Talk:Inaros/@comment-101.98.34.86-20170528095224/@comment-185.137.18.98-20170915231319

>  Tankiness and unkillable-ness are pretty much all Inaros has going for him

WRONG muddafudda!

Ability 1 is cheap, decent range, sucks health back from dusted enemies, stuns enemies, opens enemies to finishers for the entire team, can be fired in the air and seems to go thru most scenery. Cherry on top: any enemy killed by a finisher sucks a whopping chunk of health back. This is a noobtube.

Ability 2 pulls enemies from a good distance, shuts them down, makes you invincible during the phase at your feet which also sucks decent health back aqnd clones enemy once they die (the clone is the least useful aspect of this move), it can also be tapped instead of held to cause enemy to flail and is essentially yet another move to stun enemies.

Ability 3 quickly disrupts entire groups, sucks health from enemies affected by a tap of ability 2, if it kills them also creates a clone, you can move too and I think are invincible while channeling it... but I admit I never actually use this move so... ;P

Ability 4 is an extremely effective, if somewhat difficult to use, squad heal (also this heals objectives and pets and sentinels). This stuns groups of enemies with a long range aoe blast and affects new enemies that run too close. With the ability to suck health back from pretty much all his moves, well this can keep your whole team alive!

Just a tank my ass.

Bow to LORD INAROS!