Talk:Entropy/@comment-24.2.14.193-20160901210210

Even after they nerfed the energy amout to 25% base instead of 25% max, it's still OP. My Banshee can channel Sound Quake, with the Resonating Quake augment, w/o stopping as long as I build a team of Rhino, Mirage, Equinox, etc. buffers with Synoid Simulors/Gammacors equiped. This gives my Banshee (38*3)=114 energy every ~12 seconds. At maximum efficency, I lose 8 energy/sec while channeling Resonating Quake, for a total of (8*~12)=~96 energy lost between Entropy procs. If the enemy spawn slows down right after the Entropy cooldown, I can still go for (114/8)=14.25 seconds between Entropy procs without any net energy loss. The buffing frames also don't need any more energy (from restores, EV, etc.), as a Rhino with >= 100% efficiency, a Mirage with >= 40% efficiency, or an Equinox with ANY percentage of efficiency will be able to cast their buffs as often as Entropy procs, or even lower efficency if their duration is long enough. Makes me wonder why I don't see more teams doing this, as it would essentially remove the need for the banshee to stop channeling Sound Quake so the EV Trin can have a target. Please reply if my math is wrong anywhere