Talk:Status Effect/@comment-27.3.149.82-20131213050625/@comment-71.254.113.168-20140103083123

Actually, my understanding is that is exactly the case. At least with the base damage types, the higher one damage type is than the others, the more likely that when a proc occurs it will be of that type as opposed to the others. For example, a weapon with 50 slash damage and only 2 puncture and impact is far more likely to inflict bleed than weakened or stagger. As for the synapse, which does only lightning as a base, when it procs it will always be chain lightning unless another element is added. This does not seem to be the case with elemental damage that is added to the weapon through mods, which always seem to have lower odds of occuring than the base damage.