Burning Wasp is a stance mod for Whip type weapons. It is a specialized Stance that trades speed for range, its focused lashing attacks being able to hit targets from deceptively long ranges. The style of the stance utilizes a more flowing combo as opposed to Coiling Viper's slithering, coiling style.
Can be equipped on:
✓ denotes weapon with matching Stance polarity
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Sparking Torture | 315.8%/s | 1.9s | |||||||||||||||||||||
Forward (While Moving) |
Buzzing Sting | 166.7%/s | 3.0s | |||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Guided Claw | 333.3%/s | 1.8s | |||||||||||||||||||||
Block (While Blocking) |
Sparking Torture | 315.8%/s | 1.9s | |||||||||||||||||||||
Heavy (Heavy Attack) |
Rolling Thunder* | N / A | N / A | |||||||||||||||||||||
Slide (While Sliding) |
Spiral Cut* | 312.5%/s | 0.6s | |||||||||||||||||||||
Aerial (While In Air) |
Mountain's Chisel* | N / A | N / A | |||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel* | N / A | N / A | |||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Resounding Fear* | N / A | N / A | |||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack* | N / A | N / A | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
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Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Cetus Bounty | Cetus Bounty Lvl 10-30 Stage 2 | A | 10.08% | 1 | 0.1008 |
|
Cetus Bounty | Cetus Bounty Lvl 10-30 Final Stage | A | 25% | 1 | 0.25 |
|
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Weekly Conclave Challenge Reward | Weekly Conclave Challenge Reward | A | 2.27% | 1 | 0.0227 |
Complete all weekly Conclave challenges to get this reward in your in-game inbox:
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Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Butcher | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Corrupted Lancer | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The second attack of Guided Claw does 10% bonus Impact damage.
Gallery[]
Media[]
Patch History[]
- Unknown update
- (Undocumented) Added back the forced Impact proc from Guided Claw's first attack.
Update 29.10 (2021-03-19)
- Removed the forced Impact proc from Sparking Torture's first attack.
- Replaced the lifted proc from Sparking Torture's second attack with an Impact proc.
- Removed the Lifted proc from the second hit of Buzzing Sting's third attack.
- Removed the forced Impact proc from Guided Claw's first attack.
Update 13.0 (2014-04-09)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)