WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 28:

The Deadlock Protocol
Update 28
The Deadlock Protocol U28.0 ā€¢ H28.0.1 ā€¢ H28.0.2 ā€¢ H28.0.3 ā€¢ H28.0.4 ā€¢ H28.0.5 ā€¢ H28.0.6 ā€¢ H28.0.6.1 ā€¢ H28.0.7
The Steel Path U28.1 ā€¢ H28.1.1
Inaros Prime U28.2 ā€¢ H28.2.0.1 ā€¢ H28.2.1
Derelict Shift U28.3 ā€¢ H28.3.1 ā€¢ H28.3.2 ā€¢ H28.3.3

Hotfix 28.3.3

August 13th, 2020 Forum Post

Changes:
  • Reverted some of the new Parazon Revive animations due to Clients becoming stuck Reviving.
Fixes:
  • Fixed a crash that would occur if a Client did not select a Relic in an endless Void Fissure mission before the timer expired.
  • Fixed a crash that could occur when using Archwing while Mirageā€™s Hall of Mirrors is active.
  • Fixed a UI lockup that could occur when viewing Mod Links from Chat.
  • Fixed the Static Reactor Prime Sigil removing details (including Prime details) when equipped on a Warframe.
  • Fixed a nonfunctional option in the Companion Customization screen.
  • Fixed potentially stale squad messages being sent and accepted (typically JOIN messages) which resulted in a ping of death.
  • Fixed shooting the Akjagara/Akjagara Prime while holding an Excavator Power Cell resulting in swapping the weapon with the Power Cell.
  • Fixed Noraā€™s transmissions not stopping when skipping the Episode intro cinematic.
  • Fixed more Nightwave Episode 4 text not being localized for some languages.
  • Fixed a script error in Orb Vallis after completing a Heist.
  • Fixed a script error when using ENTER to autocomplete a text suggestion in Settings.

Hotfix 28.3.2

August 13th, 2020 Forum Post

Nightwave: The Glassmaker: Episode 4 is now live!
Enter the Cephalon Weave to investigate the latest crime-simula and put a stop to the Glassmaker.

Changes:
  • Removed more unreleased Companions from the Codex.
  • Added music to the End of Mission screen!
Optimizations
  • Made some systemic micro-optimizations to the script runtime.
Fixes:
  • Fixed timer/enemies not spawning in The Deadlock Protocol Quest Granum Void.
  • Fixed a script error resulting in a loss of functionality when attempting to rename a Zaw.
  • Fixed a crash when adding a new Camera in Captura.
  • Fixed inability to see other players loadouts when hovering over the players Glyph in the End of Mission/Mission Progress screens.
  • Fixed Nightwave Episode 4 Weave clues not being localized for certain languages.
  • Fixed the Helminth not having any collision (and apparently a poor dental plan).
  • Fixed some invalid characters when renaming the Railjack in different languages.
  • Fixed the Steel Path Booster Inbox message not including the ā€˜3-Dayā€™ duration indication.
  • Fixed the Tutorial having unnecessary Pause Menu options.
  • Fixed script error that would occur if you hovered over your Heavy Weapon in the Arsenal after entering it as Wukong.
  • Fixed a script error when renaming Loadouts.
  • Fixed a script error when firing the Cestra.

Hotfix 28.3.1

August 12th, 2020 Forum Post

Changes:
  • Removed some unreleased Heart of Deimos Companions appearing in the Codex.
    • Some are still present but will be removed in another Hotfix!
  • Disabled some optimizations that may be causing Warframe to crash in some languages.
Fixes:
  • Fixed a crash that could occur when repairing your download cache.
  • Fixed UI breaking when attempting to purchase Relics.
  • Fixed a script error that could occur when doing endless Void Fissure missions, which resulted in the game freezing in the Relic reward screen.
  • Fixed script error after Host migration in an Excavation mission that could result in the mission not progressing.
  • Fixed Squad Info HUD script error when it's default to hidden in Settings and is brought up via Hotkey.
  • Fixed Nav Coordinates not being sellable for 25 Credits.
  • Fixed the Extraction countdown timer being 3 seconds instead of the normal 10 seconds.
  • Fixed script error at End of Mission when using Equinox.
  • Fixed rare and harmless script error when loading into the Orb Vallis.
  • Fixed a script error that could occur when playing the Tutorial.
  • Fixed a script error when casting Rhinoā€™s Rhino Stomp Ability.
  • Fixed a script error when casting Novaā€™s Molecular Prime Ability.


Known Issues:
  • Granum Void enemies/timer not appearing.
  • Renaming/Gilding a weapon is broken.

Update 28.3

August 12th, 2020 Forum Post - Derelict Shift

Tenno! We bring you a Mainline Update in advance of our Heart of Deimos launch. This means everything here is being released with the intention of shaking out any major technical or core game bugs well in advance of Heart of Deimos. We do have some preview content in this mainline (Derelict Key System retirement, End-of-mission UI changes, etc), but our goal is to ensure we get most of the Mainline complications fixed in advance of Heart of Deimos! We appreciate your patience as we work through any issues in this build.

OROKIN DERELICTS HAVE MOVED!

In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts arenā€™t on the map how will you get these rewards?

The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

Additions:
  • The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now youā€™ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).
  • Nav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.
    • Next Hotfix will make Nav Coordinates sellable for 25 Credits. As for the Lephantis Nav Coordinates, they were automatically melted for 500 Credits each when you logged in - no need to manually Sell!
UI Reskins

Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes!

In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!

The End of Mission / Mission Progress screen have also received some functionality changes:
  • Added Collapse/Expand buttons (arrow with a +/Ɨ inside).
  • Rewards can be sorted by IMPORTANCE, NAME, or TYPE.
  • The Rewards section now has a Search bar.
  • STATS and PROGRESSION can be selected via the bottom right of the screen.
  • End of Mission screen now includes ā€œMedalsā€! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more!
    • More Medals to come as we continue working on these UI screens!

Numerous generic UI screens have also been updated! Such as the ā€˜FILTER MODSā€™ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc:

The Steel Path Changes

Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions.

To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case.

Saying this doesnā€™t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster.

This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ā€˜100% Steel Path Resource Drop Chance Boosterā€™ didnā€™t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters.

Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward.


Zephyr Airburst Changes
  • Zephyrā€™s Airburst Ability now has 2 behaviours based on if youā€™re HOLDING to cast vs TAP to cast:
  • Zephyrā€™s Airburst original functionality is now activated by HOLDING to cast.
    • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
  • By TAPPING Zephyrā€™s Airburst, it now sucks in enemies instead of pushing them away.
  • Increased Airburst projectile speed by 50%.
  • Increased Airburst casting animation speed by 20%.
Trinity Well of Life Changes

Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyxā€™s Mind Control where the Damage gets stored and dealt at the end of the Ability.

General Warframe Ability Changes
  • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes):
    • Freeze (Area of Effect)
    • Ice Wave (slow)
    • Avalanche (slow)
  • Ivaraā€™s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
  • Made Loki's decoy more visible with darker Energy colors and will now use secondary Energy colors.
  • Tweaked Mag's Greedy Pull to pull over 0.75 seconds (down from 1.0).
  • Wukongā€™s Iron Staff now has a 100% Damage block.
    • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukongā€™s staff just slipped through the cracks.
Changes:
  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage.
  • The Defense alarm will now sound at the start of every Wave in Orokin Defense missions.
  • Added the ā€˜infiniteā€™ UI symbol to the Zeniths Secondary Fire Punch Through.
  • Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
  • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
  • Improvements towards AI pathing flow in Corpus Ship tilesets.
  • Removed unintended dirtiness on the Limbo Limina Collection items.
  • Every squadmate now gets a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
  • Updated ā€˜Solarisā€™ named Dojo decorations to ā€˜Orb Vallisā€™.
  • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
  • Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
  • Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
  • Cleaned up the Lenz FX.
Optimizations
  • Made micro-optimizations to some UI screens/systems.
  • Optimized UI text rendering.
  • Made a number of micro-optimizations to UI and FX rendering.
  • Made some micro-optimizations for dual-core systems with simultaneous multi-threading.
  • Made several micro-optimizations to flash rendering.
  • Made some micro-optimizations to rope physics.
  • Made systemic micro-optimizations to the script runtime.
  • Optimized level load-times.
Railjack Fixes
  • Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic.
  • Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll.
  • Fixed Client player able to start a Railjack mission after being invited to the Hostā€™s Orbiter.
  • Fixed the "Kill Asteroid Base Commander" POI on Saturn spawning Kosma enemies instead of Gyre enemies.
  • Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
  • Fixed Avionics not stacking in the end of mission screen rewards.
  • Fixed being able to open the Orbiter Equipment screen when in the Railjack.
Nightwave Fixes
  • Fixed the "Venus Miner" Nightwave Act not tracking for Mining done in Deck 12.
Controller Fixes
  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive, particularly at higher framerates.
  • Fixed being unable to go to selected Market itemsā€™ details page when the dropdown menu is open while using a controller.
Fixes:
  • Fixed crashing when attempting to spam Specter spawns when in Titaniaā€™s Razorwing.
  • Fixed a crash that could occur if you shut the game down while customizing your Liset.
  • Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
  • Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.
  • Fixed pause menu getting stuck in a disabled state when going to the Upgrade screen and Mod screen multiple times via the Upgrade screen's ā€˜Modsā€™ button.
  • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node.
  • Fixed getting stuck in a falling loop if you fall off of the retractable bridge in the Gas City tileset.
  • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Hostā€™s Race for them when selecting a Race.
  • Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time.
  • Fixed inability to reload your Primary/Secondary after performing a stealth Melee takedown on a Moa (any variant) while a Primary or Secondary weapon is equipped in hand, due to the Melee weapon attaching to the hand of the Warframe instead of returning to the holster position.
  • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods.
  • Fixed ability to teleport Excavators with Novaā€™s Wormhole.
  • Fixed the Stugā€™s alt-fire doing self-damage.
  • Fixed Defense mover objectives (Gulliver on Phobos & Hydron on Sedna) affected by Limboā€™s Rift continue to take damage regardless of Rift status.
  • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent.
  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
  • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks.
  • Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions.
  • Fixed standing dead-center underneath Jackal's Grid Wall resulting in only dealing initial damage and never ticking again. As reported here.
  • Fixed Scanner becoming unequipped when Transferring in/out of the Operator.
  • Fixed Treasurers teleporting out of the Simulacrum when spawned as ā€˜Unpausedā€™.
  • Fixed inability to use your Secondary after aiming down sights of the Kuva Quartakk and swapping to their Secondary.
  • Fixed Slide Kicking/Bullet Jumping a knocked down enemy resulting in multiple hits.
  • Fixed a small time window after Proteaā€™s dodge where you were unable to cast Abilities.
  • Fixed Protea not using her special dodge forward/left anims when using a Whip.
  • Fixed Protea's Shield Satellites orbiting at the feet of AI.
  • Fixed other players being able to see Proteaā€™s Blaze Artillery hit counter.
  • Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
  • Fixed Trinityā€™s Well of Life and Energy Vampire ignoring chosen Energy color.
  • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.
  • Fixed missing FXs in the Sacrifice Vitruvian screens.
  • Fixed ability to escape the Corpus Ship Bridge Captura Scene by using Titaniaā€™s Razorwing.
  • Fixed the Akjagara having both the right-handed version of the Pistol, instead of the intended left & right handed versions that play into the custom reload animation.
  • Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.
  • Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm), Kuva Shildeg) sticking to your hand no matter what youā€™re doing.
  • Fixed random bits of metal appearing when Khora Urushuā€™s custom Whip animation plays, as well as the Whip appearing bigger than intended.
  • Fixed parts of the Khora Urushu Skin disappearing if Venari is missing (Dead, in a Relay, etc).
  • Fixed the Nunchaku idle animation not canceling when interrupting it by moving.
  • Fixed Reload animations that were started during jump animations and ending in a ground animation (e.g. idle) results in the hand being in the incorrect spot for the remainder of the animation (most apparent with weapons with big, removable cartridges like the Attica).
  • Fixed Specific Weapons (E.g. Any variant of Braton or Viper) not playing their Reload animation during any Jump state (E.g. Double/Bullet Jump, Wall Run/Jump).
  • Fixed the Gunsen not holstering properly.
  • Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.
  • Fixed Jackal assassinations not counting in the ā€˜Corpus Boss Killā€™ profile stat.
  • Fixed the Titania Mab Helmet (+ Blueprint) using the Titania Aurai Helmet icon in the Inventory or Market.
  • Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely.
  • Fixed kills with the Battacor's Alt Fire contributing towards its charges.
  • Fixed some Ephemera FX lingering when viewing Market screens.
  • Fixed the ā€˜DEFAULT COLORSā€™ Appearance option becoming hidden by the Chat window due to the ā€˜TOGGLE PRIME DETAILSā€™ option.
  • Fixed Consumables without a description showing the description of the previous item in the Gear Wheel.
  • Fixed single-handed Secondaries appearing to be dual-wielding while in Archwing after using Archwing Launcher.
  • Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards.
  • Fixed visual pop when transitioning from a non-free-cam cinematic to a free-cam cinematic.
  • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
  • Fixed audio desyncs when pausing during a Transmission when set to Solo Matchmaking.
  • Fixed unnecessary death sound on Tusk Eximus units.
  • Fixed overlapping UI in the Star Chart when hovering over nodes.
  • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
    • Biogas Barrel
    • Helium Barrel
    • Cable
    • Vector Shield
    • Vapos Detron Ranger
    • Vapos Sniper Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Distressed Pipes
  • Fixed a script error that could occur when starting a mission from the Star Chart.
  • Fixed script error you could encounter when returning to Dry Dock from Railjack mission.
  • Potential fix for ultra-rare script error that could occur when losing your K-Drive above a teleport volume with perfect timing.
  • Fixed regular mission objective markers appearing in the Granum Void.
  • Fixed some script errors related to The Steel Path.

