Talk:Heist/@comment-93.120.178.156-20181223155126/@comment-91.198.150.215-20190115161234

Well, i analysed (and compared to Eidolon trio) this fight and there are my thoughts:

1. The fight itself (in terms of mechanics) is much more shallow than Eidolons. You just repeat all things 3 times (yeah i know you do so in Eidolon fights too, but you have 3 bosses with 3 different types of attacks and increasing difficulty, so this trio scales much better with beginners/intermediate/expert level players). You also need better coordination (Trinity - support, Harrow - support, Volt - support/dps, Chroma - dps, Rhino - support/dps etc.) from the team,  than in Orb fight, where you only need pure damage and survivability. 2. The mechanics is also unclear for many players (for example: you can see the current damage type symbol only from one side of Orb - why not from 3 sides??) 3. Current damage the Orb and adds are dealing ensures that you simply CANNOT go there with your favourite frame, if this is not Chroma (meta) or Inaros/Rhino and maybe Trinity (but she's very vulnerable even with 100% Blessing uptime) - this is simply stupid in my opinion, sorry to say that, because i'm great Warframe fan and i farmed Eidolons for months, but this is simply weak dev choice. 4. Current level of lag and desync in this fight is ridiculous. If u have ping around 100 to host, it's really bad, if u have ping 200 it's unplayable. You must experience it, before you can belive how bad it is. 5. In terms of lag, theres big delay when you want to deploy your Archgun, or it simply doesn't deploy at all :) 6. The rewards... this is real joke. After doing Orb about 25-30 times I'm no willing to repeat it (after I unlocked Baruuk). Seriously - why should I? I'm not against grind (obvious in this game, where I'm MR26 with 95% things unlocked by myself, not buying them in platinum), but this grind is just pointless - you can unlock only arcanes (and 1 additional prism for MR), but these arcanes are used to... grind more of this boss... logic behind it is a mystery to me.

So, this fight requires much rework, optimization, this should be more friendly for other frames than true tanks + damage dealers (Chroma). This is the first time, when I'm really dissapointed by DE in terms of game development (this particular part of the game, because I generally love Fortuna part 1).