Talk:Renewal/@comment-99.64.58.128-20131221035801/@comment-174.114.195.11-20131222212351

Tested unranked renewal with the survival timer:

1. no mods - 15 seconds

2. continuity - <15 seconds

3. fleeting expertise - >15 seconds

The main drawbacks with this ability are:

it cannot work solo (does not revie you if the bleedout status doesn't show up) but does revive yourself in a team

players need to have a large health pool/high armor so that the healing orbs can reach them while they are at less than full health but not down yet

players revived by the healing orbs do not automatically regain full health so this ability gives them a second chance to run away, activate an ability (e.g. Trinity Blessing, Rhino Stomp), or for other players to head over to help (basically lengthens the bleedout meter for the player in trouble)

rejuvenation may help or hinder this ability depending on whether you're going for the heal or the revive

I think there's a bug involved where if a player is revived by this ability, sometimes they may be stuck in the position lying on their back using only their secondary weapon but without the bleedout