Talk:Ayatan Sculptures/@comment-79.17.41.164-20160922151806/@comment-49.144.192.176-20160923104328

'' Who said incentives for exploration is a good thing in a game like this though? Exploration is for games like Skyrim and Fallout where you play solo and getting to know the scenery is an actually novel experience. In Warframe we all have seem every single tileset a billion times over and there is nothing new to discover, exploring just distracts other players from the mission objective and makes you have to carry the team by yourself. ''

 You're like arguing there's only one way to play and enjoy this game. Sure, you can play like most players do, which probably is - be a one-man army and do the objective(s) on your own as much as you can and ignore team play, or do so-called "speed runs"  (I'm not saying this is/are what you do).

 Some players like myself actually do enjoy going around and busting and opening these stuff, as tedious and unrewarding (sometimes) as it may be. What's the worst thing that could happen if you go about your exploring ways in a public lobby anyway? I can't count the times I come across a rare loot crate or a valuable resource when 2-3 of my squadmates are already at extraction. And out of all times, they still go back after I tell them what I found. It's not even bothersome to the other players if you think about it, it's a feature of the game in the first place. Players who think their time is more valuable than others should have gone Solo or teamed up with other players that are their type.

 Yes, WF is clearly not an exploration game (yet). But who knows, it might just be one of the aspects the game might brilliantly feature in the future.