Talk:Focus/@comment-26811107-20160320161139/@comment-27844525-20160324101500

The focus system is actually very straight forward and simple and for something so "useless" it actually makes a huge difference. The Nara for example makes a major difference for any melee player. Why? because any crit provides cloak. Sounds like you need to get lucky huh? Nope. The "Deadly Intent" node multiplies the crit chance AFTER your mods do. This makes having Body Count and Blood Rush together even more powerful since it buffs your crit chance and gets multiplied by the melee counter before getting multiplied again by 1.3. Literally every melee can be a crit weapon because of this. Not so useless now is it?

Also, it may be true that simplistic games have a larger market share than those with complex mechanics but that doesn't mean that they don't also have their place. Idiots, people that spend money on most of the IOS games/browser games, can continue to waste their money doing so but for those of us with a brain we prefer to use it and the more complex the game the more fun it can be for us. Why do you think most of the greatest strategists ever known played Shogi, Go or Chess? Games that seem simple in concept but to those with a working brain knew how complex they really were.

It's true that warframe has come a long way from what it once was. Some bad changes have been made, some good. I find this to be a good change. Why? It adds more reasons to play the game. When you have thousands of hours in a game and know all there is to it then it gets boring/repetitive but by adding more systems for complexity/diversity it can bring a freshness to the game. Why do you think most mobile games are mass produced with many sequels or simply more mobile games from one person/group/company? Because they throw little content and know full well that people will get bored of it quickly. This is why they add many systems in which the player must pay to advance then they add a system for some random item in the game to be given to the player if they "share" it with friends. Candy Crush got big because of that same system.