity is added.

Focus points are school-specific, where points earned from one school can only be used in that school, ex. earned points can only be used to unlock Ways in the  school. Other schools asides from the originally chosen school can be unlocked, but require spending that specific school's Focus points to do so, thus players must first gather Focus points using the Lens of that specific school.

Focus Abilities and Upgrades
Madurai = "They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school."



This skill tree focuses on straight damage.


 * Phoenix Gaze: Unleashes a destructive beam that inflicts high damage to any target in its path.
 * Phoenix Gaze Mastery: Reduces the cooldown on Phoenix Gaze. (50,000 focus to unlock)
 * Blazing Fury (Passive): Phoenix Gaze increases Slash damage for the duration of the mission. (50,000 focus to unlock)
 * Searing Wrath: (Passive) : Phoenix Gaze increases Puncture damage for the duration of the mission. (50,000 focus to unlock)
 * Burning Rage: (Passive) : Phoenix Gaze increases Impact damage for the duration of the mission. (50,000 focus to unlock)
 * Phoenix Flash: Reduces the distance of Phoenix Gaze, but increases it's speed. (80,000 focus to unlock)
 * Rising Ashes: Phoenix Gaze ends with an explosive blast. All energy will be depleted if player is caught in the blast. (50,000 focus to unlock)
 * Chimera Breath: Phoenix Gaze splits into three beams.
 * Hades Touch: Targets struck by Phoenix Gaze have a chance to become ignited. (50,000 focus to unlock)
 * Meteorite: A forceful blast strikes the target of the Phoenix Gaze, Inflicting damage to nearby enemies. (80,000 focus to unlock)
 * Dragon Fire: A fiery trail remains in the path of the Phoenix Gaze, burning enemies that cross through it. (80,000 focus to unlock)

"They trained to counter the enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression."
 * -|Vazarin =



This skill tree focuses on heals, revives and shields.


 * Mending Tides: Unleashes several waves of restorative energy, healing nearby allies. (75,000 focus to rank up) (Rank 0: 250 Health restoration; 5 waves, 10 meters Range)
 * Mending Tides Mastery: Reduces the cooldown on Mending Tides. (120,000 focus to unlock) (75,000 focus to rank up) (Rank 0: reduces cooldown of Mending Tides by 15 seconds; Rank 1: 30 seconds)
 * New Moon: Mending Tides grants the ability to revive fallen allies instantly, up to several times for the duration of mission. (25,000 focus to unlock) (75,000 focus to rank up) (Rank 0: 1 Instant Revive; increases cooldown of Mending Tides by 45 seconds)
 * Disciplined Approach: Mending Tides increases the range Affinity from kills is shared among allies for the duration of the mission. (50,000 focus to unlock) (Rank 0: Increases cooldown of Mending Tides by 45 seconds)''
 * Retaliation: Mending Tides mirrors a small amount of damage taken back to attackers for the duration of the mission. (80,000 focus to unlock)
 * Mending Shower: Increases the radius of Mending Tides, but reduces its effectiveness. (25,000 focus to unlock) (75,000 focus to rank up) (Rank 0: 25 less Health restoration, ~2.5 meters larger range; does not affect Strengthen Defense; increases cooldown of Mending Tides by 45 seconds)
 * Polluted Waters: Mending Tides will instantly revive fallen allies, but has a chance to inflict them with Viral and Magnetic damage. (80,000 focus to unlock)
 * Protection Ward: Mending Tides grants a shell of protective energy. (25,000 focus to unlock) (75,000 focus to rank up) (~3 meters shell radius; Rank 0: 5 seconds duration; increases cooldown of Mending Tides by 45 seconds)
 * Commanding Words: Mending Tides grants an aura that bursts an enemy passes through it and stunning them for a short duration. (50,000 focus to unlock)
 * Strengthen Defenses: Mending Tides also restores shields. (25,000 focus to unlock) (150,000 focus to rank up) (Rank 0: 100 Shield restoration; increases cooldown of Mending Tides by 45 seconds)
 * Guardian Presence: Mending Tides grants affected allies a Protection Ward. (80,000 focus to unlock)

"This discipline focused on knowing the enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior."
 * -|Naramon =



This skill tree focuses on crowd control, Finishers, and critical damage.


