Talk:Atlas/@comment-2A02:810D:40C0:20C0:4813:99CC:777E:EF0C-20180211223959/@comment-2600:8800:7E01:9EC0:CD3B:CB87:4833:ADF2-20180212232358

Below, there is a man who thinks 1,500 armor is meaningful. Its not.

Atlas has landslide, makes him completely invulnerable. Stacking is near pointless due to the energy use as well as the armor gained. The decay got halved for a reason, still doesn't make it meaningful just way more managable to stack.

What would make stacking meaningful? Uncapped armor gain, or making rubble stack at least up to 100 times. Either 5,000(without landslide) or 7,500(With landslide kills in mind).

Stacking rubble is a pretty cool idea, but its just not worth doing. Did a survival until enemies were 130-140 without stacking. Does this prove your point Zombu? Nope, you can do it without dying too. There are other frames that can gain their armor and more than Atlas' stacking way easier, without having to build to help alleviate the stacking tedium.

Chroma presses 3 for Vex armor bam. takes some hits to shields suddenly(without ice chroma) ezpz 3500 armor up to 6,000 armor. Recastable, doesn't decay and can grant damage ups via getting hit from hp.

Valkyr presses 2. With augment or without(saves a cast) Gains a ton of armor and more. Rhino easily reaches 100k EHP while Atlas would need like 30 times what his current rubble cap is.

Between Energy costs, how little armor Atlas achieves and the tedium of stacking in general the OP has a point. It should be WAY more rewarding, because it simply has no reward at all comparitively. Is Petrify a nice change? Kinda, can beat on a high level enemy without having to chase it. Worth stacking? Nope. Is Atlas playable at high level content? Yep, will be regardless. Could he use tons of improvements? Hell yeah.