Talk:Mag/@comment-34733210-20180711071752/@comment-2A01:E35:87F4:C360:3130:957E:DCE3:F121-20190411222146

95% duration, 160% eff, 305% range, 125% IS, ALL, YOU, NEED

Vitality on Mag is trash tier, same goes for Redirection that i can admit you will most likely never use as it doesnt scale as Health does with armor and stuff, that said if you can make use of her bubble you are basically unkillable, enemy firepower cant reach you, it has very high base duration so you can manage to get very good efficiency without making it pop instantly, power strenght doesnt help that much, it gives a lil nice increase for magnetize and shield gains from crush and thats it, her 1 and 3 scales kinda horribly ( not THAT horribly tho, but if you wanna regen shield for your buddies then just cast crush and your basically trinity EV except your regen all the overshields IN-STANT), no need to use mods for more energy as its more efficient to use energizing dash and efficiency ( EFFICIENCY) as she have a high base energy pool and her abilities are cheap af. Also you could remove some duration ( as people tend to like their bubbles to pop faster, 60% ish duration is good) for an augment one, might prefer greedy pull as its just so much QoL to not use it, or eventually a Vitality mod if your really the kind of Mag that get hit by enemies, but i would recommend considering getting better at using bubble mecanic. (Also, the bubble explosion is X3 the radius of the bubble itself, that can scale really well, imagine Nova Antimatter Drop is 15m radius that you CANT modify, Mag Bubble can reach about 45m, is almost Hydron entirely ( 55-56m ish)

Dont ever use her 3, its almost useless in every case/scenario due to crush doing its job but better, except if you wanna have fun with a really HIGH power strenght build ( as the multiplier AND base dmg scales off power strenght which can make it kinda great for low to mid tier content ( from 400 x2.5 to 1650ish x10.3 ( which is about 17k dmg, not THAT bad, except you'll be using like tons of mods slots). Its just NOT that bad to reduce nullifier bubbles as enemies outside of it seems to "pop" it off, that can actually be very usefull if there is enough mob to instant pop it, but thats kinda as far as it goes...

No idea how they managed to come with the idea of giving her 3 a flat armor scaling, a base range + pulse mecanic ( gotta build strenght, duration and range if you wanna make use of as a damage tool, or just make it "relevant") while her 4 is a MASSIVE CC which also replenishes shields... like why did they do that...

Been playing Mag for years (Old/New combined) and that build is just the best way in terms of pure scaling, as its not really fun to see our character become useless when enemies reach a certain level... ( Hello Ember)

(They basically removed Nuking potential from Polarize to Magnetize, and im not even sure they did buffed the Magnetize, who the hell didnt played Polarize back when you could instant kill EVERYTHING in a 55m-ish radius from a single cast of a 15 energy cost ability)