Talk:Redeemer Prime/@comment-223.104.22.211-20190114023240/@comment-2600:8800:A680:1D40:3161:F4EB:BA4B:8813-20190121210727

0) Saryn's Toxic Lash works as expected. Forces one small toxin proc per bullet, scaled to that bullet's damage (working the same as though you use toxic lash + shotgun, recall that ranged weapons now work with toxic lash!), adding toxin procs SEPARATELY on top of this weapon's damage and status procs (provided that you have 100% status chance, each bullet will do one status proc of its own, and one toxin proc from Toxic Lash). Yes, any hit with a toxin-lash weapon (melee or not melee) will pop all the spores on a given target and spread them... so if you were to hit two enemies with one shotgun blast, both would spread spores.

1) Impact proc: the stance never requires impact damage in order to force impact proc, but the stance will not add impact damage either. Impact damage =/= impact proc for the stance... which is also the case for pure-elemental melee weapons equipped with a stance that forces slash/impact/puncture procs (see Jat Kusar + Defiled Snapdragon), or pure IPS melee weapons equipped with a stance that forces an elemental proc (knockdown is a blast proc).

Shattering impact on gunshots is still unique to the Sarpa.

2) Yellow numbers for stealth attacks is also an observed behavior for all melee weapons, if I'm not mistaken. It also appears with thrown glaives. I wish they'd make it more clear that it's not a critical hit; maybe they could use a different color altogether. Purple would work, I think.