Talk:Baro Ki'Teer/@comment-5.80.121.5-20150222144527/@comment-92.25.220.64-20150227101105

Maybe there is such a thing as too much balance when the goal in much of this game is surviving missions to grind out resources/rewards. Surely anything that makes that job easier, means the goal is that much less painful to obtain.

If this game was mainly PvP orientated, then sure, unbalanced weapons would be a little unfair. But it isn't. It's mainly a PvE game, where power is everything that you need to survive missions where the rewards are good.

Sure, if you're trying to level, and people keep killing everything, well, at least you're still soaking up xp from the sharing system. Also, if you want to experience a little more gameplay than "click/push button = win", that's fair enough. I'm with you on that, but that's not always going to be the case. Sometimes you need to be able to blast through everything and get to the end - like when farming the same mission multiple times, or need to clear a crowd to rescue a downed team mate. And I'm grateful that such weapons/abilites exist that enable us to do that.

There are many weaker weapons/abilities around, and new ones that get introduced (those that many pass off as "mastery fodder"), and that's where you find your skill and gameplay and a more rewarding experience for completing a mission, where team work and synergy of abilites is the way to survive. And if you'd rather not use an overly powerful weapon/warframe ability because it makes the game boring, then that's fair enough. Just don't use it, and stick to less powerful stuff  :)