Talk:Wukong/@comment-96.249.224.10-20190629004109

Some ppl are way too butt hurt on the defy nerf. Ive experiment with wu kong in different situations with high level enemies and he now has dps survivabilty and synergy which is what everyone complains about if a warframe is weak in any one of these.

New defy is extremely useful in high level content maybe the cap should be affected by armor mods and strength but with adaptation its trivial with lvl 150 enemies and most ppl complaining probably never did high level content with anything other than old wu kong. If you employ variety play you know more than 5 consistent ways to keep him alive.

Second cloud walker is basically defy on demand. Hit 2 turn invincible and restore yours and the clones health and be on as you were. If used in conjuction with defy your literally unkillable with relatively low energy cost

Lastly the clone has a huge advangate if used correctly. Only ever had mine die once cuz i was stupid against lvl 175 corrupted, but it steals aggro does good damage (as long as you actually play) and can allow you to use self damage weapons finally with no penalty. Dusted off tonkor and was pleased to see it cause that old mayhem i once loved.

This is a great rework, don't be short sighted on one ability nerf(which was instantly rectified) that your pulling out flaws from nothing on a now top tier warframe.