Talk:Arcane Arachne/@comment-168.1.6.38-20151123163925/@comment-82.73.34.38-20151127205442

I am that tenno from above ^,  I've done some more testing.

The arcane Arachne does seem to trigger not only from wall latching, but also from aim gliding. You dont have to touch the ground again before wall latching/aim gliding to be able to get the arcane activated. Also the damage increase seem to be 100% at rank 1 as well. However, the damage increase does NOT work on projectile weapons. Al these tests has been done on level 1 grineer lancers (rest in pieces in the name of science).

As I've told above, the dread does not benefit from the damage bonus. I've tried the Vaykor Hek, which is a hitscan shotgun. The damage of a crit without the Arachne was 3624 on the chest. With the Arachne, the damage increased to 7248. So on hitscan primaries it does seem to work. On projectile primaries, it does NOT.

For secondaries, I used the Rakta Ballistica and the Lex Prime. The Rakta Ballistica did, without Arachne, 5806 damage. With the Arachne, it still did 5806 damage. Because it is an projecile weapon, it was NOT affected. With the Lex Prime, a hitscan secondary, the damage did increase. Without Arachne, the damage of the crit was 6761. With Arachne activated, it did 13522 damage (a 100% damage increase). So for the secondaries, same as primaries.

For melee, I used the Glaive Prime and the Mios. I used the Glaive Prime as it can both be thrown and used as melee weapon. A normal attack from the Glaive prime did 240 damage on the grineer without Arachne. With Arachne, the damage increased to 480. So it does work on melee attacks. When thrown however, it did NOT. Without Arachne, the damage of a thrown attack was 1106. With Arachne, it stil was. For the Mios charge attack, the damage was 529 without Arachne. WIth Arachne the damage increased to 1059. So for melee, Arachne does affect the damage, with the exception of thrown attacks.

I've no idea whether it is the intention to make Arachne affect hitscan weapons only (or better said because of the melee: it does not affect projectiles.) but I think it should work on both hitscan and projectiles.

PS. For the melee test, I would have used the Redeemer, but I no longer have it. According to my results, the charge attack of the Redeemer should be increased, as it is hitscan. I'd be appreciated if someone would test this out, just to be sure.