Talk:Equinox/@comment-67.43.247.201-20161017053814

Really though, the grind on this frame is pretty much out of hand.

Consider that there is nothing unique to the process--go fight the exact same fight again and again (and again and again and again and again).

They even missed out on the [slam-dunk] opportunity to have the parts linked to the day/night cycle, as other commentors have pointed out. I mean, is this mechanic not already implemented into the game for interactive objects that spawn into the tiles themselves?

I actually assumed that the day/night thing was going to be in play before I came here to read the wiki. I am suprised to learn that it is just an extremely diluted loot pool.

The other frames really didn't bother me, even Saryn (once I figured out the fight and what worked for me). Kela was quite a challenge for a newcomer, and very frustrating, though ultimately rewarding in the end. MEDI-RAY.

That was a challenge that exposes players (probably for the first time) to tougher sortie-like enemies and forces them to figure out how to leverage their equipment and build effectively.

This is one of those situations where players should really sit back and consider the opportunity cost of grinding for the frame. Running fissures may net you the merchandise to sell to cover the cost of the direct purchase of Equinox

Whatever, I'm done typing. Poop on my chest.