Talk:Shattering Impact/@comment-50.106.19.15-20170712132703/@comment-27279105-20170713152540

to your first post: did you read the axis labels? it's "amount of remaining armor" on the first graph. Both start at the armor level a CHG at lvl100 has by default, no mistake here. and yes, ofc it substracts from the base armor, but the remaining armor is still scaled up by the level of the enemy (so after a hit a lvl8 CHG (base level) has 500-6=494 armor, yet a lvl100 CHG has 494 armor scaled up to lvl100, which would be 7244 armor). Having only the base armor on the Y-axis makes no real sense, as it has no practical meaning to the gameplay, only the scaled armor value has.

The first graph shows exactly what you're describing, a linear decay of armor and the red line wouldn't look different for a lvl8 Gunner, just start at a lower armor value.

yes it's only for the case of weapons and modding you described. if you want to factor in a status chance of <100% and a weapon with other damage types than Corrosive, you have to shift the blue and green lines to the right accordingly,  but OP didn't ask for that.

And now be a good Tenno and appreciate the colorful lines!