Talk:Damage 2.0/Finishing Damage/@comment-195.211.79.82-20150228175914/@comment-75.39.100.142-20150326205902

IF you have 4 corrosive projections, you compleatly remove the armor. While you wont get the 100% damage buff... The health bar goes from looking like this:

[--yellow--]

to this

[                 [red]]

Most enemies loose 80% of their total effective health, since it was all armor, so insted of doing extra damage to 80,000 HP/armor you only need to do 1000 damage to their health.

with 4 corrosive projections, all enemys that have armor have their armor removed and are treated as strictly flesh type.(weak to slash)

all in all, it's more effective to have 0 armor, rather then 10% armor and steel charge buff (3cp, 1sc) since armor scales, but health scaling doesn't really matter.

When ever I'm in a grineer tileset with a preset group, we always bring 4 CP, no matter what the mission, and 10/10 times its always been easier then only 3 cp, or 2 or 1