Talk:Octavia/@comment-173.178.201.170-20170726035504/@comment-69.139.108.176-20170806115120

Someone replied that you are wrong. They are incorrect, and you are right about how it should be.

Let's say that you deal 100 damage with an attack, and you have 10% buff to your damage. I will give 2 equations to show the difference.

100 * .10  = 10 vs 100 * 1.10 = 110

I'm not sure why anyone would think that 1.1 would give you 110 extra damage. Maybe that's something that this particular wiki prefers. Most wikis that deal with equations to games use a standard formula, but maybe this one is different.

Also the person wrote "damage  multiplier is added and not multiplied "  how is a multiplier not multiplied?

That isn't to be a personal attack, it's probably just the way they do things on this wiki. It's probably not as important for a game like warframe, where damage equations aren't as important as they are for other games. If you look at certain other games damage equations are far more important. You need to be able to plug them in directly. I did quite a bit of work on a similar setup, even writing a program that would do the calculations if you input enemy armor for league of legends. The program just showed certain breakpoints giving armor, penetration, lethatlity etc Being able to copy and paste from the wiki was pretty important. Wow that's a bunch to write, but you are right, If something is multiplied by .10 it is infact reduced by 90%, and if it's not to be multiplied then it's not a multiplier.