Talk:Status Effect/@comment-45.72.246.165-20161017191426/@comment-178.151.158.169-20161206095943

I have a better idea! Make bleed status deal slash damage instead of finisher! See, now everything is equally balanced:)

Seriously though, at this point only a complete overhaul of damage type would save us. Four classical elements is rubbish, we aint in a fairy tale, make it more sci-fi! Element combination on the weapon is poor concept as well, particularly noticeable when elemental buffers ruin your combo. 4x roll weight for "mechanical" damages? Why?! Some status scaling of base damage, one scaling of element damage and many not scaling at all is uncool at all! Stacking! Thats another mess! Some stack, some get refreshed, some dont stack and cant be reapplied before the older runs out...