User:Pauli133/sandbox2

List of Components
All Components = {| cellpadding="1" cellspacing="0" class="sortable" style="text-align:center;border:1px solid darkslategray;width:100%;font-size:13px;" ! style="border:1px solid darkslategray;"| ! style="border:1px solid darkslategray;"|Component ! style="border:1px solid darkslategray;"|Level ! style="border:1px solid darkslategray;"|Item Types ! style="border:1px solid darkslategray;"| Completed Stats Medals 12% Aether Resistance 6% Less Damage from Aetherials 6% Less Damage from Aether Corruptions Off-Hands +25% Aether Damage 10% Physical Damage converted to Aether Damage Aether Tendril (Granted by Item) Shields Off-Hands +25% Lightning Damage +25% Electrocute Damage 10% Physical Damage converted to Lightning Damage Empowered Lightning Nova (Granted by Item) Leg Armor +35 Armor Increases Armor by 8% +24 Armor 20% Poison & Acid Resistance +15% Elemental Damage +3% Spirit -6% Skill Energy Cost Medals Increases Energy Regeneration by 20% +36 Offensive Ability Medals +8% Crit Damage +20% Lightning Damage +1-154 Lightning Retaliation Static Charge (20% Chance when Hit by Melee Attacks) 10% Chance to Avoid Projectiles +18 Armor +10% Shield Block Chance Shield Slam (Granted by Item) +25 Defensive Ability +1 Energy Regenerated per Second Bysmiel's Binding (Granted by Item) Medals 12% Chaos Resistance 6% Less Damage from Chthonics Shields Off-Hands +18% Elemental Damage 10% Physical Damage converted to Elemental Damage +18 Offensive Ability Sacred Strike (Granted by Item) +25% Bleeding Damage +18 Offensive Ability Behead (Granted by Item) +8% to All Damage +30% Bleeding Damage with 20% Increased Duration Decapitate (Granted by Item) +25% Constitution +25 Offensive Ability +2% Offensive Ability 24% Reduced Entrapment Duration Shields Off-Hands +12% Cold Damage 10% Physical Damage converted to Cold Damage Ice Spike (Granted by Item) Shields Off-Hands +12% Physical Damage Slam (Granted by Item) +25% Cold Damage +25% Frostburn Damage 10% Physical Damage converted to Cold Damage Chill Aura (Granted by Item) +8% Chaos Damage +5% Attack Speed Amulets Medals Increases Health Regeneration by 18% 6% Vitality Resistance Shields Off-Hands +12% Lightning Damage 10% Physical Damage converted to Lightning Damage Lightning Nova (Granted by Item) Off-Hands +25% Cold Damage 12% Chance of 25% Slower target Movement for 3 Seconds 10% Physical Damage converted to Cold Damage Greater Ice Spike (Granted by Item) +24 Armor 20% Cold Resistance Off-Hands 9% Chance of +30% Total Damage +30% Fire Damage +30% Chaos Damage 10% Physical Damage Converted to Fire Damage Demon's Breath (Granted by Item) Medals +8% Vitality Damage +30% Bleeding Damage with 15% Increased Duration +5% Attack Speed +3% Movement Speed Rings, Amulets, Medals +2 Energy Regenerated per second +25% Fire Damage +25% Burn Damage 10% Physical Damage converted to Fire Damage Fire Aura (Granted by Item) Off-Hands 15 Burn Damage over 3 Seconds +25% Fire Damage 10% Physical Damage converted to Fire Damage Greater Fireblast (Granted by Item) +18 Spirit -10% Skill Energy Cost 10% Cold Resistance 21% Reduced Freeze Duration +2% Defensive Ability +6 Health Regenerated per second 12% Elemental Resistance Shields Off-Hands +25% Vitality Damage 8% of Attack Damage converted to Health Bloodthirster (Granted by Item) Off-Hands +25% Lightning Damage +10% Stun Duration 10% of Physical Damage converted to Lightning Damage Lightning Aura (Granted by Item) Shields Off-Hands +18% Vitality Damage 4% of Attack Damage Converted to Health 10% Physical Damage converted to Vitality Damage Blooddrinker (Granted by Item) Shields Off-Hands 15% Bleeding Resistance +15% Damage to Chthonics Void-Ward Aura (Granted by Item) +40% Vitality Damage +5% Attack Speed 20% Vitality Resistance Kilrian's Flame (Granted by Item) +24 Armor 25% Reduced Stun Duration Shields Off-Hands +30% Acid Damage +30% Poison Damage 15 Reduced target's Resistances for 5 Seconds 10% Physical Damage Converted to Acid Damage +6% Light Radius Dreeg's Infinite Gaze (Granted by Item) Amulets +12 Spirit +12 Defensive Ability 1.2 Energy Regenerated per second +15 Health Regenerated per second Increases Health Regeneration by 10% +3% Movement Speed +25 Defensive Ability -15% Shield Recovery Time 16% Damage Reflected Blade Barrier (Granted by Item) +6% Movement Speed 10% Slow Resistance 20% Fire Resistance 15% Reduction in Burn Duration Shields Off-Hands +10% Acid Damage +10% Poison Damage 10% Physical Damage converted to Acid Damage Poison Bomb (Granted by Item) +3% Health +40% Internal Trauma Damage +18 Offensive Ability +2% Total Speed Oleron's Might (Granted by Item) Off-Hands, Rings Head & Chest Armor +8 Cunning +8 Spirit +18 Elemental Damage 7% Elemental Resistance 20% Energy Absorption from Enemy Spellse Prismatic Rage (Granted by Item) Shields Off-Hands 25% Life Leech Resistance +15% Damage to Aetherials +15% Damage to Aether Corruptions Aether-Ward Aura (Granted by Item) Off-Hands 10% Physical Damage converted to Elemental Damage 15% Elemental Resistance Radiant Shield (Granted by Item) +8% Shield Block Chance +22% Shield Damage Blocked Blade Ward (Granted by Item) Off-Hands Chest Armor Shoulder Armor +24 Armor 10% Pierce Resistance +10% Casting Speed 5% Chance of Retaliate causing 4% Reduction to Enemy's Health Shields Off-Hands +25% Chaos Damage 10% Physical Damage converted to Chaos Damage Chaos Strike (Granted by Item) +24 Armor 20% Lightning Resistance Amulets Medals +16 Offensive Ability +25% Poison Damage +18 Offensive Ability 75 Acid Retaliation +18 Armor 