Talk:Raid/@comment-64.228.219.238-20130905114627/@comment-206.183.119.41-20131001222047

It's pretty funny you think that without those game types it'd be just kill, kill, kill. The game IS kill, kill, kill. Stopping at a terminal for five seconds to hack it or doing what is essentially a fetch quest doesn't change that. Let's break Raid down: 99% of the time: Killing or running 1%: Picking up an object with a single button press. Let's face it, Warframe excels at combat. Missions and tilesets get boring quickly, and the story/lore (while not bad) is hardly a rich narrative. Capture is literally Raid, the only difference being you shoot someone, THEN press a button. Having two missions that are the exact same thing adds ever more repetitivity. The game needs to make the most of its combat.

As a final note, how does him thinking a mission based around running is boring equal him disliking objectives? It should mean he actually likes objectives....