Talk:Gram/@comment-24.160.88.166-20130729155239/@comment-46.98.3.6-20130803211152

Let me try to explain:

1. Charge attack has two stage - lets designate them "build up" and "swing";

2. "build up" time is lets say X seconds - and this X is affected by Reflex Coil mod;

3. "swing" is affected by weapon's fire rate and Fury mods, and takes, lets say Y seconds;

4. For vanilla Gram, Scindo and Fragor total charge attack time is Z, where Z=X+Y;

5. Remember, rate of fire is the same for Fragor and Scindo, and higher for Gram;

6. Therefore, the "build up" time X should be larger for Gram, to keep Z same for all 3 weapons;

7. As a result, Gram will scale slightly better with speed mods, so heavily moded Gram's charge attack is faster than that of samely moded Scindo or Fragor.

Bottom line - these 3 sister weapons perform almost the same with slight tactical distinction.