Talk:Nekros/@comment-86.167.180.16-20151212004945/@comment-26338967-20151215180212

Yeah, I know the feels. I loved D2, in the end we can't really compare these two games since they are nothing alike in any respect, but my only -real- complaint is that to make his Shadows of the Dead viable you have to really focus down on it - especially it's duration. But when you do that, you dramatically weaken your Despoil which is also a large benefit to your team, especially in Survival missions.

I almost absolutely never use his 1 or 2. His Soul Punch falls off fairly quickly, while his Terrify makes the enemies run around sporadically, potentially making it more difficult to kill them then before. The only time I use Terrify is when someone needs revived, but even then you generally don't fear -everyone-, so it can still fall short. If the enemies were, 'stunned' (doing a fear emote while standing still, or are at least slowed while feared) during Terrify then it would be more of a benefit.

My biggest complaint though is the aforementioned duration of Shadows of the Dead. Even 35 seconds would help a lot, if not 40, because the mods would benefit even more greatly off of it, reducing the need of using more then one to make it particuarly useful.

Honestly though, my opinion on his Soul Punch it basically needs to be reworked or somehow given a more noticable purpose then just damage for low level enemies.