Talk:Status Effect/@comment-94.247.91.36-20170724120012/@comment-2A02:908:1570:BC00:112B:B021:EC6E:944-20170803183853

@Mantu

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This isn't "magic", this is mathematics. Also, this makes perfect sense because the only way the shot can be guarenteed to have a proc is if every pellet is guarenteed to proc. For, if each individual pellet has a chance of not procing then they have a chance of all simulataneously not procing, meaning the shot would have a chance of not procing.

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The single pellet would need the amount of what i have said to get to 100% if it wouldn´t use this absurd formula which makes no sense. It´s better for us as players because the moment you increase the base status from 99% to 100% the chance per pellet gets raised absurdly high to the former calc which i find a very inconsistent way of calculation. This is a prime example for irrational calcs in a game where the mathematic formulars should be crystal clear to the normal player without the need to look at the wiki for the formula.