Rage

Rage is a Warframe mod that converts a percentage of Health damage received into Energy.

Tips

 * Rage gains more mileage when equipped to Warframes with high Health such as Ash, Inaros, Mesa, Saryn or Nidus.
 * In particular, Inaros and Nidus benefit greatly from Rage due to their lack of shields and significantly high health.
 * Rage can be used alongside healing effects to create a renewable source of energy.
 * Examples of healing include Life Strike for melee weapons, Valkyr's Hysteria ability, and the healing abilities of Trinity and Oberon.
 * Note that Trinity already possesses a primary means of generating energy.
 * Many Warframe ability Augments create healing effects which can be employed in the same fashion.
 * Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
 * Rage increases the time Wukong can actively resist death via Defy.
 * If the player has Quick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
 * When hunting for vaults in the Orokin Derelict, choosing the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.

Bugs

 * Rage does not provide energy if attacked by Arc Traps
 * While Rage is occasionally dropped by Tenno Specter in Dark Sector conflicts, the mod will not be added to the player's inventory if acquired in this fashion. This is a holdover from when Dark Sector conflicts were a PVE only game mode.