Talk:Energy Channel/@comment-115.98.114.215-20160328102532/@comment-86.88.217.146-20160411000622

If you cast a spell that costs 100 energy, your card will store 200 dmg so you next melee attack will do its normal dmg plus 200. I completely love this card because i use it on limbo and everytime i pull an enemy to the void i hit it with my melee attack for the extra damage.

Add Finishing touch for 60% damage on top of that AND rift surge for a 3.6 multiplier and very very few things will survive even fewer things if you carry an elemental weapon that plays into their weakness.