Talk:Focus 2.0/@comment-62.225.211.90-20171020030550/@comment-172.98.87.219-20171021141442

And with waybound Void Flow your energy pool for dashing   seemingly  increases from 100 to 190. From my observations one dash takes just over 25% of your base pool, leaving you with roughly 20% after the third dash. Saying one dash costs you 27% of your base pool should give a pretty accurate value to work with. Max pool is 190% base pool, divided by 27% leaves you with just barely 7 dashes in one go. This equals to around 182m-189m. Add one or two extra dashes if you manage to hit some enemies on your path. Even if the cost ends up being 28% you get 6 dashes or ~160m.

For reference let's take the simulacrum equipment station. Distance to the first medium-sized pillar straight ahead in the middle of the arena is ~46m and to the one behind it OUTSIDE the arena is ~146m. At will, you will be going well BEYOND that point in what, around 3 seconds counting transferences? Just like that. Available to all frames.

When it comes to cooldown the normal value seems to be close to 5 seconds from empty to full. If it's point based regeneration you can expect around 5-10 seconds depending on Void Siphon or a whopping 2.5-5 seconds if for some reason is percent based. Add around one second to these values and you've taken into account the regeneration delay, which will pretty much already be done by the time you get back into your warframe.

Not everyone wants to run a max speed Volt day in day out and just thinking about giving this kind of mobility to a frame like Frost makes me a little excited. But who am I kidding, it's probably too good to be true. Soon I'll find out Mind Sprint actually doesn't increase the distance but only makes you move it faster or some other dumb detail that ruins it all. Maybe it simply gets nerfed to the level of Void Spines because god forbid we have anything good come out of this huge timesink known as focus. Either way, I know what I'm unlocking first  in Naramon & Zenurik  after a few must-have nodes are out of the way.

Say what you want about focus 2.0, but if you bash it too much you might end up eating some of those words later on.

And yes, exact operator related values may be out there somewhere, but if they are, DE definitely isn't doing a good job of letting us know. I for one don't feel like searching for them so observations will have to do.

TL;DR: Operator mobility in focus 2.0 looks very promising.