Hotfix 28.2.1

August 1st, 2020 Forum Post

Alongside some actual Fixes, this Hotfix is to set up the arrival of the TennoLive 2020 Relay for all Tenno!

Optimizations
  • Made some micro--optimizations to rendering performance.
  • Made some micro-optimizations to Nidus maggots.
Controller Fix
  • Fixed PC controllers not properly reflecting the active controller connections. This mostly affects systems that had virtual controllers (when using middleware to connect DualShock or other controllers without native Windows support) or controllers that were unplugged/turned off after Windows had already assigned them to a controller slot. Previously, only the controller in the first slot was able to control the game, but now the game will now update dynamically to allow the first active controller to control the game.
Fixes:
  • Fixed inability to place the first Komi stone during The Sacrifice Quest due to odd bindings.
  • Fixed inability to access Navigation during Vorā€™s Prize Quest if you went to a Relay before returning to your Orbiter to access Navigation.
  • Fixed a crash that could occur due to shadows with Deferred Rendering enabled.
  • Fixed incorrect Riven Dispositions for Panthera Prime and Karyst Prime.
  • They are both at the correct Riven Disposition of 0.5.
  • Fixed The Profit-Taker - Phase 3 Meso I1 Relic reward not being Radiant.
  • Fixed an issue where Defense Targets on moving platforms would not move with the platform if a Host migration occurred while it was not in the default position.
  • Fixed Pax Bolt/Seeker not triggering on equipped Primary Kitguns.
  • Fixed MOA Blast Shield Precept activating even if enemies are not in combat.
  • Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.
  • Fixed being able to get into a bad state if you attempt to open the pause menu after hovering over the Heavy Weapon in the Vehicle tab in the Arsenal.
  • Fixed cases of an inability to initiate a random Pet Incubation. As reported here.
  • Fixed the Avia Prime Armor Set not sitting properly on Khoraā€™s Urushu Skin.
  • Fixed incorrect geometry in the Earth Grineer Forest Interception tileset.
  • Fixed missing collision in a Corpus Ship Spy vault tile that resulted in falling through the floor out of the level. As reported here.
  • Fixed inability to shoot through some laser grids in the Corpus Ship Shy vault tiles.
  • Fixed cases of propaganda logos being upside down in parts of the Corpus Ship tileset.
  • Fixes and improvements to AI pathing and objective markers in the Corpus Ice Planet tileset.
  • Fixed not being able to open the pause menu after setting up a trade shop in Maroo's Bazaar.
  • Fixed incorrect mesh on the Mimica Shawzin.
  • Fixed the Kuva Ayanga missing its handle animations.
  • Fixed Stropha Blade icon being represented as a Prime part in the Inventory.
  • Fixed your Warframe becoming hidden after swapping back and forth from normal Star Chart to Railjack Star Chart.
  • Fixed a script error that could occur when changing poses of a Khora Articula.
  • Fixed a script error when casting Nekrosā€™ Shadows Of The Dead ability.
  • Fixed a script error when casting Atlasā€™ Petrify ability.
  • Fixed some cases of ā€˜START ELEVATORā€™ not being translated.
  • Fixed Arbitration Drones spawning in the Granum Void.
  • Fixed Lotus VO appearing in the Deadlock Protocol Quest when it shouldnā€™t.
  • Fixed a level error on Jupiterā€™s Gas City.

Hotfix 28.2.0.1

July 14th, 2020 Forum Post

Fixes:
  • Fixed Meso K3 Uncommon tier rewarding ā€˜Wukong Prime Chassisā€™ instead of the intentional ā€˜Wukong Prime Chassis Blueprintā€™.
  • Fixed a crash that could occur for the new Host of an Archwing mission due to prior Host migration if they had the *Dark Split-Sword equipped.
  • Fixed up numerous crashes that could occur when joining a Hive mission in progress.
  • Fixed the Inaros Prime Accessories tile description on hover in the Market including Platinum.
    • This is description text from the Console localization, as they have a separate Accessories bundle.
  • Fixed script errors when joining-in-progress on a Hive Sabotage mission.

Update 28.2

July 14th, 2020 Forum Post - Inaros Prime

Inaros Prime

Invoke the wrath of the desert sand with Inaros Prime! Inaros Prime leaves their ancient resting place to arrive with the brutal Panthera Prime, elegant Karyst Prime and much more.

I wonder how Baro Kiā€™Teer will react when speaking to an Inaros Prime at his next regularly scheduled visitā€¦. Perhaps a special offer awaits Inaros Prime visitors?

INAROS PRIME

Rise, eternal, to cast the fear of Inaros into them. Featuring altered mod polarities for greater customization.

PANTHERA PRIME

The max-velocity saw-launcher, perfected. Features a larger mag, faster fire and a radial, slashing ricochet.

KARYST PRIME

This master blade is the heavier, oversized and far more lethal version of the signature weapon of an extinct order of Tenno assassins.

InarosPrimePoster2
Get the newest Prime gear with Inaros Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

Chroma Prime, Gram Prime, and Rubico Prime have entered the Vault! With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Cephalon Sudaā€™s Sacrifice of Chroma Prime Chassis with Atlas Prime Chassis.
  • Replaced Perrin Sequenceā€™s Sacrifice of Gram Prime Handle with Ninkondi Prime Handle.
  • Replaced Red Veilā€™s Sacrifice of Chroma Prime Neuroptics with Equinox Prime Systems.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.


Riven Disposition Changes

As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here: https://forums.warframe.com/topic/1206978-july-2020-riven-disposition-updates/

The Steel Path Changes & Fixes
  • The Trio Orbit Ephemera and Crania Ephemera have been added to Teshinā€™s Honors as new Steel Path rewards.
    • These new Ephemeras are available for a Steel Essence price respective to their prestige. The Crania Ephemera is for the truly worthy and those who have shown no fear on the Steel Path.
U28.2Ephemeras
Khora Urushu Additions, Changes & Fixes
  • The Pulchranopsis Syandana has been added to the Khora Urushu Collection to accompany her new signature look.
    • We will be running a script to give the Pulchranopsis Syandana to those who have already purchased the Khora Urushu Collection. Will update this thread when the script runs/completes! Script has started!
U28.2Khora
  • Adjusted the positioning of the cloth dangles on the Khora Urushu Helmet to better match the original design.
  • Khoraā€™s Whipclaw whip will now use the Khora Urushu whip design.
  • Fixed Venariā€™s tail remaining default when equipping the Maculatia Venari Skin in the Arsenal.
Optimizations
  • Made a micro-optimization to a core math routine.
  • Made some micro-optimizations to rendering performance.
Changes:
  • Increased the size of the Shedu explosion FX to better visually represent its radius.
Fixes:
  • Fixed not retaining Kuva Lich mission progress if you Parazon stabbed your Lich during a connection loss.
  • Fixed many Junction Specters having Health/Shield/Armour overrides, which gave them dramatically lower Health (eg: This changes Mag Specter's base Health from 75->1800). They should now match the listed values in the Codex.
  • Fixed Heavy Weapons not having correct animations when sliding and firing.
  • Fixed an issue with protective measures in The Steel Path mode being unoptimized (any accounts impacted have been cleared for Trading).
  • Fixed a bug that could cause broken Hijack HUD elements when joining a mission in progress on a slow network.
  • Fixed a bug that could cause broken Fomorian Assault HUD elements when joining a mission in progress on a slow network.
  • Fixed hearing Client Wukong Iron Staff FX sounds when the Wukong is far enough that you shouldn't hear it.
  • Fixed a script error when spawning a Specter.

Hotfix 28.1.1

July 9th, 2020 Forum Post

The Steel Path Changes & Fixes
  • The Steel Path toggle in the Navigation screen will now pulse to draw attention for those who question how to access The Steel Path after talking to Teshin. Completing 1 Steel Path mission will disable the pulse.
  • Fixes towards a crash that could occur in The Steel Path Plains Bounty.
  • Fixed Air Support Charges and Archgun Deployer not maintaining their normal Cooldown timers.
Khora Urushu Changes & Fixes
  • By default when in the Orbiter, Khora Urushu Skin will always have the spikes visible for maximum fashion!
  • Added more tail spikes on the Maculatia Venari Skin. Cause who doesnā€™t love more spikes!
  • Added enhanced detail and grime to the glass textures throughout the Khora Urushu Skin.

(Fixed missing custom Whip mesh for Khora Urushu as seen here. Khoraā€™s whip will automatically reflect this Urushu design when the Urushu Skin is equipped.

  • Fixed Maculatia Venari Skin spikes not being updated when switching postures.
  • Fixed Khoraā€™s neck and head merging into one (also visible with her Urushu Skin).
Changes:
  • Disarming abilities no longer affect pilotable Dargyns to prevent accidental disarm usage that removes weapon capability.
Railjack Fixes
  • Fixed inability to use Railjack Battle Avionics when using a controller. The following has been reverted in order to fix:
  • Fixed right-D-pad equipping Omni-tool (or doing nothing in regular Archwing missions) instead of cycling to the next Warframe/Archwing ability.
  • Fixes towards Omni-tool binding sometimes not working correctly when using a controller.
  • Fixed the Railjack HUD sometimes showing "<SECONDARY_FIRE>" on the bottom-left instead of the button that Ordnance is bound to.
  • Fixed an issue reported here where the binding for equipping the Omni-tool was missing when playing with a controller if you had customized your bindings prior to the release of Railjack. *Players on PC may have to manually restore the bindings.
  • Fixed simultaneously pressing ESC+Interact action allowing you to Decorate the Railjack.
Fixes:
  • Fixed the launcher being too zoomed in on systems that were using text scaling higher than 100% on Windows 10.
  • Fixed Mag's Greedy Pull not pulling pick-ups long enough to bring ones that are far away.
  • Fixed Proteaā€™s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.
  • Fixed Proteaā€™s Passive HUD FX not applying chosen Energy color as a Client.
  • Fixed missing dangles on Khoraā€™s Delphi Helmet.
  • Fixed some small typos in the Nightwave Episode 3 crime scene.
  • Fixed a soft lock that could occur if you tried to ban someone from Alliance Chat.
  • Fixed missing message for certain types of kick/ban.
  • Fixed script crash that could occur when logging into a very decorated Orbiter.
  • Fixed Host migration script error that could occur in Archwing missions.
  • Fixed a script error related to Domestic Drones.

Update 28.1

July 8th, 2020 Forum Post - The Steel Path

The Steel Path
THE STEEL PATH

It is time to take on a new challenge. The Origin System is ever-changing. Our enemies grow more powerful - only the Tenno with true mastery of their Arsenal will overcome what awaits us. Once you have found yourself with a completed Star Chart, you may choose to arm yourself for a higher tier of enemies in Warframe. With this Update, we are introducing ā€˜The Steel Pathā€™, a way to replay the Star Chart with all regions receiving +100 enemy levels. You will earn exclusive Emotes and Trophies by completing each region. Team up or go alone - good luck!

If you are not ready for this challenge, fear not, itā€™s not going anywhere. One day you may be prepared to take The Steel Path.

Your weapons make music, and the enemy calls for a song. Visit Teshin to learn more, if youā€™re ready.

Requirements:

A completed Star Chart (access to Arbitrations) is required for The Steel Path. Teshin will invite you to seek him out in any Relay once youā€™ve met the criteria.

What you need to know about The Steel Path

Since launching our weekend Public Test Cluster project, we have made some changes to The Steel Path for launch. These changes will be indicated below (but this is not an exhaustive list).


  • You can toggle on/off The Steel Path in the Star Chart, which will automatically change the Star Chart to reflect which path you wish to play.
  • Mastery can be earned by completing each mission on The Steel Path (similar to normal Star Chart, Mastery is earned once per node).
  • Enemies on The Steel Path are +100 Levels higher than their normal mission counterparts, and have enhanced defenses. Their enhanced defenses are not quite as high as Sortie modifiers, but enemies do have a 1.5x multiplier on Health + Armor + Shields. This decision was made based on Public Test Cluster feedback.
    • The original Test Cluster Feedback change brought a 1.75x multiplier that we then reduced to 1.5x after further testing. We also realized some inconsistencies with what we stated and what was truly live on the Test build leading up to now. To clarify what this equates to:
      • Enemy Health/Shield/Armor: 1+1.5 = 2.50 (250%)
      • SteelPathUI
  • The Steel Path has Custom Gear Rules: 1 Minute Cooldown on Restores.
  • Open Worlds (Orb Vallis and Plains of Eidolon) have a special Steel Path Bounty you must complete to progress. It is the 6th tier Bounty only accessible on The Steel Path!
  • The Steel Path Eidolon levels will increase respective of their difficulty for Tenno who seek a challenge, and also drop 1 Steel Essence on death:
    • Teralyst: Level 110
    • Gantulyst: Level 120
    • Hydrolyst: Level 130
  • Junction Specters must be fought at their new 100+ level to proceed in the Star Chart.
    • Youā€™ll notice that the ā€˜Junction Tasksā€™ popup on hover will not appear in The Steel Path as those items are not required nor rewarded for completing the Junction.
  • Eximus enemies have a chance at dropping Riven Slivers and a new currency: Steel Essence.
  • Archwing Missions within The Steel Path will contain enemies with a 50+ level increase instead of 100+, and the 1.5x Health + Armor + *Shield multiplier will not be applied. This decision was made based on Test Cluster feedback.
  • Note: Railjack is not a part of The Steel Path.
Progression Rewards

As you progress through The Steel Path Star Chart, Teshin will award you for each Region completed with its respective Planet Decoration and Planet Emote, as well as 2x Steel Essence per Region (which can also be earned simply by playing Steel Path missions)!

