Talk:Adaptation/@comment-2003:D0:BF09:700:71F2:A390:85A9:4CCB-20181102160242/@comment-37439133-20181107213408

This is why I think many mods and abilities need both a percent and a flat buff to go along with it. I was just thinking about this with Valkyr's Warcry ability. Like, at 100% power strength it gives 50% increased armor, but it does almost literally nothing for say a Banshee ally. If however the ability added 50 flat armor *and* a following 50% buff, that would bring a Banshee from 15 armor to 130 armor, making the damage reduction on her health go from about 5% to nearly 30%, instead of only to the unnoticeable 7% as it is now. That added flat number however, wouldn't be very noticable to a Valkyr if her armor with Warcry would change fromm 900 as it is now, to the 975 it would become with a flat change. Many things would benefit from similiar changes, and it would allow for so many more effective choices and builds.