Talk:Quanta Vandal/@comment-46.190.18.28-20170123190909/@comment-67.11.163.74-20170502063218

Above Moron has no idea whatsoever what he's talking about.

10%/2.0 crit stats are borderline for rifles' crit mods. You'll do a bit more damage going crit, but it becomes significantly less reliable/more spikey, which means you need good twitch reflexes to change targets (without wasting time/ammo) when they randomly die due to crits.

For the Quanta series, because you can launch the cubes high for auto-headshots, crit is a no-brainer. Its extremely high accuracy for easy headshots with the primary fire is just icing on the cake. The only case you shouldn't mod a Quanta for crit is if you never use the secondary fire for some reason, and you suck at aiming for heads/weak points.