Talk:The Index/@comment-24839811-20190517000114/@comment-33490977-20190517072734

I have tried several builds now and at least for me, Viral/Radiation on my 100% status shotguns works best by far. Magnetic is only useful when you play with at least 2-3 Corrosive Projection in your team (given that you want to actually kill them and not just weaken them for others or something like that). They all have alloy armor so if you can't deny that: don't use Magnetic.

Corrosive has no real downsides but also no bonus damage (maybe useful on high status x high fire rate, but you're probably just better of in any case with CP). Blast (what comes often with Corrosive if you want high/100% status) can be a funny cc-tool, but it's hard to utilize and doesn't have any bonus dmg against the enemies there.

Gas only has lowered damage and no strenghts. Also it's very unlikely that you will be able to deal a serious amount of damage with the proc against them, even tho it's toxin damage. They just have too huge HP-numbers and slash/hunter munitions will be better as it doesn't get denied by their armor.

Finally:

Viral/Radiation have the best strenghts here, given you use them on the right weapon. Viral has modified bonus damage against some enemies here, can reduce their HP down to 50% with the first proc and Radiation is just what you want against Alloy Armor (and kinda Robotic). Pure damage bonus and is easily to get when going for a high status viral build. Additionaly, try to use slash as the highest ISP on that weapon. It's horrible against Alloy Armor but you most likely just want to proc it, so that doesn't count to much. No other ISP-damage gives you more in that case.

If you want a high fire rate hybrid build, i'd say go for Viral and Hunter Munitions on an Impact-based weapon. You can of course always deny armor or shields completely with 4 Auras, but I doubt that will be always the case.