Talk:Focus 1.0/Vazarin/@comment-28742442-20160717233247/@comment-27158540-20160814130538

It's been confirmed that you receive the damage back when the ability was introduced.

Retaliation is completely useless due to how enemy scaling works (like many other things in the game, sadly).

Low level enemies will do low damage, so the reflected part becomes single digits.

High level enemies will have tons of HP and/or armor so 10% reflection will do almost nothing to them.

Basically, damage reflection in any game is hard to handle since it requires rewiring the mechanics around it.

It would be more consistent if it was similar to Chroma's Vex Armor: damage reduction plus a buff to damage depending on how much damage you suffered, with a hard cap.

It would still be "retaliation", just not automatically inflicted (and way easier to balance).