Experience Mechanics

Hello there.

Here's my first contribution in the topic of experience mechanics. First of all i want to apologize because at first it'll look chaotic, unprofessional and more like a blog than real page.

First part of promised weapon lvl requirements:

Yeah i know 7 lvls is nothing but later i was busy gathering informations you'll see below.

Here's some informations about experience itself. (watch out, very chaotic)

As you know after completion a mission you get some more experience. It's basically a prize for not quitting. It's about 50% of all exp gained through mission. I said "about 50%" because after calculations it varies between 50% and 52%, it's probably caused by the game calculating half of the exp not from all kills but from every kill separately and then rounds upwards. For example if you kill 2 mobs for 55 exp each, at the end you'll get

2 x rounded(55/2) = 2 x rounded(27,5) = 2 x 28 = 56

and not

2 x 55/2 = 55

and that's not all. you're also getting another 25% bonus from that 50% you've just got. You my ask "why the hell is there that another 25%?" From my experience i know that with party that "25% bonus" is sometimes... well... much bigger than 25%, so it's probably some "more ppl more exp" system which at solo equals precisely 25% and increases if theres more ppl in party. All my researches was done solo so my "more ppl more exp" theory still needs to be confirmed.

Of course exp is distributed between weapons you used in the mission, but not Warframe itself. Warframe gets the sum of all weapons' exp.

For example if you'll get 500 exp with rifle, 300 exp with pistol and 200 exp with melee, your warframe will get 1000 exp. The mere use of skills gives no warframe exp but killing with them sure does. At present i don't know how much exacly (haven't tested)

Now i'll share with you some of my "mysterious appearing an disappearing exp". To put it simply it's exp which was randomly showing up even if (as i thought) my run was exacly the same as the one before.

Unspended energy bonus (that was unexpected huh?)

1 exp for every 1 unspended energy at the end - bonus (shown as yellow BONUS which means you won't get another 25% from that)

Lockdown bonus (yeah it's getting more complex)

50 exp - normal (you'll get 25% so another 13 exp, 63 total) you don't have to bypass to get that bonus, bypassing will give you another 50 exp but it won't be shown at the end (works similar to affinity orb)

Hostage (Secondary objective)

100 exp - normal (25% bonus)

Raid (Mission Type)

200 exp - normal (25% bonus)

Extermination gives no bonus for completion

Assassination givess no bonus for completion

Still need to check the rest of mission types.

Dying (and self res) has no influence on exp

I'm sure everyone of you had the situation where you got only normal exp or only bonus exp (or just really wierd proportions) I think game just made a wrong interpretation of normal/bonus exp. I had that too and as i remember the sum was correct. For example i had 0 normal + 12500 bonus when it suppose to be 10000 normal + 2500 bonus. It's the same ammount just submitted differently.

Summarising. That's result of almost 6 hours of testing and even after that i feel like i've only touched the tip of an iceberg : /

i'll try to update it every day.

Feel free to correct my english if i wrote something badly ( and i'm sure i have xD )

Imargam