Talk:Dual Ether/@comment-183.90.103.159-20130424152545/@comment-173.73.79.83-20130424164552

Armor Piercing works like every other elemental mod in that it adds it's own damage. Which is affected by resistances on it's own.

Example: Your Dual Ethers do 100 charged damage to a target normally. If you put a +90% Armor Piercing Mod on it, Charged Attack now does 100 damage +90 Armor Piercing Damage. Only the original damage will ignore armor, any damage added onto it has to deal with resistances on their own. Killing Blow and Pressure Point increase the armor ignoring damage though as well as any other elemental mods you put on it.

Just cause a weapon ignores armor normally though doesn't mean you'll do extra damage to Grineer. Armor Piercing does 150% damage to Grineer Lancers when connecting with the Body for example. So when you hit them with a charged Dual Ether melee attack + a 90% AP Damage Mod, you'll hit them for the base armor ignoring 100 and the extra 90 damage will be multipled by 1.5. Making it so it deals 100 + 135.