Talk:Mutalist Quanta/@comment-73.207.28.140-20180212070520/@comment-5746468-20180217194927

Well, I just did some testing, and I think it's broken. This is the typical damage with a 333 AMP.

Normal Granmu Prism Damage numbers: Hits - Splash 620 - 159 428 - 140 188 - 80

Granmu Prism Damage numbers through multiple bubbles. ​​​​​Hits - Splash 530 - 150 372 - 134 161 - 53

The numbers change depending on how many bubbles you're firing through but these are the consistent values I keep seeing, I've not calculated the % of each damage number hitting, it's a bit hard without recording hundreds of values by hand, but it seems like using the Quanta Bubbles reduces the damage done by Amps... 530 was the highest value I could get through a bubble, and 620 was the highest I was getting without a bubble...