Talk:Speed Trigger/@comment-200.104.163.212-20140103153150/@comment-24557530-20140622124942

After each shot with any weapon (regardless of mag size) an recoil animation is played. After that animation the weapon checks the status of the mag and is either ready to fire the next shot or, if the clip is empty, starts the automatic reload.

The time that animation takes is equal to the delay between two shots, so the inverse of the firrate (recoil time = 1/(firerate), in case of Vectis 0.66.. seconds).

Thus increasing the firerate will will shorten the time before the vectis starts reloading, effectivly increasing the firerate. The effectiv time between shots on an unmodded vectis is recoil time + reloadtime = 1.66.. secs (equal to a firerate of 0.6) A maxed ranked Speed Trigger will increase the firerate to 2.4 resulting in a delay between shots of 0.4166.. secs A maxed ranked Fast Hands will increase the reload speed to 1.3 reloads per second, so the reload time to 0.77 from 1 second

Thus ST reduces the time between shots by 0.25 seconds, where FH only gives 0.23 seconds. So for a min maxer ST is surprisingly even stronger on the vectis than FH. Fuck yeah i love simple math.

To the other thingy mentioned above: it is possible to skip the recoil animation and auto reload, and initiate the reload manually by hitting the reload button right after the shot. Assuming you can do that perfectly (using a script or something) and use a maxed FH you can get a firerate of ~1.3, which renders the Vectis the be one of the strongest single target weapons in the whole game and by far the most hard hitting sniperrifle :)

(FYI the firerate with maxed ST and FH would be only ~0.8(432).. or 1.186 seconds between shots, making the Vetcis a midclass weapon/sniper at best)