Vulkar

"Built by the Grineer for their elite troops, the VULKAR is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range."

- In-Game Description

The Vulkar is a Grineer version of the Snipetron, released in Update 8. It is equipped by Grineer Ballistas. Although almost identical in stats to the Snipetron, the Vulkar seems to be more accurate unmodded, and seems to be better for getting headshots or criticals. It has identical reload sounds to the Snipetron, and the firing sound resembles the Ballista's sniper rifle. A close or medium range secondary is recommended to compensate for its bad short range capabilities, as with any sniper rifle.

Characteristics
Advantages:
 * High base damage.
 * Low recoil.
 * Has superior zoom capabilities.
 * High chance for dealing critical damage.

Disadvantages:
 * Small clip size.
 * Does not ignore armor.
 * Slow rate of fire.
 * Long reload time.
 * Draws ammo from the sniper ammo pool, which is among the rarest of all ammo drops.
 * No polarity slots.
 * Requires large amount of Plastids to build.

Acquisition
The Vulkar can be purchased for  225 and the blueprint for 20,000.

Weapon Loadout
See the user build section for builds using this weapon.

Tips

 * Use a close-mid ranged sidearm - Bolto, Akbolto, Bronco, Despair, Hikou or Kunai are great choices.
 * Try to aim for the head or other vulnerable points only, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
 * Reload as often as possible between fights.
 * Adding either a rank 2 Wildfire or a rank 2 Magazine Warp will give you 1 extra bullet. It's possible to have 2 extra bullets with a combination of Magazine Warp and Wildfire, however the sum of the effects of the mods must be 40% or greater, since the game sums the values before rounding them up.
 * Maxed Point Strike and Vital Sense mods work well with this weapon, given it's generous critical chances.
 * Use the Sniper Ammo Mutation mod to greatly relieve the low total ammo and ammo drop chance for sniper rifles.

Bugs

 * Yellow crits seem to do x2.5 damage, however some times it will jump to x4 damage on a non-crit, this may be a mis-colored red crit (needs confirmation).