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True Punishment gives a chance for an additional combo point while decreasing combo duration.

Stats[]

Rank Additional Combo Count Chance Combo Duration Cost
0 +25% -12.5% 4
1 +50% -25% 5
2 +75% -37.5% 6
3 +100% -50% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Dark Sector Defense A 1.01% 1 0.0101
Defense Dark Sector Defense C 0.4% 1 0.004
Defense Dark Sector Defense B 0.67% 1 0.0067
Survival Tier 1 Dark Sector Survival C 11.28% 1 0.1128

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • The additional Combo Count Chance seems to universally affect all sources of combo count generation.
  • The Combo Duration penalty is calculated from the melee weapon's base value. Meaning it always subtracts exactly 2.5 seconds and therefore is easily counteracted by Combo Duration mods (e.g. Mod TT 20px Body Count, Mod TT 20px Swift Momentum, Mod TT 20px Rising Storm).
  • Pairs well with stances that have high damage multipliers in their combos and each pellet from Gunblade shots.
    • Mod TT 20px Crushing Ruin's Winding Temper combo is one attack consisting of 3 hits for 300%, 200%, and 400% damage, respectively, totaling +9 hit combo if the target survives the first two hits.
    • The Redeemer Redeemer shoots 10 pellets with each shot, resulting in +10 hit combo if they all hit a target.

Trivia[]

Gallery[]

Patch History[]

Update 26.1 (2019-11-22)

  • True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration (previously +40% Critical Chance, -10% Combo Counter Chance).

Update 26.0 (2019-10-31)

  • Add 40% Critical Chance, but reduces the chance to add to the Combo Counter by -10% (previously +40% Critical Chance, -60% Channeling Efficiency)

Hotfix 23.9.1 (2018-09-27)

  • Fixed the True Punishment Mod missing its description.

Update 13.0 (2014-04-09)

  • Introduced

Last updated: Update 26.0 (2019-10-31)


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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