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Default Key Bindings for WARFRAME on all platforms. Key bindings can be changed in the Settings under the Controls tab.

PC and Keyboard

These commands are for a standard QWERTY keyboard layout with the standard download. Steam users may find a few differences. For example, the screenshot key will place a picture of the game (without the in mission UI) to the "captures" folder: C:\Program Files (x86)\Warframe\Downloaded\Public\Captures for standard users. Screenshots taken this way contain metadata that will be helpful to developers to troubleshoot the game. Steam users will find screenshots in the "captures" folder: C:\Program Files (x86)\Steam\SteamApps\common\Warframe\Captures. Sometimes they are saved in C:\Users\<Username>\Pictures\Warframe.

Actions not listed below have no default key bindings set.

Action Default Key Binding Alternate Key Binding
Take Screenshot F6 (Can't Change)
Menus Esc (Can't Change)
Use Cipher Y (Can't Change)
Jump Space
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Move Up (Archwing) Space
Move Down (Archwing) Ctrl
Fire Weapon Mouse button 1
Aim Weapon Mouse button 2
Secondary Fire Mouse button 3
Reload R
Toggle Crouch V
Hold to Crouch Ctrl
Sprint/Roll Shift
Use X
Melee Attack E
Heavy Attack Mouse button 3  (If equipped)
Switch Weapon F
Gear Wheel Q
Chat T
Ability A 1 NUM 1
Ability B 2 NUM 2
Ability C 3 NUM 3
Ability D 4 NUM 4
Focus and Transference 5 NUM 5
Next Ability Mouse Wheel Up
Previous Ability Mouse Wheel Down
Place Marker/Captura Camera G
Reverse Camera H
Spectate Prev. Player O
Show Player List Z
Push to Talk C
Inspect I
Show Level Map M
View Mission Progress P
Quick Progress View Tab
Select Sub Gear 0 1  (in Gear wheel)
Select Sub Gear 1 2  (in Gear wheel)
Select Sub Gear 2 3  (in Gear wheel)
Available: F1-F5 , F7-F11 , 0 , 6-9 , NUM 0 , NUM 6-9 , NUM * , NUM - , NUM + , B , J , K , L , NU , ; , ' , \ , , , . , / , ` , - , E , Backspace , Insert , Delete , Home , End , Page Up , Page Down

Action Default Key Binding Alternate Key Binding
Check E
Ball Magnet Mouse button 2
Throw Mouse button 1
Pass R
Jump Space
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Toggle Crouch V
Hold to Crouch Ctrl
Sprint/Roll Shift
Use X
Gear Wheel Q
Chat T
Place Marker/Captura Camera G
Reverse Camera H
View Mission Progress P
Quick Progress View Tab

Action Default Key Binding Alternate Key Binding
Place Decoration 1
Modify Decoration/Place Another 2
Place Decoration Mouse button 1
Rotate Decoration Mouse button 2
Change Rotation Axis Z
Hold to scale R
Scale Up NUM +
Scale Down NUM -
Cycle Grid Snapping Shift
Surface Snapping/Free Placement F
Push/Pull decoration X
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Move Up Space
Move Down Ctrl

Action Default Key Binding Alternate Key Binding
Jump W Uparrow
Move Left A Leftarrow
Crouch S Downarrow
Move Right D Rightarrow
Light Attack U
Medium Attack I
Heavy Attack O
Block J
Grab K
Special L

Action Default Key Binding Alternate Key Binding
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Move Up Space
Move Down Ctrl
Boost/Maneuver Shift
Dismount X
Primary Fire Mouse button 1
Aim Weapon Mouse button 2
Ordnance Mouse button 3
Tactical Menu L
Railjack Camera Right Ctrl

Action Default Key Binding Alternate Key Binding
1st String 1
2nd String 2
3rd String 3
Whammy Space
Sky Fret Leftarrow
Earth Fret Downarrow
Water Fret Rightarrow
Scale Tab
Songs W
Change Instrument A

Configuration File

Main article: Key Bindings/Config
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The configuration file for keybindings and other settings can be found in the following directory on Windows: C:\Users\[Username]\AppData\Local\Warframe\EE.cfg. Alternatively, one can go into the game's launcher and "Get Logs" to save the config file to C:\Users\[Username]\Desktop\Warframe Logs.

Keybindings

Under [LotusWindows_KeyBindings,/Lotus/Types/Input/KeyBindings] in the configuration file.

