Talk:Armor/@comment-88.20.16.60-20150130051220/@comment-214161-20150131074614

That part was put in by me and I'm not 100% sure if it's correct (because there are inconsistencies like Rhino's abilities adding armor health and Troopers having more armor health than regular health), but my understanding is that armor health takes the same damage as normal health, so it only matters if it's more than the regular health. So if you have 40 armor and 100 health, when 40 damage is done you have 0 armor and 60 health.

With the example with the enemy has 100 armor health and 100 regular health and an effectiveness value makes incoming damage halved (I think that's 300), and assuming it's impact to remove modifiers, this is what I understand happens: When you fire the 10 dmg bullets, it gets halved to 5 per hit. With the first hit, health will decline by 5 to 95, and the "armored" health also becomes 95. After 20 hits, both armor and health will be zero and it dies. The damage is always halved and doesn't get put back up to the original 10 dmg.

So yeah, yellow bars never become red or break off, they just signify the part that has a damage reduction on it. That's how I understand it and it could be wrong, but that's what I meant when I was writing it.