Talk:Forma/@comment-85.242.83.252-20130920113315

I think u aren't seeing the bigger picture, the problem isn't just forma but how they handle or should i say, fail when it comes to manage the Loot table itself... If anyone been playing often the last 4 months they been seeing a pattern of periods of abusively high drop rates of rare materials followed by an exaggerated very low drop rate in some rare materials, or a mix of both at same time like now control modules is just ridiculous and forma so low...

On another side devs plan in U10 was clearly to try drying up the ones who had tons of materials and credits

Its like they became too focused with the hardcore player and in correcting the loot errors of the past to a middle ground by living in extremes, that is just disaster and who gets prejudiced the most is the casual player and the ones starting now....

In conclusion about the forma, before was 12.5 % from classic void T2+3 which might be too high, right now, all i can do is speculate but wouldn't be surprised if its 1 % across the board, but sooner or later they'll increase but it wont be as high, just hope they wont go as far as doing a 5 % chance, getting 1 every 20 runs in average seems way too grindy, which takes us to the problems these dev haves in finding middle term !!!

As a side note, concerning forma this could also be the execution of a known basic psychological technique, dev wants to drop % for a significant amount but to diminish the rage/impact long term, first, it drops it to a extreme low base and then after a short period of time it increases it to the intended one making players happy again !!!

Solution: I have no idea but I hope that if they don't have a statistics doctorate in this area that they hire one cause although this game has a much less complex system than those with trade system 4 example, the reward system is a crucial part of the game and should have an expert in the field taking care of it ;)