Kestrel

"The KESTREL boomerang is a heavy throwing weapon that can knock down enemies at a distance."

- In-game Description

Characteristics
This is a Thrown weapon.

Advantages
 * Can be thrown using the charge attack function.
 * Ragdolls most enemies when thrown, even if they survive the hit.
 * Can be bounced around corners and obstacles to hit enemies in cover.
 * Projectile speed when thrown is faster than the Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
 * Infested runners do not explode upon death when thrown.
 * Has  and  polarity slots.
 * Jump attack has a medium radius and ragdolls enemies.
 * Normal attacks ignore Armor.
 * 100% stagger vs medium Grineer.
 * Silent

Disadvantages
 * Low base melee damage.
 * As long as the boomerang is in flight, it can't be used for close combat.
 * Charge Attack does not ignore armor when thrown (says it self?).
 * Thrown range is approximately 3/4 that of the Glaive.
 * Does not knock back Toxic Ancients (possible bug?)
 * Cannot score a critical hit when thrown
 * There is a long "cooldown" before enemies who were ragdolled become susceptible to it again, much much longer than their recovery time.

Acquisition
Kestrel can be purchased for 150 and its blueprint for  20,000.

Weapon Loadouts
See the user build section for builds using this weapon.

Trivia

 * The Kestrel is a carnivorous bird in the falcon family known for hovering.