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The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.

She is the one to give hope to the hopeless, defeating her enemies with her aquatic grace. This is Yareli, the selfless, the wave rider.

Yareli fights for those who need it most, and strikes fear into those who oppress. Do you dream of water, Tenno?

Release Date: July 6th, 2021

Rise from the cold depths below and brave the waves above, across an azure expanse basked in starlight's gleam. Submerse into the deep marine with Yareli, the nymphean sailor. Fluid as tidal ebb and flow, surf swiftly and ripple through her foes, as slender teardrops cascade into a sanguine ocean. Yareli and Merulina rode into battle on Update 30.5 (2021-07-06).

Acquisition

Yareli's main blueprint is acquired by completing The Waverider quest. Component blueprints are acquired through Research inside the Ventkids' Bash Lab within the Clan Dojo.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLarge 50,000.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell
3
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: N/A
Yareli Neuroptics Blueprint
Credits
15,000
ArgonCrystal
2
Plastids
150
Salvage
875
HeartNoctrul
10
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Yareli Chassis Blueprint
Credits
15,000
Tellurium
2
VenerdoAlloy
20
Circuits
350
NanoSpores
1,500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Yareli Systems Blueprint
Credits
15,000
NitainExtract
2
Cryotic
350
ScrubberExaBrain
5
AlloyPlate
1,750
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Ventkids' Bash Lab Research
Neuroptics • ClanAffinity641,500
Credits
10,000
DetoniteInjector
1
Neurodes
1
Rubedo
500
AlloyPlate
1,000
Time: 3 Day(s)
Prereq: N/A
Chassis • ClanAffinity641,500
Credits
10,000
MutagenMass
1
Morphics
1
PolymerBundle
500
Salvage
1,000
Time: 3 Day(s)
Prereq: N/A
Systems • ClanAffinity641,500
Credits
10,000
Fieldron
1
Gallium
1
Circuits
500
NanoSpores
1,000
Time: 3 Day(s)
Prereq: N/A
Ghost Clan x1 Shadow Clan x3 Storm Clan x10 Mountain Clan x30 Moon Clan x100

Lore

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete the The Waverider quest before proceeding.
Main article: The Waverider

Yareli was the savior of children who were enslaved by a slave-driver named Vulgran. The rescue inspired the children to rise up against their slaver before she blasted him into the sky. Her tale is passed down through a comic Graphica dubbed Waverider #1.

Yareli also served as the originator of K-Driving and inspired the Ventkids to follow in her footsteps.

Notes

Trivia

  • Yareli is the 47th unique Warframe to be released.
  • Yareli was first revealed in Devstream 154. Her in-game model, Abilities, and Signature bubble-gun Secondary Weapon were showcased in Devstream 155.
  • Yareli was chosen from community artist Matias Tapia's Warframe concepts art portfolio, specifically the Magical Girl Warframe Series.[1]
  • The comic book cover for Waverider #1 was commissioned art created by artist ChickenDrawsDogs.[2]
  • Yareli is an elaboration of a Brazilian name “Yara” from a native word for “lady of the water”.
    • She is the first Warframe whose name starts with the letter Y.
  • Yareli's hoverboard Merulina's name is likely derived from Merulina, a genus of stony corals in the family Merulinidae.
    • Merulina, as a fictional creature in the Warframe universe, appears to be an amphibious aquatic species. It seems to carry a supply of seawater within its translucent membranous cavity, which could be speculated to provide the oxygen for its gills if it breathes.
    • It is unclear if the liquid propulsion beneath Merulina necessary for its land-based locomotion is provided by Yareli or the creature itself.
  • Yareli's Idle Animations emphasize her petite and cutesy demeanor, often making youthful gestures popular with children. She enjoys giggling, flashing victory hand-signs, pointing finger guns, forming heart-shaped water projections, and hugging or sitting on Merulina while playing with water by kicking her feet[3]
    • As the patron saint of the Ventkids, Yareli is idolized by the orphans for her heroic deeds and gave them the inspiration to start K-Driving.
    • When you enter the Vents with Yareli the Ventkids will have a few lines of special greetings rotations for the player.
    • At the end of The Waverider quest, Grandmother, after handing over the Graphica to the Tenno, will comment that the book finally allowed her to relocate a "very, very old friend" of hers. This, together with the fact that Grandmother sponsors K-Drive races around the Cambion Drift, may imply that the eldery Entrati may have indeed been actual friends with the original Yareli.
  • When compared to her concept art, Yareli's in-game model has slight alterations:
    • The inner layer of the side clothes became protruding garments on the back of her dress, resembling the shape of a fish's tail fin.
    • Small frills were added above the back of her ankles.
    • Her feet were reshaped from ballet shoes to platform wedge heels.
  • Yareli and HydroidIcon272 Hydroid's familial relations are up for interpretation, as [DE]Pablo playfully denied that she was the daughter[4], while [DE]Rebecca viewed them more as siblings.[5]
  • Yareli is the first Warframe to be able to access and ride a variant of the K-Drive in standard Star Chart Tile Sets.
  • Yareli's idle animations are audible, such as the sounds of light clapping or fabric whooshing as she twirls. If her animations are placed on other frames however they will lack most of the audio cues, except the sound of stomping during hopping animations.