 * Mind Spike: Unleashes bursts of psychic energy that inflict Confusion on enemies.
 * R0: "Unleash 5 bursts of psychic energy over 10 seconds that inflict Confusion on enemies in a 20 meter, 20 degree cone (in front of the user)."
 * R1: (75,000 focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * R4: (??????? focus to rank-up)
 * R5: (??????? focus to rank-up)
 * Mind Spike Mastery: Reduces the cooldown on Mind Spike
 * R0: (Cooldown: -15s) (50,000 focus to unlock)
 * R1: (Cooldown: -??s) (75,000 focus to rank-up)
 * R2: (Cooldown: -??s) (?????? focus to rank-up)
 * R3: (Cooldown: -??s) (?????? focus to rank-up)
 * Mind Blast: Reduces the distance travelled by Mind Spike, but increases its size.
 * R0: "Reduces the distance travelled by Mind Spike to 10 meters, but increases its size to 25 degrees." (25,000 focus to unlock)
 * R1: (??????? focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Traumatic Redirection: Mind Spike grants 3 charges of Trauma. Melee attacks consume a charge of Trauma to inflict critical damage. Player's health will drain while they have Trauma Charges active.
 * R0: "Mind Spike grants 3 charges of Trauma. Melee attacks consume a charge of Trauma to inflict critical damage. Player will lose 30 health per second while they have Trauma Charges active." (80,000 focus to unlock)
 * R1: (??????? focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Tactical Strike: Mind Spike grants allies increased Critical Chance with melee weapons for a short period of time.
 * R0: "Mind Spike grants allies 10% increased Critical Chance with melee weapons for 20 seconds." (25,000 focus to unlock)
 * R1: (??????? focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Reveal Weakness: Mind Spike opens enemies up to Finishers.
 * R0: "Mind Spike opens enemies up to Finishers, and increases Finisher damage taken by 15%." (25,000 focus to unlock)
 * R1: (??????? focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Sundering Blast: Mind Spike has a chance to disarm enemies.
 * R0: "Mind Spike has a 25% chance to disarm enemies." (80,000 focus to unlock)
 * R1: (??????? focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Cloaking Aura: Mind Spike grants allies invisibility for a short period of time.
 * R0: "Mind Spike grants allies invisibility for 5 seconds period of time." (50,000 focus to unlock)
 * R1: (??????? focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Strategic Execution (Passive): Mind Spike grants increased affinity (about 10% at rank 0, and increases by 5% for every rank.) from killing enemies with melee weapons for the duration of the mission. (Mind Spike Cooldown: +45s for each passive ability being toggled "on")
 * R0: "Mind Spike grants 10% increased Affinity from killing enemies with melee weapons for the duration of the mission." (25,000 focus to unlock)
 * R1: (75,000 focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Deadly Intent (Passive): Mind Spike grants increased Critical Chance with melee weapon for the duration of the mission. (50,000 focus to unlock, 150,000/225,000/300,000 for each additional rank)
 * R0: "Mind Spike grants 15% increased Critical Chance with melee weapons for the duration of the mission." (50,000 focus to unlock)
 * R1: (150,000 focus to rank-up)
 * R2: (225,000 focus to rank-up)
 * R3: (300,000 focus to rank-up)
 * Shadow Step (Passive): Mind Spike grants 5/6/7/8 seconds of invisibility when inflicting critical damage with a melee weapon for the duration of the mission.
 * R0: "Mind Spike grants 5 seconds of invisibility when inflicting Critical Damage with a melee weapon for the rest of the mission." (25,000 focus to unlock)
 * R1: (75,000 focus to rank-up)
 * R2: (??????? focus to rank-up)
 * R3: (??????? focus to rank-up)
 * Note: The cloak granted via Shadow Step has been confirmed to be a separate method from Loki's Invisibility. If Invisibility expires while under the cloaking granted by Shadow Step, it can be recast without becoming visible at all.
 * The implications of this passive require further testing, as this 'cloak overlap' may extend to invisibility/cloaking granted through other methods, such as: Shade & Prisma Shade's Ghost precept, Huras Kubrow's Stalk precept, Ivara's Cloak Arrow and Prowl, and Ash/Prime's Smoke Screen and its augment, Smoke Shadow.