10% Elemental Resistance Head Armor 12% Chaos Resistance +12% Damage to Undead +12% Damage to Chthonics Chest Armor Leg Armor Increases Armor Absorption by 20% Shields Off-Hands +12% Fire Damage 10% Physical Damage converted to Fire Damage Fireblast (Granted by Item) 112 Piercing Retaliation +20% Total Retaliation Damage Brutal Shield Slam (Granted by Item) Shields Off-Hands 9 Bleed Damage over 3 seconds 12% Increased Bleeding Damage Piercing Aura (Granted by Item) Shields Off-Hands +25% Physical Damage +15% Internal Trauma Damage Brutal Slam (Granted by Item) 8 Elemental Damage +25 Offensive Ability 10% Physical Damage converted to Elemental Damage Beronath's Fury (Granted by Item) Chest Armor Leg Armor 18% Bleeding Resistance Off-Hands +18% to All Damage 30 Reduced target's Defensive Ability for 5 Seconds +20% Damage to Chthonics Silver Spread (Granted by Item) Amulets Medals +30% Energy Absorbed from Enemy Spells 25% Energy Leech Resistances 6% Vitality Resistance +30% Frostburn Damage +30% Electrocute Damage +15 Spirit +18 Offensive Ability +8% Casting Speed 55 Piercing Retaliation +12% Total Retaliation Damage Shields Off-Hands +33% Chaos Damage 10% Physical Damage converted to Chaos Damage +33% Energy Absorbed from Enemy Spells Solael's Flame (Granted by Item) +15 Offensive Ability 10% Vitality Resistance 15% Bleeding Resistance Amulets Medals +25% Frostburn Damage with +15% Increased Duration +8 Offensive Ability 60 Cold Retaliation Off-Hands +25% Poison Damage with +10% Increased Duration 10% Physical Dmage converted to Acid Damge Noxious Poison Bomb (Granted by Item) Medals +20% Internal Trauma Damage +12 Cunning +3% Attack Speed Shields Off-Hands +18% Piercing Damage 25 Reduced target's Armor for 5 Seconds Empowered Piercing Aura (Granted by Item) 20 Poison Damage over 5 Seconds +25% Acid Damage +25% Poison Damage 10% Physical Damage converted to Acid Damage Poison Aura (Granted by Item) Off-Hands +25% Chaos Damage 10% Physical Damage converted to Chaos Damage Chaos Bolt (Granted by Item) Medals 15% Bleeding Resistance Shields Off-Hands +25% Aether Damage 10% Physical Damage converted to Aether Damage Aether Aura (Granted by Item) ! style="border:1px solid darkslategray;"| ! style="border:1px solid darkslategray;"|Component ! style="border:1px solid darkslategray;"|Level ! style="border:1px solid darkslategray;"|Item Types ! style="border:1px solid darkslategray;"| Completed Stats Medals 12% Aether Resistance 6% Less Damage from Aetherials 6% Less Damage from Aether Corruptions Off-Hands +25% Aether Damage 10% Physical Damage converted to Aether Damage Aether Tendril (Granted by Item) Shields Off-Hands +25% Lightning Damage +25% Electrocute Damage 10% Physical Damage converted to Lightning Damage Empowered Lightning Nova (Granted by Item) +24 Armor 20% Poison & Acid Resistance 10% Chance to Avoid Projectiles +18 Armor +10% Shield Block Chance Shield Slam (Granted by Item) Medals 12% Chaos Resistance 6% Less Damage from Chthonics Shields Off-Hands +18% Elemental Damage 10% Physical Damage converted to Elemental Damage +18 Offensive Ability Sacred Strike (Granted by Item) +25% Bleeding Damage +18 Offensive Ability Behead (Granted by Item) +25% Constitution Shields Off-Hands +12% Cold Damage 10% Physical Damage converted to Cold Damage Ice Spike (Granted by Item) Shields Off-Hands +12% Physical Damage Slam (Granted by Item) +25% Cold Damage +25% Frostburn Damage 10% Physical Damage converted to Cold Damage Chill Aura (Granted by Item) +8% Chaos Damage +5% Attack Speed Amulets Medals Increases Health Regeneration by 18% 6% Vitality Resistance Shields Off-Hands +12% Lightning Damage 10% Physical Damage converted to Lightning Damage Lightning Nova (Granted by Item) Off-Hands +25% Cold Damage 12% Chance of 25% Slower target Movement for 3 Seconds 10% Physical Damage converted to Cold Damage Greater Ice Spike (Granted by Item) +24 Armor 20% Cold Resistance Rings, Amulets, Medals +2 Energy Regenerated per second +25% Fire Damage +25% Burn Damage 10% Physical Damage converted to Fire Damage Fire Aura (Granted by Item) Off-Hands 15 Burn Damage over 3 Seconds +25% Fire Damage 10% Physical Damage converted to Fire Damage Greater Fireblast (Granted by Item) +18 Spirit -10% Skill Energy Cost 10% Cold Resistance 21% Reduced Freeze Duration Off-Hands +25% Lightning Damage +10% Stun Duration 10% of Physical Damage converted to Lightning Damage Lightning Aura (Granted by Item) Shields Off-Hands +18% Vitality Damage 4% of Attack Damage Converted to Health 10% Physical Damage converted to Vitality Damage Blooddrinker (Granted by Item) Shields Off-Hands 15% Bleeding Resistance +15% Damage to Chthonics Void-Ward Aura (Granted by Item) +24 Armor 25% Reduced Stun Duration Amulets +12 Spirit +12 Defensive Ability 1.2 Energy Regenerated per second +6% Movement Speed 10% Slow Resistance 20% Fire Resistance 15% Reduction in Burn Duration Shields Off-Hands +10% Acid Damage +10% Poison Damage 10% Physical Damage converted to Acid Damage Poison Bomb (Granted by Item) +3% Health Off-Hands, Rings Head & Chest Armor +8 Cunning +8 Spirit Shields Off-Hands 25% Life Leech Resistance +15% Damage to Aetherials +15% Damage to Aether Corruptions Aether-Ward Aura (Granted by Item) Off-Hands 10% Physical Damage converted to Elemental Damage 15% Elemental Resistance Radiant Shield (Granted by Item) +8% Shield Block Chance +22% Shield Damage Blocked Blade Ward (Granted by Item) Off-Hands Chest Armor Shoulder Armor +24 Armor 10% Pierce Resistance +10% Casting Speed 5% Chance of Retaliate causing 4% Reduction to Enemy's