Talk:Oberon (Warframe)/@comment-39.50.175.138-20131220223016

Duration mods affect healing inversely. So -60% (Fleeting Expertise) increases the time it takes to regenerate 200 health on allies. And +30% (Continuity, for example) decreases the time it takes to regenerate 200 health; so health regenerate faster/slower depending on what duration mods you use. This is both an advantage and a disadvantage depending on what situation your allies are in.

The 200 heal, in and of itself, is not positively/negatively affected by Duration, it's affected by Strength. Essentially, a fleeting build on him (if you don't use his carpet of righteous fire yada yada) is quite viable. Balance it out with Blind Rage (and Focus) and you have a killer build on this beast.