Talk:Critical Hit (Mechanic)/@comment-14693216-20130806183704/@comment-98.231.224.253-20130817050209

The only way it would ever make sense is to do both or neither. Point strike increases your chances of doing it, vital sense increases the damage when it actually happens. That said....

Most of the time crit mods are a waste of time. For most rifles, most melee weapons, most side arms. If a weapon has a 2.5% base chance to crit, and you put a level 7 point strike on there (increases your weapon 100% chance to crit) all you did was double that 2.5% chance to a 5% chance.... terrible. and that takes up 7 mod points. every 100 times you shoot, 5 bullets will critically hit. ugg

With Melee weapons, you couldn't even crit on charge attacks for a long time, but now it seems you can so I don't know about that anymore (i'd still rather have pressure point adding 120% or killing blow adding 150% charge damage... guaranteed EVERY TIME than waste mod points on a crit).

There are a few rare exceptions. Weapons that have a very high base chance to critically hit (like my Snipetron Vandal, has a 20% chance to critically hit) That's worth Point Strikes mod points (lvl 7 point strike gives me a 40% chance to critically hit. Basically, every other time I shoot it Crits... glorious =) ). But these weapons are RARE.

Even if you use a warframe like Loki or Ash that goes invisible, you don't Crit, you hit an enemy "unaware" which is double damage, but not a crit. My advice is don't waste your time.