Talk:Stalker Mode/@comment-131.251.252.128-20190409205549/@comment-190.189.131.122-20190425091601

Yeah I doubt you will use the actual stalker. If I had any choice in the matter, players wouldprobably go to the war and go into the hunt there with whatever they have equipped, but everything unmodded.

Then the weapon and ability damage, health, armor, energy, shields and CC reduction should be increased by how many players there are and the highest level of their current gear (or their MR if it is higher). Something like this:

30 + Player 1 + Player 2 x0.83 + Player 3 x0.67 + Player 4 x0.5 = Stalker Level

Where player number is dictated by their highest rank, so if a party is made out of people with MR 30, 25, 20, 15 and gear level 0, they will be distributed as 30+30+21.75+13.4+7.5 = Level 103.

If it goes from 30 to 120, then the increase in everything would be decided by scaling, making the max level "stalker" basically CC inmune, tanky as all hell, and probably one shot with some weapons.

off the top of my head, I would count about 5% damage and energy increase, 10% stat increase and decreased CC per level, capping at 96% CC resistance, 1,745% HP, Armor, Shields and Energy, and 432% damage increase.

Stat Breakdown: Dread: 561-864 Damage, Despair: 251 Damage, Hate: 303 Damage, War: 605 Damage. Excalibur-Umbra: 5,235 Health/Shields, 648-972 Energy, 972-1,297 Armor (76-81% Reduction), 96% CC reduction.

You could then use Inaros for 38,389 Health and 864 Armor (74% Reduction -> 148,999 Effective HP), or something like Loki for 3,926 Health and Shields, and 281 Armor (48% Reduction -> 7,602 Effective HP).

But I'm sure DE will find a way to fuck it up when they release it in 2035.