Talk:Enemy Vulnerabilities/@comment-205.250.165.124-20131007121824/@comment-11753608-20131007123219

Well, high level enemies still have more HP and shields but essentially yes. This would really only be that effective against Medium grineer and Ancients. And with Ancients, only then if you have people who aren't aiming well enough to hit their lower arm/leg. Most other mobs have pretty low armor values anyway - even heavy grineer. This would be virtually useless against Corpus due to their low base armor values across the board, even at higher levels.

The best combination of damage dealing auras is going to depend on what weapons your party has, the faction you are fighting. For my money, using a rifle with armor ignore or a very high base damage - flux, lanka, paris prime, ogris, etc. - with rifle amp would probably be more effective. This mod is best used for players trying to fight higher level grineer with guns that have non-armor ignoring damage and low base damage values.

I am not going to do the math, but for each gun that does non-armor ignoring damage, there is going to be an enemy level (and enemy type) at which the best mod for effective damage will shift from rifle amp to this. It would certainly be an interesting chart to make...