Talk:Damage 2.0/@comment-83.29.205.216-20131222145053/@comment-68.19.244.179-20131223053741

I second the OP on this. What is happening now is the damage system and factions are being redifined simultaneously, with a focus on the factions. It should be the other way around. Define a damage system first because it affects both players and the factions. Then define the factions in terms of the damage system. And when you do that, don't use different attributes for each faction. Those attributes should belong to an abstract superclass that describes all entities in the game and should be drawn directly from the damage system that you should have already developed.