Talk:Atlas/@comment-2600:1700:BCE0:B830:B1BB:F795:7067:E34-20190716011607

some anonymous dipshit's unsolicited ideas for an atlas rework:

Atlas now is kind of janky, his abilities all have a different niche and don't really make him a frame with a purpose like others. I don't have a solution to this besides just completely changing abilities, so I'll throw out a few ideas that could at least make the current kit less boring.

1: The least bad of all his abilities. maybe make it hit like gara's sweep attack or at least make the area damage really obvious, can use it without locking on but maybe hold to dash in.

2: worthless ability as is, reduce cost to 25 and allow mutiple walls, using 1 on them triggers the rock ball. Make the augment something else entirely.

3. The cost, small angle, and line of sight clause all kind of reduce what fun this ability could be, reconsider those aspects. Maybe make the augment turn it into a channeled ability that slowed enemies and then petrified them after a longer duration.

4. just let you put companion mods on them, like venari

also rubble disappears really fast, could make it just last the whole mission like with nidus's mutation stacks and it probably still wouldn't even put him in the top 5 tankiest frames due to power creep