User:Nemesis3161/Tonkor Build

For all weapons, if you want to mod them correctly, check the weapon's basic characteristics (accuracy, critical chance, critical multiplier, reload time,...).

Let's do it on the Tonkor:
 * Negative points:
 * Not an accurate weapon (12.5), we will never put Heavy Caliber on it.
 * Not effective on reloading just 2 rounds (2.0s) and i like when i can reload quickly, so, i will put Primed Fast Hands.
 * Positive points:
 * Good crit. chance (35.0%) and crit. mult. (2.5x). Like the Soma (and of course, the Soma Prime), this weapon has a good critical ratio.
 * Based on Blast damage (325.0).
 * Based on Puncture damage (75.0). We will add Piercing Caliber (i will explain why later).

You will need 6 polarities (formas): 4 V (also named Madurai) and 2 Dash/Ba (named Naramon). Don't forget there is the Blast based damage !!!!
 * So, for all configs, we have the 4th "damage" mods: Serration (+165% damage), Split Chamber (+90% multishot), Vital Sense (+120% crit. damage), Point Strike (+150% crit. chance).
 * Then, we create the combined elements for each faction:
 * Grineer (config A): Viral (Cryo Rounds + Infected Clip)
 * Corpus (config B): Gas (Infected Clip + Hellfire)
 * Infested/Void (config C): Corrosive (Infected Clip + Stormbringer)

Normally, i will create 2 combined elements for each faction: Viral + Radiation against Grineer, Gas + Magnetic for Corpus and Blast + Corrosive againts Infested/Void.

Not here, because of the based Puncture damage:
 * Grineers' armor (Ferrite or Alloy) are destroyed.
 * For Corpus, shield ? No problem.
 * Infested/Void enemies, armor destroyed (i think i don't need to talk about infested/void here, because in addition to the puncture damage,  the 2 combined elements are present in my build).

Some screenshots of my builds:

I will add some videos soon, with the Tonkor in action !