Railjack/Armaments

The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Wing Turrets on the port and starboard sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions.

Sigma components Blueprints can be researched in the Dry Dock research console, then built in the Railjack console.

House versions can be found as Wreckage in Missions. Wreckage Armaments need to be repaired either with resources or with a single-use rush repair drone bought from the market for. The Wreckage Armaments stats vary randomly.

It is important to note that Railjack armaments use different damage types from any other weapons types currently in the game, with Arch-weapons being used outside of a Railjack having their damage converted to the corresponding Empyrean analogue. The below list shows the list of Empyrean specific damage types, along with their corresponding status effect (secondary effects like or, will not proc a status effect on enemy fighters):

Also, note that the same instance of a turret cannot be equipped to the nose and wing slots a the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar weapons, which require only one instance to be applicable to both slots.

Apoc
"Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships."

¹Critical hits and DoT's excluded

Carcinnox
"Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies."

¹Critical hits and DoT's excluded

Pulsar
"Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems."

¹Critical hits and DoT's excluded

Cryophon
"Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill."

¹Critical hits and DoT's excluded

Photor
"Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame." NOTE: Heat accretion values may be incorrect. The tooltip says zero, but equipping one, leaving drydock, then returning shows a nonzero heat accretion.

¹Critical hits and DoT's excluded

Tycho Seeker
"Seeker Missile: strikes targets with a massive blast."

Milati
"Missiles: launches a swarm of dumbfire rockets."

Galvarc
"Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels."

Turrets
Apoc =


 * -|Carcinnox =


 * -|Cryophon =


 * -|Photor =


 * -|Pulsar =

Ordnances
Galvarc =


 * -|Milati =


 * -|Tycho Seeker =

Components
Shields =


 * -|Engines =


 * -|Reactor =