Talk:Nezha/@comment-110.20.199.89-20160111120530

I don't know if this is a bug or not, but if you have ulted an enemy and run near them with Warding Halo you will do a much larger chunk of damage than is normal for a single tick (like 10x or more). It is effective at killing weaker units in high level gameplay. I ran past a lvl 95 butcher twice to kill it while it was speared, haven't tested with other weak units. I may be missing the mark completely.

Also, casting ult as enemies recover from a previous cast will cause it to end prematurely...almost instantly.

And I'll repeat this for ease of reading: "I am certain Warding Halo does slash damage. Mine was at 97.5 damage, doing 122 to chargers (could be slash or heat), but 113 to Ancients (therefore slash by my reckoning). Also would ocassionally chop up enemies as they die. But didn't seem to proc slash at all."

Hoping someone checks up on this stuffs and adds to Wiki