Twin Gremlins

"Designed as a pair, these Grineer sidearms fire projectiles at a slower rate but with greater force and accuracy."

- In-Game Description

Characteristics
Advantages:
 * Ignores most enemies' armor, thus inflicting full base damage on any body part.
 * Fast reload.
 * High base damage.
 * Fully automatic.
 * Can hit multiple enemies in a line (caused by the flying corpses).
 * One slot.
 * Staggers on every hit (does not stagger bosses/heavy units).
 * Has low innate Puncture properties (can puncture Shield Lancer's metal shields).

Disadvantages:
 * It's damage type has armor applied to it by a few enemies, notably Grineer Commanders, Seekers, and Rollers.
 * Slow fire rate.
 * Projectiles have travel time.
 * Inaccurate at long range (though not as inaccurate as Akbolto).
 * Large amount of resources to build, notably 5 Neurodes and a hefty 1,200 Rubedo.
 * Projectiles are tiny and as such, hard to determine where they fly out.

Acquisition
The Twin Gremlins can be purchased for  190. Its blueprint can only be obtained from the hidden Grineer settlements from (Phobos) as a drop of the two bosses (Lech Kril and Captain Vor) on Iliad. Note, blueprint will not drop on the boss's original levels, only on Phobos.

Weapon Loadouts
See the user build section for builds using this weapon.

Trivia

 * The Twin Gremlins are currently the only dual secondary weapons without a single counterpart at this time.
 * The magazine of the Gremlins moves upward through the gun as it fires, much like the Soma, and is ejected forcefully from the top when reloading.