User:Solcarius/Boltor Prime Damage Build

One of the "Trifecta of Rifles", the Boltor Prime is suited best when built for raw damage, disregarding critical and status stats to maximise damage output as much as possible and does it very well. Since the problem with super high level enemies is the exponentially increasing armour the brute-force of the Boltor Prime can only stay viable for so long, but as a general use weapon it certainly takes the cake.

The Build
We'll start with the staples. Serration and Heavy Caliber Increases the base damage of the rifle whilst Split Chamber adds multishot to the rifle. For most, if not all, rifles these three mods are going to be present. But here in a rifle that relies entirely on it's DPP and DPS numbers they're doubly important. Piercing Caliber further increases the Boltor Prime's already insane puncture damage and a makes all the difference, though a normal bane will also work out if you're not all that Endo rich.

Typically a Boltor Prime will be built with DPP in mind but with a 90% fire rate increase for just 15% damage decrease Vile Acceleration is just too tempting an offer to pass up. The final two mod slots will be taken up by elemental damage types specific to each faction as per the Bane mod. For Grineer and Ancient Infested go for Corrosive to punch through that armour, whilst focusing on Magnetic for Corpus to rip through those shields.

With all this put together, the Boltor Prime can push out roughly 52k DPS (Averaged DPS via Warframe-Builder.com) for Grineer and Infested, and 62k DPS for Corpus, thanks to Primed Cryo Rounds. Each magazine of 60 will last a little over three seconds of sustained fire.

Riven Potential
Ideally for a Boltor you will want +Damage, +Multishot and +Puncture, with potential negatives in either Critical stats or Puncture stats. The Riven, depending on its stats, should replace one of the elemental mods but experiment yourself to find the best outcome.