User:Alphappy/Trinity abilities

Well of Life
25 energy: ''Create a well of life on an enemy. Allies will gain health when damaging the target.''

Trinity marks a single enemy for 5 / 6 / 7 / 8 seconds. Tenno who deal damage to the target will be healed for 30% / 35% / 40% / 45% of the damage they deal, up to 150 / 250 / 350 / 400 healing.

Well of Life takes a little over a second to cast, during which time Trinity is immune to crowd control but not damage. It requires direct aiming at a target and will be applied even if the target moves out of the crosshair or out of sight. Well of Life is considered "in use" as long as it is active on a target, and thus can only be applied to one target at a time; if that target dies early, Well of Life again becomes usable early.

Healing is applied directly to health and does not affect shields. Damage dealt to receive healing must be to the enemy's health and not their shields. It must also be dealt directly by the Tenno and not their sentinels(though sentinels may receive their own healing from the effect). Trinity's Link satisfies this requirement.

Energy Vampire
50 energy: Allies will gain energy when damaging an enemy marked with Energy Vampire.

Trinity marks a single enemy for 5 / 6 / 7 / 9 seconds. Tenno who deal damage to the target will receive energy equal to 20% / 25% / 30% / 50% of the damage they deal, up to a maximum of 100.

Energy Vampire takes a little over a second to cast, during which time Trinity is immune to crowd control but not damage. It requires direct aiming at a target and will be applied even if the target moves out of the crosshair or out of sight. Energy Vampire is considered "in use" as long as it is active on a target, and thus can only be applied to one target at a time; if that target dies early, Energy Vampire again becomes usable early.

Damage dealt to receive energy must be to the enemy's health and not their shields. It must also be dealt directly by the Tenno and not their sentinels. Trinity's Link satisfies this requirement.

Link
75 energy: Any damage taken while Link is active will be channeled to a nearby enemy or ally.

Trinity creates a link to the nearest enemy target. It lasts '''? / ? / ? / 10''' seconds, during which time any damage or crowd control received by Trinity will instead be applied to the target.

Link takes about two seconds to cast, during which time Trinity is immune to crowd control but not damage. It does not require any aiming and will randomly select any target in range. Should that target die, it will select another randomly. All damage received by Trinity by any means, including poison, will be dealt to the linked target. Link also negates disruption from Ancients, but this likely has no effect on the linked target.

While damage is simply reflected as is, crowd control's effect varies wildly with type and target. Trinity never receives any kind of stun effect, though forceful attacks from heavy units(eg. a Heavy Gunner's ground smash or Ancient's attack) will still push Trinity a few meters away. Otherwise, stun/knockdown effects are usually transferred to the linked target, even if they are a heavy unit, but tends to be buggy if the target is already under the effect of a knockdown or freeze damage.

Link tends to cause victims to stagger frequently, especially when reflecting damage from a continuous damage source such as a Scorch.

Despite the description, Link will never target an ally. If no enemies are in range, Link is considered "in use" but does nothing.

Blessing
100 energy: ''Fully heal and regenerate the shields of all allies. Your team also gains temporary invincibility.''

Trinity heals everyone in her squad completely and grants invulnerability for 3 / 5 / 7 / 10 seconds.

Blessing takes about three seconds to cast, during which time Trinity is immune to crowd control but not damage. After a noticeable delay, health and shields of all Tenno in the cell are healed immediately and completely. Blessing is considered "in use" as long as the invulnerability is active.

Blessing has infinite range and cannot be blocked. Although it will heal damage dealt by Nightmare Mode missions, its invulnerability will not block that damage.

Modding

 * Continuity extends the duration of Well of Life, Energy Vampire, Link, and Blessing's invulnerability effect.
 * Focus increases the healing percentage and cap of Well of Life and the energy percentage and cap of Energy Vampire.
 * Stretch extends the range of Link.