Talk:Chroma/@comment-2600:1700:B530:2160:15AC:5092:2CD3:BB55-20180331230130/@comment-2605:E000:638D:D800:8044:83E9:8977:2E87-20180425004400

To the person who says they're not sure if Trin and Nekros is tankier than chroma:

Trinity: Link + Aviator = Infinite EHP. (Invincibility while airborne.)

Nekros: Shield Of Shadows + Health Conversion + Vitality + Primed Vigor + Gladiator Resolve = 10*((1+4.4+2.2+1.8*100)+200)*(((1350+65)/300)+1) = 65,170 EHP. (While keeping ultimate up.)

Heat Chroma (MAXIMUM ACHIEVABLE EHP): Power Drift + Vitality + Primed Vigor + Blind Rage + Intensify + Transient Fortitude + Augur Secrets + Gladiator Resolve + Health Conversion + Growing Power = ((1+4.4+2.2+1.8+(2*3.98))*100)+200)*(((1350+(3.98*3.5)*350+350)/300)+1) = 44,369 EHP. (While keeping Elemental Ward and Vex Armor up.)

Trinity: Requires 0 forma.

Nekros: Requires 0 forma and an orokin reactor.

Chroma: Requires around 7 formas or so with this ludicrous build, along with an orokin reactor.

Trinity: Requires 6.25 energy per second if one decides not to add duration or efficiency mods.

Nekros: Requires different amounts of energy per second, but requires 3 energy per second at best.

Chroma: Requires 6.90 energy per second.

Trinity: Requires 1 exilus mod.

Nekros: Requires 5 standard mods.

Chroma: Requires 1 aura, 1 exilus mod, and 8 standard mods.

In terms of tankiness, Nekros and Trinity beat chroma in every possible way, be it energy effiency, forma cost, or total EHP. If DE actually thinks that Chroma is fine as is, they were either too lazy to do the math or just didn't care and had a knee-jerk reflex to players complaining about Chroma being OP before.