Talk:Trinity (Warframe)/@comment-24389427-20140107204920/@comment-213.33.223.30-20140129104247

The rational point here is - theoretically, no matter how buff your Rhino is, with infinite enemy scaling at some point Iron Skin will not be enough to keep enemies at bay. Blessing is phrased much more categorically, and will work forever.

Unfortunately, both modes that do allow infinite scaling also allow your team to lose without dying. And in both this defeat condition is "let too many enemies to be alive at once". This way, they will either destroy defence objective or just keep you knocked down forever until you give up or, much sooner, just wouldn't be able to recast Blessing.

Fortunately, there's Chaos (let them hit each other)/Absorb (hit them with THEIR damage)/Antimatter Drop (channel THEIR damage into an explosion)/Molecular Prime (make them take a MULTIPLE of damage)/Shield Polarize (drain a PERCENTAGE of their shields)/Bullet Attractor (again, hit with THEIR damage numbers) and lots of other skills like that. For Trinity, that would be Link, but a very finite number of targets makes it limited in potential.

It is all about categorical/percentage skills against flat numbers.