Talk:Acrid/@comment-16584725-20131123153436

Biggest problem with Acrid is that after U11 base dps is what matters the most. With Blast Corrosive combo you have +330% bonus elemental damage, so it doesn't matter what type of damage your weapon does, only how high its numbers are. As of now, using standardized units of "multiple of MK1-Braton's damage potential", Acrid would be around 1.34. Which is horrible for M7 weapon.

But Acrid is not alone. In transition to the new damage model, all weapons kept the same numbers thay had before, no matter if they were AP or not. So weapons such as Kunai (1.48) or Despair (1.8) are now subpar weapons. On the other hand weapons such as Dual Vastos (5.4) or Brakk (8.6) that were 'good' before even thou being non-AP are now excelent. I hope they rebalance numbers a little bit for originally-AP weapons and raise them. Instead, Acrid's base damage was reduced from 25 to 20. Also 3/4 of Acrid's damage was from poison dot which was ignored completely during transition.

I know they are still rebalancing some weapons so I can only hope Acrid is standing somewhere in the waiting line, but in the meantime, I'll go back to be a space cowboy. :)