Talk:Hydroid/@comment-7645613-20170817014140/@comment-25254386-20170817043826

Idk, I'd say Undertow does just as fine with higher level enemies as before, maybe even better.

If you think about it, the addition of a compounding 2% max enemy health more than makes up for the -25% Impact effectiveness. Plus, it doesn't take much to strip armor when you have teammates or Corroding Barrage, so the transition from finisher damage isn't that big of a hit.

And even though not being able to gain energy like other abilities is a bit of a bummer, it does help prevent the constant use of puddle invisibility, which may become a trend now. Besides, even just an extra 25 base energy can go quite a ways with Flow/Primed and some Efficiency.

Btw, Undertow may not be restricted to simply drowning. As I said before the enemies could be getting crushed. Alluding to the ability's name, Undertow may actually be dragging enemies to deeper and deeper depths, allowing the combination of drowning and increasing water pressure to deal massive damage.