Talk:Ember (Warframe)/@comment-78.141.114.163-20131221151258/@comment-76.215.109.67-20131221211017

While I agree that getting rid of Overheat is a kick in the arse for most Ember players (myself included), I can see why DE got rid of it and why players needed to be free of the "Overshield". As stated by DoubleOGamer, there is even an advantage to this change.

First off, Ember was never meant to be a tank. This sentiment was even expressed in the livestream just after the first "Overheat Nerf" (by Scott I think). They had intended Ember to be an AoE DoT caster frame with a focus on area offense and team damage support. In a way Overheat inhibits that role. While it gave Embers a reasonable amount of survivability even after the first "nerf", it leads players to spend energy on protecting themselves instead of spamming the more team friendly abilities. Anyone who played Ember for any length of time before this update knows this. Also Overheat could accualy reduce your DPS as spamming it takes away energy from the other damage dealing (squad friendlier) abilities. In addition to that you had to be in melee range for this ability to do any damage when most of the heavier units that you encounter (and use an Overheat to protect yourself from) have a knockback and weapons/abilities that are more deadly at close range.

On the other hand Accelerant fits with the intention for Ember much better. It fills that role of utility/ survivablity power that Overheat once occupied but does it in a way that increases Ember's overall usefullness to the squad. One the note of selfpreservation, what is better? Mitigating a portion of the incoming damage or avoiding it all together? Avoiding of course. In your rant you listed Loki's Invisiblity. The thing that makes this power so popular is its ability to avoid detection and thus damage while giving the player a boost in melee damage. accelerant plays a similar role, except instead of just supporting one player, every squad member can gain from it. And before the "But fire damage is weak to anything that is not Infested" is posted we must consider the Damage 2.0 system and the fact that ALL of the other ablities that Ember has deal FIRE damage. It is as DoubleOGamer was saying not only does Accelerant have a massive AoE for its stun, but the damage multiplier for for fire can turn Fireball, Fireblast, or World On Fire from mid-range damage dealers into end game infurnos. An in the same way Overheat was used as a panic button, Accelerant plus a pure Fire Ignis or the jump attack from a Heat Sword/Dagger/Dual can deal some serious DoT for cheap.