Talk:Mag/@comment-118.69.31.198-20170615140235/@comment-17420927-20170702031945

I disagree, actually. Crush is fantastic on defense missions where the enemy glitches and spawns in the terrain. Because LoS isn't necessary, I can kill enemies I can't see in places I can't reach. It's a get out of jail free card when the game glitches, or to buy time for allies to revive a fallen ally.



Polarize is also pretty good. I use it mostly as utility. A mass armor removal, making cryopods and excavators last longer, and can do some good work on grouped enemies or groups near a shield osprey.



Magnetize, I agree. Godlike, fantastic.



Pull? Can't say I get what makes it great. Not saying it isn't, just that I don't get it. Can you explain for me?