Talk:Chroma/@comment-76.173.68.222-20180928214430/@comment-37.6.202.83-20180930210715

Chromas best ability is his vex armor. To maximize that you build for power strength and duration, which means dunking efficiency and range. You can barely keep vex armor up at all times with zenurik+energize and/or rage/hunter adrenaline, let alone have effigy up. The damage or stun it does is completely unreliable and feels like a gimmick. Compare that to Rhino's 4, you can hit 4 and stop every enemy in a pretty decent range (to be fair rhino's stomp is one of the best crowd control abilities in game). Maybe the damage it does works in level 10-30 corpus/infested, and some of the grineer trash mods like butchers, but why even cast his 4 on those enemies, just swing your quick melee and poof they are gone.

Effigy used to be good for credit farming but now that the index exists, it's not.

Honestly if they tweak his kit better, I would be okay with effigy. I understand that effigy and Chroma's pelt is deep into his gimmick and design now so cannot be abandoned. Maybe they could merge his 2 and 3 and push effigy to his 2. Then give him a better 4 and one more appropriate to his role as a tank.

Also Chroma feels like one of the more unreliable tanks after his nerf. He is not crowd control immune like Rhino, Nezha, or Inaros (with negate swarm augment), so he can get bullied around by scorpions, bombards, etc. His damage buff is now only marginally better than rhino, but you can't really give it to your teammates, and his tankiness dropped sufficiently. A way to heal himself would probably help the latter. Maybe make his 2 recastable, so that you can heal with your 2.

Also his 1 should include changing elements on the spot. That could make us use electric and toxin chroma a little more and not limit our builds to fire and ice, which are the best ones.