Sands of Inaros

Sands of Inaros is an optional Quest introduced in, involving Baro Ki'Teer's interest in the hidden treasures underneath Mars. Completing this quest will reward the blueprint and parts to craft the Inaros Warframe.

Walkthrough
To unlock the quest, players must first purchase the quest blueprint from Baro Ki'Teer when he visits for 100 and, and then construct it in the Foundry under the Keys section. Purchasing the blueprint requires mastery rank 5. The blueprint can also be traded between players.

Upon claiming the item, the Quest will appear in the World State Window under the Quest tab, where it will then prompt players to read the new inbox message from Baro Ki'Teer, which will then start the quest.

Explore the tomb on Desert Tomb, Mars
Baro explains that Mars was a desolate backwater colony, which used to be the home of the 'sky worshipers', a group of colonists that the Grineer exterminated in the past. Despite this, the relics left behind became valuable antiques, and thus the object of interest for Baro. Players must fight through a small contingent of Infested as they proceed.

The Tenno soon reach a temple carved on the side of a mountain, where Baro scoffs his disbelief at the stories of the 'God King' called "Inaros". As the Tenno explore deeper inside, a disembodied female voice begins to narrate a story to her child about the 'Golden Skymen' &mdash; presumed to be the Orokin &mdash; who would abduct people from them, until the arrival of Inaros. The voice unnerves Baro, who can apparently also hear it speaking, asking the Tenno to stop it.

At the end of the temple path lies a large chamber with a shrine of the God King, where a large jar &mdash; the Sacred Vessel &mdash; lies at its feet, which players must take. Baro preemptively placates the Tenno by justifying the taking of a burial vessel as creating riches instead of defiling a tomb, and orders them to extract.

The blueprint for Inaros is rewarded at the end of the mission.

Fulfill the first vessel's challenge
On returning to the ship, Baro exclaims his surprise at the inscriptions on the vessel being a blueprint of sorts, and wonders if a Warframe was entombed there. He then reads an inscription on the vessel, which suggests that they may need to defeat an enemy in order to fulfill its condition, and suggests carrying the vessel into battle. Players can re-examine the vessel by interacting with it in the Orbiter, next to the Codex.

For this part of the quest, players must kill a number of the specified enemy that is represented by the glyph on the vessel, while the vessel is equipped in the player's Gear inventory. (Teammates' kills within Tenno Affinity range also count.) Upon killing an example of the correct enemy, the screen will momentarily flash with the Warframe's energy color, accompanied by a distinct guttural sound. As these enemies are killed, the image on the vessel begins to fill, serving as a status bar indicating how many are left to kill. Upon killing the needed number of the specified enemy, Baro Ki'Teer will tell the Tenno to return to their ship, signifying completion of that step.

There are three types of enemies that can be designated by the glyph &mdash; a Corpus, a Grineer, and an Infested type &mdash; which will be different between individual players. The enemies associated with a particular glyph, as well as the required number of kills, are shown below:

Once the required number of kills of the specified enemy has been made, Baro will instruct the player to return to their ship to further examine the vessel, where they will find the vessel's glyph now glowing. Players must then return to the temple in Ara, Mars to return the vessel.

From the main shrine chamber, players must proceed to a designated door where they must lay down the Sacred Vessel, which will cause the door to open, and reveal another Sacred Vessel at the center of the room inside. Upon players taking the Sacred Vessel in the room, the female narrator from the previous visit continues the story, revealing that Inaros was once a warrior of the 'Golden Skymen', until he could no longer withstand the abductions taking place, with the latest one being that of a child. This culminated in Inaros killing the child's abductors and returning him to the colony, after which Inaros 'ascended' to watch over the colony as their King. Unusually, Baro becomes unnerved the more he hears of the story, asking whether the story might be true.

At this point a large number of Feral Kavats will attack, which players must eliminate before they can proceed. After the last Kavat is killed, Baro nervously asks the player to return to their ship.

