Talk:Kohm/@comment-73.65.63.92-20170131081827/@comment-67.11.163.74-20170422215443

Damage is okay. Multishot is always going to be better than damage when the two have equivalent percentages, because the basic multishot mods are for lower percentages, so you a higher percentage of bonus damage from the same amount of multishot when you add multishot on top of them.

That being said, assuming the weapon isn't a crit weapon (Kohm isn't quite), has good status (25% on a weapon with this fire rate is very very solid), and is a shotgun, there's the possibility of going for a 100% status chance build, where each pellet will do a guaranteed status proc on every target it hits.

In the Kohm's case, it has a base of 1 pellet (no spool) to 12 pellets (max spool) per shot. Stack that with 25% status chance, and you get awfully close to 100% status with just the four dual status/elemental mods.

This is where Riven mods come in:  Get a Riven with +Status Chance and + Multi-Shot. The third stat is negotiable, but generally you're going to want either Firing Rate or flat Damage, preferably with no negative third or fourth stat. Once you hit 100% status chance, 26-27 + (12x your riven multishot) pellets with 100% status chance each is no joke. Set up Corrosive ALWAYS (versus all factions) and either Blast/Cold/Heat for the last element or combo, depending on what CC you want. The Slash procs coming from the gun's base damage will deal with even +Shield Sortie-level corpus extremely quickly, so no worries there, and the armor reduction and corrosive work great on quite literally everything else in the game.

TL;DR:  You want Status (Chance) the most for a Riven, followed by Multi-Shot, then in third you have Firing Rate (preferably), Damage (second preference), or Elemental Damage (Skuzzy, but whatever), with Crit stats or whatever else coming in hard last.