Grineer Target

Grineer Target is the target of Grineer Capture missions. They have light armor and wield Vipers, Miters, Krakens, or smaller versions of the weapon carried by Grineer Napalms. They appear to drop small amounts of credits when shot or meleed.

The only valid type for codex entries is the capture target found in Mercury missions. Although technically part of the Grineer, they are not associated with any faction in the Codex, and possible in the game as well.

Grineer Target receives +300% damage from Stealth attacks, making it an effective 4.0x multiplier.

Tactics

 * As told by the Lotus, these targets are high flight-risk, they tend to run away from their pre-captors while having their non-target allies to assist them.
 * Be wary of those who carry a Pyrotechnic Ogris, as these will do just as much damage as those of a Napalm.
 * Some Grineer targets carry Latchers with them allowing to further their escaping capabilities.
 * Despite the target's similar health to a Napalm, he spares no armor to protect himself decently. Any sort of damage delivered against him will be just as effective as killing specifically Grineer.
 * Using Mag's Pull will only knock Grineer Target down instead of flinging him in disarray. This is a good move to keep targets from running away.
 * Using Nyx's Mind Control will make the target stand still and not shoot back.
 * They can toss Flash Bangs that will flash brightly while cloaking the target.

Bugs

 * If Rip Line or Pull is used on the target when it is in low health, the target will turn invincible allowing credit drops in an unusual amount, although, the players will be unable to capture him.
 * It is possible to kill the Capture targets in areas where there is water, such as the Void, and by knocking him into the water with an ability like Soul Punch, Pull, or Rip Line.