Talk:Angstrum/@comment-82.95.207.42-20140519073006/@comment-178.205.24.217-20140519074134

A lot of them aren't really that disadvantageous if you know what you're doing, lol.

"Very high recoil generated with every shot." - doesn't matter. You don't need accuracy there, and you don't have decently-high firerate there, as well.

"Charge is also slow, and dependent on the number of rockets in the magazine. More rockets means a slower charge time." - Mods. Ammo mods improve the spike damage, though.

"Must reload after each full charge; Fully charged shot consumes the entire magazine, even when magazine mods are used." - These aren't disadvantages. They are features which are unique to this weapon.

"Charged barrage spreads rockets out, reducing the effective range considerably." - You don't use a shotgun at long range. Here, it's the same. If you know that charging the shots increases the spread which you don't need at longer ranges, why use them? It makes no sense at all.

"Multishot will cause single shots to spread out, eliminating its long range potential." - I don't think it's quite true.

Either way, as mentioned, we don't use shotguns or idk, swords, lol, at longer distances, do we? I don't think that all these "long range problems" should be considered as real "disadvantages".

''No weapon should be absolutely perfect at everything, you know. ''