Talk:Damage 2.0/@comment-71.196.197.23-20140510080937

Question on Damage calculation. Is it applied like this Base damage * (universal modifier [weapon +%]) = Universal boost * (Damage type modifier [Damage type +%] = full physical damage * (Elemental modifiers) = end damage? I know that it considers each damage type serperately when calculating mitigation, and then health point reducation, but in the tool tip does it work how I specified above?