References

Edit Tab

Passive

Everflowing with the seas, whenever YareliIcon272 Yareli moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her secondary Weapon by 200%. Critical Flow lasts until Yareli stops moving for 1 second.

  • Critical Flow additively stacks with other pistol critical chance mods such as Mod TT 20px Pistol Gambit to increase the secondary weapon's base critical chance stat.
  • The condition of movement to activate and sustain Critical Flow involves the player's input of the movement keys (default WASD ), falling from heights, or certain Maneuvers such as Bullet Jumping, Aim Gliding, and Wall Latching. Object-induced movement such as riding an elevator do not trigger Yareli's passive.
  • Merulina130xWhite Merulina's innate K-Drive drifting momentum helps activate and maintain Yareli's passive.

Abilities

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Main article: Sea Snares (edit)
SeaSnaresModx256 SeaSnares130xWhite
1
EnergyOrb25
Sea Snares

Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 /s (DmgColdSmall64 Cold damage per second)
+ 50 / 75 / 100 / 125 /s (DmgColdSmall64 Cold damage increase per second)
125 / 150 / 175 / 200 % (damage vulnerability)
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s (ensnare duration)
AbilityRangeBuff Range:15 / 20 / 25 / 30 m (seek range)

Misc: 5 (globules per cast)
5 m (placement distance)
12.8 m/s (globule speed)
15 (active globules cap)
20 s (globule lifetime)
10 m (globule target radius)
∞ (snared enemy count)

Expand/Collapse
Main article: Merulina (edit)
MerulinaModx256 Merulina130xWhite
2
EnergyOrb25
Merulina

Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.


Introduced in Update 30.5 (2021-07-06)

Strength: N/A
Duration: N/A
Range: N/A
Misc:4 s initial invuln. time
Secondary only restriction
Ragdoll immunity
Stagger & knockdown resistance
1.5 s dismount invuln. time

Strength: 3,000 / 4,500 / 6,000 / 7,500 HP health pool
Duration: N/A
Range: N/A
Misc:90% damage redirection
∞ duration
18 m/s move speed
21 m/s boost speed
3 m jump height
12 m double jump height
1.25 s jump charge time
17 m charged jump height
10 m dash distance
1,000 DmgImpactSmall64 Impact damage on landing
5 DmgImpactSmall64 Impact damage on slam shockwave
2 m slam shockwave radius

Expand/Collapse
Main article: Aquablades (edit)
AquabladesModx256 Aquablades130xWhite
3
EnergyOrb75
Aquablades

Tear through foes with a trio of orbiting aquatic blades.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:350 / 450 / 600 / 750 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:25 / 30 / 35 / 45 s
AbilityRangeBuff Range:N/A

Misc: 3 (number of blades)
5 m (radius)
3 (hits per interval)
0.5 s (interval time)
0.5 s (attack cooldown)
100 % (DmgSlashSmall64 Slash status chance)
RollingDroneAvatar Stagger on hit

Subsumable to Helminth
Expand/Collapse
Main article: Riptide (edit)
RiptideModx256 Riptide130xWhite
4
EnergyOrb100
Riptide

Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's Damage.


Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (DmgColdSmall64 Cold damage per tick)
1,000 / 1,500 / 2,000 / 2,500 (DmgColdSmall64 Cold damage on burst)
AbilityDurationBuff Duration:4 / 6 / 8 / 10 s (duration)
AbilityRangeBuff Range:25 / 30 / 35 / 40 m (cast range)
15 m (range)
15 m (explosion radius)

Misc: Ragdoll b Ragdoll during suction
5 m (min suction range)
2 s (suction shrink threshold)
0.45 s (tick interval)
Knockdown b Knockdown on burst
50 % (extra damage per enemy)
1.75 s (casting time)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

SeaSnares130xWhite SeaSnares130xWhite SeaSnares130xWhite
Merulina130xWhite
Aquablades130xWhite Aquablades130xWhite
Riptide130xWhite Riptide130xWhite Riptide130xWhite

Edit Tab

YareliIcon272 Yareli can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Patch History

Update 35.1 (2024-02-20)

  • Fixed Primary and Melee Arcanes being triggered by Secondary Weapons while on K-Drive/Merulina.
  • Fixed Yareli getting stuck in an infinite respawn loop after falling off of Merulina into the lake in the center of Vay Hek’s arena (Oro, Earth).

Hotfix 35.0.4 (2023-12-20)

  • Fixed Yareli not automatically dropping off Defixio in the Extraction zone when she is riding Merulina in Abyssal Zone missions.

Update 35.0 (2023-12-13)

  • Fixed the HUD filling up with Blast icons if hit with Blast Damage while riding Merulina.
  • Fixed the Khinn Syandana getting stuck on Yareli’s legs when equipping in Arsenal.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

YARELI
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 105 (from 100)
Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:
  • Fixed Overguard disappearing from the UI while riding Merulina.
General Fixes:
  • Fixed becoming permanently stuck in Operator mode if a squadmate migrates while you are on Merulina.
  • Fixes towards function loss when using Transference and interacting with Merulina in rapid succession as Yareli while experiencing high latency.

Hotfix 33.6.3 (2023-08-03)

  • Fixed Kexat’s Pounce Decree not being triggered while airborne during Yareli’s Merulina.

Hotfix 33.6.1 (2023-07-31)
Missed Notes:

  • With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.

Update 33.6 (2023-07-27)

  • Fixed Decrees with a mobility trigger (ex: Temporal Acceleration, Ranger's Reload, etc.) not applying while Yareli is riding Merulina.
  • Fixed Kaithe not spawning for players in Steel Path Orowyrm fight if they are riding Merulina as Yareli.
  • Fixed script error related to Yareli.

Update 33.5 (2023-06-21)

  • Fixed a script error caused by using Yareli's Merulina in Teshin's Cave.
    • The ability is now disabled in the Cave to prevent further issues.
  • Fixed Yareli getting stuck in permanent A-pose and losing all functionality when joining a Ropalolyst Assasinate mission in progress while riding Merulina.

Hotfix 33.0.11 (2023-05-24)

  • Fixed script error with Yareli’s Riptide ability.

Hotfix 33.0.2 (2023-04-27)

Update 33.0 (2023-04-26)

  • Fixed loss of function occurring after dashing off a platform and meleeing to dismount Yareli from Merulina mid-air.
  • Fixed losing the ability to use Transference after switching to Operator while on a K-Drive or Merulina and back to your Warframe in midair.

Hotfix 32.3.5 (2023-02-28)

  • Fixed Arcane Steadfast and Zenurik’s Inner Might charges not being consumed when triggered before casting Yareli’s Merulina.
    • Also fixed being unable to trigger Arcane Steadfast while riding Merulina as Yareli.

Update 32.3 (2023-02-15)

  • Augment: Merulina - Mod TT 20px Merulina Guardian
  • Improved the responsiveness dismounting from Merulina.
    • Meleeing to dismount now occurs right when hitting the button, instead of on release.
    • Dismounting a vehicle no longer requires holding the Context Action button if the “Reload with Context Action Input” option under binding settings is toggled off.
  • Increased Merulina’s Damage Reduction to 90%.
  • Fixed an issue where Rhino’s Roar and faction-specific damage mods (ex. Expel Grineer) wouldn't work while riding Merulina.
  • Fixed being able to gain infinite Health via Health Orbs while riding Merulina with Arcane Blessing equipped.
  • Fixed Yareli’s Aquablades Slash damage numbers not appearing on enemies trapped in Riptide.
  • Fixed spamming Yareli’s Riptide on an enemy potentially causing them to appear stuck in their recovery animation.
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active.
  • Fixed mounting/dismounting Merulina as Client dramatically shifting the camera position.
  • Fixed script errors with Yareli’s Riptide.
  • Fixed rare crash that would occur when attempting to board Merulina while receiving lethal damage.

Hotfix 32.2.10 (2023-01-18)

  • Fixed script error with Yareli’s Riptide.

