Talk:Maiming Strike/@comment-36263847-20180730141402/@comment-25171002-20180731062917

I'm not sure as to the last thing you mentioned, but it's a FLAT INCREASE to your crit chance. Meaning if you had a 10% crit chance, normally most mods would increase that to 19% right? Well this makes it 10+90 = 100% crit chance. Now, put that on a weapon like the Atterax with a ridiculously large sweep radius... now, add blood rush on top of that. What's that? Your 25% crit chance whip is now a 115% crit chance, and then the moment you get up to a 3X combo multiplier, you have a +495% crit multiplier, so now you have a 684% chance to crit? ...Well, that's going to hurt, because it means instead of that nasty 3X base crit damage the Atterax deals, it'll instead do 13X to 15X crits every single hit when you do a slide attack. Yeah. Not too bad for 2 mods. Meaning you still have room for 6 more to deck it out to do even more ridiculous stuff like guaranteed slash procs which deal damage based on the initial slash damage dealt... which benefits from that absurd crit multiplier.

It's kind of broken, that's why it's so expensive.