Talk:Harvester/@comment-208.90.245.168-20140126015255/@comment-1.9.107.152-20140126092420

Second possible theory is the number of rooms deathmarked player went through during the game session to trigger. When solo, EE.log show stalker have spawn timer but nothing for Harvester, the script show rather like random enermy spawn as the game RNG callout crewman, heavy unit, moa and enabling a chance of harvester if you are deathmarked.