Paris

"Based on one of the world's oldest weapon designs, this Tenno-crafted weapon can be used both in stealth and in open combat. The PARIS uses a chargeable magnetic field to launch arrows capable of impaling enemies to walls."

- In-Game Description

The Paris was released on the 18th of March, 2013. The Paris is a compound hunting bow.

Characteristics

 * This weapon does Physics Impact Damage.


 * The Paris' ammunition can be refilled in-game with the Sniper Rifle Ammo Drops or with a Sniper Ammo Box consumable item.

Advantages:
 * One polarity mod slot.
 * Entirely silent weapon.
 * Its damage type will ignore the armor of most enemies, allowing it to do full damage to normally protected body parts.
 * Can hit multiple enemies in a line. (Caused by flying dead bodies and not the arrow)
 * High damage at full charge.
 * Knockback after every shot (Does not affect Ancients/Bosses).
 * Infested runners don't explode on death when killed by the arrows of this weapon.
 * The bow exclusive mod Thunderbolt makes this weapon more devastating against group enemies.

Disadvantages:
 * Its damage type will deal reduced damage to a few enemies, notably Grineer Commanders and Seekers.
 * Arrows have a travel time and a slight arc.
 * Slow fire rate renders the Paris ill-suited for close range.
 * Draws from the Sniper Ammo pickup pool, which is among the rarest of the ammunition pickups.
 * Dead enemies will stop arrows from hitting the target behind.
 * Very ineffective against enemies with shields. (Unless you have high ranked frost damage mod).

Acquisition
The Paris can be purchased for  225 and the blueprint for  20,000.

Weapon Loadouts
See the user build section for builds using this weapon.

Tips

 * Charged shots travel farther and deal more damage.
 * Leading targets for horizontal and vertical headings is necessary at greater distances.
 * The Paris is an anti-Grineer beast; provided the wielder has the capacity to hit multiple charged head shots in succession, Grineer will fall under your arrows.
 * Charging can be cancelled without releasing the arrow using the reload button. (Press reload button while holding the left mouse)
 * Fire rate mod increases the draw speed of the Paris, allowing you to charge an arrow much quicker.
 * Reload speed mod increases the speed at which arrows are drawn from the quiver after each shot.
 * All "charge weapons" (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This allows the user to charge the weapon before they go running around and is then able to unleash their first shot at first sight of an enemy. Charging the weapon while sprinting also allows the user to be more mobile on the battlefield in between shots.
 * Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
 * Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
 * While wall running will not cancel the charge, edge grabbing will.
 * A fully charged arrow shot from Paris will break reinforced glass, making a useful way to remotely clear a room by breaking a window through a doorway.
 * Can't be drawn while using a zipline, wall running, or sliding down a wall.
 * If your Paris is drawn, and you initiate a wall run, you can still fire while on the wall, but not draw the string back. (Not sure if intended or not)
 * Enemies will notice missed arrows but hit arrows are silent.
 * The slight arc is useful for getting head shots on enemies crouched behind a barrier.
 * With mods for reload time and fire rate, the Paris becomes much more effective than the Snipetron for sniping quickly. Serration is also recommended to make the art of killing easier.
 * When fighting Infested Ancients, disregard normal protocol and aim for the head.
 * Use the Sniper Ammo Box instead of Arrow Mutation mod to compensate for the low ammo capacity. Arrow Mutation will lower your damage per each arrows, which is more important than overall damage.

Bugs

 * Having the fire or lightning elemental damage mods equipped will occasionally nullify the arrow knockback effect. But it still have the damage dealt to targets behind.
 * Your flashlight seems to be attached to the bow itself, pointing in whichever direction the bow is pointing. This can make it harder to use and navigate with in darker levels, especially Infested missions, as the bow is pointed towards the ground while uncharged..
 * Some parts of the map you stand on may drastically alter the path at which the arrow takes, even on flat ground (see video below for example) and the only way to counter act this bug is to move to another location before taking another shot.
 * As of Update/Patch 7.8.0, Headshots will not be counted at the end of missions, when using the Paris.
 * After charging an arrow and fire it while zooming, the next arrow you fire will not be drawn from the quiver, and instead the Paris and your hand will jerk very slightly. the next shot will show the reloading animation correctly.

Trivia

 * Paris is most likely named for Paris of Troy in Homer's Iliad, who was a skilled archer and the one to have killed Achilles by firing an arrow into his heel.
 * The Paris is one of the only four (the others being the Dread, Miter and the Paris Prime) non-melee weapon that has 2 different modes of attack, charged and uncharged.
 * The Paris is the only bow that does not have a tension spring, as the arrow is held in place and launched by magnetic induction rather then physical force.