Talk:Atlas/@comment-152.17.114.78-20151207031500/@comment-10779801-20151207042821

1. Your math is incorrect. Physical/Elemental Damage Mods stack additively not multiplicatively.

2. I'd suggest to use a weapon that has a +100% base damage syndicate mod as well as Spoiled Strike:

With Pressure Point, Bright Purity, Heavy Trauma, Collision Force

Base Damage * Power Strength * Base Damage Mods * Elemental/Physical Damage Mods = Damage

Landslide Damage * (1 + Intensify) * (1 + Pressure Point + Spoiled Strike + Blight Purity) * (1 + Heavy Trauma + Collision Force + 3 * (90% Elemental Mod)) = Damage

350 * (1 + 0.3) * (1 + 1.2 + 1 + 1) * (1 + 0.9 + 1.2 + 0.9 + 0.9 + 0.9) = 11,083.8

-> 11,083.8 * 4 = 44,335.2

Heavy Trauma can be switched for another 90% Elemental Mod. Remember to use the fitting elemental combo here too.

I actually used this in the Sortie Defenses. ^.^