Talk:Ogris/@comment-23934001-20131230222649/@comment-23934001-20140101170802

Well, i recommend SHRED for fire rate, but the punch though makes the rockets pass through enemies without exploding. They only take damage from normal attack, not the charge attack (explosion). The charge attack takes place when the punch through distance is consumed (after if passes through solid objects for a certain distance). The punch through is usefull only when hitting enemies at their feet (in solid ground) or between enemies. Lets say there are 3 enemies one after another. With punch through, the rocket will pass through the 1st one, but not through the 2nd one. At the second enemy, the explosion takes place, and it will damage both 1st and 3rd enemy. Adding a Firestorm mod, will increase the blast radius.. Another advantage of punch through is that you can shoot through players or doors/other objects, or corpses, without damaging yourself.