Talk:Damage 2.0/Slash Damage/@comment-200.120.55.131-20150505004153

It seems the slash damage tick follows:

0.35×PELLET_TOTAL_PHYSICAL_DAMAGE×(1+EXTRA_CRIT_DAMAGE)

Finishing damage. The total damage is enhanced by total and partial physycal mods. It is not affected by neither final critcal chance nor innate critical multiplier. It does not depend on the damage dealt by the attack that prompted it. As it is Finishing in nature, it deals double damage to armored target and is further enhanced by "headshot" mechanics of proc ticks.

For instance, a Dread bow slash proc would deal 0.35×200 = 70 finisher damage tick. Adding maxed out Serration and Vital Sense it would scale to 0.35×200×2.65×2.2 = 408 per tick to (generic) corpus and ×2 (816) per tick to Alloy/Ferrite/Sinew.