Talk:Hydroid/@comment-24820404-20160413003428/@comment-27117868-20160423210714

In theory, infinite range is super powerful, which is why his powers are so inaccurate. He's an artillery frame. The problem is his abilities don't have enough effect. Just increase the range of knockdown on water projectiles from his 1, shorten the delay between cast and first fall and increase the auto-targeting slightly. Then you increase the dmg and and duration by a moderate-large amount and you have an ability that's worthwhile and fits where it drew inspiration from. Knocked down enemies could even be temporarily slowed after getting back up with a penalty to accuracy, think of it as Shell Shock. His 2 should have its augment by default and should be reworked in the same manner as Rhino Charge and Slashdash. His 3, yeah teambuff seems pretty good, also make it nullify eximus auras. Your idea for his 4 is really neat, I really dig it.

Also DE, if you're reading this, stealth/assassin based mist/vapour frame, make it happen.