Talk:Status Effect/@comment-24370326-20140123160444

Regarding a weapon's status chance and mods that increase it: If I have a weapon with a low status chance, like 5% and I get a mod that increases it by 10%, that doesn't mean I'll have a 15% chance, right? That means I would need a 100% status increase mod to even get my chances of status on that weapon to 10%. Meaning, status increase mods are pretty useless unless you have a weapon that already starts out with a decent amount, because the increase is not "in addition to", it is a percentage increase to the "base status chance" of that weapon.

Now, when I see that hammer pop up above an enemy's head, that means that he was proc'd with the impact of my weapon and was knocked back by the status effect, which has NOTHING to do with how much impact damage my weapon or mod has, but is solely dependent on my status chances. When the RNG grants status for that particular bullet, it "randomly" selects from your pool of equipped damage types to do this, right? For example, I believe all weapons do at least some level of damage for all 3 physical damage types (impact/puncture/slash). If you have elemental mods, then these are supposedly thrown into the pool. I also hear if you have combined elements, for example Viral, then the 2 parent mods also have a chance of proc

And as far as I know- non of this status stuff has anything to do with the damage multipliers or enemy weaknesses/resistances. -meaning that I'm always doing impact damage, but if my status % is low, then I won't knock them back as often. I'll always be doing fire damage if I have the right mod, but I probably won't see them catch on fire very often. If i want to see them burn, I'll need to boost my status chances and probably start with a gun that has a decent base percentage to boost from. (You'll get more out of your 10% boost if you start with a gun that has a base of 25% status chance, rather than 2.5%

Do I have this right?