Talk:Excalibur (Warframe)/@comment-25405116-20150626201252/@comment-78.80.178.136-20150627171104

I did some testing as I promised and results are .... shocking - as of update 16.10.1 almost everything works as it should be :D (maybe just the 10% passive bonus to dmg is not working, I will test it later ... and the ~8x multiplier on blinded/unalerted enemies is little bit too high, imo)

Base dmg mods work (syndicate including), elemental dmg mods work, steel charge works, power strength mods work, syndicate proc works ...

Today I was scoring about 12,5k dmg to Ancients - with pressure point, bright purity, spoiled strike, fever strike, voltaic strike, shocking touch (and life strike and berseker) + steel charge and +102% power strength - after some calculation it perfectly fits.

I also tried several different weapons with physical and elemental base damage with the same mod setup and there was no difference in the damage output.

The reason why I had weird results yesterday is probably because of teammates - there was probably more players with CP or Steel Charge (or maybe Mag with Fracturing Crush ? somebody actually use it ? dunno ...)

I was hoping that there was still some bug which allowed to deal that kind of massive damage (12,5k per swing ... with aoe effect ... and 40m punch through ... that's crazy), but no, everything works as intended.