Talk:Arcane Enhancements/@comment-174.6.45.75-20150321190519


 * PLEASE READ THE WHOLE THING BEFORE YOU COMMENT*My proposed changes and values:(probably should be tweaked, context for reason behind changes or values.)these arcane enchantment stacks/buffs work the same way as berserker, so each buff has its own timer. or instead make it refresh everytime the action is done. Awakening ON RELOAD: +10% DAMAGE to Pistols for 3 seconds.--context: think brakk or fast reload/fast firerate pistols, CAN stack using helmet and syndana Arcane Avenger ON DAMAGE: +5 % CRITICAL CHANCE for 2 seconds--context: think soma or other high crit+high firerate weapons, CAN stack using helmet and syndana Arcane Strike ON HIT: +10% ATTACK SPEED to Melee Weapons for 2 seconds.--context: think dual ichor or tipedo, CANNOT stack using helmet and syndana Arcane Trickster ON FINISHER: go invisible for 2 seconds--context: for chain stealth take downs. while they're at it, make the stealth takedowns faster., CANNOT stack using helmet and syndana Arcane Warmth +50% chance to resist Cold status procs--context: CAN stack using helmet and syndana for 100% Arcane Healing +50% chance to resist Radiation status procs--context: CAN stack using helmet and syndana for 100% Arcane Ice +50% chance to resist Heat status procs--context: CAN stack using helmet and syndana for 100% Arcane Guardian ON DAMAGED: +15% ARMOR for 2 seconds--context: think valkyr or chroma with vex armor, CANNOT stack using helmet and syndana Arcane Nullifier +50% chance to resist Magnetic status procs--context: CAN stack using helmet and syndana for 100% Arcane Rage ON HEADSHOT: +5% DAMAGE to RIFLE Weapons for 3 seconds--context: think boltor prime or soma prime, CAN stack using helmet and syndana Arcane Phantasm ON PARRY: +10% SPEED for 2 seconds. (refreshes everytime you parry)--context: using parry to engage with melee, CANNOT stack using helmet and syndana Arcane Eruption ON ENERGY PICK UP:  20% chance to knockdown nearby enemies--context: personally don't like this one, but i think 1/5 of the time is better than 1/25, CANNOT stack using helmet and syndana--maybe change it to reduce warframe ability cast time by 25%? so it can stack with natural talent to help caster frames. just a thought. personally hate leaving things up to chance, so these changes should give the arcane enchantments more impact while not breaking the game mechanics...i think. like i mentioned beforehand, these are just numbers i thought up on the spot, so i welcome discussions and changes.