Keybindings Key
Internal Name Context Default PC Binding
(English QWERTY)
Gamepad
MOVE_X Horizontal movement (left/right) EN_D, EN_A, EN_RIGHT, EN_LEFT EN_GAMEPAD_LX
MOVE_Y Vertical movement (up/down) EN_LCONTROL, EN_SPACE EN_GAMEPAD_L2, EN_GAMEPAD_BUTTON_BOTTOM
MOVE_Z Horizontal movement (forwards/backwards) EN_S, EN_W, EN_DOWN, EN_UP EN_GAMEPAD_LY
SHOW_SECRET_1 Waypoint EN_G EN_GAMEPAD_UP
PRE_ATTACK Attacking EN_MOUSE_B0 EN_GAMEPAD_R1
RUN Sprinting EN_GAMEPAD_LTHUMB
ACTION Rolling
PRE_RUN Sprinting & Rolling EN_LSHIFT EN_GAMEPAD_LTHUMB
AIM_WEAPON Aiming EN_MOUSE_B1 EN_GAMEPAD_L1
TROOPER_POWER EN_F EN_GAMEPAD_BUTTON_TOP
SECONDARY_FIRE Secondary/Alternate Fire EN_MOUSE_B2 EN_GAMEPAD_RTHUMB
JUMP Jumping EN_SPACE EN_GAMEPAD_BUTTON_BOTTOM
USE Interact EN_X EN_GAMEPAD_BUTTON_LEFT
CYCLE_POWER_NEXT Cycling abilities (left to right) EN_MOUSE_WHEELUP EN_GAMEPAD_RIGHT
CYCLE_POWER_PREV Cycling abilities (right to left) EN_MOUSE_WHEELDOWN EN_GAMEPAD_LEFT
TOGGLE_CHAT_WINDOW Opening Chat EN_T
TOGGLE_CHAT_WINDOW_ALT EN_GAMEPAD_L1
SHOW_LEVEL_MAP Opening map/enlarging minimap EN_M EN_GAMEPAD_SELECT
VIEW_MISSION_PROGRESS Toggle mission progress screen EN_P
CYCLE_CAMERA_NEXT Switching spectator camera
CYCLE_CAMERA_PREV Switching spectator camera EN_O
REVERSE_CAMERA_OFFSET Switch camera location EN_H
NEXT_INV Swapping weapons EN_F EN_GAMEPAD_BUTTON_TOP
CROUCH Toggle crouching EN_V
HOLD_CROUCH Crouching EN_LCONTROL EN_GAMEPAD_L2
LEAN_LEFT Rotate Railjack port-side EN_Q
LEAN_RIGHT Rotate Railjack starboard-side EN_E
MELEE Quick melee attack EN_E EN_GAMEPAD_BUTTON_RIGHT
MELEE_SWING Melee attack in melee mode EN_E EN_GAMEPAD_BUTTON_RIGHT
MELEE_PARRY Blocking EN_MOUSE_B1 EN_GAMEPAD_R1
MELEE_CHANNEL Heavy Attack button EN_MOUSE_B2 EN_GAMEPAD_L1
RELOAD Reloading EN_R EN_GAMEPAD_BUTTON_LEFT
MINI_INVENTORY_HOLD Gear menu EN_Q
VIEW_HUMAN_PLAYERS Toggle player list EN_Z
ACTIVATE_ABILITY_0 First ability EN_1, EN_KP_1
ACTIVATE_ABILITY_1 Second ability EN_2, EN_KP_2
ACTIVATE_ABILITY_2 Third ability EN_3, EN_KP_3
ACTIVATE_ABILITY_3 Fourth ability EN_4, EN_KP_4
ACTIVATE_ABILITY_4 Transference EN_5, EN_KP_5
PUSH_TO_TALK Voice chat EN_C
INSPECT View player profile EN_I EN_GAMEPAD_RIGHT
VIEW_QUICK_PROGRESS View mission progress screen EN_TAB
SELECT_SUB_GEAR_0 Equip fishing spear EN_1
SELECT_SUB_GEAR_1 Use fish bait EN_2
SELECT_SUB_GEAR_2 Use dye EN_3
VIEW_RAILJACK_SYSTEMS Open Railjack Tactical Menu EN_L EN_GAMEPAD_LEFT

Other Settings

Note that settings that are not present in the config file are at its default value. Some default values are based on your system recommended settings as determined by the game.

