Talk:Natural Talent/@comment-98.89.13.81-20150524191018

Ok...after receiving way too many complaints from people who suck at math, I'm going to post this here and hope they see it.

Natural Talent is not worth a mod slot on a Desecrating Nekros. Maths:

Cast time of Desecrate: Approximately 1.2s (this is based on naked eye observation, as the wiki doesn't say, but I started a stopwatch on my phone and it took barely over 1 second, and certainly less than 1.5 seconds.)

Cast time of Desecrate with Natural Talent: 0.8s (50% speed increase = 33% cast time reduction.)

Shortest time for a corpse to vaporize (with a Nova, otherwise it's even longer): 3.0 seconds.

Now, in theory, this means that you can Desecrate a corpse twice without Natural Talent, and thrice with it. In practice, this isn't how it works. The reason? Because you're casting Desecrate CONSTANTLY. So here's what happens in actual combat:  1) Nekros begins casting Desecrate on existing enemies.  2) About 0.5s later, Peacemaker and/or Molecular Prime explosion kills another enemy, so 3.0s timer starts. 3) Nekros still has time to cast 3 Desecrates before primed corpse disentegrates.

Considering this, what does our mod loadout look like? Well... Primed Flow, Quick Thinking, Despoil, Vitality, Overextended, Stretch, Fleeting Expertise, Equilibrium. That's 8 slots. That doesn't leave room for Streamline, Raapid Resillance, or a half dozen other mods that'd be damn nice to have if we had even one, single slot to spare.

And you want me to waste a slot on THIS crappy mod? Are you INSANE???

So everyone PLEASE quit asking your Desecrating Nekros to have Natural Talent. If I had 12 mod slots instead of 8 I'd love to, but I don't, so just quit.