Talk:Arc Trap/@comment-7645613-20140320081224/@comment-172.12.165.89-20140324015959

an upper damage bound of say, 300-400 followed by a cooldown might make them less lethal to newbies while still a threat. Tossing a 'spool up' on the front of it, where the arc trap charges and its lightning effects expanded might be kinda cool in terms of aesthetics.