Health Shields Off-Hands +25% Chaos Damage 10% Physical Damage converted to Chaos Damage Chaos Strike (Granted by Item) +24 Armor 20% Lightning Resistance Amulets Medals +16 Offensive Ability +25% Poison Damage +18 Offensive Ability 75 Acid Retaliation +18 Armor 10% Elemental Resistance Head Armor 12% Chaos Resistance +12% Damage to Undead +12% Damage to Chthonics Chest Armor Leg Armor Increases Armor Absorption by 20% Shields Off-Hands +12% Fire Damage 10% Physical Damage converted to Fire Damage Fireblast (Granted by Item) 112 Piercing Retaliation +20% Total Retaliation Damage Brutal Shield Slam (Granted by Item) Shields Off-Hands 9 Bleed Damage over 3 seconds 12% Increased Bleeding Damage Piercing Aura (Granted by Item) Shields Off-Hands +25% Physical Damage +15% Internal Trauma Damage Brutal Slam (Granted by Item) Chest Armor Leg Armor 18% Bleeding Resistance Amulets Medals +30% Energy Absorbed from Enemy Spells 25% Energy Leech Resistances 6% Vitality Resistance 55 Piercing Retaliation +12% Total Retaliation Damage Amulets Medals +25% Frostburn Damage with +15% Increased Duration +8 Offensive Ability 60 Cold Retaliation Off-Hands +25% Poison Damage with +10% Increased Duration 10% Physical Dmage converted to Acid Damge Noxious Poison Bomb (Granted by Item) Medals +20% Internal Trauma Damage +12 Cunning +3% Attack Speed Shields Off-Hands +18% Piercing Damage 25 Reduced target's Armor for 5 Seconds Empowered Piercing Aura (Granted by Item) 20 Poison Damage over 5 Seconds +25% Acid Damage +25% Poison Damage 10% Physical Damage converted to Acid Damage Poison Aura (Granted by Item) Off-Hands +25% Chaos Damage 10% Physical Damage converted to Chaos Damage Chaos Bolt (Granted by Item) Medals 15% Bleeding Resistance Shields Off-Hands +25% Aether Damage 10% Physical Damage converted to Aether Damage Aether Aura (Granted by Item) ! style="border:1px solid darkslategray;"| ! style="border:1px solid darkslategray;"|Component ! style="border:1px solid darkslategray;"|Level ! style="border:1px solid darkslategray;"|Item Types ! style="border:1px solid darkslategray;"| Completed Stats (not including bonus) Leg Armor +35 Armor Increases Armor by 8% +15% Elemental Damage +3% Spirit -6% Skill Energy Cost Medals Increases Energy Regeneration by 20% +36 Offensive Ability Medals +8% Crit Damage +20% Lightning Damage +1-154 Lightning Retaliation Static Charge (20% Chance when Hit by Melee Attacks) +25 Defensive Ability +1 Energy Regenerated per Second Bysmiel's Binding (Granted by Item) +8% to All Damage +30% Bleeding Damage with 20% Increased Duration Decapitate (Granted by Item) +25 Offensive Ability +2% Offensive Ability 24% Reduced Entrapment Duration Off-Hands 9% Chance of +30% Total Damage +30% Fire Damage +30% Chaos Damage 10% Physical Damage Converted to Fire Damage Demon's Breath (Granted by Item) Medals +8% Vitality Damage +30% Bleeding Damage with 15% Increased Duration +5% Attack Speed +3% Movement Speed +2% Defensive Ability +6 Health Regenerated per second 12% Elemental Resistance Shields Off-Hands +25% Vitality Damage 8% of Attack Damage converted to Health Bloodthirster (Granted by Item) +40% Vitality Damage +5% Attack Speed 20% Vitality Resistance Kilrian's Flame (Granted by Item) Shields Off-Hands +30% Acid Damage +30% Poison Damage 15 Reduced target's Resistances for 5 Seconds 10% Physical Damage Converted to Acid Damage +6% Light Radius Dreeg's Infinite Gaze (Granted by Item) +15 Health Regenerated per second Increases Health Regeneration by 10% +3% Movement Speed +25 Defensive Ability -15% Shield Recovery Time 16% Damage Reflected Blade Barrier (Granted by Item) +40% Internal Trauma Damage +18 Offensive Ability +2% Total Speed Oleron's Might (Granted by Item) +18 Elemental Damage 7% Elemental Resistance 20% Energy Absorption from Enemy Spellse Prismatic Rage (Granted by Item) 8 Elemental Damage +25 Offensive Ability 10% Physical Damage converted to Elemental Damage Beronath's Fury (Granted by Item) Off-Hands +18% to All Damage 30 Reduced target's Defensive Ability for 5 Seconds +20% Damage to Chthonics Silver Spread (Granted by Item) +30% Frostburn Damage +30% Electrocute Damage +15 Spirit +18 Offensive Ability +8% Casting Speed Shields Off-Hands +33% Chaos Damage 10% Physical Damage converted to Chaos Damage +33% Energy Absorbed from Enemy Spells Solael's Flame (Granted by Item) +15 Offensive Ability 10% Vitality Resistance 15% Bleeding Resistance
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Aether Soul
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +10% Aether Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Aethersteel Bolts
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 4-6 Aether Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Amber
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 2-8 Lightning Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Ancient Armor Plate
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +18 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Antivenom Salve
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +5 Health Regenerated per Second
 * style="border:1px solid darkslategray;"| +5 Health Regenerated per Second
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Arcane Lens
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| 2-6 Elemental Damage
 * style="border:1px solid darkslategray;"| 2-6 Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Arcane Spark
 * style="border:1px solid darkslategray;"| 35
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| 45 Energy Leech over 3 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Attuned Lodestone