Completing this portion of the quest rewards the blueprint for Inaros Neuroptics.

Fulfill the second vessel's challenge
Baro now believes that the story of Inaros was drawn from an actual Warframe, and once more tasks the player with completing the challenge of the second vessel. Identical to the previous challenge, players must carry the Sacred Vessel in their inventory and kill the required number of a specified enemy. This enemy can be one of the following types:

When the challenge is again completed, Baro will once more tell the player to go back to Ara to return the second vessel. This time, however, the Grineer will be present in place of the Infested, whereupon Baro panics at their presence, seemingly scared for both himself and the safety of Inaros, and now wants to hear the rest of the narrator's story.

As before, players must find the designated door and deposit the second vessel in order to collect the third one. The narrator continues her story, where after years of peace, the colony was set upon by the Infested, which nearly wiped out the colonists in spite of their prayers to Inaros. With the end seemingly in sight, the surviving colonists were once again saved by Inaros via a sandstorm that eradicated the Infested, but at great cost to himself. The colonists took Inaros' battered body and hid its parts among the four Sacred Vessels to hide it from thieves and raiders.

The central shrine will now be occupied by a single hostile Tomb Guardian, essentially a gigantic stone Rumbler, which players must defeat. Destroying the Tomb Guardian will make it spawn into numerous smaller versions of itself, and each of these, in turn, will spawn more, smaller copies of themselves upon being destroyed. This process will repeat at least 2 more times before the Tomb Guardians are finally destroyed.

Baro seems distressed and emotional at this point and is eager to find out more about Inaros as he asks players to return.

Inaros Chassis Blueprint is rewarded upon completing the mission.

Fulfill the third vessel's challenge
With Baro now believing that the story might be true, he once more asks players to prove themselves as Tenno by completing the third vessel's challenge.

With conditions identical to the previous two challenges, players must kill their third enemy type. As shown on the vessel, the glyphs and their corresponding enemy are as follows:

A distressed Baro now pleads to the Tenno to save Inaros as the Grineer have caught wind of the Tenno being in the area, and he claims that he isn't in it for the money anymore. Like before, placing the vessel by the door will open it and a final vessel will appear in the center. Taking it will cause a Tomb Protector to appear, which is essentially a copy of Inaros armed with a Mutalist Cernos and a Lesion along with its normal abilities. At certain points in the Tomb Protector's health bar it will retreat to its sarcophagus where it cannot be harmed, and this will cause one of the giant statues in the main room to come to life in the form of a Tomb Protector Effigy which takes the form of Inaros wielding the Lesion. Defeating the Effigy will make the Tomb Protector rise again and summon a Sand Shadow resembling the player while doing so, and this process is repeated until all of the Effigy giants are defeated, and the Tomb Protector is finally able to be destroyed.

In the conversations leading up to and after the battle with the Tomb Protector, it is revealed that the child being spoken to by the disembodied voice is none other than Baro himself, and the voice was his mother's. The final narration sees the mother hide Baro away, telling him to pray to Inaros as the Grineer ultimately kill her, and the rest of the colonists. Baro explains that he had long tried to forget those events and that the Tenno have made him remember his true reason for seeking out the treasure. With the components in hand, Baro tells the Tenno that Inaros will rise again.

Completing the quest will reward the final component for Inaros, the Systems blueprint. Players will also receive the Sacred Urn as an Orbiter decoration.

