Hive Sabotage

Hive Sabotage mission is a variant of the regular Sabotage mission. This type of mission was first introduced in the Operation Breeding Grounds event, and is now a regular Eris mission node.

Gameplay
This mission require players to destroy three Infested Hives, they are protected by five Infested Tumors each that must be destroyed before the hive can be harmed. Each destruction of a hive will trigger an environmental hazard depending on the type of Hive destroyed as well as increasing the Infested spawn rate.

Out of all missions, Hive Sabotage possesses the highest spawn peak out of all other missions, even outspawning Defense and Survival. A single player alone can be facing over 50 Infested units at once.

There are six variants of Infested Hives that can appear, though only three Hives can appear in any mission, and certain hive variants can appear more often than others. A particular variant can only appear once per mission, though any of the six variants can appear in combination. Each variant can be identified by a physical feature or aura unique to each type.

Stabilization
Identified by the presence of small beads of rising light surrounding it, Stabilization Hives reduce the gravity of the entire mission by half when destroyed. This is similar to the Low Gravity condition in Nightmare Mode.

Lancing
These Hives are identified by the presence of six laser beams converging into a cone on top of it. When destroyed, laser traps scattered all over the map will activate, continuously emitting red laser beams that deal damage to anything that passes them, including Infested enemies. These laser emitters cannot be destroyed, and up to a dozen or more may appear in a single room alone.

Security
Identified by the wavy aura around them, Security Hives are responsible for suppressing the ship's defensive turrets. Upon their death, the security turrets all over the map activate, firing at any Tenno they detect.

Gas
Much rarer than the previous Hives, Gas type hives are identified by the faint orange gas surrounding them. On their death, bright orange clouds will appear at random locations all over the map. These clouds deal damage-over-time to Tenno inside them, along with a high chance of proccing, temporarily reducing a Tenno's maximum health by half.

Frozen
Covered in bluish frost, Frozen Hives freeze the entire map upon destruction, reducing the maximum shields of all Tenno by half. This is identical to the effect of the Cryogenic Leakage hazard, however the map will not be covered in frost or ice to reflect this.

Pulsing
Pulsing Hives emit visible pulses radiating out of them. Upon their destruction, orange translucent spheres will appear in random places around the map. Walking into these spheres will instantly deal proc, reducing shields and stripping Tenno of all their energy.