Talk:Hek/@comment-66.191.248.182-20130601224034

I'm having trouble calcuating my total damage per shot with Hek, would anyone mind helping me? The following was taken from the Elemental Damage page:

--

Elemental Damage done = (weapon damage) * (1 + moda value) * (modb value) * (target's resistance) --
 * Moda value: the percent of damage added by the equipped normal type damage mod (e.g. Serration).
 * Modb value: this value is determined by the mod rank of the armor piercing or elemental (electrical, fire, or freeze) type mod being calculated.

My Hek contains maxed out Point Blank (Base), Flechette (AP), Chilling Grasp (Cold), Incendiary Coat (Fire), and Charged Shell (Electrical) mods, which are rank 5 and offer +90% damage. For calculations, I'm assuming the target takes 100% of damage, (no vulnerabilities or armor)

Point Blank: 140 * (1+.9) = 266. This will be used in future calcuations.

Other Damages: 266 * (1+.9) * 5 = 2,527 damage per damage type.

Total Damage: 266 + 2,527 * 4 = 10,374 damage per shot.

Something about these calculations doesn't feel right. Can anyone assist or correct me?