Graphics and Other Settings Key
Internal Name Description Possible Values
Stats.Visible Framerate counter enabled 0 (off, default) or 1 (on)
Sound.DeviceHwId Sound device Device's Universally unique identifier
Net.DTLS Datagram Transport Layer Security enabled 0 or 1
Graphics.AnisotropicFiltering Anisotropic filtering ATF_NONE, ATF_2X, ATF_4X, ATF_8X
Graphics.AntiAliasing Temporal anti-aliasing AA_DISABLED, AA_FXAA, AA_SMAA, AA_TEMPORAL
Graphics.AutoDetectGraphicsSettings Auto detect graphic settings 0 or 1 (default)
Graphics.BlurLocalReflections Blur local reflections 0 or 1 (default)
Graphics.Borderless Borderless fullscreen 0 (default) or 1
Graphics.BloomIntensity Bloom intensity 0 to 1 (0.5 default)
Graphics.Brightness Brightness 0.1 to 1.9 (0.9 default)
Graphics.ColorBlindCompensation Colorblind filter CBC_PROTANOPIA, CBC_DEUTERANOPIA, CBC_TRITANOPIA, CBC_NONE (default)
Graphics.ColorBlindCompensationStrength Colorblind filter strength 0 to 100 (100 default)
Graphics.Contrast Contrast 0.25 to 1.75 (0.75 default)
Graphics.DisplayAspectRatio Display aspect ratio FullScreen4x3, WideScreen16x9, WideScreen16x10, PanoramicWideScreen21x9, SuperUltraWideScreen32x9
Graphics.DynamicLighting Dynamic lighting 0 or 1 (default)
Graphics.DynamicResolution Dynamic resolution DYNRES_USER, DYNRES_AUTO
Graphics.EffectsIntensity Visual effects intensity 0.1 to 2 (1 default)
Graphics.EnableBloom Bloom 0 or 1 (default)
Graphics.EnableColorCorrection Color correction 0 or 1 (default)
Graphics.EnableContactShadows Contact screen space shadows 0 (default) or 1
Graphics.EnableDOF Depth of field 0 or 1 (default)
Graphics.EnableDistortions Fullscreen distortions 0 or 1 (default)
Graphics.EnableGlare Glare 0 or 1 (default)
Graphics.EnableGrain Film grain 0 or 1 (default)
Graphics.EnableMotionBlur Motion blur 0 or 1 (default)
Graphics.EnableScreenShake Screen shake 0 or 1 (default)
Graphics.EnableSwapChainFlipModel Optimized swap chain flip model for Windows 10 0 (default) or 1
Graphics.EnableVolumetricLighting Volumetric Lighting 0 or 1 (default)
Graphics.FoliageDistanceScale Foilage level of detail 0 to 1
Graphics.FullScreen Fullscreen 0 (default) or 1
Graphics.FullScreenSizeX Length of fullscreen window (in pixels) Positive integer value
Graphics.FullScreenSizeY Width of fullscreen window (in pixels) Positive integer value
Graphics.GPUParticlesQuality GPU particles quality GPQ_LOW, GPQ_MEDIUM, GPQ_HIGH, GPQ_LUDICROUS
Graphics.GeometryDetail Geometry detail GD_LOW, GD_MEDIUM, GD_HIGH
Graphics.HLODDistanceScale Hierarchical level of detail (for large environments) 0 to 1
Graphics.HighDPI Window scaling mode (Dots per inch) HDM_NATIVE, HDM_SCALED (default)
Graphics.HybridShadows Character shadows 0 or 1 (default)
Graphics.ImposterDistanceScale Character avatar level of detail 0.5
Graphics.LocalReflections Local reflections 0 or 1 (default)
Graphics.LowShaderQuality Low shader quality 0 (default) or 1
Graphics.MaxFrameRate Maximum frame rate Positive integer value
Graphics.ParticleSysQuality Particle density PQ_LOW, PQ_MEDIUM, PQ_HIGH
Graphics.ReduceTeamEffects Reduce teammates' visual effects 0 (default) or 1
Graphics.RefreshRate Refresh rate Positive integer value
Graphics.ResolutionScale Dynamic resolution scale 0.5 to 1 (1 default)
Graphics.SSAO Screen space ambient occlusion 0 or 1 (default)
Graphics.ShadowQuality Shadow quality SQ_LOW, SQ_MEDIUM, SQ_HIGH
Graphics.TAASharpen Sharpening temporal anti-aliasing 0 to 100 (50 default)
Graphics.TextureQuality Texture quality TQ_LOW, TQ_MEDIUM, TQ_HIGH
Graphics.TrilinearFiltering Trilinear filtering TF_OFF, TF_ON, TF_DEFAULT (default)
Graphics.UseDeferred Deferred rendering 0 (default) or 1
Graphics.UseDynamicDecals Overlaying decal textures (e.g. bullet holes and blood splatters) 0 or 1 (default)
Graphics.VSyncMode Vertical synchronization VSM_ALWAYS_SYNC, VSM_AUTO, VSM_NEVER_SYNC
Gamepad.LeftAnalogStickDeadzoneLow Deadzone for gamepad left analog 0 to 1
Gamepad.RightAnalogStickDeadzoneLow Deadzone for gamepad right analog 0 to 1
Gamepad.TriggerReleaseTransition Gamepad trigger sensitivity -1 to 1
Flash.FlashDrawScale 0 to 1
Flash.FlashDrawScaleMode MSM_CUSTOM
Client.Email WARFRAME account email address Valid email address