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +8% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Ballistic Plating
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +22 Defensive Ability
 * style="border:1px solid darkslategray;"| +22 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Battered Shell
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +15 Physique
 * style="border:1px solid darkslategray;"| +15 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Bindings of Bysmiel
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +8% to All Damage
 * style="border:1px solid darkslategray;"| +8% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Black Tallow
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +10% Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Blessed Steel
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 4 Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Blessed Whetstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Axes, Swords
 * style="border:1px solid darkslategray;"| +50% Armor Piercing
 * style="border:1px solid darkslategray;"| +50% Armor Piercing
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Bloody Whetstone
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Axes, Swords
 * style="border:1px solid darkslategray;"| 30 Bleeding Damage over 3 Seconds
 * style="border:1px solid darkslategray;"| 30 Bleeding Damage over 3 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Bristly Fur
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Chains of Oleron
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +12% to All Damage
 * style="border:1px solid darkslategray;"| +12% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Chilled Steel
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 3 Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Chipped Claw
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 4 Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Coldstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 5 Cold Damage
 * style="border:1px solid darkslategray;"| 5 Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Consecrated Wrappings
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| 3 Chaos Damage
 * style="border:1px solid darkslategray;"| 3 Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Corpse Dust
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +3% Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Cracked Lodestone
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 1-5 Lightning Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Deathchill Bolts
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 5 Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Dense Fur
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Devil-Touched Ammo
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 5-7 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Dread Skull
 * style="border:1px solid darkslategray;"| 32
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +12% Pierce Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Ectoplasm
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Head Armor,
 * style="border:1px solid darkslategray;"| Head Armor,
 * style="border:1px solid darkslategray;"| +20% Energy
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Enchanted Flint
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 4-6 Fire Damage
 * style="border:1px solid darkslategray;"| 4-6 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Flintcore Bolts
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 4-6 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Focusing Prism
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +8% Crit Damage
 * style="border:1px solid darkslategray;"| +8% Crit Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Frozen Heart
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +70 Health
 * style="border:1px solid darkslategray;"| +70 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Hallowed Ground
 * style="border:1px solid darkslategray;"| 32
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +25 Defensive Ability
 * style="border:1px solid darkslategray;"| +25 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Haunted Steel
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 8 Vitality Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Hell's Bane Ammo
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 1-9 Lightning Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Hollowed Fang
 * style="border:1px solid darkslategray;"| 11
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 5% Chance of 135 Life Leech Over 3 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Imbued Silver
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| +15 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Kilrian's Shattered Soul
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +40% Fire Damage
 * style="border:1px solid darkslategray;"| +40% Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Leathery Hide
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Head Armor
 * style="border:1px solid darkslategray;"| +5% Health
 * style="border:1px solid darkslategray;"| +5% Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of Dreeg
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 50 Poison Damage over 5 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of Illusions
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +15% Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of Mogdrogen
