Talk:Relay/@comment-74.215.242.96-20141225000434

At this rate, I predict we'll lose either Pluto or Eris as well due to scripted Fomorian destruction, since that way the remaining relays become balanced for player llevels

Mercury - For the players who newly installed the game and are working toward finishing Vor's Prize. Given it's a quest-required mission that hands them the Mercury Nav Segment and not having to clear a boss simply to get to the planet, you technically couldn't access this relay ONLY if you didn't finish the tutorial.

Venus - Mercury overflow, if only to provide another location for Void Trader to pop up.

Saturn - Mid-game/level populations will use this one mainly since it's parked next to the guy who vomits O-Cells after you kick his butt enough times.

Pluto/Eris (whichever is NOT blown up) - High-level/Look-at-how-many-times-I-Forma'd-my-Prime-gear tier players based on these being the highest non-void planet levels in the game.

At minimum, we can NOT lose more than three due to the way the event works, as the maximum number of Fomorian missions at any given time is two, and if the promise of more than 15 Fomorians is true, then there can never be less than two relays before the event ends.