Talk:Lex Prime/@comment-154.20.114.115-20140623182412/@comment-175.139.62.94-20140624113924

True, in either case though Steady Hands is still beneficial because even if the user compensates his recoil with aiming, this is still a process that takes a finite amount of time for the user to perform and while he's in the process of counteracting the recoil, the user's aim isn't exactly going to be as good which would be fine if this was an automatic weapon (in which he can lead the shots into the target) but less desirable in semi automatic weapons...

It also helps reduce the amount of aim adjustment he has to make when tracking moving target if he either missed the first shot or the target survives it...

it's particularly obvious when the target survives the first shot, but staggers out of the way from the hit... which means the user has to A. adjust for the target's movement, B. adjust for the gun's recoil, with Steady Hands most of 'B' is gone so the user only really need to adjust for 'A' which is a lot easier than having to compensates for both at once... unless if he is willing to take longer to follow up the shot.