Talk:Void Relic/@comment-60.50.204.242-20160714110115/@comment-65.185.60.112-20160714115407

I haven't run into defense or interception for fissure missions (not sure they exist?), but for survival it's a 10 minute mission with one fissure somewhere in the level. Once you've successfully survived for 10 minutes (like in an invasion mission, the timer counts down, not up), extraction spawns and you can leave with your rewards. You only get 1 fissure and likewise, 1 reward from your relic.

So, no more endless mission farming for prime parts. Personally, while I like being able to affect your droprates more with this system (stacking relics and upgrading them), I feel like the "endgame" got wrecked as there's no benefit to sitting in an endless mission after a full rotation anymore (like doing 60min+ Tower Survival to eek the most out of your keys). I have all these weapons that can kill level 100+ enemies with ease and nothing that even challenges them anymore, since the star chart only scales up to around level 45. I hope something is added to address this.