Talk:Endura/@comment-81.141.108.51-20170525152436/@comment-24.68.93.204-20170728021254

Last lone tenno sounds mighty stupid. Yes crit will carry you through most sorties, most people whoring all their damage into status builds are probably looking for enemies tougher than sortie level. Honestly compared to any good endless run enemies sortie enemies are downright low level.

Primed fury is almost just as good as berserker, use maiming strike on non crit melee if it matters that much to you. Either way even with vanilla fury crit weapons plain and simple don't hit nearly twice as fast as non crit weapons, your comparison there is literally nonsense.

When you're going up against level 500+ grineer or corrupted enemies most of your damage is going to come from slash procs because of armor scaling. Slash completely ignores armor, crit gets eaten up by it. Don't know why you bothered saying most status procs don't stack "AT ALL" when the 3 generally most relevant ones, slash, gas and corrosive all do. If you have 80% status you're going to do about 4x as many slash procs as you would at 20%. You'll be tearing through late game enemies faster with pure status than pure crit before you even count mods like Condition Overload. Btw your saltiness over CO is ridiculous, and borderline hypocritical considering you use Broken Bull. CO generally offers a 4-10x damage multiplier on a well built status weapon, Broken Bull offers 4x damage on one of the most OP weapons in the game.

Without Maiming strike the Galatine Prime (or anything else with 20% crit) will have 165% crit chance with Bloodrush and a 5x multiplier. Assuming it hits an orange crit it will do 2(3.8-1)+1=6.6x crit damage.

Condition Overload with 4 status procs will do 1.6^4=6.5536x damage. One more proc type and you'll be doing over 10x damage. Scaling with the benefits of status procs, such as viral halving health, corrosive destroying armor, or slash downright ignoring it status will easily come ahead of crit when dealing with high level enemies.

No idea where you got the idea that crit scales infinitely. Its damage scales more or less the same as condition overload and gets completely destroyed by broken enemy armor scaling. Status offers the same or better damage capabilities, slightly less attack speed (1.55vs1.75) and a method of bypassing or nullifying armor. The only significant advantage crit melee still has over status is Naramon, and even that can be used on anything with maiming strike.

Now having said all that Status crit hybrids are obviously best. Why do 10x damage when you can do 20x after all, and the extra little bit of speed from berserker always makes a nice boost to DPS. At the end of the day though if you have the choice between one or the other status is better than crit no matter how much you don't want it to be.