Talk:Hydroid/@comment-108.87.117.137-20161005020126/@comment-27117868-20161026170150

If you think Frost is a one-trick pony, you're oh-so-very wrong. Like I explicitly stated, I play him for CC with high range and duration, using ult for a massive stun or 2 with the ice path augment (or whatever it is called) to drastically slow down the enemies' advance. I DO like Hydroid, I would very much like to be a pirate-wannabe Artillery commander raining death and destruction onto the battlefield from afar, BUT Hydroid like I've already said is all over the place and under the floor. His stats used to be suited to Melee, his passive is suited to Melee, his 1 and 4 are long range crowd control, his 3 is point blank afk choke control and his 2 is a useless mobility skill that doesn't fit any of his kit. Also stop dancing around the facts like they don't exist, I've already said Hydroid is my most played frame. He really just is shit.

You can ignore more all you want, but all the stats that matter are in the 80th-100th %tile, while the rest (like shield recharge) is around the 50th %tile. That is THE DEFINITION OF UNDERPOWERED = Shit. So what've we got now? Here let's list pros and cons: Cons: - His stats are shit. - His abilities deal insignificant damage. - His crowd control is unreliable and team unfriendly. - His passive is terrible and doesn't fit half his kit. - His stats don't fit his kit. - His augments are terrible and subpar to everything else, except for Pilfering Swarm.

Pros: - Pilfering Swarm is great for farming.

Wow I actually thought there'd be more Pros, but if you only consider factors that contribute to his power level, there's really only 1 pro. Hydroid is the new old-Nekros, a loot dispenser. While Nekros has become an excellent support frame.