Talk:Trinity (Warframe)/@comment-16584725-20131010124124/@comment-16584725-20131012220704

I'll try to describe those builds a little, so we are on the same wavelength.

The first is build around maximizing EV where Fleeting Expertise causes EV to last around 3s with 1s period between ticks. Blessing is there just for heal and short invulnerability meant as a backup for safe retreat if things get too hectic. Looking back, Focus and Streamline isn't probably needed. Maybe replace them with Quick Thinking and Vigor, with Rage as a 10th mod, because this build is slightly more aggressive. Good for run and gun missions and boss killing.

The second is build all around getting the best of Blessing without too much hassle around. So we add all +duration mods there are. Problem is, you can't maximize Blessing and EV in the same build, because long EV is useless. So, we remove EV. But without EV, you will get energy starved. So we add Fleeting Expertise. Now we have Blessing lasting 22s and costing 25e. Two Energy Siphons in party gets you 26e in 22s so its use is covered (or, you can just find one blue orb). And because Blessing has infinite range and we don't use anything else, Narrow Minded has no downside. 10th mod could be Rage, for moments when there is only one Energy Siphon and no blue orbs around. Can be used for really high level missions, when although you don't contribute too much in terms of damage or control, you keep your team in permanent invulnerability without any micromanagement.