Coiling Viper is a stance mod for Whip type weapons. Wielders of this Stance trade range for highly mobile attacks. True to the namesake, the attack style of the stance greatly resembles a slithering Viper as opposed to Burning Wasp's flowing style.
Can be equipped on:
✓ denotes weapon with matching Stance polarity
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Whistling Wind | 370.4%/s | 2.7s | |||||||||||||||||||||
Forward (While Moving) |
Whistling Wind | 370.4%/s | 2.7s | |||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Tumbling King | 217.4%/s | 2.3s | |||||||||||||||||||||
Block (While Blocking) |
Whistling Wind | 370.4%/s | 2.7s | |||||||||||||||||||||
Heavy (Heavy Attack) |
Rolling Thunder* | N / A | N / A | |||||||||||||||||||||
Slide (While Sliding) |
Spiral Cut* | 312.5%/s | 0.6s | |||||||||||||||||||||
Aerial (While In Air) |
Mountain's Chisel* | N / A | N / A | |||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel* | N / A | N / A | |||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Resounding Fear* | N / A | N / A | |||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Spy | Lua Spy | C | 37.94% | 1 | 0.3794 | |
Weekly Conclave Challenge Reward | Weekly Conclave Challenge Reward | A | 2.27% | 1 | 0.0227 |
Complete all weekly Conclave challenges to get this reward in your in-game inbox:
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Crewman | 3% | 0.86% | 0.0258% | 3876 | 1 | 0.000258 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The first attack of Tumbling King does 25% bonus Impact damage plus 25% of any innate elemental damage, but not modded elemental damage.
- The second attack of Tumbling King gives a 25% damage bonus to innate elemental damage, but not modded elemental damage.
Gallery[]
Media[]
Update 29.10 (2021-03-19)
- Added a forced Impact proc to Tumbling King's first attack.
- Removed the knockdown from Tumbling King's second attack.
Update 13.0 (2014-04-09)
- Introduced
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)