Talk:Update 10/@comment-17759840-20130912214251/@comment-11798453-20130912222636

I think it is geared more towards enemy armour, changing it so armour doesn;t exponentially increase with level. This means that non innate armour ignore or piercing weapons can be viable, as bullet type damage was largely absorbed in higher levels. They are also (I'm guessing) making it so the different factions have increased resistances to elemental damage types as they level, instead of an increase in armour.