Talk:Despair/@comment-76.185.7.53-20130628045607/@comment-69.242.89.46-20130630220613

100% of its base damage is dealt as armor piercing damage (which is considered an elemental damage type in this game and therefore enemy's have different resistances to it as opposed to normal damage). Because the innate armor piercing damage applies the weapon's damage to enemy's armor piercing resistance, we see it do full damage to most enemies, 50% more to grineer mediums, and 50% less to light infested. These damage numbers are simply based on faction strengths and weaknesses to the armor piercing element. It does not get some arbitrary 50% bonus to one enemy type because the devs coded it in for shits and giggles.