Talk:Shield Charger/@comment-25398602-20180724112758/@comment-199.30.248.87-20180819024942

I think they go off of the base amount to prevent too much multiplication of survival ability. They do plenty of that for weapons, but health and shields they seem to handle in a more linear manner. Might make it easier for them to balance the damage output of enemies.

Granted, there's still a huge variance in survivability between frames, but that's part of their specializations.

That said, I find many mods that are linked to base stats a bit underwhelming.