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Foot Armor
 * style="border:1px solid darkslategray;"| +4% Health
 * style="border:1px solid darkslategray;"| +4% Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of the Myrmidon
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +120 Health
 * style="border:1px solid darkslategray;"| +120 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of the Traveler
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Foot Armor
 * style="border:1px solid darkslategray;"| +10 Health Regenerated per second
 * style="border:1px solid darkslategray;"| +10 Health Regenerated per second
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Molten Skin
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +24 Armor
 * style="border:1px solid darkslategray;"| +24 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mutagenic Ichor
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 15 Poison Damage over 5 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mutated Scales
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Shoulder, Chest, Leg & Hand Armor
 * style="border:1px solid darkslategray;"| +180 Health
 * style="border:1px solid darkslategray;"| +180 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Oleron's Blood
 * style="border:1px solid darkslategray;"| 30
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| +25% Physical Damage
 * style="border:1px solid darkslategray;"| +25% Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Polished Emerald
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +8 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Prismatic Diamond
 * style="border:1px solid darkslategray;"| 55
 * style="border:1px solid darkslategray;"| Head Armor
 * style="border:1px solid darkslategray;"| 20% Damage Reflected
 * style="border:1px solid darkslategray;"| 20% Damage Reflected
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Purified Salt
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Weapons
 * style="border:1px solid darkslategray;"| Weapons
 * style="border:1px solid darkslategray;"| +15 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Radiant Gem
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +10% Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Reinforced Shell
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Resilient Plating
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +14 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Restless Remains
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| +110 Energy
 * style="border:1px solid darkslategray;"| +110 Energy
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Riftstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 2-8 Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Rigid Shell
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Roiling Blood
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +8% Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Rotten Heart
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +25% Chaos Damage
 * style="border:1px solid darkslategray;"| +25% Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Runestone
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Head Armor
 * style="border:1px solid darkslategray;"| +10% Elemental Damage
 * style="border:1px solid darkslategray;"| +10% Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Sanctified Bone
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| 18% Vitality Resistance
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Scaled Hide
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| +35 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Scavenged Plating
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +15 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Searing Ember
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 2-4 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Serrated Shell
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| -20% Shield Recovery Time
 * style="border:1px solid darkslategray;"| -20% Shield Recovery Time
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Serrated Spike
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 3 Piercing Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Severed Claw
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 7 Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Shard of Beronath
 * style="border:1px solid darkslategray;"| 45
 * style="border:1px solid darkslategray;"| Axes, Swords
 * style="border:1px solid darkslategray;"| +15% to All Damage
 * style="border:1px solid darkslategray;"| +15% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Silk Swatch
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| 18% Pierce Resistance
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Silvercore Bolts
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 4 Piercing Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Soul Shard
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +12% Vitality Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Spellwoven Threads
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| +30% Burn Damage
 * style="border:1px solid darkslategray;"| +30% Burn Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Spined Carapace
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| 24 Armor
 * style="border:1px solid darkslategray;"| 24 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Symbol of Solael
 * style="border:1px solid darkslategray;"| 35
 * style="border:1px solid darkslategray;"|All Weapons
