User:Brizingr5

About Me
IGN: lstalri (LSTALRi) Clan: Broframe (Broframe Inferno Alliance)

I am currently mastery 11 and have been playing Warframe since just around U7 (open beta was released). I think snipers are master race, and that if you are using endurance mods then you're bad at not getting hit in the first place. I am generally open to new ideas, as long as you can support them, but that doesn't necessarily mean you're going to change my mind, so don't be offended <3

Achievements
Last update (applies to this section alone): 9/20/13

Stupid Ones

 * 578k Nano Spores
 * 200 Control Module
 * 833% accuracy in a single game (Click Here for image)

Actual Ones

 * Master Rank 11
 * 573 hours played
 * 23m net income
 * 200k Kills
 * Maxed Serration
 * Maxed Hornet Strike

Feats of Strength

 * Survival Times:
 * 1h 14m 6s (Score) achieved during event
 * Achieved 2882 kills during that time
 * 1h 30m 46s (Time, Score, Exp/Rewards) achieved during alert for Livestream #13
 * Leveled up my Strun Wraith from rank 1 through 28 in that one round playing as Trinity.
 * Achieve a time of 48.70 seconds on the Clan Dojo Obsticle Course (Click here for image)

Arsenal
This is the list of weapons and warframes I am proud of owning and what I have done with them.

Name Update ##.## (Build was created during this update timeframe)

Primaries
Dread U8 I used this weapon back when the Lanka did Electrical damage. Here are my builds for it, but they're horribly outdated.

Side-Arms
Acrid U8 The lack of the lethal torrent mod severely cripples these builds because I don't really have a truely strong answer for the last mod. If going to extremely high levels (90, 100), just keep No Return instead of swapping out convulsion or molten impact.

Warframes
Frost U9.6 I use the thiefs wit for the sake of ease, but if I was actually trying I would swap it out for either Avalanche or Focus.

Projects
Feel free to drop a message on my wall if you have any questions about any of these.

To-Do list top = high priority
 * Fix whatever happened to the mile long Nekros (Abilities) Tab page
 * Repeated Information
 * O2 drops in survival
 * Condense the information. Too much fluff...


 * Review the Armor page
 * Steel Fiber section


 * Look into the "displayTimer" function in the MediaWiki:Commen.js file.
 * Move it out from underneath the contribute and share buttons on the wiki header.


 * Look into the Back to Top button


 * Working on template:Edit
 * fix error with it butting heads with
 * find a way to use anchors to edit specific sections of the page


 * Look into creating a template for mouse-over collapsible content
 * Height/Width input
 * Use .onload event to collapse and read inline attributes for later use.


 * Look into chat features


 * Re-organize my User: pages.


 * Update the Damage page with the new damage mechanics whenever the hell they decide to come out.
 * Include links to documentation about damage calculation research.
 * Use .css and .js to clean up formulas.


 * Look into updating accuracy stats with something a little more accurate (lolpuns)
 * Split accuracy stat into two separate stats: bullet spread and recoil
 * Require additional information on accuracy formulas.
 * Update the template:WeaponInfoboxU9.6 with stats regarding those two changes


 * Create an embedded damage calculator into the wiki
 * Use javascript and infobox template pages.

WIP's (pages with work being done) top = high priority (template:WeaponInfoboxU10, template:WeaponInfoboxU10/Row)
 * Spruce up the template:WeaponInfoboxU9.6 in response to the polls in User blog:Brizingr5/Weapon Infobox U9.6
 * Remove conditional collapsing from crits. done
 * A few more links for fields (damage type -> damage page, jump radius/knockdown -> maneuvers)
 * Implement mouse-over collapsing. done
 * Add a glow on .mousedown
 * Template each row. done
 * Add "Finisher Damage" field. done
 * Add "Noise Level" field. done
 * Split jump/slam damage fields. done

(Thread:205897, User:Mad5cout/Warframe_Abilities_Damage_Types)
 * "Forcefield Damage Type Fiasco"...
 * Make sure Forcefield Damage page gets fixed to be accurate
 * Make sure Soul Punch and Pull have the correct damage types (whatever they may be)

(Thread:214131)
 * Look into Maneuvers Page
 * Tab the page
 * Get section of the page to line up better with what the Weapon Infoboxes will be linking to
 * Jump/Slam damage

(User_blog:Brizingr5/Mod_List_Tables, Mods/template:ModListTables, User:Brizingr5/Testpage2, User:Brizingr5/template:Testpage)
 * Look into reformatting the Mods page.
 * Save a bit of vertical space with those tables.
 * Templating the table to make adding new mods easier done
 * Add manual override to inputting rank values done
 * Make rank stats a mouse-over to expand done
 * Mouse enter to expand done
 * Mouse click to toggle mouse leave done
 * Mouse leave to collapse done
 * Add different shades to different cells to break it up a bit more and easier on the eyes.

Completed top = most recent (press expand over there to see list --->)


 * Fix whatever happened to the mile long Ogris page
 * Synergizing with frames
 * Clean up Characteristics
 * Ended up tabbing the page.


 * Double check the Research pages tables to fix formatting.
 * Bio lab needs updated Stats.
 * Chem lab has an extra row and needs spacers.
 * Energy Lab needs to be re-organized again.
 * I'm almost not tempted to put this into the completed section it was so damn simple...


