Sibear

The Sibear is a large hammer featuring a head composed entirely of Cryotic that deals damage to anything it hits. Performing a charged melee attack increases its Status Chance considerably, making it ideal for inflicting debilitating status effects on the enemy.

Characteristics
This weapon deals damage.

Advantages:
 * Fourth highest base damage of all melee weapons, tied with Jat Kittag, Fragor Prime, Scindo Prime and Sibear.
 * Innate damage is good against Shields, Alloy Armor, and Infested Sinew.
 * Good critical chance.
 * Charge attacks grant a +50% Status Chance bonus.
 * Stance has a polarity, matches Crushing Ruin.
 * Has a polarity slot.
 * Charge attacks have an incredible amount of impact, sending enemies flying.

Disadvantages:
 * No physical damage -, and.
 * Damage cannot be increased with physical damage mods.
 * Innate  damage is resisted by Fossilized Infested and Infested Flesh.

Trivia

 * The Sibear is the first melee weapon to deal pure damage.
 * It is also the first hammer whose components derive from another hammer to build.
 * The ice spikes on the Sibear's head will temporarily grow when performing a charge attack or a jump attack from a significant height.
 * Sibear is a corruption of Siberia, a region in Russia known for its low temperatures and bears.

Bugs

 * Adding a combined element (that leaves the innate cold damage) may remove the shimmering cold effect on the coils, despite there being damage on the weapon. This bug is inconsistent and may not appear for some people. Video Proof

Media
Sibear