 * style="border:1px solid darkslategray;"|All Weapons
 * style="border:1px solid darkslategray;"| 2-12 Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Unholy Inscription
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| +15% Vitality Damage
 * style="border:1px solid darkslategray;"| +15% Vitality Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vengeful Wraith
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +12% Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Venom-Tipped Ammo
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 25 Poison Damage Over 5 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vicious Jawbone
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +15% Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vicious Spikes
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 4 Piercing Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vitriolic Gallstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 4 Acid Damage
 * style="border:1px solid darkslategray;"| 4 Acid Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Void-Touched Ammo
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 2-8 Chaos Damage
 * style="border:1px solid darkslategray;"| |28px
 * style="border:1px solid darkslategray;"| Wardstone
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| 7% Elemental Resistance
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Wrathstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 4-6 Aether Damage
 * }
 * -|Common Components = {| cellpadding="1" cellspacing="0" class="sortable" style="text-align:center;border:1px solid darkslategray;width:100%;font-size:13px;"
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Aether Soul
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +10% Aether Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Aethersteel Bolts
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 4-6 Aether Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Amber
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 2-8 Lightning Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Antivenom Salve
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +5 Health Regenerated per Second
 * style="border:1px solid darkslategray;"| +5 Health Regenerated per Second
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Ballistic Plating
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +22 Defensive Ability
 * style="border:1px solid darkslategray;"| +22 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Battered Shell
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +15 Physique
 * style="border:1px solid darkslategray;"| +15 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Black Tallow
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +10% Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Blessed Steel
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 4 Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Blessed Whetstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Axes, Swords
 * style="border:1px solid darkslategray;"| +50% Armor Piercing
 * style="border:1px solid darkslategray;"| +50% Armor Piercing
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Bristly Fur
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Chilled Steel
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 3 Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Chipped Claw
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 4 Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Coldstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 5 Cold Damage
 * style="border:1px solid darkslategray;"| 5 Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Consecrated Wrappings
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| 3 Chaos Damage
 * style="border:1px solid darkslategray;"| 3 Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Corpse Dust
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +3% Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Cracked Lodestone
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 1-5 Lightning Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Deathchill Bolts
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 5 Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Dense Fur
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"| +90 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Ectoplasm
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Head Armor,
 * style="border:1px solid darkslategray;"| Head Armor,
 * style="border:1px solid darkslategray;"| +20% Energy
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Enchanted Flint
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 4-6 Fire Damage
 * style="border:1px solid darkslategray;"| 4-6 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Flintcore Bolts
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 4-6 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Focusing Prism
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +8% Crit Damage
 * style="border:1px solid darkslategray;"| +8% Crit Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Frozen Heart
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +70 Health
 * style="border:1px solid darkslategray;"| +70 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Hell's Bane Ammo
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 1-9 Lightning Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Hollowed Fang
 * style="border:1px solid darkslategray;"| 11
