User:Alphappy/Vauban abilities

All of Vauban's abilities are thrown objects that act as a projectile. They are thus affected by gravity and Frost's Snow Globe, which prohibits their entry from the outside. Upon contact with the globe, the object will stick and remain there indefinitely, never to deploy itself. From within the globe, however, the objects can be deployed freely(unless thrown upward so that it lands on the globe again).

Tesla
25 energy: Launches a grenade that holds an electrical charge, zapping enemies that come in range.

Vauban tosses a grenade which will stick to the first thing it comes in contact with, whereupon it will immediately be deployed. Once deployed, it will zap a nearby enemy within about 15 meters(not always the nearest enemy) every 3 seconds for '''? / ? / ? / 135''' electrical damage, dealing greatly increased vulnerability damage to Corpus. If no enemies are in range at any given time, the 3-second timer will not restart; it will immediately zap the next enemy to come into its range and line of sight. It will last 40 seconds before it vanishes.

The grenade will not zap enemies in flight and is affected by gravity. Should the grenade hit an environmental obstacle(eg. a wall), it will stick and be unmovable. Should it instead hit an enemy, it will cling to them, zapping them until they die, after which it will float in the air where it was at the time; it will then be unmovable. Should it hit a Tenno, it will cling to them and zap any enemies nearby, acting as a temporary makeshift Sentinel.

There is no apparent limit on the number of grenades that can be active at any given time, besides the 1-second throw time and energy requirements. If an enemy comes into the range and line of sight of several grenades at once, typically only the number of grenades require to kill that enemy will actually trigger(that is, if a target has 135-270 health, only two grenades will zap them, even if more are in range, though this is not reliable).

Bounce
50 energy: ''A deployable launch pad that can be attached to any surface. Use on enemies, squad members, or as a personal mobility tool.''

Vauban tosses an object that, once it comes in contact with the ground, creates a small launch pad about 2 meters across. The next Tenno or enemies to come into its range will be launched about 10 meters in the air, very much similar to Excalibur's Super Jump. It can be used 1 / 2 / 3 / 4 times before it disappears.

If thrown under a Tenno's or enemy's feet, it will immediately launch them. If thrown under two targets next to each other, they will both be launched.

Enemies launched by Bounce are stunned and ragdolled, forcing them to spend time recovering before they can move again. This will temporarily halt the advance of Infestation.

Needs research: It may be possible to use bounce to slightly change the position of the Cryopod in Defense missions. It is unknown what happens when the thrown object hits a wall or enemy directly(not their feet).

Bastille
75 energy: Creates an energy-based containment field in which captives are held suspended in stasis.

Vauban tosses an object that, once deployed, will create a large, cylindrical containment field centered on itself. It has a radius of 6 / 6 / 9 / 9 meters, a height roughly equal to its radius, and a duration of 15 seconds. Any enemies that enter this field will be lifted slightly into the air and held there for the duration, rendering them helpless.

The effect applies to enemies that were in the field originally and to enemies that enter the field. Enemies caught in the field cannot directly attack by any means, though Toxic Ancients' poison will still function. They cannot be knocked back and are therefore stuck in the field until it expires or they die.

Upon expiration of Bastille, enemies are dropped to the ground and require about 2 seconds of time to recover. This time is increased greatly by any weapon's freeze damage.

As more enemies enter the field, Bastille becomes less reliable(this may be a bug). When 15-20 enemies are already caught in the field, those who enter the field thereafter may be completely unaffected by it or only slowed down.

Vortex
100 energy: Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.

Vauban tosses an object that creates a vortex upon landing. The vortex crushes most enemies, destroying and ragdolling them immediately. The bodies eventually are sucked into the vortex, leaving nothing but their loot behind(ammo, resources, energy, credits).

The vortex affects Tenno by causing them to lose all traction and weight within its range. If a Tenno jumps the moment they come into a vortex's range, they will be slowly propelled upwards until they leave the vortex's range. The vortex will also suck in loot, dropping it in one pile below the vortex under most cases.

Modding

 * Continuity will increase the duration of Bastille.
 * Focus will increase the damage of Tesla.
 * Stretch will increase the radius of Bastille.