2V2 PVP

2 Versus 2 PvP is a variation of the Dojo duel, however unlike it's original version it does not require a dojo to be played.2vs2 Duels take place in designated areas, called "Coloseum".

This gamemode was introduced in one of 9.8 patches, although it was not mentioned in patch notes and unusual method of starting the level makes it closer to an easter egg than official implementation.

Game mode specifics
Following description is based on the 9.8.3 version of the game and is subject to change.

As of 9.8.3 in order to start the level, player has to enter either Mercury or Venus system, click on a blank space within the system, hover his mouse over Lares(Mercury) or Fossa (venus), then press either A or left arrow and start the mission by pressing enter on the keyboard.

Mercury arena features new Corpus Ship tile, however even when the match starts, teams do not get teleported outside initial gray box, which makes further exploration of the level impossible.Additionally, level features fire and ice hazards scattered around the map.Ice seems to have no impact on players shields, but walking into fire hazard works as one would expect.

Venus arena is a new tile based on Grineer asteroid base.It features multiple platforms which connect edges of the map.Venus level seems to be working more or less as expected.

Initially all 4 players spawn inside a gray box and are unable to leave it until all players take their places in the kneeling stands.

The gray box has two sets of kneeling stands inside of it.One set assigns players to Team 1 whilst opposite set assign players to Team 2.Once both teams have taken position a 10 second timer will start, once it depletes, both teams will be teleported to opposite edges of the map.

Once the match starts, unlike standard Dojo duel, it will continue without a time limit.Only way to stop the match is either to win it by eliminating enemy team (both at the same time) multiple times, or to have one of the teams forfeit by leaving the match.

Bugs
Following bug list is based on the 9.8.3 version of the game and most likely will not appear in final release.


 * Players will not get teleported outside the initial gray box on Mercury Arena (the match will start inside the gray cube).
 * Once match starts, players are able to get back inside the gray cube, but once they get in, they can't get out.
 * Mars arena has both fire and ice enviromend hazards present, however only fire hazard works as intended (unless ice is purely cosmetic).
 * It is nearly impossible to finish a match as in majority of the cases one or more players will encounter an issue where they can't respawn anymore.
 * The match will not stop when one player leaves or gets disconnected.
 * In case when one of the team forfeits, second team may not get teleported back inside the starting zone, which opens a possibility of griefing on players who join and are unable to use their weapons insite the gray cube.
 * The menu has not yet been replaced with Warframe version, instead it uses basic Evolution Engine menu, which is similar in design to the menu used in other game created by DE - Dark Sector