Talk:Ignis/@comment-24.5.20.152-20140214204031

The Ignis has the second lowest DPS according to dpsframe.com, but that doesn't reflect the reality of the damage it does when facing multiple targets and especially mobs. Consider this: Max DPS = 4000 (rounding down for simplicity). Uses 10 "bullets" per second, so each bullet is worth 400 DPS. Sounds pretty bad, and against a single target... yeah it's not great - but against mobs the DPS actually scales. It's entirely possible to end up with 5x, 10x, or even more DPS depending on how tightly grouped enemies are.

Reason that holds true is because each "bullet" is essentially the cone itself, anything inside the cone takes its full damage. So if 6 enemies are in the cone for 1 second they each take 10 bullets worth of damage (~24,000 DPS). A rfile with punch through could maybe hit 3 or 4 targets with a single bullet in the right scenario. The Ignis can hit 3-6 targets at a time, all day long. Big difference between the two in the real world.

Recap:

Pros:

- One of the best weapons to deal with mobs

- Faction specific builds make it easy to run through levels and kill everything without thinking

- Eventually ammo efficient (once fully modded)

Cons:

- Weak against single targets, bad choice against bosses

- Void mobs are difficult due to mixed enemies (try blast+corrosive)

- Eats ammo like crazy until ranked up and modded

- Makes you lazy when it comes to aiming

Also a note: The status chance of the Ignis since U12 now shows 19% per second. Adding a Cicero mod gets it up to 29.4%. This is either a bug or it got buffed(?) Codex still shows 10% status.