Talk:Rubico/@comment-176.6.17.127-20160604094847/@comment-26437940-20160615172604

I was about to mention with the counts above me, is despite its low status chance, remember that status chance (via procs) =/= elementall damage.

With that being said, I usually don't elemental mods (with a few exceptions obviously). My goto build, besides the usual mods (via Point Strike, Vital Sense, etc.), I use Bladed Rounds and the combo extended mod to really capitalize the 15x crit dmg multiplier. If I can get my hands on an Argon, I'm not entirely sure if that will help in the long run (does it red crit?), but I definitely have more room for it.

You could add Hammershot and boost its crit dmg multiplier from 15x to 16.8(?), but I find the increase very minimal, and the added status chance is, for lack of a better term, next to useless lol.

I personally run Shred inplace for its punchthrough. Of course the added firerate is always a plus, but I find the Rubico's inate firerate fine as is with no personal trouble in-practice, so I could live with or without it haha.

Either way whichever how you decide to build it (with elementals, crit chance, crit dmg, or any combination of the three), are all viable both for the majority of the game and for high level content via Sorties and the crazy guys running 50+ waves of defense haha.