Talk:Warcry/@comment-70.176.246.168-20150831034120/@comment-30990945-20170907095331

On WarCry and Molecular Prime there is a Slow Cap as-in weapon cold procs or Coolant Leak do not further slow enemies.

Prolonged Paralysis is another way to test WarCry Slow Cap.

DE did not do a Universal Enemy Slow Cap

• Prolonged Paralysis scales knockdown and recovery animation off of Powerstrength. The higher the Powerstrength the greater the enemy slow applies to knockdown recovery animation from the ability.(This Ability augment exceeds the normal 75% enemy slow cap applied to WarCry)

Frost, Equinox, Limbo, Rhino, Atlas, Nezha, and Harrow can slow enemies beyond WarCry/M-Prime 75% enemy slow cap.

WarCry plus M-Prime is still 75% enemy slow with both abilities being used to affect the same enemy. (Basically these are hard-capped)

WarCry/M-Primed slowed enemies that are Rhino Stomped are only slowed to Stomp's enemy slow cap. Same with WarCry/M-Primed slowed enemies that are then Frozen in place by Frost/Limbo/Atlas/Nezha/Harrow.

Some of the above are not true enemy slows and instead are actual enemy lockdowns. Nezha Divine Spears and Harrow Codemn as examples of locked in place and not actually slowed. Status effects do not get lengthed duration with these Abilities.

True enemy slow will also lengthen status duration as it slows the enemies recovery time.