Talk:Twirling Spire/@comment-35599666-20180516041824/@comment-108.189.65.150-20190702172651

Lemme think... For a game to be effective... It must provide fun and entertainment above all else.

Sure, Bleeding Willow is more effective... if you turn a game into an occupation.

Now, the complaints about "subjective feel" are actually more objective in terms of analyzing the amount of fun and entertainment you receive in return for spending time (and maybe money) on the game.

There are games for you, if you'd like - Eve Online is spreadsheet central (and it's pretty damn good if you're into something super fucking complex)