Talk:Enemy Damage Type Multipliers/@comment-65.13.130.53-20131116224832/@comment-88.20.16.60-20150122201725

Would be fucking cool if they had implemented it: Supernatural sounds powerfull... :P. By the way now really: Damage 1.0 WAS A WAY MUCH COOLER and REALIST Damage System than Unreal Damage 2.0 Tourn... errr System :P.

I mean: piercing dont pierce (WTF!?) instead it makes more damage lol but reduced by the armor (really what happens if the enemy has so much armor that that it overlaps the bonus damage?). Cool they put less life to the grineer for making them die cause the armor would make them invencible at higher levels even with piercing bonifications LOL and put sick damage valours to piercing weapons (as I have aklex at 700 pure moded piercing damage and akbolto 500 pure moded piercing damage)... and so on I could write a Book for a Damage 3.0 System!