Talk:Status Effect/@comment-45.72.246.165-20161017191426

Playing high tier ( yes i m one of the few morons still doing endless for sake of fun) makes you realised how Slash procs effect is so much better than pretty much anything else, leaving Puncture and Impact in the dust....

Slash procs: Bleed (Deals additional 245% base Finishing damage over 6 seconds), this is fine the way it is right now, in fact it is the only one that really worth getting for strong enemies because it totally outclassed the other 2.

'''Puncture procs: Deal 150% to 200% base damage as finisher damage that ignores armor and shield. '''                 The idea is when you use armor piercing you manage to go through the target defenses to damage the intenal component, Punture damage would be that Armor piercing concept.

'''Impact procs: Stagger the target for 1 second and deal 50% base damage as finisher damage that ignore armor and shield, target maximum hp is reduced by 5%. '''During a collision the outter and inner structures are damaged, in the case of a person for instance getting a solid hit in the  torso, he might have some bruises on his skin but may suffer cracked ribs or internal bleeding. That internal "structural damage" would be trannlated into that loss of 5% max hp upon impact procs as the internal sturcture is losing intergrity.

I believe like this, all 3 physicals damage type procs would be worth taking and thus making all weapons good for something when it come for endgame gameplay. Number  tweaking would be a must but i do believ