Talk:Damage 2.0/@comment-70.241.18.185-20140220234855/@comment-77.167.191.171-20140221003749

Yes you get a damagebonus versus all Grineer because they are flesh, but you also get a penalty because they have armour. Versus ferrite wearing grineer you get +10% damage (25 for flesh minus 15 for ferrite), versus alloy wearing grineer you get -25% damage. The grineer also get bonusses to their armour though, it works extra good versus slash damage. Here's some barbone formulas and some examples.

armour reduction neutral = (1-(Armor/(300+Armor)))

armour reduction ferrite versus slash (15% penalty) = 1-(Armor*1.15/(300+Armor*1.15))

armour reduction alloy versus slash (50% penalty) = 1-(Armor*1.50/(300+Armor*1.50))

This penalty is applied several times in the formula. Versus high armour values, that leaves very little slash damage.

To illustrate. Lancers start at 100  ferrite armour . Let´s compare 100 slash damage to 100 puncture damage.

slash damage = 100*1,10 * [1-(100*1.15/(300+100*1.15))] = 100*1.10*0.72 = 80 damage

puncture damage = 100*1.5 * [1-(100*0.50/(300+100*0.50))] = 100*1.5*0.86 = 129 damage

Now take a minimum level bombard, which have 500  alloy armour , and again compare 100 slash to 100 puncture.

slash damage = 100*0,75 * [1-(500*1.50/(300+500*1.50))] = 100*0.75*0.29 = 21 damage

puncture damage = 100*1.15 * [1-(500*0.85/(300+500*0.85))] = 100*1.15*0,41 = 48 damage