Talk:Damage 2.0/Toxin Damage/@comment-97.84.124.211-20150827205403/@comment-68.149.149.142-20150906050708

For guns like kohm, the weapon has a base status per volley/shot(trigger pull unleashing X pellets). That base weapon status is therein divided across those pellets.

If 1 pellet procs then toxin would occur equal to 50% of that pellet's damage and not the entire volley.

If kohm shoots off 26 pellets and with multishot gets about 48% status per volley, each pellet has a 2% chance to proc with max status builds making that a whopping 4% even if status chance somehow was able to overrun 100% i think the max proc%/pellet is around 7%

Your best bet is to invest in 1st viral, 2nd corrosive. I consider neither effective over a large crowd and consider the spread of the weapon and the odds of the pellet that would proc being the one that missed.