Talk:Galatine/@comment-86.103.238.235-20130929161649/@comment-7107579-20130929175610

Charge speed is fairly decent and you should have no problems what so ever getting interrupted if you play smart. The fact that you can still run and even sprint while charging makes that you can perfectly run into battle while charging and using that correctly timed charged attack to take out the opponents before they manage to attack you. I rarely get interrupted between swings, because if you time them correctly you always kill everything before they manage to hit you. The range on this thing is massive for a melee weapon and allows for attacking targets from so far they cant hit you but you can hit them. I can melee a toxic ancient without going close enough for his poison to damage me.

The whole crit chance thing is clearly something you experience, as my buddy above me explained.

I do admit the whole ground finisher thing might be a little annoying but you can upgrade the dmg of your finisher with a mod and blaming bugs in the game for you not being able to do what you want is just stupid. If you prefer the gram then stop complaining about the galatine and go back to your gram.