Dive Bomb

Info     = Bugs Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 * Functional only while in the air, Dive Bomb completely stops any forward momentum and drops Zephyr directly down at a very fast speed.
 * Inflicts a minimum of 100 / 150 / 200 / 250 damage in a 4 / 5 / 6 / 7 meter radius. The final damage depends on the height at which the power is activated:
 * Activating at a height of less than 4 meters earns no bonus damage
 * Activating at a height of 15m or greater triples the base damage.
 * Has a 100% chance to knockdown enemies in the AoE.
 * Blast does not bypass obstacles in the environment, such as walls or cover.
 * Damage is affected by Power Strength, and does not diminish with distance.
 * The speed of the dive is 1 / 2 / 3 / 5  m/s and is affected by Power Strength.
 * The blast radius is affected by Power Range.
 * Dive Bomb will always activate Heavy Impact, no matter the distance traveled, because of its speed.
 * A max-rank Tail Wind jump with a Dive Bomb at the apex should land with enough speed to get 3x the Heavy Impact base damage (4x is possible if you jump a few meters higher using a crate). With just these three mods at max you can easily get 250 + 250 + 1200 damage for 25 + 25 energy (Tail Wind blast-off, Dive Bomb smash and Heavy Impact blast).
 * There seems to be a bug that greatly inhibits her damaging range, failing to damage anything you directly hit or is at point blank range (during the 2/7/14 Livestream the developers confirmed that it appears the damage is being applied below the ground level rather than ground level. As a result, enemies are effectively out of range).
 * There's another bug that makes her use her standing animation and drop down without a damaging explosion if she is too close to the ground (and this range is quite large for such a bug, unless unintended).
 * -|Tips & Tricks =
 * This ability synergies well with the Heavy Impact mod, as the instant acceleration provided by the Dive Bomb gives enough speed for the falling effect to deliver great damage at a large radius.
 * -|Maximization =
 * Maximized Power Duration increases the duration to seconds.
 * Reduces targeting range to _ meters.
 * Maximized Power Efficiency reduces cost to 12.5 energy.
 * Reduces duration to between.
 * Maximized Power Range has no positive effect on this ability.
 * Reduces health by _.
 * Maximized Power Strength has no positive effect on this ability.
 * Increases cost to 77.5 energy.