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Fatal Acceleration is a mod that increases the Projectile Speed of non-hitscan Shotguns, and increases the effective range of shotguns before Damage Falloff takes effect.

Stats[]

Rank Effect Cost
0 +10% 4
1 +20% 5
2 +30% 6
3 +40% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Deimos Leaper 3% 11.06% 0.3318% 301 1 0.003318
Eidolon Teralyst 100% 22.22% 22.22% 5 1 0.2222
Leaper 3% 7.37% 0.2211% 452 1 0.002211

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Tips[]

  • This mod can be used in conjunction with Mod TT 20px Fomorian Accelerant, effectively doubling the Drakgoon Drakgoon's projectile speed on top of giving each projectile additional ricochets.

Trivia[]

  • Previously, the shotgun featured in the mod's picture was the Tigris Tigris, which at the time did not get any benefit from the mod's effects.
    • The picture also featured VoltIcon272 Volt with his Pulse Helmet, but the dangling ornaments on the back of the helmet were missing.

Media[]

Patch History[]

Update 26.0 (2019-10-31)

  • Now an Exilus Weapon mod.

Update 20.7 (2017-06-07)

  • Changed Fatal Acceleration to allow fitting on all Shotguns since trace-hit shotguns have their falloff altered by Projectile Speed Mods (this was already happening from Riven drawbacks).

Update 18.13 (2016-05-27)

  • Changed the Fatal Acceleration Mod to display a Drakgoon instead of a Tigris.

Update 15.0 (2014-10-24)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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