Talk:Enemy Sense/@comment-79.246.48.235-20130723100008

This mod can be very useful when equipping energy siphon (or another aura) on your warframe aura slot; if you can spare the mod slot and nobody in your cell has equipped a radar. With the advent of Update 9 and the tendency to equip multiple energy siphons in defense missions, this mod is a viable addition to an offensive caster.

In contrast to what many players say regarding its usefulness; since this mod tells you the location and number of enemies, it is the only non-aura warframe-mod that will allow you to predict the payoff of area-of-effect abilities of your warframe versus multiple enemies be they in or out of sight.

Some players have stated that they do not need to see the enemies on the minimap in order to correctly place their area-of-effect abilities. This is false: consider all such statements void. For optimal effect and economy of AoE, a radar is highly useful for infiltrating places with obstructed view, as well as for sustained defense or mobile defense missions.

Equipping this mod along with Enemy Radar on your or another cell members warframe will double its range when fully ranked, allowing you to see enemies long before they arrive and plan accordingly. This can be fun in mobile defense missions, where multiple radars will show you enemies right when they are spawned. Even though the minimap can not show the location of enemies out of its range, it will display a concordant amount of red dots along with their direction at its borders.

This being said, this module's effect is inferior to its aura counterpart, in that it is limited to only one warframe, although indispensable in missions where 4 energy siphons and a radar are needed. Limited viability on tanks and non-AoE warframes, although you might still want to use it for easy speedruns and ressource-gathering.

(permission granted to quote this on wikia)