Talk:Zarr/@comment-67.43.247.201-20161127012220/@comment-67.43.247.201-20161127012826

To continue, the question is really this:

How do we weigh the importance of effects like hard damage, multishot, critical, and status?

E.g. the penta will probably not show multishot as being as important as it actually is, because it lacks the bomblets and a pellet mechanic. Or perhaps this is false reasoning and the multishot multiplier applies the same way here as everywhere else.

Perhaps utility bonuses like reload and flight speed colud be considered more important?