Talk:Hydroid/@comment-75.190.40.11-20160425024451/@comment-7645613-20160428015015


 * His first can be cast hundreds of meters away, your melee slam cannot.
 * His second allows you to travel really far distances while knocking down enemies in your way, like a better rhino charge (as his requires several uses to reach the same distance)
 * His third can heal allies and yourself with the augment, and can prime enemies in groups to be destroyed easily with a tonkor, as well as simply stopping enemies from entering areas.
 * His last can create chock-points to stop enemies from coming through all while ignoring their armor.

Kind of humorously though, you don't point out that his tentacles are not increased in any way, which besides a few buffs here and there, is hydroids actual downside. Because with range, his tentacles will cover a wider area and target enemies better, but the amount stays exactly the same, which makes it pointless.

Not to mention that Tentacle swarm still causes massive fps loss and crashes because it stretches enemies into the environment, and DE refuses to even acknowledge this.

Also good to note that since energy leeches can steal your energy (which still isn't lore friendly or fair) his puddle becomes actually useless, even the deadly tonkor method becomes minimal when it just steals all of your energy.