Talk:Halikar/@comment-89.136.12.80-20160417160701

While I understand that the throw range is affected by Whirlwind rather than Reach, since it increases speed but the time remains the same, what about those that aren't throws per se but rather animations of a combo? Are they affected by Whirlwind, Reach, both, neither? I find the "charged" throw range fairly decent in most scenarios, but I wish the combos would reach out farther.