Talk:Lasting Covenant/@comment-46.139.213.132-20180917215518

For a good crit chance increase from covenant you need to receive a hefty amount of damage while invincible, don't you? I mean when it is usable, the enemy should have a good damage potential on the team so I'm not sure if it is a good idea to increase the intervals between invulnerability periods. I'm not saying it is always bad, ofc you could use the increased buff time to spend energy on 1st skill for CC, and you can implement some rhythm into the game anyway, but in high tiers the invincibility part is more valuable than some weapon and aiming based dps bonus. Maybe the skill itself should get the nezha treatment: 90% damage reduction instead of complete invulnerability, but the augment should increase the invulnerability timer with each headshot instead.