Talk:Multishot/@comment-194.66.78.125-20160317111321/@comment-26461977-20160325214251

I think "it was always a bug" is meant to mean "multishot wasn't intended to ignore ammo needs." It's similar to how enemy detection was recently changed so they notice other nearby killed enemies: they likely didn't intend to have enemies ignore the deaths of their allies right in front of them, but between content updates, other gameplay changes, balancing, and trying to work out a better system that they wouldn't want to change again a few months down the line, they didn't make the change until now.