Talk:Nezha/@comment-89.16.150.131-20160221223818/@comment-27465847-20160222012926

That's quite something you found there, really interesting. I really doubt it's intended though.

It feels like every animation step of the ragdolling counts like a new contact to the Halo, thus the sheer amount of 'DoT's. The 'linking' might root from the same issue, like the game is somehow trying to 'catch up' with all the hits the Halo did before - not sure if that makes sense.



I tried to test it myself and while the combos with Chakram weren't really repeatable for me with some quick tests, the Impale animation was quite reliable in generating tons of damage to, well, mid-level enemies.

As you can see, I was able to 'one-shot' a Heavy Gunner [40] while the other one only lost like 25-ish % Hp. That's with +199% strength, btw. (I might've unknowingly used this before while jumping into Arctic Eximus bubbles to Impale them oo)

Sadly, even with this interaction there is no way one could do damage with his abilites in higher levels D: The ranged staggerlock might be useful in a way though. Thanks for sharing this information :3