Hotfix 32.2.9 (2023-01-11)

  • Fixed falling through the map after running into Yareli’s Riptide while riding Merulina with Radiation procs active. As reported here.
  • Fixed being unable to bring up the pause menu after falling into teleport volume and respawning while riding Merulina.

Hotfix 32.2.2 (2022-12-01)

  • Fixed script error with Yareli’s Aquablades.

Update 32.2 (2022-11-30)

YARELI ABILITY CHANGES

Ride the wave, Tenno! Yareli has leveled up her water bending skills and increased her survivability with the following changes.

Passive

  • Added a 1 second delay before the Critical Flow buff ends after Yareli stops moving.

Sea Snares

  • Enemies captured in Sea Snares now have 200% Damage Vulnerability from all other sources (similar to Nezha’s Blazing Chakram).
    • Enemies that are immune to Crowd Control (Eximus with remaining Overguard for example) will not be impacted by Sea Snares’ immobilizing effect (as intended), but will still be affected with Damage Vulnerability if caught by the ability. Sea Snares’ bubble effects will still circulate around  Crowd-Control-immune enemies to indicate that they are being affected by its Damage Vulnerability (and its other damaging effects).
  • Increased the seek radius range of Yareli’s Sea Snares from 4m to 10m.

Merulina

  • For the first 4 seconds after casting, Merulina will gain Health instead of losing it when being attacked, similarly to how Iron Skin functions. Additionally, Yareli will be temporarily invulnerable during the damage absorption.
  • Merulina will persist with your Warframe when transferring to and from Operator.
    • Also enabled this for all other K-Drives and Warframes during Transference.

Riptide

  • Riptide can now be cast in different ways for different effects:
    • Tap to create a Riptide water tornado that pulls in nearby enemies.
      • Upon expiry of the ability, or when recasting while Riptide is still active,  the existing Riptide will explode.
    • Press and hold to create a Riptide that automatically pulls enemies in and explodes them out (how it used to work before above changes).
  • 2 seconds after casting, Riptide’s suction range now defaults to 5m (non-scaling).
    • Similar to how Nezha’s Divine Spears impales and slams enemies in two separate actions, Riptide now pulls in enemies first and explodes in the next.

Yareli Fixes:

  • Fixed Yareli going invisible during the Archon struggle animation in Archon Hunts if she is riding Merulina when the Archon grabs her.
    • Once the interaction begins, Yareli will be dismounted from Merulina to struggle against the Archon.
  • Fixed loss of function after hacking a panel while riding Merulina and then using Transference.
  • Fixed Yareli Specter not using any abilities (apart from Merulina as intended).

Update 32.1 (2022-11-02)

  • Fixed Yareli falling through the map in various different tilesets when mounting/dismounting Merulina.
  • Fixed Kuva Larvling not spawning while playing as Yareli while riding Merulina.

Update 32.0 (2022-09-07)

  • Fixed fix missing landing sounds FX when using Yareli’s Merulina boosters.
  • Fixed script error if you jump onto and off of Yareli’s Merulina in rapid succession.

Update 31.6 (2022-06-09)

  • Fixed certain Warframes (notably while using Yareli’s Merulina) losing functionality and getting stuck in t-pose after entering the Void Cascade Exolizer anti-Warframe bubbles.
  • Fixed Glacia Syandana not fitting well on Yareli.
  • Fixed a script error when customizing Yareli in the Arsenal.
  • Fixed entering the cutscene at the end of the Second Dream while on Yareli’s Merulina causing no collision, amongst many other issues.

Hotfix 31.5.9 (2022-05-12)

  • Fixed Yareli being immune to some enemy AOE weapon attacks while she’s riding her Merulina.

Hotfix 31.5.4 (2022-05-02)

  • Fixed losing the ability to cast any Warframe abilities for the rest of the mission after jumping onto Yareli’s Merulina when you jump into the Void Manifestation arena.

Update 31.5 (2022-04-27)

  • Fixed Yareli not being able to activate Infested Salvage vaporizer while riding Merulina.
  • Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
    • Also fixed with the following abilities when they were deactivated normally (e.g. when duration runs out):
      • Yareli's Aquablades
  • Fixed weapons being unreachable after being disarmed by a Drahk Master upon casting Yareli’s Riptide while being disarmed.
  • Fixed Quick Thinking damage ejecting players from Yareli’s Merulina.
    • This also fixes getting kicked off other vehicles when you are at 2hp and take any damage (even shield only) despite having Quick Thinking equipped.
  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Yareli’s Merulina
  • Fixed loss of functionality for several seconds after being knocked off Yareli’s Merulina by an enemy grab or knockdown ability.
  • Fixed Yareli not getting XP for ability casts when riding Merulina.

