Talk:Damage 2.0/@comment-202.161.29.72-20140124123353/@comment-175.156.174.251-20140127142925

It doesn't work that way, why can't understand modifier only applies to that particular damage type

Example against Heavy Gunner with ferrite armor (assume lv1 500 armor of simplicity sake)

Formula

Corrosive Final DMG = DMG x 1.75 * (1-(Armor*0.25/(300+Armor*0.25)))

Viral DMG                  = DMG x 1.75*(1-(Armor/(300+Armor)))

Radiation (no bonus) = DMG*(1-(Armor/(300+Armor)))

If Tysis + 4 elements

100 Corrosive/180 Viral/180 Radiation after bonus and armor calculation = 123.5 Corro/118 Viral/67.5 Rad = 309 final total

If Tysis + Electric + Poison + Pistol_Pestilence + Faction mod

100 Corro Base + 240 Corro + Faction mod = 442 Corro, after bonus and armor calculation = 546 final total

546> 309  The difference will just get bigger as armor increases. Guess which one better for 1-shooting Heavy Gunners. Same thing for pure radiation for alloy armor. Mixing just make it decent across different types of Grineer. Nothing MASSIVE about it.