The Steel Path Honors & Steel Essence

In addition to those Rewards, Teshin now has The Steel Path Honors: a store only accessible when The Steel Path is unlocked. Similar to the Arbitration Honors store, The Steel Path Honors takes Steel Essence as currency. Steel Essence can be found as a Resource drop from Eximus enemies within The Steel Path.

By accessing the Steel Path Honors, you can exchange your Steel Essence for the following rewards:

  • THE BISHAMO ARMOR SET: Uphold the elite warrior tradition of Teshin and the Dax in the Bishamo Armor Set. This Orokin-designed collection includes a Helmet, Cuirass, Pauldrons, Greaves, and apparel. Earn the Blueprints by trading Steel Essence from The Steel Path Honors.
  • Kuva x 10,000
  • Random Relic Pack (3 Random Relics)
  • Stance Forma Blueprint - this Forma type was introduced in Operation: Scarlet Spear. In the interest of having it more widely available, we are adding it to the Steel Path! This Forma allows for an added touch of flexibility in Melee weapons for those who seek it out!
The Steel Path Feedback Megathread

https://forums.warframe.com/topic/1205597-the-steel-path-feedback-megathread/

KhoraDeluxePoster
KHORA DELUXE
Khora Urushu Skin

Personify the avenging spirit of the forest in armor flowering with deadly blooms. Buying the Urushu skin unlocks the Maculatia Skin only for your Venari. Includes Maculatia Venari Skin, Khora Urushu Agile and Noble animation sets!

Maculatia Venari Skin

Venari becomes the dark and dangerous woods in this deluxe Pet Skin.

Khora Urushu Collection

Embody the galaxyā€™s most dangerous flora with the Urushu Collection. Includes the Khora Urushu Skin, the Veratria Blade and Whip Skin, and the Maculatia Skin for Venari or your favourite Kavat. Includes Khora Urushu Agile and Noble animation sets!

Veratria Blade and Whip Skin

Tangle your target in a thorny vine with this deceptively floral weapon Skin.

Maculatia Kavat Skin

Nature at its most brutal comes alive in this deluxe skin for your Kavat.

KhoraDeluxePoster2
Additions:
  • Nightwave Glassmaker Episode 3 is now live! What games does the Glassmaker have in store for you?
Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ā€˜Xoris or youā€™re doing it wrongā€™ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:
  • Ash Bladestorm
  • Atlas Landslide
  • Baruuk Serene Storm
  • Excalibur Exalted Blade
  • Gara Shattered Lash
  • Khora Whipclaw
  • Valkyr Talons
  • Wukong Iron Staff

The full breakdown can be read here.


Granum Void Changes & Fixes
  • Golden Hand Shrines will no longer be accessible in Invasion missions if you donā€™t side with the Corpus.
    • This also fixes Golden Hand Shrines consuming a Granum Crown but not opening the Granum Void if you were sided with a Faction other than Corpus.
  • NPCā€™s spawned within or brought into Granum Void (Beacon summoned Assassins, Rescue Targets, etc) will now be teleported back to the Corpus Ship alongside you when the timer expires.
    • This also fixes NPCs spawned in Granum Void resulting in a teleportation ping-pong between the Corpus Ship and Granum Void upon the Granum Void timer running out.
  • A Revive Tower will now be spawned beside the Golden Hand Shrine if a player goes down within the Granum Void in a Corpus Ship Arbitration mission.
    • This fixes missing Revive Towers upon exiting the Granum Void and Resurgence Tokens still spawning, resulting in imposing the stacking Resurgence Burden debuff for the rest of the mission unless the "lost" player leaves.
  • Fixed ability to go over the Void Traces cap from Granum Void rewards.
Kuva Lich Changes

To help prevent accidental Kuva Lich generation from quick tapping the Mercy action, you must now ā€˜Hold Xā€™ to perform a Mercy on a Kuva Larvling.

Changes:
  • Added a strength slider to the Color Blind Compensation filters.
  • The Relay ā€˜CONCLAVEā€™ Fast Travel option has been changed to say ā€˜TESHINā€™ as this option now serves a new role with The Steel Path. This will also now place you in front of the Conclave station instead of in the Conclave screen.
  • Beacons are now disabled in Junctions.
    • This is a solo fight to show off those skills!
  • The Star Chart Quest FX indicator will now still appear when you are zoomed out.
  • Visibility improvements towards the Jackalā€™s stomp ability FX.
  • Removed the ability to open up the main menu with a controller when using Navigation or browsing Ayatan Treasures (could result in a loss of functionality).
Optimizations
  • Made manually-triggered Cache Optimize passes run before downloading new content so if you're low on space you can try to reclaim space first.
  • Improved handling of certain types of network problems when getting content updates.
  • Made systemic micro-optimizations to the script system.
  • Made several micro-optimizations to the log subsystem.
  • Made systemic optimizations to game startup time.
  • Made a micro-optimization to in-game stats rendering.
  • Made some micro-optimizations to rendering performance.
  • Fixed error handling for MSI builds so that failure is detected sooner.
  • Potential fix for Warframe disconnecting on the loading screen on Intel HD3000 cards.
Railjack Fixes
  • Fixed Maxima and Hull Weave Avionics missing from respective Earth Proxima and Veil Proxima enemies.
  • Fixed the Archwing Slingshot breaking after the first use if it was used to board a Crewship.
  • Fixed spawning thousands of meters away from your Railjack if you Transfer back into your Warframe after launching a Railjack mission as the Operator.
  • Fixed getting stuck in Orbiter/Railjack walls when entering the Arsenal as the Operator.
  • Fixed viewing Railjack Components/Armaments and switching tabs after making a selection not properly deselecting the selected item, resulting in the Valence Fusion and Scrap buttons disappearing.
  • Fixed the Avionics screen showing the incorrect callout for "remove" when using a controller.
  • Fixed right-D-pad equipping Omni-tool (or doing nothing in regular Archwing missions) instead of cycling to the next Warframe/Archwing ability.
Nightwave Fixes
  • Fixed not receiving progress for the ā€˜Ascendantā€™ Nightwave Act upon completing the Agility Test on Lua.
  • Fixed not being able to complete ā€˜Just Visitingā€™ Nightwave Act by visiting a Featured Dojo higher than Ghost.
Ropalolyst Fixes
  • Fixed Clients becoming stuck riding the Ropalolyst if two Client players attempt to ride it simultaneously.
  • Potential fix towards the Host being able to interrupt a Client mounting the Ropalolyst, resulting in a crash.
  • Fixed players not animating properly when landing on the central platform after crashing the Ropalolyst into one of the towers.
  • Fixed the Ropalolyst cutscene intro not playing for Clients.
  • Fixed Client players teleporting forward in the Ropalolyst cutscene.
  • Fixes towards misaligned mounting animations when rolling before mounting the Ropalolyst.
  • Fixed a script error that resulted in infinitely falling/respawning when falling into a teleport volume as the Operator during the Ropalolyst fight.
  • Fixed potential script errors caused by using the central laser in the Ropaloylst fight.
Protea Fixes
  • Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Voltā€™s Electric Shield.
  • Fixed Protea's Blaze Artillery not targeting enemies in Mag's Magnetize bubble if Mag is Modded to have a high Power Strength.
  • Fixed a script error that could occur if a Protea died or left the squad with a Grenade Fan active on an ally.
Fixes:
  • Fixed a crash upon viewing Vay Hekā€™s Codex entry. Did you really believe it would be this easy?!
  • Fixed some rare Host migration issues where you would sometimes after migration join a session you didn't expect (hosted by someone who used to be connected to your host, but has left long time ago... mostly possible in Open Zone missions).
  • Fixed broken Defense objectives in Corpus Ship missions after a Treasurer spawns and the squad migrates.
  • Fixed Vomvalysts appearing to move slower than usual.
  • Fixed Ivaraā€™s Artemis Bow sometimes firing the previously selected Quiver type instead of the one currently selected.
  • Fixed Octaviaā€™s Resonator spamming 0 Damage numbers in between doing charm Damage.
  • Fixed Enemies that are converted by Revenant's Enthrall energy pillar not appearing to have the Enthralled visuals around their head despite being friendly/affected.
  • Fixed a few more cases where Titania could clip through the floor in Razorwing.
  • Fixed the ā€˜Relentless Combinationā€™ Mod not building Melee Combo from Slash Status Effects.
  • Fixed Pax Seeker and Pax Bolt being able to be activated by weapons/abilities other than the Kitgun it's installed on (sometimes resulting in a script error).
  • Fixed Kuva Guardians remaining vulnerable and not firing their Twin Roggas after picking up their Kesheg.
  • Fixed Fishing Bait not functioning in some Orb Vallis caves.
  • Fixed Pets facing backwards when interacting with the Incubator.
  • Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet when using a controller.
  • Fixed being able to interact with Pets that haven't yet been named/claimed which could cause a functionality loss.
  • Fixed flickering/invisible issues with Pets when accessing an Arsenal outside the Orbiter (Cetus, Captura, etc).
  • Fixed Incubated/unnamed Pets showing up in your Inventory as an unnamed level 0 Kubrow.
  • Fixed Excavation Rewards not displaying in the ā€˜Mission Progressā€™ screen.
  • Fixed enemies in the Corpus Ship Defense tileset sometimes getting stuck on door frames.
  • Fixed enemies sometimes not responding properly due to a visual block by pickups.
  • Fixed flinging yourself halfway across an Open Zone (Plains/Vallis) by using a Melee Heavy Slam Attack on an elevated surface.
  • Fixed cases of using a Grustrag Three Beacon to escape a mission prematurely and it counting towards Star Chart progression.
  • Fixed ability to teleport to old Operator positions when exiting Transference and using the /unstuck command.
  • Fixed the 30 second warning Transmission from the Lotus not playing in Arbitration Survival missions.
  • Fixed Orbiter ā€˜Sceneā€™ Decorations reverting after logging out/back in. As reported here.
  • Fixed not being able to see unowned Bundle-only fur patterns for Kubrows/Kavats in the Arsenal item grid when selecting a pattern.
  • Fixed a potential issue with the latest Windows 10 update that may cause incorrect audio panning (resulting in sounds being perceived as coming from the left when they should be on the right).
  • Fixed the Star Chart UI breaking when selecting an Invasion mission from the WSW with the Railjack Star Chart open.
  • Fixed setting the ā€˜Master Volumeā€™ slider between 1-4 resulting in no volume.
  • Fixed the Prisma Lotus Sigil not having its two-toned style.
  • Fixed the Vetala Armor not attaching properly to the Trinity Strega Skin.
  • Fixed Platinum Coupon UI text overlapping.
  • Fixed Valkyr's Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won't be tintable but it should now match the correct color channel. As reported here.
  • Fixed the Decoration Mode ā€˜AIM TO MOVEā€™ text string not being properly localized in the German game client.
  • Fixed movement sound looping for Titania Prime.
  • Fixed some audio timing issues with Liset fly-in cinematics.
  • Fixed seeing "previous kick still in progress" for Clan or Alliance Chat moderation.
  • Fixed a script error when your Sentinel attempts to Revive you.
  • Fixed a script error that could occur if a Kuva Guardian leapt at a target that died (or toggled back to Warframe) while in mid-air.
  • Fixed a script error when casting Sarynā€™s Toxic Lash ability.
  • Fixed a script error related to hacking an Eidolon Lure.
  • Fixed a script error when Vay Hek attempts to zap you.

Hotfix 28.0.7

June 25, 2020 Forum Post

Color Blind Compensation Change
  • Tweaks to improve distinction between very saturated colors when Color Blind Compensation is enabled.
    • Itā€™s worth noting here that our Color Blind Compensation approach is far from perfect and feedback will vary accordingly. We will continue to investigate larger scope accessibility issues!
Fixes:
  • Fixes towards an ability to multiply Nightwave Standing gained by repeatedly going in and out of Fortuna.
  • Fixed a case of Proteaā€™s Blaze Artillery not damaging ragdolled enemies.
  • Fixed Eidolon Bush Decoration description using ā€˜bareā€™ instead of ā€˜bearā€™.
  • Fixed a script error if your Djinn's Reawaken Precept activated while you were in Operator mode.

Hotfix 28.0.6.1

June 24th, 2020 Forum Post

Fixes:
  • Fixed a crash that could occur when viewing the ā€˜Incompleteā€™ tab of the Mod Station, and then attempting to change the Sorting method.
  • Fixed a script error when casting Proteaā€™s Grenade Fan.

