Talk:Damage 1.0/@comment-15661029-20130911194736

hey Mad5cout, I'd like to get your input on this. I know you had said research was being done on this subject, and I have been doing some research of my own.

I posted a comment before about the order that damage types occur to an enemy.

Theoretically, you would want freeze damage to impact first, since since shields take x2 damage from freeze, and this would maximize your damage.

However, I believe that base damage occurs first, then elemental damages are calculated ON IMPACT and applied. The order that elements are applied I am still not sure of. I was really only testing whether or not base damage occurred first.

I've been using shotgun fall-off to test this theory.

From point blank, on an enemy with no armor, you see the full base damage, then the elemental damages popping up around it. But by using fall-off damage, you see that the base damage is reduced by a percentage, which reduces elemental damages also.

With this being said, the game has no idea what you are shooting at until the bullet hits it's target, which it then applies a fall-off damage reduction to (base damage). To me, elemental damages would have to be calculated upon impact of the base damage to calculate the falloff percentage properly, which means that base damage would impact first, then elemental damages, in order of calculation. (the order of elemental damage calculation i'm still not sure of)

As I said, it's still theory at this point (more of a supported hypothesis), But I would like to know your opinion on it, or if you have found anything in your tests.