Talk:Jagged Edge/@comment-98.117.216.115-20131221162653/@comment-24323847-20131222045651

You dont understand the way these mods work. The way they changed this is that each damage type punture, slash, impact, does a different type of damage. These are all part of your base damage. Just think like bullets to a rifle. Different bullets are for different types of hunting. Same here. You can up these damage types with these mods or try to up one of the ones which is weaker, or offset it with an element or element combo that makes up for what you are missing. IMO the ideal weapon is one that can do damage to everything like shields, armor, flesh, etc. Impact is good on shields, punture on armor, slash on flesh. So i will use the soma as an example. SOMA ahas practically no impact damage but has some punture, and is mostly slash. I upped the punture where it is pretty even with the slash which now does damage to flesh and armor. So what I did is add magnetic ( cold + electric) to do damage to shields so now my weapon does some all around damage. Out of all this remember that Punture, Impact, Slash are all part of your base damage.