Talk:Damage 2.0/@comment-63.155.225.16-20150502093504/@comment-93.86.131.250-20150502232353

Basically, it goes like this: Slash is good to have and mod for if you face enemies that you already stripped armor off (with Corrosive Projection for example) or which have no armor at all (Infested) and it can be mixed with Toxic to ignore shields too, usefull in void. Mix with Fire/Corrosive or Blast for Infested, later if you have more status chance. Slash mods DON'T increase Slash procs power, they scale off base dmg + serration and similar mods.

Puncture has a proc that in my most humble opinion sucks major balls, and having more of puncture doesn't change it's power. If you have high puncture dmg on a weapon (like Opticor), then moding it with Corrosive/Radiation and Puncture yields overall more dmg if you have access to the 120% mod (You put two 90% elemental mods and instead of putting one more with 60%, you put one with 120% bonus to puncture). Also, Puncture still has slight bonus to Alloy armor so it's at least slight more flexile, as Radiation + Puncture combo will fare good against all Grineer (until they get sufficiently high in lvl and you must find ways to nullify/bypass their armor).

Impact... has decent proc, but Blast is (for me) much better. Modding for impact just for the proc is not a wise choice. As for the Impact dmg, Grineer are highly resistant to it, Corpus might have shields that are weak to Impact, but who cares about shields, their hp is resistant to Impact too and Toxic simply bypasses shields anyway (eliminating 80% of their survivability) AND does bonus dmg to Corpus. If you really wanna bother with shields, Magnetic is far far superior. With infested you at least get neutral dmg but again, Slash is a much more viable choice. Yes, Jat Kitag owns infested, thanks to the moveset and status chance. Against Cloned Flesh/Flesh, you get -25% penalty to dmg.

Hope this post helps.