Talk:Resource Drop Chance Booster/@comment-146.88.68.130-20180316110720/@comment-28246985-20180317102730

That is actually incorrect. The Resource Drop Chance Booster increases the chance for enemies to drop resources such as Plastids, Rubedo and such. Assuming a resource to have a 100% drop chance will make the booster itself useless on that case. 200% drop chance is statistically incorrect, in case you are thinking it that way, because that concept doesn't equate like how our Critical Chances do.

There is a general pattern that with the Resource Drop Chance Booster active, your potential resource yield from farming is doubled, or so to say, your resource drop chances were doubled, under the assumption that all dropped resources from enemies are not 100% chance drop rate, with the exception of Cryotic Excavations, Kuva Siphons, and Oxium Ospreys. Think of it as an example that if an enemy were to have a 10% chance to drop approximately 50 Plastids on death, then with that booster active, it becomes 20% chance to drop 50 Plastids.

However, the Resource Booster itself multiplies your gains by 2, but not its drop rate at all. To relate this to earlier example, An enemy would now have 10% chance to drop approx. 100 Plastids, instead of the former 50. In addition, this booster do affect the yield of Cryotics, Kuva, and Oxiums  from their respective sources.

In a basic sense, with both Resouce and Resource Drop Chance Boosters active, it can quadruple your potential gains from farming, and that's the answer I believe you're looking for. To further conceptualize this through example, this would now mean that ''the enemy will now have 20% ( 10% x2 bonus from Resource Drop Chance Booster) chance to drop 100 (50 x 2 bonus from Resource Booster) Plastids upon death. ''So if an enemy were to guaranteed drop resources, it will still rather be x2 drop, so do note that.

The only time that the x4 Resource Drop case ever occurs, is that if and only if your Resource Booster are active  and x2 Resource Weekend is going on.