User:DoctorWedge/Strun Wraith Build



Since basically every damage type that is not Armour Piercing, Physics Impact, Poision or Serrated Blade sucks as of now i will only calculate the Armour Piercing damage for this build. Treating the other damagetypes as dealing zero damage is the easiest thing you can do.

190 base damage

+150% damage from Point Blank and Blaze (*2,5)

475 damage

150% Armour Piercing damage from Flechette and Accelerated Blast (*1,5)

712,5 (71,25 per pellet)

So right now we have over 700 Armourpiercing damage as a result of damage and AP mods. Not too shabby.

Next up, Multishot.

Hell's Chamber 120% Multishot

Since Multishot does not trigger by chance but instead of "charging" you have 22 pellets each shot (10+12)

1567,5 Armour Piercing damage after Multishot

So now that we have covered the damage that is guaranteed let's go on to the luck stuff, crit chance and damage.

Crit Chance 20%

+90% from Blunderbluss (*1,9)

38%

Crit damage 175%

+60% from Ravage

280%

Example:

50 shots fired (1100 pellets)

With a chance of 38% 418 of those will critically hit.

With a critical damage of 280% the damage of those pellets that critically hit will be 199,5 Armourpiercing damage, generating an additional damage of 128,5 compared to those which do not crit.

128,5*418/50=1074,26 additional armour piercing critical damage per shot on average.

Ofcourse this damage number does not appear 1 to 1 ingame

22*0,38=8,36

Statistically speaking you will have 9 pellets with critical damage 38% (1156,5 armourpiercing critical damage) of the time and 8 pellets with critical damage 62% (1028 armourpiercing critical damage) of the time.

Total Armour Piercing damage on average per shot:

1567,5+1074,26=2641,76

Tactical Pump is mostly a personal choice, since i just like fast reloading but when talking about DPS and stuff it also helps in keeping up a constant stream of destruction as you reduce your "out of combat" time.

1,5 sec reload time

30% improvement

1,05 sec reload time

More ammunition per shot is also quite nice, but reloading is something you have to do eventually whereas you will not always use your full magazine before reloading.

I did not add Shotgun Spazz because with such a brutal damage output most enemies are dead with one shot anyway and there is not much use in having a higher Rate of Fire when you have to reaim after each shot anyway. Also, Accelerated Blast gives already a buff to ROF, definitly enough for my playstyle.

Ice Mod for shield breaking is not really required. Yea it probably sounds awesome with dealing double damage vs shields, but after shields are taken down it is just another useless damage mod that gets affected by armour. Also all damage types deal full damage to shield, so that is where that useless bullet and fire damage of this build comes in. So yeah, no problem with shields.

Seeking Force might be pretty interesting to try out, but it is also kind of situational and very expensive. Would cost another Forma to switch it for Tactical Pump. Maybe some other time.