Talk:Gauss/@comment-2A02:908:1570:BC00:3407:5DD3:A06:7027-20190901184025/@comment-2A02:908:1570:BC00:5094:7D96:D218:C48F-20190902175600

"You're misunderstanding how Redline works." No you misinterpreted what was said. " Redline lets you fill the gauge past the literal red line. That's the thing that makes your buffs better. And you can top up the gauge by just sprinting and hitting Mach Rush every few seconds. " Yes. Obviously. :)  "The percentage is the percent of Redline's duration you've been above the red line (with a little bit of wiggle room)." No. The % is not "the duration you´ve been above the red line". More later  "So regardless of duration, it will always take nearly the entire duration to hit 100%. " Now we come to more or less to the thing but before:  " But that percentage has nothing to do with the strength of your buffs. " Which was never said once. But the 100% status is kinda important as a strategic resource. More later.  Ok now we come to the interesting part. The % gain is bound to duration. The more duration your build has the longer it takes to top it to 100%. Vice versa the less duration you have the faster you get to 100%. But it´s also not proportional. The longer the duration gets the more time you get in 100%. Which is kinda interesting to know when you build Gauss.  Testing was done with just looking at the screen  40% duration   = 11 sec Redline, 6-7 sec till Redline 100%, 100% duration = 30 sec Redline, 20 sec till Redline 100%; 1/3 duration of buff left 200% duration = 60 sec Redline, 35 sec till Redline 100%, more than 1/3 duration of buff left 300% duration = 90 sec Redline, 45 sec till Redline 100%, 1/2 duration of buff left So finally it also seems that the more duration you have you get disproportionately more redline100% than with less but will also take more time till it´s reached. And the Redline100% is kinda important for things like spamming 3(fire) and his 2. In my opinion this is not just a cherry on top of the general redline buff enhancing but a very crucial state for the frames all around performance and also a important information when giving feedback.