Talk:Chains of Harrow/@comment-79.117.126.22-20170710094423/@comment-81.31.102.141-20170726040609

No, the first part of the quest is utterly unexplained. It introduces new concepts with absolutly no buildup and expects the player to follow them instantly.

That's very poor writing. That's not subjective.

And the repetition of the capture gameplay was tedious. Three times in one location, three times in another, and then three times in a third. Once was enough.

And Operator gameplay is... I'm honestly shocked that they considered this a good idea. Even the War Within was better about this.