Talk:Lanka/@comment-24.85.115.44-20151217053412/@comment-4726614-20151218195609

I haven't tested anything, but from reading other comments, I would tend to think that zooming add a second critical roll.

@ 12x zoom:

Let B be a basic crit.

Let Z be a x12 zoom crit.

A red crit is (B&Z).

A yellow crit is (B^Z).

A crit, being red or yellow is (B|Z)

No crit is (0).

Unmodded we have the following.

P(B&Z) = 0.125 = 12.5%

P(B^Z) = 0.5 = 50%

P(0) = 0.375 = 37.5%

P(B|Z) = 0.625 = 62.5%

Using maxed point strike would give the following:

P(B) = 0.625

P(Z) = 0.5

P(B&Z) = 0.3125

P(B^Z) = 0.5

P(B|Z) = 0.8125

P(0) = 0.1875

Adding in a maxed critical delay would give the following:

P(B) = 0.745

P(Z) = 0.5

P(B&Z) = 0.3725

P(B^Z) = 0.5

P(B|Z) = 0.8725

P(0) = 0.1275

No way to achieve constant critting.