Talk:Braton Prime/@comment-36.70.220.210-20170109112414/@comment-67.11.161.251-20171030121746

Please Darth, you're correct but with weird numbers.

Typical baseline crit build adds Point Strike and Vital Sense to the Serration/Split Chamber. You end up with 25% crit chance and 4.4x crit damage. This means that you have a 25% chance of getting +3.4x damage on a shot, or that your average shot will do +85% damage, over the +10% damage from the rifle's baseline crit, so +75% damage total.

In case people aren't aware, only Serration, Heavy Caliber, Split Chamber, Speed Trigger/Vile Acceleration and your first two 90% elemental mods add more than HALF that much damage to a rifle's output. That's only 6 mods (because using a second one of of the fire-rate mods is also less efficient than half of the crit bonus), meaning that the optimal build for the two remaining slots is Point Strike and Vital sense, as they will add the most damage output both per bullet and per second.

It's viable for a crit build, and worthwhile. You'll get more damage that way on the average body shot, and more yet on the average headshot = well into the crit-viable range. Caino666, you're just flat wrong, and No, Heavy Caliber should NOT be an automatic add for all rifles. It works great for some rifles, others it makes a totally inefficient mess of, and either way it should NOT be added before that first 90% elemental mod (assuming you're going straight damage) or that first dual-status mod (assuming you're going hybrid).

@Darthmufin... when did you drop the other F? Will the real Darthmuffin please stand up? That being said, I assume you're calculating your crit build with Argon Scope "a little over 1/3 shots will crit..." this is situational, dependent on your aim and whether or not the enemy has a head (and that head is their bonus-damage weak point).

Even if your rifle cannot effectively use Heavy Caliber, Argon Scope is situationally less efficient than a third 90% elemental mod (or even a second fire-rate mod), as it only increases damage output by ~+25% (on a body shot) or ~35.7% (on a headshot)  as compared to the fire-rate mod that will be at least ~+31.6% or that third 90% which will be ~+32%. This isn't even bringing mods like Primed Shred into consideration, which can do much, much better than Argon Scope.

Assuming you either don't have Primed Shred, or used it in place of Speed Trigger or Vile Acceleration, Argon Scope is only more worthwhile than more fire rate if you're hitting more than 66% of your shots as headshots on enemies with weak heads, or 70% headshots vs a third 90% elemental mod.

I can't think of anyone who averages even 66% headshots, to be perfectly honest, with any weapon. The only way to do that would be if you were ALWAYS using a stealth frame and taking your time with each shot, otherwise that type of OCD is going to get you killed more often than not.