Talk:Phage/@comment-70.26.104.62-20170323221534/@comment-2605:6000:6DC0:D000:B0F6:E879:BB60:131C-20171129175046

Sadly, 15% status would require ~+567% status chance from mods to hit 100% status. With 4x dual status you have +240, meaning you'd still need mods that could add +427% status chance to it to hit 100%.

Because Phage is a continuous weapon, however, things work a bit differently. Status on continuous weapons is listed in per-second increments rather than the per-shot increments other weapons use. This means that both Multishot and Fire Rate stats will directly multiply the status/second numbers you see. Sadly, this also means that even if you can get 100% status WITHOUT counting fire rate and multishot, it's still only 100% status-per-second, meaning that all of the beams will not suddenly have 100% proc chance constantly.

On continuous weapons, the status chance you'd need to perform the 100% shotgun status trick is actually 100% multiplied by the number of beams, multiplied by four, since continuous weapons do damage ticks four times a second. Yes, Phage would actually need 2,800% listed status chance (after mods) to pull off the 100% status trick. I am unsure whether multishot still produces additional beams on the Phage, so it may or may not add useful status chance toward 2,800%