Talk:Armor/@comment-119.247.168.60-20130729091736/@comment-11753608-20130902131832

It is a survivability thing but it is drastically undercut in priorities. You are better off simply increasing your health pool most of the time. Personally, if I am playing correctly the only time I take damage to my health is from toxic ancients that get too close and I am pretty sure their poison damage ignores armor just like ours does.

The other caviat is that modding armor is only really effective for frames that already have a good base armor because it is a % increase, not a flat value. 150% of 150 armor is a lot better than 150% of 50.

The only way this mod would be useful at all is if they made it a flat value instead of % increase. If you could add 200 armor to a frame like nova, then it might have a point.