Talk:Stims/@comment-36352121-20181101150234

I find some stims extremely valuable in Arbitration defense missions, especially calcifin and refract variations. The Hexis operative has relatively large shield and health pools, it is almost invincible at the beginning. However, as enemies reach 140+ the operative becomes more and more vulnerable. Often when I realize the operative is at half health, it’s in the middle of a 10-wave cycle, and the game becomes increasingly difficult due to scaling enemies. RIP without this thing. Although it only lasts about half a minute and hard to craft but at least it can provide some protections to the operative... to save his a$$ and your rewards.

Do not play defense Arbitrations if you want lots of C rotations. That operative sucks.