Talk:Narrow Minded/@comment-204.195.125.180-20140725174849/@comment-109.176.227.17-20140811153000

For me also range+efficiency works best for Nyx. I use Overextended, Stretch, Fleeting Expertise (+Arcane Vespa Helmet but Streamline works if you don't have that) and Continuity which makes the penalty from Fleeting Expertise not too much. Around -30% duration works well for me.

With 75% efficiency you're almost never going to run out of energy so being able to recast Chaos sooner and affect new enemies is actually useful. Especially in something like survival where you're running to the next life support capsule and left all the Chaos'd enemies behind. Of course range to effect as many people as you can in the first place also helps. Mind Control is even cheaper to recast (6 energy) and unless you're solo it's more likely to end by your teammates killing the controlled dude than the duration running out. It has a good base duration and I don't find a duration penalty hurts it much. Absorb isn't affected by duration at all any more. Max efficiency lets you keep it up a lot longer and range really helps as the explosion range is quite small by default. Nobody cares about Psychic Bolts because it's bad.