Talk:Quick Thinking/@comment-121.54.29.103-20131128005717/@comment-10106551-20131128025423

Basically, rather than convert all available energy to health on death, it will instead consume bits of energy to keep you at a constant health of 2. Once you run out of energy, you die. It destroys the synergy between rage and quick thinking because you're losing more energy than you're getting back by losing that 2 health over and over.

Quick thinking is still fine, you just can't be careless about how much damage you take. Rage, on the other hand, is useless. I suggest replacing that with equillibrium or something else entirely.