Talk:Shattering Impact/@comment-25506106-20151231151934

Did out the math on comparison of Shattering impact Vs Corrosive procs

assuming the high 500 base armor value, which is 62.5% damage reduction

10 corrosive procs reduces the 500 to 28, which is 8.58% damage reduction, 15 corrosive procs reduces 500 to under 7, which is a 2.18% damage reduction, and 18 corrosive procs reduces 500 to under 3 armor, or less then 1% damage reduction.

these same relative effects occur with shattering impact at 79 strikes for 26 armor, 82 strikes for 8 armor, and the 83rd strike which would bring it to 2 (84th strike results in a negative, so assume gone at that point.

With the full 500 armor, you would only need to be procing corrosive on better then every 5th strike to reach an effective 'null' armor value faster then with shattering impact, and better then every 8th strike to bring the damage reduction below 10%

Doing these same calculations with a lower 250 armor we reach 10% reduction at the 7th corrosive proc, or the 36th shattering impact. and 1% reduction at 15 procs or 41 shatters

Basicly, this boils down to whether you can have a corrosive proc consistantly on a weapon or not. If your weapon had all three physical damages, and only a corrosive element, you will need a very high corrosive proc chance to beat even the 1:8 chances. However if your weapon is raw element toxic or electric and converted to corrosive (dual ichor, karyst, etc) with a high status chance, you will easily make that 1:8 line or 1:5 line. Corrosive procs will burn down enemy armor faster initialy, and reach a relative null (<2%) within a very short time.

So if you have a weapon build and are intentionaly removing armor with it. Shattering Impact for anything with a low status, or physical damages, Corrosive for raw elements and high status. MOST enemies will generally not survive past 10-15 strikes, so reaching these theoretical diminishing returns is a moot point, and corrosive will win nearly every time.