Talk:Kitgun/@comment-46.195.144.87-20181118085849

Tombfinger spash radius seems to be more than 1m but less than 2m. Tested with puting down marker on varius object and sleeping enemys. NOTE that marker seems to be 0 around your frames torso, thus shoting a wall is more ideal, shoting on ground needs to subtract the distance from torso to ground. Thanks to Exodia hunt I could drag enemy to required distance from a wall, still without more accurate distance this is as far the testing went. Another note is hiting the target damage it twice from the explosion, however the splash range to another mob seems less now. hiting nearby surfaces only damage them once, but the ammount of mobs damaged was greater, reaching almost 6m between targets. The Explosion do not self damage. Testing with Punch through, like the Ogris It will only explode after reaching the moded distance unless a solid surcafe such as a wall, and maybe some ground, sadly the simulacrum floor is to thin. Whats weird with magnetize the projectile wont  go through same target unless its  laying down or may just be how magnetize behave by itself.