Talk:Nekros (Warframe)/@comment-24324247-20140219155812/@comment-24406583-20140225174457

1. I know Soul Punch can ragdoll enemies but is it really worth a mod slot? Nekros needs many mods to be all round good: strength for SOTD/ Terrify, efficiency& range for Deserrate, Natural talent/ Shield/ Health mods to make sure you wont die when casting your ability.

I'm assuming you meant this for me, so I shall now reply.

I know Soul Punch can ragdoll enemies but is it really worth a mod slot?

Yes, there are times where you do get stuck in a pickle when you're trapped by many enemies by yourself, and if you have soul punch avaliable, that would be a better alternative than using an ariel slam, because with ariel slam, you're at risk of taking damage along with your jump from forces in front of you. There are times where one soul punch can also ragdoll other enemies who are right beside of the target, making it nice utility. In terms of damage, it really helps to get the last kill for your SOTD, so keep that in mind when you and your teammate are gunning down the same heavy and you want his soul.

Nekros needs many mods to be all round good: strength for SOTD/ Terrify, efficiency& range for Deserrate, Natural talent/ Shield/ Health mods to make sure you wont die when casting your ability.

In terms of good modding, SOTD should really be the only thing that you have to mod, but really, for like 1 focus, and nice efficientcy. Desecrate is great on it's own, so you don't have to worry about that, and terrify is just a panic button, so theres no real need to mod it because you're only going to be needing it in sticky situations.

As far as natural talent, you could use it because it's ideal for Nekros, but there might be other mods that can best fit your purpose other than natural talent, such as equilibrium, which imo, is a must for every nekros. As far as sheilds and health, you should always have them on, maxed for sheilds especially, since it gives you a good, 666 sheilds. :P