Example

Sample file:

View List
+nowarning
+version=5

[KeyBindings,/EE/Types/Input/DefaultKeyBindings]

[LotusDedicatedServerAccountSettings,/Lotus/Types/Game/DedicatedServerAccountSettings]
email=example@email.com

[LotusDedicatedServerSettings,/Lotus/Types/Game/DedicatedServerSettings]
version=1
email=example@email.com
starChart=/Lotus/Types/Game/SolarMap/OriginSolarMapRedux
gameConfig=/Lotus/Types/GameRules/LotusDedicatedServerGameConfig
missionNode=PvpNode11
gameModeId=406011
eloRating=2
levelOverrides={
    {
        missionTag=PvpNode0
        levels=/Lotus/Types/GameRules/PVPCTFLevels
    },
    {
        missionTag=PvpNode10
        levels=/Lotus/Types/GameRules/PVPDMLevels
    },
    {
        missionTag=PvpNode9
        levels=/Lotus/Types/GameRules/PVPDMLevels
    },
    {
        missionTag=PvpNode11
        levels=/Lotus/Types/GameRules/PVPSBLevels
    }
}

[LotusWindows_KeyBindings,/Lotus/Types/Input/KeyBindings]
MOVE_X={
    {
        key=EN_D
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_RIGHT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    },
    {
        key=EN_D
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_RIGHT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=1
    },
    {
        key=EN_D
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_RIGHT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=1
    },
    {
        key=EN_A
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_LEFT
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    },
    {
        key=EN_A
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_LEFT
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=1
    },
    {
        key=EN_A
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_LEFT
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=1
    },
    {
        key=EN_GAMEPAD_LX
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
MOVE_Y={
    {
        key=EN_LCONTROL
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/SpaceBattle/SpaceTennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_LCONTROL
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_SPACE
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/SpaceBattle/SpaceTennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_SPACE
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_L2
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_BOTTOM
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
MOVE_Z={
    {
        key=EN_S
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_DOWN
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    },
    {
        key=EN_DOWN
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_S
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_DOWN
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=1
    },
    {
        key=EN_W
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_UP
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    },
    {
        key=EN_W
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_UP
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=1
    },
    {
        key=EN_W
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_UP
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=1
    },
    {
        key=EN_GAMEPAD_LY
        inputMode=IM_NORMAL
        invert=1
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
SHOW_SECRET_1={
    {
        key=EN_G
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_G
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_UP
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
PRE_ATTACK={
    {
        key=EN_MOUSE_B0
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_MOUSE_B0
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_R1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
RUN={
    {
        key=EN_GAMEPAD_LTHUMB
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_LTHUMB
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=1
        slot=0
    }
}
PRE_RUN={
    {
        key=EN_LSHIFT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_LSHIFT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_LSHIFT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_LTHUMB
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
AIM_WEAPON={
    {
        key=EN_MOUSE_B1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_MOUSE_B1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_L1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
TROOPER_POWER={
    {
        key=EN_F
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_TOP
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=0
        slot=0
    }
}
SECONDARY_FIRE={
    {
        key=EN_LALT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_RTHUMB
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    },
    {
        key=EN_LALT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    }
}
JUMP={
    {
        key=EN_SPACE
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_SPACE
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_BOTTOM
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
USE={
    {
        key=EN_X
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_X
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_X
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_LEFT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
CYCLE_POWER_NEXT={
    {
        key=EN_MOUSE_WHEELUP
