Talk:Solar Rail Conflict/@comment-24604663-20140723152515

This could just be me, but Valkyr really should not be playable in this (or her ult needs a bit of reworking fast). Yes, she can only melee when she is in Hysteria, but she is fully invulnerable for up the 77 seconds. She can revive comrades without fear of going down (making it hard to bait effectively), she can use all of the terminals, she can attract fire without taking damage, and all of this on top of the damage she can drop when she catches you.

Same with the Penta/Ogris. They have high base damage and aren't as effected by the loss of mods like a lot of weapons are: 4 levels into the Penta and you can have a maxed Serration, increasing the damage from the explosion to 930. Another 4, maxed Heavy Caliber, 1,500. Another 4, Split Chamber, almost doubling your damage. Put this on a Loki/Ash, or even a Valkyr w/ maxed Armor+Health (this inculdes a Maximized Warcry) along Hysteria...

I just came out of a Conflict that had a Loki Prime with a Penta and a Valkyr that always seemed to be in Hysteria. Not fun.