Talk:Arcane Barrier/@comment-82.117.202.170-20190124083335/@comment-68.110.121.91-20190707172433

I think two Barrier is the way to go, if you're min-maxing. It means you can skip the regeneration mods, for one, and I believe it will be a lot more reliable. I just did a test with one arcane Aegis and 6 slots filled with every shield mod in the game, plus a 7th used by Adaptation. With all of that and a riven'd Opticor Vandal built for Hunter Munitions, I was barely able to take out a group of 8 level 165 corrupted heavy gunners before they took me out (standing there shooting them while they shot me. Remember, Opticor Vandal has 100% stagger, too). I didn't use any of Hildryn's abilities, mind you. I was mainly interested in whether I would even need to attack at all, or if I could just stand there and laugh. I could not just stand there and laugh... at least not for more than maybe ~8 seconds (pure after-the-fact estimate. I wasn't tracking the time).

Again, that's if you're min-maxing. For general use, you can probably get away with an Aegis. A second Aegis may be a good idea simply to trigger the shield regen more often, but be aware that the 60/s from Aegis can't come close to the 598.5/s that a shield-built Hildryn can get. That's every shield and shield regen mod, using Vigor, not Primed Vigor. so triggering both of them at once isn't really the point, it's more for stacking their activation chances.

Regardless of whether you run one or two, playing Hildryn smart should allow you make her basically unkillable using Aegis. When her shield depletion invincibility activates, hop into operator void or get her behind cover until she's all filled up, and that should be enough for... literally everything ever.

The real advantage of Barrier is going to be freeing up extra mod slots.