Hotfix 28.0.6

June 24th, 2020 Forum Post

Accessibility & Visibility Improvements
On-Screen Keyboard Functionality

On-Screen Keyboard functionality has been fixed to properly function for Warframe!

The issue we found was Warframe thinking you have alt+tabbed off the screen, thus instantly losing focus.

Color Blind Compensation

Under the Display Options tab, youā€™ll find a ā€˜Color Blind Compensationā€™ option that modifies game and interface colors to increase visibility for common forms of color blindness.

This setting will allow you to pick between the following options:

  • Protanopia: A setting for people with Protanopia, who have a reduced sensitivity to red lights.
  • Deuteranopia: A setting for people with Deuteranopia, who have a reduced sensitivity to green lights.
  • Tritanopia: A setting for people with Tritanopia, who have a reduced sensitivity to blue lights.
Please let us know of any issues or feedback you may have:

https://forums.warframe.com/topic/1202836-the-deadlock-protocol-color-blind-compensation-megathread-2806/


Protea Changes & Fixes
General Changes
  • Increased Proteaā€™s sprint speed to 1.2.
  • Removed the increased animation speed for Proteaā€™s custom Roll animation to bring it back to what was originally showcased.
  • Slightly increased the impulse of Proteaā€™s custom Roll when moving forward.
Grenade Fan
  • Increased Duration of both Offensive and Defensive grenades by 3 seconds.
  • Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.
    • For Shield Satellite, this applies to the grenade pickup Range.
  • Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
  • Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
  • Doubled the Damage of the Shrapnel Vortex grenade.
  • Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.
  • Our goal here is to improve efficacy, usability, and logic of Grenade Fan!
Blaze Artillery
  • Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration *will now show in Arsenal stats instead of the maximum number of shots.
  • Proteaā€™s Blaze Artillery will now shoot through Voltā€™s Shield, but won't benefit from its buffs.
  • Fixed Proteaā€™s Blaze Artillery not targeting ragdolled enemies.

Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well.

Dispensary
  • Proteaā€™s Dispensary location is now displayed on the minimap in the form of the Ability icon.
    • Similar to Wispā€™s Reservoirs!
Temporal Anchor
  • Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).
  • Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.
  • Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.

This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability.


Granum Void Changes & Fixes
!!Contains Spoilers for The Deadlock Protol Quest!!
View Changes & Fixes List
  • More Lotus VO has been added to the Granum Void upon intro, success, partial/fail.
  • A waypoint marker will now dynamically appear for the nearest Golden Hand Shrine when the Granum Void opens to help players find them.
  • Fixed ā€˜Abilities In Useā€™ persisting after entering the portal to the Granum Void.
  • Fixed Xoris charges not depleting for Clients in Granum Void if the Host is absent.
Changes:
  • Shield Gating now applies to Companions the same way it does to Warframes!
    • Blocks 100% of Damage for 1000ms on first break, reduced to 300ms if Shields break again without fully recharging.
  • Proteaā€™s Blueprint has been added to Simarisā€™ Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.
    • Let it be known that the Xoris Blueprint/Parts are also available here for players who have completed The Deadlock Protocol Quest and unintentionally sold the Xoris.
  • The Friend ā€˜Batch Removeā€™ feature minimum has been changed to ā€˜1 weekā€™ to allow for more list purging.
  • Doubled the Decoration Capacity for the "Open Space" Dojo room, from 800 to 1600 (for comparison the Inspiration Hall is 1400).
  • Updated a few occurrences of "Resist a Damage effect" to more accurate ā€œResist a Status effect" for some descriptions of Arcanes.
  • Platinum bonuses given from Referral links are now non tradable/non giftable, similar to Platinum that you donā€™t purchase (win on a *Livestream, etc).
Optimizations
  • Made a micro-optimization to RAM footprint.
Stropha Changes & Fixes
  • Increased Stropha projectile lifetime from .12 to .14.
  • Fixed Stropha Heavy Attack not increasing in Damage from Melee Combo stacks.
  • Fixed the Stropha shot not gaining Combo hits against a ragdolling enemy.
  • Fixed Condition Overload not affecting its shots.
Corpus Ship Changes & Fixes
  • Removed numerous door Lasers within the Corpus Ship tileset. Only connecting tile doors will have Lasers.
  • Fixed a rare case of having no objective during an Invasion Rescue mission in the Corpus Ship tileset.
  • Fixed the Golden Hand Shrine sometimes not spawning in the Jackal and Razorback boss missions. As reported here.
  • Fixed Solaris prisoners being invisible, but still freeable, if you aligned with Grineer on an Invasion mission that generates a Corpus Ship tile.
  • Fixed some Corpus Ship doors not opening until youā€™re practically at the door, resulting in faceplanting. Theyā€™ll now open when youā€™re a few meters away.
  • Fixes towards an inability to get through side doors in the Corpus Ship Spy tileset if youā€™re going back through the alternate direction of where you came in.
  • Fixed a lack of emissives when Lockers are open.
  • Fixed Locker emissive turning green instead of teal when a Locker is opened with the Thief's Wit Mod.
  • Fixed Treasurers dropping a ā€˜Granum Crown Cacheā€™ when killed inside of Limboā€™s Cataclysm, instead of the intended Granum Crown.
  • Fixed Rescue/Spy Vault door lasers not matching the intensity of doors throughout the Corpus Ship.
  • Numerous fixes towards missing collision throughout the Corpus Ship tileset.
  • Numerous fixes towards poor lighting and AI pathfinding in the Corpus Ship tileset.
Nightwave Fixes
  • Fixed cases of Cephalite Fissures not spawning in numerous eligible missions.
    • This was most commonly seen in Plains/Vallis or key-required missions, but was possible elsewhere as well.
  • Fixed Cephalite Resonance not being shared between squadmates in Railjack if the player who collected the Resonance was at the 20 cap.
  • Fixed the Explorer Nightwave Act text not updating progress by always saying ā€˜Complete 3 Railjack Missionsā€™.
Jackal Changes & Fixes
  • Pets & Sentinels no longer take damage from Jackal's Grid Wall attack.
  • Fixed Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  • Fixes towards spamming the Parazon Finisher for the Jackal as a Client breaking the Finisher animation.
Fixes:
  • Fixed a crash that could occur when exiting Warframe while on the Void Fissure Relic selection screen with 1 second left on the timer.
  • Fixed a number of different ways you could crash the launcher by having the Settings panel open when the Optimize prompt came up in the background.
  • Fixed the launcher ā€˜PLAYā€™ button disappearing when changing languages.
  • Fixed Shield-Gating not functioning properly after Reviving when becoming downed.
  • Fixed ability to keep your Melee Combo for Gunblade Heavy Attacks by timing a Transference activation at the right time. Gunblade Heavy Attacks will now expel Melee Combo as intended.
  • Fixed Arsenal not listing Gunblades stats for their projectile behavior.
  • Fixed Condition Overload not affecting the damage of a thrown Glaive.
  • Fixed Sarynā€™s Contagion Clouds becoming hostile to players if you die and Revive.
  • Fixed Pets using the wrong skeleton and appearing mutated when swapping to a loadout of a different Pet (Kubrow vs Kavat) before claiming your Incubated Pet.
  • Fixed Vasca Kavat babies having broken textures when previewing in the Arsenal.
  • Fixed Pets spazzing out for one frame when swapping Companions in Arsenal.
  • Fixed the camera needlessly moving back and forth between Sentinel/Pet positions when swapping Companions in Arsenal.
  • Fixed receiving a weird error when attempting to equip a Pet while another one is being Imprinted.
    • Youā€™ll now receive a less confusing error message indicating ā€œCannot switch to a new Pet while imprintingā€.
  • Fixed Arcane Bodyguard not healing Venari.
  • Fixed Precision Strike buff granting buffs to explosive Secondary weapons (Kuva Seer, Tombfinger Secondary, etc).
  • Fixed Dizzying Rounds leaving an enemy open to Melee Finishers forever (now closed to Finishers after the Finisher is performed).
  • Fixed Atlas ā€˜Rubble Heapā€™ Augment for Client players insisting that you needed energy to cast Landslide even though it was free.
  • Fixed your Moa Companion not gaining weapon Affinity if Hard Engage was the last thing the moa activated before extracting from the mission.
  • Fixed Djinn automatically Reviving after exiting Titania's Razorwing if Reawaken is equipped.
  • Fixed the Xoris infinite Combo Counter UI not reflecting when there is -100% Combo Duration equipped.
    • The Combo Counter UI will now display ā€˜0ā€™ when appropriate - otherwise it will say infinite.
  • Fixed clicking Dojo when in the Liset from the Railjack Star Chart not functioning.
  • Fixed an issue in the Grineer's genetic code where dying while frozen resulted in their face floating a meter away from their head.
  • Fixed Mag's "Magnetize" ability displaying the chosen Energy primary/secondary colors differently depending on what rank Magnetize is.
  • Fixed Status Effects on the Melee weapons of Mirage's Hall of Mirrors clones not disappearing when you stare through her body, as they are supposed to.
  • Fixed saving the default Mandachord song to your customization causing it to reset back to what it was previously the next time you return to the Orbiter.
  • Fixed Octavia's Mallet ability causing many audio issues for Clients.
  • More fixes towards various missing audio/visual effects for the Javlok's throw attack explosions.
  • Fixed the ā€˜Bloomā€™ setting slider not being available when enabling the setting.
  • Fixed Helminth Cyst being on the wrong side of Proteaā€™s neck.
  • Fixed the Shi Shoulder Plate not appearing on Mag Prime when equipped on the left shoulder.
  • Fixed Corrosive having no tooltip on hover in the Arsenal.
  • Fixed switching from 'Incomplete' tab to 'Riven' tab in the Foundry resulting in non-existent Mods showing at the end of your Riven list.
  • Fixed "waiting for other players 1/1" message displaying in Solo mode Transferring in/out of Operator mode when at the mission objective.
  • Fixed opening any kind of Chat link while on the Railjack Configure screen causing UI overlaps.
  • Fixed Prisma Veritux being hidden within your Profile Equipment list until at least 1 XP is gained.
  • Fixed Lotus VO indicating an ā€˜Assassination Targetā€™ when a Lynx is spawned in a Grineer Galleon Spy mission.
  • Fixed incorrect Corinth Prime reload sounds if the Solstice Skin is equipped.
  • Fixed a script error when accessing the Arsenal while standing near the Helminth Infirmary.
  • Fixed a script error when casting Chromaā€™s Effigy ability.

Missed Changed:

We have retired some older (2008) 8-Bit rendering technology with this latest Hotfix, mostly because it provided little in regards to performance increases, but added a lot of detriment. This means that using Autoexposure and HDR settings are the way forward from now on.

https://forums.warframe.com/topic/1203051-psa-brightness-changes-in-hotfix-2806/

Hotfix 28.0.5

June 17th, 2020 Forum Post

We greatly appreciate all your feedback regarding Protea and the Granum Void with The Deadlock Protocol Update! Weā€™re in the process of reviewing compiled feedback for near future changes - some of the Granum Void changes are below!

Primary Kitgun changes

Below are balance changes that affect Primary Kitguns only based on feedback.

