Archwing Maneuvers

Archwing Maneuvers are a set of actions that a player can perform with the Archwing, a set of mechanical wings used by a Tenno to fly and engage in combat in space.

Control of the Archwing is mostly similar to normal ground-based controls, though modified for three-dimensional movement. keys control the direction of movement in conjunction with the mouse. While crouching is unavailable due to the nature of Archwing combat, slide movement is possible while at speed. Unlike in ground combat, Archwings will retain momentum when the movement keys are released while moving even without sliding, with higher speeds allowing players to coast longer distances before stopping. Hitting objects during high speed sprinting will result in the Archwing taking damage, making collision avoidance an important part of gameplay.

Dashing
Dashing will cause the Archwing to thrust the player at a greatly increased speed in all directions (forwards, leftwards, rightwards, upwards and backwards) except downwards. Each Archwing may have a different speed modifier for dashing. Flight Speed can be increased with Rush. By default, this action drains energy by 10s-1.

Note: In the Settings you can configure a new Key Bindings to Toggle On/Off to auto-sprint. This is useful to make maneuvers without holding the dash button all the time.

Drifting
Drifting is essentially identical to Sliding in ground combat. This will cause the Archwing to shift downward, drifting in space to conserve momentum. While drifting, no stamina is used. After a moment of drifting Stamina will start recharging. Ranged weapons may be used while sliding and a melee attack creates a separate combat maneuver.

Drifting is helpful for dodging obstacles and enemy missiles.

Obstacle Braking
Obstacle Braking can be performed by pressing backwards while the player is about to crash an obstacle due to momentum. This maneuver will cause the player to hold out one of their hand against the obstacle, effectively stopping the otherwise damaging collision no matter how fast their momentum are.

Despite so, it is more efficient take out your melee weapon and block the crash--As it will grant knockdown protection against obstacles, allowing for smoother flight at the cost of stamina.

Ascend
This maneuver will cause the player to ascend with their archwing, relative to the direction in which the camera is pointing. Players can dash while performing this maneuver to attain more speed.

Descend
This maneuver will cause the player to descend with their archwing, relative to the direction in which the camera is pointing. Unlike ascending, players cannot dash while descending. They can, however point the camera to the bottom and dash downwards. If crouch is toggled on, you can stay descending, press (default) to toggle crouching.