Talk:Drakgoon/@comment-212.92.199.35-20140203141030/@comment-92.85.41.231-20140210081318

Accelerated Blast isn't broken or an exploit. It's the way that mod has ALWAYS worked, since it was released. Basically, the mod functions the same way it did in Dmg1.0.

Hopefully, they will rebalance +%impact/puncture/slash mods to use a % of the total base damage (not only based on innate impact/puncture/slash), instead of nerfing Accelerated Blast into the ground.

As they stand now, all +% phisical element mods are worthless for rifles and shotguns, except on weapons such as Drakgoon that work nearly exclusively with one element. I've done the math for many builds and in EVERY SINGLE case there is a better dps alternative, mainly elemental or corrupted mods.

To get back on track and answer OP's question: if you must, go for more slash; but it's innefective.

The best way to mod damage for factions is using elemental mods - this goes for any and all weapons. Take a long, hard look at Damage 2.0. We've all had to do it.

Once that's done, each weapon type has a 'faction mod' (see Faction Damage Mods), to further specialize your damage. I suggest you read up on how these mods actually apply their damage, since it's not as intuitive as you'd think (faction mods only add to base damage against a faction, also increasing elemental damage - but not directly).

Here's a quick elemental mod breakdown (note: somewhat subjective)[yes, THIS is the quick and painless version]:

Grineer [use Puncture when you can]: The hardest Grineer units are vulnerable to Radiation/Cold/Viral while most others are vulnerable to Corrosive/Toxin/Viral -> I'd suggest you go for Radiation+Toxic (or Corrosive+Cold on lower lvls) for Grineer to cover all your bases, as Viral damage drops off steeply due to armor when they get higher in level.

Corpus [use Impact when you can]: All Corpus units have more/nearly the same amount of shields then health, so Magnetic damage is a must. I'd suggest you also add Toxin since ProtoShields and all corpus Flesh is highly vulnerable to it. Heat is kind of a must for Shotguns due to Blaze, so perhaps use just that in addition to Magnetic; or perhaps fuse it into Gas, even with the 25% penalty to Flesh it carries (better then 50% penalty Heat suffers on ProtoShields).

Infested: most, including myself would say that Gas is hands down the best element overall for Infested, especially the AoE status proc. Others would argue that Corrosive is better since it helps in dispatching the biggest problem you'll have - Ancient Disrupters, even with it's useless-for-infested status proc. Use your own judgement.

Hope this helped.

- DarkVeghetta