User:DoctorWedge/Soma Crit Build Calculation



Used Mods: Serration, Split Chamber, all 4 Rifle Crit mods (No heavy Caliber because it destroy the accuracy on range, if you want a close range blaster, just roll with Ignis, Flux Rifle, Synapse or whatever, they can fit in Heavy Caliber quite easily).

Last 2 slots are up to personal choice / faction you are up against. Since Soma only features 1 Impact Damage, i would not really use it versus Corpus even not with Magnetic. With 5 Slash and 4 Puncture Damage, it is much more viable to use this weapon versus Grineer or Infested. For Grineer last 2 slots would be recommended to use with Corrosive and for Infested Hellfire+Wildfire. But personally i am a very big fan of puncture, so i might also use it for the 7th slot and use a Bane mod in the 8th.

TL;DR Calculation with the abovementioned 6 mods

Weapon Base Damage * (1 + Damage Mods)*(1+Multishot)*(1+Critchance*[Critdamage-1])=Total  Average Damage per shot

For Critdamage you have to subtract 1 to only calculate the additional damage of critical strikes, otherwise the 100% base damage would be included for the critical strikes you land, which is wrong.

10*(1+1,65)*(1+0,9)*(1+0,3*(1+1,5+,048)*3*[1+1,2+0,6-1])=383,44546 rounded 383 Total Average Damage per shot