Talk:Damage 2.0/@comment-5857935-20131125044622

One of the big reasons that damage feels nerfed to me is the changes to Piercing Hit. It went from dealing 90% of your weapon's total damage in piercing, to dealing 30% of ONLY your weapon's piercing damage.

On an otherwise unmodded Braton, this is the difference between hitting for 38 (Pre-U11) and dealing 22 damage (after U11).

By splitting the damage values of weapons and only applying the bonus to part of a weapon's damage (and a sizable nerf to the bonus amount) a huge source of damage on rifle weapons is up in smoke.