Talk:Void Traces/@comment-78.85.158.188-20180715194404/@comment-2605:A601:E04:7500:D0EB:B8F0:3B32:2E75-20180731171256

@FINNER The old system was better in many ways. There are many differences that are pros and cons.

The new system is much more biased towards group farm via radiant shares. However, Good luck finding someone with a rare or vaulted relic, because 1 key worked for all, but 4 relics are required for optimal farm now. The old system didn't have a reliance on popularity for rarity, while the new one does. Can't find 3 others with the same? Sucks to be you.

The new system also has significantly more relics than we used to have keys. Keys were much less likely to contain duplicate entries, where a significant amount of relics now contain duplications.

Keys and the limitations of how many could exist were also a reason for the vault, as the loot pool became polluted, watered down with old primes. However, DE makes money on the vault system and keeps it even though they claimed early on that relics would "solve" this problem.

Add on top of the refinement system you must farm and use Trace. This adds in an entirely extra step that can be tedious both in the farming, and in the applying.

And lastly,  both systems were and are horrible for user interface / experience, requiring knowledge of the "best farming" "best use cases" and "correct relics."

tl;dr - There's only 2 things solved by relics: 1 is that we no longer require the void tileset and 2 is that we are less beholden to RNG in the final grinding step.