"They pushed themselves to outlast the enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced."
 * -|Unairu =



This skill tree focuses on petrifying enemies either through its basic ability, Basilisk Flare, or through melee attacks, increasing the player's own and their allies' armor, and reducing enemies' armor through melee attacks.


 * Basilisk Flare: Unleash a ray of petrifying energy that turns enemies into stone.
 * Stone Shape: Basilisk Flare grants bonus armor for the duration of the mission. (25,000 focus to unlock)
 * Medusa Touch: Basilisk Flare grants a chance to petrify enemies with attacks from melee weapons for the duration of the mission. (25,000 focus to unlock)
 * Mighty Blows: Attacks with melee weapons reduce the armor of an enemy for a short duration of time. (25,000 focus to unlock).
 * Basilisk Flare Mastery: Reduces the cooldown Basilisk Flare. (120,000 focus to unlock).
 * Scorched Earth: Basilisk Flare ends with an eruption of flames blanketing a small area. The player will suffer corrosive damage if they are caught in the eruption. (50,000 focus to unlock)
 * Lasting Judgement: Reduces speed, but petrifies enemies at a faster rate. (25,000 focus to unlock)
 * Crushing Force: Enemies petrified by Basilisk Flare continue to take damage. (25,000 focus to unlock)
 * Weight of Justice: Petrified enemies sustain additional damage from Basilisk Flare. (80,000 focus to unlock)
 * Stone Armor: Allies targeted by Basilisk Flare gain increased Armor for a short duration. (25,000 to unlock)
 * Eroded Defenses: Enemies petrified by Basilisk Flare suffer reduced Armor for a short duration. (50,000 focus to unlock)

"They believed the clearest path to victory was to dominate the enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance."
 * -|Zenurik =



This skill tree focuses on crowd control, energy restoration and general utility.


 * Void Pulse: Releases pulses of Void energy that suspend and incapacitate enemies for a brief amount of time. (180seconds base cooldown)
 * Void Pulse Mastery: Reduces the cooldown of Void Pulse. (50,000 focus to unlock)
 * Time Stream: Void Pulse has a chance to increase speed but reduce shields for the player. (50,000 focus to unlock)
 * Temporal Storm: Void Pulse has a chance to increase speed but reduce shields for nearby allies. (80,000 focus to unlock)
 * Energy Overflow (Passive): Void Pulse periodically replenishes energy for the duration of the mission. (25,000 focus to unlock) (1 energy per second at rank 0 only on self; increases Void Pulse cooldown by 45seconds)
 * Systemic Override (Passive): Void Pulse increases the efficiency of Warframe abilities for the duration of the mission. (50,000 focus to unlock)(20% Power Efficiency by 20% for 5seconds at rank 0; Increases Void Pulse cooldown by 45seconds)
 * Energy Spike (Passive): Void Pulse causes energy orbs to restore energy to nearby allies for the duration of the mission. (50,000 focus to unlock)
 * Energy Surge: Void Pulse will leave a field that replenishes energy of allies standing within it. (25,000 focus to unlock) (Increases Void Pulse cooldown by 35seconds)
 * Rift Sight: Void Pulse allows the player to see enemies through walls and displays them on the minimap of their allies. (50,000 focus to unlock)
 * Umbra Lance: Void Pulse creates an aura around the player that lashes out at enemies with harmful Void energy. (80,000 focus to unlock)
 * Magnetic Aftershock: Void Pulse inflicts the target with an aura causing passing bullets to seek them out. (25,000 focus to unlock)

Tips

 * If activating Focus purely to activate its passive abilities and without enemies nearby, manually deactivating the ability will allow players to return to normal state immediately.

Trivia

 * The Focus system has been in development for a very long period, and was initially slated for release in Update 14. The developers admitted that Augmented Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
 * The five schools of Focus are based off the five elements of Wu Xing found in Book of Documents（尚书）and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
 * The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
 * The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw power.
 * The Unairu School represents Earth 地. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
 * The Zenurik School represents Metal 金. Also interpretable as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
 * The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, flexiblility, supporting, adaptability, and sympathy.
 * While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. Example: choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.

Bugs

 * Joining a high-latency game has a tendency to cause the selected Focus ability to fully charge instantaneously and removes the cooldown completely.

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