Talk:Damage Calculator/@comment-11753608-20131030151517/@comment-11753608-20131102143927

The only damage output that is allowed to return 0 is the corpus bullet damage multiplier to the head. Everything else in the game has an absolute floor of 1. This is also true for elemental damage but I think that is already in the calculator. I was only noticing it with base damage. I think the issue there is that you probably didn't originally put it in the base damage column so that the corpus head could return 0. The problem with that is that some of the medium grineer and the Ancients will start to return 0s at high levels and with low base damages. So, we have to find a different solution. Maybe something like the result has to be >0 unless the damage type MP is 0 in which case the output is 0... If that makes sense.