Talk:Chroma/@comment-211.31.37.120-20160229000900/@comment-49.48.244.54-20160301165018

Yes, he's not a team player. But useless in a team formation? Ha ha. Just no. As you've already said. He provides BOTH high ranged damage AND high tankiness. Two perks in one frame. A Banshee may provide better damage boost for the team... but, guess what? She and Chroma aren't mutually exclusive! They can exist on the same team and will raise Chroma's damage space-high.

And where might that space-high damage become useful? High level shits of course! But high-level need more than just damage, it also needs cc and extra defense. Let's throw a Frost and a Mirage in there. Frost, stack globes and occassionally freeze everything solid for some cc. Mirage blind and damage boost. Chroma's role in this? One-shot things. Keep the wave going fast or running around picking up life support drops without worrying about dying. If that's your definition of useless then please give him another chance in the team. Just with more math this time.

And. Ahh, math. Dude. Look at damage mitigation from the inverse. 98.75% and 95.46% reduction don't look like they'll make any difference, right? How about 1.25% damage taken vs 4.54% damage taken? Whatever kills you at 95.46% will have to hit you four times as much to kill 98.75% reduction. Insignificant? Remove Hornet Strike and Barrel Diffusion from your pistol. See how "insignificant" of 4x is for yourself.

Lastly. It'll take lvl 300+ enemies to start killing 740 health with 98.75% damage reduction in under 10 seconds. That will take about 2 hours to get there. Ain't that already too long?

But wait. Too many enemies nailing at you at once? What kind of Chroma lover are you to leave so many enemies around? You're doing it horribly wrong.