Talk:Chains of Harrow/@comment-4081131-20170702000338/@comment-50.53.140.198-20170702034455

I honestly think that since the China release for this game, the devs have forgotten how to build interesting and enjoyable mechanics. They seem to be going for the typical Chinese philosophy that more grind inherently makes the game better and the more annoying the battle is, the better the battle is.

In short, I think they've forgotten how to do things well and are instead looking at the build model for how to force your players to spend money. The last few story updates have been like this, and it just makes me sad because of how much time and effort I've put into this game in the last three years.