Talk:Mag/@comment-27279105-20160531123218/@comment-27279105-20160531143710

no it wouldn't. say max strength would reduce 90% so a +75% strength build would still reduce it by 53%. exploding half of the enemy's shields/armor is still better than the fixed value we have now at higher levels.

for usefulness at lower levels you could combine percentage with fixed value, for example make it reduce (base values) 30% shields/armor, then a 200 shields/armor flat. with that you can nuke low level enemies (like you could with pre-nerf SP and can with the fixed value now), while still staying useful at higher levels with the percentage, while still not being OP by not being able to pass 100% reduction.

i know nothing will surpass pre-nerf SP but I'm trying to come up with ideas to make the ability useful again, you know?