Talk:Hallowed Ground/@comment-24.74.4.230-20140916012719

the problem with this skill is to get power efficiency you want to use fleeting expertise and other than this skill you dont really need continuity taking up a slot. i know with my build i have fleeting, streamline, intensify, and then blind rage at 3. this gives me 70% cost reduction and 63% increased power for dmg/heals. however, even rank 3 hallowed ground would only last 10 seconds and do a grand total of around 3200 dmg if the enemy was in it the entire time. then the game is mobile making stationary effects just bad.

for defense missions you can swap your cards around and make some use of this, but even passed low levels the damage is going to be pretty insignificant. at least smite and reckoning perform as crowd control tools and rejuvination is always good.

cant complain too much, 3 of 4 powers being good is more than most frames can claim.