Hotfix 31.1.3 (2022-02-15)

  • Fixed several functionality issues with Yareli while riding Merulina in the Mastery Rank 14 test, notably being unable to shoot or ride Merulina anymore.

Update 31.1 (2022-02-09)

  • Augment: Aquablades - Mod TT 20px Surging Blades
  • Fixed inability to hit ragdolling enemies with Yareli’s Aquablades.
  • Fixed Yareli's bubbles’ FX being overly bright.

Update 31.0 (2021-12-15)

  • Fixed Yareli being able to enter Orphix fields by riding into it on Merulina.
  • Fixed the Vacuum-type mods (either Sentinel or Companion based) not working all the time if Clients playing Yareli are riding Merulina.

Update 30.9 (2021-11-11)

  • Changed Limbo’s Rift status for vehicles (K-Drive, Yareli’s Merulina, etc):
    • On mount, the vehicle inherits the rider's Rift state.
    • If the rider's Rift state changes while riding, the vehicle’s will change to match.
    • If the vehicle's Rift state changes, the rider's will change to match.
  • Fixed Mutalist Ospreys, Napalms, and likely other enemies not being able to damage/inflict Status Effects on Yareli while on Merulina.
    • This also fixes missing HUD FX when a Status Proc is afflicted while on a vehicle.
  • Fixed inability to pick up Index Points while riding on Yareli’s Merulina.
  • Fixed inability to pick up the Isolation Vault Bait while riding on Yareli’s Merulina.
  • Fixed the UI prompt for Railjack Tactical Menu and Omni disappearing after a player casts Merulina as Yareli with a controller.
  • Fixed getting stuck in parts of the data vaults in Corpus Spy missions while riding Yareli’s Merulina.
  • Fixed Tenet Diplos lock-on ability not working for the Client players when using a Vehicle (Merulina, K-Drive, etc). As reported here: https://forums.warframe.com/topic/1270984-tenet-diplos-lock-on-not-working-on-k-drive/
  • Fixed incorrect translation for the Yareli Physalia Helmet in Traditional Chinese.

Hotfix 30.7.6 (2021-09-23)

  • Fixed an issue that could allow Primary Weapon use on Merulina.

Hotfix 30.7.2 (2021-09-09)

  • Added the ability for Yareli to perform Merulina’s new Dashing movement when using a Controller (default: tap LB).
    • Crouch/Slide/Roll binding on LB
      • Hold = grind/twist
      • Tap = dash
    • Sprint/Roll on LB
      • Hold = Sprint
      • Tap = dash

Update 30.7 (2021-09-08)

YARELI CHANGES

Yareli improvements are here, Tenno!

We have 2 areas that are being buffed: Stats, and Utility. While many Tenno have hoped for more Stat buffs (which we have here!), the Utility Buffs are really something to behold for the usability or Merulina. We are introducing a foundational change to her movement: Merulina Dashing (tap Roll/Dash)! This can be executed in any direction and is effectively a new way to close gaps (or quickly retreat!) and alter the direction of Yareli aboard Merulina! This also enhances the way you can traverse vertically with responsive directional input while in the air. We’ve made a handy .gif to demonstrate just what we mean:

Behold in .gif form: https://gfycat.com/impeccablenecessaryblacknorwegianelkhound

What you see in this .gif is a vertical traversal that’s currently tough to do with Yareli. However, with the forward dash the momentum movement now allows for directional maneuvering.

Then, we see Yareli Dash both Forward AND Back in the .gif, showing how you can certainly take advantage of this new movement tool!

This is a change that’s best experienced in your hands, but it is certainly a huge improvement for navigating all of Warframes tilesets!

We have also made some changes to general Merulina movement by allowing for shorter jumps, and reducing overall jump charge time.

Yareli Stat Changes:

We’ve made some Stat changes to Yareli’s abilities as well. These are buffs across the board, and details are as follows:

Sea Snares:

  • Increase seek speed by about 60% and slightly increase bubble visibility to better register your casts.

Aquablades:

  • Increase range by just about 25%
  • Increase damage and duration by 50%

RipTide:

Bigger is better. The bigger we Rip, the more enemies, the better scaling, and so on!

