Talk:Enemy Vulnerabilities/@comment-65.41.71.67-20130711064913/@comment-11753608-20130711125820

Yep and the other google doc spreadsheet circulating doesn't have the right equation for armor either. I am attempting to figure out the equation but I am in the process of collecting data. The biggest obstacle here is that we are not seeing real numbers - every damage is rounded to the nearest integer, so that makes it almost impossible to figure out. However, the larger the numbers of the base damage, the closer we will get. Using dread is not very effective because its base damage is still relatively small, even modded (at least for the math we need to do). I figured out that the largest base normal damage that is a round number that we have available in game is a vulkar with a serration mod of 120% - base damage 275. Getting serration up to that level takes A LOT of mods though so I am in the process of getting there and then I will start some more data collection.

If you are interested in my project check out my comment below on my findings and theories thus far based on unmodded vulkar damage and 60% modded vulkar damage data.