Talk:Mag/@comment-34733210-20180711071752/@comment-34733210-20180914220010

There are many reasons why vitality is better, but most important are the reasons why shields suck so much. 1- shields are weak against most Grineer weapons, nothing fun in receiving 50% extra dmg from the strongest faction in the game. 2- shields are easily bypassed by two factions (Infested/Toxin & Grineer/Slash) 3- shields are depleted by magnetic procs which every single faction has units capable of procing 4- Sortie missions very frequently present dmg modifiers that destriy the viability of shields 5- overshields cap is not affected by shield mods 6- shields aren't affected by armor 7- aren't easily rechargeable on command 8- the more shields you have the more time a full recharge will take (it should be a fixed time regardeless of ammount).

In contrast Health is great and far more reliable, you can have A. Guardian up all the time and be very tanky, you can use M. Elevate and replenish health on command for free, you can use it with rage to replenish energy when getting hit, health has beter dmg chart, etc. And that's not taking into account all the WF specific synergies with health.