Talk:Damage Calculator/@comment-15871805-20130826100107/@comment-11753608-20130827025918

As it turns out, we don't need to know the acceleration constant at all. Just looked into this and found:

Displacement during constant acceleration: d = 1/2(vf + vi)t

Source: http://library.thinkquest.org/27948/accel.html

Displacement (d) in this case is bullets fired.

Final Velocity (vf) is modded ROF.

Initial Velocity (vi) is the ROF * the first MP in the spin up range.

Thus:

Spin-upTime = (BulletsToSpin-up * 2)/(ROF+ROF * Spin-upModifier)

Supra -

8*2/(12.5+1.25) = 1.4 Secs. roughly confirmed in game.

Gorgon -

15*2/(12.5+2.5) = 2 Secs.

No calculus needed and now we have  a dynamic equation that we can add to the DPS calc.