Talk:Harpak/@comment-71.184.101.149-20150801063026/@comment-94.223.134.171-20150803231922

I don't know why there are so many half-assed answers to the question. The complete answer is "kinda". 15% on 2x yields double dips on the 2 main crit mods which means 40% total damage increase per mod (talking about total average sustained, not peak damage or any shite like that).

This means 2 elementals are better, the 3rd is weaker, so modding for 3 or 4 elements only makes sense if you select the right elements for the right enemy type. By raw damage, crit is better.

If you mod Base, Element, Multishot, Speed, Base2, Element2, you can either put in 2 crits or whatever else you fancy. Since there are no better alternatives, crit is viable but not mandatory.