 * Look into reformatting the Research page.
 * Tab the page for the 3 factions.
 * Figured out a way to put all research into one table.
 * That damn energy research table is still way too long, but oh well.


 * Make changes to the appropriate pages regarding Infobox fields (crit, slide, jump)
 * What mods effect their damage
 * Normal Attack Rate, Charge Speed, Jump Damage, Slide Damage
 * Crit Mechanics


 * Reformat the Damage formulas sections of the Damage and the Elemental Damage pages.
 * Include links to documentation about damage calculation research.
 * User_blog:Mad5cout/Warframe_Damage_Calculation_Research
 * Tabbing the page


 * Collapse sections of the Weapon Infobox dependent on stat value
 * Hide crit stats if crit chance is bellow 10%
 * User_blog:Brizingr5/Weapon_Infobox_U9.6


 * Created new formatting Enemy Vulnerabilities page
 * Created new table formatting
 * Tabbed the page using tabber (to piss off User:Tnargraef)
 * Which didn't actually work out so well, so I just tabbed the page normally.


 * updated faction pages (Corpus, Grineer, and Infested)
 * tabbed the page
 * changed enemy and boss layout
 * thanks to:
 * huge amount of feedback from User:Mad5cout
 * huge amount of direction and assistance from User:Tnargraef


 * created the new Weapon Infobox template
 * added fields for melee weapons
 * added more general info (atk's/sec, m/s, etc.)
 * added collapsible fields with User:Tnargraef's direction
 * updated all melee weapons with accurate stats and slide/jump stats


 * created the Enemy Damage Type Multipliers and Enemy Body Parts pages, including the tables


 * Added the Armor section and the formulas describing how it scales


 * created majority of the damage type pages
 * Added the raw pages and descriptive text
 * Others added the weapon lists

Generally I stick to things that have to do with damage on the wiki and don't stray far from that, but feel free to drop me a message if you have questions about anything else.
 * Re-did ~75% of the Damage page
 * Corrected the damage formula to reflect armor rather than enemy resistances
 * Corrected the "damage types" list.
 * Corrected the explanations of elemental damage
 * Noted how spell damage generally targets the torso of the enemy
 * A ton of other stuff I can't even remember.

Coding
Using this page to save sections of code that I may or may not want to refer back to in the future.
 * User:Brizingr5/Testpage
 * User:Brizingr5/Testpage2
 * User:Brizingr5/Testpage3
 * User:Brizingr5/template:Testpage
 * User:Brizingr5/template:Testpage2
 * User:Brizingr5/wikia.css
 * User:Brizingr5/wikia.js

Links

 * Special:SpecialPages
 * MediaWiki:Wikia.css
 * MediaWiki:Wikia.js
 * https://github.com/Wikia/app/blob/dev/skins/oasis/css/oasis.scss
 * http://jsfiddle.net
 * http://jsfiddle.net/LrH5M/2/ first lesson
 * ModList table project
 * http://jsfiddle.net/LrH5M/15/
 * http://jsfiddle.net/LrH5M/22/
 * http://jsfiddle.net/LrH5M/21/
 * Weapon Infobox project
 * http://jsfiddle.net/EShgd/
 * http://jsfiddle.net/GQsVC/1/
 * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide
 * http://api.jquery.com/
 * Pwnatron:
 * https://docs.google.com/spreadsheet/ccc?key=0Au6mBXle3cFtdHBYUzVJaDJfdkIzSEN1cUh5UlRvckE#gid=4
 * Some other guy:
 * https://docs.google.com/spreadsheet/lv?key=0AkvYeRRKpi05dEFlM09PRlkzUHNOZ2RXcV85S2NRTEE&toomany=true

Tab View
http://community.wikia.com/wiki/Help:Tabber

Ash (Main) Tab|Main Ash (Prime) Tab|Prime Ash (Abilities) Tab|Abilities Ash (Info) Tab|Information Ash (Equip) Tab|Alternate Equipment Ash (Media) Tab|Media

So what this translates to in English:

-- open tabview PAGENAME|TAB NAME PAGENAME|TAB NAME PAGENAME|TAB NAME PAGENAME|TAB NAME PAGENAME|TAB NAME -- close tabview

Templates
ily User:Tnargraef  Tnargraef wrote: Okay so you understand a bit more on template making then, if you put a field that has it adds a value to our template that can be entered. So for template testpage if our code was like: And then on the page we use it on we would do:

We would get:

Now the reason you would see things like is because Default Name would appear if you called the template without entering the field. So for example:

Would produce:

Does that make templating make a bit more sense.

Faction Based Tables
Corpus Body Parts: 

Grineer Body Parts: 

Infested Body Parts: 

Divs
Uncollapsible text here.

 Collapsed text here.

class="mw-collapsible" ....... //Collapsible ID class="mw-collapsed" ......... //Collapsed upon load class="mw-collapsible-content" //content to be collapsed (refers to ID) style="width:##%; width:##px; height:##%; height:##px" //sets height/width style="overflow:auto" ........ //creates scroll bar for overlflow style="border: 0px solid #088" //creates border, border size, border color

Graph Bar
I stole this from User:Tnargraef's user page fair and square >:P