Hi guys,
I make this thread beacause i love atlas and i thought about a new rework that could really work and be playable.
How is boring farm until 1000+ rubble to spam 1 and hope to remain up or use petrify and kill them?
This is my rework for me, not too boring/slow/weak/powerfull.
Just normal but really good and fun with the right mods.
Passive : For every Rumble collected + 1 armor (max 1000)
First Ability : Rockstomp - Like Nidus/Frost ability, Atlas stomp the terrain and at the end, i big rock elevate and hit enemies, for every enemy hitted you gain 1 Rubble. ( the stomp is not linear but like a cone) Target hitted gain a debuff and lose % armor based on Power Strenght.
Second Ability : Tectonics (same as now) for every enemy hitted + 1 rumble
Third Ability : Rumblers - Summon %(1 for every 50% Power Strenght) Rumblers that attack enemies and every %sec pertrify near enemies in 10m radius. They lose health with time like 4th ability of nekros.
A Warframe mod would be they doesn't lose health but now they have a duration.
Fourth Ability : Finally the super good one... Punch Rock - Exilus Weapon like Valkyr/Wukong/Excalibur. Atlas punch covered by rocks and go only Melee Mode with the Exilus Weapon, in this mode drain energy but gain +100% melee attack, + 20% speed attack, + 50% armor and gain a buff like adaption but at 50% of strenght(base, scale with power strenght).(Petrified enemies take 100% dmg)
I think this four ability together will have a good sinergy like Nidus and Hydroid.
What do you think?
Do you think Atlas need a rework?