Talk:Zephyr/@comment-27093653-20160509192010/@comment-71.158.162.159-20160515125828

Turbulence works just fine against hit-scan weapons in most cases.

Tailwind and Divebomb, while they have their uses, are fairly lackluster now that bullet jumping is a thing, and in most cases Tailwind isn't useful except in large, open tiles, like some outdoor tilesets and orokin tilesets. Divebomb is usually a waste of energy, since it isn't too much better than a normal melee slam.

Jet Stream builds are very good for speed running, since Turbulence also essentially makes the player (and anything else in the radius) immune to projectiles (and some beam weapons), and Jet Stream boosts movement speed. She works well with just about any weapon (some weapons with normally bad projectile speeds can become much more usable with Jet Stream), although the Tonkor utility is nice.

Tornado is some beastly CC, especially in defense missions, since the tornados seek out enemies. The damage is pretty low, though, so don't rely on it for kills. And for heaven's sake don't use the augment.