Arca Plasmor

Arca Plasmor is a Corpus-built plasma shotgun that fires highly damaging pulses of with a guaranteed  proc. Arca Plasmor is a part of the Arca weapons series, which includes the Arca Scisco pistol and Arca Titron hammer.

Characteristics
This weapons deals high amounts of damage.

Advantages:
 * Good critical chance.
 * High status chance.
 * Its innate damage gives it good crowd control potential when it successfully procs, as enemies will be confused and attack each other.
 * Very high base damage.
 * Fifth highest base damage of all shotguns, following the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime.
 * Very ammo efficient.
 * Shots will stagger and knockback enemies with a guaranteed proc.
 * Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness.
 * ~60% larger FoV when aiming (Less Zoom) making covering wide shots while aiming easier.
 * and other Projectile Speed mods can be added to increase range and falloff ranges by 40%.
 * Killed enemies vaporize, good for Stealth gameplay if silenced due to no bodies being left behind.

Disadvantages:
 * Linear damage falloff from 100% to 33.33% from 10m to 20m target distance.


 * Long reload time.
 * Low fire rate.
 * Will not punch through enemies if they are hit by the center of the plasma shot projectile.
 * Limited max range of 30 meters before projectile vanishes, however this can be increased with flight speed mods.
 * damage is reduced against Infested and Fossilized health types.

Tips

 * Because the range and damage falloff is determined by the weapon's projectile speed, adding in will increase the range and falloff limits by 40%, to 14m minimum falloff and 28m maximum falloff as well as increasing the range to 42m.
 * Due to its innate damage, the weapon can use elementals and dual elementals that use  or  damage, such as  VS Grineer or  VS Corpus.
 * Consistent procs from the weapon at medium range or less may negate the need for  damage for crowd control, allowing the player to use  damage instead which slows enemies and extends the Impact stun duration.
 * This also allows the weapon to have the advantages and disadvantages Cold damage brings.
 * Short corridors favor this weapon highly, as a few pulses are normally enough to make short work of enemy clusters as long as no Arctic Eximi or Nullifier Crewmen are present, and the added Impact and Radiation procs will keep enemies at bay.
 * Applying and  will make this weapon even deadlier along such corridors.

Trivia

 * The magazine for the weapon is a metal cylinder, which rotates clockwise after firing each shot and pumping the mechanism. No shells are ejected with each pump, perhaps implying the cylinder is filled with batteries or charge cells, which are depleted from a single pump and must be rotated to bring a new cell into position.
 * Writings on the side of the weapon seem to translate as "G.S.1.1", and possibly "DANGER EXTREME HEAT".
 * The description of surviving enemies being "consumed by radiation" simply means they will be afflicted by a guaranteed radiation proc.