Talk:Boltor/@comment-184.23.128.142-20130430195312/@comment-85.134.3.96-20130503172508

I'm not sure if you should trust what this site says, I doubt they've actually tried to add up what the mods actually give you, or I might just suck at math. Anyway I got the following results.

Crit chance mod plus Crit damage mod costs 18 points and give you roughly 25% more damage, IF the weapon has 5% base crit which it probably doesn't. So crit chance + crit damage is probably a lot worse than 25% damage increase.

Hellfire mod costs 11 points, looking at the enemy weakness tables most enemies take roughly 50% damage from fire if you MISS their weakpoints. So I half the effectiveness of the Hellfire mod to 45% which is also roughly the damage increase it will give you against most enemies if you aren't very good at aiming.

So take your pick 18 points for 25% more damage, or 11 points for at roughly 45% more damage.