Talk:Tactical Alert/@comment-25697167-20141116133139

Cold Revenge 4 was "fun", as long as you managed to get the target away from his drones. LVl 70- 80 target was rather ridiculous. Max rank Kronen doing 5.6K damage on a spin attack still needed multiple stikes to bring him down, after killing his drones. the 700 conclave limit made life even more interesting. All of this is tolerable, even enjoyable in a group, but the energy drain distance and rate was fricken deplorable. "hmmm, time for ironskin for my rhino" or "hall of mirrors or better yet, Prism, from my mirage should soften this task". NOPE...NOT GONNA HAPPEN. We took three energy syphons and a rejuvanation and then tried 4 steel charge aura's. range, knockdown and hack and slash were the only thing that worked. Or if you were slightly slow, and he made it to his extractiong door, and you were not there to hold his damned handed, you fail the whole mission. This was just a little bit cruel. i like the difficulty curve in this tactical alert, until the enduraqnce mission. i would rather have had to capture 10 in a wave format for an endurance. not fight lvl 70 tanks that annoy the hell out of you whilst Corpus snipers etc slap the hell out of you.

high impact weapons will win this for you, but make sure you have a stack of ammo. Bows and the boltor seemed to work well for cleaning up his drones, until the 4th mission then it just became a bit of a grind. you need magnetic equipped as well, to clear the sheilds asap, and again a high knockdown effect (kronen for the win) to keep the target on his ass whilst the crew are wiping out the drones. ''He will not take a single digit of damage whilst the drones are "linked" with him. ''that doesn't mean he will not go down.

Finally, the bridge you will ocassionally find is funny to drop him off once or twice, then it just becomes a waste.