Talk:Dual Toxocyst/@comment-97.123.102.130-20190411025017

These things, like the Knell, show that DE doesn't quite understand the concept of "high difficulty, high reward." The idea SHOULD be that while it's in normal mode, it's not a very good weapon, but once you get a headshot, it becomes great. Instead, the Dual Toxocyst starts out bad, and becomes mediocre. After a headshot, your crappy pistols become ALMOST as good as Aklex. Not Aklex Prime, mind, but regular Aklex, a sidearm that anyone can get with minimal effort and investment at a lower MR. For 3 seconds.

I have Gunslinger and Lethal Torrent both on my Dual Toxocysts. When I get a headshot, the fire rate goes from 2.3 shots/second to around 5. With just Lethal Torrent, it goes from 1.6 to about 4. With nothing, it goes from 1 to maybe 3, probably 2.5--about the speed you get in normal mode with two mods. It should be a minimum of 6 for those 3 seconds. If I can manually click faster than the gun can fire during its "frenzy," then it's not much of a frenzy, especially if I can still click faster when I have speed mods installed.

Either that, or the Knell and Dual Toxocysts should operate like sniper rifles do, with high crit chance and/or multipliers, or high damage. As they are, both guns are far too weak for their disadvantages, and the "bonuses" you get for headshots do nothing more than make them enough better to be average.