User:DealerC/Soma Corrupted Crits Build(U11.3.3)

If you are a fan of the Soma and have obtained the corrupted mod: Heavy Caliber, then you are in for some fun! With 3 Forma on a super-charged Soma (adding 2 minus polarities and one V polarity), the Soma's damage will be enjoyable.

Mods Needed
Serration, Maxed, Polarized, +165% Base Damage

Heavy Caliber, Must be at least 4 ranks up, Polarized, +15% Base Damage,-5% Accuracy per rank


 * r4 = +75%, -25% and r6 =+105%, -35% respectively

Split Chamber, Maxed, Polarized, +90% Multishot

Point Strike, Maxed, +150% Crit Chance

Vital Sense, Maxed, +120% Crit Damage

Elements for Which Faction (Faction's Element Weaknesses)
Hellfire, Maxed, +90% Fire Damage

Wildfire, Maxed, +60% Fire Damage, +20% Magazine Capacity

Stormbringer, Maxed, +90% Electric Damage

Cryo Rounds, Maxed, +90% Freeze Damage

Piercing Hit, Maxed, +60% Armor Piercing Damage


 * For Grineer and Corrupted: Hellfire, Stormbringer, Piercing Hit (a lethal combo for headshots on Grineer)


 * For Infested: Hellfire, Wildfire, Piercing Hit (Piercing Hit is only half effective against mobs, but will fully damage the Ancients)


 * For Corpus: Stormbringer, Cryo Rounds, Piercing Hit (Bonus Hint: Cryo Rounds do double damage to shields and MOAs pause for a small time from electric damage)


 * Which ever element mods with Minus polarities is chosen per faction is polarized.


 * The limit on heavy caliber in the Grineer build can be as high as rank 6, but can go up to rank 8 for Infested(or 10/Max, see the Alternatives for more info) and Corpus due to having one mod point remaining in their builds.

Heavy Caliber over Hammer Shot?(or... So Much Theory!)
Ahh, yes... Hammer Shot (+40% Crits Damage). With at least a rank 4 Heavy Caliber, This mod will be a strong enough mod to replace Hammer Shot.


 * Soma + Serration only will be 10 *(1+1.65) = 26.5 (26 in game, but let's keep the 0.5 for the math) per round


 * Soma + Serration + r4 Heavy Caliber will be 10 *(1+1.65+0.75) = 34dmg per round


 * Soma + Serration + r6 Heavy Caliber (My choice) will be 10 *(1+1.65+1.05) = 37dmg per round

Now having Vital Sense(+120% Crit Damage) will take the Soma go from 3x crits to 6.6x Crits Damage and using Hammer Shot(+40% Crit Damage) in conjuction will increse the multiplier to 8.4x Crits Damage, so why take the mod out?


 * Soma w/ Serration x Vital/Hammer combo will be 26.5 x 8.4 = 222.6 per round


 * Soma w/Serration+r4 Heavy Caliber x Vital Sense only will be 34 x 6.6 = 224.4 per round

See? The Soma's Crits Damage will be a bit higher with a rank 4 Heavy Caliber and the base damage can take on more enemies with higher armor ratings in later end levels of the game, rather than without and having Hammer Shot instead, while still having a manageable spread due to offseting accuracy. Any rank higher in Heavy Caliber will be a matter of taste of keeping accuracy, or wanting the Soma to last longer at higher levels and neglecting accuracy.


 * Note: the higher you go in rank, it is better to use BURST FIRE and benefit from the Soma's deadly accurate 1st shot.

Now, I wanted to take my base damage a little bit further and ranked my Heavy Caliber mod to rank 6, so my unhindered crits damage would be thoretically (37 x 6.6) 244.2 dmg per round allowing for a stronger starting point for the elemental damages, and Split Chamber further increases the difference in DPS, but we're talking PER ROUND right now. Speaking of the elements, here's a look at what an element's damage at 90 and 60 percent on a Soma dealing 37 base damage and has crit damage off of a non-weak spot:

244.2 x 0.9 = 219.78 dmg for Hellfire,Stormbringer, and Cryo Rounds

244.2 x 0.6 = 146.52 dmg for Wildfire and Piercing hit

If a bullet was fired, unhindered by armor mitigation and is not a weakspot(like a headshot, for example) at a grineer or corpus, the damage amount would be 830.28 dmg a round. As for the Infested, it's  757.02 dmg per round, and these numbers(bullet + 3 appropriate elements fitting a faction) are neglecting armor ratings or multipliers from element weaknesses. You will have to reffer to the Enemy Damage Type Multipliers for more on that.

Alternatives

 * Now this whole time, this guide has been nothing but talks about damge damage DAMAGE, but nothing about ammo efficiency. That is because most factions preffer not rushing in a horde commonly. The Grineer strategize ambushes, The Corpus likewise with flying Ospreys and mobile MOAs that vary in combat approaches, but the Infested have no choice BUT to gang up/ sneak in and then RUSH at you to be within melee range. you can take advantage of this and drop Heavy Caliber for a maxed Shred mod. Do this(dropping base damage to be 26.5) and lead the enemies to narrow lines. This also works in all faction's survival maps that are not too wide in area given the room/tileset.


 * You can also drop Wildfire for a Shred worth 10 mod points and have no more available mod points to rank up Heavy Caliber, or you can trade Piercing Hit(5 points, polerized) for Rifle Ammo Mutation(4 points polarized), but may have to increase Heavy Caliber(6 points polarized and 2 most points avaiable to max rank it), making up for lacking armor piercing damage partially. Maxing Heavy Caliber will only give the Soma, adding Serration, 43 base damage @ 6.6x crits multiplied to be 283.8 dmg per bullet unhindered and Hellfire and Wildfire's element bonuses would be 255.42 and 170.28 unmodified, respectively. Their combined damages compared to the above 37 base damage element numbers are 709.5 dmg and 757.02, 47.52 dmg less and more loss of accuracy(maxed, -55% overall), but its a matter of taste.

I hope this Guide favors the Soma fans and were able to read through all of this user insight and -- "OMG STAHP PLZ. tl;dr-, buh-bye!!!"...

-A Fellow Soma Fan,

DealerC   b-_^

PS. This math was only double checked and theoretical, not fully applied to armor rates and enemy to damage type, calculated with full formulas(armor and blah), triple checked(because why not) and proffessionally approved(PhD.s, masters and pros, oh my!)! I'll leave THAT headache to you, the Soma fans. :D