Talk:Vulkar/@comment-46.170.65.61-20150817211720/@comment-7645613-20150830190552

they buffed the vulkar to have a better reload speed, but the problem with it is the main damage type, which is impact. impact has reduced damage against both corpus and grineer flesh, so after it is reduced by grineer armor, it is reduced again by a flat 25% before damaging it.

it's still really fun and has pretty high damage, and the syndicate mod procs corrosive making next shots deal more damage, but overall the vulkar is only effective up to level 40 grineer, at that level it should one shot all light grineer with a headshot, 1 or 2 shots to medium, and 2 to 3 shots to heavy units, depending on your elemental damage type.

Remember that if they buff weapons that enemies use, those enemies become stronger. take the Trooper for example, they deal more damage due to the sobek buff. people want a Hind buff, but honestly the damage is okay it just needs a firerate fix since elite lancers fire it way too fast, faster than we can. if they buffed it's damage well, good luck surviving against them since they already tear through your shields and health quickly as it is.