Ash/Patch History


 * Conclave: Bladestorm no longer require a target to activate in Conclave.
 * Conclave: Bladestorm range has been increased from 8m to 10m in Conclave.
 * Augment: Smoke Shadow Augment Mod now affects ally NPCs.


 * Conclave: Increased the duration of Smoke Screen in PvP.
 * Conclave: Increased the range of Teleport in PvP.
 * Conclave: Casting Teleport will now cause players to drop the Cephalon.


 * Conclave: Increased animation speed of Teleport in PvP.
 * Conclave: Shurikens now do Puncture damage in PvP.
 * Prime: Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime.


 * Fixed Ash being unable to damage themselves with explosive weapons while invisible.


 * Conclave: Bladestorm damage reduced in PvP.


 * Conclave: Fixed Bladestorm becoming caught in an infinite loop in PvP, causing invulnerability and idle clones.


 * Fixed Bladestorm not knocking players down when used by Clients.


 * Prime: Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.


 * Ash's Parts have been moved off Tyl Regor to Manics.
 * Fixed Bladestorm locking players into a multi-strike animation against Synthesis targets.


 * Bladestorm is now affected by the Steel Charge Aura Mod.


 * Prime: Fixed players being unable to put Arcanes on Ash Prime’s helmet.


 * Prime: Fixed Ash Prime Helmet not available for Arcane Enhancements.


 * Prime:Fixed Ash Prime parts not dropping for players in the Void.


 * Prime: Ash Prime added to drop tables.
 * Conclave: Ash and Ash Prime are now available for use in Conclave.


 * Fixed issue that would cause player’s map to break when trying to type during Bladestorm animation.


 * Fixed an issue that would occur when using Ash’s Bladestorm when inside Limbo’s Rift.


 * Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.


 * Fixed Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun.


 * Fixed an issue with Bladestorm when one of his targets becomes Mind Controlled mid-Bladestorm.


 * Fixed Teleport targeting player sentinels.


 * Augment: Fixed Smoke Shadow Augment Mod not functioning properly.


 * Augment: Blade Storm - Rising Storm


 * Augment: Shuriken - Seeking Shuriken
 * Fixed Bladestorm targeting enemies immune to Abilities after the initial target is killed.


 * Fixed Bladestorm disabling all stealth finishers after use.


 * Augment: Fixed an issue with Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
 * Augment: Fixed an issue with Smoke Shadow affecting Defense targets.


 * Augment: Smoke Screen - Smoke Shadow
 * Fixed several issues with Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.
 * Fixed Companions being completely invisible when under the effect of Smoke Screen.


 * Fixed Bladestorm being continually in use when casted while holding a power cell/datamass.


 * PvP: Bladestorm damage multiplier reduced from 0.5 to 0.25.


 * Reduced the amount of damage dealt by the bleeding proc associated with Shuriken in Dark Sector conflicts.
 * Reduced the amount of damage of Bladestorm in Dark Sector conflicts.


 * Improved the performance of Smoke Screen on lower end PC's.


 * Shuriken is now registered as a silent projectile.
 * Teleport now indicates enemies are vulnerable to finishers.
 * Fixed an issue with Bladestorm that could potentially lead to a loss of Warframe functionality.


 * Armor increased from 50 to 65.


 * Fixed and response to complaints that Bladestorm will sometimes ignore enemies who are standing right beside the initial target.


 * Fixed Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.


 * Fix for Ash "Power In Use" bug when using Teleport on defense target.


 * Added local and remote teleport sound slots for Bladestorm.
 * Prevented Vor’s electrical attacks from hitting the invisible players.
 * Improved Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.


 * Added idle FX.


 * Tweak to Ash’s new custom idle.


 * Added animation and sounds for Bladestorm against Ancients.
 * Fixed issue with Bladestorm where the Ash’s arm may be stuck in his shoulder.
 * Fixed issue where Ash would become invincible after using Bladestorm on clients.


 * Fix for weapons not returning after using Bladestorm.


 * Bladestorm ability deals increasing damage as it levels up.
 * Fixed Smoke Screen VFX to last as long as the ability.
 * Fixed Smoke Screen from applying effect to clan emblem icon. Emblem now just goes invisible.
 * Fixed issue of random loss of functionality when using Bladestorm.
 * Fixed some "stuck" issues relating to Bladestorm.


 * Improved color tinting on Ash’s smoke armband—more subtle.


 * Updated Smoke Screen smoke to use energy color selected by player.
 * Smoke Screen will not render Ash completely invisible anymore. Ash will now have a white, ghostly model during cloak (color may also be affected by your energy color).


 * Updated Visual FX on Smoke Screen ability.


 * Fixed issues with Bladestorm on client.


 * PvP: Fix Ash teleport in duels, no longer target spectators.


 * Fixed Shuriken not functioning correctly on clients.


 * Shuriken now seeks targets and multiple projectiles added at higher ranks.
 * Fixed misnamed Ash Systems Blueprints.


 * Fixed Bladestorm power, it will no longer target turrets or security cameras.


 * Fixed Shuriken crash.


 * Bladestorm power changed, attacks 5, 7, or 9 targets based on level and teleports back to starting position when the ability ends.
 * Bladestorm improvements: Ash is now invulnerable when using Bladestorm.
 * Bladestorm increased number of enemies targeted to: 7, 9, or 12 depending on level.


 * Energy cost changes for Ash.