Talk:Kohm/@comment-202.67.43.42-20190218111237/@comment-922163-20190218123617

The numbers are a bit off, with 3 SC mods (and 100% SC total) the chances per pellet will be around:

12% corrosive, 6% heat, 49% slash, 16% impact, 16% puncture.

With nano+2 SC (100% total again) it doesn't change much, you will have 13% corrosive chance, and less damage overall (but it is heat damage, so meh)

You have the right idea, but elemental damage (or -ips) tips the scales much more than one 60% mod. Also, the reason that the hybrid build is much better is because corrosive damage (without needing to proc) ignores 75% of most armor in the game :P