Talk:Latron Prime/@comment-50.113.40.245-20140525234745/@comment-24557530-20140529020438

Ok, wow, sorry o.o Yes i made a huge mistake, hope you can forgive me :s

Anyway, ive been doing some testing (mostly to figure out how red crit work) and the calculation as stated on the wiki does NOT seem to be right (dunno, maybe just since the last patch, never ran the numbers on this before). I used a Dread and a Soma (with no mods aside Point Strike) on Terminus against lv1 Grineer Lancers (the green ones). I checked the damage a crit on the head and the body did with different multimliers (therfore i also added Vital Sense and Hammer Shot): Multi: 5.6 (Dread, base2.0) / body: 877 / head: 3510

Multi: 2.0 (Dread, base 2.0) / body: 313 / head: 1253

Multi 3.0 (Soma, base3.0) / body: 28 / head: 114

Multi 8.4 (Soma, base3.0) / body: 80 / head: 320

=> The damage multiplier you get for hitting the weakspot (head) is according to these numbers (try it yourself if you dont believe me) independent of the base crit multiplier of the weapon AND the mods used to increase it. The Factor appears to be simply 4 (double the weakspot multiplier?).