Talk:Damage 2.0/@comment-108.254.214.18-20131124061958/@comment-89.123.17.223-20131124092207

It's a big chainge but we have to adapt. The game was getting stale as it was with only a handfull of weapons actually being competitive vs. high lvl enemies. Now many more weapons have a niche they fit into - for example Brakk can be used against anything because of high base dmg and equal distribution of Impact/Puncture/Slash type dmg. I'm sure you can find a main weapon that has similar equal distribution of dmg types if that's what you want.

Personally I eventually want to have a weapon for each faction - much like how Dread was and is used against Infested regardless of lvl. or how Dispair still is murder against Grineer (well, most of them anyway... I'm looking at you Trooper).

Look in the codex, browse and get what you find most useful; then mod it to your liking and with time it'll probably end up a better system then the Damage 1.0. That sed, I'll agree it's quite a chainge and it's a pretty harsh one... but at the same time interesting and a breath of fresh air. Also, they really need to fix the tons of new bugs/glitches and release more detailed information on this new system - sed details are far too sketchy at the moment.