Talk:Garuda/@comment-2606:A000:1128:481E:6557:4201:4561:D136-20181227025351/@comment-2605:3E80:E00:5:0:0:0:2A64-20190118071844

" Garuda and Valkyr both rely on close/melee combat in order to self-heal. (Active vs. Passive)."

Garuda does not require close/melee combat in order to heal. If you're talking about your second ability, it's a split second cast and then an AOE effect which can be increased with range mods. With the enemy impaled and neutralised, you can hardly call that combat anyways.

" Garuda and Valkyr both utilize leap abilities to close distances. (Innate vs. Augment)."

Valkyr's augment came out months or years after her initial introduction and was a side addition that was decided after some thought. Garuda's 1st and 2nd ability are defined and integrated into her kit giving her mobility while also offering the other benefits you can gain from casting them. Overall, Garuda doesn't need her leap ability to be useful or potent. Valkyr's augment hardly sees the light of the day and is barely more than a simple side gimmik

" Garuda and Valkyr are both tank frames apart from abilities. (≥300 base armor) "

Garuda's whole kit is based on gore and massacre. Her kit is designed as a late to end game buffer/dps/support. Her 4th ability acts as an even stronger hunter munitions that doesn't require crit. Her 1st ability is a damage reflection ability. Her 2nd is a healing ability/resource exchange ability. Her 3rd is a resource exchange ability.

Valkyr's whole kit can be simplified into "hard to kill melee frame" with literally every single ability used to support your melee weapon or her 4th ability. 1st ability exclusively used to close distance. 2nd ability used to increase melee attack speed. 3rd ability to open up enemies for finisher. 4th literally is a melee weapon.

" Garuda and Valkyr's main weapons are both claws. (Innate vs. Exalted) "

The devs weren't intending to implement the Talons as an actual weapon but just a visual feature. The community asked for it so it was implemented as a last minute touch. This was hardly the inspiration for Garuda. Not to mention that the Talons are literally backwards on her arms, not coming out of her fingernails. Can they even be classified a Talons not to mention "Claws"???

" Garuda and Valkyr both have skills intended to support melee survivability. (DM vs. Warcry)."

Dread mirror is not an ability intended to support melee survivability by any means. It's meant to increase and completely mitigate all incoming frontal damage pretty much equivalent to volts shields. If you're argument is that this ability helps you survive when you use melee, then how does this ability not support gunplay just as much.

Not to mention the fact that closing distance between yourself and your enemies allows enemies to spawn behind and leaves your back vulnerable meaning that the ability is more effective with RANGED WEAPONS due to the fact that you can keep your backs against the wall without having too move too much.

Clearly Garuda is NOT DE's reimagining of Valkyr. They aren't identical at all and barely have any inspiration and cues only have just as much as one warframe would have as another. At the very least, the ONLY THING they have in common is that they are warframes with animal themes. However, the rework of Garuda's 4th ability definately helps to destinguish her as a BUFFER than a DPS.

What are you even talking about??? Are you r*t*rd*d?