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_RIGHT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
CYCLE_POWER_PREV={
    {
        key=EN_GAMEPAD_LEFT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
TOGGLE_CHAT_WINDOW={
    {
        key=EN_T
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_T
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    }
}
TOGGLE_CHAT_WINDOW_ALT={
    {
        key=EN_GAMEPAD_L1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/EE/Types/Input/MenuInputFilter
        strictFiltering=0
        slot=0
    }
}
SHOW_LEVEL_MAP={
    {
        key=EN_M
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_SELECT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
VIEW_MISSION_PROGRESS={
    {
        key=EN_P
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_P
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    }
}
CYCLE_CAMERA_NEXT={}
CYCLE_CAMERA_PREV={
    {
        key=EN_O
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    }
}
REVERSE_CAMERA_OFFSET={
    {
        key=EN_H
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_H
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    }
}
NEXT_INV={
    {
        key=EN_F
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_TOP
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
CROUCH={
    {
        key=EN_V
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_V
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    }
}
HOLD_CROUCH={
    {
        key=EN_LCONTROL
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_LCONTROL
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_L2
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
LEAN_LEFT={
    {
        key=EN_Q
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    },
    {
        key=EN_GAMEPAD_L2
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    }
}
LEAN_RIGHT={
    {
        key=EN_E
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=1
        slot=0
    }
}
MELEE={
    {
        key=EN_E
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_RIGHT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
MELEE_SWING={
    {
        key=EN_E
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoEquippedMeleeFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_RIGHT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
MELEE_PARRY={
    {
        key=EN_MOUSE_B1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoEquippedMeleeFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_R1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
MELEE_CHANNEL={
    {
        key=EN_LALT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoEquippedMeleeFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_L1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
RELOAD={
    {
        key=EN_R
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_BUTTON_LEFT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
MINI_INVENTORY_HOLD={
    {
        key=EN_Q
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_Q
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    }
}
VIEW_HUMAN_PLAYERS={
    {
        key=EN_Z
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    }
}
ACTIVATE_ABILITY_0={
    {
        key=EN_1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_KP_1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    }
}
ACTIVATE_ABILITY_1={
    {
        key=EN_2
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_KP_2
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    }
}
ACTIVATE_ABILITY_2={
    {
        key=EN_3
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_KP_3
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    }
}
ACTIVATE_ABILITY_3={
    {
        key=EN_4
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_KP_4
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    }
}
ACTIVATE_ABILITY_4={
    {
        key=EN_5
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_KP_5
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=1
    }
}
PUSH_TO_TALK={
    {
        key=EN_C
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    }
}
INSPECT={
    {
        key=EN_I
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_RIGHT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}
VIEW_QUICK_PROGRESS={
    {
        key=EN_TAB
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_TAB
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoScoopEquippedMeleeFilter
        strictFiltering=1
        slot=0
    }
}
SELECT_SUB_GEAR_0={
    {
        key=EN_1
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoSpearFishingInputFilter
        strictFiltering=0
        slot=0
    }
}
SELECT_SUB_GEAR_1={
    {
        key=EN_2
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoSpearFishingInputFilter
        strictFiltering=0
        slot=0
    }
}
SELECT_SUB_GEAR_2={
    {
        key=EN_3
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Player/TennoSpearFishingInputFilter
        strictFiltering=0
        slot=0
    }
}
VIEW_RAILJACK_SYSTEMS={
    {
        key=EN_L
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=/Lotus/Types/Game/CrewShip/RailJack/Input/RailjackInputFilter
        strictFiltering=0
        slot=0
    },
    {
        key=EN_GAMEPAD_LEFT
        inputMode=IM_NORMAL
        invert=0
        scale=1
        inputFilter=""
        strictFiltering=0
        slot=0
    }
}