Catchmoon
  • Projectile lifetime increased from 0.3secs to .42secs.
  • Fall Off increased from 12-24m to 20-40m.
Tombfinger
  • Charge time decreased from 0.8secs to 0.5secs with Brash Grip.
  • Charge time increased from 0.8secs to 1.1secs with Steadyslam Grip.
  • Charge time increased from 0.8secs to 1.4secs with Tremor Grip.
Gaze
  • Range increased from 18m to 30m with Brash Grip.
  • Range increased from 15m to 26m with Shrewd Grip.
  • Range increased from 12m to 20 with Steadyslam Grip.
  • Range increased from 9m to 16 with Tremor Grip.
Brash
  • Damage reduction lowered from -38 to -24 when used with Catchmoon Chamber.
  • Damage reduction lowered from -28 to -20 when used with Tombfinger Chamber.
  • Damage reduction lowered from -6 to -2 when used with Rattleguts Chamber.
Shrewd
  • Damage reduction lowered from -19 to -12 when used with Catchmoon Chamber.
  • Damage reduction lowered from -14 to -10 when used with Tombfinger Chamber.
  • Damage reduction lowered from -3 to -1 when used with Rattleguts Chamber.
Granum Void Changes & Fixes
!!Contains The Deadlock Protocol Quest Spoilers!!
View Spoilers List
  • The Granum Void will now close when the player(s) reach the Rank 3 requirements instead of having to wait out the timer.
  • Youā€™ll now gain Solaris Standing upon freeing the Solaris captives in the Granum Void! The amount of Standing gained is dependent on saving all 3 captives is dependent on the tier of Granum Crown used *Each Solaris captive saved rewards you the following Standing respective to the Tier of Granum Crown used:
    • Granum Crown: 300 Solaris Standing per captive saved
    • Exemplar Granum Crown: 600 Solaris Standing per captive saved
    • Zenith Granum Crown: 900 Solaris Standing per captive saved
  • Added a FX to the Granum Void Timer HUD when time has been added to aid in conveying the mechanic of increasing your time by picking up Errant Specter Particles.
  • Fixed a spawn point in Granum Void that could be exploited to force mass hordes of Errant Specters to spawn and be killed in rapid succession.
  • Fixed being pulled into the Granum Void if a player opens the Granum Void and another player spends a Granum Crown to rescue a Solaris prisoner in the Corpus Ship.
  • Fixed crash when being Revived during bleedout while exiting the Granum Void.
  • Fixed Clients who join a Granum Void in progress not having their Granum Void UI.
  • Fixed the Granum Void UI freezing or disappearing if you die and Revive.
  • Fixed Granum Void sub 10 second timers not showing the 0s upon exiting.
  • Fixed Granum Void enemy count affecting the Exterminate mission objective kill-counts.
  • Fixed AI in the Corpus Ship Exterminate tileset running to the end of the map after you enter the Granum Void.
Railjack Changes & Fixes
  • General stability changes towards Railjack missions when a Host migration occurs. This touches on issues related to Crewships not spawning after a Host migration, and crashing when a Crewship spawning triggers a Host migration.
  • Fixed a crash that could occur when destroying Fighters.
  • Fixed Railjack doors sometimes preventing you from moving through unless you move back and approach them again.
  • Fixed a script error related to Scrapping Railjack Wreckage.
Changes:
  • Made improvements towards color customization on the new Melee Moa Companion. This fixes your color customization barely affecting the Moa.
  • Kubrows that do not have a Collar cannot be equipped for missions, but they can now be set to roam the Orbiter from the Arsenal.
    • This fixes not being able to complete the Howl of the Kubrow Quest.
  • Increased the visibility and intensity of Corpus Ship door lasers, as well as adding a forcefield FX.
  • Smoothed out the coloring on the level up UI lens flare to be a bit less invasive with certain Energy colors.
  • Quests in the Codex will now display the Mastery Rank requirement (if applicable) if you currently donā€™t meet that requirement.
  • Increased the sparkle in Parvosā€™ eyes in his transmissions. This is the change we all wanted to see.
Optimizations
  • Implemented a new version of the frame-rate limiter to fix problems introduced with Windows 10 Build 2004 as noted here. The new limiter should be compatible with all versions of Windows and should provide an even more consistent framerate when your system can run at the max.
  • Improved detection and handling of cache corruption in key systems.
Jackal Fight Fixes
  • Fixed missing wall geometry in the Jackal Assassinate tileset that Wisp can Wil-O-Wisp through and fall out of the world. This results in respawning in the first room of the Jackal arena which has every door closed and locked.
  • Fixed being able to stand on destroyed pillar geometry mesh in the Jackal arena.
  • Fixed "Massive Flexplates" transmission during the Jackal fight replaying multiple times.
  • Fixed a script error when a pillar is destroyed in the Jackal arena.
  • Fixed a script error during the Parazon Finisher cutscene during the Jackal fight.
Fixes:
  • Fixed next Weave platform disappearing when jumping off of and back onto the bridge. As reported here: https://www.reddit.com/r/Warframe/comments/h9kn86/glassmaker_had_me_confused_for_a_sec_but_not_as/
  • Fixed Sarynā€™s Contagion Cloud Augment toxic cloud damage not being removed if you leave the area of the cloud. Visually it will disappear, but enemies will still be damaged by the toxic cloud for the duration of the mission.
  • Fixed inability to sell the Velox in your Inventory.
  • Fixed another case where pressing LT on a controller would activate Chat instead of aiming.
  • Fixed enemies that catch on fire from Emberā€™s Inferno receiving a new flaming comet called down and starting a new instance of the ability which can cause a chain reaction of rapid fire comets in enemy groups.
  • Fixed the Tar Mutalist Moas and Sapping Ospreys doing ridiculous amounts of damage when spawned at a high level. As reported here: https://www.reddit.com/r/Warframe/comments/h88oxf/arbitration_level_121_tar_mutalist_moa_damage/
  • Fixed Proteaā€™s Passive showing as 0 if you Transfer in/out of the Operator as the Client.
  • Fixed casting Proteaā€™s Grenade Fan multiple times in the same spot causing black particle FX to stack.
  • Fixed Clients not receiving the Credit reward when using a Granum Crown in a Temple Relief after collecting all the Tenant entries.
  • Fixed the Temple Relief appearing multiple times in the same Corpus Ship mission, which resulted in a malfunction on the second interaction.
  • Fixed Warframe Specters running and spinning in place on a wall in the Corpus Outpost Index level.
  • Fixed cases where Companion inventory slots were not counted correctly if you didnā€™t own any Kavats or Kubrows, leading to the game giving you an error when you tried to look at your Inventory, Trade, or Craft a new Companion.
  • Fixed Pet sizes not being applied/reflected when swapping in the Arsenal.
  • Fixed the Juggernaut having mismatching visuals for its stomp attack damage area.
  • Fixed Riven/Mod Link/Look Link not functioning if linked after a different item first.
  • Fixed subtitle backer sometimes not always showing up in the UI.
  • Fixed private messages to Staff members failing (claiming the user is offline).
  • Fixed Tenant Lore Fragment Decorations appearing huge and off centered when viewed via Chat link.
  • Fixed inability to Chat link Stahlta, Stropha and Velox parts.
  • Fixed inability to Chat link the new Melee Moa parts.
  • Fixed numerous Operator customizations appearing to have grimy textures.
  • Fixed Wisp and her customizations appearing to have grimy textures.
  • Fixed the Shi Chest Plate Armor attachment clipping through the Wukong.
  • Fixed Nychus Moa description having old Precept names.
    • Now reads: "This model is built for close-quarters combat, using the Blast Shield and Hard Engage precepts."
  • Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo.
  • Fixed Protea's Skin being labeled Protea instead of Protea Skin in the Arsenal.
  • Fixed a script error that could occur in the Corpus Gas City Sabotage tileset.
  • Fixed a script error when encountering the Cunning Drift Security Eye.
  • Fixed a script error when a Capture Target goes down.
  • Fixed Corpernics and Pustrels description to their updated drop locations.

Hotfix 28.0.4

June 13th, 2020 Forum Post

Changes:
  • Added Lotus VO when a Granum Crown has been used in a Golden Hand Tribute.
Fixes:
  • Fixed Critical Hits not triggering for Glaive mid-air detonations.
  • Fixed the Dessicata Syandana appearing to float away from Nova, Saryn, and Titania.
  • Fixed a script error when initiating the Granum Void portal.
  • Fixed script error when Kubrow "Neutralize" Precept is used against targets that can't be disarmed via the "rip their limbs off" method.
  • Fixed a script error when trying to mature a Pet while not having a currently active Pet.

Hotfix 28.0.3

June 12th, 2020 Forum Post

Granum Void Changes & Fixes
!!THE DEADLOCK PROTOCOL QUEST SPOILERS!!
View Spoilers List
  • Increased Granum Void kill requirements as players join. Each new player will increase the kills required for each Rank by 25:
    • 1 player: 25, 50, 75
    • 2 players: 50, 75, 100
    • 3 players: 75, 100, 125
    • 4 players: 100, 125, 150
      • The Granum Void is intended to be a challenge worth taking. It can be tough for a Solo player, but considerably easier with a squad. These changes aim to provide a little more even level of challenge across the board.
  • Youā€™ll now have temporary damage immunity upon returning to the Copus Ship from Granum Void.
  • Fixed a script error after returning to the Corpus Ship from the Granum Void after a Host migration.
  • Fixed a script error when returning to the Corpus Ship from Granum Void after recently Reviving.
  • Fixed a script error when entering the Granum Void.
Treasurer Changes
  • Granum Crowns dropped by Treasurers are now exempt from ā€˜loot Abilitiesā€™.
    • The Treasurer will drop 1 Granum Crown per player as intended.
  • If the Treasurer is within 35 meters of Extraction, he will now turn away and run to the nearest Golden Hand Tribute to avoid dying in the Extraction zone. If by chance a Granum Crown is dropped too close to the Extraction zone, they will now be teleported to a safe place. This addresses reports such as: https://forums.warframe.com/topic/1199639-treasurer-drops-coin-on-extract/
  • Fixed Granum Crown waypoints not extending past its zone.
Nightwave Changes
  • We have added respective letter clues to the Episode 2 ID Badge. This is also reflected for the clue in the Weave.
    • Feedback showed that the ID Badge was hard to distinguish for many players, including our color-blind Tenno.
  • The Chat window will now be hidden during Nightwave Episode Crime Scene cinematics.
  • Fixed a functionality loss that could occur when falling off the final platform in the Weave.
Optimizations
  • Optimized UI thread validation and improved coverage.
Changes:
  • Terminal Velocity can now be used with Primary Tombfinger Kitguns.
  • Tweaked the Credit acquisition FX upon using a Granum Crown at the Temple Relief after your last Tenant Lore reward. The Temple Relief will now show the last Tenant Lore entry when you have collected all of them and are receiving Credits instead of new lore.
    • For maximum knowledge, the Temple Relief will award Credits (respective of the Tier of Crown) if youā€™ve collected all Tenant Lore entries.
      • Weā€™re aware of a bug where Clients do not get these Credit rewards.
  • Transmissions and Chat will now be hidden when watching Quest intro cinematics in the Codex.
  • Bumped deadzone for controller analog sticks back to 20% (was changed to 15% in the last Update) as a result of reports from players whose controllers seemed to drift within that margin of difference.
    • A Profile setting will be added before it gets lowered again.
  • Removed unreleased Khora Deluxe Animation Sets from the Arsenal. Soon, Tenno!
Jackal Changes & Fixes
  • Removed the unintended Riven Sliver drop from the Jackal when it is below Level 41. We have, however, kept the Riven Sliver drop if the Jackal is above Level 41 (Sortie).
  • Fixes towards Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  • Fixed the Parazon Jackal Finisher not working if you Revived after he landed into his stun, were using an Exalted weapon, or Transferred to the Operator.
Fixes:
  • Fixed a crash that could occur when loading into a mission.
  • Fixed crash when using Protea's Temporal Anchor Ability. .
  • Fixed Sentient Cores not dropping from Sentients
  • Fixed inability for Clients to spend a Granum Crown at a Golden Hand Tribute if the Host had already used that exact Tribute with the same tier of Granum Crown.
  • Fixed Primary Kitguns crafted with the Gaze Chamber having very slow Ammo recharge rate when upgraded with max rank Pax Charge.
  • Fixed Proteaā€™s Grenade Fan having a higher base Duration on Rank 1 and 2. The base Durations are now all a consistent 10s.
  • Fixed Proteaā€™s Temporal Anchor path getting reset after throwing the Xoris.
  • Fixed Mods that give base Damage (e.g. Pressure Point) not applying to Atlasā€™ Landslide.
  • Fixed the Helstrum dealing self-damage to the Companion that it is equipped on.
  • Fixed the Battacor having unlimited usage of Alt Fire.
  • Fixed some issues with the Operator being destroyed when transitioning between regions in Railjack.
  • Fixed Nezhaā€™s Jinza Helmet textures appearing very grimy.
  • Fixed UI backer on Mastery Rank test complete screens being offset for non 16:9 aspect ratios.
  • Fixed some overly aggressive lens flares in some tiles in the Corpus Ship tileset.
  • Fixed a case where the Squad overlay would become unresponsive if you failed to join a Host from the Star Chart UI.
  • Fixed a script error when attempting to ā€˜Repeat Last Missionā€™ but that mission is so longer eligible (Sortie, etc).
  • Fixed a script error when the Treasurer cloaks himself in invisibility.
  • Fixed a script error when casting Proteaā€™s Grenade Fan Ability.
  • Fixed a script error when casting Titaniaā€™s Razorwing Ability.
  • Fixed a script error when casting Magā€™s Magnetize Ability.
  • Fixed a script error when casting Hildrynā€™s Balefire Ability.
  • Fixed a PH; Controller Cursor in menu options.

Hotfix 28.0.2

June 12th, 2020 Forum Post

Changes:
  • Granum Void enemies during the final mission of The Deadlock Protocol Quest will now drop Ammo and Energy.
  • Removed the ability to skip transition cinematic in the Jackal Arena fight due to resulting in many broken states.
  • Slightly increased the radius range of Corpus Security Cameras in the Corpus Ship as many cameras are now too far away from doors to actually affect them.
Fixes:
  • Fixed the Jackal getting stuck in midair while doing its ā€˜UFOā€™ attack, resulting in an inability to progress in the fight. If you still see this, let us know.
  • Fixed a crash when attempting to skip the Jackal 2nd phase cut scene after a Host migration had occurred.
  • Fixed a crash that could occur when quickly selecting and previewing Companions while not having any Companions previously roaming the ship.
  • Fixed a crash that could occur during a Bounty.
  • Fixed entering the Granum Void with upwards velocity resulting in flying through the sky into a void-out zone that sends you back to the Corpus Ship.
  • Fixed ability to sell the Stropha Components for Ducats.
  • Fixed some Fish Bait not properly floating in the water.
  • Fixed the Moa "Drimper Bracket" using the same model as the new "Hona Bracket" when viewed in Legsā€™ Shop.
  • Fixed Condor Dropships in Orb Vallis not moving at all.
  • Fixed Helstrum missing from the Codex and an inability to Chat link it.
  • Fixed for Phantasma secondary fire explosion not making sound.
  • Fixed the Velox jittering at the end of its reload animation.
  • Fixed Protea Ability sounds not ducking when a Transmission is playing.
  • Fixed some broken lighting in certain Corpus Ship tileset rooms.
  • Fixed electric sparks audio in Jackal arena not ending when the FX expires.
  • Fixed Fortuna Heist Room music sometimes cutting out when getting briefed.
  • Fixed sleigh bell audio for the Festive Orbiter Decorations playing while viewing the Codex, which could overlap with Quest dioramas.
  • Fixed Pets appearing with Default colours at first.
  • Fixed a container in the Corpus Ship tileset that was missing itā€™s blocking volumes, which allowed you to pass through the object.
  • Fixed some breakable Grates in the Corpus Ship tileset appearing as non-breakable.
  • Fixes towards incorrect fog rendering when viewing skyboxes from your Railjack.
  • Fixed a script error the could occur when interacting with a Golden Hand Shrine.
  • Fixed a script error when trying to claim a Pet after previewing other Pets in the Arsenal.
  • Fixed a script error when receiving a buff from Chromaā€™s Vex Armor.
  • Fixed a script error in the ā€˜Provide Fishā€™ screen with Fisher Hai-Luk.
  • Fixed numerous HUD script errors that could occur when playing an Interception mission.
  • Fixed a few script errors that could occur when deactivating Titaniaā€™s Razorwing Ability.
  • Fixed a script error when entering into the Granum Void.
  • Fixed a script error when making a choice in the Weave.
  • Fixed frame rate limiter in cases where the system was able to render at more than 1000 FPS.

