Talk:Damage/Viral Damage/@comment-29071901-20161009174451/@comment-174.94.40.217-20161014135224

It almost sounds like it could be working like the "Deep Wound" condition from Guild Wars 1... Deep Wound reduced max HP and healing by 20%, but here's the kicker. Current health was not multiplied by .8, but rather, the amount of health lost from the max health was subtracted, and when the status effect ended, the flat amount originally lost, came back. This made it just as valuable against a target at low health, as a target at high health, because the status itself could reduce someone from 20%hp to 1hp (capped so it still required a tick of damage to finish the target). Does it seem to you like it's subtracting that 50%?