Talk:Maneuvers/@comment-177.83.203.65-20150902075621

I'm ok with bullet jump, really like double jump and no longer auto-rolling on long falls is a relief to see, but I gotta say, the rest is pretty "meh" specially wall jump stuff... DE's claim was that Parkour 2.0 would bring actual practicity to all the non combat maneuvers, but the result is pretty much the opposite.

Wall jump is either a problem or broken.

Whatever direction you want to go, is not guaranteed. Far too many times I've attempted to wall jump off a wall, and ended up simply double jumping. Attempting to wall jump along a wall in horizonta often makes me wall jump up or double jump instead. And actually trying to wall jump up often seens to lock randomly at some height or cause me to wall jump sideways if I reach a corner or if some detail in the wall ended up being read by the game as a corner.

Wallrun was a lot more guaranteed, and even tho not many people used it, I found it to be very realiable, specially when it comes down to actually going in a desired direction. Same for wallrunning up.

Wallrun along a wall or up it was simply a solid move, I'd pull it because it was predictable, and I knew where I was going to land just by quickly looking around. As of with the current wall jumping, I just rather not do it. Simply because I can't tell if somewhere mid course a horizontal walljump is gonna turn into a vertical wall jump, or if trying to jump off a wall may turn into a double jump.