Talk:Kuva Lich/@comment-170.249.153.179-20200118061651/@comment-170.249.153.179-20200118134915

Only catch is making sure players can't abort and retry the actual Lich Assassination node once they found it to trial-and-error their way through its Requiem sequence. I was thinking something like making the mission count as "completed" the moment the Lich met its fate (defeated, escaped, or failed Requiem) would be necessary to prevent this, but then I remembered Arbitrations don't let you retry once you fail, finish, or abort, so making Lich Controlled Assassination tiles work that way too might help.

Another possibility I thought of when I remembered Railjack integration was supposed to be a thing (once it's fully working, that is) could be that defeating and attempting to Mercy a Thrall General puts you into a sort of "Mercy Interrogation", which like the choice between Vanquishing or Converting a defeated Lich lets you choose between forcing the General to tell you the Lich's Weakness, which would give you the one-mod-that-doesn't-work-here thing, or their Location, which causes one of the controlled planet's Proxima tiles to become a special Grineer Skirmish mission where your Lich is guaranteed to spawn aboard one of your mission's objective stations/Galleon. Not sure whether this would be in addition to or in place of the whole "One Lich-controlled planet's Assassinate Node secretly holds the Lich" thing, though.