User:Twilight053/Blog

Pointed Wind (ever since the animation revamp (stealth buff, yes)) has been my top favorite stances ever since I touched daggers in Melee 2.0. It combines every good things in melee into one stance: Crimson Dervish's high damage multiplier; Iron Phoenix's mobile element; easy, rewarding and straightforward combo; and as an icing to the cake--is most viable for parrying!

...Yes, parrying. I said it. But... parrying consumes stamina and on top of it melee consumes them, you better be off not parrying in the first place, it's useless! But remember, Dagger's stamina efficiency, is, outright, outstanding; as the matter of fact, you are restoring your stamina much faster than you can use them, even with Fury equipped. That means you literally can't waste stamina, at all, the entire stamina bar reserved for parry.

Back to the topic, remember when I said animation revamp? It was a stealth overhaul of the entire stance, now having awesome multiplier much superior to its' 1.0, and when I said superior, just look at how fluid it is:

[img]http://img1.wikia.nocookie.net/__cb20141231162240/warframe/images/2/22/PointedWindCombo0.gif[/img]

According to the wiki and my personal testing, the second attack as shown deals two whopping 400% damage hits, it quickly follows up with a pair of mobile 150% hit and finishes it off with 200% swipe. While this may not sound much, but matemathically, Pointed Wind outDPSes even the Crimson Dervish.

[img]http://puu.sh/dTliF/234dee5ae5.gif[/img]