Talk:Kuva Lich/@comment-2600:8801:2C00:44D:0:0:0:101-20191128013303/@comment-74.78.138.196-20191129172051

Furthermore, having looked into it myself, the way the weaknesses, resistances and immunities work, weakness give a measly 1 + to each health type for that element, resistance give 2 -, and immunities give 4 -.

So if for instance you get a lich with magnetic resistance, their shields will only have a + weakness to magnetic instead of +++, and their health and armor will each have a -- resistance.

Which means that weakness are completely worthless, as even a corrosive weakness to boost the ferrite armor's optimal weakness is just slight bump in damage output (actually, given that there's a cap of ---, there's probably also a cap of +++ too, making it even more useless, will have to check that part though).