Talk:Nyx/@comment-74.96.199.63-20170110211046/@comment-74.96.199.63-20170111224649

The passive kind of works against Nyx, though. I mean, disarmed enemies who are under Chaos's effect or a rad proc still aim for the closest target, and when they're disarmed, will move toward you. This, in my experience with her, has made it harder to properly manage groups when they're actively working to bridge the gap between you two, reducing the chance of directing them toward another enemy to draw aggro.

The passive rework suggestion in the OP of that thread suggests making direct damage--that is, damage that hits enemies in a non-AoE manner--have a very small chance to put enemies to sleep, increasing that chance on headshot to encourage more skillful play. It's a lot more universally useful and doesn't result in the problem of synergizing poorly with Chaos/rad procs that I mentioned above.

The worst crime of Psychic Bolts is that it's a really, really boring ability that doesn't distinguish itself well enough from other early, somewhat generic abilities. It's nichely useful, yes, but overall there's so much more interesting stuff that could be done with that ability, such as replacing it outright with Telekinesis or another useful, CC-oriented ability.