Talk:Mag/@comment-34733210-20180711071752/@comment-34733210-20180912025918

Rolling + Sprinting > bulletjump, the difference in control and speed is just too big to ignore. You can make a case for bullet jump in open áreas (which aren't many in the game), but then Void Dash is so much faster in those cases that bullet jump sees no use for me... good for you for mastering it, I guess.

Now, TF is ok if you don't have  U. Intensify maxed, even if you are equiping it alone U. Intensify is better most of the time, 10% Pwr Str vs 27.5% Duration seems like a terrible deal. But what I do know is fucking stupid garbage deal is to equip Redirection, the fuck you thinking, yes, it gives you a higher numeric value over Vitality, but health is just so much precious than shields that there is no comparison, I mean, shields are garbage and redirection is useless, no build should ever include it, let alone Mag that already has a decent amount of shields and a build in Overshield, wtf... this is a very noobish concept, just go to the shield page and read the first three paragraphs, there is a sumary of why shields suck so much balls. If you don't want to equip U. Vitality, then equip Vitality or don't equip anything at all, but never use Redirection.

I ain't giving you crap for prefering lower duration on both Polarize and Magnetize, I'll just say that Polarize range is quite useful on defense and intricate tile sets, also, if you want to use Counter Pulse augment the extra range means extra CC since it scales with duration, which lowers the need to spam abilities. As for Magnetize, there are several cases when you want longer duration, defense and mobile defense to protect the objectives, defection and survival to create choke points and as a way to nullify certain enemies from damaging you, like Kuva Guardians once you break their defense.