Talk:Ogris/@comment-66.31.123.18-20140321171524/@comment-71.68.5.54-20140331103024

Ogris is more powerful than Penta. This starts to show once enemies scale past level 70. Because at this level, you're not killing heavies with one explosion anymore and aiming for headshots become more essential. Ogris' 650 base rocket damage is straight up ridiculous - for example, compare it to lanka. Then, also, it has nearly twice the explosion damage. Combined with split chamber you'll slam enemies in the head twice for 650 base, then explode on their heads for 500 base. Lower base damages aside, it's more hard to reliably get this effect with Penta.

The downsides to Ogris v Penta however, is that you exchange saftey for power. Penta will always be more safe to use and Penta can benefit from higher than rank 7 heavy caliber. Anything higher than rank 7 heavy caliber on Ogris isn't practical; and infact, you will occasionally shoot a rocket straight at your feet when aiming ahead. Jumping before firing, which is the most effective way to use Ogris if you're not on high ground, circumvents heavy caliber suicides though. It just takes a bit more discipline to use. And if you're using Trinity, forget about it, slap max heavy caliber on Ogris and you by leagues the most powerful weapon at the moment. When a weapon lets you solo 60 minute T3 survivals, it should probably be nerfed.

Also, for lower level mobs you should run max speed trigger and/or shred since you'll still one shot anything under level 60 and with shred Ogris is just as safe as Penta.