Talk:Prova/@comment-4421067-20140424230254/@comment-100.3.233.73-20160109154047

What you are not considering is that weapons like Prova are mainly NPC weapons. You don't want DE boosting the damage of thet prova because that would mean prodman will do more damage to you also. This is important to consider because while we are lusting for more damage out of weapons like this, NPC's will end up using that damage against us.

The only bad logic DE used herer is the resource cost. THey should have put only unique weapons and weapons used by top tier faction enemies in the clan labs to take forma and rare resources and research to build. Weapons used by light and medium units should just be available in the market and able to build with basic, commonly acquired resources.

But as DE has it now, prova and nearly all weapons that NPC's use are just mastery fodder. There are very few weapons that NPC's use which players actually like and use often. If the NPC's used half the weapons we like the most, even level 5 enemies would be one shotting us.

So there's more to comparing weapons damage and resouce cost.