[Windows_Config,/EE/Types/Base/Config]
Stats.Visible=1
Sound.DeviceHwId="{0.0.0.00000000}.{974b0233-39c3-4995-9f91-68e2e4c3e1be}"
Net.DTLS=1
Graphics.AutoDetectGraphicsSettings=0
Graphics.Borderless=1
Graphics.Brightness=1.018
Graphics.DisplayAspectRatio=WideScreen16x9
Graphics.EnableBloom=0
Graphics.EnableColorCorrection=0
Graphics.EnableDOF=0
Graphics.EnableGlare=0
Graphics.EnableGrain=0
Graphics.EnableMotionBlur=0
Graphics.EnableSwapChainFlipModel=1
Graphics.FullScreenSizeX=1920
Graphics.FullScreenSizeY=1080
Graphics.GPUParticlesQuality=GPQ_MEDIUM
Graphics.GeometryDetail=GD_HIGH
Graphics.HighDPI=HDM_NATIVE
Graphics.MaxFrameRate=60
Graphics.ReduceTeamEffects=1
Graphics.SSAO=0
Graphics.ShadowQuality=SQ_HIGH
Graphics.TextureQuality=TQ_HIGH
Graphics.TrilinearFiltering=TF_ON
Graphics.UseDeferred=1
Graphics.UseDynamicDecals=0
Graphics.VSyncMode=VSM_NEVER_SYNC
Gamepad.LeftAnalogStickDeadzoneLow=0.15000001
Gamepad.RightAnalogStickDeadzoneLow=0.15000001
Gamepad.TriggerReleaseTransition=-0.94999999
Client.Email=example@email.com

Playstation

PS4GamePad
  1. Use left joystick to move.
  2. Toggle sprint by pressing down the left joystick L3 .
  3. Control camera by moving the right joystick.
  4. Use equipped weapon's secondary fire or perform a Melee Heavy Attack by pressing down the right joystick R3 .
  5. Press Combops4x to jump.
  6. Press Combops4circle to perform a quick melee attack.
    • Use while in melee-only mode to melee attack.
  7. Press Combops4sq to reload your weapon or perform context actions.
  8. Press Combops4tri to switch weapons.
    • Hold to switch to melee-only mode.
  9. D-Pad:
    • Press Up to place a Waypoint marker.
    • Press Down to access your Gear wheel and emotes.
    • Press Left/Right to cycle through your Warframe's abilities.
  10. Hold L1  to crouch when standing still.
    • Hold while moving to slide.
    • Press while moving to roll.
  11. Hold L2  to take aim and zoom in.
  12. Press R1  button to open the Ability menu.
  13. Press R2  to fire your weapon.
    • Use while in melee-only mode to block attacks.

Xbox

XB1GamePad
  1. Use left joystick to move.
  2. Toggle sprint by pressing down the left joystick.
  3. Control camera by moving the right joystick.
  4. Use equipped weapon's secondary fire or perform a Melee Heavy Attack by pressing down the right joystick.
  5. Press XB1IconA to jump.
  6. Press XB1IconB to perform a quick melee attack.
    • Use while in melee-only mode to melee attack.
  7. Press XB1IconX to reload your weapon or perform context actions.
  8. Press XB1IconY to switch weapons.
    • Hold to switch to melee-only mode.
  9. D-Pad:
    • Press Up to place a Waypoint marker.
    • Press Down to access your Gear wheel and emotes.
    • Press Left/Right to cycle through your Warframe's abilities.
  10. Press LB  to crouch when standing still.
    • Use while moving to roll.
    • Use while running to slide.
  11. Hold LT  to take aim and zoom in.
  12. Press RB  button to open the Ability menu.
  13. Press RT  to fire your weapon.
    • Use while in melee-only mode to block attacks.

Nintendo Switch

NWGamePad
  1. Use left joystick to move.
  2. Toggle sprint by pressing down the left joystick.
  3. Control camera by moving the right joystick.
  4. Use equipped weapon's secondary fire or perform a Melee Heavy Attack by pressing down the right joystick.
  5. Press B  to jump.
  6. Press A  to perform a quick melee attack.
    • Use while in melee-only mode to melee attack.
  7. Press X  to reload your weapon or perform context actions.
  8. Press Y  to switch weapons.
    • Hold to switch to melee-only mode.
  9. D-Pad:
    • Press Up to place a Waypoint marker.
    • Press Down to access your Gear wheel and emotes.
    • Press Left/Right to cycle through your Warframe's abilities.
  10. Press L Button  to crouch when standing still.
    • Use while moving to roll.
    • Use while running to slide.
  11. Hold ZL Button  to take aim and zoom in.
    • Note that Nintendo Switch controllers have support for motion controls for aiming.
  12. Press R Button  to open the Ability menu.
  13. Press ZR Button  to fire your weapon.
    • Use while in melee-only mode to block attacks.