Hotfix 28.0.1

June 11th, 2020 Forum Post

Changes:
  • Clem has gained a friend in his special hangout spot!
  • Cephalite Resonance Tears and Nora Night transmissions will no longer occur during Quest missions.
Fixes:
  • Fixed a crash that could be caused by a Riven Chat Link from someone who hasn't downloaded the update yet.
  • Fixed crash when certain update assets could not be downloaded correctly.
  • Fixed launcher detection of DirectX 11 support on Windows 7 systems missing OS Updates.
  • Fixed Granum Void enemies not spawning if under control by your Kuva Lich.
  • Fixed Corinth Air Burst Alt Fire Status Chance stat UI displaying a value less than expected.
  • Fixed Kuva Siphons clipping into geometry in the Corpus Ship tileset.
  • Fixed Companion Moaā€™s appearing to flash red when shot at.
  • Fixed lingering red spark FX after picking up a Health Orb from Proteaā€™s Dispensary until all players have picked it up.
  • Fixed a script error when trying to Auto Install Mods on a Sentinel weapon.
  • Fixed script error when opening Simarisā€™ Offerings without having started The Deadlock Protocol Quest.
  • Fixed a script error that could occur when switching to a Private Message tab in Chat.
  • Potential fix for a script error that could occur when a Corpus screen is activated in the Corpus Ship tileset.
  • Fixed a script error when casting numerous Warframe Abilities.

Update 28.0

June 11th, 2020 Forum Post - The Deadlock Protocol

The Deadlock Protocol
NEW QUEST: THE DEADLOCK PROTOCOL

We are Desire. Ours is the grasping golden hand. We. Are. Corpus.

Nef Anyo claims to have found an heir to the long-deceased Corpus Founder, Parvos Granum, and has the means to prove it. The Solaris have begun disappearing in droves and Eudico thinks it has something to do with Nefā€™s power play. Whoever they are, the heir to the Founder would be able to solve the stalemate and stage a total takeover of the Corpus Board. If Nef Anyo has anything to do with it, that spells bad news for the Solaris.


The Deadlock Protocol sheds new light on the industrious origins of the Corpus, introduces the time-bending Warframe, Protea and includes a remastered Corpus fleet full of innovative threats and escalating security measures. 

To begin The Deadlock Protocol Quest, make sure you have completed the Vox Solaris Quest. The Deadlock Protocol Quest can only be done Solo and you must be at least Mastery Rank 4; ready yourself!

*Players who purchase the Protea Warframe before playing the Quest will receive a Riven as an additional reward.


CORPUS SHIP REMASTER

The entire Corpus fleet has been retrofitted and redeployed for service. Explore remastered levels, complete with shrines to the illustrious Parvos Granum, but beware of new dangers lurking aboard.

NewCorpusShip

As you infiltrate Corpus vessels, fight enemies and generally interrupt the pursuit of Grofit, the Corpus will use every piece of their security arsenal to stop you.  Be prepared for upgraded Turrets and such deadly reinforcements as mine-deploying Corpus Treasurers. 


JACKAL REWORK

Return to Fossa to face an upgraded threat. Equipped with a suite of the latest technology and upgraded combat capabilities, the Corpus have spent mind-boggling sums of Credits for the sole purpose of taking you out. 


JackalU28Notes

Experienced Tenno can enjoy seven days of Jackal Sorties following release, where you can take on the reworked Jackal in a high-level area! 

NEW CORPUS ENEMIES!

From ā€˜Minima Moasā€™ to ā€˜Junoā€™ series of Corpus Troops - take on new threats on the remastered Corpus Fleet! 

GRANUM CROWNS: THE CURRENCY OF CORPUS DEVOTION

Out of desperation to locate any last trace of the long-dead Founder, Nef Anyo has developed a way to open Void portals. Eudico believes theyā€™ve been kidnapping Solaris to use as guinea pigs and needs your help to rescue them. 

GoldenHand

The portals are built through Golden Hand Tributes, a spot of profit-worship for faithful Corpus. By spending their Granum Crowns, a valuable manifestation of their devotion, the Corpus can open a rift and send expeditions to Void sites. 

Thankfully, you can use these Granum Crowns to your advantage. Collect three tiers of Crowns from Treasurers in your Missions, each signifying a higher level of devotion than the last: Granum Crown, Exemplar Granum Crown, and Zenith Granum Crown. Use them to initiate challenges in Missions, search for Corpus Temple Reliefs or negotiate the release of Solaris prisoners in exchange for Standing.

Within every Corpus Ship Remastered mission youā€™ll encounter a Treasurer: A devoted follower of Parvos and all he stood for, willing to dedicate his life to be the keeper of the tokens of his esteem. The Treasurer is guaranteed to spawn within 2 - 4 minutes in a non-endless mission, and between 5 - 8 minutes in an endless mission. The level of your mission determines the tier of Crowns the Treasurer will possess. Handle him with haste before he escapes with his sacred tokens!

Level Tiers are:
0-15: Granum Crown
16-30: Exemplar Granum Crown
31+: Zenith Granum Crown

*Granum Crowns will not appear from Treasurers until you complete The Deadlock Protocol Quest.

CorpusTempleRelief
 

Granum Crowns can also be spent at the Corpus Temple Reliefs in Missions to learn more about the Founder. Each new story you acquire will earn you Relief Decorations for your Orbiter!

Tenent


!!SPOILER WARNING
CONTAINS DEADLOCK PROTOCOL QUEST SPOILERS!!
NEW GAMEMODE:
View Spoiler List
GRANUM VOID

The Granum Void is open to those who can pay the Granum Crown price - and of course, only those who have completed The Deadlock Protocol.

What you need to know:
  • Find a Golden Hand Tribute in Corpus Ship Remastered missions to gain access to the Granum Void.
  • You can enter the Granum Void once per mission.
  • Only 1 Granum Crown is required to open access to the Granum Void for the entire squad. Enter before the portal closes!
  • There are 3 tiers of Granum Void:
    • Granum Void via Granum Crown
    • Extended Granum Void via Exemplar Granum Crown
    • Nightmare Granum Void via Zenith Granum Crown
  • Each Granum Void tier has its own respective enemy level and corresponding reward table.
  • The reward table corresponds with each Rank earned within the Granum Void before your time is up:
    • Rank 1: 25 Kills
    • Rank 2: 50 Kills
    • Rank 3: 75 Kills
  • Rewards stack! You earn rewards from each Rank up to the one you qualify for. If you want a reward from Rank 2 for example, you don't have to intentionally stop before qualifying for Rank 3.
How to play (Deadlock Protocol Quest spoilers):
View Spoilers List
  • Reach the highest Rank before the timer expires.
  • Gain 5 seconds within the Granum Void by killing Errant Specters and collecting their dropped Particles.
  • Gain 20 seconds within the Granum Void by freeing Solaris captives. Note: this can only be done with a Xoris, so plan accordingly!
Rewards:
  • Protea Parts
  • Weapon Parts:
    • Stropha
    • Stahlta
    • Velox
  • Garnum Crown Decorations
  • Mortuus Shoulder Guard
  • New Captura Scenes that feature the newly Remastered Corpus Ship:
    • Corpus Ship Bridge Scene
    • Corpus Ship Hangar Scene
    • Corpus Ship Orbital Cannon Scene
  • Credit Caches
  • Void Traces
  • Endo
PROTEA

Prepared for any battle, the versatile Protea offers a wealth of advanced gadgets to overcome the odds. Time is your ally as you weave in and out of life-threatening engagements with your Temporal Anchor Ability.

Protea is the first Warframe to have a Universal Aura Polarity to accompany her set of utility skills!

*Drusus is seeking out myths and legends about Protea and will update the Leverian when he is ready.

PASSIVE

Every 4th Ability cast is granted +100% Ability Strength.

GRENADE FAN

Activate to throw a cluster of shrapnel grenades, damaging and staggering nearby enemies. Hold to emit sticky shield grenades that latch onto allies and restore a large amount of shields. 

BLAZE ARTILLERY

Place a temporary rapid-fire turret that automatically targets enemies. Each successful hit increases its damage, causing projectiles to pierce enemies and hit multiple foes with a single shot. 

DISPENSARY

Deploy a cycling supply cache that can generate Health, Ammo and Energy pickups periodically.

TEMPORAL ANCHOR

Activate to drop an anchor point that records Proteaā€™s state. Any damage dealt to Protea during the Ability will be emitted back to your foes upon deactivation. Deactivating Temporal Anchor will rewind Protea back to the activation point restoring all ammo, energy, shields and health. If Protea is downed while Temporal Anchor is active, Protea will automatically rewind to safety! 

*Earn the Protea In Action Glyph during a limited time 72 hour weekend Alert on PC, starting Friday, June 12th @ 2 PM ET. Console will also run this Alert when The Deadlock Protocol Quest is live on their respective Platforms!

ProteaInActionGlyphImage


GarudaHinsaCollection
THE GARUDA HINSA COLLECTION

Commence the sacred butchery with the striking Garuda Hinsa Collection, which includes the Garuda Hinsa Skin, Verta Warfan Skin and Dessicata Syandana.

GARUDA HINSA SKIN

The ceremonial dress of a spirit for whom violence is a sacrament.

VERTA WARFAN SKIN

With a snap and a flutter this segmented work of art ribbons the hapless. The signature Warfan skin of Garuda.

DESSICATA SYANDANA

After the butchery, bones.

ProteaCollection
PROTEA COLLECTION

The embodiment of adaptability and versatility. The full collection includes the Protea Warframe, Telema Helmet, Mavv Helmet, Velox Submachine Gun and Rhoptron Syandana, as well as 3-Day Affinity and Credit Boosters.

ProteaMavvHelmetInGame
PROTEA MAVV HELMET

Ten obedient warriors are not worth one who can truly see. When the visor of Protea's Mavv Helmet clicks down it is both a salute... and a sentence.

ProteaTelemaHelmetInGame
PROTEA TELEMA HELMET

The Telema's twitching sensors probe Protea's surroundings, hungry for situational data.

VELOX

With a high fire rate, ammo efficiency and rapid reload when emptied, this unusual sidearm can hand out carnage all day long. Ammo efficiency is further increased when Protea uses this, her signature weapon.

RHOPTRON SYANDANA

A confident warrior strides into battle, but the truly brazen announce their presence with an ostentatious flourish. 

*Proteaā€™s Alternate Helmets will be added to the Nightwave Cred Offerings once The Deadlock Protocol is live on all Platforms.

CorpusAdvantageBundle
CORPUS ADVANTAGE BUNDLE

Profit from the latest in Corpus combat innovations. Includes the Stahlta Rifle, Stropha Gunblade and Shi Armor Set.

StahltaImage
STAHLTA 

Nail them to the wall! The Stahlta Automatic Rifle propels hardened steel rods at high speed, while a charged fire mode fuses a number of volatile rods together for a large radioactive explosion.

StrophaImage
STROPHA

A short-blade melee Weapon with an ace up its sleeve. The Stropha sends nearby enemies flying with a powerful short-range shockwave.

SHI ARMOR SET

Accept death, and escape it. Corpus craftsmanship applied to ancient principles; a masterwork of defensive and aesthetic design.

OpenSpaceDojoRoom
NEW DOJO ADDITIONS
  • The ā€˜Open Spaceā€™ room has been added to the Barracks section of the Dojo Architect! Enjoy this very large open space for your Dojo Decorating fantasies. 
    • You will need a very large area to accommodate this room, if the area you are attempting to add the ā€˜Open Spaceā€™ does not fit, a popup will let you know that ā€œNo Space is Availableā€.
  • New Solaris themed Decorations have been added to the Dojo Architect! And yes, there is a paper boat Decoration.
SolarisDojoDecorations
PrimaryKitguns
 
PRIMARY KITGUNS 

Rude Zuud has expanded her inventory to bring you brand new Primary Kitgun Grips for all new lethal wombo combos! 

BRASH (Grip)

Hold tight and unleash hell. Increased range for beam weapons; increased rate-of-fire for non-beam weapons. Reduced damage.

