Talk:Damage 2.0/@comment-31.220.194.1-20131221222500

If you ignore the fact that rainbow builds are not really possible in damage 2.0, this is similar to the old damage 1.0.

For every weapon out there, mod + dmg and multishot. Then you mod for 3 factions:

Grineer: Puncture and radiation. This should take up most mod capacity

Corpus: Slash Magnetic shields and crewman. Electric for robots

Infested: Slash, fire on one weapon. And puncture Corrosive on the next.

Isnt it pretty much the same as before? You used to need 2 weapons for each faction.. sort of. Or an OP torid.

For those who find it too complicated and confusing and are debating or lamenting about the fact you need multiple weapons, that was the very main purpose of the damage 2.0. The devs firstly wanted to remove rainbow builds where you stack every elemental possible on the said weapon. Secondly, the devs wanted to ensure that you need more than a one size fit all soluton. They wanted weapons to be able to perform better in certain scenarios and not as well in certain scenarios. And the current damage 2.0 might be doing it.