Talk:Shield Transference/@comment-180.191.89.6-20150115054429/@comment-17703786-20150115075920

Overshields are permanent though, and essentially act like the old Shield Transference, with the only difference now being the 1,200 point cap.

Also, Shield Transference is a one-time investment that allows Mag to create large amounts of Overshields on demand when facing shielded enemies, whereas Shield Restores require resources to be spent making them and are single-use consumables, not to mention having to wait for each pulse to refill the Overshield.