SHREWD (Grip)

Trades lower Damage for faster Fire Rate and more controlled Recoil. 

STEADYSLAM (Grip)

The weapon grip of the measured killer. Slower Fire Rate and lower Range for Beam Weapons. High Damage with Recoil to match.

TREMOR (Grip)

High Damage with Recoil to match. Slower Fire Rate.


NEW MOA COMPANION

Visit Legs in Fortuna to configure the newest Melee Moa Companion inspired by Rocky -- both in animation, and in sound design.

NYCHUS MOA (Model)

This model is built for utility, using the Isolating Charge and Hard Engage precepts.

LEHAN CORE

This core features enhanced Armor and Health, with standard Shields.

TYLI GYRO

A system that redirects power from one defensive subroutine to streamline efficiency in others.

HONA BRACKET

A versatile bracket featuring a Mod slot with a Naramon polarity.

HELSTRUM WEAPON

Launches a swarm of micro-missiles.

NEW MOA EMOTION MODULE: TENACIOUS

A tenacious emotion that pulls inspiration from boxing animations! Did someone order a piping hot TKO?! 

*Check out the in-game Market for this new Moa Companion Emotion Module!


Riven Disposition Changes:

When we introduced separate Dispositions for each weapon variant back in November 2019, we planned to give new weapons a Disposition of 1 (the ā€œaverageā€), or matching the lowest member of the weapon family if it already had a Disposition lower than 1. Unfortunately, this meant that powerful new weapons (like the Kuva Lich collection) might have Rivens that start too strong, forcing reductions in accordance with our balance methodology.

In order to prevent this situation, we will be changing this policy: going forward, all new weapons will be released with the minimum Riven Disposition of 0.5. For The Deadlock Protocol, this includes the Dispositions on newly added Primary Kitguns, in addition to regular weapons (secondary Kitgun Dispositions will remain as-is.)

Full details can be found here: https://forums.warframe.com/topic/1199009-riven-disposition-procedure-for-new-weapons/


New Questions & Answers (Q&A) Chat Channel:

We have added a brand new chat channel to Warframe! The ā€˜Questions and Answers Chatā€™ channel is now live to provide new and experienced players a place to seek and provide help in a dedicated and organized way. It will be toggled on by default for all new players entering the game for the first time, while Region Chat will be opt-in and can be enabled from Options. For existing players, your chat settings remain untouched but the Q&A Channel has been enabled on login.

Please read our ā€œGuide to Using the Q&A Channelā€ before participating in the channel: https://forums.warframe.com/topic/1199008-pc-coming-with-deadlock-protocol-new-ā€˜qaā€™-chat-channel-use-guide/

Many Tenno may wonder what our larger goal is here. We have many motivations for these changes, but one of the strongest is the role Region chat plays our report systems. It may come as no surprise to hear that Region chat is home to the most reports of any channel in Warframe. These reports are reviewed and acted on by the staff here at Digital Extremes, and consequences have always been in place for offensive content. However, some consequences were not strict enough. We are aiming to reset the onboarding experience and chat experience in Warframe by including a new default Q&A channel to provide a dedicated place for players to bring Warframe knowledge to a chatroom in a designated place.

We also aim to clean up Region chat for members who like having a place to simply discuss Warframe. Region chat will be opt-in, and Offensive Language reports dealing with hate speech will have enforcement that is not up for appeal. If you find yourself under account restrictions due to Offensive Language, our stance is very clear here: We have no tolerance. https://digitalextremes.zendesk.com/hc/en-us/articles/360043974052-Code-Of-Conduct-Respect-for-all-in-Warframe

Pet Companion Stasis Removal:

All Stasis slots have been converted into Companion slots. All your Kubrows and Kavats are now listed upon equipping a Companion in the Arsenal!

Due to no longer having Stasis, if you currently have a pup Companion (not yet Matured), upon equipping it in the Arsenal the UI will prompt you to either Mature or let it roam your Orbiter. The option to let it roam is only available if you don't have a proper Kubrow/Kavat equipped. When starting an Incubation your current roaming Companion will be put away.

  • The ā€˜Nutrio Incubator Update Segmentā€™ now entirely disables DNA degradation!
  • The Pets Breed is now displayed beside the Pets name in the description when viewing in the Arsenal.
17 - UpdateHistory
New ā€˜Update Historyā€™ Button!

When accessing the main menu (via ESC or Start), the bottom right will feature an ā€˜Update Historyā€™ button that allows you to get a quick sense of whatā€™s changed since you last logged in!

General UI Additions & Changes:
  • Introducing a new Deadlock UI Theme that goes hand-in-hand with the industrious origins of the Corpus.
    • DeadlockThemeBackground
  • You can now change your Mouse Cursor Icon, Mouse Cursor Color, and scale your Cursor in size!
  • The Landing Craft Customize screen has been decoupled to provide the ability to mix and match your Landing Craft with whichever Override Air Support you want!
    • LandingCraftCustomization
  • Star Chart Nodes have been given a fresh new look and functionality upon hover!
    • Hovering over a Node will display a new tileset/accompanying enemy image and gamemode icons respective to the available game modes.
    • Upon clicking a Node that has numerous game modes available, a selector will open within the window for you to choose your game mode.
  • Added two new cursor sliders under the Interface tab in your Options to give you more ways to customize and improve how you navigate the UI with a controller to your liking:
    • UI Cursor Acceleration: Adjust the rate the cursor accelerates when moving in a continuous direction can be changed. 
      • The Sensitivity Option still determines the overall speed of the cursor, while Acceleration gives players the freedom to set how quickly theyā€™d like to get from point A to B.
    • UI Cursor Magnetism:  Adjust the level of ā€œmagnetismā€ (ā€œstickinessā€) there is between the cursor and interactive elements in the UI. 
      • Before the update, the cursor was set to ā€œstickā€ to items you pass over by default. It was sometimes helpful but often proved to be an annoyance that prevented you from having reasonable cursor speed on UI windows with many elements. Now, you are able to customize how the cursor ā€œsticksā€ to these elements. Setting it to ā€œ0ā€ simply means that there will be no friction whatsoever between the cursor and the UI elements.
  • Added tooltip to Mastery Rank on hover while viewing your Profile to show total Mastery Breakdown per category.
    • MasteryRankTooltip
  • Added button to rewatch the Kuva Lich cinematic in the Lich Codex section.
  • Upon visiting a Syndicate in the Relay, the Syndicate donation screen now displays your full Inventory of eligible items, similar to selling Fish in Cetus.
    • SyndicateDonationScreen
       
  • Updated a handful of Helmet icons in the in-game Market to better fit the new themed UI.
  • Removed the option to set "Battle Pay Caps" in the Alliance Management screen as it is not currently relevant.
  • The ā€˜Reset Decorationsā€™ has been removed from the pause menu and placed in the Decoration mode HUD as ā€˜Clear All Decorationsā€™.
  • Tooltips have been added to Arsenal stats! For example, hovering over ā€˜Armorā€™ now gives you an example about what it does.
    • ArsenalTooltip
       
  • Updated trade windows at merchants in Cetus and Fortuna to use the latest inventory UI.
    • TradeWindows
       
  • Added visual separation in Railjack customization screen between all other color settings and the ā€œAll Colorsā€ option. 
  • Updated the ā€˜Invasionā€™ gamemode icon!
Railjack Additions, Changes & Fixes:
  • Added ā€œJoin Any Crewā€ option to search for Open Squads in active Railjack missions that you can join in a given Proxima. If there are no open squads, a pop-up will prompt you to try again or launch a new session from your personal Railjack. 
    • Weā€™ve added this feature to save time and keep you from needing to hover over node by node to see if there are active squads on them.
      JoinAnyCrewRailjack
  • Added a ā€˜Scrap Wreckageā€™ button to the Railjack Components/ Armaments screens. This removes the step of having to manually go into your Inventory in order view a complete list of Wreckage to Scrap when over the Wreckage limit.
    • ScrapWreckageButton
  • Fire hazards that spawn on the Railjack will now directly damage the Ship/Hull directly, instead of getting split between Hull and Shields. This means that even if you have full Shields you'll start taking damage directly to your Railjack if you leave a fire unattended. 
  • Fixed loss of functionality when performing a Finisher while inside a Crewship when it explodes.
  • Fixes towards inability to use the Archwing Slingshot if two Client players spam the interaction at the same time during a Railjack mission.
  • Fixed a case where the End of Mission screen would pop in for a split second when transitioning from a Railjack mission to Dojo.
  • Fixed being able to launch Railjack missions from an incomplete Dry Dock (still in construction through Rising Tide) after Host migrating from a mission joined as Clients.
    • This also fixes a related issue of infinite loading tunnels when returning to Dojo after host migration. 
  • Fixed Wreckage Capacity not immediately being updated until after exiting and then coming back after using Valence Fusion with Wreckage as one of the components.
  • Fixed Railjack Armament stats not displaying properly when viewing the full Railjack stats.
  • Fixed a loss of functionality when viewing the Nightwave screen when a squad member returns the Railjack to the Dry Dock.
  • Fixed some Railjack POIs having a delayed reaction to your presence (i.e not firing Super Weapon, firing Ram Sleds, etc),
  • Fixed being placed next to a POI (if there is one) when skipping the Crewship Archwing exit cutscene.
  • Fixed Railjack mesh collapsing when loading into Dry Dock after mission in the ā€œConfigure Railjackā€ panel.
  • Fixed a crash when aborting a Railjack mission after another player had also aborted.
Additions:
  • Added new Melee Moa Precept Mods:
    • Blast Shield
      • Overshields increased by +3000. Leap at an enemy within 10m dealing 10 Damage and knocking down other enemies within 5m and resets Overshields.
    • Hard Engage
      • Engages enemies within 10m with Melee attacks, dealing 90 Impact Damage. Melee attacks are enhanced by Mods equipped in the Moaā€™s weapon.
  • Added Conservation Glyphs to The Business and Master Teasonaiā€™s Offerings. Visit Fortuna and Cetus to claim yours!
    • Sapcaddy Glyph
    • Delicate Pobber Glyph 
    • Common Condroc Glyph 
  • Added the Umbra mods to Simarisā€™ store Offerings (available after The Sacrifice Quest completion):
    • Umbral Vitality 
    • Umbral Fiber 
    • Umbral Intensify 
    • Sacrificial Pressure 
    • Sacrificial Steel 
  • Added login milestone reward blueprints (Zenistar, Azima, Zenith, and Sigma & Octantis) to Simaris' Offerings. 
    • Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.
Changes:
  • Increased the Riven Capacity limit from 120 to 150.
  • The Blazing Step Ephemera has been removed from the Elite Sanctuary Onslaught rewards table and added to two places:
    • Arbitration Honors Store in the Relay
    • Railjack Commander Boss Drop Tables (5%)
      • Out of the growing list of Ephemeras, Blazing Step was the more difficult to obtain due to its drop rate within the Elite Sanctuary Onslaught table. By taking Blazing Step out of the ESO table, the rewards within ESO will normalize and fill in the missing 1.01%. You now have the option to either spend your Vitus Essence in the Arbitrations Honor Store or by bringing demise to Railjack Commanders during your Railjack missions.
  • Increased the amount of invested currency that is refunded for the following: 
    • Dissolving ranked Mods refund more of the invested Endo (75% just like Rivens).
    • Scrapping ranked Avionics refund more of the invested Dirac (75% just like Mods).
  • Selling ranked Mods refund more of the invested credits (75% just like Endo).
  • The Earth to Mars Junction now awards the Iron Phoenix Stance, and the Earth to Venus Junction now awards the Clashing Forest Stance.
    • This aims to provide new players an easier path to experience the Melee system at an early Star Chart stage. Those who have completed these Junctions will retroactively be given these Melee Stances.
  • Removed Copernics from Mining Nodes on the Orb Vallis and added to Eximus enemies in the Lua tileset.
  • Removed Pustrels from Mining Nodes in the Plains of Eidolon and added to Eximus enemies in the Infested Ship tileset.
  • The Rank Up FX for Warframes, Weapons, and Companions has been given a refresh! This FX also now applies your chosen Energy color instead of the default.
  • Shield Gating is now disabled in the Dojo Obstacle course when you hit intended insta-fail traps such as Kill or Laser Traps.
  • Updated the following Augment Mods to replace the terminology ā€˜Procā€™ with ā€˜Statusā€™:
    • Vexing Retaliation
    • Shocking Speed
    • Tidal Impunity
    • Neutron Star
    • Hallowed Eruption
    • Piercing Roar
  • Adjusted icon for The Deadlock Protocol's promotional Glyph to represent the Corpus Founder more clearly, and have less of matching iconography with real life movements. 
  • The Corpus Ship tileset remaster brings a new home for Razorback! Fight this Corpus creation in a brand new remastered Arena. Gameplay remains the same!
  • Reduced the hit FX of the Cernos Prime and Paris Prime.
  • The Opticor will now queue charging if you click+hold during its re-fire wait time (instead of ignoring your click if you didn't wait the full 1 second). 
  • Tweaked some Fortuna hammering NPCs to be more in sync with each other.
  • Corpus Ship Captura scenes ā€œFreightā€ and ā€œMaintenanceā€ have been updated to the new remastered tileset, they are now ā€œArtillery Battery Sceneā€ and ā€œCorpus Depository Sceneā€.
  • Polished and tweaked Nagantaka's firing animation to reduce possible motion blur issues.
  • Changed the Fortress Container codex entry to be "Polished Storage Crate/Container".
  • Polished glass texturing to improve volumetrics, reflection simulation, and everything a good wall of glass should offer.
  • On the topic of glass, we have removed Reinforced Glass from its respective tilesets. 
  • Slight reduction to Elemental FX on Garudaā€™s Talons.
  • Improved Companion Moa parkour movements when attempting to follow/catch up with its owner.
  • Keep an eye out for new Venus skyboxes when loading into Venus missions and when gazing out your Orbiter windshield.
  • Updated the Arch-Gun animations (recoil smoothing etc.) when using Archwing Deployer in mission to make them even more awesome. 
    • Also fixed an issue where players could slide around during the call down animation.
  • The Glaxion Vandal is now tradable.
Kuva Bramma Changes:

The Kuva Bramma has received balance changes to address itā€™s overwhelming chart topping usage. The Kuva Bramma still goes boom, and we look forward to your feedback once youā€™ve given it a try.

