Talk:Beguiling Lantern/@comment-24.8.40.89-20170417200124/@comment-24.8.40.89-20170523053828

The prospect of doubling your damage is not what makes this augment good. What it does do is add a damage multiplier that is not affected by power strength, meaning that mods that reduce power strength won't diminish the damage multiplier that is added from this mod. From there, once combo counter multipliers, stealth multipliers, critical damage multipliers and other melee damage multipliers set in, the damage multiplier from this mod weighs heavily.

From the looks of this mod, the devs must have had Overextended in mind, because that mod in particular comes with a massive loss in power strength. You can max out range and duration, with this, and not worry about losing the damage benefit. This makes the mod very helpful.

The question here is not whether or not this mod adds a lot of damage to melee, because it ultimately does once multipliers set in; even on low power strength builds. The real question is whether or not extra melee damage even matters, considering how overpowered melee can be in this game. If a melee weapon getting red crits that take over 100k damage per hit, even adding an extra 50k damage to that overkill ammount is still a lot of extra damage.

This also benefits any additional team members who are using melee. This mod is no where near as valuable as augments like eternal war, but it is still a good mod for what it does.