Talk:Zephyr/@comment-71.194.106.55-20180109222233

I think I have a decent idea for a Zephyr rework

Passive: leave the same but add her 1 to it meaning whenever you bullet jump, you tail wind without consuming energy, also you can do infinite bullet jumps with her passive. I don't see a issue with having zephyr always in the air

1: Dive Bomb 1 becomes Dive Bomb. Still the same but it's just doesn't cost energy, why? Cause slam attacks exist. The higher you are the more damage Dive Bomb causes

2: Eye of the storm Cost 50 energy. Suck up all nearby enemies and place them above your head then let them fall. This is just vaubans vortex without it continually sucking up enemies.

Turbulence: Becomes a toggle draining 2 energy per second at max rank. add the augment to it and give improved reload and ready speed.

Gale Storm: Cost 100 energy. Create multiple tornados that follow Zephyr around for a duration. Casting eye of the storm while Gale Storm is active brings all the tornados and enemies together creating a large tornado capable of absorbing projectiles that will hit enemies in the tornado. Tornados will act like they do already except it won't rag doll enemies, instead it puts them into a animation as they go up in the air and when they reach the top they still twirling around, also whenever a projectile directly hit the large tornado the damage is applied to all enemies within it.

Leave her stats the same

That's it