Notes

  • If you have trouble finding your pictures from the screenshot key (F6 ) try one of these folders:
    • /Users/[User Name]/My Pictures/Warframe
    • /Users/[User Name]/Saved Games/My Pictures/Warframe
  • If you are running Warframe through Steam, F12  functions as a print-screen button.
  • Holding Switch Weapon will toggle Melee Mode.

Gallery

Nintendo Switch

Patch History

Update 30.9 (2021-11-11)

CONTROLLER CHANGES & FIXES
  • Improved Melee weapons rumble controller feedback to have a more accurate response when attacking.
  • Changed Nightwave 'Cred Offerings' callout on controller to be the top face button (Y on Xbox) instead of clicking the right thumbstick, as it would conflict with the new Tenno Guide hover action.
  • Fixed issue with tutorial hints not updating if switching between keyboard and controller while the hint is active in the Call of the Tempestarii Quest.
  • Fixed icons in the controller binding screen being misaligned.

Hotfix 29.2.4 (2020-10-15)

  • Increased default analog stick deadzones values to 20%. The value was previously 15% only for look/aim inputs, but then was changed to 15% for all analog stick inputs, but this introduced some drift for certain players.

Update 28.0 (2020-06-11)

Controller Fixes:
  • Fixed an issue where resetting controller bindings to default would not remove bindings from buttons that didn't have a default action assigned to them (e.g. for XB1 and PC, D-pad down doesn't have an action bound under Railjack controls, so if you bound Bank Left to it, for instance, it would remain bound).
  • Fixed a controller issue where you could assign an Archwing action (e.g. Move Down/Dodge/Blink) to a button that has a non-Archwing-exclusive action already bound to it (e.g. Ability Menu), resulting in both being bound to the same button simultaneously (where only one action would actually be executed when the button is pressed). Now, in the above example, the Crouch/Slide/Roll action would trade places with the Power Menu action, resolving the conflict.
  • Fixed an issue where if you rebound Ability Menu under the General tab for controller bindings, it wouldn't update immediately under the Power Menu tab to that key, which could result in creating conflicting bindings under the Power Menu tab.
  • Fixed controllers using a higher deadzone value than desired for non-look analog inputs. Was applying a 20% deadzone across the board instead of using platform-specific values, which were generally lower. This should improve responsiveness of analog sticks.
  • Fixed an issue where resetting controller bindings would take effect immediately even if you chose not to save when it prompted you upon exiting. Now only takes effect upon confirmation when exiting.
  • Fixed the action list in the Customize Controller controller screen not updating to show the current working bindings as you're updating them.

Hotfix 27.0.9 (2020-01-09)

  • Disable Y key triggering randomize appearance in arsenal to prevent accidental randomization

Hotfix 26.0.2 (2019-11-01)

  • Updated the Customize Controller Options to read ‘Secondary Fire/Heavy Melee’ where ‘Channeling’ was.

Update 26.0 (2019-10-31)

  • The Options screen, Ayatan Treasures screen, and Dojo Room Options UI have received a fresh new look!

Update 24.4 (2019-03-08)

Controller Responsiveness Changes
  • We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing.
  • We increased trigger release sensitivity but maintained press sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of Pistol weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons.
  • While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So we have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking:
    • Trigger Press Sensitivity: Adjusts the pressure required to fire/aim
    • Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim
    • Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger.
    • The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play.

Hotfix 24.2.9 (2019-01-18)

Waving goodbye to the Classic Controller Config

We have departed from the Classic Controller Config in this update as it has for long presented numerous issues and bugs in testing and on launch of new Quests, features, systems, etc. We’re at a point now where Warframe is at a size that this Config introduces surmounting issues that ultimately slows testing.

Tenno using the Classic Controller Config will now be defaulted to the New Controller Config, but customizing will always be available if desired by going into Options > Customize Controller.

So that there is no confusion, we are not removing the ability to re-bind your controller! We are simply doing away with the Classic Controller default binding scheme (configuration).

Update 24.2 (2018-12-18)

Controller Changes & Fixes

We increased controller responsiveness in a number of ways:

  • One major issue address is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.
  • Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously.
  • We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.
  • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.
Other changes
  • In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed.

Update 23.0 (2018-06-15)

PC CONTROLLER CHANGES!

