Talk:Damage Calculator/@comment-211.224.53.80-20130822044346/@comment-11753608-20130824014845

Anyway, the only thing that really matters at this point is whether we need to do anything with the crit calcs. If the 200 damage per second base is being divided into 6 ticks, would it make sense to increase the crit rate by 60% but decrease the MP by 60%?

A 60% increase to 5% crit rate is only 8% - which would put it smack dab in the middle of your 5-10% window based on your last few tests. And this would also jibe with the other calcs you made regarding bonus (which is much easier to figure out). My guess it that this results in more crits but lower bonuses but basically washes out to 5% and 200% bonus over time.