Talk:Mag/@comment-209.250.196.21-20181201133622/@comment-31848479-20190118142913

I was bored so I actualy put the time in questioning how this augment would actualy function. Since you were rather vague on what you ment by this, I can only realy think of this mod being broken or pretty useless. Note that the bubble remains after the target dies, keeping the area on lockdown intill the bubble expires. 1:When the main target dies, the bubble retains it's current charge and moves to a new target.(This sounds odd sidegrade in that, when charged, a bubble would constantly jump around by killing trash mobs intill stopping at one of the heavy units, which would kill everything in it's radius and give it time to scale even further intill it ran out of things to jump to or just ran out of duriation. basicaly making it a clunky single target skill that does whatever it wants as long as there's enemys around, but removing most of it's previous lockdown potiental.) or 2:When the target dies, magnetize is cast on the target nearest to the center (This sounds like okay standard of life mod that no one realy asked for, let alone at the cost of a mod slot on. I can't find a way that this would be more pratical then just manually casting it on a nearby target when you have to shoot at the bubble to make it kill things anyways, epecialy thanks to the cap of mag bubbles.) In summary:Think i'd rather be able to manually explode the bubbles.