Talk:Iron Vault/@comment-100.16.164.54-20171111141514/@comment-88.97.48.91-20171214005103

Speaking as an observer having the same issue as this other guy, that's not remotely the most logical conclusion. It's downright idiotic. In what way would enemy armour possily turn a normal slam attack doing 40k damage, into one that does 40 after having it's damage buffed by 500%? That's the same as someone asking...

"Why does adding Seration to my rifle reduce my damage to 0.001% of normal?" And someone answering...

"Enemy armour, and my gun is better than yours."

So no, that is not in any stretch of the word, a logical conclusion. It's half assed mental dihorea spilled onto a keyboard. Having actually looked into this more myself, the actual correct answer is that the 500% damage buff only applies to targets hit dirrectly by the weapon itself during the slam, rather than the actual slam damage. The bizarely low damage numbers at range, are a result of the slam damage fall off over distance not scaling with range correctly, and dropping far too quickly. Which is why targets 25 meters out will frequently show a grey zero damage number.

All in all, the mod is kinda just broken.