Talk:Tonkor/@comment-60.241.100.236-20160203161016/@comment-25938077-20160210080237

Originally posted by Taiiat:

''also please don't effectively paste Wiki Articles into Comments. especially if you haven't proofread your words to ensure saying things like 'Toxin does more Damage than Slash' aren't in there. or 'always use Heavy Caliber'. or 'Physical Mods increase how many Physical Status Effects you get'.''

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I didn't copy-paste anything. You can read through the whole wiki and find that it's 100% original content if you'd like. Second, read the Wiki again if you don't agree with me. I don't need to proofread everything since all my statements are trivial to verify as true by just looking at the scenarios.

Toxin compared to Slash ignores shields and Toxin proc is based off 50% of your base damage while Slash proc is based off 35%. All else being equal, Toxin proc does higher damage than Slash proc, and Toxin (like all base elemental) multipliers are higher than the comparable IPS ones. Further, Slash has very problematic penalties vs. armor (Corrosive Projection is its saving grace, making it the one physical type occasionally worth using) and its bonuses are generally only 25% (only 50% is vs. the superweak mini-Infested) while Toxin does 50% to the rather relevant Flesh category featuring enemies like Corpus Tech, Nullifiers, most Tenno-like enemies, many bosses, etc.

The physical mod part is obvious. Which status effect gets applied is determined through weighted randomization among the attack's the various damage types with physical (IPS) damage components getting 4 times higher weight in the randomization. That's right there in the Wiki. Put simply, if you manage to generate a proc with a weapon that does 50 Impact, 50 Electric and 50 Radiation, the proc has 4/6 (2/3) chance of being impact, 1/6 chance of being Electric and 1/6 chance of being Radiation. This is from the end result of the damage dealt so the ratio is certainly significantly affected by physical damage mods (Fanged Fusillade, Piercing Caliber, et cetera).

And yes, Heavy Caliber is basically always there in the highest raw DPS builds. That doesn't mean you should always use it. It means you should always use it if you want to maximize your DPS. I'm telling you what modding leads to the highest DPS, not that you should always go for the highest DPS. You'll still have to deal with the accuracy penalty (though on Tonkor it's fine).

I implore you, please don't question statements without looking at the source data. That only leads to misinformation for everybody.