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 5% Chance of 135 Life Leech Over 3 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Imbued Silver
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| +15 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Leathery Hide
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Head Armor
 * style="border:1px solid darkslategray;"| +5% Health
 * style="border:1px solid darkslategray;"| +5% Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of Illusions
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +15% Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of the Traveler
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Foot Armor
 * style="border:1px solid darkslategray;"| +10 Health Regenerated per second
 * style="border:1px solid darkslategray;"| +10 Health Regenerated per second
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Molten Skin
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +24 Armor
 * style="border:1px solid darkslategray;"| +24 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mutagenic Ichor
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 15 Poison Damage over 5 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mutated Scales
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Shoulder, Chest, Leg & Hand Armor
 * style="border:1px solid darkslategray;"| +180 Health
 * style="border:1px solid darkslategray;"| +180 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Polished Emerald
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +8 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Purified Salt
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Weapons
 * style="border:1px solid darkslategray;"| Weapons
 * style="border:1px solid darkslategray;"| +15 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Radiant Gem
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +10% Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Reinforced Shell
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Resilient Plating
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +14 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Restless Remains
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| +110 Energy
 * style="border:1px solid darkslategray;"| +110 Energy
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Riftstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 2-8 Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Rigid Shell
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"| +10 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Roiling Blood
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +8% Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Rotten Heart
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +25% Chaos Damage
 * style="border:1px solid darkslategray;"| +25% Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Runestone
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Head Armor
 * style="border:1px solid darkslategray;"| +10% Elemental Damage
 * style="border:1px solid darkslategray;"| +10% Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Sanctified Bone
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| 18% Vitality Resistance
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Scaled Hide
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| +35 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Scavenged Plating
 * style="border:1px solid darkslategray;"| 1
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| +15 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Searing Ember
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 2-4 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Serrated Shell
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| -20% Shield Recovery Time
 * style="border:1px solid darkslategray;"| -20% Shield Recovery Time
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Serrated Spike
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 3 Piercing Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Severed Claw
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 7 Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Silk Swatch
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| Shoulder Armor
 * style="border:1px solid darkslategray;"| 18% Pierce Resistance
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Soul Shard
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +12% Vitality Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Spined Carapace
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| All Armor
 * style="border:1px solid darkslategray;"| 24 Armor
 * style="border:1px solid darkslategray;"| 24 Armor
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vengeful Wraith
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| Rings
 * style="border:1px solid darkslategray;"| +12% Cold Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Venom-Tipped Ammo
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 25 Poison Damage Over 5 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vicious Jawbone
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +15% Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vicious Spikes
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 4 Piercing Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Vitriolic Gallstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 4 Acid Damage
 * style="border:1px solid darkslategray;"| 4 Acid Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Void-Touched Ammo
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 2-8 Chaos Damage
