Talk:Ember/@comment-27328590-20151201200316

I've done some testing to determine the exact rate of World on Fire ticks (since the wiki page says "2 to 4 ticks per second"). To do so, I've recorded two videos at 60 fps, then watched them in slow motion and counted the number of times I've seen damage numbers appear on the screen (ignoring the damage from Status Effect ticks). The results should be accurate if the game client always properly shows damage numbers whenever they appear, and if I counted them properly.

I've made only 2 tests, using the Simulacrum, and lvl 80 Ancient healers as test subjects.

Test 1: one lvl 80 Ancient Healer

start time: 0:15

end time: 0:41

damage ticks: 71

apparent rate of fire: 71/(41-15) = 2.731

Test 2: three lvl 80 Ancient Healers (on ability activation, I counted the first simultanious tick on 3 emenies as one tick)

start time: 0:05

end time: 0:28

damage ticks: 65

apparent rate of fire: 65/(28-5) ~ 2.826

The second test was shorter because the enemies moved close to me and got shot by my Carrier, but this should not affect the test's accuracy since sentinel damage numbers are never displayed on the screen.

So the average fire rate appears to be around 2.75 ticks per second, and it looks like it's not affected by the number of enemies present. Also it looked like the fire rate wasn't constant - sometimes there were small 'gaps' where damage numbers were not appearing when expected, but I don't know how to measure them accurately.