Talk:Condition Overload/@comment-2601:600:C680:4E99:6CC2:3FD7:522B:7961-20191102203836/@comment-75.83.122.220-20191103141053

for those that dont understand exactly why you dont use both, its a similar situation as to not using base damage increases on chroma.

lets say you have a weapon with 100 total base damage. if you add a 90% elemental mod, you get 90 extra elemental damage.

if you add a PPP at 165% base damage increase, it increases the base damage by 165. NOW  you have 265 base damage and adding a 90% elemental gives you 238.5 elemental damage instead of 90.

this increase in base damage continues increasing elemental/crit damage multipliers higher and higher. but eventually, once you have.... lets say fairly easy, 3 condition overload stacks. 360% base damage. from your 100 base damage weapon, you now have 460 total base damage. do you wanna add another 165 base damage with primed pressure point? or do you wanna put a 90% elemental mod to give 414 elemental? or more crit stacking. the point is eventually adding base damage to the weapon eventually doesnt add as much as other multipliers. and thats only at 3 stacks. from what ive tested even though i read this can only stack 3 times, it seems perfectly capable of stacking many more times than that currently. once you get 500/600/700% base damage, adding more starts to add considerably less than other forms of scaling damage.

hope this helps clear things up. :O