Talk:Galatine/@comment-96.22.35.207-20160517143355/@comment-25254386-20160521182905

This is true, but I personally don't need Berserker's speed buff (which caps at +75%) because Volt's second ability gives a greater one, plus I don't need to rely on critical hits to activate it. Also, Galatine's crit. multiplier is only 2.0x while Broken Bull grants a bonus 300% damage (a total of 400% damage). I can also perform Broken Bull 7 continuous times rather than having to perform slide attacks, which require the player to get some sort of running or walking start before executing the slide.

If you could get crit. chance up to 200% or 300% rather than just 100% in order to start seeing red crit. numbers then sure, I might put Maiming Strike on my melee. Sadly just 100% to crit. with a 2.0x crit. multiplier is actually a downgrade to the damage that I can already do. And due to the fact that Galatine is a long sword I already get plenty of range, even without Reach or even Primed Reach. Instead of wasting a mod slot and capacity on range I simply increase damage or attack speed.

But the build you two are suggesting is very clever, in fact it would be extremely OP on most other melee weapons that have high crit. chances and base attack speed. It could easily take down high level enemies in just a couple of seconds or less. If I didn't main with just Galatine and War, and instead used sword or dagger weapons again then I would likely use this build.