Talk:Ivara/@comment-47.41.72.165-20191125044107/@comment-2600:6C5E:1D80:1501:D987:6E5F:FF1A:7A7D-20191204062750

Ivara isn't meant to be up-close and taking damage. The invisibility and ranged attacks outline that pretty well. I would have to compare this to Zephyr, who has nutty high mobility and even less armor (yeah, health without armor is just a big number that disappears quick). The Prime of Zephyr went from the nerfed 15 to 75 armor, and the Turbulence animation is still the only defense for a frame who has no other defense but is meant to be in enemy faces.

So no, I don't think  triple digits armor is what the prime here needs. I think the better focus would be on slightly more health and more energy, or greater energy and sprint speed would make the poison frog turned jellyfish a better choice. The former gives better survivability in situations where an AOE or aura damages a hidden Ivara, and the later build allows better ability to hit and run.

The funny bit is that the invisibility frames never seem to get reworks. Loki is functionally the same as 4 years ago, Ash only got a rework for bladestorm, and the only change to Ivara has been with the augments. Otherwise, as others have said, DE seems to agree that the best way to avoid and mitigate damage is to be invisible. That, or grind the crap out of the game and make an Inaros with Umbral Forma to make something that literally cannot be killed with anything short of the game introducing a scaling overhang.