Talk:Titania/@comment-194.228.32.173-20160820235940/@comment-17703786-20160821080427

^ There is a difference between "flawed" and "bad": I can think that something is good and still point out bad things about it. Nothing is perfect afterall.

That said, if Tribute is only thought of as a buff tool, then obviously it will be rather energy-inefficient to use it just to maintain the buffs. However, don't forget that Tribute also deals damage and ragdolls the enemy along with weakening their damage, thus it also has a rather significant utility as a single-target control and debuff ability, very useful at weakening the threat of enemies like Bombards or Techs. Basically, treat the buffs as a bonus and not the main course.

Also, comparing Ivara with Titania is disinegenous, as they are made for completely different things: Ivara is a stealth-focused frame, while Titania is more an assault caster and thus play completely differently. That said, Titania has a lot more crowd control ability than Ivara does - Spellbind doesn't require aiming to be effective and you can still use its Status Immunity buff on yourself, Dust can debuff enemies along with buffing yourself, and Lantern is a nice way to keep enemies nice and docile while you kill them, along with dealing a nice bit of damage and crowd control when the ability expires (or you manually detonate it). If your enemies either aren't all floating helplessly in the air or dealing less damage with their attacks then you're doing something wrong.

The only tweaks I would suggest to Titania is reducing her casting animation times, and massively increasing her pickup range while in Razorwing mode, but otherwise I'm very much enjoying her kit.