Talk:Nyx/@comment-24.231.123.84-20190225002206/@comment-922163-20190328195249

Sorry, just saw the reply, I stand by everything I said :D (and correct you on fire dealing bonus damage to corpus -it actually deals less damage to corpus bosses-, it only deals 25% bonus damage to armored grineer units, which isn't much, maybe you meant viral damage? Now that is meta ;) ) and if something isn't clear I'm okay with going more in-dept (I see the armor bypass was covered already), but I don't want to repeat myself, and everything is on the wiki I would say anyways.

Also, I didn't want to get into more than just damage, but since you mentioned heat procs, I have to add those aren't in a good spot (but usable as cc if your weapon doesn't dish out impact procs). It cannot stack, it deals the same amount of damage as poison, but lasts for a shorter duration (and fire damage instead of toxin, toxin ignores 25% of ferrite and ignores copus shields -also has damage bonus to these enemies-) And heat as a (small, it doesn't scale with range -or duration-) room sized cc only works with Ember using an augmented Accelerate and then keep proccing the status with Fire Blast, because the CC doesn't last long enough for you to take advantage of (it isn't an instant cc sadly, the wave slowly expands and by the time it disappears you have to recast it within a second, or enemies will get out of the lock), but can increase your allies' damage significantly if they don't run single elements. Or you could augment your World on Fire and have some guaranteed knockdowns. xD