Talk:Tiberon Prime/@comment-2001:16B8:2A37:6600:FD8E:E4A7:F961:3C63-20180321160016/@comment-96.89.115.229-20180321174931

Sounds like you don't know the mod system, if you're making such comments. Take Gas, for example. Adding more toxin damage means your gas procs will tick for more. Also, adding a specific high damage naramon mods will encourage specific procs.

Assuming you use a pretty generic build like:

+Base damage

+Multishot

+crit chance

+crit damage

+dual stat

+dual stat

You'd still have space for two naramon polarity mods.

If you're using semi auto mode it doesn't make a lot of sense to use heavy calibur.

I can see why someone might not want to use naramon mods but there are plenty of sortie viable builds with this weapon that uses them. Also don't forget that some rivens will be naramon polarity and because this thing currently has max disposition (though this will probably be changed in the near future because the weapon is already really good).