Hind

The Hind is a Grineer rifle used by their Elite Lancers. It fires five-round bursts while maintaining a low recoil allowing all rounds fired to land very close to one another. Pressing the alt fire button will also fire shots at a slower rate, but with improved stats.

This weapon can be sold for.

Characteristics
This weapon primarily deals damage.

Advantages:
 * High damage compared to other rifles.
 * Very high base damage per burst.
 * Even higher damage with its alt-fire.
 * High damage – effective against Infested, Flesh and Cloned Flesh.
 * Large magazine size; supports 13 bursts per magazine by default.
 * Comes with a Polarity.
 * Highest number of shots per burst out of all burst-fire type weapons.
 * Low recoil.
 * Good accuracy for a burst weapon, even at long range.
 * Good critical chance on alt-fire.
 * Good status chance per burst.
 * High status chance with it's alt-fire.

Disadvantages:
 * Ineffective against armor and shields by default; requires upgrades in modding to be effective.
 * Noticeable muzzle climb per burst, reducing long range performance.
 * Burst-fire can be uncomfortable to use for many players and is less effective against groups or weak enemies without upgrades.
 * Burst-fire punishes missed shots more than fully or semi-automatic fire. See notes below.
 * Linearly less efficient – sometimes a target may only die with six bullets, which requires an entire second burst to be fired.
 * High recoil and camera shake with alt-fire.

Tips

 * New players who prefer burst fire but cannot afford this weapon's heavy building cost should stick with the Burston until they have enough resources.
 * The Hind is made significantly better against enemy groups with the addition of Shred or Metal Auger.
 * Because it does primarily Slash damage, Elemental damage in the form of Corrosive and Magnetic are recommended for fighting the Grineer or the Corpus with this weapon, unless actively going for headshots.
 * Stabilizer effectively reduces the recoil on every burst giving it more pin point precision over long distances or for better headshots.
 * If one does not have Stabilizer or does not wish to install the Mod, a better alternative is moving the mouse down to combat the recoil when firing.
 * Similar to the Miter, the charged shots (or in this case, the alt fire) have a 10% chance to critically hit, which is enough to take advantage of deadly crit+slash headshot procs, which can bleed the enemy well even through heavy armor. While not as damaging as the aforementioned Miter, the alt fire of the hind fires faster, which can allow heavy slash stacking to allow the hind to perform well even against high level enemies.
 * It can be useful to add Continuous Misery to the weapon to extend the slash procs as a result.

Trivia

 * The Hind is one of the Grineer weapons to be showcased in the Chemical Lab.
 * The Hind's magazine is a small helical magazine that is inserted under the barrel.
 * The Hind probably gets its name from the NATO reporting name for the famous Mil Mi-24 helicopter gunship/troop transport. Other probable sources of the weapon's name include;
 * A lesser known aircraft, the Hawker Hind, is a pre-WWII British propeller driven bomber.
 * The Golden Hind, Captain Sir Francis Drake's privateer galleon.
 * A lunar crater named Hind.
 * The Hind is one of the few Grineer weapons that are not focused on damage, and instead focused mostly on . This makes them the least effective gun unit in the Grineer at taking down shields and punching through armor, while being better equipped against the Infested or Corpus enemies with shields down.