Talk:Syndicate/@comment-33495472-20190418110208/@comment-188.179.43.248-20190713082110

that IS odd.

if you take perrin sequence, you have to take their opposition - arbiters, in order to max 4, while if you take steel meridian, you can run cephalon suda as your other - which is the opposition of meridian's allies.

meridian has perrin and loka, which are allies, as opposition and enemy - same for red veil with arbiters and suda.

that's great except that doesn't work when you get to the other four.

perrin is enemy of steel meridian, but cannot then also be opposed to red veil, since red veil already have opposition relationship with suda.

to make it work evenly for all of them, it would have to be something like this:

enemies:

Steel Meridian and Perrin Sequence

Red Veil and Cephalon Suda

New Loka and Arbiters of Hexis

Opposed:

Steel Meridian and Arbiters of Hexis

Perrin Sequence and Cephalon Suda

Red Veil and New Loka

this way you can still side with 3 neutral factions:

Red Veil, Perrin Sequence and Arbiters of Hexis --- or --- Steel Meridian, New Loka and Cephalon Suda

or you can work for two who are opposed to max 4 factions - you get even standing for each ally block, as the two opposed cancel each other down to 50%, while you get 50% for their respective allies

or you can get 4 enemies by working for two allies and tanking standing with the rest, if you really want to farm all them specters.

trouble is, there's no way in hell DE are going to remake this, since it will completely skew the mod availability, and it will mess with people who are working on 3, 4 or 5 factions in the current system.