The launch of virtual cursor controls on consoles brought many hotfixes to those platforms with much needed changes and improvements. Our first Dev Workshop looked at bringing D-Pad Functionality, while our second, a follow-up Action Plan, looked at what we planned on improving across platforms. Combined, the following changes are now live for our PC controller players:

  • D-Pad support is here!
  • Restored button shortcuts in the Arsenal.
  • Changed Relic selection windows to preview content on hover. To choose a Relic, simply select it.
  • Added the ability to auto-rotate your Warframe in the Arsenal (using the Right Trigger) while browsing item grid.
  • Changed “preview” and “select” to be independent of one another in the Arsenal item selection (separate bindings displayed in bottom right of screen in Arsenal).
  • Removed the need to hold down and drag in order to select a Mod in the Modding UI. Instead, selecting a Mod will make it stick to your cursor like it used to, allowing you to move it with cursor control or D-Pad. Additionally, hitting “back” will deselect the Mod from your cursor without exiting the screen.
  • Increased the size of Star Chart node hitzones when using a controller.
  • Fixed category switch with controller LB/RB on some screens when hovering over a category button.
  • Fixed not being able to fish with Classic Controls.
  • Fixed LB prompt in Ability Menu appearing permanently after opening fishing gear wheel.
  • Fixed the cursor on controller moving to an arbitrary spot in the Inventory Sort Options drop down.
  • Fixed cursor automatically snapping to a button on the right side of the screen if a menu is open.
  • Fixed being unable to rotate your Operator while customizing with the Right Stick when your cursor is hovering over the item menu.
  • Fixed being unable to rotate your Operator at all after fast traveling to the Transference room from “Operator” in the pause menu.
  • Fixed the “X” callout button missing from the Lunaro Practice Mode, which made it appear that the Practice Mode could not be activated.
  • Fixed button to send Amp Slots as a gift not actually sending the gift when using a controller.
  • Fixed controller RB and LB loss of functionality after accessing Navigation, opening matchmaking and then pressing B to back out.
  • Fixed pause menu button on controller causing a brief UI transition to mouse mode.
Changes:
  • Removed Steam controller icons from the list of selectable sets and swapped them with the Xbox One icons.

Update 22.20 (2018-05-17)

Controller + Cursor Changes
  • Launching with this Mainline update is an experimental 'virtual cursor' for PC! If you use a Controller on PC, you will now find there is a seamless transition between Mouse & Keyboard + Controller! Icons and UI will also reflect those of a Controller when seamlessly transitioning between them. Please let us know how you like it - it should be a marked improvement from our incomplete controller support!

Update: The Silver Grove (2016-08-19)

New Custom Lunaro Bindings!

With the launch of Lunaro on Consoles we introduced full customization options for Lunaro controls. With this update we will be introducing the same functionality for PC keyboard and mouse users.

Head over to the Options screen to configure your Lunaro bindings as you see fit!

Update 17.11 (2015-11-12)

Changes
  • Added analog support for the right thumbstick movement when in menus using a Steam Controller.
Fixes
  • Fixed fullscreen mode not functioning properly if Steam was not in Big Picture mode.
  • Fixed an incorrect icon appearing during login screen when using a Steam Controller.
  • Fixed an issue where the Steam Controller icons were showing a Big Picture no matter what controller they have attached.
  • Fixed not being able to properly control the hacking mini-game when using a Steam Controller.
  • Fixed an issue preventing the Steam Controller to interact with the Cipher button for hacking puzzles or the Battle/Extract menu on Defense Missions.
  • Fixed players being unable to use the Steam Controller’s D-Pad to switch between email/password fields on the login screen.
  • Fixed an issue preventing players from using the X button to respawn in Conclave when using a Steam Controller.
  • Fixed an issue preventing players from casting Warframe powers using the recommended Controller settings via the Steam Controller.
  • Fixed players not being able to skip cinematics via the Steam Controller.
  • Fixed an issue where launching warframe in Big Picture will reset player keybindings.

Hotfix 17.10.4 (2015-11-10)

Update 11.1 (2013-11-27)

  • Added gamepad support to Trading.

Update 7.1 (2013-03-19)

  • Gamepad: Jump moved back to A (need Wallrun Toggle controls for this to work) / *Crouch moved back to R3 (may move back to B later) / Parry moved to LB so you can hold it while keeping full move & look controls / Use moved to X & reload moved to B (until I can move it on X, shared with Use)
  • Fixed Power Use back to LB / Parry moved to Dpad Up (until I get a free face button) / Weapon Swap moved back to Y
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