Talk:Enemy Level Scaling/@comment-98.169.202.14-20161007082224/@comment-128.75.248.250-20161106234535

I wish I could just start a mission with level 500 enemies and beyond purely to satisfy my curiosity and to find the limits of the weapons I have. I've never managed to get past level 300 because it takes so much time. lvl 300 is already way past 2 hours in survival, and the game may just decide to crash in the middle of the mission. And I can't spawn even a lvl 200 enemy in simulacrum because maximum level of enemies is glued to your rank for some reason.

Maybe simply taking away tenno damage may force people into enemy levels where scaling still makes sense, but community will not accept such nerf easily. Right now top tier weapons with similar modding tear level 200 enemies apart like paper, and enemies at that level already have broken stats that look more like a bug. If you combine those weapons with some tenno powers that enemies have no answer to it's not hard to get there. It all feels like walking through solid walls to explore stuff that wasn't intended to be explored.