Talk:Jackal/@comment-12137715-20130730192015

That damage cap is what makes this the most boring boss to fight on alerts. Since it doesn't seem to scale with Jackal's level, you'll end up watching the same bloody up-down-up-down animation for some 20 minutes.

I had a sniper rifle during that mission, and every time I got to take a shot between the animations, the Jackal just either went down or got back up again. Not a problem by itself, but when he's got 100 times the health as normal, yet the damage cap stays the same, you know you'll be staying there for a while.

Not much fun fighting a perma-stunned boss for 20 mins, just what I'm saying.