Talk:Shield of Shadows/@comment-9374811-20150424040026/@comment-75.165.125.160-20150424062136

If you look at it from a flexible point of view then no, there is nothing wrong with an augment that makes Nekros more tanky. That being said, you could apply that logic to any augment. Want Nekros to have an augment that can make him float? Yea sure, after all there is nothing inherently wrong with more additions.

The issue here is that the augment doesn't make sense if you look at it more conservatievly. Nekros is a necromancer warframe. What player doesn't look at his 4th ability and not want to summon an army of shadow minions, and then make a build around that?

The issue is that you couldn't. Making a Shadow of the Dead build was inefficient because the ability required too much (strentgth, duration, efficiency, energy cost, etc), and even if you did pull it off, you were still stuck with Nekros needing to stakc his kills since his minions didn't count as Nekros kills for his ability.

Then DE finally made an augment for Shadows of the Dead, and everyone saw a glimmer of hope. Except it's a damage reduction build and has absolutely nothing to do with summoning more powerful/ efficient minions. Enjoy being tanky with a warframe that has neither the stats nor the ability kit for tanky gameplay.

Tl;dr - It is so incredibly dissapointing for something that had so much potential.