Talk:Volt/@comment-81.161.203.133-20160612155339/@comment-81.161.203.133-20160613162844

OP here

What I meant is that if enemies have don't have enough armor then Discharge is going to hit its health loss cap extremely fast so it disables enemies for only about a second or two, am I right here? btw I'm not trying to be a douchebag or bash on the rework (which I think is a pretty good one), I'm just trying to learn if there is a way to make Discharge more useful on enemies with less armor