Talk:Damage 2.0/@comment-98.231.224.253-20131121220827/@comment-89.123.59.29-20131125090305

OP: I'm not sure I fully agree with your opinion that a game 'should' be easy to prepare for. Some games are more fun because you have to think before you act and are penalized if you don't. Fact is the first weapons you recive do get the job done in the starter missions. After a while those won't do anymore and.. well, I'm not sure if I mind the increased effort needed to go from there as far as weapons and mods go. If you're halfassing it you'll get penalized sure, but if you game in a group, you won't have too much of a problem anyway - WF's rather easy like that (at least in lower levels). Once we get to the higher lvl missions, I like the fact that it's a bit more difficult to master. I do think your issue here is more about the abruptness of it rather then the system itself. A new player won't have this problem because he'll have more time to acclimatize while you and I where just given a really thick ruleset that we need to figure out before we can continue to game (more or less). It's a matter of pacing and we're getting the short end of the stick.

That sed, I fully agree more info should be coming our way from DE. That's a failing on their part and it's noted... but I still like what they did here within a limited timeframe so I'm willing to look the other way, towards this wiki and my fellow tenno for more details and information. If anyone hugs me thou, I'm punch... bah, fine *hugs back*.