Talk:Exodia Contagion/@comment-2600:1700:5450:C310:58BE:F592:7651:DC57-20190506091327

Just tested in simulacrum, condition overload is currently working. With 0 mods, my projectiles + explosions were consistently doing less than 50 dmg per hit on a lvl 140 corrupted heavy gunner. With only condition overload equipped, the damage can go up to ~260 per hit. Testing was done at close range so the extra damage after 30m proc was not activated. All hits directly contacted the target, so fall off shouldn't have been a factor. AI was unpaused in case of stealth bug shenanigans tampering with damage.