Talk:Mirage/Abilities/@comment-11478874-20190811011308

Her 1 always makes me wonder how this works with crits and how the game handles the separate sources of damage when they hit the same target, especially with multishot, and also when they don't. If you shoot three times and one crits, do the clones crit on the same shot, or do their separate shots also have their separate chances? Same for status procs. Not that it makes any difference damage-wise if you're firing fast and often.

What about the times one of the clones (who happens to be a firing clone) is clipped through a wall, does her shot come out or does it impact against the wall within the own hitbox of the weapon? And how deep does the clone/weapon need to be so the bullet is stopped by the obstacle? Do clones Mirages/weapons even have a hitbox of their own at all or mind terrain when firing a hitscan weapon INSIDE of it? (The fact they can't fire through the Rift suggests they do.) Melee pretty much behaves like you're a ghost, but ranged stuff can be so weird... And how far inside of a wall would a clone need to be so it counts as "on the other side" and the enemies pay no attention to it? Narrow corridors can be scary.

As for status procs, if I fire a weapon with a radius big enough on hit for the damage to have two or even three shots overlap on the same target, like a Lenz or an Arca Plasmor, which would be more likely to happen? A) The status MAY proc, but if it does it will in all the covered area, ONCE. B) The same but it actually procs three times (no difference for most status effects, but a big one for corrosive damage). C) Each instance has its own chances.

If anyone can shed some light on these question and sate my neverending curiosity I'll be grateful. I spend too much time wondering wether I'm being efficient or making pointless efforts.