Talk:Ash (Warframe)/@comment-76.110.132.55-20140406072715

Y'know, Melee 2.0's combo system might be the closest thing to a reason for using Ash we'll see for a while. In short, high combos mean ridiculous damage through increasing damage multipliers, and Ash can use Teleport (and possibly Bladestorm) to get to enemies faster than anyone else, while having Smoke Screen to greatly multiply damage off the bat. And I much prefer Teleport on Ash over Loki's Switch Teleport in this case because both animations take up a second or two of the 4 seconds you have till your combo breaks; the difference is that Teleport leaves someone right in your face after that animation, while Switch Teleport doesn't and leaves a much greater chance you'll lose your combo trying to catch someone nearby. No, this doesn't mean Ash is the best frame, no I probably still wouldn't use him over Loki because of Loki's great support skills, but what I'm saying is that Ash has a much greater potential for utilizing combos to gain extremely high melee damage than anyone else because of Teleport. So I guess what I'm saying is that, at the very least, he shouldn't be as useless anymore. A good Ash can just rack up endless multipliers from comboing and possibly deal the highest damage in the game if he gets enough momentum.

Of course, this could be completely wrong, since I'm making a lot of assumptions from just a few minutes of gameplay. Still, watching an unmodded Skana tear apart a level 20 Grineer heavy in like 2 seconds was pretty encouraging. And regardless of how amazing it is, Ash is still gonna be fun as fuck to play once Melee 2.0 is out.