Talk:Archwing/@comment-162.196.133.235-20160915165830/@comment-67.43.247.201-20160918020308

The map will lead you in the wrong direction if you are not upright, generally speaking.

It is actually making people motion sick, nauseating them and keeping them from playing archwing at all.

The character will literally block the camera/take up half of the screen.

Shooting out of the side/back of your gun (while moving) is dumb and looks terrible.

As you said about Enders Game... This is totally true, and one of the first things I though of... But it was in relation to how the idea was completely ignored due leftovers from the "cartesian" design... The free rotation stuff is fine, awesome even, but it absolutely should preclude a [non-toggle-able] function that automatically makes the character rotate back to being "upright". The HUD and other mechanics just aren't ready for it yet.

The cooldown animation coming out of a quick melee attack takes WAY too long.

At high resolution, the HUD indicators are not close to being prominent enough, which makes the confusion from the incompletely implemented free-rotation worse.

You cannot go 'up' while using the afterburner. Some of the functions just need their own separate keys. And the archwing hotkey configuration needs to be separated from the pool of 'normal' hotkeys while we are fixing that.

Moving your mouse in circles should probably not result in the characters' roll orientation changing.

It's just not done. I truly like archwing. The way that your character will not line up with the reticule while *actively* sighting in disgusted me enough to take to the internet in order to complain and read others' negative opinions to reaffirm my own.