Talk:Mutalist Osprey/@comment-10805430-20140629002217

I came here to check their stats, for whatever reason these little bastards seem to have more health than the ancients, as they take more shots to kill them. Maybe they just lack heads to shoot or something, but I dont think its right that they have more health than a normal osprey, certainly not more than an ancient. Im unsure of the accuracy of their health numbers displayed on this site, or maybe they recently had their health reduced.

Regardless, for a poison attack that bypasses shields, hits a wide area and lasts such a long time, I think the amount of damage they do is too much. Skill or not, being instantly slain by a single OP enemy is not fun. And while I encourage DE to continue adding more infested enemies, having one single super high threat enemy is not what I would suggest they do to make infested more dangerous and fun to play. Even mods like vitality and anti toxin only do so much, Ive been instantly killed with both of these equipped at max rank. Even for tankier frames, the difference would only be concievably a couple seconds considering how much damage they do.

Long story short, DE needs to finally fucking fix all of the ospreys hit boxes, and the mutalists needs an HP and damage nerf.