Kestrel

If thrown, this weapon will bounce three times or reach 30m limit distance before returning to its owner.

This weapon can be sold for 5,000.

Characteristics
This is a Thrown weapon. Deals mostly Impact damage.

Advantages
 * Slam attack have Magnetic proc. (Percentage confirmation needed.)
 * Can be thrown using the charge attack function.
 * Ragdolls enemies when thrown.
 * Can be bounced around corners and obstacles to hit enemies in cover.
 * Projectile speed when thrown is faster than the Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
 * Has  and  polarity slots.
 * Jump attack has a medium radius and knocks enemies down.
 * 100% stagger vs medium Grineer.
 * Silent.
 * Can be readily made in the Foundry from the Market, unlike the Glaive.
 * All Glaive "exclusive" mods also work on the Kestrel: Power Throw, Whirlwind, Rebound and Quick Return. All of them can be collected in Orokin Void, Orokin Derelict and Survival missions' rewards.

Disadvantages
 * Low base melee damage.
 * As long as the boomerang is in flight, it can't be used for close combat.
 * Thrown range is approximately 3/4 that of the Glaive.
 * Lower Slash and Puncture damage, less effective against flesh and armor.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * When equipping the Kestrel, the player can throw it and then press the channeling button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
 * It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.

Trivia

 * The Kestrel is a carnivorous bird in the falcon family known for hovering.
 * The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.