Talk:Ember/@comment-24.231.123.84-20191104064033/@comment-43649337-20191107175742

Very good review. I've been playing her a lot since the rework and I've certainly enjoyed her, but she still has clear problems which you've basically covered already. One could say that she is simply too mod heavy to build, and would need about 10 slots to really function "as intended", as she needs energy, survivability, and all ability stats.

Fireball is the perfect example as it could work quite well in principle, but the base range and combo duration are too low and Ember simply cannot build to max them. I really want to like the fact that Immolation, as a survivability ability, requires upkeep and effort, but the result is seriously inconsistent protection that can't compare to easymode damage reduction like Gara, Nova or the likes have - or even just a healing frame with decent armor like Oberon. Fire Blast is okay-ish as an armor strip+CC, but as mentioned the heat procs are inconsistent and there are other abilities that do this too, like Mag's Polarize. Inferno, although it looks amazing, is seriously underwhelming due to the weird targeting and relatively fixed, lowish damage. It would need some better interactions perhaps with the Fireball combo meter and the temperature gauge so that it can actually be pushed into endgame-level damage.

It says a lot about Ember that what I found perhaps most useful on her is the Fireball Frenzy augment, to improve what people generally rely on in high level content: weapons.