Talk:Damage 2.0/@comment-24042255-20131212212143/@comment-67.181.177.208-20131213084023

Wiki comments are really not a useful place to be citing sources try looking on an actual message board like reddit or the official forums. Anyways here is some early number crunching from when DMG 2.0 hit: https://forums.warframe.com/index.php?/topic/134007-warframe-powers-post-u11/page-2

Or there is a simple proof to show that dmg doesn't work the way you think it does. On the old table puncture had a 50% bonus vs armor and slash had a 50% bonus vs flesh. Grineer are both armor and flesh so dealing damage to them with either puncture or slashing should always output the same number if it worked the way you proposed. But thats not true instead low level (armor) grineer take substantually more slashing damage than puncture damage and high level (armor) grineer take more puncture than slashing damage. You should still be able to test this by taking slashing dmg vs a lvl 1 lancer and it should still do more damage than puncture in the current implementation.