Talk:Sobek/@comment-174.35.242.208-20130807061429/@comment-13117751-20130807151811

No, it does not have armor ignore. The sobek shouldn't react any differently than your pistol is with corrosive projection.

It does, however, have significantly more DPS than the kraken does.

First off, though, this comparison is already shaky since you're putting a primary shotgun up against a secondary burst-fire-pistol. However, if you're still willing to pursue the comparison I'll go ahead and lay it out for you:

--When fighting ancients, regardless of the range, the fire rate of your weapon, and your own accuracy, hitting both kraken shots into an ancient's weak point is incredibly difficult if he is moving. Chances are your first shot will connect, and yoru second shot will impact high in his armored region, so you've literally lost half of your damage in the fired burst. The kraken's base damage per shot, clocking in at 35, is nothing compared to the sobek's base damage per shot, 4X25, clocking in at 100. The spread on the sobek's pellets is also relatively small so it's very easy to land at least 3 (though usually all 4) pellets into the weak spot.

--Regarding pellets versus a burst-fire like the Kraken...if one of your kraken shots misses, you've lost 50% of your damage in that trigger pull. If one of the sobek pellets misses, you've only lost 25%. The difference between a SINGLE sobek pellet and a single kraken bullet is relatively small...only 10. So even if you somehow missed a pellet with the sobek and only landed 3 hits (this is actually really hard to do--the sobek's spread cone is so tight typically all four hits land) you would still outdamage your kraken's raw base damage if you managed to land both shots.

--The sobek's fire rate completely obliterates the kraken. At 20 shots in its magazine and a fire rate capable of unloading all 20 in less time it would take a kraken user to fire off his entire magazine, the sobek's damage-over-time is significantly higher, mods or no mods, than the Kraken. SInce you mentioned you added accelerated [blast], this high fire rate probably got even higher.

--Ancients have no resistance to armor piercing damage. Armor piercing modifications scale much better on shotguns (flechette at 90% and accelerated blast at 60%) than they do on pistols (even at max, no return clocks in at a pathetic 30%). You could argue hornet strike scales better than point strike does, though. You did not specify which mods are on your kraken, and this is a big part of the comparison, so I don't know how to help you farther than this.

Hopefully this answered your question.