  • Increase radius by 25%

Yareli Fixes:

  • Fixed the Financial Stress debuff not being removed after Yareli scores in The Index while riding Merulina.
  • Fixed inability to use a Cipher while riding Merulina.
  • Fixed Yareli’s Passive bonus to Pistol Critical Chance not applying to Clients.
  • Fixed shared Affinity not being attributed to player weapons while riding Merulina as Yareli.
  • Fixed numerous AoE enemy attacks not affecting Yareli when riding Merulina.
  • Fixed missing weapon rank UI when switching to Merulina with Primary weapon equipped.
  • Fixed picking up Rifle Ammo for an empty Primary while riding Merulina equipping said Primary weapon.
  • Fixed missing End of Mission stats if enemies are killed with Yareli’s Abilities while riding Merulina.
  • Fixed an issue where Yareli players boarding Merulina would have their flashlight color (activated when in dark areas like caves) permanently adopt Yareli’s first energy color.
  • Fixed a script error that occurs when completing a Mastery Rank test while riding Yareli’s Merulina.

Hotfix 30.6.1 (2021-08-10)

  • Fixed breaking their K-Drive and weapon functionality by spamming Transference and Yareli’s Merulina while trying to mount.
  • Fixed inability to pick up universal Ammo (Lavo’s Transmutation Probe, Protea’s Dispensary, etc) when Yareli is on Merulina.

Hotfix 30.5.5 (2021-07-29)

  • You can now use Transference while on a K-Drive or when Yareli is using Merulina.
    • Worth noting that this doesn’t allow Operators to use K-Drives… :(.
  • Fixed numerous abilities not functioning while Yareli is on Merulina.
    • Ash Smoke Shadow Augment
    • Baruuk Desolate Hands
    • Ivara Cloak Arrow
    • Mesa Shooting Gallery
    • Oberon Hallowed Ground
    • Octavia Metronome
    • Protea Shield grenades
    • Titania Tribute
    • Wisp Reservoirs

Hotfix 30.5.4 (2021-07-17)

  • Updated Yareli’s Sea Snares description to include the increase of 5 water globules.
  • Fixed Grineer Arc Traps not dealing damage when Yareli is on Merulina.
  • Fixed Mods or Energy pickups being Vacuumed not being picked up if Yareli’s Merulina was cast at a precise moment.
  • Fixed inability to start a K-Drive race while on Yareli’s Merulina.
  • Fixed Yareli getting knocked off Merulina even when Primed Sure Footed is equipped.

Hotfix 30.5.3 (2021-07-09)

  • Fixed excessive camera shake while on Yareli’s Merulina.
  • Fixed Buff and Energy not resetting upon entering a Sanctuary Onslaught Conduit when Yareli is riding Merulina.
  • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
  • Fixed Yareli Clients not receiving her Passive buff after changing Primary weapons in the Simulacrum's Arsenal.

Hotfix 30.5.2 (2021-07-07)

Yareli Changes:

Time for some Yareli Buffs! Your feedback has been heard and implemented in the way of buffs to Yarelis kit.

Passive:

  • Doubled Critical Chance amount from 100% to 200%.


Sea Snares:

  • Increased the number of Sea Snares created per ability cast to 5 (you can still have 15 maximum at once)
  • Changed Damage type to Cold.
  • Sea Snares deal damage-over-time to enemies caught within - we’ve upped the Damage Increase per second from 80 to 125.

Aquablades:

  • Doubled the base Damage from 250 to 500.
  • Increased Duration to 30 seconds.

Riptide:

  • Changed Damage type to Cold (from Blast).
  • Doubled the Damage Scaling per enemy caught within Riptide from 25% to 50%.
  • Reduced impulse on enemies after Riptide explodes so they don’t get thrown as far away.
Fixes:
  • Fixed Radar effects (Enemy Radar, Loot Radar, etc) not working while you are riding a K-Drive/Merulina.
  • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
  • Fixed having bound Activate Power to another button resulting in an inability to use said bound button to cast Abilities while you’re riding Merulina as Yareli.

Hotfix 30.5.1 (2021-07-06)

  • Increased Yareli’s Armor to 100 from 65.
  • Fixed some tint coloring on Yareli’s body.
  • Fixed a script error when casting Yareli’s Riptide.

Update 30.5 (2021-07-06)

  • Introduced.

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