Talk:Kuva Karak/@comment-2600:6C5E:1D80:1501:38AA:25BC:9F78:F543-20191201060914

Got this as my fifth unique weapon. Two formas in...and it's just another Karak.

Don't get me wrong, the accuracy and increase to the magazine are great. The innate punch-through is goofy, but it's likely meant as a way to deal with shield lancers. The stats are garbage, but that's just the way fast firing weapons are in this game.

I can appreciate the ability to get 100% status, the focus on slash, and even that with an extra element of at least 40% you could get this thing to focus on almost any status to be most likely. My primary problem is that it doesn't make things dead as fast as dozens of other weapons. My secondary issue is that even with a bunch of status conditions the damage is too low to put 10-20 rounds into a target and trust it's dead. It's the best Karak out there where I'm sitting, but that's like winning the award for ugliest person. Maybe a riven could offer enough crit to make this a hybrid crit-status monster, but barring that it's pretty mediocre.

Seriously though, the Kuva weapons are a real disappointment for the grind. I'm running the Karak and Kraken together, and they top out at level 60 content before some enemies can tank an entire clip (not to mention the Kraken can't hit 100% status with 4 60-60s). The primary improvement for the Ogris was to fire like the bombard weapons already do. The Chakhurr is hamstrung by sniper ammo without sniper aim. The Brakk is a slight bump in usability, but for the forma you can have either status or critical builds on the Catchmoon (dedicating one forma to unlocking the pexilus for flight speed). Hopefully the fully realized Railjack content makes this less painful.