Talk:Enemy Level Scaling/@comment-26185448-20180114040515/@comment-30023704-20180123162032

Because it reflects the curve of strenght of Tennos, aka us players. The game is significantly harder in the first to mid part, when you are starting to learn, adapt, and make equipment, than in the end game where everything is trivial. A linear growth would just make mid level Grineers impossible to deal with, for players encountering them the first time. Imagine a newbie going at a lvl 20 grineer like that, with his unpotatoed half-modded Braton....

2nd thing, it makes sense considering the armor dmg reduction formula, which is dmg_red = armor / (armor + 300), and i'm pretty sure it's the formula used for enemies as well. It takes a whole lot of armor to gain even a single percent of reduction past a certain point, and a linear growth might not be suited for that, i have a feeling it would make damage reduction about the same throughout several level increases