Full detail can be found here: https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/

  • It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere.
  • Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through.
  • Increased cluster projectile radial attack size from 2.7m to 3.5m.
  • Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage.
  • Updated the Kuva Bramnma description to include these changes:
    • This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.
Garudaā€™s Talons Changes:
  • Damage increased from 180 to 248.
  • Status Chance increased from 30 to 36%.
  • Critical Chance increased from 10 to 20%.
Optimizations
  • Made some micro-optimizations to several UI panels.
  • Optimized Crewship explosions in Railjack missions as they were causing a noticeable impact on performance. 
  • Made some micro-optimizations to run-time object creation.
  • Made some systemic micro-optimizations to type serialization (level loading, run-time object creation, etc).
  • Optimized level-loading slightly.
  • Fixed Railjack spot-loading the first time it's brought into view in the Orbiter.
Kuva Lich Fixes:
  • Fixed a case where a Kuva Lich could appear to change ownership or identity during a mission, possibly resulting in the Parazon check being incorrect, and/or counting towards a different player's history.
  • Fixed Kuva Liches falling off the level during the Parazon check animation, causing them to sometimes die and break the final choice cinematic.
  • Fixed a case where your Kuva Lich would not level up after failing Parazon Mod order.
  • Fixes towards a case where a Host migration during the Kuva Lich mission loading screen could result in no Kuva Thralls spawning. 
  • Fixed the music cue that gets played when a Kuva Lich Thrall spawns only playing for the Host.
  • Fixed your gun auto firing after the Kuva Thrall Mercy if you initiated the Mercy while also firing.
  • Fixed a script error that could occur when a Kuva Lich went away.
Nightwave Changes & Fixes:
  • Upon falling/jumping off a platform in the Weave, youā€™ll now be teleported back to the main platform instead of failing the Weave. 
    • The non-existent aim-gliding in the Weave was the root of many Weave failures, which is why we have added the teleport. Itā€™s still the Glassmakers game though, so use your time wisely!
  • The amount of Cephalite Resonance to enter the Weave has been cut in half. The requirement is now 5 instead of 10.
  • Your Cephalite Resonance count, as well as the amount required for the Weave, is now displayed upon hover on the Glassmaker crime scene episode selector. 
    • CephaliteResonance
  • Slightly reduced the volume of Cephalite Tears opening/closing.
  • Fixed the ā€˜Friendly Fireā€™ Weekly Nightwave Act only awarding 1,000 instead of 4,500 Glassmaker Standing.
    • Upon login, the outstanding 3,500 will be retroactively awarded to those who completed when it lacked the proper Standing reward.
  • Fixed Cephalite enemies having blown out FX if killed with a Fulmin.
  • Fixed parts of the Mod UI being cut in half if you loaded into a Relay/Town with the Nightwave screen open.
  • Fixed the ā€œElite Explorerā€ Nightwave Acts not showing progress in description.
Controller Fixes:
  • Fixed an issue where resetting controller bindings to default would not remove bindings from buttons that didn't have a default action assigned to them (e.g. for XB1 and PC, D-pad down doesn't have an action bound under Railjack controls, so if you bound Bank Left to it, for instance, it would remain bound).
  • Fixed a controller issue where you could assign an Archwing action (e.g. Move Down/Dodge/Blink) to a button that has a non-Archwing-exclusive action already bound to it (e.g. Ability Menu), resulting in both being bound to the same button simultaneously (where only one action would actually be executed when the button is pressed). Now, in the above example, the Crouch/Slide/Roll action would trade places with the Power Menu action, resolving the conflict.
  • Fixed an issue where if you rebound Ability Menu under the General tab for controller bindings, it wouldn't update immediately under the Power Menu tab to that key, which could result in creating conflicting bindings under the Power Menu tab.
  • Fixed controllers using a higher deadzone value than desired for non-look analog inputs. Was applying a 20% deadzone across the board instead of using platform-specific values, which were generally lower. This should improve responsiveness of analog sticks.
  • Fixed an issue where resetting controller bindings would take effect immediately even if you chose not to save when it prompted you upon exiting. Now only takes effect upon confirmation when exiting.
  • Fixed the action list in the Customize Controller controller screen not updating to show the current working bindings as you're updating them.
Fixes:
  • Fixed a case where Corpus Mobile Defense objectives are invulnerable. As reported here: https://forums.warframe.com/topic/1194476-mobile-defense-satelittes-dont-take-damage/
  • Fixes towards Defense missions breaking due to an inability to terminate enemies that have been changed to Ally status (Nyx Mind Control, Revenant Enthrall, etc), thus inability to complete the Defense Wave.
  • Fixed Clients not seeing the dynamic Damage effects when the Defense Target's Health gets lower in tiles where the Target moves.
  • Fixed inability to gain Energy from Energy Restores after using Valkyrā€™s Hysteria.
  • Fixed Derim Zahnā€™s turrets never shutting off in The Index. 
  • Fixed performing a Iron Phoenix Stance Heavy Attack (Middle Mouse Button by default) while sliding only triggering normal sliding attack, which also consumed combo count.
  • Fixed enemies/objects becoming stuck inside a catwalk in the Grineer Shipyard tileset, which could cause a progression stop.
  • Fixed Shield Gating mechanic being ignored by weapons that fire multiple projectiles at once for Clients. This resulted in some enemies shot by the Host will survive due to Shield Gating negating most of the damage, while enemies shot by the Client are not protected by the Shield Gate. 
  • Fixed Mutalist Osprey Carrierā€™s ignoring Limboā€™s Cataclysm bubble. 
  • Fixed not receiving Credits for completing the first 2 Zones of Sanctuary Onslaught.
  • Fixed the "Killing blow on x Sentients" Riven challenge not counting for new Sentient enemies aboard the Sentient Anomaly. 
  • Fixed the Archwing Launcher Segment Blueprint requiring Mastery Rank 5. It is now no longer Mastery Rank locked.
  • Fixed Wukongā€™s Celestial Twin suffering from very long Knockdowns. As reported here: https://forums.warframe.com/topic/1195276-wukongs-celestial-twin-takes-too-much-time-to-get-up-from-a-knock-down/
  • Fixed Shield Lancers flailing wildly when affected by Titaniaā€™s Lantern. 
  • Fixed Ash Shroudā€™s arm blades not animating during his Bladestorm ability.
  • Fixed a Chat linked Riven that has 256+ rerolls being displayed as having 0 rolls. As reported here: https://forums.warframe.com/topic/1195215-chat-linking-a-riven-every-256-rerolls-resets-the-rolls-in-the-link/
  • Fixed the Mandachord not displaying notes correctly during Octavia's Anthem Quest.
  • Fixed a few cases where Rescue Targets could fall through elevators as they're moving.
  • Fixed the Daikyu not properly affecting the stat buff of Mecha Overdrive and Hunter Synergy Kubrow Mods, thus giving the player a much lower than expected Status/Crit Chance link. As reported here: https://forums.warframe.com/topic/1177050-daikyu-not-working-properly-with-mecha-overdrive/
  • Fixed Arsenal UI showing double the damage for Glaives. 
  • Fixed ability to Deploy your Arch-Gun in weapon-restricted Mastery Rank tests.
  • Fixed Atlas and Zephyr not playing their full body animation when equipping an Arch-Gun.
  • Fixed inability to trade Prisma Shade and Prisma Burst Laser.
  • Fixed a case where the Chat window might not behave correctly if you had it bound to Enter.
  • Fixed loading into a blue Void with a broken map during the ā€˜Confront Umbraā€™ mission in The Sacrifice Quest. 
  • Fixed overly distorted FX on the Operator during the ā€˜Confront Umbraā€™ mission in The Sacrifice Quest.
  • Fixed the TennoCon 2020 Syandana clipping with Mirage and Ash Shroud Skin lower body.
  • Fixed numerous Kubrow Armors clipping into large boned Kubrows.
  • Fixed some more cases where the UI was reporting a different binding than what was actually bound in-game.
  • Fixed certain trams in the Grineer Asteroid tileset not positioning correctly for Clients.
  • Fixed some issues with Kitguns having FX distortions and particles appearing square. As reported here: https://forums.warframe.com/topic/1190064-kitgun-distortion-effect/
  • Fixed Corinth Primeā€™s custom reload animations not appearing correctly when equipped with Skins. 
  • Fixed wonky Corinth reload animation after reloading and rolling at the same time. As reported here: https://forums.warframe.com/topic/1168417-painful-looking-corinth-animation-bug/
  • Fixed arm mounted Secondaries (Atomos, Gammacor, etc) not playing custom idle animations. As reported here: https://forums.warframe.com/topic/1082719-arm-mounted-secondaries-broken-animation-thigh-holster-problem/
  • Fixed Amalgam Argonak Metal Auger FX Energy color covering the entire enemy in a solid color. It now envelopes the enemy is a ghostly FX!
  • Fixed holstering two-handed weapons when attempting to reload (animation still plays) and jump at the same times.
  • Fixed various audio/visual effects missing for the Javlok's throw attack explosions.
  • Fixed flickering effect in the Grineer Asteroid tileset when Deferred Rendering in enabled.
  • Fixed Archwing Blink FX (including Titaniaā€™s Razorwing) not using chosen Energy colors. As reported here: https://forums.warframe.com/topic/1194097-blink-should-abide-by-energy-colour/
  • Fixed Resources sometimes falling into turret pits in the Grineer Asteroid Fortress tileset. 
  • Fixed Host being unable to enter the Fortuna elevator after picking up and dropping the Data Mass in the second stage of the Profit Taker Heist. 
  • Fixed small hitch with loading ability icons when previewing Warframes in the in-game Market and through Chat linking. 
  • Fixed holding waypoint button while mounted on K-Drive not removing live marker. 
  • Fixed many cases of NPC's leaping Abilities potentially causing them to land out of the tileset and getting stuck.
  • Fixed cancelling a Bursa hack counting as a successful hack.
  • Fixed holding G to remove waypoints not functioning while on a K-Drive.
  • Fixed several of Tickerā€™s Second Hand Decorations appearing off center from their dioramas.
  • Fixed Hildryn's Balefire deactivate animation superseding her Aegis Storm deactivate animation. 
  • Potential fix towards Trade offer not updating locally on offer failure.
  • Fixed Archwing Quest objective waypoints in the Void sometimes not pathing correctly.
  • Fixed square distortion that would happen when a Grineer deployed their inflatable cover.
  • Fixed Landing Craft Air Support sometimes spot load for players who have a different Craft equipped.
  • Fixed incorrect hit sound effects when using the Maruta Tonfa Skin.
  • Fixed incorrect Melee hand placement if the weapon has the Longsword Insidia Skin equipped.
  • Fixed some Prime weapon icons in your Inventory displaying their vanilla variant instead of the respective Prime. 
  • Fixed a hitch when the Tennora stops firing. Also fixed unneeded spinning animation when equipping. 
  • Fixed all Glaives becoming mini in size after initiating dual-wield mode in the Arsenal.
  • Fixed the Boltor Bravura Skin being broken when equipped on the Telos Boltor.
  • Fixed the Gunsen not holstering properly in the Arsenal.
  • Fixed the Thiazi Syandana clipping into numerous Warframes.
  • Fixed the Kunshu Syandana clipping through Wispā€™s Delusion Skin scarf.
  • Fixed rare case of Syndicate allies spawning on top of eachother. 
  • Fixed Elite Shield Lancer not having its shield equipped in Codex diorama.
  • Fixed Tomb Protector Codex diorama having its weapons placed in weird positions.
  • Fixed a game hang/crash when selecting ā€˜Corpus Targetā€™ in the Codex.
  • Fixed long Clan names being partly hidden behind the menu options in the Clan Management screen.
  • Fixed very long usernames not displaying properly in the Revive screen.
  • Fixed script error in Profit-Taker Phase 1 if the player Transferred to Operator at the Fishing segment.
  • Fixed script error that could occur after a Host migration while sealing a Thermia Fracture.
  • Fixed a script error when trying to apply a Look/Mod Link on a weapon after you just sold the weapon you have equipped in that slot.
  • Fixed script error that would occur if you tried to login while banned and clicked the 'help' button.
  • Fixed a script error when previewing Khora in the Arsenal.
  • Fixed a script error when casting numerous Warframe Abilities.
Advertisement