Talk:Void Relic/@comment-176.212.251.140-20160708220335/@comment-5.165.103.53-20160709123627

OP here.

Just realized the traces limitation. So it's a grind every time. Thus the new system is more grindy than the old one. One thing I'd rather stock up on and DE limits it, sigh.

I am not certain at this point if ducat farming is actually nerfed, as long as you're stocked on relics and grind traces anyway - the amount of ducats per minute might still be the same provided you can always pick the biggest ducat drop out of 4, requires at least one designated nerd to check/learn the prices. The cheese is drained for sure  though, can't just ivaratard the interception anymore.

I said ~10 grind runs and that turned out to be not quite correct. Traces confirmed to be a resource drop, thus being affected by boosters and pilfering/desecrate, but the guaranteed amount you get is only 2. Thus, without boosters and party, you might have to run it up to 50 times to get enough traces, down to 5 if you are boosted and there are no lokitards on your party. Average seems to be getting 5-7 per run, thus 17-20 runs.

Leechers are still a thing in radiant runs, where they can take intact relic, and nobody would even know. Or simply a worse relic with bad drops.