Talk:Status Effect/@comment-635932-20180702055216/@comment-4448946-20180703144705

Here's the thing you don't realize. I didn't just hop on here and immediately remove your edits, I wwent to the game and retested for probably the 3rd time what 100% status chance on a shotgun means; and the results were 100% status chance in arsenal means every shot inflicts a status proc. Now, the most likely cause of your confuison is the issue that many other people miss and has been mentioned a few times in the comments on this page; the game will only show 1 Impact proc per shot regardless of how many it does. This results in a 100% status shotgun having damage numbers without a proc icon when in actuality each of them is an impact proc.

Now, my testing was with my Strun Wraith with it's base status of 40% and pellet count of 10. I put 3 60/60 mods on it and then filled out the rest of the build with elemental damage mods. Over the course of 20 shots the fewest visible procs per shot was 8. Under your method of applying status mods, increasing the per pellet status chance, my Strun Wraith would have had a status chance of ~13.9%. This status chance would mean that the probability of getting 20 consecutive shots to deal 8 or more status procs would be less than 1*10^-100 ; and no thats not a typo, ten to the negative one hundred was what I meant to type. That's such an improbable outcome under your method as to be impossible. Under the method accepted by the community, that I outlined in my previous post, my results are exactly whats expected. Every pellet procs status and 1 or 2 go missing because you're doubling up on Impact procs.

I even did a double check to make sure the 'only 1 visible impact proc' was still correct. I once again used my Strun Wraith but this time with 2 60/60, Shotgun Savvy, Full Contact and Disruptor to boost the impact damage and Hell's Chamber to increase the pellet count. Not once over the course of 20 shots did 2 or more pellets from one shot have a visible Impact proc, it was always one visible impact proc per shot.