Talk:Soma/@comment-76.95.1.169-20131004073934/@comment-76.95.1.169-20131004075002

I tried the calculations again for Soma, switching out wildfire for Shred to further increase the fire rate: Against the same Grineer Heavy Gunner at lvl 200 with 70023 health, 8363 shields, and 89.32% armor, the new DPS would be 8048.41. Keep in mind that this is against heavily armored targets.

Something new abut the Flux: You can completely neglect shred/puncture and instead throw in a bane of grineer/corpus/infested. The other 7 mods would otherwise max out Flux's damage per bullet, because there are literally no more damage boosting mods in the game (crit build not viable on flux). Against the same Grineer Heavy Gunner at lvl 200 with 70023 health, 8363 shields, and 89.32% armor, Flux's new DPS with bane of grineer mod instead of shred/puncture comes out as a staggering 4700, a very respectable jump from 3615.

I did the exact same thing to Soma, switching out Shred for bane of grineer, trading the rate of fire for more damage, and the new dps is 8749.96.

In short, damage per second is significantly increased when you use a damage mod such as bane of ___ instead of fire rate or shred. A possible alternative would be against infested targets, which would group together.