Talk:Opticor/@comment-4051341-20141028155335

while in theory you might imagine yourself this laser cannon is a BFG 9000, or Quake Railgun, or a PPC cannon (god bless you if you know this thing), you might still not quite satisfied with this gun.

here's what make this gun a big 'MEH 9001' rather than BFG 9000 at the moment:

- 0.3 fire rate with charging as the trigger. that means 3.3 secs to fire it for full damage. In that 3 secs your teammate already kill everyone in the room. Not even Speed Trigger could save this slow fire rate.

- No hold charge mechanic. Unlike Ogris, where you can hold your charge for the next squad of enemies, firing this gun means it's a shot or total miss.

- If it acted as a Railgun, naturally they should have a punch-through characteristic, but it has no punch-through. The AoE is rated "useless" (in close range) to "unimpressive" (in long range), rendering the Firestorm mod pretty much useless.

With current stats and mechanics of Opticor, I think you only need damage and punch through build.

How to save this gun from become another 'mastery point and dump' weapon (it's a shame if it is, the design of this gun looks sick and mean, the design makes you looks like the guy who will save the day in T4 void):

- give it a usual firing mechanic. left click to fire it instantly, but only give you 25% of total damage. If you want to have 100% damage, charge it 100% with holding your left click. 50% charge only give you 50% damage.

- Give it a punch through. 1 point of punch through if you charge it 100%, 0.5 in 50% charge, no punch through in instant fire.

- Increase initial fire rate from 0.3 to 0.4. with 50% fire rate increase, this gun will have 0.6 fire rate. Instant shot have fire rate locked at 1.0, means you can't increase fire rate at instant fire.

- the AoE damage scaling is okay. With my suggestions, you could AoE enemies pretty easy with instant fire.