Tips

 * When collecting kills for a given urn, the following tips can help streamline the process;
 * Kills still count if you abort the mission. Kills caused by environmental effects however will not.
 * For the first urn, Arid, Drekar, Frontier, and Tusk Seekers will count toward Seeker kills.
 * For the third urn, Juggernaut Behemoths and Drekar Manics count toward Juggernaut and Manic kills respectively.
 * If the third urn requires Juggernaut kills, bear in mind that a Juggernaut will only have one opportunity to spawn in an Infested mission.
 * If it requires Manics, the Tyl Regor boss fight on Titania, Uranus spawns enough Manics to complete the objective in a single mission.
 * If the target enemy for the first urn is the Volatile Runner, consider sparing any spawn pods generated by Boilers as they have a chance to spawn Volatile Runners.
 * As the Bursa variants are tied to the level range of a given Corpus mission, it is recommended to play Corpus missions with the 15-19 level range, to guarantee Denial Bursa spawns.
 * You can farm Denial Bursas by triggering the alarm in a Corpus Exterminate mission within the level range and waiting for them to spawn.
 * Alternatively, the Io node on Jupiter (an Endless Defense mission) is a good mission to farm Denial Bursas, as two Bursas can spawn at the end of waves 10 and 15 (though as the node's level range is 15-20, there's a chance that one or even both Bursas will be Drover Bursas instead).
 * If the target enemy is a Grineer unit, Kuva variants will count towards kills.
 * Due to the Tomb Guardian's ability to split itself into several smaller Guardians, it is recommended to use explosive area-of-effect weapons (e.g., Penta, Tonkor, etc.) to damage or kill as many of them as possible upon being created.
 * At the same time, Nova's Molecular Prime will carry over to the smaller guardians.
 * Similar to Specters, the Sand Shadow in the last section of the quest will copy your Warframe and loadout, but will only make use of your primary weapon. Equipping a weak or unmodded primary weapon will essentially make the Sand Shadow harmless, allowing you to ignore it and focus on the Tomb Protector.
 * Alternatively, avoid a direct line of sight with the Tomb Protector to prevent it from producing Sand Shadows to begin with.
 * Be careful that the Sand Shadow will also use your abilities as well. For example, Ember's World on Fire ability can kill you almost instantly from across the room, or Trinity's Link can make you kill yourself instantly if you aren't careful.
 * At all points where the player needs to kill the guardians of the collected urns, the player can simply stand in a place which can only be reached with Maneuvers or certain abilities and pick them off with any gun equipped, as most of the guardians are melee-oriented, with the exceptions of the Tomb Guardians, the Tomb Protector, and the Tomb Protector Effigies.
 * It is recommended to bring at least 8 Ammo Restores in order to solo the Tomb Protector fight.
 * A useful tactic would be to lead the Tomb Protector into one of the side rooms where you obtained the urns, then bait him into the side parts with the shallow water. He cannot jump out of these sections, and will be entirely stuck down there, mostly running into one of the corners. He can still occasionally shoot, however.

Trivia

 * Apart from the blueprint itself, all of Inaros' components are marked as Protector components rather than its name, making it the first Warframe to not have its own name in the components. This was temporarily removed in, then returned in.
 * The missions that involve the tomb on Ara are unique in the fact that the level is identical each time it is run, instead of some parts becoming randomly generated with different tiles.
 * The fact that Inaros' components are stored in 4 urns &mdash; along with his allusions to Egyptian Mythology &mdash; call into mind Canopic jars, which were used by ancient Egyptians to store internal organs (specifically the liver, lungs, stomach and intestines) during the process of mummification.

Bugs

 * During the final boss, it is possible for the Effigy's laser beam to become stuck on players for the remainder of the fight. The only way to remove this proc is to die.
 * The Kavats that appear during the second visit to the temple may spawn in the closed off sections, making it impossible to attack them without AoE damage.
 * The Sand Shadows generated by the Tomb Protector use the Stalker's helmet, clipping through whatever helmet the copied Warframe is using.
 * Having the queue set to solo can cause the dialog to not appear and make it impossible for missions to be successfully completed.
 * Dialogue looping error occurring in the temple prevents further events to happen.
 * Timing a transference back into the player's warframe correctly will cause the Tomb Protector to attack at nothing for a period of time before the game corrects itself

Media
Die Sande des Inaros INAROS 之沙 Areias de Inaros