Talk:Ash (Warframe)/@comment-66.215.215.25-20150207074506/@comment-66.215.215.25-20150218012543

For me, it's a mixed bag.

But depending how this works, Narrowminded could help melee scale much better. Less enemies to target with Bladestorm, the sooner you go back to meleeing in addition for a longer Smoke Screen and juicy 400% melee multiplier (Primed Reach obviously helps you from losing it from body contact). I just hope the duration amount isn't stingy.

If you're running 4 Corrosive Projection auras, Seeking Shuriken is pretty much obsoleted by this. And because two of the toughest enemy types in the void (Heavies/Bombards), you would mod for Viral. In addition, since a large percentage of melee weapons are slash based, this is salt on the wounds of those cloned flesh types.

So potentially this could make Ash the hardest hitting melee frame in the game. A steady boost beyond 800% damage (stealth multiplier + combo bonus 2.0x) is possible and that's not including variables such as crits, channeling damage, enemy weaknesses, or Steel Charge, buffs from allies, debuffs to enemies, etc.

The only thing holding it back would be the ridiculous amount of hits required to reach 3.0x on the combo meter (135) and above. There's also that viability of melee in general and I feel this is just a bandaid for that issue, but that's a whole different subject.

But again, this comes down to how the augment is executed.