Talk:Armor/@comment-11753608-20130708163515

Seems like to me this chart is not good for calculating regular damage against armored units as the wiki itself and others have pointed out. Seems to me that the unit would have the same armor function as the warframes that is adjusted for level. Example -

The armor function for warframes is thus:

actual damage = base damage * armor/(armor+100)  according to: http://warframe.wikia.com/wiki/Armor

So, would it not make sense that what is actually going on for Medium grineer is that they start with a base armor rating of 50? That would mean:

actual damage = modded base damage * 50/(50+100)  OR  modded base damage * 1/3

This armor rating then would scale to level. Let's say 2 points per level just as a though expriement. That would be

damage * 52/152   OR * .342105.... (probably rounded but about 34%) which is about a + .8% increase.

This is a nonlinear function and would eliminate that whole negative armor thing at a particular level. It would be good to check this theory against actual numerical data. The dread chat above might be a place to start but the documentation there isn't great on what they were actually modding in to the weapon.

I'd really like to figure this out because I am trying to create a damage calculator spreadsheet.