Talk:Kohm/@comment-117.120.16.132-20141229023629

Just not seeing the potential of this thing. Ranked it up to 30 and am struggling to work out a build that is in any way decent by forma'ing it.

At 3 forma the Tiberon rapes it as far as damage and accuracy goes, and dead-eye'ing multiple enemies in a second and at any range compared to filling a room full of shrapnel and hoping the enemy are standing in the right places to get hit by them just does not seem to compare.

Then there's the ammo usage which means I need to drop more cards (or drop my normal aura's) just to keep it ammo'd up. Sure I run mutation in the Amprex, but that delivers instant results. The Kohm is still very much a 'shoot and hope' weapon. True that innate punch through is good so that saves me a mod slot, but the weapon just seems slow to deliver the damage.

Overall the Kohm seems a weapon with a lot of potential, but that potential is all random .. was the gun spooling high when the enemies appeared, are they standing in the right spread, have I got enough angle / delay for particle travel time, etc. People complained about the Tigris but I could walk in the door and smoke anything with that, accounting for reload times and trigger / barrel usage, etc .. but with the Kohm it all seems like an extra layer of complexity rather then a fluid weapon system.

As someone else posted, I'd have prefered a pump action shotgun .. 'I like to keep this handy for close encounters'.