 * style="border:1px solid darkslategray;"| |28px
 * style="border:1px solid darkslategray;"| Wardstone
 * style="border:1px solid darkslategray;"| 7
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| 7% Elemental Resistance
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Wrathstone
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| Melee Weapons
 * style="border:1px solid darkslategray;"| 4-6 Aether Damage
 * }
 * -|Rare Components = {| cellpadding="1" cellspacing="0" class="sortable" style="text-align:center;border:1px solid darkslategray;width:100%;font-size:13px;"
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Ancient Armor Plate
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +18 Physique
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Arcane Lens
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| 2-6 Elemental Damage
 * style="border:1px solid darkslategray;"| 2-6 Elemental Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Arcane Spark
 * style="border:1px solid darkslategray;"| 35
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| 45 Energy Leech over 3 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Attuned Lodestone
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +8% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Bindings of Bysmiel
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +8% to All Damage
 * style="border:1px solid darkslategray;"| +8% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Bloody Whetstone
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Axes, Swords
 * style="border:1px solid darkslategray;"| 30 Bleeding Damage over 3 Seconds
 * style="border:1px solid darkslategray;"| 30 Bleeding Damage over 3 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Chains of Oleron
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +12% to All Damage
 * style="border:1px solid darkslategray;"| +12% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Devil-Touched Ammo
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 5-7 Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Dread Skull
 * style="border:1px solid darkslategray;"| 32
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| Amulets
 * style="border:1px solid darkslategray;"| +12% Pierce Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Hallowed Ground
 * style="border:1px solid darkslategray;"| 32
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +25 Defensive Ability
 * style="border:1px solid darkslategray;"| +25 Defensive Ability
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Haunted Steel
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 8 Vitality Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Kilrian's Shattered Soul
 * style="border:1px solid darkslategray;"| 24
 * style="border:1px solid darkslategray;"| Chest Armor
 * style="border:1px solid darkslategray;"| +40% Fire Damage
 * style="border:1px solid darkslategray;"| +40% Fire Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of Dreeg
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| 50 Poison Damage over 5 Seconds
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of Mogdrogen
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Foot Armor
 * style="border:1px solid darkslategray;"| +4% Health
 * style="border:1px solid darkslategray;"| +4% Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Mark of the Myrmidon
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Shields
 * style="border:1px solid darkslategray;"| +120 Health
 * style="border:1px solid darkslategray;"| +120 Health
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Oleron's Blood
 * style="border:1px solid darkslategray;"| 30
 * style="border:1px solid darkslategray;"| All Weapons
 * style="border:1px solid darkslategray;"| +25% Physical Damage
 * style="border:1px solid darkslategray;"| +25% Physical Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Prismatic Diamond
 * style="border:1px solid darkslategray;"| 55
 * style="border:1px solid darkslategray;"| Head Armor
 * style="border:1px solid darkslategray;"| 20% Damage Reflected
 * style="border:1px solid darkslategray;"| 20% Damage Reflected
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Shard of Beronath
 * style="border:1px solid darkslategray;"| 45
 * style="border:1px solid darkslategray;"| Axes, Swords
 * style="border:1px solid darkslategray;"| +15% to All Damage
 * style="border:1px solid darkslategray;"| +15% to All Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Silvercore Bolts
 * style="border:1px solid darkslategray;"| 27
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| Guns, Crossbows
 * style="border:1px solid darkslategray;"| 4 Piercing Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Spellwoven Threads
 * style="border:1px solid darkslategray;"| 20
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| +30% Burn Damage
 * style="border:1px solid darkslategray;"| +30% Burn Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Symbol of Solael
 * style="border:1px solid darkslategray;"| 35
 * style="border:1px solid darkslategray;"|All Weapons
 * style="border:1px solid darkslategray;"|All Weapons
 * style="border:1px solid darkslategray;"| 2-12 Chaos Damage
 * style="border:1px solid darkslategray;"|
 * style="border:1px solid darkslategray;"| Unholy Inscription
 * style="border:1px solid darkslategray;"| 15
 * style="border:1px solid darkslategray;"| Hand Armor
 * style="border:1px solid darkslategray;"| +15% Vitality Damage
 * style="border:1px solid darkslategray;"| +15% Vitality Damage
 * }