Talk:Discharge/@comment-72.198.101.74-20161018004938/@comment-25254386-20161019045118

1) No, it does not take a very precise situation, it can deal that much damage in any situation in which enemies are unarmored, and that happens to be more than 65% of all enemies in the game...

2) True, it is pretty impractical to build Volt for MAX Strength, but the point is that he can dish out more damage than most other 4th abilities in the game, even with the Health Cap. Also, with a Volt Prime and Primed Flow there really isn't that much reason to worry about energy, it's fine to have an Efficiency below 100%.

3) The Health Cap is in place to help make sure it is not too OP. Simple calculations would show that even with just 175% Strength and Duration Discharge could deal 13,387.5 damage to unarmored enemies AND stun lock them for 21 seconds. That is way too much considering you could use that extra modding capacity to increase Efficiency and/or Range, undeniably making it the most powerful ability in the game. Hence the purpose of the Health Cap.

4) No, other ultimates are definitely not better at dealing damage than Discharge for reasons stated above.

5) Discharge's Health Cap is not affected by Roar, yes, but this only means that unarmored enemies will be dealt their respective damage faster, but armored enemies are still just as unlikely to reach the cap as before, there is barely any downside to this. Not only that but there are other abilities (such as Provoke) in which the Health Cap IS affected.

There are few cons to Discharge, all of which are more than outweighed by this ability's pros and there is little to nothing I would change about it, even the Health Cap.