Talk:Exergis/@comment-2600:6C5E:1D80:1501:143C:F56F:D0AC:4CAE-20181231092828/@comment-33490977-20190102174029

^Some points are wrong. Innate Radiation doesn't work against Exergis. What may work against the exergis is the lacking percentages of slash (48%). If you want to put Viral on your Tigris for example, you will need radiation anyway. The only thing that may happen now is the weapon having more Radiation than Viral, yes. Still, at 100% status chance it's enough if only one pellet procs viral per shot per target hit. So same number of damage types on viral/rad builds as with the Tigris P (what is probably the most used combination). Pellet count still sucks, yes, and it's getting even worse in comparison, especially when you just want or need to stack your procs. Because I mean, let's be honest, why would I want to proc something like Radiation 5 time per shot on the same target?

TTK also doesn't seem to be a reliable reason, because the Tigris has Duplex-Fire which fire rate just can't be matched by any other Shotgun. Therefore the Exergis would need around twice the damage per shot to come even close to that. But while this may be true on a single target, that won't be true for more than one target. The Exergis has innate punch through (that seems to be way more than 0.5 sometimes) and therefore doesn't require a riven with it or Seeking Fury (what would be still a good choice). It is of course also possible with the Tigris to hit more than one enemy without modding punch through, but only with using the spread and therefore losing damage.

The DPS are only higher if you don't count in more than one target, after all you can't really calculate E(ffective)DPS but only theoretical DPS.

Asa small tip for the OP, you'd better buy a Chilling Reload and swap it with Tactial Pump. It increases the damage you can pull of by miles.