Talk:Vauban (Warframe)/@comment-13899984-20130907063450

Before my wall of text, I wanna ask, do 2 Bastilles from 2 DIFFERENT Vaubans still grab the same guys? If so, that's a little silly, but I'd love to know if it's been tested yet.

Well...that removed Vauban's only real use...until U10, anyway.

What I mean by that is thus: He has no AP/AI abilities and is extremely squishy when compared to other CC characters. Nyx has less armor, but has an invulnerability that she can use. Mag can make a limitless number of enemies stop for a time,ect. The lack of damaging abilities means that he is no use as an offensive Frame. His role was defense, specifically against the Infested in maps like Xini where 200 of the buggers would run at you. Before, all 200 of them would be held at a safe distance away. Now, 188 of them will still bitch slap your face.

To the people that are saying that this nerf is good because it makes Vauban a skill-based Frame: How, out of curiosity, do you figure that? If you plan to go infinite on Xini, you're gonna have to figure out something besides hiding behind a Bastille and somehow managing to kill stuff before it touches you in the higher waves. Holding 12 of those monsters back isn't going to do anything, and there's no "skillful" way to make it any better since it still costs 75 energy to cast. Vaubans aren't going to be Bastille miniguns now just because of that, simply because they don't have the energy capacity. They're not going to be played is what's going to happen. Even if you could get the Frenchman enough juice to spam 3 everywhere, there's no skill in placement in a semi-random environment. Your Vauban cannot predict where the most painful Ancients are going to come from, and you certainly don't want him camping on one of the spawns, right?